Capcom Monster Hunter 3 User Manual

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WARNING – Seizures
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your child has any of the following symptoms:
Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
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WARNING –
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. Parents should monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
• If you continue to have any of the above symptoms or other discomfort during or after
play, stop playing and see a doctor.
Repetitive Motion Injuries and Eyestrain
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CAUTION: WRIST STRAP USE Please use the wrist strap to help prevent injury to other people or damage to
surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play.
Also remember the following:
• Make sure all players put on the wrist strap properly when it is their turn.
• Do not let go of the Wii Remote during game play.
• Dry your hands if they become moist.
• Allow adequate room around you during game play and make sure that all
areas you might move into are clear of other people and objects.
• Stay at least three feet from the television.
• Use the Wii Remote Jacket.
SYSTEM MENU UPDATE Please note that when first loading the Game Disc into the Wii console, the Wii will check if you have the latest system menu,
and if necessary a Wii system update screen will appear. Press OK to proceed.
Licensed by Nintendo
This Nintendo game is not designed for use with
IMPORTANT LEGAL INFORMATION
any unauthorized device. Use of any such device will invalidate your Nintendo product warranty.
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REV–E
Starting the Game
Insert the Monster Hunter Tri Demo disk into the Wii’s disc slot. The Wii console will then power on automatically, and when the Health and Safety screen is displayed, confirm the contents and press .
Point to “Disc Channel” on the Wii Menu and press .
Playing the Monster Hunter Tri Trial
Welcome to the world of Monster Hunter Tri! In this demo, you will be able to hunt two kinds of giant monsters.
Check your Control Type
Confirm Quest
Choose weapon
Begin the Quest!
To all members of the Hunter’s Guild
Choose your preferred method of control. Your choices are Freestyle, Classic Style 1, and Classic Style 2.
Choose the Quest you would like to try. You can try your hand at hunting either a Great Jaggi or a Qurupeco.
Choose your weapon. Different weapons have different attributes, so remember to choose wisely.
Once you have made all your selections, the Quest will begin. Find the monster within the time limit and make use of all your items, strength and techniques to hunt it down.
Point to “Start” and press . The Strap Usage screen will be displayed.
When your wrist strap is secured tightly, press . The Title Screen will be displayed.
Press . The game will begin.
Hunting Basics
Clock
Displays the amount of time remaining in the Quest. Once time runs out, you will fail the Quest if you have not yet com-
Oxygen Gauge
Indicates the amount of time you can hold your breath. This gauge will decrease when you dive under water, and if it runs out completely, your Health will start to decrease in its place. Try to get to the surface to breathe before it gets too low!
Status Icons
The icons shown here indicate when a hunter is inflicted with the status they represent.
Fireblight
Gradually reduces health. Jump in some water or repeat evasive maneuvers to recover.
pleted your objective.
Health Gauge
Stamina Gauge
Indicates your remaining Health and Stamina. You will fall unconscious if you lose all your Health, and you will become unable to sprint or dodge attacks with­out Stamina.
Fire Resistance Down
Indicates that you have become weak to fire-based attacks.
Life Drain
Indicates that a blood-sucking parasite has attached itself to your body. Shake it off with evasive maneuvers.
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Basic Quest Controls
These are the methods used to control your hunter during a Quest. Practice them until they become second nature.
Tap: Center camera Hold: Open the Item Window
X
With the Item Window open:
Change item with the +Control Pad
Press
to use items
Swing Nunchuk
Gather, mine, carve, climb
Control stick
Move
* Underwater: move in the direction of the camera angle
Freestyle
[Hold and Move] Dash
Gather, mine, carve, climb
Kick
Tackle (underwater)
+Control Pad
CVZX
Camera operation
With the Item Window open: (Hold )
Select Ammunition
CV
Select Item
ZX
While standing still: Crouch (only on land)
While moving: Evade
Underwater:
Hold the Wii Remote upright + : Surface
Hold the Wii Remote horizontally + : Dive
Upright
Classic Style 1
•Center camera
• Hold open the item window
Hold down and use and to make selections
+Control Pad
Camera control
L Stick
Move
Can be used while underwater to reset the camera
Classic Style 2
Classic Controller
Surface (underwater)
[Hold and Move]
Dash
/ SELECT Button
Open Game Menu
Kick • Tackle (underwater)
Dive (underwater)
Use Item
/ START Button
Draw weapon
Gather, mine, carve, climb
Evade/Crouch/ Cancel selection
R Stick
Camera control
Swing
Use Item
Open Game Menu
Draw/sheathe weapon
About taking out weapons
•Swing Wii Remote OR press : Take out weapon
•Control Stick + Swing Wii Remote OR press : Take out weapon and attack
About Attacking
Use the Wii Remote and in combination to perform attacks. (See each weapon’s controls for more information)
About Pop-up Icons
When you stand at a point that allows you to gather, mine, and perform other contextual actions, a special kind of icon will be displayed over your hunter’s head. When you see an icon like this, press or swing the Nunchuk to perform the action indicated by the icon.
Climb Up
Open Supply Box
Gather Item
•Center camera
• Hold open the item window
Hold down and use the and to make selections
+Control Pad
Change control
L Stick
Move
Can be used while underwater to reset the camera
Surface (underwater)
[Hold and Move]
Dash
/ SELECT Button
Open Game Menu
Dive (underwater)
Use Item
R Stick
Weapon Controls Draw weapon
Kick
Tackle (underwater)
Gather, mine, carve, climb
Evade/Crouch/ Cancel selection
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Sword and Shield
A basic style that employs both a sword and a shield. Popular for its flexibility in adapting to many different situations and for its high maneuverability.
Block
Evade
Sword and Shield with Classic Controller
Classic Style 1
Block
Chop
Side Slash
Horizontal
Right
Left
•Roundslash
•Rising Slash (when used in combination with Control Stick)
Attacks
while Horizontal
three times while Horizontal
Twist Wii Remote Right and twice
Twist Wii Remote Left and
Swing the Wii Remote or hold the Wii Remote upright and
Chop
3 Hit Combo
Shield Attack X Back Knuckle (underwater: Shield Attack X Rising Slash)
Side Slash
Jumping Slash (underwater: Rush Attack)
Attack
Sheathe weapon
Use Item
Upright
Swing
Evade
Roundslash/ START Button
Sheathe weapon
By combining different buttons, the following kinds of techniques can be used.
With weapon sheathed:
+ +
while blocking
Classic Style 2
Take out weapon and perform a
+
Jumping Slash
Take out weapon and block
Use item
while blocking
L Stick +
+
L Stick +
Block
Roundslash
/
Sheathe weapon
Evade
R Stick
Side Slash
Jumping Slash (Rising Slash if performed while moving)
Block Slash
Shield Attack
Jumping Slash
Rising Slash
Chop
Shield Attack
You can use items while
your weapon is
drawn
When using the Sword and Shield, you can continue to use items even while your weapon is drawn.
When using Classic Style 2, the R Stick can be tilted in different directions to perform various techniques.
*When underwater, the Jumping Slash will change to Rush Attack.
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Great Sword
Possesses the greatest destructive power and the longest reach out of all weapons, and can be used to block in place of a shield. The key is figuring out how to make up for the loss in speed.
Evade
Great Sword with Classic Controller
Classic Style 1
Block
Overhead Slash
Wide Slash
Horizontal
Right
Left
Put the Charged
Slash to good
use
Block
Attacks
while Horizontal OR Swing
three times while Horizontal
Twist Wii Remote Right and
Twist Wii Remote Left and
Charged Slash
Upright and hold down
Swing the Wii Remote OR release
The Charged Slash, which builds up power before unleashing it all at once, is a powerful technique only available to Great Sword wielders. However, be aware that while it does let you deal lots of damage to monsters, it will also leave you defenseless while you are charging.
Kick (underwater: Tackle)
Overhead Slash
3 Hit Combo
Rising Slash
Wide Slash
Begin charging
Charged Slash
Attack
Sheathe weapon
Upright
Swing
Evade
Sheathe weapon
/ START Button
Kick
Tackle
(underwater)
By combining different buttons, the following kinds of techniques can be used.
L Stick +
+
Classic Style 2
Take out weapon and perform a Vertical Slash
Rising Slash
Hold down
R Stick
Wide Slash Rising Slash
/
+ +
Block
Kick
Tackle
(underwater)
Sheathe weapon
Evade
Overhead Slash
Charged Slash
When using Classic Style 2, the R stick can be tilted in different directions to perform various techniques.
Take out weapon and block
Charged Slash
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Hammer
A melee weapon that sacrifices defense to focus purely on offense. Charge up its power to unleash a variety of techniques that will send monsters to an early grave.
Evade
Attack
Hammer with Classic Controller
Classic Style 1
Windup Smash
Ground Smash
Side Smash
Evade
Sheathe weapon
Windup Smash
Attacks
three times while Horizontal
Twist Wii Remote Right and OR
Begin charging X release to unleash Windup Smash
and while weapon is put away
After charging to maximum, release
while tilting the Control Stick
A variety
of Windup
Smashes
The Hammer’s Windup Smashs will change depending on how long they are charged. You can continue to move about freely as your weapon charges, but be aware that your stamina gauge will also decrease while you charge.
Ground Smash Combo
Side Smash
Side Smash
Take weapon out and begin to charge
Roundslash X press for a follow-up attack
Sheathe weapon
Horizontal
Right
By combining different buttons, the following kinds of techniques can be used.
L Stick +
Classic Style 2
Take out weapon and perform an Draw Smash
R Stick
+ +
Windup Smash
/
Evade
Ground Smash
Side Smash
Sheathe weapon
When using Classic Style 2, the R stick can be tilted in different directions to perform various techniques.
Take out weapon and perform a Windup Smash
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Bowgun
A giant firearm that can shower enemies with bullets from long range. Can be used for anything from support to explosives by changing its am­munition type.
Scope View On/Off
Hold down: Turn on
Quick Aim
+Control Pad
•When selecting items
Select Ammunition
CV
•When using Scope View
Zoom in
CX
Zoom Out
VZ
•When using Quick Aim
CVZX
Evade
Fire
Move sight
Bowgun with Classic Controller
Classic Style 1
+Control Pad
L Stick
By combining different buttons, the following kinds of techniques can be used.
With the Item Selection Window open
Controls sight while using Quick Aim
Manipulate Sight (when using Scope View)
and
Select Ammunition
R Stick
Scope View On/Off
•Hold down: Turn on Quick Aim
Reload
Fire
Evade
Sheathe weapon
Zoom out (when using Scope View)
+
Bash target with Bowgun
+ +
Zoom in (when using Scope View)
Take weapon out and reload
Swing
Weight
Difference
Using
the Sight
Reload
and Take out weapon and reload
Attacks
Swing the Wii Remote
There are two main types of Bowgun that are classified by weight: the Light Bowgun, and the Heavy Bowgun. The dif­ferent types of Bowgun will affect their user’s behavior in a number of ways. For example, the Heavy Bowgun’s weight will prevent its user from being able to move as quickly as usual.
A true gunner knows how to zoom in precisely on an enemy’s weak point to deliver a deadly shot. The Bowgun lets you aim in two different ways.
Scope View
Quick Aim
Move the sight with the Control Stick. Allows for pre­cision aiming, but its user cannot move while using it.
Irradiates its target with a red dot that can be con­trolled using the +Control Pad. The user can also move around while using the sight.
Sheathe weapon
Bash target with Bowgun
Classic Style 2
+Control Pad
L Stick
With the Item Selection Window open
Controls sight while using Quick Aim
Manipulate Sight (when using Scope View)
and
Evade
Select Ammo
/
R Stick
Zoom out (when using Scope View)
Scope View On/Off
•Hold down: Turn on Quick Aim
Fire
Sheathe weapon
Bash target with Bowgun
Zoom in (when using Scope View)
Reload
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t
With the advantage of an impenetrable shield, strike your foe down with your long, deadly fang from afar.
When the weapon is sheathe +
Move quickly from an unarmed state to a guarded position. It’s the fundamental Lance maneuver.
Control Stick ++
Block advance. Maintain a guarded stance behind the shield and move forward. Press the button to strike with the shield.
Horizontal
while Horizontal
Twist Wii Remote right and
Right
Twist Wii Remote left and
Upright and hold down
Lance
Block
Attacks
Dash attack
Mid-thrust
Wide Slash
High thrust
Counter-thrust
Step
Attack
Sheathe weapon
Upright
Left
Lance with Classic Controller
Classic Style 1
Block-advance
Mid-thrust
High Thrust
+
Sweep
Step
Dash Attack/ START Button
By combining different buttons, the following kinds of techniques can be used.
Hold while moving and press
While Blocking
Classic Style 2
* Hold the R Stick to the left to engage in a Counter-thrust.
Block Advance
Cancel Thrust * Continue pressing
to engage in
a Counter-thrust
Sheathe weapon
+ +
during Block-Advance
during Dash Attack
during Dash Attack
Block
Dash Attack
/
Sheathe weapon
Take out weapon and Draw-block
Shield Attack
Finishing Blow
Quick Halt
R Stick
Blocking: the
key to the Lance
Only masters of
the Block advance
can be called true
Lancers!
Unlike most other weapons, the Lance isn’t good for speedy evasive maneuvers − what’s more, it makes for oppressively slow movement when it’s out and at the ready. To overcome these obstacles, it’s imperative that Lance hunters know how to make the most of the block maneuver.
The Block advance can come in handy in a wide variety of situations. You can even combat monster breath with a Block advance Approach Shield Attack Mid-Thrust!
Step
Cancel Thrust Sweep
When using Classic Style 2, the R stick can be tilted in different directions to perform various techniques.
Mid-Thrust
High Thrust
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Switch Axe
New technology has brought forth a miracu­lous new weapon of phantasmagoric might.
Axe Mode
•Sword Mode
• Reload (when gauge is falling)
Evade
You may step after attacking
Attack
Switch Axe with Classic Controller
Classic Style 1
Sheathe weapon
Axe
/ START Button
Rising Slash
Sword
Element Discharge (strike several times to finish)
By combining different buttons, the following kinds of
Axe/Sword Mode
Axe
Overhead Slash
Sword
Side Slash
Axe
Side Slash
Sword
Overhead Slash
Evade
techniques can be used.
When the weapon is sheathed +
Changes from an unarmed state to sword mode. Reloads when the gauge is falling.
Pressing while in motion
Forward slash. Press to switch to sword mode
Rising slash
Sword Mode
Element Discharge
Once pressed, continue to repeatedly press or to execute a barrage of
Axe Mode
In sword mode, the phials built in to the weapon can use slash gauge energy to execute special attacks. Depleted gauges will recover slowly with time, but just know that when you see the “RELOAD” display, you can reload to replenish the gauge. If the gauge reaches 0, the weapon will return to axe mode.
attacks with an elemental discharge finish.
Sheathe weapon
Evade
You may step left/right after attacking
Attack
Sheathe weapon
+ +
while moving
after Forward Slash in Axe mode
multiple times
Classic Style 2
Axe/Sword Mode
Evade
When using Classic Style 2, the R stick can be tilted in different directions to perform various techniques.
Take out weapon and perform an attack in Sword mode
Axe
Forward Slash
Axe
Morph Slash
Axe
Hack ‘n’ Slash
R Stick
L stick up +
after Side Slash in Sword mode
Sword
(strike several times to finish)
/
Sheathe weapon
Axe Sword
Axe
Side Slash
Sword Rising Slash
Axe Sword
While moving forward
Sword
Sword
Element Discharge
Overhead Slash
Side Slash
Axe Sword Rising Slash
Rising Slash
Overhead Slash
Overhead Slash
Morph Slash
Side Slash
16 17
Long Sword
With beauty in its strength, this spirited blade slices through steel like paper.
A direct hit with the Long Sword increases the spirit gauge. This gauge decreases with every use of the “Spirit Blade”, but when charged to capacity, it will remain full for a given period of time.
•Wii Remote horizontal − Fade Slash
• Twist the Wii Remote left− Left Moving Slash
•Twist the Wii Remote right − Right
Moving Slash
While blade is sheathed +
Take out weapon and perform a Spirit Blade attack
Horizontal
while Horizontal
Left
Right
Spirit Blade
Combo Attacks
Step Slash Thrust
Twist Wii Remote Left/Right and
Rising Slash
Overhead Slash
Thrust
Rising Slash
Overhead Slash
Evade
Attack
Sheathe weapon
Long Sword with Classic Controller
Classic Style 1
Spirit Blade
Step Slash
Thrust
+
By combining different buttons, the following kinds of techniques can be used.
after a Spirit Slash III
+ +
Classic Style 2
Spirit Roundslash
Take out weapon and perform a Spirit Blade attack
/
Fade Slash
Evade
Sheathe weapon
During a combo attack: L Stick left or right +
+
Spirit Blade
Thrust
Sheathe weapon
Moving Slash
R Stick
Left Moving Slash
Step Slash
Right Moving Slash
Fade Slash
Spirit
Roundslash
Spirit Gauge
Changes
When you hit a monster with a Spirit Roundslash, the spirit gauge color changes and attack power increases.
The weapon is sheathed after completing a Spirit Roundslash.
• Press after a Spirit Blade combo
It takes a while to build this attack power-boosting gauge up to red. You can maintain the white and yellow border until you fall unconscious, but the far more powerful red border will expire after a certain amount of time. Pull off a Spirit Roundslash when the gauge is red and hit your foe with all your might.
Evade
When using Classic Style 2, the R stick can be tilted in different directions to perform various techniques.
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Notes
90-DAY LIMITED WARRANTY
CAPCOM ENTERTAINMENT, INC. (“CAPCOM”) warrants to the original consumer that this game disc from CAPCOM shall be free from defects in material and workmanship for a period of 90 days from date of purchase. If a defect covered by this warranty occurs during this 90-day warranty period, CAPCOM will replace the game disc free of charge.
To receive this warranty service:
1. Notify the CAPCOM Consumer Service Department of the problem requiring warranty service by calling (650) 350-6700. Our Consumer Service Department is in operation from 8:30 a.m. to 5:00 p.m. Pacific Time, Monday through Friday.
2. If the CAPCOM service technician is unable to solve the problem by phone, he/she will instruct you to return the game disc to CAPCOM freight prepaid at your own risk of damage or delivery. We recommend sending your game disc certified mail. Please include your sales slip or similar proof of purchase within the 90-day warranty period to:
CAPCOM ENTERTAINMENT, INC.
Consumer Service Department 800 Concar Drive, Suite 300 San Mateo, CA 94402-2649
This warranty shall not apply if the game disc has been damaged by neg­ligence, accident, unreasonable use, modification, tampering or by other causes unrelated to defective materials or workmanship.
REPAIRS AFTER EXPIRATION OF WARRANTY
If the game disc develops a problem after the 90-day warranty period, you may contact the CAPCOM Consumer Service Department at the phone num­ber noted previously. If the CAPCOM service technician is unable to solve the problem by phone, he/she may instruct you to return the defective DVDROM to CAPCOM freight prepaid at your own risk of damage or delivery,
enclosing a check or money order for $20.00 (U.S. funds) payable to CAP­COM. We recommend sending your game disc certified mail. CAPCOM will replace the game disc subject to the conditions above. If replacement game discs are not available, the de­fective product will be returned to you and the $20.00 payment refunded.
WARRANTY LIMITATIONS
ANY EXPRESS OR IMPLIED WARRAN­TIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY DISCLAIMED. IN NO EVENT SHALL CAPCOM BE LIABLE FOR SPE­CIAL, INDIRECT, CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULT­ING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.
The provisions of this warranty are valid in the United States and Canada only. Some states and provinces do not allow limitations on how long an implied warranty lasts or exclusions of consequential or incidental damages, so the above limitations and exclu­sions may not apply to you. This war­ranty gives you specific legal rights, and you may have other rights, which vary from state to state or province to province.
ESRB RATING
This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rat­ing, or to comment about the appro­priateness of the rating, please contact the ESRB at www.esrb.org.
CAPCOM ENTERTAINMENT, INC., 800 Concar Drive
Suite 300, San Mateo CA 94402-2649. ©CAPCOM CO., LTD. 2009 ALL RIGHTS RESERVED.
All other trademarks are owned by their respective owners.
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