The manual and the software described in this manual are copyrighted.
All rights are reserved. No part of the manual or the described software
may be copied, reproduced, translated or reduced to any electronic
medium or machine readable format without prior written approval of
Buzz Tools®, Inc.
Buzz Tools is a registered trademark of Buzz Tools®, Inc.
BuzzEdit is a trademark of Buzz Tools®, Inc.
Baby Lock is a registered trademark of Baby Lock USA.
Bernina is a registered trademark of Fritz Gegauf AG, BERNINA
Sewing Machines.
Brother is a registered trademark of Brother® International.
Microsoft, Windows are registered trademark of Microsoft Corp.
Hoop-it-All™ is a trademark of Hoop-it-All™ Corp.
Other products and company names mentioned herein may be the
trademarks of their respective owners.
Page 3
Welcome
The Buzz Tools® programs were created by a
hobby embroiderer like you who got tired of
doing the same routines over and over
again. My search for quick and accurate
design conversions and printable design
catalogs led to the development of the first
Buzz Tools® program, Buzz Tools® Plus.
Once I was able to convert and catalog the
designs the way I wanted, I found I wanted
an easier and more powerful editing tool that
would allow me to analyze and modify my
stitch-based designs. I like my designs to sew
cleanly, with a minimum of stitch jumps and thread cuts. Moreover, I
wanted to use the newest and largest multiple-position hoops
available.
With BuzzEdit™, you have a way to quickly correct many simple
design flaws. The patent pending Stitches-in-Time™ display will help
you analyze and edit your designs by giving you information about
your design in a novel way. In addition, you will be able to split
designs or combine them to create designs for use with multipleposition hoops.
It has been exciting creating this new tool, and we love using its
many features. We hope that you enjoy it, too.
Happy stitching!
and the folks at Buzz Tools®, Inc.
Page 4
Page 5
Contents
ABOUT THIS GUIDE........................................................... 11
Part One: Getting Started
INTRODUCTION TO BUZZEDIT™....................................... 15
About BuzzEdit™........................................................................15
Welcome to BuzzEdit™– a software package for editing and laying
out your stitch-based embroidery designs. BuzzEdit™ is a Windows
95/98/NT/2000 based program and has many of the same familiar
features as other Windows applications.
This guide is divided into chapters that apply to the various features
of BuzzEdit™.
Part One: Getting Started
! Introduction to BuzzEdit™ – Provides an overview of
BuzzEdit™ and basic product capabilities.
! Installation – Provides system requirements, installation and
removal instructions.
Part Two: BuzzEdit™ User’s Guide
! Chapter 1 | BuzzEdit™ Basics – Provides information about
the BuzzEdit™ Workspace, the stitch graphs that you will find
there and how to select stitches in the various windows.
! Chapter 2 | ManipulatingStitches – Provides information
about the various tools used to manipulate and change the
stitches that you have selected.
! Chapter 3 | Multiple-Section Designs – Introduces the
concept of multiple-section designs and how BuzzEdit™
manages them. This chapter also introduces two types of
multiple-section designs: a multiple-file design and a
multiple-hoop design.
! Chapter 4 | Multiple-Hoop Designs – Provides specific
information about how to create and sew designs in
multiple-position hoops.
! Chapter 5 | How Do I… – Provides step-by-step instructions for
! BuzzEdit™ Workspace – Identifies the principle parts of the
BuzzEdit™ workspace and describes the tools available from the
toolbars.
! BuzzEdit™ Command Reference – Describes the menu items
and commands available in BuzzEdit™ and how to use them.
Appendixes
! A | BuzzEdit™ Shortcut Keys – Lists shortcut keys used by
BuzzEdit™.
! B | Supported File Types & Hoops – Includes a list of
currently supported embroidery file formats and the supported
embroidery hoops.
! C | Common Multi-Hoops – Includes information about the
most common multiple-position hoops.
! D | Product Information – Includes information on the
embroidery equipment manufacturers and how to contact them.
! E | Getting Help – Describes how to obtain technical support
and enhancements for Buzz Tools® products.
Glossary
Defines many general terms used throughout the manual. Most
BuzzEdit™ definitions are already included in the manual and can be
found by using the index.
License Agreement
Describes the agreement between you and Buzz Tools®, Inc.
Congratulations on your purchase of BuzzEdit™. BuzzEdit™ allows
you to easily edit the stitch-based designs in your embroidery design
collection, doing anything from simple color changes to more
complicated operations with a new ease you have come to expect
from Buzz Tools® programs.
About BuzzEdit
™
BuzzEdit™ is…
BuzzEdit™ is a full-featured stitch editor. It works like a text editor in
that you read in a file, make changes to it and save out the file. Of
course, BuzzEdit™ works on embroidery design files rather than text
files. BuzzEdit™ can read and write most stitch-based home
embroidery file formats. See Appendix B | Supported File Types &
Hoops on page 163 for a list.
"
Note: BuzzEdit™ saves only stitch data – not object data.
When a design containing both objects and stitches is saved in
BuzzEdit™, the object data is lost. For example, if you draw a
circle in Layout & Editing (part of Brother®'s P.E. Design) and
save it, the PES file will contain both an object definition for
the circle and the circle's stitches. Now you edit the PES file
with BuzzEdit™ and then read the file back into Layout &
Editing. You will see the stitches of the circle, but you will no
longer be able to modify object properties of the circle such as
fill style or line width.
You can make simple changes, such as modifying design colors or
resizing and rotating designs. But that's just the beginning. The
patent pending Stitches-in-Time
design as it is stitched out over time. It makes it easy to select
different elements of your design, whether the element comprises a
complete color break or just a portion of one. You can then
manipulate the element independently from the rest of the design.
BuzzEdit™'s Stitches-in-Space tools allow you to move, resize,
mirror, rotate and stretch elements in any conceivable way. The
insert and move stitch tools allow you to insert and move individual
stitches. And of course, you can cut and paste elements to merge
parts of different designs together.
In addition, BuzzEdit™ gives you layout capabilities for extra-large
designs. BuzzEdit™ allows you to create extra large design areas for
jumbo designs comprised of more than one design file or design
section. These designs might fit into one of the supported
embroidery machine's multiple-position hoops or one of the
supported Giant Hoop-it-All™ hoops, or the design may require
re-hooping the fabric by hand.
The powerful BuzzEdit™ editing capabilities give you the ability to
split oversized designs to sew in your embroidery machine's hoop
area or to combine designs to create extensive embroidery scenes.
BuzzEdit™ also includes a sew simulator that allows you to "see"
how your design will stitch at the sewing machine. This allows you to
see common design stitching problems, such as excess thread
jumps between design areas that would need to be cut by hand. If
desired, you can then use this information and the BuzzEdit™ editing
capabilities to improve how your designs sew.
BuzzEdit™ is not…
BuzzEdit™ is not a digitizing program. It does not allow you to add
shapes or letters to your design. You must start with a stitch-based
design.
BuzzEdit™ is not a smart resizing program. When you resize a
design or part of a design with BuzzEdit™, the number of stitches
does not change. Therefore, you can only safely resize a design by
about 10-20%.
Some of the designs shown throughout the manual have been
included with BuzzEdit™. The designs can be used to duplicate
some of the examples in the manual and may have stitching faults
that can to be corrected with BuzzEdit™. If you installed BuzzEdit
into the default directory, you will find the design samples in the
following directory:
C:\Program Files\Buzz Tools\BuzzEdit\Samples
Other free designs are available for download from the Buzz Tools®
web site: www.buzztools.com
™
Prerequisites
Before beginning to use BuzzEdit™, you should have a working
knowledge of your Microsoft Windows operating system and its
conventions. You should know how to use a mouse, standard
menus and commands. You should also know how to copy, open,
save, print and close files. If you need to brush up on these
techniques, please see your Microsoft Windows documentation or
a beginning Windows book. There are many wonderful basic
Windows guides already written that can be located at any computer
store.
Notational Conventions
Throughout this manual, we use the following conventions:
Menu and submenus are displayed together in the order that you will
need to select them. Menu and submenu items are separated by a >
character. For example, File > Print. In this example, you first open
the File menu and then select the Print option.
Dialog box titles are italicized and begin with uppercase letters. For
example, Open Design dialog box.
Additional information about Buzz Tools products is available from
the following sources:
! Your local Buzz Tools reseller
! The Buzz Tools web site: www.buzztools.com
Information about Buzz Tools technical support is in Appendix E |
Getting Help beginning on page 173.
In a Hurry?
We know that you are anxious to get started using the powerful
features of BuzzEdit™. But before you begin, it is important for you to
become familiar with the BuzzEdit™ workspace, as it has many
unique features and tools.
Below are some important areas of the manual that can quickly
assist you in using the program.
! Installation instructions – page 18.
! Chapter 1 | BuzzEdit™ Basics, page 25, gives you an overview
of the BuzzEdit™ workspace and defines many of the terms
used in the rest of the manual.
! Chapter 2 | Manipulating Stitches, page 41, teaches you how to
manipulate stitches.
! Chapter 5 | How Do I…, page 95, gives you detailed instructions
for many common BuzzEdit™ tasks.
Another excellent way to learn to use BuzzEdit™ is to run it
and use the "What’s This?" button to get a description of
You can install BuzzEdit™ on any computer that satisfies the
following requirements:
! Windows 95, Windows 98, Windows NT or Windows 2000
operating system installed
! 8 MB RAM; however, 16 MB RAM is recommended
! 4 MB available space on your hard drive
! Colors set to 256 Colors or better
RECOMMENDED: Although BuzzEdit™ can run on a small
640 by 480 pixel screen, you will have better results at screen
resolutions of at least 800 by 600 pixels.
Install BuzzEdit™
To install BuzzEdit™ onto your hard drive:
1 Exit all Windows programs before installing BuzzEdit™.
2 From the Windows Start menu, select Settings > Control
Panel.
3 From the Control Panel, double-click the
Add/Remove programs icon. The
Add/Remove Program Properties dialog box
opens.
can install BuzzEdit™. If you do not accept the terms of the
License Agreement, you should promptly return BuzzEdit™ for a
refund. For your convenience, the license agreement is also
included in this manual starting on page 189.
Click YES to accept. The User Information dialog box opens.
Use to type in your name and serial number.
8 When asked, type in your name, company name (required – you
can enter "none") and serial number. The serial number is
located on the CD sleeve. Do not lose the serial number! You
must use it every time you install or upgrade BuzzEdit™. So be
sure to store the CD sleeve in a safe place. Click NEXT > to
continue.
9 The Select Components dialog box opens (shown on next
page). On it, you will be asked what components you want to
install. The sample designs are optional and may be installed
later or not at all.
You can also change the installation directory The default
program directory is C:\Program Files\Buzz Tools\BuzzEdit.
This default setting is the recommended one. If this is not the
location you want to use, you may use the browse button to
locate another directory, or you may type the directory name in
the text bar on the dialog box. If the directory you chose does
not exist, you will be prompted and, if you wish, the directory will
be created for you.
We know you are anxious to get started using the powerful features
of BuzzEdit™. But before you begin, it is important for you to become
familiar with the BuzzEdit™ workspace as it has many unique
features and tools.
In this chapter, you will get an overview of the BuzzEdit™
workspace, learn how to select stitches in the various windows, and
learn many of the terms used in the rest of the manual.
After you read Chapter 1, you will want to read Chapter 2: Manipulating Stitches, where you will learn some of the stitch
manipulations that are available and the commands used to perform
each one. When you have finished reading these first two chapters,
you may want to jump ahead to Chapter 5: How Do I… (beginning
on page 95), which will give you detailed instructions for many
common BuzzEdit™ tasks. Or you may want to use the BuzzEditReference (beginning on page 115) to find out more information
about a specific command or tool.
™
"
Note: This User’s Guide assumes that you have a basic
understanding of working with your Windows 95, 98 or NT
operating system. If you do not have this basic knowledge
already, you may need to consult a basic Windows manual
before proceeding.
The BuzzEdit™ Workspace
™
Basics -
™
25
When you start BuzzEdit™, you are presented with the BuzzEditWelcome dialog box, which lets you open an existing design or start
a new design. After you select one of these options, you see the
main application window, which is called the BuzzEdit™
workspace.
The BuzzEdit™ workspace displays your design in three different
windows. The windows each present a different view of your design
and work together to allow you to select and manipulate runs of
stitches. Although you have three separate views of your design,
you are still only working on one design per workspace.
The BuzzEdit™ Workspace
The window on the upper right of your workspace is the
Stitches-in-Space Reference window (or Space Reference
window). This is the visual reference for your design. It displays
your design as it will be sewn and always shows the entire design in
color.
The window on the upper left of your workspace is the
Stitches-in-Spacewindow (or Space window). This is the spatial
work area for the spatial tools such as the Lasso.
The window at the bottom of your workspace is the
Stitches-in-Time™ window (or Time window). This window shows
your design as it is stitched out in time; it is composed of several
bars and graphs that will be discussed later in this chapter. The
Time window allows you to analyze various aspects of your design
in a new manner, and it gives you a powerful and easy way to select
various segments of your design.
You can change the relative size of the three
windows by dragging the vertical and horizontal
bars separating the windows.
Changing the
window size
If you want to work on multiple designs at the same time, you can
open several BuzzEdit™ workspaces. You can cut, copy and paste
pieces of designs from one workspace to another.
Selecting Stitches
Before you can use BuzzEdit™ to modify a design, you must first
select the stitches you want to modify. For example, if you want to
change the first color in your design from blue to red, you must first
select the stitches contained in the first color break. Later in this
chapter we will show you just how easy it is to select a consecutive
run of stitches in BuzzEdit™
In BuzzEdit™, a selection always consists of one or more
consecutive needle points and stitches. The smallest selection you
can make is a single needle point (does not include the associated
stitch). The largest selection you can make is the entire design.
The last needle point of your selection is called the stitch cursor.
The stitch cursor can be found in both the Space and the Time
windows. If you insert new stitches into your design (done with either
the Edit < Paste command or the Insert Stitch tool), they will be
inserted after the stitch cursor.
If you have any stitches selected in your design, your Space window
will fade out the unselected stitches so that you can easily identify
and work with your selection.
selection at a time, regardless of whether you create the
selection in the Stitches-in-Space window or the
Stitches-in-Time™ window. That is, if you create a selection in
the Stitches-in-Space window, that same selection is
highlighted in the Stitches-in-Time™ window and vice versa.
Stitches-in-Space Windows
Stitches-in-Space Reference Window
This window is used as a visual reference for your design. It displays
your design as it will be stitched out. This window always shows the
entire design in color.
The Stitches-in-Space Reference window shows the entire design,
even when only a small area of the design is shown in the
Stitches-in-Space window. The area of the design that is currently
being displayed in the Space window is surrounded by a dotted line.
You can use the Space Reference window
to zoom in on a portion of the design in the
Space window. To zoom in, hold down the
primary mouse button, which is usually the
left mouse button, and drag out a rectangle
around the region of interest.
Zoom in on a portion
of the design
Stitches-in-Space Window
The Stitches-in-Space window displays your design as it is sewn out
in space. This window contains tools for manipulating your design in
space, including tools to move, rotate, flip, resize, and stretch your
entire design or a selected portion of your design.
Stitches-in-Space Window
You will use this window to view and manipulate the selected
stitches in your design. If you have zoomed into an area of the
design, only the zoomed into area will display here.
You can use the scroll bars to move the area of the
design that is displayed. The plus and minus buttons
located in the upper right corner of this window cause
When you first open a design in BuzzEdit™, the Space window
displays your design in color and selects the first starting needle
point only (note, no stitch is selected, only a needle point).
After you select some of the stitches in the design, the selected
stitches are shown in color, whereas the unselected stitches are
shown in a faded ghost color.
A selection indicator is drawn around
the entire selection. The Space
selection indicator highlights the
current selection in the Space
window. The shape of the selection
indicator depends on which tool
button is depressed. Rotate, Flip and
Resize tool button modes have a
Selection Indicator
circular selection boundary. In other
modes, the selection is indicated by a
rectangular selection boundary.
The first and last needle points of the selection are also marked. The
first selected needle point is marked with a small box. The last
selected needle point, the stitch cursor, is marked with a small
triangle pointing in the direction of the last stitch.
If only a single stitch is selected, you
will see the stitch followed by its needle
point. This is the stitch cursor and it is
marked accordingly with a small
triangle. Because only one needle point
is included in the selection, the box
indicating the first needle point and the
selection indicator are not displayed.
This allows you to see the stitch clearly
against the other stitches, which are
When a single needle point is selected, all of the
stitches are drawn in color in the
Stitches-in-Space window. The selected needle
point, the stitch cursor, is highlighted with a
small triangle
Single Needle Point
Selected
When you have only one stitch or needle point selected, you can
move forward and backward in your design by using the arrow keys.
Remember: When you first open a design in BuzzEdit
™
the
Stitches-in-Space window displays your design in color
because only the first starting needle point is selected (note
that no stitch is selected, only a needle point).
Selecting Stitches in the Stitches-in-Space Window
You create a selection in the Space window with the Lasso tool.
Click on the Lasso/Move tool button in the Space toolbar to
activate the lasso tool. Position your mouse in the Space
window outside of any previous selections and then draw a lasso
around the area of interest. BuzzEdit™ selects the longest run of
contiguous stitches within the lassoed area, which often turns out to
comprise just the element you want to select.
If the area selected is not what
you need, you can use the Select Next Lassoed button located on
the main toolbar (or press Ctrl + L)
until the run of desired stitches is
selected. This command is also
available from the Edit menu.
Select Next Lassoed was
used and now the outline is
selected.
You can select a single needle point in the Space window by clicking
on or near the needle point with the Lasso tool. If the wrong needle
point is selected, click the Select Next Lassoed button until the
desired needle point is selected, or use the left and right arrow keys
to move forward and backward needle point by needle point.
Stitches-in-Time™ Window
The patent pending Stitches-in-Time™ window shows your design
as it is stitched out in time. This window allows you to analyze
various aspects of your design in a new manner, and it also gives
you a powerful and easy way to select various segments of your
design.
Stitches-in-Time™ Window
Horizontally, the stitches are displayed from left to right in the order
in which they are sewn. Various properties of the stitches are
displayed in the form of graphs.
From top-to-bottom the Time window is composed of the Stitch
Color bar, the Stitch Length graph, the Stitch Angle graph, the
Time Scroll bar, and the Time Reference bar.
Sometimes you will need to zoom in on an area of the
Stitches-in-Time™ window before you can effectively select stitches in
it.
To zoom in on an area, locate the Time
Reference bar at the bottom of the
Stitches-in-Time™ window. Hold down the
primary mouse button and drag the mouse
cursor along the Reference bar. When you
release the mouse button, this new area will
fill the Stitches-in-Time™ window.
You can then use the Time Scroll bar to move
forward or backward in time to change what is
displayed in Stitches-in-Time™ graphs. Scrolling the
Use Scroll bar to
change what is
displayed
Time window does not change what is displayed on
the Stitches-in-Space windows.
Drag along the Reference
bar to zoom in on an area
Selecting Stitches in the Stitches-in-Time™ Window
You create a selection in the
Stitches-in-Time™ window by dragging the
mouse horizontally to encompass the
desired stitches. The selection is highlighted
with a pair of vertical lines delimiting the
selection.
Drag along the graphs
to select stitches
When you hold down the primary mouse button and drag along the
Time window, depending on which graph the mouse cursor is in, the
start and/or end of the selection may “snap” to particular stitches.
This behavior is described later in this chapter.
The Stitch Color bar makes it easy to select
a run of stitches comprising one thread color
or several adjacent thread colors. The
thread colors of your design are shown in
the order in which they are sewn. The length
of each color bar is proportional to the
number of stitches in the color break. When
the mouse is clicked or dragged on the
Stitch Color bar, the selection will “snap” to
the nearest color break, making it easy to
select a complete color break.
Drag on the Stitch Color
bar to select whole
color breaks.
You can also select a color by double-clicking on its thread color on
the Stitch Color bar.
Stitch Length Graph
Using the Stitch Length graph, you can
easily see the length of your stitches. Each
stitch is displayed as a vertical line whose
height is proportional to the length of the
stitch. Depending on the number of stitches
shown, the vertical lines may touch each
other. [The top of each vertical line is
marked with a dot so that short stitches can
be detected even if the lines touch.]
The longer the line,
the longer the stitch.
Long stitches appear as
vertical spikes
34 – BuzzEdit
™
To see the individual stitches you may
need to zoom in on an area of the Stitch
Length graph (see Zooming In on the
Stitches-in-Time™ Window on page 33).
Long stitches stand out on this graph and
appear as vertical spikes. Selection is easy
between any two long stitches.
Just position your cursor between two long
stitches and double-click. Your selection
will snap to these boundaries. And since
long stitches generally delimit different
elements within your design, the Stitch
Length graph makes it easy to select
different individual elements of your design.
You can also select a run of stitches in the Stitch
Length graph by holding down the primary mouse
button and dragging the mouse cursor horizontally.
As long as you stay within the Stitch Length graph,
each boundary of the selection will snap to the next
stitch that rises above the vertical position of the
mouse cursor. Thus, by positioning the mouse cursor
above the majority of stitches in this graph but below
When dragging
on the Stitch
Length graph,
the selection
snaps to long
stitches
the long stitches (shown as vertical spikes), you can
easily select a run of stitches between any two long
stitches. In general, this is a great way to select a
distinct element of your design.
Cursor is in position ready
to select a run of stitches
by double-clicking
Stitch Angle Graph
Use this graph to analyze your stitches and
to easily select a run of a specific type of
stitches.
The angle is plotted near the bottom of the
graph around zero degrees if the following
stitch runs in the same direction (as in a
running stitch). The angle is plotted near the
vertical center around plus or minus 90
degrees if the following stitch turns left or
right. And the angle is plotted near the top
around 180 degrees if the following stitch
Each different stitch type – running, zigzag, satin, etc. - has a
characteristic appearance in the Stitch Angle graph. When you are
editing your designs, look for other patterns that may indicate a
change of stitch type.
A run of fill stitches
Typical Fill Stitch
tend to vary back
and forth in a regular
pattern.
A run of running
Typical Running Stitch
stitches tend to hug
the bottom of the
graph.
Typical Satin Stitch
A run of satin
stitches tend to hug
the top of the graph.
Base your selection
on the Stitch Angle
graphs appearance
36 – BuzzEdit
Select a run of stitches in the Stitch Angle graph
by holding down the primary mouse button and
dragging the mouse cursor horizontally along the
graph. Base your selection on the appearance of
the graph. For example, to select a run of satin
stitches look for a region where the run of stitches
hug the top of the graph and then select those
stitches by dragging the mouse across them.
The Time Reference bar is used in
conjunction with the Time Scroll bar to zoom
the other Stitches-in-Time™ graphs in on a
subset of the stitches in the design. The Time
Reference bar always shows the entire
design, even when only a small area of the
design is shown in the Stitches-in-Time™
graphs.
The area in the Time Reference bar below the
scroll bar button is the area that is currently
being displayed in the Stitches-in-Time™
graphs.
Hold down the primary mouse button and drag
the mouse cursor horizontally over the portion
of the bar that represents the stitches you are
interested in. When you release the mouse
Drag along the
Reference bar to
zoom in on those
stitches
button, the Stitches-in-Time™ graphs will zoom
in on that portion of stitches.
Use to zoom the other
Time graphs
Time Scroll Bar
This scroll bar works in conjunction with the
Time Reference bar to allow you to zoom the
other Stitches-in-Time™ graphs in on a subset
of the stitches in the design.
Scroll bar works with
Reference bar
When you first open a design, the Stitches-in-Time™ graphs display
all of the stitches; therefore the scroll bar button spans the entire
length of the Time Reference bar.
After zooming in on a subset of stitches, the scroll
bar button indicates which stitches in the Reference
bar are displayed in the other Stitches-in-Time™
graphs. By dragging the scroll bar button, you can
scroll the stitches displayed in the other
Stitches-in-Time™ graphs.
Time Zoom Out Button
Click on the Time Zoom Out button (the button
marked with a -) to fully zoom out the
Stitches-in-Time™ graphs.
Time Zoom In Button
Scrolls the
Stitches-in-Time
graphs
Zooms out the
Stitches-in-Time™
Window
™
Click on the Time Zoom In button (the button
marked with a +) to zoom the Stitches-in-Time™
graphs in on the current selection.
Zooms in the
Stitches-in-Time™
Window
Multiple-Section Bar
BuzzEdit™ supports multiple-file designs and multiple-hoop designs.
You might have a multiple-file design to get around a file restriction,
such as the number of stitches or color breaks a design can contain.
Or you might use multiple-hoop sections in your design to support a
multiple-position hoop, thereby getting around a physical design-size
restriction.
BuzzEdit™ allows you to view and edit these multiple sections
concurrently in one workspace. When required by the file format,
these separate sections are saved into a series of files so that each
file keeps within the limits imposed by the file type.
When you are editing a design
made up of multiple sections, your
Stitches-in-Time™ window displays
one additional bar graph,
positioned above all the other time
graphs. This is the
Multiple-Section bar, which
Marks the individual files and/or
hoops that make up your design.
delimits the individual sections that
make up your current design.
The Multiple-Section bar is only displayed if your design is made up
of multiple sections. The sections that make up your complete
design are displayed in the Stitches-in-Time™ window in the order in
which they are sewn.
Each section starts with a Section Break flag.
Each section starts with a Section Break flag and is followed by a
description of the section. Sometimes this description is only a file
name, but when your design is for a multiple-position hoop the
description may also include the hoop position for the specific
section. You may need to zoom in on an area of the
Stitches-in-Time™ window before you can read these descriptions
(see Zooming In on the Stitches-in-Time™ Window on page 33).
When the mouse is clicked or dragged on the Multiple-Section bar,
the selection will “snap” to the nearest section break, making it easy
to select all of the stitches in an entire section. You can click directly
on top of the descriptive text. If you click near the beginning of a
section, the selection will "snap" to the beginning of the section. If
you click near the end of a section, the selection will "snap" to the
very end of the section. You can also select all of the stitches in a
section by double-clicking between Section Break flags.
You will find an entire chapter dedicated to multiple-section designs
beginning on page 59. Please refer to this chapter for more
information on this topic.
You can adjust the starting and ending stitches of a selection by
using the arrow keys, much as in a text editor.
To adjust the first stitch
of a selection
(marked by a small box in the
Stitches-in-Space window)
To adjust the last stitch
of a selection
(marked by a small triangle in the
Stitches-in-Space window)
To move to next needle
point
To move to the previous
needle point
To move to the last needle
point of the design
To move to the first
needle point of the design
To select the next color
To select the previous
color
Hold down the control key and press the
left # or right $ arrow keys.
OR
Hold down the control key and click the
mouse in the Stitches-in-Time™ window.
Hold down the shift key and press the left
# or right $ arrow keys.
OR
Hold down the shift key and click the
mouse in the Stitches-in-Time™ window.
Press the right $ arrow key.
Press the left # arrow key.
Press the end key.
Press the home key. The home needle
point is not actually sewn. It is displayed at
the top-left corner of the hoop. Positioning
the stitch cursor at the home needle point
allows you to insert stitches at the start of
the design.
Now that you have learned how to select stitches, you are going to
want to modify them. The changes you make to a design can be as
simple as changing a thread color or as involved as improving the
sewing of a design.
All of the commands and tools introduced here are covered in the
BuzzEdit™Reference beginning on page 115. You may also find
step-by-step directions for using several of these commands in
Chapter 5: How Do I… which starts on page 95.
Changing Stitch Attributes
One of the most common changes made to a design is to change
the stitch attributes of a selection. The stitch attributes that can be
changed with BuzzEdit™ are stitch type and thread color.
Change Stitch Type
Use the Change Stitch Type drop down combo box to
change the stitch type. This is located on the main
BuzzEdit™ toolbar. You can choose from Stitch or Jump.
Most commonly, you will use this command to change a single, long
jump stitch to the matching stitch type Jump. Many embroidery
formats treat jump stitches differently than other stitches by either
displaying them differently or changing how the stitch is sewn at the
machine. Your design will usually stitch correctly even if a few of the
stitches are incorrectly typed.
Normally you will want to select a single long stitch
whose type you want to change. One easy way to
do this is to first click on the long stitch in the
Stitches-in-Time™ window. This will select the first
needle point of the stitch. Then hold down the shift
key and press the right arrow key to select the
stitch itself. Finally, choose the stitch type from the
drop down combo box.
Change Thread Color
Use the Change Thread Color button on the main toolbar (or
choose File > Change Thread Color) to change the color of
the selected stitches.
The Choose Color dialog box
displays a color palette of all of
the available thread colors for the
design file type you are currently
editing. To change colors, click on
the new color and click OK . (Or
just double-click on the desired
color to change it quickly and at
the same time close the dialog
box.)
Click near a long
stitch to select its
needle point.
Alternatively, you can also locate
a color using the drop down
Thread color palette of
available thread colors.
dialog box where the thread
colors are listed in alphabetic
order.
"
Note: If more than one color palette is available for the
design file type you are editing, you can change the palette
using the drop down box on the Choose Color dialog box.
You can also bring up the Choose Color dialog box by clicking on
the current color name displayed on the bottom status bar.
BuzzEdit™ provides the basic editing commands Cut, Copy and
Paste. These commands can be used to move or copy selections to
a new Stitches-in-Time™ location within the current BuzzEdit™
workspace, or to move selections to a different BuzzEdit™
workspace.
Cut Command
The Cut command can be used to move a selection to a new
workspace or to a new location in time. The selected stitches are
removed from the design and placed on the BuzzEdit™ clipboard.
Use the Cut button located on the main toolbar (or choose
Edit > Cut) to cut the selected stitches.
Copy Command
The Copy command can be used to copy a selection to a new
workspace or to a new location in time. The selected stitches are
copied and placed on the BuzzEdit™ clipboard.
Use the Copy button located on the main toolbar (or choose
Edit > Copy) to copy the selected stitches.
Paste Command
The Paste command places a copy of the stitches in the clipboard
into current BuzzEdit™ workspace. This can be from the same
design where the stitches originated or from a different design.
When you paste a selection, it is pasted after the stitch cursor in the
Stitches-in-Time™ window. Therefore, to change when a selection is
sewn, first cut the selection from your design. Then click the mouse
in one of the Stitches-in-Time™ graphs at the location you wish the
stitches to be sewn.
Use the Paste button located on the main toolbar (or choose
Edit > Paste) to paste the stitches into their new location in
Time.
When you paste stitches from a different design with a different file
type, the stitch colors are converted to match the current palette.
"
Note: The Cut, Copy and Paste commands provide one
method for changing the sewing order of your design or for
duplicating stitches. You can also change the sewing order of
your design by dragging selected stitches along the
Stitches-in-Time™ graphs. Stitches may also be duplicated
using the dragging method. More information about dragging
selections can be found beginning on page 54.
Build New Designs
Use the Open > New Workspace command to open additional
BuzzEdit™ workspaces in order to copy and paste selections from
one design to another. You can create a new empty design in one
workspace, then build up the design by copying runs of stitches from
designs in other BuzzEdit™ workspaces.
Once you have made your stitch selection, you can use the
Stitches-in-Space tools to move, rotate, flip, resize or
stretch the selected stitches. There are also similar tools,
accessed from the Tools menu that provide dialog-based
versions of these commands.
Move
You can move your selection using the Lasso/Move tool
located on the Stitches-in-Space toolbar. Your selection can
be as small as a single needle point or as large as the entire
design.
Click on the Lasso tool; then move your
cursor into the center of your selection. Drag
your selection to the desired location. If your
selection is a single needle point, drag the
Space stitch cursor to the desired location.
Dragging a Selection
You can also move your selection using the Tools > Move…
command. This procedure is described in the BuzzEdit™ Command
Reference on page 148.
Rotate
You can rotate your selection using the Rotate tool located
on the Stitches-in-Space toolbar.
BuzzEdit™ allows you to change the center of
the rotation. By default, you rotate your
selection on its own center. However,
perhaps you want to rotate your selection
away from another object, or around the
center of the design. Move the center of
rotation by dragging the cross to the desired
location. The numeric value of your custom
center is displayed on the status bar.
Note: The numeric value of the custom center may be a
negative number as this is an offset from the center of the
hoop.
You can toggle between a custom center and the center of
the selection by clicking on the Custom Center toolbar
button located on the main toolbar.
Rotate your selection by dragging the
circular boundary of your selection. The
percentage rotation is displayed on the
bottom status bar.
Rotate your selection by
dragging the boundary
You can also rotate your selection using the Tools > Rotate…
command. This procedure is covered in the BuzzEdit™ Command
Reference on page 149.
Flip
You can flip your selection using the Flip tool located on the
Stitches-in-Space toolbar.
You can change the center of the mirror
during a flip operation. This behaves in the
same manner as the custom centers of the
Rotate tool that we have already discussed.
Move the center of the mirror by dragging
the cross to the desired location. The
numeric value of your custom center is
displayed on the bottom status bar.
You can toggle between a custom center and the center of
the selection by clicking on the Custom Center toolbar button
located on the main toolbar.
You can change the angle of reflection for
your selection by dragging the circular
selection boundary. This changes the angle
at which your selection is flipped so that you
can flip your selection diagonally. The angle
of the mirror is shown by the line dividing the
circular selection boundary. The percentage
rotation is displayed on the bottom status
Rotate the angle of mirror
by dragging the boundary
bar. In this example, the angle of mirror is
set to 45 degrees clockwise.
Flip your selection by clicking on the mirror
shown by the line that bisects the circular
selection indicator.
Click on the mirror to flip
your selection
You can also flip your selection using the Tools > Flip… command.
This procedure is described in the BuzzEdit™ Command Reference
on page 152.
Resize
Is your design a little too big to fit in the embroidery hoop? Perhaps
the design would sew better if the stitches were not quite so close
together. In BuzzEdit™, resized designs and selections contain the
same number of stitches as the original. Shortening the stitches
reduces the physical size of the selection and lengthening the
stitches increases the physical size of the selection. If you reduce an
area too much, the stitches will be too close together to sew
properly. If you increase the physical size of an area too much, the
area will be sparsely sewn.
On most designs, you can resize selections up to ten percent
without any adverse stitching affects. You may be able to resize by a
value greater than ten percent if you also change the thickness of
the thread used to sew the design area. Use a finer thread for areas
you have reduced and a thicker thread for areas you have enlarged.
You can resize your selection using the Resize tool that is
located on the Stitches-in-Space toolbar.
Change the center of your resize operation
by dragging the cross to the desired location.
The numeric value of your custom center is
displayed on the bottom status bar.
Remember that the center of your hoop is
location 0, 0.
In the example shown, the center of the
resize operation has been set to the tip of the
beak.
You can toggle between a custom center and the center of the
selection by clicking on the Custom Center toolbar button
Drag the cross to change
the center of the resize.
located on the main toolbar.
Resize your selection by
dragging the boundary
48 – BuzzEdit
™
Resize your selection by dragging the
circular boundary of your selection. The
percentage enlargement is displayed on
the bottom status bar.
In the example shown, the design
moves away from the resize center; that
is, the bird's beak.
If you exceed the maximum recommended resize
percentage of twenty percent, the cursor will include an
exclamation point to alert you of a potential problem.
You can also resize your selection using the Tools > Resize…
command. This procedure is described in the BuzzEdit™ Command
Reference on page 150.
Stretch
In addition to resizing your selection, you can stretch or shrink your
design along an arbitrary direction. In BuzzEdit™, a stretched
selection contains the same number of stitches as the original.
Just as with the resize operation, you can stretch selections up to
ten percent without any adverse stitching affects. You may be able
to stretch by a value greater than ten percent if you also change the
thickness of the thread used to sew the design area. Use a finer
thread for areas you have reduced and a thicker thread for areas
you have enlarged.
You can stretch your selection using the Stretch tool located
on the Stitches-in-Space toolbar.
The line that bisects the stretch
selection indicator is the area of
your selection that does not
move during the stretch
operation. Change the location
of the line by dragging the
center cross to the desired
location. The numeric value of
your custom center is displayed
Drag the cross to change the
center of the stretch.
on the bottom status bar.
You can toggle between a custom center and the center of
the selection by clicking on the Custom Center toolbar button.
Note: The ability to change the center of your stretch is
very handy. For example, if you need to stretch an area of your
design a bit to eliminate a gap between regions of your design,
you would position the center of the stretch on the stationary
edge. As you stretch your selection, you will see it growing
away from this center.
Change the angle of stretch for your
selection by dragging the circular arrow
arms that are attached to the selection
boundary. The percentage rotation is
displayed on the bottom status bar.
Drag the circular arrow arms to
change the angle of stretch
Stretch your selection by pulling on the
dashed portion of the selection boundary.
When your cursor is positioned correctly,
your cursor will look like the one in the
example to the right.
Stretch selection by
pulling on dashed portion
of selection boundary.
You can also stretch your selection using the Tools > Stretch…
command. This procedure is described in the BuzzEdit™ Command
Reference on page 151.
Convert Design Format
Different embroidery machines require different design file formats.
If you are going to use another machine's designs, you will need to
convert the design to a format your embroidery machine can
understand. BuzzEdit™ will convert stitched-based design files from
one design file format to another.
You can convert your current design to the file format of your choice
by choosing Tools >Convert Design Type…
Each embroidery file format comes with certain standard colors and
restrictions. Some design formats have only a few color choices and
some have a plethora. Moreover, some designs don’t contain color
information at all, only color stops to let the embroiderer know it is
time to change threads.
When design files are converted using BuzzEdit™, the best possible
match is made from the colors available. In some cases, this may
involve selecting a secondary color choice in order to preserve color
stops.
This PCS file was converted from a DST that contained only
color stop information. Therefore, the colors displayed represent
color stops and not the colors you would choose to sew.
DST and EXP files do not contain any color information. They do
have color breaks, that is, markers in the file that tell the machines
to stop sewing, but no actual color values. Therefore, when these
are opened in a program, such as BuzzEdit™, the color stops are
assigned an arbitrary color value. You will have to change the thread
colors in BuzzEdit™ to get an attractive picture.
When EXP or DST designs are converted to another file format that
requires the color value, BuzzEdit™ does not know what color the
digitizer intended for the color breaks. Should color break one be
green (for a tree) or blue (for sky)? Therefore, when the file is
converted, BuzzEdit™ assigns arbitrary color choices to the file.
These choices do not relate to an actual color value but represent
the color break present in the original file. You will have to change
the thread colors in BuzzEdit™ to get an attractive picture.
When BuzzEdit™ converts a design that contains color values into an
EXP or a DST file, BuzzEdit™ preserves the color information in an
auxiliary file. EXP and DST files with BuzzEdit™ auxiliary files will
display in color within BuzzEdit™, but may only display color breaks
when opened in other programs.
your settings (see View > Color Conversion Settings),
BuzzEdit™ may convert designs to the SEW format using the
entire SEW color palette. Although these converted designs
may not display correctly in versions 1 and 2 of the Janome
New Home software, they will display correctly in Buzz Tools
programs, and your sewing machine will ask for the correct
color. This is because versions 1 and 2 of the Janome software
display all colors that are not in its regular palette as black,
even if the color is a valid Janome thread color. Newer
versions of the Janome New Home software (2000 and up)
support the majority of thread colors.
The colors used by Buzz Tools programs to represent the
Janome New Home colors were created by matching the actual
thread color to the Janome New Home SEW color code.
This information also applies to users of the Elna Envision
Scan PC as they also use the SEW design file format.
Reorder Stitches
Several of the tools available primarily change how your stitches are
sewn in time; that is the order in which stitches are sewn. These
changes include sorting colors and reversing stitch order.
Depending on how these are applied, you may find that your design
DOES sew differently than before you applied the modification.
Therefore, these tools must be used with caution, and you should
always carefully check your work when using one of these
time-related stitch tools.
You can change the sewing order of your design by dragging a
selected color horizontally left or right along the Time graphs and
dropping the selection at the desired position.
To change the sewing order of the colors in a
design, first select an entire color by
double-clicking on it in the Stitch Color bar. To
grab your selection, position your mouse cursor
on the Stitch Color bar inside of your selection.
When your mouse cursor is correctly positioned,
it will change to a pointing finger. Hold down the
Drag a Selection
to Move it
Since you are rearranging entire color breaks in this example, you will
want to insert the selection on a color boundary. It is easy to do this
by moving your cursor horizontally along the Stitch Color bar. Your
insertion point will snap to a color boundary, making it easy to
rearrange the colors in your design.
primary mouse button and drag your selection in
Time.
Drag Stitches
Just as you can change the sewing order of an entire color, you can
also easily change the sewing order of any selected run of stitches.
Make your stitch selection using any of the methods previously
mentioned in Chapter 1; for example, drag along any of the Time
graphs or use the Lasso tool in the Space window.
You will always start dragging your
selection from the Stitch Color bar. Once
you have "picked up" your selection as
described above, you can drag your
selection down into any of the other
®
, Inc.
graphs to take advantage of one of their
particular features or snap
characteristics.
You can also duplicate selected stitches
when you drag them along the Time
graphs. Hold down the control key while
dragging to make a copy of the selection.
The cursor will display a + indicator to let
you know that you are moving a copy of
the selection.
Hold down the control key
while dragging to make
a copy of the selection.
Sort Colors
Sometimes a design will have the same color repeated. For
example, you might duplicate an apple in your design several times
to fill the design with apples. When you duplicate the apple, you also
duplicate the color breaks for the green leaf and the red apple.
In this example, the colors of the leaves and apples are not sewn on
top of one another so you could sew all of the apples first, followed
by all of the leaves. This is the perfect time to use the Color Sort
command. At other times you can obtain better results by manually
merging colors by dragging them along the Stitches-in-Time™
graphs.
Use the Sort Colorstool (or choose Tools > Sort Colors) to
sort the colors in your current selection or for the entire design.
"
Note: Sometimes a design will have the same color listed
in two locations due to the required layering of the stitches.
This is often done for outlines or to produce some other
advanced effect. Whenever you sort the colors in your design,
examine your design closely and do a test sew of the design to
ensure that your results are those that you desire.
Reverse Stitch Order
You can reverse the sewing order of a selection by using the
Reverse Stitch Order command. This is most often done to shorten
or reduce jump stitches in an area.
Use the Reverse Stitch Order command to reverse the
order that a selection stitches.
This heart was created by duplicating
and flipping the left half. We are left
with a jump stitch across the middle.
Selecting the right half and reversing the
stitch order eliminates the jump stitch.
When you use the Reverse Stitch Order command, you need to be
aware of whether your selection includes understitching.
[Understitching is sewn before a fill area to stabilize the area or to
travel from one embroidery area to another.]
Before reversing the sewing order of this
block, you cannot see the understitching.
Before Reversing the
Sewing Order
Afterward, the understitching would be sewn
on top of the fill area. [The understitching in
this example is shown in black so that you
After Reversing the
Sewing Order
can see it.]
In order to avoid this type of problem, you have two different options
available to you. You can:
1 Delete the understitching prior to using this command
2 Do not include the understitching in your selection. If you
choose this option, you can select the understitching in a
separate operation and reverse its sewing order so that both
sections sew correctly in relationship to each other.
Stitch Editing
You can do sophisticated stitch editing by inserting or moving
individual needle points.
Insert Stitches
You can use the Insert Stitches tool to bury a jump stitch by
breaking the jump stitch into smaller stitches that are sewn
underneath other areas of stitching.
Position the stitch cursor in the Stitches-in-Time™ display. If you are
going to reroute a jump stitch, position your stitch cursor directly in
front of the long jump stitch you are going to reroute.
Click on the Insert Stitches tool. Each click in the
Stitches-in-Space window will now add a needlepoint and
divide the current stitch into two stitches. Before each click,
position the mouse cursor to place the new needle point underneath
other areas of stitching. You may find it easier to place the new
stitches if you first zoom in on your Stitches-in-Space window.
Move Stitches
Use the Move Stitch tool in the Stitches-in-Space window to move
a stitch or a group of stitches in the design one at a time. This tool is
very useful when you have a run of stitches you want to move, one
after another. For example, perhaps you need to adjust an outline
on your design and need to move stitch after stitch to a new
location.
Position the stitch cursor at the first stitch you need to move.
Click on the Move Stitch tool. Each click in the Space
window moves the last needle point of the current selection
(the stitch cursor) to wherever you clicked. The stitch cursor then
advances by one needle point, thereby allowing you to progress
through a run of stitches, moving each of their needle point locations
in turn.
Before editing with BuzzEdit™ After editing with BuzzEdit™
Before this design was edited with BuzzEdit™, there were many
jump stitches to cut. Rerouting jump stitches underneath other
areas of stitching eliminated most of these jumps. The
remaining few jump stitches were eliminated on the veins of the
leaves by reversing the stitch order of those areas.
In this chapter, we will talk about multiple-section designs and a little
bit about how BuzzEdit™ manages these designs. In the next
chapter, we will give you specific information about multiple-hoop
designs, which are a type of multiple-section design. In order to
understand these topics, it is important that you read both of these
chapters.
Most embroidery machines have file restrictions such as the number
of stitches or the number of color breaks a design can contain.
However, because BuzzEdit™ allows you to edit multiple design files
concurrently in one workspace, your full embroidery design may
bypass design file restrictions such as these. Each design file is
treated as a separate section of the complete design.
Most embroidery machines also restrict the physical dimensions of a
design. Many sewing machine manufacturers have even created
multiple-position hoop frames (sometimes called multi-hoops) to get
around this restriction. The full multiple-hoop design is sewn in
overlapping sections so that the finished design may be larger than
the standard design area. Usually, each hoop section is saved in a
separate file.
BuzzEdit™ allows you to concurrently view and edit designs with
multiple sections in one workspace. When required by the file
format, these separate sections are saved into a series of files so
that each file keeps within the limits imposed by the file type.
piece of fabric in order to create the full design.
When BuzzEdit™ saves a series of files, it also saves a manager file,
so that you can read back in the whole series of files at a later time
in order to edit or view the overall design. When you are ready to
sew the design, you sew each of the design files in sequence onto
the same piece of fabric in order to create the full design.
"
Note: The PES (version 2.5 or greater) format supports
their three-position multi-hoops. When you edit and save one
of these files, BuzzEdit™ will not save a manager file unless it
needs to do so for some other reason. However, because your
design is still separated into separate design sections, your
BuzzEdit™ Stitches-in-Time™ window will still display the
section breaks.
BuzzEdit™ Manager File
Most multiple-file and multiple-hoop designs created in BuzzEdit™
take advantage of a BuzzEdit™ manager file. This manager file
contains important information including the name of the design files
used in your complete design, the hoop you are using and the hoop
positions of the design sections. In addition, BuzzEdit™ saves your
stitch information if you need to stop editing your design before all of
the design sections are placed correctly in a hoop.
The manager file's name is always the name of the original file or
the name you selected when you saved your design. Each design
file used for sewing your full design is assigned a new name. The
new files are named the same as the manager file with a letter
appended to the end. The first file sewn is appended with the letter
A; the second file sewn is appended with the letter B and so on.
"
Note: The manager file is used by BuzzEdit™ to allow you
to read the multiple-file design back into BuzzEdit™ and is not
sewn. The letter appended to the end of the file name
corresponds to the order in which it is sewn and is NOT the
hoop position.
When you open a multiple-file design that uses a BuzzEdit™
manager file, you should choose the manager file name from the
BuzzEdit™ Open Design dialog box. This causes all of the
associated design files to be opened and ensures that they are
positioned correctly.
This twelve-part Giant Hoop-it-All™ design is opened
easily by choosing the BuzzEdit™ manager file.
If you have a multiple-file design (or a multiple-hoop design that
uses multiple-files) created by a program other than BuzzEdit™, you
can read the design into BuzzEdit™ by checking the Multiple-file
Design checkbox in the Open Design dialog box.
Check the Multiple-File Design checkbox to let
BuzzEdit™ know this is a Multiple-File design.
This action brings up the Open Multiple-File Design dialog box that
allows you to specify a series of files to open and which hoop to use.
This procedure is described on page 82. Many PES (version 2.5 or
greater) multi-hoop designs can be opened directly and do not
require any special procedure.
When BuzzEdit™ displays a multiple-file or a multiple-hoop design,
the Stitches-in-Time™ window displays the Multiple-Section bar that
is designed to help you understand and manipulate your multiple-file
and multiple-hoop designs. This bar displays a series of section breaks. Each new section break marks the location in time (or stitch
number) at which a new file or hoop will begin.
The file name of the new file is
displayed along with the Section
Break flag. When your design is for
a multiple-position hoop, the
description also includes the hoop
position for the specific section. You
may need to zoom in on an area of
the Stitches-in-Time™ window
Marks the individual files and/or
hoops that make up your design.
before you can read these
descriptions.
When the mouse is clicked or dragged on the Multiple-Section bar,
the selection will “snap” to the nearest section break, making it easy
to select all of the stitches in an entire design file. You can also
select all of the stitches in a design file by double-clicking between
section break flags. You can click directly on top of the descriptive
text.
As we have already mentioned, each embroidery file format comes
with certain file limitations and restrictions. Typically, these
limitations are on either the number of stitches a design may have or
on the number of color breaks. The limitations are specific to the
design format you are using and are usually not negotiable.
For example, a Pfaff ".pcs" design file can contain a maximum of
sixteen thread changes. However, in BuzzEdit™, you can create a
design with more than sixteen thread changes. When you save the
design, BuzzEdit™ creates multiple ".pcs" files, each with no more
than sixteen thread changes. The file names of the saved designs
are appended with a letter of the alphabet.
Open the BuzzEdit manager file
to edit all parts of the design.
When you sew
your design, stitch
design A first.
Continue stitching all
design parts to sew
the complete design.
Let's say you create a design with nineteen thread changes and
save the design as Heart.pcs. You will create three files. BuzzEdit™
will save a manager file named Heart.pcs as well as two design files
named Heart-A.pcs and Heart-B.pcs. To sew the design, you sew
each design file in succession on the same fabric; that is, you first
sew Heart-A.pcs, then Heart-B.pcs. The result is a design containing
more than 16 color changes. The manager file Heart.pcs is used by
BuzzEdit™ to allow you to read the multiple-file design back into the
program. That is, when you open the manager file Heart.pcs with
BuzzEdit™, it automatically reads back in all the design files, which
in this example, are Heart-A.pcs and Heart-B.pcs. The manager file
is not sewn.
To adjust the place at which BuzzEdit™ splits a design into a new
file, choose View > Multiple File Settings. This command brings up
a dialog box that allows you to specify the maximum number of
thread changes and maximum number of stitches for the file type
you are currently editing.
Change these settings to adjust where
BuzzEdit™ will split your design.
If you wish, you can manually insert new section breaks into your
design to force your design to split at a specific location. First,
position the stitch cursor in the desired location on the
Stitches-in-Time™ window. You can click on any of the graphs to
take advantage of their unique snap characteristics. Once the stitch
cursor is positioned as desired, choose Tools > Insert Section Break.
Use to add new section breaks into your design.
You can also decide to set all of the splitting locations manually. To
do this you must first set your file type settings to have a high
maximum number of thread changes (Tools > Multiple File Settings).
You are then free to adjust the actual number of thread changes per
file by manually inserting new section breaks
(Tools > Insert Section Break).
"
Note: When you have a multiple-file design or a
multiple-hoop design, BuzzEdit™ locks your design in the
appropriate hoop area so that the design sections do not shift
out of alignment at the machine. BuzzEdit™ usually
accomplishes this by inserting several locking stitches into the
two corners of the design area which are sewn last.
Sewing Your Multiple-File Designs
To sew a multiple-file design, first mount the fabric in the hoop as
you would for any design. Then transfer the sewing files, the files
appended with a letter, to the embroidery machine. Mount the hoop
as usual. Then sew files in the order of the appended letters, -A first,
then –B, etc. Depending on the file type, after sewing each design
section you may need to remove the two locking stitches that
BuzzEdit uses to lock your design in position. Of course you should
not move or adjust the hoop between design sections because then
the sections will not align correctly.
Multiple-Position Hoops
BuzzEdit™ allows you to create designs larger than the largest
design area supported by your design file type. It does this by
supporting the use of multiple-position hoops.
Multi-hoop designs are comprised of
multiple pieces, which are usually saved in
different files. By moving and possibly
rotating the fabric at the sewing machine
between sewing the different pieces, it is
possible to create a design larger than the
default hoop size.
Normally you use a special hoop that is
designed to sew multi-hoop designs. When
you are using one of these specialty hoops,
the fabric is set into the multi-hoop one time.
This multi-hoop design has
two overlapping sections.
The large hoop is mounted on the embroidery arm in any number of
positions in order to sew on different areas of the fabric. Usually the
design fields have significant overlap, but together they cover a
much larger area of the fabric than you could reach with a
conventional single position hoop.
Multiple-position hoops are made by
many sewing machine manufacturers
and by other companies such as the
Hoop-it-All™ corporation, which makes
the Giant Hoop-it-All™ line. For more
information on the common types of
multiple-position hoops and their usage,
The Janome 5 hoop is a
multiple-position hoop frame
please refer to Appendix C on page 167.
In the absence of a special hoop, you can still use BuzzEdit™ to
create a multi-hoop design, but you will have to re-hoop the fabric
for each hoop section.
When you create a multi-hoop design that uses a BuzzEdit™
manager file, each hoop section is saved as an individual file.
BuzzEdit™ uses the same naming convention as it does with other
multiple-file designs.
Therefore, if you created a design scene called Holly.hus for the
HUS Plus multi-hoop that utilized all three positions of the hoop, you
would create four files. The manager file would be named Holly.hus.
The additional files created in this example would be Holly-A.hus,
Holly-B.hus and Holly-C.hus that correspond to the three design files
used to create the complete design.
!CAUTION: Some hoop manufacturers assign the letters A,
B, and C to identify their multi-hoops various positions. If you
have one of these hoops, it is important to remember that the
letter appended to the end of the file name corresponds to the
order in which it is sewn and NOT the hoop position. Print the
template from BuzzEdit™ (choose File > Print Template) to
see which file is sewn in which hoop location.
In the last chapter, we discussed multiple-section designs and a little
about how BuzzEdit™ manages these designs. In this chapter, we
give you specific information about multi-hoop designs (a type of
multiple-section design). In order to understand this chapter, it is
important that you have read the previous chapter and are familiar
with the concepts presented there.
What to Expect
You have a multiple-position hoop that you want to create a design
for, or perhaps you have an oversized design that you want to
separate into smaller sections for a multi-hoop. You may even
already own a program that separates your design into sections, but
you want more control over how your stitches are assigned to the
hoop positions. Whatever your motivation, YOU want to be in charge
of how your design is placed in the various hoop positions.
BuzzEdit™ provides you with the means to do just that. However,
some work must be done by you to position your stitches correctly in
both Space and Time. BuzzEdit™ does not currently have any
automatic tools to assist you in this process. Creating multi-hoop
designs by either subdividing an oversized design or by merging
together smaller design components is done manually.
For oversized designs, you will select stitches based on their position
in space and drag them in time into the correct hoop section.
A certain amount of skill is needed for this task. However, once you
are comfortable with dragging stitches along the Stitches-in-Time™
graphs and understand the graphs' unique snap characteristics, you
should find the process straightforward. In most cases, creating
and/or laying out a multiple-hoop design with BuzzEdit™ takes less
time than it would take you to lay out and sew your design without it.
You control what hoop you want a portion of your design to stitch in,
and BuzzEdit™ takes care of locking the design in the hoop area. In
addition, BuzzEdit™ rotates each design section as required to sew
correctly in the multi-hoop so that you do not have to rotate design
sections at the embroidery machine.
A printed template helps you position your design
on the fabric and at the sewing machine.
BuzzEdit™ also lets you print a template to help you in positioning
your design on your fabric. The template can be used for marking
the center of each hoop section for any final positioning that may be
required at the embroidery machine.
Creating and sewing multiple-hoop designs is not easy and should
probably not be attempted by a novice. However, at some point,
every embroiderer will want to be able to create a larger design than
his or her default hoop allows. At this point the effort involved in
creating and sewing a multiple-hoop design will be worth the effort.
Fortunately, BuzzEdit™ makes creating multi-hoop designs easier
and even tries to protect the embroiderer from problems such as
multi-hoops with reduced-size hoop sections.
When you create a multiple-hoop design, you need to make sure
that the stitches of the design are correctly placed. You will use the
Stitches-in-Space window to lay out your design, and you will use
the Stitches-in-Time™ window to place the stitches in the correct
hoop sections.
There are two basic strategies for creating a multiple-hoop design in
BuzzEdit™. One strategy is to create a multiple-hoop design by
merging smaller designs and/or elements from other designs
together. The other strategy is to create a multiple-hoop design by
subdividing a larger design into hoop-sized sections. Although we
will discuss each of these strategies in turn, a specific multiple-hoop
design may need to use both of these techniques.
Although it is certainly not required, it is often best to start with a
new empty design. This is especially true if you are inserting designs
and/or pasting in other design elements.
On the BuzzEdit™ Welcome dialog box, choose Start a New Design and then choose the file type for your new design
from the Choose File Type dialog box.
When your empty workspace opens, change the hoop of the design
to the multi-hoop of your choice (choose View > Hoop Properties).
The Hoop Properties dialog box opens.
A multi-hoop is selected from the list of available hoops.
Select one of the built-in multiple-hoop types or create your own
regular grid of hoops (Click the CREATE CUSTOM HOOP… button and
then set the custom hoop characteristics).
Multi-Hoop Section Breaks
When you choose a multi-hoop from the Hoop Properties dialog,
BuzzEdit™ displays a Multiple-Section bar and inserts a series of
new hoop section breaks into it. You then use the Multiple-Section
bar to assign stitches to the appropriate multi-hoop sections.
The stitches in each hoop section will later be sewn at the
designated physical hoop position. For most file types, BuzzEdit™
will save each hoop section into a separate design file. When the
design is saved, BuzzEdit™ will automatically move and/or rotate
each hoop section so that it will sew correctly in the designated
hoop.
Stitch cursor is placed
at the Top Hoop section flag…
…and the associated hoop area is
highlighted in the Space window.
Click on a Section Break flag to place the stitch cursor at the new
hoop section break. The particular hoop position will be highlighted
in the Stitches-in-Space window. Hoop positions will also be
highlighted when you drag a selection of stitches horizontally along
the Stitches-in-Time™ window. This makes it easy to locate a
specific hoop section when dragging and dropping stitches.
Note: If you are editing a design and change its hoop type
to one of the multi-hoop types (choose View > Hoop
Properties…), the hoop section breaks are placed after all of
the design's stitches, and none of those stitches are assigned to
hoop sections. As you work on the multi-hoop design, you will
need to select stitches and drop them into the appropriate hoop
sections in the Stitches-in-Time™ window.
Build a Multiple-Hoop Design
by Merging Smaller Designs or Elements
Often you will build a large multi-hoop design by combining smaller
pre-existing designs or design elements to create a larger scene or
collage of designs. When you create a multi-hoop design in this
manner, you usually have an idea where you are going to place
elements visually. Thus, you can usually identify the hoop section to
which an element belongs to prior to inserting or pasting it.
Therefore, you should position your stitch cursor within the correct
hoop section in the Time window before you insert the design or
paste the stitches from the BuzzEdit™ clipboard. This places design
elements correctly in Time. Once they have been inserted or pasted,
you can drag the stitches within the Stitches-in-Space window until
positioned where you want them in the appropriate hoop section.
Find the Appropriate Hoop
Use the arrow keys or the mouse to move the stitch cursor into the
various hoops in the Stitches-in-Time™ window. Look at the
positions of the hoops in the Stitches-in-Space window, and decide
which hoop position you want to use for your design element.
Insert an Existing Design
With the stitch cursor correctly positioned in the hoop section of your
choice, choose File > Insert Design. This brings up the Insert Design dialog box. Navigate to the design of your choice and click
OK . A dialog box asks you where to insert the design.
In this example, you should choose the Insert at the Stitch Cursor
option.
The stitches are added to the design in the correct hoop location in
the Stitches-in-Time™ display and are positioned in the current hoop
of Stitches-in-Space display.
Bunny.pcs is inserted into the center
hoop of this HUS multi-hoop design.
If you would like to move the stitches from this position, select the
Lasso/Move tool if it is not already active. Then drag the selected
stitches in the Space window until they are in the desired location.
However, be sure to keep the stitches within the highlighted hoop.
If you later move them spatially into a new hoop boundary, you will
also have to drag the stitches to the appropriate hoop in time. This is
very easy to do as the stitches are still selected.
Paste a Design Element
Use the Open > New Workspace command to open additional
BuzzEdit™ workspaces in order to copy and paste selections from
one design to another. You can then build the multiple-hoop design
by copying runs of stitches from designs in other BuzzEdit™
workspaces. With the stitch cursor correctly positioned in the hoop
section of your choice, choose Edit > Paste. This will paste the
contents of the BuzzEdit™ clipboard into the active design.
Pasted stitches are always inserted following the stitch cursor and
they are also always pasted to the same spatial location from which
they were cut or copied from. If you want to move them from this
position, select the Lasso/Move tool if it is not already active and
drag the selected stitches within the Space window until they are in
the desired location. Or you can center the stitches in the current
hoop by choosing Tools > Center Both.
The pasted stitches are being dragged in space
to the desired location in the correct hoop section.
Create a Multiple-Hoop Design by
Subdividing an Oversized Design into Hoop Sections
Let's say you have an oversized design that was created for a
different embroidery machine whose embroidery field is larger than
the area supported by your machine. Often these designs may be
subdivided into hoop sections that fit into standard multi-hoop
boundaries.
You will select stitches in space and drag them in
time until they are in the correct hoop location.
First, open the oversized design in BuzzEdit™. Often you will need to
convert the design at this point to match the file type required by
your embroidery machine. To do this, choose Tools > Convert
Design… Now pick the appropriate multiple-hoop type (View > Hoop
Properties…). The hoop Section Break flags will be appended to the
stitches in the design.
Find the Appropriate Hoop
Use the arrow keys or the mouse to move the stitch cursor into the
various hoops in the Stitches-in-Time™ window. Look at the
positions of the hoops in the Stitches-in-Space window and decide
which hoop position to work on first.
With that hoop position highlighted in the Stitches-in-Space window,
use the Lasso tool to select stitches that fit within the boundaries of
the hoop. You may want to refine your selection as required.
You have now selected the stitches in space that are within the hoop
boundary, but these stitches will probably not be in the correct hoop
section in the Stitches-in-Time™ display. Therefore, you must drag
the selected stitches along the Stitches-in-Time™ graphs.
The hoop section frames will be highlighted in the Stitches-in-Space
window as you drag. Once the stitches are located in the
appropriate hoop section, drop them into place. You may need to
perform this operation several times for each hoop section because
the Lasso may not select all layers of the design at the same time.
"
Note: The Lasso tool selects the largest contiguous run of
stitches that lie within the lasso border. This selection is not
necessarily the stitches that need to be sewn first. Try to
identify which stitches are sewn earliest prior to moving them
into the hoop sections. Choose Edit > Lasso > Select Next
Lassoed command to cycle through the possibilities.
Alternatively, you can drop them into the correct sewing order
as you move them into hoop sections but this method is more
prone to errors.
Check the Design
Run the Sew Simulator (Tools > Sew Simulator…) before you stitch
your design. Using this tool, you can often identify problems with a
multiple-hoop design before you invest the time to sew it.
Managing Hoop Sections
Each hoop section is composed of a Section Break flag followed
by its stitches. When you define a multi-hoop design, BuzzEdit
always inserts one Section Break flag for each hoop position.
By manipulating the Section Break flags, you can create a
design with any number of hoop sections and have them sew in
any order you wish.
For example, let's say you are using the PES vertical multi-hoop. By
default, BuzzEdit™ creates top, middle and bottom hoop sections, in
that order. You may want a design that sews a middle hoop section,
a bottom hoop section and second middle hoop section. You can do
this by using the following methods:
Delete Section Breaks
You can remove unwanted section breaks from your design.
Click once on the Section Break flag to select
it. The stitch cursor is correctly positioned
when the staff of the Section Break flag
changes color…
Click on the Section
Break flag to select it.
…and the section break type is
displayed on the main toolbar.
The section type is shown
on the main toolbar.
To delete the section break choose Edit > Delete or just press the
delete key on your keyboard.
If you delete a Section Break flag from a section that contains
stitches, those stitches are not deleted but merge with the previous
section.
Add New Hoop Sections
You might want to add a second section of a particular hoop position
or replace a hoop section that you have previously deleted.
With the stitch cursor correctly positioned
in the Time window, choose Tools > Insert Section Break (or use the Insert
Section Break toolbar button). This action
brings up the Insert Section Break dialog
box.
Choose the correct hoop location from the Section Type dropdown
and click OK .
Change Hoop Positions
You can change the hoop position for a specific section break in
your design.
Click on the Section Break flag to select it. The stitch cursor is
correctly positioned when the section break type is displayed on the
main toolbar and the staff of the Section Break flag changes color.
To change the hoop position,
choose a new position from the
dropdown list located on the
main toolbar.
Choose a new hoop position
from the dropdown list.
Re-order Hoop Sections
If you wish to change the sewing order of a hoop section, you
must first select all of the stitches in a section by
double-clicking between Section Break flags. You can click
directly on top of the descriptive text. In order to include the
Section Break flag, hold down the Ctrl key and press the left
arrow one time. The selection is expanded one space to the
left. Your selection includes the Section Break flag when the
selection indicator on the Time display crosses a Section Break flag.
You may have to zoom in the time display to confirm your selection.
When you drag
and drop this
selection, you will
change the
sewing order of
the design file for
that hoop section.
Drag and drop entire hoop sections.
Opening Multiple-Hoop Designs
from Other Sources
If you have a multiple-hoop design created by a program other than
BuzzEdit™, you can read the design into BuzzEdit™ by checking the
Multiple-file Design checkbox in the Open Design dialog box. (Not
required for version 2.5 or greater PES multiple-hoop designs, which
can be opened directly.)
Multiple-hoop design created by other programs can be read into BuzzEdit™
Click OPEN and the Open Multiple-File Design dialog box displays.
When the dialog box opens, the Hoop Properties settings are
displayed. You then need to set the correct hoop for your multiple
file design. As you select various hoops, the preview area of the
dialog box is updated with the correct hoop layout. When you are
finished setting the hoop, click on the File Properties tab to display
the File Properties settings.
Set the sewing order and position of the design files.
Use this dialog box to add files to your multi-hoop design, change
the sewing order of the files, and change the hoop positions of the
files. The preview area is updated as you make your changes. When
Your design opens in BuzzEdit™ and it is positioned as expected.
Your design opens, and your design is positioned just as expected.
When you open a multiple-hoop design in this manner, you are not
required to move any stitches in the Stitches-in-Time™ or
Stitches-in-Space windows. Since the design was already set up for
the multiple-position hoop, BuzzEdit™ just needed to know where to
put each section of the design. Notice that the Stitches-in-Time™
window displays a Section Break flag at the start of each new hoop
section.
If you click on the Section Break flag for one of these sections, the
Stitches-in-Space window highlights the hoop indicator for the
section.
You can check that the stitches are correctly positioned in their
hoops by double-clicking between Section Break flags. You can
click directly on top of the descriptive text. This causes two things to
happen.
First, all of the stitches in the section are selected and displayed in
color in the Stitches-in-Space window. Stitches that are not selected
will fade to the ghost color. Second, the hoop indicator for your
selection is highlighted in red in the Stitches-in-Space window. This
allows you to quickly check that all of the stitches in the particular
hoop section fall correctly within the boundaries of the hoop in the
Stitches-in-Space window. This is important because most
embroidery file formats will not allow you to save or sew your design
unless these stitches are correctly positioned. Fortunately,
BuzzEdit™ saves your stitch information in a BuzzEdit™ manager file
if you need to stop editing your design before all of the design
sections are placed correctly in a hoop. See page 60 for more
details about the BuzzEdit™ manager file.
From BuzzEdit™ you can print a
template of your design using the
File > Print Template command. The
template is printed in actual size. It may
span several pages in which case you
will need to tape the pages together.
The template is used for positioning the
complete design on your fabric and for
marking the center needle point of each
design section. This center needle point
The template is printed in
actual size and may need
to be taped together.
In addition, you can print a work list
for the full design using the
File > Print Summary command.
This printout lists the order in which
your design must be sewn and the
position of the hoop for each
section.
is used for any final positioning that may
be required at the sewing machine.
The summary printout lists
the design order and the
hoop position for each section.
"
Note: Normally, BuzzEdit™ will only print hoop sections
that contain stitches. To print an empty template that shows all
available hoop sections, create an empty design for the
multiple-position hoop of your choice. Then choose File >
Print Template.
These tips have been included to help you produce high quality
designs in your multi-hoops.
While Editing
1 Often your designs will sew better if you leave a small margin
around sections and avoid having your design sections touch
the edges of the hoop section. Therefore, do not overfill the
design areas if you can avoid it. When BuzzEdit™ locks your
designs within a hoop segment for you, it only locks the design
as much as is required to prevent the automatic centering at the
embroidery machine.
This design section will not have any room
to fine tune placement because it is
too close to the edges of the hoop section.
In this example, the design section is very close to the edges of
the hoop section. Once BuzzEdit™ locks this design to prevent
centering, there is little or no space in which to fine-tune the
design placement at the embroidery machine.
2 Whenever possible, position the stitches of design elements
into the correct hoop locations when you create them or
when you import them rather than waiting until the entire design
is created. It is often easier to select and grab design elements
when the design is uncluttered.
Pasted or inserted stitches are placed at the stitch cursor.
3 Do not use the Color Sort command on your design until
you have finished moving all of the design's stitches into the
appropriate hoops. If you sort prior to that, you may find it
difficult to select the design elements that you desire.
When you are ready, the Color Sort command may be
used to reduce the number of thread changes in each
section of the multiple hoop. The Color Sort command does not
cross hoop boundaries and can be used safely on multiple-hoop
designs.
Before You Sew
1 Be sure you have read all directions
that come with your multiple-position
hoop frame and follow them closely.
Many hoops require special procedures
to be followed in order to obtain
satisfactory results.
For example, some embroidery
machines such as the Pfaff require that
your multiple-position hoop frame be
removed from your embroidery machine
before selecting the pattern to sew.
2 For Giant Hoop-it-All™ designs, purchase and use the Giant
Hoop-it-All™ extension table appropriate for your embroidery
machine. This ensures that your hoop can move freely and
easily during the embroidery process.
The Viking 1+ shown with the Giant Hoop-it-All™ table.
Make sure that your extension table is absolutely flat and is
not resting on any other items such as electric cords or fabric
scraps that can change its angle. Any change in the angle of the
table may cause your Giant Hoop-it-All™ frame to catch and
could ruin your embroidery. You need to check this every time
you sew!
3 Be sure you have adequate clearance on all sides of the
embroidery machine to allow for the free and easy movement of
the hoop frame during embroidery.
Ready to Sew
1 Print out a sewing summary (File > Print Summary). You will
use this later as a work list for sewing out your design.
(File > Print Template) and use it to position your design onto your fabric.
Once the template is positioned in the
correct location on your fabric, mark the
center location of the hoop onto your
fabric using a water soluble fabric marker
or other appropriate, temporary fabricmarking pen. If you are using the Giant
Hoop-it-All™, you may also want to mark
the outer perimeter of the hoop as
provided on the BuzzEdit™ template.
Use the printed template
for fabric and machine
positioning.
Do not mark your starting needle positions at this time. Wait
until your fabric is set in the embroidery hoop. These starting
locations must be very accurate in order for your design to sew
correctly.
3 In step 5, after you have mounted your fabric in the hoop, you
are going to mark the starting needle position of each design
area. On the BuzzEdit™ template, each starting location is
marked with a small cross hair. When you mark your fabric, you
need a hole in the center of each crosshair for the tip of the
fabric-marking pen.
Remove the template from your
fabric and place it onto a sewing
mat or other similar cutting
surface. Using an eyelet punch,
punch a small hole in the center of
each of these cross hairs.
An eyelet punch
4 Follow the manufacturer's recommendations when setting
your fabric into the hoop frame. Check that the fabric is
secure and correctly positioned in the hoop frame. Since
you will be sewing multiple design pieces that combine into one
large design, you will not be able to adjust the overall design's
position as it is stitched out in the hoop. Therefore, you need to
make any adjustments prior to stitching by correctly positioning
the fabric in the hoop frame.
5 Once your fabric is in the embroidery hoop frame, carefully
position the sewing template in the embroidery hoop,
checking that the center marks of the BuzzEdit™ template match
the center marks of the sewing areas on your hoop frame. You
may need to locate and mark these center marks on your hoop
frame manually prior to this step. On some hoop frames, this is
marked on a template supplied by the hoop manufacturer. On
other hoops frames, such as the Giant Hoop-it-All™, you may
need to measure this center location and mark it yourself. Tape down your template so that it doesn’t shift during the marking
of your fabric,.
6 Use a fabric marker of your choice and place a dot in the
eyelet hole for each design section. This is the starting needle
position and is used at the sewing machine to do any final fine
adjustments.
Air and water erasable marking pens
are available for marking fabric.
You may now remove the template from your fabric. If desired,
transfer the embroidery file extension (i.e. A, B, C, etc…) to an
area adjacent to the starting location for each section so you
can more quickly locate which design goes in each location.
7 Make sure you have a full bobbin
loaded in your embroidery machine
and a few extra full bobbins on
hand just in case you need them to
complete the design. You don't want
to be winding bobbins during the
middle of this design!
8 Be sure to use plenty of stabilizer as oversized designs may
pull the fabric more than smaller designs.
For Giant Hoop-it-All™ frames, the stabilizer is not secured in the
hoop frame but rather placed loose under the embroidery hoop.
This can sometimes cause the stabilizer to catch on the edge of
the Giant Hoop-it-All™ extension table, which will affect the
stitching of your design. To avoid this:
! Make sure that your stabilizer is cut just large enough to
cover the entire bottom of the Giant hoop. You want the
stabilizer to cover the entire sewing area but not get in the
way of the embroidery arms movement or table edges.
! Try taping the bottom edges of the stabilizer just out of the
way of the embroidery field area and the embroidery arm. It
is important that you be entirely out of the sewing area so
that your needle will not puncture the tape adhesive and jam
your needle. If your stabilizer catches on the edges of your
extension table, your embroidery will not stitch correctly.
%WARNING: If you are using the Giant
Hoop-it-All™ or another multi-hoop that uses a
sliding mount mechanism, be sureto screw down the slider securely! If you do not, there is nothing
to prevent the hoop from sliding out of position.
Sometimes the hoop can slide to a location where
the embroidery machine will sew onto the hoop
frame! This will certainly ruin your design and
may cause serious damage to your machine, to
your hoop or even to yourself!
embroidery designs you are using onto
your machine. Please refer to your
embroidery software owner's manual for
specific information on how to do this.
Use the summary printout
as your work list.
10 Mount your embroidery hoop on the first position as shown on
the template and your printed work list. If your hoop has a sliding
mount, you can slide the hoop to fine-tune the vertical position.
You want your needle down position (the starting center needle
position of your design) to match the center hoop mark on your
fabric. If you need to adjust the needle position horizontally, use
the embroidery machine controls to fine-tune this position.
In addition, when you attach the hoop to your machine, notice if
your hoop has any horizontal play. If it does, be sure to attach
the hoop to your machine the same way each time to reduce
design placement inaccuracies. When we mount our Giant
Hoop-it-All™ to our embroidery machine, we always push the
hoop frame toward the embroidery arm at the same time that we
tighten the mounting screws. If needed for correct design
placement, the hoop frame can be pulled away from the
embroidery arm. The amount of play in the mounting bracket
can give you up to one millimeter of adjustment. Just beware
that you do not pull the front and push the back part of the hoop,
or you could tilt your design slightly out of alignment.
11 Before you stitch each segment of your design, use the test
button on your embroidery machine to ensure that your hoop
moves correctly in all directions and that the embroidery
machine needle clears all edges of the hoop frame.
Double-click the BuzzEdit™ icon if it is visible on your Microsoft®
Windows desktop or choose Start > Programs > Buzz Tools > BuzzEdit (If you installed BuzzEdit™ in a folder other than Buzz-
Tools, you need to choose that folder from the Start > Programs
menu).
2 Choose Open an Existing Design
BuzzEdit™ Welcome dialog box gives
you several options when opening BuzzEdit™.
When BuzzEdit™ Welcome dialog box appears, choose Open an
Existing Design.
3 Open Your Design
Use to select the design to open.
The Open Design dialog box appears. Use this dialog box to
select the design to open. Navigate to the folder of your choice.
Select a design by clicking on its file name and then click OPEN.
If you have Buzz Tools version 3.2 Plus or greater installed on your
computer, you can open BuzzEdit™ directly from within Buzz-Catalog.
"
Note: If you are running an earlier version of Buzz Tools
Plus, you can download the Buzz Tools Plus update from the
Buzz Tools web site at www.buzztools.com
1 Start Buzz-Catalog
Use the directions located in your Buzz Tools User’s Guide to
start Buzz-Catalog and select the files, folders and/or zip files you
want to include in your catalog.
2 Select the Design to Edit
Navigate to the design of your choice. Click on the desired
design to select it. The design is shown in reverse video.
Choose Edit > BuzzEdit (or press Ctrl + B). The design is
opened into BuzzEdit™.
Design Opens in BuzzEdit
4 Return to Buzz-Catalog
When you are finished making changes to your design, save the
design and exit BuzzEdit™. Buzz-Catalog updates its display
automatically and your changed design is displayed.
The Stitches-in-Time™ window, the window
at the bottom of the BuzzEdit™ workspace,
contains several graphs. The top bar is the
Stitch Color bar that shows you the thread
colors of your design in the order in which
they are sewn.
To select a color, simply double-click the
desired color on the Stitch Color bar. You
now see that color block displayed in the
Stitches-in-Spacewindow (the window on the top left). The stitches
that are not part of the selection are displayed in ghost color.
Select a Portion of a Design
For this example, we will be using the PCS file bunny.pcs, which is
included with BuzzEdit™ as a sample.
1 Open the Design
Open the file bunny.pcs in BuzzEdit™. The default location of this
file is C:\Program Files\Buzz Tools\BuzzEdit\Samples.
You see two pictures of the design displayed in the BuzzEdit™
workspace. The left picture is in the Stitches-in-Space window (or
Space window) and the right picture is in the Stitches-in-Space
Reference window (or Space Reference window). We are going
to select the bunny's tail using the Lasso tool, and we are going
to change it to a different color.
2 Choose the Lasso/Move Tool
Move your cursor to the buttons to the left of the
Space window. Locate the Lasso/Move tool. If this
button is not already depressed, click on it to activate the Lasso.
Position your mouse inside the Stitches-in-Space window.
Your cursor now looks like a crosshair with little lasso.
Imagine the Lasso tool is a piece of string attached to your cursor
at the location of the crosshair. When you click and hold down
the primary mouse button, the string is planted at your starting
point. Start at one side of the bunny's tail and move the lasso in a
circle around the entire tail.
The lasso is dragged around the bunny's tail.
Release the mouse button when the border surrounds the tail. If
the entire tail is not selected, simply click once anywhere outside
the selection box in this window and try again. You don't have to
follow the outline of the tail! Just make sure that the lasso makes
a nice "fence" all the way around it. You know you have correctly
selected the tail when it, and only it, is drawn in color in the
Space window.
You can now change the color of the tail as described next.
Change Thread Colors
1 Make Your Selection
If you have not already done so, make
your selection. You can select an entire
color break or just a portion of one. See
the two previous topics for step-by-step
directions on selecting stitches.
2 Open Color Palette
Click on the Change Thread Color button, located on
the main toolbar, (or choose Tools > Change Thread