A very small percentage of individuals may experience epileptic seizures or blackouts when exposed
to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television
screen or when playing video games may trigger epileptic seizures or blackouts in these individuals.
These conditions may trigger previously undetected epileptic symptoms or seizures in persons who
have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition
or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE
use and consult your physician before resuming gameplay if you or your child experience any of the
following health problems or symptoms:
• dizziness • eye or muscle twitches • disorientation • any involuntary movement
• altered vision • loss of awareness • seizures or convulsion.
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
Stop using the system immediately if you experience any of the following symptoms: lightheadedness,
nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or
any other part of the body. If the condition persists, consult a doctor.
NOTICE:
Use caution when using the SIXAXIS™ wireless controller motion sensor function. When using the
SIXAXIS™ wireless controller motion sensor function, be cautious of the following points. If the
controller hits a person or object, this may cause accidental injury or damage. Before using, check
that there is plenty of space around you. When using the controller, grip it firmly to make sure it
cannot slip out of your hand. If using a controller that is connected to the PS3™ system with a USB
cable, make sure there is enough space for the cable so that the cable will not hit a person or object.
Also, take care to avoid pulling the cable out of the PS3™ system while using the controller.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PLAYSTATION
for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
HANDLING YOUR PLAYSTATION
• Do not bend it, crush it or submerge it in liquids. • Do not leave it in direct sunlight or near a radiator
or other source of heat. • Be sure to take an occasional rest break during extended play. • Keep this
disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean
the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use
solvents or abrasive cleaners.
®
3 system. Take a 15-minute break during each hour of play.
®
3 system to a projection TV without first consulting the user manual
®
3 FORMAT DISC:
Contents
Story ........................................ 4
Controls ................................... 6
Getting Started ........................ 8
Rules of Combat ..................... 10
Character Select ..................... 11
Basic Controls ........................ 12
Game Modes ............................ 20
Character Introductions ......... 34
Credits ................................... 49
1
GETTING STARTEDGETTING STARTED
SELECT button
USB connector
L2 buttonL1 button
Directional
buttons
Left stick/
L3 button*
START button
R2 buttonR1 button
button
button button
button
Right stick/R3 button*
PS button
Port indicators
GETTING STARTED
Note:To use the controller, you must first register or “pair” the controller with the
PLAYSTATION 3 system and assign a number to the controller. For details, refer to the instructions supplied with the system.
Using the SIXAXIS™ wireless controller (for PLAYSTATION®3)
* The L3 and R3 buttons function when the sticks are pressed.
PLAYSTATION®3 system front
GETTING STARTED
GETTING STARTED
PLAYSTATION®3 system front
Slot cover
1
slot
CF*
CFSD/miniSD
NOTE: Some models of the PLAYSTATION®3 system do not include media slots.
For specific features included, refer to the instructions for use of your model of
the PLAYSTATION®3 system.
STARTING A GAME: Before use, carefully read the instructions supplied with the
PLAYSTATION®3 computer entertainment system. The documentation contains
information on setting up and using your system as well as important safety
information.
Check that the MAIN POWER switch (located on the system rear) is turned on.
Insert the Street Fighter® IV disc with the label facing up into the disc slot. Select
the icon for the software title under [Game] in the PLAYSTATION®3 system’s
home menu, and then press the X button. Refer to this manual for information
on using the software.
QUITTING A GAME: During gameplay, press and hold down the PS button on the
wireless controller for at least 2 seconds. Then select “Quit Game” from the
screen that is displayed.
To remove a disc, touch the eject button after quitting the game.
Hint
2
Eject button
SD*2 Memory
Card slot
Memory
Stick™ slot
®
*1 CompactFlash
*2 Secure Digital
WLAN access indicator
HDD access indicator
USB connectors
Insert the disc with the
label side facing up.
Disc slot
Power button
Vent
Eject button
Using the SIXAXIS™ wireless controller (for PLAYSTATION®3)
Port indicators
L2 button
L1 button
Directional
buttons
Left stick/
L3 button*
SELECT button
* The L3 and R3 buttons function when the sticks are pressed.
Note: To use the controller, you must first register or “pair” the controller with the
PLAYSTATION 3 system and assign a number to the controller. For details, refer to the
instructions supplied with the system.
Saved data for PLAYSTATION®3 format software
Saved data for PLAYSTATION 3 format software is saved on the system’s hard disk.
The data is displayed under “Saved Game Utility” in the Game menu.
AUTOSAVE: This title uses an autosave feature. Game data is saved automatically
at certain points. Do not switch off the power when the HDD access indicator is
flashing, which are referenced by an icon of two gears grinding. Do not quit the
game or power down your console while this icon is on screen.
USB connector
R2 button
R1 button
button
button
button
button
Right stick/
R3 button*
START button
PS button
3
Story
THETOURNAMENTBEGINSANEW
Just as the excitement of the previous, now legendary tournament finally fades,
word of a new world fighting tournament spreads like wildfire among martial
artists across the globe, trailing a series of bizarre rumors along behind.
The mysterious disappearances of numerous famous fighters.
The possible connection between S.I.N., the sponsor of the new tournament,
A terrible threat in the form of a new, deadly secret weapon.
and the supposedly destroyed Shadaloo.
New fighters also step up and make themselves known,
almost as though responding to these troubling rumors.
A female agent with the potential to be an executive member of S.I.N.
A young man who searches for his lost past.
A man who burns with the desire to defeat his greatest rival.
A Luchador who seeks the ultimate recipe.
Before these newcomers stand those from the previous tournament,
each bringing their own renewed determination.
Some fight for those dear to them.
Some fight to finally take their revenge.
And some fight simply so that the entire world will chant their name.
A complex clash of human relationships
and the truth of a terrible plot that lurks behind the championship.
This is the chaos that Ryu, who has been honing his skills
with the simple goal of becoming the ultimate fighter,
one beyond the constraints of mere mortality, now finds himself thrown into...
Amid pursuit and escape, friendship and betrayal,
the curtain rises on a new stage of battle!
4
5
Controls
WIRELESS CONTROLLER
* Directional buttons and left stick controls are shown for when your character
is facing the right. When facing the left all left/right controls are reversed.
DIRECTIONAL BUTTONS / LEFT STICK
Diagonal
Jump
Backward
Move
Backward
Block
High
Crouch
Block Low
* Diagonal inputs are performed, for example, by
pressing the directional buttons both to the left and
down at the same time.
Vertical
Jump
Crouch
Diagonal
Jump
Forward
Crouch
OTHER CONTROLS
Directional Buttons
/ Left Stick
S Button
A Button
E Button
Select mode, mode menu, and options
Confirm
Cancel
Open Edit Status screen from the Main Menu
(Please refer to P.27)
6
Move
Forward
L1 Button
Left Stick
Select Button
L2 Button
R1 Button
R2 Button
BUTTON ATTACKS
Punch Buttons
E
R
Kick Buttons
Right Stick
Start Button
F
Light
S
D
Medium
A
START BUTTON
Press during the game to pause, the "PAUSE MENU"
windows will open. Press again to unpause. (The game
cannot be paused while playing against an opponent online)
* These buttons are the default setting. They can be changed
to any configuration you desire from Options (P.33).
* A Wireless Controller (DUALSHOCK®3), sold separately, is
required in order to enjoy the vibration function. Vibration
can be turned on or off from Options (P.33).
Heavy
Q
All
W
7
Getting Started
STARTING UP
Press the START Button on the title
screen to proceed to the Main Menu.
Use the directional buttons to
highlight a mode and then press the
S Button to select it.
THE GAME SCREEN
1
2
8
34
5
Arcade Mode
VS Mode
Network Battle
Challenge ModeTake on a series of challenging battles. (P.28)
Training Mode
Player DataView player versus records, medal lists and ranking. (P.31)
GalleryView in-game movies and development images. (P.32)
OptionsAlter various game settings. (P.33)
SAVING DATA
"STREET FIGHTER IV" has an auto save function. Data is automatically saved after
a battle finishes or after options are changed. While data is being saved the HDD
(hard disk) access lamp will flash. Do not turn off the power while the lamp is
flashing. At least 3,752KB of free space is required in the PLAYSTATION®3 console
internal HDD (hard disk) in order to save "STREET FIGHTER IV" game data.
One player can take on a series of CPU opponents. Connect a
second controller and another player can join as a challenger. (P.20)
Select characters and battle stage and then fight against the
CPU or a human opponent. (P.20)
Fight human opponents across the Internet via the
PlayStation®Network. (P.21)
* Requires an internet connection setup
Select how your opponent will act and then practice
against them. (P.30)
* See P.27 for information on editing your online status.
8
6
1
Points and Consecutive Wins
Your current points and number of
consecutive wins (in VS Mode and
Network Battle mode).
* Exact display depends on mode.
2
Vitality Gauge
This gauge displays your
currently remaining vitality.
3
Time Counter
The remaining battle time.
4
Win Markers
Displayed after winning a round. The
icon shown changes depends on the
exact circumstances of your victory.
5
Character Portrait
The character you are currently
using.
9
6
Super Combo Gauge
Once this gauge fills up it can be
used to perform Super Combos or
EX Special Moves. (See P.17-18)
7
Revenge Gauge
Once this gauge is at least 50%
full, you can use it to perform an
Ultra Combo. (See P.19)
8
Bonus Message
Various messages are displayed
here according to the in-game
action.
9
Status
An icon is displayed when the
Arcade Fight Request setting is
turned on.
7
91011
Rules of Combat
MATCH SETUP
The default setting is three round matches,
with the first fighter to win two rounds
declared the victor.
WINNING ROUNDS
A single round lasts for a maximum of 99 on
the time counter. Reduce your opponent's
Vitality Gauge to 0 within that time for a win
by KO. If the time runs out then the fighter
with the most vitality remaining will be
declared the winner.
A DRAW
A draw occurs when
both fighters' vitality
falls to 0 simultaneously
or their remaining
vitality is exactly the
same when the time
runs out. If the final
round of a match ends
in a draw then it is
game over.
Character Select
On the character select screen you choose and customize a character to play as.
Select a character and the customize window will open. Alter settings with the
directional buttons and confirm with the S button.
Costume
Color
Personal
Action
V.Comment
Purchase costumes from the PlayStation®Store and
you can then use them on the corresponding character.
Change the color of the character's costume. You
initially have access to two colors, but you will unlock
more as you progress through the game.
Select the Personal Action (P.14) that the character
can use to taunt opponents during battle. To begin
with, characters only have one Personal Action, but as
you make progress through the game the number of
selectable Personal Actions will increase.
Select the message that is displayed when you win
a match. There are 11 pre-set messages for each
character. If you do not make a selection, one will be
displayed automatically.
Basic Controls
All of the controls shown in the basic controls section are for when
your character is facing the right. When facing the left, all left/right
controls should be reversed.
NORMAL MOVES
Press the punch or kick buttons to perform normal moves. The actual attack
performed depends on the position of your character and the button pressed.
SPECIAL MOVES
Inputting a specific combination of directional and attack buttons allows you to
perform a special move. Even if your opponent blocks a special move, they will
still take a small amount of damage. Inputting the command for a special move
during certain normal moves allows you to cut short, or "cancel," the normal
move and quickly go straight into performing the special move. Using cancelling
skillfully is one way to create damaging combinations.
BLOCK
Pushing the directional button away
from your opponent allows you to
block their attacks. You can block
high (standing) and low (crouching)
attacks. High and low blocks can
block specific attacks, but not every
attack. You will need to carefully and
quickly swap between them to block
all incoming attacks. You cannot
block while in the air.
DASH
Block High
Block Low
BONUS MESSAGES
The following messages will appear on the screen when certain conditions
are fulfilled.
TECHNICAL
REVERSAL
COUNTER
Displayed after performing a successful quick standing recovery or
throw escape.
Displayed after performing a special move, Super Combo or Ultra
Combo in the specific situations described below. Perform a reversal
with a beat down attack and it will take on Armor Break properties,
nullifying Hyper Armor (Please refer to P.15).
• In the instant you can move again after recovering from taking
damage, blocking or being stunned.
• In the instant after performing a recovery or getting up from being
knocked over.
• In the instant you land after being sent ying backward but not
actually knocked to the ground.
A counter hit occurs when you interrupt an opponent's attack with
one of your own. Your opponent will take longer to recover from
the damage caused by a Counter Hit, making it possible to perform
combinations that are otherwise impossible.
12
Press the forward directional button twice
to perform a forward dash, or the backward
directional button twice to perform a
backward dash. Dashing allows you to
quickly close the distance between you and
your opponent, or to fall back and reassess
the situation.
STUN RECOVERY
If you keep getting pummeled, you will eventually
become stunned. While stunned, you cannot do
anything. Your only hope is to press the directional
buttons and other buttons as fast as you can to
recover from the stun faster.
Forward Dash
Backward Dash
13
FOCUS ATTACKTHROWS AND THROW ESCAPES
When standing close to your opponent,
pressing the light punch and light kick
buttons simultaneously allows you to
throw your opponent. You can change
the direction you throw the opponent
by pressing the left or right directional
buttons. You can prevent yourself from
being thrown by pressing light punch
and light kick together when your
opponent begins to throw you. This is
called a "throw escape."
* Some characters can also perform
a throw when jumping (aerial throw),
or special move throws (command
throws). Throw escapes cannot be
performed against aerial or command
throws.
Throw
Close to
opponent
Light
Throw
Escape
When
grabbed by
opponent
RECOVERY
When your opponent's attacks have
knocked your character to the ground, you
can press the down directional button twice
or any two attack buttons simultaneously
the instant that you hit the dirt to perform
a quick recovery. A successful recovery will
reduce the amount of time spent prone on
the ground and make it easier to respond to
the next incoming attack.
* Some attacks, such as throws, do not
allow a recovery to be performed after
them.
Just Before
Landing
or
Together
PERSONAL ACTION
While standing, you can press the heavy punch and heavy kick buttons
together to make your character perform a personal action and taunt your
opponent. This action in and of itself has no special properties.
PERFORMING A FOCUS ATTACK
Press and hold the Medium Punch and Medium Kick buttons together to charge
up a Focus Attack. To perform a full strength Focus Attack, hold the buttons until
the attack is unleashed automatically. If you release the buttons while charging,
the Focus Attack will come out sooner, but weaker.
Medium
HYPER ARMOR DURING A FOCUS ATTACK
You can absorb up to
one enemy attack in the
time between pressing
the Medium Punch /
Medium Kick buttons
and the Focus Attack
being performed. You can
then go on to counter by
performing the attack.
Recovers over time!
Absorb an opponent's attack and, rather than take direct damage, a section
of your vitality gauge will change color, and will regenerate over time.
This damage will recover as time passes, but if you are hit again before it
finishes recovering, the remaining section will vanish and can no longer be
recovered.
* This method is not effective when your opponent
uses an attack with the "Armor Break" property.
Take further damage
and it vanishes!
14
15
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