A very small percentage of individuals may experience epileptic seizures or blackouts when exposed
to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television
screen or when playing video games may trigger epileptic seizures or blackouts in these individuals.
These conditions may trigger previously undetected epileptic symptoms or seizures in persons who
have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition
or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE
use and consult your physician before resuming gameplay if you or your child experience any of the
following health problems or symptoms:
• dizziness • eye or muscle twitches • disorientation • any involuntary movement
• altered vision • loss of awareness • seizures or convulsion.
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
Stop using the system immediately if you experience any of the following symptoms: lightheadedness,
nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or
any other part of the body. If the condition persists, consult a doctor.
NOTICE:
Use caution when using the SIXAXIS™ wireless controller motion sensor function. When using the
SIXAXIS™ wireless controller motion sensor function, be cautious of the following points. If the
controller hits a person or object, this may cause accidental injury or damage. Before using, check
that there is plenty of space around you. When using the controller, grip it firmly to make sure it
cannot slip out of your hand. If using a controller that is connected to the PS3™ system with a USB
cable, make sure there is enough space for the cable so that the cable will not hit a person or object.
Also, take care to avoid pulling the cable out of the PS3™ system while using the controller.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PLAYSTATION
for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
HANDLING YOUR PLAYSTATION
• Do not bend it, crush it or submerge it in liquids. • Do not leave it in direct sunlight or near a radiator
or other source of heat. • Be sure to take an occasional rest break during extended play. • Keep this
disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean
the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use
solvents or abrasive cleaners.
®
3 system. Take a 15-minute break during each hour of play.
®
3 system to a projection TV without first consulting the user manual
®
3 FORMAT DISC:
Contents
Story ........................................ 4
Controls ................................... 6
Getting Started ........................ 8
Rules of Combat ..................... 10
Character Select ..................... 11
Basic Controls ........................ 12
Game Modes ............................ 20
Character Introductions ......... 34
Credits ................................... 49
1
Page 3
GETTING STARTEDGETTING STARTED
SELECT button
USB connector
L2 buttonL1 button
Directional
buttons
Left stick/
L3 button*
START button
R2 buttonR1 button
button
button button
button
Right stick/R3 button*
PS button
Port indicators
GETTING STARTED
Note:To use the controller, you must first register or “pair” the controller with the
PLAYSTATION 3 system and assign a number to the controller. For details, refer to the instructions supplied with the system.
Using the SIXAXIS™ wireless controller (for PLAYSTATION®3)
* The L3 and R3 buttons function when the sticks are pressed.
PLAYSTATION®3 system front
GETTING STARTED
GETTING STARTED
PLAYSTATION®3 system front
Slot cover
1
slot
CF*
CFSD/miniSD
NOTE: Some models of the PLAYSTATION®3 system do not include media slots.
For specific features included, refer to the instructions for use of your model of
the PLAYSTATION®3 system.
STARTING A GAME: Before use, carefully read the instructions supplied with the
PLAYSTATION®3 computer entertainment system. The documentation contains
information on setting up and using your system as well as important safety
information.
Check that the MAIN POWER switch (located on the system rear) is turned on.
Insert the Street Fighter® IV disc with the label facing up into the disc slot. Select
the icon for the software title under [Game] in the PLAYSTATION®3 system’s
home menu, and then press the X button. Refer to this manual for information
on using the software.
QUITTING A GAME: During gameplay, press and hold down the PS button on the
wireless controller for at least 2 seconds. Then select “Quit Game” from the
screen that is displayed.
To remove a disc, touch the eject button after quitting the game.
Hint
2
Eject button
SD*2 Memory
Card slot
Memory
Stick™ slot
®
*1 CompactFlash
*2 Secure Digital
WLAN access indicator
HDD access indicator
USB connectors
Insert the disc with the
label side facing up.
Disc slot
Power button
Vent
Eject button
Using the SIXAXIS™ wireless controller (for PLAYSTATION®3)
Port indicators
L2 button
L1 button
Directional
buttons
Left stick/
L3 button*
SELECT button
* The L3 and R3 buttons function when the sticks are pressed.
Note: To use the controller, you must first register or “pair” the controller with the
PLAYSTATION 3 system and assign a number to the controller. For details, refer to the
instructions supplied with the system.
Saved data for PLAYSTATION®3 format software
Saved data for PLAYSTATION 3 format software is saved on the system’s hard disk.
The data is displayed under “Saved Game Utility” in the Game menu.
AUTOSAVE: This title uses an autosave feature. Game data is saved automatically
at certain points. Do not switch off the power when the HDD access indicator is
flashing, which are referenced by an icon of two gears grinding. Do not quit the
game or power down your console while this icon is on screen.
USB connector
R2 button
R1 button
button
button
button
button
Right stick/
R3 button*
START button
PS button
3
Page 4
Story
THETOURNAMENTBEGINSANEW
Just as the excitement of the previous, now legendary tournament finally fades,
word of a new world fighting tournament spreads like wildfire among martial
artists across the globe, trailing a series of bizarre rumors along behind.
The mysterious disappearances of numerous famous fighters.
The possible connection between S.I.N., the sponsor of the new tournament,
A terrible threat in the form of a new, deadly secret weapon.
and the supposedly destroyed Shadaloo.
New fighters also step up and make themselves known,
almost as though responding to these troubling rumors.
A female agent with the potential to be an executive member of S.I.N.
A young man who searches for his lost past.
A man who burns with the desire to defeat his greatest rival.
A Luchador who seeks the ultimate recipe.
Before these newcomers stand those from the previous tournament,
each bringing their own renewed determination.
Some fight for those dear to them.
Some fight to finally take their revenge.
And some fight simply so that the entire world will chant their name.
A complex clash of human relationships
and the truth of a terrible plot that lurks behind the championship.
This is the chaos that Ryu, who has been honing his skills
with the simple goal of becoming the ultimate fighter,
one beyond the constraints of mere mortality, now finds himself thrown into...
Amid pursuit and escape, friendship and betrayal,
the curtain rises on a new stage of battle!
4
5
Page 5
Controls
WIRELESS CONTROLLER
* Directional buttons and left stick controls are shown for when your character
is facing the right. When facing the left all left/right controls are reversed.
DIRECTIONAL BUTTONS / LEFT STICK
Diagonal
Jump
Backward
Move
Backward
Block
High
Crouch
Block Low
* Diagonal inputs are performed, for example, by
pressing the directional buttons both to the left and
down at the same time.
Vertical
Jump
Crouch
Diagonal
Jump
Forward
Crouch
OTHER CONTROLS
Directional Buttons
/ Left Stick
S Button
A Button
E Button
Select mode, mode menu, and options
Confirm
Cancel
Open Edit Status screen from the Main Menu
(Please refer to P.27)
6
Move
Forward
L1 Button
Left Stick
Select Button
L2 Button
R1 Button
R2 Button
BUTTON ATTACKS
Punch Buttons
E
R
Kick Buttons
Right Stick
Start Button
F
Light
S
D
Medium
A
START BUTTON
Press during the game to pause, the "PAUSE MENU"
windows will open. Press again to unpause. (The game
cannot be paused while playing against an opponent online)
* These buttons are the default setting. They can be changed
to any configuration you desire from Options (P.33).
* A Wireless Controller (DUALSHOCK®3), sold separately, is
required in order to enjoy the vibration function. Vibration
can be turned on or off from Options (P.33).
Heavy
Q
All
W
7
Page 6
Getting Started
STARTING UP
Press the START Button on the title
screen to proceed to the Main Menu.
Use the directional buttons to
highlight a mode and then press the
S Button to select it.
THE GAME SCREEN
1
2
8
34
5
Arcade Mode
VS Mode
Network Battle
Challenge ModeTake on a series of challenging battles. (P.28)
Training Mode
Player DataView player versus records, medal lists and ranking. (P.31)
GalleryView in-game movies and development images. (P.32)
OptionsAlter various game settings. (P.33)
SAVING DATA
"STREET FIGHTER IV" has an auto save function. Data is automatically saved after
a battle finishes or after options are changed. While data is being saved the HDD
(hard disk) access lamp will flash. Do not turn off the power while the lamp is
flashing. At least 3,752KB of free space is required in the PLAYSTATION®3 console
internal HDD (hard disk) in order to save "STREET FIGHTER IV" game data.
One player can take on a series of CPU opponents. Connect a
second controller and another player can join as a challenger. (P.20)
Select characters and battle stage and then fight against the
CPU or a human opponent. (P.20)
Fight human opponents across the Internet via the
PlayStation®Network. (P.21)
* Requires an internet connection setup
Select how your opponent will act and then practice
against them. (P.30)
* See P.27 for information on editing your online status.
8
6
1
Points and Consecutive Wins
Your current points and number of
consecutive wins (in VS Mode and
Network Battle mode).
* Exact display depends on mode.
2
Vitality Gauge
This gauge displays your
currently remaining vitality.
3
Time Counter
The remaining battle time.
4
Win Markers
Displayed after winning a round. The
icon shown changes depends on the
exact circumstances of your victory.
5
Character Portrait
The character you are currently
using.
9
6
Super Combo Gauge
Once this gauge fills up it can be
used to perform Super Combos or
EX Special Moves. (See P.17-18)
7
Revenge Gauge
Once this gauge is at least 50%
full, you can use it to perform an
Ultra Combo. (See P.19)
8
Bonus Message
Various messages are displayed
here according to the in-game
action.
9
Status
An icon is displayed when the
Arcade Fight Request setting is
turned on.
7
91011
Page 7
Rules of Combat
MATCH SETUP
The default setting is three round matches,
with the first fighter to win two rounds
declared the victor.
WINNING ROUNDS
A single round lasts for a maximum of 99 on
the time counter. Reduce your opponent's
Vitality Gauge to 0 within that time for a win
by KO. If the time runs out then the fighter
with the most vitality remaining will be
declared the winner.
A DRAW
A draw occurs when
both fighters' vitality
falls to 0 simultaneously
or their remaining
vitality is exactly the
same when the time
runs out. If the final
round of a match ends
in a draw then it is
game over.
Character Select
On the character select screen you choose and customize a character to play as.
Select a character and the customize window will open. Alter settings with the
directional buttons and confirm with the S button.
Costume
Color
Personal
Action
V.Comment
Purchase costumes from the PlayStation®Store and
you can then use them on the corresponding character.
Change the color of the character's costume. You
initially have access to two colors, but you will unlock
more as you progress through the game.
Select the Personal Action (P.14) that the character
can use to taunt opponents during battle. To begin
with, characters only have one Personal Action, but as
you make progress through the game the number of
selectable Personal Actions will increase.
Select the message that is displayed when you win
a match. There are 11 pre-set messages for each
character. If you do not make a selection, one will be
displayed automatically.
Page 8
Basic Controls
All of the controls shown in the basic controls section are for when
your character is facing the right. When facing the left, all left/right
controls should be reversed.
NORMAL MOVES
Press the punch or kick buttons to perform normal moves. The actual attack
performed depends on the position of your character and the button pressed.
SPECIAL MOVES
Inputting a specific combination of directional and attack buttons allows you to
perform a special move. Even if your opponent blocks a special move, they will
still take a small amount of damage. Inputting the command for a special move
during certain normal moves allows you to cut short, or "cancel," the normal
move and quickly go straight into performing the special move. Using cancelling
skillfully is one way to create damaging combinations.
BLOCK
Pushing the directional button away
from your opponent allows you to
block their attacks. You can block
high (standing) and low (crouching)
attacks. High and low blocks can
block specific attacks, but not every
attack. You will need to carefully and
quickly swap between them to block
all incoming attacks. You cannot
block while in the air.
DASH
Block High
Block Low
BONUS MESSAGES
The following messages will appear on the screen when certain conditions
are fulfilled.
TECHNICAL
REVERSAL
COUNTER
Displayed after performing a successful quick standing recovery or
throw escape.
Displayed after performing a special move, Super Combo or Ultra
Combo in the specific situations described below. Perform a reversal
with a beat down attack and it will take on Armor Break properties,
nullifying Hyper Armor (Please refer to P.15).
• In the instant you can move again after recovering from taking
damage, blocking or being stunned.
• In the instant after performing a recovery or getting up from being
knocked over.
• In the instant you land after being sent ying backward but not
actually knocked to the ground.
A counter hit occurs when you interrupt an opponent's attack with
one of your own. Your opponent will take longer to recover from
the damage caused by a Counter Hit, making it possible to perform
combinations that are otherwise impossible.
12
Press the forward directional button twice
to perform a forward dash, or the backward
directional button twice to perform a
backward dash. Dashing allows you to
quickly close the distance between you and
your opponent, or to fall back and reassess
the situation.
STUN RECOVERY
If you keep getting pummeled, you will eventually
become stunned. While stunned, you cannot do
anything. Your only hope is to press the directional
buttons and other buttons as fast as you can to
recover from the stun faster.
Forward Dash
Backward Dash
13
Page 9
FOCUS ATTACKTHROWS AND THROW ESCAPES
When standing close to your opponent,
pressing the light punch and light kick
buttons simultaneously allows you to
throw your opponent. You can change
the direction you throw the opponent
by pressing the left or right directional
buttons. You can prevent yourself from
being thrown by pressing light punch
and light kick together when your
opponent begins to throw you. This is
called a "throw escape."
* Some characters can also perform
a throw when jumping (aerial throw),
or special move throws (command
throws). Throw escapes cannot be
performed against aerial or command
throws.
Throw
Close to
opponent
Light
Throw
Escape
When
grabbed by
opponent
RECOVERY
When your opponent's attacks have
knocked your character to the ground, you
can press the down directional button twice
or any two attack buttons simultaneously
the instant that you hit the dirt to perform
a quick recovery. A successful recovery will
reduce the amount of time spent prone on
the ground and make it easier to respond to
the next incoming attack.
* Some attacks, such as throws, do not
allow a recovery to be performed after
them.
Just Before
Landing
or
Together
PERSONAL ACTION
While standing, you can press the heavy punch and heavy kick buttons
together to make your character perform a personal action and taunt your
opponent. This action in and of itself has no special properties.
PERFORMING A FOCUS ATTACK
Press and hold the Medium Punch and Medium Kick buttons together to charge
up a Focus Attack. To perform a full strength Focus Attack, hold the buttons until
the attack is unleashed automatically. If you release the buttons while charging,
the Focus Attack will come out sooner, but weaker.
Medium
HYPER ARMOR DURING A FOCUS ATTACK
You can absorb up to
one enemy attack in the
time between pressing
the Medium Punch /
Medium Kick buttons
and the Focus Attack
being performed. You can
then go on to counter by
performing the attack.
Recovers over time!
Absorb an opponent's attack and, rather than take direct damage, a section
of your vitality gauge will change color, and will regenerate over time.
This damage will recover as time passes, but if you are hit again before it
finishes recovering, the remaining section will vanish and can no longer be
recovered.
* This method is not effective when your opponent
uses an attack with the "Armor Break" property.
Take further damage
and it vanishes!
14
15
Page 10
LEVELS OF FOCUS ATTACK
There are three levels of charging for a Focus Attack. The levels depend on
how long you hold the Medium Punch and Medium Kick. Your character
will flash white each time the Focus Attack level increases.
Attack LevelMain Benefits of Focus Attack Performed
SUPER COMBO
Hitting your opponent or performing special moves will increase your Super
Combo Gauge. The gauge is divided into four segments and, when completely
full, a special command can be input to perform an all-powerful Super Combo.
Doing so will use up all of your Super Combo Gauge. (See P.34 onward for Super
Combo commands)
Level 1
Level 2
Level 3
(Keep Holding
Until Performed)
When an opponent crumples, they are rendered totally defenseless as they fall to
the floor. Follow up with extra attacks or a throw to take advantage of a crumpled
opponent and do further damage.
Focus Attack hits!
OTHER ACTIONS DURING A FOCUS ATTACK
You cannot move or jump during a Focus Attack, but you can perform either
a forward or backward dash to cancel the Focus Attack quickly.
• Only does regular damage
* Crumples opponent if a counter hit
• Crumples opponent if hits, allowing easier follow up
• Becomes unblockable
• Has Armor Break properties
• Crumples opponent if hits, allowing easier follow up
Follow up!
SUPER COMBO GAUGE
SUPER CANCEL
Input the Super Combo command while performing a normal move or special
move and you can cancel and move directly into the Super Combo. This is
called a "Super Cancel."
Using Super Cancels strategically allows you to chain a normal move into a
special move, and then into a Super Combo for massive amounts of damage.
EX SPECIAL MOVES
You can also perform an EX special move by pressing two or more of the
required buttons (punch or kick) when inputting a special move command. This
will consume one segment of your Super Combo Gauge. EX special moves are
further powered up versions of your normal special moves.
Example : Ryu's Tatsumaki Senpukyaku
Normal Command
EX Command
++
2 or more together
16
17
Page 11
EX FOCUSULTRA COMBO
When performing certain regular or special moves it is possible to press Medium
Punch and Medium Kick together and cancel into a Focus Attack. This is called
"EX Focus." (It will consume two segments of your Super Combo Gauge.)
EX Focus has the same properties as a regular Focus Attack, aside from having
no Hyper Armor effect.
Example :
In the instant that Ken's
Shoryuken hits press
Medium Kick and punch
together
EX Focus is activated
The Revenge Gauge fills up as your opponent damages you. Once it is over 50%
full, you can input a character-specific command to perform an "Ultra Combo," a
devastating special move.
Performing an Ultra Combo will consume the entire Revenge Gauge. The higher
the gauge is charged upon performing the attack, the more damage the Ultra
Combo will do.
Immediately perform a
forward dash to cancel
the Focus Attack
You can also used EX Focus when your special moves are blocked to protect
yourself from your opponent's counterattack.
Example :
Ken's Shoryuken has been
blocked
Wary of opponent's
counterattack use EX
Focus to cancel the
Shoryuken
Follow up with another
Shoryuken!
Then perform a backward
dash to get away from
the opponent
18
REVENGE GAUGE
19
Page 12
Game Modes
ARCADE MODE [FOR 1 OR 2 PLAYERS]
In this mode, you select one character and then
fight through a series of CPU opponents. There
are eight levels of CPU character difficulty, from
[EASIEST] up to [HARDEST]. If you are defeated
along the way, you can still continue.
If you have two controllers, pressing the START
Button on the second controller allows another
player to challenge the first player to combat.
ARCADE FIGHT REQUESTS
In Arcade Mode, if you don't set the
Arcade Fight Request to OFF, you won't
be able to play with two local players.
When the Arcade Request Setting is
turned ON, you can receive challenges for
Network Battle from online players while
playing Arcade Mode.
* In order to allow a second player to challenge the "Arcade Fight Request"
(P.27) must be turned OFF.
VS MODE
In this mode, you can select a
character, a stage, and fight against
a CPU or human opponent. You can
also select a handicap according to
skill. "PLAYER VS PLAYER" can only
be chosen when two controllers are
connected.
PLAYER VS PLAYERTwo human players can enjoy versus play.
PLAYER VS CPUFight against CPU characters.
CPU VS CPUWatch two CPU characters fight each other.
20
NETWORK BATTLE MODE
Play online Ranked Matches or Player
Matches over the PlayStation®Network.
Use the directional buttons to highlight one
of the options from the following menus and
press the S button to confirm it.
Ranked MatchResults of the match will be reflected in ranking.
Player MatchResults of the match will not be reflected in ranking.
RankingView ranking for each of the online modes. (P.26)
Check InvitesCheck for invites from friends. If you have received any
then you can choose to join those sessions.
MATCH TYPES
After selecting Ranked Match or Player Match highlight "Quick
Match," "Custom Match" or "Create Match" using the directional
buttons and then press the S button to confirm.
Quick MatchFind a game session without specifying any
conditions. (P.22)
Custom MatchFind a game session by searching for specific
conditions. (P.23)
Create MatchBecome the host of a match, set your own rules
and create a new session. (P.24)
21
Page 13
QUICK MATCH
LOBBY SCREEN
Once joinable sessions have been
found, the results will be displayed.
Highlight the session you want to join
with the directional buttons and then
press the S button to proceed to the
lobby.
CUSTOM MATCH
Set a series of filters to search for a
desired match and find a match that
meets those settings.
Highlight the filter you want to adjust
with the directional buttons and press
the S button to confirm it.
Set number of rounds from <ANY / 1 / 3 / 5>.Round Count
Set round time from <ANY / 30 / 60 / 99>.Time Limit
The match will start when both 1P and 2P select "READY." You can also
check the match statistics of your opponent.
When both 1P and 2P select "READY" the game will
READY
Check Stats
* Player Match Only
Lobby Settings
Send Game Invite
Kick Player
proceed to the character select screen. If only one player
selects "READY" then they will have to wait until the
other player does the same.
Check up on your opponent's performance
by viewing their statistics.
Check and alter the lobby settings for this session.
(Host only)
Invite friends to join your session. (Host only)
Kick the other player from the session. (Host only)
22
Search Priority
Language PrioritySelect the language to prioritize.
Set search priority from <Stability / Same Skill
/ More Skilled>
Once sessions that match the selected
filters are found, the results will be
displayed.
Highlight the session you want to join
using the directional buttons and press
the S button to proceed to the lobby
screen.
Controls from the lobby screen onward
are the same as for a Quick Match.
23
Page 14
CREATE MATCH
Become the host, set the rules
for your own session, create a
lobby and gather players to fight
against.
After making the settings
and creating a lobby, you will
proceed to the lobby screen.
Round CountSet number of rounds from <1 / 3 / 5>.
Time LimitSet round time from <30 / 60 / 99>.
Language PrioritySelect the language to prioritize.
WHEN THE BATTLE ENDS...
When the match ends the result screen is displayed. Here Medals and battle
points will be awarded (Ranked Match only).
MEDALS
"Medals" can only be
obtained by winning Network
Battles. You can obtain
titles and icons by acquiring
Medals.
Private Slots
* Player Match Only
* Player Match Only
NETWORK BATTLE SCREEN
During a Network Battle the User Name of each player is displayed on
the game screen, along with all of the other regular information. (P.9)
User Name
Handicap
Keep the player slot open for a person
you have sent a game invite to.
Turn handicap settings on or off.
24
BATTLE POINTS
"Battle Points" (BP) are
a representation of a
player's strength. These
points are increased
by fighting "Ranked
Matches."
25
Page 15
RANKING
Select "RANKING" from
the Network Battle
menu to view ranking
for Ranked Matches,
Challenge Mode and
Arcade mode.
NETWORK STATUS
On the lobby screen and search results screen the
communication icon displays the strength of the
connection between you and your opponent.
CUSTOMIZE YOUR STATUS!
Collecting Medals from Network Battle Mode and clearing Challenge Mode
allows you to gather titles and icons.
The Medals and titles awarded can be customized from the main menu, so
play various modes and gather as many as you can!
You can use titles and icons to customize your status. Collect them by
playing different modes and completing challenges. Press the E Button
at the Main Menu to go to the Edit Status menu.
1 Icon
2 Title
3 Arcade Fight
Request Setting
The customized title and icon will
be displayed on the match-up
screen before a match.
There are five levels of communication strength.
* Network Messages can be turned on or off
from the Options menu. (P.33)
The optimum
connection.
The worst possible
connection.
26
With "Arcade Fight Request" turned on you can accept challenges from
Network Mode players while playing the Arcade Mode.
Request: Ranked
Match
Request: Player MatchAccept Player Match fight requests
Request: Off
Accept Ranked Match fight requests
Accept no online fight requests during
Arcade Mode
27
Page 16
CHALLENGE MODE [1 PLAYER ONLY]
There are three ways to play "Challenge
Mode," each of which can also be
played on one of two difficulties.
Highlight an option from the menu
below using the directional buttons and
confirm with the S button.
Time AttackAim to clear all stages within the time limit.
SURVIVAL
Try to defeat as many CPU characters as you can with a limited amount
of vitality. Each match is set to only one round and the game is over
if you lose a match. You can obtain a Grade depending on the level of
survival you play.
Survival
Trial
TIME ATTACK
Aim to clear all stages within the time limit. Each match is set to only one round
and the game is over if you lose a match or run out of time. You can obtain a
Grade depending on the level of time attack you play.
3
Try to defeat as many CPU characters as
you can with a limited amount of vitality.
Practice the basic moves and combos of
each character.
1
2
1 On the match-up screen you can
see the next stage number and
total remaining time.
2 The remaining total time.
3 Bonus messages are displayed.
28
1
1 On the match-up screen you
can see the next stage number
and remaining vitality.
TRIAL
Practice the basic moves and combos of each character. Each level is
comprised of a number of different tasks, and the level is only cleared
when all of the tasks are complete. There is no time limit.
1 Check the details of each task.
29
Page 17
TRAINING MODE
Freely select your character and
opponent and then practice their
techniques. Press the START
Button during training to open the
“PAUSE MENU.”
CONTINUEReturn to the battle screen.
RESTARTRestart the match with the current settings.
TRAINING OPTIONSAlter settings for both characters.
Set opponent action to standing, crouching or jumping.
ACTION
GUARDSet the block status of your opponent.
QUICK STANDSet whether the opponent will use recovery or not.
COUNTER HITWhen turned on all attacks will be treated as counters.
STUNAlter the stun settings for your opponent.
S.C. GAUGE
REVENGE GAUGE
ATTA CK DATATurn display of attack data on or off.
INPUT DISPLAYTurn display of directional buttons data on or off.
DIFFICULTY
DEFAULTRestore all settings to defaults.
BUTTON CONFIGAlter the configuration of the controller buttons.
COMMAND LISTDisplay a list of commands for your character.
CHARACTER CHANGEReturn to the character select screen.
30
QUIT TRAININGExit Training Mode and return to the main menu.
Use "RECORD" to control the opponent and record a series
of actions for them to perform. Use "PLAYBACK" to have
them then replay the recorded actions. Set to "CPU" and the
opponent will be placed under computer control.
Set the status of both your and your
opponent's Super Combo Gauge.
Set the status of both your and your
opponent's Revenge Gauge.
Set CPU strength to one of eight levels * Only
for when "ACTION" is set to "CPU".
PLAYER DATA
In "PLAYER DATA" you can view the results of a variety
of stats for your total play experience. You can also check
the Ranking (P.26) from here.
PLAYER RECORD
View information
such as player
match records and
play time.
CHARACTER RECORD
View character usage
rate, win rate and other
information for each
character, in a ranking
format.
Frequency of Use
Character Win
Rates
MEDAL LIST
View the types and number
of Medals you have acquired
during the game. Place
the cursor over a Medal to
view the requirements for
obtaining it.
Ranking of characters used, regardless of
game mode, CPU battle or versus human
battle.
A win rate for each character against each
of the other characters, regardless of game
mode, CPU battle or versus human battle.
31
Page 18
GALLERY MODE
View movies, character illustrations and other artwork. As you
progress through the game and fulfill various conditions, the
amount of content you can view will increase.
MOVIES
View the opening movie and cut
scenes from within the game.
OPTIONS
Select "Options" from the main menu to
customize the controller to your liking or
alter system and in-game settings.
Alter control type or freely assign the functions of each
button. Select the type "CUSTOM" to freely assign the
function of each button.
Button Config
If you are using "DUAL SHOCK®3" your can turn ON/OFF the
vibration option. In order to use the vibration function press
the PS Button and then turn the vibration function ON from
the displayed menu.
ARTWORK
View sketches and illustrations used
during the development of the game.
32
Screen Config
Sound
Settings
System
Settings
Adjust the configuration of the on-screen gauges.
Adjust the volume of the background music, sound effects and
character voices. You can also toggle between English and
Japanese voices for the characters.
This game is presented in Dolby® Digital 5.1 surround sound.
Connect your PLAYSTATION®3 to a sound system with Dolby
Digital technology using a HDMI cable or digital optical cable.
From the "XrossMediaBar," choose "settings," then select
"sound settings," then select "Audio output settings," then
select cable type you conected, and finally select "Dolby Digital
5.1 ch" to experience the excitement of surround sound.
Toggle subtitles on or off, as well as the displayed warning
message that appears prior to a Network Battle. You can also
install the game to the PLAYSTATION®3 console's HDD (Hard
Disk) here.
A PLAYSTATION®3 console and HDD with at least 2,200MB of
free space is required in order to install game data. * Installing
game data to your PLAYSTATION®3 HDD will reduce loading
times.
* Installation is not required in order to play the game.
33
Page 19
Character Introductions
All commands are for when characters are facing right. When facing
left all left/right commands should be reversed.
* After clearing specific conditions, hidden characters will become unlocked and usable for
play. You can access their commands in-game via the COMMAND LIST on the PAUSE MENU.
Character
Tireless
Wanderer
Ryu
A lone-wolf street fighter who has further honed the techniques
taught by his master Gouken through intensive daily training.
Many fighters have been drawn to and inspired by his lifestyle
and strength. Ryu now travels the world in order to become a
"True Martial Artist," but soon finds himself caught up in a plot
to exploit his impressive powers.
Special moves
Hadoken
Shoryuken
Tatsumaki
Senpukyaku
Airborne
Tatsumaki
Senpukyaku
Special movesSuper ComboUltra ComboCharacter Name
In Mid-Air
+
+
+
+
Shinku Hadoken
Super ComboUltra Combo
Metsu Hadoken
+
+
H M L
Press
Together
Profile
Tireless
Wanderer
Ryu
A lone-wolf street fighter who has further honed the techniques
taught by his master Gouken through intensive daily training.
Many fighters have been drawn to and inspired by his lifestyle
and strength. Ryu now travels the world in order to become a
"True Martial Artist," but soon finds himself caught up in a plot
to exploit his impressive powers.
Hadoken
Shoryuken
Tatsumaki
Senpukyaku
Special moves
Airborne
Tatsumaki
Senpukyaku
Ken trained with Ryu, who quickly became his closest friend
and greatest rival. Ken is the heir apparent to the largest
conglomerate in the U.S., the Masters Family. Due to the new
life now growing within his wife, Ken is hesistant to take Ryu
up on his latest challenge, but Eliza herself persuades him to
enter the tournament.
+
+
In Mid-Air
Shinku Hadoken
+
Super ComboUltra Combo
+
+
Metsu Hadoken
+
H M L
Press
Together
34
ICON KEY
Charge
Punch Button
Kick Button
A special move that can also be used as an EX special
move.
A direction on the directional buttons. For diagonals,
press two buttons at once.
Hold the indicated direction briefly before inputting
the next direction shown.
Indicates that the attack has Armor Break properties.
Roaring
Inferno
K
e
n
Special moves
Hadoken
Shoryuken
Tatsumaki
Senpukyaku
Airborne
Tatsumaki
Senpukyaku
+
+
In Mid-Air
Shoryureppa
+
Super ComboUltra Combo
+
+
Shinryuken
+
H M L
Press
Together
35
Page 20
E.H
36
Indomitable
Detective
Chun-
Hot-blooded
Sumo
onda
An ICPO investigator who fights with her beautiful, powerful
legs. She joined the force at 18 in order to search for her
missing father. Now, sensing again the shadow of Shadaloo,
an organization she herself brought to the brink of destruction,
she starts a new investigation with the help of Guile.
Hyakuretsukyaku
Tap Repeatedly
Kikoken
Hazanshu
Special moves
Spinning
i
L
Bird Kick
A massively popular sumo wrestler, his power always
gathers attention. His abilities are said to far outshine his
Sumo weight class.
In order to make Sumo a "world-wide" sport, he sets out
on a journey of combat across the globe.
Hundred Hand Slap
Sumo Headbutt
Sumo Smash
Special moves
Oicho Throw
Charge
+
+
Charge
+
Tap Repeatedly
++
Charge
+
++
Charge
+
+
Senretsukyaku
Charge
Super ComboSuper Combo
Hosenka
Charge
+
Ultra ComboUltra Combo
Super Killer Head Ram
Charge
Ultimate Killer
Head Ram
Charge
+
+
H M L
Press
Together
+
H M L
Press
Together
Jungle
Warrior
Blanka
Red Cyclone
angief
Z
A feral orphan in the truest sense of the term, Blanka has
survived and fought in the Brazilian jungle since he was
stranded there as a baby after a plane crash. He is capable of
unexpectedly wild and ferocious attacks. Now he sets out on
a journey to make himself into the kind of person that would
make the mother he never knew proud.
Rolling Attack
Charge
Backstep Roll
Vertical Roll
Special moves
Electric Thunder
A Russian professional wrestler, also known as the Red Cyclone.
His unbelievably muscular body is packed with blazing passion
and love for his home country. To keep a promise to the children
who look up to him, and to prove he is truly the strongest, he
throws himself completely into battle. He will happily walk into
a punch, if it means he can grab hold of his opponent.
Spinning
Piledriver
Charge
+
+
Charge
+
Tap Repeatedly
+
Ground Shave Roll
+
+
H M L
Press
Together
Charge
Lightning Cannonball
Charge
Final Atomic Buster
+
Banishing Flat
Double Lariat /
Special moves
Quick Double Lariat
H M L
Flying Power
Bomb
Becomes Atomic Suplex when close.
+
H M L
Press Together Press Together
+
Super ComboSuper Combo
Ultimate Atomic Buster
+
Ultra ComboUltra Combo
H M L
Press
Together
37
Page 21
Soldier of
Justice
Guile
Mystic Yogi
Dhalsim
38
A military man in the U.S. Air Force. He has sworn revenge
against M. Bison, the killer of his best friend, Charlie. His
own special combination of martial arts is said to give him
the strength to slice through anything. Sensing the hand of
Shadaloo behind numerous new incidents, he steps up to
investigate, along with Chun-Li.
Sonic Boom
Charge
+
Double Flash
Charge
+
Super ComboSuper Combo
Flash Kick
Flash Explosion
Special movesSpecial moves
Charge
+
Charge
Ultra ComboUltra Combo
An Indian mystic who has mastered the power of yoga.
Though he remains hesitant to hurt others during battle,
he is prepared to wield his flame-blowing powers again,
in order to save his beloved family's village.
Yoga FireYoga Inferno
Yoga Flame
+
+
Possible
In Mid-Air
H M L
Press Together
or
+
H M L
Press Together
+
+
+
Super Combo
Yoga Catastrophe
Ultra Combo
Yoga Blast
Yoga Teleport
Special moves
or
+
+
Press
Together
H M L
Press
Together
+
H M L
A boxer who was cast out from the boxing world due to his
love of a dangerously violent tendencies.. He became one of M.
Bison's lieutenants for a substantial fee. He then vanished after
the collapse of Shadaloo, but like all the best boxers he is only
down and certainly not out...
Bloodthirsty
Pugilist
Balrog
A narcissist who believes beauty is the ultimate goal in this
world. He worked with M. Bison to further his own aesthetic
goals. In combat, he uses his terrible speed to unleash graceful,
deadly attacks. He slipped back into the shadows after the fall of
Shadaloo...
Bloody Claw
Vega
Dash
Charge
Straight
Dash
Upper
Dash
Low
Straight
Special moves
Dash
Low
Smash
Dash
Swing
Blow
Special moves
(follow up with after triangle jump)
Izuna
Drop
Charge
Charge
Charge
Charge
Rolling Crystal Flash
Charge
Scarlet Terror
Charge
Sky High Claw
Flying Barcelona Attack
Charge
EX Sky High Claw
Charge
(close to opponent after
Flying Barcelona Attack)
or
Buffalo Head
Charge
+
+
+
+
+
Hold
down
+
+
+
+
+
Turn Punch
H M L
Press
Together
Special moves
Crazy Buffalo
Charge
Super
Combo
Violent Buffalo
Charge
H M L
Ultra
Combo
Press Together Press Together
Remove Claw
(Remove Mask)
+
Special
moves
Flying Barcelona Special
Charge
(follow up with after
triangle jump)
Rolling Izuna Drop
(close to opponent after
Flying Barcelona Special)
Super Combo
or
+
or
Press
Together
+
or
Uses 1/2 S.C.
gauge
+
+
+
H M L
or
+
H M L
+
Bloody High Claw
+
Ultra
Combo
Charge
L M H
+
Press Together
39
Page 22
Emperor of the Muay Thai boxing world, also known as the
Invincible Tiger. It is said that no one can stand against the
sheer power of his kicks. His single defeat at the hands of Ryu
still burns, literally, in his chest, and he continues to train in
order to become stronger.
A tough and smart female agent. Always business-like, she
keeps her emotions in check at all times. Her special suit is
packed with concealed weapons, allowing her to launch a
variety of unexpected attacks. She can be found at work in
various arenas, but her true intentions remain unknown.
ternal
E
Sagat
Ruler of
Darkness
M.Bison
40
High Tiger
Shot
Low Tiger
Shot
Tiger
Special moves
Uppercut
ing
K
Tiger
Knee Crush
Former overlord of the secret organization Shadaloo, whose
evil activities ran the gamut from drugs to human experiments
and weapon sales, and master of the all-powerful Psycho
Power. He was believed to have shared the same fate as that
of the fallen Shadaloo, but he now returns in a new body to set
another dark scheme into motion.
Psycho Crusher Bison Warp
Charge
Double Knee Press
Charge
Head Press
Follow Up
Special moves
Devil Reverse
Charge
Summersault
Skull Diver
+
+
+
Charge
+
(after jump)
+
Tiger Genocide
+
Super Combo
+
+
+
+
+
Tiger Destruction
Ultra Combo
or
H M L
Press
Together
Special
moves
Knee Press Nightmare
Charge
Super
Combo
Nightmare Booster
Charge
H M L
Ultra
Combo
+
or
Press
Together
H M L
Press
Together
+
H M
Press
Together
+
+
Ms. Perfect
Crimson
Viper
L
Acrobatic
Giant
The self-proclaimed number one fighter in the U.S., who fights
using his own homegrown style of kung-fu. He is obsessed with
Ken, his rival, and fights to prove that he is the stronger one.
Unfortunately, he tends to jump to conclusions, leaving a trail of
badly beaten cases of mistaken identity in his wake.
Rufus
Thunder Knuckle
+
+
Possible
In Mid-Air
Burning Kick
Special moves
Seismic Hammer
+
Messiah KickSnake Strike
+
Follow Up
Mid Attack
Special moves
H
M
L
Galactic Tornado
+
Low Attack
High Attack
+
+
(push or to move during
Medium or Heavy version)
Emergency
Combination
+
Super Combo
Burst Time
+
H M L
Ultra Combo
Press
Together
+
Spectacle Romance *
+
+
H M L
Press
Together
Super
Combo
Space Opera
Symphony *
Ultra
Combo
* The 2nd and 3rd hits of the
Spectacle Romance and the
spin before the end of the
Space Opera Symphony have
Armor Break properties
41
Page 23
Hurricane of
the Gulf
El Fuerte
Man Without
a Past
Abel
42
A man who is both Luchador and cook. His blazing passion
remains unbowed even in the face of Russia's own Red
Cyclone. He sets out on a journey to find the ultimate in
culinary recipes, though his skills in the kitchen still require
some polish...
Habanero Dash
Alter Attack Depending on
Follow Up
Fajitas Buster
H
Tostada Press
M
Sudden Stop
L
Calamari Slide
H
Gordita Sobat
M
Back Step
L
Quesadilla
Special moves
Bomb
Guacamole Leg Throw
+
Hold down
and then
release
+
A young man who follows whatever leads he can, no
matter how tenuous, in order to track down the remnants
of Shadaloo. He uses comprehensive martial arts that
suggest military training. At first glance, he may be
intimidating, but he is actually quite personable. He has
lost all memories of his past.
BEN WYER - ROBERTS
SHIGEMI TANAKA-LEE
MAO SUGIYAMA
KAI STUEWE
STUART TURNER
Promotion Staff
BEN LE ROUGETEL
Quality Assurance Staff
STEVE CARTWRIGHT
Research & Planning Staff
RHYS CASH
Capcom
Entertainment Korea
Co. Ltd.
Marketing & Promotion
Staff
KANG, JINKOO
NAM, CHIWOO
SONG, HAECHANG
Special Tie-up
EXILE
BENITORA GYOZA BO
WAN ZHU JI
KAGAMI YOSHIMIZU
Coordinators
KENICHIRO KIMURA
TADASHI CHIBA
TAKESHI YAMAZAKI
HIROMI TOSHIMA
TOSHIHIRO TADA
GO KATO
European Stage Guests
HIROKAZU HAMAMURA
BAKATAAL KATO
FLORIAN COTTEEL
JAIME “ULTIMA” STOUTE
JAMES WILLIAMS
NICHOLAS “NKI” INABNIT
PAUL GALE
VIKKI BLOWS
Cooperating
Companies
MOZOO, Inc.
KUSANAGI Inc.
Babel Media Limited
OFFICE WITHOUT
STUDIO MAUSU
New Generation
Pictures, Inc.
Wuxi Be The One China
Animation Production
Co ., Ltd
BE THE ONE Co ., Ltd
A I R I S Inc.
TripleA Co.,Ltd
MAD BOX Inc.
Raretrick Inc.
BIHOU, Inc.
White Fox Inc.
Mayflower Entertainment
CO., LTD
ScrumHalf Inc.
NEURON AGE CO., LTD.
Avant Inc.
D.A.G Inc.
Digital Hearts Co.,Ltd.
Digital Media Lab.,Inc
STUDIO TRIGGER Inc.
STUDIO MIBRO , Inc.
Fontworks Japan, Inc.
DIMPS
POLYGON PICTURES Inc.
STUDIO 4 *C
avex entertainment Inc.
Digital Hearts Co.,Ltd.
KIWA CORPORATION
CO.,LTD
Phantom
TAKAFUMI FUJIMOTO
MASAYA KINOSHITA
LEO “ELECTRIC” TAN
ANIL “THE GOLDEN
GUNMAN” DAS - GUPTA
and All CAPCOM STAFF
Executive Producer
KEIJI INAFUNE
TAKASHI NISHIYAMA
HIROSHI MATSUMOTO
Project Manager
NATSUKI SHIOZAWA
Producer
YOSHINORI ONO
Co-developed by
Dimps Corporation
Produced and developed by
CAPCOM CO., LTD. in
cooperation with CAPCOM
U.S.A., INC.
CAPCOM
90-DAY LIMITED WARRANTY
CAPCOM ENTERTAINMENT, INC.
(“CAPCOM”) warrants to the original consumer
that this game disc from CAPCOM shall be free
from defects in material and workmanship for a
period of 90 days from date of purchase. If a defect
covered by this warranty occurs during this 90-day
warranty period, CAPCOM will replace the game
disc free of charge.
To receive this warranty service:
1. Notify the CAPCOM Consumer Service
Department of the problem requiring warranty
service by calling (650) 350-6700. Our Consumer
Service Department is in operation from 8:30 a.m.
to 5:00 p.m. Pacific Time, Monday through Friday.
2. If the CAPCOM service technician is unable to
solve the problem by phone, he/she will instruct
you to return the game disc to CAPCOM freight
prepaid at your own risk of damage or delivery. We
recommend sending your game disc certified mail.
Please include your sales slip or similar proof of
purchase within the 90-day warranty period to:
CAPCOM ENTERTAINMENT, INC.
Consumer Service Department
800 Concar Drive, Suite 300
San Mateo, CA 94402-2649
This warranty shall not apply if the game disc
has been damaged by negligence, accident,
unreasonable use, modification, tampering or by
other causes unrelated to defective materials or
workmanship.
REPAIRS AFTER EXPIRATION OF WARRANTY
If the game disc develops a problem after the
90-day warranty period, you may contact the
CAPCOM Consumer Service Department at the
phone number noted previously. If the CAPCOM
service technician is unable to solve the problem
by phone, he/she may instruct you to return
the defective Blu-ray Disc™ to CAPCOM freight
prepaid at your own risk of damage or delivery,
enclosing a check or money order for $20.00 (U.S.
funds) payable to CAPCOM. We recommend
sending your game disc certified mail. CAPCOM
will replace the game disc subject to the conditions
above. If replacement game discs are not available,
the defective product will be returned to you and
the $20.00 payment refunded.
WARRANTY LIMITATIONS
ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE,
ARE HEREBY DISCLAIMED. IN NO EVENT SHALL
CAPCOM BE LIABLE FOR SPECIAL, INDIRECT,
CONSEQUENTIAL OR INCIDENTAL DAMAGES
RESULTING FROM THE BREACH OF ANY EXPRESS
OR IMPLIED WARRANTIES.
The provisions of this warranty are valid in the
United States and Canada only. Some states and
provinces do not allow limitations on how long an
implied warranty lasts or exclusions of consequential
or incidental damages, so the above limitations and
exclusions may not apply to you. This warranty gives
you specific legal rights, and you may have other
rights, which vary from state to state or province to
province.
ESRB RATING
This product has been rated by the Entertainment
Software Rating Board. For information about
the ESRB rating, or to comment about the
appropriateness of the rating, please contact the
ESRB at www.esrb.org.