Capcom Street Fighter IV User Manual

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TRAINING MANUAL
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WELCOME BACK, NEW CHALLENGERS
STREET FIGHTER IV
www.streetfighter.com
www.capcom-unity.com
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THE WORLD’S STRONGEST RETURN
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IN AN ALL NEW PUNCHFEST
At the conclusion of the second World Warrior Tournament, it seemed that Shadaloo, one of
the most vile crime syndicates the world has ever seen, had nally met its end. The leader of
the evil organization, M. Bison was defeated at the end of the tournament by the fearsome
Akuma and the remaining members fell into shadow or the hands of Interpol.
Unfortunately, the light of victory cannot vanquish all of the world’s shadows.
Since the second World Warrior Tournament an evil corporation known as S.I.N has risen
in power. Now, Seth, CEO of S.I.N., has arranged another world wide ghting competition
to draw in the greatest combatants from across the globe. News of the tournament spread
quickly and old faces rise to challenge the world’s strongest once more, while new ghters
strive to prove their worth. Seth’s aim for the competition is unknown but the company’s
project BLECE, said to be S.I.N.’s ultimate weapon program, is rumored to be at its core.
To further complicate things, reports of Shadaloo activity has been springing up all over the
world and many of the stories somehow involve S.I.N.
TABLE OF CONTENTS
The WorlD’s Strongest Return .....................................................................
Meet the New Street Fighter ..........................................................................
RETURN TO THE STREETS: Interview with Seth Killian............
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Meet the New Street Fighter
Street Fighter IV is more than just a new addition to the Street Fighter series, it’s a
reinvigorated and re-imagined presentation of the classic one-on-one ghting franchise
loved the world over. Great care was taken to combine the best of Street Fighters’ past
with the new abilities, visuals, and mechanics of a next generation title. Twenty-one familiar
faces appear in a fresh light and four new promising ghters shine in a 3D universe.
The fan-loved controls and mechanics of Street Fighter II will be easy to recognize in
Street Fighter IV, but don’t think this is just a simple next generation remake. The new and
deep Focus Attack system moves away from the difuclt parry system of old and is easy to
use, but challenging to master. Finding your own strategies and the correct time to strike
is just as crucial as ever, as players are rewarded with powerful Ultra Combos after taking
a certain amount of damage. The Ultra Combos maybe be enough to win a ght, but take
time to perform, as players search for the perfect opportunity to unleash them.
It’s not only the ghting mechanics that have stepped up in Street Fighter IV. The classic
2D ghter has gone 3D in a big way. Though the combat remains on a single plane, the
characters and senery come to life in a level of detail and beauty never seen in a Street
Fighter title. Chun-Li stands against Balrog in the bustling streets of her hometown, Guile
and Blanka duke it out on the banks of a jungle river, and newcomers Crimson Viper and
Able have a showdown under the bright lights of the main ring. The classic moves and
new combos have never looked better in this 3D world and artistic touches are seen in
every brushstroke.
GAME MODES................................................................................................................................
THE HISTORY OF STREET FIGHTER.........................................................................
CHARACTER BIOGRAPHIES & MOVELISTS...........................................................
Here Comes a New Challenger!........................................................................
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Street Fighter IV is more than just the next Street Fighter title, it is the perfect melding of
classic Street Fighter and inventive new combat, ensuring the continued success of this
beloved franchise.
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RETURN TO THE STREETS
INTERVIEW: SETH KILLIAN
Q: The Focus system is a new addition to the
Street Fighter series, and adds a new dimension
to the gameplay. What was the origin of the Focus System, and what do you hope it brings to Street Fighter IV’s gameplay?
Seth: The goal of the Focus system was to create
a new technique that could be used both on offense and defense, with simplicity, clarity, and exibility. In many ways this was a move away from the parry mechanic in the Street Fighter III series. Although it was a great system in terms of high-level play, it was extremely difcult for new players to learn. It also had no clear visual representation unless your parry was successful, so those were two of the design keys from the start: simple for anyone to execute, and clear audio/visual signals that players are performing it correctly.
From there, we were able to focus on Street Fighter’s amazing depth to build exibility and
achieve interesting mind-games around this
very simple input. Anyone is able to execute a Focus Attack the rst time they play the game. The question then becomes when you SHOULD execute such an attack.
Chess was one of the touchstones throughout the development—there is great depth in chess but almost no barriers in terms of execution: anyone can move the pieces around the board, but the real question should be when to move them, and in what order. We believe we have achieved this with the Focus system in SFIV.
Q: The three levels of the Focus Attack allow
players to experiment with the timing and rhythm of
their attack patterns. When used with Focus Attack Dash Cancels, players can play headgames and strike fear into their enemies. Despite that, players can go fully on the offensive with EX special moves and Focus Attacks. Is Street Fighter IV’s hectic and variable pace intentional, or did it evolve as players began to learn the ins and outs of the system?
Seth: It was intentional, although we fully expected
to be surprised by the unique ways players would use the techniques. As described above, the Focus system is very simple to use, but also very exible.
You can use it as a stand-alone attack, as a kind of
parry, or to cancel special moves to create pressure strings or even new kinds of combos.
EX specials also create new options for familiar
techniques, and create choices about whether to save your meter for a Super combo, or the chance to perform more dangerous special moves earlier. Street Fighter IV shares many elements in common with the Street Fighter II series, but to play it only on those terms will not let you see the game really sing at full volume.
Q: Canceling moves seem vital to gameplay in
Street Fighter IV. Going from a normal move into a special move, and then into a Super Combo. While
this is not necessarily a new dynamic to the Street
Fighter series, can you speak to the importance of it in Street Fighter IV?
Seth: Street Fighter invented this kind of canceling
that you see today everywhere in the gaming
universe, and it remains at the heart of Street
Fighter IV. Canceling offers greater exibility and more opportunities for players to create
new techniques, so of course we included this
core aspect of the gameplay.
That said, you will notice you cannot cancel
into (or out of) the Ultra Combos. We respect the exibility of canceling, but wanted the most powerful technique in the game to center more
on the idea of a “single strike” rather than
devolve into the endless combo strings popular in other ghting games. We chose to empower the players who make smart choices with their attacks rather than simply those who focus purely on learning difcult combos. Combos are a part of Street Fighter’s great legacy, but Street Fighter IV is truly about the most cunning player, not just the greatest technician.
Q: Players have been seen countering Focus
Attacks with other Focus Attacks, or dash
canceling Focus Attacks into Ultra Combos. In a way, its addition has given the comfortable Street Fighter gameplay a new feeling of danger. Do you have any tips for players who are just learning the system?
Seth: The best advice is just that: to learn the
system and explore ways of using it in your own style. You can play Street Fighter IV as if you were playing Street Fighter II, and it will be like wearing a comfortable old pair of shoes. Everything will feel right, and the combos and tricks you remember from SFII will still be possible. The Focus system is a major part of
the game, however, and although you are able to play without using it, it is a very powerful technique that must be respected. The rst time you have your guard crushed by your opponent’s unblockable Focus Attack into Ultra Combo, you will quickly realize that this is indeed a brand new
game!
Q: Street Fighter IV’s gameplay works on a
variety of levels, but the most obvious one is casual versus hardcore play. SFIV allows players to pick up and quickly learn the Street Fighter engine, but it also rewards high level gameplay. How were you able to maintain such a balance and what sort of difculties did you have to overcome?
Seth: We were blessed to begin with the great
core mechanics of Street Fighter, which have
proven themselves to be rock-solid after many years of dedicated play. We were then able to build on this system, not only with Ikeno-san’s amazing visuals, but with the gameplay of the Focus Attack and Ultra Combos as well.
By building on familiar mechanics, the game is
immediately fun for anyone, and the Focus Attack
can also be performed by rst-time players. Dedicated players can then take advantage of the exible game engine to take these techniques as far as they wish. The greatest Street Fighter IV players will not be those with the best technique, but those who can see most clearly into the soul of their opponents.
Q: Ultra Combos are attacks that are ashy,
strong, and cinematic. Since the Revenge Meter,
which powers the Ultra Combos, is lled up by taking damage, do you think the availability of Ultra Combos will encourage players to play
offense more often and take more risks while
playing?
Seth: The basic idea behind the Revenge Meter
and the Ultra Combo was that the more damage you take, the more dangerous you become. Having a fully-powered Ultra Combo doesn’t mean you just win the round for free, however, it is still difcult to nd an opportunity to land the technique. Rather than just letting you win, the Ultra Combo gives you a powerful new tool, so even if you are getting beaten down, you know that you have the tools you need to win. The power is in the hands of the player.
Q: Street Fighter IV’s cast is a mix of classic
characters and new world warriors. Gameplay-
wise, which of the new characters do you think
offers new players the best introduction into the world of Street Fighter IV?
Seth: That’s a difcult question, because
although they share some elements in common
with past Street Fighters, the Street Fighter IV characters are all quite distinct. Simply playing as old favorites like Ryu or Chun Li will probably be the fastest way for new players to explore the different systems of SFIV, by contrasting the SFIV
versions of these characters with the more familiar
SFII versions. In terms of just the new characters, however, Abel is extremely versatile with a great mix of striking moves, grappling moves, and a very useful Ultra Combo.
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GAME MODES
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SIX CHALLENGING WAYS TO PLAY
ARCADE MODE >
Arcade Mode is a classic Street Fighter
staple, and Street Fighter IV carries on the tradition. Players can select a character and attempt to go through a series of ghts in order to complete that character’s quest. Each character has an animated
introduction, which sometimes includes a
few surprise cameos from Street Fighter characters, a rival to ght just before the nal boss, and an animated epilogue. The introductions and epilogues provide context and story progression for each character. Once you’ve seen either of the movies for a character, they are unlocked in the Gallery.
< NETWORK BATTLE
Online multiplayer is the next evolution of competitive gameplay. Players from around the world can compete over their Internet connection and prove who is the greatest warrior in the world. Players can be matched up according to skill or connection quality, ensuring a fun and challenging battle.
Players earn rank while ghting, which serves to prove their skill to the entire world. Beating players ranked higher than you allows you to move up the ranks. Losing moves you down the ranks.
VERSUS MODE >
Versus Mode is one of the main reasons why the Street Fighter series became the worldwide juggernaut that it is today. Two ghters go head-to-head in a good old-fashioned ght to nish. After a ght is complete, you can
either do an immediate rematch or retreat
to the Character Select screen and choose another of the 25 selectable characters in Street Fighter IV.
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GAME MODES
SIX CHALLENGING WAYS TO PLAY
CHALLENGE MODE >
Challenge Mode is both a way to prove your skills and gain new ones. There are three kinds of challenges for players to compete in, each of which has both Normal and Hard difculty modes.
Time Attack puts you to the test by requiring you to defeat a set number of opponents in a xed time period. Survival Mode forces you to battle through a large number of warriors and make it out alive, and prefearably unscathed. Your health bar carries over from one ght to the next rather than automatically returning to full as in the Arcade Mode.
Trial Mode takes you through a series of hardcore training sessions. By the end of it, you will have learned many special moves, including Super Combo, Ultra Combo, combinations, and cancels. If you absolutely need to get better at Street Fighter IV in a hurry, visit Challenge Mode.
TRAINING MODE >
Think of Training Mode as a freestyle
training session. You can practice your moves and combos against a dummy, or set the dummy to be controlled by the computer or a friend. You can ll your Super Combo and Revenge gauges, display your input on the screen, or adjust the difculty of the computer­controlled dummy.
< GALLERY
The Gallery holds your movies, artwork, and special features. You can unlock these while progressing through the Arcade or Challenge Modes. When you have unlocked a new feature, you will get an on­screen notice of the new feature and where to nd it. Visit the Gallery to check out exclusive concept art or other bonus materials.
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THE HISTORY OF STREET FIGHTER
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FIGHTING IN THE STREETS SINCE 1989
Street Fighter [1989]
Capcom’s seminal entry into the franchise that would ultimately revolutionize the genre of One-on-One Fighting games. The game allows players to take control of Ryu and challenge ten martial artists across ve countries. A second player could challenge Ryu at any time as his rival, Ken Masters.
This entry also introduced three “special attacks” that became mainstays for the series: the Ball of Fire (Hadouken), Dragon Punch (Shoryuken), and Hurricane Kick (Tatsumaki Senpuukyaku).
Street Fighter II
Street Fighter II
SERIES [1991-1996]
SERIES [1991-1996]
The impact of the Street Fighter II franchise cannot be overstated. These games revitalized the industry and introduced players to some of the most memorable and recognizable characters in gaming history.
Street Fighter II: The World W arrior (March 1991) – This
second trip into the Street Fighter universe was one of the rst games to offer players a choice in character. Each of the eight selectable characters had a unique ghting style
and approximately 30 moves. Players could challenge one another head-to-head or test their skill against the computer in progressively more difcult ghts. The nal combatants are four computer-controlled, non-selectable, characters.
Street Fighter II: Championship Edition (April 1992) –
The rst ofcial update to the Street Fighter II franchise. This pivotal installment added the four previously non­selectable Shadaloo characters to the roster.
It also added the ability for players to challenge one another with the HISTORY OF STREET FIGHTER same character (one wearing an alternate color pattern).
Street Fighter II: Hyper Fighting (December 1992) – This
next title increased game speed and added new special techniques to several characters.
Super Street Fighter II: The New Challengers (October
1993) – Four new characters are added to the game’s
roster, now totaling 16. Original graphics were drawn for the game and a new scoring scheme is implemented.
Super Street Fighter II Turbo (March 1994) – As with
“Hyper Fighting”, the game’s speed is increased. Also as a rst to the series, Super Combos were added. Akuma, a pivotal character in the franchise, was introduced.
ALPHA SERIES [1995-1998]
This next entry to the Street Fighter cannon was an interquel that bridged the gap, between Street Fighter and Street Fighter II. The game eshed out many of the grudges present in Street Fighter II and added several new faces to the roster.
Street Fighter Alpha: Warrior’s Dreams (1995) - This
new chapter of the Street Fighter story took place shortly after the events of the original Street Fighter game. The
character roster consisted of younger versions of many
of Street Fighter II’s line up as well as characters from Final Fight, and a few new additions to the franchise. Both graphics and the Super Combo system were revamped.
Street Fighter Alpha 2 (1996) – In this sequel to Street Fighter Alpha, the playable roster was expanded to 18. The ve new characters are drawn from Street Fighter, Street Fighter II, and Final Fight, as well as one new character, Sakura, making her Street Fighter debut. This installment also added the Custom Combo feature to gameplay.
Street Fighter Alpha 3 (1996) – This nal installment of the Alpha series of Street Fighter saw a complete overhaul of the gameplay system. Players were given the option
between three ghting styles, each based off of a previous Street Fighter command style. The playable roster was
increased to 27 and new theme music was added for all
returning characters.
STREET FIGHTER III
STREET FIGHTER III
SERIES [1997-1999]
SERIES [1997-1999]
This daring new installment in the Street Fighter franchise
was designed as a sequel to Street Fighter II. Featuring
an almost entirely new character roster, these games
featured more elaborate 2-D animation than their predecessors and revamped many of Street Fighter II’s classic gameplay features.
Street Fighter III: New Generation (February 1997) –
Designed as a direct sequel to Street Fighter II, Street Fighter III: New Generation featured a playable cast of 10 characters with only Ryu and Ken returning from any of the previous games. New features included the introduction of Super Arts and the addition of a parry system to the combat controls.
Street Fighter III: 2nd Impact (October 1997) – This
second incarnation of Street Fighter III increased the playable roster to 14 and added alternative more powerful versions of characters’ special moves called EX Specials.
Street Fighter III: 3rd Strike (May 1999) – The third and
nal installment of Street Fighter III increased the playable
roster to 19 including three new characters and the return
of Chun-Li to the series. A grading system was added to rate the performance of the victor in each battle and they adjusted the Parry system. past the original two versions of the installment.
EX SERIES [1996-2000]
In 1996 Capcom partnered with Arika to produce a Street Fighter spinoff series for the arcade featuring both Street Fighter and original Arika created characters.
Street Fighter EX (1996) – This title allowed players to counter blocks using the Guard Break. When used against a blocking opponent, the move breaks the block and makes the target dizzy. An enhanced version of Street Fighter EX called Street Fighter EX Plus was released 1997. A console adaptation of the new release called Street Fighter EX Plus Alpha, was presented later that same year.
Sequels – In 1998 a second installment, Street Fighter EX2, was released for arcade followed by Street Fighter EX2 Plus in 1999. A third console installment, Street
Fighter EX3 premiered shortly after in 2000. In this last title, the Guard Break was replaced by the Surprise Blow, which did not use the super combo gauge.
VS. SERIES [1996-2008]
Capcom also created several Street Fighter cross-over titles, pitting Street Fighter characters against a variety of other licensed characters. These games included: X-men vs. Street Fighter (1996), Marvel Super Heroes vs. Street Fighter (1997), Marvel vs. Capcom (1998), Marvel vs. Capcom 2 (2000), Capcom vs. SNK (2000), Capcom vs. SNK Pro (2001), and Capcom vs. SNK 2 (2001).
STREET FIGHTER IV [2009]
The newest title in the series takes place between the events of Street Fighter II and Street Fighter III. A total of 25 characters appear in the game, all playable. The 3D
models are artistically stylized to give the game a hand­drawn look and great efforts were taken to stay true to the
Street Fighter II style. This title introduces a new combat system called “Focus Attacks” which allows players to absorb a single attack and charge up an unblockable counterstrike.
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RYU
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CHARACTER INFORMATION
RYU is the denition of the lone-
wolf street ghter. His stern determination to become a master of his ghting style has inspired many fellow martial artists. His training
is his life and he will do whatever it takes to
perfect his technique.
When Ryu was a boy, a master martial artist named Gouken adopted him. The young boy grew under Gouken’s care, learning his unnamed ghting techniques with his best friend and fellow student, Ken Masters. Once Ryu turned 23, Gouken deemed him ready to leave the dojo and test his skills against the best ghters in the world at the rst World Warrior Tournament. Ryu won the contest, but the championship ght with Sagat, the Emperor of Muay Thai, was brutal and released dark power called the Satsui no Hadou from inside the warrior. Though he came out victorious, Ryu was still troubled by the experience and became unsure about his own powers. It is only after the comforting words of his best friend that Ryu began to understand that there is still much he has to learn about himself and his ghting style.
The Satsui no Hadou, or Surge of Murderous Intent, is similar to M. Bison’s Psycho Power and Ryu strives to avoid using it at all costs in order to keep true to his sensei’s peaceful teachings. But there are those who wish to use Ryu and harness the power of the Satsui no Hadou for themselves, including the CEO of S.I.N. and head of the new tournament, Seth.
CHARACTER INFORMATION
THE WARRIORS OF STREET FIGHTER
They all have the same goal — to be the best. They travel from far and wide to see their dream fullled: India, Thailand, America, Japan, France, Great Britain, and beyond. Their methods and motives range the entire specturm of good and evil, and when they clash, more than just their lives are at stake. Twenty-ve warriors have the same desire to be the best of the World Warriors, but in the end there can be only one.
Hadoken
Shoryuken
Tatsumaki Senpukyaku
Special moves
Airborne Tatsumaki Senpukyaku
+
+
+
In Mid-Air
+
Shinku Hadoken
+
Super ComboUltra Combo
Metsu Hadoken
+
H M L
Press Together
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KEN MASTERS
CHUN-LI
CHARACTER INFORMATION
THE heir apparent to the largest
conglomerate in the United States, 12-year-
old Ken Masters was shipped off to Japan by his father to learn discipline under his good friend, Gouken. Although hesitant at rst, Ken eventually warmed up to his new environment, getting along especially well with his fellow student, Ryu. Ken’s warm and passionate nature contrasts his best friend, and the two love to test one another. He just can’t say no to a challenge from Ryu.
Now settled into a comfortable life in America with his expecting wife, Ken is reluctant to enter the new ghting tournament. It is only after Ryu issues a personal challenge that he enters the
tournament, ready to show his good friend that
he still has his ghting spirit.
CHARACTER INFORMATION
INTERPOL investigator Chun-
Li joined the force at the age of 18 searching for clues regarding her father’s death. After gaining a lead from her father’s friend about
the crime organization called Shadaloo, the young detective found the murderer she was
searching for, M. Bison. She challenged the demented tyrant but was quickly defeated. With tears in her eyes, she swore vengeance. Her
time would come at the second World Warrior
tournament where she played a major part in crushing Bison’s crime syndicate, Shadaloo. The peace was short lived as the organization begins to stir once more. This time Chun­Li is ready to bring Bison and his Shadaloo organization to their knees and break them once and for all. They will not out run justice.
Chun-Li’s power lies in her strong and beautiful legs. Her rapid charging attacks take opponents by surprise and strikes such as the Kikoken send them ying even farther than her kicks.
Hadoken
Shoryuken
Tatsumaki Senpukyaku
Special moves
Airborne Tatsumaki Senpukyaku
+
+
+
In Mid-Air
+
Target
Combo
Shoryureppa
Super
Combo
Shinryuken
Ultra Combo
(Near opponent)
+
+
HM
H M L
Press Together
Hyakuretsukyaku
Tap Repeatedly
HH
(Angled jump)
Target Combo
Kikoken
Charge
+
Senretsukyaku
Charge
Hazanshu
+
Special moves
Spinning Bird Kick
Charge
+
Super ComboUltra Combo
Hosenka
Charge
+
+
H M L
Press Together
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E. Honda
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BLANKA
CHARACTER INFORMATION
THIS larger-than-life sumo wrestler has
only one thing on his mind: show the world the
potential of his sport. Although wildly popular in his native Japan, E. Honda is upset at the
rest of the worlds disinterest toward sumo
wrestling.
When caught up in the passion of his sport, E. Honda is a erce warrior with aggressive moves. But this belies his honest and sportsman-like nature. He cares deeply about his sport and isn’t afraid to stand up against any evil that may be targeting it or his fellow athletes.
CHARACTER INFORMATION
WHEN the plane young Jimmy
was on crashed into the jungles of Brazil, he suddenly became an orphan. Abandoned to the wild, he survived by ghting predators and using camouage to blend in with the South American plant life, which took to his skin permanently. The locals came to call the boy Blanka.
After traveling to civilization, Blanka quickly found himself ghting against the strongest warriors in the world. Due to his upbringing Blanka attacks with uid animalistic movements, rolling with the punches. Recently reunited with his mother, Blanka now ghts to make her proud of her uncultured son.
Hundred Hand Slap
Sumo Headbutt
Sumo Smash
Special moves
Oicho Throw
Tap Repeatedly
Charge
Charge
Target Combo
Super Killer
+
+
+
+
+
Head Ram
Charge
Super ComboUltra Combo
Ultimate Killer Head Ram
Charge
+
+
(Near opponent)
+
H M L
Press Together
HM
Rolling Attack
Charge
+
Backstep Roll
Charge
+
Vertical Roll
Charge
+
Special moves
Electric
Thunder
Tap Repeatedly
Ground Shave Roll
Charge
Super ComboUltra Combo
Lightning Cannonball
Charge
+
Press Together
+
H M L
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GUILE
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21
DHALSIM
CHARACTER INFORMATION
GUILE of the U.S. Air Force learned
his ghting form from his best friend, Charlie Nash. Hot headed and impatient, Guile
added his own unique additions, creating a
personalized combat style. After Charlie’s demise at the hands of M. Bison, Guile vowed to have his revenge, but when he had his chance he realized killing Bison would make him no better than the deranged warlord. Now, with Bison’s Shadaloo criminal organization returning from the shadows, Guile teams up with Interpol detective Chun-Li to investigate his long time enemy.
CHARACTER INFORMATION
DHALSIM is generally a pacist,
an Indian mystic who only ghts when he is
forced to and will deviate from his nonviolent
beliefs if his village is in danger. Although he looks hard and serious, he is very caring.
The skulls he wears around his neck is in
remembrance of the children in his village that died during a plague. Dhalsim is a long­range ghter and his intense yoga training has granted him mastery of re techniques and the ability to contort his body in impossible ways.
With his village threatened once again, he
readies himself for combat.
Special moves
Sonic Boom
Charge
+
Flash Kick
Charge
+
+
Target Combo
Double Flash
Charge
Super ComboUltra Combo
Flash Explosion
Charge
M
+
+
+
M
H M L Press Together
Yoga Fire Yoga Inferno
Yoga Flame
Yoga Blast
Yoga Teleport
Special moves
Special moves
or
+
+
+
+ +
Possible In Mid-Air
+
H M L
Press Together
or
H M L
Press Together
Super ComboUltra Combo
Super Combo
Yoga Catastrophe
+
Ultra Combo
+
H M L
Press Together
Page 12
ZANGIEF
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BALROG
CHARACTER INFORMATION
A man who trains with polar bears in
Siberia should not be taken lightly. Zangief is the greatest professional wrestler the Soviet Union has ever produced and his ferociously muscular body is packed with blazing passion and love for his home country. He is a patriot to his very core and is disgusted at acts of selsh evil.
Zangief is ready to prove he is the strongest ghter in the world and ghts for his land and the little ones who look up to him. Using close range combat, Zangief will gladly take a punch in order to grab his opponent. He is called the Red Cyclone for a reason and his famous Spinning Piledriver is to be feared.
CHARACTER INFORMATION
THE former boxing champion and
prizeghter will work for whoever offers up the most cash. After being tossed from boxing for permanently injuring his opponent with illegal moves, Balrog joined Shadaloo and moved through the ranks to become Bison’s enforcer. After Shadaloo’s collapse, Balrog disappeared into the shadows. But you know this boxer can’t stay out of the spotlight for too long.
Spinning Piledriver
Banishing Flat
+
+
+
Double Lariat / Quick Double Lariat
H M L
Special moves
Flying Power Bomb
Becomes Atomic Suplex when close.
+
H M L
Press Together Press Together
+
Final Atomic
Super ComboUltra Combo
Ultimate Atomic Buster
+
Buster
+
H M L
Press
Together
Dash Straight
Dash Upper
Dash Low
Straight
Dash Low Smash
Special moves
Dash Swing Blow
Charge
Charge
Charge
Charge
Charge
+
+
+
+
+
Hold down
Buffalo Head
Charge
Turn Punch
H M L Press Together
Special moves
or
Crazy Buffalo
Charge
Super
Combo
Charge
Ultra
Combo
Press Together Press Together
+
Violent
H M L
Buffalo
or
+
H M L
Press Together
or
+
H M L
Page 13
VEGA
24
25
SAGAT
CHARACTER INFORMATION
THE privileged Catalonian has an
obsession with beauty and one hell of a dark streak. Having studied both bullghting and ninjutsu, Vega blended the two together, forming a quick, acrobatic combat style. He began his
wicked ways after witnessing the death of his
mother at the hands of his stepfather. Enraged, he murdered his stepfather. The incident left a huge imprint, changing Vega into a pitiless killer. It is this characteristic, as well as his ghting abilities, that drew M. Bison to entice Vega to join Shadaloo.
Vega is the only ghter to keep a weapon with him at all times, using a claw to extend his reach and deliver slashing strikes. His other accessory, a white mask, is used to protect his awless face.
CHARACTER INFORMATION
SAGAT, the Emperor of the Muay
Thai boxing world, is the national hero of Thailand. He has defeated many opponents who sought his title, including Dan Hibiki’s father, but no ght has left as strong an impression as his rst encounter with Ryu.
After a shocking defeat, Sagat was left with a
wound that still burns through his chest to this day. The pain and hatred that followed this loss lead Sagat to briey join M. Bison’s criminal organization. He left after realizing Bison’s devious plans and returned to Thailand to train his body and mind in hopes of a true rematch with Ryu.
Sagat’s towering form is a large asset, granting
him long-reaching attacks. His punishing kicks and knees are impressive to watch, but they should be avoided at all cost.
Rolling Crystal Flash
Charge
Charge
or
+
+
+
+
+
+
+
Charge
Scarlet Terror
Charge
Sky High Claw
EX Sky High Claw
Flying Barcelona Attack
Special moves
(follow up with after triangle jump)
Izuna Drop
(close to opponent after Flying Barcelona Attack)
Remove Claw (Remove Mask)
Special
Ultra
+
moves
Flying Barcelona Special
Charge
(follow up with after triangle jump)
Rolling Izuna Drop
(close to opponent after Flying Barcelona Special)
Super Combo
or
Bloody High Claw
Charge
Combo
+
Press Together
Uses 1/2 S.C. gauge
+
+
+
L M H
High Tiger Shot
+
Low Tiger Shot
Tiger Uppercut
+
Super ComboUltra Combo
+
Tiger Destruction
Special moves
Tiger Knee
Crush
+
Tiger
Genocide
+
+
H M L Press Together
Page 14
M. BISON
26
27
AKUMA
CHARACTER INFORMATION
THE former overlord of the secret crime
organization Shadaloo is beyond morals and the very ideas of right and wrong. From drug rings to human experiments and weapon sales, M. Bison was once the ruler of the underworld and his Psycho Power could not be stopped.
With his supposed demise at the end of the
second World Warrior Tournament and the
fall of Shadaloo, many believed that was the last they’d see of Bison. How wrong they were. Bison has returned with a new body constructed by Shadaloo scientists, and this time the body is strong enough to withstand the full power of his Psycho Power. The dark
warlord emerges once again, ready to reclaim
his rightful place at the head of Shadaloo and return it to its former terrifying glory.
CHARACTER INFORMATION
AKUMA has used his martial arts
to become something more than human, and denitely something more cruel. He treks the globe in search of warriors worthy to be his opponent. Having trained with his brother Gouken under Goutetsu, he learned a nameless assassination style as well as an incredibly powerful technique called Shun Goku Satsu. However, this death technique came with a price, putting the user in great danger. Akuma nonetheless mastered the Shun Goku Satsu by embracing the principle of Satsui no Hadou, or Surge of Murderous Intent, and as a result lost all compassion. With this new power Akuma killed his master and presumably destroyed his brother. He enters the new ghting tournament looking for another challenge.
Psycho Crusher
Double Knee Press
Head Press
Follow Up
Devil Reverse
Special moves
Charge
Charge
Charge
Charge
Summersault Skull Diver
+
(after jump)
Gohadoken
Shakunetsu Hadoken
Zanku Hadoken
Goshoryuken
+
+
In Mid-Air
+
+
Special moves
+
After Hyakkishu
Hyakkigozan
(No input)
Hyakkigoshu
Hyakkigojin
Hyakkigosai
Bison Warp
+
Hyakkishu
+
+
+
+
+
Special
Super
Ultra
or
H M L Press Together
moves
Knee Press Nightmare
Charge
Combo
Nightmare
Charge
H M L
Combo
or
Press Together
Press Together
+
H M
+
Booster
+
Tatsumaki
L
Special moves
Zankukyaku
Tatsumaki
Zankukyaku
+
In Mid-Air
+
Super
Combo
Ashura Senku
H M L
Press Together
+
or
or
H M L
Press Together
Ultra
Combo
L
Raging Demon
L
L
+
L
Wrath of the Raging Demon
L
+
L
L
H
L
H
Page 15
SAKURA
28
29
CAMMY
CHARACTER INFORMATION
DON’T be fooled by her schoolgirl
charm. Sakura is far from your average teenager. After witnessing her idol, Ryu, win the rst World Warrior Tournament, she was instantly inspired to become a ghter he would be proud of. She traveled the world in hopes of persuading Ryu to train her, but is turned away
when he confesses that he himself has much
to learn and cannot take on a pupil. Now word on the street is that a new ghting tournament is starting up and Sakura enters with head held high, hoping to see Ryu once more.
Sakura’s ghting style is similar to Ryu’s,
having memorized his movements and trained
with Dan, a previous student of Ryu’s sensei, Gouken. She may not have the same power as her idol, but her impressive ability to manipulate ki is hard to ignore.
CHARACTER INFORMATION
CAMMY was created to be
a soulless assassin for M. Bison, but after becoming aware of herself she left Shadaloo. The escape was difcult and she made it out of the organization’s base only to fall unconscious. She awoke with amnesia at the doorstep of the British paramilitary government organization, Delta Red. With elite ghting abilities implanted by the Shadaloo owing through her, Cammy was welcomed into the Delta Red team. Through
her work with the government organization, she
encountered Bison in the second World Warrior tournament and her memories returned. After the defeat of Bison and Shadaloo, Cammy returned to her Delta Red teammates ready to live her own life.
Now rumor is Shadaloo is back and Bison along with them. Cammy is ordered by Delta Red to join the tournament and use her superior close range combat to climb the ranks and investigate the crime syndicate’s activity.
Hadoken
(Can charge )
Shoryuken
Shunpukyaku
Shunpukyaku
Special moves
In Mid-Air
Sakura Otoshi
followed by
+
Special
Moves
Cannon Strike
(Jumping Forward)
+
(In air OK)
Cannon Spike
Spiral Arrow
+
+
+
+
Haru Ichiban
+
+
+
Super Combo
+
+
Quick Spin Knuckle
Hooligan Combination
Alter Hooligan Comboination Depending on Follow Up
Special moves
Razor’s Edge Slicer
+
+
+
Spin Drive Smasher
+
Super Combo
Gyro Drive Smasher
+
Haru Ranman
H M L
+
Press Together
Ultra Combo
Fatal Leg Twister
+
L L
Crossed Scissor
+
L L
+
Press Together
Ultra Combo
H M L
Page 16
FEI LONG
DAN
CHARACTER INFORMATION
AFTER making a name for himself
on the streets of Hong Kong, Fei Long caught the eye of a movie director and before he knew it, he became an international sensation, acting in major motion pictures. However, the world of staged choreographed ghts is stiing and Fei Long dreams of ghting freely. The Flying Dragon is a master of Hitenryu Kung Fu and his swift precise attacks are as deadly in real life as they are on the big screen.
With his newest lm project in jeopardy and the mega corporation S.I.N. rumored to be behind the latest movie crew injuries, Fei Long heads into the corporation’s ghting tournament in search of answers.
CHARACTER INFORMATION
AFTER the death of his father, Dan
sought power from Gouken’s dojo hoping to use
his acquired knowledge to one day avenge his
father. Once his master discovered his motives for training, he was swiftly booted out. This did not deter Dan, whose self-induced delusions of grandeur know no bound. Left on his own, he somehow developed a personal ghting style, mixing what little he learned from Gouken with whatever he knew of Muay Thai. Dan called it Saikyo, The Strongest Style, despite the weakness of the techniques. Having missed the previous ghting tournament, Dan is ready to enter the ring and show the world just how great he is! Which according to him, is pretty great.
Rekkaken
(Can be done three times in a sequence)
Shienkyaku
+
+
+
Rekkukyaku
+
+
Special moves
Tenshin
+
30 31
Rekkashinken
Super Combo
Rekkashingeki
+
Press Together
Ultra Combo
+
H M L
Gadoken
Koryuken
Dankukyaku
Special moves
Kuchu
In Mid-Air
Dankukyaku
+
+
+
+
Super ComboUltra Combo
+
Legendary
H H
+ +
Taunt
Shisso Buraiken
H M L
+
Press Together
Hissho Buraiken
Page 17
CRIMSON VIPER
32
33
EL FUERTE
CHARACTER INFORMATION
PART of the Battlesuit project currently
under development at S.I.N. corporation, Crimson Viper is taking the high tech suit to the tournament in order to properly demonstrate its abilities. Though beautiful on the outside, she has a cold personality. She is all business and prefers to ignore the pettiness of emotions and obligations, instead doing whatever it takes to ensure her goals are reached. Just what those goals are though, is a mystery.
Her Battlesuit is loaded with hidden gadgetry that improves her already skilled combat abilities, propelling her kicks and jumps with ery boosts and adding an electric touch to her punches.
CHARACTER INFORMATION
ONE part lucha libre super star and
aspiring chef, El Fuerte is full of ambition and
ready to do what it takes to collect the world’s
greatest recipes. When this passionate wrestler is told of an upcoming ghting tournament,
he knows he must enter! Just think of all the
amazing warriors he will be able to ght, and all the recipes he’ll be able to gather!
His combat style is ashy and energetic, perfectly matching his personality. But don’t be fooled by his glitzy moves, - they still pack quite a punch!
Thunder Knuckle Emergency
+
Burning Kick
Possible In Mid-Air
Super ComboUltra Combo
+
Seismic Hammer
Special moves
+
Combination
+
Time
Burst
+
Press Together
H M L
Habanero Dash
Alter Attack Depending on Follow Up
Quesadilla Bomb
Fajitas Buster
H
Tostada Press
M
Sudden Stop
L
Calamari Slide
H
Gordita Sobat
M
Back Step
L
Hold down and then release
Guacamole Leg Throw
+
Habanero
Special moves
Back Dash
Alter Attack Depending on Follow Up
Propeller Tortilla
H
Tostada Press
M
Sudden Stop
L
H
Picadillo Jump
M
L
+
MM
(Far from opponent)
Target Combo
El Fuerte Dynamite
Super ComboUltra Combo
+
El Fuerte Flying Giga Buster
+
H ML
+
Press Together
Page 18
ABEL
34
35
RUFUS
CHARACTER INFORMATION
AFTER being saved from a burning
lab by the commander of a mercenary group, Abel woke severely injured and with a case of amnesia. The commander looked after the young Frenchman and became a father-like gure. Before the commander’s passing, he told Abel that the lab he was found in was actually the former base for Shadaloo and he should be wary of the crime organization. Now
out on his own with his amnesia still haunting
him, Abel works with Chun-Li to investigate the rumors surrounding the presumably
destroyed Shadaloo syndicate, using his
mixed martial arts combat to enter the new ghting tournament.
CHARACTER INFORMATION
CALLING Rufus a big boy would
be putting it lightly. Mr. Large-and-in-Charge is livid that Ken Masters is being paraded around as America’s greatest ghter when he is obviously better…at least that’s what he thinks. Rufus is determined to challenge Ken and prove just who is the best in America, but
his eagerness gets away with him and he often
mistakes other ghters for his supposed rival.
With his own interesting form of kung fu that
makes the most of his portly stature, judging Rufus on his appearance might be the last mistake you make.
Snake Strike
(Near opponent)
+
+
Press Together
HL
H M L
+
Messiah Kick
Change of Direction
Second Mid
During Change of Direction
Second Low
During Change of Direction
Finish Mid
During Second Mid or Second Low
Low
Finish
Special moves
During Second Mid or Second Low
Wheel Kick
+
+
+
+
+
+
+
+
Marseilles Roll
Falling Sky
Tornado Throw
Special moves
Heartless
Super
Combo
Ultra
Combo
+
Soulless
+
Press Together
+
+
+
H M L
Follow Up
H
M
L
Special moves
Galactic Tornado
+
(push or to move during Medium or Heavy version)
+
Mid Attack
+
Low Attack
High Attack
+
Target
Combo
Spectacle Romance *
Super
Combo
Space Opera Symphony *
Ultra
Combo
* The 2nd and 3rd hits of the
Spectacle Romance and the spin before the end of the Space Opera Symphony have Armor Break properties
Page 19
SETH
36
37
ROSE
CHARACTER INFORMATION
CEO of the new weapons corporation,
S.I.N., Seth leads the company into new combat technologies, which he isn’t afraid to use on himself. This enhanced being uses the
data gathered on the worlds greatest warriors
to create a mixed martial arts the likes of which has never been seen. This puppet master now aims to hold a new ghting tournament where he will be able to gather enough data to complete S.I.N.’s BLECE project, their ultimate weapon program. And the ghter that lies at the center of the project is none other than Ryu.
CHARACTER INFORMATION
ROSE, a fortuneteller from Genoa,
was once Bison’s soul mate, literally. After facing Bison for the rst time, she discovered the two shared the same soul, his corrupt and her’s pure. The demented warlord briey possessed the mystic before he moved to another body. Rose cannot remember what happened while Bison controlled her, but knows he is still out there no matter what others may say.
She embraces her mysterious Soul Power, the one weapon Bison cannot command, and
uses it to wield her golden scarf against the
wrongs of the world. Entering the new ghting tournament, Rose is determined to put an end to Bison once and for all.
Sonic Boom
Shoryuken
(Can be done three times in a sequence)
Hyakuretsukyaku
Special moves
Tandem Engine
Yoga
Teleport
Press Together
+
or
or
Press Together
+
+
+
+
H M L
H M L
Spinning Piledriver
Special moves
Tandem Storm
+
Super Combo
Tandem Stream
+
Ultra Combo
+
H M L
Press Together
Soul Spark
Soul Spiral
Soul Reflect
Special moves
Soul Throw
Aura Soul
Spark
+
+
+
+
+
+
+
Super Combo
Illusion Spark
+
Press Together
Ultra Combo
H M L
Page 20
GOUKEN
38
39
GEN
CHARACTER INFORMATION
AKUMA’S brother, Gouken is the
legendary martial arts master of Ryu and Ken. After training with his brother under Goutetsu
and learning the unnamed assassination style,
the siblings separated. Gouken rejected the Satsui no Hadou side of the ghting style and developed his own additions, removing the killing power of Hadouken and Shoryuken, turning them into tools for self-defense.
Gouken was challenged twice by his demonic brother and would eventually be killed by his hands…or so many believed.
CHARACTER INFORMATION
GEN was good friends with Chun-Li’s
father, who was murdered by M. Bison. The stern old man trained the beautiful detective
for a short time in her youth and still watches
over her from afar. Though his body is weak, he is constantly seeking out opponents who can stand up to his assassination abilities and will stop at nothing to ensure his best friend’s daughter remains safe.
Gen’s combat styles incorporate a wide variety of stances. He targets his opponent’s vitals, causing great damage with precise movements.
Gohadoken
(Can charge )
Senkugoshoha
Tatsumaki Gorasen
Special moves
Tatsumaki
In Mid-Air
Gorasen
Kongoshin
or
+
+
After Hyakkishu
Hyakkigozan
+
Hyakkigoshu
(No input)
+
Hyakurenko
Tap Repeatedly
Oga: Falling Kick
or
Oga: Close Range
Gekiro
Kick Right
or
Hyakkishu
Special moves
+
Hyakkigojin
Hyakkigosai
+
L L
+
Super
Forbidden Shoryuken
Combo
Special moves
+
Shin Shoryuken
H M L
+
Ultra
Combo
Press Together
+
Jyasen
Charge
+
Oga
Charge
+
Oga: Close Kick
or
Oga: Far Kick
or
Oga: Celling Jump
or or
Oga: Close Range Kick Left
Special moves
or
Zan’ei
+
Jyakoha
Super Combo
+
Zetsuei
+
Press Together
Ryukoha
Ultra Combo
+
Press Together
H M L
H M L
Page 21
Next in line is the Street Fighter IV FightStick. This
controller utilizes an arcade style joystick and eight
30mm quick connect buttons with individual
HERE COMES A NEW CHALLENGER!
SO MANY ROAD BRAWLING GOODIES
The Street Fighter universe is always expanding and
fans of the franchise can always count on new and
exciting releases!
STREET FIGHTER IV
STREET FIGHTER IV
COLLECTOR’S EDITION
COLLECTOR’S EDITION
In addition to the game, fans who purchase the collectors edition will receive a treasure trove of extras. Chief amongst these is a bonus disk including a full-length HD anime movie produced Studio 4° C as well as the beautiful watercolor and ink promotional game trailers. Also included are a CD of the game’s soundtrack and a Hint Book produced by Prima Games, which features the art of Udon Entertainment, the artistic team responsible for the ofcial US Street Fighter comic series and the artistic treatment of Super Street Fighter II Turbo HD Remix). Additionally, each package contains one of two collectable gurines; Ryu for the PS3 and C. Viper for the Xbox 360™. Lastly, each game pack contains a key for 5 downloadable alternate costumes.
STREET FIGHTER II
STREET FIGHTER II
TURBO HD REMIX
TURBO HD REMIX
For many, Super Street Fighter II Turbo is the denitive title when it comes to 2-D ghting games. Now, almost 15 years since its 1994 release, this arcade classic was re-released on the PSN and Xbox LIVE Arcade in November 2008 as Super Street Fighter II Turbo HD Remix. Built atop the original code,
new look with the help of Udon Entertainment, the company responsible for the ofcial US Street Fighter comic series. Udon has redrawn the entire game, from the Character Select screen to the background animation, giving players full HD, 1080p quality. In addition to the visual overhaul, the game’s soundtrack went through a metamorphosis. OverClocked ReMix, a non-prot video game music tribute and preservation site, was chosen to take the reigns on the musical reinvention for this contemporary remixed title. Fans of the original game also have the choice to play with the original graphics and music. Other major features of the game include: online and ofinemultiplayer, voice chat (in online multiplayer mode), 8 player tournament mode, worldwide rankings and leaderboards arranged by character and country, and in-depth statistic tracking.
MAD CATZ OFFICIAL
MAD CATZ OFFICIAL
SFIV CONTROLLERS
SFIV CONTROLLERS
For true fans of Street Fighter, Mad
Catz has developed three different controllers for both the Xbox 360™ and the PLAYSTATION®3, aimed to bring the quality and precision of the arcade experience home. At the head of the roster is the ofcial Street Fighter
IV FightStick Tournament Edition
controller. This impressive top of then line model provides the player with the exact Sanwa joystick and 30mm buttons used in the ofcial Street Fighter IV arcade machines. The controller also possesses an accurate eight-button lay out with separate turbo settings for each button and boasts the best components outside the arcades.
MSRP: $149.99
40 41
Capcom gave this classic title a whole
features in a handheld unit. It employs an enlarged,
circular 8-way oating D-pad and classic six-button layout
with separate turbo settings for each button. The GamePad comes in ve distinctive design options each featuring a different Street Fighter IV character (Ryu, Ken, Chun-Li, Akuma, and Blanka). Additionally, the PS3 model features lag­free 2.4 Ghz wireless gameplay.
MSRP: $39.99
SF, UDON STYLE
SF, UDON STYLE
You could call UDON Entertainment some of the biggest Street Fighter fans around. They’ve been publishing ofcially-licensed comic books based on the Street Fighter universe since 2003, and have even branched out into making comics about the Darkstalkers and Rival Schools video games. They even did artwork for 2004’s Capcom Fighting Evolution, a ghting game that combined many
Capcom franchises. After publishing Street Fighter, Street
Fighter II, and a miniseries focused on fan-favorite world
warrior Sakura, UDON Entertainment is kicking off their
latest wave of books with Street Fighter II Turbo, Street
Fighter Legends: Chun-Li, and Street Fighter IV. Street
Fighter II Turbo launched in October 2008, and tells a tale
that involves Cammy, T. Hawk, Shadaloo, and M. Bison’s
latest plans for the Psycho Drive. Expect to see all of
your favorite ghters and their lethal moves, including
Cammy as M. Bison’s Killer Bee and Akuma, who wants
explained in a few short words: 300 artists, 320 pages, 20 years of Street Fighter, 1 amazing game franchise. Street Fighter Tribute contains art from UDON Entertainment, as well as other comic book, webcomic, and manga artists. Artists from Capcom are also present and accounted for in this thick tome, which runs the gamut of fancy and hyper-realistic art to iconic images to playful renditions of favorite characters and back again.
THE LEGEND OF
THE LEGEND OF
CHUN-LI
CHUN-LI
Early 2009 will see the US theatrical release of Street Fighter: The Legend of Chun-Li. Produced in conjunction with Hyde Park and 20th Century Fox, Capcom’s cinematic endeavor promises to be an epic glimpse into the origins of Chun-Li, Street Fighter’s most longstanding female character. The motion picture, lmed on location in Thailand, stars Smallville star Kristin Kreuk as Chun- Li. Other Street Fighter characters making the transition to the big screen include M. Bison (Neal McDonough), Charlie Nash (Chris Klein), Balrog (Michael Clarke Duncan), Vega (Taboo), and Gen (Robin Shou) amid others. The lm also promises to introduce at least one new female force, detective Maya Sunee (Moon Bloodgood) of Bangkok’s Gangland Homicide division.
turbo settings. The outstanding ergonomics
and realistic spacing make this piece of
hardware an outstanding way to bring the arcade experience home.
MSRP: $79.99 (Xbox 360), 69.99 (PS3)
The nal offering from Mad Catz for Street
Fighter fans is the Street Fighter IV FightPad
controller. Designed specically for fans of ghting
games, this controller brings together all of the best
nothing more than to put Ryu to the test once again.
Street Fighter Legends: Chun-Li launches in January
2009 and is all about “the strongest woman in the
world,” and how she came to have such a title. Expect
to see her father and, curiously, Go Hibiki, father of everyone’s favorite overcondent loser, Dan! Street
Fighter IV is UDON’s spin on the newest Street
Fighter title. The group delves into the adventures
of Crimson Viper, Abel, Seth, Ryu, and the other
main stage players. If you can’t get enough of
Street Fighter IV in video game form, the comic is
just what you need. Street Fighter Tribute can be
Page 22
Violence
Alcohol Reference Mild Suggestive Themes
Game and Software © 2008 CAPCOM ENTERTAINMENT, INC. Street Fighter ® & © 2008 CAPCOM U.S.A. INC. All rights reserved. © CAPCOM CO., LTD. CAPCOM
and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. The ratings icon is a registered trademark of the Entertainment Software Association. All other
trademarks are owned by their respective owners. Microsoft, Xbox, Xbox 360, and the Xbox logos are trademarks of the Microsoft group of companies and are used under
license from Microsoft. “PLAYSTATION” is a registered trademark and “PS3” is a trademark of Sony Computer Entertainment Inc. The ratings icon is a trademark of the
Entertainment Software Association. SIXAXIS is a trademark of Sony Computer Entertainment Inc. © 2008 Sony Computer Entertainment Inc.
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