ChamSys MagicQ MQ50 Compact Lightcontroller Manual [EN]

MagicQ User Manual i
MagicQ User Manual
MagicQ User Manual ii
REVISION HISTORY
NUMBER DATE DESCRIPTION NAME
v1.9.1.0 11/03/2021 ChamSys
MagicQ User Manual iii
Contents
1.1 MagicQ software and consoles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.2 MagicQ MQ500 Stadium Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.3 MagicQ Compact Series . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.4 MagicQ Wings for use with PC/Mac . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.5 Plugging Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.6 DMX Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.7 Powering Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.8 Powering Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.9 Resetting the Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.10 Hard Reset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.11 Power Supply Protection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.12 Care of your MagicQ console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.13 Safety Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.14 Security Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.15 Disposal Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
2.1 MagicQ software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.2 MagicDMX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.3 MagicQ Wings & Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.4 MagicQ on Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.4.1 User permissions on Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.5 MagicQ on Mac . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.5.1 OSX 10.11 El Capitan or later . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.5.2 Turning off App Nap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.5.3 Making the MagicQ folder writeable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2.6 MagicQ on Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
2.6.1 Installing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
2.6.2 High DPI screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
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3 Using MagicQ on PCs and Macs 18
3.1 Simple Generic Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
3.2 Technician Test Head . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
3.3 Demo Shows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
3.4 Touch View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3.5 Playback mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3.6 Copy and paste to external applications via the clipboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3.7 MagicQ PC / Mac Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
3.8 MagicHD Stand Alone Restriction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
4 MagicQ Concepts 24
4.1 Show Storage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
4.2 Output channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
4.2.1 HTP / LTP channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
4.3 Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
4.4 Cue Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
4.5 Playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
4.6 Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
4.7 FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
4.8 Window Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
4.9 Shift Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
4.10 The Programmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
4.11 Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
5 MagicQ Layout 28
5.1 Physical layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
5.1.1 Touch Screen, Encoders & Soft Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
5.1.2 Main Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
5.1.2.1 Window Sizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
5.1.2.2 Support for Find in MagicQ windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
5.1.3 Status and Display Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
5.1.4 Head Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
5.1.5 Editor Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
5.1.6 Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
5.2 Keyboard, Keypad, Select & Confirm Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
5.3 Common Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
5.3.1 Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
5.3.2 Setting the value of items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
5.3.3 Naming items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
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5.3.4 Moving items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
5.3.5 Copying items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
5.3.6 Removing items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
5.3.7 Recording items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
5.4 Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
5.4.1 Actions on Playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
6 Quick Start 37
6.1 Starting up MagicQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
6.2 Calibrating the Touch Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
6.3 Starting a New Show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
6.4 Enabling Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
6.4.1 Using Direct DMX Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
6.4.2 Using Outputs via network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
6.5 Connecting a MagicQ Playback Wing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
6.5.1 Setting Playback Wing IDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
6.6 Connecting External Monitors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
6.7 Patching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
6.7.1 Naming and Numbering Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
6.8 Controlling Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
6.8.1 Selecting Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
6.8.2 Selecting heads from the Group/Heads Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
6.8.3 Recording a Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
6.9 Naming a Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
6.10 Recalling a Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
6.11 Setting Levels for Dimmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
6.12 Locating Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
6.13 Modifying Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
6.14 Recording a Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
6.15 Adding in FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
6.16 Recording a Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
6.17 Recording a Cue Stack (Chase or Theatre Stack) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
6.18 Selecting and recording complete window layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
6.19 Saving the Show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
6.20 Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
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7 Patching 51
7.1 Patching on MagicQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
7.2 Getting started with patching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
7.3 Patching a Head or Dimmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
7.4 Head Names and Head Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
7.4.1 Head Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
7.4.2 Head Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
7.4.3 Renumbering Head Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
7.4.4 Patching to specific Head numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
7.5 Gel name and number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
7.6 Col Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
7.7 Generating auto groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
7.8 Auto Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
7.9 Heads with multiple elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
7.9.1 Duplicated Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
7.9.2 Multi Element Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
7.10 Inverting and Swapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
7.11 Pan and Tilt Offsets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
7.12 Applying Offsets using Update . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
7.13 Minimum and Maximum levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
7.13.1 Limits and Offset. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
7.14 Dimmer curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
7.15 Testing channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
7.16 Changing the DMX address of heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
7.17 Patching a Head to multiple DMX addresses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
7.18 Unpatching a Head from a DMX address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
7.19 Patching scrollers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
7.20 Editing Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
7.21 Cloning (Adding extra heads / dimmers to a programmed show) . . . . . . . . . . . . . . . . . . . . . . . . . . 60
7.21.1 Copy Head Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
7.21.2 Patch Channel Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
7.22 Morphing Heads (Changing Head type) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
7.22.1 Morphing multi element heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
7.22.2 Morphing Heads with virtual dimmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
7.22.3 Morphing between CMY and colour wheel Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
7.23 Importing Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
7.23.1 Supported column headings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
7.23.2 WYSIWYG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
7.23.3 VectorWorks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
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7.23.4 Depence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
7.23.5 Creating a head list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
7.24 Exporting Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
7.25 VL5 type channels (split personalities) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
7.26 Merging with DMX input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
7.27 Customising Locate, Default, Highlight and Lowlight values . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
7.28 Theatre Patch syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
7.29 Virtual Dimmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
7.29.1 Quickly adding Virtual Dimmers to patched heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
7.29.2 Heads always with virtual dimmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
7.30 Patch Head Filtering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
7.30.1 Duplicated elements operating independently . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
8 Setting Intensity levels 69
8.1 Using the on screen faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
8.2 Using the encoders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
8.3 Using the keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
8.3.1 Setting fade times from the keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
8.4 Setting intensity FX from the keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
8.5 Multi Element Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
8.6 Setting intensity levels for DMX channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
8.7 Using Selected Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
8.8 Using gel colours in the Intensity Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
8.8.1 Programming of Dimmers using gel colours . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
8.9 Setting levels whilst running a show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
8.10 Viewing Intensities in the Outputs Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
9 Controlling Attributes 74
9.1 Selecting Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
9.2 Using Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
9.2.1 Recording a Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
9.2.2 Naming a Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
9.2.3 Setting Group Icon or Col Tag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
9.3 Selecting Heads using the keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
9.3.1 Selecting Heads on the keypad using @@ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
9.3.2 Selecting heads on the keypad without @@ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
9.3.3 Remove Dimmer (Rem Dim) Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
9.4 Selecting heads using the rig plan view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
9.5 Head Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
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9.6 Locating Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
9.7 Modifying Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
9.8 Using a mouse or track-ball to control pan and tilt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
9.9 Colour Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
9.10 Flip / Mirror . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
9.11 Setting attribute values using the keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
9.12 Reversing rotations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
9.13 Selecting individual Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
9.13.1 Single Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
9.13.2 Pair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
9.13.3 Odd/Even . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
9.13.4 Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
9.13.5 All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
9.13.6 Sub selecting Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
9.13.7 Sub selecting heads using specific palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
9.13.8 Changing Overall Selection order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
9.13.9 Sub selection of heads from Groups / Overall Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
9.14 Sub selection of elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
9.14.1 Element selection in the Group window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
9.14.2 Groups with element selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
9.15 Sub Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
9.16 Highlight Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
9.17 Lowlight function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
9.18 Reselecting heads using Palettes and Intensities (Active Palette and Intensity) . . . . . . . . . . . . . . . . . . . 83
9.19 Fan Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
9.20 And Only . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
9.21 Group Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
10 Palettes 86
10.1 Using Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
10.2 Recording Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
10.2.1 Recording individual attributes into a Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
10.2.2 Recording only the selected heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
10.3 Intensity Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
10.4 Duplicate elements in Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
10.5 Naming Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
10.6 Updating Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
10.7 Copying and moving Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
10.8 Removing attributes from Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
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10.9 Viewing / Editing Palette contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
10.10Linked Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
10.11Using Palettes with times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
10.11.1 Using FAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
10.12Making Palettes into Cue Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
10.13Selecting Palettes from the keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
10.14Merging of Palettes from another show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
10.15Modifying Palettes in the personality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
10.16Capturing Palettes from DMX input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
10.16.1 Manual Palette Capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
10.16.2 Auto Palette Capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
10.16.3 Manual capture from Palette windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
10.16.4 Manual Including into the Programmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
10.17Expanding Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
10.18Replacing Palettes in Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
10.19Tracker Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
11 FX Engine 95
11.1 Adding in FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
11.1.1 FX Speed & Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
11.1.2 FX base values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
11.1.3 FX add modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
11.1.4 FX Spread (offsets over heads) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
11.1.5 FX Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
11.1.6 FX Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
11.1.7 FX Direction & Inversion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
11.1.8 Width . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
11.1.9 FX fade times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
11.1.10 FX delay times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
11.1.11 Initial spreads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
11.1.12 FX on CMY and RGB heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
11.1.13 Flicker FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
11.1.14 Multiple FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
11.1.15 Joining / Splitting multiple FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
11.1.16 Modifying FX for selected Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
11.1.17 Changing FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
11.1.18 FX Reordering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
11.1.19 Blocking FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
11.1.20 One Shot FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
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11.2 Generating user FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
11.3 Editing user FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
11.4 Palette FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
11.4.1 Palette FX on heads with different attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
11.4.2 User created Palette FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
11.5 FX colour flicks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
11.6 FX using base colour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
11.7 Group based FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
11.7.1 Group FX Spread . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
11.8 FX on Heads with Duplicated Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
11.9 FX Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
11.10Importing and Exporting the FX Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
12 Programmer 109
12.1 What is in the programmer? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
12.2 Clearing the programmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
12.3 Activation by Channel or by Head? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
12.4 Recording a Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
12.4.1 Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
12.4.2 Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
12.4.3 FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
12.5 Split Cue Times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
12.5.1 View Simple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
12.5.1.1 Fade Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
12.5.2 View Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
12.6 Recording to a specific Cue Id . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
12.7 Snapshot Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
12.8 Record Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
12.8.1 Record Short cuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
12.8.2 Masking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
12.8.3 Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
12.9 Active . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
12.10Removing channels from the Programmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
12.10.1 Removing channels using the REMOVE button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
12.10.2 Removing channels using the Programmer Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
12.11Making channels hard values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
12.12Copy between heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
12.13Blind programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
12.14Parking (freezing) channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
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13 Outputs Windows 119
13.1 Heads View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
13.2 Intensity View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
13.3 DMX Channels View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
13.4 Movement View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
13.5 Chart View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
13.6 Plan View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
13.6.1 Creating rig plans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
13.6.2 Inserting heads using heads numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
13.6.3 Inserting Heads using Insert Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
13.6.4 Output Grid Multi Head Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
13.6.5 Output Grid display modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
13.6.6 Output Grid Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
13.6.7 Output Grid Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
13.6.8 Selection of heads in Outputs Plan View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
13.6.9 Groups within Grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
13.6.10 Key Macros in Grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
14 Editing Cues 126
14.1 Including Cues into the Programmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
14.1.1 Including Cues at a specified level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
14.1.2 Snapshot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
14.2 Editing using Include and Update method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
14.3 Record Merge (Updating a Cue with the contents of the programmer) . . . . . . . . . . . . . . . . . . . . . . . 127
14.4 Making changes to multiple Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
14.4.1 Changes to multiple Cues using keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
14.4.2 Changes to multiple Cues using Cue Stack window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
14.5 Editing using Update . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
14.6 Direct Modification of Intensities in Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
14.7 Copy heads in Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
15 Cue Stacks 130
15.1 Cue Stack Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
15.2 Chase Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
15.3 Cue Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
15.3.1 Cue Timing Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
15.3.2 The Halt field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
15.3.3 Cue Delay and Fade times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
15.4 Tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
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15.4.1 Tracking on MagicQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
15.4.2 Viewing Cue Data and Tracking Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
15.4.3 Tracking out FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
15.4.4 Copying Cues in tracking mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
15.4.5 Blocking / Unblocking Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
15.5 Cue Only . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
15.6 Mark Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
15.7 The Cue Store and Cue Stack Store . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
15.7.1 Cue Store . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
15.7.2 Stack Store . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
15.8 Assigning Cues and Cue Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
15.9 Copying and Moving Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
15.10Linked Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
15.11Copying Cue Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
15.11.1 Selective copying of Cue Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
15.11.2 Creating a new Cue Stack for different heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
15.12Removing Cues and Cue Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
15.13Cue Stack Defaults . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
15.14Col Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
15.15Audio in Cue Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
15.15.1 Audio Cue Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
15.15.2 Audio FX Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
15.15.3 Audio Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
15.15.4 Audio Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
15.16Cue Stack Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
15.17Timecode Cue Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
15.17.1 Editing timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
15.17.2 Learn Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
15.17.3 Testing timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
15.17.4 External timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
15.17.5 Timecode offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
15.17.6 Automatic activation and release of Playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
15.17.7 Internal timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
15.17.8 Enabling / Disabling Timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
15.18Cue Stack timecode tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
15.19Importing timecode timings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
15.20Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
15.20.1 View Sheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
15.20.2 View Cueline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
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15.21View Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
15.21.1 Audio files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
15.21.2 Playhead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
15.21.3 Timecode Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
15.21.4 Timecode Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
16 Playback 149
16.1 Playback Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
16.2 Activating and Releasing Playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
16.3 Fader control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
16.4 Playback Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
16.4.1 Playbacks without faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
16.4.2 Grand Master & Sub Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
16.4.3 Dead Black Out (DBO) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
16.4.4 Add / Swap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
16.4.5 Page Select . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
16.4.6 Page Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
16.4.7 Current Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
16.4.8 Playbacks across multiple Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
16.4.9 Page Holdover . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
16.4.10 Playback Banking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
16.4.11 Manual Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
16.4.12 Goto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
16.4.13 Manual Split Crossfade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
16.4.14 Rate Sub Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
16.4.15 Tap to time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
16.4.16 Global Tap to Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
16.5 Playbacks Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
16.5.1 Testing playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
16.5.2 Naming playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
16.5.3 Copying and moving playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
16.5.4 Removing playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
16.5.5 Playback Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
16.5.6 Checking Active playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
16.5.7 Moving Playbacks for all pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
16.6 Bank Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
16.7 Default Cue Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
16.8 Synchronising Playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
16.9 Set lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
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17 Cue Stack Options 159
17.1 Faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
17.1.1 Fader activates stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
17.1.2 Fader releases stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
17.1.3 Fader controls HTP chans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
17.1.4 Fader controls LTP (IPCB) chans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
17.1.5 Fader blocks FX on LTP chans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
17.1.6 Fader controls Absolute chans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
17.1.7 Fader controls FX size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
17.1.8 Fader controls FX speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
17.1.9 Fader controls manual crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
17.1.10 Fader controls timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
17.1.11 Fader controls audio volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
17.1.12 Fader jumps to Cue Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
17.1.13 Encoder mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
17.1.14 Control type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
17.1.15 Control mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
17.2 Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
17.2.1 Flash activates stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
17.2.2 Flash releases stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
17.2.3 Flash always swaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
17.2.4 Flash acts as Go/Pause . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
17.2.5 Flash acts as Flash + Go . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
17.2.6 Flash toggles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
17.2.7 Flash acts like fader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
17.2.8 Go jumps out of loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
17.2.9 Go stop/starts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
17.2.10 Go uses Exec Grid 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
17.2.11 Pause swaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
17.2.12 Pause releases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
17.2.13 Pause uses Exec Grid 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
17.3 Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
17.3.1 Cue Stack is an Intensity Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
17.3.2 Cue Stack is a Size Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
17.3.3 Cue Stack is a Speed Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
17.3.4 Group ID (0 is not used) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
17.3.5 Group Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
17.3.6 Cue stack is a Prog Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
17.3.7 Intensity Master to 200% . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
17.3.8 Col Tag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
17.4 Activate/Release . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
17.4.1 Halt at last step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
17.4.2 Release after last step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
17.4.3 Release resets to first step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
17.4.4 Release steps 1 step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
17.4.5 Release time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
17.4.6 Release attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
17.4.7 Release Executes Last Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
17.4.8 Activate on page change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
17.4.9 Release on page change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
17.4.10 HTP always active (Use HTP) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
17.5 Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
17.5.1 All chans controlled LTP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
17.5.2 Block FX from other playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
17.5.3 Masters affect level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
17.5.4 Playback priority . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
17.5.5 Move when dark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
17.5.6 Recalculate state on jumps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
17.5.7 Stomp other playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
17.5.8 Sync next Playback to this one . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
17.5.9 External timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
17.5.10 Timecode offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
17.5.11 Enable timecode loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
17.5.12 Timecode loop in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
17.5.13 Timecode loop out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
17.5.14 Send playback state to other consoles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
17.6 Chase Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
17.6.1 Skip first times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
17.6.2 Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
17.6.3 Xfade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
17.6.4 Direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
17.6.5 Repeat type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
17.6.6 Number of repeats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
17.6.7 Running . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
17.7 Chase Times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
17.7.1 HTP in fade, HTP out fade, Position fade, Colour fade, Beam fade . . . . . . . . . . . . . . . . . . . . . 171
17.8 Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
17.8.1 Audio controls fader level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
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17.8.2 Audio bumps Go . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
17.8.3 Audio sets BPM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
17.8.4 Audio jumps to Cue Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
17.8.5 Audio channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
17.8.6 Audio level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
17.8.7 Audio parameter 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
17.8.8 Audio parameter 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
17.8.9 Rate Divisor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
17.8.10 Audio file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
17.8.11 Audio play mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
17.9 Step (View Defaults only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
17.9.1 Step controlled as a chase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
17.9.2 Step follows last . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
17.9.3 Step halts before executing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
17.9.4 Zero old HTP (from previous steps) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
17.9.5 Zero old FX (from previous steps) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
17.9.6 Release old chans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
17.10Step Times (View Defaults only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
17.10.1 HTP in fade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
17.10.2 HTP out fade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
17.10.3 Position fade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
17.10.4 Colour fade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
17.10.5 Beam fade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
17.10.6 HTP in delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
17.10.7 HTP out delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
17.10.8 Position delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
17.10.9 Colour delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
17.10.10Beam delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
17.11FX (View Defaults Only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
17.11.1 Default in fade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
17.11.2 Default out fade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
18 Advanced Playback / Cue Stack Options 176
18.1 Interaction of HTP and LTP channels between Playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
18.2 HTP handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
18.3 HTP always active (Use HTP) option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
18.4 LTP handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
18.5 Interaction of FX between Playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
18.6 Playback Priority . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
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18.7 Playbacks ignore masters levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
18.8 Playback Stomping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
18.9 Group Masters (Inhibit Masters) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
18.9.1 Intensity Masters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
18.9.1.1 Group based Intensity Masters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
18.9.1.2 Channel based Intensity Masters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
18.9.2 FX Size and FX Speed Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
18.9.2.1 Group based FX Size and FX Speed Masters . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
18.9.2.2 Channel based FX Size and FX Speed Masters . . . . . . . . . . . . . . . . . . . . . . . . . . 179
18.10Advanced activate and release options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
19 Live Programming (Busking) 180
19.1 Adding individual channels using preset faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
19.2 Over-ride / take-over . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
19.3 Viewing Cues and Cue Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
19.4 Modifying chase speed / contrast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
19.5 Modifying FX parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
19.6 Stop / Starting Cue Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
19.7 Jumping to a Cue in a Cue Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
19.8 Over-riding using the programmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
19.9 Adding in new FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
19.10Applying palettes with time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
19.11Releasing / Clearing with time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
19.12Busking Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
19.13Programmer Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
20 Execute Window 184
20.1 Design View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
20.2 Full Screen View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
20.3 Password Protection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
20.4 Automated Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
20.5 Sizing of items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
20.6 Faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
20.7 Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
20.8 Regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
20.9 Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
20.10Rate and parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
20.11Execute Window FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
20.12Execute Window Soft Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
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20.13Execute Window sequencing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
20.14Button appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
20.15Speed Encoders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
20.16Attribute Encoders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
20.17Preload . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
20.18Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
20.18.1 Assigning Execute Pages to Users . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
20.19Special Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
20.19.1 Changing Execute Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
20.19.2 Automating Setup options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
20.19.3 Multi Console Control shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
20.19.4 Timecode And Timings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
20.19.5 User . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
20.19.6 Execute Window Playback / Cue Stack information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
20.20Execute Window on ioS/Android remote . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
20.21Execute Buttons on console/wing Playback Go/Pause buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
20.22Multiple Execute windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
21 Automation 193
21.1 MagicQ Automation Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
21.1.1 Autom Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
21.1.2 Autom Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
21.1.3 MIDI events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
21.1.4 Serial Port events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
21.2 Scheduled Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
21.2.1 Dates and days of the week . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
21.2.2 Sunrise + Sunset (astronomical) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
21.2.3 Tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
21.3 Automated Start of Playbacks / Executes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
21.4 Keyboard macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
21.4.1 Recording keyboard macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
21.4.2 Playing keyboard macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
21.4.3 Keyboard macro timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
21.4.4 Editing keyboard macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
21.4.5 Assigning keyboard macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
21.4.6 Quick Macro Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
21.4.7 Recording Playback faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
21.4.8 In built Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
21.4.9 Scheduled events in Cue Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
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22 Motorisation and Customisation 200
22.1 MQ500M Playback banking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
22.2 Fader modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
22.2.1 Programmer modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
22.2.2 Master modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
22.2.3 Preset modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
22.2.4 Shortcuts to fader mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
22.2.5 Fader Touch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
22.2.6 Disabling motorisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
22.2.7 Illuminated Faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
22.3 Playback Encoders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
22.3.1 Illuminated Playback Encoders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
23 LED & Pixel Mapping 205
23.1 Patching LED on MagicQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
23.2 Using the Grid view in the Outputs Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
23.2.1 Inserting heads into the grid using head numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
23.2.2 Inserting using INSERT HEADS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
23.2.3 Inserting using the spare heads below the grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
23.2.4 Optimise Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
23.2.5 Using the Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
23.3 Pixel Mapper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
23.3.1 Using Bitmaps, Movies, Text and FX on Grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
23.3.2 Media Priority . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
23.3.3 Inbuilt Bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
23.3.4 User Picture Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
23.3.5 Gobo / Colour Libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
23.3.6 Movie support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
23.3.7 Gif animations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
23.3.8 Live feed support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
23.3.8.1 MagicCap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
23.3.9 Using text strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
23.3.10 Text display modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
23.3.11 Manipulating bitmaps and text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
23.3.12 Pixel Map FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
23.3.13 Pixel Map Audio FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
23.3.14 Mixing between Pixel Mapping layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
23.3.15 Colour Mixing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
23.3.16 Apply Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
23.4 3D Pixel Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
23.4.1 Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
23.4.2 Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
23.4.2.1 Slide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
23.4.2.2 Particles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
23.4.2.3 Col Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
23.4.2.4 Heightmap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
23.4.3 Full Up and Fill Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
23.4.3.1 Particle bounce . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
23.5 Simple Pixel Map FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
23.5.1 Setting up Group grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
23.5.2 Adding Simple Pixel Map FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
23.6 Multi Element Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
23.7 Making Grids of Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
23.7.1 Auto Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
23.8 Programming LED using standard FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
23.8.1 Using groups auto generated from the grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
23.9 Making groups out of LED pixels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
23.10Making new LED personalities on MagicQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
24 Colour Picker 233
24.1 Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
24.1.1 Colour Spaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
24.1.1.1 CIE 1931 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
24.1.1.2 RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
24.1.1.3 HSL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
24.1.1.4 CCT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
24.1.2 Gamut & Colourimetry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
24.1.3 Brightness, luminosity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
24.2 Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
24.2.1 Wheel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
24.2.2 Faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
24.2.3 Gels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
24.3 Selection modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
24.3.1 Select Single . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
24.3.2 Select Fan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
24.3.3 Select Relative . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
24.4 Other functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
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25 Controlling Media Servers 238
25.1 Patching Media Servers on MagicQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
25.2 Connecting via network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
25.2.1 Setting up control of the Media Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
25.3 Configuring the Media Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
25.3.1 Simple Media Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
25.3.2 Advanced Media Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
25.3.3 MagicHD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
25.3.4 Arkaos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
25.3.5 Catalyst . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
25.3.6 Coolux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
25.3.7 Hippotizer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
25.3.8 Maxedia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
25.3.9 Mbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
25.3.10 Other Media Servers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
25.4 Thumbnail view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
25.5 Live Previews . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
25.6 Media Window View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
25.7 Using MagicQ and Media Server software on the same PC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
25.7.1 Using MagicHD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
25.7.2 Using the loopback IP address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
25.8 CITP (MSEX) live feeds and MagicCap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
25.9 Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
26 Head Editor 245
26.1 How Heads are stored in MagicQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
26.2 Loading new heads into MagicQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
26.3 Copying head files created on PC/Macs to MagicQ consoles . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
26.4 Modifying existing heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
26.5 Removing old heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
26.6 General View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
26.6.1 Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
26.6.2 DMX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
26.6.3 Params . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
26.6.4 Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
26.6.5 Multi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
26.6.6 Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
26.7 Channels View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
26.7.1 Size, Instant and Slow Encoder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
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26.7.2 Default and Locate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
26.7.3 Highlight / Lowlight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
26.7.4 Element . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
26.7.5 Independent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
26.7.6 Select . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
26.8 Ranges View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
26.8.1 Importing Ranges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
26.8.2 Capturing Ranges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
26.8.3 Attribute Test . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
26.9 Palettes View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
26.9.1 Importing Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
26.9.2 Capturing Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
26.9.3 Attribute Test . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
26.10Macros View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
26.11User Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
26.12Heads with multiple elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
26.12.1 Creating Duplicated Heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
26.12.2 Patching Heads with Duplicated attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
26.12.3 Custom Element layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
26.12.4 Adding colourimetry data to a head . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
26.12.5 Old MagicQ multi elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
26.13Custom gel libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
26.14Importing GDTF files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
26.14.1 GDTF Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
27 Curve Editor 260
27.1 Creating a curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
27.2 Editing a curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
27.3 Setting a dimmer curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
28 FX Editor 262
28.1 View General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
28.2 View Chans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
28.3 Palette FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
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29 Network Manager (SnakeSys) 265
29.1 VIEW CHAMNET . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
29.1.1 Normal (non ChamNet mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
29.1.2 ChamNet Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
29.1.3 Upgrading SnakeSys firmware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
29.1.4 Older ChamSys 4 Port Ethernet interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
29.1.5 Output Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
29.2 VIEW ART-NET . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
29.3 VIEW SACN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
29.4 VIEW RDM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
29.4.1 Discovering and configuring devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
29.4.2 Auto addressing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
29.4.3 Restore addressing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
29.4.4 Identifying devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
29.4.5 Sensors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
29.4.6 Auto patching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
29.4.7 Creating Heads from RDM data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
29.4.8 Manual Repatch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
29.4.8.1 Readdress physical fixtures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
29.4.8.2 Repatch show to fixtures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
29.4.9 VIEW PIDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
30 Remote Device Management (RDM) 275
30.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
31 Networking of MagicQ systems 276
31.1 Network addresses and host names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
31.1.1 Setting IP addresses on a PC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
31.2 Checking IP addresses - Ping Test . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
31.3 Checking consoles on the network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
31.4 Grabbing shows from other consoles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
31.5 Setting up Network Sessions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
31.5.1 Manual Takeover . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
31.5.2 Auto Takeover . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
31.5.3 Net Sessions Master clash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
31.5.4 Inhibit Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
31.6 Multi Console Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
31.6.1 Users on Multi Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
31.6.2 Checking Slave synchronisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
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31.7 Selective Channel Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
31.7.1 Selecting which console controls which channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
31.8 Playback Sync modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
31.9 Universe Zoning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
31.10Inter Console Messaging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
32 Manual configuration of Multi Console operation 286
32.1 Manual configuration of Hot take-over . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
32.1.1 Hot Takeover Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
32.1.2 Hot take-over type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
32.1.3 Swapping control between multiple consoles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
32.2 Manual configuration of Playback synchronisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
32.2.1 Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
32.2.2 Configuring which consoles Playback sync to which consoles . . . . . . . . . . . . . . . . . . . . . . . 289
32.3 Manual configuration of Show Data Synchronisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
32.4 Manual configuration of Selective Channel Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
32.5 Automatic backing up of shows from other consoles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
33 Remote control of MagicQ 292
33.1 Remote mode (PC/Mac) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
33.2 Remote control from MagicQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
33.3 iOS / Android Remote . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
33.3.1 Setting up an access point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
33.3.2 Inbuilt wireless . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
33.3.3 Making a connection to MagicQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
33.3.4 Modifying palettes with the remote app . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
33.3.5 Using the Execute Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
33.3.6 Execute Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
33.4 Remote control via web server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
33.4.1 Custom Web Server pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
33.5 Remote control using Magic Wand simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
34 ChamSys Remote Protocol Commands 303
34.1 Remote playback commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
34.2 Remote programming commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
34.2.1 Attribute numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
35 Controlling MagicQ using UDP/IP 306
35.1 ChamSys Remote Ethernet Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
35.2 Writing to the network port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
35.3 Reading from the network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
35.4 Sample code fragments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
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36 Controlling MagicQ using the serial port 311
36.1 Connecting the serial port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
36.2 Enabling the serial port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
36.3 Writing to the serial port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
36.4 Reading from the serial port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
36.5 Testing receiving serial commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
36.6 Changelog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
37 Audio 314
37.1 Audio Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
37.1.1 Audio input ports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
37.1.2 Audio options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
37.1.3 Global audio settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
37.1.4 Cue Stack audio options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
37.1.5 Pixel Mapper and Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
37.2 Audio play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
37.3 Control of Winamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
38 MIDI 317
38.1 MIDI Notes and CC Receive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
38.1.1 MIDI Autom events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
38.1.2 MIDI Learn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
38.1.3 MIDI mapping file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
38.1.4 Advanced MIDI mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
38.1.5 Default miditable.txt file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
38.2 MIDI Notes and CC Transmit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
38.2.1 Patching MIDI channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
38.3 MIDI problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
38.4 MIDI Show Control (MSC) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
38.4.1 MIDI Show Control Command Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
38.5 MIDI Beat Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
38.6 MagicQ USB MIDI/Timecode box firmware versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
39 Timecode Support 324
39.1 Timecode Decode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
39.2 Timecode from Winamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
39.3 Timecode from MagicHD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
39.4 Timecode Simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
39.5 Timecode Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
39.6 Timecode Re-transmit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
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40 Remote Input port 327
40.1 Connection (MagicQ Consoles, MagicQ PC Wing Compact and MagicQ MaxiWing) . . . . . . . . . . . . . . . 327
40.2 Connection (Original PC Wing) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
40.3 Enabling the remote input in MagicQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
41 10Scene 330
41.1 10Scene Gateways . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
41.2 10Scene Wall Plates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
41.3 10Scene enable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
41.4 10Scene action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
41.4.1 PB1 to 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
41.4.2 Exec 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
41.4.3 Exec 1 Multi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
41.4.4 Exec 1 Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
41.4.5 Exec Grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
41.4.6 Custom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
41.5 Manual Zone Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
41.5.1 Zone Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
41.5.2 Zone Status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
41.5.3 Zone Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
41.5.4 10Scene ID min and max . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
41.6 Passwords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
41.7 Passcodes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
41.8 Joining Zones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
41.9 10Scene remote triggers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
41.1010Scene Remote app . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
42 Scene Setter 336
42.1 Powering the Scene Setter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
42.2 Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
42.3 Using the Scene Setter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
42.4 Changing the IP Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
42.5 Setting up the Serial Port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
43 Open Sound Control (OSC) 339
43.1 Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
43.2 Receiving messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
43.2.1 MagicQ OSC addresses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
43.2.2 Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
43.3 Sending messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
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43.3.1 Cue stack macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
43.3.2 Patching OSC heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
43.4 TouchOSC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
43.5 Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
43.5.1 Transmit or receive not working . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
43.5.2 Messages getting lost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
43.6 Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
44 MagicQ Visualiser 343
44.1 MagicVis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
44.1.1 Using the Separate MagicVis Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
44.1.2 Using MagicVis with other consoles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
44.1.3 Using the Visualiser in MagicQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
44.2 Using MagicVis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
44.2.1 Patching Heads in the Visualiser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
44.2.2 View Vis View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
44.2.3 Positioning the Heads in the Visualisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
44.2.4 Transform Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
44.2.5 Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
44.2.6 Drapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
44.2.7 Custom Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
44.2.8 Attaching Heads to Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
44.2.9 Modifying Beam Angle and Head Shape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
44.2.10 Visualising Media Servers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
44.2.11 Moving Trusses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
44.2.12 Coloured objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
44.2.13 DMX Controlled Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
44.2.14 Removing Visualiser Heads and Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
44.2.15 Changing the Size of the Room . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
44.2.16 Paperwork . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
44.2.17 Converting an Existing MagicQ Show File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
44.2.18 Converting a MagicQ Grid Into a Visualisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
44.2.19 Visualiser Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
44.3 Plot Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
44.3.1 Focus Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
44.3.2 Converting the Plot View into a MagicQ Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
45 Blind Visualisation 357
45.1 Split Visualisation in MagicVis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
45.2 Automatic Source Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
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46 Using MagicQ with other Visualisers 359
46.1 Connecting to a Visualiser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
46.2 Capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
46.2.1 Receiving Patch Data from Capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
46.3 WYSIWYG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
46.3.1 Enabling MagicQ to output WYSIWYG data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
46.3.2 Running WYSIWYG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
46.3.3 Auto Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
46.3.4 Auto Focus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
46.3.5 Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
46.4 Vision, Depence, L8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
47 Trackers 364
47.1 MQ Track protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
47.2 Object Transform Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
47.3 PSN/SpotMe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
47.4 Tracker Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
47.5 Using automations with Trackers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
47.6 Tracking a fixed XYZ when lighting trusses moving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
47.7 Tracking a moving MagicVis object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
47.8 Tracker Simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
47.9 Generic Tracker personality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
47.10Moving Vis Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
47.11Transmit Tracker 1 / Tracker 2 from Focus Hold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
47.12DMX Input tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
47.13Tracker Demo show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
48 Settings 370
48.1 Programming Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
48.2 Playback Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
48.3 Advanced Settings Option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
48.4 Output Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
48.4.1 Configuring Output Universes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
48.4.2 Using Art-Net II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
48.4.3 Using ACN Streaming DMX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
48.4.4 SnakeSys T2/B4/R4/R8/ChamSys Ethernet Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
48.4.5 MagicQ Consoles Direct Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
48.4.6 MagicQ Stadium Wing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
48.4.7 MagicQ Mini/PC/Maxi Wing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
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48.4.8 MagicQ Dual DMX Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
48.4.9 MagicDMX Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376
48.4.10 Support for Lumen Radio Nova . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376
48.4.11 3rdparty DMX dongles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376
48.4.12 Testing Output Universes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
48.4.13 Copying Output Universes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
48.4.14 Hot take-over . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
48.4.15 Input universes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
48.5 Wing Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
48.5.1 Connecting a Mini Wing, PC Wing or Maxi Wing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
48.5.2 Connecting Playback Wings and Extra Wings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
48.5.3 Connecting an Execute Wing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
48.5.4 Connecting MagicQ consoles together . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
48.5.5 Using an external DMX console for extra playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
48.6 Monitor Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
48.6.1 MQ500 Operating System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
48.6.2 Compact (MQ50/MQ70) Operating System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
48.6.3 MQ80 Operating System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
48.6.4 Old Compact (MQ40N/MQ60/old MQ70) Operating System . . . . . . . . . . . . . . . . . . . . . . . . 381
48.6.5 Pro 2014 Operating System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
48.6.6 Monitor settings on MagicQ PC / Mac . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
48.6.7 Moving Windows to the External Monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
48.6.8 Additional Cue Stack, Output, Programmer, Media, Execute, Group Windows . . . . . . . . . . . . . . . 382
48.6.9 Additional external screens (MultiWindows) on consoles . . . . . . . . . . . . . . . . . . . . . . . . . . 382
48.7 Touch Screen Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
48.7.1 Serial protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
48.7.2 USB protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
48.7.3 Configuring an external Touch Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
48.8 Mode & Security Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
48.8.1 Country . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
48.8.2 Time Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
48.8.3 Latitude . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
48.8.4 Longitude . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
48.8.5 Console Mode (advanced settings) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
48.8.6 Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
48.8.7 Modifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
48.8.8 Test Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
48.8.9 Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
48.8.10 Visualiser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
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48.8.11 Auto Backup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
48.8.12 Keep a backup archive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
48.8.13 Show file path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
48.8.14 Show file format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
48.8.15 Extras file create mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
48.8.16 Personality file format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
48.9 Programming Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
48.9.1 Activate Chans/Head . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
48.9.2 Programmer Tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
48.9.3 Unused Chans return to defaults . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
48.9.4 Programmer overrides HTP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
48.9.5 Programmer overrides FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
48.9.6 Highlight mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
48.9.7 Fan Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
48.9.8 Select Multiple Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
48.9.9 Recording to Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
48.9.10 Record merge overrides times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
48.9.11 Update Clears Programmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
48.9.12 Undo mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
48.10Keypad / Encoder Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
48.10.1 Auto enter on keypad intensity set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
48.10.2 Select heads on keypad intensity set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
48.10.3 Select Heads and Palettes from keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
48.10.4 Select heads on include . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
48.10.5 Keypad always selects heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
48.10.6 Keypad Syntax - Theatre Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
48.10.7 Encoder Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
48.10.8 Swap pan and tilt encoders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
48.10.9 Swap Encoder direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
48.10.10Swap Palette and Cursor Page Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
48.10.11MagicQ keyboard mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
48.10.11.1Programming shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
48.10.11.2Playback shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
48.10.12Map Keys to THRU, @, FULL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
48.10.13Enable Mouse to control pan/tilt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
48.10.14Intensity Wheel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
48.11Windows Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
48.11.1 Colour Scheme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
48.11.2 Big Text Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
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48.11.3 Icon Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
48.11.4 Col Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
48.11.5 Playback Col Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
48.11.6 Speed Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
48.11.7 Attribute Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
48.11.8 Column Sizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
48.11.9 Units of measurement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
48.11.10Auto Row Ordering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
48.11.11Confirmation requests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
48.11.12Scroll bars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
48.11.13Help Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
48.11.14Layout buttons always active . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
48.11.15Start mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
48.11.16Always show Record Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
48.11.17Plan Intensity type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
48.11.18Message Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
48.12Cue Storage Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
48.12.1 Remove Cues when remove Cue Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
48.12.2 Remove Cue Stacks on remove Playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
48.12.3 Use first free Cues, Stacks, Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
48.12.4 Copy mode (linked/unlinked) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
48.12.5 Copy heads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
48.12.6 Derive settings from previous Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
48.12.7 Hide Cue Store Ids (Qids) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
48.12.8 Hide Vdims . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
48.12.9 Expand palettes to same head type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
48.12.10Heads moved aside are unpatched . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
48.12.11Default mark/move when dark time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
48.13Playback Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
48.13.1 Grand Master function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
48.13.2 Sub Master function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
48.13.3 Crossfade Master function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
48.14Crossfade button function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
48.14.1 Split Crossfade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
48.14.2 Crossfade controls Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
48.14.3 DBO function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
48.14.4 Stomp Playbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
48.14.5 Intensity (HTP) FX can add,subtract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
48.14.6 Go reasserts channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
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48.14.7 Fader off zero reasserts channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
48.14.8 Fader mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
48.14.9 Motor faders release to zero . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
48.14.10Next Page changes to next used . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
48.14.11Current Playback follows last touched . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
48.14.12Playbacks S + GO = PAUSE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
48.14.13Tap to Time buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
48.14.14Int Master applies to LTP chans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
48.14.15Activate playbacks on start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
48.14.16Playback Go/Pause use Exec Grid 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
48.14.17Playback holdover mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
48.14.18Run in Execute Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
48.15Network Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
48.15.1 IP Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
48.15.2 Subnet Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
48.15.3 Gateway address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
48.15.4 Net host options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
48.15.5 Art-Net Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
48.15.6 sACN transmit priority . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
48.15.7 RDMNet IP address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
48.15.8 RDMNet Port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
48.15.9 Ethernet remote protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
48.15.10Playback Sync Port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
48.15.11Web Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
48.15.12Web Server Port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
48.15.13Control net IP address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
48.15.14Control net subnet mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
48.15.15OSC Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
48.15.16OSC Tx Port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
48.15.17OSC Rx Port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
48.15.18OSC tx IP (0 = broadcast) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
48.15.19Tracker rx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
48.15.20Tracker tx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
48.15.21OTP function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
48.15.22MQ500 Network Switch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
48.16WIFI Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
48.16.1 Wireless mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
48.16.2 Wireless IP address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
48.16.3 Wireless subnet mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
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48.16.4 Wireless channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
48.16.5 Wireless SSID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
48.16.6 Wireless encryption . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
48.16.7 Wireless key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
48.16.8 Wireless DHCP Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
48.16.9 Android tethering support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
48.17Port Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
48.17.1 MagicQ Wings and Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
48.17.2 MagicDMX mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
48.17.3 Audio input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
48.17.4 Audio min level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
48.17.5 Audio max level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
48.17.6 Audio output volume % . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
48.17.7 Audio output mute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
48.17.8 Remote trigger type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
48.17.9 Remote trigger action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
48.17.1010Scene mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
48.17.11Serial COM port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
48.17.12Serial baud rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
48.17.13Serial parity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
48.17.14Serial data bits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
48.17.15Serial stop bits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
48.17.16Serial remote protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
48.17.17Serial touch monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
48.17.18Monitor Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
48.18MIDI / Timecode Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
48.18.1 Timecode frame type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
48.18.2 Timecode continue frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
48.18.3 Timecode jump detect frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
48.18.4 Timecode decode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
48.18.5 Timecode generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
48.18.6 Timecode backward jumps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
48.18.7 Timecode activate/release . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
48.18.8 MIDI In Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
48.18.9 MIDI In Chan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
48.18.10MIDI Out Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
48.18.11Midi Out Chan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
48.18.12MIDI Show Control Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
48.19Multiple Console Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
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48.19.1 Enable remote access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
48.19.2 Enable remote control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
48.19.3 Net Session Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
48.19.4 Net Session ID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
48.19.5 Playback Sync Slave Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
48.19.6 Programmer sync mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
48.19.7 Hot Takeover Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
48.19.8 Hot Takeover Detect Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
48.19.9 Hot Takeover Fade Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
48.19.10Hot Takeover Fade Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
48.19.11Playback Sync Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
48.19.12Playback Sync IP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
48.19.13Show data Sync Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
48.19.14Show data Sync IP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
48.20Hardware Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
48.20.1 Level above 0 to activate LTP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
48.20.2 Hysteresis on fader / encoder moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
48.20.3 Encoder Damping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
48.20.4 Touch Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
48.20.5 Encoders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
48.20.6 Faulty Faders Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
48.20.7 Motorisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
48.20.8 Faulty motor mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
48.20.9 Faulty wing motor mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
48.20.10Power Fail Detection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
48.20.11Screen Save . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
48.20.12Reduced rate output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
48.20.13DMX512 Frame Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
48.20.14Display Edge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
48.20.15Movie Buffer frames (0=use default) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
48.20.16Debug Mode (Must be 0) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
48.20.17Standard Logging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
48.20.18Extended Logging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
48.21General Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
48.21.1 Splash screen image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
48.22Individual Playback Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
48.23Calibrating the touch screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
48.24Displays brightness and contrast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
48.25Console lamp brightness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
48.26Button LED brightness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
48.27Controlling console lamp from the programmed show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
48.28Locking the console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
48.29Button test mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
MagicQ User Manual xxxv
49 System Management 424
49.1 Starting Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
49.2 Shutting Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
49.3 Saving Shows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
49.3.1 Show file name auto increment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
49.4 Backing up to an external system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
49.5 Loading Shows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
49.6 Erasing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
49.7 Show extras file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
49.8 Import and Export of Show Data and Show Merging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
49.8.1 Exporting Shows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
49.8.2 Merging / Importing Shows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
49.8.3 Advanced Merging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
49.8.4 Merging in part of another show file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
49.8.5 Merging different versions of the same show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
49.8.6 Importing Cues from a different version of the same show . . . . . . . . . . . . . . . . . . . . . . . . . 428
49.8.7 USITT ASCII file import . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
49.8.8 MVR file import . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
49.9 Saving and Loading Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
49.10File Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
49.11Transferring files over network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
49.12Storage of MagicQ user files on PC/Mac . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
49.13Reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
49.14Status Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
49.15Backup Archives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
49.16Using shows on different MagicQ products and show versions . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
49.16.1 Loading a show onto a smaller console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
49.16.2 Configuring number of Universes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
49.17MagicQ Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
49.18User management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
49.18.1 User Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
49.18.2 User Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
49.18.3 Access to console channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
49.19Security . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
49.19.1 Multi console settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
49.19.2 Network settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
49.19.3 WIFI settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
49.19.4 DMX I/O settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
MagicQ User Manual xxxvi
50 Software Upgrade 434
50.1 Changing MagicQ Console Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
50.1.1 Pro series (MQ100, MQ200, MQ300, MQ200 Execute, MQ300 Execute) . . . . . . . . . . . . . . . . . 434
50.2 Pro Series Upgrading Console Kernel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
50.2.1 Kernel Install . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
50.2.2 Kernel Recovery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
50.2.3 Recovering "No more processes left in this runlevel" . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
50.3 Disc Repair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
50.3.1 Console Command Entry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
50.4 Resetting a MagicQ console to factory defaults . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
50.5 Upgrading MQ50, MQ70, MQ80 and MQ500 Midi Card firmware . . . . . . . . . . . . . . . . . . . . . . . . . 439
50.6 Upgrading MQ500 Stadium firmware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
50.7 Upgrading MQ500M Stadium firmware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
50.7.1 Upgrading to latest firmware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
50.8 Upgrading MQ500M Wing firmware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
50.9 Upgrading Pro 2014 DMX card firmware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
50.10Upgrading original Compact series MQ40/MQ40N/MQ60/MQ70 firmware . . . . . . . . . . . . . . . . . . . . 443
51 Handy Hints 445
52 MagicQ Shortcuts 446
53 Troubleshooting 454
53.1 No outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
53.2 MagicQ not responding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
53.3 MagicQ responding slowly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
53.4 Strange key presses, unexpected window changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
53.5 MagicQ console not booting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
53.5.1 MQ100 sereies console not booting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
53.5.2 MQ80 console blank screen and not booting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
53.5.3 MQ40/60 console not booting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
53.6 MagicQ console blank screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
53.7 MagicQ console white screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
53.8 MagicQ console distorted screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
53.9 MagicQ console internal touch screen not working . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
53.10All 10 S buttons flashing blue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
53.11Fader, Encoder or Button not working correctly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
53.12Unable to save shows or patch heads after performing a *777 erase all on the console . . . . . . . . . . . . . . . 457
53.13"MagicQ needs to write to the install folder. .. " message on Mac . . . . . . . . . . . . . . . . . . . . . . . . . . 458
53.14Linux: MagicQ fails to start / libGL error . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
MagicQ User Manual xxxvii
54 Button Functions 459
55 Licensing 469
55.1 Qt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469
55.2 LibPNG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 479
55.3 LibJPEG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481
55.4 LibJPEG-Turbo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482
55.5 LibICU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 483
55.6 FFmpeg Binary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 490
55.7 FFmpeg Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
55.8 LibArchive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
55.9 Zlib . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
56 Glossary 507
MagicQ User Manual xxxviii
This manual is designed for operators of the MagicQ to help them quickly and effectively learn how to use the system. It has been written by lighting designers for lighting designers. The reader is assumed to have a basic familiarity with the concepts of lights and lighting control systems.
The manual starts with an introduction to the MagicQ lighting console its features, functions and concepts. It then moves into detailed descriptions of patching, programming and playback.
Readers who are tight for time and just want to find out how to quickly program a working show should read the Quick Start guide.
ChamSys Ltd
The features and functions of the MagicQ software and consoles and the ideas contained therein are the property of ChamSys Ltd. The console is intended for the control of lighting systems. No warranties are expressed or implied regarding the use of the MagicQ software of lighting consoles. No liabilities are accepted for the accuracy of the information contained within this manual.
MagicQ software and MagicQ lighting console products are supplied, designed and manufactured by ChamSys Ltd.
Products containing ChamSys Ltd software and firmware embody proprietary information and are licensed not sold and may not be duplicated in any way.
ChamSys Ltd does not guarantee the accuracy, adequacy, suitability or completeness of any information or products and is not responsible for any errors or omissions or the results obtained from use of such information or products.
ChamSys Ltd does not accept responsibility for the consequences of misuse or abuse of its equipment. The equipment is designed to meet all current regulation requirements in the UK for electrical products.
None of the equipment or software supplied by ChamSys Ltd may be used in any life-critical or potentially life-endangering situations or in situations where personal injury may result.
ChamSys Ltd reserves the right to make any changes and/or improvements or to discontinue any and all of their product’s or service’s without prior notice, and advises customers to obtain the latest version of relevant information to verify, before placing orders, that information being relied on is current and complete. All products are sold subject to the terms and conditions of sale supplied at the time of order acknowledgement, including those pertaining to warranty, patent infringement, and limitation of liability. Some of the available functions of products may be altered over the life of the product.
The ChamSys Ltd range of products meet EU directives where applicable, for example the EMC and LVD directives, as laid down by the European Community and ChamSys Ltd has a policy of regularly testing samples to ensure that production units continue to meet these specifications.
ChamSys Ltd will not accept goods back for repair if the serial number sticker is removed or defaced so that it is illegible. This also applies to warranty repairs. See terms and conditions of sale for full details.
All other product names are trademarks or registered trademarks of their respective owners.
No part of this publication may be reproduced or distributed, transmitted, transcribed, stored in a retrieval system, or translated into any language in any form by any means without the prior written permission of ChamSys Ltd.
Copyright 2020 by ChamSys Ltd. All rights reserved.
www.chamsys.co.uk
MagicQ User Manual 1 / 511
Chapter 1

Introduction

MagicQ supports an extensive array of features to enable lighting designers to quickly and easily realise their innovative and imaginative designs.
• Two hundred and fifty six universes (131,072 channels) direct
• Up to 202 playbacks
• DMX512, Art-Net I, II and III, Pathport, ACN and 3rdparty DMX dongles
• Extensive personality library
• In-built personality editor
• In-built Pixel Mapping
• Advanced Media Server control
• Colour mixing library including Lee and Rosco colours
• Flexible control of both heads and generic lighting
• Cloning and Morphing of heads
• Thousands of cues and cue stacks
• Naming of all items
• Virtually unlimited internal show storage & show merging
• FX generator with extensive FX library
• Immediate control of any chase / FX parameter
• Fully featured and enabled PC/Mac version
• 3D palettes and Tracker support
• Comprehensive multi console networking
• Remote control via consoles, tablets, and phone applications
• Export and import of patch data to spreadsheets / databases
• DMX input, over-riding, merging and testing option
MagicQ User Manual 2 / 511
MagicQ has been designed to be as flexible as possible so that it can be used equally well for pre-programmed shows / tours or for busking festivals. All parameters can be changed during run at the touch of a button.
Ease of use and speed of programming have been at the forefront of the design process ensuring patching and programming a show in the minimum amount of time without complex button sequences and multi level menus.
The first few chapters of this guide describe an overview of MagicQ including scenes, chases, fx and playbacks. If you wish to go straight into programming a show then turn to the Quick Start section.

1.1 MagicQ software and consoles

MagicQ software runs on PCs, Macs and MagicQ consoles and has the same features and user interface on all systems.
MagicQ software enables shows to be pre-programmed on a PC (Windows, Mac or Linux) enabling Lighting Designers to design and program their shows in advance. Shows can be transferred between PC, Mac and MagicQ consoles using USB memory sticks, or via direct network connection.
MagicQ PC / Mac supports the same functionality and user interface as the physical consoles making it easy to move between the two products. MagicQ PC / Mac can also be used to run complete shows, either as a back-up to the main console or as console in its own right.
MagicQ consoles are available in several different models all using the powerful MagicQ software on a Linux operating system giving a reliable operating environment for programming and playback of shows. A show can be programmed on one model and then played back on a different model.
MagicQ supports 202 playbacks in total – which can be be accessed through physical playbacks or through the touch screen. The different models in the MagicQ console series have different numbers of physical playbacks and buttons, enabling the size of console to be matched to the show.
Connecting MagicQ USB Wings to MagicQ PC / Mac gives the playback and programming control of the MagicQ consoles (faders, encoders and buttons) but with a small low cost lightweight solution.
DMX512 serial outputs are available from MagicQ software on PC/Mac using the MagicDMX interface, directly from all MagicQ consoles and from the Mini Wing, PC Wing and Maxi Wing.
MagicQ supports Art-Net I,II,III and IV, Pathport and streaming ACN network outputs from PC, Mac or MagicQ consoles. MagicQ consoles have multiple network ports for connecting to Art-Net, Pathport and sACN installations.

1.2 MagicQ MQ500 Stadium Console

The MagicQ MQ500M Stadium is the latest control console from ChamSys designed to operate at the highest level of show control. MagicQ MQ500M Stadium enables shows to be designed from concept to reality including lighting, media, LED and scenic design.
MQ500M Key Features:
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• 256 universes onboard direct from the console without the need for external processing.
• Motorised playback faders and playback encoders
• Backlit keys, illuminated faders and encoders
• Dual multi touch displays in full HD with adjustable viewing angle and gesture support.
• Inbuilt MagicVis 3D visualiser with high quality beam and gobo rendering.
• Intensity wheel and 100mm split crossfaders for theatre control
The picture below shows the connections on the MagicQ MQ500 Stadium console.
The MQ500M rear panel has:
• 4 port Network swtich
• 4 Direct DMX ports
• LTC In and Out
• Midi In and Out
• Remote input
• RS232 Port
• DVI-D monitor output
• Audio Input
• 3 x USB ports

1.3 MagicQ Compact Series

In 2020 the MagicQ Compact series comprises the MagicQ MQ50, MagicQ MQ70, and MagicQ MQ80 consoles together with the MagicQ Extra Wing for more faders and buttons.
Previous models included the MQ40N, MQ60 and the original MQ70.

1.4 MagicQ Wings for use with PC/Mac

The MagicQ Mini Wing, MagicQ PC Wing and MagicQ Maxi Wing connect directly to a PC or Mac. The PC or Mac runs the MagicQ software and processes the Cues whilst the wing acts as a physical surface with faders, buttons and encoders and outputs DMX.
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1.5 Plugging Up

All MagicQ consoles and SnakeSys interfaces have auto ranging power supplies and can accept 110V to 240V AC on the powercon socket.
• Connect the power lead to the power socket labelled LINE INPUT.
• Put the console lamp(s) into the console lamp socket(s)
MagicQ consoles support USB keyboards and mice. It is not necessary to connect the mouse. The mouse is only required if the touch screen becomes damaged.
Note that the power cable lead should be connected before other connectors and should remain connected at all time that other connections such as DMX, network, serial, USB or video are connected to the console. This ensures that the console is correctly grounded.

1.6 DMX Connections

MagicQ consoles have 4 direct DMX outputs on the rear of the panel so you can connect your DMX cables direct to the console.
Alternatively you can connect to an Ethernet network using the Art-Net, Pathport or ACN Streaming DMX protocols and use external Ethernet to DMX converters to output the DMX.
The network ports on MagicQ consoles all have auto MDI/MDIX detection so a normal or inverted network cable can be used to connect to other network devices. Most modern laptops and computers also have auto MDI/MDIX detection.
ChamSys offer a range of Ethernet to DMX convertors branded SnakeSys. These can be used to convert any of the 200 Art-Net or ACN Streaming DMX universes to be output on DMX512 serial. For systems requiring all 200 universes on DMX512, multiple interfaces may be used connected via network switches.

1.7 Powering Up

To power up the console press the power switch on the rear panel. The blue LEDs on the ten S buttons will light up in turn. After a few seconds the screen will come to life and you will see the operating system quickly performing self tests. Once the self tests are completed the MagicQ application is started.

1.8 Powering Down

To power down the console it is necessary to quit the MagicQ application. The console operating system then performs an automatic shutdown and turns itself off when complete. To quit the MagicQ application, press the SETUP button and then the QUIT soft button. When asked for confirmation, press YES.
Note that just removing the power cord to the console will not have the desired effect since the internal UPS continues to provide power.
If for some reason you are unable to power off the console then you may need to reset it as below.
Note that the power cable should remain connected at all time that other connections such as DMX, network, serial, USB or video are connected to the console. This ensures that the console is correctly grounded. The power cable should be the last connection removed.
On MQ500 it is possible to press the rear power button to power off the console.
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1.9 Resetting the Console

Under rare circumstance it may be necessary to reset the console.
To reset the console, press SETUP to go to the Setup Window and press SHIFT and QUIT. This performs an immediate soft reset of the console - the MagicQ application will be running the show again within about 2-3 seconds.
If for some reason the console does not respond to button presses then try pressing CTRL BREAK on the external keyboard (hold CTRL whilst pressing BREAK).

1.10 Hard Reset

If s software reset has no effect then a hard reset may be required. Hard resets should be avoided as they bypass the operating system shutdown procedures and may cause problems with the file system.
To perform a hard reset, press and hold the reset button on the back panel for 5 seconds. On Compact consoles the reset button is inset, so a thin object like a pen is needed to operate the button.
To force the console to power off completely, press and hold the reset button on the back panel until it powers off (approximately 10 seconds.)
To force a MQ80 to power off, remove all the cables from the rear panel except the powercon connector. Then remove the powercon connector and then hold the reset button for 10 seconds. For safety reasons the powercon cable should be the last cable removed.

1.11 Power Supply Protection

MagicQ MQ60, MQ70, MQ80, MQ100, MQ200, MQ300 and MQ500 consoles have an internal battery designed to protect the system against short term power losses on troublesome power supplies. The internal battery is not designed to support the running of the console for long periods of time. If the power is lost then the console will prompt the user to fix the problem or to shut down the console. The battery when fully charged will support the console for between 5 and 15 minutes.
To maintain the life of the UPS battery, the console should be run for a period of at least 12 hours constantly every 2 months to ensure the battery remains fully charged at all. Note that the cosole needs to be powered on and running MagicQ for the battery to charge.
If your version of the console does not have an internal battery then we recommend the use of a UPS (Un-interruptible Power Supply).

1.12 Care of your MagicQ console

• To keep your MagicQ console in best condition please observe the following recommendations:
• Keep liquids away from the MagicQ. Drinks split over your console may cause irreparable damage.
• Keep the console out of direct sunlight – place the console in the shade.
• Do not use the console outside its operating temperature range.
• Handle the console with care when moving or transporting it. The console contains components that may be damaged by shock. Always use a padded flight case or padded bag wherever possible.
• Do not use solvents or cleansers to clean the console. Do not rub firmly on the metal or plastic surfaces – this may cause the paint or lettering to be removed. Gently use a damp cloth to clean the panels.
• On consoles with motorised faders avoid creating macros or automatation that causes excessive or repeated movement of faders
- this can cause reduced life of the faders.
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1.13 Safety Information

• Do not open the front, rear or lower panels of the console unless you have electrical expertise. The console contains components with voltages that may shock.
• Always disconnect the power cable before opening any panels.
• Do not use the console if the power cables are damaged in any way.
• Repairs should only be undertaken by authorised service representatives.
• If liquids are spilt over the console then remove power immediately, and seek advice from your authorised service representa­tive.
• On motorised consoles be aware that faders may move in response to macros/timed events or other networked consoles.

1.14 Security Information

Lighting consoles are designed to be used on private networks which are assumed to be secured. Where consoles are used remotely over the internet we recommend the use of secure network tunnels to protect the lighting network from access from the internet.
ChamSys explicitly denies any responsibility for security of MagicQ consoles or their use in safety critical roles. Users must assure themselves of the security of their networks - if in doubt ensure the WIFI options are disabled and do not connect to the console network ports.
In situations where the network is not secure then we recommend ensuring that only the required network protocols are enabled in order to reduce the likelihood of unauthorised access. See the System Management Security section in the MagicQ manual for full details.

1.15 Disposal Information

Please be aware that ChamSys products must be disposed of in accordance with the WEEE disposal and recycling regulations. ChamSys products must not be disposed of through normal household waste. For non UK customers please contact your local distributor. For UK customers, please contact us on +44 (0)23 8023 8666, or email support@chamsys.co.uk.
WEEE Producer registration number WEE/FF5605UX.
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Chapter 2

Installing MagicQ Software & Drivers

2.1 MagicQ software

MagicQ software runs on PCs and Macs and can be downloaded free from the ChamSys web site www.chamsys.co.uk/download.

2.2 MagicDMX

MagicDMX devices do NOT need any additional drivers – they use HID drivers within the operating system. Simply plug in the device and start MagicQ.
To confirm that the MagicDMX is operating correctly go to Setup, View System, View status, Interfaces. The MagicDMX Status should say "Connected" and "DMX out".
MagicDMX is enabled as DMX output by default. It can be disable/enabled from Setup, View Setings, Ports, MagicDMX.
When first plugged in the MagicDMX alternates green and orange LEDs every second. When MagicQ is started and connects to the device then the green LED is on permanently and the orange flashes faster as it receives data from MagicQ.
When using MagicDMX Basic and MagicDMX Full interfaces demo mode will continue to be shown at the top of the MagicQ window. This does not affect the programming of MagicQ or restrict the output if you have a MagicDMX Full interface. Demo mode does restrict some advanced MagicQ functions which are unlocked with MagicQ hardware (Not MagicDMX).

2.3 MagicQ Wings & Interfaces

MagicQ Wings (Mini wing, PC Wing, Maxi Wing, Extra Wing, Playback Wing, Execute Wing) and MagicQ DMX interfaces (Dual DMX, Audio, MIDI/SMPTE) use a USB chipset made by FTDI which requires the installation of the correct drivers.
After the drivers have been installed then MagicQ can be started and the Wing/Interface should be detected. Ensure the setting "Setup, View Settings, Ports, MagicQ Wings & Interfaces" is set to "Yes (auto DMX)"
Note that the drivers for MagicQ Wings and MagicQ DMX interfaces ARE NOT applicable to MagicDMX Basic or MagicDMX Full. Do not attempt to install drivers for MagicDMX.

2.4 MagicQ on Windows

MagicQ supports Windows 7, Windows 8 and Windows 10.
MagicDMX devices do not need any drivers - see Section 2.2.
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To use MagicQ Wings and MagicQ Interfaces on Windows the FTDI drivers must be installed manually as Windows is not able to detect the products correctly. The drivers are included in the MagicQ installation folder
C:\ProgramFiles\ChamSys Ltd\Magicq\MagicQ Wing Drivers. On 64 bit systems MagicQ is installed in Program Files (x86) instead of Program Files.
Disconnect all MagicQ Wings and Interfaces except the one you are trying to install the driver for.
Open Device Manager. This is found in different places depending on the version of Windows, but it can normally be accessed by opening Control Panel and then selecting System, and then selecting Device Manager.
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Device Manager lists all the devices on your system. The MagicQ device is normally listed at the bottom under Universal Serial Bus Controllers but it may be under any other section. It may be listed as a ChamSys or MagicQ device or just as a FTDI device. If you can not find it then try disconnecting and reconnecting the USB cable to the device - the listing should update and indicate to you which device is being plugged/unplugged.
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When you have identified the device then right click and press Update Driver.
Select "Browse My Computer for Driver Software (Locate and Install Driver Software Manually)". Do not let Windows search for a driver.
Select the option "Let me pick from a list of device drivers on my computer".
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Select "Have Disk". If you cannot find "Have Disk" then click on items in the list until you get it.
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For PC Wing Compacts the drivers are in c:\Program Files\ChamSys Ltd\Magicq\MagicQ Wing Drivers\PC Wing Compact\CDM
2.08.24 WHQL Certified\ftdibus.inf
PC Wing Compacts require MagicQ software version 1.5.8.0 or above.
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For all other products the drivers are in c:\Program Files\ChamSys Ltd\Magicq\MagicQ Wing Drivers\FTDI\chamsys.inf
If the MagicQ USB wing periodically disconnects and restarts then check the Windows settings for your USB ports - Windows may be shutting down the USB ports when it incorrectly thinks they are idle. Click on Control Panel, System, Device Manager
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and scroll to the bottom to get a list of the USB devices. For each USB Root Hub click on Properties, Power Management and make sure that the option "Allow the computer to turn off this device to save power" is NOT selected.
On some Windows systems the Update Drivers dialog will not show the driver files even though they are correctly in the MagicQ Wing Drivers folder. In this case try copying the whole MagicQ Wing Drivers folder to the desktop (using Windows Explorer) and then try to update the drivers again.

2.4.1 User permissions on Windows

Note that Vista, Windows 7, 8 and 10 has User Authentication which may cause your show / head files to be stored in c:\users\username\AppData\Local\VirtualStore\Program Files\ChamSys Ltd\MagicQ PC\show instead of c:\Program Files\ChamSys Ltd\MagicQ PC\show.
If MagicQ does not store settings after a restart - it forgets the number of universes, IP address or DMX I/O settings - then this is likely caused by Windows restricting write access to the folders where MagicQ stores this data. Check permissions and try to run MagicQ as administrator. To Run MagicQ as an administrator on Windows, right click on the MagicQ desktop icon and select run as administrator from the options menu.
Windows controls the level of access to system folders through the User Account Control Settings. This can be found in Control Panel, User Accounts, Change User Account Control settings. Setting this to "Never Notify" will make Windows less restrictive. Note that for security reasons this is only recommended for stand alone systems dedicated to MagicQ which are not connected to the internet - please make sure you understand the implications for your computer, before changing this setting.

2.5 MagicQ on Mac

MagicQ Supports macOS 10.12 and 10.13, 10.14, 10.15
macOS includes all the required drivers for MagicQ wings and interfaces and no action should be required to install them.
MagicQ wings and interfaces must be powered up and connected to the Mac before MagicQ is started.

2.5.1 OSX 10.11 El Capitan or later

In 10.11 El Capitan, Apple have forced the use of their Apple FTDI Driver rather than the manufacturer provided driver - the option to Disable the Apple FTDI Drivers in the MagicQ Tools Menu will not work as Apple have blocked it.
In MagicQ version 1.7.0.2 we have modified MagicQ to enable MagicQ PC Wing Compact and MagicQ Extra Wing Compact to use the Apple inbuilt FTDI (VCP) Drivers. If you are only trying to connect a MagicQ PC Wing Compact or a MagicQ Extra Wing Compact, then check that the option Setup, View Settings, Ports, MagicQ Wings & Interfaces is set to "Yes, auto DMX".
Due to problems with the Apple FTDI Driver, when MagicQ version 1.7.0.2 is run on OSX 10.11 then by default it does not have support enabled for older MagicQ Wings such as MagicQ Mini Wing, Maxi Wing, old PC Wing, old Extra Wing, Playback Wing, Extra Wing and 3rd party devices such as Enttec Pro.
To use these interfaces with v1.7.0.2 on OSX 10.11, set the option Setup, View Settings, Ports, MagicQ Wings & Interfaces to "FTDI + VCP driver, auto DMX". When this option is enabled, MagicQ will take about a minute to start up and look for wings even if there are none present - during this time the system will be blocked. We are working with FTDI to try to find a work around to this problem.
Note OSX 10.11 is no longer supported with latest version of MagicQ. Latest MagicQ version support for 10.11 is:

2.5.2 Turning off App Nap

On all versions we recommend you disable Computer sleep and turn off App Nap to avoid MagicQ being shut down inadvertently.
• Quit MagicQ
• From the OSX Finder, navigate to the /Applications/MagicQ folder
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• Select MagicQ.app, then go to the "File" menu and select "Get Info" (or select the app and hit Command+i)
• Check the box for "Prevent App Nap", found under the General section of Get Info

2.5.3 Making the MagicQ folder writeable

If you get the message "Cannot write file" when trying to save a show file, or your settings changes are not saved then check that the MagicQ folder and all its subfolders have both read and write permission.
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If you get a message starting with "MagicQ needs to write to the install folder. . . ", you will need to check the permisions of the "MagicQ" folder. There are detailed steps in the troubleshooting chapter.

2.6 MagicQ on Linux

MagicQ can be installed on Ubuntu 14.04, 16.04 and 18.04 64 bit.
We cannot provide support for Linux specific issues; the best place to ask questions is on community forums and social media websites.
Using MagicQ wings and interfaces requires the ftdi_sio kernel driver which is included as standard on most Linux distributions.
You can download MagicQ for Linux from the bugtracker.
Important
MagicQ for Linux is only available for 64 bit AMD/Intel systems. We no longer provide downloads for 32 bit Linux from version 1.8.0.3. MagicQ will not run on other architectures (e.g. ARM).

2.6.1 Installing

To install the downloaded .deb file, run the following command in a terminal:
sudo dpkg -i magicq_ubuntu_vx_x_x_x.deb
Replacing the filename above the the name of the downloaded file.

2.6.2 High DPI screens

Automatic scaling for high resolution screens is disabled by default as with some screens it made the MagicQ user interface too big.
From version 1.8.0.4 you can create a file called .magicq_init.sh in your home directory (/home/USERNAME/.magicq_init.sh) and make sure it has executeble permissions.
# ~/.magicq_init.sh
# Uncomment the following line if you want MagicQ to try to scale automatically #export QT_AUTO_SCREEN_SCALE_FACTOR=1
# Uncomment and adjust the following line if you want to manually decide how to ←-
scale MagicQ # You can specify a fractional number (e.g. specify 1.5 to make it 50% bigger) #export QT_SCALE_FACTOR=1.0
# If you have multiple screens that need different scaling, uncomment and set the ←-
following # line to a semicolon-separated list of scale factors #export QT_SCREEN_SCALE_FACTORS=1.5;1.0
See http://doc.qt.io/qt-5/highdpi.html for more information on the environment variables in this file.
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Chapter 3

Using MagicQ on PCs and Macs

The MagicQ software for PCs and Macs has exactly the same features as the MagicQ console software with support for previ­sualisation of up to 256 universes, and full output of 64 Universes. A wide range of 3rdparty USB interfaces are supported on Universe 1 including ChamSYs low cost MagicDMX interface.
When MagicQ PC or Mac is installed for the first time, it will show awindow with choices of demo shows.
This window can be hidden on subsequent starts by pressing the "Hide Options Next Time" button. It can be reactivated by setting the Setup, View Settings, Windows, Start Mode option to "Choose Demo show".

3.1 Simple Generic Console

Choosing Simple Generic Console opens MagicQ in Simple View and loads a Simple 48 Channel Generic Console show file.
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In this mode the console simply operates as a 48 channel traditional theatre console with 48 dimmers patched on Universe 1 at channels 1 through 48.
If a MagicQ Wing, MagicQ Dual DMX Interface or MagicDMX interface is connected to MagicQ then the 48 channels will be automatically output on the 1stoutput.
There are 10 Playback Faders labelled PB1 to PB10. Depending on your screen resolution you may have a S, > and || button for each fader. Pressing in the box labelled PB1 to PB10 is the same as pressing the appropriate S button.
To record a Cue set the faders as required. Then press REC and press the S button of the Playback fader you wish to record it to.
Press CLEAR to clear the Programmer and retrun the faders to their defaults.
To record a chase, record multiple Cues to a Playback fader simply record more than one cue to a Playback fader.
To remove the Cues from a fader press REM and press the S button of the Playback fader you wish to remove Cues from.
To name a fader press SET and press the S button of the Playback fader you wish to name. You will be shown a text entry box. Type the name followed by RETURN.
Multiple pages of faders are supported through the Next Page / Previous Page buttons.
It is possible to interchange between the Normal and Simple views of the console by pressing the Norm and Simple buttons in the top right corner of the Application.

3.2 Technician Test Head

The Technician Test Head mode enables technicians to test a moving light or other head in a very simple way. Simply press the TEST SHOW soft button and select a head and a mode.
A new show will be created using that head patched at DMX address 1 on the first Universe. The 48 faders show up to 48 channels of the head. Each fader is named with the attribute name and the values are set to their default values.
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The picture below shows a Clay Paky Alpha Spot HPE 1200 in Standard mode.
The Playback faders are automatically set up with some useful functions including Macros for Lamp On, Reset and Lamp Off, Locate and Movement, Colour, Gobo and Strobe tests.
If a MagicQ Wing, MagicQ Twin DMX Interface or MagicDMX interface is connected to MagicQ then the head will be controlled on the 1stoutput.
The preset faders can be used to change the values of individual attributes. Use SHIFT and the faders to make a fine adjustment.

3.3 Demo Shows

The start up Window gives also gives a choice of a standard Lighting demo show or a PixelMapping demo show.
Additional demo shows for other head types, media servers and visualisers can be found by going to Setup, View Settings, Load Show and selecting the demo show folder.
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3.4 Touch View

The Touch View is designed for use with touch screens with buttons that are sized bigger so that it is easier to select functions. Select Touch View by pressing Touch or Touch2 in the top right corner of the Application.

3.5 Playback mode

MagicQ PC supports a Playback Mode which enables MagicQ to be run in a pure "Playback" mode. This mode is selected by clicking on the new Playback mode Icon on the desktop or in the Programs, ChamSys MagicQ PC menu.
Playback mode is only supported when connected to a MagicQ Wing or MagicQ USB interface. The MagicQ interface must be connected and powered on before MagicQ is started in Playback mode. Note Playback mode is not supported with MagicDMX or 3rd Party interfaces.
In Playback mode MagicQ it is not possible to record or make changes to the show data. MagicQ will not save the show files / status files. Changes (e.g. change of chase speed) will be lost when the application is stopped and restarted.
Playback Mode shows a much reduced set of buttons on the screen – only buttons required for show playback are shown.
In Playback Mode only pages of playbacks that have been programmed are shown – pressing NEXT PAGE will automatically change to the next programmed page and will cycle around all programmed pages.

3.6 Copy and paste to external applications via the clipboard

MagicQ now supports copying and pasting to external applications such as Word, Excel and text editors.
On the toolbar select Edit, Copy or press the short cut key CTRL C. The item at the cursor position in the focused window, or multiple items if cursor selection is active, will be copied to the Clipboard. In the external application CTRL V (or Paste) can be used to paste the information.
It is possible to quickly select all items in a window on the toolbar by selecting Edit, Select All or using the short cut CTRL A.
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It is also possible to copy and paste into MagicQ from external applications. In the external application use CTRL C or Copy to copy the required data to the Clipboard. In MagicQ change to the Window that you wish to paste to, cursor select the required cells and on the toolbar select Edit, Paste or press CTRL V. The data will be pasted into the MagicQ window. MagicQ only supports pasting of text data - typically names of items. When pasting to multiple selected cells MagicQ verifies that the quantity of data on the Clipboard matches the number of selected cells.
Extreme care should be used when pasting into MagicQ.

3.7 MagicQ PC / Mac Restrictions

When MagicQ PC (Windows, Linux or Mac) is not connected to a MagicQ USB interface, MagicQ USB Wing or SnakeSys network product, then a small number of remote and automation features are restricted and "Demo Mode" is shown in the title bar. This does not affect show programming or playback.
The restricted features that require a MagicQ USB interface, MagicQ Wing or SnakeSys node to be connected are:
• Execute Window full screen
• Scheduled Events and Automations
• iOS / Android Remote app
• 10Scene Gateway and 10Scene remote app
• Remote Control Protocol (serial, or network)
• Web Server editing (viewing is supported)
• Auto starting Playbacks
• Startup in full screen / saved window positioning
• Playback Synchronisation
• Multi Programming including Net Sessions
• Triggering of playbacks using DMX input
• Mouse control of pan/tilt (only supported when connected to a MagicQ Wing with encoders)
• Audio control and playback synchronisation with Winamp (this is supported when connected via network to a MagicQ console)
• Timecode receive from ArtNet
• Timecode from 3rd Party USB/Virtual interfaces.
• Audio input from PC/Mac sound card
Note that the MagicDMX interface (Basic or Full) does not lift these restrictions, as this is a low cost interface intended for learning how to program the system.
Support for receiving MIDI notes from the generic USB MIDI interface (from 3rd party interfaces) on PC is only enabled when the system has the special MagicQ Rack Mount Dongle connected - note this functionality is not supported with other MagicQ Wings and Interfaces.
MagicQ PC/Mac running with the restricted features unlocked, supports control of the first 10 playbacks (PB1 to PB10) via ChamSys remote control protocol, MIDI and automations. This enables synchronisation with show control systems. Playbacks 11 to 202 can only be controlled by MagicQ Playback/Execute/Extra Wings. On MagicQ consoles all 202 playbacks can be controlled by these protocols.
MagicQ PC/Mac supports 256 universes for Previsualisation and 64 universes for full output.
In the MQ500 and MQ500M Previs panel modes in order to protect our customers investment in full MQ500 and MQ500M consoles, the normal outputs are disabled and only visualisation is supported. Visualisation can be internal MagicVis or direct network links to external 3rd part visualisers. When universes 65 to 256 are used with external visualisers there will be occasional breaks in the DMX to prevent usage to control real lighting rigs. MagicQ warns if universes are enabled when entering the MQ500 and MQ500M Previs panels.
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3.8 MagicHD Stand Alone Restriction

MagicHD when run as part of MagicQ supports 8 layers.
MagicHD when run as a stand alone program (not as part of MagicQ) only supports 1 layer unless a MagicQ / MagicHD USB Dongle is fitted to the system, or is connected via network to a MagicQ console with encoders, or connected via network to a MagicQ PC/MAC system with a connected MagicQ USB Wing with encoders.
SnakeSys products do not unlock stand alone MagicHD.
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Chapter 4

MagicQ Concepts

A system diagram of the console is shown in the diagram below
• Universe count ranges from 4 to 200 depending on console.

4.1 Show Storage

MagicQ stores show data in a single show file stored on the hard drive of the MagicQ console, PC or Mac. The show file contains all the show settings, patch, palettes, cues and cue stack data. It also stores copies of all the personalities that are used within the show.
A MagicQ show can be transferred between MagicQ consoles and MagicQ PC or Mac systems simply by copying the show file. MagicQ show files are compatible across all MagicQ products. MagicQ maintains forward and backward compatibility for show files - enabling users to load shows created on any version of MagicQ software into any other version fo MagicQ software.
Favourite shows, personalities, palettes and FX patterns can be imported into new shows to simplify and speed up show program­ming.
Show files can be copied using USB memory sticks or the network can be used to access the file system of MagicQ consoles.
When the user saves the show using the SAVE SHOW menu item or soft button MagicQ stores the show file with a .shw file extension. At all other times MagicQ automatically backs up the show data whenever changes are made to a (.sbk) file.

4.2 Output channels

Depending on the console, MagicQ software supports up to 200 universes output over Ethernet.
This allows up to 1024,00 channels of lighting to be controlled. Ethernet to DMX Interfaces are used to convert from Ethernet to serial DMX512 as required.
Lighting consoles are often limited in the number of DMX channels or the number of intelligent heads they can control indepen­dently. MagicQ allows control of all DMX channels individually, whilst utilising grouping and programming functions to enable control of multiple heads or dimmers together.
MagicQ provides a library of over 28,000 personalities – data for each of the different types of intelligent head available. This data determines how the different attributes of an intelligent head are controlled by the console.
ChamSys adds new personalities for heads as the information becomes available. If a personality is not available then it can be requested from ChamSys. Users also have the ability to create the persoanlity themselves in the inbuilt Head Editor.
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4.2.1 HTP / LTP channels

The console supports two types of channels, highest takes precedence (HTP) and latest takes precedence (LTP). Generally HTP channels are used for channels controlling dimmers and for the dimmer channel of intelligent heads. LTP channels are used for the attributes of intelligent heads such as pan, tilt, colour, gobo etc.. .
For HTP channels the value that is output is the highest value of that channel on all of the active playbacks and the programmer. The console can be configured so that if a HTP channel is in the programmer it always overrides any active playbacks.
For LTP channels the value output is the value from the last active playback unless that channel is active in the programmer in which case the value output is the value stored in the programmer.
The last active playback is the last playback to be raised above zero, which is still above zero. Playbacks that are bumped in using ADD or SWAP buttons automatically become the last active playback until the button is released.
The type of channel used by the console is determined by the personality used to patch the dimmer or intelligent head.
Playbacks can be set so that all channels controlled by the Playback act in a LTP way, thus allowing Intensity channels to be overridden by a single Playback.

4.3 Cues

The console stores lighting states as Cues – each Cue stores
• Level information
• Timing information
• FX information
The Cue stores level information for each of the channels recorded into it. If the channel level was set using a Palette, then a reference to the Palette is also stored so that the Cue can keep track of changes to the Palette.
The Cue stores timing information for the channels that have been recorded into it. Two types of timing information are stored:
General Times:
Stored for each type of attribute (Int In, Int Out, Position, Colour, Beam)
Individual Times:
Stored on an individual channel basis
The Cue stores FX information for each of the FX that has been recorded into the Cue. The FX information includes the type of FX, the heads that the FX is applied to, and the FX parameters for each head.
Each Cue has a number (e.g. Q1) and an optional name.

4.4 Cue Stacks

Cue Stacks are used to manage sequences of Cues. Cue Stacks keep track of the order of the Cues and the options for how they are played back. A Cue Stack may have only one Cue associated with it or may have a whole list of Cues.
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The Cue Stack stores a Cue Id and a textual field for each Cue so that the different steps in the stack can be labelled. The Cue Id and textual field are shown on the playback display when the stack is played back which enables operators to keep track of the current position in the show.
Cue Stacks can be configured to run as a chase rather than as a simple list of Cues. The difference is that as a chase each the timing of cue is determined by the chase speed and chase contrast rather than by the individual delay and fade times for each cue.
Each Cue Stack has a number (e.g. CS1) and an optional name.

4.5 Playbacks

The console enables playing of recorded show data through Playbacks. Playbacks are associated with physical faders and buttons – each Playback can have one cue stack assigned to it.
The console supports 202 Playback; 10 main Playbacks situated below the touch screen and up to 8 extension wings each with 24 Playbacks.
On models where less than 8 wings are fitted, the not fitted playbacks can be utilised through the touch screen and associated buttons.

4.6 Pages

The console supports multiple pages of Playbacks enabling Playback faders to have different functions depending on the current page. Typically one page is used for each song in a show.
The current page is selected through the NEXT PAGE and PREV PAGE buttons on the main playback section or by selecting a page in the Page Window.
The 24 Playbacks on each wing are divided up into two rows of 12 Playbacks. Each of the rows has separate NEXT PAGE and PREV PAGE buttons. This enables the Page used by these Playbacks to be set differently to the main Playbacks.
This provides significant flexibility to how shows are played back – for example one section of a wing can be used to control par lamps whilst another could be used to control intelligent heads. Changing the Page of the par lamps would not change the Page of the heads.
4.7 FX
The console contains a powerful engine for creating special effects (FX). FX can be applied to a group of heads at the touch of a button; there is no need to program lots of different Cues to create the effect. Special effects can be easily modified live, enabling, for example, the speed and size of the FX to be modified to match the mood of the show.
The console supports an extensive library of standard FX such as circles, squares, pan and tilt saws, lifts, zig zags, etc. In addition the console supports FX on colour, beam and intensity attributes. The console supports programming and storing of new custom FX, which can then be re-used in shows as required. The FX engine enables complete shows to be programmed within a matter of minutes.

4.8 Window Layouts

The console provides a means of storing the positions and sizes of Windows as a Window layout to enable easy recall of useful Windows. This allows, for example, a Window configuration consisting of the Group, Position, Colour and Beam Windows to be stored and recalled at a button press.
The system supports several standard Layouts, including several oriented towards programming and several oriented towards playback.
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Window layouts are recalled by pressing CTRL and selecting one of the top soft buttons.
The three spare buttons in the Windows section default to Layout 1 (Palettes), Layout 2 and Layout 3.
On MQ500 there are 12 Layouts on the left side of the right hand display. Further layouts can be accessed by pressing CTRL.

4.9 Shift Functions

The MagicQ lighting console uses SHIFT and CTRL buttons to enable access to advanced features. There is a SHIFT button and a CTRL button adjacent to the top corners of the touch screen in addition to the keys on the keyboard.
The SHIFT button is used with the cursor keys to enable selection of multiple items in Windows.
The ALT button is used on the Compact series (MQ40/60/70) to access alternative functions such as Page Up, Page Down and the window sizing options.

4.10 The Programmer

All recording of show data is carried out using the Programmer. The Programmer takes priority over all playbacks, and channels. It can also be used during live running to override the outputs – for example, for changing the colour or gobo of intelligent heads.
The Programmer can be considered to be a table of channel level and active flags for each of the channels patched onto the console. Initially (and after the Programmer has been cleared) all the channel levels are set to zero and all the channels are flagged as inactive. When a channel is changed to be non zero the channel level for that entry in the table is set to the new level and the channel is flagged as active.
The console outputs any channels that are marked as active in the Programmer at highest priority – i.e. they over-ride all other playbacks.
To clear the Programmer press CLEAR. All channels will be deactivated and all HTP channels will be set to zero. It is possible to force all LTP channels to zero by using CTRL CLEAR.
The programmer can be set into a Blind mode using the BLIND button so that the contents of the programmer do not affect the output of the console. This allows programming adjustments to be made during a live show and special effects to be "busked" in.

4.11 Help

The Help Window enables the operating manual to be viewed on-line. Press the HELP button at any time to open the Help Window. To close the window, press the CLOSE button.
Use the scroll encoder, the cursor keys, and the hyperlinks to navigate through the manual. You can go directly to a particular section using the top soft buttons, e.g. CONTENTS or QUICK START.
You can search through the manual by typing some text and pressing SEARCH. To search for the same words again, press SEARCH AGAIN.
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Chapter 5

MagicQ Layout

5.1 Physical layout

All MagicQ consoles are very similar - they differ mainly in the number of playback faders. The programming interface is consistent across the entire range of consoles. MagicQ software on PC and Mac mimics the layout of the physical buttons on the MagicQ Consoles - a choice of different Panels is available from the Panel Menu. The Full Panel mode mimics Pro and Compact whilst the Stadium Panem mode mimics the MQ500. It is possible to change between different panel views at any time
- it does not affect the programmed show - it just determines what buttons, faders and encoders are available for programming and playback.

5.1.1 Touch Screen, Encoders & Soft Buttons

There are 8 rotary encoders placed around the main touch screen.
The buttons around around the top and sides of the display referred to as soft buttons since their function changes according to the active window on the touch screen. The current function of a soft button is displayed on the touch screen. To select the function you can either press the screen or the soft button itself next to the screen, depending on the consoe model
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The function of the rotary encoders also changes according to the active window with the current function being displayed adjacent to the encoder.
There are ALT, SHIFT and CTRL buttons.
SHIFT is used for extra MagicQ programming functions.
CTRL is used for console settings such as setting screen brightness, console lamp brightness.
ALT is used to select alternative functions on MagicQ consoles that do not have a physical button for the particular function - the ALT function of a button is normally labelled on the panel.

5.1.2 Main Windows

The area in the centre of the screen is the windows section in which the various control windows are displayed. There are two main types of windows – boxes style windows which have large boxes such as the Group Window and spreadsheet style editing windows such as the Patch Window.
A window is displayed by pressing the appropriate window button. On MagicQ PC/Mac the window can be selected from the Window Menu from the toolbar. Changing window does not affect programming or playback.
Multiple windows can be displayed at one time by sizing and positioning the windows appropriately by clicking on the window title bar or using the SIZE button. On MagicQ PC/Mac the size and position can also be selected from the View Menu from the toolbar.
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In addition a complete configuration of windows – i.e. a complete layout can be selected using the Layout buttons - to select the Palettes layout (Groups, Positions, Colours and Beams) press the Layout 1 button.
On the MQ500 the layout buttons are on the left side of the main touch screen. On Compact consoles there are physical Layout 1, Layout 2 and Layout 3 buttons by the keypad. On these consoles SHIFT + Layout 1 gets Layout 4, SHIFT + Layout 2 gets Layout 5 and SHIFT + Layout 3 gets Layout 6.
When a window button is pressed, that window becomes the active window. The active window is on the top of the screen and is easily identified as the window with the highlighted title bar at the top. It is also the window with the cursor in it.
An item in a window can be selected either
1. By pressing the touch screen over the appropriate part of the window
2. By moving the cursor to the appropriate position and pressing the ENTER button.
3. By moving the mouse to the position and pressing the left mouse button.
The cursor can be moved around the active window using the cursor keys in the Editor area of the console or via the cursor keys on the keyboard. PG UP, PG DN, PG LEFT and PG RIGHT can be used to scroll the window in the appropriate direction. HOME and END can be used to get to the start and end of the window respectively.
On Compact consoles some window buttons and cursor buttons are accessed using the ALT button. PG UP, PG DN, PG LEFT and PG RIGHT use ALT and the cursor keys. HOME and END use ALT and LAYOUT 1 and LAYOUT 3 respectively.
On PC/Mac the contents of a Window can be printed to a printer or pdf file by selecting File, Print Window from the toolbar.
5.1.2.1 Window Sizing
From v1.4.8.0 MagicQ now supports a Window Size dialogue box to enable the window position and window size to be selected directly with one press directly rather than stepping through all the possible window sizes and postions.
The window size dialog box can also be opened by double clicking on the titlebar of the window that you wish to size. On MagicQ consoles the window size button SIZE (ALT EXEC on MQ40/60/80 and ALT PATCH on MQ500) opens the Window Size dialog box.
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The old style window positioning and sizing is still available by pressing SHIFT + SIZE. Previously SHIFT + SIZE made a window external - but this has not been needed for many years as MAgicQ has had a dedicated EXT button.
MagicQ allows sizing of windows to 1,2 or 3 rows when using the LEFT (1..4) and RIGHT (1..4) window sizes. By default they continue to size as before - filling the left or right side automatically, but you can now specify for each window whether they should be restricted to 1,2 or 3 rows.
If you only have LEFT (1..4) windows opened then they will automatically spread across the whole width - so this new option is available on the left column, on the right column or across the whole width.
When you set a window to size of LEFT (1..4) or RIGHT (1..4) then you get extra options in the Toolbar, View menu to select the number of rows; Default, 1 row, 2 row, 3 row.
The setting is stored/recalled in Layouts and also in the show file.
5.1.2.2 Support for Find in MagicQ windows
MagicQ supports a Find function which searches the text fields in the current focused Window.
On the toolbar select Edit, Find or press the short cut key CTRL F. Alternatively on consoles press CTRL and CURSOR RIGHT. Then enter the text to search for. The find can also be invoked by entering text on the command line and then using any of the previous methods to start the Find operation.
To search again forwards press CTRL and CURSOR RIGHT. To search again backwards press CTRL and CURSOR LEFT.
The CTRL F shortcut only works on PC/Macs when MagicQ Keyboard Mode is set to Normal. In all other MagicQ Keyboard Modes the CTRL and keyboard keys open MagicQ windows.

5.1.3 Status and Display Windows

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Towards the bottom of the touch screen are two small windows, the Status Display and the Input Display. The Status Display shows the current date and time, the ADD / SWAP status of the console and other relevant status information.
The status window also shows warnings - for example if INVALID NET is seen here this indicates MagicQ has been setup to output via Network e.g. Artnet and that MagicQ’s IP address has been set differently to the PC’s network adapter.
The Input Display shows the data that has been currently entered through the keypad and the keyboard. Note that text is not entered into the main Windows until ENTER is pressed. This allows the user to choose whether the keyboard data is SET into fields in the windows or onto Playbacks.
After a command has been entered it also confirms that the command has been accepted and shows any error messages when a command is not possible.

5.1.4 Head Control

The area around the two large rotary encoders is referred to as the head control area. It is used to alter the parameters of individual heads and apply effects such as fans over groups of heads.
The NEXT HEAD and PREV HEAD buttons are used to select an individual head to modify.
The other buttons control the selection mode; LOCATE, HIGHLIGHT, FAN, SINGLE, ODD/EVEN, and ALL.
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5.1.5 Editor Buttons

The Editor buttons are used to modify program data. The 8 buttons on the right hand side are the action buttons which are used to modify show data. The action buttons are UNDO, REMOVE, MOVE, COPY, SET, INCLUDE, UPDATE, and RECORD.
The buttons on the left:
BLIND and CLEAR affect the programmer
REL and SELECT affect playbacks
SHIFT selects alternate functions
- undoes keyboard input and clears actions

5.1.6 Playback

The Playback area is situated directly below the touch screen and consists of 10 playbacks each with a fader and four buttons (FLASH, GO, STOP, SELECT). The area above each of the playbacks on the touch screen is used to provide information about the status of the playback.
The playback area also contains a Grand Master, a Sub Master, Page Select buttons and a Manual Playback for taking control of Cue Stacks.
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The cross fade section contains a GO, STOP. FWD, BCK buttons, a cross fader and a master GO button. The cross fade section controls the current playback selected with the S button.
On the MQ500 there are 15 fader playbacks and 15 execute playbacks above them.
5.2 Keyboard, Keypad, Select & Confirm Windows
MagicQ has a set of additional on-screen Windows that can be used to enter text, select items and confirm actions. You can choose whether you use the physical keyboard/keypad to navigate around these items or whether you use the mouse/touch.
To open the Keyboard Window at any time press SET SET. To open the icon selector press SHIFT + SET.
Confirm Windows are shown when you carry out important actions that may overwrite or delete show data. You can confirm an action by pressing 1 on the keypad. To cancel the action press 0 on the keypad.

5.3 Common Actions

MagicQ utilises many common actions for carrying out programming functions. All the actions use similar button presses. Once you understand the action in one Window, you will understand how it is done in another Window.
We strongly recommend you make yourself familiar with these actions – they will save you valuable programming time.

5.3.1 Items

Actions in a Window can be carried out on individual items or on multiple items. For actions on a single item, use the cursor keys to move around the Window so that the cursor is over the required item.
For multiple items in a Window, move the cursor to the first item. Then press and hold the SHIFT button whilst moving the cursor to the last item. All the items will be highlighted.
Alternatively hold the CTRL button and select multiple individual items.
In spreadsheet style Windows (e.g. Patch) pressing the touch screen or left clicking on the item with the mouse moves the cursor to the item. You can highlight multiple Window items by pressing the touch screen and moving the touch across multiple items.
In boxes style Windows (e.g. Group), pressing the touch screen or left clicking performs the function associated with the item (e.g. recalls that Group). In these Windows use SHIFT or CTRL and the cursor keys to highlight multiple boxes.

5.3.2 Setting the value of items

To set the value of one or more items in a spreadsheet style window:
• Move the cursor over the item (s)
• Enter a value on the keypad and press ENTER.
OR
• Type in the value on the keypad
• Press the touch screen / click / ENTER over the item.
For items that have a simple value of yes or no if you do not enter a value on the keypad then the value will toggle. For items that have multiple values double click on the field for a list of values. On the touch screen select the field and then press anywhere in the Input Display (right side area underneath the main window) to bring up the list of values.
Items that are coloured darker are read only and therefore cannot be set.
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5.3.3 Naming items

• Press the SET button
• Press the touch screen / click / ENTER over the item to name.
• Enter the name on the external or on screen keyboards
When working in spreadsheets style windows with an external keyboard it is not necessary to press the SET button in the above sequence - you can edit the spreadsheet like any other, just by moving to the appropriate box and entering text on the keyboard.
To name multiple items it is often easier to highlight the items before pressing SET. If you press SET immediately after high­lighting multiple items then the console will assume that these are the items you wish to set.
You can also press SET instead of pressing ENTER in the above sequences.

5.3.4 Moving items

• Press the MOVE button.
• Press the touch screen / click / ENTER over the source item.
• Press the touch screen / click / ENTER over the destination item.
You can also press MOVE instead of pressing ENTER in the above sequences.
To move multiple items it is often easier to highlight the items before pressing MOVE. If you press MOVE immediately after highlighting multiple items then the console will assume that these are the source items and will only prompt for the destination. You can hold SHIFT or CTRL to highlight multiple items.
From 1.7.6.4 MagicQ supports dragging to move items within Windows. Press SHIFT + MOVE to enter Drag Move mode. Items can then be dragged and dropped within windows. Drag Move mode will contirnue until MOVE is pressed again, or BACKSPACE is pressed.
The MOVE button flashes when in Drag Move mode.

5.3.5 Copying items

• Press the COPY button.
• Press the touch screen / click / ENTER over the source item.
• Press the touch screen / click / ENTER over the destination item.
You can also press COPY instead of pressing ENTER in the above sequence.
To copy multiple items highlight it is often easier to highlight the items before pressing COPY. If you press COPY immediately after highlighting multiple items then the console will assume that these are the source items and will only prompt for the destination. You can hold SHIFT or CTRL to highlight multiple items.
When copying Cues, Cue Stacks or Pages the console by default does not make individual copies of the Cues - the Cue Stacks link to the same Cues. To copy unlinked (i.e. to create new Cues) then press SHIFT and COPY in the above sequence and select Unlinked.

5.3.6 Removing items

• Press the REMOVE button.
• Press the touch screen / click / ENTER over the item to remove.
To remove multiple items highlight it is often easier to highlight the items before pressing REMOVE. If you press REMOVE immediately after highlighting multiple items then the console will assume that you wish to remove the highlighted items.
You can also press REMOVE instead of pressing ENTER in the above sequence.
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5.3.7 Recording items

In boxes style windows it is possible to record an item (e.g. in the Group Window, to record a group):
• Press the RECORD button.
• Press the touch screen / click / ENTER over the item to record.
You can also press RECORD instead of pressing ENTER in the above sequence.

5.4 Icons

MagicQ supports icons for all programmed items. The size of the icons can be set in the Window Settings in the Setup Window.
Icons can be used on Groups, Colours, Beams, Positions, Cues, Cue Stacks and in the Execute Window.
To set an icon for a Window item (e.g. a Palette Entry) press SHIFT SET. Press the touch screen / click / ENTER over the item to set an icon for. This will open the Icon library. The Icon library is split into different types of Icons for colours, positions and different types of gobos.
Select the icon from the icon library.

5.4.1 Actions on Playbacks

Actions on playbacks are similar to window items except that the S buttons are used instead of window items.
To select a Playback, press the S button for the appropriate Playback.
To record a Playback, press RECORD, then press the S button for the appropriate Playback.
To name a Playback press SET, then press the S button for the Playback. Enter the name using the on screen keyboard or the external keyboard.
To move a Playback, press MOVE, then press the S button for the source Playback and then press the S button for the destination Playback.
To copy a Playback, press COPY, then press the S button for the source Playback and then press the S button for the destination Playback.
To include the contents of a Playback into the Programmer, press INCLUDE, then press the S button for the destination Playback.
To remove a Playback, press REMOVE, then press the S button for the Playback. Press the S button again to confirm the remove.
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Chapter 6

Quick Start

6.1 Starting up MagicQ

On MagicQ consoles hold the power button on the rear panel. On MagicQ PC and Mac click on the MagicQ application icon.
On start up you are presented with an option to load demo shows or to continue the last show. Selecting last show will load and run the last show used on the system. This option can be hidden for subsequent start ups.
The console remembers all windows that were open when the console was last used. To close all windows press SHIFT and CLOSE.
Press SETUP to open the Setup Window.

6.2 Calibrating the Touch Screen

On MagicQ consoles if the touch screen does not seem to be responding to your touch correctly then you may need to calibrate the touch screen.
Press the SETUP button to open the Setup Window. Press the CAL TOUCH soft button. When asked for confirmation press 1 on the keypad or press the CAL TOUCH soft button again.
Calibration works by finding the bottom left and top right corners of the screen. First press the bottom left of the touch screen and then the top right. You may wish to use a fine but blunt object.
The shortcut CTRL + SET can be used to open the Calibrate window at any time.
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6.3 Starting a New Show

To start a new show, go to the Setup Window and press the NEW SHOW soft button. This will clear the current show from memory – shows that have been previously saved to disc will not be affected. You will be asked to confirm by selecting YES.
There is a choice of four modes.
• Normal - faders activate Cue Stacks. When recording, all data in the programmer is stored in recorded cues
• Theatre non-track - faders operate levels only. When recording, all data in the programmer is stored in recorded cues
• Theatre tracking - faders operate levels only. When recording only data in the programmer that has changed since the last
record is stored in recorded cues
• Hog II warp – like Theatre Tracking but with some extra features to make the programming more familiar to Hog II users.
In Theatre and Hog II modes, heads return to their default values when not under control of a playback or the programmer. The keypad is set up to enable selection of Palettes using Palette numbers, and Cue Stack timing defaults to being stepped timing rather than chase timing.
The mode can be changed at any time by using the Programming Mode soft button in the Setup Window. In addition each individual option / default value can be customised by the user and saved as their personal settings file.
Starting a show clears all patching, all programming and all palettes. It does not clear console specific options such as the configuration of the DMX outputs or the calibration of the touch screen.
See <_programming_mode,Programming Mode> for more details.
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6.4 Enabling Outputs

To enable output of channel data select the DMX IO VIEW in the Setup Window. This windows enables modification of the inputs and outputs for all the universes. MagicQ consoles support DMX directly from the console or via an external Ethernet to DMX convertor. On MagicQ PC or Mac you can output via USB to DMX interfaces (such as MagicDMX) or via DMX outputs from the Wings.

6.4.1 Using Direct DMX Outputs

All current MagicQ consoles have DMX output ports directly on the rear panel.
The four DMX outputs on the rear panel automatically output universes 1 to 4 unless they are configured otherwise. The DMX will be output regardless of the "Status" enabled or disabled in the Setup DMX I/O window. On Pro consoles there is a green LED on the rear panel that indicates when DMX is being output.
If you wish to choose alternative universes to be output to the four DMX outputs on the rear panel then you will need to configure the outputs manually. For each of the Universes you wish to output on the rear panel, select Out Type as "MagicQ Direct" and Port 1, Port 2, Port 3 and Port 4 and enable the universes.
The picture below shows the direct ports to output Universes 5 to 8.

6.4.2 Using Outputs via network

MagicQ supports output via the network ports using Art-Net, Pathport or ACN Streaming DMX.
To output Art-Net on a Universe enable it and ensure that the output type is set to Art-Net. Choose which Art-Net Universe you wish to Output the MagicQ Universe on. MagicQ defaults to outputing MagicQ universe 1 on the first Art-Net Universe (Art 0-0).
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If you are using Ethernet to DMX512 conversion boxes then you will need to configure the boxes to respond to the correct Art-Net sub-net and Art-Net universe.
With ChamSys SnakeSys B4 or R4 you need to set up the two rotary switches to the correct values – the left one for Art-Net sub-net and the right one for Art-Net universe. The interface will then decode the four Art-Net universes starting from that Art-Net subnet and universe.
In most networks the Art-Net sub-net is set to 0. If you are using only one Ethernet to DMX512 interface then you can normally use subnet 0 universe 0.
If you are using multiple Ethernet Interfaces then you will need to set each Ethernet Interface to a different Art-Net Universe – for example when using two ChamSys SnakeSys B4 Interfaces set the first Interface to Art-Net Universe 0 and the second one to Art-Net Universe 4.
MagicQ includes a DMX viewer for monitoring Art-Net on the Network – select Tools, DMX View.

6.5 Connecting a MagicQ Playback Wing

To connect a MagicQ Playback or Extra Wing simply connect the Wing to the MagicQ console via USB. In the Setup Window, View System, View Wings set the first Wing to be type USB Wing.
By default the Playback Wings are set so that the Wings change page when the Next Page / Prev Page button are pressed on the MagicQ console. It is possible to make the Wings operate completely independently of the main MagicQ console by changing the "Lower Bank Tie" and "Upper Bank Tie".
To use multiple Playback Wings simply connect them and change the type to USB wing.

6.5.1 Setting Playback Wing IDs

When using MagicQ consoles with multiple Playback / Extra Wings (or multiple Execute Wings) a Wing ID can be set for each Wing. The required wing ID can then be set in Setup, View Wings to ensure that the Wings are identified correctly and control the correct Playbacks.
Hold down the lower NEXT PAGE and PREV PAGE buttons when powering on the Wing to get into the Wing config mode. From the menus you can then set a Wing ID.
All Extra Wing Compacts, and Extra Wings and Playback Wings manufactured since 2012 support setting of Wing ID. Older Extra Wings including those with yellow displays do not support Wing ID.

6.6 Connecting External Monitors

MagicQ consoles have DVI or HDMI connectors for connecting external monitors. The montitor should be plugged in before starting the console.
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6.7 Patching

Open the Patch Window by pressing the PATCH button. The Patch Window has three views, VIEW HEADS, VIEW CHANS and VIEW DMX. In this section we describe patching in VIEW HEADS.
Choose the head you wish to patch by pressing the CHOOSE HEAD soft button. The Window will change to give you a list of manufacturers and heads. Select a head by pressing the touch screen. Alternatively scroll around the Window using the cursor keys, and press ENTER when the cursor is over the correct head.
Once you have chosen a head you will be returned to the Patch Window. Press the PATCH IT soft button to patch the head. You will be prompted for the number you wish to prompt and the address where you wish to patch the heads. Use @ to patch at a specific address.
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For example to patch 5 Mac250 mode 4 to Universe 2 channel 1 enter
5 @ 2 - 1
If you wish to patch multiple channels at fixed offsets e.g. five Martin Mac250s at DMX channels 1,21,41,61,81 then enter
5 @ 2 – 1 / 20
To patch a dimmer, simply press CHOOSE DIM/MEDIA, select Generic Dimmerer and then patch one or more dimmers as above.
In the Patch Window all the lighter coloured fields can be configured. To modify a field, first move the cursor to the field, then input the new value using the keypad, and finally press ENTER.
In this way you can modify DMX address, head number, head name and gel for each of your patched heads.

6.7.1 Naming and Numbering Heads

Once you have patched all the heads you can then name and number them as you wish. It is recommended that you name the dimmer or the head based on its location (e.g. front wash / back truss SL). For dimmers you may wish to configure the gel. This makes programming easier – enabling the console to auto program cues for you.
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The gel field uses gel numbers. For Lee colours enter the gel number directly (e.g. 181 for Lee 181). For Rosco colours enter the gel number preceded by dot (e.g. .14 for Rosco 14). For no colour enter 0. If you would prefer to use colour names rather than gel numbers then simply enter the colour name.
To test a patched head or dimmer, simply press the TEST MODE soft button (soft button encode C) and the head which the cursor is over will be tested. For heads it locates the whole head; for dimmers it sets the dimmer to 100%. Press the TEST MODE soft button again to turn test mode off.

6.8 Controlling Heads

6.8.1 Selecting Heads

In order to control intelligent heads it is necessary to be able to select which heads to use. The MagicQ console keeps track of the currently selected heads to enable it to determine which heads to apply changes to. The operator can select head individually or can use groups to recall configurations of heads that are used frequently.
In "Hog Warp" mode or when the Setup option "Keypad always selects head is set" you can select heads from the keypad – for instance to select heads 1 through 4.
1 THRU 4 ENTER
In other modes, you can select the heads using
1 THRU 4 @@

6.8.2 Selecting heads from the Group/Heads Window

The console automatically generates a group for all the heads of a particular head type. In addition new groups can easily be recorded.
The Group Window has two views. VIEW GROUPS enables selection of heads using groups whilst VIEW HEADS enables individual selection of heads.
In VIEW GROUPS, pressing the touch screen for a particular group selects all the heads associated with that group. All other heads are deselected. To select multiple groups, press SHIFT and a group to toggle the group in and out of selection.
In VIEW HEADS, individual heads are selected / deselected by pressing the touch screen. Use PG UP and PG DN to scroll through the heads.
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6.8.3 Recording a Group

Select the heads you want in a group using keypad selection or in the VIEW HEADS view of the Group Window.
Change to the VIEW GROUPS view.
Press RECORD and then select the group you wish to record either by pressing the touch screen or by using the cursor keys and then pressing ENTER.

6.9 Naming a Group

When recording a group, if you key in a name before pressing the touch screen (or pressing ENTER) then the group will be named at the same time as it is recorded.
You can name a group at any time by keying in the name, pressing SET, and pressing the touch screen.
If you do not have a keyboard then press SET and select the group to name by pressing the touch screen (or using cursor keys and ENTER). A keyboard window will be displayed for you to enter the name on screen.

6.10 Recalling a Group

Once a group has been recorded then pressing the touch screen for the group will make all the heads in the group selected. All other heads will be deselected. Use SHIFT to select multiple groups. There is a Setup option to allow the user to default to selecting multiple groups.

6.11 Setting Levels for Dimmers

From the keypad you can enter commands such as
1 @ 50 ENTER
1 THRU 4 @ FULL ENTER
It is also possible to use the Intensity Window by pressing the INT button. This window displays a fader for each dimmer and head patched onto the console. Pressing the slider part of the fader sets the appropriate level. When a fader is moved from 0 the channel in the programmer is activated – and the fader will turn red.
The Window has two views, View Prog and View Preset – faders changed in the Prog View affect the intensity levels in the programmer and are recorded into Cues. Faders changed in the Preset View are like traditional "one per channel" preset faders on older lighting consoles – this enables levels on channels to be set without affecting programming. This is equivalent to "Parking" on other consoles.
The SQUARE OFF soft button enables fast programming of intensities. Using the touch panel select the channels you wish to have at full and at zero – but don’t bother being exactly accurate with the level of the selection. Pressing SQUARE OFF finishes the job by setting all channels that are less than 50% to 0 whilst setting channels above 50% to full.
Use the ALL TO FULL and ALL TO ZERO buttons to change the level of all the channels.
Press the CLEAR soft button to clear the programmer.
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6.12 Locating Heads

The first action you are likely to want to do is to locate the heads – i.e. to put them into a starting position. Select the required heads and then press the LOCATE button. Locating a head brings all the attributes for that head into the programmer.
If the heads enable DMX control of the striking of the lamp then you may need to "Lamp On" the head in order to see the beam. Select the heads and then press SHIFT LOCATE. This runs the "Lamp On" macro.

6.13 Modifying Attributes

Intelligent heads have several different attributes typically including pan and tilt, colour, gobo and iris. When the MagicQ lighting console patches an intelligent head it maps the head parameters to standard attributes to enable easy access of the features of the head.
Attributes are categorised into four types – Intensity, Position, Colour and Beam. On MagicQ there is a window for each of these attribute types. Select the required heads, then open the required window.
You can quickly open all the Palette Windows by pressing Layout 1 or holding CTRL and pressing the top soft button marked Palettes – this opens the windows in the layout below.
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The highlighted window enables controls the soft buttons and rotary encoders. In each of the Windows the X and Y encoders control the most important attributes – Pan and Tilt in Position Window, Col Wheel 1 and Col Wheel 2 in the Colour Window and Gobo Wheel 1 and Gobo Wheel 2 in the Beam Window. In the Beam Window there are more than eight attributes to be controlled – these are accessed using multiple pages of encoders – by pressing the NEXT PAGE soft button.
For indexed attributes such as colour wheels and gobo wheels, the button associated with each encoder can be used to bump the attribute value to the next range. Pressing SHIFT and the button bumps back to the previous range.
In addition the window enables selection of palette values for the attribute type using the touch screen. When heads are recorded the system automatically generates palettes for each attribute type. You can record new palette entries, or modify existing ones as you see fit.
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In the Colour Window pressing the COL MIX / COL ATTRIBS button changes to the colour picker. Press COL TYPE to select standard colours, Lee colours, Rosco colours or HIS model.

6.14 Recording a Palette

To record a favourite combination of attributes into a palette (e.g. a rotating triangle with a prism on a MAC500), first modify the attributes to the values you wish to record. Then press RECORD and select the palette entry you wish to record. By default only selected heads get recorded into a palette (this can be changed by pressing SHIFT + RECORD and choosing Record options).
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To name the palette, key in the name on the external keyboard, then press SET and select the palette entry you wish to name. To use the on screen keyboard, first move the cursor over the palette entry, then press SET and key in the name followed by ENTER.

6.15 Adding in FX

To add a FX to some heads, select the heads then from the Group Window or the Prog Window press the ADD FX soft button. Choose the FX to add.
Once you have chosen a FX you are returned to the Prog Window. Use the encoders to modify the parameters of the FX such as the speed, size and spread between heads.
You can add multiple FX to a head, provided that the FX uses different attributes - e.g. you can mix a Pan Sine with a Tilt Sine.

6.16 Recording a Cue

To record a look onto a Cue, first set up the look, then press RECORD and press the S button of the Playback to record the Cue onto.
To test the Cue, first clear the programmer by pressing CLEAR then raise the Playback fader or press the Playback flash button.
Note that recording a Cue onto a Playback, generates a Cue Stack with a single Cue. However, as there is only one step, it behaves as though it is just the Cue on the Playback.
To view a recorded Cue, press the S button for the Playback, and then press CUE to open the Cue Window.
To configure options when recording, press SHIFT + RECORD and a toolbar of record options will be displayed. Choose the options you require then press the S button of the Playback as above.

6.17 Recording a Cue Stack (Chase or Theatre Stack)

Recording a Cue Stack is the same as recording a Cue - you simply record multiple Cues onto a Playback and you end up with a Cue Stack.
So, for example to record a stack of two looks, the first yellow dots, the second blue triangles:
• Generate the yellow dots look.
• Press RECORD and press the S button of the playback.
• Generate the blue triangles look.
• Press RECORD and press the S button of the playback.
To test the Cue, clear the programmer by pressing CLEAR then raise the Playback fader or press the Playback flash button.
View the Cue Stack by selecting the Playback and pressing CUE STACK to open the Cue Stack Window.
When you record more than one Cue onto a Playback the Cue Stack controls the transition from one Cue to another. In Normal mode by default the Cue Stack operates like a chase - i.e. each Cue is executed in turn, with timing being handled by a Chase Speed for the whole Cue Stack.
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In Theatre Modes the default timing is Cue Timing – individual Fade times on each step with GO stepping from one step to the next.
The timing mode can be changed, so that the Cues play back in a theatre style using the GO / STOP buttons. Select the VIEW OPTIONS view and press the CUE TIMING and CHASE TIMING soft buttons to modify the timing mode.

6.18 Selecting and recording complete window layouts

The console enables complete window layouts to be recorded and selected. The console incorporates several standard window layouts including Palettes and Cue Stacks.
There are physical buttons for Layout 1, 2 and 3. Layouts 1 to 12 can also be accessed by holding CTRL and selecting one of the top soft buttons.
To select a Window layout press one of the Layout buttons, or hold down CTRL and select one of the top soft buttons.
To record a Window layout first close all windows (SHIFT + CLOSE). Then open the required Windows and size them appro­priately. Press RECORD and then press a Layout button or hold down CTRL and select one of the top soft buttons.
To name the Window layout, press SET and then press a Layout button or hold down CTRL and select one of the top soft buttons. Enter a name for the layout.

6.19 Saving the Show

When programming a show the show is stored in memory. In order to store your show on the disk you need to press the SAVE SHOW soft button in the Setup Window.
Whilst programming, you should regularly save your show, so that if the power fails your show data is not lost. You can chose any filename - MagicQ will automatically set the file extension to .shw.
By default, MagicQ periodically saves a backup of your show to disk. It uses the same show name but with the file extension .sbk.
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It is a good idea to save your show to different file names so that you have various points you can back-track to if things go wrong. For example, save the show as myshow-patch.shw after you have patched and then as myshow-final.shw after you have finished programming.
When you shut down MagicQ through the QUIT soft button in the Setup Window, MagicQ automatically saves a backup copy of your show with a .sbk extension. When you subsequently restart MagicQ this file will be re-loaded. This ensures that MagicQ starts up as it was when the QUIT soft button was pressed.
MagicQ show files are typically only a few megabytes in size so many different shows or versions of a show can be saved without problem.

6.20 Playback

Now you have Cues and Cue Stacks recorded you can play back your show using the Playback faders and buttons. You can control how each Cue Stack is played back using the Cue Stack options – for example you can set the fader to control LTP fades or FX size and speed.
Make sure the master faders are raised!
Note that if you have a large show file you may wish to turn auto backups off during playback. Remember to turn them back on when you are programming.
If you get stuck at any point, just press the HELP button!
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Chapter 7

Patching

7.1 Patching on MagicQ

MagicQ considers DMX and console channels to be the same and therefore there is no need for complex patching to be carried out before the console can be used. MagicQ allows access to all DMX channels on all DMX universes supported on the console. Each channel can be controlled and programmed independently.
Each head can be allocated a head number for recall using the keypad and a name for identification. However to save time, MagicQ will automatically allocate numbers and names according to head types.

7.2 Getting started with patching

MagicQ supports comprehensive patching facilities for allocating dimmers and intelligent heads to DMX channels. Patching can be carried out at any time and has an immediate effect.
Press the PATCH button to open the Patch Window. The Patch Window has four views, VIEW HEADS, VIEW CHANS, VIEW DMX and VIEW VIS.
VIEW HEADS is used to patch heads, name and number then and set and gel colour.
VIEW CHANS is used to carry out operations on individual DMX channels, such as testing the channel and setting inverts.
VIEW DMX is used when patching more than one DMX channel to a MagicQ Head.
VIEW VIS is used for setting up and modifying visualiser heads in the MagicVis visualiser.

7.3 Patching a Head or Dimmer

MagicQ supports a large library of heads. MagicQ treats dimmers just like any other head - they just happen to have a single channel. Dimmers use the "Generic Dimmer" personality.
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Choose the head you wish to patch by pressing the CHOOSE HEAD soft button. The Window will change to give you a list of heads. Select a head by pressing the touch screen. Alternatively scroll around the Window using the cursor keys, and press ENTER when the cursor is over the correct head.
Once you have chosen a head you will be returned to the Patch Window. Press the PATCH IT soft button to patch the head, and you will be prompted for an address to patch the head to.
Press ENTER to patch to the next free address – the title bar shows the next free address that a head of the chosen type can be patched. If you wish to patch multiple heads at fixed offsets e.g. four Martin Mac500s at DMX channels 1,21,41,61 then enter 4/20.
To patch a head at a specific address use @. For example to patch 10 dimmers at DMX address 20 key in 10@20. To patch to the
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2nduniverse use 10@2-20. To patch at the first free address on a universe other than the first universe use +, e.g. for the second universe use 10@+2-1.
If this is the first patch you have patched then MagicQ will prompt you whether to add the head into the visualiser. Pressing yes will create a visualiser head within the show file, so that you can see the head in the MagicQ visualiser.
To patch more heads, just repeat the above process.
To patch a dimmer, simply press CHOOSE DIM/MEDIA, select Generic Dimmer, and then patch one or more dimmers as above.
In the Patch Window all the fields coloured yellow can be configured. To modify a field, first move the cursor to the field, then input the new value using the keypad and keyboard, and finally press ENTER.
In this way you can modify DMX address, head number, head name and gel for each of your patched heads.

7.4 Head Names and Head Numbers

Press the VIEW HEADS soft button to check the heads you have patched, and to name and number them as you wish. In the Patch Window all the light coloured fields can be configured. To modify a field, first move the cursor to the field, then input the new value using the keypad and keyboard, and finally press ENTER.
Multiple head names and numbers can be set at the same time by using SHIFT and the cursor keys to select multiple items. Turning on test mode using the TEST HEAD soft button makes it easy to view each head / dimmer in turn.
By default the VIEW HEADS view is sorted by head number. If you are setting head numbers by entering each head number individually then you may find it easier if the view is sorted by DMX. Press the SORT soft button and select BY DMX. Note that the sort also affects the order in the Intensities Window, the Programmer Window and the Group Window.

7.4.1 Head Names

Head names are used to identify the Dimmer or Head. We recommend that you set the head name based on its location (e.g. front wash / back truss SL). It is not necessary to name intelligent heads according to their product name (e.g. Mac500) as this is already stored in the head.
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7.4.2 Head Numbers

Head numbers are used in various displays to indicate which heads are being operated on. Head numbers can also be used for selecting heads and setting intensities directly from the keypad.
By default MagicQ numbers in the order that they are patched starting from 1.
If you expect to be selecting heads using the keypad then we recommend you use unique head numbers for each head. Mag­icQ uses unique numbers by default. You can modify head numbers manually so that they are more meaningful to your rig. Alternatively you can use one of the in-built renumber algorithms.
For multi head elements, by default MagicQ allocates each element of a multi element head ascending head numbers. MagicQ also supports the multiple elements of a multi element head all having the same head number and then use of the dot (.) operator to select individual heads.
Multiple multi head elements can be set to use only a single head number in Patch, View Heads by setting the Head Number appended with /1 to indicate only 1 head number in use for that head.

7.4.3 Renumbering Head Numbers

Pressing RENUM HEAD NOS and selecting BEST FIT causes MagicQ to use an intelligent algorithm to allocate heads starting with numbers that you can easily recall. For example, if you patch 4 MAC500s and 4 HPEs then when you renumber using BEST FIT it will number the MAC500s from 1 to 4 and the HPEs from 11 to 14.
If you would rather work with DMX channel numbers, then press the RENUM HEAD NOS soft button and select BY DMX. This will configure the head number for all patched heads to be the DMX channel address of the head. You can then select heads and set intensities using the DMX channel numbers.
Selecting HEADS (ALL START 1) sets the head numbers so that for each head the numbers start from 1 - this is the default option. Selecting BY NAME sets the head numbers so that they use head name, gel and type to order the heads.
7.4.4 Patching to specific Head numbers
It is possible to patch direct to a specific head number using the * operator.
For example:
10 @ 7 – 2 * 201
This will patch 10 heads at channel 2 on Universe 7 starting at head number 201.

7.5 Gel name and number

For dimmers you may wish to configure the gel name or number. This makes programming easier – enabling MagicQ to auto program cues for you.
The gel field uses gel numbers. For Lee colours enter the gel number directly (e.g. 181 for Lee 181). For Rosco colours enter the gel number preceded by dot (e.g. .14 for Rosco 14). For no colour enter 0. If you would prefer to use colour names rather than gel numbers then simply enter the colour name. MagicQ knows standard colour names.

7.6 Col Tags

It is possible to assing a Col Tag to each head. Col Tags from the Patch are used in other windows if Setup, View Settings, Windows, Col tags is set to "Patch".
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7.7 Generating auto groups

MagicQ automatically generates groups for each of the different heads patched – e.g. "All Dimmers", "All Mac500".
MagicQ is also capable of generating groups based on gel colours and head names. Press the AUTO GROUPS soft button in the VIEW HEADS view of the Patch Window and then select Dimmers and/or Heads.
When Dimmers are selected MagicQ will examine all dimmers patched and generate a group for each different gel colour and a group for each different head name.
When Heads is selected MagicQ will generate a group for each different head type that has heads with a distinct head name. Thus if you have named some of your Mac500s "front" and some of them "back" it will generate a "Mac500 front" group and a "Mac500 back" group.

7.8 Auto Palettes

When patching heads, MagicQ creates Palettes based on the Palettes stored in the Personality - typically the 10 basic colours. MagicQ also creates Palettes based on the main Gobo ranges for any Ranges in the Personality that have Auto Pal set. If the personality does not have any gobo ranges with the Auto Pal option set, then MagicQ now generates gobo palettes based on all the gobos set with Range Type of Fixed, Index or Rotate.
From 1.7.4.4 MagicQ also automatically generates beam palettes for shutter, gobo rotation, iris and zoom attributes. Beam palettes for gobo rotation contain both Rotate 1 and Rotate 2 attributes if present in the head.
Auto palette generation can be turned on and off and customised in the Patch Window, View Heads, soft button X. When set to All, all auto groups and auto palettes are generated. It is possible to individually select generation of groups, intensity, position, colour, gobos, rotate, iris, shutter, and zoom.

7.9 Heads with multiple elements

MagicQ supports heads that have multiple attributes of one type – e.g. more than one dimmer or more than one red, green or blue channel.
The dot (.) syntax is used to access the sub elements. Individual elements can be selected using the dot (.) operator. For example to select the 1st element only, enter .1 NEXT HEAD or .1 @@. This sub selects only the 1st element. Pressing ALL returns the selection to all elements.
MagicQ heads can be written to support one of two methods for supporting multiple attributes of the same type - the newer way is "Duplicated Heads" whilst the older way uses "Multi Elements Heads".

7.9.1 Duplicated Heads

Duplicated Heads treats the head as a single head but with attributes that appear multiple times in the personality.
When using the head, the duplicated elements by default are treated as one element - so the 2nd, 3rd and 4th elements just copy the programming from the 1st element. This ensures that the Head is simple to use and appears to act as if it only had a single element.
When locating, selecting palettes and using soft buttons or encoders on attribute parameters only the first element is made active in the programmer and therefore only the first element is recorded into Cues. When the Cues are played back then MagicQ copies the calculated values from the 1st element to the other elements.
When a sub selection is active on a Duplicated Head then the specific elements will be made active in the Programmer and subsequently recorded into Cues. When the Cues are played back MagicQ uses the programming from the Cue for elements that have been recorded in to the Cue, only copying for elements that have not been recorded.
All elements can be selected if you wish to apply split times across all elements or to include all elements in a FX. Select all elements using the syntax .> @@
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Palettes values are by default created for the first element. When a sub selection is in operation MagicQ will use the value in the Palette for the first element if there is no specific palette entry for the element selected - this avoids the need for creating separate palette information for each element. When a Palette is updated it will update Cues that use that Palette from the sub element if it exists in the Palette - otherwise it will use the data from the 1st element - ensuring that the Cue gets updated as expected.
Note that Duplicated heads operate slightly differently to normal heads when splitting elements between different playbacks or the programmer. The playback that has the first element active controls all the other elements. If that playback has only the 1st element active in it then all elements will output the same regardless of whether other elements are active on other playbacks. Similarly if the programmer only has the 1st element active in it then all elements will output the same regardless of whether other elements are active on any playbacks.

7.9.2 Multi Element Heads

Multi Element Heads treats the head as multiple different heads each patched automatically to adjacent addresses.
Multi element heads are patched in exactly the same way as normal heads, but MagicQ shows a * next to the DMX address to indicate that it is a multi element head.
MagicQ recognises three kinds of multi element heads – those which simply have a repeated element, those that have a main element followed by a repeated element and those that have repeated elements followed by a main element.
When multi element heads are patched MagicQ generates the "All" group which contains both the main and repeated elements. MagicQ will also generate separate groups for the main "Mn" part and the repeated "Ele" part.
Multi element heads can have a separate head number for each element in the head – so that when patching several of these heads, the head numbers will increase by more than one per head. Alternatively all the elements can be set to the same head number.
When all the elements are set to the same head number the separate elements of the head can also be sub selected using the dot operator from the keypad – for example for head 2 you can select 2.4 to sub select the 4thelement.

7.10 Inverting and Swapping

In VIEW HEADS you can invert the pan and tilt channels of moving heads and also swap the pan and tilt channels. Pressing ENTER in the appropriate field changes the field value.
Individual channels can also be inverted in VIEW CHANS if required.

7.11 Pan and Tilt Offsets

To add a Pan or Tilt offset then enter the offset in degrees in the Pan offset or Tilt offset in the Patch Window. The offset affects all programmed values.

7.12 Applying Offsets using Update

MagicQ supports a quick method of applying an offset to channels such as a pan or tilt offset, or an offset on a colour scroll.
To apply an offset, playback the Cues and then override only the parameters you wish to offset in the programmer. Then press the Update button. The Update options have been modified to include an extra option "Patch Offset". Selecting this option applies a permanent offset to the channel in the Patch rather than modifying the individual Palettes and Cues.
To remove the offset go to Patch, View Chans and remove the offset from the appropriate channels.
Offsets apply only to LTP channels, not to HTP (Intensity) channels.
The Outputs window shows channels with offsets in green colour.
The Patch window shows offsets applied to Pan and Tilt in the Pan Offset and Tilt Offset field.
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7.13 Minimum and Maximum levels

You can set minimum and maximum levels for each patched channel from the VIEW CHANS view. This is useful for setting pre-heat on dimmers or for limiting output values of certain lamps where power is tight.
The minimum and maximum levels have absolute over-ride over all other playback and programming. Master faders and the DBO button do not affect the minimum and maximum levels.
Minimum levels can be useful to force a minimum light level on a stage, for example during a changeover.

7.13.1 Limits and Offset.

It is possible to set limits and offsets on channels using the Limit and Offset dimmer curves.
Limit enables a maximum level to be set for the channel whilst retaining the normal linear dimming curve. When dimmer curve is set to "Limit" the channel has a linear curve up to the maximum value rather than using the normal linear curve and then stopping at the maximum value.
Offset enables an offset value to be applied to a channel – this can be useful if a moving light is not calibrated correctly or it has been moved. When dimmer curve is set to "Offset" then the minimum value specifies the offset to be applied. When a channel value exceed 255 then it wraps back to 0.

7.14 Dimmer curves

MagicQ supports 10 user dimmer curves that can be selected in the Patch Window, View Chans view.
User dimmer curves are specified in files of format csv (comma separated variable) with filename dimmercurveuser1.csv, dimer­curveuser2.csv etc. . . stored in the show/heads folder.
The files consist of 256 lines each with a value between 0 and 255. These files can be generated in a spreadsheet (e.g. Microsoft Excel) and saved as csv format.
From v1.6.0.7 dimmer curves can have 16bit values (0..66535) instead of just (0..255). If any value in the user dimmer curve file is over 255 then 16bit is assumed.
User dimmer curves are not stored into the show or settings files. Each MagicQ system that uses user dimmer curves must have the curves stored in the show/heads folder.
In the CSV file the line after the last line of data (the 257thline) can hold a name for the curve which is then displayed in MagicQ. The name has a maximum of 15 characters.
Dimmer curve files are read on startup of MagicQ – so you will need to reset MagicQ for new curves to be loaded.
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7.15 Testing channels

To test channels in VIEW CHANS press the TEST CHANS soft button to enter test mode. In this mode the channel which the cursor is on is set to the level configured on the TEST CHANS encoder. Use the cursor keys to move through different channels. Test mode remains active until the TEST CHANS soft button is pressed again.
Channel testing works for both patched and unpatched channels. Note that for channels patched as LTP, the level of the Grand Master does not affect the channel level and after test is turned off the channel remains at the test level. LTP channels can be set to zero by pressing CTRL CLEAR.
You can also test channels by moving to the appropriate channel and pressing the TEST SELECT CHANS soft button. The channel will be set to the level of the Grand Master fader. Pressing TEST SELECT CHANS soft button again returns the channel to zero. You can test multiple channels by using SHIFT and the cursor keys to select multiple channels and then pressing the TEST SELECT CHANS soft button. Channels that are in test mode are highlighted in red.
Pressing Soft Button A (NEXT UNI or PREV UNI) soft button moves you up or down the window to the first channel of the next or previous universe.

7.16 Changing the DMX address of heads

Heads (including Dimmers) can be moved to different DMX addresses as required. When they are moved all the programming and palettes associated with them also moves to the new channels. In Patch, VIEW HEADS simply edit the DMX field with a new address.
If you try and move to a location where there are already channels patched then MagicQ will prompt whether you wish to continue and move the already patched channels aside. If you confirm YES the already patched channels will be moved to the next free locations. If you confirm NO then no move will be performed.
Multiple heads can be moved at a time using SHIFT and the cursor keys. When making a change to multiple heads the change defaults to an absolute change – the first head will be moved to the specified address and the next heads to the addresses immediately following. To make a relative change enter a / after the new address - i.e. to move 4 heads from 1-1 to 2-1, but keeping the relative DMX offsets between the heads, enter 2-1/. You can also specify an explicit offset to use, just like when patching e.g. 2-1/20.
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7.17 Patching a Head to multiple DMX addresses

The View DMX view in the Patch Window enables multiple DMX channels to be easily assigned to one head. Up to 5 additional DMX channels can be set up for each Head in addition to the main DMX address. Remove additional channels by pressing REMOVE and selecting the additional channel fields or by typing "u" (unpatch) instead of a DMX address.

7.18 Unpatching a Head from a DMX address

It is possible to "unpatch" a head – i.e. to remove the association between the programmed data and a DMX address. The programmed data for the head is maintained and the head can subsequently be patched to a new DMX address. To unpatch a head move the cursor to the first DMX field in View DMX view and press REMOVE, or type "u".

7.19 Patching scrollers

There are two ways to patch scrollers – the first method is to patch the dimmer and scroller separately – then the dimmer and scroller will operate independently. Use the "generic dimmer" personality for the dimmer and the "generic scroller" personality for the scroller.
MagicQ has enhanced support for scrollers, so that the colour scroll channel can be tied up with the dimmer channel in one head.
To use this support, patch a Generic Scroller With Dim. This will appear in the View Heads with the DMX address marked as "virtual" and any DMX address you specified when you patched it will be ignored. Change to the View DMX view and specify in the appropriate DMX columns the DMX address of the dimmer and the scroller.
The Generic Scroller With Dim is set up as a "Virtual" personality – i.e. the channels in the personality can be patched to any location on MagicQ – unlike normal personalities where the channels are sequential from the DMX start address. In the View DMX view, the DMX address fields are used to specify the addresses for each channel in the virtual personality – up to a maximum of 5 channels. (For normal personalities these fields are used to specify multiple heads patched to one head.)

7.20 Editing Heads

You can modify the Head or create a new head in the Head Editor. Choose the head you wish to edit and then press the EDIT HEAD soft button.
To quickly choose a head that you have already patched move the cursor to the head in the Patch Window, hold SHIFT and press CHOOSE HEAD.
To quickly edit a head that you have already patched move the cursor to the head in the Patch Window, hold SHIFT and press EDIT HEAD.
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7.21 Cloning (Adding extra heads / dimmers to a programmed show)

Cloning enables a show programmed with a certain number of heads to be expanded to use more of the same head type without having to reprogram all of the show.
For example, if you have a show programmed with 4 MAC500s and you want to add 4 more MAC500s, then you can clone the 4 programmed MAC500s. All the Cues, Cue Stacks, Groups and Palettes that have the original 4 MAC500s will now have the additional 4 MAC500s as well.
By cloning heads in this way you have a quick and easy approach to expanding your show. You can then programme some new Cues and Cue Stacks that use the new and old heads individually.
To Clone heads
Enter the Patch Window and choose the view heads view. Select the heads you wish to clone using SHIFT and the cursor keys. Note a new cloned head is created for each of the selected heads. e.g. selecting 4 heads when cloning will patch 4 more heads each cloned to one of the 4 selected heads.
Then press the CLONE HEAD soft button.
Cloned heads are patched on the next free universe/channel in MagicQ, these can then be re addressed as needed.
There are several options when cloning heads. It is possible to choose whether both Palettes and Cues are cloned or just Palettes.
It is also possible to specify that FX are split when the heads are cloned, so that the new heads are part of a different FX from the original FX. This function should be used with care when cloning multiple heads in order to avoid fragmenting the F X too much.

7.21.1 Copy Head Programming

If you patch new heads into a show, without cloning it is still possible to then copy programming from other heads to the new heads. To copy programmed data from one head to another press the SHIFT + COPY HEAD PRG soft button in the HEAD VIEW, then select the source head followed by the destination head. All the Cues, Cue Stacks, Groups and Palettes that contain the source head will be updated to include the destination head.

7.21.2 Patch Channel Copy

Another way to expand existing shows is to patch the new heads and dimmers but then in the Patch window to set a real time channel copy from another already programmed channel. The value of the channel will always be that of the already programmed channel. Any programming of the newly patched channel will be ignored. To set up real time copies, edit the Merge and From Chan columns in the View Chans view of the Patch Window. Press ENTER in the Merge column to change it to "Copy" and then set the From Chan column.

7.22 Morphing Heads (Changing Head type)

It is possible to morph one head type into another head type. The system will copy the programming from the old head type to the new head type. The system takes into account the different pan and tilt ranges of the heads when copying pan and tilt data.
As no two heads are exactly the same, the programming will not create exactly the same looks as with the original heads. A closer representation will be obtained by morphing a spot into a spot compared to a spot into a wash light.
If the new head types have more channels than the original head types then MagicQ morphs the heads but leaves them unpatched – the user must then repatch the heads at a suitable location.
In the Patch Window, choose the new head type, then move the cursor to the head to change or select a block of heads using SHIFT and the cursor keys. Press the MORPH HEAD soft button and confirm that the action is what is required.
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After morphing heads your groups, palettes, and cues will be updated to reflect the new head types.

7.22.1 Morphing multi element heads

MagicQ supports full morphing between multi element heads to single element heads and from single element heads to multi element heads.
When morphing between multi element heads, if the new head has less elements than the original head then the excess elements in the original heads will be ignored. If the new head has more elemeents than the original head then the excess elements in the new head will be a repeat of the elements from the original head.
It is possible to morph from a Duplicated element head that is entirely made up of duplicated elements (no channels that are not multi element) to multiple non duplicated heads - e.g. to split a Duplicated 10 channel LED head into 10 seperate RGB heads.

7.22.2 Morphing Heads with virtual dimmers

It is possible to morph between heads with inbuilt dimmers and heads with virtual dimmers. For example it is possible to morph a RGB head with an inbuilt dimmer to a RGB head with a virtual dimmer. It is also possible to morph back from a head with a virtual dimmer to one that has an inbuilt dimmer.

7.22.3 Morphing between CMY and colour wheel Heads

When morphing between heads with CMY/RGB and Colour Wheel to heads with only Colour Wheels, MagicQ now converts the CMY/RGB data to Col Wheel rather than trying to map between the Colour Wheels. This ensures that shows programmed with Cues using RGB palettes morph to Col Wheel palettes.
When morphing to heads with greater number of colour wheels or greater number of gobo wheels MagicQ now includes the extra colour or gobo wheels channels in Palettes and Cues where the colour wheels or gobo wheels were previously used. This enables easy updating of shows, for example when changing from heads with only 1 gobo wheel to heads with 2 gobo wheels.

7.23 Importing Heads

A quick way of patching heads is to import the heads from a file. MagicQ supports comma separated variable files (.csv) which can be from Visualisers like WYSIWYG and VectorWorks or generated manually from spread sheets and text editors.
In Patch, View Chans press the IMPORT HEADS soft button and select a file in .csv format. MagicQ auto detects the contents of the file recognising formats from Capture, WYSIWYG, VectorWorks, L8 and Depence.
MagicQ provides several import options:
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Add Adds the heads to the patch. If DMX address is specified
then will only add if that address is free - otherwise adds to next free address
Readdress Readdress the head with the specified head number to the
specified DMX address
Morph, Readdress First morphs the head with the specified head number to
the new Head type and then readdresses to specified DMX address
Clone, Morph, Readdress First clones the head with the specified head number, then
morphs to the new Head type and then readdresses to specified DMX address
Vis only Imports only the Vis data (XYZ position and rotation) for
the head at the specified DMX address. If no DMX address is specified then it uses the head number to match
When patching heads if there is no DMX address specified MagicQ may not be able to patch them. If no DMX address is provided then MagicQ will check the head number to see whether there is a head already patched with that head number that matches the requested number of channels. If no match is found MagicQ will choose a spare DMX address to patch the head.
If a head is already allocated at the required DMX address then MagicQ will not patch a new head - however it will import Visualiser XYZ data if available.
If no head at the DMX address or head number is found then MagicQ will attempt to match the Head type provided.
In WYSIWYG the heads need to have an Address and Universe in the Fixture Properties dialog but there does not need to be any devices mapped in the device manager.

7.23.1 Supported column headings

MagicQ supports a large number of column headings and will attempt to detect the contents of the file - e.g. whether it has come from a specific Visualiser such as Capture, WYSIWYG, VectorWorks, or whether it is just a head list.
The column heading is the first row in the file, except in the case of Capture where the first rows are "Channel Report" - MagicQ skips these and expects the next row to be the column headings.
Column headings are case insensitive.
The file can be delimited by semicolons (;) instead of commas (,). MagicQ detects the first occurrence of either to choose which is the delimiter.
The column headings supported are:
Column Heading MagicQ Function Comment
Head no,Headno,Hdno,Headnum,Channel,Spot,Fixture ID Head name,Hd name,Headname,Hdname,Purpose,Short Name Universe,DMX Line Universe DMX,DMX no,DMXno,DMX num,DMX num,DMX,Patch,Patch Address Manufacturer,Man Manufacturer Tries to match MagicQ manufacturer Type,Head type,Headtype,Hd type,Hdtype,Fixture,Instrument Type gel,colour,filter Gel Gel number - starting with L for Lee,
Head No
Name
DMX Patch Address (may contain universe
and channel)
Head Type Tries to match standard MagicQ
names, Capture, Wyg names
R for Rosco. Otherwise MagicQ colour numbers
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