CCM T2 User Manual

The
Un
official Manual of the Chipley Custom Machine
T2 Pump Marker
V. 1
www.pumpenstein.com
I. T2 Marker Schematic
a. Facing Left Page 3
b. Facing Right Page 3 II. Liability Page 4 III. Safety and Handling Page 5 IV. Quick Start Guide Page 6 V. A Brief Description… Page 7 VI. Velocity Page 10 VII. Setting up the CCM Marker Page 11 VIII. Additional Adjustments to the CCM Marker Page 13 IX. Regular Cleaning Page 16 X. Maintenance Page 17
a. Tools Needed Page 17
b. Grip Frame Disassembly and Maintenance Page 17
c. Chassis Disassembly and Maintenance Page 20
d. Regulator Disassembly and Maintenance Page 27 XI. Pimpin’ you r ‘Ride’ Page 30
a. What Not to Buy Page 30
b. What to Do Page 31 XII. Troubleshooting Page 32 XIII. T2 Parts List Page 35 XIV. Contact Information for CCM Page 37 XV. Additions and Changes Page 37
II. The CCM® T2 (Facing Left)
Pump Guide Rod
Clamping Feed Neck
Back Block
Regulator
Auto Trigger
Pump
Regulator Adjustment
Barrel
ASA or Air Source Adaptor
Grip Frame
Grip Frame Screws
Control
Bore
Bolt Pin
Undertravel
Screw
III. The CCM® Series 6 (Facing Right)
Bolt Pin
VRA or Vertical Regulator
Adaptor
Trigger
Grip Frame
IV. Liability:
Pumpenstein has no affiliation with Chipley Custom Machine or Datum Precision Machining. Likewise, we have no affiliation with WGP or the Autococker®. We do not work for them, are not sponsored by them, represent them, or speak for them in any way.
Pumpenstein or any of it’s members does not accept any liability for the handling of these markers, tools, air tanks, or any other item mentioned in this Unofficial manual. You, the user accept this sole liab ility when purchasing and using any paintball marker. We, Pumpenstein disclaim any implied warranties or any responsibility for any errors that may appear in this unofficial manual.
If, as the user of the marker, you do not accept total liability for performing any of the maintenance, assembly, or work performed in this unofficial manual, Pumpenstein requests that you do not do anything described in this manual . You are not to use this unofficial manual unless you accept all liability and release Pumpenstein and all of its current and previous members of all liability throu gh any use or misuse thereof.
Simply by using this manual or using the marker in general you release Pumpenstein of any and all liability associated with its use. When using the marker please adhere to all local, state and federal laws.
What we are trying to say is this. Forget you know us, forget you read this manual, do not try this at home – we are professionals, do not be a dumb ass, do not screw yourself up doing dumb stu ff , and if you do - not only did we tell you so – do not blame us.
V. Safety and Handling:
A Paintball Marker is not a toy. Any of the tools in this manual are not toys. Tools and paintball markers should be used only by adults or with adult supervision. Respect other peoples’ property and when using any paintball marker, obey all local, state and federal laws. When entering a paintball field, become aware of their rules and regulations.
It is very important to have the proper paintball protection before going to the paintball field for play. This includes and is not limited to eye, head, throat, and body protection. All protection used should be designed for the sport of paintball, e.g. eye gear designed specifically for paintball usage.
Always have a barrel plug in place and keep the safety ON when handling your marker. When repairing or cleaning your marker first remove barrel and gas cylinder, then depressurize your marker by pointing in safe direction and dry firing. Always treat the paintball marker as if it were loaded.
When handling the marker, always keep your fingers or any other objects away from the trigger assembly to avoid accidental discharges. Make sure, when carrying or transporting the marker, to keep the muzzle pointed downward with a barrel-blocking device in place.
Before transporting your marker through public areas, such as airports, or bus and trains stations, call ahead for regulatory information regarding the carrying and transporting of such an item.
Remember, any paintball marker should never be pointed or fired at anyone, and should only be used at a supervised, licensed and insured paintball field.
VI. Quick Start Guide:
1. Screw barrel onto marker – if your CCM Marker does not come with a barrel – use a barrel with Autococker® threads.
2. Place barrel blocking ‘Barrel Bag’ device properly onto the marker CAUTION: Always wear paintball approved eye and face protection when dealing
with a pressurized paintball marker.
3. Pull the back block back until it latches into place. You will hear a click when this happens.
4. Connect the air source to the ASA (air system adapter.) Note: Make sure to always get air cylinders filled by authorized, skilled
and knowledgeable technicians for the correct fill limits of each cylinder. Do not try to refill cylinders by yourself. Do not use cylinders that have not
been properly maintained or that are damaged. It is very important that caution be exercised when refilling or attaching cylinders.
5. Attach the loader to the feed port of the marker. The Series 6 comes with a
clamping feed neck. This feed neck either has a lever style clamping feature or an Allen bolt. This bolt takes a 5/32 Allen key. Clockwise tightens the band to your hopper.
Note: Use only 0.68 caliber paintballs in your CCM® Marker. Do not modify the paint in any way. If I hear you were freezing paint – we are going to come to your town, find you, bunker you, and then bonus ball you.
Before field use, ensure the velocity is in compliance with field safety guidelines. General field velocity limits are usually between 250 fps to 300 fps (fps = feet per second.) Your paintball markers velocity should never exceed 300 fps. Observe and abide by all local laws, regulations and field safety guidelines pertaining to use of paintball markers.
VII. A Brief Description of the workings of the T2.
Note: This is a a cutaway of a CCM Series 5, a full block marker. The T2 works nearly the same way and seeing a
cut away will help you understand what is happening inside your marker. The T2 is nearly identical to the Series 5
and 6 markers with the exception of being ‘half blocked’. This is the marker cocked with a ball in the chamber.
When you pull the trigger a sear is lowered which releases a hammer (inside the bottom tube of the marker). This hammer is under spring pressure (you load a spring when you pull back the cocking rod or pump the marker). The hammer strikes a valve, which allows gas to flow through the valve, up through the bolt, and down the barrel, propelling a ball (if loaded) out of the barrel.
Series 5 Cutaway Sear disengaged, ball being propelled out of the barrel.
You must then manually cock this marker. With your finger off the trigger, grasp the handle under the barrel and move it back toward the rear of the marker. Pulling the pump rearward forces the pump arm back. The pump arm is attached to the back block, which moves the bolt and the cocking rod back as well. The bolt, when it clears the chamber, allows another paintball to fall into the chamber of the marker.
Marker being pumped – hammer and bolt traveling to the rear – ball ready to drop in breach.
The ball is temporarily held in place by the ball detent installed in your T2 marker (It is hidden under to top tube and protrudes into the breach. When the hammer clears the sear, the sear will catch (with a click).
Sear Engaged, Bolt moving forward ball entering the chamber.
At this point, move the pump forward (away from the rear of the marker). This will move the bolt forward, which will push the ball past the detent and into the barrel of the marker.
Sear Engaged, Bolt at rest, ball in chamber.
This is one full cycle of the T2.
Note: This marker comes with an ‘auto-trigger’. The auto-trigger allows the user to hold down the trigger and pump the marker – firing the marker
every time the pump is returned to the starting position. With practice, the user can fire his T2 over six balls per second with accuracy.
The auto-trigger is simply a cam that does not allow the trigger to fire until the pumping cycle is complete. The cam, behind your trigger, is attached to the pump arm (via a lug). This allows for the proper timing of the auto­trigger.
VIII. Velocity:
CAUTION: Industry approved protective gear (for face and eyes) must be worn at all times while operating and performing adjustments on this marker.
• Do not insert objects into the space between the cocking block and the main
body of the marker at any point in time. Improper marker treatment may result in damage to the marker and serious injury to the operator.
• Prior to beginning any work on your marker, check to make sure that all excess
pressure has been released by pointing the marker in a safe direction and pulling the trigger. This is a necessary precaution because the marker may still contain pressure even after the removal of the gas source.
• If you are uncertain, unable or do not know how to perform work on the marker,
have adjustments and repairs made by a qualified technician.
To adjust velocity:
1. Every CCM® I have owned has come from the factory set at about 290
F.P.S. In addition, CCM® sets the regulator at about 350 PSI from the factory. This may not be the case with your T2. You may want to skip to the portion of this manual titled “Setting up your T2”. However, you also may simply want to go out and play. If the latter is the case – here is how to adjust your velocity.
2. Insert the long end of a 3/16th Allen wrench into the ¼ inch holes in the bottom
tube (back) to access the IVG (Internal Velocity Governor). Turning the Allen wrench clockwise will increase the velocity while counterclockwise will decrease velocity.
3. Movement of the wrench quarter turn in either direction will approximately
yield a 15-20 fps change.
IX. Setting up the CCM® Marker:
If you have not played with your CCM® marker and have just pulled it out of the box – skip to #3 of this section. For those that have already been playing with their marker - start at #1.
1) Back out your regulator adjustment screw (3/16th) until the marker starts
hissing down the barrel when you pull the trigger. Turn it up until this leak stops. Your marker will most likely be shooting about 230 - 250 FPS.
2) Use a 3/16th Allen key to set the IVG in three full turns from the back o f the
marker. In other words, set the IVG flush with the back of the body and then turn it in two full rotations of the IVG.
3) Shoot your maker (wearing proper safety equipment) over a Chronograph
perhaps three times and not the average of the string.
4) Turn up your marker by using the regulator until either you achieve 300 FPS in
this manner (if this is case skip to Step 7) or the FPS will plateau and after a few more turns starts to decrease again. This is because you have now given the valve too much pressure and it is closing faster than it should.
5) Remember the point where it plateaued and set the regulator at this point.
With newer CCM® regulators t he 3/1 6th screw is about two full turns in from flush with the bottom of the regulator. Older CCM regulators set to 300 PSI at about flush with the bottom of the regulator. This is because of a spring change in the CCM regulator.
6) Use the IVG to set the FPS the rest of the way if your regulator adjustments
did not allow you to reach 300 fps. This is the most efficient setting for your marker.
7) (Optional) If your regulator reached 300 fps before it plateued you could go to
a weaker main spring and re do this procedure in order to have the most efficient marker. A heavier valve spring would accomplish the same thing. However, a weaker main spring would lighten your pump stroke. I find the CCM® main spring is VERY light and I do not adjust my springs.
I have found that 300 PSI is a great place to start with CCM® markers. You can use a Pressure Testing Gauge or just start low on the Regulator and turn it up from there. Perhaps even start at 275 psi and make smaller adjustments to the regulator to get it to plateau at the highest FPS you can.
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