Capcom ULUS 10068, PlayStationPortable User Manual

ULUS 10068
• When operating the unit, play in a well-lit room and keep a safe distance from the screen. • Avoid prolonged use of the system. Take a break of about 15 minutes during every hour of play. • Do not use the system when you are tired or short of sleep. • When using headphones, do not turn the volume up before putting the headphones on. Also, do not listen at loud volume levels for extended periods of time. Stop using the system immediately if you experience any of the following symptoms. If the condition persists, consult a doctor. • Lightheadedness, nausea, or a sensation similar to motion sickness.
• Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body.
For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP handheld entertainment system before use. Retain both this software manual and the instruction manual for future reference.
Health precautions
Use and handling precautions
Ejecting the disc
Press the right side of the disc until it is in the position shown in the drawing and then remove it. If excess force is applied this may result in damage to the disc.
Storing the disc
Insert the bottom side of the disc and then press on the top side until it clicks into place. If the disc is not stored properly, this may result in damage to the disc.
“PlayStation” and the “PS” Family logo are registered trademarks and “PSP” and “UMD” are trademarks of Sony Computer Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO Duo” are trademarks of Sony Corporation.
Recorded surface
• This disc is PSP™ (PlayStation®Portable) format software and is intended for use with the PSP system only. If the disc is used with other devices, damage to the disc or to the device may result. • This disc is compatible for use with the PSP™ system marked with FOR SALE AND USE IN U.S. ONLY. • Depending on the software, a Memory Stick™ Duo or Memory Stick™ PRO Duo (both sold separately) may be required. Refer to the software manual for full details. • Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted. • Set the PSP™ system’s wireless network feature to off when using the PSP™ on trains or in other crowded locations. If used near persons with pacemakers, the signal from the PSP™ system’s wireless network feature could interfere with the proper operation of the pacemaker. • If paused images are displayed on the screen for an extended period of time, a faint image may be left permanently on the screen. • Store the disc in its case when not in use and keep in a place out of the reach of children. If the disc is left out this may result in warping or other damage to the disc. • Do not leave the disc in direct sunlight, near a heat source, in a car or other places subject to high heat and humidity. • Do not touch the opening on the rear of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt to get on the disc. • Do not block the opening with paper or tape. Also, do not write on the disc. • If the opening area does get dirty, wipe gently with a soft cloth. • To clean the disc, wipe the exterior surface gently with a soft cloth. • Do not use solvents such as benzine, commercially-available cleaners not intended for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc. • Do not use cracked or deformed discs or discs that have been repaired with adhesives as these may cause console damage or malfunction. • SCE will not be held liable for damage resulting from the misuse of discs.
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CONTENTS
GETTING STARTED . . . . . . . . . . 2
STARTING UP . . . . . . . . . . . . . . 3
STORY . . . . . . . . . . . . . . . . . . . 4
CHARACTERS . . . . . . . . . . . . . . 5
CONTROLS . . . . . . . . . . . . . . . . 8
STARTING A NEW GAME . . . . 10
GAME SCREEN . . . . . . . . . . . . 12
STAGE SELECT SCREEN . . . . . . 14
SAVING/LOADING . . . . . . . . . 15
SUB-SCREEN . . . . . . . . . . . . . 16
X MODE . . . . . . . . . . . . . . . . 18
VILE MODE . . . . . . . . . . . . . . 22
ITEMS . . . . . . . . . . . . . . . . . . 26
TIPS . . . . . . . . . . . . . . . . . . . 27
MOVIE CHAPTERS/OPTIONS . . 28
BOSS CHARACTERS . . . . . . . . 29
Chill Penquin . . . . . . . . . . 29
Flame Mammoth . . . . . . . 30
Armored Armadillo . . . . . 31
Storm Eagle . . . . . . . . . . . 32
Sting Chameleon . . . . . . . 33
Boomerang Kuwanger . . 34
Spark Mandrill . . . . . . . . . 35
Launch Octopus . . . . . . . . 36
MEGA MAN POWERED UP . . . 37
A Special Message from
Thank you for selecting MEGA MAN®MAVERICK HUNTER™X
for your PSP
system. CAPCOM is proud to bring you
this new addition to your video game library.
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STARTING UPGETTING STARTED
Right side view
buttons
Front view
Disc cover DC OUT connectors
IR port OPEN latch
USB
connector
POWER/HOLD switch
Set up your PSP™ (PlayStation®Portable) system according to the instructions in the manual supplied with the system. Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover. Insert the MEGA MAN
®
MAVERICK HUNTER X disc with the label facing away from the system, slide until fully inserted and close the disc cover. From the PSP™ system’s home menu, select the Game icon and then the UMD icon. A thumbnail for the software is displayed. Select the thumbnail and press the
x button of the PSP™
to start the software. Follow the on-screen instructions and refer to this manual for information on using the software.
Notice: Do not eject a UMDwhile it is playing.
MEMORY STICK DUO
Warning! Keep Memory Stick Duo media out of reach of small children, as the media could be swallowed by accident.
To save game settings and progress, insert a Memory Stick Duo into the memory stick slot of your PSP. You can load saved game data from the same memory stick or any Memory Stick Duo containing previously saved games.
PSP™ (PlayStation®Portable) system configuration
Directional buttons
MEMORY STICK DUO™ access indicator
WLAN access indicator
Analog stick Strap holder Left speaker HOME button
Volume
R buttonLCD screenL button
buttons
POWER indicator
HOLD indicator
Right speaker START button SELECT button Sound button Display button
MENU NAVIGATION
Directional buttons 1/2 . . . Select menu item Directional buttons
4/3 . . . Change option setting
J button . . . . . . . . . . . . . . . . . Accept menu selection
H button . . . . . . . . . . . . . . . . . Cancel/Previous menu
WI-FI (WLAN) FEATURES
Software titles that support Wi-Fi functionality allow you to communicate with other PSP systems, download data and compete against other players via connection to a wireless local area network (WLAN). You can adjust the network settings to allow connection to a wireless local area network (WLAN). This title supports Ad Hoc mode only.
AD HOC MODE Ad Hoc mode is a Wi-Fi feature that allows
Note: Player is responsible for Wi-Fi fees.
two or more individual PSP systems to communicate directly with each other.
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STORY CHARACTERS
The year is 21XX.
Humans live in peace alongside mass-produced,
highly-intelligent robots called "Reploids."
However, no technology available has been able
to completely eliminate the potential danger
that comes with robots running on artificial intelligence. As a result, malfunctions have
started occurring, leading Reploids to start
attacking humans.
There have been many such cases...
These Reploids, having exceeded the bounds
of their AI protocols, are called “Mavericks.”
And in order to round them up and protect
humans from the Maverick threat, the Maverick
Hunters team was formed.
Among the Maverick Hunters, one Reploid in
particular stood out from the crowd as the most
advanced Hunter of them all. His name is Sigma.
"Reploids of the world! Take up arms and unite!
Now is the time for revolution!"
Out of the blue, this was Sigma’s call to arms,
igniting a large-scale rebellion across the globe.
Now X, another Maverick Hunter from the same
team as Sigma, along with his best friend Zero,
set out to put down the rebellion and put a stop
to Sigma.
Who knows what fate holds for these two...
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PROFILE:
A Reploid in Hunter Unit 17 of the Maverick Hunter forces. Who made him? What is his purpose? These questions are shrouded in mystery. Despite going up against Mavericks, his gentle side tends to make him hesitate at times while destroying his opponents. This has held him back at a “B” Hunter Rank (other Hunters view his kindness as weakness). Zero and Sigma are the only ones who sense X’s true potential.
X
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PROFILE:
VILE
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PROFILE:
SIGMA
PROFILE:
ZERO
Reploid in the same Hunter Unit 17 as X. One of the few who senses X's true potential. Zero completes his missions with speed and precision, and is second only to Sigma as a Special A Rank Hunter. People find it strange that Zero worries so much about X, a B Rank Hunter. As for X, who doesn’t seem to get along with other Hunters, Zero is the only one he truly respects and can confide in.
Reploid formerly of Hunter Unit 17. With an irregularity in his central processing core, he will stop at nothing to destroy Mavericks, no matter what the cost. He seems to enjoy his mission of hunting down Mavericks with a crazed obsession, and is considered to be borderline Maverick. Lately his superiors had incarcerated him on suspicion of actually being a Maverick, but he managed to escape under the fog of the rebellion.
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Created by Dr. Cain, inventor of Reploids, Sigma is the ultimate Reploid, with higher intelligence and battle capabilities than any other Reploid produced. Formerly headed the Hunter Unit 17 that X, Zero and Vile belong to. Always calm, cool and collected, playing the perfect leader off the battlefield, and the perfect war machine on the battlefield. However, one day he suddenly became a Maverick on his own and started a rebellion against all humans. Why would he do such a thing? What truth lies beneath the surface...?
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CONTROLS
PSP™(PlayStation®Portable) System
Directional
buttons
L button R button
K button
H button
J button
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L button
J button
CONFIRM
Shot (fire equipped
weapon)
Jump
Wall Kick
VILEX
Attack with
Arm Weapon
Jump
Wall Kick
Analog stick
START buttonSELECT button
DIRECTIONAL BUTTONS
4 3
1
2
ALL
• Analog stick controls are the same (when not assigned to special weapons for quick-equip).
Character movement
Climb up ladder, aim Vile’s Shoulder Weapon up
Climb down ladder, aim Vile’s Shoulder Weapon down
Move menu cursor
START BUTTON
Open Sub-Screen during missions.
SELECT BUTTON
Open Options screen during Stage Select.
Open Sub-Screen during stage.
L button
K button
CANCEL
H button
R button
L button
• When playing as X, press the L and R buttons at the same time to un-equip the equipped Special Weapon.
• This manual uses the default controls. To modify the controls, select “Control Config” in the Options Menu, available from the Stage Select screen before starting play or from the Sub-Screen during gameplay.
X Buster
(hold to charge)
Dash
Change Special
Weapon
Change Special
Weapon
Attack with
Shoulder Weapon
Attack with
Leg Weapon
not used
not used
When WEAPON CHANGE is set to Analog Stick
Un-equip
Change weapon
(pressing the L button
also changes your
weapon)
Change weapon
(pressing the R button
also changes your
weapon)
Un-equip
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STARTING A NEW GAME
Insert the MEGA MAN MAVERICK HUNTER X UMD disc into the PSP system and turn on the power. Press the START button any time during the intro movie to display the Title screen.
From the Title screen, press the START button to display the Main Menu.
MAIN MENU
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Continue
Display the Data Load screen and load saved data to continue from the progress point where the data was saved.
pg 15
Saving/
Loading
New Game
Select a mode and preferred difficulty level and start a new game from the beginning.
VILEX
pg 18
X Mode Vile Mode
pg 22
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Movie
Begin Movie Chapter Mode. Only available when X Mode has been completed once.
Options
Adjust audio settings, turn auto-save On/Off, etc.
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pg 28
pg 28
Movie
Chapters
Options
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GAME SCREEN
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3
1
Life Energy (LE) Gauge
1
Displays your remaining Life Energy. Decreases when you take damage from enemies, etc. When the gauge reaches zero, you lose one life.
Stock Number
2
Displays the number of lives you have remaining. You lose lives one by one (see “Life Energy (LE) Gauge” above). When the number reaches zero, the mission fails.
Weapon Icon
3
X Mode
Shows your currently equipped special weapon. Use the L/R buttons (default) to move the cursor and change equipped weapon.
Weapon Energy (WE) Gauge
4
X Mode
Displays remaining energy for currently equipped special weapon. Energy decreases each time special weapon is fired. Once energy runs out, that special weapon is no longer usable. Amount of energy used per shot differs per weapon.
Vile Mode
Displays weapon's remaining energy. Energy decreases differently depending on which piece of equipment is used. Once energy runs out, you can no longer use those weapons to attack. Weapon energy regenerates gradually.
Changes to Ride Armor Gauge when you’re using a Ride Armor.
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pg 24
Vile Mode
4
Boss Life Energy Gauge
Displays boss’s remaining Life Energy (during boss fights only).
Shows your currently equipped weapon. When you’re on Ride Armor, it displays remaining time.
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STAGE SELECT SCREEN SAVING/LOADING
After completing the first stage, you will be able to select from eight different boss characters and their territories.
BEGINNING A STAGE
Select the stage you want to play. In Vile Mode, the Stage Select screen is followed by the Weapon Select screen.
• While on the Stage Select screen, press the SELECT button to display the Options screen, where you can save your game, modify sound settings, and modify the controller button layout.
LOADING DATA
Insert a Memory Stick Duo or Memory Stick Pro Duo that contains save data into the PSP system. Select “Continue” from the Title screen, and then select the data you want to load from the Data Load screen.
SAVING DATA
Select “Save” from the Options Menu accessed from the Stage Select screen or Sub-Screen to display the Save screen. Then select a location where you will save your data. You can save up to 15 files. (You can’t save before completing the opening stage.)
AUTO-SAVE
This game supports the auto-save function for system data. Turn the auto-save function ON to automatically save any changes in system data. You can turn auto­save ON/OFF from the Options Menu accessed from the Title screen. (The default setting is ON. Game/stage progress is not saved with auto-save.)
• This game requires a Memory Stick Duo or Memory Stick Pro Duo (both sold separately) with at least 512KB of free space in order to save the system file, and at least 512KB of free space in order to save game data.
• Do not remove or insert the Memory Stick Duo or Memory Stick Pro Duo during the save process. Doing so may corrupt your game data.
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SUB-SCREEN
SUB-SCREEN
Press the START button during a stage to display the Sub­Screen, which contains Weapon Select Mode, Sub-Tank Mode, and Options Mode. Press the Directional buttons
4/3 to switch screens. Press the START button again
to exit the Sub-Screen and return to the stage.
Weapon Select Mode (X Mode only)
Shows the weapon currently equipped. To change weapons, highlight the weapon you want to equip and press the
J button.
Sub-Tank Mode
Once you acquire a Sub-Tank, a gauge displays the Sub-Tank’s level. To use the Sub-Tank, move the cursor to the gauge and press the J button. You can confirm the Power Up Parts you have in this mode.
Options
Escape
Title Screen
Sound
Control Config
Save
Quit the current mission and return to the Stage Select screen.
Reset the game and return to the Title screen.
Adjust various sound settings.
Customize the button configuration.
Bring up the Data Save screen. (You cannot save mid-stage progress. Loading a file saved during a stage resumes the game at the Stage Select screen.)
pg 26
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X MODE
FEATURES
Installed in X's arm is a Weapon Modification System that allows X to use the special weapons of boss enemies. This also allows X to use the Dash ability and other actions by collecting Power Up Parts scattered across the world.
X Buster
Press the weapon is equipped) to fire X's main weapon, the X Buster. Also, if no special weapon is equipped, you can hold down the charge up the X Buster. Release the button to unleash a powerful Charge Shot.
Defeat boss Mavericks around the world to acquire their special weapons. When you have a special weapon equipped, press the with it. Each special weapon attack uses Weapon Energy; the amount used varies from weapon to weapon.
K button (or press the L button if no special
L button to
Special Weapons
L button to attack
Special Weapons section
pg 29
Jump/Wall Kick
Press the J button to jump. The longer you hold down the button, the higher your jump.
To perform a Wall Kick, move close to a wall, press the to jump, press the Directional buttons toward the wall, and press the J button a second time in the air. Wall Kicks are useful for scaling high, out-of-reach places.
Dash
Once you acquire Foot Parts (a type of Power Up Parts), you can perform a Dash by pressing the
H button. You can also perform a Dash
by pressing the Directional buttons twice in a row.
Perform a jump during a Dash to jump long distances.
Press the during a Wall Kick to perform a Dash Wall Kick.
H button
4 or 3
J button
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Ride Armor
Getting On/Off — Line yourself up
with a Ride Armor to board it. Press the Directional button
1+ the J button to
dismount.
Attack — Press
the L button to perform a Punch attack.
• While you’re on the Ride Armor, it takes damage instead of X. Once it takes a certain amount of damage, it will be destroyed.
POWER UP PARTS
Power Up Parts are hidden in different stages. By equipping these parts, you can bring out X's powers and perform a wider variety of actions. (Certain Power Up Parts are required in order to locate other Parts.)
Body Parts
These are Power Up Parts that are applied to X's body. They reduce the damage X takes from attacks by 50%.
Foot Parts
These Power Up Parts are applied to X's feet. Press the H button or double-tap the Directional buttons 4 or 3 to perform a Dash. With Foot Parts, you can also destroy certain blocks with Wall Kicks.
Head Parts
These are applied to X's head. With Head Parts, you can destroy certain blocks by jumping and head­butting them with X's head.
Arm Parts
These are applied to X's arms. With Arm Parts, if you don't have a Special Weapon equipped, you can hold down the L button and unleash the Spiral Charge Shot, which is even more powerful than the Charge Shot. With a special weapon equipped, hold down the L button briefly, then release it to unleash an even more powerful attack!
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VILE MODE
FEATURES
Vile can equip weapons on his arms, shoulders, and legs, giving him plenty of firepower. He can also pilot a special customized Ride Armor.
Vile uses weapon energy with every attack. Energy regenerates over time.
Jump/Wall Kick
Press the J button to jump. The longer you hold down the button, the higher your jump.
To perform a Wall Kick, move close to a wall, press the to jump, press the Directional buttons toward the wall, and press the second time in the air. Wall Kicks are useful for scaling high, out-of-reach places.
J button
J button a
Arm Weapon
Standard Weapon: Cherry Blast.
Press the L button to fire the Arm Weapon. While single shots don't pack a lot of punch, it’s easy to fire rapidly, and you can fire while moving.
Shoulder Weapon
Standard Weapon: Front Runner.
Press the K button to fire the Shoulder Weapon. The cannon is aimed up diagonally, and you can press the Directional buttons 1/2 to change the angle of the cannon before firing.
Dash
Leg Weapon
Standard Weapon: Bumpity Boom.
Press the H button to fire the Leg Weapon. Grenades are fired in a trajectory and burst into flames after landing.
All weapons listed are default weapons. Many other
weapons are available in the game, with widely
different abilities.
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SPECIAL VILE RIDE ARMOR EQUIPPING VILE’S WEAPONS
Getting On/Off — Line yourself up with a Ride Armor to
board it. Press the Directional button to dismount. When Vile gets off a Ride Armor, it self-destructs.
Attack — Press the L button
to Punch, and press the K button to fire the machine gun. You have unlimited machine gun ammunition.
1+ the J button
Ride Armor Gauge
While Vile is riding a Ride Armor, the Ride Armor gauge slowly drains. If you take damage, Vile himself will not sustain any damage, but the Ride Armor gauge will be depleted by the amount of the attack. Once the gauge is completely depleted, the Ride Armor stops operating and self-destructs.
Acquiring Weapons
By defeating boss enemies, Vile gains new weapons to use. Defeating a certain boss enemy may unlock a different weapon, depending on the order in which you defeated the bosses.
Selecting a Weapon
After selecting a stage from the Stage Select screen, you will be able to select the weapons you want to equip. Weapons can be equipped to the arms, shoulders, and legs. Each weapon has a specific cost (noted underneath the weapon's name). The total cost of the three equipped weapons cannot exceed Vile's total available resources (top right of screen). This value increases when you defeat boss enemies.
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ITEMS TIPS
In X Mode, all boss enemies have
Life Energy
Restores your Life Energy Gauge.
a certain weapon that they are particularly weak against. Finding out which weapon is most effective on which boss is the key to success.
Weapon Energy
Restores your Weapon Energy Gauge. In X Mode, if you don't have a special weapon equipped, or if the Energy Gauge for the currently equipped weapon is full, the weapon with the least amount of energy in your inventory will slowly charge back up automatically.
Stock-Up
Replenishes one Life (up to nine total).
Sub-Tank
When your Life Energy Gauge is completely full, each time you collect Life Energy it is stored in the Sub-Tank. This allows you to use the Sub-Tank to replenish your Life Energy later on. Sub-Tanks do not disappear after use.
pg 17
Life Up
Increases your Life Energy Gauge maximum by a small amount.
In Vile Mode, selecting weapons that are best suited for a boss's movements or the stage layout is crucial. Experiment to find the right combination that works best for each stage and boss character.
Completing certain stages may affect the layout of other stages. Some changes will be to your advantage, while others won't. So, the order in which you tackle the stages can be very important.
Sub-Tanks are hidden in four of the eight stages that you can select after clearing the opening stage. These Sub-Tanks can restore 32 units of Life Energy if used when full. Filling up your Sub-Tank before a boss battle is definitely a good strategy.
Each stage that you can select after clearing the opening stage has at least one Life Up item hidden in it. Collecting these to increase your max Life Energy is crucial to winning.
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MOVIE CHAPTERS/OPTIONS
THE DAY OF SIGMA
Complete X Mode to unlock the special "The Day of Sigma" video.
Viewing Movies
Select Play Feature to view a movie from the beginning. You can also select specific chapters to play back.
Playback Controls
R button . . . . . . .Skip to beginning of next chapter.
L button . . . . . . .Return to beginning of current
chapter. Double-tap to rewind to beginning of previous chapter.
START button . . .Return to Movie Chapter Mode.
OPTIONS
Sound
Adjust the game’s music and sound effects volume.
CHILL PENGUIN
LORD OF THE SNOWY PLAINS
Reploid specially designed for extremely cold regions, formerly of the 13th Polar Battalion. Had been operating on a wholly unsatisfying mission at the South Pole, but once he heard Sigma's call to rally Reploids, Chill Penguin started operating with the 17th Battalion. His thought circuits are designed to be flexible so he can perform missions with his small-size body, but this has gained him a reputation among other Reploids of being somewhat warped. He’s on bad terms with Flame Mammoth, who relies solely on brute strength.
Key Config
(Only available in Options Mode during a stage or from the Stage Select screen.) Customize the button configuration. You can assign weapon change to the Analog stick from this screen.
Auto-Save
Turn auto-save On/Off.
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Shotgun Ice
Absorbs moisture in the air and fires it in crystallized form. If it hits an enemy or a hard surface, it breaks into 5 pieces and hits everything around it.
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FLAME MAMMOTH
FIERY OIL TANKER
Leader of the 4th Land Battalion, Flame Mammoth used to be stationed in the Middle East. Hearing of Sigma's rebellion, he dreamt of getting an even tighter grasp on his own potential power, and of going on violent rampages, and decided to join the rebellion. He enjoys crushing and humiliating anyone weaker than himself, and was hated by the Reploids who served under him. This is why none of his battalion followed him to join in the rebellion. He plans on letting his firepower do the talking, taking over an industrial area, and turning it all into weapons manufacturing.
ARMORED ARMADILLO
STEEL-ARMORED WARRIOR
Leader of the 8th Armored Battalion. The steel armor that envelopes his body boasts a high level of defensive strength, rendering most attacks useless. Just like his hard exterior suggests, his personality is rough and gritty. Even though Sigma has taken control of the Maverick Hunter battalions, he fervently obeys orders from all commanders. Since he needs mined ore and minerals for ammunition, he must maintain control over a mine to keep his supply coming.
Fire Wave
With an arm converted into a powerful flamethrower, it deals continuous damage to enemies. The only thing is, it can't be used underwater.
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Rolling Shield
Spins energy at high speeds within the Buster and launches it as an energy shot that rolls along the ground. The energy shot even ricochets once off a wall.
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STORM EAGLE
PRINCE OF THE SKIES
Leader of the 7th Air Squadron, his forte is lightning-quick dog fights and air battles. Always calm, cool and collected, he doesn't talk much and can be difficult to approach, though he is very popular with his men. When the rebellion broke out, he tried his best to stop Sigma, but was forced to bow to Sigma's
immense power and now works for him. When Storm Eagle is
controlling the skies with a new air destroyer, no one gets
past him, through the air at least.
STING CHAMELEON
SPIRIT SHARP-SHOOTER
OF THE HAUNTED FOREST
Reploid who belongs to the 9th Special Battalion (Rangers). Using his tongue for quick attacks, along with his ability to blend into his surroundings, makes him a highly-skilled Hunter. On the other hand, he goes too far in his mantra of “by any means necessary,” and is called a coward for his sometimes sly, sneaky tricks. Bested by Sigma, he joins the rebellion, using his skills learned as a Ranger to be the first line of defense for the forest base.
Storm Tornado
A Buster turned into a high-power fan that blasts opponents with hard-hitting wind, capable of destroying enemies that stand in its path.
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Chameleon Sting
Emits high-level optical laser beams in 3 directions. Can also fire up and down at the same time.
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BOOMERANG KUWANGER
SPACE-TIME JUMPER
Comes from the same 17th Battalion as X. Excels in collecting and analyzing combat data with an extremely cool logic. With no sense of justice or evil, joining Sigma's rebellion is a decision he arrived at after analyzing the case rationally. He has taken over the tower that was to be the symbol of the city, and is working to convert it into a base.
SPARK MANDRILL
LIGHTING KING OF THE BULLET FISTS
Comes from the same 17th Battalion as X. Possesses immense strength and a powerful electrical shock attack, but doesn't seem to be the sharpest tool in the shed. He has obediently followed Sigma, his superior, into the rebellion. He has attacked the city's electrical power stations, bringing the city
to a halt, and has already taken control. He wreaks
whatever damage he feels like, and leaves it
to his subordinates to clean up the mess.
Boomerang Cutter
Fires a sharp boomerang made from a special metal. If it does not hit an enemy, it returns to its owner. If the boomerang passes an item on its way back, it picks up the item and delivers it to its own owner.
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Electric Spark
Creates high-pressure voltage within the Buster and fires it. If the electric spark hits an enemy or a hard surface, it splits in half, ricocheting up and down in opposite directions.
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LAUNCH OCTOPUS
MILITARY GENERAL OF THE DEEP
Maverick Hunter formerly of the 6th Armada. With plenty of firepower and military knowledge to match, this intellectual uses brains over brawn to outwit Mavericks. Seeking to achieve beauty in combat and strategy, he gains the ultimate pleasure from fighting elegantly and gracefully. Having taken over the ocean cities, he is planning to cut off all sea shipping routes.
Homing Torpedo
MEGA MAN POWERED UP
Play a demo of
MEGA MAN POWERED UP
for the PSP system!
This demo includes
Ad Hoc mode so you
can transmit the game
to a friend on a nearby PSP system for a Game Sharing session.
Your friend can play the demo version as well, without needing the UMD disc.
From the MEGA MAN POWERED UP menu, select “Return to Maverick Hunter X” to exit the game.
Fires a torpedo capable of tracking enemies. As it picks up speed, it homes in on the closest enemy and pursues it.
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PLAYING THE DEMO VERSION
Select “Mega Man Powered Up Demo ” from the Main Menu. When prompted, select a stage to begin.
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P P P P
P P P P
GAME SHARING
Via Game Sharing, up to four players can transfer data simultaneously. First, confirm that the WLAN switch is in the ON position on all PSP systems (up to four) that will take part.
WLAN Switch
Sending
Select “Game Sharing” from the Main Menu. The screen will show the message “Waiting for request from another player. Please wait.” Follow the prompts to send the game.
Receiving
Select “Game Sharing” from the Main Menu. The screen will display “Searching for players. Please wait.” Follow the on-screen instructions to receive the game.
Starting a Game
Once you receive a game, follow the on-screen prompts to launch MEGA MAN POWERED UP GAME SHARING EDITION. Select a difficulty level and begin play. (You cannot select stages in Game Sharing.)
MEGA MAN POWERED UP CONTROLS
Directional buttons/ Analog stick
K
L or
button
J button
START button
SELECT button
• Advance through the stage and defeat the boss to win.
• When you take damage from enemies and your Life Energy gauge (top left) reaches zero, or if you fall into a hole, etc., the remaining lives at the bottom of the screen will decrease by one. When you run out of remaining lives, the game is over.
• If you die and get a “game over,” or if you complete the game, you return to the Title screen.
Movement
Mega Buster
Jump
Pause (display controls)
Exit to Title screen
Ending a Game
To end the Game Sharing version of MEGA MAN POWERED UP, either turn off the power to the PSP system or press the Home button.
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CREDITS
Manual: Hanshaw Ink & Image; Marketing: Todd Thorson, David Riley, Jack Symon, Sarah Felbinger, Laili Bosma, Carrie Root, Robert Johnson, Rey Jimenez, Robert Hamiter and Ryuhei Tanabe; Creative Services: Michi Morita, Corey Tran and Jacqueline Truong; Translation: Brian Dunn; PR: Melinda Mongelluzzo, Arne Cual-Pedroso and Alicia Kim; Customer Service: Philip Navidad, Frank Filice and Kellie Adriene.
90-DAY LIMITED WARRANTY
CAPCOM ENTERTAINMENT, INC. (“CAPCOM”) warrants to the original consumer that this UMD disc from CAPCOM shall be free from defects in material and workmanship for a period of 90 days from date of purchase. If a defect covered by this warranty occurs during this 90-day warranty period, CAPCOM will replace the UMD disc free of charge.
To receive this warranty service:
1. Notify the CAPCOM Consumer Service Department of the problem requiring warranty service by calling (408) 774-0400. Our Consumer Service Department is in operation from 8:30 a.m. to 5:00 p.m. Pacific Time, Monday through Friday.
2. If the CAPCOM service technician is unable to solve the problem by phone, he/she will instruct you to return the UMD disc to CAPCOM freight prepaid at your own risk of damage or delivery. We recommend sending your UMD disc certified mail. Please include your sales slip or similar proof of purchase within the 90-day warranty period to:
This warranty shall not apply if the UMD disc has been damaged by negligence, accident, unreasonable use, modification, tampering or by other causes unrelated to defective materials or workmanship.
REPAIRS AFTER EXPIRATION OF WARRANTY
If the UMD disc develops a problem after the 90-day warranty period, you may contact the CAPCOM Consumer Service Department at the phone number noted previously. If the CAPCOM service technician is unable to solve the problem by phone, he/she may instruct you to return the defective UMD disc to CAPCOM freight prepaid at your own risk of damage or delivery, enclosing a check or money order for $20.00 (U.S. funds only) payable to CAPCOM. We recommend sending your UMD disc certified mail. CAPCOM will replace the UMD disc subject to the conditions above. If replacement UMD discs are not available, the defective product will be returned to you and the $20.00 payment refunded.
WARRANTY LIMITATIONS
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY DISCLAIMED. IN NO EVENT SHALL CAPCOM BE LIABLE FOR SPECIAL, INDIRECT, CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.
The provisions of this warranty are valid in the United States and Canada only. Some states and provinces do not allow limitations on how long an implied warranty lasts or exclusions of consequential or incidental damages, so the above limitations and exclusions may not apply to you. This warranty gives you specific legal rights, and you may have other rights, which vary from state to state or province to province.
ESRB RATING
This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment about the appropriateness of the rating, please contact the ESRB at www.esrb.org.
CAPCOM ENTERTAINMENT, INC. Consumer Service Department
475 Oakmead Parkway
Sunnyvale, CA 94085
CAPCOM ENTERTAINMENT, INC., 475 Oakmead Parkway, Sunnyvale, CA 94085. ©CAPCOM CO., LTD. 1993, 2005 ALL RIGHTS RESERVED. MEGA MAN, CAPCOM
and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. MAVERICK HUNTER is a trademark of CAPCOM CO., LTD. All other trademarks are owned by their respective owners.
The communications function of this product includes software developed by theNetBSD Foundation, Inc. and its contributors. For a complete list of contributors please see http://www.scei.com.jp/psp-license/pspnet.txt
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