BridgePad BPADRF Users Manual

Introduction
The Bridgepad is a small, hand held device designed to simplify scoring of results of bridge tournaments. It is a part of the larger system consisting of computer server, wireless network and accompanying operating software. It requires scoring software provided by ACBL organization The system allows the player to enter scores faster than before, and Prevents operator errors. Besides allowing players to enter board results, the Bridgepad also provides information to the players that are presently difficult to obtain such as the intermediate results during the game played, movement data and automatic point scoring.
It also allows entering a hand layout for printing and analyses after the game.
Preparing the Bridgepad for use
Each BridgePad comes complete with 2 AA batteries, which must be inserted into the bottom of the BridgePad unit. To open the cover of the battery compartment, press the spot indicated on the cover and slide it 1/4 “ down, then lift the lower part. The + and – signs in the casing indicate the insertion direction of the batteries. Insert two batteries in the direction indicated, close the lid. The BridgePad is ready to be used. To turn it on press PWR ON button. After insertion of the batteries for the first time, you have to adjust the screen contrast. To do that press or arrow keys until desired contrast is achieved. In the lower left corner there is a counter from 0 to 16. The optimal contrast is between 10 and 13. After the setting is done the BP will remember the setting but you change it at any time after the initial, welcome screen comes up.
The keyboard
The BridgePad keyboard contains 25 keys. Some of the keys have a dual function.
Keys Explanation
1 to 9, 10
These keys are used to enter numbers in the BridgePad, for Example: board numbers, pair numbers, contract and result. The 10 buttons is used to enter 0 (when entering member numbers, Board numbers etc) and to indicate 10 as the lead card.
, , , , NT/ A,K,Q,J. These keys have double function depending on what function BP is performing. When entering contract, , , , , NT keys are used
to indicate the selected suite of the contract. When entering hand layout A,K,Q,J keys enable you to indicate Ace, King, Queen and Jack. . XX - Double or redouble key. When entering contract, when press once it indicates double contract, when pressed twice it indicates redouble
North, South, East and West ,, These keys have double function. When entering contracts it specify declarer’s direction of play.
On some screen there is a matrix of functions and with ←,↑,→ keys plus key
you can maneuver on the screen to select appropriate choice.
NEXT – this key is used to enter data into terminal and advance to the next screen
BACK SPACE. Correct an entry and cancel commands.
SEL Confirm an entry after the selection was made with the arrows switches.
Foe example, if you select a letter of alphabet from the matrix, by pressing SELect key, the letter is entered into the computer.
SEND, This is double function key. Functions as one of the four direction arrows as described above. SEND key transfer data by the radio transmitter to the server. Once data is send, it cannot be corrected by the player – only by the director on the server.
PWR ON – This key has two functions. It is used for initial power on of the BP. Also to conserve power, the screen is turned off after 30 seconds (can be adjusted to longer period). To turn the screen on, press this key. It is not possible to switch off the BridgePad manually. The BridgePad will automatically switch off after it has been idle for a while, i.e. no buttons have been pressed. No data will be lost when the BridgePad switches off. Simply press the PWR ON button to continue as before. In other words, you can continue entering scores as soon as the BridgePad has been activated again. Initiating BP
After Bp has been powered on, the first thing the player has to do is enter the section and table number The section # can be any combination of letters from A to ZZ To enter the letter, using arrow keys, move the cursor in the displayed alphabet to the desired position and press select. If the section is only one letter, press NEXT. To enter the second letter, move the cursor again, press SEL and NEXT. The section number will be displayed in the top line
Next please enter the table number that NS pair starts the game followed be NEXT key. It will be displayed on the screen. To accept both choices press NEXT. If you discovered that there was a mistake, press BACKSPACE key and you will be able to reenter both numbers.
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