Centuri Phoenix Service Manual

SERVICE
MANUAL
L
364-62-0100 A
J
:
II.
III.
I.
INTRODUCTION
USER
GAME
GAME
INFORMATION
DESCRIPTION
SUMMARY
SPECIFICATIONS
INSTALLATION
ELECTRICAL
110/220
OPERATION:
GAME GAME
INSTRUCTIONS
SCORING
ROUTINE
OPERATOR
OPTIONAL
TABLE
CONTENTS
;
-
:
REQUIREMENTS
CONVERSION
MAINTENANCE
OPTIONAL
SWITCH
SETTINGS
F.C.C.
(DIAGRAM)
INSTRUCTIONS
AND
SERVICE
SWITCH
SETTINGS
PAGE
6
6
7
8
8
NO.
1
2
3
4
,
4
4
5
IV.
GENERAL
C.P.U.
LOGIC
:
PARTS
BOARD
SHINDENGEN
DRAWINGS
110/220
C.P.U.
POWER
HARNESS
SHINDENGEN
C.P.U.
LOGIC
COIN
BOARD
BOARD
DOOR
LIST
PARTS
POWER
INTERCONNECT
INTERCONNECT
POWER
SCHEMATIC
SCHEMATIC
WIRING
LIST
SUPPLY
SUPPLY
DIAGRAM
PARTS
LIST
DIAGRAM
DIAGRAM
SCHEMATIC
(361-10-0900) (364-10-1000)
(363-17-0300)
(364-62-0900)
(364-62-0800)
(364-62-1000)
11
12,
14
15
16 17 18
19
9,
10
13
.
#364-62-0600
This equipment
radio
used
may
frequency energy and
in
accordance
cause interference
As temporarily
not
been
of
J to provide
ference.
area
user
whatever
tested for compliance pursuant
Part
15 of
reasonable
Operation
is likely
at his
own
measures may
interference
USER INFORMATION
-
WARNING:
generates,
with
permitted
F.C.C.
the instructions
by
Rules, which are
uses
if not
radio communications.
regulation,
protection against such
of this equipment in a
to cause interference
expense
will
required to
be
required to
be
F.C.C.
and can radiate
installed
and
manual,
has
it
to Subpart
designed
residential
in which case
take
correct
inter-
the
the
-
-
1
^RQUEE
CONTROL
LEFT
MOTION
BUTTON
RIGHT
BUTTON
PANEL
MOTION
-VIEWING
GLASS
BEZEL
-1-PLAYER
2-PLAYER
i
•FIRE
FORCE
I
'
•COIN
BUTTON BUTTON
BUTTON
FIELD BUTTON
DOOR ASSEMBLY
LINE
CORD
PHOENIX
VIDEO
UPRIGHT
PHOENIX
PHOENIX
audio
most
and
this
and
experienced
extraterrestrial
game.
There
After
with
the
a
a
wave
spaceship.
spaceship,
The
the
missiles
to
destroy
The
means
can
in
of
destroy
the
Force
seconds
seconds
(5)
After
a
second
same
manner
is
visual
are
five
melodious
of
sixteen
in
an
spaceship
and
the
birds.
spaceship
protection
the
Field.
and
then afterward.
the
first
wave
appears,
as
in
an
exciting
effects,
player.
sounds
basic
introduction,
(16)
They
drop
effort
maneuvers
birds,
can
utilize
from
Phoenixes
The
cannot
be
wave
and
the
first
new
space
challenging
Fascinating
add
stages
small
missiles
to
destroy
left
and
fires
the
the
missiles
by
colliding
Force
Field
used
of
Phoenixes
can
be
stage.
game,
the
visual
to
the
intensity
to-
each
the
first
Phoenixes
and
dive
it.
and
right,
rockets,
"Force
and
with
only
for
approximately
are
destroyed
with
skills
graphics
round
of
stage
attacking
at
the
evading
attempting
Field"
birds,
them
lasts
destroyed,
in
the
special
of
the
of
play.
begins
as
a
and
while
a
few
five
The
"Eggs"
that
troyed
rocket
If
attack
the
that
by
hits
rocket
center,
The
wing
After
the
fourth
eggs into
manner
which
appear
pink
as
The
sends
fifth
spaceship,
the
spacefortress.
and
break
space
creature
third
stage
are
the
rocket
the
hits
only
will
that
regenerate
all
the
stage
(four
Phoenixes,
the
blue
stage
down
in
addition
down
the
in
begins
transformed
spaceship.
fire
bird
wing
the
from
on
bird
of
center,
itself
blue
appears
eggs
birds.
waves
Phoenixes
in
and
is
the
of
to
on
can
Spaceship
protective
the
spacefortress.
with
into
These
the
to
the
bird
the
each
be
attack
small
direct
rocket
barrier
a
wave
blue
Phoenix
birds
spaceship.
the
bird
the
left
is
destroyed.
in
a
short
have
screen.
row)
been
and
,
destroyed
of
the
birds
to
missile
fire
shielding
The
of
eight
(8)
birds
can
be
des-
If
the
is
destroyed.
or
right
time.
shot
Two
are
in
of
down,
banks
transformed
the
same
spacefortress
attack
fire
can
fifth
the
from
penetrate
the
stage
of
-
-
3
completed
is
space
the
hit.
when
creature
the
and
rocket
the
spaceship
from
the
spacefortress
with
destroys
direct
a
Good
Birds
will
of
destroyed
score
hatching
Delayed
player
high
When
ships
are
adjusted
points,
6,000
or
Your
play
the
damage
condition.
machine
to
carrier
indicate
components
timing
and
aim
while
points
200
also
have
destruction
point
bonus
added
to
4,000
levels
to
award
and
and 60,000
game
was
A
removed
is
shipping
the
claim
for
possible
critical
are
flight
in
each,
and
higher
spacefortress
the
of
values.
achieved,
are
your
bonus
40,000
game.
spaceships
points,
points.
INSTALLATION
shipped
brief
from
inspection
from
carton,
the
purposes.
damage
to
(with
eggs
point
The
5,000
the
carton.
contact
External
cabinet
the
high
to
wings
in
hit
values
also
additional
bonus
at
level
3,000
and 50,000
factory
suggested
is
If
the
damage
and/or
scoring.
flapping)
process
the
gives
space-
30,000
and
points,
ready-to—
in
before
there
freight
could
electronic
the
is
After
remove
Examine
wires,
devices
Record quired
Unless
operate
VAC
conversion
Power
parts
the
the
cables
are
the
for
at
Supply
list
carton
machine
interior
the
harnesses
or
securely
game
serial
reference
ELECTRICAL
otherwise
Volts
110
instructions.
Chassis
included
are
been
has
from
the
of
mounted
number,
servicing.
and
REQUIREMENTS
specified,
A.C.
schematic
in
satisfactorily
shipping
game
the
and
make
in
sure
their
since
this
Figure
See
information
this
manual.
carton.
disconnected
for
electronic
sockets,
will
it
-1-
is
for
game
inspected,
etc.
re-
be
to
set
110/220
and
-
-
4
FIGURE
-1-
110/220
1.
This
configuration
operated from
be
VAC
minor
a change are
on
the
2.
First,
outlet
3. Next,
distribution
4.
Then, remove
power
the
5.
Now, depending on
run the game
VAC CONVERSION INSTRUCTIONS
video arcade game has a harnessing
that
either
@
50 or
60
power source,
changes. The only
the
fuses
allows
a
items requiring
and
machine to
the
110 VAC
jumper plug
the
or
with
game power transformer.
unplug the
to completely eliminate shock
remove
the two
machine
fuses
from
in
the
the
wall
A.C.
bracket.
the jumper
transformer
plug
located on the
on the
floor
machine.
from,
what
voltage
do the following:
you
wish to
220
only
hazards.
game
of
NOTE:
110
220
All
the
VAC
VAC
games
110
Replace the two
:
the bracket
types.
Next,
jumper plug
The machine
with an
Replace
:
input voltage of 110 Volts
the two
bracket with
Next, plug
labeled
now
of 220
shipped
VAC
220
be
operated
Volts
from
configuration.
fuses that go in
with
3
plug in
labeled
can
now be operated
fuses that
AMP
Ih
in
VAC. The
the
RED
with
AC.
CENTURI
-AMP
SLOW-BLOW
the ORANGE
VAC.
110
go in
SLOW-BLOW types.
jumper
plug
machine can
an input voltage
,
INC.
are in
AC.
the
-
-
5
GAME
INSTRUCTIONS;
1.
2.
3.
4.
5.
6.
INSERT
SELECT
MOVE
FROM
BY
SHELTER
COIN(S)
1
THE
ATTACK
FIRING
SPACESHIP
BUTTON
ADDITIONAL
SCORE
THE
HAVE
IS
GAME
BEEN
INTO
PLAYER
2
OR
SPACESHIP
PHOENIX
OF
BUTTON.
SPACESHIP
ACHIEVED.
OVER
IS
DESTROYED.
GAME
=20,
SCORING:
40
RIGHT
BY
WHEN
and
SLOT.
BUTTON.
AND
AND
PRESSING
ADDED
IS
ALL
Points.
80
LEFT,
DESTROYING
FORCE
WHEN
SPACESHIPS
THE
DODGING
IT
FIELD
BONUS
=
200
=
50
to
(Hatching
=
1,000
Points.
100
to 9,000
Points
=
100
800
to
Points.
Points)
-
-
6
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