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2.2 Quick Start
Turn the Activator on by pressing the
Power button ❶. The digital display
❹ will quickly show the battery
voltage, and then show “00”. Once
less than 8.5, it is close to flat so have
a spare battery available.
Press the yellow 1 or 10 button ❸ to
select the desired start-up delay time
in multiples of 4 hours up to a
maximum of 36 hours. The display
❹ shows the actual delay in hours.
Position the Activator close to the
BMM® to be switched on (within
100 mm), and press the green BMM
On button ❷ briefly – the green
(transmit) LEDs ❺ will illuminate briefly. Activation is more reliable if the Activator is
pointing down at the BMM® (approx. 45) as shown in the photo in Section 2.1.
If the transmitter switches on, the red (receive) LEDs ❻ will illuminate and an audible
tone will be generated at regular intervals (beep, beep, beep, beep…).
Keep the Activator within range of the BMM
®
for at least ten seconds, to make sure the
BMM® continues to transmit. As a final check to make sure the BMM® is still
transmitting, move the Activator out of range of the BMM® and then back within
range.
If the BMM
®
does not turn on, the respective transmit and receive aerials may be
unfavourably orientated, so move the Activator around the BMM® by 90° and try
again.
WARNING The BMM® cannot be switched off once activated
In the future, the BMMs will be able to be assigned an ID code that
will make each one uniquely identifiable in a blast. The Type 5
Activator has been designed with this feature but it is not enabled at
this time.