Capcom CA105 User Manual

WARNING Before playing this game, read the Xbox 360® Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support.
Contents
Xbox LIVE® ............................... 2
Important Health Warning About Playing Video Games
Photosensitive seizures
A very small percentage of people may experience a seizure when exposed to certain
visualimages,includingashinglightsorpatternsthatmayappearinvideogames.
Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms— children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
ESRB Game Ratings
The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the age­appropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families.
ESRB ratings have two equal parts:
• Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or rental in the United States and Canada.
• Content Descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern. The descriptors appear on the back of the box next to the rating symbol.
ON FRONT
For more information, visit www.ESRB.org
VIDEO
VIDEO GAME
GAME
E
ON BACK
Basic Controls ........................ 10
Game Modes ............................ 18
Character Introductions ......... 32
Credits ................................... 46
1
Story
THE TOURNAMENT BEGINS ANEW
Just as the excitement of the previous, now legendary tournament
finally fades, word of a new world fighting tournament
spreads like wildfire among martial artists across the globe, trailing a
The mysterious disappearances of numerous famous fighters.
A terrible threat in the form of a new, deadly secret weapon.
The possible connection between S.I.N., the sponsor of the new
New fighters also step up and make themselves known,
almost as though responding to these troubling rumors.
series of bizarre rumors along behind.
tournament, and the supposedly destroyed Shadaloo.
Xbox LIVE
Play anyone and everyone, anytime, anywhere on Xb ox LIVE®. Build your profile (your gamer card). Chat with your friends. Download content (TV shows, trailers, HD movies, game demos, exclusive game content, and Arcade games) at Xbox LIVE Marketplace. Send and receive voice and video messages. Use LIVE with both Xbox 360® and Windows®. Play, chat, and download on both your PC and your Xbox 360. LIVE gives you ultima te access to the things you want and the people you know, on both your PC and your T V. Get connected and join the revolution!
CONNECTING Befor e you can use Xbox LIVE, c onnect your Xbox 360 console to a high-speed Internet connec tion and sign up to become an Xbox LIVE member. For more information about connec ting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live/countries.
FAMILY SETTINGS These easy and flexible tools enable parents and caregivers to decide which games young game player s can access based on the content rating. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the Xbox LIVE service. And set time limits on how long they can play. For more information, go to w ww.xbox.com / familyset tings.
LANGUAGES THAT AREN’T SUPPORTED IN THE XBOX 360® DASHBOARD
If your game is available in a language that isn’t supported in the Xbox 360® Dashb oard, you must s elec t a corresponding locale (region) in Console Settings to enable that language in the game. For more information, go to www.xbox.com.
®
2
A female agent with the potential to be an executive member of S.I.N.
A young man who searches for his lost past.
A man who burns with the desire to defeat his greatest rival.
A Luchador who seeks the ultimate recipe.
Before these newcomers stand those from the previous tournament,
each bringing their own renewed determination.
Some fight for those dear to them.
Some fight to finally take their revenge.
And some fight simply so that the entire world will chant their name.
A complex clash of human relationships
and the truth of a terrible plot that lurks behind the championship.
This is the chaos that Ryu, who has been honing his skills
with the simple goal of becoming the
ultimate fighter, one beyond the constraints of mere mortality, now
finds himself thrown into...
Amid pursuit and escape, friendship and betrayal,
the curtain rises on a new stage of battle!
3
Controls
XBOX 360® WIRELESS CONTROLLER
* D-pad and left stick controls are shown
for when your character is facing the right. When facing the left all left/right controls are reversed.
D-PAD / LEFT STICK
Diagonal Jump Backward
Move Backward Block High
Crouch Block Low
Vertical Jump
Crouch
Diagonal Jump Forward
Crouch
Left Bumper
Move Forward
<
Back
Left Trigger
_
L
Left Stick
Xbox Guide
]
C
Right Stick
>
Start
x
Right Trigger
`
Right Bumper
X
BUTTON ATTACKS
Punch Buttons
Y
Medium
` _
Heavy AllLight
OTHER CONTROLS
D-pad / Left Stick
454
A
Button
B
Button
` Button
Select mode, mode menu, and options
Confirm Cancel
Open Edit Status screen from the Main Menu (please refer to P.25)
A
B
x ]
Kick Buttons
START BUTTON
Press during the game to pause, and the “PAUSE MENU” window will open. Press again to unpause. (The game cannot be paused while playing against an opponent online).
* These buttons are the default setting. They can be changed
to any configuration you desire from Options (P.31).
Getting Started
STARTING UP
Press the START Button on the title screen to proceed to the Main Menu. Use the D-pad to highlight a mode and then press the A Button to select it.
Arcade Mode
VS Mode
Network Battle
Challenge Mode Take on a series of challenging battles. (P.26)
Training Mode
Player Data
Gallery View in-game movies and development images. (P.30)
Options
Xbox LIVE®
Marketplace
One player can take on a series of CPU opponents. Connect a second controller and another player can join as a challenger. (P.18)
Select characters and battle stage and then fight against the CPU or a human opponent. (P.18)
Connect to Xbox LIVE® and take on rivals over the internet. (P.19) * Requires an internet connection setup
Select how your opponent will act and then practice against them. (P.28)
View player versus records, medal lists and leaderboards. (P.29)
Alter various game settings. (P.31)
Connect to Xbox LIVE® and take on rivals over the internet. (P.19) * Internet settings are required.
* See P.25 for information on editing your online status.
SAVING DATA
“Street Fighter IV” has an auto-save function. Data will automatically be saved after a match ends or when options are changed. Select a storage device and then a location to save the data to. At least 140KB of free space is required in order to save game data.
THE GAME SCREEN
1
2
8
6
1
Points and Consecutive Wins
Your current points and number of consecutive wins (in VS Mode and Network Battle mode). * Exact display depends on mode.
2
Vitality Gauge
This gauge displays your currently remaining vitality.
3
Time Counter
The remaining battle time.
4
Win Markers
Displayed after winning a round. The icon shown changes depends on the exact circumstances of your victory.
5
Character Portrait
The character you are currently
using.
3 4
9
9
6
Super Combo Gauge
Once this gauge fills up it can be used to perform Super Combos or EX Special Moves. (See P.15-16)
7
Revenge Gauge
Once this gauge is at least 50% full, you can use it to perform an Ultra Combo. (See P.17)
8
Bonus Message
Various messages are displayed here according to the in-game action.
9
Status
An icon is displayed when the Arcade Fight Request setting is turned on.
5
7
676
Rules of Combat
MATCH SETUP
The default setting is three round matches, with the first fighter to win two rounds declared the victor.
WINNING ROUNDS
A single round lasts for a maximum of 99 on the time counter. Reduce your opponent’s Vitality Gauge to 0 within that time for a win by KO. If the time runs out then the fighter with the most vitality remaining will be declared the winner.
Character Select
On the character select screen you choose and customize a character to play as. Select a character and the customize window will open. Alter settings with the D-pad and confirm with the A Button.
A DRAW
A draw occurs when both fighters’ vitality falls to 0 simultaneously or their remaining vitality is exactly the same when the time runs out. If the final round of a match ends in a draw then it is game over.
8
8
Costume
Color
Personal
Action
V.Comment
Purchase costumes from the Xbox LIVE® Marketplace and you can then use them on the corresponding character.
Change the color of the character’s costume. You initially have access to two colors, but you will unlock more as you progress through the game.
Select the Personal Action (P.12) that the character can use to taunt opponents during battle. To begin with, characters only have one Personal Action, but as you make progress through the game the number of selectable Personal Actions will increase.
Select the message that is displayed when you win a match. There are 11 pre-set messages for each character. If you do not make a selection, one will be displayed automatically.
9
Basic Controls
All of the controls shown in the basic controls section are for when your character is facing the right. When facing the left, all left/right controls should be reversed.
NORMAL MOVES
Press the punch or kick buttons to perform normal moves. The actual attack performed depends on the position of your character and the button pressed.
SPECIAL MOVES
Inputting a specific combination of directional and attack buttons allows you to perform a special move. Even if your opponent blocks a special move, they will still take a small amount of damage. Inputting the command for a special move during certain normal moves allows you to cut short, or “cancel,” the normal move and quickly go straight into performing the special move. Using cancelling skillfully is one way to create damaging combinations.
BONUS MESSAGES
The following messages will appear on the screen when certain conditions are fulfilled.
TECHNICAL
REVERSAL
Displayed after performing a successful quick standing recovery or throw escape.
Displayed after performing a special move, Super Combo or Ultra Combo in the specific situations described below. Perform a reversal with a beat down attack and it will take on Armor Break properties, nullifying Hyper Armor. (Please refer to P.13)
• In the instant you can move again after recovering from
taking damage, blocking or being stunned.
• In the instant after performing a recovery or getting up
from being knocked over.
• In the instant you land after being sent ying backward but
not actually knocked to the ground.
BLOCK
Pushing the D-pad away from your opponent allows you to block their attacks. You can block high (standing) and low (crouching) attacks. High and low blocks can block specific attacks, but not every attack. You will need to carefully and quickly swap between them to block all incoming attacks. You cannot block while in the air.
DASH
Press the D-pad twice quickly forward to perform a forward dash, or backward twice to perform a backward dash. Dashing allows you to quickly close the distance between you and your opponent, or to fall back and reassess the situation.
STUN RECOVERY
If you keep getting pummeled, you will eventually become stunned. While stunned, you cannot do anything. Your only hope is to press the D-pad and other buttons as fast as you can to recover from the stun faster.
Block High
Block Low
Forward Dash
Backward Dash
10
10
COUNTER
A counter hit occurs when you interrupt an opponent’s attack with one of your own. Your opponent will take longer to recover from the damage caused by a Counter Hit, making it possible to perform combinations that are otherwise impossible.
11
FOCUS ATTACKTHROWS AND THROW ESCAPES
When standing close to your opponent, pressing the light punch and light kick buttons simultaneously allows you to throw your opponent. You can change the direction you throw the opponent by pressing the D-pad left or right. You can prevent yourself from being thrown by pressing light punch and light kick together when your opponent begins to throw you. This is called a “throw escape.” * Some characters can also perform a throw when jumping (aerial throw), or special move throws (command throws). Throw escapes cannot be performed against aerial or command throws.
Throw
Close to opponent
Light
Throw
Escape
When grabbed by opponent
RECOVERY
When your opponent’s attacks have knocked your character to the ground, you can either press the D-pad down or any two buttons together in the instant that you hit the ground to perform a quick recovery. A successful recovery will reduce the amount of time spent prone on the ground and make it easier to respond to the next incoming attack. * Some attacks, such as throws, do not allow a recovery to be performed after them.
Just Before Landing
or
Together
PERSONAL ACTION
While standing, you can press the heavy punch and heavy kick buttons together to make your character perform a personal action and taunt your opponent. This action in and of itself has no special properties.
PERFORMING A FOCUS ATTACK
Press and hold the Medium Punch and Medium Kick buttons together to charge up a Focus Attack. To perform a full strength Focus Attack, hold the buttons until the attack is unleashed automatically. If you release the buttons while charging, the Focus Attack will come out sooner, but weaker.
Medium
HYPER ARMOR DURING A FOCUS ATTACK
You can absorb up to one enemy attack in the time between pressing the Medium Punch / Medium Kick buttons and the Focus Attack being performed. You can then go on to counter by performing the attack.
Recovers over time!
Absorb an opponent’s attack and, rather than take direct damage, a section of your vitality gauge will change color, and will then regenerate over time. This damage will recover as time passes, but if you are hit again before it finishes recovering, the remaining section will vanish and can no longer be recovered.
* This method is not effective when your
opponent uses an attack with the “Armor Break” property.
Take further damage
and it vanishes!
12
12
13
LEVELS OF FOCUS ATTACK
There are three levels of charging for a Focus Attack. The levels depend on how long you hold the Medium Punch and Medium Kick. Your character will flash white each time the Focus Attack level increases.
Attack Level Main Benefits of Focus Attack Performed
SUPER COMBO
Hitting your opponent or performing special moves will increase your Super Combo Gauge. The gauge is divided into four segments and, when completely full, a special command can be inputted to perform an all-powerful Super Combo. Doing so will use up all of your Super Combo Gauge. (See P.34 onward for Super Combo commands)
Level 1
Level 2
Level 3
(Keep Holding
Until Performed)
When an opponent crumples, they are rendered totally defenseless as they fall to the floor. Follow up with extra attacks or a throw to take advantage of a crumpled opponent and do further damage.
Focus Attack hits!
OTHER ACTIONS DURING A FOCUS ATTACK
You cannot move or jump during a Focus Attack, but you can perform either a forward or backward dash to cancel the Focus Attack quickly.
• Only does regular damage
* Crumples opponent if a counter hit
• Crumples opponent if hits, allowing easier
follow up
• Becomes unblockable
• Has Armor Break properties
• Crumples opponent if hits, allowing easier follow up
Follow up!
SUPER COMBO GAUGE
SUPER CANCEL
Input the Super Combo command while performing a normal move or special move and you can cancel and move directly into the Super Combo. This is called a “Super Cancel.” Using Super Cancels strategically allows you to chain a normal move into a special move, and then into a Super Combo for massive amounts of damage.
EX SPECIAL MOVES
You can also perform an EX special move by pressing two or more of the required buttons (punch or kick) when inputting a special move command. This will consume one segment of your Super Combo Gauge. EX special moves are further powered up versions of your normal special moves.
Normal Command
+
EX Command
Example : Ryu’s Tatsumaki Senpukyaku
+
2 or more together
14
14
15
EX FOCUS ULTRA COMBO
When performing certain regular or special moves it is possible to press Medium Punch and Medium Kick together and cancel into a Focus Attack. This is called “EX Focus.” (It will consume two segments of your Super Combo Gauge.) EX Focus has the same properties as a regular Focus Attack, aside from having no Hyper Armor effect.
Example :
In the instant that Ken s Shoryuken hits press Medium Kick and punch together
Immediately perform a forward dash to cancel the Focus Attack
You can also used EX Focus when your special moves are blocked to protect yourself from your opponent’s counterattack.
Ken's Shoryuken has been blocked
Example :
16
16
EX Focus is activated
Follow up with another Shoryuken!
Wary of opponent's counterattack use EX Focus to cancel the Shoryuken
Then perform a backward dash to get away from the opponent
The Revenge Gauge fills up as your opponent damages you. Once it is over 50% full, you can input a character-specific command to perform an “Ultra Combo,” a devastating special move. Performing an Ultra Combo will consume the entire Revenge Gauge. The higher the gauge is charged upon performing the attack, the more damage the Ultra Combo will do.
REVENGE GAUGE
17
Game Modes
ARCADE MODE [FOR 1 OR 2 PLAYERS]
In this mode, you select one character and then fight through a series of CPU opponents. There are eight levels of CPU character difficulty, from [EASIEST] up to [HARDEST]. If you are defeated along the way, you can still continue. If you have two controllers, pressing the START Button on the second controller allows another player to challenge the first player to combat.
ARCADE FIGHT REQUESTS
In Arcade Mode, if you don't set the Arcade Fight Request to OFF, you won't be able to play with two local players. When the Arcade Request Setting is turned ON, you can receive challenges for Network Battle from online players while playing Arcade Mode.
* In order to allow a second player to challenge the "Arcade Fight Request" (P.25) must be turned OFF.
VS MODE
In this mode, you can select a character, a stage, and fight against a CPU or human opponent. You can also select a handicap according to skill. “PLAYER VS PLAYER” can only be chosen when two controllers are connected.
NETWORK BATTLE MODE
Play online Ranked Matches or Player Matches over Xbox LIVE®. Use the directional buttons to highlight one of the options from the following menus and press the A Button to confirm it.
Ranked Match
Player Match
Leaderboard
MATCH TYPES
After selecting Ranked Match or Player Match highlight “Quick Match,” “Custom Match” or “Create Match” using the D-pad and then press the A Button to confirm.
Quick Match Find a game session without specifying any
Custom Match Find a game session by searching for specific
Create Match Become the host of a match, set your own
Results of the match will be reflected in leaderboards.
Results of the match will not be reflected in leaderboards.
View leaderboards for each of the online modes. (P.24)
conditions. (P.20)
conditions. (P.21)
rules and create a new session. (P.22)
18
18
PLAYER VS PLAYER Two human players can enjoy versus play.
PLAYER VS CPU Fight against CPU characters.
CPU VS CPU Watch two CPU characters fight each other.
19
QUICK MATCH
Once joinable sessions have been found, the results will be displayed. Highlight the session you want to join with the D-pad and then press the A Button to proceed to the lobby.
CUSTOM MATCH
Set a series of filters to search for a desired match and find a match that meets those settings. Highlight the filter you want to adjust with the D-pad and press the A Button to confirm it.
LOBBY SCREEN
The match will start when both 1P and 2P select "READY." You can also check the match statistics of your opponent.
When both 1P and 2P select “READY” the
READY
Check Stats
* Player Match Only
Lobby Settings
Send Game Invite
Kick Player
game will proceed to the character select screen. If only one player selects “READY” then they will have to wait until the other player does the same.
Check up on your opponent’s performance by viewing their statistics.
Check and alter the lobby settings for this session. (Host only)
Invite friends to join your session. (Host only)
Kick the other player from the session. (Host only)
Set number of rounds from <Any / 1 / 3 / 5>.Round Count
Set round time from <Any / 30 / 60 / 99>.Time Limit
Search Priority
Language Priority Select the language to prioritize.
Set search priority from <Stability / Same Skill / More Skilled>
Once sessions that match the selected filters are found, the results will be displayed. Highlight the session you want to
join using the D-pad and press the A Button to proceed to the lobby screen. Controls from the lobby screen onward are the same as for a Quick Match.
20
20
21
CREATE MATCH
Become the host, set the rules for your own session, create a lobby and gather players to fight against. After making the settings and creating a lobby, you will proceed to the lobby screen.
Round Count Set number of rounds from <1 / 3 / 5>.
Time Limit Set round time from <30 / 60 / 99>.
Language Priority Select the language to prioritize.
WHEN THE BATTLE ENDS...
When the match ends the result screen is displayed. Here Medals and battle points will be awarded (Ranked Match only).
MEDALS
“Medals” can only be obtained by winning Network Battles. You can obtain titles and icons by acquiring Medals.
Private Slots
* Player Match Only
* Player Match Only
NETWORK BATTLE SCREEN
During a Network Battle the User Name of each player is displayed on the game screen, along with all of the other regular information. (P.7)
User Name
22
22
Handicap
Keep the player slot open for a person you have sent a game invite to.
Turn handicap settings on or off.
BATTLE POINTS
“Battle Points” (BP) are a representation of a player’s strength. These points are increased by fighting “Ranked Matches.”
23
LEADERBOARD
Select “leaderboard” from the Network Battle menu to view leaderboards for Ranked Matches, Challenge Mode and Arcade mode.
CUSTOMIZE YOUR STATUS!
Gather medals in Network VS. Mode or clear Challenge Mode and you will obtain titles and icons. The Medals and titles awarded can be customized from the main menu, so play various modes and gather as many as you can! You can use titles and icons to customize your status. Collect them by playing different modes and completing challenges. Press the z Button at the Main Menu to go to the Edit Status menu.
NETWORK STATUS
On the lobby screen and search results screen the communication icon displays the strength of the connection between you and your opponent.
There are five levels of communication strength. * Network Messages can be turned on or off from the Options menu. (P.31)
The optimum connection.
The worst possible connection.
1 Icon
2 Title
3 Arcade Fight
Request Setting
The customized title and icon will be displayed on the match­up screen before a match.
With “Arcade Fight Request” turned on you can accept challenges from Network Mode players while playing the Arcade Mode.
Request: Ranked
Match
Request: Player Match Accept Player Match fight requests
Request: Off
Accept Ranked Match fight requests
Accept no online fight requests during Arcade Mode
24
24
25
CHALLENGE MODE [1 PLAYER ONLY]
There are three ways to play “Challenge Mode,” each of which can also be played on one of two difficulties. Highlight an option from the menu below using the D-pad and confirm with the A button.
Time Attack Aim to clear all stages within the time limit.
SURVIVAL
Try to defeat as many CPU characters as you can with a limited amount of vitality. Each match is set to only one round and the game is over if you lose a match. You can obtain a Grade depending on the level of survival you play.
Survival
Trial
TIME ATTACK
Aim to clear all stages within the time limit. Each match is set to only one round and the game is over if you lose a match or run out of time. You can obtain a Grade depending on the level of time attack you play.
3
Try to defeat as many CPU characters as you can with a limited amount of vitality.
Practice the basic moves and combos of each character.
1
2
1 On the match-up screen you
can see the next stage number and total remaining time.
2 The remaining total time.
3 Bonus messages are displayed.
1
1 On the match-up screen you
can see the next stage number and remaining vitality.
TRIAL
Practice the basic moves and combos of each character. Each level is comprised of a number of different tasks, and the level is only cleared when all of the tasks are complete. There is no time limit.
1 Check the details of each task.
26
26
27
TRAINING MODE
Freely select your character and opponent and then practice their techniques. Press the START Button during training to open the “PAUSE MENU.”
CONTINUE Return to the battle screen.
RESTART Keep settings but reset character positions.
TRAINING OPTIONS Alter settings for both characters.
PLAYER DATA
In “Player Data” you can view the results of a variety of stats for your total play experience. You can also check the LEADERBOARD (P.24) from here.
PLAYER RECORD
View information such as player match records and play time.
Set opponent action to standing, crouching or jumping.
ACTION
GUARD Set the block status of your opponent.
QUICK STAND Set whether the opponent will use recovery or not.
COUNTER HIT When turned on all attacks will be treated as counters.
STUN Alter the stun settings for your opponent.
S.C. GAUGE
REVENGE GAUGE
ATTA CK DATA Turn display of attack data on or off.
INPUT DISPLAY
DIFFICULTY
DEFAULT Restore all settings to defaults.
BUTTON CONFIG Alter the configuration of the controller buttons.
COMMAND LIST Display a list of commands for your character.
CHARACTER CHANGE Return to the character select screen.
QUIT TRAINING Exit Training Mode and return to the main menu.
Use “RECORD” to control the opponent and record a series of actions for them to perform. Use “PLAYBACK” to have them then replay the recorded actions. Set to “CPU” and the opponent will be placed under computer control.
Set the status of both your and your opponent’s Super Combo Gauge.
Set the status of both your and your opponent’s Revenge Gauge.
Turn display of
Set CPU strength to one of eight levels * Only for when “ACTION” is set to “CPU.”
D-pad data on or off.
CHARACTER RECORD
Leaderboards of characters used,
Frequency of Use
regardless of game mode, CPU battle or versus human battle.
Character Win
Rates
A win rate for each character against each of the other characters, regardless of game mode, CPU battle or versus human battle.
MEDAL LIST
View the types and number of Medals you have acquired during the game. Place the cursor over a Medal to view the requirements for obtaining it.
View character usage rate, win rate and other information for each character, in a leaderboards format.
28
282930
29
GALLERY MODE
View movies, character illustrations and other artwork. As you progress through the game and fulfill various conditions, the amount of content you can view will increase.
MOVIES
View the opening movie and cut scenes from within the game.
OPTIONS
Select “Options” from the main menu to customize the controller to your liking or alter system and in-game settings.
Alter control type or freely assign the functions of
Button Config
each button. Select the type "CUSTOM" to freely assign the function of each button.
ARTWORK
View sketches and illustrations used during the development of the game.
30
Screen
Config
Sound
Settings
System
Settings
Adjust the configuration of the on-screen gauges.
Adjust the volume of the background music, sound effects and character voices. You can also toggle between English and Japanese voices for the characters.
This game supports Dolby® Digital 5.1. In order to enjoy Dolby Digital 5.1 Surround Sound you must connect your Microsoft Xbox 360™ Console to a surround sound system that supports Dolby Digital using a optical digital cable, while using an Xbox 360 D Port HD AV Cable, Xbox 360 Component HD AV Cable, Xbox 360 VGA HA AV Cable or Xbox 360 S Video AV Cable. Then, you must go to the Xbox 360 Dashboard and select “System,” then “System Settings,” “Audio Settings”, “Digital Output Settings” and finally “Dolby Digital 5.1.”
Turn subtitle settings on or off, and turn the warning message displayed before a Network VS match on or off.
31
Character Introductions
All commands are for when characters are facing right. When facing left all left/right commands should be reversed.
*After clearing specific conditions, hidden characters will become unlocked and usable for play. You can access their commands in-game via the COMMAND LIST on the PAUSE MENU.
Character Profile
A lone-wolf street fighter who has further honed the techniques taught by his master Gouken through intensive daily training. Many fighters have been drawn to and inspired by his lifestyle and strength. Ryu now travels the world in order to become a “True Martial Artist,” but soon finds himself caught up in a plot to exploit his impressive powers.
Tireless
Wanderer
Ryu
ICON KEY
Charge
Hadoken
Shoryuken
Tatsumaki Senpukyaku
Special moves
Airborne Tatsumaki Senpukyaku
Special moves Super ComboUltra ComboCharacter Name
Punch Button
Kick Button A special move that can also be used as an EX special
move.
A direction on the D-pad.
Hold the indicated direction briefly before inputting the next direction shown.
Indicates that the attack has Armor Break properties.
In Mid-Air
+
+
+
+
Shinku Hadoken
Super ComboUltra Combo
Metsu Hadoken
+
+
H M L
Press Together
Tireless
Wanderer
Ryu
Roaring
Inferno
e
K
A lone-wolf street fighter who has further honed the techniques taught by his master Gouken through intensive daily training. Many fighters have been drawn to and inspired by his lifestyle and strength. Ryu now travels the world in order to become a "True Martial Artist," but soon finds himself caught up in a plot to exploit his impressive powers.
Hadoken
Shoryuken
Tatsumaki Senpukyaku
Special moves
Airborne Tatsumaki Senpukyaku
Ken trained with Ryu, who quickly became his closest friend and greatest rival. Ken is the heir apparent to the largest conglomerate in the U.S., the Masters Family. Due to the new life now growing within his wife, Ken is hesistant to take Ryu up on his latest challenge, but Eliza herself persuades him to enter the tournament.
Hadoken
Shoryuken
Special moves
Tatsumaki Senpukyaku
Airborne
n
Tatsumaki Senpukyaku
+
+
In Mid-Air
+
+
In Mid-Air
Shinku Hadoken
Super ComboUltra Combo
+
+
+
+
Metsu Hadoken
Shoryureppa
Super ComboUltra Combo
Shinryuken
+
+
+
+
H M L
Press Together
H M L
Press Together
32
32
33
An ICPO investigator who fights with her beautiful, powerful legs. She joined the force at 18 in order to search for her missing father. Now, sensing again the shadow of Shadaloo, an organization she herself brought to the brink of destruction, she starts a new investigation with the help of Guile.
Indomitable
Detective
Chun-Li
Hyakuretsukyaku
Kikoken
Hazanshu
Special moves
Spinning Bird Kick
Tap Repeatedly
Charge
Charge
A feral orphan in the truest sense of the term, Blanka has survived and fought in the Brazilian jungle since he was stranded there as a baby after a plane crash. He is capable of unexpectedly wild and ferocious attacks. Now he sets out on a journey to make himself into the kind of person that would make the mother he never knew proud.
Senretsukyaku
Charge
+
+
Super ComboUltra Combo
Hosenka
Charge
+
+
+
H M L
Press Together
Jungle
Warrior
Rolling Attack
Backstep Roll
Vertical Roll
Special moves
Electric Thunder
Charge
Charge
Charge
Tap Repeatedly
+
+
+
Ground Shave Roll
Charge
Super ComboUltra Combo
Lightning Cannonball
Charge
+
+
H M L
Press Together
Blanka
Hot-blooded
Sumo
E.H
34
34
A massively popular sumo wrestler, his power always gathers attention. His abilities are said to far outshine his Sumo weight class. In order to make Sumo a "world-wide" sport, he sets out on a journey of combat across the globe.
onda
Hundred Hand Slap
Sumo Headbutt
Sumo Smash
Special moves
Oicho Throw
Tap Repeatedly
Charge
Charge
A Russian professional wrestler, also known as the Red Cyclone. His unbelievably muscular body is packed with blazing passion and love for his home country. To keep a promise to the children who look up to him, and to prove he is truly the strongest, he throws himself completely into battle. He will happily walk into a punch, if it means he can grab hold of his opponent.
Super Killer Head Ram
Charge
+
+
+
+
Super ComboUltra Combo
Ultimate Killer Head Ram
Charge
+
+
+
H M L
Press Together
Red Cyclone
angief
Z
Spinning Piledriver
Banishing Flat
Double Lariat /
Special moves
Quick Double Lariat
H M L
Flying Power Bomb
Becomes Atomic Suplex when close.
Press Together Press Together
+
+
+
H M L
+
+
Final Atomic Buster
Super ComboUltra Combo
Ultimate Atomic Buster
+
+
H M L
Press Together
35
Soldier of
Justice
Guile
A military man in the U.S. Air Force. He has sworn revenge against M. Bison, the killer of his best friend, Charlie. His own special combination of martial arts is said to give him the strength to slice through anything. Sensing the hand of Shadaloo behind numerous new incidents, he steps up to investigate, along with Chun-Li.
Sonic Boom
Charge
+
Double Flash
Charge
+
Super ComboUltra Combo
Flash Kick
Flash Explosion
Special moves
Charge
+
Charge
+
H M L Press Together
A boxer who was cast out from the boxing world due to his love of dangerously violent tendencies. He became one of M. Bison's lieutenants for a substantial fee. He then vanished after the collapse of Shadaloo, but like all the best boxers he is only down and certainly not out...
Bloodthirsty
Pugilist
Balrog
Special moves
Dash Straight
Dash Upper
Dash Low Straight
Dash Low Smash
Dash Swing Blow
Charge
Charge
Charge
Charge
Charge
+
+
+
+
+
Hold down
Buffalo Head
Charge
Turn Punch
H M L
Crazy Buffalo
Charge
Violent Buffalo
Charge
H M L
or
+
or
Press Together
Special moves
Super
Combo
Ultra
Combo
Press Together Press Together
+
H M L Press Together
or
+
H M L
Mystic Yogi
Dhalsim
36
36
An Indian mystic who has mastered the power of yoga. Though he remains hesitant to hurt others during battle, he is prepared to wield his flame-blowing powers again, in order to save his beloved family's village.
Yoga Fire Yoga Inferno
Yoga Flame
+
+
Yoga Teleport
Special moves Special moves
Yoga Blast
or
Possible In Mid-Air
Press Together
or
+
Press Together
+ +
+
H M L
H M L
Super ComboUltra Combo
Super Combo
Yoga Catastrophe
+
Ultra Combo
Press Together
+
H M L
Bloody Claw
Vega
A narcissist who believes beauty is the ultimate goal in this world. He worked with M. Bison to further his own aesthetic goals. In combat, he uses his terrible speed to unleash graceful, deadly attacks. He slipped back into the shadows after the fall of Shadaloo...
Rolling Crystal Flash
Charge
Scarlet Terror
Charge
Sky High Claw
Special moves
Flying Barcelona Attack
(follow up with after triangle jump)
Izuna Drop
Charge
EX Sky High Claw
Charge
(close to opponent after Flying Barcelona Attack)
or
+
+
+
+
+
+
+
Remove Claw (Remove Mask)
+
Special
moves
Flying Barcelona Special
Charge
(follow up with after triangle jump)
Rolling Izuna Drop
(close to opponent after Flying Barcelona Special)
Super Combo
or
Bloody High Claw
Charge
Ultra
Combo
+
Press Together
Uses 1/2 S.C. gauge
+
+
+
L M H
37
Emperor of the Muay Thai boxing world, also known as the Invincible Tiger. It is said that no one can stand against the sheer power of his kicks. His single defeat at the hands of Ryu still burns, literally, in his chest, and he continues to train in order to become stronger.
A tough and smart female agent. Always business-like, she keeps her emotions in check at all times. Her special suit is packed with concealed weapons, allowing her to launch a variety of unexpected attacks. She can be found at work in various arenas, but her true intentions remain unknown.
ing
K
Eternal
Sagat
Former overlord of the secret organization Shadaloo, whose evil activities ran the gamut from drugs to human experiments and weapon sales, and master of the all-powerful Psycho Power. He was believed to have shared the same fate as that of the fallen Shadaloo, but he now returns in a new body to set another dark scheme into motion.
Ruler of
Darkness
M.Bison
High Tiger Shot
Low Tiger Shot
Tiger
Special moves
Uppercut
Tiger Knee Crush
Psycho Crusher Bison Warp
Charge
Double Knee Press
Charge
Head Press
Follow Up
Special moves
Devil Reverse
Charge
Summersault Skull Diver
+
+
+
Charge
+
(after jump)
+
+
+
+
+
+
Tiger Genocide
Super ComboUltra Combo
Tiger Destruction
or
H M L Press Together
Special
moves
Knee Press Nightmare
Charge
Super
Combo
Nightmare Booster
Charge
H M L
Ultra
Combo
+
or
Press Together
Press Together
+
H M L Press Together
+
H M
+
+
Ms. Perfect
Crimson
Thunder Knuckle Emergency
+
+
Possible In Mid-Air
Burning Kick
Special moves
Seismic Hammer
+
Combination
Super ComboUltra Combo
Burst Time
+
+
H M L
Press Together
Viper
The self-proclaimed number one fighter in the U.S., who fights using his own homegrown style of kung-fu. He is obsessed with Ken, his rival, and fights to prove that he is the stronger one. Unfortunately, he tends to jump to conclusions, leaving a trail of badly beaten cases of mistaken identity in his wake.
Messiah Kick Snake Strike
L
Follow Up
H
M
L
Galactic Tornado
Acrobatic
Giant
Special moves
(push or to move during Medium or Heavy version)
Rufus
Mid Attack
Low Attack
High Attack
+
+
+
Super
Combo
Space Opera Symphony *
+
Ultra
Combo
*The 2nd and 3rd hits of the Spectacle Romance and the spin before the end of the Space Opera Symphony have Armor Break properties
+
Spectacle Romance *
+
H M L
+
Press Together
38
38
39
A man who is both Luchador and cook. His blazing passion remains unbowed even in the face of Russia's own Red Cyclone. He sets out on a journey to find the ultimate in culinary recipes, though his skills in the kitchen still require some polish...
Hurricane of
the Gulf
El Fuerte
A young man who follows whatever leads he can, no matter how tenuous, in order to track down the remnants of Shadaloo. He uses comprehensive martial arts that suggest military training. At first glance, he may be intimidating, but he is actually quite personable. He has lost all memories of his past.
Man Without
a Past
Abel
Habanero Dash
Alter Attack Depending on Follow Up
Fajitas Buster
H
Tostada Press
M
Sudden Stop
L
Calamari Slide
H
Gordita Sobat
M
Back Step
L
Quesadilla
Special moves
Bomb
Guacamole Leg Throw
Change of Direction
Second Mid
During Change of Direction
Second Low
During Change of Direction
Finish Mid
Special moves
During Second Mid or Second Low
Finish Low
During Second Mid or Second Low
Wheel Kick
+
Hold down and then release
+
+
+
+
+
+
+
+
+
Habanero Back Dash
Alter Attack Depending on Follow Up
Propeller Tortilla
H
Tostada Press
M
Sudden Stop
L H
Picadillo Jump
Special movesSuper
M
L
El Fuerte Dynamite
Combo
El Fuerte Flying Giga Buster
+
Ultra
Combo
Super
Special moves
Combo
Press Together
Marseilles Roll
Falling Sky
Tornado Throw
Heartless
+
Soulless
+
Ultra
Combo
Press Together
RISE UP…
+
+
H ML
+
+
+
COMING 2009
H M L
40
40
©CAPCOM ENTERTAINMENT, INC. 2009 ALL RIGHTS RESERVED.
41
Buy it NOW!
AVAILABLE NOW!
®
Order
exclusively at
shop.capcom.com
© CAPCOM Characters and logos used under license. Published by UDON Entertainment Corp.
Mild Blood Mild Suggestive Themes Violence
© CAPCOM U.S.A., INC. 1991, 2008 ALL RIGHTS RESERVED.
444544
© CAPCOM Licensed for use by UDON Entertainment Corp.
credits
Cast
Ryu: HIROKI TAKAHASHI /
KYLE HEBERT
Ken: YUJI KISHI /
REUBEN LANGDON
Chun-Li: FUMIKO
ORIKASA / LAURA BAILEY
Guile: HIROKI YASUMOTO /
TRAVIS WILLINGHAM
Blanka: YUJI UEDA /
TALIS AXELROD
Dhalsim: DAISUKE EGAWA
/CHRISTOPHER BEVINS
E. Honda: YOSHIKAZU
NAGANO / JOE DIMUCCI
Zangief: KENTA MIYAKE /
ANTHONY LANDOR
Balrog (jpn)/Vega (eng):
JUNICHI SUWABE / DOUG ERHOLTZ
M. Bison (jpn)/Balrog (eng):
SATOSHI TURUOKA / BOB CARTER
Sagat: DAISUKE ENDOU /
ISAAC C. SINGLETON JR.
Vega (jpn)/M. Bison (eng):
NORIO WAKAMOTO / GERALD C. RIVERS
C. Viper : MIE SONOZAKI /
MICHELLE RUFF
Abel: KENJI TAKAHASHI /
E. JASON LIEBRECHT
El Fuerte: DAISUKE ONO /
JB BLANC
Rufus: WATARU HATANO/
CHRIS KENT
Dan: TOSHIYUKI KUSUDA /
TED SROKA
Sakura: MISATO HUKUEN /
BRITTNEY HARVEY
Fei Long:
YUUICHI NAKAMURA / MATTHEW MERCER
Rose: AKENO WATANABE /
GINA GRAD
Cammy: MIYUKI
AWASHIRO / CAITLIN GLASS
Gen: YOHEI TADANO /
MICHAEL SORICH
Gouki (jpn) Akuma (eng):
TAKETORA / DAVE MALLOW
Gouken: TORU OKAWA /
ROD CLARKE
Seth: AKIO OHTSUKA /
MICHAEL McCONNOHIE
Main Artist
IKENO
Game Section Staff
Director
464746
TAKASHI TSUKAMOTO
Technical Manager
HIROSHI WAKI
Lead Game Designer
HIROTOSHI SHIOZAKI
Game Designers
MITSUO MATSUYAMA EMIKO KAWASAKI
Lead Battle Designer
TAISAKU OKADA
Battle Designer
YASUYUKI ODA
Line Manager
NAHOKO MATSUZAKI
Art Director
TOSHIYUKI KAMEI
Character Animators
YOUICHIRO SOEDA TETSUYA YAMAMOTO ATSUMI KAWASAKI YUUTO AKIYAMA NAOKI MORO YUKIE CHIBA KEI JUMONJI TAKAHIRO ABE TAKAFUMI MORO HARUMI NOGUCHI DAISUKE SEKIMOTO HIROAKI HIRANO YOUSUKE YAMASHITA JUNNI JU HIDETO TSUCHIYA KOUSUKE ARAKI KEN HATSUUMI MASAHIRO MIURA SHINSAKU HASHIMOTO AITOR GASTON TAKUMI YAMAMOTO HOZO ARISAWA YASUNORI BANDO KEISUKE SEKII SHO ASHIKAGA MASATO NOZAWA Character Modelers ATSUO FUJIMOTO MASAKI YORITOMI SHOHEI IMAMURA KAZUYUKI KANO HIROMI TABUCHI HIROKI KOIKE TSUYOSHI TAKAHASHI YOSHIMI HOSAKA HISASHI SUGIMOTO CHIHARU HIRAGA TAKAHITO KISHI
Stage Artists
DAISUKE KANAUCHI TAKASHIGE OHNISHI SACHIYO SENDA KINUE MURAYAMA HIROKO MORITA YOUKO HONMA AIKO SHINOHARA
SHINICHI MOTIZUKI YUMIKO SUGIHARA
Stage Character Artists
SHINSUKE YAMAMOTO AKIRA TOBA KEIKI TAKEMOTO DAISUKE FUKAGAWA TAKANORI DAITO YEN-TING CHIANG
VFX Artists
TOMOFUMI YAMAGUCHI NORIKO TAKASE ATSUSHI SUGIYAMA YOJI MORISHITA AKIHIRO MIURA TADASHI TAMURA TAKAHIRO UCHIDA
Interface Artists
KUNIHIKO WADAMOTO SHOKO AISAKA MAIKO AOSHIMA TERUMITSU FUJITO
Storyboard
JET INOUE
Technical Director
MASAHIRO TAGUCHI
Programming Director
RYOSUKE NAKANO
Lead Programmers
TAKUO KATSURA HIDEAKI MARUYAMA SEIICHI YAMAGUCHI
Programmers
YUKI KABASHIMA MASAFUMI TAKETOSHI SOHTA HARADA YASUO MIZUMA AKIHIRO SHIMIZU YUICHIRO KOUNO YOSHIYUKI OGAMI HIROKI SUGIO
Support Programmers
TARO ASAHI KENZO KOBORI DAIKI YODEN
Arcade Game Mobile Site Designer
KOUHEI IWAMOTO
Arcade Game Server Engineers
TAKUYA MARUYAMA TAKAO OMATA
Special Support Staff
MASAKI TANAKA HIROSHI KAMO FUMIKO KOBAYASHI KAZUHIRO GOTANI TAISHI OMAE YAE MARUYAMA MIKI KOBAYASHI KIMIHITO MORISHITA JUNKO SAKURAI TAKASHI KOGURE MASASHI KIKUCHI
Production Management Support
RYOTA NIITSUMA DAVID CRISLIP
Technical Support
SHINGO OHI HITOSHI YOKOTA TETSUYA NAKAE TADASHI SANZEN KOHEI AKIYAMA
Motion Capture Staff
Director
TOSHIO OHASHI
CG Supervisor
TADAHIRO YOSHIHIRA
Technical Directors
YUJI KANEKO BUNGO IWAI
Animators
SHIN WADA TAKAYUKI MINATO KOJI INOUE
Motion Director
SHINJI TAKEHARA
Motion Technical Director
SAKURA MUNAKATA
Line Producer
MAKOTO KOBAYASHI
Producer
HIDEYUKI SAITO
Opening 3DCG Movie Staff
Director
TOSHIO OHASHI
Art Director
SHIRO KINEMURA
CG Supervisor
MASAKI TAGA
Chief 2D Painter
KAZUMA TESHIGAHARA
2D Painters
MAKIO NANKE AYUMI EBISAWA AYA FUKUYAMA YUKI FUJITA
Modeling Supervisor
EIJI OHASHI
Model Designers
HIDEAKI WATANABE ATSUSHI TAKEUCHI DAICHI OKAJIMA YOSHIKI NAKAO ELDRED TJIE TAKASHI SEKI MINORU KOBAYASHI YOICHI IWASAKI MIYOKO OKA YUJI KAWAIDA HIDEYUKI TAKASAKI
Rigging Supervisor
HAYATO KUROKI
Rigging Crew
MEGUMI SONDA TAKESHI TSUKISHIMA YUJI KANEKO SATOSHI HONDA DAVID HOVANKY TAKESHI AKIOKA MATT BOSTON
Animation Supervisor
KOJI INOUE
Animation Creators
YOKO OTANI EIJI OKUSHI KAORI ONODERA YUJI OTAKE EMI SATO NATSUMI SAITO YOSHIHIRO KOMATSU TOMOKAZU YOSHIDA OLIVER ACKER EARL BRAWLEY
Cloth Simulation Crew
YUJI OTAKE EMI SATO NATSUMI SAITO
Effects Supervisor
TOMOHIRO AKIYAMA
Effects Creators
YOHEI TANAKA GENYO SASAKI
Lighting and Composite Designers
TAKASHI NAGASAKI JUN WATANABE YUUKI KAMADA YASUHISA NIIZATO YOSHITAKA KITANOYA KANA KITTA AKIRA HIRABAYASHI MASAHIRO KUDO MANUEL ROJAS YASUMASA KAKEGAWA TOSHIYUKI OBATA AYA NAKAMURA KEI KITAHASHI YUICHIRO SATO
Editor
JUN WATANABE
Title Animation Creator
TATSUYA SAKUMA
Production Manager
HARUYASU MAKINO RYO SEGAWA
Line Producer
NAOKI ISHIHARA
Producer
HIDEYUKI SAITO
2D Movie Staff
Director
TOMIO YAMAUCHI
Scripter
TAKUHO TAKEMOTO YOSHINOBU FUNAOKA
EMIKO KAWASAKI
Storyboard Creators
TAKASHI KAMEI TOMIO YAMAUCHI HIROYUKI SHIMADU
Character Design Supervisor
KAZUMA TESHIGAWARA
Animation Character Designers
TAKESHI ITO JIRO KANAI TAKUMI MIYAKE
Animation Director
TADAHITO MATSUBAYASHI
Assistant Animation Directors
KATSUHIRO SHIMIZU MIKA TAKAZAWA TOMOHITO HIROSE JOJI YANASE SHIGERU CHIBA TAKAHIRO IKEZOE TOMOKATSU NAGASAKU
Key Animation Creators
YOSHIMASA IIYAMA EMIKO KATAOKA JYUNICHI KIGAWA AKIRA SHINODA TSUNENAKA NOZAKI TAKAFUMI HINO KANJI HARA TETSU HONDA JOJI YANASE TOMOHITO HIROSE KATSUHIRO SHIMIZU KENICHI SHIMIZU KOJI FUKAZAWA LIM MYUNGWI MIKA TAKAZAWA HIDETOSHI OMORI TSUTOMU ONO KIM YOUNGBUM HIROSHI OIKAWA MASAMI YAMAUCHI KIM YONGJAE MIYUKI ARAI NOBUHIRO MUTOU MINAMI YOSHIDA TOSHIMITSU TAKECHI SHINGO FUJII HIDEYASU OKAMOTO NOBUHIRO OKAZAKI HIROYA TAKAHASHI ATSUMI SAKASAI TAKANOBU KATADA KAZUHIRO OBARA
In-between Animation Creators
MASAAKI YAMAMOTO DAISUKE TERAKADO MASAHIRO NANBU TAKANOBU KATADA
Color Director
SIGERU SAISHO
Painters
HARUKA AOYAMA RISA SAKAKIEDA
Background Art Directors
KEI INOUE TOSHIHIRO KOHAMA
Background Art Designers
MANABU OTSUZUKI YOJI NAKAZA TADASHI IWASA YUKIKO ONO SHINYA MITA HIROTAKA TSURUOKA YUSUKE IKEDA MASAKAZU MIYAKE SAORI ITO SADAHIKO TANAKA
Compositors
SUSUMU KASHIWABARA NAOKI SERIZAWA YASUHIKO ABE TETSUJI HIGUCHI YURI HIROKAWA TAKASHI NAGASAKI YUUKI KAMEDA MASAHIRO KUBO MASAKI TAGA TOMOHIRO AKIYAMA
Editor
KASHIKO KIMURA
Production Managers
TAKUYA ONO RYO SEGAWA
Assistant Producer
ATSUSHI MATSUHASHI
Animation Producer
NAOKI ISHIHARA
Producer
HIDEYUKI SAITO
Sound Staff
Sound Director / Sound Designer
MASAYUKI ENDOU
Music Composer
HIDEYUKI FUKASAWA
Composer Manager
SEI SATO
Sound Co-Director
MAKOTO TOMOZAWA
Main Theme
“THE NEXT DOOR”
“THE NEXT DOOR ­INDESTRUCTIBLE-”
Artist
EXILE
Lyrics (Japanese)
lil’ showy
Lyrics (English)
NEGIN
Music
lil’ showy
Original Arrangement
YUTA NAKANO
Game Arrangement
KEN HARADA
Voice Recording (Japanese)
Voice Director
RYOSUKE NAYA
Recording Studio
STUDIO MAUSU
Recording Engineers
NAOYA TANAKA HIDETO SANTA
Production Assistant
EMIKA UEDA
Voice Recording (English)
Voice Producers
REIKO MATSUO JONATHAN KLEIN
Voice Director
TALIESIN JAFFE
Recording Studio
Soundscape Inc.
Recording Engineer
JOHN SANACORE
Production Assistant
YOHEI SHIKANO
Localization Staff
Localization Lead and English Translator
DAVID CRISLIP
Outsource Project Manager
TEPPEI OTSUKA
French Translator
YANN LAHELLEC
Italian Translator
SERGIO MASSABO’
German Translator
MAREIN SCHMITTHENNER
Spanish Translator
BENJAMIN A. BAZOUNGUISSA
Korean Translators
JONGMYOUNG YOUM SOOWON LEE KYUNGMUN KIM
Supervising Editor
BRANDON GAY
English Editors
JON AIRHART ANDREW ALFONSO
French Editors
LUDOVIC CHARROUX FRANCIS ISHII
Italian Editors
GIANLUIGI RICCIO SHIMIZU
ALAIN DELLEPIANE
German Editors
FLORIAN SEIDEL MICHAEL KIKUCHI
Spanish Editors
ENRIC SARRADO ALEXANDRE GRACIANO
Korean Editors
NAM, CHIWOO SONG, HAECHANG
Game Content Consultant
ANDREW ALFONSO
Localization Manager
PETER FABIANO
Localization Coordinator
KAORI FUNAKOSHI
Quality Assurance
QA Managers
MASAYASU MUKAI YUSUKE HISAHORI
Lead Tester
SHINICHI KIYOMATSU
Assistant Lead Tester
HIROSHI MAKI
QA Fine-tuning
TAKESHI NISHIMOTO
Senior Tester
RIKIYA OMOTO
Testers
YOSUKE TERATANI AKIHITO SAWADA KOUKI KUROSAWA JUNYA YOSHIMURA TATSUYA HAMADA SHINJI KASHIHARA KENGO SADAMOTO AKIRA FUKUMORI TOSHIO KIMURA HIROYUKI FUJII MAMORU FUKAKUSHI HIROSHI SUGIMOTO RYUICHI SHIGENO HIROSHI TAKAYAMA SHOUHEI OKAMURA AKIRA HONDA
Software Manual Design / Editing
Designers
MASAKO HONMA AKEMI IWASAKI NANASE KIKUCHI
Promotion Marketing Staff
TSUYOSHI KANDA YOKO FURUTAKA MASAYUKI FUKUMOTO MOTO SHINOBE
Sales Staff
YOSHINORI ISHIDA
Promotion Staff
TSUTOMU MASUDA ASUKA HAYASHI
Publicity Staff
RYOSUKE HAGIWARA
48
TAKAYOSHI TERADA
Web Promotion Staff
KOUHEI KUBOTA SHUNICHI UENO TAISUKE KAWAKAMI
R&D Promotion
KUNIO FUNAHARA
Capcom Entertainment Inc.
Special Advisor
SETH “S-KILL” KILLIAN
Business Dev. & Strategic Planner
CHRISTIAN SVENSSON
Global Communication
KAORI TSUKUDA
Product Marketing Staff
EMILY ANADU GRANT D. LUKE-ROCKET G35 JOHN A. DIAMONON­HIERO 9D3
Public Relations
CHRIS ‘KRAMERZ” KRAMER “MY” MELODY PFEIFFER TIM NG-GP RICE BURNER JASON ALLEN
Customer Support Staff
DARIN “DJ” JOHNSTON RANDY REYES
Creative Services Staff
FRANCIS “DR. ZOMBIE” MAO TOM JAMES-TOMJ59 LINDSAY “CORN ON THE COBB” YOUNG CHRISTINE “SCARLETT” CONVERSE KEVIN “BASTION” CONVERSE SISSIE CHANG
Manual Design
Off Base Productions George Hu
PD Production Staff
GARY LAKE TAKASHI KUBOZONO DAVE “WITCHERMAN” WITCHER
Licensing Staff
GERMAINE GIOIA JUNTA SAITO JOSH AUSTIN­SNIKSKYTTER
Capcom Entertainment Europe Ltd.
Senior Marketing Director
MICHAEL PATTISON
Marketing Staff
BEN WYER - ROBERTS SHIGEMI TANAKA-LEE
Warranty
MAO SUGIYAMA KAI STUEWE STUART TURNER
Promotion Staff
BEN LE ROUGETEL
Quality Assurance Staff
STEVE CARTWRIGHT
Research & Planning Staff
RHYS CASH
Capcom Entertainment Korea Co. Ltd.
Marketing & Promotion Staff
KANG, JINKOO NAM, CHIWOO SONG, HAECHANG
Special Tie-up
EXILE BENITORA GYOZA BO WAN ZHU JI KAGAMI YOSHIMIZU
Coordinators
KENICHIRO KIMURA TADASHI CHIBA TAKESHI YAMAZAKI HIROMI TOSHIMA TOSHIHIRO TADA GO KATO
European Stage Guests
HIROKAZU HAMAMURA BAKATAAL KATO FLORIAN COTTEEL JAIME “ULTIMA” STOUTE JAMES WILLIAMS NICHOLAS “NKI” INABNIT PAUL GALE VIKKI BLOWS
Cooperating Companies
MOZOO, Inc. KUSANAGI Inc. Babel Media Limited OFFICE WITHOUT STUDIO MAUSU New Generation Pictures, Inc. Wuxi Be The One China Animation Production Co ., Ltd BE THE ONE Co ., Ltd A I R I S Inc. TripleA Co.,Ltd MAD BOX Inc. Raretrick Inc. BIHOU, Inc. White Fox Inc. Mayflower Entertainment CO., LTD ScrumHalf Inc. NEURON AGE CO., LTD. Avant Inc.
D.A.G Inc. Digital Hearts Co.,Ltd. Digital Media Lab.,Inc STUDIO TRIGGER Inc. STUDIO MIBRO , Inc. Fontworks Japan, Inc. DIMPS POLYGON PICTURES Inc. STUDIO 4 *C avex entertainment Inc. Digital Hearts Co.,Ltd. KIWA CORPORATION CO.,LTD Phantom
Special Thanks
HIROSHI TOBISAWA MARK BEAUMONT MICHIYO AOKI TETSUTO KOYAMA TAKESHI HAYASHI TATSUYA IGARASHI TAKAKO YAMAMOTO KAZUHISA KITAJIMA SATOSHI TAKAKUWA TAKASHI KASAI JUNKO SAKURAI TAKASHI KOGURE MASASHI KIKUCHI KATSUMI NIHONMATSU SUMIKO AOYAMA FUMIHITO SAITO YUJI KOGA TSUYOSHI HANZAWA TAKAFUMI FUJIMOTO MASAYA KINOSHITA LEO “ELECTRIC” TAN ANIL “THE GOLDEN GUNMAN” DAS - GUPTA and All CAPCOM STAFF
Executive Producer
KEIJI INAFUNE TAKASHI NISHIYAMA HIROSHI MATSUMOTO
Project Manager
NATSUKI SHIOZAWA
Producer
YOSHINORI ONO
Co-developed by
Dimps Corporation
Produced and developed by
CAPCOM CO., LTD. in cooperation with CAPCOM U.S.A., INC.
CAPCOM
90-DAY LIMITED WARRANTY
CAPCOM ENTERTAINMENT, INC. (“CAPCOM”) warrants to the original consumer that this game disc from CAPCOM shall be free from defects in material and workmanship for a period of 90 days from date of purchase. If a defect covered by this warranty occurs during this 90-day warranty period, CAPCOM will replace the game disc free of charge. To receive this warranty service:
1. Notify the CAPCOM Consumer Service Department of the problem requiring warranty service by calling (650) 350-6700. Our Consumer Service Department is in operation from 8:30 a.m. to 5:00 p.m. Pacific Time, Monday through Friday.
2. If the CAPCOM service technician is unable to solve the problem by phone, he/she will instruct you to return the game disc to CAPCOM freight prepaid at your own risk of damage or delivery. We recommend sending your game disc certified mail. Please include your sales slip or similar proof of purchase within the 90-day warranty period to: CAPCOM ENTERTAINMENT, INC. Consumer Service Department 800 Concar Drive, Suite 300 San Mateo, CA 94402-2649 This warranty shall not apply if the game disc has been damaged by negligence, accident, unreasonable use, modification, tampering or by other causes unrelated to defective materials or workmanship. REPAIRS AFTER EXPIRATION OF WARRANTY If the game disc develops a problem after the 90-day warranty period, you may contact the CAPCOM Consumer Service Department at the phone number noted previously. If the CAPCOM service technician is unable to solve the problem by phone, he/she may instruct you to return the defective DVDROM to CAPCOM freight prepaid at your own risk of damage or delivery, enclosing a check or money order for $20.00 (U.S. funds) payable to CAPCOM. We recommend sending your game disc certified mail. CAPCOM will replace the game disc subject to the conditions above. If replacement game discs are not available, the defective product will be returned to you and the $20.00 payment refunded.
WARRANTY LIMITATIONS
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY DISCLAIMED. IN NO EVENT SHALL CAPCOM BE LIABLE FOR SPECIAL,
INDIRECT, CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. The provisions of this warranty are valid in the United States and Canada only. Some states and provinces do not allow limitations on how long an implied warranty lasts or exclusions of consequential or incidental damages, so the above limitations and exclusions may not apply to you. This warranty gives you specific legal rights, and you may have other rights, which vary from state to state or province to province.
ESRB RATING
This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment about the appropriateness of the rating, please contact the ESRB at www.esrb.org.
CAPCOM ENTERTAINMENT, INC. 800 Concar Drive, Suite 300 San Mateo, CA 94402-2649 ©CAPCOM U.S.A., INC. 2008, 2009 ALL RIGHTS RESERVED. Street Fighter is a registered trademark of CAPCOM U.S.A., INC. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks are owned by their respective owners.
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