NOTE: Due to continuing research, all information in this manual is subject to change without notice.
013-100199 (08/05) Software v1.1, Rev 1.
User’s Manual
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1.1 Projector
Overview
Section 1
Introduction
Christie DS+5K/5Kc/8K, Mirage S+2K/4K/8K, DW3K/6K, Matrix 4000 and
DLV1400-DX are all professional 3-chip projectors based on next-generation Digital
Light Processing (DLP) technology by
Texas Instruments to deliver high quality,
crisp, clean images.
Mirage S+2K/4K/8K projectors provide a
powerful combination of SXGA+
resolution, high brightness and high contrast
ratios to produce flawless, realistic threedimensional graphic images for simulation,
virtual reality and other stereographic
related applications.
The DW3K and DW6K provide exceptional
image quality in a native widescreen format,
HD2 resolution and superior color accuracy.
Also a reliable and compact SXGA+ projector is the Matrix 4000. With its purpose
built simulation features such as RGB color matching, and gamma controls, it can be
used to simulate any application.
The DLV1400-DX is designed for the demands of 24/7 control room applications and
provides long-term reliability and performance.
Main Features '
• Native SXGA+ or HD2 resolution (model dependant) with all others fully
scaleable
• Internal scaling of stereo signals (Mirage models)
• 10-bit video processing
• Built-in multi-standard video decoder
• Display of NTSC, PAL and SECAM video input
• User replaceable Cermax
• LiteLOC
• Motorized lens mount for all models except DLV1400-DX
• Auto-setup feature
• Integrated ChristieNET
• Networking ability through RS232 and RS422 connectors
• Status LED display on built-in keypad for easy projector status monitoring
• Control with IR, wired or built-in keypad
Refer to Section 6 for a complete list of Specifications including Brightness and
Contrast.
for constant brightness
Xenon lamp
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Section 1: Introduction
How the projector works '
1.2 Components
Lamp Type Model Name Resolution ChristieTWIST 3D Motorized Lens
500W Models
1000W Models
1200W Models
NOTE: Kc models include the same features, but are color corrected to film color standards.
The projector accepts data/graphics and video input signals for projection onto front
or rear flat screens. High brightness light is generated by an internal Xenon lamp then
modulated by three DMD (digital micromirror device) panels that provide digitized
red, green or blue color information. Light from the “on” pixels of each panel is
reflected, converged and then projected to the screen through a single front lens,
where all pixels are perfectly superimposed as a sharp full-color image (2D or 3D for Mirage models only).
The following listed items are shipped with your projector. Ensure you have received
all these items before using your projector.
‘ User’s Manual
‘ IR remote keypad (includes two, 1.5V AA batteries and a mini-stereo cable for
conversion to wired)
‘ Line cord
‘ Stereo 3D Cable (Mirage only)
‘ Warranty Card
Whether the projector is under warranty or the warranty has expired, Christie’s highly
trained and extensive factory and dealer service network is always available to quickly
diagnose and correct projector malfunctions. Service manuals and updates are
available to service technicians for all projectors.
If you encounter any problems with the projector and require assistance, contact your
dealer or Christie Digital Systems. Fill out the information in the table below and keep
with your records for future reference.
Purchase Record
NOTE: The serial number can be found on the license label, which is located at the back of the projector.
You can also register your product on-line by visiting www.christiedigital.com ⇒
Service and Support ⇒ Product Registration. This will keep you in touch with all
the latest product information, such as updates, technical bulletins, downloads and
Christie newsletters.
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2.1 Quick Setup
Section 2
Installation & Setup
The instructions provided here are for those that are familiar with the projector and
wish to quickly set it up and use it temporarily. Refer to the remaining subsections of
this manual for a more complete setup.
Step 1 '
Step 2 '
Install a Projection Lens
The projection lens is shipped separately from the projector and must be installed
prior to setting up the projector. Install the projection lens as described in 4.5 Replacing the Projection Lens.
Remove the lens plug from the lens opening in the projector before installing the
lens.
Remove the lens when shipping the projector and reuse the lens plug to prevent
dust and debris from entering and settling on the projector’s optical components.
Position the Projector
Place the projector on a sturdy, level surface and position it so that it is perpendicular
to the screen at a suitable distance. In general, the further back the projector is
positioned from the screen, the larger the image will be.
If required, you can level the projector by adjusting its three feet. With the projector
positioned perpendicular to the screen the image will appear rectangular instead of
keystoned.
For more detailed instructions on positioning the projector refer to Projector Position and Mounting later in this section.
Step 3 '
Connect a Source
Located at the back of the projector is the input panel where all source connections are
made. Each input is clearly labeled for easy identification.
Using the appropriate cable(s), connect your source. Connect RGB and YPbPr sources
to
INPUT 1 located in the upper right corner of the input panel. Use the DVI-I
connector at
video to
modules can be installed at
Refer to 2.3 Connecting Sources for more details on connecting a specific source.
INPUT 2 to connect analog or digital display signals. Connect composite
INPUT 3 and S-video to INPUT 4. NOTE: One of the available optional input
INPUT 5 or INPUT 6 for additional connections.
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p
Ste
4 '
Step 5 '
Step 6 '
Connect the Line Cord
The North American rated line cord is provided with each projector.
Plug the line cord to the AC receptacle located on the right hand side of the projector
and the 3-pronged end into a grounded AC outlet. The input voltage to the projector
must be capable of 100 – 240 VAC in 500W and 1000W models and 200-240VAC in
1200W models. (See also Section 6 – Specifications for complete details on all power
requirements.)
Use the approved North American-rated line cord supplied with the projector. If you
are connecting to an area outside of North America make sure you are using an
appropriately rated line cord.
Turn the Projector ON
Press the
POWER button on either the remote or built-in keypad to turn the
projector on. Wait a few minutes to allow the projector to warm up. The LED status
window displays an active pattern of segments to indicate the projector is changing its
state from powered down to powered up. The message “On” appears in the display
when the projector has completed its initialization and is ready for use.
Select a Source
Press one of the input keys on the remote or built-in keypad to select and display the
image for the source you connected in Step 3.
Step 7 '
Adjust Image
Adjust the more common image settings, such as Brightness, Contrast, Gamma,
Focus, Zoom etc. using the direct keys on the IR remote.
You can also access the menu system and adjust these and other image settings by
pressing
Menu
on the remote.
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2.2 Installation
'
Considerations
Section 2: Installation and Setup
Proper installation of your projector will ensure the quality of your display. Whether
you are installing a projector temporarily or permanently you should take the
following into account to ensure your projector performs optimally.
Installation type '
Choose the installation type that best suits your needs: front or rear screen, floor
mount or inverted mount.
Front Screen, Floor Mount Installation
ADVANTAGES CONSIDERATIONS
• Easy to set up
• Can be moved or changed quickly
• Easy to access
• Shares floor space with audience
Front Screen, Inverted Mount (ceiling) Installation
ADVANTAGES CONSIDERATIONS
• Does not take up audience space
• Projector is unobtrusive
• Projector cannot be accidentally moved
• Installation is more permanent
• It is more difficult to access the projector
Rear Screen, Floor Mount Installation
ADVANTAGES CONSIDERATIONS
• Projector is completely hidden
• Projector is easily accessed
• Usually good ambient light rejection
• Requires separate room
• Installatio n cost is usuall y higher
Screen Type
Rear Screen, Inverted Mount (ceiling) Installation
ADVANTAGES CONSIDERATIONS
• Projector is completely hidden
• Usually good ambient light rejection
• Requires separate room
• Installatio n cost is usuall y higher
Rear Screen, Floor Mount with Mirror
ADVANTAGES CONSIDERATIONS
• Projector is completely hidden
• Usually good ambient light rejection
• Requires less space behind screen than
other rear screen installations
• Requires separate room
• Installatio n cost is usuall y higher
Front Screen Installations
In front screen installations the projector and audience are positioned in front of the
screen, which can be flat or curved.
Flat screens are most recommended with this projector. They offer a gain of about 1
with a viewing angle just less than 180°. This type of screen reflects incident light
equally in all directions so the audience can see the display from various angles.
Curved screens have a gain greater than 1 with a viewing angle much less than 180°.
This type of screen does not reflect incident light equally in all directions instead it is
User’s Manual 2-3.
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Section 2: Installation and Setup
concentrated in a viewing cone. The audience sitting within the viewing cone area will
see a brighter image than those sitting just outside this area.
Rear screen installations
There are two basic types of rear screens: diffused and optical.
A diffused screen has a surface, which spreads the light striking it. Purely diffused
screens have a gain of less than 1. The main advantage of the diffused screen is its
wide viewing angle, similar to that of a flat screen for front screen projection. This
type of screen is suitable when a wide viewing angle is required but there is low
ambient room lighting.
Optical screens take light from the projector and redirect it to increase the light
intensity at the front of the screen. This reduces it in other areas. A viewing cone,
similar to that of a curved front screen installation is created. This type of screen is
better suited for brightly lit rooms where the audience is situated within the viewing
cone.
Screen size
Choose a screen size, which is appropriate for your lens and application. Keep in mind
that if the projector will be used to display text information, the image size must allow
the audience to recognize all text clearly. The eye usually sees a letter clearly if eyeto-text distance is less than 150 times the height of the letter. Small text located too far
from the eye will likely be illegible at a distance no matter how sharply and clearly it
is displayed.
2-4
To fill a screen with an image, the aspect ratio of the screen should be equal to the
aspect ratio of the image (expressed as the ratio of its width to its height). Standard
video from a VCR has a 4:3 or 1.33:1 aspect ratio. For example, to display a VCR
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Section 2: Installation and Setup
A
output with a 4:3 aspect ratio onto a 10-foot (3m) high screen, the width of the screen
must be at least 13.3feet (4m).
mbient Lighting '
Other Considerations '
Projector Position and
Mounting '
The high brightness of this projector is well suited for locations where ambient
lighting might be considered less than ideal for projection. A typical room with ceiling
lights and windows rarely requires special attention. Contrast ratio in your images will
be noticeably reduced only if light directly strikes the screen, such as when a shaft of
light from a window or floodlight falls on the image. Images may then appear washed
out and less vibrant.
In general, avoid or eliminate light sources directed at the screen.
Other considerations and tips that can help improve your installation:
• Keep the ambient temperature constant and below 35°C (95°F). Keep the
projector away from heating and/or air conditioning vents. Changes in
temperature may cause drifts in the projector circuitry, which may affect
performance.
• Keep the projector away from devices, which radiate electromagnetic energy
such as motors and transformers. Common sources of these include slide
projectors, speakers, power amplifiers, elevators, etc.
Choose the best screen size for the application. Since more magnification reduces
brightness, use a screen size appropriate for the venue but not larger than required.
Installing a large screen in a small room is similar to watching television at a close
range; too large a screen can overpower a room and interfere with the overall effect. A
good rule of thumb is to be no closer than 1.5 times the width of the screen.
Throw distance
Throw distance is the distance measured from your projector’s front feet to the screen.
This is an important calculation in any project or ins ta llati on as it determ ines whether
or not you have enough room to install your projector with a desired screen size and if
your image will be of the right size for your screen.
You can quickly estimate the throw distance by taking the horizontal width of the
screen and multiplying it by the lens throw ratio. The result of this calculation tells
you roughly how far back the projector should be positioned from the screen in order
to project a focused image large enough to fill the screen. For example, using a 0.73:1
lens, throw distance would roughly be 0.73 x screen width.
IMPORTANT: Once you determine the type of lens and screen size you’re going
to use, calculate the precise throw distance using the formula or graphs located
in Appendix D. Due to lens manufacturing tolerances for lens focal length, actual
throw distance can vary
±
5% between lenses described as having the same throw
ratio.
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Section 2: Installation and Setup
V
Figure 2.1. Estimating Throw Distance
Vertical and horizontal position
The correct vertical and horizontal position of the projector in relation to the screen
depends on the lens type and the screen size. Ideally, the projector should be
positioned perpendicular to the screen. This way, the image will appear rectangular
instead of keystoned (trapezoidal).
The vertical position of the image can be offset – that is moved above or below the
optical axis (lens center) by adjusting the fully motorized lens mount with the keypad.
The amount of vertical offset available depends directly on the lens installed in the
projector and can be slightly limited if horizontal offset has been applied. Vertical
offset can also be expressed as the percent of half the image height OR the number of
pixels of shift from lens center. Refer to Figure 2.2 for some illustrated examples of
vertical offset.
Table 2.1 along with Figure 2.3 show the maximum vertical offset of a lens or
alternatively, how much of your projected image will appear above or below lens
center if the maximum vertical offset is applied using that lens.
NOTES: 1) Offsets are subject to ±7% centering tolerance 2) % Offset = # pixels of offset / half panel resolution x
100.
Maximum amount of
projected image to one side
of lens center
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Section 2: Installation and Setup
Figure 2.2. Vertical Offset Examples
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Section 2: Installation and Setup
2-8
Figure 2.3. Lens Vertical Offsets
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Section 2: Installation and Setup
The horizontal position of the image can be offset – that is moved to the left or right
of lens center, by adjusting the fully motorized lens mount through software. The
amount of horizontal offset available depends on the lens installed and if the image
has already been vertically offset. Horizontal offset can also be expressed as the
percent of half the image width – the number of pixels of shift to one side of lens
center. Refer to Figure 2.4 for some illustrated examples of horizontal offset.
See also Table 2.1 along with Figure 2.5 which shows the maximum horizontal offset
of a lens or alternatively, how much of your projected image will appear to one side of
lens center if the maximum horizontal offset is applied using that lens.
Figure 2.4. Horizontal Offset Examples
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Section 2: Installation and Setup
2-10
Figure 2.5. Lens Horizontal Offsets
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Section 2: Installation and Setup
Mounting
There are several methods for mounting the projector. Depending on your chosen
installation, one method may be more suitable than another. In typical front and rear
screen installations the projector can be mounted to a secure and level surface, such as
a table or cart. Carts are useful when the projector has to be moved during a
presentation or from site to site. It is recommended you lock the wheels on a cart,
when it’s in position, to prevent someone from accidentally moving it during a
presentation.
CEILING MOUNT - The projector can also be inverted and suspended from the ceiling
using a specially designed ceiling mount fixture. This type of mounting is
recommended for fixed installations and for those that want the projector out of plain
view or have a limited amount of space for projector and audience. (Available 2005)
Use only the CHRISTIE approved ceiling mount kit designed for
your projector.
SPECIAL MOUNTING – The projector can be rotated (front-to-back) up to 360 degrees
and mounted without it affecting performance. However, the side-to-side tilt limit of
the projector must not exceed ±15 degrees. This tilt limit is required to ensure optimal
performance of the projector.
Adjusting projector height
You can modify the height of the projector to remedy a slightly unlevel mounting
surface by adjusting the two feet threaded into the bottom chassis. Turn each foot
clock-wise or counter-clockwise until the project is level on all sides.
Folded Optics
In rear screen applications where space behind the projector is limited, a mirror may
be used to fold the optical path. See Figure 2.6. The position of the projector and
mirror must be accurately set – if considering this type of installation call your dealer
for assistance.
Figure 2.6.
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Section 2: Installation and Setup
2.3 Connecting
Sources
Sources connect to the Input Panel located at the back of the projector. See Figure 2.7.
The upper right corner (
INPUT 1) typically accepts an RGB signal from an external
analog RGB source, or it can also be used for YPbPr signals or additional video
sources. Just beside these BNCs, the DVI-I connector (
analog display signals from a computer. Connect analog composite video at
or S-video at
INPUT 4 from devices such as VCRs, laser disc players or DVD players.
INPUT 2) accepts digital or
INPUT 3
There are also several optional inter face s avai lab le for connec ting other sources—
these interfaces slide into the remaining unused option slot, and can be done while the
projector is running.
RGB Signals
Figure 2.7. Input Panel
NOTES: 1) See Section 6, Specifications for details regarding compatible inputs. 2)
Use high quality shielded cables only for all connections.
INPUT 1consists of 5 BNCs (connectors) for linking to a variety of sources. The
'
typical connection would be to an RGB source such as a PC, Mac, DEC, Sun, SGI and
others. This projector supports multiple sync types with RGB signals: sync-on-green,
composite sync, and separate H & V syncs.
NOTE: Depending on your source, you may need a custom adapter cable with BNC
connectors at the projector end and a different type of connector at the other (such as
a 15-pin "D" connector for some computer sources). Contact your dealer for details.
Connect the
outputs to the
SYNC BNC input(s) first. Then connect the red, green and blue source
RED, GREEN, and BLUE BNCs on the INPUT 1 panel. If the source uses
sync-on-green, only the red, green, and blue connections are required. If the source
provides a composite sync output, connect it to the
SYNCinput labeled HOR/COMP. If
the source provides separate horizontal and vertical sync outputs, connect horizontal
sync to the
labeled
SYNC input labeled HOR/COMP and connect vertical sync to SYNC input
VERT. See Figure 2.8.
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Section 2: Installation and Setup
Figure 2.8. Connecting RGB and Sync
NOTES: 1) If for some reason the projector fails to recognize a signal as an RGB
signal, specify this Color Space option within the Image Settings menu. See 3.5 Adjusting the Image. 2) To connect YPbPr signals–such as from DVDs or analog HDTV
sources–to
INPUT 1, use the red, green and blue BNCs as described in YPbPr Signals
(below).
YPbPr Signals
(COMPONENT VIDEO)
Connect a YPbPr signal (component vid eo) to INPUT 1 or INPUT 2 as shown in Figure
'
2.9.
NOTES: 1) If, for some reason, the projector fails to recognize a YPbPr signal,
specify this Color Space op tion w ithin the Image Settings menu. See 3.5, Adjusting the Image. 2) Do not connect digital
1
. Install an appropriate optional module in INPUT 5 or INPUT 6 for this.
component signals (known as YCbCr) to INPUT
Figure 2.9. Connecting YPbPr sources
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Section 2: Installation and Setup
p
p
Com
osite and S-Video '
DVI Digital Video '
INPUT 3 and INPUT 4 provide simultaneous connection of both a composite video
source (
INPUT 3) and an S-Video source (INPUT 4). See Figure 2.10.
Figure 2.10.Connecting Composite or S-Video sources
Use the DVI-I connector at INPUT 2 to connect either analog or digital video devices
to the projector. When connecting devices that transmit an analog video signal such as
VCRs, laptops, and PCs use the DVI cable provided with the projector. Plug the
DVI-I (single link) connector end to the projector and the 15-pin VGA connector to
the device.
Use a cable with DVI-I connectors at both ends to connect devices that transmit
digital and analog video signals such as high-quality DVD players, satellite receiver
and digital cable TVs.
O
tional Inputs '
NOTE: 1) To ensure true digital output from devices that transmit digital signals,
connect to the DVI-I connector. 2) DVI loop through is not available unless you have
the optional DVI Input Module installed at
INPUT 5 or INPUT 6.
Optional modules allow you to increase your total number of inputs and/or
accommodate different signal types, whether analog or digital. Install in the areas
labeled
INPUT 5 or INPUT 6. Options include:
• RGB 500 Input Module
• RGB 400 Active Loop Thru Input Module
• RGB 400 Buffered Amplifier Input Module
• PC250 Analog Input Module
• Serial Digital Input Module
• DVI Input Module
• Dual SD/HD-SDI Module (available 2005)
NOTES: See Appendix F, Optional Input Modules for a brief description of each
interface.
2-14
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2.4 Connecting
Communications
Section 2: Installation and Setup
As an alternative to the projector’s keypad or remote, you may wish to communicate
with the projector using a PC or other controller. Such a device sends commands and
receives feedback via serial links (RS232 and RS422), Ethernet or GPIO
communications to the projector, all described below.
Remote Keypads '
Serial Port Connections '
As desired, direct the projector’s IR remote keypad towards the display screen or the
projector’s IR sensors. Alternatively, connect a wired (tethered) version of the remote
to the 3.5mm RCA jack labeled as
REMOTE on the projector’s input panel. Note that
response to a wired keypad must also be enabled in the Communications menu—see
3.6, Adjusting System Parameters and Advanced Controls for more information.
There are two types of serial ports available on the projector: RS232 and RS422. You
can connect a device with a serial interface, such as a computer to either of these
connectors (not both) and control the projector remotely by entering specific serial
communication commands.
Connecting RS-232
The two 9-pin DIN connectors labeled RS232 IN and RS232 OUT on the input panel
are dedicated to serial communication. Using the appropriate serial communication
cables (see Appendix C) connect the controlling source, such as a personal computer
to the RS232 IN connector. Then set the baud rate to match that of the computer.
Refer to Section 3 for details on changing the projector’s baud rate.
Figure 2.11. Connecting RS232
Connecting RS-422
If you wish to control the projector with a computer and or other controlling device
with RS-422 capability, connect a RS-422 serial comm unicatio n cable betwe en t he
computer and the RS-422 port on the projector. RS-422 is better suited for serial
communication over long distances then is RS-232 communication.
Use the RS-422 port only if your device had RS-422 capability – always consult
the literature provided with your equipment before connecting. Connecting to the RS422 port with incompatible equipment could damage your projector.
User’s Manual 2-15.
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Section 2: Installation and Setup
Ethernet Communications
Connect a RS422
device only.
Figure 2.12. Connecting RS422
'
Ethernet Communications
To add the projector to an existing Ethernet network with other equipment such as
controllers and other projectors, connect standard CAT5 Ethernet cable between your
Ethernet controller (or hub) and the Ethernet port on the side of the projector.
Upon connection to an Ethernet network, the projector’s factory default IP address of
0.0.0.0.0 will automatically enable the DHCP function (if available on the network) to
assign a new IP address that is valid and unique for that network. Or, if there is no
DHCP function available on the network (or if a specific static IP address for the
projector is preferred or required), you can set the address in the Ethernet Settings
menu or via an ASCII serial command.
Regardless of how it is assigned, once a projector has a valid and unique address it
will respond to commands sent to this address. To determine the projector’s current IP
address, consult the Status or Communications menus.
Refer to Section 3 for further information about setting up and using a projector
connected via Ethernet.
Connecting Multiple '
Projectors
2-16
Log on to www.christiedigital.com for detailed information on ChristieNET.
RS-232 NETWORK: If you want to connect multiple projectors in a network with serial
communication, connect the controlling source to the RS232 IN connector of the first
projector in the network. Then take another serial communication cable and connect
one end to the RS232 OUT connector and the other end to the RS232 IN connector of
the next projector. Continue this pattern of connection with all projectors in the
network. The last projector in the network will only have a connection to the RS232
IN connector. See Figure 2.13.
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Section 2: Installation and Setup
Figure 2.13.
MIXED NETWORK: To control multiple projectors with a computer/controller having an
RS422 interface, first set them all to the same baud rate as your RS422 controller.
NOTE: You must enable this combination of RS422 and RS232 in the
Communications menu. Set the “Network Routing” option to “RS232 and RS422
Joined”. See Section 3 for details.
Then chain the projectors together by connecting an
(already connected to the computer/controller through the
RS232 port of the first projec tor
RS422 port) to an RS232
port on the next projector in the chain. Continue connecting projectors in this manner
until you’ve reached the last projector in the chain, so that only the last projector has
one unused
RS232 port. See Figure 2.14.
Figure 2.14.
Note that communication parameters such as baud rate must be set to match the
particular controlling device before connecting as a network—refer to the
documentation that came with your controlling device in order to determine the proper
baud rate. See 3.6, Adjusting System Parameters and Advanced Controls if you need help
changing the projector baud rate. In addition, set the Network Routing to “RS232 and
RS422 Joined” if you want to reach all projectors.
NOTES: 1) To avoid damage, connect only properly wired serial communication
cables. See Appendix C for details. 2) It is recommended that each RS232
communication cable be no more than 25 feet in length. Use high quality cables.
User’s Manual 2-17.
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Section 2: Installation and Setup
ETHERNET NETWORK SETUP: To add one or more projectors to an Ethernet network,
use standard CAT5 cable to connect each projector’s Ethernet port to a hub belonging
to the network. A controller or PC must also be connected to the hub. See Figure 2.15.
Figure 2.15.
SETTING THE PROJECTOR’S IP ADDRESS: Upon connection to most Ethernet
networks, each projector’s factory default IP address of 0.0.0.0 triggers the network’s
DHCP (Dynamic Host Configuration Protocol) server function to automatically assign
an IP address that is valid and unique for use on that network. Depending on the
network, this DHCP-assigned IP address usually remains stable for a single session,
but may change with subsequent power-ups and logins. On some networks, the
address will remain stable from session to session. In all cases, the projector’s IP
address and port appear in the Status menu as well as the Ethernet Settings submenu.
See Figure 2.16
2-18
Figure 2.16. Setting the Projector’s IP Address
Note that if a projector’s IP address is anything other than 0.0.0.0 (shown as
000.000.000.000 in the Ethernet Settings menu) upon connection to an Ethernet
network, or if DHCP is not available on the network, the automatic DHCP server
function for supplying a valid and unique IP address to the projector is disabled.
Instead, a specific and static IP address must be defined in projector memory—enter
the new address in the E the rnet Setti ngs submenu, or send to the projector via a serial
command. The IP address will be in effect until it is changed again, or until the DHCP
checkbox is re-enabled for use with a DHCP server on the network.
NOTES: Only the port and IP address of the projector can be changed. The subnet
mask is fixed (255.255.255.0).
CHANGING THE PORT#:On some Ethernet networks, firewall restrictions may require
that the port number of the projector be changed from its default of 3002. If so, enter a
new port number in the Ethernet Settings menu or include the new port# in an XIP
serial command sent to the projector.
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Se
p
A
arating Networks '
Section 2: Installation and Setup
By default, communications originating from one type of serial controller—RS232 vs.
RS422 vs. Ethernet—stay on the corresponding network path. This separation is
indicated by a “Separate” setting for “Network Routing” in the Communications
menu. If you are using an RS422 controller, for example, it will communicate only
with the projector to which it is connected unless you change this setting to either
“RS232 and RS422 Joined” or “All Joined”.
Communicating to '
ll Ports
To relay all messages to all ports—RS232, RS422, and Ethernet—set the “Network
Routing” option in the Communications menu for each projector to “All Joined”. This
configuration is useful if you are using a non-RS232 controller with the RS232 linking
available between these projectors. For example, you may want to use both an RS422compatible controller and an Ethernet-connected PC for working with a network of
projectors linked via their RS232 in/out ports (Figure 2.16).
Figure 2.17.
To isolate just RS422 communications, select “RS232 and Ethernet Joined”. In Figure
2.17. only projector #3 will respond to the RS422 controller. To isolate just Ethernet
communications, select “RS232 and RS422 Joined”—only projector #1 will respond
via Ethernet.
2.5 System
Integration GPIO
Connector
2.6 Power
Connection
The GPIO connector on the input panel can be used to provide a method of interfacing
a wide range of external I/O devices to the projector.
Refer to Appendix E: System Integration for complete details on pin configuration
and how to program the various pins on the connector.
Plug the line cord to the AC receptacle located at the back of the projector, below the
input panel, and the 3-pronged end into a grounded AC outlet. The input voltage to the
projector must be capable of 100 – 240 VAC in 500W and 1000W models and 200-
240VAC in 1200W models. (See also Section 6 – Specifications for complet e details on all power requirements.)
Use the approved North American-rated line cord supplied with the projector. If you
are connecting to an area outside of North America make sure you are using an
appropriately rated line cord.
User’s Manual 2-19.
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Section 2: Installation and Setup
Always power down the projector before unplugging the AC line cord. Wait 5-10
minutes for the main exhaust fan to turn off and for the lamp to cool sufficiently
before unplugging the projector.
WARNINGS
Do not attempt operation if the AC supply and cord are
not within the specified voltage and power range.
Wait for the cooling fans to turn off before unplugging the
projector.
2-20
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3.1 About the
A
Adj
Projector
Section 3
Operation
This section explains how to effectively operate the projector once it has been
installed. It is recommended that you read this section and familiarize yourself with
the components and the available menu options before you begin using your projector
for the first time.
Built-in Keypad '
C Receptacle '
ustable Feet '
Figure 3.1. Projector Basics
The built-in keypad is located at the back of the projector, beside the input panel. Use
it similarly to the IR remote to control the projector. A status LED display is also
included on this keypad for monitoring projector status.
The AC receptacle is located at the back of the projector just below the input panel.
Use this outlet to plug in an appropriately rated line cord. Refer to Section 6 – Specifications for details.
Located on the underside of the projector are two fully adjustable feet. Raise or lower
these feet when positioning the projector to ensure it is level on all sides so the
displayed image will appear rectangular without any keystone. NOTE: The third foot, located at the rear of the projector (underside) is not adjustable.
Refer to Section 2 -Projector Position and Mounting for instructions on how to adjust
the projector’s feet.
User’s Manual 3-1
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Section 3: Operation
j
Lens Mount &
Pro
ection Lenses '
The projector is built with a motorized lens mount that allows for easy lens control
and adjustment. This includes such functions as adjusting vertical and horizontal
offsets, zoom and focus. The lens mount can be fitted with any one of the available
optional lenses – see Section 6 - Specifications.
• Zoom and Focus – There are two internal lens motors that allow for quick
motorized adjustment of zoom and focus. Adjust zoom to fit the displayed
image on the screen and adjust focus to improve the clarity of the image.
NOTE: You can manually override zoom and focus adjustments set with the
remote. Turn the outer ring on the projection lens to adjust focus and the
inner ring to adjust zoom.
• Lens Offset – Vertical and horizontal offset is performed on the lens mount
through the use of DC motors.
• Shutter – Standard on all models the shutter allows you to turn the screen
absolutely black when in the “on” state.
• Optical Aperture – Enables adjustment of light output and contrast ratio.
NOTES: 1) The projection lens is shipped separately from the projector. 2) Use the
lens cap when transporting the projector to avoid scratching and damaging the lens,
which could affect your displayed image.
Input Panel '
Cooling and Air Vents '
Front & Rear IR Sensors '
Lamp Door '
All source connections are made to the input panel located at the back of the projector.
Connect RGB or YPbPr sources to
2
, composite video to INPUT 3, and S-video to INPUT 4. Any of the available optional
modules can be installed in
INPUT 5 and/or INPUT 6.
INPUT 1, analog or digital display signals to INPUT
There is no status display on the input panel. The only status display is part of the
built-in keypad located at the rear of the projector.
There are numerous air vents located around the projector. It is important these vents
remain unobstructed. Adequate airflow through the projector will prevent it from
overheating.
The two IR sensors located on the projector receive transmissions from the IR remote
from up to 100 feet away. It is important to keep the transmission path to these sensors
unobstructed for uninterrupted communications with the projector. The front IR
sensor is located next to the projector’s nameplate and the rear IR sensor is located at
the back of the projector just above the status LED display.
The lamp door is located at the back of the projector, which provides easy access to
the lamp module for replacement. See Section 4 for lamp replacement procedures.
3-2
User’s Manual
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3.2 Using the
Remote or
Built-In Keypad
Section 3: Operation
Laser radiation is emitted from the laser diode in the remote. Do not look
directly into the beam of the remote.
Keypad Commands '
Built-in '
The projector is typically controlled using one of the following keypads:
• Built-in Keypad located at the back of the projector
• Remote Keypad for tethered or tetherless control up to 100 feet away
(includes cable for use as a wired remote)
While each of the keypads provides complete con tro l of the pro jecto r, they differ
slightly in their arrangement of keys and in what functions can be accessed directly
with a key press rather than requiring use of the menu system. You may find one
keypad more convenient than another for your specific installation and application.
NOTE: This keypad has a single IR protocol and can be converted to a wired remote
by connecting the cable provided with the projector to the RCA jack labeled as
REMOTE on the input panel.
To control the projector when signals from a remote keypad cannot reach the
projector, use the projector’s built-in keypad. The nearby LED display provides
feedback indicating current status and activities of the projector. Because the built-in
keypad has fewer
keys than the
remote keypad,
certain projector
functions are
accessible only
through the menu
Figure 3.2. Built-in Keypad
system rather
than via a direct key.
IR Remote '
Refer to the key descriptions provided for the IR remote – see Figure 3.3.
The IR remote keypad controls the projector by way of wireless communications from
a battery-powered infrared (IR) transmitter. Use the IR remote keypad the same way
you would use a remote keypad supplied with a TV or VCR. When making key
presses, direct the keypad either toward the screen or toward the front or rear of the
projector. One of the two IR sensors on the projector will detect the signals and relay
the commands for internal processing.
User’s Manual 3-3.
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Section 3: Operation
3-4
* These are toggle keys, which require you to press and hold or press twice or
press and use the up/down arrow keys. NOTE: To turn the OSD off you must
press
OSD
and .
Figure 3.3. Remote Keypad
User’s Manual
Page 31
Wired Remote
You can convert the IR remote into a wired remote keypad using the cable provided
'
with the projector. Connect one end into the remote and the other to the mini stereo
connector on the input panel labeled as
when:
• the built-in keypad is inaccessible
• the lighting conditions are unsuitab le for prop er I R transmission
NOTE: Leave the batteries in the wired remote for the laser key (
Guide to Keypads '
Keep in mind the following guidelines:
• Press keys one-at-a-time; there are no simultaneous key combinations required.
• Note that three keys—Power
hold” keys that do not function with a typical quick press-and-release key press.
• Hold arrow keys down for continuous adjustment/movement in one direction. In
serial networks, pause briefly between adjustments to ensure that more distant
projectors can “keep up” with the commands.
• If you press a key while the projector is still responding to the previous action,
such as during power-up, the second key press may not take effect.
Section 3: Operation
REMOTE. The wired remote is recommended
) to work.
, Shutter
Shutter
and OSD
OSD
—are “press-and-
Keypad Commands '
Test
Auto
Specific keypad commands are explained below:
Power ON/OFF
Press and hold
or off with a single keystroke. Or press and release
(on) or
for two seconds or press twice quickly to toggle the projector on
followed immediately by
(off) to guarantee the correct toggle (useful if you are unsure of the
present state).
NOTES: 1) After powering down, the lamp cooling fan remains on for approximately
5 minutes to cool the lamp. 2) It is a good idea to avoid turning a projector back on
until it has been off for a few minutes. Hot re-strikes of the lamp may reduce lamp life.
Test
Test
Press
input. If you press
to step forward through all internal test patterns and eventually the current
Test
and then cycle by using the and right arrow keys,
you’ll be cycling in either direction through the test patterns only, no input.
Auto
Press
Auto
to initiate an automated process in which the projector optimizes critical
display parameters such as size, position, pixel tracking, etc., for the current source.
These parameters are listed in
Table 3.1. An Auto Setup can save time in perfecting a display and you can modify the
adjustments as desired.
User’s Manual 3-5.
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Section 3: Operation
Table 3.1. Auto Setup
What an “Auto Setup” Does
OPTIMIZES: SETS TO DEFAULT:
Pixel Tracking Contrast
Pixel Phase Brightness
Size and Blanking Auto Input Level (off)
Vertical Stretch Detail (if video source)
Position Filter
Input Levels Luma Delay
NOTE: You must have an unlocked channel present to use Auto Setup.
Chan nel
Channel
Chan nel
Press
to select a specific source setup (channel) defined and stored in projector
memory. Once you enter a 2-digit channel number (or, if there is a list displayed,
highlight it and press
), the display will automatically change and update
according to the numerous setup parameters defined for that channel. Note that a new
channel is automatically created if you adjust an image from a new source.
NOTE: Channel (
Chan nel
) key behavior during a presentation depends on whether or not
the Display Channel List o ptio n is enabled in the Menu Preferences menu. You can
Chan nel
choose to use a scrollable list of channels when you press
, or you may prefer to
enter the desired channel number “blind”, i.e., without on-screen feedback. See Menu Preferences later in this section.
Input 1
Input 2
Input 3
Input 1
Input 1
Press
Input 2
Input 2
Press
Input 3
Input 3
Press
to display from the data input source connected to BNCs labeled
to display from the DVI source connected to INPUT 2.
to display from the composite video source connected to INPUT 3.
INPUT 1.
Input 4
Input 5
Input 4
Input 4
Press
Input 5
Input 5
Press
to display from the S-video source connected to INPUT 4.
to display from the INPUT 5 interface module installed in the Option 1 slot.
NOTE: If you have the optional Dual SD/HD-SDI Module installed and there are tw o
inputs connected here, the second input (B) is considered
built-in keypad or the remote keypad, press
• While displaying from
INPUT 5, press
INPUT 5 to access INPUT 7 as follows:
Input 5
again. This switches to INPUT 7.
INPUT 7. If you are using the
• While displaying from any input other than the Dual SD/HD-SDI Module,
Input 5
press
the Dual SD/HD-SDI Module inputs (A or B) was last used. Press
, this switches to either INPUT 5 or INPUT 7, depending on which of
Input 5
again to
display from the other Dual SD/HD-SDI Module input.
3-6
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Section 3: Operation
Input 6
Input 6
Input 6
Press
to display from the INPUT 6 interface module installed in the Option 2 slot.
NOTE: If you have the optional Dual SD/HD-SDI Module installed and there are tw o
inputs connected here, the second input (B) is considered
built-in keypad or the remote keypad, press
INPUT 6 to access INPUT 8 as follows:
INPUT 8. If you are using the
• While displaying from
INPUT 6, press
Input 5
again. This switches to INPUT 8.
• While displaying from any input other than the Dual SD/HD-SDI Module,
Input 5
press
the Dual SD/HD-SDI Module inputs (A or B) was last used. Press
, this switches to either INPUT 5 or INPUT 8, depending on which of
Input 5
again
to display from the other Dual SD/HD-SDI Module input.
Contrast
Contrast
Contrast
Press
to change the amount of white in your images. Use keys until
you reach the desired level of contrast—for best results, start low and increase so that
whites remain bright but are not distorted or tinted and that light areas do not become
white (i.e., “crushed”). Conversely, low contrast causes dim images. See 3.5, Adjusting the Image (Image Settings subsection).
Bright
Brightness
Press
Bright
to increase or decrease the amount of black in the image. Use
keys until you reach the desired level of contrast—for best results, start high and
decrease so that dark areas do not become black (i.e., “crushed”). Conversely, overly
high brightness changes black to dark gray, causing washed-out images. See 3.5, Adjusting the Image (Image Settings subsection).
Gamma
Gamma
“Gamma” determines how gray shades are displayed between minimum input (black)
and maximum input (white) for a given amount of signal. Th e prop er se tting helps
maintain optimized blacks and whites while ensuring a smooth transition for the “inbetween” values utilized in grays. Unlike brightness and contrast controls, the overall
tone of an image can be lightened or darkened without changing the two extremes and
your images will be more vibrant yet with good detail in dark areas when using the
Gamma control.
The normal gamma setting of 2.2 is correct for most signals and conditions. If excess
ambient light washes out the image and it becomes difficult or impossible to see
details in dark areas, lower the gamma setting to compensate. This will improve
contrast ratio while maintaining good details for blacks and whites
Menu
Menu
Press
Menu
to enter or exit the projector’s menu system.
User’s Manual 3-7.
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Section 3: Operation
OSD
OSD (On-screen display)
Press
OSD
to hide the projector’s menu system during use. To see the menus
again, do one of the following:
• Press and hold
• Press and release
• Press
OSDOSD
OSD
for two seconds
OSD
followed immediately by
Invisible menus are fully functional, enabling “hidden” access to numbered features
and image adjustments by entering the corresponding sequence of keypresses on the
keypad.
NOTES: 1) With OSD “on”, you can still hide error messages and slidebars by
disabling these options in the Menu Preferences menu.
Shutter
Shutter
Press and hold
Shutter
for two seconds to toggle the internal mechanical shutter blade
closed or open with a single keystroke. Or press and release
immediately by
you are unsure of the present state). Alternatively, press
(closed) or
(open) to guarantee the correct toggle (useful if
Shutter Shutter
Shutter
followed
to toggle from the
present on/off state. A closed shutter blanks the display (turns it to black). Close the
shutter to mute all display while maintaining access to projector functions. Opening
the shutter restores the image.
NOTES: 1) The status display shows “5H”, when the shutter is closed. 2) The shutter
is open upon power-up.
Func
Function Key
IF WITHIN A MENU: Using the
Func
for special tasks within the menu system is noted
with the appropriate topic elsewhere in Section 3. For example, press
Func
in the
Channel Setup menu to enable deletion or copying of a channel.
IF WITHIN A PRESENTATION: Press
Func
followed by a 2-
digit number to enable a specific color or colors in the
display (see right). For example,
Func
only red and green data,
67
64
will display all color
will display
Func
data. Eliminating one or more colors can help with certain
diagnostics and setups, such as when accurately overlaying
one image on top of another from stacked projectors.
NOTE: Color enabling can also be implemen te d from numerous locations within the
menu system.
Proj
Projector
Press
Proj
to access a specific projector within a group of projectors or to confirm if
the local projector is listening. The number in the “Enter Number” window indicates
which projector is currently listening to commands, and will match the projector
number that has been defined in the Menu Preferences menu.
The “Projector” checkbox (read-only) shows whether or not the projector physically
connected to a keypad is listening to commands from that keypad. A checkmark
3-8
User’s Manual
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Section 3: Operation
means that connected projector is listening; if there is no checkmark, you are
communicating with a different projector.
Proj
To control a specific projector with the keypad, press
and then enter the 3-digit
number assigned to the projector you want to use. If you switch to a projector other
than the one you are currently using, the checkmark will disappear.
To broadcast to multiple projectors, press
Proj
and then
Proj
again without entering a
projector number. Keypad commands will then affect all projectors present. Note that
there is no method of controlling a group of projectors within the same wired
configuration using the wired keypad exclusively, since there is only one wired
protocol available.
NOTES: 1) The "Broadcast Keys" option in the Communications menu must be
selected for only one (any) projector in a serial network. The keypad in use must be
OFF (disabled) for the remaining projectors. See 3.6, Adjusting System Parameters
and Advanced Controls.
Exi t
Focus,Zoom,Lens H,Lens V
Enter
Press
to select a highlighted item, to toggle a checkbox, or to accept a parameter
adjustment and return to the previous menu or image.
Exit
Press
NOTE:
Exi t
to return to the previous level, such as the previous menu.
Exi t
does not save changes within text editing boxes (including number
editing of a slidebar value) or within pull-down lists. It acts as a “cancel” in these
cases.
Arrow Keys
Use the
keys to change a slidebar value or to select a different option
within a pull-down list without having to first scroll through options. See also Editing Text later in Section 3.
Use the
Lens Focus, Zoom and Lens H, Lens V
keys to navigate within a menu, pull-down list or text box.
When adjusting the image for focus, zoom, horizontal and vertical positioning, use the
specific arrow keys (
/ or /) related to each function. A small
window will appear to indicate the type of adjustment taking place. For example,
• Use the “Focus”
• Use the “Zoom” ”
• Use the “Lens H” ”
still keeping it rectangular.
• Use the “Lens V”
keeping it rectangular.
Press
Exi t
to return to presentation level.
or keys to improve image clarity as desired.
or keys to achieve a desired image size.
or keys to position the image horizontally while
or keys to position the image vertically while still
User’s Manual 3-9.
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Section 3: Operation
m
Lens
NOTE: Use the
Shift
key (built-in keypad) with the general keys to get the
same effect as if using the arrow keys related to “Lens V” or “Lens H” on the IR
remote.
Laser
Press to activate the laser pointer on the
remote. This feature is useful when making
presentations - just point the remote at the
screen to highlight an area of your presentation.
The closer you are to the screen the brighter the
laser beam appears. The laser pointer works best
in an environment where ambient lighting can
be controlled.
CAUTION
LASER RADIATION
DO NOT STARE INTO BEAM
LASER DIODE
Wavelength 670nm
Max Output 1mW
CLASS II LASER PRODUCT
3.3 Navigating the
Menus
NOTE: Leave batteries in the wired remote keypad for the
key to work.
Most of the controls for the projector are
accessed from within the projector ’s menu
system. There are several groups of related
functions, with each group selectable from the
Menu
Main menu as shown at right. Press
at
any time to display this Main menu.
On the remote keypad, either enter the number
corresponding to the function menu you wish
to access, such as
menu, or use the
2
for the Image Settings
keys on any
keypad to highlight the desired option, then
press
or pull-down list of further options will then
. The corresponding function menu
Figure 3.4. Entering the Menu Syste
appear.
With a function menu displayed, navigate in a similar manner—enter a menu option
number for any numbered option, or use the
option, then press
(Enter). Extra long menus have a scroll bar on the right—use
keys to highlight the desired
the arrow keys to access the remainder of the menu. Locked items or items that do not
pertain to the current action or condition appear dimmed and cannot be selected.
On-line Help '
3-10
NOTES: 1) If there is no signal present, all source-dependent adjustments are
disabled. 2) After 15 minutes of inactivity, the projector leaves the menu system and
returns to the presentation. 3) The Status menu is read-only.
When finished with a function menu, do one of the following:
• Press
• Press
If at any time you are uncertain what to do next, press
information about the current menu or highlighted option. Press
Exi t
to return to the previous screen
Menu
to leave the menu system and return to the presentation
Help
to display summary
Help
again to exit. In
addition, a line of “hint” text is included at the bottom of some menus.
User’s Manual
Page 37
Figure 3.5. Context-sensitive Help
From presentation level, press
Help
within a topic. Press
or
Section 3: Operation
Help
to access general Help Topics. Scroll as necessary
Exi t
to return to your presentation.
If a slidebar, menu, or message is displayed, you have limited time in which to make a
Time-outs
'
keypad entry before the projector returns to presentation level
disappears. These time-outs may vary depending on what is displayed.
The Global Icon '
Menu options that include this icon apply universally to any incoming signal.
Using Slidebars and '
Other Controls
Most of the function menus allow you to change settings by using slidebars,
checkboxes, and pull-down lists. To select a slidebar, toggle a checkbox status, or
view a pull-down list, do one of the following within the function menu:
• Enter the menu option number corresponding to the setting you wish to change
(for example, press
Position menu).
• Or move the highlight to the option desired and press
• Or move the highlight to the option desired and press
immediately.
• Or bypass the menus entirely and use a single key to immediately access an
adjustment during your presentation (NOTE: applies only to options having their own key, such as Contrast, Brightness, Gamma, etc.).
• For “blind” access, hide the entire menu system (see OSD key, above) and/or
direct slidebars activated by their own key (such as Contrast, Brightness, etc.).
Control by using the proper keypress or numerical sequence of key presses.
Figure 3.6. Accessing General Help Topics
Help
Menu
13
to select “Vertical Stretch” in the Size &
and the graphic
(Enter).
to adjust
User’s Manual 3-11.
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Section 3: Operation
Once selected, change the setting as desired (see below) and press to save and
return to the current function menu.
Slidebars in menus – The current value for a given parameter,
such as size or vertical stretch, appears to the left of its slidebar
icon (adjustment window). This number often expresses a percentage, or it may have
units associated with it (such as pixels, degrees Kelvin, etc.), depending on the
specific option. Press to gradually adjust the setting up or down—both the
number and the length of the bar change accordingly. Hold for continuous adjustment.
Or press
then press
“Direct” slidebars - For quick access, you can access Gamma, Brightness, and
Contrast slidebars without traveling the menu system. For example, simply press
to activate a slidebar text box for specific number entry via the keypad,
to save (or press
Exi t
to cancel).
Cont
to immediately display the same contrast slidebar accessed with the Contrast option in
the Image Settings menu.
Use the arrow keys to adjust a direct slidebar, or press
number from the keypad , then
you are done, press
Exi t
to save and return to your presentation.
or
or
tosave (or
and enter a specific
Exi t
to cancel). When
NOTES: 1) You can still adjust a direct slidebar as usual if the display is turned off
OSD
(see
or Menu Preferences menu) — the slidebar just won’t be visible. 2) A direct
slidebar disappears if it is not used within 5 seconds.
Checkboxes - Conditions are present if its adjacent
checkbox contains a checkmark. To toggle the checkbox,
simply highlight and press
to check and
to uncheck. If a checkbox is numbered, simply enter its number to
, or highlight and use
immediately toggle the checkbox.
Pull-down lists – To see a pull-down list of options available for a given parameter
labeled with a
▼, you can:
• Highlight it and press
(Enter)
• Or enter the menu option number.
Use
noted with a small
or
keys to navigate up and down within the list (the current choice is
'). Press to choose an option from the list, if desired.
Figure 3.7. Example of Pull-Down List
3-12
User’s Manual
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Section 3: Operation
g
If you prefer to quickly scroll through a list without first pulling it down, highlight the
option and use
or
. Press
when the desired choice appears.
Editin
Text '
NOTES: 1) Press
Exi t
2) Press
ACTIVATE THE EDIT WINDOW: To enter or edit text, highlight the desired parameter
while in a pull-down list to cancel any change.
(such as a channel name) and press
or
to jump between pages in an extra long pull-down list.
to activate its adjacent edit window. Any
previously entered text is displayed with its first character highlighted in a square
cursor, signifying that this character is ready for editing.
NAVIGATE WITHIN THE EDIT WINDOW:Press to move the cursor forward or
to move the cursor backwards as desired.
EDIT A CHARACTER:To edit a highlighted
character, use
and
to scroll
through the alphabet, numbers, spaces and
punctuation available. When the character
you need appears, press
to select it—
the cursor will move to the next character of
current text, if present. Note that you can
also enter a number directly from the
Figure 3.8. Entering Text
keypad—it will be accepted and the cursor
will move on.
ADD OR DELETE A CHARACTER OR SPACE:To insert a space at the cursor location,
press
Func
. To delete a highlighted character (or space), press
Func
.
Editing Numerical Values '
PRESS (ENTER) WHEN FINISHED:To accept edits and leave the edit window,
press
NOTE: Press
(Enter).
Exi t
at any time to cancel changes and return to the previously-defined text.
Enter numbers directly from the keypad in order to specify numbers representing
projectors, channels (source setups), or slots. As each digit is entered, it is displayed
and the cursor moves on. Note that channel numbers are defined with 2 digits—for
example, if you enter only a single digit (such as “7”) for a channel number, the
channel will automatically be defined as “07”. Enter “07” to utilize this channel.
NOTES: 1) Once you enter the first digit, this digit replaces all old dig its. 2) If you
press any non-numbered key, the number entered up to that point is accepted and
Exi t
updated as the new value. 3) Press
to cancel editing of numerical values.
User’s Manual 3-13.
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Section 3: Operation
3.4 Using Inputs
and Channels
NOTE: See Section 2, Installation and Setup, for a full explanation of how to connect
sources to the projector.
The projector stores and automatically recalls up to 50 different channels (source
setups) for a variety of inputs. This memory feature allows you to define and
conveniently use a wide variety of customized setups rather than having to repeatedly
re-configure the projector for different presentations. Depending on what you have
defined, each physical source connection (i.e., input at the projector) can have several
different channels associated with it.
Do I Select an Input '
Or a Channel?
Input
INPUT – An input is a source physically connected at the projector.
describes the
source signal according to which input slot it is connected.
SWITCHING INPUTS – Press the appropriate direct key —
Input 6
or
to quickly display from one of the six inputs connected to the projector. The
Input 1, Input 2
Input 3, Input 4, Input 5
,
image will be displayed according to the following:
If it is the first time you have used the source/input (or if you used the input but
did not define a channel by adjusting anything), the projector will recognize the
new input signal based on its frequencies and polarities, and will automatically
display an image according to default settings for such a signal. In general, the
image from the new source will be as large as possible without losing its aspect
ratio. This and other default image settings depend on the incoming source.
If you used the source once before and changed a display parameter such as
contrast, V-Position, etc., then a channel was automatically created and still exists
Input
in projector memory (see below). Using one of the
keys will automatically
recall this channel—and all its setup parameters—and update the display
accordingly.
If more than one channel exists for the input, the image will be displayed
according to the setup parameters for the first channel with matching
characteristics.
3-14
NOTE: Inputs 7 and 8 require the Dual SD/HD-SDI module in either of the
projector’s option slots. For their selection, see also 3.2 Using the Remote or Built-In Keypad.
CHANNEL - A channel is a collection of measurements, locations and settings that
tailor the display of a signal to your specific needs. Since source types and
applications can vary greatly, you will likely want to adjust and define a wide variety
of parameters, such as brightness, contrast, size, etc., in order to customize and
optimize the display from or for a particular source. For example, the display settings
you choose for a VCR source may be very different from those you choose for a high
resolution computer source, or one signal may simply vary from another signal used
previously through the same input location. Once you have adjusted a display
parameter, such as pixel tracking or contrast, all current settings are collectively stored
09
in the projector's memory as a unique 2-digit channel, such as
. You can have
numerous distinct channels available for the same input, any of which can be selected
by using the
Shown at right is a sample channel list as would be available from
Chan nel
key on the keypad followed by the 2-digit channel number.
Chan nel
. This is
typically called the channel list.
User’s Manual
Page 41
NOTE: The
Chan nel
key may display a channel
list or not, depending on what you have
defined for “Display Channel List” (see
Menu Preferences later in this section).
Section 3: Operation
In order to access channels by using
the keypad, you must first create the channels.
See below.
Creating a New '
Channel
– AUTOMATIC –
To use a new source with the projector, a new
channel must be added to projector memory
so that the projector will respond properly to an input signal from that source in the
future. A new channel can be created automatically, as described here, or it can be
copied from an existing channel and then edited as necessary (see Copying or Deleting Channels later in this section).
When you select a direct input (
channels in the projector are searched for matching input and signal parameters – this
only occurs if Auto Source is enabled on these channels. If no match to the incoming
input signal is found in currently-defined channels, a new channel is temporarily
created based on factory-defined defaults for this type of signal. The channel number
assigned is the lowest available number from 01-50.
NOTES: 1) An automatic channel will be discarded unless one or more of its
parameters are changed and will not appear in the channel list (see below). 2) If two
channels have the same distinguishing source characteristics except for the reversal
of sync connectors (i.e., H-sync and V-sync, are switched), they are still defined as
distinct channels. 3) You cannot define a new channel without an incoming signal.
Chan nel
Input 1, Input 2
on
Input 3, Input 4, Input 5
,
Channel List
Input 6
or
), any existing
If the incoming signal does match an existing channel, the image will be set up and
displayed as usual according to the parameters currently defined for that channel.
USING A CHANNEL:You can normally select a channel at any time by pressing
Chan nel
(see right). If you want to prevent a channel from appearing in this list, you must edit
the channel as described in Channel Edit later in this section. Such a channel can still
be selected by entering its number as shown at right.
NOTES: 1) The current
channel is highlighted upon
entering the channel list,
or, if this channel is not
displayed here, the first
channel in the list is
highlighted. 2) Channels
created automatically do
not appear in the channel
list unless a parameter for
the channel has been
changed.
User’s Manual 3-15.
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Section 3: Operation
A
What Channels '
re Defined So Far?
All available channels are listed in the Channel Setup menu, which describes how
each channel can be accessed and which serves as the gateway for editing, copying
and deleting channels.
From the presentation
Menu
level press
to display
the Main menu. To
display the Channel Setup
menu, press
move the highlight to the
Channel Setup option and
press
Setup menu will appear
3
, or
. The Channel
Figure 3.9. All Channels Appear in the
Channel Setup Menu
(see sample at right), with
the active channel highlighted.
WHAT APPEARS IN CHANNEL SETUP MENU?This menu
lists all channels defined so far and indicates where they
are connected on the input panel. The far left column lists
channel numbers currently defined. Th e value s in the far
right columns indicate horizontal and vertical
frequencies—if someone has defined a name for this channel, it appears here instead.
Remaining columns contain details pertaining to each channel setup, such as its
switcher number (always 0 = projector), slot location, a variety of icons indicating
access to each channel, and an abbreviated description of each signal type. See Editing
a Channel Setup for details.
NOTE: If you have more than a handful of channels, use
and to see the
remaining channels not visible in the initial disp lay of channe ls.
SIGNAL TYPE — Either channel list, whether the
Chan nel
key list or the Channel Setup
menu, identifies signal types in a shortened form as defined below. These descriptors
indicate what signal information the projector uses to identify a match for a given
channel, and are preceded by either an “i” (interlaced signals) or “p” (progressive
signal“). See Table 3.2.
Table 3.2. Abbreviations for Signal Type
Abbrev. Signal Type
4WH Composite (4 wire) on HC input
4WV Composite (4 wire) on V input
SG Sync-on-green
5W Separate H,V
5WR Separate H,V swapped
SVid S-Vid
CVid Composite Video
Dig Digital
3-16
User’s Manual
Page 43
Section 3: Operation
FUNCTIONS WITHIN THE CHANNEL SETUP MENU —To copy, delete or edit a channel,
highlight the desired channel in the Channel Setup menu and do one of two things:
Copying or '
Deleting Channels
• Press
Func
if you want to copy the selected channel or delete this or
other channels. See Copying or Deleting a Channel below.
• Press
if you want to edit channel setups (i.e., non-image related
parameters) for the selected channel. See Editing a Channel Setup,
below.
TO COPY A CHANNEL, highlight the desired channel in the Channel Setup menu, then
Func
press
to go to the Channel Copy/Delete submenu. Select “Copy” and press
—a new channel will be created. It is identical to original, which still remains,
but it is identified with the next available number from 01-50. If you change your
Exi t
mind and do not want to copy the current channel, press
to cancel and return to
the previous menu. Copying channels is a quick method for creating numerous
channels, each of which can then be edited and adjusted for a variety of presentations
in the future.
Figure 3.10. Copying A Channel
TO DELETE A CHANNEL
then press
press
Func
to activate the Channel Copy/Delete submenu. Select “Delete” and
—a confirmation window will appear to make sure that you really want to
delete this channel.
, highlight the desired channel in the Channel Setup menu,
Figure 3.11. Deleting a Channel
User’s Manual 3-17.
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Section 3: Operation
g
TO DELETE MULTIPLE CHANNELS, highlight any channel in the Channel Set up menu
and press
Only” and press
Func
to go to the Channel Copy/Delete submenu. Select “Delete Unlocked
to delete all unlocked channels. Or select “Delete All Channels”
to delete all channels, even those that are locked. In either case, the current channel
will remain but will be redefined from projector defaults.
NOTE: For any deletion, a confirmation box appears to make sure that you really
want to delete. Select “Cancel” (default) if you don’t want to delete after all.
Editin
a Channel Setup '
CHANNEL EDIT — STEP 1
CHANNEL EDIT — STEP 2
The basic setups that describe how and where a channel can be accessed are listed in
the Channel Setup menu. These channel setups can be edited at any time in the
Channel Edit submenu.
Menu
From the presentation level press
to display the main menu. To display the
Channel Setup menu, press3, or move the highlight to the Channel Setup option
and press
. The Channel Setup menu will appear.
To edit parameters shown in the Channel Setup menu, select the relevant channel and
press
. The Channel Edit menu will appear similar to the sample shown in Figure
3.12.
Figure 3.12. Channel Edit Menu (SAMPLE)
CHANNEL EDIT — STEP 3
3-18
If desired, review and/or edit the following channel setups in the Channel Edit menu:
•
CHANNEL NAME: An alpha-numeric label can be defined and/or changed here.
Channel names can be up to 12 characters in length.
CHANNEL NUMBER: A 2-digit channel number can be changed here. NOTES:
•
1) If you enter a channel number that already exists, a dialog message appears
indicating that this number is already in use–assign a different channel number.
2) You can define up to 50 channels.
INPUT: 1-8, corresponding to where on the projector’s input panel the source is
•
connected.
IN MENU: If checked (default, except for automatically defined channels with
•
unchanged parameters), this defined channel will then appear in the list
available when
accessed via
Chan nel
key is pressed. If unchecked, the channel must be
Chan nel
on the keypad or via the Auto Source function. NOTE: On-
screen display of the channel list is an option that must be set in the Menu
Preferences menu.
User’s Manual
Page 45
3.5 Adjusting the
Image
Section 3: Operation
• AUTO SOURCE: If checked, (default), the projector can automatically locate
this channel when an incoming input signal matches. If not checked, the
projector can locate the selected chan nel only when it i s direc tly selec ted via
Chan nel
on the keypad—and a change in input signal will not result in a channel
change.
•
LOCKED:If checked, all of the image settings for this channel are disabled. If
unchecked (default), all available image settings can be adjusted as desired.
You cannot use Auto Setup with a locked channel.
• PREVIOUS CHANNEL: Select this option to see or change Channel Edit settings
for the previous channel in the Channel Setup list.
NEXT CHANNEL: Select this option to see or change Channel Edit settings for
•
the next channel in the Channel Setup list.
The most commonly used options for image adjustments are accessed through two
menus: Size and Position (
Menu
1
)and Image Settings (
Menu
2
), both of which
appear in the Main menu. From either of these two menus, you can change settings
affecting the image from the current channel by working with the appropriate
Exi t
slidebars, checkboxes and pull- down lists.
will return to the previous menu (or to
the presentation, if from the Main menu) and accept any changes you may have
entered. Settings are saved with the current channel.
Before You Begin '
From your presentation, you can access any of the individual options in these menus
by pressing
location in the menu system. For example, press
Menu
followed by the appropriate two-digit number representing their
Menu
23
to quickly access the
“Gamma” option in the Image Settings menu.
Note that for certain options, you may prefer to use a “direct key” from presentation
level to go directly to a particular option without traveling through the menu system
Contrast
(note: available for certain display pa rame ter s only). For example, press
access the “contrast” slidebar immediately. Press
Exi t
to return to your presentation.
to
NOTES: 1) To hide these “direct” slidebars, disable the “Display Slidebars”
checkbox in the Menu Preferences menu. 2) To hide the entire menu system from
view, turn off the on-screen display by pressing
Auto
Use Auto Setup (
)
OSD
For a good and efficient first step in perfecting the image, press
.
Auto
. This initiates an
automated process in which the projector quickly optimizes critical display parameters
such as size, position, pixel tracking, etc., based on the type of incoming source data
detected. An Auto Setup can save considerable setup time, and you can still modify
the adjustments as desired using menu options described below.
User’s Manual 3-19.
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Section 3: Operation
Size and Position Menu
In the Size and Position menu, you
'
can increase or decrease the size of
your image, change its proportion
(aspect ratio), move the image to a
specific area of the screen, and
refine other related paramet ers. Use
Size and Position controls to match
the image precisely to the screen
used at the site.
Refer to "Using Slidebars and Other Controls" (earli er in thi s
section) if you need help using any of the options and controls. Changes made in the
Size and Position menu are applied immediately and are saved when you exit the
menu (press
Exi t
or
Menu
).
Resize Presets
NOTE: The same resize presets are available to all “DW” widescreen models.
Please note however, the graphics used to describe each preset in this section are of
the SXGA+ models only.
Select a Resize Presets option
to quickly display an image in
its native resolution or to
automatically resize an image
to closely fill the projector’s
native resolution or to optimize
the width or height of your
display. Size, Position and
Blanking parameters will
automatically adjust
accordingly or, if Blanking is set first, which defines an Active Input Area, Resize Preset scaling will occur in this region of interest only. Resizing options are explained
in detail below.
3-20
WHAT IS THE RESIZING DEFAULT?By default when displaying a new source, your
image will utilize as much of the projector’s display area as possible for the type of
incoming source data, but with minimal or no changes to aspect ratio. See Select “Default” below.
WHEN “CUSTOM” APPEARS:The “Custom” re-size descriptor automatically appears in
the Size and Position menu when any of the values for Size, Vertical Stretch, H-Position, V-Position or Blanking do not correspond to those for a preset. This option
is not offered in the Re si ze Prese ts pull-down list.
• Select
“DEFAULT” for most sources (factory default). The image will be centered
and displayed as large as possible depending on the type of source.
User’s Manual
Page 47
Section 3: Operation
• Select
“NO RESIZING” to display the image in its native resolution, which may or
may not match the projector’s resolution. For example, for a source with a native
resolution of 800 x 600, “No Resizing” in an SXGA+ projector will use the central
800 x 600 pixels and have a black border—the black border areas are unused areas.
See below.
• Select “FULL SIZE” to use all
pixels for displaying the im ag e,
regardless of source or original
aspect ratio. Incoming source
material having a different aspect
ratio than the projector will be
stretched for display.
• Select
“FULL WIDTH” to fill
the projector’s display from
left-to-right without
changing the original aspect
ratio of the image.
Depending on the source,
data at the top and bottom
may be discarded (cropped),
or the display may have
black borders at the top and
bottom (called
“letterboxed”).
• Select
“FULL HEIGHT” to
fill the display from topto-bottom. Depending on
the source, this may
create borders.
User’s Manual 3-21.
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Section 3: Operation
• Select “ANAMORPHIC” to display an anamorphic image
in its native 16:9 aspect ratio. The image will fill the
screen from side-to-side and be centered between black
bars at top and bottom.
Size
“Size” controls both the image width and height in tandem, maintaining the current
aspect ratio (proportion) of the displayed signal data.
Vertical Stretch
“Vertical Stretch” adjusts the height of the image while keeping the width constant.
Use “Vertical Stretch” to change the aspect ratio of the disp lay .
Pixel Track
Steady flickering or several soft vertical stripes or bands across the entire image
indicates poor pixel tracking. Proper pixel tracking helps ensure that the image quality
is consistent across the screen, that aspect ratio is maintained, and that pixel phase can
be optimized (described below). Tracking determines the frequency of the pixel
sampling clock, indicated by the number of incoming pixels per line, so that all pixels
generated by a particular source are sampled.
NOTE: By default, the projector samples at the correct frequency for most sources.
For best results, use a good test pattern such as a smooth gray consisting of a clear
pattern of black and white pixels, or a similar “half on, half off” graphic image, such
as the Windows shutdown screen. Adjust the slidebar until the vertical stripes broaden
to the point where one large stripe fills the image. If the image still exhibits some
shimmer or noise, adjust Pixel Phase (below).
3-22
Pixel Phase
NOTE: Adjust “Pixel Phase” after “Pixel Tracking”.
Adjust pixel phase when the image (usually from an RGB source) still shows shimmer
or “noise” after pixel tracking is optimized. Pixel phase adjusts the phase of the pixel
sampling clock relative to the incoming signal.
For best results, use a good test pattern such as a smooth gray consisting of a clear
pattern of black and white pixels, or a similar “half on, half off” graphic image, such
as the Windows 2000 shutdown screen. Adjust the slidebar until the image stabilizes
and each pixel is clearly defined. You may notice that you can stabilize the image at
more than one point—i.e., you may find that the image appearance at “11” is identical
to the image appearance at “38”, thus you can use either setting.
If some shimmer from a video or HDTV source persists, use the “Filter” control to
remove high-frequency noise from the signal.
User’s Manual
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Section 3: Operation
H-Position
This option moves the image right or left within the area of available pixels.
NOTE: The value shown represents where the approximate center of the image lies in
relation to the total number of pixels available horizontally. This varies widely
according to the signal—watch the image while adjusting.
V-Position
This option moves the image up or down within the area of available pixels.
NOTE: The value shown represents where the approximate center of the image lies in
relation to the total number of pixels available vertically. This varies widely
according to the signal—watch the image while adjusting.
Advanced Size and Position
— SUBMENU
This submenu consists of the following options:
ACTIVE INPUT WINDOW:This read-
only value indicates the current size
(i.e., area) of your displayed data or
“region of interest” as defined by
the blanking controls. By default,
the projector automatically
determines what portion of its full
resolution to use, and pixels in the
surrounding borders are turned off.
You can also specify a specific
active input window size by
adjusting one or more “Blank”
settings. For example, if you have blanked (cropped) 100 pixels from both the left and
right edges of an incoming source of 1400 x 1050, the remaining active input window
will be reduced to 1200 x 1050. When using SD or HD or a decoded video source at
INPUT 3or INPUT 4, the default blanking of “0” defines an active input window of 720
x 483.
User’s Manual 3-23.
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Section 3: Operation
BLANKING (TOP, BOTTOM, LEFT, and
RIGHT): Crop the image as desired so
that unwanted edges are removed from
the display (changed to black—see
right). Blanking defines the size of the
Active Input Window, or area of
interest. Range of adjustment depends
on the source resolution and other
factors. After adjustment of blanking it
may be necessary to perform a source
switch.
NOTE: Blanking a PIP image
resembles zoom (Figure 3.14). For
example, left Blanking zooms the right
Figure 3.13. Blanking of a Primary
side of the PIP image; Right Blanking
zooms the left side. There are no black
bars.
Figure 3.14. Blanking of a PIP Image
PLUG & DISPLAY (EDID):By default, a Plug & Play
(EDID) source outputs a signal according to the EDID
information provided by the projector. To override this
information and display in a different format (for example,
if your Plug & Play [EDID] device does not suppo rt th e
projector’s resolution and/or frequency), select the desired
Plug & Play (EDID) resolution from the list.
Image
3-24
Any daisy-chained projectors will also display according
to the chosen Plug & Play (EDID) format.
EDID = Extended Display Identification Data standard.
User’s Manual
Page 51
Ima
g
e Settings Menu '
Section 3: Operation
Use options in the Image Settings menu to alter your
main image without affecting
its size or position. Changes
made to the Image Settings
menu are applied
immediately and are saved
when you exit the menu
(press
Exi t
or
Menu
). Options
not available for the projector
model or source are disabled
and appear dim (gray).
Contrast
SHORT CUT: Press
(
Contrast
and adjust the slidebar.)
“Contrast” increases or decreases the perceived difference between light and dark
areas of your image (0-100). For best results, keep close to 50. If contrast is set too
high, the light parts of the image lose detail and clarity. If set too low, the light areas
will not be as bright as they could be and the overall image will be dim. For best
results, start with a low value and increase so that whites remain bright but are not
distorted or tinted, and that light areas do not become white (i.e., are “crushed”).
NOTE: If the environment lighting changes, an adjustment of Gamma is
recommended (see below).
Brightness
SHORT CUT: Press
(
Bright
and adjust the slidebar.)
“Brightness” increases or decreases the amount of black in the image (0-100). For best
results, keep close to 50. Start with a high value and decrease so that dark areas do not
become black (i.e., are “crushed”). Conversely, high brightness changes black to dark
gray, causing washed-out images.
Gamma
SHORT CUT: Press
(
Gamma
and adjust the slidebar.)
“Gamma” is a global setting that determines what gray shades are displayed between
minimum input (black) and maximum input (white) for all signals. A good gamma
setting helps to optimize blacks and whites while ensuring smooth transitions for the
“in-between” values utilized in other
colors. Thus, unlike “Brightness” and
“Contrast” controls, the overall tone of
your images can be lightened or darkened
without changing the extremes, and all
images will be more vibrant while still
showing good detail in dark areas.
Gamma is used to fine tune the gamma
table currently in use, ranging from 1 – 3 (2.5 = default). If excess ambient light
washes out the image and it becomes difficult or impossible to see details in dark
areas, lower the gamma setting to compensate. This will improve contrast while
User’s Manual 3-25.
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Section 3: Operation
maintaining good details for blacks. Conversely, if the image is washed out and
unnatural, with excessive detail in black areas, increase the setting. In high ambient
light conditions, lower gamma may produce better results than higher gamma. Gamma
of 2.5 (default) indicates the gamma table has not been adjusted. For more
information, refer to Advanced Image Settings, Gamma Table submenu. Again, good
gamma improves contrast while maintaining good details for blacks.
Filter
The proper filter setting is automatically set for virtually all
signals, and rarely needs to be changed. It applies a low pass
filter for noise reduction in the incoming input signal, particularly
for HDTV or SDTV. Applied in the analog domain before
sampling, this filtering removes high frequencies and thus
reduces pixel phase noise (note this also reduces signal bandwidth). Override only if
standard pixel tracking and phase adjustments do not adequately clear up a “noisy”
video signal, or if a graphics signal appears overly “soft”. Both instances indicate that
“Filter” may be set to the wrong option.
Detail
“Detail” adjusts the sharpness of a video image so that edges remain clearly defined. It
can be particularly useful if a significant “Noise Reduction” adjustment has caused the
image to appear too soft. Adjust until the display is as sharp as desired, keeping in
mind that because “Detail” adds some high frequencies back into the image, it can
also re-introduce a certain degree of noise.
Noise Reduction
“Noise Reduction” is similar to the “Filter” control, but operates in the post-sampling
digital domain with a more subtle effect. Higher settings are most useful for clearing
up noisy RGB images such as those from a PC. Adjust as desired, keeping in mind
that reducing noise (which reduces high frequencies) may also soften the image.
Color Space
“Color Space” determines how the color components of an analog
input signal are decoded for accurate color in the display.
Selecting a color space option is useful only for analog signals
and certain digital sources connected to
or
INPUT 6. Although color space for these analog signals is
INPUT 1, INPUT 2, INPUT 5
automatically determined by the projector, in some circumstances you may wish to
override this and manually set a specific color space.
NOTE: For many digital signals or for signals connected to
INPUT 3 or INPUT 4, the
color space function is entirely automatic and the pull-down list disabled.
The current color space appears in the Image Set tings m enu. Press
to select a
different option:
• Select
• Select
• Select
RGB unless you are using component video at INPUT 1, 2, 5 or 6.
YPbPr (Video) with a standard definition televised signal (SDTV).
YPbPr (HDTV) with a high definition televised signal (HDTV).
3-26
NOTE: When certain RGB signals are first connected, the proj ect or may not initia lly
recognize them as RGB and will incorrectly decode their color information as YPbPr
(video). These signals can include:
User’s Manual
Page 53
Section 3: Operation
• RGB signals in NTSC, PAL, SECAM frequency range.s
• Scan-doubled sync-on-green.
• Scan-quadrupled sync-on-green.
For these signals, change the Color Space to RGB, then define a new channel for
future use.
Video Options
— SUBMENU
This submenu is used with video
sources only (
ENABLE DECODER AGC: Automatic
INPUTS 3 or 4).
Gain Control (AGC) affects decoded
video images only. Enter a checkmark
(default) in most instances—this
activates the decoder’s AGC circuit to
ensure properly bright images. Delete
the checkmark if a decoded video image exhibits strange color artifacts such as stripes
in highly saturated colors, indicating an incompatibility between this source and the
AGC.
VIDEO STANDARD:For all but the more unusual video
standards available in the world, the projector automatically
detects the incoming horizontal and vertical frequencies and
sets the projector’s processing of this signal to the
corresponding standard. The current video standard name
appears in the Video Options submenu, and includes an “A” if
it has been auto-detected. Press
different video standard from those available to the
to view or select a
projector—any that are disabled have frequency characteristics that differ from those
of the incoming signal. Selecting a specific standard forces the projector to process the
signal according to this standard.
NOTE: Best results are obtained with defined channels. Otherwise, switching from
one video source to another can sometimes cause slight disturbances in the display,
indicating that the Auto function is struggling. Recover by briefly selecting a different
video standard, then going back.
Table 3.3. Regions and Video Standards: Summary
StandardWhere Used (SUBJECT-TO-CHANGE)
NTSCN. America and Japan
NTSC 4.43A tape-only standard for partially-translated hybrid signals
PALMost of Europe, China, Australia, some of S. America, some of Africa
PAL-MBrazil
PAL-NCArgentina, Chile, other Latin American countries
PAL 60
SECAMFrance, Eastern Europe, most of Africa
NOTE: Generally, use “Auto” for all instances EXCEPT: 1) a poor quality input
signal or 2) a black-and-white video signal. In order to detect and display such
signals, select the relevant stand ard from the lis t.
User’s Manual 3-27.
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Section 3: Operation
INPUT VIDEO BLACK: This control
compensates for incoming elevated black
levels present in certain video signals, and
ensures that blacks in the display are
neither crushed (i.e., where dark grays appear black) nor excessiv ely elev ated (i.e.,
where blacks appear dark gray). By default, the pro jecto r automatically determines the
best setting according to the type of incoming video signal:
0 IRE– Used for DVD output with “enhanced black”, SECAM, most PAL
•
standards, and Japanese NTSC.
7.5 IRE– Used for most NTSC video signals.
•
For some types of video, you can override the setting. The control is disab led for o t her
types of video (and all graphics sources). Generally, if black appears crushed when
brightness = 50, choose “0 IRE”. If black appears excessively elev ated, use “7.5 IRE”.
COLOR: This s l i d ebar adjusts the color saturation level, i.e. the amount of color in a
video image. Lower settings produce less saturated colors — for example a setting of
“0” produces a black and white image. If the color level is too high, colors will be
overpowering and unrealistic.
TINT: This slidebar adjusts the red/green color hue for true color reproduction of video
and HDTV signals connected to Input 3 or 4. For best results, adjust tint while
displaying an external test pattern—otherwise, it is recommended that tint remain at
its default setting.
DECODER LUMA DELAY: This control affects any incoming composite or S-video
signal, delaying the luma signal (intensity) in relation to the chroma (color). In the
image, increasing the luma delay will move luma (seen as a shadow where colors
overlap) to the right slightly, with colors remaining in place. Decreasing this delay
will move the shadow slightly to the left. If necessary for your current source, adjust
so that no shadows occur with adjacent colors.
Input Levels
— SUBMENU
NOTES: 1) Because the projector automatically optimizes input levels for all but the
most unusual of sources, it is recommended that only experienced users use the Input Levels submenu. 2) Before beginning, check that overall contrast and brightness
settings are near 50 and that color temperature is properly set up on an internal
grayscale test pattern. 3) There must be at least 2 consecutive white pixels present in
the image for proper “Auto Input Level” function. Leave this control off after use.
Good RGB or input levels—
that is, the drives and
blacklevels for each of the
three colors, red, green and
blue—ensure that images
from analog sources other
than decoded video have
maximum contrast without
crushing black or white. By
default (and in an “Auto
Setup”), the projector
automatically determines the
best input levels by
3-28
User’s Manual
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Section 3: Operation
monitoring image content and adjusting the controls appropriately—further
adjustment is typically not required to obtain proper blacks or whites. NOTE: This
automatic adjustment requires at leas t 6-12 consecutive white pixels in the image.
Without these pixels, input levels may produce skewed colors, particularly in nonvideo images.
However, for a very unusual source exhibiting one or more overly high blacklevels
(typically caused by a noisy source causing blacklevel spikes), an experienced user
may prefer to use the Inpu t Level s menu (shown above). These adjustments, which
together serve as a calibration process compensating for differences in sources and
cabling, enable an experienced user to perfect the source image input levels and
eliminate the “overshoot” and “undershoot”. Note that Input Levels are of limite d use
with digital signals, but do offer some ability to tweak poorly mastered source
materials.
NOTES: 1) Input levels apply for the current source only, but for any color
temperature used. 2) Assuming that color temperature has been set up based on the
internal test patterns, you can then set up input levels for a given source so that it
matches the color temperature of the internal test patterns.
AUTO INPUT LEVEL – Temporarily enter a checkmark only if you are an experienced
user and you have an unusual source that you feel needs further color temperature
and/or input level adjustment. This compensates for incoming out-of-range drives
(white) and blacklevels (black) that would cause “crushing” of light and dark colors in
the image. After entering a checkmark, wait for the six slidebar values to stabilize,
then delete the checkmark and exit. The Auto Input Level is automatically turned off
upon exit from the Input levels Menu.
BLACKLEVELS AND DRIVES - To check your image levels and adjust these controls:
1. Make sure overall “Contrast” and “Brightness” settings are both set to near 50.
NOTE: Not required for “Auto” adjustment.
Contrast
•
•
= 50 (approx.)
Bright
= 50 (approx.)
2. Check the color temperature setup using an internal grayscale test pattern, making
sure to obtain a neutral grayscale. NOTE: Not required for “Auto” adjustment.
3. Confirm that you are using an analog source not connected to INPUT 3 or INPUT
4, as Input Levels are not applicable for digital sources or sources going through
the decoder. A grayscale is recommended.
4. If the blacks and/or whites appear OK, input levels do not need adjustment. If
black levels are too high (and/or whites are too low, which is rare), you likely
have a noisy source that is producing skewed input levels. Continue with Step 5.
5. Temporarily enable “Auto” in the Input Levels submenu. Wait for all 6 values to
stabilize. Alternatively, do not use “Auto”—reduce blacklevels manually instead.
Judge by eye and change one or more of the six levels as necessary to obtain
proper blacks and whites. You may want to see only a certain color while
adjusting—use the “Color Enable” option (described below).
6. Delete the “Auto” checkmark and leave the Input Levels menu.
IMPORTANT: Do not use Input Levels to adjust color temperature. This will distort
Contrast and Brightness functions as well as color temperature.
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AUTO COLOR ENABLE – When a checkmark is present, selecting a specific blacklevel
or drive to adjust will automatically enable the corresponding color in the display.
Delete the checkmark to see all colors, or to enable a different specific color through
the Color Enable Control.
CLAMP LOCATION – This option (formerly known as sync tip
clamping) can brighten the image produced from certain hig h-
resolution high-frequency graphic sources. For almo st all source s,
the best clamp location is automatically selected by the projector.
Use the normal Back Porch location if the im ag e is eithe r suffic iently brig ht or overly
bright. Select Sync Tip if the image appears unusually dim , if there are ho riz ontal st r eak s
across the image, or if there is sign ifican t color d rif t. Th i s moves the clamping pulse
from the normal backporch location (which is likely too short) to the tip of the
horizontal sync pulse. Tri Level is ty pically needed for an H DTV source.
COLOR ENABLE –Select which color or colors you want to see in the display, useful
while working with color temperature white levels or input levels.
NOTES: 1) Input levels apply for the current source only, but for any color
temperature used. 2) Assuming that color temperature has been set up based on the
internal test patterns, you can then set up input levels for a given source so that it
matches the color temperature of the internal test patterns.
PEAK DETECTOR – The Peak Detector is a tool to assist with defining individual input
levels, enabling you to accurately set the Input Levels for any particular source with
the appropriate image. Enabling the Peak Detector activates a special operating mode
for detecting only pixels that are considered black or white—all other levels are
displayed as a mid-level gray. When used with a smooth grayscale pattern in which
black and white are known to be at opposite edges of the image, you can watch these
isolated areas while adjusting individual blacklevels and input drives until both black
and white edges are just visible and distinguished from neighboring pixels. Images
from this source will then display correct blacks and whites without crushing.
See Figure 3.15. Adjusting Input Levels Using the Peak Detector
:
1. Display a 16 level grayscale test pattern from the desired external source, and
enter a checkmark in the Peak Detector checkbox. NOTE: The “Peak
Detector” will initially render the grayscale as a uniform gray field before
adjustment or extreme crushing.
2. Display one primary color. NOTE: Selecting Auto Color Enable ensures the
correct color is displayed for each setting.
3. For the current color, adjust its corresponding “Blacklevel” slidebar just until
a single band of black appears at one edge of the screen. This band represents
the first band of the grayscale pattern, which should be 100% black. Do not
adjust too far.
4. With the same color still active, adjust its corresponding “Input Drive”
slidebar just until a single band of color appea rs at the oppos ite edg e of the
screen. This band represents the last band of the grayscale pattern, which
should be 100% white (or the current color, if a certain color is enabled). Do
not adjust too far.
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5. It may be advantageous to go back and check the black band—adjust the
blacklevel slidebar if nece s sary . NOTE: Readjusting blacklevels at this point
affects the gain; only readjust when absolutely necessary.
6. Repeat Steps 3-5 with the other two remaining primary colors. When each
primary color shows one optimized black band and white (or colored) band,
the input levels for this source are correctly set. Upon exiting the Input Levels
menu, the Peak Detector checkbox will clear.
Figure 3.15. Adjusting Input Levels Using the Peak Detector
(RED EXAMPLE SHOWN)
Advanced Image Settings — SUBMENU
Use the Advanced Image Settings
submenu to make the
adjustments necessary for lesser
used but more specialized
applications on your projector.
GAMMA TABLE:This control
applies a default video or
graphics gamma table or “curve” to your
images, controlling the intensity of midlevel
colors and producing maximum contrast,
brightness and color performance. As
shown at right, the graphics curve is a
simple power curve while the video curve
has a linear segment near black to compensate for increased blacklevels typical of
video signals. Although the projector automatically applies either the graphics or
video curve according to what type of incoming signal is detected, in some cases you
may wish to override this default and use graphics gamma for a video source or video
gamma for a graphics source. Alternatively, if neither default is ideal, you may prefer
to apply a user-defined custom gamma curve that has been created externally, named,
and downloaded to the projector (requires separate PC-based Arbitrary Gamma
KoRE Librarian
software applications). If any of these special user curves have been
and
installed, their names will appear in the Gamma Table pull-down list.
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Section 3: Operation
Keep in mind that any Gamma Table choice sets the related Gamma value (shown in
the Image Settings menu) to a 2.5 default, where it can be fine-tuned as desired.
Different values (1-3) here indicate that the original gamma table has been adjusted
with either the Gamma slidebar or direct key.
SELECT COLOR ADJUSTMENT:In “Select Color Adjustment”,
choose an overall color palette for all images. The “Max
Drives” factory default simply drives all 3 colors at their
maximum level so that they are fully on and cannot be
changed. The two other pre-defined color adjustment
choices—SD Video and HD Video—apply a color gamut
optimized for video sources (standard or high-definition).
Alternatively, you can specify a color temperature. This
enables the adjacent Color Tempera tur e slid eba r and appli es
its current setting (default = 6500K). If none of the pre-defined “Select Color
Adjustment” options or color temperatures suit your application, select one of four
color gamuts previously defined by a user (User 1, 2, 3, 4). A “User” option applies a
customized color performance in which the user has precisely set the hue and intensity
of each color component in the Color Adjustment by X/Y or Color Saturation
submenus. It is most often needed with multiple-projector applications. Select the
color adjustment producing the best color accuracy for your application and
installation.
To configure a “User” color adjustment (gamut), use either the Color Adjustment by
X/Y or Color Saturation submenu.
NOTES: 1) “Color Temperature” defaults to 6500K until changed. All four “User”
options default to SD Video unless they have been redefin ed by the user. 2) Factorydefined color primaries, which ensure consistent color gamut from projecto r- toprojector, can be calibrated in the Service menu only. If you suspect alteration, the
factory settings can be recovered with selection of Reset to Factory Defaults? in the
Color Primary Settings submenu within the Service menu (password-protected).
COLOR TEMPERATURE — Adjust to apply a specific and accurate color temperature to
all displays. Color temperat ures are expres sed in degrees Kelv in (3200-9300K), and
utilize different combinat io ns of the pro jector ’s or ig ina l nativ e color pr imaries to
produce a “coloration” or cast (reddish or bluish) in images—the lower the
temperature, the more reddish the cast; the higher the temperature, the more bluish the
cast. Note that the slidebar is enabled only if you have a source connected and have
selected “Color Temperature” in the adjacent “Select Color Adjustment” pull-down
list in the Advanced Image Settings menu.
OPTICAL APERTURE - The optical aperture inside the projector controls the diameter
of the light beam passing through the system. With a fully open aperture (slidebar
default of “0”), the maximum amount of light passes through for maximum brightness
in your images. Increase the slidebar setting to reduce the aperture diameter and
maximize contrast ratio instead. Performance of aperture depends on the lens in use.
3-32
NOTE: Optical Aperture also appears in the lamp menu.
RESERVED - No function.
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Section 3: Operation
Simulation 3D — SUBMENU OF ADVANCED IMAGE SETTINGS
Use the options in the Simulation 3D
menu to make the timing adjustments
necessary for realistic simulation and
3D images.
NOTES: 1) Available in Mirage
projectors only. 2) For complete 3D
application notes, refer to the
separate Using 3D in Mirage
provided with the Mirage projector.
FRAME DELAY MONITOR — This slidebar monitors the latency between input and
manual
Figure 3.16.
output. For best results, the bar width and value should remain fairly constant,
indicating that timing of input and output frames is locked; the Frame Delay Monitor
value should stay within 5-10 lines or so of the Frame Delay setting. If a frame is lost
or “dropped”, the bar will move suddenly and the values will change, indicating that
the frame input is no longer equal to the output.
NOTE: See separate Using 3D in Mirage manual provided for more information.
FRAME DELAY — Set the number of lines delayed between the input signal and its
appearance on screen, keeping in mind that projector processing always adds one
frame of delay to the frame delay setting. For applications such as simulation, where
the feeling of “real time” image response is a priority, a minimum setting is usually
preferable. For projectors capable of 3D (stereographic) applications where alternating
left-right frames must be synchronized with the corresponding L/R shutters in 3D
glasses, a total frame delay setting of two (or multiple of two) may be more useful. If
set too high or low, frame locking will not be possible—most sources require
approximately 50 lines of delay to ensure frame locking.
NOTE: See separate Using 3D in Mirage
DARK INTERVAL —Adjust Dark Interval to artificially increase the amount of dark
manual provided for more information.
time between displayed frames for stereographic 3D images. Higher settings provide
more time for shutters in 3D glasses to open/close, ensuring that each eye sees the full
display intended for it. Symptoms of cross-talk and/or color artifacts can indicate need
for adjustment. The Dark Interval range of adjustment depends on the vertical
frequency of your source—the higher the frequency, the smaller the range.
NOTE: See separate Using 3D in Mirage
3D STEREO SYNC LOCKING — This option defines 1) whether or not the incoming
manual provided for more information.
stereographic 3D signal locks to the vertical sync output so that signals are
synchronized, and 2) whether or not the 3D frames must be inverted, i.e. swapped leftwith-right. The correct setting ensures that the projector’s 3D display of left/right
frames is synchronized with the rest of the 3D system components so that left/right
image data is seen by the intended eye. Select the option corresponding to your 3D
source connections and timing, and use only if the Mirage 3D Stereo Sync Cable is
connected between the projector’s GPIO port and a server. Keep this adjustment OFF
(default) when you are not using the Mirage 3D Stereo Sync Cable.
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Section 3: Operation
With your sync cable, Z-screen and, if desired, emitter connected as described in the
Using 3D in Mirage
manual, select the option suited to your 3D configuration (see
above). If Frame Delay is 2 (or 0), do not invert; if frame delay is 1 or 3, invert.
Generally, an “Unlocked” setting is synchronized with the incoming L/R signal rather
than the vertical sync output, and may be needed only with multi-projector
installations in which the vertical sync outputs vary.
NOTE: See separate Using 3D in Mirage
3D STEREO SYNC SELECT
— Define which of the
manual provided for more information.
Mirage 3D Stereo Sync
Cable’s input connecters
is routed from your
server. Use only if the
cable is present.
3D STEREO SYNC DELAY — Set when the L/R frames begin, defining the best
reference point for synchronizing the display with your glasses. Proper adjustment of
this delay should eliminate cross-talk and odd colors caused by timing differences
between the glasses and the projected display. Use this slidebar only if the Mirage 3D Stereo Sync Cable is connected between the projector’s GPIO port and a server.
Slidebar values indicate the number of lines that are delayed.
FRAME LOCK ENABLE—When checked, the output image frame rate is locked to the
input signal frame rate when possible. When the images are not locked, the input and
the output will run as close to the same rate as possible, but frames may occasionally
be duplicated or dropped.
NOTES: 1) When enabled, the output is always locked to the primary source. 2) See
separate Using 3D in Mirage
WARP LATENCY — Requires optional ChristieTWIST module. See ChristieTWIST
manual provided for a full explanation.
User’s Manual provided with the module.
Advanced Image Settings continued
MOTION FILTER —
This control is most useful for smoothing out moving images from
— SUBMENU
interlaced sources. In most cases the proper Motion Filter setting is
automatically determined according to the type of incoming source
signal. However, if your source is jittery and/or tearing you may wish
to “force” a setting to ensure stable processing for this source—if
desired, override the default “Auto” setting by selecting the appropriate
motion filter:
AUTO:The projector will automatically use the correct motion filter according
1.
to the incoming signal.
STILL:For static images with no motion, such as graphics from a CD.
2.
3.
MOTION: For video images that did not originate from film, or for moving
computer-generated im ag es.
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Section 3: Operation
4. FILM:For video images that originated from film. This will optimize image
quality and stability.
FILM MODE THRESHOLD — This setting determines how sensitively the projector can
detect if an incoming video signal originated from film or not. It should not require
adjustment.
DETAIL THRESHOLD— Use “Detail Threshold” to define at what frequency level the
“Detail” control will begin to magnify high frequencies, which adds details back into
the image. Raise the threshold to ignore more of these high frequencies, and lower the
threshold to magnify more of these frequencies. A setting of “0”, for example, means
no noise will be ignored and all will be magnified. An ideal detail threshold is one in
which high frequencies that are causing objectionable noise are not magnified when
using “Detail”, but frequencies which can help sharpen an overly-soft image are
magnified.
3.6 Adjusting
System
Parameters and
Advanced
Controls
System Configuration '
— GENERAL —
Use the Configuration menu
to define general operating
parameters and
communications with other
projectors and equipment, and
to access other advanced
processing and image
adjustments affecting overall
performance. In addition, the
Configuration menu provides
access to diagnostics,
calibration tools and the
Service submenu (passwordprotected).
Keep in mind that settings in the Configuration menu (and its submenus) are typically
“global” settings applied regardless of the type of source your are using. This
characteristic is identif ied w ith the
(globe) icon alongside the option.
NOTE: The Configuration menu is recommended for experienced users/technicia ns
only.
The first six options in the Configuration menu are explained below:
Language
Choose from available languages to use in the projector’s menus. The change will
take effect immediately.
Image Orientation
Set the orientation of the image according to the orientation of your projector. If the
setting is incorrect, projected images will be reversed and/or upside down.
Reserved
No function.
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Section 3: Operation
Auto Power-up
Enter a checkmark to enable the projector to automatically power up after losing
power due to a power failure or due to unplugging the projector during operation.
Note that unsaved display adjustments may be lost.
Set Date & Time
Enter/read the current year-month-day and hour-minute-second. Changes here reset
the projector’s real-time clock.
Menu Preferences
— SUBMENU
Adjust the appearance, content
and/or location of on-screen
menus and messages.
LARGE MENU FONT — Enter a
checkmark to enlarge menus and
their text. You may have to adjust
“Menu Location” to accommodate
the increased menu area.
MENU LOCATION — Use the pull-down list to choose a pre-defined default or
customized location for the display of all on-screen menus.
To create a custom menu location quickly, choose a preset that is closest to the desired
location. Then adjust “Horizontal Shift” and “Vertical Shift” slidebars to move the
menu to the desired location. Avoid locations too close to a corner or edge to prevent
cropping of larger menus.
HORIZONTAL SHIFT AND VERTICAL SHIFT— Shift your menus as desired, creating a
customized menu location.
DISPLAY CHANNEL LIST — Enter a checkmark if you want to see a scrollable channel
list whenever you press
in the Channel Setup menu will appear here. The “Display Channel List” option
also enables on-screen feedback when using the
Chan nel
from your presentation. Channels marked with a list icon
Chan nel
key. If you prefer to hide the
channel list and input dialog box while switching channels and sources during a
presentation clear the checkbox.
3-36
NOTE: The Channel List and input dialog box cannot be hidden during use of the
menus.
DISPLAY SLIDEBARS— Enter a checkmark to superimpose a small slidebar over the
current image whenever an adjustable parameter is selected directly with a key such as
Contrast
or
Bright
If “Display Slidebars” is unchecked, these slidebars can still be
.
accessed, but will be hidden during adjustment. This option does not affect slidebars
in menus.
DISPLAY ERROR MESSAGES— Choose how you want to be notified of errors detected
in either the incoming signal or projector. Select “Screen” or “All” (default) to see
brief on-screen messages. This is particularly recommended during setup or testing of
the projector. Or select “RS232” to receive messages via RS232 (or RS422) serial
communication only. To hide error message displays, such as during shows and
presentations, select “Off” or “RS232”.
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Section 3: Operation
SPLASH SCREEN SETUP —Use the Splash Screen to choose when you would like to
display a special introductory splash screen image, such as your company logo,
graphic or message.
• Always Off = A splash screen never appears
• Always On = A splash screen is always on behind the current display
image, similar to wallpaper.
• Startup Only – The splash screen logo appears at projector startup only.
• Startup And No Signal – A splash screen appears at startup only if there is
no source signal.
To replace the default “Christie logo” splash screen (or other) with one of your own,
use KoRE Librarian to download the desired .bmp to the projector. This will
overwrite the current splash screen content in projector memory.
System Configuration '
— COMMUNICATIONS —
Settings in the Communica tions
submenu define and control how
single or multiple projectors are
linked with each other and with a
controlling device.
Baud Rates
The baud rate setting determines
the speed of communication to
and from the projector on the
RS232 or RS422 links. The
maximum rate for the RS232 is
Figure 3.17. Communications
115200; for RS422 it is 19200.
Set the baud rate to match that of your controlling device, such as your PC. If you are
unsure about what baud rate to choose, refer to the documentation for the controlling
device. In an existing network of projectors, if you discover that a projector has a
different baud rate, make sure to use the pull-down list and select the correct baud rate
using the
key—do not just scroll this control with
or
keys. Serial
communication is always 8 data bits, no parity.
Projector
Enter a three-digit number (such as “001”) to assign or change a number to the
projector currently in use. If the current projector already has a number assigned, that
number will appear here (for example, “004” in Figure 3.17. above). Numerical
identity for projectors enables you to communicate with a single projector within a
multiple-projector application (see also
make a mistake in assigning or changing the projector number, press
Proj
key in 3.2, Using the Keypads). If you
Exit
to cancel.
Network Routing
NOTES: 1) Not applicable for stand-alone projectors or simple serial networks with
only one type of controller and linking.
User’s Manual 3-37.
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Section 3: Operation
SEPARATE: Select “Separate” (factory default) to keep RS232, RS422 and Ethernet
messages on their respective paths instead of being broadcast to the other types of
ports. In Figure 3.18A, RS422 controls only the projector to which it is connected. In
Figure 3.18B, either RS232 or RS422 will control the network.
Figure 3.18. Using the “Network Routing” Option
RS232 AND RS422 JOINED: Messages originating from an RS232 or RS422 controller
will be relayed to all RS232or RS422 ports. Any Ethernet communication, however,
will not.
RS232 AND ETHERNET JOINED: Messages to and from the RS232 ports will also be
relayed to the Ethernet port, and vice versa. Any RS422 communications will be
isolated.
ALL JOINED: All messages reach all ports, regardless of type.
Ethernet Settings
(SUBMENU)
NOTES: 1) Recommended for network administrators only.
DHCP:Enable this checkbox if you want a DHCP server to automatically change the
projector’s default IP address (0.0.0.0) to one that is valid and unique for use on the
current Ethernet network. On networks without a DHCP server, or to simply override
the automatic DHCP server function, delete the checkmark and enter the new “IP
Address” settings desired. Remember that only a 0.0.0.0 address will trigger the
DHCP addressing service, and only when the DHCP checkbox is enabled.
3-38
IP ADDRESS:Enter a valid and unique IP address for use on the network to which the
projector is currently connected. This address will overwrite any previous IP address
such as the projector’s factory-defined default (0.0.0.0), or one that has been assigned
by a DHCP server or other user. It takes approximately 10 seconds for the projector to
respond at its new address.
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Section 3: Operation
PORT:On some Ethernet networks, firewall restrictions may require that the port
number of the projector be changed from its default of 3002. If so, enter a new valid
port number here.
Broadcast Key
Enter a checkmark if you want keypad commands sent to one projector to be relayed
Proj
to all projectors in a serial network. Note that the
key will temporarily “override”
the effect of a broadcast setting and allow you to control a specific projector when
necessary. Disable the setting for all but one (any) projector in a network.
Backlight
Toggle to turn the built-in keypad backlighting on and off.
Front IR / Back IR
As needed for your application, set to “on” so that the front and/or rear IR sensor
locations on the projector respond to the IR keypad. Set to “off” to disable.
To disable both IR sensors, you cannot use the IR remote keypad to select the second
OFF setting. This safeguard prevents accidentally disabling an IR keypad while you
are using it. Instead, use either the built-in keypad or a wired remote (optional) to set
the remaining active sensor to
OFF. The projector will no longer respond to an IR
remote keypad.
System Configuration
— GEOMETRY & COLOR —
Wired Keypad
The wired keypad is ON by default to when connected to the rear of the projector. The
projector will then respond to incoming commands from this port. To disable the
wired keypad, you must use a different keypad—the built-in or an IR remote
keypad—to select “off”. This safeguard prevents you from accidentally disabling the
wired keypad during use.
In the Configuration menu, select
'
the Geometry and Color submenu
when you need to modify overall
color performance and/or image
geometry for all sources.
Test Pattern
Choose the desired internal test
pattern, or select OFF to turn off a
test pattern. Alternatively, use the
Tes t
key for cycling through test patterns.
Keystone
NOTE: If the optional ChristieTWIST module is installed, this option is Keystone and
Warping, and activates a submenu for defining custom image shapes. Please refer to
documentation included with your Christie TWIST module.
Use to correct a keystoned image shape in which both sides of your image are inclined
toward the top or bottom edge. Keystone is typically caused by tilting the projector in
relation to the screen, so that the lens surface and screen are no longer parallel to each
other.
User’s Manual 3-39.
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Section 3: Operation
Figure 3.19. Keystone Adjustment
Brightness Uniformity — SUBMENU
Brightness Uniformity provides further refinement of displays already matched for
their primary colors and overall light output. Use Brightness Uniformity to create an
exceptionally smooth image in which no area appears brighter and/or more red, green
or blue than another. In the Brightness Uniformity menu, enable the “Uniformity
Enable” checkbox to access a multitude of adjustments for critical color light output
control in specific areas throughout the image. Your settings apply as long as the
“Uniformity Enable” checkbox is enabled and you are using a “User” color
temperature defined by the Brightness Uniformity controls. To disable the Brightness
Uniformity function, delete the “Uniformity Enable” checkmark.
NOTE: See also 3.10, Using Multiple Projectors for the complete step-by-step
procedure for achieving uniform brightness in adjacent displays.
Edge Blending
— SUBMENU
The Edge Blending submenu provides a range of controls for smoothing together the
overlapping bright edges of multiple adjacent projected images to create a single
larger “seamless” image. These controls, which primarily affect whitelevels, are
typically used in conjunction with mechanical lens blinders (optional), which are
installed on the front of the projector and which primarily affect blacklevels. NOTE:
There is a center line (both horizontal and vertical) in the Edge Blending test pattern.
The intersection of these lines is the true center of the projector’s display area.
NOTE: See also 3.10, Using Multiple Projectors.
Color Adjustments by X/Y, and Color Saturation —
SUBMENUS
NOTES: 1) For defining or changing a User 1, 2, 3, or 4 color performance or
“gamut”. Sometimes known as Comprehensive Color Adjustment™. 2) Factorydefined primary color levels, which ensure a specific color performance from
projector-to-projector, can be calibrated in the Service menu only. If you suspect
alteration of these defaults, the factory settings can be recovered with selection of
“Reset to Factory Defaults?” in the Color Primary Settings submenu accessed via
the Service menu (password-protected).
From the factory, the projector can utilize
any of the 3 pre-defined color performance
settings identified at right (default=Max
Drives), or colors can be driven on the
basis of color temperature. For mo st
applications, one of these gamuts will
produce accurate and realistic colors fr om
a variety of sources. They can be applied at
any time in the Advanced I mage Sett ings
Figure 3.20. Color Gamut Choices
menu (“Select Color Adjustment”), and are
not adjustable.
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DEFINING “USER” COLOR GAMUTS:In some cases, you may find that none of the pre-
defined “Select Color Adjustment” options exactly suit your needs. For example, you
may require a unique color gamut (range) for a single projector or application, or you
may need to precisely match colors across multiple adjacent displays. In such cases,
use the Color Adjustments by X,Y or Color Saturation submenu to define the precise hue of each primary color component (red, green, blue, and white) used to generate
the millions of colors produced in displays. You can create up to four custom color
gamuts (User 1, 2, 3, or 4) with these adjustments.
Note that the two menus differ only in their user interface, so use whichever menu
best suits your needs and application. A color meter can help with adjustments.
• Color Adjustments by X,Y
— Enter known x/y coordinates from the
chromaticity graph.
• Color Saturation
— Adjust color slidebars and judge image color by eye or
meter.
A user-defined color “adjustment” can be applied by selecting it in the Advanced Image Settings menu (“Select Color Adjustment”).
COLOR ADJUSTMENT BY X,Y:Use
this submenu if you want to create,
alter or copy a color gamut (i.e.,
“color adjustment”). Controls in
this menu define the precise hue of
each primary color component (red,
green, blue, and white) used to
generate the millions of colors
produced in displays. The x/y
coordinates for each color define its
location on the standard CIE
chromaticity graph (see Figure
3.21)—changing either or both of
these numbers will change the hue
of the color, and relocate the
“triangle” for possible colors. For
Figure 3.21. Customize Color
example, changing the x/y
coordinates for red may move the color closer to orange or closer to violet, which will
in turn affect all displayed colors having a red component. Adjust the slidebars or
enter new specific coordinates as desired to define or change up to four “User” color
gamuts needed for your environment and applications. Apply at any time in the
Advanced Image Settings menu.
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Section 3: Operation
Figure 3.22. CIE 1931 Chromaticity Diagram
NOTE: Keep new x,y coordinates within the original color gamut triangle shown
here.
PROCEDURE FOR X,Y ADJUSTMENTS: See 3.10, Using Multiple Projectors.
COLOR SATURATION: Use this
submenu if you do not have
specific color coordinates in mind
and will simply judge color
performance by eye or meter. Like
the Color Adjustment by X,Y
submenu, each color control
actually defines new x/y
coordinates for that color and
changes its hue—it is just a
different interface.
Adjust the hue of each primary
color (red, green, blue, and white)
by using more or less of it in
Figure 3.23. Customize Color
relation to the other colors.
NOTE: A Color Saturation adjustment defines the corresponding x/y coordinates
shown in the Color Adjustment by X,Y submenu. These x/y coordinates will remain
stable for this User gamut until they are changed again via either menu. Values
displayed in the Color Saturation menu, however, will likely fluctuate as you use the
projector, and will be different when you return to this menu at some point in the
future. These floating changes do not affect the x/y coordinates or gamut.
3-42
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System Configuration
DIAGNOSTICS / CALIBRATION
'
Section 3: Operation
Test Pattern
Choose the desired internal test
pattern to display, or select OFF
to turn off a test pattern.
Alternatively, use the
Tes t
key
for cycling through test patterns.
NOTE: There is a center line
(both horizontal and vertical) in
the Edge Blending test pattern.
The intersection of these lines is
the true center of the projector’s
display area.
Test Pattern Grey Level
Set the desired level of grey for displaying in the full gray field test pattern.
Freeze Image
Enter a check mark to freeze (stop) an image on a single frame. This diagnostic tool is
useful if you need to examine in detail a still version of an incoming image that cannot
be “frozen” at the source. For example, in moving images it is sometimes difficult to
observe artifacts such as external deinterlacing/resizing and signal noise. Remove the
checkmark to return back to normal.
Color Enable
Select which color or colors you want to see. This is useful while working with color
temperature, input levels or other special setup parameters. Colors can also be
enabled/disabled by entering the corresponding function code listed on the back of the
standard remote keypad.
Odd Pixel Adjustment
NOTES: 1) Factory-set and rarely required by user. 2) Source must be >90 MHz.
When using certain RGB sources, you may need to adjust the normal gain or offset of
odd pixels in relation to even pixels. This will smooth out very narrow (1-pixel wide)
“checks” or vertical stripes that indicate adjacent “on” and “off” pixels. Using the
Level Detector simplifies this process (see Figure 3.24):
1. Use an external analog native-sized continuous grayscale test pattern with at
least 256-levels.
2. Turn “Level Detector” on.
3. Set “Level Value” to ~200. The image should now be black-and-white (or
black-and-one color, if you use “Color Enable” function).
4. Adjust offset. Half of the pixels will move, the other half will not.
5. Adjust until the two transition regions overlap. The stripe of noise will be
minimized, defined by the value in the slidebar.
6. Set “Level Value” to ~800. The image should now be black-and-white.
7. Repeat Steps 4 and 5, but adjusting gain.
8. Repeat Steps 3-7 for all remaining colors. Your RGB source should now be
OK.
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Two sets of values are automatically saved with these controls—one value for Input
#1, and one for Input #2 (analog). The current set of values depends on which source
is in use. This enables a source to be processed correctly via 2 different inputs.
Figure 3.24. Using “Odd Pixel Adjustment”
NOTES: 1) Adjust offset before gain, since offset affects gain. 2) A value of 128
represents no change in normal odd pixel offset or gain. 3) Odd Pixel Adjustment
eliminates “1 pixel on, 1 pixel off” artifact only, not any type of larger artifacts.
Reserved
No function.
Peak Detector
The “Peak Detector” is a fast method for defining individual input levels, and can
improve the accuracy of input levels set by the Auto Input Level function. Enabling
the “Peak Detector” activates a special operating mode for detecting only pixels that
are considered black or white—all other levels are displayed as a mid-level gray.
When used with a 16-step grayscale pattern in which the two black and white bands
are known to be at opposite edges of the image, you can watch these isolated areas
while adjusting individual blacklevels and input drives until both bands are just
visible. Images from this source will then display correct blacks and whites without
crushing or washing out.
NOTE: If using Peak Detector with PIP, both images must have the same color space.
Level Detector
The “Level Detector” checkbox enables specific thresholds for blacks and whites—
input levels that fall below a specified Level Value (see below) are displayed as black,
and all others are displayed as white. It aids in Odd Pixel Adjustment. To use:
1. Enable “Level Detector” and display a continuous grayscale.
2. Set “Level Value” to near black (such as 200).
3. Adjust Offsets to minimize area of black stripe.
4. Set “Level Value” to near white (such as 800).
5. Adjust Gains to minimize area of white stripe.
3-44
Level Value
Level Value defines the value to be used by the Level Detector in recognizing blacks
and whites. See Level Detector, above.
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LiteLOC™ Calibration
NOTES: 1) LiteLOC™ Calibration takes up to two minutes. 2) For best results, allow
the projector to warm up for 15 minutes prior to calibration.
LiteLOC™ Calibration defines the range of power needed to maintain lamp
brightness. Select Calibrate LiteLOC for calibration usin g your projecto r’s uniq u e
specifications (recommended) rather than standard specifications. The projector will
revert to the default back-up in the event of a power failure.
System Configuration '
OPTIONAL INPUT MODULES
3.7 Working with
PIP or
Seamless
Switching
The two “Option
Card” entries In
the Configuration
menu identify
which optional
input modules
(a.k.a. cards) are
present at
5
(Option 1) and
INPUT 6 (Option
INPUT
2). If either of these option slots are empty, the corresponding read-only menu entry
does nothing. If there is a module installed, the corresponding menu entry may
activate a submenu of further options pertaining to that module.
For example, if the Dual SD/HD-SDI module is installed at
INPUT 5 (Option 1). The
Option 1 Card submenu provides controls for configuring the various connections on
this multi-input, multi-output module. As desired for your application, you can define
1) which physical input loops through to which output, and 2) which functional input
(main or PIP signal) loops through to which output.
PIP (Picture-in-Picture) and Seamless Switching are independent but related projector
features that both utilize two image processing paths within the projector. In the case
of Picture-in-Picture, this double processing enables you to display two different
images simultaneously – typically a smaller “secondary” image within a large
“primary” background. In a seamless switch, the double processing essentially occurs
between displays so that a full image relayed from one source can smoothly transform
into a full image from another source. This change can be virtually instantaneous, or
slowed as desired so that the current image appears to dissolve or “fade” into the new
image.
Options for enabling and controlling PIP and Seamless Switching all reside in the
same menu. Note, however, that because both features utilize the projector’s double
processing capability, PIP and Seamless Switching cannot be used together. For
example, fading a pair of PIP images into a new display from a different source is not
possible.
For best PIP or Seamless Switching results, use two different signal types* as defined
below. Do not mix two signals of the same type.
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g
Signal Type Description (Input Location)
#1 5 BNCs (RGBHV or YPbPr)
#2 DVI - I (analog or digital)
#3 Decoded signals (Input 3, Input 4, Composite video, S-Video, or any video
signal via Input 1 BNC connectors or via an analog option card).
#4 Analog Option Cards
#5 Digital Option Cards
#6 Digital Option Cards
* HD interlaced sources are no t recommended for the PIP window.
Other PIP or Seamless Switching tips to keep in mind include:
• When using 2 digital signals or 1 analog and 1digital, each must be ≤ 165
megapixels.
• When using two analog signals, each must be ≤ 90 megapixels.
• Avoid using an interlaced source in the PIP window
• Seamless switching may affect image quality in some cases
Workin
with PIP '
NOTE: To control the primary image, access all picture controls through the Main
menu. To control the secondary (PIP) image, access picture controls through the
Picture-in-Picture and Switching menu.
Use the first of six
options in the PIP and Switching menu
to enable and define
how you want to use
PIP.
Swap Main and PIP Image
Toggle the current picture-in-picture relationship so that the primary (main) image
becomes secondary (PIP), and the secondary image becomes primary. Swapping is
available only when PIP is enabled.
NOTE: There may be a slight delay when swapping the Primary and Secondary
images.
3-46
PIP Enable
(Short cut: Press
on the Remote) if menu not present.
Toggle to display from two
sources at once (Picture-inPicture) or the primary source
only. This checkbox turns the
secondary source on and off.
NOTE: Disable PIP and Best
Switching for Interlaced
sources > 35kHz.
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PIP Size and Position – SUBMENU
Most controls in the PIP Size and
Position menu adjust the PIP
(secondary) image in the same
fashion as their counterparts in the
main Size and Position menu
adjust the main image—see 3.6, Adjusting the Image for details.
Exceptions are:
POSITION PRESETS–Set the
location of the PIP (secondary)
image in the display.
ASPECT RATIO PRESETS– Choose the desired aspect ratio for your PIP pixels. Use
the “Default” aspect ratio when incoming format has square pixels (most common).
This ensures that the resulting PIP image maintains its intended aspect ratio. Use
“Anamorphic” for NTSC signals having narrower pixels--this will stretch the pixels
horizontally to regain the intended aspect ratio of the PIP image. N OT E: If the ima ge
is already resized at the source it will remain that way in the PIP window. If, for
example, an NTSC signal is already set to anamorphic through the Resize and Preset
menu it will remain that way in the PIP window. If the NTSC signal is formatted as
widescreen at the source, then the image in the PIP window will appear with black
bars above and below it.
Working with Seamless '
Switching
PIP Image Settings — SUBMENU
Adjust the PIP (secondary image) without affecting the size or position. The primary
image remains unchanged. See 3.6, Adjusting the Image for details
PIP Border Width
Set the desired line thickness for your PIP window border.
PIP Border Color
Select the desired color for the PIP window border.
NOTES: 1) Numbers 7 and 8 on the Picture-in-Picture and Switching submenu
control switching parameters. 2) Disable PIP in order to work with Seamless
Switching. 3) Disable PIP and Best Switching for Interlaced sources > 35kHz.
Seamless Switching is the ability to instantly and/or smoothly switch sources, and is
controlled with options 7 and 8 in the PIP and Switching menu. To use Seamless
Switching, PIP must be disabled.
Tips for best source switching:
• Make sure a channel has been configured for each source.
• Progressive digital and analog sources are recommended
• Set Image Optimization to Best Switching (see below).
• For best results, use the same frame rate and gamma setting for each.
NOTE: Avoid using two Interlaced sources.
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Section 3: Operation
Image Optimization
Choose whether to use Best Switching or whether you prefer to optimize image
quality, whichever best suits your needs. When Best Switching is selected, sources are
switched almost instantaneously without a dark state in between images. Eight-bit
processing is used to maximize the opportunity for a seamless transition. Best
Switching is recommended when only when seamless switching is necessary. Best
Quality maximizes allocated resources to maintain image quality by using 10-bit
processing and a single source only. If selected, there may be a brief dark state
between images.
NOTE: Disable PIP and Best Switching for Interlaced sources > 35kHz.
Fade Time
Set how long (in seconds) it takes to gradually dissolve one image into another for a
source switch when Image Optimization is set to Best Switching. NOTE: PIP must be
disabled for Fade Time to take effect. Also, the PIP window must be closed to activate
it.
Numbers Select Main Image
Use Numbers Select MainImage to use the
numeric keys #1-8 as input keys. This remapping
of the keypad (see right) can be particularly useful
with PIP displays, providing a convenient shortcut
for changing the primary (background) image
without first having to return to the Main menu.
To use the keys in this manner all of the time,
even with single displays, select Always. For
normal keypad function, select Never (default).
Set to PIP Only to use activate number keys only
when PIP is in use.
3.8 Working with
the Lamp
3-48
NOTE: Numbers Select Main Image keypad
functionality works only when menus are closed.
Whenever you install a new lamp in the
projector, access the Lamp menu to record
the lamp serial number in the projecto r’s
memory. You can also choose a lamp mode
for regulating power and light output,
change optical aperture size, and access
other read-only information pertaining to
past and present lamps.
LAMP HOURSshows the number of hours
logged on the current lamp. Whenever you
record a new lamp serial number this value
automatically resets to “0”, where it begins to log time for the new lamp.
NOTE: Read-only. This information also appears in the Status menu.
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Section 3: Operation
LAMP S/Nis the serial number recorded for the current lamp. When you install a new
lamp and enter its serial number, the number will appear here. NOTE: Read-only.
Enter a checkmark for
LAMP MESSAGEto enable a warning message that will appear
upon power-up when the lamp has reached the specified lamp limit and should be
replaced. Delete the checkmark to prevent display of this message—instead, when
your lamp expires, only the status display messages on the back of the projector will
provide the visual warning to replace the lamp.
NOTES: 1) It is recommended that the Lamp Message checkbox remain enabled. 2)
Exi t
When a lamp warning message appears, press
to temporarily cancel the
message. The message will continue to appear upon power-up until you install a new
lamp.
LAMP LIMITto the number of hours you expect to log on the current lamp before
Set
replacing it. This will trigger a lamp message on-screen (if enabled).
NOTES: 1) If you change modes over the life of a lamp, the lamp limit you originally
expected may no longer be possible. 2) Turning the lamp on and off reduces lamp life
significantly, as do other factors. 3) It is recommended that Lamp Limit not exceed the
expected lamp life, otherwise a lamp could become dangerously fragile with overuse.
Set which
LAMP MODEyou want to use in order to control the
light output. You can choose to run the lamp as bright as
possible (i.e., always using maximum power—this is the
default upon power up) or you can power the lamp with a
specific wattage appropriate for the installed lamp or you can
Figure 3.25.
set a specific intensity (brightness) to maintain. Although there are exceptions,
generally higher light output or higher power settings can shorten lamp life.
Use the lamp mode that best suits your brightness needs. For example, in a tiled
application you may want to precisely match brightness levels between adjacent
images—judge by eye and set each individual
you want images to be as bright as possible—choose
Lamp Power setting as necessary. Or if
Max Brightness. Always keep in
mind that higher lamp power settings can shorten lamp life.
Lamp modes are described below:
Max Brightness:The lamp will always burn as brightly as possible, driven by
•
100% of the power level rating for the installed lamp (see Section 6,
Specifications). Keep in mind that the “maximum brightness” for any lamp
gradually diminishes with age—images will become dimmer over time. Its
current output level appears in the “
Intensity:Brightness will remain close to a specified level for as long as
•
Intensity” option (note: not in lumens).
possible. Once you select this option, enter a number representing the intensity
level (brightness) you wish to maintain—the projector will automatically adjust
power as needed to maintain this intensity as closely as possible. Note that the
intensity value is a correlation only and does not represent an actual lumens
level. See “
Power:The power supplied to the lamp will remain at your specified wattage
•
Intensity” below.
level. Once you select this option, enter the number of watts representing the
power level you wish to maintain. See “
Power” below.
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Section 3: Operation
POWER -This slidebar and number indicates how
many watts are applied to the lamp. You can apply
anywhere from approximately 60-65% of the maximum power intended for the
installed lamp up to 100% of the lamp rating. Set for the number of watts as desired,
keeping in mind that lower power levels produce dimmer images. When in either
Power or Max Brightness modes, the power level remains constant. Specifying a
maximum power level here is the same as operating in
Max Brightness mode.
NOTES: Power level can be set only if the lamp is in P
INTENSITY – This value and slidebar represents the
ower mode.
current brightness of your lamp, decreasing over time
when you are operating in
you are operating in “
Max Brightness mode or at a specific Power level. When
Intensity” mode this value remains at the original “Intensity”
setting chosen and cannot be adjusted.
NOTE: The number shown for “intensity” is not the actual lumen output, but rather a
correlated value only—1246 may represent 3500 lumens, for example.
To use “
Intensity” mode, judge by eye (or use a meter) and set the level as desired for
your application. Over time, the projector will automatically increase the power
supplied to the lamp as needed to maintain the chosen intensity as closely as possible.
This mode is known as “Brightness Tracking” or “LiteLOC”.
HOW LONG CAN I MAINTAIN BRIGHTNESS? Software can maintain your “Intensity”
setting until the required power reaches the maximum rating for the lamp. The lower
the setting, the longer it will take to reach this threshold and the longer you can
maintain the desired brightness. Keep in mind that once the lamp power reaches its
maximum wattage (see “
Power”, above), this tracking is no longer possible. At this
point, the lamp will gradually begin to dim as usual, even though your original
Intensity” value will still appear in the menu. To resume accurate tracking, reduce the
“
intensity setting so that the resulting “
Power” value is less than its maximum— the
lower the intensity, the longer it can be maintained.
3-50
For example, a 1000 watt lamp can be driven at no more than 1000 watts. To produce
desired brightness at the screen, a new lamp would likely need less than this
maximum rating—perhaps 812 watts (example only). Over time, however, the lamp
will require more and more current in order to generate the desired light, until
eventually the lamp wattage reaches its 1000-watt maximum and the lamp power
automatically levels off. At this point, the tracking function terminates (i.e., the power
level stabilizes) and the lamp will begin to dim normally. Either reduce your
Intensity” setting or replace the lamp.
“
Do not lower the “
Intensity” so much that the corresponding “Power” value reaches its
minimum—the intensity setting will be inaccurate and cannot be maintained. For best
results in achieving uniform intensity amongst tiled images, choose an “
Intensity”
setting that enables all lamps to operate at less than the maximum number of watts
available in your projector but high enough to keep the corresponding lamp power
above its minimum. See “
Power”, above.
NOTES: 1) Lamps become more stable over time, thus a specific intensity is more
easily maintained as the lamp ages. 2) Intensity can be set only if the lamp is in
"Intensity" mode 3) Intensity cannot exceed the output of Max Brightness mode.
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Section 3: Operation
OPTICAL APERTURE - The optical aperture inside the projector controls the diameter
of the light beam passing through the system.
With a fully open aperture (slidebar default of
“0”), the maximum amount of light passes
through for maximum brightness in your images.
Increase the slidebar setting to reduce the aperture
diameter and maximize contrast ra tio ins te ad.
LAMP HISTORY - This read-only option lists the lamps most recently
installed and recorded in the projecto r. Lamp History automatically
updates whenever you record a new lamp serial number—the new
lamp is added to the bottom of the list.
CHANGE LAMPto record the serial number for a newly installed lamp:
Use
In the Lamp S/N window, use the number text entry keys to record the new lamp
serial number and press
again to accept the change. See Using Slidebars and Other Controls if you need help entering the number. Once entered, the new lamp
serial number will be added to the Lamp History menu and the Lamp Hours timer will
reset to “0”. Lamp Mode and Lamp Limit remain as they were for the previous lamp
and can be changed at any time.
Figure 3.26. Recording the New Lamp Serial Number
NOTE: Enter a serial number only if you have just installed a new lamp. This will
help ensure that lamp timer is not reset on an old lamp and that the number of hours
logged on the lamp will be accurate.
IMPORTANT
Always record the serial number of a NEW lamp.
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Section 3: Operation
y
How Old is M
Lamp? '
When to Replace '
the Lamp
3.9 Status Menu
When a new lamp is installed and its serial
number recorded by selecting “Change
Lamp” in the Lamp menu, the lamp timer
resets to “0” and begins logging time for
the new lamp. This tally appears in both
the Lamp menu (see right) and the Status
menu.
To review the number of hours logged for
previous lamps, consult the Lamp History
menu.
If the “Lamp Message” checkbox has been enabled in the Lamp menu
(recommended), an expiry message will appear upon power-up when the lamp has
reached its defined “Lamp Limit”. The lamp should be replaced.
The “Lamp Limit” setting should not exceed the expected lamp life, as an old lamp
becomes increasingly fragile and more prone to sudden failure. See also 4.4, Lamp and Filter Replacement.
The read-only Status menu lists a variety of details about the standard and optional
components currently detected in the projector. Refer to the Status menu for versions
of hardware and software installed, the type (size) of lamp, the hours logged in total
and for a specific period (such as a rental period), and for your projector model name
and serial number. In addition, the Status menu identifies the current channel, its
location, its frequencies and other details.
3.10 Using Multiple
Projectors
Matching Colors '
In Multiple Screens
Scroll the full Status menu using
. Use for page up/down.
When an installation requires multiple projectors, you can use the RS232 serial ports
to daisy-chain the units together and control the group with a single keypad or a
computer/controller connected to the first projector. In such a network, you can
choose to broadcast commands to the entire group, or use the
Proj
key as desired to
limit responses to an individual projector.
Alternatively, you may want to add projectors to a hub on an Ethernet network. See
2.4, Connecting Communications for full routing details.
NOTE: Refer back to 3.6, Adjusting System Parameters and Advanced Controls for
complete information about communicating with multiple projectors.
In a multiple-projector wall, you will likely want to precisely match color and intensity
from image-to-image so that the full wall is as uniform as possible. This matching is
typically done in conjunction with brightness uniformity and edge blending.
Preliminary Calibration
As a final part of the manufacturing process, all primary colors in the projector are
precisely set to pre-established values to ensure that overall color performance is
optimized and is as accurate as possible. Upon installation at a site , howev er, lig hting
and other environmental factors may slightly change how these colors appear on your
screen. While the change is negligible in most cases, you may prefer to recover the
originally intended color performance before trying to match colors from several
3-52
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Section 3: Operation
projectors. Or you may be renting a projector in which the colors were corrected for
use at its previous site, but are not ideal for yours.
The recommended first step in achieving such consistency is to use a color meter to
measure the native primary colors—red, green, blue, and white—as they appear at the
screen and record these as Color Primary Settings in the Service menu (password-
protected) for each projector. On the basis of these new values, which are stored in
memory, each projector will then automatically calculate any necessary corrections to
reproduce the original factory colors under the current environmental conditions. This
essentially calibrates a projector to its surroundings, compensating for factors such as
screen type, lamp and/or ambient lighting that can alter the final color characteristics
on-screen, and will improve color accuracy and consistency in a group of projectors. It
ensures a good starting point for further customizing and matching; however, is not
critical for all installations.
To return to the factory-set color primaries, such as when a projector is moved to
different site, you must access the Service menu (password-protected). Select the
Reset to Factory Defaults? option in the Color Primaries submenu. Then repeat the
calibration process describe above, if desired, and continue with matching of colors.
Color Adjustment Procedure
Once the Color Primary Settings are calibra ted for the sit e (see abov e), use the Color
Adjustments by X,Y or Color Saturation menu to further refine each projector’s
fundamental colors so that the hue and intensity of each color appears the same from
one display to another. Once matched, you will have created a single new shared
range of colors or “color gamut” that all of your projectors can produce. This
palette—named User 1, 2, 3 or 4—can be applied or disabled for a source at any time
throughout a bank of adjacent displays, simplifying both the setup and maintenance of
a “seamless” wall.
1. Set up and optimize all projector settings. You can ignore color temperature, since
you will be redefining color performance in this procedure, but do optimize each
projector in every other aspect. Closely align all screen edges.
2. Assign projector numbers to make communications easier. Use desired keypad.
3. Use the same lamp mode for all projectors, and do the following:
Set Select Color Adjustment to “Max Drives”
Display a full white test pattern
Adjust lamp power and Optical Aperture until adjacent white fields appear the
same brightness.
4. Display the Color Adjustments by X,Y menus for all projectors. Each menu shows
the x/y coordinates defining the “Max Drives” color gamut for this projector. Jot
down the values shown in one (any) of the displays. See Figure 3.27. Or use the
“Copy From” function to copy them into a “User” gamut in one projector.
User’s Manual 3-53.
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Section 3: Operation
Figure 3.27. Jot Down a Set of ”Max Drives” X/Y Values
5. In each projector, select a “User” color adjustment (1-4) to enable Color
Adjustments by X,Y changes. Then enter your recorded x/y values into each menu
(Figure 3.28).
3-54
Figure 3.28. Copy X/Y Values into All Projectors
6. In each projector, judge by eye and adjust x/y coordinates slightly in the following
manner:
To match reds, decrease “Red
X” until full field red screens
match.
To match greens, decrease
“Green Y” until full field
green screens match.
To match blues, increase both
“Blue X” and “Blue Y” until
full field blue screens match.
NOTE: For speed, enable the “Auto
Color Enable” checkbox. Each color
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Section 3: Operation
A
coordinate you select will then automatically trigger a full field display of the
corresponding color.
Alternatively, use the Color Saturation menu for these adjustments or to fine tune.
NOTE: For speed, enable the “Auto Color Enable” checkbox. Each color coordinate
you select will then automatically trigger a full field display of the corresponding
color.
These coordinate adjustments m ov e
the three color points closer together
(see right) to establish a “shared”
gamut attainable by all projectors in
your group. Adjust only as necessary
to ensure that the resulting colo r
palette is as large as possible. When
done, you may need to adjust lamp
power slightly.
7. All screens should now be color-matched. Apply this new “User” gamut to a
source at any time by selecting it in the “Select Color Adjustment” list accessed in
the Advanced Image Settings menu.
chieving Brightness '
Uniformity
Using the Color Saturation Menu for Color Matching
You may prefer to use the
Color Saturation menu to
match colors across
multiple screens. In the
three Color Adjustment
submenus (Red, Green,
Blue—see right), set all
main values to 100 and
the secondary values to 0.
Then judge by eye and
adjust the slidebars as
needed. Note that
adjustments here define
new x/y coordinates in the
Color Adjustments by X,Y
menu.
For best results, use this
menu after doing the color
adjustment procedure.
WHAT IS BRIGHTNESS
UNIFORMITY?
When used to refine screens already matched for their primary colors
Figure 3.29. Color Matching Using
Color Saturation Menu
(see Matching Colors in Multiple Screens, above) and overall light output, proper
adjustment of Brightness Uniformity can create an exceptionally smooth screen in
which:
• no area of the screen appears more red, green or blue than another
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Section 3: Operation
• no area of the screen appears brighter than another
• color and light output from one screen closely matches adjacent screens
Although the Brightness Uniformity control can be used for a stand-alone projector, it
is particularly useful for setting up and maintaining tiled images that form a cohesive
display wall in which the color “cast” and light output appear uniform throughout
each image as well as throughout the entire wall. The procedure provided here
assumes a multiple-screen application.
Before You Begin
Read through the entire procedure before attempting to adjust Brightness Uniformity
controls, and keep in mind the following checklist of prerequisites and guidelines:
ADJUST COLORS FIRST—Always adjust the primary colors as described in
the “Matching Colors in Multiple Screens” procedure (above) before
attempting to work with Brightness Uniformity. This ensures that primary
colors, color temperature, and maximized light output are all well-matched
from one screen to another. These matches are needed before you can achieve
good Brightness Uniformity results.
RUN LAMP FOR 100 HOURS—Light output and Brightness Uniformity can
vary significantly during the first 100 hours of lamp use. For best results with
new lamps, either set up Brightness Uniformity after this period, or do an initial
setup and re-check at 100 hours.
SET LAMP POWER—Make sure each “Lamp Power” setting is as high as
possible for your application while still maintaining a good overall match of
light output from screen-to-screen. By nature, achieving a uniform brightness
will require a slightly reduc ed overall brightness—this reduction will help
ensure that you have enough range of adjustment when examining brightness
variables more closely from screen-to-screen, and will help prevent premature
“maxing out” when trying to match to a certain color, zone or projector.
USE A “USER” COLOR TEMPERATURE—Always adjust Brightness Uniformity
for a User color temperature defined when you matched primary colors, and
continue to use it for all sources displayed on the wall. Your other color
temperatures will not necessarily be matched from screen-to-screen.
WHITE UNIFORMITY SLIDEBARS—White Uniformity slidebar values may not
reduce to “0”. Each slidebar adjusts overall light output in a specific screen
zone, but the value shown represents the current setting for green in this zone.
When other “hidden” values (red or blue) are lower than green, during
adjustment in the White Uniformity menu their values will reach “0” first,
causing the slidebar to stop earlier than expecte d.
JUDGE BY EYE OR USE A METER—Good brightness uniformity can be
achieved with either.
3-56
Step 1: General Setup
1a) Adjust primary colors (see Matching Colors in Multiple Screens) to ensure
matched overall color temperatures and light output between screens.
IMPORTANT
Double-check that all WHITES and LIGHT OUTPUT are well-matched.
User’s Manual
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1b) Enable the
Brightness
Uniformity
checkbox. This will
enable access to the
uniformity controls
and will apply the
settings to your
image.
Section 3: Operation
1c) Select the 13 Point test pattern for display.
This pattern provides 9 screen “zones” with
13 targets.
FOR BEST RESULTS: Rather than examining
the CENTER of each zone when assessing
Brightness Uniformity adjustments, focus on
extreme EDGES as indicated in the
illustration at right.
1d) In either Color Adjustments menu, select a “User” color. Then:
• If you have created a “User 1” color gamut (recommended) for a well-matched wall,
continue to Step
• If you prefer maximumbrightness rather than a particular color temperature, select “Max
Drives”.
1e.
IMPORTANT
Do not change User 1 Color Adjustment
in color-matched applications!
1e) In the White Uniformity
menu, set the “Overall”
output level to 50.0 and all
remaining slidebars to 0.0.
This decreases the light
output just enough
throughout the screen so that
any color level can then be
increased later as necessary
for matching light output
from zone-to-zone. Do not
exceed 50.0 for “Overall”—a higher level will likely interfere with achieving
brightness uniformity and is not recommended.
Ensure that overall light output remains well-matched from one screen center
to the next. Where necessary, increase or decrease Lamp Power slightly to
recover center matches.
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Section 3: Operation
Step 2: Adjust Color (level of red/green/blue) in 8 Zones
NOTES: 1) At this point, ignore the brightness of individual zones. 2) Always ignore
menu colors.
2a) On each screen, compare the color temperatures in the 8 target zones (4 edges
and 4 corners) to that of the color temperature of the center. Compare using a
white field only, and take note of any areas that do not match the center. Also
decide if any screen exhibits a more obvious color shift than other screens—
begin with this screen in Step
2b) Return to the Brightness Uniformity menu. Beginning with the screen that exhibits
2b.
the most obvious color shift(s), for each edge that exhibits a noticeably different
color temperature from the center, select the corresponding Uniformity adjustment
menu—Left, Right, Top or Bottom. For example, if any part of the left side is too
blue, too red or too green, go to the Left Uniformity menu and adjust the colors
(i.e., change their light output) until all portions of the left side closely match the
center color temperature. Adjust an edge first (focusing on its center), then adjust
its corners. See Figure 3.30.
Figure 3.30. Match Zones to Center Color Temperature
Repeat the color adjustment of sides and corners for each edge of the screen that does
not yet match the center (note that each corner is adjustable in either of its two
adjacent “side” menus). When done, all areas of a given screen should match. Repeat
2a & 2b for all remaining screens.
Steps
Step 3: Adjust Light Output in 8 Zones
3a) For each screen, compare the light output of each edge and corner to that of the
center. If any of the areas differ, use the White Uniformity menu to match edges
and corners to the center as described below (see Figure 3.31). Begin with the
screen exhibiting the most obvious variations in light output.
• Adjust edgeWhite Uniformity first—note that each edge adjustment also affects the rest of
the screen slightl y. Keep all edges just slightly lower than the center light output rather
than matching light output precisely. Otherwise, it may not be possible to brighten the
corners (typically the dimmest areas of the screen) enough. I.e., the best uniformity is a
compromise between the brightest and darkest areas of the screen.
• Adjust cornerWhite Uniformity last—each corner adjustment affects only this quadrant.
• Repeat for each screen.
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Section 3: Operation
g
Figure 3.31. Match Zones to Center Light Output
Step 4: Readjust Color Temperature (level of red/green/blue) in 8 Zones
4a) Return to Steps 2a & 2b and, if necessary, fine tune the zones so that they all
still exhibit a single color tem p erature .
Canceling Brightness Uniformity
If you do not want to use or apply Brightness Uniformity settings, delete the
checkmark from the “Uniformity Enable” checkbox at the top of the Brightness Uniformity menu.
Ed
e Blending '
Christie Edge Blending is an innovative set of software functions that can quickly and
easily blend whitelevels along the edges of multiple adjacent projected images to
create a single seamless larger image.
What is a Blend?
In simple terms, a blend appears as a gradient strip
along an edge of a projected image. It is darkest along
the extreme edge of the image, and lightens nearer to
the rest of the image (see right).
How Are Blends Used?
In multiple-projector walls, complementary blends
between neighboring images can compensate for the
extra “brightness” or intensity where these edges overlap. By controlling blend width
and other properties, you can achieve uniformity across the group of images. Visible
overlaps will disappear:
Figure 3. 32. Edge Blending Concept
For best results, use the same projector model and type throughout your display wall.
In addition, avoid high-gain screens whenever possible—the optical performance of
such screens demands minimal image offset, thus projectors must be located very
close to one another.
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Section 3: Operation
Edge blending software controls are located in the 2-page Edge Blending submenu—
access via Configuration menu, then go to the Geometry and Color menu and select Edge Blending. The More option opens the second page of the Edge Blending
submenu.
Main Functions
Use edge blending controls to set the precise width, shape and midpoint you need to
blend overlapping edges tog ether smoothly.
Blend Width determines how much area is used for blending along an
overlapping edge. Slidebar values represent the number of 8-pixel steps used
for the blend. For example, a setting of “3” creates a blended edge 24 pixels
wide. A setting of “0” signifies no blending. For best results in most
applications, use a blend width of 16-48 steps (128-384 pixels).
Ranges: 0-80 horizontal, 0-60 vertical.
Blend Shape determines the rate of
roll-off across the blend width, i.e.
how quickly the white levels
across the blend change from light
and dark. Increasing the Blend Shape setting accelerates the rate
of change at both extremes so that
less of the region appears midgray (see Figure 3. 33).
Decreasing the Blend Shape
setting slows the rate of change so
Figure 3. 33. “Shape” Examples
that more of the region appears
mid-gray. For most applications, this subtle control is best left close to 50.
Blend Midpoint determines the white
level at the blend midpoint (the point
equidistant between the beginning
and end of the blend). Increasing the
Blend Midpoint setting creates a
blend that appears brighter than the
rest of the image. Decreasing the
Blend Midpoint setting creates a
blend that is darker than the rest of
the image. A setting of 50 means the
midpoint is approximately 50%
black—for best results in most
applications, keep fairly close to this default.
Figure 3. 34. “Midpoint” Examples
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Show Blending Overlap turns your
defined blend width area to solid
gray so that two adjacent images can
be seamlessly aligned simply by
overlapping their gray bars, if
needed. Toggle the Show Blending Overlap off to reactivate the blend
effect. NOTE: Blending Overlap
appears as Reserved when
ChristieTWIST is installed.
Other Functions
For convenience, the Edge Blending
submenu also includes related options for
enabling a specific color and/or test pattern,
or for working with colors or the lamp. Such
functions duplicate those provided elsewhere
in the menu system.
Section 3: Operation
Edge Blending Procedure
NOTE: Before attempting to work with edge blending software functions, you must 1)
physically align the projectors/images by correc tly ove rlapp ing the dis pla ys from your
intended external source, and 2) Match colors and Brightness Uniformity.
IMPORTANT
For a shared edge, all Blend procedures and settings
should be identical on BOTH projectors.
1. Start with 2 projectors. Display full white field test pattern from both.
2. In the Edge Blending submenu, enable Edge Blending by entering a checkmark in
the top checkbox.
3.
SET STARTING POINTS FOR ADJUSTMENT:
Set all blend widths to 0.
Go to “More” and set everything in the Edge Blending (2) menu to 50.
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Section 3: Operation
Figure 3.35. Set Starting Points for Each Projector
4. SET BLEND WIDTH: On one projector, increase the Blend Width for an overlapping
edge (for example, if the projector’s image is on left, its right edge overlaps the
adjacent image—adjust Right Blend Width). Use the sa me setting on the second
projector for this shared edge.
5. Re-adjust width (both projectors) until the overly bright band at the midpoint of the
overlapping blends disappears or just changes to very light gray. For the shared
edge, use the same Blend Width setting on each projector. If the “best blend”
appears to be between two settings, choose the wider setting for both projectors.
6.
CHECK BLEND:If the blended region appears too dark or light in relation to the rest
of the image:
Increase Blend Midpoint in both projectors to “lighten” the overall blend,
decrease to “darken” the overall blend.
Adjust Blend Shape in both projectors to fine-tune change the amount of mid-
gray intensity (as opposed to black/white) in the blend.
7. Repeat with remaining projectors / overlaps.
8. Check completed display wall with the desired external signal.
9. Adjust mechanical alignment if necessary to maintain perfect pixel-on-pixel
alignment over time.
In applications where you are projecting only white or light images, the Blend Width
may be slightly higher—set according to how much overlap you have between
images. Use the following as a guide (examples show overlapping width only—values
for overlapping height will differ):
3.11 Remote Control
of the Projector
3-62
Recommended overlap is 12.5% - 25%
As an alternative to using a keypad, most projector functions can be controlled
remotely, typically at a controller such as a PC, via 1) simple bi-directional ASCII
messaging on an Ethernet or serial communication link or 2) a web interface or
“ChristieNET” on an Ethernet network. Using a PC interface can also prove to be
useful in instances where extreme warping is applied and the menu items become
illegible and hard to navigate.
VIA ASCII MESSAGING — Connect a serial link between your controller and the RS232
or RS422 port (recommended), or open an Ethernet socket (i.e., Telnet) between your
controller and the valid projector address. Valid ASCII codes and messages are
documented in the Christie Serial Communications document available at the Christie
website.
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3.12 Error
Conditions
Section 3: Operation
VIA WEB INTERFACE —Connect your PC to the projector’s Ethernet port. In your web
browser (Internet Explorer, for example), enter the IP address of the projector you
wish to control. This will start a password-protected ChristieNET application—enter
the factory default “
ccm7”login and password to open the program. If the projector is
powered up, you can access assorted menu options and slidebars.
Repeat for remaining networked projectors as desired. Keep in mind that multiple
units can be controlled from one PC, but each unit will be in its own ChristieNET
interface (web browser) at the PC. Likewise, you can make up to five separate web
locations to a single projector.
The default login provides access to security settings, where you can define other
users with the same or fewer rights. Use “unlimited” rights for most applications. For
all logins, the Service menu is still protected with its own password.
NOTES: 1) Any proxy server settings that interfere with this type of link should be
disabled for using ChristieNET. Disable through Internet Explorer’s < Tools>
<Internet Options> <Connections> <LAN Settings>. 2) Your PC must be Java-
enabled to v1.4.2 or higher to run ChristieNET. 3) Depending on your projector
model, certain controls provided through ChristieNET are non-functional.
Occasionally the projector will encounter an error condition that can interrupt normal
operation. Such a condition can be caused by a simple invalid keypad entry, an input
signal error (most common) or a system error. The manner in which users are to be
notified of error conditions is set in the Menu Preferences menu:
User Errors '
• To see error messages displayed on-screen, select the “
• To be notified via a serial communication only, select the “
• To receive both types of notifications, select “
All”.
Screen” or “All” option.
RS232” option.
• To disable error messages (except for “invalid user key entry”, which can’t be
hidden), select “
Off”.
Note that a two-digit error code appears in the status LED display window located
beside the built-in keypad at the rear of the projector. Normal operation is indicated by
the “0n”status code.
Invalid User Entry
A keypad entry not recognized by the projector triggers a short on-screen error
message identifying the problem. For example, if you specify a channel number that is
not available, the message “Invalid Channel will appear. Or if you try to enter the
wrong password, you’ll see “Invalid Password”. Press
or
Exi t
to clear the
message and try again.
NOTE: On-screen display of “Invalid User Entry” messages cannot be disabled, even
if Display Error Messages has been set to “Off”.
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Section 3: Operation
p
In
ut Signal Errors '
An input signal error message occurs if you are in presentation level (i.e., there are no
menus present) and have selected an input on which the projector detects a problem.
While menus remain operational and any key press will temporarily remove any
displayed error message, you must resolve the signal problem in order to permanently
eliminate the message.
No Signal
The message "No signal" occurs when there is no source signal detected at the
selected input—both HSYNC and VSYNC are inactive and the screen background is
black. Connect or correct the signal, or try another input.
Bad Sync
The message "Bad Sync" occurs when HSYNC or VSYNC are active but the signal
cannot be displayed. Such a condition occurs when only one of the two sync signals is
present or when either sync signal is unstable or of the wrong frequency. Correct the
signal or select another input.
Other Signal Error Messages
In addition to the common "Bad Sync" and “No Signal” errors, you may encounter a
signal error message indicating that HSYNC and/or VSYNC are either too fast or too
slow. When such a message appears, check the frequencies shown in the Status menu.
If they are correct, then the signal is not recognized by the projector. On some PCs
you may be able to change the settings to generate a compatible signal. If the
frequencies shown in the Status menu are incorrect, check the cabling to see where the
problem might originate.
System Warnings / Errors '
When the projector encounters a system malfunction, either a System Warning
message or a System Error message may appear. Both types of messages are
accompanied by a numerical error code on the status LED display. A system
malfunction can be cleared with
Exi t Exi t
from presentation level, but may indicate
the need for service by a qualified service technician.
NOTE: System messages appear on-screen only if Display Error Messages has been
set to “Screen” or “All”.
System Warnings
A system warning indicates that a system malfunction has been detected (see Status
LED Codes, below). A system warning message replaces any input signal message
and disappears when the input signal status changes. While the projector will remain
operational, the message indicates the presence of a potentially serious problem that
should be investigated. You can press
Exi t Exi t
to remove the message, but for best
results you should reset the projector—power the projector down and up again with
the
(power) key.
System Errors
A system error message indicates that a serious malfunction has been detected and
must be investigated as soon as possible (see Status LED Codes, below). The projector
will no longer operate and must be reset—power the projector down and up again
with the
(power) key.
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Section 3: Operation
The Status LED Codes
If the status code display on the back of the projector shows one of the following
values, you have encountered a likely system error requiring the attention of a
qualified service technician (see System Warnings and System Errors, above).
Acknowledge and clear the error with
Exi t Exi t
from presentation level, or try
resetting the projector by powering it off and on again, cooling when necessary.
Consult Table 3.5 and contact your dealer if the problem persists.
The specific code number identifies the source of the error detected, and is
particularly useful in cases where the projector is far away. For example, the code
“27” means the lamp could not be turned on. Error codes for this projector are listed in
Table 3.5 below.
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Section 3: Operation
Table 3.5 Error Codes
Code Description
GENERAL
12 Software bug. Contact dealer/factory.
13 CRC error in flash ROM. Download new software.
14 Engineering-only programming is complete. Call Christie, replace TIPM.
15 Attempting to download code without being in boot mode
16 Invalid interrupt. Power off/on. If it persists, contact dealer/factory.
17 User forced system to stay in boot mode
18 Jumper for programming boot not installed
LAMP FAILURES
20 Lamp turned on unexpectedly (fault related to ballast)
21 Lamp airflow low, overheating imminent
23 Cannot read valid ballast ID
26 Lamp Interlock: lamp door open, lamp not installed
27 Can’t turn lamp on
28 Lamp turned off unexpectedly
29 Lamp ballast overheated
POWER AND COOLING
46 Red DMD heatsink overheated
47 Green DMD heatsink overheated
48 Blue DMD heatsink overheated
49 Prism overheated
4C Projector shutdown due to critical error
C0 Lamp blower failure (lamp not turned on)
51 LVPS fan failed (Fan 1)
52 LVPS/ Red cooling fan failed (Fan 2)
53 DC lamp fan failed in 500W / 1kW models (Fan 3)
54 Red DMD heatsink fan failed on 1kW and 1.2kW models (Fan 4)
55 Green DMD heatsink fan failed on 1kW and 1.2kW models (Fan 5)
56 Blue DMD heatsink fan failed on 1kW and 1.2kW models (Fan 6)
57 TIPM fan failed (Fan 7)
58 TIPM fan failed (Fan 8)
TIPM (Image Processor)
60 Boot code CRC failed
61 Unable to program DigMux PLD
62 Unable to program Control PLD
63 Unable to program Bubks PLD
64 Unrecognized ROM type
65 Write to flash ROM failed
66 TIPM failure
67 Downloaded code will not fit
68 Scaler communication problem
BUILT-IN KEYPAD
70 Unable to access EEPROM on the built-in keypad
71 EEPROM memory re-initialization on the built-in keypad
PANEL DRIVER AND FORMATTER
80 Unrecognized Panel Driver
81 Unable to program device on Panel Driver
82 TI flash download failure
83 TI flash download failure
84 TI flash download failure
85 TI-I2C write failure
86 One or more Formatters not responding — Probable Formatter s/w fault
87 Formatter reports RDRAM failure
88 Red modular Formatter communication failure
89 Green modular Formatter communication failure
8A Blue modular Formatter communication failure
93 Modular formatter architecture error
94 Modular formatter DMD mismatch
95 Modular formatter sequence mismatch
MISCELLANEOUS
A0 Unable to program the optional module
A1 Unable to power the optional module
A2 Unable to program the Dual Slot Backplane Module (DSBP)
A3 Unable to program the optional Post Processing Module (Warp module)
Clear system errors with
again (cooling if necessary). For detailed information, monitor the RS232 IN port. Contact dealer/factory
if error persists. Codes omitted from this table should not appear in your projector.
Exi t Exi t
. If necessary, try resetting the projector by powering it off and on
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4.1 Warnings and
Safety
Guidelines
Section 4
Maintenance
The projector is an international regulatory agency approved product designed for safe
and reliable operation. To assure complete safety at all times it is important to
acknowledge the following precautions while operating the projector.
WARNING
Always remove the lens when shipping the projector.
WARNING
NEVER look directly into the projector lens.
The high brightness of this projector
could cause permanent eye damage.
WARNING
For protection from ultraviolet radiation,
keep all projector shielding intact during operation.
Labels and Markings '
Instructions '
Projector Location '
Installation should be performed by qualified
personnel.
Observe and follow all warnings and instructions marked on the projector.
The exclamation point within the equilateral triangle alerts the user to
important operating and maintenance (servicing) instructions in the
literature accompanying the projector.
The lightning flash and arrowhead symbol within the equilateral
triangle alerts the user to uninsulated “dangerous voltage” within the
projector’s enclosure that may be of sufficient magnitude to constitute
a risk of electric shock.
Read all operating instructions prior to using the projector.
Operate the projector in an environment, which meets the operating range specified in
Section 6 – Specifications.
◊ Do not operate the projector close to water, such as near a swimming pool. Do not
operate in extremely humid environments.
◊ Do not place the projector on an unstable cart, stand or table. A projector and cart
combination should be used with care. Sudden stops, excessive force and uneven
surfaces may cause the projector and cart combination to overturn.
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Section 4: Maintenance
◊ Only use Christie-approved ceiling mount fixture, if the projector is to be ceiling
mounted.
Lamp '
Lamp: The projector uses a Cermax Xenon lamp to deliver its high brightness. A
lamp should be replaced when it has reached its end of life (1000 hrs, typical) or if a
noticeable change in brightness occurs. Keep track of the number of hours the lamp
has been in use (Lamp Menu) and be aware of any changes to brightness. These
indicators will help you effectively maintain operation of the projector.
WARNING
Wait approximately 5 minutes after powering down the
projector to allow internal cooling fans to stop and for
the lamp to cool sufficiently before removing.
The lamp is under great pressure when hot and may
explode causing physical injury and/or property
damage. Allow a lamp to cool before handling or
unplugging the projector.
WARNING
Use lamps of the correct wattage for your projector
model when replacing.
Use only lamps supplied by CHRISTIE.
Filter: Replace the filter when you replace the lamp or sooner if required. It is
important the filter be replaced regularly to ensure sufficient airflow through the
projector, otherwise it could cause the projector to overheat.
Refer to 4.4 Lamp and Filter Replacement for instructions.
Power Cord '
and Attachments
Use only the attachments and/or accessories recommended by CHRISTIE. Use of
others may result in the risk of fire, shock or personal injury.
◊ Do not set or rest items on the power cord. Place the projector in an area where
◊ Operate the projector at the specified voltage only. Do not overload power outlets
◊ The projector is equipped with a three-wire plug having a third grounding pin.
WARNING
Use only the AC power cord supplied. Do not attempt
operation if the AC supply is not within the specified
voltage and power range. Refer to the Specifications in
Section 6.
the projector cord cannot be abused or damaged by persons walking on it or by
objects rolling over it.
and extension cords as this can result in fire or shock hazards.
This is a safety feature – if you are unable to insert the plug into an outlet contact
an electrician to have the outlet replaced. Do not defeat the safety purpose of this
grounding-type plug.
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Ventilation '
Section 4: Maintenance
Slots and vents in the projector provide ventilation. Never block or cover these
openings. This ensures reliable operation of the projector and prevents overheating.
◊ Do not place the projector over a radiator or heat register. The projector should
not be placed in an enclosure unless proper ventilation is provided.
◊ Do not insert objects into the ventilation openings of the projecto r. They m ay
touch dangerous voltages or short-out components resulting in a fire or shock
hazard. Do not spill liquids of any kind into the projector. Should an accidental
spill occur, immediately unplug the projector and have it serviced by a qualified
service technician.
Servicing '
If any of the following conditions exist, immediately unplug the projector from the
power outlet and ask a qualified service technician to look at it.
◊ The power cord has been damaged.
◊ The internal cooling fans do not turn on within two minutes when the projector is
first powered up.
◊ Liquid has been spilled into the projector.
◊ The projector has been exposed to excessive moisture.
◊ The projector is not operating normally or its performance has significantly
deteriorated in a short period of time.
◊ The projector has been dropped or the shipping case (if applicable) has been badly
damaged.
WARNING
Do not attempt to service the projector yourself. All
servicing must be performed by CHRISTIE accredited
service technicians.
Use replacement parts that are manufacturer-approved
only. Use of any other part other than the ones specified
by the manufacturer can result in fire, electric shock or
risk of personal injury and irreparable equipment
damage.
User’s Manual 4-3.
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Section 4: Maintenance
4.2 Cleaning and
Maintenance
Guide
WARNING
Always power down and unplug the projector before
cleaning or servicing.
Table 4.1. Maintenance Guide
Part Description Frequency Action
Lens
Lamp
Filters Whenever a lamp is
Covers (External)
As required
As required
1000 hrs or sooner
if required
replaced or sooner
if required
As required
CLEAN: Clean if absolutely necessary. A
small amount of dust on the lens has very
little affect on picture quality.
To clean: Apply a solvent such as acetone,
alcohol or vinegar sparingly to clean, lintfree lens tissue. Wipe across the surface of
the lens. Do not scrub or rub tissue in
circular motion, this will scratch the lens.
Do not reuse tissue. Do not use cleaning
tools treated with Ether. If particles still
appear on the lens, try using compressed air
to remove.
CLEAN: Clean if absolutely necessary.
Never touch the glass surface of the lamp.
Fingerprints left on the glass will seriously
degrade lamp performance or cause
“hotspots” which can lead to an
accumulation of intense heat in the touched
area and cause the lamp to shatter.
To clean: Wait until lamp is cool. Moisten
a clean, lint-free cotton cloth with isopropyl
alcohol and gently rub the surface of the
glass in a circular motion until clean.
REPLACE: Refer to 4.4 Lamp and Filter
Replacement procedure later in this section.
REPLACE: Do not reuse old filters. Use
the filter provided in the Christie Lamp and
Filter Kit.
CLEAN: Clean dust from external covers
using a clean, lint free cotton cloth as
required. NOTE: Before cleaning the
modules, it is recommended that you install
the lens cap. This will keep dust particles
from settling on the glass surfa ce of the
lens.
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4.3 Replacing
Remote
Batteries
Section 4: Maintenance
The optional IR remote uses two AA size, 1.5V alkaline batteries. To replace the
batteries simply turn the remote over and push out the cover using the finger groove,
as shown in (1) Figure 4.1.
Remove and properly discard the old batteries. Insert new batteries in the proper
positive/negative orientation as shown etched in the bottom of the compartment (2).
Replace the cover by inserting the tabbed end into the opening and snapping the
opposite end into place.
Figure 4.1. Replacing remote batteries (underside of keypad shown)
4.4 Lamp and Filter
Replacement
Use the following instructions when replacing the lamp. The lamp is located at the
back of the projector (below the input panel) and can be accessed by removing the
lamp access panel. Use only the Christie approved Lamp and Filter Kit for your
specific projector model. See chart below.
A lamp should be replaced when it reaches its end of life (1000 hours, typical) or
sooner if a noticeable degradation in brightness occurs (typical in aging lamps). You
can set the number of hours you expect to log with the lamp before replacing it, by
setting the Lamp Limit in the Lamp menu. You can also enable a warning message to
appear upon powering up the projector that will indicate the lamp has reached the
limit you set, by entering a checkmark beside the Lamp Message option. NOTE: The
lamp mode you choose to run the projector in may have an impact on the number of
hours expected for the lamp.
Tools required: #1 Phillips screwdriver
User’s Manual 4-5.
Page 98
Section 4: Maintenance
WARNING
Handle lamp with care. Lamp may explode if dropped.
Wear protective clothing and safety goggles when
handling lamps.
Use only Christie approved lamps provided in Lamp and
Filter Service Kits for your projector.
1. Press to power down the projector. Wait at least 5 minutes to allow the
internal cooling fans to stop before unplugging the projector. This wait period
is also required to allow the lamp to sufficiently cool before handling.
WARNING
Always power down and unplug the projector prior to
servicing.
Allow the lamp to cool before handling.
2. Using a screwdriver, loosen the 2 screws from the lamp door located at the
back of the projector, below the input panel. (Figure 4.2.)
4-6
Figure 4.2.
3. Pull (out) and turn the lamp lock lever, wh ich is loc ate d to the left of the lam p
module, a quarter turn counter clockwise to the “unlock” position. (Figure
4.3.)
Figure 4.3.
4. Grasp the lamp by its housing only and pull it straight out (lamp slides along
guides) until it’s free. (Figure 4.4.) Discard the lamp using safe
User’s Manual
Page 99
Section 4: Maintenance
disposal/recycling practices or contact CHRISTIE for a possible re-lamping
program.
Figure 4.4.
5. Align the new lamp with the top and bottom guides on the left side of the
lamp compartment. (Figure 4.5.) Slide the lamp all the way in – a slightly
harder push may be required right at the end to make sure it is fully seated
into the terminal block. NOTE: The projector will not power up again if the lamp is not fully connected to the terminal block.
Figure 4.5.
6. Pull (out) and turn the lamp lock lever (turned up in Step 3) a quarter turn
clockwise to “lock” the lamp in place. NOTE: If you can’t turn the lamp lock
into position it is likely the lamp is not fully inserted. In this case, partially
remove the lamp and try pushing it back in again. Then, try switching the lock
lever to the “lock” position.
7. Replace the lamp door and tighten the 2 screws to secure.
8. The next time the projector is powered up, enter the new serial number of the
newly installed lamp. Access the Lamp menu and select “Change Lamp”.
Enter the serial number in the Lamp S/N text box using the number text entry
keys.
User’s Manual 4-7.
Page 100
Section 4: Maintenance
Filter Replacement '
The two filters located at the front
and left side of the projector
should be replaced whenever the
lamp is replaced. If you are
working in an extremely dusty
environment you may want to
replace the filters sooner. Use the
filters provided in the Chris tie
approved Lamp and Filter Kit for
your specific projector model
(Table 1.)
Tools required: #1 Phillips
screwdriver
1. Loosen the screw(s) from the
filter access panels. The front
access panel is located to the
left of the projection lens – 1
screw. Left side access panel –
3 screws. See Figure 4.6.
2. Pull the filters out of the
projector and discard. Do not
reuse filters.
3. Insert the new filters with the
wired side in. (Figure 4.7.)
4. Replace the filter access panels
and tighten the screws to
secure.
Figure 4.6.
4-8
Figure 4.7.
User’s Manual
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