At the conclusion of the second World Warrior Tournament, it seemed that Shadaloo, one of
the most vile crime syndicates the world has ever seen, had nally met its end. The leader of
the evil organization, M. Bison was defeated at the end of the tournament by the fearsome
Akuma and the remaining members fell into shadow or the hands of Interpol.
Unfortunately, the light of victory cannot vanquish all of the world’s shadows.
Since the second World Warrior Tournament an evil corporation known as S.I.N has risen
in power. Now, Seth, CEO of S.I.N., has arranged another world wide ghting competition
to draw in the greatest combatants from across the globe. News of the tournament spread
quickly and old faces rise to challenge the world’s strongest once more, while new ghters
strive to prove their worth. Seth’s aim for the competition is unknown but the company’s
project BLECE, said to be S.I.N.’s ultimate weapon program, is rumored to be at its core.
To further complicate things, reports of Shadaloo activity has been springing up all over the
world and many of the stories somehow involve S.I.N.
TABLE OF CONTENTS
RETURN OF THE NEW CHALLENGERS
The WorlD’s Strongest Return .....................................................................
Meet the New Street Fighter ..........................................................................
RETURN TO THE STREETS: Interview with Seth Killian............
03
03
04
Meet the New Street Fighter
Street Fighter IV is more than just a new addition to the Street Fighter series, it’s a
reinvigorated and re-imagined presentation of the classic one-on-one ghting franchise
loved the world over. Great care was taken to combine the best of Street Fighters’ past
with the new abilities, visuals, and mechanics of a next generation title. Twenty-one familiar
faces appear in a fresh light and four new promising ghters shine in a 3D universe.
The fan-loved controls and mechanics of Street Fighter II will be easy to recognize in
Street Fighter IV, but don’t think this is just a simple next generation remake. The new and
deep Focus Attack system moves away from the difuclt parry system of old and is easy to
use, but challenging to master. Finding your own strategies and the correct time to strike
is just as crucial as ever, as players are rewarded with powerful Ultra Combos after taking
a certain amount of damage. The Ultra Combos maybe be enough to win a ght, but take
time to perform, as players search for the perfect opportunity to unleash them.
It’s not only the ghting mechanics that have stepped up in Street Fighter IV. The classic
2D ghter has gone 3D in a big way. Though the combat remains on a single plane, the
characters and senery come to life in a level of detail and beauty never seen in a Street
Fighter title. Chun-Li stands against Balrog in the bustling streets of her hometown, Guile
and Blanka duke it out on the banks of a jungle river, and newcomers Crimson Viper and
Able have a showdown under the bright lights of the main ring. The classic moves and
new combos have never looked better in this 3D world and artistic touches are seen in
every brushstroke.
GAME MODES................................................................................................................................
THE HISTORY OF STREET FIGHTER.........................................................................
CHARACTER BIOGRAPHIES & MOVELISTS...........................................................
Here Comes a New Challenger!........................................................................
06
10
12
38
Street Fighter IV is more than just the next Street Fighter title, it is the perfect melding of
classic Street Fighter and inventive new combat, ensuring the continued success of this
beloved franchise.
Page 4
RETURN TO THE STREETS
INTERVIEW: SETH KILLIAN
Q: The Focus system is a new addition to the
Street Fighter series, and adds a new dimension
to the gameplay. What was the origin of the Focus
System, and what do you hope it brings to Street
Fighter IV’s gameplay?
Seth: The goal of the Focus system was to create
a new technique that could be used both on offense
and defense, with simplicity, clarity, and exibility. In
many ways this was a move away from the parry
mechanic in the Street Fighter III series. Although
it was a great system in terms of high-level play,
it was extremely difcult for new players to learn.
It also had no clear visual representation unless
your parry was successful, so those were two of
the design keys from the start: simple for anyone to
execute, and clear audio/visual signals that players
are performing it correctly.
From there, we were able to focus on Street
Fighter’s amazing depth to build exibility and
achieve interesting mind-games around this
very simple input. Anyone is able to execute a
Focus Attack the rst time they play the game.
The question then becomes when you SHOULD
execute such an attack.
Chess was one of the touchstones throughout the
development—there is great depth in chess but
almost no barriers in terms of execution: anyone
can move the pieces around the board, but the real
question should be when to move them, and in what
order. We believe we have achieved this with the
Focus system in SFIV.
Q: The three levels of the Focus Attack allow
players to experiment with the timing and rhythm of
their attack patterns. When used with Focus Attack
Dash Cancels, players can play headgames and
strike fear into their enemies. Despite that, players
can go fully on the offensive with EX special moves
and Focus Attacks. Is Street Fighter IV’s hectic and
variable pace intentional, or did it evolve as players
began to learn the ins and outs of the system?
Seth: It was intentional, although we fully expected
to be surprised by the unique ways players would
use the techniques. As described above, the Focus
system is very simple to use, but also very exible.
You can use it as a stand-alone attack, as a kind of
parry, or to cancel special moves to create pressure
strings or even new kinds of combos.
EX specials also create new options for familiar
techniques, and create choices about whether
to save your meter for a Super combo, or the
chance to perform more dangerous special moves
earlier. Street Fighter IV shares many elements in
common with the Street Fighter II series, but to
play it only on those terms will not let you see the
game really sing at full volume.
Q: Canceling moves seem vital to gameplay in
Street Fighter IV. Going from a normal move into a
special move, and then into a Super Combo. While
this is not necessarily a new dynamic to the Street
Fighter series, can you speak to the importance of
it in Street Fighter IV?
Seth: Street Fighter invented this kind of canceling
that you see today everywhere in the gaming
universe, and it remains at the heart of Street
Fighter IV. Canceling offers greater exibility
and more opportunities for players to create
new techniques, so of course we included this
core aspect of the gameplay.
That said, you will notice you cannot cancel
into (or out of) the Ultra Combos. We respect
the exibility of canceling, but wanted the most
powerful technique in the game to center more
on the idea of a “single strike” rather than
devolve into the endless combo strings popular
in other ghting games. We chose to empower
the players who make smart choices with their
attacks rather than simply those who focus
purely on learning difcult combos. Combos are
a part of Street Fighter’s great legacy, but Street
Fighter IV is truly about the most cunning player,
not just the greatest technician.
Q: Players have been seen countering Focus
Attacks with other Focus Attacks, or dash
canceling Focus Attacks into Ultra Combos. In
a way, its addition has given the comfortable
Street Fighter gameplay a new feeling of danger.
Do you have any tips for players who are just
learning the system?
Seth: The best advice is just that: to learn the
system and explore ways of using it in your
own style. You can play Street Fighter IV as if
you were playing Street Fighter II, and it will be
like wearing a comfortable old pair of shoes.
Everything will feel right, and the combos
and tricks you remember from SFII will still be
possible. The Focus system is a major part of
the game, however, and although you are able
to play without using it, it is a very powerful
technique that must be respected. The rst time
you have your guard crushed by your opponent’s
unblockable Focus Attack into Ultra Combo, you
will quickly realize that this is indeed a brand new
game!
Q: Street Fighter IV’s gameplay works on a
variety of levels, but the most obvious one
is casual versus hardcore play. SFIV allows
players to pick up and quickly learn the Street
Fighter engine, but it also rewards high level
gameplay. How were you able to maintain such a
balance and what sort of difculties did you have
to overcome?
Seth: We were blessed to begin with the great
core mechanics of Street Fighter, which have
proven themselves to be rock-solid after many
years of dedicated play. We were then able to
build on this system, not only with Ikeno-san’s
amazing visuals, but with the gameplay of the
Focus Attack and Ultra Combos as well.
By building on familiar mechanics, the game is
immediately fun for anyone, and the Focus Attack
can also be performed by rst-time players.
Dedicated players can then take advantage of the
exible game engine to take these techniques as
far as they wish. The greatest Street Fighter IV
players will not be those with the best technique,
but those who can see most clearly into the soul
of their opponents.
Q: Ultra Combos are attacks that are ashy,
strong, and cinematic. Since the Revenge Meter,
which powers the Ultra Combos, is lled up by
taking damage, do you think the availability of
Ultra Combos will encourage players to play
offense more often and take more risks while
playing?
Seth: The basic idea behind the Revenge Meter
and the Ultra Combo was that the more damage
you take, the more dangerous you become.
Having a fully-powered Ultra Combo doesn’t
mean you just win the round for free, however,
it is still difcult to nd an opportunity to land the
technique. Rather than just letting you win, the
Ultra Combo gives you a powerful new tool, so
even if you are getting beaten down, you know
that you have the tools you need to win. The
power is in the hands of the player.
Q: Street Fighter IV’s cast is a mix of classic
characters and new world warriors. Gameplay-
wise, which of the new characters do you think
offers new players the best introduction into the
world of Street Fighter IV?
Seth: That’s a difcult question, because
although they share some elements in common
with past Street Fighters, the Street Fighter IV
characters are all quite distinct. Simply playing
as old favorites like Ryu or Chun Li will probably
be the fastest way for new players to explore the
different systems of SFIV, by contrasting the SFIV
versions of these characters with the more familiar
SFII versions. In terms of just the new characters,
however, Abel is extremely versatile with a great
mix of striking moves, grappling moves, and a
very useful Ultra Combo.
6
7
Page 5
GAME MODES
8
9
SIX CHALLENGING WAYS TO PLAY
ARCADE MODE >
Arcade Mode is a classic Street Fighter
staple, and Street Fighter IV carries on the
tradition. Players can select a character
and attempt to go through a series of
ghts in order to complete that character’s
quest. Each character has an animated
introduction, which sometimes includes a
few surprise cameos from Street Fighter
characters, a rival to ght just before the
nal boss, and an animated epilogue. The
introductions and epilogues provide context
and story progression for each character.
Once you’ve seen either of the movies for a
character, they are unlocked in the Gallery.
< NETWORK BATTLE
Online multiplayer is the next evolution of competitive gameplay.
Players from around the world can compete over their Internet
connection and prove who is the greatest warrior in the world. Players
can be matched up according to skill or connection quality, ensuring a
fun and challenging battle.
Players earn rank while ghting, which serves to prove their skill to
the entire world. Beating players ranked higher than you allows you to
move up the ranks. Losing moves you down the ranks.
VERSUS MODE >
Versus Mode is one of the main reasons why
the Street Fighter series became the worldwide
juggernaut that it is today. Two ghters go
head-to-head in a good old-fashioned ght
to nish. After a ght is complete, you can
either do an immediate rematch or retreat
to the Character Select screen and choose
another of the 25 selectable characters in
Street Fighter IV.
Page 6
GAME MODES
SIX CHALLENGING WAYS TO PLAY
CHALLENGE MODE >
Challenge Mode is both a way to prove your skills and gain new ones. There are three kinds of challenges
for players to compete in, each of which has both Normal and Hard difculty modes.
Time Attack puts you to the test by requiring you to defeat a set number of opponents in a xed time
period. Survival Mode forces you to battle through a large number of warriors and make it out alive, and
prefearably unscathed. Your health bar carries over from one ght to the next rather than automatically
returning to full as in the Arcade Mode.
Trial Mode takes you through a series of hardcore training sessions. By the end of it, you will
have learned many special moves, including Super Combo, Ultra Combo, combinations,
and cancels. If you absolutely need to get better at Street Fighter IV in a hurry, visit
Challenge Mode.
TRAINING MODE >
Think of Training Mode as a freestyle
training session. You can practice your
moves and combos against a dummy,
or set the dummy to be controlled by the
computer or a friend. You can ll your
Super Combo and Revenge gauges,
display your input on the screen, or
adjust the difculty of the computercontrolled dummy.
< GALLERY
The Gallery holds your movies, artwork, and special features. You
can unlock these while progressing through the Arcade or Challenge
Modes. When you have unlocked a new feature, you will get an onscreen notice of the new feature and where to nd it. Visit the Gallery
to check out exclusive concept art or other bonus materials.
10
11
Page 7
THE HISTORY OF STREET FIGHTER
12
13
FIGHTING IN THE STREETS SINCE 1989
Street Fighter [1989]
Capcom’s seminal entry into the franchise that would
ultimately revolutionize the genre of One-on-One
Fighting games. The game allows players to take control
of Ryu and challenge ten martial artists across ve
countries. A second player could challenge Ryu at any
time as his rival, Ken Masters.
This entry also introduced three “special attacks”
that became mainstays for the series: the Ball of Fire
(Hadouken), Dragon Punch (Shoryuken), and Hurricane
Kick (Tatsumaki Senpuukyaku).
StreetFighterII
Street Fighter II
SERIES [1991-1996]
SERIES [1991-1996]
The impact of the Street Fighter II franchise cannot be
overstated. These games revitalized the industry and
introduced players to some of the most memorable and
recognizable characters in gaming history.
Street Fighter II: The World W arrior (March 1991) – This
second trip into the Street Fighter universe was one of the
rst games to offer players a choice in character. Each of
the eight selectable characters had a unique ghting style
and approximately 30 moves. Players could challenge one
another head-to-head or test their skill against the computer
in progressively more difcult ghts. The nal combatants
are four computer-controlled, non-selectable, characters.
Street Fighter II: Championship Edition (April 1992) –
The rst ofcial update to the Street Fighter II franchise.
This pivotal installment added the four previously nonselectable Shadaloo characters to the roster.
It also added the ability for players to challenge one another
with the HISTORY OF STREET FIGHTER same character
(one wearing an alternate color pattern).
Street Fighter II: Hyper Fighting (December 1992) – This
next title increased game speed and added new special
techniques to several characters.
Super Street Fighter II: The New Challengers (October
1993) – Four new characters are added to the game’s
roster, now totaling 16. Original graphics were drawn for
the game and a new scoring scheme is implemented.
Super Street Fighter II Turbo (March 1994) – As with
“Hyper Fighting”, the game’s speed is increased. Also as
a rst to the series, Super Combos were added. Akuma, a
pivotal character in the franchise, was introduced.
ALPHA SERIES [1995-1998]
This next entry to the Street Fighter cannon was an
interquel that bridged the gap, between Street Fighter
and Street Fighter II. The game eshed out many of the
grudges present in Street Fighter II and added several
new faces to the roster.
Street Fighter Alpha: Warrior’s Dreams (1995) - This
new chapter of the Street Fighter story took place shortly
after the events of the original Street Fighter game. The
character roster consisted of younger versions of many
of Street Fighter II’s line up as well as characters from
Final Fight, and a few new additions to the franchise. Both
graphics and the Super Combo system were revamped.
Street Fighter Alpha 2 (1996) – In this sequel to Street
Fighter Alpha, the playable roster was expanded to 18. The
ve new characters are drawn from Street Fighter, Street
Fighter II, and Final Fight, as well as one new character,
Sakura, making her Street Fighter debut. This installment
also added the Custom Combo feature to gameplay.
Street Fighter Alpha 3 (1996) – This nal installment of
the Alpha series of Street Fighter saw a complete overhaul
of the gameplay system. Players were given the option
between three ghting styles, each based off of a previous
Street Fighter command style. The playable roster was
increased to 27 and new theme music was added for all
returning characters.
STREET FIGHTER III
STREET FIGHTER III
SERIES [1997-1999]
SERIES [1997-1999]
This daring new installment in the Street Fighter franchise
was designed as a sequel to Street Fighter II. Featuring
an almost entirely new character roster, these games
featured more elaborate 2-D animation than their
predecessors and revamped many of Street Fighter II’s
classic gameplay features.
Street Fighter III: New Generation (February 1997) –
Designed as a direct sequel to Street Fighter II, Street Fighter
III: New Generation featured a playable cast of 10 characters
with only Ryu and Ken returning from any of the previous
games. New features included the introduction of Super Arts
and the addition of a parry system to the combat controls.
Street Fighter III: 2nd Impact (October 1997) – This
second incarnation of Street Fighter III increased the
playable roster to 14 and added alternative more powerful
versions of characters’ special moves called EX Specials.
Street Fighter III: 3rd Strike (May 1999) – The third and
nal installment of Street Fighter III increased the playable
roster to 19 including three new characters and the return
of Chun-Li to the series. A grading system was added to
rate the performance of the victor in each battle and they
adjusted the Parry system. past the original two versions
of the installment.
EX SERIES [1996-2000]
In 1996 Capcom partnered with Arika to produce a Street
Fighter spinoff series for the arcade featuring both Street
Fighter and original Arika created characters.
Street Fighter EX (1996) – This title allowed players
to counter blocks using the Guard Break. When used
against a blocking opponent, the move breaks the
block and makes the target dizzy. An enhanced version
of Street Fighter EX called Street Fighter EX Plus was
released 1997. A console adaptation of the new release
called Street Fighter EX Plus Alpha, was presented later
that same year.
Sequels – In 1998 a second installment, Street Fighter
EX2, was released for arcade followed by Street Fighter
EX2 Plus in 1999. A third console installment, Street
Fighter EX3 premiered shortly after in 2000. In this last
title, the Guard Break was replaced by the Surprise Blow,
which did not use the super combo gauge.
VS. SERIES [1996-2008]
Capcom also created several Street Fighter cross-over
titles, pitting Street Fighter characters against a variety of
other licensed characters. These games included: X-men
vs. Street Fighter (1996), Marvel Super Heroes vs. Street
Fighter (1997), Marvel vs. Capcom (1998), Marvel vs.
Capcom 2 (2000), Capcom vs. SNK (2000), Capcom vs.
SNK Pro (2001), and Capcom vs. SNK 2 (2001).
STREET FIGHTER IV [2009]
The newest title in the series takes place between the
events of Street Fighter II and Street Fighter III. A total of
25 characters appear in the game, all playable. The 3D
models are artistically stylized to give the game a handdrawn look and great efforts were taken to stay true to the
Street Fighter II style. This title introduces a new combat
system called “Focus Attacks” which allows players to
absorb a single attack and charge up an unblockable
counterstrike.
Page 8
RYU
14
15
CHARACTER INFORMATION
RYUis the denition of the lone-
wolf street ghter. His stern determination
to become a master of his ghting style has
inspired many fellow martial artists. His training
is his life and he will do whatever it takes to
perfect his technique.
When Ryu was a boy, a master martial artist
named Gouken adopted him. The young
boy grew under Gouken’s care, learning his
unnamed ghting techniques with his best
friend and fellow student, Ken Masters. Once
Ryu turned 23, Gouken deemed him ready to
leave the dojo and test his skills against the
best ghters in the world at the rst World
Warrior Tournament. Ryu won the contest, but
the championship ght with Sagat, the Emperor
of Muay Thai, was brutal and released dark
power called the Satsui no Hadou from inside
the warrior. Though he came out victorious,
Ryu was still troubled by the experience and
became unsure about his own powers. It is
only after the comforting words of his best
friend that Ryu began to understand that there
is still much he has to learn about himself and
his ghting style.
The Satsui no Hadou, or Surge of Murderous
Intent, is similar to M. Bison’s Psycho Power
and Ryu strives to avoid using it at all costs
in order to keep true to his sensei’s peaceful
teachings. But there are those who wish to use
Ryu and harness the power of the Satsui no
Hadou for themselves, including the CEO of
S.I.N. and head of the new tournament, Seth.
CHARACTER INFORMATION
THE WARRIORS OF STREET FIGHTER
They all have the same goal — to be the best. They travel from far and wide to see their dream fullled: India, Thailand, America,
Japan, France, Great Britain, and beyond. Their methods and motives range the entire specturm of good and evil, andwhen they
clash, more than just their lives are at stake. Twenty-ve warriors have the same desire to be the best of the World Warriors, but in
the end there can be only one.
Hadoken
Shoryuken
TatsumakiSenpukyaku
Special moves
AirborneTatsumakiSenpukyaku
+
+
+
In Mid-Air
+
Shinku Hadoken
+
Super ComboUltra Combo
Metsu Hadoken
+
H ML
PressTogether
Page 9
16
17
KEN MASTERS
CHUN-LI
CHARACTER INFORMATION
THE heir apparent to the largest
conglomerate in the United States, 12-year-
old Ken Masters was shipped off to Japan by
his father to learndiscipline underhis good
friend, Gouken. Although hesitant at rst, Ken
eventually warmedup to his new environment,
getting along especially well with his fellow
student, Ryu. Ken’s warm and passionate
nature contrasts his best friend, and the two
love to test one another. He just can’t say no to
a challenge from Ryu.
Now settled into a comfortable life in America
with his expecting wife, Ken is reluctant to enter
the new ghting tournament. It is only after Ryu
issues a personal challenge that he enters the
tournament, ready to show his good friend that
he still has his ghting spirit.
CHARACTER INFORMATION
INTERPOL investigator Chun-
Li joined the force at the age of 18 searching
for clues regarding her father’s death. After
gaining a lead from her father’s friend about
the crime organization called Shadaloo, the
young detective found the murderer she was
searching for, M. Bison. She challenged the
demented tyrant but was quickly defeated. With
tears in her eyes, she swore vengeance. Her
time would come at the second World Warrior
tournament where she played a major part in
crushing Bison’s crime syndicate, Shadaloo.
The peace was short lived as the organization
begins to stir once more. This time ChunLi is ready to bring Bison and his Shadaloo
organization to their knees and break them
once and for all. They will not out run justice.
Chun-Li’s power lies in her strong and beautiful
legs. Her rapid charging attacks take opponents
by surprise and strikes such as the Kikoken
send them ying even farther than her kicks.
Hadoken
Shoryuken
TatsumakiSenpukyaku
Special moves
AirborneTatsumakiSenpukyaku
+
+
+
In Mid-Air
+
Target
Combo
Shoryureppa
Super
Combo
Shinryuken
Ultra Combo
(Near opponent)
+
+
HM
H ML
PressTogether
Hyakuretsukyaku
Tap Repeatedly
HH
(Angled jump)
Target Combo
Kikoken
Charge
+
Senretsukyaku
Charge
Hazanshu
+
Special moves
SpinningBird Kick
Charge
+
Super ComboUltra Combo
Hosenka
Charge
+
+
H ML
PressTogether
Page 10
E. Honda
18
19
BLANKA
CHARACTER INFORMATION
THIS larger-than-life sumo wrestler has
only one thing on his mind: show the world the
potential of his sport. Although wildly popular
in his native Japan, E. Honda is upset at the
rest of the world’s disinterest toward sumo
wrestling.
When caughtup in the passion of his sport,
E. Honda is a erce warrior with aggressive
moves. But this belies his honest and
sportsman-like nature. He cares deeply about
his sport andisn’t afraid to stand up against
any evil that may be targeting it or his fellow
athletes.
CHARACTER INFORMATION
WHEN the plane young Jimmy
was on crashed into the jungles of Brazil, he
suddenly became an orphan. Abandoned to
the wild, he survived by ghting predators and
using camouage to blend in with the South
American plant life, which took to his skin
permanently. The locals came to call the boy
Blanka.
After traveling to civilization, Blanka quickly
found himself ghting against the strongest
warriors in the world. Due to his upbringing
Blanka attacks with uid animalistic
movements, rolling with the punches. Recently
reunited with his mother, Blanka now ghts to
make her proud of her uncultured son.
HundredHand Slap
Sumo Headbutt
Sumo Smash
Special moves
Oicho Throw
Tap Repeatedly
Charge
Charge
Target Combo
Super Killer
+
+
+
+
+
Head Ram
Charge
Super ComboUltra Combo
Ultimate KillerHead Ram
Charge
+
+
(Near opponent)
+
H ML
PressTogether
HM
Rolling Attack
Charge
+
Backstep Roll
Charge
+
Vertical Roll
Charge
+
Special moves
Electric
Thunder
Tap Repeatedly
Ground Shave Roll
Charge
Super ComboUltra Combo
Lightning Cannonball
Charge
+
PressTogether
+
H ML
Page 11
GUILE
20
21
DHALSIM
CHARACTER INFORMATION
GUILE of the U.S. Air Force learned
his ghting form from his best friend, Charlie
Nash. Hot headed and impatient, Guile
added his own unique additions, creating a
personalized combat style. After Charlie’s
demise at the hands of M. Bison, Guile vowed
to have his revenge, but when he had his
chance he realized killing Bison would make
him no better than the deranged warlord. Now,
with Bison’s Shadaloo criminal organization
returning from the shadows, Guile teams up
with Interpol detective Chun-Li to investigate
his long time enemy.
CHARACTER INFORMATION
DHALSIMis generally a pacist,
an Indian mystic who only ghts when he is
forced to and will deviate from his nonviolent
beliefs if his village is in danger. Although he
looks hard and serious, he is very caring.
The skulls he wears around his neck is in
remembrance of the children in his village
that died during a plague. Dhalsim is a longrange ghter and his intense yoga training has
granted him mastery of re techniques and the
ability to contort his body in impossible ways.
With his village threatened once again, he
readies himself for combat.
Special moves
Sonic Boom
Charge
+
Flash Kick
Charge
+
+
Target Combo
Double Flash
Charge
Super ComboUltra Combo
Flash Explosion
Charge
M
+
+
+
M
H MLPressTogether
Yoga FireYoga Inferno
Yoga Flame
Yoga Blast
Yoga Teleport
Special moves
Special moves
or
+
+
+
+
+
Possible
In Mid-Air
+
H M L
Press Together
or
H M L
Press Together
Super ComboUltra Combo
Super Combo
Yoga Catastrophe
+
Ultra Combo
+
H M L
Press
Together
Page 12
ZANGIEF
22
23
BALROG
CHARACTER INFORMATION
A man who trains with polar bears in
Siberia should not be taken lightly. Zangief is
the greatest professional wrestler the Soviet
Union has ever produced and his ferociously
muscular body is packed with blazing passion
and lovefor his home country. He is a patriot to
his verycore and is disgusted at acts of selsh
evil.
Zangief is ready to prove he is the strongest
ghter inthe worldand ghts for his land and
the littleones who look up to him. Using close
range combat, Zangief will gladly take a punch
in orderto grab his opponent. He is called
the RedCyclone for a reason and his famous
SpinningPiledriver is to be feared.
CHARACTER INFORMATION
THE former boxing champion and
prizeghter will work for whoever offers up the
most cash. After being tossed from boxing for
permanently injuring his opponent with illegal
moves, Balrog joined Shadaloo and moved
through the ranks to become Bison’s enforcer.
After Shadaloo’s collapse, Balrog disappeared
into the shadows. But you know this boxer
can’t stay out of the spotlight for too long.
Spinning
Piledriver
Banishing
Flat
+
+
+
Double Lariat /
Quick Double Lariat
H M L
Special moves
Flying Power
Bomb
Becomes Atomic Suplex when close.
+
H M L
Press Together Press Together
+
Final Atomic
Super ComboUltra Combo
Ultimate Atomic
Buster
+
Buster
+
H M L
Press
Together
Dash
Straight
Dash
Upper
Dash
Low
Straight
Dash
Low
Smash
Special moves
Dash
Swing
Blow
Charge
Charge
Charge
Charge
Charge
+
+
+
+
+
Hold
down
Buffalo Head
Charge
Turn Punch
H M L
Press
Together
Special moves
or
Crazy Buffalo
Charge
Super
Combo
Charge
Ultra
Combo
Press Together Press Together
+
Violent
H M L
Buffalo
or
+
H ML
Press
Together
or
+
H ML
Page 13
VEGA
24
25
SAGAT
CHARACTER INFORMATION
THE privileged Catalonian has an
obsession with beauty and one hell of a dark
streak. Having studied both bullghting and
ninjutsu, Vega blended the two together, forming
a quick, acrobatic combat style. He began his
wicked ways after witnessing the death of his
mother at the hands of his stepfather. Enraged,
he murdered his stepfather. The incident left
a huge imprint, changing Vega into a pitiless
killer. It is this characteristic, as well as his
ghting abilities, that drew M. Bison to entice
Vega to join Shadaloo.
Vega is the only ghter to keep a weapon with
him at all times, using a claw to extend his
reach and deliver slashing strikes. His other
accessory, a white mask, is used to protect his
awless face.
CHARACTER INFORMATION
SAGAT, the Emperor of the Muay
Thai boxing world, is the national hero of
Thailand. He has defeated many opponents
who sought his title, including Dan Hibiki’s
father, but no ght has left as strong an
impression as his rst encounter with Ryu.
After a shocking defeat, Sagat was left with a
wound that still burns through his chest to this
day. The pain and hatred that followed this loss
lead Sagat to briey join M. Bison’s criminal
organization. He left after realizing Bison’s
devious plans and returned to Thailand to train
his body and mind in hopes of a true rematch
with Ryu.
Sagat’s towering form is a large asset, granting
him long-reaching attacks. His punishing kicks
and knees are impressive to watch, but they
should be avoided at all cost.
Rolling Crystal Flash
Charge
Charge
or
+
+
+
+
+
+
+
Charge
Scarlet Terror
Charge
Sky High Claw
EX Sky High Claw
Flying Barcelona Attack
Special moves
(follow up with after triangle jump)
Izuna
Drop
(close to opponent after
Flying Barcelona Attack)
Remove Claw
(Remove Mask)
Special
Ultra
+
moves
Flying Barcelona Special
Charge
(follow up with after
triangle jump)
Rolling Izuna Drop
(close to opponent after
Flying Barcelona Special)
Super Combo
or
Bloody High Claw
Charge
Combo
+
Press Together
Uses 1/2S.C.
gauge
+
+
+
L M H
High Tiger Shot
+
LowTigerShot
TigerUppercut
+
Super ComboUltra Combo
+
Tiger Destruction
Special moves
Tiger Knee
Crush
+
Tiger
Genocide
+
+
H MLPressTogether
Page 14
M. BISON
26
27
AKUMA
CHARACTER INFORMATION
THEformer overlord of the secret crime
organization Shadaloo is beyond morals and the very ideas of right and wrong. From drug rings to human experiments and weapon sales, M. Bison was once the ruler of the underworld and his Psycho Power could not be stopped.
With his supposed demise at the end of the
second World Warrior Tournamentand the
fall of Shadaloo, many believed that was the last they’d see of Bison. How wrong they were. Bison has returned with a new body constructed by Shadaloo scientists, and this time the body is strong enough to withstand the full power of his Psycho Power. The dark
warlord emerges once again, ready to reclaim
his rightful place at the head of Shadaloo and return it to its former terrifying glory.
CHARACTER INFORMATION
AKUMA has used his martial arts
to become something more than human, and
denitely something more cruel. He treks the
globe in search of warriors worthy to be his
opponent. Having trained with his brother
Gouken under Goutetsu, he learned a nameless
assassination style as well as an incredibly
powerful technique called Shun Goku Satsu.
However, this death technique came with a
price, putting the user in great danger. Akuma
nonetheless mastered the Shun Goku Satsu by
embracing the principle of Satsui no Hadou, or
Surge of Murderous Intent, and as a result lost
all compassion. With this new power Akuma
killed his master and presumably destroyed his
brother. He enters the new ghting tournament
looking for another challenge.
Psycho
Crusher
Double Knee
Press
Head
Press
Follow Up
Devil Reverse
Special moves
Charge
Charge
Charge
Charge
Summersault
Skull Diver
+
(after jump)
Gohadoken
Shakunetsu
Hadoken
Zanku
Hadoken
Goshoryuken
+
+
In Mid-Air
+
+
Special moves
+
After Hyakkishu
Hyakkigozan
(No input)
Hyakkigoshu
Hyakkigojin
Hyakkigosai
Bison Warp
+
Hyakkishu
+
+
+
+
+
Special
Super
Ultra
or
H M L
Press
Together
moves
Knee Press
Nightmare
Charge
Combo
Nightmare
Charge
H M L
Combo
or
Press
Together
Press
Together
+
H M
+
Booster
+
Tatsumaki
L
Special moves
Zankukyaku
Tatsumaki
Zankukyaku
+
In Mid-Air
+
Super
Combo
Ashura Senku
H M L
Press Together
+
or
or
H M L
Press Together
Ultra
Combo
L
Raging Demon
L
L
+
L
Wrath of the
Raging Demon
L
+
L
L
H
L
H
Page 15
SAKURA
28
29
CAMMY
CHARACTER INFORMATION
DON’T be fooled by her schoolgirl
charm. Sakura is far from your average
teenager. After witnessing her idol, Ryu, win
the rst World Warrior Tournament, she was
instantly inspired to become a ghter he would
be proud of. She traveled the world in hopes of
persuading Ryu to train her, but is turned away
when he confesses that he himself has much
to learn and cannot take on a pupil. Now word
on the street is that a new ghting tournament
is starting up and Sakura enters with head held
high, hoping to see Ryu once more.
Sakura’s ghting style is similar to Ryu’s,
having memorized his movements and trained
with Dan, a previous student of Ryu’s sensei,
Gouken. She may not have the same power as
her idol, but her impressive ability to manipulate
ki is hard to ignore.
CHARACTER INFORMATION
CAMMY was created to be
a soulless assassin for M. Bison, but after
becoming aware of herself she left Shadaloo.
The escape was difcult and she made it out of
the organization’s base only to fall unconscious.
She awoke with amnesia at the doorstep of the
British paramilitary government organization,
Delta Red. With elite ghting abilities implanted
by the Shadaloo owing through her, Cammy
was welcomed into the Delta Red team. Through
her work with the government organization, she
encountered Bison in the second World Warrior
tournament and her memories returned. After
the defeat of Bison and Shadaloo, Cammy
returned to her Delta Red teammates ready to
live her own life.
Now rumor is Shadaloo is back and Bison
along with them. Cammy is ordered by Delta
Red to join the tournament and use her
superior close range combat to climb the ranks
and investigate the crime syndicate’s activity.
Hadoken
(Can charge )
Shoryuken
Shunpukyaku
Shunpukyaku
Special moves
In Mid-Air
Sakura Otoshi
followed by
+
Special
Moves
Cannon Strike
(Jumping Forward)
+
(In air OK)
Cannon Spike
Spiral Arrow
+
+
+
+
Haru Ichiban
+
+
+
Super Combo
+
+
Quick Spin Knuckle
Hooligan Combination
Alter Hooligan Comboination
Depending on Follow Up
Special moves
Razor’s Edge Slicer
+
+
+
Spin Drive
Smasher
+
Super Combo
Gyro Drive
Smasher
+
Haru Ranman
H M L
+
Press Together
Ultra Combo
Fatal Leg Twister
+
LL
Crossed Scissor
+
LL
+
Press Together
Ultra Combo
H M L
Page 16
FEI LONG
DAN
CHARACTER INFORMATION
AFTER making a name for himself
on the streets of Hong Kong, Fei Long caught
the eye of a movie director and before he knew
it, he became an international sensation, acting
in major motion pictures. However, the world
of staged choreographed ghts is stiing and
Fei Long dreams of ghting freely. The Flying
Dragon is a master of Hitenryu Kung Fu and
his swift precise attacks are as deadly in real
life as they are on the big screen.
With his newest lm project in jeopardy and the
mega corporation S.I.N. rumored to be behind
the latest movie crew injuries, Fei Long heads
into the corporation’s ghting tournament in
search of answers.
CHARACTER INFORMATION
AFTER the death of his father, Dan
sought power from Gouken’s dojo hoping to use
his acquired knowledge to one day avenge his
father. Once his master discovered his motives
for training, he was swiftly booted out. This did
not deter Dan, whose self-induced delusions of
grandeur know no bound. Left on his own, he
somehow developed a personal ghting style,
mixing what little he learned from Gouken with
whatever he knew of Muay Thai. Dan called
it Saikyo, The Strongest Style, despite the
weakness of the techniques. Having missed
the previous ghting tournament, Dan is ready
to enter the ring and show the world just how
great he is! Which according to him, is pretty
great.
Rekkaken
(Can be done three
times in a sequence)
Shienkyaku
+
+
+
Rekkukyaku
+
+
Special moves
Tenshin
+
3031
Rekkashinken
Super Combo
Rekkashingeki
+
Press Together
Ultra Combo
+
H M L
Gadoken
Koryuken
Dankukyaku
Special moves
Kuchu
In Mid-Air
Dankukyaku
+
+
+
+
Super ComboUltra Combo
+
Legendary
HH
++
Taunt
Shisso Buraiken
H M L
+
Press
Together
Hissho Buraiken
Page 17
CRIMSON VIPER
32
33
EL FUERTE
CHARACTER INFORMATION
PARTof the Battlesuit project currently
under development at S.I.N. corporation,
Crimson Viper is taking the high tech suit to the
tournament in order to properly demonstrate its
abilities. Though beautiful on the outside, she
has a cold personality. She is all business and
prefers to ignore the pettiness of emotions and
obligations, instead doing whatever it takes to
ensure her goals are reached. Just what those
goals are though, is a mystery.
Her Battlesuit is loaded with hidden gadgetry
that improves her already skilled combat
abilities, propelling her kicks and jumps with
ery boosts and adding an electric touch to her
punches.
CHARACTER INFORMATION
ONEpart lucha libre super star and
aspiring chef, El Fuerte is full of ambition and
ready to do what it takes to collect the world’s
greatest recipes. When this passionate wrestler
is told of an upcoming ghting tournament,
he knows he must enter! Just think of all the
amazing warriors he will be able to ght, and
all the recipes he’ll be able to gather!
His combat style is ashy and energetic,
perfectly matchinghis personality. But don’t be
fooled by his glitzy moves, - they still pack quite
a punch!
Thunder KnuckleEmergency
+
Burning
Kick
Possible
In Mid-Air
Super ComboUltra Combo
+
Seismic Hammer
Special moves
+
Combination
+
Time
Burst
+
Press Together
H ML
Habanero
Dash
Alter Attack Depending on
Follow Up
Quesadilla
Bomb
Fajitas Buster
H
Tostada Press
M
Sudden Stop
L
Calamari Slide
H
Gordita Sobat
M
Back Step
L
Hold down
and then
release
Guacamole Leg
Throw
+
Habanero
Special moves
Back Dash
Alter Attack Depending
on Follow Up
Propeller Tortilla
H
Tostada Press
M
Sudden Stop
L
H
Picadillo Jump
M
L
+
MM
(Far from
opponent)
Target Combo
El Fuerte
Dynamite
Super ComboUltra Combo
+
El Fuerte Flying Giga
Buster
+
H ML
+
Press Together
Page 18
ABEL
34
35
RUFUS
CHARACTER INFORMATION
AFTER being saved from a burning
lab by the commander of a mercenary group,
Abel woke severely injured and with a case
of amnesia. The commander looked after the
young Frenchman and became a father-like
gure. Before the commander’s passing, he
told Abel that the lab he was found in was
actually the former base for Shadaloo and he
should be wary of the crime organization. Now
out on his own with his amnesia still haunting
him, Abel works with Chun-Li to investigate
the rumors surrounding the presumably
destroyed Shadaloo syndicate, using his
mixed martial arts combat to enter the new
ghting tournament.
CHARACTER INFORMATION
CALLING Rufus a big boy would
be putting it lightly. Mr. Large-and-in-Charge
is livid that Ken Masters is being paraded
around as America’s greatest ghter when
he is obviously better…at least that’s what he
thinks. Rufus is determined to challenge Ken
and prove just who is the best in America, but
his eagerness gets away with him and he often
mistakes other ghters for his supposed rival.
With his own interesting form of kung fu that
makes the most of his portly stature, judging
Rufus on his appearance might be the last
mistake you make.
Snake Strike
(Near
opponent)
+
+
Press
Together
HL
H M L
+
Messiah
Kick
Change of
Direction
Second Mid
During Change of Direction
Second Low
During Change of Direction
Finish Mid
During Second Mid or Second Low
Low
Finish
Special moves
During Second Mid or Second Low
Wheel Kick
+
+
+
+
+
+
+
+
Marseilles Roll
Falling
Sky
Tornado
Throw
Special moves
Heartless
Super
Combo
Ultra
Combo
+
Soulless
+
Press Together
+
+
+
H M L
Follow Up
H
M
L
Special moves
Galactic Tornado
+
(push or to move during
Medium or Heavy version)
+
Mid Attack
+
Low Attack
High Attack
+
Target
Combo
Spectacle
Romance *
Super
Combo
Space Opera
Symphony *
Ultra
Combo
* The 2nd and 3rd hits of the
Spectacle Romance and the
spin before the end of the
Space Opera Symphony have
Armor Break properties
Page 19
SETH
36
37
ROSE
CHARACTER INFORMATION
CEO of the new weapons corporation,
S.I.N., Seth leads the company into new
combat technologies, which heisn’t afraid to
use on himself. This enhanced beinguses the
data gathered on the worlds greatest warriors
to create a mixed martial arts thelikes of which
has never been seen. This puppet master
now aims to hold a new ghting tournament
where he will be able to gather enough data to
complete S.I.N.’s BLECE project, their ultimate
weapon program. And the ghter that lies at the
center of the project is none other than Ryu.
CHARACTER INFORMATION
ROSE, a fortuneteller from Genoa,
was once Bison’s soul mate, literally. After facing
Bison for the rst time, she discovered the two
shared the same soul, his corrupt and her’s
pure. The demented warlord briey possessed
the mystic before he moved to another body.
Rose cannot remember what happened while
Bison controlled her, but knows he is still out
there no matter what others may say.
She embraces her mysterious Soul Power,
the one weapon Bison cannot command, and
uses it to wield her golden scarf against the
wrongs of the world. Entering the new ghting
tournament, Rose is determined to put an end
to Bison once and for all.
Sonic Boom
Shoryuken
(Can be done three times in a
sequence)
Hyakuretsukyaku
Special moves
Tandem
Engine
Yoga
Teleport
Press Together
+
or
or
Press Together
+
+
+
+
H M L
H M L
Spinning
Piledriver
Special moves
Tandem Storm
+
Super Combo
Tandem Stream
+
Ultra Combo
+
H M L
Press
Together
Soul Spark
Soul Spiral
Soul Reflect
Special moves
Soul Throw
Aura Soul
Spark
+
+
+
+
+
+
+
Super Combo
Illusion Spark
+
Press Together
Ultra Combo
H M L
Page 20
GOUKEN
38
39
GEN
CHARACTER INFORMATION
AKUMA’Sbrother, Gouken is the
legendary martial arts master of Ryu and Ken.
After training with his brother under Goutetsu
and learningthe unnamed assassination style,
the siblingsseparated. Gouken rejected the
Satsui no Hadou side of the ghtingstyle and
developed his own additions, removing the
killing power of Hadouken and Shoryuken,
turning theminto tools for self-defense.
Gouken was challenged twice by his demonic
brother andwould eventually be killed by his
hands…or so many believed.
CHARACTER INFORMATION
GENwas good friends with Chun-Li’s
father, who was murdered by M. Bison. The
stern old man trained the beautifuldetective
for a short time in her youth and still watches
over her from afar. Though his body is weak,
he is constantly seeking out opponents who
can stand up to his assassination abilities and
will stop at nothingto ensure his best friend’s
daughter remains safe.
Gen’s combat styles incorporate a wide
variety of stances. He targets his opponent’s
vitals, causing great damage with precise
movements.
Gohadoken
(Can charge )
Senkugoshoha
Tatsumaki
Gorasen
Special moves
Tatsumaki
In Mid-Air
Gorasen
Kongoshin
or
+
+
After Hyakkishu
Hyakkigozan
+
Hyakkigoshu
(No input)
+
Hyakurenko
Tap Repeatedly
Oga: Falling Kick
or
Oga: Close Range
Gekiro
Kick Right
or
Hyakkishu
Special moves
+
Hyakkigojin
Hyakkigosai
+
LL
+
Super
Forbidden
Shoryuken
Combo
Special moves
+
Shin
Shoryuken
H M L
+
Ultra
Combo
Press
Together
+
Jyasen
Charge
+
Oga
Charge
+
Oga: Close Kick
or
Oga: Far Kick
or
Oga: Celling Jump
oror
Oga: Close Range
Kick Left
Special moves
or
Zan’ei
+
Jyakoha
Super Combo
+
Zetsuei
+
Press Together
Ryukoha
Ultra Combo
+
Press Together
H M L
H M L
Page 21
Next in lineis the Street Fighter IV FightStick. This
controller utilizes an arcade style joystick and eight
30mm quick connect buttons with individual
HERE COMES A NEW CHALLENGER!
SO MANY ROAD BRAWLING GOODIES
The Street Fighter universe is always expanding and
fans of the franchise can always count on new and
exciting releases!
STREET FIGHTER IV
STREET FIGHTER IV
COLLECTOR’S EDITION
COLLECTOR’S EDITION
In addition to the game, fans who purchase the collectors
edition will receive a treasure trove of extras. Chief amongst
these is a bonus disk including a full-length HD anime
movie produced Studio 4° C as well as the beautiful
watercolor and ink promotional game trailers. Also
included are a CD of the game’s soundtrack and aHint
Book produced by Prima Games, which featuresthe
art of Udon Entertainment, the artistic team responsible
for the ofcial US Street Fighter comic series and the
artistic treatment of Super Street Fighter II TurboHD
Remix). Additionally, each package contains oneof
two collectable gurines; Ryu for the PS3 and C.
Viper for the Xbox 360™. Lastly, each game pack
contains a key for 5 downloadable alternate costumes.
STREET FIGHTER II
STREET FIGHTER II
TURBO HD REMIX
TURBO HD REMIX
For many, Super Street Fighter II Turbo
is the denitive title when it comes to
2-D ghting games. Now, almost 15
years since its 1994 release, this arcade
classic was re-released on the PSN and
Xbox LIVE Arcade in November 2008
as Super Street Fighter II Turbo HD
Remix. Built atop the original code,
new look with the help of Udon Entertainment, the company
responsible for the ofcial US Street Fighter comic series. Udon
has redrawn the entire game, from the Character Select screen to
the background animation, giving players full HD, 1080p quality.
In addition to the visual overhaul, the game’s soundtrack went
through a metamorphosis. OverClocked ReMix, a non-prot video
game music tribute and preservation site, was chosen to take the
reigns on the musical reinvention for this contemporary remixed
title. Fans of the original game also have the choice to play with
the original graphics and music. Other major features of the
game include: online and ofinemultiplayer, voice chat (in online
multiplayer mode), 8 player tournament mode, worldwide rankings
and leaderboards arranged by character and country, and in-depth
statistic tracking.
MAD CATZ OFFICIAL
MAD CATZ OFFICIAL
SFIV CONTROLLERS
SFIV CONTROLLERS
For true fans of Street Fighter, Mad
Catz has developed three different
controllers for both the Xbox 360™
and the PLAYSTATION®3, aimed to
bring the quality and precision of the
arcade experience home. At the head
of the roster is the ofcial Street Fighter
IV FightStick Tournament Edition
controller. This impressive top of then line
model provides the player with the exact
Sanwa joystick and 30mm buttons used in the
ofcial Street Fighter IV arcade machines.The
controller also possesses an accurate eight-button
lay out with separate turbo settings for each button
and boasts the best components outside the arcades.
MSRP: $149.99
4041
Capcom gave this classic title a whole
features in a handheld unit. It employs an enlarged,
circular 8-way oating D-pad and classic six-button layout
with separate turbo settings for each button. The GamePad
comes in ve distinctive design options each featuring a different Street Fighter IV character
(Ryu, Ken, Chun-Li, Akuma, and Blanka).
Additionally, the PS3 model features lagfree 2.4 Ghz wireless gameplay.
MSRP: $39.99
SF, UDON STYLE
SF, UDON STYLE
You could call UDON Entertainment some of the biggest Street
Fighter fans around. They’ve been publishing ofcially-licensed
comic books based on the Street Fighter universe since 2003, and
have even branched out into making comics about the Darkstalkers
and Rival Schools video games. They even did artwork for 2004’s
Capcom Fighting Evolution, a ghting game that combined many
Capcom franchises. After publishing Street Fighter, Street
Fighter II, and a miniseries focused on fan-favorite world
warrior Sakura, UDON Entertainment is kicking off their
latestwave of books with Street Fighter II Turbo, Street
Fighter Legends: Chun-Li, and Street Fighter IV. Street
Fighter II Turbo launched in October 2008, and tells a tale
that involves Cammy, T. Hawk, Shadaloo, and M. Bison’s
latest plans for the Psycho Drive. Expect to see all of
your favorite ghters and their lethal moves, including
Cammy as M. Bison’s Killer Bee and Akuma, who wants
explained in a few short words: 300 artists, 320 pages, 20
years of Street Fighter, 1 amazing game franchise. Street Fighter
Tribute contains art from UDON Entertainment, as well as other
comic book, webcomic, and manga artists. Artists from Capcom
are also present and accounted for in this thick tome, which runs
the gamut of fancy and hyper-realistic art to iconic images to playful
renditions of favorite characters and back again.
THE LEGEND OF
THE LEGEND OF
CHUN-LI
CHUN-LI
Early 2009 will see the US theatrical release
of Street Fighter: The Legend of Chun-Li.
Produced in conjunction with Hyde Park
and 20th Century Fox, Capcom’s cinematic
endeavor promises to be an epic glimpse
into the origins of Chun-Li, Street Fighter’s
most longstanding female character. The
motion picture, lmed on location in Thailand,
stars Smallville star Kristin Kreuk as Chun-
Li. Other Street Fighter characters making the
transition to the big screen include M. Bison(Neal
McDonough), Charlie Nash (Chris Klein), Balrog (Michael
Clarke Duncan), Vega (Taboo), and Gen (Robin Shou) amid others.
The lm also promises to introduce at least one new female force,
detective Maya Sunee (Moon Bloodgood) of Bangkok’s Gangland
Homicide division.
turbo settings. The outstanding ergonomics
and realistic spacing make this piece of
hardware an outstanding way to bring
the arcade experience home.
MSRP: $79.99 (Xbox 360), 69.99 (PS3)
The nal offering from Mad Catz for Street
Fighter fans is the Street Fighter IV FightPad
controller. Designed specically for fans of ghting
games, this controller brings together all of the best
nothing more than to put Ryu to the test once again.
Street Fighter Legends: Chun-Li launches in January
2009 and is all about “the strongest woman in the
world,” and how she came to have such a title. Expect
to see her father and, curiously, Go Hibiki, father of
everyone’s favorite overcondent loser, Dan! Street
Fighter IV is UDON’s spin on the newest Street
Fighter title. The group delves into the adventures
of Crimson Viper, Abel, Seth, Ryu, and the other
main stage players. If you can’t get enough of
Street Fighter IV in video game form, the comic is
and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. The ratings icon is a registered trademark of the Entertainment Software Association. All other
trademarks are owned by their respective owners. Microsoft, Xbox, Xbox 360, and the Xbox logos are trademarks of the Microsoft group of companies and are used under
license from Microsoft. “PLAYSTATION” is a registered trademark and “PS3” is a trademark of Sony Computer Entertainment Inc. The ratings icon is a trademark of the