1. Before You Begin ................................................................................................................................................... 10
What Is Included ............................................................................................................................................................................... 10
Product at a Glance .......................................................................................................................................................................... 11
Features ............................................................................................................................................................................................ 12
Front Panel Overview ....................................................................................................................................................................... 13
Front Panel Vi ew ............................................................................................................................................................................... 13
Front Panel Control s ................................................................................................................................................................... 13
Control Descri pti on s .................................................................................................................................................................... 14
Back Panel View ............................................................................................................................................................................... 16
Back Panel Ports ......................................................................................................................................................................... 16
AC Power .......................................................................................................................................................................................... 17
Setting Up The Board ....................................................................................................................................................................... 17
Faders and Pages ............................................................................................................................................................................ 18
Creating A Fader Assignment .................................................................................................................................................... 19
Copying A Fade r A ssi gn ment .................................................................................................................................................... 20
Creating A Fade r Rev er sal ......................................................................................................................................................... 20
Resetting The Board ......................................................................................................................................................................... 20
Program Mode .................................................................................................................................................................................. 21
Entering Program Mode ............................................................................................................................................................. 21
Exiting Program Mode ................................................................................................................................................................ 21
I. Programming Lights ...................................................................................................................................................................... 21
Programming Two Products....................................................................................................................................................... 22
II. Programming Scenes ................................................................................................................................................................... 23
Creating A Scene ........................................................................................................................................................................ 23
Deleting A Scene ........................................................................................................................................................................ 24
Deleting A Bank of Scenes ......................................................................................................................................................... 24
Deleting All Scenes ..................................................................................................................................................................... 24
III. Programming Chases ................................................................................................................................................................. 25
Page 2 of 160 Obey™ 40 User Ma nual R ev . 7
Creating A Chase From Individual Scenes ............................................................................................................................... 25
Creating A Chase From A Bank Of Scenes .............................................................................................................................. 26
Modifying A Chase ...................................................................................................................................................................... 27
Adding A Step To A Chase ................................................................................................................................................... 27
Deleting A Step F rom A C hase ............................................................................................................................................ 28
Deleting A Chase ........................................................................................................................................................................ 28
Deleting All Chases ..................................................................................................................................................................... 28
Scene Playback ................................................................................................................................................................................ 29
Manual Scene Play ba c k ............................................................................................................................................................. 29
Auto Scene Play bac k .................................................................................................................................................................. 30
Auto Scene Playback Using Tap-Sync ................................................................................................................................ 30
Music Scene Playback ............................................................................................................................................................... 30
Auto Chase Playback ................................................................................................................................................................. 31
Auto Chase Playback Using Tap Sync ................................................................................................................................ 31
Music Chase Playback ............................................................................................................................................................... 31
Fog Control ........................................................................................................................................................................................ 33
Strobe Control ................................................................................................................................................................................... 33
6. Technical Information ............................................................................................................................................ 34
Contact Us ................................................................................................................................................................... 36
1. Antes de Empezar .................................................................................................................................................. 37
Qué va Incluido ................................................................................................................................................................................. 37
Instrucciones de Desembalaje ......................................................................................................................................................... 37
Exención de Responsabilidad ......................................................................................................................................................... 37
El Producto de u n V istazo ................................................................................................................................................................ 38
Notas de Seguri dad .......................................................................................................................................................................... 38
Descripción del Producto ................................................................................................................................................................. 39
Dimensiones de Montaje ............................................................................................................................................................ 39
Conceptos de Programación ........................................................................................................................................................... 40
Vista General del Panel F rontal ....................................................................................................................................................... 41
Visa del Panel F rontal ...................................................................................................................................................................... 41
Controles del P anel Fron tal ........................................................................................................................................................ 42
Descripciones del Control ........................................................................................................................................................... 42
Vista del Panel Posterior .................................................................................................................................................................. 44
Puertos del Panel Posterior ........................................................................................................................................................ 44
Diagrama de Conmutador de Polaridad DMX .................................................................................................................... 44
Instalación de la Mesa ...................................................................................................................................................................... 45
Diagrama de Cable ado DMX ..................................................................................................................................................... 45
Asignación de Direcciones DMX ..................................................................................................................................................... 46
Tabla de Asignación de Direcciones DMX ................................................................................................................................ 46
Deslizadores y Páginas .................................................................................................................................................................... 46
Direcciones DMX del Deslizador ..................................................................................................................................................... 47
Personalización del Desliz ador ........................................................................................................................................................ 47
Crear una Asignación de Deslizado r ......................................................................................................................................... 48
Copiar una Asignación del Desli zador ...................................................................................................................................... 49
Crear una Inversión de De sliz ador ............................................................................................................................................ 49
Reiniciar la Mesa .............................................................................................................................................................................. 49
Modo Programa ................................................................................................................................................................................ 50
Entrar en el Modo Programa ...................................................................................................................................................... 50
Salir del Modo de Programa ...................................................................................................................................................... 50
I. Programar las Luces ..................................................................................................................................................................... 50
Programar dos Productos .......................................................................................................................................................... 51
II. Programar Escenas ...................................................................................................................................................................... 52
Crear una Escena ....................................................................................................................................................................... 52
Borrar una Escena ...................................................................................................................................................................... 53
Borrar un Banco de Escenas ..................................................................................................................................................... 54
Borrar Todas las Escenas .......................................................................................................................................................... 54
III. Programar Secuencias ................................................................................................................................................................ 55
Crear una Secuencia a Parti r de Es cenas Indiv iduale s ........................................................................................................... 55
Crear una Secuen ci a a Pa rtir de un Ban co de E sc enas ......................................................................................................... 56
Modificar una Secuen cia ............................................................................................................................................................ 57
Añadir un Paso a una Secuencia ......................................................................................................................................... 57
Borrar un Pa so de una Se cue n cia ....................................................................................................................................... 58
Borrar una Secuencia ................................................................................................................................................................. 58
Borrar Todas las Secuencias ..................................................................................................................................................... 58
Modo Reproducción ......................................................................................................................................................................... 59
Reproducción de Escena ................................................................................................................................................................. 59
Reproducción Manual de Escena .............................................................................................................................................. 59
Reproducción Automática de Escena ....................................................................................................................................... 60
Reproducción Automática de Escena Usando Sincronización al Toque .......................................................................... 60
Reproducción de Escena por Músi ca ........................................................................................................................................ 60
Reproducción de Secuencia ............................................................................................................................................................ 61
Reproducción Automática de Secuencia .................................................................................................................................. 61
Reproducción Automática de Secuencia Usando Sincronización al Toque ..................................................................... 61
Reproducción de Secuencia por Música................................................................................................................................... 61
Control de Niebl a .............................................................................................................................................................................. 63
Control de Estroboscopio ................................................................................................................................................................. 63
1. Avant de Commencer ............................................................................................................................................ 67
Instructions de Déball age ................................................................................................................................................................. 67
Clause de non Re spon s abil ité ......................................................................................................................................................... 67
Bref Descriptif de l'Unité ................................................................................................................................................................... 68
Consignes de Sé cur ité ..................................................................................................................................................................... 68
Description de l'Appareil ................................................................................................................................................................... 69
Dimensions de M ont age ............................................................................................................................................................. 69
Concept de Programmation ............................................................................................................................................................. 69
Vue d'Ensemble du Panneau Frontal ............................................................................................................................................. 70
Vue du Panneau Frontal .................................................................................................................................................................. 70
Commandes du Panneau Avant ................................................................................................................................................ 71
Description des Commandes ..................................................................................................................................................... 71
Vue du Panneau A r riè re ................................................................................................................................................................... 74
Ports du Panneau Arrièr e ........................................................................................................................................................... 74
Schéma du Commutateur de Polarité DMX ........................................................................................................................ 74
Alimentation CA ................................................................................................................................................................................ 75
Configuration de l a Con sole ............................................................................................................................................................. 75
Potentiomètres et Pages .................................................................................................................................................................. 76
Adresses DMX des Potentiomètres ................................................................................................................................................ 77
Personnalisations des Potentiomètres ............................................................................................................................................ 77
Création d'Une Affectation de Potentiomètre ............................................................................................................................ 78
Copie d'Une Affectation de Potentiomètre ................................................................................................................................ 79
Création d'Une Inversion de Potentiomètre .............................................................................................................................. 79
Réinitialisation de la Console ........................................................................................................................................................... 79
Entrer Dans le Mode Programmation ........................................................................................................................................ 80
Sortir du Mode Programmation .................................................................................................................................................. 80
I. Programmation des Projecteurs ................................................................................................................................................... 81
Programmation de Deux Appareils ............................................................................................................................................ 82
II. Programmation des Scènes ........................................................................................................................................................ 83
Créer une Scène ......................................................................................................................................................................... 83
Supprimer une Scène ................................................................................................................................................................. 84
Supprimer une Banque de Scènes............................................................................................................................................ 85
Supprimer Toutes les Scènes .................................................................................................................................................... 85
III. Programmation des Chenillards ................................................................................................................................................. 86
Création d'un Chenill ard à Par tir des S cènes Indivi duelles ..................................................................................................... 86
80
Obey™ 40 User Ma nual R ev . 7 Page 5 of 160
Création d'un Chen illa rd à Pa rti r d'une Ba nqu e d e S c ènes ..................................................................................................... 87
Modifier un Chenillard ................................................................................................................................................................. 88
Ajouter un Pa s à u n Che nillar d ............................................................................................................................................. 88
Supprimer un Pas d'un Chenillard ....................................................................................................................................... 89
Supprimer un Chenillard ............................................................................................................................................................. 90
Supprimer Tous les Chenillards ................................................................................................................................................. 90
Lecture de Scène .............................................................................................................................................................................. 91
Lecture Manuelle de Scène ....................................................................................................................................................... 92
Lecture Automatique de Scène .................................................................................................................................................. 93
Lecture Automatique de Scène en Utilisant la Fonction Tap-Sync ................................................................................... 93
Lecture de Scène par la Musique .............................................................................................................................................. 93
Lecture de Chenillar ds ...................................................................................................................................................................... 94
Lecture Automatique de Chenillard ........................................................................................................................................... 94
Lecture Automatique de Chenillard avec Utilisation de la Fonction Tap-Sync ................................................................. 94
Lecture de Chenillar d avec Musiqu e ......................................................................................................................................... 94
Commande du Brouillard ................................................................................................................................................................. 96
Commande de Stroboscope ............................................................................................................................................................ 96
Nous Contacter ........................................................................................................................................................... 99
1. Erste Schritte ........................................................................................................................................................ 100
Anweisungen für da s Au spac ken .................................................................................................................................................. 100
Ansicht des vorderen Bedienfelds ................................................................................................................................................. 104
Steuerungs-mögl i ch kei ten v o rde re s Bedi en feld ..................................................................................................................... 104
Beschreibungen der Steuerungsfunktionen ............................................................................................................................ 105
Ansicht des rückwärtigen Bedienfelds .......................................................................................................................................... 107
Anschlüsse des rückwärtigen Bedienfelds .............................................................................................................................. 107
Einrichten des Mi schpults............................................................................................................................................................... 108
Fader und Seiten ............................................................................................................................................................................ 109
DMX-Adressen der Fader .............................................................................................................................................................. 109
Benutzerdefi-nierte Einstellung der Fader .................................................................................................................................... 110
Erstellen einer Fad er-Zuweisung ............................................................................................................................................. 110
Kopieren einer Fader -Zuweisung ............................................................................................................................................ 111
Erstellen einer Fad er-Umkehrung ............................................................................................................................................ 111
Zurücksetzen des Mi schpults ........................................................................................................................................................ 111
Aufrufen des Programm-Modus ................................................................................................................................................ 112
Beenden des Programm-Modus ............................................................................................................................................... 112
I. Programmier-ung der Leuchten ................................................................................................................................................... 112
Programmierung von zwei Geräten ......................................................................................................................................... 113
II. Programmier-ung von Szenen ................................................................................................................................................... 114
Erstellen einer Sz ene ................................................................................................................................................................ 114
Löschen einer Szene ................................................................................................................................................................ 115
Löschen eines Multiplexers von Szenen ................................................................................................................................. 115
Löschen aller Szenen ............................................................................................................................................................... 116
III. Programmierung von Chases ................................................................................................................................................... 117
Erstellen eine s C ha se au s ein e r e inz elnen Szene ................................................................................................................. 117
Erstellen eine s C ha se au s ein e m Mul tiplexer von Szenen .................................................................................................... 118
Ändern eines Chase ................................................................................................................................................................. 119
Hinzufügen eines Schritts zu einem Chase ...................................................................................................................... 119
Löschen eines Schritts aus einem Chase ......................................................................................................................... 120
Löschen eines Chase ............................................................................................................................................................... 120
Löschen aller Chases ............................................................................................................................................................... 120
Automatische Szenen-Wiedergabe mit Tap-Sync ............................................................................................................ 123
Musikgesteuert e Sz enen -Wiedergabe .................................................................................................................................... 123
Wiedergabe von Chases ................................................................................................................................................................ 124
Automatische Chase-Wiedergabe mit Tap Sync .............................................................................................................. 125
Kontakt ...................................................................................................................................................................... 130
Obey™ 40 User Ma nual R ev . 7 Page 7 of 160
1. Voordat u begint ................................................................................................................................................... 131
Wat is er inbegrepen ...................................................................................................................................................................... 131
Product in het kort ........................................................................................................................................................................... 132
Overzicht van he t v oo rp aneel ........................................................................................................................................................ 135
Bedieningselementen van het voorpaneel .............................................................................................................................. 136
Beschrijvingen van de bedieningselementen ......................................................................................................................... 136
Poorten op het achterpan eel .................................................................................................................................................... 138
Diagram van de DMX-polariteitsschakelaar ...................................................................................................................... 138
Instellen van het b ord ..................................................................................................................................................................... 139
Faders en pagina's ......................................................................................................................................................................... 141
DMX-adressen van de fader .......................................................................................................................................................... 141
Creëren van eenfadertoewijzing .............................................................................................................................................. 142
Kopiëren van een fader toewijzi ng ............................................................................................................................................ 143
Creëren van een faderomkering .............................................................................................................................................. 143
Resetten van het bord .................................................................................................................................................................... 143
Naar de programmeringsmodus gaan .................................................................................................................................... 144
De programmerings modus afsl uiten ....................................................................................................................................... 144
I. Programmeren van de lampen ................................................................................................................................................... 145
Programmeren van twee producten ........................................................................................................................................ 146
II. Programmeren van scènes ........................................................................................................................................................ 147
Creëren van een scène ............................................................................................................................................................ 147
Een scène wissen ..................................................................................................................................................................... 148
Een geheugenbank met s cènes wis sen ................................................................................................................................. 148
Alle scènes wissen .................................................................................................................................................................... 148
III. Programmere n van achtervolgingen ........................................................................................................................................ 149
Creëren van een achtervolging uit individuele scènes ........................................................................................................... 149
Creëren van een achtervolging uit een bank met scènes ...................................................................................................... 150
Page 8 of 160 Obey™ 40 User Ma nual R ev . 7
Een achtervolging aanpassen .................................................................................................................................................. 151
Een stap toevo ege n aan ee n a chte rvol gi ng ...................................................................................................................... 151
Een stap wissen van een achtervolging ............................................................................................................................ 152
Een achtervolging wissen ......................................................................................................................................................... 152
Alle achtervolginge n wisse n ..................................................................................................................................................... 152
Handmatig a fspelen v an scène s .............................................................................................................................................. 153
Automatisch afspelen van een scène ...................................................................................................................................... 154
Automatisch afspelen van een scène met tiksynchronisatie ........................................................................................... 154
Afspelen van een muzie kscène ............................................................................................................................................... 154
Afspelen van ee n a cht erv olgin g..................................................................................................................................................... 155
Automatisch afspelen van een achtervolging ......................................................................................................................... 155
Automatisch afspelen van een achtervolging met tiksynchronisatie ............................................................................... 155
Afspelen van ee n muzie ka cht e rvol ging ................................................................................................................................... 155
Neem contact Op ...................................................................................................................................................... 160
Obey™ 40 User Ma nual R ev . 7 Page 9 of 160
What Is
• Obey™ 40
• Warranty Card
Unpacking
Carefull y unpack the Obe y ™ 40 and ch eck that al l the parts ar e in the pack age, and ar e in good
Claims
If the box, or an y of the c ont ents, appe ar damaged from shipping, save all the packa ging and fil e a
Conventions
Convention
Meaning
1—512
A range of values
50/60
A set of value s
Page A
An indicator light on the console
15
Information shown on the LCD display
Settings
A menu option
Menu > Settings
A sequence of menu options
<Enter>
A button
Symbols
Convention
Meaning
Disclaimer
The information and specifications contained in this User Manual are subject to change without
be
Author
Date
Editor
Date
R. Isenstadt
02/03/15
A. Leon
03/09/2015
1.BEFORE YOU BEGIN
Instructions
Included
• External Power S up ply
condition.
claim with th e carrier immediat ely. Failur e to report damag e to the carrier immediat ely, or fa ilure to
save all the p a ckagi ng, can invalidate a claim.
For other issues, such as missing components or parts, damage not related to shipping, or
concealed damage, file a claim with Chauvet within 7 days of delivery. See Contact Us.
• User Manual
Critical information. Ignoring it can cause malfunction, damage the product,
or harm the operator.
Important information. Ignoring it can cause the product to malfunction.
Useful information.
notice. Chauvet assum es no respons ibilit y or liabilit y for any error s or omissi ons, and reser ves the
right to revise or recreate this manual at any time. The latest version of this manual can
downloaded from http://www.chauvetlighting.com/product-manuals-literature/.
Printed in the P.R.C.
Electronically published by Chauvet in the United States of America.
Page 10 of 160 Obey™ 40 User Ma nual R ev . 7
Product at a
Use on Dimmer
x
Auto Pro gra m
x
Outdoor Use
x
Auto-Ranging Power Supply
P
Sound-Activated
P
Replaceable Fuse
x
DMX
P
User-Serviceable
x
Master/Slave
x
Safety Notes
These notes include important information about the mounting, use, and maintenance of this
• Always connect the product to a grounded circuit to avoid the risk of electrocution.
• The product is for indoor use only ! It i s r at ed at IP 20.
Keep this Us er Manua l for futur e referenc e. If you sell the pr oduct to another us er, be sur e to give
Glance
product. Read these notes before using the product.
• Make sure the power cord is not crimped or damaged.
• Always disconnect the product fr om the powe r sour ce before cl eaning it or replac ing the fuse.
• Never disconnect the product fr om the powe r source by pulling or tugging on the cord.
• If mounting the product overhead, always secure it using a safety cable.
• Make sure there are no flammable materials close to the product when it is operating.
• Do not expose the prod uct to rai n or moistu re.
• Make sure the voltage of the power source used for the product is within the range s tated on t he
label or on rear pa nel o f t he pr odu ct.
• Never connect the product to a dimmer or a rheostat.
• Always install th e p rodu ct in a lo c ati on with adequate ventilation , and l e ave at le a st 20 in ( 50 cm)
between the product and adjacent surfaces.
• Be sure that no ventilation slots on the product’s housing are blocked.
• Do not operate the product in an ambient temperature higher than 104 °F (40 °C).
• Always carry the product by its mounting sides.
• In the event o f a seri ou s op era tin g p r oble m, stop using the product immediately.
• Never try to rep ai r the p roduc t . Re pai r s car ried o ut by un tr ai ned pe opl e can l ead t o damag e o r
malfunction.
• If repairs are requi red, contact the nea rest auth oriz ed techni cal assi stance cent er.
See Contact Us for more information.
• To eliminate unnecessary wear and improve its lifespan, during periods of non-use completely
disconnect the product from power via breaker or by unplugging it.
this manual to the next ow ner.
Obey™ 40 User Ma nual R ev . 7 Page 11 of 160
Features
• Controls up to 12 lights, or types of lights, with up to 16 channels each
Product
The Obey™ 40 (the boar d) is a small, yet compact and powerful controller with several playback
Mounting
The Obey™ 4 0 has opening s for rack mounting in to a standard 19-inch rack . It a lso has ru bbe r feet
Mounting
Programming
The Obey™ 40 uses DMX address ing and values to con trol products. S ee DMX Addressing and
2.INTRODUCTION
• Controls multiple li ght s simultane ously
• Stores and plays back 240 scenes in 30 banks of 8 scenes each
• Stores and plays back 6 chases of 240 steps each
• Accepts fader customizations
• Plays back multiple chases in sequential order
• Controls lights in Play bac k mode
• Triggers chases and scenes with music, tap sync or auto-run
• Accepts MIDI input to trigger scenes and chases
• Controls fog machine s and strobe s with dedi cated buttons
Description
modes. It can c ontrol up to 192 c hannels. Th ese channe ls are arrange d into 12 groups, w hich are
accessed us ing the <FIXTURES> buttons. E ach fixture contains 16 predeterm ined DMX channels.
These 16 ch ann els ar e br ok en d ow n int o 2 gr oups , whic h ar e acc es sed us ing <Page Select>. This
allows 8 physical fade rs to cont rol 16 chann els.
so it can be placed on a table top.
Dimensions
Concepts
DMX Addressing Chartfor information.
Looks are created by using the faders to send DMX values to the products. The looks are saved into
scenes and the scenes are saved as steps into chases. The scenes an d chases ar e p layed back a t
different speeds and with different types of triggers.
• Looks are created in Program mode. The products are selected wi th the fi xture but tons. Th e
faders are moved to control the products and create looks. Then the looks are saved to scenes
with the scene buttons, and the scenes are saved to steps in chases with the chase buttons.
See 4. Programming for more information.
• Scenes and chases are played back in Playback mode. The scenes are triggered with the
scenes buttons and the chases are triggered with the chase buttons. Timing of playback is set
with the speed and time faders, the tap -sync function, or MIDI input. See 5. Playback for more
information.
Looks can be created in playback mode, but they cannot be saved.
Page 12 of 160 Obey™ 40 User Ma nual R ev . 7
Front Panel
The board is la id out with t he <FIXTURES> b uttons to the left, the D MX faders in th e center alo ng
front
Front Panel
Front Panel
The front panel controls provide access to a ll the board’s progr amming and playback operations.
Fixture Buttons
And Indicator LEDs
Strobe
And Indicator LED
Scene Buttons
LCD Display
Bank Down Buttons
Chase
Buttons
Fog Button
Indicator LED
Fader LEDs
Page LEDs
Channel Faders
Page Select
Speed Time
Faders
Program
Music/Bank Copy
Buttons
Blackout
Overview
And
View
with the <SCENES> buttons, and the playback con trols on the right. The rear panel of the board has
the ports and the power connection. See Front Panel View for deta iled inform ation ab out the
panel and its control s.
See Back Panel View for information about the back panel and its ports.
And
Fade Time
Bank Up And
Midi/Add
Auto/Del
Tap Sync/Display
Controls
Obey™ 40 User Ma nual R ev . 7 Page 13 of 160
The LCD display and the indicator LEDs provide information about the current selections and
operations.
• The LCD display shows different types of information in Program mode and Playback mode.
• The fixture button LEDs indicate when <FIXTURES> buttons and corresponding lights are
selected.
• The page LEDs indicate which fader page is active.
• The fader LEDs indicate that fade rs have custom assignment.
• The fog LED indicates that the fog machine is at the correct temperature to make fog.
• The strobe LED indicates that the strobe is on and the rate at whi ch it is strobi ng.
The Control Description s table provides detailed in fo rmatio n a bou t ea ch fr ont p anel con t rol.
Control Descriptions
Button or Fader
Description
Buttons that select lights to control and set the default DMX ad dres ses of the channel fader s. The
Button that controls one or more strobe s, and its LED that indicates the strobe is on and the rate at
<SCENES 1>–
<SCENES 8>
Display that shows various types of information about current selections and whether it is in Program
<Bank Up>
Button that moves up through banks of scenes, or up through the steps in a chase.
<Bank Down>
Button that moves down th rough ban ks of scene s, or down th rough the s teps in a chase .
<Chase 1>–
<Chase 6>
Button that controls one or more fog machine s and its LED that i ndicates when the fog machi ne i s at
LEDs that indicate tha t the current fixture s election’s faders has a custom assignment (Fade) or
Page LEDs
LEDs that indicate which page of faders is active.
<Channel 1>–
<Channel 16>
Channel fa ders that sen d DMX values to the products. Used in co njunction with <FIXTURES 1>–
<Page Select>
Button that t oggl e s betw ee n fade r Pa ge A and fade r Page B.
Fader that adjusts the playback speed time—the time of the entire chase including all steps.
<FIXTURES 1>–
<FIXTURES 12>
<Strobe>
LCD Display
corresponding LEDs indicate when a light is sele cted.
Note: These buttons are inclusive. Pressing one, then another, selects both lights. To
deselect a light, press it again and make sure the LED indicator is off.
which it is strobing.
Buttons that select a scene to save to, or playback from. These are used in conjunction with
<Bank Up> and <Bank Down>.
or Playback mode:
• Step/Time - shows the current chase and scene, except when the faders are moving. Then it
shows the value o f the fade r t hat is moving.
• Blackout - indicates that blackout is active and the board is not sending DMX signals.
• Step – shows the current scene in th e current step of the current chase in Playback mode or
shows that the boa rd is adding steps to a cha se in P rog ra m mod e.
• Program - indicates that the board is in Program mode.
• Music Trigger - indicates that the board is in Music Trigger mode.
• Auto Trigger - indicates that th e board is in Auto Trigger mode.
• Chase - shows the current ch ase in Playback or Program mode.
• Scene - shows the current sce ne in Playback or Program mode.
• Bank - show s the current bank in Playback or Program mode.
Buttons that select a chase to save to or playback from.
<Fog>
Fader LE Ds
<Speed Ti me>
full temperature.
reversal (Rev Ch ann el ).
<FIXTURES 12>.
Playback speed times ra nge from 10 minu tes to 0.1 second. The LCD display show s s p eed times in
minutes and seconds while the fader is movi ng, but ret urns to sh owing the c urren t chase, scen e and
bank after the fader is moved.
The display shows time for the fader as follows:
• XXXX - with the dot at the top, shows minute s and second s.
• XX.XX - with the dot at the bottom, shows seconds and 10ths of seconds.
Fader is also used to adjust select and set options in Program mode.
Page 14 of 160 Obey™ 40 User Ma nual R ev . 7
Control Descriptions
Button or Fader
Description
Fader that adjusts the playback fade time—the time of the change between each step of the chase.
<Program>
Button that toggles the board in and out of Program mode.
Button that adds scenes and steps to chases in Program mode, and allows selection of a MIDI
Button that selects auto playback mode, in which playback timing is controlled by the
Button that selects the music trigger, in whi ch pl ay back timing is controlled by musi c. Button also
Button that sets the tap sync trigge r in w hi ch pl ay ba ck i s co nt rol led by bu tt on tappi n g. B u tton is also
Toggle button that stops all DMX transmission. Makes the lights go black. Stops the strobe and the
<Fade Tim e>
Playback speed times ra nge from 0 seco nds to 30 sec onds. The LC D display shows fade ti mes in
seconds while the fader is moving, but returns to showing the current chase, scene and bank after
the fader is moved.
The display shows time for the fader as follows:
•XX.XX - with the dot at the bottom, shows seconds and 10ths of seconds.
Fader is also used to adjust, select, and set options in Program mode.
<Midi/Add>
<Auto/Del>
<Music/Bank Copy>
<Tap Sync/Display>
<Blackout>
channel in MIDI mode.
<Speed Time> and <Fade Tim e> faders. Button is used to delete chases and scenes in Program
mode.
copies an entire bank of scenes in Program mode.
used for various functions in program.
fog. When blackout is on the LCD display shows an indicator.
Obey™ 40 User Ma nual R ev . 7 Page 15 of 160
Back Panel
Back Panel Ports
Port
Function
MIDI Control In
5-pin MIDI port for connecting to a MIDI board.
Toggle switch for changing DMX polarity. See Technical Specifications for data pin configuration.
information.
Strobe Control Out
¼-inch mono port for connecting to one or more strobes in a daisy chain.
Fog Control Out
5-pin DIM port for connecting to one or more fog machines.
Power On/Off switch
Toggle switch that turns the Obey™ 40 on and off.
DMX Control Out
3-pin DMX port for connecting to the products
Power DC In
External PSU port that co nnect s to the powe r source.
DMX Polarity Switch
MIDI Control
In
DMX Polarity
Switch
Power Switch
Fog Control Out
Strobe Control Out
DMX Control Out
View
DMX Polarity Switch
Note: Some products have reversed polarity. See the individual product’s User Manual for specific
DC Power In
Page 16 of 160 Obey™ 40 User Ma nual R ev . 7
Diagram
For more information about DMX, download the DMX Primer from www.chauvetlghting.com.
AC Power
The Obey™ 40 has an auto-ranging external power supply, that can work with an input voltage
as
• Always connect the board to a grounded circuit.
To eliminate unnecessary wear and improve its lifespan, during periods of non-use
Mounting
The Obey™ 40 may be mounted in any position; make sure adequate ventilation is provided around
Setting Up The
In order to use the controller it must be connected to the products with DMX cables and the products
DMX Cabling
DMX cablin g is re quired to g et DMX values f r om the board t o the products. Conn ect the DMX c a b l e
DMX
In
DMX
Out
DMX
In
DMX
Out
DMX
In
DMX
Out
1st Product
2nd Product
3rd Product
Additional
3.SETUP
range of 100 to 240 VAC, 5 0/ 60 Hz . It runs on 9 VDC, 500 mA.
Before turning on the power, make sure the line voltage is within the range of accepted voltages
listed on the label affixed to the product o r as described in Technical Specifications in this document.
The listed rating indicates average current draw under normal conditions.
• Never connect the board to a rheostat or dimmer circuit.
completely disconnect the product from power via breaker or by unplugging it.
the product.
Board
must be addressed correctly. The sections below described DMX cabling and DMX addressing.
from DMX Out of the board to DMX In of the first product in the rig.
Then connec t an oth er D MX cab le fr om DMX Out of the f ir st product in t he r ig t o DM X In of the nex t
product.
Continue connectin g until all the products are connected.
DMX Cabling
Diagram
Products
Obey™ 40 User Ma nual R ev . 7 Page 17 of 160
DMX
The Obey™ 40 uses DMX addr essing . The b oard co ntrols lights wi th spec ific D MX addr esses a nd
DMX Addressing
Address
Fixture Button
1–16
<FIXTURES 1>
17–32
<FIXTURES 2>
33–48
<FIXTURES 3>
49–64
<FIXTURES 4>
65–80
<FIXTURES 5>
81–96
<FIXTURES 6>
97–112
<FIXTURES 7>
113–128
<FIXTURES 8>
129–144
<FIXTURES 9>
145–160
<FIXTURES 10>
161–176
<FIXTURES 11>
177–192
<FIXTURES 12>
After the products are addressed, the board controls them with the <FIXTURES> buttons. For
Faders and
The Obey™ 40 has 8 channel fade rs on 2 fader pages for a total of 16 channels.
method for controlling 16 chann el s with only 8 channel faders. Toggling between page s
LEDs indicate
Fader DMX
The default f ader DMX ad dress es are det erm ined b y the com bin ation of <FIXTURES> buttons and
112.
Addressing
Chart
the lights must be addressed correctly for the board to control them.
More than one light can have the same DMX address, but lights with the same DMX address should
be the same type of light.
Below is a c hart showing the O bey™ 40 DMX addr esses ranges with their correspondi ng fixture
buttons.
example:
• Any product or products addressed at 49 are controlled with <FIXTURES 4>.
• Any product or products addressed at 145 are contr olled with <FIXTURES 10>.
Pages
Faders control dif f erent DMX add r es ses dependi n g o n w h ic h p age is active an d w h i ch fixture butt o n
is pressed.
Pages are a
toggles between two DMX addresses for the fader. When Page A is active, the faders are numbered
1–8. When Page B is active, the faders are numbered 9–16.
The <Page Sele ct> bu tton tog gles bet ween acti ve pages . The Page A and Page B
which page is active.
When Page A is active, the channel faders control the first 8 DMX addresses of the selected light.
When Page B is active, the channel faders control the second 8 DMX ad dresses of the se lected
light.
Addresses
Page A or Page B. For example:
• When <FIXTURES 1> is selected, the default DMX addresses of the channel faders are 1–16.
DMX 1–8 when Page A is active and DMX 9–16 when Pag e B i s a ctiv e.
• When <FIXTURES 7> is selected, the default DMX addresses of the channel faders are 97–
DMX 97–104 when Page A i s active and DMX 105–112 when Page B is active.
When 2 fixture buttons are selected each fader has 2 different default DMX addresses. For example:
• When <FIXTURES 1> and <FIXTURES 7> are selected, channel fader 1 has DMX addresses of
both 1 and 97.
Page 18 of 160 Obey™ 40 User Ma nual R ev . 7
Fader
Fader custom izations are very powerful tools, but are not required. The Obey™ 40 can control a
lights,
can be controlled
or information about DMX channel
it sends out the value 255 at the bottom
Creating A Fader
A fader assignm ent is when the def ault D MX ad dress of a fad er is chan ged . Fader assi gnmen t is a
<Program>
<Tap Sync/Display>
• Each channel fader within a fixture selection can send values to only one DMX address.
Customizations
Assignment
substantial lighting rig without any fader customization.
Fader customization is one of two things:
• Fader assignment which changes the default DMX address of a channel fader.
• Fader reversal whi ch reverse s the fader output.
Fader assignment changes the DMX address of a fader within a fixture button, so that 2
assigned to dif fer ent fix tur e butt ons and with different DMX channel configurations
from a single channel fad er. See C reati ng A Fader for more information.
Note: Refer to the products’ User Manuals f
configurations.
Fader reversal changes the order of the DMX values sent out as the channel fader moves. In normal
mode a channel fader sends out a higher DMX value as it moves upward, sending out the value 0 at
the bottom and 2 55 at the t op. W hen a fader is r eversed,
and 0 at the top. See Creating A Fader Reversal for more information.
The fader LEDs indicate when a fader has been customized or reversed.
powerful tool that i s hel p ful i n ce rt ain situat ion s, b ut it i s not re qui re d.
The followin g instructions describe ho w to create a fa der assig nment for a specific fader, bu t fader
assignments can be creat ed for any fader within any fi xture button .
To create a fader assignment and change the DMX address of <FIXTURES 2><Channel 7> from 7
to 5, do the following:
1. Press <Program> and <Tap Sync/Display> together to enter fader assignment customization.
2. Press <FIXTURES 2>.
3. Check that <FIXTURES 2> is the only fixture button selected and press any lit fixture buttons to
deselect them.
4. Move the <Speed Time> fader until the 0707 shows in the LCD display.
5. Move the <Fade Time > until the 05 shows in the right side of the LCD display.
Note: The LCD display shows 0705 because 7 is the fader being customized, and 5 is the
DMX address that will be assigne d to fader 7.
6. Press <Midi/Add> to save the customization.
7. Move the <Speed Time> fader until the 0505 shows on th e LCD di spl ay .
8. Move the <Fade Time > fader until 0516 shows on t he LCD di s play .
9. Press <Midi/Add> to save the sett ing.
Note: Steps 7–9 reassign fader 5 to an unused DM X address, so that fad er 5 an d fade r 7 are
not both trying to send to DMX address 5.
10. Press
and
together to exit fader assignment customization.
So if a fader’s default DMX address is reassigned, that fader must be given another DMX
address.
•Custom fader assignments can only be removed by performing a soft reset. However
Obey™ 40 User Ma nual R ev . 7 Page 19 of 160
resetting the board removes all other board customizations and programming. See
Resetting The Board for more information.
Copying A Fader
Fader assignments can be copied from one fixture button to another.
Creating A Fader
A fader rever sal is when the order of values sent by a fader is revers ed. Instead of sending t he
er, but any fader, within any fixture button,
Resetting The
Resetting the board clears out all c ustomizations and programming, and retur ns the board to its
• Resetting the boar d er ases a ll sc en es , c hases , and cus t omi zat ions .
Assignment
Reversal
To copy the fader customization from <FIXTURES 2> to <FIXTURES 11> do the following:
1. Press <Program> and <Tap Sync/Display> together to enter fader assignment customization.
2. Press and hold <FIXTURES 2>.
3. Continue holding <FIXTURES 2>, and press and hold <FIXTURES 11>.
4. Continue holding <FIXTURES 2> and <FIXTURES 11> an d p re s s and hol d <Midi/Add>.
5. Continue holding <FIXTURES 11> and <MIDDI/Add>, but release <FIXTURES 2>.
6. Continue holding <Midi/Add>, but release the <FIXTURES 11>.
7. Release <Midi/Add>.
8. Press <Program> and <Tap Sync/Display> together to exit fader assignment customization.
Copying a cus t om fa der as si gn men t wil l n ot c opy a reverse fad er.
highest value when the fader is up, a reversed fad er sends th e lowest v alue when the fader i s up.
Fader reversal s a re a powe r ful t ool , but t hey are not required.
The following instructions describe reversing a specific fad
can be reversed.
To reverse <Channel 12> on <FIXTURES 9>, do the followin g:
1. Press <Program> and <Tap Sync/Display> together 2 times to enter fader reversal
customization.
2. Press the <FIXTURES 9>.
3. Move the <Speed Time> fader until 12 shows in the LCD di splay.
4. Move the <Fade Time > all the way up to activate fader reversal. The character to the right of 12
in the LCD di splay will change.
5. Press <Midi/Add> to save the sett ing.
6. Press <Program> and <Tap Sync/Display> together 2 times t o exit fade r rever sal
customization.
Board
factory default settings. The board should be reset for new shows that require new customizations
and configurations. Resetting the Board can be used to clear out odd behaviors after many
customizations.
To reset the board, do the following:
1. Turn the board off.
2. Press and hold <Bank Up> and <Auto/Del> together.
3. While still pressing <Bank Up> and <Auto/Del>, tu rn the boar d on. The LCD display flashes to
indicate a successful operation.
•Resetting the board can take up to 30 seconds.
Page 20 of 160 Obey™ 40 User Ma nual R ev . 7
4. P
Program Mode
Program m ode is used to progr am for playback . In Program mode lighting looks are created and
modifying and
Entering Program
To enter Program mode do the following:
Exiting Program
To exit Program mode, do the following:
<Program>
Blackout act ivates whene ver the boa rd exits Prog ram mode. Bla ckout must b e deactivated
I. Programming
Programm ing lig hts is co ntr oll ing th em with the fa d er s to set colors, positi o ns , an d o p er a t in g modes.
Playback is when the programmed looks are played back for a show. The looks are played back
• Refer to the l ig ht’ s us er manual for information about the light’s DMX channel
ROGRAMMING
saved for playback. There are three parts to programming for playback.
1. Programming lights: selecting and controlling them to create looks.
2. Programming scenes: saving the looks into scenes.
3. Programming chases: saving the scenes into chases.
The next sect ion describes how to pr ogram lights , scenes, an d chases, and how to
delete scenes and chases.
Lights can be programmed in Playback mode, but the looks created in Playback mode
cannot be saved.
Mode
Mode
Lights
1. Turn the board o n.
2. Press and hold <Program> for three seconds.
3. The program indicator light, in the lower left corner of the LCD Display, comes on.
4. Release <Program>.
1. Press and hold <Program> for three seconds.
2. The program indicator light, in the lower left corner of the LCD Display, goes out and the blackout
indicator light goes on.
3. Release
to see the lighting looks. See <Blackout> for more information.
The result of controlling lights is a look.
Programming lights in Program mode and creating looks is the first part of programming for
playback.
from scenes and chases. See 5. Playback for more information. Lights can be controlled in Playback
mode, but looks created in Playback mode cannot be saved.
assignments. User Manuals for CHAUVET® products are on the Chauvet website at
• Programming for playback can only be done in Program mode.
• Fixture buttons are inclusive. More than one light can be selected at a time. Pay attention
to the fixture button LEDs because they indicate which lights are selected.
• Two fixtures can be programmed at the same time, but they sh ou ld ha ve the sam e or
DMX channel assignmen ts.
• The instructions below use specific lights, scenes, banks, and chases, but the operations
can be performed on any light, scene, bank, or chase.
.
Obey™ 40 User Ma nual R ev . 7 Page 21 of 160
Programming Two
Programming products is sending DMX values to them to cont rol the m and creat e a look.
Products
The general steps for programming a product are as follows:
1. Enter Program mode.
2. Press one or more <FIXTURE> buttons to select one or more products.
3. Move the channel faders to control the product or products—use <Page Select> to move
between fader pages.
4. Repeat steps 2–4 as needed for other products.
5. Save the look into a scene. See Creating A Scene.
6. Exit Program mode.
Note: If the look is not saved to a scene it will be lost when Program mode is exited.
The specific ins tr uct ions belo w desc rib e pro gr amm ing a 12-channel product on <FIXTURES 3> and
a 15-channel product on <FIXTURES 5>.
1. Enter Program mode.
2. Press <FIXTURES 3>. Its LED comes on and it is selected.
3. Move any of the 8 channel fade rs to send DM X values to the first 8 ch annel s of <FIXTURES 3>.
The light responds to the faders .
4. Press <Page Select>. The Page B LED comes on and the Page A LED goes out. Fader Page B
is now active.
5. Move any of the fir st 4 channel fade r s t o send DM X val ues to t he la st 4 cha nne l s of
<FIXTURES 3> and the product responds to the faders.
6. Press <FIXTURES 5>. Its LED comes on and it is sele cted. Now bo th light s are select ed.
7. Press <FIXTURES 3>. Its LED goes out and it is no lon ge r sel e cted. Now only <FIXTURES 5> is
selected.
8. Press <Page Select>. The Page A LED comes on and the Page B LED goes out. Fader Page B
is now active.
9. Move any of the 8 fad e r s to se nd DM X val ue s to t he fi r st 8 channe l s of <FIXTURES5>. The light
responds to the faders .
10. Press <Page Select>. The Page B LED comes on and the Page A LED goes out. Fader Page B
is now active.
11. Move any of the first 7 faders to send DMX values to the last 7 channels of <FIXTURES 5>. The
light responds to the fade rs.
12. Repeat steps 2–11 as needed for other products.
13. Save the look into a scene. See Creating A Scene.
Note: If the look is not saved to a scene it will be lost when Program mode is exited.
Page 22 of 160 Obey™ 40 User Ma nual R ev . 7
II. Programming
Programming scenes is saving lighting looks to scenes.
for more
Creating A Scene
Creating a scene is saving lighting lo ok to sce ne butt on s o the look can b e pl a yed b ack in Playback
Scenes
Programming scenes is the s ec o n d par t of the pr ogramming for p l ayback. And it can be th e last part
because scenes can be played without being part of a chase. See Scene Playback
information.
The Obey™ 40 has 30 bank s with 8 scenes each, so sa ving a scene involves sele cting the ba nk
and the scene.
In scene playback, sce nes are play ed back in number ord er, by bank. So when pro grammi ng
for scene playback, make sure the changes from scene 1 to scene 2 to scene 3 make sense.
mode. The general steps for creating a scene are as follows:
1. Enter Program mode.
2. Program lights to make a look. See Programming Two Products.
3. Use the bank bu tto n s to select the ban k i nto which the scene will be c reate d. The LCD di splay
shows the current bank just above the word Bank.
4. Save the look by pressing <Midi/Add> and then a scene button with in a b an k.
5. Repeat steps 2–3 as needed for other looks and scenes.
6. Exit Program mode.
7. Reset faders to 0 and deactivate blackout.
The specific instructions below describe saving a look as <SCENES3> of bank 15.
1. Enter Program mode.
2. Program one or more lights until the look is right. See Programming Two Products.
3. Press <Midi/Add>.
4. Press <Bank Up> or <Bank Down> until 15 shows in the LCD display just above the word
Bank.
5. Press <SCENES 3>. The LCD display and fix ture LE D s fla sh t o i ndicate a successful operation.
6. Repeat steps 2–5 with as needed for other looks and scenes.
7. Exit Program mode.
8. Reset all the channel faders to 0.
9. Press <Blackout> to deactivate blackout and allow DMX transmission from the board.
Obey™ 40 User Ma nual R ev . 7 Page 23 of 160
Deleting A Scene
Deleting a scene is r emoving a look from a scene bu tton so it cannot be played back in Playback
Deleting a scene that has been save d as a step in a chase will also delete the step in the
The general instructions for deleting a scene are as follows:
<Blackout>
Deleting A Bank of
Deleting a bank of scenes is deleting all 8 scenes in a bank so they cannot be played back in
<Blackout>
Deleting All
Deleting all scene s is removing all the scene s th at have been saved in any one o f t he b an ks.
mode.
chase.
1. Enter Program mode.
2. Use bank buttons to go to the ban k where the scene to be delet ed i s stored. The LCD display
shows the current bank just above the word Bank.
3. Delete the scene by pressing <Auto/Del> and then the scene button.
4. Repeat steps 2–3 as needed for other scenes.
5. Exit Program mode.
6. Reset faders to 0 and deactivate blackout.
Note: A scen e ca n be dele te d i n Pro gr am mode whe n it i s active in Playback mode.
The specific instructions below describe deleting <SCENES 4> of bank 2.
1. Enter Program mode.
2. Press <Bank Up> or <Bank Down> until 2 shows on the LCD display just above the word Bank.
3. Press and hold <Auto/Del> and then press <SCENES 4>. The LCD display and fi xture LE Ds
flash to indicate a successful operation.
4. Repeated steps 2–4 as neede d for othe r scenes.
5. Exit Program mode.
6. Reset all the channel faders to 0.
Press
to deactivate blackout and allow DMX transmission from the board.
Scenes
Scenes
Playback mode. The general instructions for deleting a bank of scenes is as follows:
1. Enter Program mode.
2. Use bank buttons to go to the bank to be deleted. The LCD display shows the cu rrent b ank ju st
above the word Bank.
3. Press and hold <Auto/Del> and < Music/Bank Copy> together. The LCD display and fixture
button LEDs flash to indi cate a suc cessful ope ration.
4. Repeat steps 2–3 as needed for other banks.
5. Exit Program mode.
6. Reset faders to 0 and deactivate blackout.
The specific instructions below describe deleting bank 30.
1. Enter Program mode.
2. Press <Bank Up> or <Bank Down> until 30 shows in the LCD display just above the word
Bank.
3. Press and hold <Auto/Del> and < Music/Bank Copy> together. The LCD display and fixture
button LEDs flash to indi cate a suc cessful ope ration.
4. Repeat steps 2–3 as needed for other banks.
5. Exit Program mode.
6. Reset all the channel faders to 0.
7. Press
To delete all the scene s in the board , but not dele te the fade r customiz ation s, do the foll owing:
1. Turn the board o ff.
2. Press and hold <Bank Down> and <Program>.
3. Continue holding <Bank Down> and <Program> and turn the board on.
4. Continue holding <Bank Down> and <Program> until the LCD display and fixture butt on LE D s
flash.
5. Release <Bank Down> and <Program>.
to deactivate blackout and allow DMX transmission from the board.
Page 24 of 160 Obey™ 40 User Ma nual R ev . 7
III.
Programming
Programming chases is saving scenes as steps in chases.
Creating A Chase
From Individual
Creating a chase from individual scenes is saving individual scenes into individual steps in a
hase made up of
<Blackout>
Programming chases is the third part of the programming for playback. There must be scenes
already saved in the boa rd before chases can be programmed.
Chases
chase—the scenes can be saved into the step s in any orde r.
Scenes
The general instructions for creating a chase from individual scenes are as follows:
1. Enter Program mode.
2. Press a chase button to selec t the cha se to be crea ted.
3. Use the bank buttons and the scene buttons to locate the scene that will be saved as a step in
the chase. The LCD display shows the current bank just above the word Bank.
4. Press <Midi/Add> two times to save the scene into a step.
5. Repeat steps 3–4 to add more scene s into step s, or steps 2–4 to add more chases.
6. Exit Program mode.
7. Reset faders to 0 and deactivate blackout.
Note: Scene s are saved into steps in sequential order—the f irst scene sav ed to the chase
goes into step 1, the second scene saved to the chase goes into step 2, and so on.
The specific instructions below describe creating <Chase 1> as a 3-step c
<SCENES 3> from bank 15, <SCENES 4> from bank 2, and <SCENES 8> from bank 1.
1. Enter Program mode.
2. Press <Chase 1>.
3. Press <Bank Up> or <Bank Down> until 15 shows in the LCD display just above the word
Bank.
4. Press <SCENES 3>. The lights show <SCENES 3> in Bank 15.
5. Press <Midi/Add> 2 times. The LCD display and fi xtur e b ut ton LE D s fl a sh to i ndi cate a
successful operation.
6. Press <Bank Up> or <Bank Down> until 2 shows in the L CD di s play jus t abov e the w o rd Bank.
7. Press <SCENES 4>. The lights show <SCENES 4> in bank 2.
8. Press <Midi/Add>. 2 times. The LCD display and fi xture b ut ton LE D s fla sh to i ndicate a
successful operation.
9. Press <Bank Up> or <Bank Down> until 1 shows in the L CD di s play jus t abov e the w o rd Bank.
10. Press <SCENES 8>. The lights show <SCENES 8> in bank 1.
11. Press <Midi/Add> 2 times. The LCD display and fi xtu re b ut ton LE Ds fla sh to i ndi c ate a
successful operation.
12. Repeat steps 3–11 as needed for other steps, or repeat steps 2–11 as needed for other steps.
13. Exit Program mode.
14. Reset all the channel faders to 0.
15. Press
to deactivate blackout and allow DMX transmission from the board.
Obey™ 40 User Ma nual R ev . 7 Page 25 of 160
Creating A Chase
f
A quick an d ef f icient wa y t o program is t o c r e at e 8 looks i n 8 sc e n es of o ne bank and t h e n save the
From A Bank O
Scenes
entire ban k into a chase . The scene s will play back in number o rde r 1, 2 , 3, 4, 5 , 6, 7, 8, in a loo p.
The general instructions for creating a chase from a bank of scenes are as follows:
1. Enter Program mode.
2. Press a chase button to selec t the cha se to be crea ted.
3. Use the bank buttons to select the bank to be saved into the chase. The LCD display shows the
current bank just above the word Bank.
4. Press <Music/Bank Copy> and <Midi/Add> simultaneously.
5. Repeat steps 3-4 a s needed to add more banks to th e currently selecte d chase, or repeat steps
2–4 as needed for other chase s.
6. Exit Program mode.
7. Reset faders to 0 and deactivate blackout.
The specific instructions below describe creating <Chase 5> from the scenes in bank 12.
1. Enter Program mode.
2. Press <Chase 5>.
3. Press <Bank Up> or <Bank Down> until 12 shows in the LCD display just above the word
Bank.
4. Press <Music/Bank Copy> and <MIDI/Add> simultaneously. The LCD display and fixture
button LEDs flash to indi cate a suc cessful ope ration.
5. Repeat steps 3-4 a s needed to add more banks to the currently selected chase, or repeat steps
2–4 as needed for other chase s.
6. Exit Program mode.
7. Reset all the channel faders to 0.
8. Press <Blackout> to deactivate blackout and allow DMX transmission from the board.
Page 26 of 160 Obey™ 40 User Ma nual R ev . 7
Modifying A
Modifying a chase is inserting a step into the middle of the chase, or removing a step.
Individual Scenes.
Adding A Step To A
Adding a ste p to a chase is ins erting it in the m iddle of the ch ase. To add a step to the end of a
Chase
Chase
Note: To add a step to the end of a chase, fol low the instructions in Creat ing A Ch ase Fr om
chase, foll ow the inst ructio ns in Crea ting A Ch ase From Individual Scenes. The gen eral instruct ion
for inserting a step in the middle of the chase are as follows:
1. Enter Program mode.
2. Use the chase buttons to select the chase to which the scene will be added.
3. Use the bank buttons to select the ban k that has the s cene to be add ed. The LCD display shows
the current bank just abov e the wo rd Bank.
4. Press <Tap Sync/Display> so the display shows the steps in t he sele cted sce ne.
5. Use the bank buttons to select the step o f the chase afte r whi ch the new step will be inse rted.
The LCD display shows the current step just above the word Scene.
6. Press <Midi/Add> and then the scene button of the scene that will be saved i nto the st ep.
7. Repeat steps 3–6 as needed for other steps, or repeat steps 2–6 as needed for other chases.
8. Exit Program mode.
9. Reset faders to 0 and deactivate blackout.
The specific instructions below describe how to add <SCENES8> from bank 12 to the existing
<Chase 5>, and insert it after step 4.
1. Enter Program mode.
2. Press <Chase 5>.
3. Press <Bank Up> or <Bank Down> until 12 shows in the LCD display just above the word
Bank. The board is now in bank 12.
4. Press <Tap Sync/Display>.
5. Press <Bank Up> or <Bank Down> until 4 shows in the L CD di s play jus t abov e the w o rd Ban k.
The board is now at step 4 of <Chase 5>.
6. Press <MIDI/Add>.
7. Press <SCENES 8>.
8. Press <MIDI/Add>. The L CD di s play an d fi xtu re butto n LE D s fl as h to indi cat e a suc cessful
operation.
9. Repeat steps 3–8 as needed for other steps, or repeat steps 2-8 as needed for other chases.
10. Exit Program mode.
11. Reset all the channel faders to 0.
12. Press <Blackout> to deactivate blackout and allow DMX transmission from the board.
Obey™ 40 User Ma nual R ev . 7 Page 27 of 160
Deleting A Step
Deleting a st ep from a chase is removing a ste p from a chase, but it d oes not remove the scene
Deleting a step from a chase does not delete the scene in the step. The scene remains and
The general instructions for deleting a step are as follows:
Deleting A Chase
Deleting a chase is removing the entire chase, but not the scenes saved into the chase. The general
Deleting All
Deleting a ll c has es r em oves a ll the pr ogrammed chas es from the board, b ut it do es no t r em ove t he
From A Chase
saved into the step..
can be saved into other chases, or played back on its own. See Deleting A Scene for
information on how to delete a scene.
1. Enter Program mode.
2. Use the chase buttons to select the chase from which the step will be deleted.
3. Use the bank buttons to select the step to delete. The LCD display shows th e current step just
above the word Bank.
4. Press <Auto/Del> to delete the step.
5. Repeat steps 3–4 or steps for other steps, or repeat steps 2–4 as needed for other chas es.
6. Exit Program mode.
7. Reset faders to 0 and deactivate blackout.
The specific instructions below describe how to delete step 5 from <Chase 5>.
1. Enter Program mode.
2. Press <Chase 5>.
3. Press <Tap Sync/Display>.
4. Press <Bank Up> or <Bank Down> until 5 shows in the L CD di s play jus t abov e the w o rd Ban k.
5. Press <Auto/Del>. The LCD display and fixtu re b ut ton LE D s fla sh t o i ndi ca te a su ccessfu l
operation.
6. Repeat steps 3–5 or steps for other steps, or repeat steps 2–5 as needed for ot her chase s.
7. Exit Program mode.
8. Reset all the channel faders to 0.
9. Press <Blackout> to deactivate blackout and allow DMX transmission from the board.
instruction for deleting a chase are as follows:
1. Enter Program mode.
2. Use the chase buttons to select the chase that will be deleted.
3. Press <Auto/Del> and the chase button simultaneously.
4. Repeat steps 2-3 a s needed for othe r chase s.
5. Exit Program mode.
6. Reset faders to 0 and deactivate blackout.
The specific instructions below describe how to delete <Chase 3> .
1. Enter Program mode.
2. Press <CHASE 3>.
3. Press <Auto/Del> and <CHASE 3> together. The LCD display and fi xture butto n LEDs fl ash to
indicate a successful operation.
4. Repeat steps 2–3 as needed for other chases.
Chases
5. Exit Program mode.
scenes or any customizations. To delete all chases do the following:
1. Enter Program mode.
2. Press <Auto/Del> and <Bank Down> together.
3. Turn the board off while still holdi ng <Auto/Del> and < Bank Down> together.
4. Turn the board o n.
Page 28 of 160 Obey™ 40 User Ma nual R ev . 7
5. P
Playback Mode
Playback is used to play back saved scenes and chas es. It is the mode to us e when the
Scene Play back
Scene pla yback tr iggers a s pecif ic scen e or sce nes for p layback . A scen e can be tr igger ed
until another scene is
• The scenes play b ack in num ber or der withi n a b ank.
Manual Scen e Play back
Manual scene playback is triggering a single scene by pressing the scene button. The
LAYBACK
show is happening. In playback mode the save d scenes and chas es are triggere d to play
back. There are 4 playback types.
• Scene Playback - scenes can be triggered manually and automatically with timing set by
the <Speed Time> and <Fade Time> faders, the <Tap Sync/Display> button, or by
music.
• Chase Playback - chases can be triggered automatically, with timing set by the <Speed
Time> and <Fade Time> faders, the <Tap Sync/Display> button, or music.
• Live Playback - “on the fly” playba ck is live cont rol o f the light s, iden tical to pr ogramming
lights, but the loo ks are not saved.
• MIDI playback - scene and cha se pl ay ba ck is triggered by MIDI in put i n putt th e boa rd.
It is possible to use all four playback types at once.
manually by pressing a scene button, and it will stay selected
triggered. Scenes in a ba nk can be pl ayed o ne after an oth er in a loop wi th tim ing set b y the
<Speed Time> and <Fade Tim e> faders, or the <Tap Sync/Display> button, or by music.
The LCD display shows the current scene.
• Only one bank can be playe d back at a time.
• Only programmed scenes will play back.
• Empty scenes will be skipped during playback.
general instructions for manual scene playback are as follows:
1. Make Auto Trigger or Mu sic Trigge r type play back is not sel ected.
2. Use the bank buttons to locate the bank of the scene that will be triggered.
3. Press the scene b ut ton. Th e li ght s w il l show the p ro gra mmed scene.
The specific i nstruc tio ns belo w descr ibe ho w to pla y back <SCENES 2> in bank 2 and then
<SCENES 8> in bank 4.
1. Make sure that Auto Trigge r a nd Mu si c t ri gge r type playback are not selected by
checking the LCD display to see if the AutoTrigger or the MusicTrigger indicators are on.
See LCD Display for more information.
2. If the AutoTrigger indicator is on, press <Auto/Del>. The indicator will go off.
3. I the MusicTrigger indicator is on, press <Music/Bank Copy>. The indicator will go off.
4. Press <Bank Up> or <Bank Down> until 2 shows in the L CD di s play jus t abov e the
word Bank.
5. Press <SCENES2>. The light s show <SCENES 2>.
6. Press <Bank Up> or <Bank Down> until 4 shows in the L CD di s play jus t abov e the
word Bank.
7. Press <SCENES 8>. The lights show <SCENES 8>.
Obey™ 40 User Ma nual R ev . 7 Page 29 of 160
Auto Scene Play bac k
Auto Scene playback is the triggering of an entire bank of 8 scenes to play in order in a loop,
The general
playback all the scenes in bank 3, with a
The board can switch between Auto, Tap Sync, and Music at any time during
playback. Whatever button is pressed last determines the type of t rigger used from
Auto Scene Playback
Auto Scene playback usi ng Tap Sync i s the triggering of an entir e ba nk of 8 sce nes to pla y
he length
<Fade
Music Scen e Play back
Music Scene pl ayback is the triggering an entir e ba nk of 8 s cen es t o pl a y in ord er in a lo op,
in other w or ds , scenes1, 2, 3, 4, 5, 6, 7, 8, 1, 2, and so on , w ith the len gt h of t he s cenes set
by <Speed Time> and the scene-to-scene fade time set by <Fade Time>.
instructions for Auto Scene playback are as follows:
1. Press <Auto/Del> to put the board in Auto Trigger type playback.
2. Use the bank buttons to select the bank of scene that will be played back.
3. Adjust the speed time of the loop with the <Speed Time>.
4. Adjust the fade time between scenes with <Fade Time> .
The specif ic instructions below describe how to
speed time of 8 seconds and a fade time of 0, do the following:
1. Press <Auto/Del> and the Auto Trigger indicator comes on.
2. Move the <Speed Time> and <Fade Tim e> faders all the way down.
3. Press <Bank Up> or <Bank Down> until 3 shows in the L CD di s play jus t abov e the
word Bank. The lights will show either scene 1 in bank 3 or the currently selected scene
in bank 3.
4. Move the <Speed Time> fader until the LCD di splay shows 8.00. The lights will start to
move through the scenes in bank 3.
playback.
Using Tap-Sync
in order in a loop, in other wor ds , sce n es 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, and so on, with t
of the scen es set by <Ta p Sync/Di splay> and the scene-to-scene fa de tim e set by
Time>. The general instructions for Auto Scene playba ck using Tap Sync are as follows:
1. Make sure the board is in Auto type playback by checking the Auto Trigge r indicato r.
2. Use the bank buttons to select the bank of scene that will be played back.
3. Press <Tap Sync/Display> at least three times at the desired speed.
4. Use <Fade Ti me> to set the fade time between scenes.
in other words, scenes 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, and so on, with the length of the scenes set
by the timing of the music and the scene-to-scene fade time set by <Fade Time>. The
general instructions for Music Scene playback are as follows:
To playback all the scene s in bank 3, wit h timing set by the musi c:
1. Press <Music/Bank Copy> to put the board in Music Playback mode , and the Music
Trigger indicator comes on.
2. Use the bank buttons to select the bank of scene that will be played back.
3. Use <Fade Ti me> to set the fade time between scenes.
Page 30 of 160 Obey™ 40 User Ma nual R ev . 7
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