Fusion Creator™ is a powerful Program, Mix, Multisample, and Sample creator/editor for all Alesis Fusion
workstations.
The Alesis Fusion line of workstations
61-key, 76-key, and weighted 88-key)
were a new generation Workstation-style
keyboard system that has excellent
sounds and advanced functionality,
for superior usage in the studio and
playing live. The most immediate
gratication of the Fusion is playing
its unique and distinctive onboard
sounds. However, the Fusion also
allows for user-dened
keymaps (called “Multisamples” with
the same possibilities as the onboard
ROM Multisamples. This functionality is
accessible under the Sampler button on
the Fusion.
multisampled
Although the Fusion is a less exible
then the older specialized hardware
samplers (e.g. Akai S-5000/Z-Series,
Emu Emulator 4, Ensoniq ASR-10), and more less so then powerful software samplers such as Kontakt, it
is still very powerful, and with the right software platform to assist in creating these sampled Multisamples
and Programs, the Fusion can go beyond it’s stock sounds and y high with your own custom Programs.
That is the goal and stated purpose of Fusion Creator.
Like most (if not all) hardware musical instruments, the onboard display and provided access do not give
access to the Fusion user-sampled area exceptionally well. Some Supermen have used it and worked with
it, but among us Mere Mortals it’s “in and out”, since it is slow and difcult not only to view the total range
of information, but also to apply new edits etc. Again, Fusion Creator leverages the natural power of your
computer to access, display, and arrange information that it’s a perfect and powerful bridge to create and
edit Fusion user-created content.
Fusion Creator™ takes advantage of only access to user Multisample data - via the les themselves It’s
practically a virtual Fusion specialized for editing. You can make your own user Multisamples, edit and
create your own Samples within those Multisamples,
ways to listen and audition those sounds. Since it’s not a Fusion, it can’t substitute for it, but with sampled
sounds you can come awfully close. Most of the time, we foresee Fusion users to operate Fusion Creator™
to take care of the sampled side, since it more clear, powerful, and efcient then the Fusion itself, but when
it comes time to tweak the sounds and do the real-time parameter editing, we expect them to write the
les and read them into Fusion, edit away, then resave.
and much more. Fusion Creator also allows innovate
Fusion Creator™ also includes management of ROM data. Renaming objects (Programs, Multisamples,
etc.) is a breeze on Fusion Creator™. You can manage your Categories (sometimes the center of most
Fusion user’s experience) in new powerful ways beyond what the Fusion itself can do. You can even set up
a library of Programs and create your own compilations to be written into a le for particular uses.
Fusion Creator™, while powerful, is still a simple application. It was designed to give you easy and
intuitive access to Fusion data, with no funny business or confusing Corvette-looking widgetry.
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Introduction
Some notes regarding the documentation:
This document is synced to the Fusion Creator™ version denoted on the cover of this document. It is a
dynamic document and often is revised with every major, minor, or even build of Fusion Creator™.
In this document, the term “right-click” also refers to “control-click” on a Mac. Only “right- click” will be
used. Similarly, “Preferences” is term for different optional parameters that can be set in the program;
on the Mac you will see the word “Preferences”, but on Windows you will see “Options”. In this document,
Preferences will be used. Graphics are all Mac, but look very similar to the Windows version.
Since the Fusion regards the middle C key on a keyboard (MIDI note 60) as C3, by default Fusion Creator™
shows the textual representation of MIDI note 60 as C3. This is the non-US representation. However, if you
are more used to seeing C4 as middle C (like GigaStudio or other US models - or even some varied non-US
samplers), you can change this in Preferences- General.
If you are a registered owner, you are qualied for free updates for the life of the program. You can
download these from your program using the Check for Update feature, or from the Chicken Systems
Update Area.
Fusion Creator
™
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Fusion Creator
™
Basic Concepts
Basic Concepts
The Fusion Creator™ Fusion Document represents a Fusion Volume. It can be one that is existing, or a
new one that hasn’t been saved to disk yet.
Your experience with Fusion Creator™ revolves around creating a new (or opening an existing) Fusion
Volume into a Fusion document, editing the objects within that document, then saving the document
as a complete Fusion Volume. This
saves all objects (Programs, Mixes,
Multisamples, and Samples, into a
single le/folder set.
A Fusion Volume consists of a folder
called ‘Volume’, and contains folders
called ‘Programs’, ‘Multisamples’,
‘Samples’, and ‘Mixes’. (If there are
no les of that type, the folder won’t
exist.) Inside those folders are folders
that represent a Bank. Each folder
has (mostly) the same-named folders
in them. Inside those folders are the
actual Program/Multisample/Sample/
Mix les that contain the information.
Along with those folders and les are
text les called ‘bank.txt’ These con-
tain information that determines the
Program number of the objects and the
Favorites condition, These are mostly optional - they can be deleted with no harm - except you will lose
any Favorites inclusions and any specic numbering of the Programs in the Bank.
Programs have the extension .AFP and contain references to Multisamples, either ROM or RAM. Multisamples have the extension .AFI and reference the Samples included in that Multisample. Samples have the
extension .AFS and contain the sample data and other information.
Samples can be compressed and although Fusion Creator does not support playing those back, it certainly
can maintain those objects and access them.
The Fusion Document shows you the most important aspects of the Fusion les: the Programs, the
Oscillator/Zones within each Program, the Multisamples, and the Samples within a Multisample. These are
represented in four Lists; the Programs with the Oscillator/Zones, and the Multisamples with the Samples.
There is also a Mix List and a Part List, shown in the Mix View.
From there, you are free to add, delete, or edit any of the objects to your needs. For more information on
the Fusion Document, where you’ll do the majority of your work, see The Fusion Document elsewhere in
this document.
Each object has an Editor. There is a Program Editor, Oscillator/Zone Editor, Multisample Editor, and Sample
Editor; and additionally, a Mix Editor and Part Editor. One editor can be open at a time, and it edits the
current selection in the list on the Fusion document. For more information on Editors, please see the
Editors section elsewhere in this document.
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The Fusion Document
Fusion Creator
The Fusion Document
The Fusion Document represents a Fusion Volume, an existing or a new one that hasn’t been written
yet. Your experience with Fusion Creator revolves around creating a new or opening an existing Fusion
le, changing the objects within using
the Fusion Document, then saving the
document which saves everything to
the a new or existing Fusion le, for
immediate use in your Fusion.
Lists
The Lists on a normal Fusion document
show the principal objects; the
Programs (List 1) and the Multisamples
(List 3). The Oscillator/Zone List (List 2)
shows the Oscillator/Zones contained in
the currently selected Program, and the
Sample List (List 4) shows the Samples
in the currently selected Multisample.
There are two other Lists; the Mix List
and the Part List. These appear when
you are in the Mix View.
™
The purpose of the List is so you can
view the contents of the File that is
represented by the document and apply functions to change, edit, or build up the le.
Views
Speaking of Views, the Fusion document interface is highly customizable, so you can either have all the
List on the document at one time (admittedly crowded), or you can see only what you want to see for
handy editing. The Views are:
-
Program/Oscillator/Zone/Multisample
-
Multisample/Sample
-
Mix/Part/Program
-
“Four Corners” (Program & Oscillator/Zone on top, Multisample & Sample on the bottom)
-
Full View
You can choose which view you’d like with the Gear menu on the upper right, or the top level Views menu.
For more information of Views, see the Views section in this manual.
Range Maps
On top of the Oscillator/Zone List and the Part List you can have Range Maps perched on top of them. This
allows for graphical editing of the Ranges (Key and Velocity) of Each Oscillator/Zone or Part. Key is selected
by the top button to the left of the Range Maps, Velocity by the second button. A green color indicates
which Range you are viewing. The third button (yellow) gives you a context menu by selecting it, giving
you some auto-mapping options, plus some viewing options. If you have no immediate use for them, you
can hide them using the context menu or the Views top-level menu.
Having the Range Maps mounted on top of each other makes it easy to see how Oscillator/Zones or Parts
are arranged against each other. Alter the range by simply grabbing and pulling each end with the mouse.
Selecting the middle of the range allows you to slide it back and forth.
(Remember, these Ranges are actually “Limits”; that is, with an Oscillator/Zone, you are restricting the key/
velocity response. The Multisample the Oscillator/Zone refers to may have information beyond the limits,
you are simply creating a smaller “window” into the Multisample (or Program).
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Fusion Creator
Also remember that the Ranges do not appear on Drum Programs, since there are no Key/Vel Ranges to
deal with, just the natural 1-Key limit of a Drum Oscillator/Zone.
Optional Displays
There are two option items you can display on a Fusion Document; the Keyboard Display and the Wave
Display. The Keyboard Display shows the contents of the Multisample that is selected in the Multisample
List, and also responds to dragging and dropping of external Samples into that Multisample. It makes
mapping incoming samples a breeze. The Wave Display shows the Multisample of the Sample selected in
the Sample List, for easy recognition.
For more information on the Optional Displays, see either the Keyboard Display or the Wave Display areas
of this document.
Filtering Lists
The text eld and popup menu above each list lter the lists contents. Typing into the text eld lters
the list based on what you typed; e.g. typing in “Trum” (without the quotes) in the text eld above the
Program List brings up Programs with the names “Trumpet Short”, “TrumLngBrght”, and “Guitar Strum”.
Multiple criteria can be inputted by separating them with commas.
The popup menu varies with each List. but give you common ways of making each list more specic; e.g in
the Sample List you can view just the external samples.
™
The Fusion Document
Performing Functions on List Objects
The whole purpose of Fusion Creator is to add, edit, delete and change objects. Programs can’t be deleted
per se but they can be initialized. A “blank” Program is one that starts with the letters “INIT” (case
insensitive); initialized Programs usually have no sampled Multisamples referenced, just has the rst
Oscillator/Zone enabled, and is set to the rst Piano Multisample.
Mostly what you’ll edit in Programs is the contents of the Oscillator/Zones. Other then providing a set of
real-time parameters, an Oscillator/Zone’s main purpose is to playback a Multisample, whether it is a ROM
Multisample or sampled (RAM) Multisample.
RAM Multisamples are listed in the Multisamples List. A RAM Multisample is a collection of non- overlapping
samples within a MIDI Keyboard with variable Velocities. By selecting a Multisample in the Multisample List,
the associated Samples show in the Samples List, with their properties.
There are many ways of adding, editing, and deleting objects. Most of these are standard computer
methods. More specic information will be given in other places in this document, so we’ll cover them
briey here.
You can use the Gear and Plus (+) and Minus (-) buttons below each list. Clicking the Gear button exposes
a Menu that is very much like the top-level menus titled Programs-Oscillator/Zones- Multisamples-Samples.
You can apply the function to selected objects in the list, or to all of them, by selecting the popup menu
next to the buttons (Apply to All, Apply to Selected).
Ctl/Right-clicking on a list brings up a Context Menu which is usually identical to the Gear Menu for that
list. It ALWAYS applies to the selected items in that list.
Dragging objects is a very powerful editing method. All drags and drops do what you would think they
would do. If you drag a Wavefrom and drop it on an Oscillator/Zone, it will set that Oscillator/Zone to
that Multisample. If you drag a couple of WAVE les from outside Fusion Creator and drop them on the
Sample List, it will automatically add those WAVE les to the Samples List. You can also drag Programs,
Multisamples, or any object from one Fusion document to another.
The INS and DEL buttons are active to make new Multisamples or Samples, and Backspace serves as
another DEL button.
Two very powerful functions are included on the Main Screen; Importing and Preparing. These are covered
in depth in other areas of this document. Consider turning this viewer off in Preferences.
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Object Views
Fusion Creator
™
Fusion Object Views
The Fusion Creator™ Fusion Document has several views so you can work efciently. Sometimes it is
important to get a birds eye look at your Fusion le, and sometimes you need to only look at a portion of
the le.
Views can be access either by the Views top-level menu, or the Master Gear Menu on the upper right of the
document.
Fusion Volumes have up to six components to them:
Programs
Oscillator/Zones (within a Program le)
Multisamples
Samples
Mixes
Parts (within a Mix le)
Generally the Program is the Queen of the Bank, because so much centers on the Program. Because of this,
most Views have at least something to do with the Programs.
There are 5 Views, separated into 3 Categories: General, Detailed, and Special.
There are two General Views:
Full View
This includes from right to left: Program-Oscillator/
Zones, Multisample-Samples.
This is a good general view of the Bank. You can select
Programs and see the Oscillator/Zones that work
within them. You can view the Multisamples, and view
the Samples referenced by them. And you can assign
Multisamples to Oscillator/Zones very easily, since the
lists are ght next to each other.
Four Corners
This includes from right to left: Program-Oscillator/
Zones, the below that left to right MultisampleSamples.
This performs the same purposes of Full View, except
that it values the details of each view (you can see
more of the columns) because of 2x2 alignment. Full
view is more valuable when you want to see more
entries of one list.
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Fusion Creator
There are two Detailed Views:
Program-Oscillator/Zone-Multisample
View
This includes from right to left: Program,
Oscillator/Zones, Multisamples.
This is when you are most concerned with
assign already-designed Multisamples to
Oscillator/Zones. The Samples list is omitted
since you are already comfortable with the
contents of the Multisamples.
You have more horizontal information since
there areonly 3 lists.
Multisample-Sample View
This includes from right to left: Oscillator/
Zones and Samples
™
Object Views
This is for hardcore Multisample designing,
you can see the minutiae of the Multisamples
and of the Samples. You are not concerned
with Programs or anything other then the
Multisamples and Samples.
You have much more horizontal information
since thereare only 2 lists.
Finally, there is one Special View:
Mix View
This includes from right to left: Mixes, Parts,
and Programs.
This is the Mix Editor, where you can assign
Programs to Parts, and thus develop your own
Mixes easily. Mixes do not exist on any other
list, since Programs are more commonly used
and Mixes are “far away” from Multisamples
and their dealings.
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Keyboard Display
Fusion Creator
The Keyboard Optional Display
Since the Fusion is basically a keyboard, and everything revolves around a keyboard, so it’s just natural
that we put a keyboard display on a Fusion document. It shows you what the contents of the current
Multisample are, allows you to select a
Sample within the Multisample, and also
allows dropping to import Samples into
the currently selected Multisample and
determine their Key Ranges.
Sample View
The Keyboard display shows in
alternating pink and green the Samples that are referenced in the currently selected Multisample
(on the Multisamples List). Velocities are also shown, in various tints.
Sample Select
By clicking on the Keyboard display, this selects the Sample according to where you clicked. This
also pertains to Velocity -the higher up you click, the higher velocity gets selected.
Sample Import
By dragging and dropping external Samples (WAVE and AIFF) onto the Keyboard display, this
allows you to import Samples into the currently selected Multisample. If you drag more then
one Sample or a Folder, multiple overlays will appear as you drag onto top of the display, with a
maximum of an octave spread. Dragging higher on the Keyboard makes for wider spreads.
™
Dropping on the Keyboard display imports the Samples into the currently selected Multisample. If there are
overlapping Samples, they are deleted or cut-away - this is because Multisamples do not allow overlapping.
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Fusion Creator
™
Wave Display
The Wave Optional Display
No editor would be complete without a Wave Display!
Although there is one in the proper place in the Sample Editor, you can display one on the main screen by
checking the Wave Display menu in the top-level View menu, or the master Gear Menu.
This displays what you play
in the Sample list. There are
no transport controls; well,
there actually is - the single
button on the Sample List
performs this function.
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Adding Objects
Fusion Creator
™
Adding Objects
You add Programs, Multisamples, Samples, or Mixes by dragging objects into the Lists, by clicking the +
button under the List, or pressing the Insert button (INS) on the computer keyboard.
Program List
Drop a Program from another Fusion document into this list, and it will add it to the Program List. (We
should say it will replace the Program selected.) Or drop an external le, like a Kontakt .nki, Apple .exs,
SoundFont, etc., or even one or more WAVE/AIFF les, on the Program List and it will create a Program and
make Multisamples that will hold the samples. Clicking the + button or pressing INS will allow you to select
one or more external Instruments to Import in (See Importing External Instruments for more information.)
Multisample List
Drop a Multisample from another Fusion document into this list, and it will add it. Or drop an external le,
like a Kontakt .nki, Apple .exs, SoundFont, etc., or even one or more WAVE/AIFF les, on the Multisample
List and it will create Multisamples that will hold the samples. (You then have to assign the Multisamples
to Oscillator/Zones within Programs, if you wish.) Clicking the + button or pressing INS creates a blank
Multisample, in which you can add Samples to.
Sample List
Drop a Sample from another Fusion document into this list, and it will add it. Or drop a WAVE/ AIFF. When
importing external samples, Fusion Creator assigns the rst available key from the left of the keyboard and
gives it a one note range. You can edit the range afterwards. Clicking the + button or pressing INS brings
up a Open dialog where you can select WAVE/AIFF les to import.
You can also add Samples by dropping them on the Keyboard Display at the bottom of a Fusion document.
This provides an easy way to add a sample to a specic keyrange. For more information, see the Keyboard
Optional Display in this document.
Mix List
Drop a Mix from another Fusion document into this list, and it will add it to the Mix List. (We should say it
will replace the Mix selected.) Note: you cannot import external foreign formats into the Mixes List yet,
even if the format is a Mix-type (like a Roland Performance). This will be incorporated in a future version.
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Fusion Creator
™
Deleting Objects
Deleting Objects
You delete objects in a List by clicking the minus sign (-) button under the List, selecting the “Delete” Gear,
Ctl/Right-click Context, or top-level menu option, or by pressing the Delete button (DEL) on the computer
keyboard.
The popup menus under the lists determine if you are deleting all the objects or just the selected ones.
Since it is impossible to delete a Program or Mix, in this context it means Initializing the
Program(s).
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Editing Objects
Fusion Creator
™
Editing Objects
You edit an object by double-clicking the object in the list, or by selecting the Gear or top-level menu
“Edit...”. It is only possible to edit one object at a time, so if there are multiple objects selected in a List,
only the rst selection will be edited.
When you edit, the appropriate editor appears. For more information on Editors, see the Editors section of
this document.
For Samples, there is also an additional “Edit External...” menu option. This allows you to edit the sample in
an external editor that you specify in the Preferences dialog. For more information, please see the Editing
External Samples section in this document.
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Fusion Creator
™
Renaming Objects
Renaming Objects
You can rename any object by selecting it, then selecting it again. Although you can name things whatever
you want, Fusion Creator will apply the natural Fusion text and length restrictions.
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The Fusion Player
Fusion Creator
The Fusion Player
Fusion Creator includes a Fusion Player, which can play from Fusion Creator itself a Fusion Document’s
Multisamples.
Simply select a Multisample in the Multisample list, rightclick and select Play... (Or click the Multisample Gear
menu and click play... The Multisample will load and you
can play it on your MIDI keyboard. Make sure to select
the correct MIDI In port in Preferences - Audio/MIDI.
IMPORTANT! On Windows the player is xed to play out
the ASIO type of driver and goes through ASIO4ALL. You
can download this driver at www.asio4all.com. On Mac
the output is xed to Built-In Output.
™
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Fusion Creator
™
Preparing/Editing Multisamples
Preparing and Editing Multisamples/Oscillator/
Zones Externally
One of the most powerful and innovative features in Fusion Creator™ is the ability to drag (or select via
menu) an Oscillator/Zone, Multisample, or Sample outside of Fusion Creator™ and load it into a software
sampler like Kontakt or a sample editor such as Sound Forge or PEAK. This effectively gives Fusion
Creator™ a full-edged real-time editing engine! Simply edit your object (Oscillator/Zone, Multisample, or
Sample), save it, and focus back to Fusion Creator™ - it will then reference the new information, so when
you eventually the save the document, those new changes will write into the new Fusion le.
So, what is “preparing”? Kontakt (or any other sampler or editing program) has no idea what a Fusion
Multisample or Sample is, so if you dragged that object into it (or tried to load it), it would reject it.
“Preparing” is the act of writing behind the scenes temporary les that will be provided to the editing app.
After you’ve “prepared” the Oscillator/Zone/Multisample/Sample, the List is display it as “prepared”, and
then your drag to the destination app will be successful.
Future versions of Fusion Creator™ will allow you to automatically prepare every object; however, this
is something you may not want to do because it may take a lot of time to perform, and chances are you
won’t be editing every Multisample. That is why it is implemented
several or all objects at once though, just use the top- level or Gear menus.
as a manual process. You can prepared
(Note: Currently Kontakt 4.2 and Kontakt 5 are supported formats, however, they do notsupport
modulators, lters, or effects.)
Preparing, Editing, and Re-importing Multisamples - An Example
First, locate the Multisample you want to edit or audition and select it in
the Multisample List. Under Edit Status it says it’s Idle; this means it’s not
prepared.
Click the Gear menu below and select Prepare Selected.
Fusion Creator will then prepare the Multisample. You
will know when it’s done when the Edit Status column
shows Prepared.
For the purposes of this example we will assume you have Kontakt, Native Instruments super-sampler.
Open it up. Then drag the prepared Multisample out of the List and onto the Kontakt rack. The Multisample
loads right into Kontakt!
Now, make some edits, add some samples, whatever. Save the
Kontakt Instrument.
Now, go back to Fusion Creator™. The program will check
to see if the prepared le has been updated; since it has, it
updates the display and notes that it has been Imported. See
the Edit Status column now; it says Imported. You have edited
a Fusion Multisample using Fusion Creator™!
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Preparing/Editing Multisamples
If you’d like to use another sampler besides Kontakt to audition or
edit your Multisamples, you have to load the les manually. As of
this writing, Kontakt is the only sampler that fully supports dragging
into the interface. The le to load is in the AppData section of Fusion
C:\Documents and Settings\[you]\ ApplicationData\Chicken
Systems\Fusion Creator This assumes C: is your boot drive; also,
ApplicationData may be a hidden folder
Windows 7/Windows Vista: C:\Users\[you]\
AppData\Roaming\Chicken Systems\Fusion Creator
This assumes C: is your boot drive; also, AppData may
be a hidden folder
Fusion Creator
™
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Fusion Creator
™
External Sample Editing
Editing Single Samples Externally
Fusion Creator™ can edit whole Multisamples (that is, keymaps) or single Samples on the Sample List.
Fusion Creator™ is a powerful program, but perhaps it’s greatest power is the compatibility with other
programs.
Instead of providing it’s own battery of sample editing DSP functions like other programs do, Fusion
Creator™ instead provides the ability to edit the referenced samples within a Multisample with any
external sample editor you have installed on your system. These can be free editors such as Audacity, or
powerful commercial ones like SoundForge, WaveLab, Peak, DSP-Quattro, or many others.
First you select your External Sample Editor in Preferences (see the screen shot on the right). Then,
select your sample (or samples) in the Sample List, and either right-click or use the Gear menu and click
on Edit Selected Samples. Fusion Creator™ will then transparently transfer the samples to a temporary
location and open up the sample editor and that will open up the samples. Edit the samples at your leisure,
and make sure to save them! Once you put the focus back to the Fusion Creator™ application, Fusion Creator™ will again references those new samples. Then, when you save your Fusion le, those edits will
be included in your Fusion le.
This is extremely powerful for mass editing of samples, it can’t get easier then this!
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Exchanging Objects
Fusion Creator
Exchanging Objects
When you have multiple Fusion documents open, you can exchange information by dragging objects
(Programs, Oscillator/Zones, Multisamples, Samples, Mixes, or Parts) from and to one another. You can
multi-select objects and move them to another
document.
For Programs and Oscillator/Zones, any user
Multisamples that are connected are carried along
with them. Also, with Programs and Oscillator/Zones,
since there are a xed set amount of them, they
replace what you drop them on.
™
For Mixes and Parts, any Programs (and their User
Multisamples that are connected) are carried along
with them. Also, with Mixes and Parts, since there
are a xed set amount of them, they replace what
you drop them on.
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Fusion Creator
™
Auditioning Objects
Auditioning Samples and Other Objects
Fusion Creator™ allows you to audition both the individual samples of your Multisamples, but also your
Multisamples themselves.
Samples
Click on the Play icon on the Sample you wish to audition
on the Sample List. The Wave display shows in the Wave
Display below if you have it shown.
Or, open the Sample Editor on an item on the Sample
List, and click on the Play button on the Wave Display.
You can adjust your sound outputs etc, in PreferencesAudio/MIDI tab.
Multisamples
To audition a Multisample, you can either use the
included Fusion Player, or you can Prepare the
Multisample.
The Fusion Player is much easier to use, see the Fusion Player section in this document for more
information.
To use Preparation to be played back on an external software sampler, such as Kontakt to EXS24. (For more
information on Preparation, please see the Preparation section in this document.) After the Multisample is
prepared, drag it onto or load it into the software sampler, and play it back. You also may edit it and import
it back into the Fusion document.
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Importing External Instruments
Fusion Creator
™
Importing External Instruments
Fusion Creator™ contains the powerful Chicken Systems Conversion Engine, which powers our ubiquitous Translator™ program and other products. This enables you to import already-formed Bank
or Instrument les, such as SoundFonts, Kontakt Instruments, EXS24 Instruments, GigaStudio les, and
much more.
When you import an external Instrument, it adds Programs and Multisamples to their respective Lists.
This is done by dragging or select via menu; for instance, if you drag in a Kontakt .nki and drop it on the
Program List, it will convert the Kontakt le and add a Program to the rst “blank” (that is, initialized)
Program, and add the converted Multisamples to the Multisample List. Importing Banks simply creates one
or more Programs to the Program list.
Remember that any importing is temporary until you save your Fusion document; importing does not write
to the representative le automatically.
Fusion Creator™ supports just about any professional Instrument format that is available.
However, instruments off proprietary disks are not supported, and Instruments that come from exclusive
protected libraries are not supported either. Reason Rells and HALion 3 les are not supported (they are
encrypted just like protected libraries are, for some reason). Below is list of formats as of this writing we
DON’T support for one reason or another. It is unlikely that any of the formats below will be incorporated in
Fusion Creator because usually these les are encrypted for copy-protection reasons.
Kontakt Player 1 and 2 libraries (that use samples within .nks or .nkx les)
Structure Factory libraries (the ones that come off the 32+GB library, using “.big” les)
SampleTank les that use “2-pak” compression
ALL Steinberg HALion 3 and 4 les (Steinberg encrypts ALL les created with HALion (!))
Propellerhead Rells; any les in one, or a referenced le in a Rell
EastWest PLAY les (encrypted)
Garritan-distributed Aria (.sfz les with .audio les as the samples)
Stylus RMX Core Library-type les (includes XPanders)
Vienna Instruments (not the original .gig/exs/nki les, but the new Vienna Instruments player)
ALL Yellow Tools Independence les
Roland VP-9000
Yamaha Motif factory banks that have the samples marked as “protected”, and ones that use the LPC or
XPC compression; these are few though
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Fusion Creator
™
Editors
Editors
In large part you’ll do much of your adding/editing/deleting using the Main Screen. But when you need to
view or tweak a certain parameter within a Fusion object, that’s where the Editors come in.
You invoke an Editor by double-clicking on an object, or by using the Gear, Ctl/Right-click Context, or toplevel menu. Hint: don’t double-click on the Name, it just sets the Name up for editing. Double-click to the
left or right of the Name.
There are six Editors: Program, Oscillator/Zone, Multisample, Sample, Mix, and Part.
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Program Editor
Fusion Creator
Program Editor
This exposes some of the Program-level parameters (there aren’t too many), and the Multisample
assignments to the Oscillator/Zones. You can change the Oscillator/Zone assignments much like you do on
the Main Screen.
™
To change the Oscillator/Zone
parameters, you will need to use the
Oscillator/Zone Editor, which you can
invoke from the Program Editor.
Please note that until you close the
dialog, none of the changes you make
are permanent. If you make changes,
and try to close the dialog, it will ask
you if you want to save your changes.
(This can be turned off in PreferencesGeneral.) Also remember that even if
you “save” those changes, your Fusion
Document still can be reverted to its
original state.
The are knob widgets to control most
of the parameters, and Range Maps to
control the Key and Velocity Ranges of the Oscillator/Zones.
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Fusion Creator
™
Oscillator/Zone Editor
Oscillator/Zone Editor
This exposes the Multisample assignment for that Oscillator/Zone and all the Oscillator/Zone-level
parameters. The Oscillator/Zone parameters on the Fusion are usually the most signicant. You can
change the Oscillator/Zone’s assignment and edit any of the parameters.
Please note that until you close the
dialog, none of the changes you make
are permanent. If you make changes,
and try to close the dialog, it will ask
you if you want to save your changes.
(This can be turned off in PreferencesGeneral.) Also remember that even if
you “save” those changes, your Fusion
Document still can be reverted to its
original state.
The are knob widgets to control most
of the common parameters. There are
also graphical envelope widgets to
customize the envelopes.
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Multisample Editor
Fusion Creator
Multisample Editor
The Multisample Editor shows all the Samples assigned to the Multisample and performs much like the
Multisample List on the Main Screen.
You can “prepare” a Multisample here
and edit externally (see the External
Editing topic in this document).
Additionally, you can also invoke the
Sample Editor for a specic Sample in
the Multisample from this Editor.
Please note that until you close the
dialog, none of the changes you make
are permanent. If you make changes,
and try to close the dialog, it will ask
you if you want to save your changes.
(This can be turned off in PreferencesGeneral.) Also remember that even if
you “save” those changes, your Fusion
Document still can be reverted to its
original state.
™
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Fusion Creator
™
Sample Editor
Sample Editor
This shows the sample-specic parameters (Tune, Pan, Volume, Ranges, Start/Loop points, etc.) and shows
the full Multisample display, where you can audition the sample.
You can edit the KeyRange and Velocity
Range parameters here. Please
remember that in a Fusion Multisample
there can not be overlapping ranges,
even though this editor will allow you
to do so. If there are overlapping
samples when you save the Fusion le,
it will warn you and give you the option
to Cancel and repair the overlaps (then
resave), or it will automatically repair
the overlaps. However, keep in mind
that it may make decisions you do not
want.
You can “prepare” a Sample here for
external editing (see the External
Editing topic in this document). You
can replace the sample with another
one, plus you can edit the sample using an external sample editor. A small but helpful complement of DSP
functions is also included.
Please note that until you close the dialog, none of the changes you make are permanent. If you
make changes, and try to close the dialog, it will ask you if you want to save your changes. (This
can be turned off in Preferences-General.) Also remember that even if you “save” those changes,
your Fusion Document still can be reverted to its original state.
The are knob widgets to control most of the parameters, and Range Maps to control the Key and
Velocity Ranges.
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Mix Editor
Fusion Creator
Mix Editor
The Mix Editor shows all the Parts contained in the Mix, plus some of the Common parameters.
Please note that until you close the
dialog, none of the changes you make
are permanent. If you make changes,
and try to close the dialog, it will ask
you if you want to save your changes.
(This can be turned off in PreferencesGeneral.) Also remember that even if
you “save” those changes, your Fusion
Document still can be reverted to its
original state.
The are knob widgets to control most of
the parameters.
™
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Fusion Creator
™
Part Editor
Part Editor
The Part Editor shows all the Parts assigned to the selected Mix and performs much like the Part List on the
Main Screen. You can “prepare” a Part here. Additionally, you can also invoke the Sample Editor
for a specic Sample in the
Multisample from this Editor.
Please note that until you close the
dialog, none of the changes you make
are permanent. If you make changes,
and try to close the dialog, it will ask
you if you want to save your changes.
(This can be turned off in PreferencesGeneral.) Also remember that even if
you “save” those changes, your Fusion
Document still can be reverted to its
original state.
The are knob widgets to control most
of the common parameters.
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AutoSampler
Fusion Creator
AutoSampler
Fusion Creator™ has a spiffy plugin called AutoSampler. This automatically sends MIDI notes to internal
and external sound sources and records
them automatically, and then outputs the
results into the current Fusion Document
you have open.
To autosample an external or an internal
device, follow the following steps:
Set your MIDI Out/Audio In devices
appropriately. (Audio/MIDI page)
If you are sampling an internal device,
open it and set the MIDI IN and
Audio Out to the corresponding
MIDI In MIDI Out and Audio In
preferences set in AutoSampler. Of course, make sure the MIDI Channels are the same. If sampling an
external device, make sure the proper audio cables are going into the port specied in AutoSampler.
™
Set your preferences concerning what notes you want sampled, how many velocities you want sampled,
and what you want the result named. (Placement page)
Click Record, the tabs on AutoSampler shift to the Sampling... tab where the progress bars exist, and sit
back and watch.
External MIDI and Audio devices are standard on Mac and Windows; the ports are embedded in the
operating system, and if you are using external gear, you’ve already installed those drivers.
But virtual MIDI and Audio cables aren’t standard in either the Mac or Windows, so you need to get some
additional software if you record software instruments such as Kontakt, EXS24, MachFive, etc.
These are called Virtual Cables. Sometimes they are referred to a Ports, but we feel calling them Cables
is more precise, since we are talking about connecting two devices at two ends. A Cable illustrates both
“ends”.
You need to establish a Virtual MIDI Cable, so you can send MIDI from Autosampler to the internal
software application, plus set up a Virtual Audio Cable, so you can capture the internal device’s audio.
NOTE: The following contains external links that may become bad over time. We will attempt to keep these
up to date. If any of them fail, please ask us for the latest information.)
Recording Internal Devices
Mac Virtual MIDI: Fortunately, OSX offers this natively, but you have to manually set it up.
Open the Audio/MIDI Utility applet in your Mac’s Utilities folder. Create a new virtual MIDI
port; by default this is called “IDC Output A”. After establishing this, it will then show up in the
AutoSampler’s MIDI Out list. You will also need to choose this in your internal device’s MIDI In
list.
Mac Virtual Audio: We recommend using Cycling74’s free SoundFlower system (download it at
Cycling74’s web site). SoundFlower is a inter-application audio device. After you install it, a Audio
In SoundFlower device will appear in Autosampler’s Audio In list. Again, you will need to make sure
that your internal device is outputting on SoundFlower’s output port.
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Fusion Creator
Windows Virtual MIDI: Windows doesn’t provide this, but a free driver and app called loopMIDI
by Tobias Erichsen supplies this. Download it and install it. Open the app, that’s all you have to
do. After establishing this, it will then show up in the Autosampler’s MIDI Out list. You will also
need to choose this in your internal device’s MIDI In list.
Windows Virtual Audio: The one we use is VB-Audio Cable, which is free from VB-Audio
Software (download it at VB-Audio Software’s web site. After you install it, a “Virtual Audio Cable”
device will appear in Autosampler’s Audio In list. Again, you will need to make sure that your
internal device is outputting on Virtual Audio Cable’s output port.
Templates
Once you have used Autosampler a couple times, you’ll have some set note payouts and setups you’ll want
to save. You can do that in the Load/Save As... buttons to the right. Save As.. saves your current work, Load
saves templates you’ve saved earlier. They are contained as .ast les in your Application Support folder:
%SYSTEMDRIVE%\Documents and Settings\[username]\Application Data\Chicken Systems\[appname]\AutoSampler Templates
™
AutoSampler - Audio/MIDI
Audio/MIDI
Choose your MIDI Out port and your Audio In ports here. Set your output MIDI Channel here too.
You can test the MIDI out with the MIDI Test button, and set the note and velocity using the selections below. Even better,
check the w/keyboard check box and test using your MIDI keyboard.
You can also test incoming audio by pressing Audio Test, and looking at the meters above. You may not be able to hear
the audio coming in, but this should be no
worry.
Placement
This is where you will select what MIDI
notes will be recorded and how many
and at what velocities. Simply choose
the notes on the buttons; the MIDI
keyboard graphic will show you what you
have chosen.
You can also select your notes via MIDI keyboard by checking the Select via MIDI checkbox.
We have supplied some handy Placement Presets. These are the most common placements, allowing for
guitars and other common instruments. Note: the reason there is preference for sampling D’s and A’s is
because harmonically these are much easier to loop.
There is also a KeyRange slider below the keyboard graphic; this limits the keyrange extends of the ultimate Program that is created.
Normally, AutoSampler lls in all
spaces between notes you choose
not to record (except when
KeySpread is “Single Key”), so
this determines the limits of the
extreme low and high ranges.
Note: All velocity spaces are always lled in.
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AutoSampler - Recording
The keyboard graphic has arrow buttons on both sides, allowing you to shift the placed notes up or down
by an octave. By pressing CTL while clicking on the arrows, you shift down by a single note.
Number of Programs: This is the amount of programs you will record. If >1, a Program Change is
outputted, changing the Program that you are recording. Also, Start Number is enabled, allowing you to set
the beginning Program Change number that will be sent.
Start Number: See above.
Number of Velocities: This the amount of velocities that you will record. See Velocity Curve below for the
ranges this parameter enabled if >1.
Root Key Anchor: AutoSampler automatically sets keyranges to ll in all the notes that you aren’t
recording. This parameter determines hwo these are placed in respect to the note (Root Key) that you
recorded. Middle means half the keyrange goes down and half goes up. LoKey means the record note is the
lowest note of the range, whereas HiKey means the recorded note is the highest note of the range. Hint:
although Middle is a good compromise, usually HiKey is a good selection because most audio sounds better
transposed downward than upward; plus the slower playback gives it more time before a possible loop.
Key Spread: Most of the time you’ll select Full, which means all areas between LoKey-HiKey are lled in.
When set to Single Key, the keyranges are always 1 note in length and there is no lling in of notes not
recorded.
Fusion Creator
™
Velocity Curve: This determines the velocity ranges if you are recording >1 velocities. Linear means that
all ranges are equal in height. The Convex values mean that lower velocities are larger and higher velocities
are smaller (meaning you have to hit harder to get the high velocity sounds), and the Concave values are
the opposite; higher velocity sounds are more likely to be sounded. Note: to be specic, the velocities that
are actually record are always the HIGHEST velocity determined by the curve. This is because everyone
wants to hear the velocity=127 sound, but no one wants to hear the Velocity=1 sound, mostly.
The Velocity graphic on the bottom shows you at a glance what velocities you have programmed. This
reects the Velocity Curve set.
Recording
These are the parameters exclusively dealing with recording.
Input Level: This is the input level of the audio. Generally you will want to leave this at 0db and adjust
whatever is incoming with it’s own controls.
Recording Time: This is the amount of time recorded. Please remember that any silence BEFORE or
AFTER the sound is automatically trimmed, so the nal result maybe not be this amount of time.
Start Threshold: This is the level of
audio required for the recording to actually
commence saving of the recorded audio.
Allow Silence: Sometimes you want to record the extra silence after the sound has died
away. This can be handy for noise reduction
processing you do later.
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Fusion Creator
™
AutoSampler - Processing
Processing
Once the audio is recorded, there are a couple things that you might want to do with it. You will likely want
to loop it and probably normalize it.
Add Loop: This turns on the loop in the
destination format. The slider sets the
approximate loop start area you want to set.
Note: This is approximate; if you choose to
loop, the engine will make some decisions
about the best place to loop BASED ON this
parameter.
CrossFade Loop: (Only available when
AddLoop is checked.) This hardcodes a crossfade loop into the recorded sample. The slider determines the
length of the crossfade; we recommend values around 4000 samples.
Proportional Normalize: This boosts all samples up to 0db level at highest, with one twist: it takes the
highest level in ALL the recorded samples, and normalizes all the samples regarding that level. This way,
the balance of levels is preserved.
Chop and Add Parameter Attack: Sometimes the data that is under a relatively slow attack is the same as
the sustained portion. Checking this tells AutoSampler to truncate all data up to the highest level (before the
loop start if there is one), calculate the time it took to get there, and writes the AmpEnv Attack parameter
accordingly.
Create Release Triggers: If checked, AutoSampler will make separate samples of when it releases
the key, adn the output format will program and use these samples accordingly, plus set the release
parameter to around 150-300ms. Note: if the output format does not support release triggers,
AutoSampler will not create these samples, effectively ignoring this parameter.
Do Not Trim: This disables the automatic trimming AutoSampler does post-recording. Again, this is often
used in conjunction with the Allow Silence parameter, where you want the silence after the sound to use
for your manual post-processing.
Record Channels: This determines the output format of the samples, either Stereo or Mono.
Switches
This handy features allows you to sample
Instruments that play different sounds based
on Keyswitching, or Controller switching, or
Round Robin. You likely know some advance
information on where keyswitches are
located or what controller switches things.
For Controller switching, the values sent
before recording are listed in the middle right
box. You can edit them, but make sure there
is one value per number of controllers you have selected.
Since the Fusion does not support any kind of switching, each Keyswitch or Controller switch will appear as
a separate Program.
Parameters
AutoSampler gives you a selection of default parameters that will be written into your output format. This
is handy for including modulators like pitch bend or LFO->ModWheel->LFO, or just the simple task of
turning on the lter so you don’t have to..
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Menus - File
Menus - File
New
Creates a new Fusion Document.
Open
Displays a common Open dialog where you can open an
existing Fusion PCG le. This will be displayed in a new
Fusion Document.
Open Recent
A list of previously selected Fusion Documents.
Revert to Saved...
Reverts the current Fusion Document to the original
saved version it references. If the current state of the
document is Edited, Fusion Creator will ask you if you
want to save your changes elsewhere.
Close Window
Closes the current Fusion Document. If the current
state of the document is Edited, Fusion Creator will ask
you if you want to save your changes.
Fusion Creator
™
Import...
Allows you to select a non-Fusion format to import into Fusion Creator and create a new Fusion Document
from it. This uses the famous Chicken Systems Conversion Engine™ to accomplish the importing.
Export Program List Text
Saves a Text le listing the contents of the Fusion Document. See Preferences - Import for different
options how this list is formatted.
Export All Samples
This exports all the samples in a Fusion Document to WAVE, AIFF, CAF, or SND sound les.
Save
Saves the current Fusion Document, overwriting any previous information. Currently you cannot save into
another Fusion type; although this will be possible in a upcoming version.
Save As...
Saves the current Fusion Document, allowing you to name it and write it anywhere. Currently you cannot
save into another Fusion type; although this will be possible in a upcoming version.
Quit/Exit
Quits the whole mess.
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Fusion Creator
™
Menus - Program/Mix
Menus - Program/Mix
These Functions are also accessible via the Function Buttons on the Main Interface on the bottom of the
Main Screen. The menu is the same for Programs or Mixes, they apply
the same.
Import
Allows you to import a non-Fusion le into the current Fusion
Document. It will replace the rst “blank” Fusion Program or Mix
(starting with the text “Init”).
Initialize Selected (or All)
Initializes the selected Programs, or all the Programs/ Mixes in the
Fusion Document. (Dependent on the setting of the PopupMenu under
the Program or Mix List.)
Duplicate
This duplicates the Program or Mixes selected.
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Menus - Oscillator/Zone/Part
Fusion Creator
Menus - Oscillator/Zone/Part
Import
Allows you to import a non-Fusion le into the current Fusion
Document as one or more Multisamples. It will create the
Multisamples(s) and then assign them to the currently-select
Oscillator/Zone (including the real-time parameters such as
envelopes and lters). If more then one Multisample is created,
it will assign them to any other “empty” Oscillator/Zones in that
Program.
Initialize Selected (or All)
Initializes the selected Programs, or all the Programs in the Fusion Document. (Dependent on the setting
of the PopupMenu under the Program List.)
™
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Fusion Creator
™
Menus - Multisample
New...
Adds a new blank Multisample to the Fusion Document.
Import...
Allows importing of a non-Fusion Instrument into the
current Fusion Document, only in the form of one or more
Multisamples.
Prepare Selected (or All)
Prepares the selected Multisamples, or all the
Multisamples in the Fusion Document. (Dependent on the
setting of the PopupMenu under the Multisample List.)
Import Selected (or All)
Re-imports the already Prepared Multisamples, or all the
Multisamples in the Fusion Document. (Dependent on the
setting of the PopupMenu under the Multisample List.)
Delete Selected (or All)
Deletes the selected Multisamples, or all the
Multisamples in the Fusion Document. (Dependent on the
setting of the PopupMenu under the Multisample List.)
Menus - Multisample
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Menus - Sample
Fusion Creator
Menus - Sample
Add->Folder
Allows adding a folder of sample les to the
currently selected Multisample. Fusion Creator™
will include all sample les immediately within the
Folder and within any sub-Folders.
Add->Files
Allows adding one or more sample les to the
currently selected Multisample.
Delete Selected (or All)
Deletes the selected Samples, or all the Samples in the currently selected Multisample. (Dependent on the
setting of the PopupMenu under the Sample List.)
™
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Fusion Creator
™
Menus - View
Program/Oscillator/Zone/Multisample View
This includes from left to right: Program, Oscillator/
Zones, Multisamples.
Multisample/Sample View
This includes from left to right: Multisamples and
Samples.
Mix View (All Files only)
This includes from left to right: Mixes, Parts, and
Programs.
Four Corners View
This includes from left to right: Program-Oscillator/
Zones, then below that, from left to right, MultisampleSamples.
Full View
The standard 4-List view.
Menus - View
Keyboard
Shows or Hides the Keyboard Display on the Fusion Document. Please note that it does not display in the
Mix View.
Wave Display
Shows or Hides the Wave Display on the Fusion Document. Please note that it only displays when the
Sample List is visible.
Oscillator/Zone Ranges
Shows the Oscillator/Zone Range widgets at the top of the Oscillator/Zone List.
Part Ranges (All Files only)
Shows the Part Range widgets at the top of the Part List.
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Menus - Help
Menus - Help
Contents
Displays the Help File; that is the manual. Hey, READ IT!!! =)
Troubleshooting
Goes to the Troubleshooting page in the Manual.
Bug Reports
Goes online to the Chicken Systems Fusion Creator
Bug Report page. You can ll out the form there
and submit any applicable les, to report any issues
Fusion Creator has.
Sending Files
Displays the Help File section about sending
les within Bug Reports.
Fusion Creator Home Page
Goes online to the Chicken System’s Fusion Creator
Home page.
Fusion Creator
™
Check For Updates
Contacts the Chicken Systems Update Server online
and checks if there is a update for your current
running version of Fusion Creator.
Online Documentation
Goes online to a online version of the Help File.
Usually the same thing as the Help File.
Support - Forum
Goes online and takes you to the SamplerZone Fusion Creator forum. You can get questions answered
here, as well as meet up with the most amazing people you’ll ever want to meet.
Support - Online Chat
Opens a online Chat window, where you can chat with a Chicken Systems engineer during business hours
and sometimes outside of business hours.
Support - Email
Allows you to directly send an email to Chicken Systems. All emails are replied to within 24-48 hours.
Support - Movies
Goes to the Fusion Creator Product Video site for a full range of product videos and instruction.
About Fusion Creator™
Shows the Fusion Creator™ Splash Screen, which shows you your registration information and the current
version number you are using.
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Fusion Creator
™
Gear Menus - Program
Import
Allows you to import a non-Fusion le into the current Fusion
Document. It will replace the rst “blank” Fusion le (starting
with the text “Init”).
Initialize Selected (or All)
Initializes the selected Programs, or all the Programs in the
Fusion Document. (Dependent on the setting of the PopupMenu
under the Program List.)
Gear Menus - Program
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Gear Menus - Multisample
Gear Menus - Multisample
New...
Adds a new blank Multisample to the Fusion Document.
Prepare Selected (or All)
Prepares the selected Multisamples, or all the Multisamples
in the Fusion Document. (Dependent on the setting of the
PopupMenu under the Multisample List.)
Import Selected (or All)
Re-imports the already Prepared Multisamples, or all the
Multisamples in the Fusion Document. (Dependent on the
setting of the PopupMenu under the Multisample List.)
Play...
This loads the Multisample into the MC Player, so you can play
the Multisample through MIDI.
Split Selected... (or All)
This splits the Multisample(s) in half, one getting the lower
values, a new copy getting the top half, in the Fusion
Document. (Dependent on the setting of the PopupMenu
under the Multisample List.)
Fusion Creator
™
Merge Selected (or All)
Merges the selected Multisamples, or all the Multisamples in
the Fusion Document. (Dependent on the setting of the PopupMenu under the Multisample List.)
Duplicate Selected (or All)
Duplicates the selected Multisamples, or all the Multisamples in the Fusion Document. (Dependent on the
setting of the PopupMenu under the Multisample List.)
Delete Selected (or All)
Deletes the selected Multisamples, or all the Multisamples in the Fusion Document. (Dependent on the
setting of the PopupMenu under the Multisample List.)
Remove Duplicates
Macro function that analyzes each Multisample and makes sure there are no duplicates. It also updates the
references in the Oscillator/Zones of the Programs automatically.
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Fusion Creator
™
Gear Menus - Sample
New...
Allows adding one or more
sample les to the currently
selected Multisample.
Delete Selected (or All)
Deletes the selected Samples,
or all the Samples in the
currently selected Multisample.
(Dependent on the setting
of the PopupMenu under the
Sample List.)
Gear Menus - Sample
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Preferences - General
Fusion Creator
Preferences
The Preferences dialog is viewed by clicking on (Windows) Tools-Preferences top menu, or (Mac) App MenuPreferences.
General Tab
Prepare Audition Format
This is the format that is written when
preparing a Multisample for auditioning.
Parameter Tolerance
When importing into Fusion format, there
may be structural limitations where if you
wanted to ensure all parameters were
converted perfectly, you’d end up with
multiple Programs/Presets being created,
perhaps in more of a mess than you prefer.
Setting Parameter Tolerance to a higher
percentage gives some grace to these
parameters so the conversion will be a
little exact but you’ll wind up with a cleaner
organization that will be more usable to
you.
™
Use Custom Editor for Sample Edits
This is the app that you’ll use for editing samples within the Fusion Document. Good sample editors are
SoundForge (Mac/Windows), Peak (Mac), DSP Quattro (Mac), Audacity (Mac/ Windows), Adobe Audition
(Mac/Windows) and more.
Color Keyboard with selected Multisample Ranges
Usually this is set to be on. This colors the onscreen Keyboard with the ranges of the Samples within the
currently selected Multisample.
Autoload Multisamples when selected
Checking this has the Fusion Player load Multisamples as they are selected, allowing you to audition them
via MIDI.
Middle C displays as...
On some samplers/keyboards, middle C is dened as C4 (usually U.S.) while others it is C3. All Fusions
show it as C3, and by default this is what is shown throughout the program through
A#5, E1, etc.) However, you may feel comfortable seeing it as C4. This control sets the display of Note
Numbers program-wide.
Check For Updates
Unchecking this turns off Fusion Creator checking for updates automatically when starting up.
any Note Number (i.e.
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Fusion Creator
™
Colors Tab
Might as well make your Wave Display look great,
right? These are the options you have on what your Wave
Display looks like.
Import Tab
Import Mapping Type
When adding samples to a Multisample, this option allows
you to select and operate many different informational
mechanisms to map the samples where you want them to go.
Chromatic: This simply puts each sample on single notes,
from lowest to highest. You also have the option of selecting
all keys, only white keys, or only black keys.
Embedded Root/INST: Pays attention to RootKey or INST
chunk information embedded in the incoming les. An INST
chunk contains LoKey, HiKey, LoVel, and HiVel information,
but is relatively rare in sample les.
Velocity: Instead of mapping on adjacent keys, it will map
on a single key, into adjacent velocity ranges.
Name Pattern: Looks into the File Name and tried to detect
the pattern listed in the text box below.
Preferences - Colors
Use Key Range
This is the keyrange limits placed on imported samples. This means all samples placed will not exist
outside these limits. If this is not checked, they are assumed as 0-127.
Use Velocity Range
This is the velocity range limits placed on imported samples. This means all samples placed will not exist
outside these limits. If this is not checked, they are assumed as 0-127.
Spread
This determines the default spread between LoKey and HiKey the sample will receive.
Export Tab
Destination Sample Type
Fusion Creator allows you to export the samples in the Fusion Document out into single samples; this
option selects the type. They can be WAVE, AIFF, CAF, or Akai SND les.
Create Folder for Multisamples
If this is checked, Fusion Creator will organize the samples
per Multisample and put them into folders named after the
Multisamples. Otherwise, the samples in the Fusion Document
will just be written at.
Write “Inst” chunk into sample les Although this is not
used often in musical circles, a WAVE or AIFF le can hold
keyrange/velocity range information for a sample. When
checked, Fusion Creator will write this chunk into the sample.
There is no effect the sound of the sample, but preserves it if it will be used again in the same context.
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Preferences - Data Processing
Write SFZ le for every Multisample
This can be handy if you want to observe the layout of each Multisample, or perhaps if you want to import
it into another sampler.
Export Text
This controls the listing option in Fusion Creator. You can export a formatted list of the contents
of a Fusion Document for organizational purposes.
Delimiter
This controls the way the linefeeds are written for separated textual lines.
Include Bank - Slot Numbers
A Bank - Slot number is formatted like this: USER1:D14; checking this puts it into the document.
Exclude Blank Programs
Sometimes the User banks have a lot of Programs or Mixes with INIT has it’s name and they don’t include
anything in them. This option eliminates them from the list.
Fusion Creator
Data Processing Tab
™
Fusion Creator can import WAVE/AIFF les
that have not been beat detected (that is,
the transients have not been calculated) and
Fusion Creator will detect those transients
and import them just like Recycle/ACID/
AppleLoops.
But, let’s talk about what a “slice le” (a
Recycle le, ACID le, or AppleLoop) is.
What Is A Slice File
A WAVE or AIFF le is simply a piece of audio
data. And any “slice le”, such as a Recycle le,
ACID le, AppleLoop, or Stylus RMX le, are just pieces of audio data as well.
The only difference between a regular sample le and a slice le is that a slice le has markers written in
a information chunk in the le. These markers are placed strategically where transients (sharp sounds) in
the le start, so a player that reads slice les knows where the slices are. This is how a Slice File can be
played back at various tempos: the player plays back a slice at the position the tempo dictates. At faster
tempos, the slices fade out to make way for the next slice; at slower tempos, there is a gap between the
slices. (However, some players articially add sample data to “plug the holes”. Also, good Slice Files are
originally recorded at the slowest tempo reasonably allowed, so they never have to be played back at a
slower tempo than their “unity tempo”.)
To create a Slice File, one has to “slice” the audio into slices of energy (“beats”) so the playback engine
plays it back in a way that makes rhythmic sense. This requires a beat detector.
Slice editors, most notably Recycle, but also ACID itself and the AppleLoop Utility that Apple provides, have
beat detection. They do 2 things: They beat-detect a sound le, plus they can play the slice les back
at different tempos. They do this with the assistance of the detected markers. Once you have what you
want, then you save into a slice le, where the audio stays constant but the markers are written in the le.
So when a slice player reads the le, the slices are the secret to it’s capability to play them back at any
tempo.
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Fusion Creator
Fusion Creator’s Beat Detection
Fusion Creator has a Beat Detector, giving you the ability to import WAVE/AIFF les just like Slice Files.
It is vitally important to pay attention to these Beat Detector preferences. The defaults work for most clear
and simple beats, but they denitely will not work with everything. You will need to experiment with these
on a case-by-case basis, but keep trying, there usually is a solution to any rhythmic piece of data.
Here is the explanation of the Beat Detector’s parameters:
Type: The Beat Detector uses two passes through the audio to detect beats. The rst pass does the
best detection it can, then the second pass “checks” the results.
Threshold: This is like the Sensitivity control on Recycle and other slice editors. Higher values produce
less detection, lower values produce more detection.
Silence: This is terms of samples. This is the MINIMUM amount of samples that need to exist between
markers. If you are getting lots of “double beats”, raise this value.
Tempo: You can bypass the whole detection thing and just put slice points at beat values, regardless of
whether a burst of energy exists at that point.
Importing Slice Files is not as perfect as it appears. But it is very doable, don’t let these options deter you.
Pitch Detection
Pitch Detection is helpful making a chromatic instrument out of bunches of WAVE/AIFF les. Try dropping
a host of WAV les of (say) a multisampled trumpet, and Fusion Creator detects the pitch of each sample
and places it on the appropriate MIDI key for it’s pitch, and then sets KeyRanges to ll up the spaces inbetween the notes. All of a sudden, you have a trumpet sound on for your Fusion without the work of
applying the proper rootkey and keyranges.
™
Preferences - Audio/MIDI
The Pitch Detection parameters determine how accurate or precise the pitch detection is. Pitch detection
does rely on certain variables so different types and styles of pitch detection do a better or worse job than
others. Try what seems best for you.
Audio/MIDI Tab
Audio Driver Types
These are the Sound Driver types on your system.
Selecting one shows the Audio Outputs and Audio
Inputs in the lists to the right.
Audio Outputs
These are the outputs on your system for the selected
Audio Driver Type. Selecting one selects the audio
output for your app.
Audio Inputs
These are the inputs on your system for the selected
Audio Driver Type. Selecting one selects the audio input for your app.
Audio Properties
Shows the Properties of the Output or Input that is selected on the left.
MIDI In/Out Drivers
Allows you to select the current MIDI In or Out drivers that will drive the MC Player.
Enable MIDI
Enables MIDI communication.
Enable MIDI Velocity
When unchecked, all MIDI notes coming in will be Velocity=127 in value.
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Fusion Creator
™
(This page is intentionally left blank.)
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Fusion Creator
™
Troubleshooting
Troubleshooting
Your Fusion Creator™ program should be rock-solid and give you no problems. However, there is always
stuff that can go wrong.
You can start from scratch as far as Preferences go by trashing your preferences. You can do that by:
Mac
Go to:
/Users/[you]/Library/Preferences, delete com.chickensys.fusioncreator.plist
Windows
Go into the Registry and delete the
HKEY_CURRENTUSER/Software/Chicken Systems, Inc/Fusion Creator k e y.
Mac and Windows
Press SHIFT when starting the program.
These techniques only trash your working preferences; they do not trash your auth codes etc. For all other
queries, please contact Chicken Systems Technical Support at the contact
points listed under Contacting Technical Support in this document.
FAQ
There is a Fusion Creator™ FAQ up on the Chicken Systems Web site:
We revise this as needed, based on common questions previously asked about the Fusion Creator™.
It is extremely LIKELY that your question is answered here! Please do not contact us until you have read
completely through this resource. It probably will answer your question.
Bug Reports
Fusion Creator™ should not crash or show errors, but reality insists that all programs do at some point.
Fusion Creator™, since it sometimes deals with many undocumented formats and les created from many
sources, can be especially vulnerable.
If you have a problem with a translation, or receive an error within Fusion Creator™ concerning a le,
the BEST way to communicate that is to le a Bug Report and send us any applicable les, with a brief
description of what the problem is.
To use the Bug Reports system, go to Help-Bug Reports in the program. It connects you to our Bug Reports
website, has a form you ll out that gets the information we need from you, and permits you to send us
the source le directly from that web page.
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Bug Reports
We recommend you to use Bug Reports the
page rst. We do invite you to email us or call us
with a problem, but most of the time we just direct
people to the Bug Reports web site to document
the information in writing and for them to send us
the le. Constructor has many users across the
globe, and it is not possible to track all our users
particular questions and issues through personal
correspondence.
Fusion Creator
™
Once you establish an issue with the Bug Reports
web site, you will get an email back with a link to
your issue that you can consistently check on. We
try to address and close issues within 24-48 hours.
(please make sure le names DO NOT have spaces in them!)
User: incoming@samplerzone.com
Pass: lesend123
Additional Notes
Again, we make a special effort to analyze les and comment or x the problem with 24 business hours
through our Bug Reports page listed above.
Regarding larger les: they are easier to FTP than to e-mail, although our systems can handle either
method of any size without problem. The Bug Reports web site can handle any size. Any email limitation is
usually on your end. If you FTP a le, make sure that the lename DOES NOT have spaces in it. This is a
natural limitation of the Internet and FTP servers in general.
Please give us a brief complete explanation of the problem. We try to answer all emails within 24 hours.
Please be patient if the answer does not arrive immediately.
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Fusion Creator
™
Technical Support
Contacting Technical Support
Chicken Systems Technical Support can be reached in many ways: Phone, Email, Chat, or via our
SamplerZone.com Forum. Please give us a brief complete explanation of the problem. With Email and
Forum questions, we try to respond within 24 hours, Please be patient if the answer does not arrive
immediately.
You may Phone or Chat with us also if, after reading and looking at the documentation, you are stumped.
Our usual ofce hours are 8am-6pm Monday-Friday. We are often in the ofce on weekends and holidays
on an infrequent basis.
Phone: 800-877-6377 United States, 320-235-9798 elsewhere.
Please do not mind the crabby technical support engineers.
Email: support@chickensys.com
Chat: www.chickensys.com, use the Chat link on the bottom
Forum: www.samplerzone.com/forums/fusioncreator
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Updating
Fusion Creator
™
Updating
We update Fusion Creator™ as needed, for bug xes, improvements, and additions to the library.
Fusion Creator™ automatically checks if there is a update available when you start it up. (If desired, you
can turn this checking off in Preferences.) You can also check for updates by selecting Check for Updates
under the Help menu. (This only works, of course, if you are connected to the Internet on that computer.)
If your Fusion Creator™ computer is not connected to the Internet, or for some reason you can’t run Fusion
Creator™, you can check for updates at:
www.chickensys.com/fusioncreator/userupdates
You can check what is your Fusion Creator™ version number by checking the About Box (under Help in
Windows and under the App Menu on Mac), or by checking Get Info [Mac] or Properties [Windows].
If there is an update available for you, you can download it and then move it to your program’s computer
(if from a different computer). Run the updater and your program should be updated.
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Fusion Creator
™
Contact Us
Chicken Systems, Inc.
714 5th Street SE
Willmar, MN 56201
Phone: 800-877-6377 United States, 320-235-9798 elsewhere.
Email: support@chickensys.com
Chat: www.chickensys.com, use the Chat link on the bottom of the page
Forum: www.samplerzone.com/forums/fusioncreator
Contact Us
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Credits
Fusion Creator
Credits
Developing software is at the core a one-man process, but making it good requires a team.
Fusion Creator™ really benetted from good teamwork and solid commitment to quality software.
Garth Hjelte: Project Lead
Jeff Godbloch: Programming and Technical Writer
Roger Weingarten: Programming
And thanks to:
Daniel Gill and Toshi Yamada at Alesis US for the opportunity, technical advice, and much much
help.
Everyone at Fusion Production Forums for their ideas and encouragement
Jesse Smith for being extremely patient with us
And...
Cheryl Ann Mays at SamplerZone for the best sales team ever
Sandi Tepper with Provare Technology
Christian Schmitz, Glenn Austin, Joe Strout for prompt, clear, concise technical assistance
Dan Dean and Ernest Cholakis for timely feedback and friendship
David Viens at Plogue for SFZ assistance
Kyle Zambora at Nine Volt Audio for great ideas and partnership
Larry Hopkins for more great ideas and hospitality
Native Instruments, Digidesign, Eastwest, Akai/Alesis, Kurzweil, and Emu product managers
and technical support crews for their thoroughness and assistance.
™
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