Capcom Super Street Fighter IV User Manual

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WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES
A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms:
• dizziness • eye or muscle twitches • disorientation • any involuntary movement
• altered vision • loss of awareness • seizures or convulsion.
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
_____________________________________________________________________________
Use and handling of video games to reduce the likelihood of a seizure
• Use in a well-lit area and keep as far away as possible from the television screen.
• Avoid large screen televisions. Use the smallest television screen available.
• Avoid prolonged use of the PLAYSTATION
• Avoid playing when you are tired or need sleep.
_____________________________________________________________________________
Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.
NOTICE:
Use caution when using the SIXAXIS™ wireless controller motion sensor function. When using the SIXAXIS™ wireless controller motion sensor function, be cautious of the following points. If the controller hits a person or object, this may cause accidental injury or damage. Before using, check that there is plenty of space around you. When using the controller, grip it firmly to make sure it cannot slip out of your hand. If using a controller that is connected to the PS3™ system with a USB cable, make sure there is enough space for the cable so that the cable will not hit a person or object. Also, take care to avoid pulling the cable out of the PS3™ system while using the controller.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PLAYSTATION for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
HANDLING YOUR PLAYSTATION
Do not bend it, crush it or submerge it in liquids. Do not leave it in direct sunlight or near a radiator or other source of heat. Be sure to take an occasional rest break during extended play. Keep this disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean
the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use
solvents or abrasive cleaners.
®
3 system. Take a 15-minute break during each hour of play.
®
3 system to a projection TV without first consulting the user manual
®
3 FORMAT DISC:
Contents
Story ........................................ 4
Controls ................................... 6
Getting Started ........................ 8
Rules of Combat ..................... 10
Character Select ..................... 11
Basic Controls ........................ 12
Game Modes ............................ 20
Character Introductions ......... 34
Credits ................................... 49
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GETTING STARTED GETTING STARTED
SELECT button
USB connector
L2 button L1 button
Directional
buttons
Left stick/
L3 button*
START button
R2 button R1 button
button
button button
button
Right stick/ R3 button*
PS button
Port indicators
GETTING STARTED
Note: To use the controller, you must first register or “pair” the controller with the
PLAYSTATION 3 system and assign a number to the controller. For details, refer to the instructions supplied with the system.
Using the SIXAXIS™ wireless controller (for PLAYSTATION®3)
* The L3 and R3 buttons function when the sticks are pressed.
PLAYSTATION®3 system front
GETTING STARTED
GETTING STARTED
PLAYSTATION®3 system front
Slot cover
1
slot
CF*
CF SD/miniSD
NOTE: Some models of the PLAYSTATION®3 system do not include media slots. For specific features included, refer to the instructions for use of your model of the PLAYSTATION®3 system.
STARTING A GAME: Before use, carefully read the instructions supplied with the PLAYSTATION®3 computer entertainment system. The documentation contains information on setting up and using your system as well as important safety information.
Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the Street Fighter® IV disc with the label facing up into the disc slot. Select the icon for the software title under [Game] in the PLAYSTATION®3 system’s home menu, and then press the X button. Refer to this manual for information on using the software.
QUITTING A GAME: During gameplay, press and hold down the PS button on the wireless controller for at least 2 seconds. Then select “Quit Game” from the screen that is displayed.
To remove a disc, touch the eject button after quitting the game.
Hint
2
Eject button
SD*2 Memory Card slot
Memory Stick™ slot
®
*1 CompactFlash *2 Secure Digital
WLAN access indicator
HDD access indicator
USB connectors
Insert the disc with the label side facing up.
Disc slot
Power button
Vent
Eject button
Using the SIXAXIS™ wireless controller (for PLAYSTATION®3)
Port indicators
L2 button L1 button
Directional
buttons
Left stick/
L3 button*
SELECT button
* The L3 and R3 buttons function when the sticks are pressed.
Note: To use the controller, you must first register or “pair” the controller with the
PLAYSTATION 3 system and assign a number to the controller. For details, refer to the instructions supplied with the system.
Saved data for PLAYSTATION®3 format software
Saved data for PLAYSTATION 3 format software is saved on the system’s hard disk. The data is displayed under “Saved Game Utility” in the Game menu.
AUTOSAVE: This title uses an autosave feature. Game data is saved automatically at certain points. Do not switch off the power when the HDD access indicator is flashing, which are referenced by an icon of two gears grinding. Do not quit the game or power down your console while this icon is on screen.
USB connector
R2 button R1 button
button button button button
Right stick/ R3 button*
START button PS button
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Story
THE TOURNAMENT BEGINS ANEW
Just as the excitement of the previous, now legendary tournament finally fades,
word of a new world fighting tournament spreads like wildfire among martial
artists across the globe, trailing a series of bizarre rumors along behind.
The mysterious disappearances of numerous famous fighters.
The possible connection between S.I.N., the sponsor of the new tournament,
A terrible threat in the form of a new, deadly secret weapon.
and the supposedly destroyed Shadaloo.
New fighters also step up and make themselves known,
almost as though responding to these troubling rumors.
A female agent with the potential to be an executive member of S.I.N.
A young man who searches for his lost past.
A man who burns with the desire to defeat his greatest rival.
A Luchador who seeks the ultimate recipe.
Before these newcomers stand those from the previous tournament,
each bringing their own renewed determination.
Some fight for those dear to them.
Some fight to finally take their revenge.
And some fight simply so that the entire world will chant their name.
A complex clash of human relationships
and the truth of a terrible plot that lurks behind the championship.
This is the chaos that Ryu, who has been honing his skills
with the simple goal of becoming the ultimate fighter,
one beyond the constraints of mere mortality, now finds himself thrown into...
Amid pursuit and escape, friendship and betrayal,
the curtain rises on a new stage of battle!
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Controls
WIRELESS CONTROLLER
* Directional buttons and left stick controls are shown for when your character
is facing the right. When facing the left all left/right controls are reversed.
DIRECTIONAL BUTTONS / LEFT STICK
Diagonal Jump Backward
Move Backward Block High
Crouch Block Low
* Diagonal inputs are performed, for example, by
pressing the directional buttons both to the left and down at the same time.
Vertical Jump
Crouch
Diagonal Jump Forward
Crouch
OTHER CONTROLS
Directional Buttons / Left Stick
S Button A Button
E Button
Select mode, mode menu, and options
Confirm Cancel
Open Edit Status screen from the Main Menu (Please refer to P.27)
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Move Forward
L1 Button
Left Stick
Select Button
L2 Button
R1 Button
R2 Button
BUTTON ATTACKS
Punch Buttons
E
R
Kick Buttons
Right Stick
Start Button
F
Light
S
D
Medium
A
START BUTTON
Press during the game to pause, the "PAUSE MENU" windows will open. Press again to unpause. (The game cannot be paused while playing against an opponent online)
* These buttons are the default setting. They can be changed
to any configuration you desire from Options (P.33).
* A Wireless Controller (DUALSHOCK®3), sold separately, is
required in order to enjoy the vibration function. Vibration can be turned on or off from Options (P.33).
Heavy
Q
All
W
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Getting Started
STARTING UP
Press the START Button on the title screen to proceed to the Main Menu. Use the directional buttons to highlight a mode and then press the S Button to select it.
THE GAME SCREEN
1
2
8
3 4
5
Arcade Mode
VS Mode
Network Battle
Challenge Mode Take on a series of challenging battles. (P.28)
Training Mode
Player Data View player versus records, medal lists and ranking. (P.31)
Gallery View in-game movies and development images. (P.32)
Options Alter various game settings. (P.33)
SAVING DATA
"STREET FIGHTER IV" has an auto save function. Data is automatically saved after a battle finishes or after options are changed. While data is being saved the HDD (hard disk) access lamp will flash. Do not turn off the power while the lamp is flashing. At least 3,752KB of free space is required in the PLAYSTATION®3 console internal HDD (hard disk) in order to save "STREET FIGHTER IV" game data.
One player can take on a series of CPU opponents. Connect a second controller and another player can join as a challenger. (P.20)
Select characters and battle stage and then fight against the CPU or a human opponent. (P.20)
Fight human opponents across the Internet via the PlayStation®Network. (P.21) * Requires an internet connection setup
Select how your opponent will act and then practice against them. (P.30)
* See P.27 for information on editing your online status.
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1
Points and Consecutive Wins
Your current points and number of consecutive wins (in VS Mode and Network Battle mode). * Exact display depends on mode.
2
Vitality Gauge
This gauge displays your currently remaining vitality.
3
Time Counter
The remaining battle time.
4
Win Markers
Displayed after winning a round. The icon shown changes depends on the exact circumstances of your victory.
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Character Portrait
The character you are currently using.
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6
Super Combo Gauge
Once this gauge fills up it can be used to perform Super Combos or EX Special Moves. (See P.17-18)
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Revenge Gauge
Once this gauge is at least 50% full, you can use it to perform an Ultra Combo. (See P.19)
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Bonus Message
Various messages are displayed here according to the in-game action.
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Status
An icon is displayed when the Arcade Fight Request setting is turned on.
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Rules of Combat
MATCH SETUP
The default setting is three round matches, with the first fighter to win two rounds declared the victor.
WINNING ROUNDS
A single round lasts for a maximum of 99 on the time counter. Reduce your opponent's Vitality Gauge to 0 within that time for a win by KO. If the time runs out then the fighter with the most vitality remaining will be declared the winner.
A DRAW
A draw occurs when both fighters' vitality falls to 0 simultaneously or their remaining vitality is exactly the same when the time runs out. If the final round of a match ends in a draw then it is game over.
Character Select
On the character select screen you choose and customize a character to play as. Select a character and the customize window will open. Alter settings with the directional buttons and confirm with the S button.
Costume
Color
Personal
Action
V.Comment
Purchase costumes from the PlayStation®Store and you can then use them on the corresponding character.
Change the color of the character's costume. You initially have access to two colors, but you will unlock more as you progress through the game.
Select the Personal Action (P.14) that the character can use to taunt opponents during battle. To begin with, characters only have one Personal Action, but as you make progress through the game the number of selectable Personal Actions will increase.
Select the message that is displayed when you win a match. There are 11 pre-set messages for each character. If you do not make a selection, one will be displayed automatically.
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Basic Controls
All of the controls shown in the basic controls section are for when your character is facing the right. When facing the left, all left/right controls should be reversed.
NORMAL MOVES
Press the punch or kick buttons to perform normal moves. The actual attack performed depends on the position of your character and the button pressed.
SPECIAL MOVES
Inputting a specific combination of directional and attack buttons allows you to perform a special move. Even if your opponent blocks a special move, they will still take a small amount of damage. Inputting the command for a special move during certain normal moves allows you to cut short, or "cancel," the normal move and quickly go straight into performing the special move. Using cancelling skillfully is one way to create damaging combinations.
BLOCK
Pushing the directional button away from your opponent allows you to block their attacks. You can block high (standing) and low (crouching) attacks. High and low blocks can block specific attacks, but not every attack. You will need to carefully and quickly swap between them to block all incoming attacks. You cannot block while in the air.
DASH
Block High
Block Low
BONUS MESSAGES
The following messages will appear on the screen when certain conditions are fulfilled.
TECHNICAL
REVERSAL
COUNTER
Displayed after performing a successful quick standing recovery or throw escape.
Displayed after performing a special move, Super Combo or Ultra Combo in the specific situations described below. Perform a reversal with a beat down attack and it will take on Armor Break properties, nullifying Hyper Armor (Please refer to P.15).
• In the instant you can move again after recovering from taking
damage, blocking or being stunned.
• In the instant after performing a recovery or getting up from being
knocked over.
• In the instant you land after being sent ying backward but not
actually knocked to the ground.
A counter hit occurs when you interrupt an opponent's attack with one of your own. Your opponent will take longer to recover from the damage caused by a Counter Hit, making it possible to perform combinations that are otherwise impossible.
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Press the forward directional button twice to perform a forward dash, or the backward directional button twice to perform a backward dash. Dashing allows you to quickly close the distance between you and your opponent, or to fall back and reassess the situation.
STUN RECOVERY
If you keep getting pummeled, you will eventually become stunned. While stunned, you cannot do anything. Your only hope is to press the directional buttons and other buttons as fast as you can to recover from the stun faster.
Forward Dash
Backward Dash
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FOCUS ATTACKTHROWS AND THROW ESCAPES
When standing close to your opponent, pressing the light punch and light kick buttons simultaneously allows you to throw your opponent. You can change the direction you throw the opponent by pressing the left or right directional buttons. You can prevent yourself from being thrown by pressing light punch and light kick together when your opponent begins to throw you. This is called a "throw escape." * Some characters can also perform a throw when jumping (aerial throw), or special move throws (command throws). Throw escapes cannot be performed against aerial or command throws.
Throw
Close to opponent
Light
Throw
Escape
When grabbed by opponent
RECOVERY
When your opponent's attacks have knocked your character to the ground, you can press the down directional button twice or any two attack buttons simultaneously the instant that you hit the dirt to perform a quick recovery. A successful recovery will reduce the amount of time spent prone on the ground and make it easier to respond to the next incoming attack. * Some attacks, such as throws, do not allow a recovery to be performed after them.
Just Before Landing
or
Together
PERSONAL ACTION
While standing, you can press the heavy punch and heavy kick buttons together to make your character perform a personal action and taunt your opponent. This action in and of itself has no special properties.
PERFORMING A FOCUS ATTACK
Press and hold the Medium Punch and Medium Kick buttons together to charge up a Focus Attack. To perform a full strength Focus Attack, hold the buttons until the attack is unleashed automatically. If you release the buttons while charging, the Focus Attack will come out sooner, but weaker.
Medium
HYPER ARMOR DURING A FOCUS ATTACK
You can absorb up to one enemy attack in the time between pressing the Medium Punch / Medium Kick buttons and the Focus Attack being performed. You can then go on to counter by performing the attack.
Recovers over time!
Absorb an opponent's attack and, rather than take direct damage, a section of your vitality gauge will change color, and will regenerate over time. This damage will recover as time passes, but if you are hit again before it finishes recovering, the remaining section will vanish and can no longer be recovered.
* This method is not effective when your opponent
uses an attack with the "Armor Break" property.
Take further damage
and it vanishes!
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LEVELS OF FOCUS ATTACK
There are three levels of charging for a Focus Attack. The levels depend on how long you hold the Medium Punch and Medium Kick. Your character will flash white each time the Focus Attack level increases.
Attack Level Main Benefits of Focus Attack Performed
SUPER COMBO
Hitting your opponent or performing special moves will increase your Super Combo Gauge. The gauge is divided into four segments and, when completely full, a special command can be input to perform an all-powerful Super Combo. Doing so will use up all of your Super Combo Gauge. (See P.34 onward for Super Combo commands)
Level 1
Level 2
Level 3
(Keep Holding
Until Performed)
When an opponent crumples, they are rendered totally defenseless as they fall to the floor. Follow up with extra attacks or a throw to take advantage of a crumpled opponent and do further damage.
Focus Attack hits!
OTHER ACTIONS DURING A FOCUS ATTACK
You cannot move or jump during a Focus Attack, but you can perform either a forward or backward dash to cancel the Focus Attack quickly.
• Only does regular damage
* Crumples opponent if a counter hit
• Crumples opponent if hits, allowing easier follow up
• Becomes unblockable
• Has Armor Break properties
• Crumples opponent if hits, allowing easier follow up
Follow up!
SUPER COMBO GAUGE
SUPER CANCEL
Input the Super Combo command while performing a normal move or special move and you can cancel and move directly into the Super Combo. This is called a "Super Cancel." Using Super Cancels strategically allows you to chain a normal move into a special move, and then into a Super Combo for massive amounts of damage.
EX SPECIAL MOVES
You can also perform an EX special move by pressing two or more of the required buttons (punch or kick) when inputting a special move command. This will consume one segment of your Super Combo Gauge. EX special moves are further powered up versions of your normal special moves.
Example : Ryu's Tatsumaki Senpukyaku
Normal Command
EX Command
++
2 or more together
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EX FOCUS ULTRA COMBO
When performing certain regular or special moves it is possible to press Medium Punch and Medium Kick together and cancel into a Focus Attack. This is called "EX Focus." (It will consume two segments of your Super Combo Gauge.) EX Focus has the same properties as a regular Focus Attack, aside from having no Hyper Armor effect.
Example :
In the instant that Ken's Shoryuken hits press Medium Kick and punch together
EX Focus is activated
The Revenge Gauge fills up as your opponent damages you. Once it is over 50% full, you can input a character-specific command to perform an "Ultra Combo," a devastating special move. Performing an Ultra Combo will consume the entire Revenge Gauge. The higher the gauge is charged upon performing the attack, the more damage the Ultra Combo will do.
Immediately perform a forward dash to cancel the Focus Attack
You can also used EX Focus when your special moves are blocked to protect yourself from your opponent's counterattack.
Example :
Ken's Shoryuken has been blocked
Wary of opponent's counterattack use EX Focus to cancel the Shoryuken
Follow up with another Shoryuken!
Then perform a backward dash to get away from the opponent
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REVENGE GAUGE
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Game Modes
ARCADE MODE [FOR 1 OR 2 PLAYERS]
In this mode, you select one character and then fight through a series of CPU opponents. There are eight levels of CPU character difficulty, from [EASIEST] up to [HARDEST]. If you are defeated along the way, you can still continue. If you have two controllers, pressing the START Button on the second controller allows another player to challenge the first player to combat.
ARCADE FIGHT REQUESTS
In Arcade Mode, if you don't set the Arcade Fight Request to OFF, you won't be able to play with two local players. When the Arcade Request Setting is turned ON, you can receive challenges for Network Battle from online players while playing Arcade Mode.
* In order to allow a second player to challenge the "Arcade Fight Request" (P.27) must be turned OFF.
VS MODE
In this mode, you can select a character, a stage, and fight against a CPU or human opponent. You can also select a handicap according to skill. "PLAYER VS PLAYER" can only be chosen when two controllers are connected.
PLAYER VS PLAYER Two human players can enjoy versus play.
PLAYER VS CPU Fight against CPU characters.
CPU VS CPU Watch two CPU characters fight each other.
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NETWORK BATTLE MODE
Play online Ranked Matches or Player Matches over the PlayStation®Network. Use the directional buttons to highlight one of the options from the following menus and press the S button to confirm it.
Ranked Match Results of the match will be reflected in ranking.
Player Match Results of the match will not be reflected in ranking.
Ranking View ranking for each of the online modes. (P.26)
Check Invites Check for invites from friends. If you have received any
then you can choose to join those sessions.
MATCH TYPES
After selecting Ranked Match or Player Match highlight "Quick Match," "Custom Match" or "Create Match" using the directional buttons and then press the S button to confirm.
Quick Match Find a game session without specifying any
conditions. (P.22)
Custom Match Find a game session by searching for specific
conditions. (P.23)
Create Match Become the host of a match, set your own rules
and create a new session. (P.24)
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QUICK MATCH
LOBBY SCREEN
Once joinable sessions have been found, the results will be displayed. Highlight the session you want to join with the directional buttons and then press the S button to proceed to the lobby.
CUSTOM MATCH
Set a series of filters to search for a desired match and find a match that meets those settings. Highlight the filter you want to adjust with the directional buttons and press the S button to confirm it.
Set number of rounds from <ANY / 1 / 3 / 5>.Round Count
Set round time from <ANY / 30 / 60 / 99>.Time Limit
The match will start when both 1P and 2P select "READY." You can also check the match statistics of your opponent.
When both 1P and 2P select "READY" the game will
READY
Check Stats
* Player Match Only
Lobby Settings
Send Game Invite
Kick Player
proceed to the character select screen. If only one player selects "READY" then they will have to wait until the other player does the same.
Check up on your opponent's performance by viewing their statistics.
Check and alter the lobby settings for this session. (Host only)
Invite friends to join your session. (Host only)
Kick the other player from the session. (Host only)
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Search Priority
Language Priority Select the language to prioritize.
Set search priority from <Stability / Same Skill / More Skilled>
Once sessions that match the selected filters are found, the results will be displayed. Highlight the session you want to join using the directional buttons and press the S button to proceed to the lobby screen. Controls from the lobby screen onward are the same as for a Quick Match.
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CREATE MATCH
Become the host, set the rules for your own session, create a lobby and gather players to fight against. After making the settings and creating a lobby, you will proceed to the lobby screen.
Round Count Set number of rounds from <1 / 3 / 5>.
Time Limit Set round time from <30 / 60 / 99>.
Language Priority Select the language to prioritize.
WHEN THE BATTLE ENDS...
When the match ends the result screen is displayed. Here Medals and battle points will be awarded (Ranked Match only).
MEDALS
"Medals" can only be obtained by winning Network Battles. You can obtain titles and icons by acquiring Medals.
Private Slots
* Player Match Only
* Player Match Only
NETWORK BATTLE SCREEN
During a Network Battle the User Name of each player is displayed on the game screen, along with all of the other regular information. (P.9)
User Name
Handicap
Keep the player slot open for a person you have sent a game invite to.
Turn handicap settings on or off.
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BATTLE POINTS
"Battle Points" (BP) are a representation of a player's strength. These points are increased by fighting "Ranked Matches."
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RANKING
Select "RANKING" from the Network Battle menu to view ranking for Ranked Matches, Challenge Mode and Arcade mode.
NETWORK STATUS
On the lobby screen and search results screen the communication icon displays the strength of the connection between you and your opponent.
CUSTOMIZE YOUR STATUS!
Collecting Medals from Network Battle Mode and clearing Challenge Mode allows you to gather titles and icons. The Medals and titles awarded can be customized from the main menu, so play various modes and gather as many as you can! You can use titles and icons to customize your status. Collect them by playing different modes and completing challenges. Press the E Button at the Main Menu to go to the Edit Status menu.
1 Icon
2 Title
3 Arcade Fight
Request Setting
The customized title and icon will be displayed on the match-up screen before a match.
There are five levels of communication strength. * Network Messages can be turned on or off from the Options menu. (P.33)
The optimum connection.
The worst possible connection.
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With "Arcade Fight Request" turned on you can accept challenges from Network Mode players while playing the Arcade Mode.
Request: Ranked
Match
Request: Player Match Accept Player Match fight requests
Request: Off
Accept Ranked Match fight requests
Accept no online fight requests during Arcade Mode
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CHALLENGE MODE [1 PLAYER ONLY]
There are three ways to play "Challenge Mode," each of which can also be played on one of two difficulties. Highlight an option from the menu below using the directional buttons and confirm with the S button.
Time Attack Aim to clear all stages within the time limit.
SURVIVAL
Try to defeat as many CPU characters as you can with a limited amount of vitality. Each match is set to only one round and the game is over if you lose a match. You can obtain a Grade depending on the level of survival you play.
Survival
Trial
TIME ATTACK
Aim to clear all stages within the time limit. Each match is set to only one round and the game is over if you lose a match or run out of time. You can obtain a Grade depending on the level of time attack you play.
3
Try to defeat as many CPU characters as you can with a limited amount of vitality.
Practice the basic moves and combos of each character.
1
2
1 On the match-up screen you can
see the next stage number and total remaining time.
2 The remaining total time.
3 Bonus messages are displayed.
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1
1 On the match-up screen you
can see the next stage number and remaining vitality.
TRIAL
Practice the basic moves and combos of each character. Each level is comprised of a number of different tasks, and the level is only cleared when all of the tasks are complete. There is no time limit.
1 Check the details of each task.
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TRAINING MODE
Freely select your character and opponent and then practice their techniques. Press the START Button during training to open the “PAUSE MENU.”
CONTINUE Return to the battle screen.
RESTART Restart the match with the current settings.
TRAINING OPTIONS Alter settings for both characters.
Set opponent action to standing, crouching or jumping.
ACTION
GUARD Set the block status of your opponent.
QUICK STAND Set whether the opponent will use recovery or not.
COUNTER HIT When turned on all attacks will be treated as counters.
STUN Alter the stun settings for your opponent.
S.C. GAUGE
REVENGE GAUGE
ATTA CK DATA Turn display of attack data on or off.
INPUT DISPLAY Turn display of directional buttons data on or off.
DIFFICULTY
DEFAULT Restore all settings to defaults.
BUTTON CONFIG Alter the configuration of the controller buttons.
COMMAND LIST Display a list of commands for your character.
CHARACTER CHANGE Return to the character select screen.
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QUIT TRAINING Exit Training Mode and return to the main menu.
Use "RECORD" to control the opponent and record a series of actions for them to perform. Use "PLAYBACK" to have them then replay the recorded actions. Set to "CPU" and the opponent will be placed under computer control.
Set the status of both your and your opponent's Super Combo Gauge.
Set the status of both your and your opponent's Revenge Gauge.
Set CPU strength to one of eight levels * Only for when "ACTION" is set to "CPU".
PLAYER DATA
In "PLAYER DATA" you can view the results of a variety of stats for your total play experience. You can also check the Ranking (P.26) from here.
PLAYER RECORD
View information such as player match records and play time.
CHARACTER RECORD
View character usage rate, win rate and other information for each character, in a ranking format.
Frequency of Use
Character Win
Rates
MEDAL LIST
View the types and number of Medals you have acquired during the game. Place the cursor over a Medal to view the requirements for obtaining it.
Ranking of characters used, regardless of game mode, CPU battle or versus human battle.
A win rate for each character against each of the other characters, regardless of game mode, CPU battle or versus human battle.
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GALLERY MODE
View movies, character illustrations and other artwork. As you progress through the game and fulfill various conditions, the amount of content you can view will increase.
MOVIES
View the opening movie and cut scenes from within the game.
OPTIONS
Select "Options" from the main menu to customize the controller to your liking or alter system and in-game settings.
Alter control type or freely assign the functions of each button. Select the type "CUSTOM" to freely assign the function of each button.
Button Config
If you are using "DUAL SHOCK®3" your can turn ON/OFF the vibration option. In order to use the vibration function press the PS Button and then turn the vibration function ON from the displayed menu.
ARTWORK
View sketches and illustrations used during the development of the game.
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Screen Config
Sound
Settings
System
Settings
Adjust the configuration of the on-screen gauges.
Adjust the volume of the background music, sound effects and character voices. You can also toggle between English and Japanese voices for the characters.
This game is presented in Dolby® Digital 5.1 surround sound. Connect your PLAYSTATION®3 to a sound system with Dolby Digital technology using a HDMI cable or digital optical cable. From the "XrossMediaBar," choose "settings," then select "sound settings," then select "Audio output settings," then select cable type you conected, and finally select "Dolby Digital
5.1 ch" to experience the excitement of surround sound.
Toggle subtitles on or off, as well as the displayed warning message that appears prior to a Network Battle. You can also install the game to the PLAYSTATION®3 console's HDD (Hard Disk) here.
A PLAYSTATION®3 console and HDD with at least 2,200MB of free space is required in order to install game data. * Installing game data to your PLAYSTATION®3 HDD will reduce loading times. * Installation is not required in order to play the game.
33
Page 19
Character Introductions
All commands are for when characters are facing right. When facing left all left/right commands should be reversed.
* After clearing specific conditions, hidden characters will become unlocked and usable for play. You can access their commands in-game via the COMMAND LIST on the PAUSE MENU.
Character
Tireless
Wanderer
Ryu
A lone-wolf street fighter who has further honed the techniques taught by his master Gouken through intensive daily training. Many fighters have been drawn to and inspired by his lifestyle and strength. Ryu now travels the world in order to become a "True Martial Artist," but soon finds himself caught up in a plot to exploit his impressive powers.
Special moves
Hadoken
Shoryuken
Tatsumaki Senpukyaku
Airborne Tatsumaki Senpukyaku
Special moves Super ComboUltra ComboCharacter Name
In Mid-Air
+
+
+
+
Shinku Hadoken
Super ComboUltra Combo
Metsu Hadoken
+
+
H M L
Press Together
Profile
Tireless
Wanderer
Ryu
A lone-wolf street fighter who has further honed the techniques taught by his master Gouken through intensive daily training. Many fighters have been drawn to and inspired by his lifestyle and strength. Ryu now travels the world in order to become a "True Martial Artist," but soon finds himself caught up in a plot to exploit his impressive powers.
Hadoken
Shoryuken
Tatsumaki Senpukyaku
Special moves
Airborne Tatsumaki Senpukyaku
Ken trained with Ryu, who quickly became his closest friend and greatest rival. Ken is the heir apparent to the largest conglomerate in the U.S., the Masters Family. Due to the new life now growing within his wife, Ken is hesistant to take Ryu up on his latest challenge, but Eliza herself persuades him to enter the tournament.
+
+
In Mid-Air
Shinku Hadoken
+
Super ComboUltra Combo
+
+
Metsu Hadoken
+
H M L
Press Together
34
ICON KEY
Charge
Punch Button
Kick Button A special move that can also be used as an EX special
move.
A direction on the directional buttons. For diagonals, press two buttons at once.
Hold the indicated direction briefly before inputting the next direction shown.
Indicates that the attack has Armor Break properties.
Roaring
Inferno
K
e
n
Special moves
Hadoken
Shoryuken
Tatsumaki Senpukyaku
Airborne Tatsumaki Senpukyaku
+
+
In Mid-Air
Shoryureppa
+
Super ComboUltra Combo
+
+
Shinryuken
+
H M L
Press Together
35
Page 20
E.H
36
Indomitable
Detective
Chun-
Hot-blooded
Sumo
onda
An ICPO investigator who fights with her beautiful, powerful legs. She joined the force at 18 in order to search for her missing father. Now, sensing again the shadow of Shadaloo, an organization she herself brought to the brink of destruction, she starts a new investigation with the help of Guile.
Hyakuretsukyaku
Tap Repeatedly
Kikoken
Hazanshu
Special moves
Spinning
i
L
Bird Kick
A massively popular sumo wrestler, his power always gathers attention. His abilities are said to far outshine his Sumo weight class. In order to make Sumo a "world-wide" sport, he sets out on a journey of combat across the globe.
Hundred Hand Slap
Sumo Headbutt
Sumo Smash
Special moves
Oicho Throw
Charge
+
+
Charge
+
Tap Repeatedly
+ +
Charge
+
+ +
Charge
+
+
Senretsukyaku
Charge
Super ComboSuper Combo
Hosenka
Charge
+
Ultra ComboUltra Combo
Super Killer Head Ram
Charge
Ultimate Killer Head Ram
Charge
+
+
H M L
Press Together
+
H M L
Press Together
Jungle
Warrior
Blanka
Red Cyclone
angief
Z
A feral orphan in the truest sense of the term, Blanka has survived and fought in the Brazilian jungle since he was stranded there as a baby after a plane crash. He is capable of unexpectedly wild and ferocious attacks. Now he sets out on a journey to make himself into the kind of person that would make the mother he never knew proud.
Rolling Attack
Charge
Backstep Roll
Vertical Roll
Special moves
Electric Thunder
A Russian professional wrestler, also known as the Red Cyclone. His unbelievably muscular body is packed with blazing passion and love for his home country. To keep a promise to the children who look up to him, and to prove he is truly the strongest, he throws himself completely into battle. He will happily walk into a punch, if it means he can grab hold of his opponent.
Spinning Piledriver
Charge
+
+
Charge
+
Tap Repeatedly
+
Ground Shave Roll
+
+
H M L
Press Together
Charge
Lightning Cannonball
Charge
Final Atomic Buster
+
Banishing Flat
Double Lariat /
Special moves
Quick Double Lariat
H M L
Flying Power Bomb
Becomes Atomic Suplex when close.
+
H M L
Press Together Press Together
+
Super Combo Super Combo
Ultimate Atomic Buster
+
Ultra Combo Ultra Combo
H M L
Press Together
37
Page 21
Soldier of
Justice
Guile
Mystic Yogi
Dhalsim
38
A military man in the U.S. Air Force. He has sworn revenge against M. Bison, the killer of his best friend, Charlie. His own special combination of martial arts is said to give him the strength to slice through anything. Sensing the hand of Shadaloo behind numerous new incidents, he steps up to investigate, along with Chun-Li.
Sonic Boom
Charge
+
Double Flash
Charge
+
Super ComboSuper Combo
Flash Kick
Flash Explosion
Special movesSpecial moves
Charge
+
Charge
Ultra ComboUltra Combo
An Indian mystic who has mastered the power of yoga. Though he remains hesitant to hurt others during battle, he is prepared to wield his flame-blowing powers again, in order to save his beloved family's village.
Yoga Fire Yoga Inferno
Yoga Flame
+
+
Possible In Mid-Air
H M L
Press Together
or
+
H M L
Press Together
+ +
+
Super Combo
Yoga Catastrophe
Ultra Combo
Yoga Blast
Yoga Teleport
Special moves
or
+
+
Press Together
H M L Press Together
+
H M L
A boxer who was cast out from the boxing world due to his love of a dangerously violent tendencies.. He became one of M. Bison's lieutenants for a substantial fee. He then vanished after the collapse of Shadaloo, but like all the best boxers he is only down and certainly not out...
Bloodthirsty
Pugilist
Balrog
A narcissist who believes beauty is the ultimate goal in this world. He worked with M. Bison to further his own aesthetic goals. In combat, he uses his terrible speed to unleash graceful, deadly attacks. He slipped back into the shadows after the fall of Shadaloo...
Bloody Claw
Vega
Dash
Charge
Straight
Dash Upper
Dash Low Straight
Special moves
Dash Low Smash
Dash Swing Blow
Special moves
(follow up with after triangle jump)
Izuna Drop
Charge
Charge
Charge
Charge
Rolling Crystal Flash
Charge
Scarlet Terror
Charge
Sky High Claw
Flying Barcelona Attack
Charge
EX Sky High Claw
Charge
(close to opponent after Flying Barcelona Attack)
or
Buffalo Head
Charge
+
+
+
+
+
Hold down
+
+
+
+
+
Turn Punch
H M L Press Together
Special moves
Crazy Buffalo
Charge
Super
Combo
Violent Buffalo
Charge
H M L
Ultra
Combo
Press Together Press Together
Remove Claw (Remove Mask)
+
Special
moves
Flying Barcelona Special
Charge
(follow up with after triangle jump)
Rolling Izuna Drop
(close to opponent after Flying Barcelona Special)
Super Combo
or
+
or
Press Together
+
or
Uses 1/2 S.C. gauge
+
+
+
H M L
or
+
H M L
+
Bloody High Claw
+
Ultra
Combo
Charge
L M H
+
Press Together
39
Page 22
Emperor of the Muay Thai boxing world, also known as the Invincible Tiger. It is said that no one can stand against the sheer power of his kicks. His single defeat at the hands of Ryu still burns, literally, in his chest, and he continues to train in order to become stronger.
A tough and smart female agent. Always business-like, she keeps her emotions in check at all times. Her special suit is packed with concealed weapons, allowing her to launch a variety of unexpected attacks. She can be found at work in various arenas, but her true intentions remain unknown.
ternal
E
Sagat
Ruler of
Darkness
M.Bison
40
High Tiger Shot
Low Tiger Shot
Tiger
Special moves
Uppercut
ing
K
Tiger Knee Crush
Former overlord of the secret organization Shadaloo, whose evil activities ran the gamut from drugs to human experiments and weapon sales, and master of the all-powerful Psycho Power. He was believed to have shared the same fate as that of the fallen Shadaloo, but he now returns in a new body to set another dark scheme into motion.
Psycho Crusher Bison Warp
Charge
Double Knee Press
Charge
Head Press
Follow Up
Special moves
Devil Reverse
Charge
Summersault Skull Diver
+
+
+
Charge
+
(after jump)
+
Tiger Genocide
+
Super Combo
+
+
+
+
+
Tiger Destruction
Ultra Combo
or
H M L Press Together
Special
moves
Knee Press Nightmare
Charge
Super
Combo
Nightmare Booster
Charge
H M L
Ultra
Combo
+
or
Press Together
H M L Press Together
+
H M
Press Together
+
+
Ms. Perfect
Crimson
Viper
L
Acrobatic
Giant
The self-proclaimed number one fighter in the U.S., who fights using his own homegrown style of kung-fu. He is obsessed with Ken, his rival, and fights to prove that he is the stronger one. Unfortunately, he tends to jump to conclusions, leaving a trail of badly beaten cases of mistaken identity in his wake.
Rufus
Thunder Knuckle
+
+
Possible In Mid-Air
Burning Kick
Special moves
Seismic Hammer
+
Messiah Kick Snake Strike
+
Follow Up
Mid Attack
Special moves
H
M
L
Galactic Tornado
+
Low Attack
High Attack
+
+
(push or to move during Medium or Heavy version)
Emergency Combination
+
Super Combo
Burst Time
+
H M L
Ultra Combo
Press Together
+
Spectacle Romance *
+
+
H M L
Press Together
Super
Combo
Space Opera Symphony *
Ultra
Combo
* The 2nd and 3rd hits of the
Spectacle Romance and the spin before the end of the Space Opera Symphony have Armor Break properties
41
Page 23
Hurricane of
the Gulf
El Fuerte
Man Without
a Past
Abel
42
A man who is both Luchador and cook. His blazing passion remains unbowed even in the face of Russia's own Red Cyclone. He sets out on a journey to find the ultimate in culinary recipes, though his skills in the kitchen still require some polish...
Habanero Dash
Alter Attack Depending on Follow Up
Fajitas Buster
H
Tostada Press
M
Sudden Stop
L
Calamari Slide
H
Gordita Sobat
M
Back Step
L
Quesadilla
Special moves
Bomb
Guacamole Leg Throw
+
Hold down and then release
+
A young man who follows whatever leads he can, no matter how tenuous, in order to track down the remnants of Shadaloo. He uses comprehensive martial arts that suggest military training. At first glance, he may be intimidating, but he is actually quite personable. He has lost all memories of his past.
Change of Direction
Second Mid
During Change of Direction
Second Low
During Change of Direction
Finish Mid
Special moves
During Second Mid or Second Low
Finish Low
During Second Mid or Second Low
Wheel Kick
+
+
+
+
+
+
+
+
Habanero Back Dash
Alter Attack Depending on Follow Up
Propeller Tortilla
H
Tostada Press
M
Sudden Stop
L
H
Picadillo Jump
Special moves
Super
M L
El Fuerte Dynamite
Combo
El Fuerte Flying Giga Buster
+
Ultra
Combo
Super
Special moves
Combo
Press Together
Marseilles Roll
Falling Sky
Tornado Throw
Heartless
+
Soulless
+
Ultra
Combo
Press Together
+
+
H ML
+
+
+
H M L
RISE UP…
©CAPCOM ENTERTAINMENT, INC. 2009 ALL RIGHTS RESERVED. “PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. All other trademarks are owned by their respective owner.
COMING
2009
43
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Mild Blood Mild Suggestive Themes Violence
© CAPCOM U.S.A., INC. 1991, 2008 ALL RIGHTS RESERVED. “PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The PLAYSTATION Network Logo is a service mark of Sony Computer Entertainment Inc. All other trademarks are owned by their respective owners.
© CAPCOM Licensed for use by UDON Entertainment Corp.
Page 26
creditsnotes
Cast
Ryu: HIROKI TAKAHASHI /
KYLE HEBERT
Ken: YUJI KISHI /
REUBEN LANGDON
Chun-Li: FUMIKO ORIKASA /
LAURA BAILEY
Guile: HIROKI YASUMOTO /
TRAVIS WILLINGHAM
Blanka: YUJI UEDA /
TALIS AXELROD
Dhalsim: DAISUKE EGAWA /
CHRISTOPHER BEVINS
E. Honda: YOSHIKAZU
NAGANO / JOE DIMUCCI
Zangief: KENTA MIYAKE /
ANTHONY LANDOR
Balrog (jpn)/Vega (eng):
JUNICHI SUWABE / DOUG ERHOLTZ
M. Bison (jpn)/Balrog (eng):
SATOSHI TURUOKA / BOB CARTER
Sagat: DAISUKE ENDOU /
ISAAC C. SINGLETON JR.
Vega (jpn)/M. Bison (eng):
NORIO WAKAMOTO / GERALD C. RIVERS
C. Viper : MIE SONOZAKI /
MICHELLE RUFF
Abel: KENJI TAKAHASHI /
E. JASON LIEBRECHT
El Fuerte: DAISUKE ONO /
JB BLANC
Rufus: WATARU HATANO/
CHRIS KENT
Dan: TOSHIYUKI KUSUDA /
TED SROKA
Sakura: MISATO HUKUEN /
BRITTNEY HARVEY
Fei Long:
YUUICHI NAKAMURA / MATTHEW MERCER
Rose: AKENO WATANABE /
GINA GRAD
Cammy: MIYUKI AWASHIRO /
CAITLIN GLASS
Gen: YOHEI TADANO /
MICHAEL SORICH
Gouki (jpn) Akuma (eng):
TAKETORA /
DAVE MALLOW
Gouken: TORU OKAWA /
ROD CLARKE
Seth: AKIO OHTSUKA /
MICHAEL McCONNOHIE
Main Artist
IKENO
Game Section Staff
Director
TAKASHI TSUKAMOTO
Technical Manager
HIROSHI WAKI
Lead Game Designer
HIROTOSHI SHIOZAKI
Game Designers
MITSUO MATSUYAMA EMIKO KAWASAKI
Lead Battle Designer
TAISAKU OKADA
Battle Designer
YASUYUKI ODA
Line Manager
NAHOKO MATSUZAKI
Art Director
TOSHIYUKI KAMEI
Character Animators
YOUICHIRO SOEDA TETSUYA YAMAMOTO ATSUMI KAWASAKI YUUTO AKIYAMA NAOKI MORO YUKIE CHIBA KEI JUMONJI TAKAHIRO ABE TAKAFUMI MORO HARUMI NOGUCHI DAISUKE SEKIMOTO HIROAKI HIRANO YOUSUKE YAMASHITA JUNNI JU HIDETO TSUCHIYA KOUSUKE ARAKI KEN HATSUUMI MASAHIRO MIURA SHINSAKU HASHIMOTO AITOR GASTON TAKUMI YAMAMOTO HOZO ARISAWA YASUNORI BANDO KEISUKE SEKII
SHO ASHIKAGA MASATO NOZAWA Character Modelers ATSUO FUJIMOTO MASAKI YORITOMI SHOHEI IMAMURA KAZUYUKI KANO HIROMI TABUCHI HIROKI KOIKE TSUYOSHI TAKAHASHI YOSHIMI HOSAKA HISASHI SUGIMOTO CHIHARU HIRAGA TAKAHITO KISHI
Stage Artists
DAISUKE KANAUCHI TAKASHIGE OHNISHI SACHIYO SENDA KINUE MURAYAMA HIROKO MORITA YOUKO HONMA AIKO SHINOHARA SHINICHI MOTIZUKI YUMIKO SUGIHARA
Stage Character Artists
SHINSUKE YAMAMOTO AKIRA TOBA KEIKI TAKEMOTO DAISUKE FUKAGAWA TAKANORI DAITO YEN-TING CHIANG
VFX Artists
TOMOFUMI YAMAGUCHI NORIKO TAKASE ATSUSHI SUGIYAMA YOJI MORISHITA AKIHIRO MIURA TADASHI TAMURA TAKAHIRO UCHIDA
Interface Artists
KUNIHIKO WADAMOTO SHOKO AISAKA MAIKO AOSHIMA TERUMITSU FUJITO
Storyboard
JET INOUE
Technical Director
MASAHIRO TAGUCHI
Programming Director
RYOSUKE NAKANO
Lead Programmers
TAKUO KATSURA HIDEAKI MARUYAMA SEIICHI YAMAGUCHI
Programmers
YUKI KABASHIMA MASAFUMI TAKETOSHI SOHTA HARADA YASUO MIZUMA AKIHIRO SHIMIZU YUICHIRO KOUNO YOSHIYUKI OGAMI HIROKI SUGIO
Support Programmers
TARO ASAHI KENZO KOBORI DAIKI YODEN
Arcade Game Mobile Site Designer
KOUHEI IWAMOTO
Arcade Game Server Engineers
TAKUYA MARUYAMA TAKAO OMATA
Special Support Staff
MASAKI TANAKA HIROSHI KAMO FUMIKOKOBAYASHI KAZUHIRO GOTANI TAISHI OMAE YAE MARUYAMA MIKI KOBAYASHI KIMIHITO MORISHITA JUNKO SAKURAI TAKASHI KOGURE MASASHI KIKUCHI
Production Management Support
RYOTA NIITSUMA DAVID CRISLIP
Technical Support
SHINGO OHI HITOSHI YOKOTA TETSUYA NAKAE TADASHI SANZEN KOHEI AKIYAMA
Motion Capture Staff
Director
TOSHIO OHASHI
49
Page 27
CG Supervisor
TADAHIRO YOSHIHIRA
Technical Directors
YUJI KANEKO BUNGO IWAI
Animators
SHIN WADA TAKAYUKI MINATO KOJI INOUE
Motion Director
SHINJI TAKEHARA
Motion Technical Director
SAKURA MUNAKATA
Line Producer
MAKOTO KOBAYASHI
Producer
HIDEYUKI SAITO
Opening 3DCG Movie Staff
Director
TOSHIO OHASHI
Art Director
SHIRO KINEMURA
CG Supervisor
MASAKI TAGA
Chief 2D Painter
KAZUMA TESHIGAHARA
2D Painters
MAKIO NANKE AYUMI EBISAWA AYA FUKUYAMA YUKI FUJITA
Modeling Supervisor
EIJI OHASHI
Model Designers
HIDEAKI WATANABE ATSUSHI TAKEUCHI DAICHI OKAJIMA YOSHIKI NAKAO ELDRED TJIE TAKASHI SEKI MINORU KOBAYASHI YOICHI IWASAKI MIYOKO OKA YUJI KAWAIDA HIDEYUKI TAKASAKI
Rigging Supervisor
HAYATO KUROKI
Rigging Crew
MEGUMI SONDA TAKESHI TSUKISHIMA YUJI KANEKO SATOSHI HONDA DAVID HOVANKY TAKESHI AKIOKA MATT BOSTON
Animation Supervisor
KOJI INOUE
Animation Creators
YOKO OTANI EIJI OKUSHI KAORI ONODERA YUJI OTAKE EMI SATO NATSUMI SAITO YOSHIHIRO KOMATSU TOMOKAZU YOSHIDA OLIVER ACKER EARL BRAWLEY
Cloth Simulation Crew
YUJI OTAKE EMI SATO NATSUMI SAITO
Effects Supervisor
TOMOHIRO AKIYAMA
Effects Creators
YOHEI TANAKA GENYO SASAKI
Lighting and Composite Designers
TAKASHI NAGASAKI JUN WATANABE YUUKI KAMADA YASUHISA NIIZATO YOSHITAKA KITANOYA KANA KITTA AKIRA HIRABAYASHI MASAHIRO KUDO MANUEL ROJAS YASUMASA KAKEGAWA TOSHIYUKI OBATA AYA NAKAMURA KEI KITAHASHI YUICHIRO SATO
Editor
JUN WATANABE
Title Animation Creator
TATSUYA SAKUMA
Production Manager
HARUYASU MAKINO RYO SEGAWA
Line Producer
NAOKI ISHIHARA
Producer
HIDEYUKI SAITO
2D Movie Staff
Director
TOMIO YAMAUCHI
Scripter TAKUHO
TAKEMOTO YOSHINOBU FUNAOKA EMIKO KAWASAKI
Storyboard Creators
TAKASHI KAMEI TOMIO YAMAUCHI HIROYUKI SHIMADU
Character Design Supervisor
KAZUMA TESHIGAWARA
Animation Character Designers
TAKESHI ITO JIRO KANAI TAKUMI MIYAKE
Animation Director
TADAHITO MATSUBAYASHI
Assistant Animation Directors KATSUHIRO
SHIMIZU MIKA TAKAZAWA TOMOHITO HIROSE JOJI YANASE SHIGERU CHIBA TAKAHIRO IKEZOE TOMOKATSU NAGASAKU
Key Animation Creators
YOSHIMASA IIYAMA EMIKO KATAOKA JYUNICHI KIGAWA AKIRA SHINODA TSUNENAKA NOZAKI TAKAFUMI HINO KANJI HARA TETSU HONDA JOJI YANASE TOMOHITO HIROSE KATSUHIRO SHIMIZU
KENICHI SHIMIZU KOJI FUKAZAWA LIM MYUNGWI MIKA TAKAZAWA HIDETOSHI OMORI TSUTOMU ONO KIM YOUNGBUM HIROSHI OIKAWA MASAMI YAMAUCHI KIM YONGJAE MIYUKI ARAI NOBUHIRO MUTOU MINAMI YOSHIDA TOSHIMITSU TAKECHI SHINGO FUJII HIDEYASU OKAMOTO NOBUHIRO OKAZAKI HIROYA TAKAHASHI ATSUMI SAKASAI TAKANOBU KATADA KAZUHIRO OBARA
In-between Animation Creators
MASAAKI YAMAMOTO DAISUKE TERAKADO MASAHIRO NANBU TAKANOBU KATADA
Color Director
SIGERU SAISHO
Painters
HARUKA AOYAMA RISA SAKAKIEDA
Background Art Directors
KEI INOUE TOSHIHIRO KOHAMA
Background Art Designers
MANABU OTSUZUKI YOJI NAKAZA TADASHI IWASA YUKIKO ONO SHINYA MITA HIROTAKA TSURUOKA YUSUKE IKEDA MASAKAZU MIYAKE SAORI ITO SADAHIKO TANAKA
Compositors
SUSUMU KASHIWABARA
NAOKI SERIZAWA YASUHIKO ABE TETSUJI HIGUCHI YURI HIROKAWA TAKASHI NAGASAKI YUUKI KAMEDA MASAHIRO KUBO MASAKI TAGA TOMOHIRO AKIYAMA
Editor
KASHIKO KIMURA
Production Managers
TAKUYA ONO RYO SEGAWA
Assistant Producer
ATSUSHI MATSUHASHI
Animation Producer
NAOKI ISHIHARA
Producer
HIDEYUKI SAITO
Sound Staff
Sound Director / Sound Designer MASAYUKI
ENDOU
Music Composer
HIDEYUKI FUKASAWA
Composer Manager
SEI SATO
Sound Co-Director
MAKOTO TOMOZAWA
Main Theme
“THE NEXT DOOR”
“THE NEXT DOOR ­INDESTRUCTIBLE-”
Artist
EXILE
Lyrics (Japanese)
lil’ showy
Lyrics (English)
NEGIN
Music
lil’ showy
Original Arrangement
YUTA NAKANO
Game Arrangement
KEN HARADA
Voice Recording
(Japanese)
Voice Director
RYOSUKE NAYA
Recording Studio
STUDIO MAUSU
Recording Engineers
NAOYA TANAKA HIDETO SANTA
Production Assistant
EMIKA UEDA
Voice Recording (English)
Voice Producers
REIKO MATSUO JONATHAN KLEIN
Voice Director
TALIESIN JAFFE
Recording Studio
Soundscape Inc.
Recording Engineer
JOHN SANACORE
Production Assistant
YOHEI SHIKANO
Localization Staff
Localization Lead and English Translator
DAVID CRISLIP
Outsource Project Manager
TEPPEI OTSUKA
French Translator
YANN LAHELLEC
Italian Translator
SERGIO MASSABO’
German Translator
MAREIN SCHMITTHENNER
Spanish Translator
BENJAMIN A. BAZOUNGUISSA
Korean Translators
JONGMYOUNG YOUM SOOWON LEE KYUNGMUN KIM
Supervising Editor
BRANDON GAY
English Editors
JON AIRHART ANDREW ALFONSO
French Editors
LUDOVIC CHARROUX FRANCIS ISHII
Italian Editors
GIANLUIGI RICCIO SHIMIZU
ALAIN DELLEPIANE
German Editors
FLORIAN SEIDEL MICHAEL KIKUCHI
Spanish Editors
ENRIC SARRADO ALEXANDRE GRACIANO
Korean Editors
NAM, CHIWOO SONG, HAECHANG
Game Content Consultant
ANDREW ALFONSO
Localization Manager
PETER FABIANO
Localization Coordinator
KAORI FUNAKOSHI
Quality Assurance
QA Managers
MASAYASU MUKAI YUSUKE HISAHORI
Lead Tester
SHINICHI KIYOMATSU
Assistant Lead Tester
HIROSHI MAKI
QA Fine-tuning
TAKESHI NISHIMOTO
Senior Tester
RIKIYA OMOTO
Testers
YOSUKE TERATANI AKIHITO SAWADA KOUKI KUROSAWA JUNYA YOSHIMURA TATSUYA HAMADA SHINJI KASHIHARA KENGO SADAMOTO AKIRA FUKUMORI TOSHIO KIMURA HIROYUKI FUJII MAMORU FUKAKUSHI HIROSHI SUGIMOTO RYUICHI SHIGENO HIROSHI TAKAYAMA SHOUHEI OKAMURA
AKIRA HONDA
Software Manual Design / Editing
Designers
MASAKO HONMA AKEMI IWASAKI NANASE KIKUCHI
Promotion Marketing Staff
TSUYOSHI KANDA YOKO FURUTAKA MASAYUKI FUKUMOTO MOTO SHINOBE
Sales Staff
YOSHINORI ISHIDA
Promotion Staff
TSUTOMU MASUDA ASUKA HAYASHI
Publicity Staff
RYOSUKE HAGIWARA TAKAYOSHI TERADA
Web Promotion Staff
KOUHEI KUBOTA SHUNICHI UENO TAISUKE KAWAKAMI
R&D Promotion
KUNIO FUNAHARA
Capcom Entertainment Inc.
Special Advisor
SETH “S-KILL” KILLIAN
Business Dev. & Strategic Planner
CHRISTIAN SVENSSON
Global Communication
KAORI TSUKUDA
Product Marketing Staff
EMILY ANADU GRANT D. LUKE-ROCKET G35 JOHN A. DIAMONON-HIERO 9D3
Public Relations
CHRIS ‘KRAMERZ” KRAMER
“MY” MELODY PFEIFFER TIM NG-GP RICE BURNER JASON ALLEN
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Warranty
Customer Support Staff
DARIN “DJ” JOHNSTON RANDY REYES
Creative Services Staff
FRANCIS “DR. ZOMBIE” MAO TOM JAMES-TOMJ59 LINDSAY “CORN ON THE COBB” YOUNG CHRISTINE “SCARLETT” CONVERSE KEVIN “BASTION” CONVERSE SISSIE CHANG
Manual Design
Off Base Productions George Hu
PD Production Staff
GARY LAKE TAKASHI KUBOZONO DAVE “WITCHERMAN” WITCHER
Licensing Staff
GERMAINE GIOIA JUNTA SAITO JOSH AUSTIN­SNIKSKYTTER
Operations
JOHN ABINSAY LOUIE REYES
Capcom Entertainment Europe Ltd.
Senior Marketing Director
MICHAEL PATTISON
Marketing Staff
BEN WYER - ROBERTS SHIGEMI TANAKA-LEE MAO SUGIYAMA KAI STUEWE STUART TURNER
Promotion Staff
BEN LE ROUGETEL
Quality Assurance Staff
STEVE CARTWRIGHT
Research & Planning Staff
RHYS CASH
Capcom Entertainment Korea Co. Ltd.
Marketing & Promotion Staff
KANG, JINKOO NAM, CHIWOO SONG, HAECHANG
Special Tie-up
EXILE BENITORA GYOZA BO WAN ZHU JI KAGAMI YOSHIMIZU
Coordinators
KENICHIRO KIMURA TADASHI CHIBA TAKESHI YAMAZAKI HIROMI TOSHIMA TOSHIHIRO TADA GO KATO
European Stage Guests
HIROKAZU HAMAMURA BAKATAAL KATO FLORIAN COTTEEL JAIME “ULTIMA” STOUTE JAMES WILLIAMS NICHOLAS “NKI” INABNIT PAUL GALE VIKKI BLOWS
Cooperating Companies
MOZOO, Inc. KUSANAGI Inc. Babel Media Limited OFFICE WITHOUT STUDIO MAUSU New Generation Pictures, Inc. Wuxi Be The One China Animation Production Co ., Ltd
BE THE ONE Co ., Ltd A I R I S Inc. TripleA Co.,Ltd MAD BOX Inc. Raretrick Inc. BIHOU, Inc. White Fox Inc. Mayflower Entertainment CO., LTD ScrumHalf Inc. NEURON AGE CO., LTD. Avant Inc. D.A.G Inc. Digital Hearts Co.,Ltd. Digital Media Lab.,Inc STUDIO TRIGGER Inc. STUDIO MIBRO , Inc. Fontworks Japan, Inc. DIMPS POLYGON PICTURES Inc. STUDIO 4 *C avex entertainment Inc. Digital Hearts Co.,Ltd. KIWA CORPORATION CO.,LTD Phantom
Special Thanks
HIROSHI TOBISAWA MARK BEAUMONT MICHIYO AOKI TETSUTO KOYAMA TAKESHI HAYASHI TATSUYA IGARASHI TAKAKO YAMAMOTO KAZUHISA KITAJIMA SATOSHI TAKAKUWA TAKASHI KASAI JUNKO SAKURAI TAKASHI KOGURE MASASHI KIKUCHI KATSUMI NIHONMATSU SUMIKO AOYAMA FUMIHITO SAITO YUJI KOGA TSUYOSHI HANZAWA
TAKAFUMI FUJIMOTO MASAYA KINOSHITA LEO “ELECTRIC” TAN ANIL “THE GOLDEN GUNMAN” DAS - GUPTA and All CAPCOM STAFF
Executive Producer
KEIJI INAFUNE TAKASHI NISHIYAMA HIROSHI MATSUMOTO
Project Manager
NATSUKI SHIOZAWA
Producer
YOSHINORI ONO
Co-developed by
Dimps Corporation
Produced and developed by
CAPCOM CO., LTD. in cooperation with CAPCOM U.S.A., INC.
CAPCOM
90-DAY LIMITED WARRANTY
CAPCOM ENTERTAINMENT, INC. (“CAPCOM”) warrants to the original consumer that this game disc from CAPCOM shall be free from defects in material and workmanship for a period of 90 days from date of purchase. If a defect covered by this warranty occurs during this 90-day warranty period, CAPCOM will replace the game disc free of charge. To receive this warranty service:
1. Notify the CAPCOM Consumer Service Department of the problem requiring warranty service by calling (650) 350-6700. Our Consumer Service Department is in operation from 8:30 a.m. to 5:00 p.m. Pacific Time, Monday through Friday.
2. If the CAPCOM service technician is unable to solve the problem by phone, he/she will instruct you to return the game disc to CAPCOM freight prepaid at your own risk of damage or delivery. We recommend sending your game disc certified mail. Please include your sales slip or similar proof of purchase within the 90-day warranty period to: CAPCOM ENTERTAINMENT, INC. Consumer Service Department 800 Concar Drive, Suite 300 San Mateo, CA 94402-2649 This warranty shall not apply if the game disc has been damaged by negligence, accident, unreasonable use, modification, tampering or by other causes unrelated to defective materials or workmanship. REPAIRS AFTER EXPIRATION OF WARRANTY If the game disc develops a problem after the 90-day warranty period, you may contact the CAPCOM Consumer Service Department at the phone number noted previously. If the CAPCOM service technician is unable to solve the problem by phone, he/she may instruct you to return the defective Blu-ray Disc™ to CAPCOM freight prepaid at your own risk of damage or delivery, enclosing a check or money order for $20.00 (U.S. funds) payable to CAPCOM. We recommend sending your game disc certified mail. CAPCOM will replace the game disc subject to the conditions above. If replacement game discs are not available, the defective product will be returned to you and the $20.00 payment refunded.
WARRANTY LIMITATIONS
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY DISCLAIMED. IN NO EVENT SHALL CAPCOM BE LIABLE FOR SPECIAL, INDIRECT, CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. The provisions of this warranty are valid in the United States and Canada only. Some states and provinces do not allow limitations on how long an implied warranty lasts or exclusions of consequential or incidental damages, so the above limitations and exclusions may not apply to you. This warranty gives you specific legal rights, and you may have other rights, which vary from state to state or province to province.
ESRB RATING
This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment about the appropriateness of the rating, please contact the ESRB at www.esrb.org.
CAPCOM ENTERTAINMENT, INC. 800 Concar Drive, Suite 300 San Mateo, CA 94402-2649 ©CAPCOM U.S.A., INC. 2008, 2009 ALL RIGHTS RESERVED. Street Fighter is a registered trademark of CAPCOM U.S.A., INC. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. "PLAYSTATION" and "DUALSHOCK" are registered trademarks and "PS3" is a trademark of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Entertainment Software Association. SIXAXIS is a trademark of Sony Computer Entertainment Inc. © 2009 Sony Computer Entertainment Inc. All other trademarks are owned by their respective owners.
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