Copyright 2008 Calibrated Software, Inc. All rights reserved.
Your rights to the software are governed by the accompanying Software License Agreement. Please read the entire User Guide and Software License
Agreement before installation, ordering or use. By installing, ordering or using this software you are agreeing to the Software License Agreement.
All company and product names referenced on this website or, listed as external resource links, are copyrights of their respective companies.
All information in this manual is subject to change without notice. No part of the document may be reproduced or transmitted in any form, or by any
means, electronic or mechanical, including photocopying or recording, without the express written permission of Calibrated Software, Inc.
www.calibratedsoftware.com
Calibrated{Q} MXF Import component and Calibrated{Q} Import Assist contain the following source code:
Portions of this software use Expat XML Parser with the following Software License:
Export Software License:
“Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.”
Calibrated{Q} MXF Options application and Calibrated{Q} Import Assist contain the following source code:
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
The name of the author may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
OF SUCH DAMAGE.
Sony XDCAM ............................................................................................................................................................. 7
Sony XAVC ................................................................................................................................................................ 7
Avid Media Composer ................................................................................................................................................ 7
Windows Requirements and Installation ............................................................................................................................ 8
Installing on Windows ................................................................................................................................................ 8
Uninstalling on Windows ............................................................................................................................................ 8
Windows Applications Support ........................................................................................................................................... 8
Mac OSX Requirements and Installation ............................................................................................................................ 9
Installing on Mac OSX .............................................................................................................................................. 10
Uninstalling on Mac OSX ......................................................................................................................................... 10
Mac OSX Applications Support ........................................................................................................................................ 11
Known Issues and Limitations .......................................................................................................................................... 12
GLOBAL OPTIONS ..................................................................................................... 16
IMPORTANT NOTE ABOUT OPTIONS ........................................................................................................................... 16
Version ..................................................................................................................................................................... 17
Video Tutorials ......................................................................................................................................................... 17
Overview of YUV/RGB conversions ......................................................................................................................... 18
Overview of YUV/RGB in Avid Media Composer ..................................................................................................... 19
Overview of the Avid QuickTime Codecs ................................................................................................................. 19
Overview of the ‘dnxhd’ options in Calibrated{Q} MXF Import ................................................................................. 20
How should you setup the ‘dnxhd’ options for Calibrated{Q} MXF Import? ............................................................. 22
‘dnxhd’ options for Final Cut Pro 7.0.3 ..................................................................................................................... 25
‘dnxhd’ options for FCP X 10.0.6 ............................................................................................................................. 28
‘dnxhd’ options for Compressor 3.5.3 & 4.0.2 .......................................................................................................... 29
‘dnxhd’ options for After Effects CS5.5 .................................................................................................................... 30
‘dnxhd’ options for Premiere Pro CS5.5 ................................................................................................................... 32
‘dnxhd’ options for Sony Vegas 11 (Build 512) 64-bit .............................................................................................. 34
‘dnxhd’ options for eyeon Fusion ............................................................................................................................. 35
‘dnxhd’ options for Edius6.06 ................................................................................................................................... 35
‘dnxhd’ options for creating QuickTime Reference MOV files ................................................................................. 36
‘dnxhd’ options for other applications ....................................................................................................................... 36
‘indexing and parsing’ options .......................................................................................................................................... 37
PullDown for P2 MXF Files Only .............................................................................................................................. 38
Index Table Error Checking ..................................................................................................................................... 39
Setting Up Indexing .......................................................................................................................................................... 41
Getting Started ......................................................................................................................................................... 44
Import into CatDV ..................................................................................................................................................... 44
After Effects CS5.0.3 & 5.5 & 6.0 & CC ............................................................................................................................ 45
Getting Started ......................................................................................................................................................... 45
Import into After Effects ............................................................................................................................................ 45
Premiere Pro CS5.0.3 & 5.5 & 6.0 & CC .......................................................................................................................... 47
Getting Started ......................................................................................................................................................... 47
Import into Premiere Pro .......................................................................................................................................... 47
Other Windows Applications ............................................................................................................................................. 49
USE WITH MAC OSX APPLICATIONS ...................................................................... 50
QuickTime Player X & 7 .................................................................................................................................................... 50
Final Cut Pro 6/7 ............................................................................................................................................................... 51
Getting Started ......................................................................................................................................................... 51
Import into FCP ........................................................................................................................................................ 51
Editing growing MXF files in FCP 7 ......................................................................................................................... 52
Playback in FCP ....................................................................................................................................................... 52
Final Cut Studio 2/3 Applications ...................................................................................................................................... 53
Getting Started ......................................................................................................................................................... 53
Import into FC Studio Applications ........................................................................................................................... 53
Playback in FC Studio Applications ......................................................................................................................... 53
Final Cut Pro X v10.1.2 ..................................................................................................................................................... 54
Getting Started ......................................................................................................................................................... 54
Import into FCP X ..................................................................................................................................................... 54
Special Import Notes for FCP X ............................................................................................................................... 55
Playback in FCP X ................................................................................................................................................... 55
Editing growing MXF files in FCP X ......................................................................................................................... 55
Metadata in FCP X ................................................................................................................................................... 55
Getting Started ......................................................................................................................................................... 57
Import into CatDV ..................................................................................................................................................... 57
After Effects CS5.0.3 & 5.5 & 6.0 & CC ............................................................................................................................ 58
Getting Started ......................................................................................................................................................... 58
Import into After Effects ............................................................................................................................................ 58
Premiere Pro CS5.0.3 & 5.5 & 6.0 & CC .......................................................................................................................... 60
Getting Started ......................................................................................................................................................... 60
Import into Premiere Pro .......................................................................................................................................... 60
Media 100 1.6.2 ................................................................................................................................................................ 62
Getting Started ......................................................................................................................................................... 62
Import into Media 100 .............................................................................................................................................. 62
Other Mac OSX Applications ............................................................................................................................................ 63
MXF METADATA IN QUICKTIME ............................................................................... 64
FCP X MetaData .............................................................................................................................................................. 64
Public Metadata ................................................................................................................................................................ 64
General Private Metadata ................................................................................................................................................. 64
P2 Specific Private Metadata ............................................................................................................................................ 65
Sony XDCAM Specific Private Metadata .......................................................................................................................... 66
Ikegami GFCAM Specific Private Metadata ..................................................................................................................... 67
Grass Valley Infinity Specific Private Metadata ................................................................................................................ 67
MXF METADATA IN FCP X ........................................................................................ 68
AS-11 MXF – FCP X Metadata mapping .......................................................................................................................... 69
P2 MXF – FCP X Metadata mapping ............................................................................................................................... 70
Sony XDCAM MXF – FCP X Metadata mapping ............................................................................................................. 72
Ikegami GFCAM MXF – FCP X Metadata mapping ......................................................................................................... 73
Canon MXF – FCP X Metadata mapping ......................................................................................................................... 74
Arri MXF – FCP X Metadata mapping .............................................................................................................................. 75
All other MXF – FCP X Metadata mapping ...................................................................................................................... 76
CALIBRATED REFRESH FOR FCP ........................................................................... 77
FCP X REFRESH ............................................................................................................................................................. 77
Instructions for FCP 6/7 REFRESH .................................................................................................................................. 77
Windows ........................................................................................................................................................................... 79
Mac OSX ........................................................................................................................................................................... 79
Troubleshooting a MXF file not opening ........................................................................................................................... 80
Troubleshooting in Final Cut Pro 6/7 ................................................................................................................................ 81
Troubleshooting in Final Cut Pro X ................................................................................................................................... 82
General Troubleshooting .................................................................................................................................................. 82
VERSION HISTORY .................................................................................................... 83
1
Introduction
Overview
Calibrated{Q} MXF Import is a QuickTime component for NATIVE Importing and Playback of Panasonic P2, Sony
XDCAM, XAVC, AS-11, Ikegami GFCAM, and many other types of OP1a MXF files in QuickTime Player and CatDV on
Windows and Mac OSX, and Final Cut Pro X, Final Cut Studio 2 and 3 applications in Mac OSX. Other QuickTime-centric
applications in Mac OSX or Windows may work but the users should test out those applications to insure compatibility.
Calibrated{Q} MXF Import is a QuickTime component that lets QuickTime Player, FCP, etc. understand the MXF file
wrapper; however the proper QuickTime Codecs need to be installed to decompress the video. For Windows computers,
this means that the proper Calibrated{Q} Decode codec(s) for Windows are needed. For Mac OSX computer either Final
Cut Pro 6.0.6 or greater, Final Cut Pro 7.0.3 or Final Cut Pro X (v10.0.6 or greater), or Compressor 3.5/4 is needed OR
the proper Calibrated{Q} Decode codec(s) are needed (do not install Calibrated{Q} Decode codecs on a Mac computer
with any version of Final Cut Pro). If you are working with DNxHD MXF files then the Avid QuickTime codecs need to be
installed. Please see the System Requirements in Chapter 2 for more details.
The Calibrated{Q} MXF Import Options application sets Global Options for use with the Calibrated{Q} MXF Import
component. (See Chapter: Global Options)
The ONLY Global Options that the vast majority of users will want to set are:
(1) Enabling Indexing for Indexed MXF Files (see ‘Indexing Options’ section) – this can help when working with
very, very large Indexed MXF Files.
(2) Setting up either RGB SMPTE (16-235) or RGB Full (0-255) Color Ranges for DNxHD MXF files (see the
‘DNxHD Options’ section)
IMPORTANT: This version of software (v3.0 or greater) will require a new Software License and an upgrade fee if
you had purchased a Software License for a previous version.
DEMO MODE Limitation
Calibrated{Q} MXF Import will only read up to 30 seconds of media. If you attempt to read MXF media that is less than 30
seconds, Calibrated{Q} MXF Import will only read half of the media – this is the only DEMO MODE limitation. In every
other way, the DEMO MODE for Calibrated{Q} MXF Import is fully functional. Using the software in DEMO MODE is for
testing only and should not be used for commercial purposes.
Page | 5
Getting Started
2
Compatible MXF Files
Many types of DNxHD, XAVC, AVC-Intra, DVCProHD, XDCAM HD, IMX, DV50, DV25, AS-02 (BETA), AS-11 OP1a MXF
Files will work in addition to the formats listed below, please try your MXF files with Calibrated{Q} MXF Import in DEMO
MODE to make sure they are supported. If you have a MXF File that Calibrated{Q} MXF Import cannot open, please
contact info@calibratedsoftware.com to see if support can be added.
Please note that:
(1) Auto-assembling of spanned MXF files is not supported. This means that if a shot is ‘spanned’ over multiple MXF
files the MXF files will still only be opened or imported as individual MXF files.
(2) In Final Cut Pro 6 or 7, the only metadata from MXF files that is currently imported into FCP 6/7 is TimeCode and
ReelName. Calibrated{Q} Import Assist can be used to ‘send’ MXF files to FCP 6/7 with metadata. See the
Calibrated{Q} Import Assist User Guide for more details.
(3) IMX ‘AES3’ Audio requires rendering when imported into a Final Cut Pro 6/7 sequence. Also, video playback may
be choppy or video may appear to freeze at intervals during playback in the FCP ‘Viewer’ window.
(4) When working with very, very large Indexed MXF files efficiently in FCP and other applications, Indexing should
be enabled. Please see Chapter: Indexing for further details.
(5) When opening/importing Video MXF files, the corresponding Audio MXF files will be ‘auto-joined’ when in the
proper folder structure for Panasonic P2 or Ikegami GFCAM MXF files.
(6) IMPORTANT for DNxHD MXF files: Please read the ‘DNxHD Options’ section in this User Guide for setting up
either RGB SMPTE (16-235) or RGB Full (0-255) Color Ranges for DNxHD MXF files. DNxHD MXF files captured
by ARRI Alexa, BlackMagic HyperDeck or other hardware devices only have BETA support. Also, in some of our
testing, we have found that sometimes the BMD Audio MXF files can be slightly larger or smaller in duration (plus
or minus a fraction of a frame) than the BMD DNxHD MXF file.
(7) If there is a specific section in this User Guide of the application you are using the MXF file in, please read it for
any more possible notes.
Page | 6
The following MXF files will work with Calibrated{Q} MXF Import:
Panasonic P2
P2 Video Formats Supported
AVC-Intra 100/200, DVCProHD, DV50, DV25
P2 Camera Specific Notes
1. P2 PullDown Removal and TimeCode conversion for regular PullDown 1080i29.97 and 480i29.97 material is not supported.
2. P2 PullDown can only be detected and removed thru parsing the P2 XML file data. If the P2 XML for a MXF clip is not present then
pulldown cannot be detected or removed.
3. AVC-Intra is not supported in Final Cut Studio 2 (FCP 6) or Final Cut Studio 2 applications.
Sony XDCAM
XDCAM Video Formats Supported
XDCAM HD 50Mb, 35Mb, 25Mb, XDCAM EX (converted to MXF from MP4 via Sony Clip Browser) , IMX, DV25
XDCAM Camera Specific Notes
1. XDCAM HD 422 (50Mb) ‘Slow-Mo’ 1920x540 are only supported as in FCP7.0.3 or FCP X (v10.0.6 or greater)
2. XDCAM Proxy audio will show as needing to be rendered in a FCP 6/7 Sequence; however when rendering the audio, FCP 6/7 will
report a ‘General Error’
Sony XAVC
XAVC Video Formats Supported
XAVC HD 100/200, XAVC 2k/3k/4k
XAVC Camera Specific Notes
1. Final Cut Pro 7 will only work with XAVC HD MXF files. 1080p50 and 1080p59.94 XAVC files only have BETA support in FCP 7. Editing
1. The separate Video and Audio MXF Files from Avid Media Composer will NOT be auto-joined, and will open as separate files.
2. Avid QuickTime Codecs required for Avid DNxHD, 1-1-10b, and Meridien MXF Files.
3. If a DNxHD MXF file was captured or created without a TimeCode Track then a ‘fake’ when this happens TimeCode is set to 00:00:00:00
(always NDF if 29.97fps or 59.94fps) at the video rate embedded in the MXF file. This was done so that (a) the MXF files would have a
UUID ReelName and (b) Audio only MXF files could be identified with the proper video framerate. Please note that Audio only MXF files
without any associated video framerate cannot have a TimeCode Track associated with them.
Page | 7
Windows Requirements and Installation
Ensure your PC meets the following requirements prior to installing Calibrated{Q} MXF Import:
Pentium 4 processor with SSE3 support or greater; recommended at least Intel Core 2 Duo with two cores or two
physical processors
32/64-bit Windows 7 or Vista (Business or Ultimate) or Windows 32-bit XP with SP3
Virtual OS is NOT supported
BETA Support for 32/64-bit Windows 8 - our software should work fine on Windows 8; however QuickTime Player
does not officially support Windows 8 yet.
QuickTime 7.6.6 or higher
Calibrated{Q} Decode codecs are required to decompress XAVC, AVC-Intra, DVCProHD,DV50, IMX, and
XDCAM HD video contained in MXF files.
Avid QuickTime Codecs required for Avid DNxHD , Meridian, 1-1 10b MXF Files. IMPORTANT: Please read the
‘DNxHD Options’ section in this User Guide for setting up either RGB SMPTE (16-235) or RGB Full (0-255) Color
Ranges for DNxHD MXF files
IMPORTANT: This version of software (v3.0 or greater) will require a new Software License and an
upgrade fee if you had purchased a Software License for a previous version.
Installing on Windows
To install Calibrated{Q} MXF Import on a Windows Computer:
1. Quit any applications using QuickTime.
2. Run the Calibrated{Q} MXF Import Installer. The install program creates a folder named Calibrated in the
[System Drive]\[Program Files] directory. The Calibrated folder will contain the Calibrated{Q} MXF Import Options
application, Calibrated MXF QuickStat application and User Guide.
3. Restart your computer
After running the Calibrated{Q} MXF Import installer, you will be able to access the Calibrated{Q} MXF Import Options
application in this location: [System Drive]\Program Files\Calibrated\Applications\Options\CalibratedQMXFOptions.exe
The CalibratedMXFQ.qtx will be auto-copied to the [System Drive]\Program Files\QuickTime\QTComponents directory.
Uninstalling on Windows
To uninstall Calibrated{Q} MXF Import on a Windows Computer:
1. If LICENSED, please use the Calibrated License Manager to DEACTIVATE your Software License before
uninstalling
2. Go to the Control Panel>Add/Remove Programs.
3. Select and uninstall Calibrated{Q} MXFImport from the list of programs.
4. Restart your computer.
Windows Applications Support
Calibrated{Q} Decode codecs are required to decompress XAVC, AVC-Intra, DVCProHD, DV50, IMX, and XDCAM HD
video. Avid QuickTime Codecs required for Avid DNxHD , Meridian, 1-1 10b MXF Files. IMPORTANT: Please read the ‘DNxHD Options’ section in this User Guide for setting up either RGB SMPTE (16-235) or RGB Full (0-255) Color Ranges
for DNxHD MXF files.
Please see Chapter: Use with Windows Applications for more details.
QuickTime Player 7.6.6 or higher
CatDV 9.0.6 or greater
Premiere Pro/After Effects CS5.0.3 or 5.5 or 6.0 or CC
Other ‘QuickTime-centric’ applications (i.e. applications that use the QuickTime SDK to open media files) may
work; however it is up to the user to test out and insure compatibility with those applications
Page | 8
Mac OSX Requirements and Installation
Ensure your Mac meets the following requirements prior to installing Calibrated{Q} MXF Import:
Mac Intel with OSX 10.6.8(Snow Leopard) or 10.7.5(Lion) or 10.8.5(Mountain Lion) or 10.9.4 (Mavericks)
BETA Support ONLY for OS X 10.10 ( Yosemite )
10.9 (Mavericks) or 10.10 (Yosemite) - Finder Preview (i.e. QuickLooks), QT Player X does not fully work with our
software.
IMPORTANT for Mountain Lion (10.8) and Mavericks (10.9): QuickTime Player X is not supported. You can
download QuickTime Player 7 from Apple here: http://support.apple.com/kb/DL923 and it will install into
the /Applications/Utilities folder and can co-exist fine with QT Player X on the same computer.
QuickLook (Finder Preview)
(1) Mountain Lion (OSX 10.8) and Lion 10.7.5: Calibrated MXF QuickLook plugin does not function
properly in OSX 10.8 or 10.7.5; however it appears to not be needed in OSX 10.8 or 10.7.5 as
those versions of OSX will call the Calibrated{Q} MXF Import component to ‘preview’ MXF
files in Finder. So starting with v2.3.0 the QuickLook plugin is not installed by the installer, if
you had installed a previous version of Calibrated{Q} MXF Import in OSX 10.8 or 10.7.5, it is
recommended to manually uninstall the Calibrated MXF QuickLook plugin by going to the
/Library/QuickLook folder and deleting the CalibratedMXFQL.qlgenerator plugin and then
restarting your computer.
(2) Mavericks (OSX 10.9) and Yosemite (10.10): QuickLook (Finder Preview) does not work
properly with MXF files. If the Calibrated MXF QuickLook component is NOT installed, then
there will be no thumbnail or video preview of a MXF file in Finder. If the Calibrated MXF
QuickLook component IS INSTALLED then you will only get a thumbnail of a MXF file but you
will not get a video preview. This has been reported to Apple.
QuickTime 7.6.6 or higher
Final Cut Pro X (v10.0.6 or greater)*, Final Cut Pro 6.0.6* or greater OR Final Cut Pro 7.0.3*, Compressor 3.5/4
OR Calibrated{Q} Decode codecs are required to decompress XAVC, AVC-Intra, DVCProHD, IMX, and XDCAM
HD video contained in MXF files. Calibrated{Q} Decode codecs should NOT be installed on any Mac computer
with any version of Final Cut Pro. (*please see FCP X Chapter or Final Cut Pro 6/7 Chapter for any other further requirements)
Avid QuickTime Codecs required for Avid DNxHD, Meridien, and 1-1 10b MXF Files IMPORTANT: Please read
the ‘DNxHD Options’ section in this User Guide for setting up either RGB SMPTE (16-235) or RGB Full (0-255)
Color Ranges for DNxHD MXF files.
IMPORTANT: This version of software (v3.0 or greater) will require a new Software License and an
upgrade fee if you had purchased a Software License for a previous version.
Page | 9
Installing on Mac OSX
To install Calibrated{Q} MXF Import on a Mac Computer:
1. Quit any applications using QuickTime.
Run the Calibrated{Q} MXF Import Installer. The install program creates a folder named Calibrated in the
/Applications directory. The Calibrated folder will contain the Calibrated{Q} MXF Import Options application, the
Calibrated MXF QuickStat application and User Guide
2. The CalibratedMXFQ.component will be auto-copied to the “/Library/QuickTime”directory.
3. Restart your computer
After running the Calibrated{Q} MXF Import installer, you will be able to access the Calibrated{Q} MXF Import Options
application in this location: /Applications/Calibrated/Appications/Options/CalibratedQMXFOptions.app
Uninstalling on Mac OSX
To uninstall Calibrated{Q} MXF Import on a Mac Computer:
1. If LICENSED, please use the Calibrated License Manager to DEACTIVATE your Software License before
uninstalling
2. If no other Calibrated Software is installed, then delete the directory:
/Applications/Calibrated
and skip Step 2 and go to Step 3
3. If other Calibrated Software is installed, then only delete:
a. /Applications/Calibrated/Applications/Options/CalibratedQMXFOptions.app
b. /Applications/Calibrated/Applications/Stat/ CalibratedMXFQStat.app
c. /Applications/Calibrated/Plugins/QuickTime/CalibratedMXFQ.component
d. /Applications/Calibrated/Docs/ CalibratedQMXF-UserGuide.pdf
4. Delete these files:
/Library/QuickTime/CalibratedMXFQ.component
/Library/QuickLook/CalibratedMXFQL.qlgenerator
/Library/SpotLight/CalibratedMXFSL.mdimporter (only if you installed our MXF SpotLight plugin)
(that’s the Library folder on the Main Harddrive NOT the Library folder in the User Directory)
5. Restart your computer.
Page | 10
Mac OSX Applications Support
For Mac OSX systems without Final Cut Pro X (v10.0.6 or greater), Final Cut 6.0.6 or greater or Final Cut Pro 7.0.3, or
Compressor 3.5/4 installed then Calibrated{Q} Decode codecs are required to decompress XAVC, AVC-Intra, DVCProHD,
IMX, and XDCAM HD video. Do not install Calibrated{Q} Decode codecs for OSX on any Mac OSX computer with any
version of Final Cut Pro or Compressor installed.
Avid QuickTime Codecs required for Avid DNxHD , Meridian, 1-1 10b MXF Files. IMPORTANT: Please read the ‘DNxHD
Options’ section in this User Guide for setting up either RGB SMPTE (16-235) or RGB Full (0-255) Color Ranges for
DNxHD MXF files.
Please see Chapter: Use with Mac OSX Applications for more details.
QuickTime Player 7.6/7.7 & X
Final Cut Pro X (v10.0.6 or greater)
Final Cut Studio 2 applications; FCP 6.0.6 or greater required (AVC-Intra not supported)
Final Cut Studio 3 applications; FCP 7.0.3 required
CatDV 9.0.6 or greater
iMovie – NO LONGER SUPPORTED
Media 100 1.6.2
Premiere Pro/After Effects CS5.0.3 or 5.5 or 6.0 or CC
Final Cut Express – NO LONGER SUPPORTED
Other ‘QuickTime-centric’ applications (i.e. applications that use the QuickTime SDK to open media files) may
work; however it is up to the user to test out and insure compatibility with those applications
Page | 11
Known Issues and Limitations
The following known issues and limitations are associated with Calibrated{Q} MXF Import:
When working with very, very large Indexed MXF files efficiently in FCP and other applications, Indexing should
be enabled. Please see Chapter: Indexing for further details. Please see the Indexing Chapter for further details.
Avid QuickTime Codecs required for Avid DNxHD , Meridian, 1-1 10b MXF Files. IMPORTANT: Please read the
‘DNxHD Options’ section in this User Guide for setting up either RGB SMPTE (16-235) or RGB Full (0-255) Color
Ranges for DNxHD MXF files.
Calibrated{Q} MXF Import will only 'auto-join' the separate video/audio P2 or Ikegami MXF Files when they are in
the proper P2 or Ikegami MXF Folder structure.
P2 PullDown Removal and TimeCode conversion for regular PullDown 1080i29.97 and 480i29.97 material is not
supported.
BETA support for editing growing XDCAM MXF files in FCP 7 and FCP X. Other MXF files may work but have not
been tested.
Windows 7 or Vista Only – For smoother playback of OP1a MXF files (Video/Audio Interleaved) in QuickTime
Player 7.6/7.7 - you can enable the ‘Windows Audio Session’ option in QT Player 7. To do this – go to the QT
Player menu and choose ‘Edit->QuickTime Preferences’ and the QuickTime Preferences window will pop-up.
Choose the ‘Audio’ tab in the window and select the ‘Windows Audio Session’ option, press the ‘Apply’ button and
then the ‘Okay’ button, and then close and restart QuickTime Player.
Advanced P2 PullDown can only be detected and removed thru parsing the P2 XML file data. If the P2 XML for a
MXF clip is not present then pulldown cannot be detected or removed. Also, P2 MXF Files organized from a
FireStore device sometimes do not have the PullDown information in the XML file; hence pulldown will not be
removed on those files from a FireStore.
Auto-assembling of spanned MXF files is not supported. This means that if a shot is ‘spanned’ over multiple MXF
files the MXF files will still only be opened or imported as individual MXF files.
Other ‘QuickTime-centric’ applications than the ones listed in this User Guide may be able to use and open MXF
files with Calibrated{Q} MXF Import as well but the user should test out those applications to insure compatibility.
With Shake on Mac OSX, you must set the BaseFile Type to QuickTime Movie for MXF Files.
RealTime Playback of MXF files is dependent upon both your computer system and application. Calibrated{Q}
MXF Import does not actually playback or decode any video frames.
For Mac OSX systems without Final Cut Pro X (v10.0.6 or greater), Final Cut 6.0.6 or greater or Final Cut Pro
7.0.3, or Compressor 3.5/4 installed then Calibrated{Q} Decode codecs are required to decompress XAVC, AVCIntra, DVCProHD, IMX, and XDCAM HD video. Do not install Calibrated{Q} Decode codecs for OSX on any Mac
OSX computer with any version of Final Cut Pro/Final Cut Server installed.
To take advantage of certain features in Final Cut Pro 6.0.6 or 7.0.3, such as SmoothCam Filter and Select Media
Management features, it is recommended that you change the Auto-change Typecode to MooV in the
Calibrated{Q} MXF Import Options application (see Chapter: Global Options and Chapter: Use with Mac OSX Applications for more details)
IMPORTANT for FCP: In Final Cut Pro 6/7 – certain Media Management functions will not work properly if the
typecode of a MXF file is not ‘MooV’. In those cases where the typecode of a MXF file is NOT set to ‘MooV’, then
if you perform any Media Management in FCP – the MXF files are simply copied by FCP instead of FCP
rewrapping the MXF files into a MOV file; and in cases of P2 and Ikegami MXF files where the video/audio MXF
Page | 12
files are stored separately then FCP will only copy the Video MXF file during Media Management functions if the
typecode of the MXF file is not set to ‘MooV’.
On Mac OSX, after purchasing and licensing Calibrated{Q} MXF Import for OSX, you will have to use ‘refresh’ in
Calibrated{Q} Import Assist to update the duration of any MXF files you had imported into Final Cut Pro 6/7 or
Final Cut Express while in DEMO MODE. (see ‘Chapter: Use with Mac OSX Applications’AND‘Chapter:
Calibrated Refresh for FCP for more details’)
Not all OP1a XAVC, AVC-Intra, XDCAM HD, DVCProHD, DV50, DV25 or IMX MXF Files are supported. If you
have a MXF File that Calibrated{Q} MXF Import cannot open, please contact info@calibratedsoftware.com to see
if support can be added.
IMX MXF files with AES3 audio requires rendering when imported into FCP 6/7 Sequence. Also, playback may be
choppy or video may appear to freeze at intervals during playback in the FCP ‘Viewer’ window. Also, some
applications may not ‘see’ the AES3 audio if they do
XAVC, AVC-Intra playback requires Final Cut Pro 7.0.3, FCP X (v10.0.6), Compressor 3.5/4, or Calibrated{Q}
AVC-Intra Decode
You can import MXF files using Calibrated{Q} MXF Import into Cinema Tools (from FC Studio) ; however not all
functionality of Cinema Tools is guaranteed to work on MXF files (for instance ‘conforming’ will not work). The
workaround is to either (1) Convert the MXF files to a ProRes MOV file in Compressor and the conform the
ProRes MOV file or (2) Use Calibrated{Q} Import Assist and re-wrap the MXF file into a MOV file (choose the
'self-contained MOV' file option) and then conform that MOV file (please note that the video/audio will be exactly
the same as this is just a re-wrap into a MOV file and not a video/audio conversion)
In Final Cut Pro 6/7, the only metadata from MXF files that is currently imported into FCP 6/7 is TimeCode and
ReelName (the UMID of the MXF file). To import more metadata than that, please see the Calibrated{Q} Import
Assist User Guide on how to send MXF metadata to FCP 6/7.
XDCAM Proxy MXF Files have support in v2.0.3 – in FCP 6/7, XDCAM Proxy audio will show as needing to be
rendered in a FCP 6/7 Sequence; however when attempting to render the audio – FCP 6/7 will report a ‘General Error’ and the audio will not be rendered.
Avid XDCAM MXF files may not import into AE CS 5.0/5.5 with Calibrated{Q} MXF Import – this seems limited to
25fps files (but could also happen with other frame rates). The same files will open fine in other applications
including Premiere Pro CS 5.0/5.5. The only workaround at this time is to create a QT Ref MOV file of the MXF
file using Calibrated{Q} Import Assist or QT Player Pro 7.6/7.7 and import the QT Ref MOV file into AE.
There is a Mac OSX Only issue with the Apple XDCAM Codec (v2.0 or v2.0.1) that comes with FCP X, Motion-X,
or Compressor 4 - only Interlaced XDCAM EX video is affected and the issue has only been seen in one or two
third party applications like CatDV – basically when attempting to play and/or view the interlaced XDCAM EX
video in the those applications a green ‘plaid’ pattern is seen over the interlaced XDCAM EX video. Since the
issue happens with both XDCAM EX .MXF files and XDCAM EX .MOV files – we have determined that the issue
is not caused by Calibrated{Q} MXF Import for OSX. It is also not known if the issue only happens with certain
graphics cards. Apple has been informed of the issue, but the status of any resolution by Apple is not known. The
only workaround is to use either the Apple XDCAM Codec v1.6 (the last version that came with FCP 7.0.3) or use
Calibrated{Q} XD Decode for OSX to decode the video (please note that Calibrated{Q} XD Decode for OSX is
NOT meant to be installed or used on an computer with any version of FCP installed).
QT Ref MOV files created by the Indexing process should NOT be directly used in your workflow – if you need to
create QT Ref MOV files for use in your workflow please use the ‘qt ref’ feature in Calibrated{Q} Import Assist.
Even though IMX NTSC MXF files are Upper-Field first - they are ‘tagged ‘ as Lower-Field First when
Calibrated{Q} MXF Import for OSX is being used with FCP or FC Studio Applications. This is due to the fact that
Apple’s IMX Codec that comes with FCP will automatically (on decoding a IMX NTSC video frame) shift up the
picture by one scan-line and fill the last scanline with an all-black line – thus realtime converting the IMX NTSC
video frame to Lower-Field first during decode. The Apple IMX Codec that comes with FCP does this because
FCP and FC Studio applications work with SD NTSC 30i video with Lower-Field First. In other applications on
Mac OSX, the field type will be ‘tagged’ as undefined. On Windows, the field type will be ‘tagged’ as Upper-Field
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first since Calibrated{Q} IMX Decode and most Windows applications will work with IMX NTSC video frames as
Upper-Field first.
When using Calibrated{Q} MXF Import in DEMO MODE with earlier versions of CatDV, if CatDV auto-assembles
a spanned P2 clip – the clip will appear to play in slow-motion or slower than it should. This is due to
Calibrated{Q} MXF Import only operating in DEMO MODE and only showing up to 30 seconds of a MXF file, but it
appears that CatDV still tries to play thru the true length of the P2 spanned clip thus the appearance of it playing
slower than it should. This should be fixed in later versions of CatDV.
In v2.2.0 – we added support to add a ‘fake’ TimeCode Track for MXF files without a TimeCode Track – when this
happens TimeCode is set to 00:00:00:00 (always NDF if 29.97 or 59.94) at the video rate embedded in the MXF
file. This was done so that (a) the MXF files would have a UUID ReelName and (b) Audio only MXF files could be
identified with the proper video framerate. Please note that Audio only MXF files without any associated video
framerate cannot have a TimeCode Track associated with them.
Possible Issue in 2.3.7 Avid QT Codecs for DNxHD444: For working with DNxHD444 (RGB-encoded DNxHD
that’s new in Avid MC6) – you will need to have the Avid 2.3.7 QuickTime codecs; however at this time there
appears to be an error if 8-bit RGBA is requested from the Avid QT Codecs for DNxHD444 data – on Mac OSX
the decoded 8-bit RGB video will look gray with a gray plaid overlay and on Windows 8-bit RGB will always be
decoded as SMPTE RGB regardless if Full Range RGB is selected. 16-bit RGBA and 8-bit YUV422 colorspaces
appear to behave as expected.
When Premiere Pro and After Effects use Calibrated{Q} MXF Import to import and open MXF files – for reasons
unknown any MXF file with embedded Audio will have the audio play as ‘silent’ even though Premiere Pro/After
Effects are able to see and correctly report all of the audio properties. This appears to be fixed in PPro/AE CS6.0
On OSX - If you have installed MXF4MAC, Cinemon, Flip4Mac MXF components or MediaReactor then
Calibrated{Q} MXF Import will not operate or may not properly operate when those other software plugins are
installed on your computer. To use Calibrated{Q} MXF Import, please remove those software plugins from your
computer and then restart your computer. Please note that the Flip4Mac WMV components will NOT conflict with
our software.
Premiere Pro/After Effects CS5.0.3 – The TimeCode for 23.976 MXF files, QT Ref MOV files and QT Self-
Contained MOV files is not interpreted correctly in CS5.0.3. This may be due to PPro/AE CS5.0.3 not interpreting
the 23976/1000 rate of the TimeCode Track correctly. PPro/AE CS5.5.0 does not appear to have this issue.
Calibrated MXF QuickStat will display ‘?’ characters for any non-ASCII character or trackname.
When using XAVC with FCP 7 or FPC X - Apple ProCodecs that come with FCP 10.0.8, or Compressor
4.0.7 or Motion 5.0.7 are needed. Final Cut Pro 7 will only work with XAVC HD 100 MXF files. 1080p50,
1080p59.94 files may not work properly in FCP 7. 2k/3k/4k XAVC files may not work in all applications. We have
only tested 2k/3k/4k XAVC MXF files with FCP X and Compressor 4
IMPORTANT for Mountain Lion (10.8) and Mavericks (10.9) and Yosemite (10.10): QuickTime Player X is
not supported. You can download QuickTime Player 7 here: http://support.apple.com/kb/DL923 and it will
install into the /Applications/Utilities folder and can co-exist fine with QT Player X on the same computer.
QuickLook (Finder Preview)
(1) Mountain Lion (OSX 10.8) and Lion 10.7.5: Calibrated MXF QuickLook plugin does not function
properly in OSX 10.8 or 10.7.5; however it appears to not be needed in OSX 10.8 or 10.7.5 as
those versions of OSX will call the Calibrated{Q} MXF Import component to ‘preview’ MXF
files in Finder. So starting with v2.3.0 the QuickLook plugin is not installed by the installer, if
you had installed a previous version of Calibrated{Q} MXF Import in OSX 10.8 or 10.7.5, it is
recommended to manually uninstall the Calibrated MXF QuickLook plugin by going to the
/Library/QuickLook folder and deleting the CalibratedMXFQL.qlgenerator plugin and then
restarting your computer.
(2) Mavericks (OSX 10.9) and Yosemite(10.10): QuickLook (Finder Preview) does not work
properly with MXF files. If the Calibrated MXF QuickLook component is NOT installed, then
there will be no thumbnail or video preview of a MXF file in Finder. If the Calibrated MXF
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QuickLook component IS INSTALLED then you will only get a thumbnail of a MXF file but you
will not get a video preview. This has been reported to Apple
FCP X (10.0.6) and Motion 5.0.5 can now import MXF files natively using Calibrated{Q} MXF Import for OSX.
Please note the following known issues and/or limitations:
a) Audio Only MXF files in FCP X will not report or display TimeCode in FCP X. If an Audio Only MXF
file was recorded in a different framerate than the FCP X Sequence it is to be edited on then it is
recommended to create a ‘Synchronized Clip’ with the Audio Only MXF file and a Video Only MXF file
of the same length that was captured at the same framerate prior to editing the MXF file in the FCP X
Sequence, or to create a ‘Compound Clip’ with just the Audio Only MXF file and setting the
Compound Clip to the framerate that the Audio Only MXF file was captured at.
b) An Audio Only MXF file may report a slightly different duration than a Video Only MXF file that it was
created with.
c) Audio may drop out or play chopping during playback immediately after importing a MXF file into FCP
X. Audio should play normally once FCP X has generated the audio waveforms for the imported MXF
files.
d) After licensing Calibrated{Q} MXF Import for OSX, you will have to remove (i.e. ‘Move To Trash’) the
MXF file from your FCP X Event and Sequence, and then re-import the MXF file into the FCP X Event
and Sequence for the full duration of the MXF file to be ‘seen’ by FCP X after licensing. Alternately,
there is a new option in Calibrated{Q} Import Assist to update the Modification Date of a MXF file (this
will update the Modification Date used by the file system NOT the Modification Date in any MXF
metadata). Updating the Modification Date of a MXF file will make FCP X re-analyze the MXF file and
the full duration of the MXF file should know be seen in the FCP X Event; however any MXF files in a
FCP X Sequence will have to be manually stretched out by the user to their full duration in the FCP X
Sequence.
e) After licensing Calibrated{Q} MXF Import for OSX, you will have to remove the MXF file from Motion
and re-import the MXF into Motion file for the full duration of the MXF file to be ‘seen’ by Motion.
f) When importing MXF files into FCP X (either manually or thru a FCP X XML made by Calibrated{Q}
Import Assist), please make sure that the ‘Copy files to Final Cut Events Folder’ is NOT checked in
the FCP X Preferences and FCP X Media Import Options Window. If this option is checked then the
MXF file(s) will be copied into the FCP X Events folder which will remove the MXF file from its folder
structure. This action may result in a loss of metadata (if metadata is stored in an ancillary XML file)
or a loss of audio (if audio is stored in a separate file from video).
g) [OPTIONAL] When importing MXF files into FCP X (either manually or thru a FCP X XML made by
Calibrated{Q} Import Assist), you may want to make UNCHECK the ‘Create Optimized Media’ in the
FCP X Preferences and FCP X Media Import Options Window. Importing MXF files that are XDCAM,
HDV, AVC-Intra, DVCProHD, DV50, DV25, or ProRes should not be affected whether this option is or
is not checked; however when importing DNxHD MXF, MPEG-4 MXF, or other video compressions
then FCP X will convert the footage into ProRes MOV files. Therefore, if you would like to natively
import and edit those types of MXF files in FCP X then you would want to UNCHECK the ‘Create Optimized Media’ option.
h) To natively import MXF files that are ‘Log and Transferred’ into FCP X (such as Panasonic P2 MXF
files), it is necessary to create a FCP X XML using Calibrated{Q} Import Assist, and then import that
XML file into FCP X which will natively import the MXF files into FCP X. Please see the Calibrated{Q}
Import Assist User Guide for more details on how to create a FCP X XML file with MXF files.
i) At the time of this release, creating a FCP X XML using Calibrated{Q} Import Assist is a BETA
feature.
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Global Options
3
Overview
This chapter describes the features available in the Calibrated{Q} MXF Import Options interface.
Important Note: You must set options within the Calibrated{Q} MXF Import Options application before opening an
application that supports QuickTime and before attempting to open any MXF file in any application that supports
QuickTime. If you set options while the QuickTime-supported application is opened, you will have to restart the application
before the Calibrated{Q} MXF Import Options take effect.
The Options now require Admin Rights to change and are the same for all users on the computer.
IMPORTANT NOTE ABOUT OPTIONS
The ONLY Global Options that the vast majority of users will want to set are:
(1) When working with very, very large Indexed MXF files efficiently in FCP and other applications,
Indexing should be enabled. (see ‘indexing’ Options section)
(2) Setting up either SMPTE (default) or RGB Color Ranges for DNxHD MXF files (see the ‘dnxhd’ Options
section)
Calibrated{Q} MXF Import Options
The Calibrated{Q} MXF Import Options interface has an OpenGL GUI which contains the version number of the currently
installed Calibrated{Q} MXF Import codec and indicates whether the codec is running in DEMO MODE or LICENSED
MODE, as well as containing all of the global options for the Calibrated{Q} MXF Import component.
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Version
The version box shows the version of Calibrated{Q} MXF Import you are running and it display a webpage link of where to
download the latest version.
Video Tutorials
Clicking on the link in this box will take you to our website where you can view YouTube Video Tutorials.
DEMO MODE Limitation
Without a Software License, Calibrated{Q} MXF Import will operate in DEMO MODE and only read up to 30 seconds of
media. If you attempt to read MXF media that is less than 30 seconds, Calibrated{Q} MXF Import will only read half of the
media – this is the only DEMO MODE limitation. In every other way, the DEMO MODE for Calibrated{Q} MXF Import is
fully functional. Using the software in DEMO MODE is for testing only and should not be used for commercial purposes.
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‘dnxhd’ options
The below options control how DNxHD MXF files, Meridien MXF files and Avid 1-1 10bit MXF files will be decode
to RGB colorspace with the Avid QuickTime Codecs. IMPORTANT: This options are GLOBAL and will apply to all
DNxHD MXF files, 1-1 10bit MXF files,and Meridien MXF files that Calibrated{Q} MXF Import is opening.
Overview of YUV/RGB conversions
The following overview gives a very basic understanding on YUV and RGB conversions, in order to better understand the
reasons for the ‘dnxhd’ options and how these options can apply to your workflow when using Calibrated{Q} MXF Import
with DNxHD, DNxHD444, 1-1 10bit YUV (Uncompressed), 1-1 10b RGB (Uncompressed) and Meridien MXF Files. For
simplicity sake, we are using 16-235 or 0-255 as the color levels for YUV & RGB. These ranges apply to 8-bit color depth
but please note that there are high color depths (10, 16) that have higher values but similar in range. Also, to keep this as
simple as possible we will only very, very briefly touch on Gamma when going over the option ‘Full RGB (0-255) &
Gamma Ext.’in the sections below.
To start, YUV and RGB do not traditionally have the same ‘black’ and ‘white’ levels. In 8-bit YUV, black is represented as
‘16’ but in 8-bit RGB black is ‘0’, and 8-bit YUV white is ‘235’ but 8-bit RGB white is ‘255’. Any values under 16 in YUV are
considered Super Black and any values over 235 are considered Super White.
Many applications (like Final Cut Pro, Premiere Pro, After Effects) will convert YUV to RGB in such a way that expands
and maps the black/white levels of YUV to the black/white levels of RGB, and likewise they will convert RGB to YUV in
such a way that contracts and maps the black/white levels of RGB to the black/white levels of YUV. This is considered
converting YUV to Full Range RGB (or Computer Range RGB) because the 16-235 values of YUV are expanded
and mapped to the Full Range 0-255 of RGB.
While ‘technically’ Super White and Super Black are illegal YUV values, some users do like to preserve them in their
workflows and so there are some applications like Sony Vegas and Avid Media Composer that are aware of the color
levels differences of YUV and RGB data. These applications allow workflows where YUV can be converted to/from RGB
that provides more of a one-to-one mapping of the color levels where 16-235 YUV is converted to 16-235 RGB. This is
considered converting YUV to SMPTE Range RGB (or Video Range RGB) because the 16-235 values of YUV are
mapped to 16-235 RGB.
Some examples of when applications perform these YUV<->RGB conversions are when
a. Viewing YUV on a computer monitor since computer monitors are RGB
b. Viewing RGB on a broadcast monitor since broadcast monitors are traditionally YUV
c. Performing RGB-based effects on YUV data
d. Converting between different video compression types
Some advantages/disadvantages of using Full Range RGB conversions
a. Full Range RGB is found in more applications especially more ‘non-professional’ applications
b. Since Full Range RGB is more commonly found in applications, viewing Full Range RGB on a computer
monitor will not look ‘washed’ out
c. Full Range RGB does not preserve the Super White and Super Black values of YUV
Some advantages/disadvantages of using SMPTE Range RGB conversions
a. SMPTE RGB preserves the Super White and Super Black values of YUV
b. SMPTE RGB may look ‘brighter’ or ‘washed’ out on your computer if Full Range RGB is expected by an
application
c. Using SMPTE RGB is more of a complex workflow as usually applications are expecting RGB to be in the
Full Range RGB.
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Overview of YUV/RGB in Avid Media Composer
Avid Media Composer is aware of the color level differences of YUV and RGB data, and Avid MC allows workflows where
YUV can be converted to/from SMPTE Range RGB, thus preserving the Super White and Super Black values of YUV.
Basics of Importing Media into Avid MC
When importing files into Avid MC via the ‘Import…’ command from the Avid Media Composer application menu, Avid MC
will usually convert the incoming media to a flavor of DNxHD (usually the YUV-based DNxHD) and one of the import
options that Avid MC gives you is to identify the incoming media as you having either SMPTE RGB via the ‘601 SD or 709
HD (16-235)’ option or ‘Computer RGB (0-255)’ and Avid MC will compress the incoming media to DNxHD based on the
When importing via AMA Linking, Avid Media Composer is able to decompress and read the compressed video data
natively – thus Avid MC AMA Linking can avoid any unnecessary YUV<->RGB conversions.
Basics of Exporting QuickTime MOV files from Avid MC
When exporting from Avid MC, you can export into a wide range of formats – but for the purposes of this User Guide we
will only go over exporting DNxHD MXF files as DNxHD MOV files in Avid MC.
In Avid MC, you can right-click on a DNxHD MXF file in your Avid Bin and choose export and select ‘QuickTime Movie’ and choose ‘Same as Source’ and check ‘Use Avid Codecs’ – using those settings for exporting will simply rewrap the
DNxHD MXF file as a DNxHD MOV file without converting the actual DNxHD data.
There’s also another option we have to set before exporting from Avid MC – it’s the ‘Color Levels’ option and the two
options are
(a) ‘RGB’
(b) ‘601/709’
The above options will not convert the DNxHD data; rather it’s a setting for the Avid QuickTime Codecs that gets
embedded in the MOV file wrapper. The above setting will tell the Avid QuickTime Codecs how to convert the DNxHD to
RGB, if RGB is requested by an application. So if you had selected the ‘601/709’ Color Level on export the DNxHD MOV
file then anytime DNxHD is converted to RGB by the codecs it will be SMPTE RGB, and likewise for the ‘RGB’ Color Level
setting.
We believe that Avid MC gives this option on exporting DNxHD MOV files because Avid realizes that not all applications
work with SMPTE RGB and this setting enables users to work with DNxHD MOV files at Full Range RGB in those
applications.
Please note that Avid did introduce a new DNxHD444 RGB format in Avid MC 6. This flavor of DNxHD is not compressed
from YUV data like the other flavors of DNxHD, but it is compressed from RGB data. The above ‘Color Level’ settings still
seem to apply on whether the DNxHD444 is decompressed to SMPTE RGB or Full Range RGB.
Overview of the Avid QuickTime Codecs
The reason why we discussed how to export DNxHD MOV files from Avid MC is because Calibrated{Q} MXF Import is a
QuickTime Import component that enables supported applications to ‘open’ and ‘use’ a MXF file like a MOV file. However,
the actual video in MXF files is decoded by the appropriate QuickTime Video codecs installed on your computer. So when
Calibrated{Q} MXF Import opens a DNxHD MXF file – the actual DNxHD data in the MXF file will be decoded by the Avid
QuickTime Codecs installed on the computer.
Per our research – the Avid QuickTime codecs support decoding to 16/8-bit RGB(A) 444(4), 8-bit YUV422, and two other
‘special’ 8-bit YUV444 formats that mainly are only used in Final Cut Pro or Final Cut Studio applications.
When the Avid QuickTime Codecs are converting YUV<->RGB the embedded Color Level setting in the DNxHD MOV file
lets the Avid QuickTime Codecs know whether to use SMPTE RGB or Full Range RGB.
The actual DNxHD MXF files do not have this embedded ‘tag’ in the MXF file, but because Calibrated{Q} MXF Import
uses the Avid QuickTime Codecs to decode the DNxHD data in MXF files then Calibrated{Q} MXF Import must also
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supply this Color Level setting to the Avid QuickTime Codecs so that they will know whether to use SMPTE RGB or Full
Range RGB.
Another interesting facet of the Avid QuickTime Codecs is the QuickTime Gamma that is reported when 8-bit YUV422 is
requested from the Avid QuickTime Codecs. QuickTime Gamma can be a very confusing and complex topic but to keep
things simple – traditionally the QuickTime Gamma for YUV is reported as 2.22 for HD and 2.2 for SD, while traditionally
QuickTime Gamma for RGB is report as 1.8 on the Mac and 2.5 on Windows ( this is known as ‘QuickTime Platform
Gamma’ – for the gamma of the platform that you’re on). In more QuickTime-centric applications (such as Final Cut Pro
and FC Studio applications), Gamma correction is also applied when converting to and from YUV<->RGB. When
decoding DNxHD to YUV, the QuickTime Gamma that is reported by the Avid QuickTime Codecs is the ‘Platform Gamma’
and not the traditional 2.22 for YUV HD in QuickTime. It is unknown at this time why this is done in the Avid QuickTime
Codecs but presumably this was done so that QuickTime would not possibly perform any Gamma Correction during
YUV<->RGB transformations – while this can be beneficial in some workflows (and we’re not trying to second guess why
Avid designed their codecs the way they did) and many applications do ignore reported QuickTime YUV Gamma - by not
reporting the ‘expected’ QuickTime Gamma for YUV this can also cause color differences in more QuickTime-centric
applications like FCP and FC Studio applications where they are expecting to see the traditional QuickTime Gamma of
YUV being reported.
So with these considerations in mind:
(1) Color Level Setting to report to Avid QuickTIme Codecs for decoding DNxHD
(2) Avid QuickTime Codecs report a ‘Platform’ QuickTime Gamma when DNxHD is decompressed to YUV data
the following options in the next sub-section have been added to Calibrated{Q} MXF Import.
Possible Issue in 2.3.7 Avid QT Codecs for DNxHD444: For working with DNxHD444 (RGB-encoded DNxHD that’s new in Avid MC6) – you will need to
have the Avid 2.3.7 QuickTime codecs; however at this time there appears to be an error if 8-bit RGBA is requested from the Avid QT Codecs for
DNxHD444 data – on Mac OSX the decoded 8-bit RGB video will look gray with a gray plaid overlay and on Windows 8-bit RGB will always be decoded
as SMPTE RGB regardless if Full Range RGB is selected. 16-bit RGBA and 8-bit YUV422 colorspaces appear to behave as expected.
Overview of the ‘dnxhd’ options in Calibrated{Q} MXF Import
IMPORTANT: These options are GLOBAL in nature – meaning the options will apply to all DNxHD MXF files, 1-1
10bit MXF files,and Meridien MXF files that Calibrated{Q} MXF Import is opening for any application on the
computer.
There three options that you can choose for each of the different video formats are:
(1) SMPTE RGB (16-235) (DEFAULT OPTION)
(2) Full RGB (0-255)
(3) Full RGB (0-255) & Gamma Ext. (BETA OPTION)
These three options can be independently set for DNxHD (YUV based), DNxHD444 (RGB based), 1-1 10bit YUV
(Uncompressed), 1-1 10b RGB (Uncompressed) and Meridien MXF Files as these are the video compression formats that
Calibrated{Q} MXF Import uses with the Avid QuickTime Codecs. Please note that for simplicity sake we will only refer to
‘DNxHD’ when describing how to use the options for all five of the Avid formats that use this option.
Please note that the number ranges used: 16-235 and 0-255 in the menu choices are used for simplicity sake as a point
of reference for YUV<->RGB color levels. 16-bit RGB conversions would obviously not be limited to values less than 255,
and would have much higher levels but in similar ranges.
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Please note that none of the three options affects the actual MXF file on your harddrive – rather these options are used by
Calibrated{Q} MXF Import to describe the DNxHD video in the MXF file when Calibrated{Q} MXF Import is opening a
DNxHD MXF file for an application.
When you change any of these settings, you will have to close and re-open your application for these settings to apply,
and in rare circumstances you may have to re-import the files back in your application.
(1) SMPTE RGB (16-235) – DEFAULT OPTION
This is the default option. This is the option where YUV will be converted to SMPTE Range RGB when RGB data is
requested by an application from the Avid QuickTime Codecs. You will retain the super white/super black information from
YUV; however the RGB may look ‘washed out’ in applications where Full Range RGB is expected.
This setting would not affect YUV data if that is requested by an application, as YUV data would be decompressed from
DNxHD and handed to the application without any color level changes. The only exception for YUV not looking as
expected would be in FCP or FC Studio applications where traditional YUV QuickTime Gamma (2.22HD or 2.2SD) and
not Platform Gamma is expected to be reported for YUV data by the Avid QuickTime Codec.
This option would be equivalent to DNxHD MOV files that had been exported out of Avid MC with the ‘601/709’ Color
Level option set.
This is a more ‘advanced option’ but was chosen as the default option for the following reasons:
a) We usually find many more DNxHD MOV files exported out of Avid MC with the ‘601/709’ Color Level option set
in post-production workflows.
b) The Avid users we usually speak with are much more adamant about preserving the Super White/Super Black
levels in RGB even if it makes their workflows more complex in applications that don’t support SMPTE RGB
c) And we find that usually Calibrated{Q} MXF Import is used with DNxHD MXF files for quick-round trips in other
applications like After Effects, where Calibrated{Q} MXF Import is used to import the DNxHD MXF files, a few
simple effects are done, and then re-exported as DNxHD MOV files using the Avid QuickTime Codecs with the
‘709’ Color Levels selected in the Avid QuickTime Codecs Options window. These exported DNxHD MOV files
can then be imported back into Avid MC with no loss in super black/white levels.
(2) Full RGB (0-255)
This is the option where YUV will be converted to Full Range RGB when RGB is requested by an application from the
Avid QuickTime Codecs. You will lose any super white/super blacks values when YUV is converted to RGB but full range
RGB is used by many more applications so viewing the Full Range RGB would look normal (i.e. it would not look washed
out).
This setting would not affect YUV data if that is requested by an application, as YUV data would be decompressed from
DNxHD and handed to the application without any color level changes. The only exception for YUV not looking as
expected would be in FCP or FC Studio applications where traditional YUV QuickTime Gamma (2.22HD or 2.2SD) and
not Platform Gamma is expected to be reported for YUV data by the Avid QuickTime Codec.
Round-tripping could still easily be accomplished in applications like After Effects, where Calibrated{Q} MXF Import is
used to import the DNxHD MXF files, a few simple effects are done, and then re-exported as DNxHD MOV files using the
Avid QuickTime Codecs with the RGB Color Levels selected in the Avid QuickTime Codecs Options window. These
exported DNxHD MOV files can then be imported back into Avid MC but would have lost values above and below the
super black/white levels.
This option would be equivalent to DNxHD MOV files that had been exported out of Avid MC with the ‘RGB’ Color Level
option set.
(3) Full RGB (0-255) & Gamma Ext. – BETA OPTION
Please note that this option is a new feature that is BETA. This feature is mainly for FCP and FC Studio applications
where DNxHD MXF files will be added to ProRes Sequences or other types of FCP Sequences where the DNxHD Codec
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is NOT used as the Sequence Renderer. The reason we have currently labeled this BETA is that it has not been tested
out with round-tripping to Avid MC by exporting back to DNxHD MOV files using the Avid QuickTime Codecs; however
this option is not made for that goal in mind – rather it’s for using DNxHD MXF files on ProRes Sequences or other types
of FCP Sequences where the DNxHD Codec is not used as the Sequence Renderer.Also, this option should not be used
with DNxHD MXF files where the video was recorded with Log Curves.
This is the option where YUV will be converted to Full Range RGB when RGB is requested by an application from the
Avid QuickTime Codecs. You will lose any super white/super blacks values when YUV is converted to RGB but full range
RGB is used by many more applications so viewing the Full Range RGB would look normal (i.e. it would not look washed
out).
With this option, Calibrated{Q} MXF Import will also add a ‘Gamma Image Description Extension’ set to 2.22 for HD or 2.2
for SD when presenting the MXF file information to the QuickTime framework. This Gamma Image Description Extension
is a little used QuickTime property that enables the file rather than the codec to declare the Gamma of the video in the file,
and in doing this we can get around the fact that the Avid QuickTime Codecs will report YUV as ‘Platform Gamma’. This ‘GammaImage Description Extension’ will let FCP & FC Studio apps know that the DNxHD has the same YUV Gamma
as ProRes, and display and process the YUV from the DNxHD Codec in a similar manner as the ProRes Codec. (see the ‘dnxhd’ options for Final Cut Pro 7, Compressor and FCP X sub-sections below)
This option has not been tested with round–tripping to Avid MC, and while round-tripping may work in applications with the
Avid QuickTime Codecs – it may not work in all applications as expected. This option is meant for users wanting to use
DNxHD MXF files in FCP or FC Studio application with ProRes Sequences or other types of FCP Sequences where the
DNxHD Codec is not used as the Sequence Renderer, and exporting back out to DNxHD is not the desired goal. Also,
this option should not be used with DNxHD MXF files where the video was recorded with Log Curves.
QT Player will also use the information in the ‘Gamma Image Description Extension’ so this option would also affect how
DNxHD MXF files are displayed and exported in QuickTime Player X & 7.6/7.7. The YUV data will be handled in the same
way that it’s handled in FCP with this option.
This option can also be set on Mac computers where After Effects and/or Premiere Pro are installed on the same
computer with FCP, as those Adobe applications does not use and should ignore the reported QuickTime Gamma (see
the ‘dnxhd’ options for After Effects and Premiere Pro sub-sections below)
Because of the addition of the ‘Gamma Image Description Extension’, this option does not have an equivalent DNxHD
MOV files that would be exported out of Avid MC.
How should you setup the ‘dnxhd’ options for Calibrated{Q} MXF Import?
That’s a question that’s hard to answer as it depends on the specific workflow that you are using or that you want to use.
Some of the factors you’d want to consider are
(a) Does the application you want work in support SMPTE RGB or Full Range RGB?
(b) Do you want to preserve Super White/Super Black values?
(c) Are you using DNxHD MOV files in your workflow? If so, what Color Level setting were
they exported out of Avid MC with?
(d) Are you round-tripping back to Avid MC? (i.e. is your goal to export DNxHD MOV files
using the Avid QuickTime codecs from the application you’re working in)
To better help in your decision on how to setup your workflow – we’ve tested how the options work in a few different
applications in the next sections. In our testing we used the Avid v2.3.7 QuickTime Codecs and a 720p59.94 DNxHD 220
MXF file, but please note that the information about how the options work in the different applications should be
considered as guidelines as your setups/workflows may be slightly different than how we tested.
Also we’re trying to upload some simple Video Tutorials in the next few weeks – if you don’t find any, please check back in
the coming weeks: http://www.calibratedsoftware.com/MXFImportTutorials.php
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Before getting started please make sure that you’ve read over the User Guide (especially where we have sections that
deal with the application you are using), and here are just a few quick remainders:
(1) Make sure you have the Avid QuickTime Codecs installed
(2) Please be aware that if Audio and Video are stored in separate MXF files that they will be open
as separate files and not be ‘auto-joined’ together by Calibrated{Q} MXF Import
(3) The option ‘Full RGB (0-255) & Gamma Ext.’ is a BETA option.
(4) DNxHD MXF files captured by ARRI Alexa, BlackMagic HyperDeck or other hardware devices
only have BETA support.
(5) In some of our testing, we have found that sometimes the BMD Audio MXF files can be slightly
larger or smaller in duration (plus or minus a fraction of a frame) than the BMD DNxHD MXF
file. These BMD files were created with the public BETA 2.5 Hyperdeck Shuttle Firmware from
March 1, 2012.
(6) DNxHD444 MXF files only have BETA support.
(7) ARRI DNxHD MXF files may or may not have an embedded ReelName or Sound ReelName in
the XML MetaData of the MXF file; however in keeping a consistent workflow with across all the
different MXF files we support the ReelName will still be reported as the UUID of the MXF file
and a secondary Sound ReelName is not supported.
(8) When you change any of ‘dnxhd’ options, you will have to close and re-open your application
for these settings to apply, and in rare circumstances you may have to re-import the files back
in your application.
(9) Please note that none of these ‘dnxhd’ options affects the actual MXF file on your harddrive –
rather these options are used by Calibrated{Q} MXF Import to describe the DNxHD video in the
MXF file when Calibrated{Q} MXF Import is opening a DNxHD MXF file for an application.
(10) If a DNxHD MXF file was captured or created without a TimeCode Track then a ‘fake’ when this
happens TimeCode is set to 00:00:00:00 (always NDF if 29.97fps or 59.94fps) at the video rate
embedded in the MXF file. This was done so that (a) the MXF files would have a UUID
ReelName and (b) Audio only MXF files could be identified with the proper video framerate.
Please note that Audio only MXF files without any associated video framerate cannot have a
TimeCode Track associated with them.
To better help in your decision on how to setup your workflow – we’ve tested how the options work in a few different
applications in the next sections. In our testing we used the Avid v2.3.7 QuickTime Codecs and here is how we generated
our test files:
Original file is a 1280x720p59.94 XDCAM HD MXF file, and then we re-wrapped the XDCAM HD MXF file into a XDCAM
HD MOV file using Sony XDCAM Transfer on the Mac. These two XDCAM HD files (one MXF and one MOV) served as
our ‘Control files’ in testing how the video should look in the application being tested. We would use either the MXF or
MOV file in an application depending on which file format the application natively supported.
Our DNxHD testing files were created as followed:
(a) The XDCAM HD MXF file was AMA Linked into Avid MC6 and then then transcoded to a DNxHD 220 MXF file.
(b) From the DNxHD 220 MXF file, we exported two DNxHD 220 MOV files from Avid MC6 using ‘Same As Source’
with one DNxHD MOV file having the 709/601 Color Level setting and the other DNxHD MOV file having the
‘RGB’ Color Level setting.
So while we are testing the different options of how Calibrated{Q} MXF Import will open a DNxHD MXF file in an
application as compared to the original XDCAM HD file– we are also comparing that to the expected behavior when a
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DNxHD MOV file is imported into the same application. All of the comparisons were done visually on the computer screen
in the application being tested.
File Reference for below tests:
XDCAM-MXF – this is the original XDCAM HD MXF file.
XDCAM-MOV – this is the MOV file create by re-wrapping the XDCAM MXF file to a MOV file using Sony XDCAM
Transfer.
DNxHD-MXF – this is the DNxHD 220 MXF file we generated in Avid MC6 by AMA linking the above XDCAM MXF file
and then transcoding to a DNxHD 220 MXF file.
DNxHD-709-MOV – this is the DNxHD 220 MOV file we generated by exporting the DNxHD-MXF file as a MOV file in
Avid MC6 and using ‘Same as Source’ with the Color Level Setting set to ‘601/709’
DNxHD-RGB-MOV – this is the DNxHD 220 MOV file we generated by exporting the DNxHD-MXF file as a MOV file in
Avid MC6 and using ‘Same as Source’ with the Color Level Setting set to ‘RGB’
DNxHD-709-REFMXF – this refers to a QT Ref MOV file of the DNxHD-MXF file created by Calibrated{Q} Import Assist
when the ‘dnxhd’ option is set to ‘SMPTE RGB (16-235)’. This should behave in the same way as file DNxHD-709-MOV in
the applications we are testing.
DNxHD-RGB-REFMXF – this refers to a QT Ref MOV file of the DNxHD-MXF file created by Calibrated{Q} Import Assist
when the ‘dnxhd’ option is set to ‘Full RGB (0-255)’. This should behave in the same way as file DNxHD-RGB-MOV in
the applications we are testing.
DNxHD-RGB-GAMMA-REFMXF – this refers to a QT Ref MOV file of the DNxHD-MXF file created by Calibrated{Q}
Import Assist when the ‘dnxhd’ option is set to ‘Full RGB (0-255) & Gamma Ext.’. This may or may not behave in the same
way as file DNxHD-RGB-MOV in the applications we are testing – it depends on if an application uses the Gamma
Extension.
We used the 3 generated QT Ref MOV files as an easier way to compare Color Level differences between the different
‘dnxhd’ options side-by-side in an application. Importing the DNxHD MXF file natively in application that support
Calibrated{Q} MXF Import would yield the same results as using the QT Ref MOV files for Color Level Testing.
Also, we used DNxHD-709-MOV & DNxHD-RGB-MOV to make sure that DNxHD-709-REFMXF & DNxHD-RGB-REFMXF appeared as expected in the test applications and this was always the case. The only difference we will make a
notation of in the experiments is if DNxHD-RGB-REFMXF & DNxHD-RGB-GAMMA-REFMXF have the same Color
Levels or not in an application.
Please note that the following tests should be considered guidelines since your setups/workflows may be slightly different
than how we tested. Also, please remember when you change any of ‘dnxhd’ options, you will have to close and re-open
your application for these settings to apply, and in rare circumstances you may have to re-import the files back in your
application. Also, if you generated QT Ref MOV files from the DNxHD MXF files then whenever you change the options –
you would have to generate new QT Ref MOV files from the DNxHD MXF files if you wanted to ‘see’ the option change in
the QT Ref MOV file.
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‘dnxhd’ options for Final Cut Pro 7.0.3
Control file used was the XDCAM-MOV file.
Test was performed on a Mac OSX 10.6.8 system with all of the latest updates
We did not perform any ‘Send to Compressor’ export tests, nor in-depth rendering/effects tests, nor did we
perform any in-depth editing speed tests, and no third-party hardware I/O boards were used in this test. All visual
comparison tests were performed on the computer monitor by sight.
Viewer Window
In the FCP Viewer Window,
1) When viewing files in the Viewer Window from the FCP Bin in the Viewer Window, DNxHD-RGBGAMMA-REFMXF & DNxHD-RGB-REFMXF are visually the same – and are also visually the
same as the XDCAM-MOV file; however DNxHD-709-REFMXF is much brighter.
2) When viewing the files in the Viewer Window from a FCP Sequence with DNxHD set as the
Sequence codec, DNxHD-RGB-GAMMA-REFMXF & DNxHD-RGB-REFMXF are visually the
same – and are also visually the same as the XDCAM-MOV file; however DNxHD-709-REFMXF
is much brighter.
3) When viewing the files in the Viewer Window from a FCP Sequence with ProRes set as the
Sequence codec, DNxHD-RGB-GAMMA-REFMXF & XDCAM-MOV are visually the same;
however DNxHD-RGB-REFMXF & DNxHD-709-REFMXF are visually the same and are much
brighter than DNxHD-RGB-GAMMA-REFMXF & XDCAM-MOV.
This would lead us to the conclusion that in the first two tests above, DNxHD is being decoded to RGB data hence the
reason that DNxHD-709-REFMXF is much brighter since it is decoding to SMPTE RGB range while the other files are
decoding to Full Range RGB.
However in the third test it appears that DNxHD is being decoded to YUV data since DNxHD-RGB-REFMXF & DNxHD-709-REFMXF are visually the same; however DNxHD-RGB-GAMMA-REFMXF & XDCAM-MOV are visually the same
and are darker than the DNxHD-RGB-REFMXF & DNxHD-709-REFMXF. Thus it appears that the added Gamma
Extensions does make an impact when viewing YUV data in FCP7.
Editing on a ProRes Sequence
When viewing the unrendered files in the Canvas Window from a FCP Sequence with ProRes set as the Sequence
codec, DNxHD-RGB-REFMXF & DNxHD-709-REFMXF are visually the same; however DNxHD-RGB-GAMMA-REFMXF
& XDCAM-MOV are visually the same and are darker than the DNxHD-RGB-REFMXF & DNxHD-709-REFMXF. Thus it
appears that the added Gamma Extensions does make an impact when viewing YUV data in FCP7.
When rendering the DNxHD files to ProRes on the FCP Sequence:
(a) “Always Render in RGB” – DNxHD-RGB-GAMMA-REFMXF & XDCAM-MOV are visually the same; however
both DNxHD-RGB-REFMXF & DNxHD-709-REFMXF are much brighter with DNxHD-709-REFMXF being
brighter than DNxHD-RGB-REFMXF.
(b) “Render in 8-bit YUV” - DNxHD-RGB-GAMMA-REFMXF & XDCAM-MOV are visually the same; however
DNxHD-RGB-REFMXF & DNxHD-709-REFMXF are visually the same and are much brighter than DNxHD-
RGB-GAMMA-REFMXF & XDCAM-MOV.
(c) “Render all YUV material in High-Precision YUV” – the results of this test were the same as Test (b) above.
All DNxHD .MOV files and all DNxHD MXF files we tested with do not play in realtime on a ProRes Sequence until they
are rendered (into ProRes) on the sequence. This would lead us to the conclusion that realtime editing of native DNxHD
files is not possible on a ProRes Sequence.
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Editing on a DNxHD Sequence
When viewing the unrendered files in the Canvas Window from a FCP Sequence with DNxHD set as the Sequence
codec, DNxHD-RGB-REFMXF &DNxHD-RGB-GAMMA-REFMXF&XDCAM-MOV are visually the same; however
DNxHD-709-REFMXF is much brighter than the other 3 files.
Please make sure that you have setup the ‘Advanced Options’ for the DNxHD Codec in the Sequence settings to match
the height/width, framerate and bitrate of your DNxHD files in your sequence.
When selecting to Render All in the FCP Sequence:
(a) “Always Render in RGB with Color Levels set to 709 in Advanced Options of DNxHD Codec” – DNxHD-
RGB-GAMMA-REFMXF & DNxHD-RGB-REFMXF are visually the same; however DNxHD-709-REFMXF is
much brighter than them. XDCAM-MOV file is much darker than all three DNxHD files.
(b) “Always Render in RGB with Color Levels set to RGB in Advanced Options of DNxHD Codec” – results of
this test appear to be the same as Test (a) above
(c) “Render in 8-bit YUV with Color Levels set to 709 in Advanced Options of DNxHD Codec” - DNxHD-RGB-
GAMMA-REFMXF & DNxHD-RGB-REFMXF are visually the same, and DNxHD-709-REFMXF and XDCAMMOV are visually the same is and are much brighter than DNxHD-RGB-GAMMA-REFMXF & DNxHD-RGBREFMXF.
(d) “Render in 8-bit YUV with Color Levels set to RGB in Advanced Options of DNxHD Codec” - DNxHD-RGB-
GAMMA-REFMXF & DNxHD-RGB-REFMXF & XDCAM-MOV are visually the same, however DNxHD-709-
REFMXF is much brighter than the other three files.
(e) “Render all YUV material in High-Precision YUV” – the results of this test were the same as Test (c) with Color
Levels set to 709 in Advanced Options of DNxHD Codec and Test (d) with Color Levels set to RGB in Advanced
Options of DNxHD Codec
DNxHD files appear to play in realtime on a DNxHD Sequence; however we did not mix and match different types of
DNxHD resolutions, bit rates or framerates on a DNxHD Sequence.
While not tested, it could be possible that RGB-based effects performed on a ‘Render in 8-bit YUV’ Sequence could produce similar color shifts that are found when ‘Always Render in RGB’ is selected for a Sequence.
Possible Issue in 2.3.7 Avid QT Codecs for 709/RGB Color Levels: It appears that when working with DNxHD MOV files with SMPTE Color Level
Settings and DNxHD MOV files with RGB Color Level settings on the same DNxHD Sequence that the DNxHD MOV files with SMPTE Color Level
Settings (when unrendered) can ‘appear’ to look like Full Range RGB on the Sequence at times. This is being investigated.
RECOMMENDATION
Whenever you changethe ‘dnxhd’ options –please be aware that if you had ‘Auto-Rendering’ enabled in FCP then you
would have to re-render any sequences that had been auto-rendered in FCP with a different ‘dnxhd’ option.
We did not perform any ‘Send to Compressor’ export tests, nor in-depth rendering/effects tests, nor did we
perform any in-depth editing speed tests, and no third-party hardware I/O boards were used in this test. All visual
comparison tests were performed on the computer monitor by sight.
If you are editing on a ProRes Sequence in FCP7, it appears that playback/editing of DNxHD video will NOT be in realtime until the DNxHD is rendered to ProRes on the sequence. Also it appears that ONLY the ‘dnxhd’ option: Full RGB
(0-255) & Gamma Ext. will render DNxHD to have the same color levels as other rendered FCP-supported video
compressions (like XDCAM MOV). It is NOT recommend to use either ‘SMPTE RGB (16-235)’ or ‘Full RGB (0-255)’
when editing on a ProRes Sequence as that could produce unexpected color level shifts.
If you are editing on a DNxHD Sequence in FCP7, it appears that playback/editing of DNxHD video will be in realtime
although no exact speed tests were performed and no third party i/o cards were tested. Also it appears that setting up a
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