The Digital Audio Platform shall be available in three hardware
configurations: 8-in/8-out (8x8); 12-in/4-out (12x4); and 4-in/12-out (4x12).
Inputs and outputs shall be analog, with internal 24-bit A/D & D/A converters
operating at a sample rate of 48kHz. All internal processing shall be digital
(DSP). Electronically balanced inputs and outputs shall be provided on plug-in
barrier-strip connectors. Inputs shall be individually programmable to accept
either microphone or line level signals. The 12x4 configuration shall allow
inputs 11 & 12 to be set for mono summing of unbalanced stereo line level
signals. Outputs shall normally provide line level signals, however, the 4x12
configuration shall allow outputs 1~4 to be individually programmed to provide
microphone level signals.
Each hardware configuration shall include six 60MHz 32-bit floating point
SHARC DSPs, an 80MHz 32-bit Power PC host processor, 32MB SDRAM, and 8MB Flash
ROM. Software shall be provided for creating/connecting DSP system components
within each hardware unit. Available system components shall include (but not
be limited to) various forms of: mixers, equalizers, filters, crossovers,
dynamics/gain controls, routers, delays, level controls, level meters, and tone
generators. Ethernet communications shall be utilized for software control,
configuration, and DSP sharing. CobraNet™ technology shall transport digital
audio over fast Ethernet, allowing multiple units to share digital audio. After
initial programming, systems may be controlled using either TCP/IP or RS-232
serial communication by third party control systems such as AMX
Each hardware configuration shall be available with CobraNet™ (for multi-unit
network applications) or without CobraNet™ (for stand-alone applications).
Multi-unit network applications require an external 10/100Base-T Ethernet
switch. All CobraNet™ & Ethernet connections shall be via CAT5 cable or fiberoptic. Software shall operate on a PC computer, with network card installed,
running Windows
The Digital Audio Platform shall be AUDIA
®
2000/XP.
®
.
AudiaSOLO Digital Audio Platform
ARCHITECT'S & ENGINEER'S SPECIFICATION
The Digital Audio Platform shall be available in three hardware
configurations: 8-in/8-out (8x8); 12-in/4-out (12x4); and 4-in/12-out (4x12).
Inputs and outputs shall be analog, with internal 24-bit A/D & D/A converters
operating at a sample rate of 48kHz. All internal processing shall be digital
(DSP). Electronically balanced inputs and outputs shall be provided on plug-in
barrier-strip connectors. Inputs shall be individually programmable to accept
either microphone or line level signals. The 12x4 configuration shall allow
inputs 11 & 12 to be set for mono summing of unbalanced stereo line level
signals. Outputs shall normally provide line level signals, however, the 4x12
configuration shall allow outputs 1~4 to be individually programmed to provide
microphone level signals.
Each hardware configuration shall include six 60MHz 32-bit floating point
DSPs, an 80MHz 32-bit host processor, 32MB SDRAM, and 8MB Flash ROM. Software
shall be provided for creating/connecting DSP system components within each
hardware unit. Available system components shall include (but not be limited
to) various forms of: mixers, equalizers, filters, crossovers, dynamics/gain
controls, routers, delays, remote controls, meters, generators, and diagnostics.
Ethernet communications shall be utilized for software control and
configuration. After initial programming, systems may be controlled using
either TCP/IP or RS-232 serial communication by third party control systems
(such as AMX
®
and Crestron®), by PC computer, and/or by dedicated remote control
devices. Software shall operate on a PC computer, with network card installed,
running Windows® 2000/XP.
The Digital Audio Platform shall be AudiaSOLO.
®
and Crestron®.
7
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AudiaFLEX Digital Audio Platform
ARCHITECT'S & ENGINEER'S SPECIFICATION
The Digital Audio Platform shall be available in various I/O configurations.
Inputs and outputs shall be specified by pairs, in any combination, up to a
total of 24. Inputs and outputs shall be analog, with internal 24-bit A/D & D/A
converters operating at a sample rate of 48kHz. All internal processing shall
be digital (DSP). Electronically balanced inputs and outputs shall be provided
on plug-in barrier-strip connectors. Inputs and outputs shall be individually
programmable for either microphone or line level signal.
Each hardware configuration shall include six 60MHz 32-bit floating point
DSPs, an 80MHz 32-bit host processor, 32MB SDRAM, and 8MB Flash ROM. Software
shall be provided for creating/connecting DSP system components within each
hardware unit. Available system components shall include (but not be limited
to) various forms of: mixers, equalizers, filters, crossovers, dynamics/gain
controls, routers, delays, remote controls, meters, generators, and diagnostics.
Ethernet communications shall be utilized for software control, configuration,
and DSP distribution. Each hardware configuration shall be available with
CobraNet™ (for multi-unit network applications) or without CobraNet (for standalone applications). CobraNet technology shall transport digital audio over
fast Ethernet, allowing multiple units to share digital audio. Multi-unit
network applications shall require an external 10/100Base-T Ethernet switch.
All CobraNet and Ethernet connections shall be via CAT5 cable or fiber-optic.
After initial programming, systems may be controlled using either TCP/IP or RS232 serial communication by third party control systems (such as AMX
Crestron
®
), by PC computer, and/or by dedicated remote control devices.
®
and
Software shall operate on a PC computer, with network card installed, running
Windows® 2000/XP.
The Digital Audio Platform shall be AudiaFLEX.
AudiaEXPI Input Expander
ARCHITECT'S & ENGINEER'S SPECIFICATION
The Input Expander shall provide eight mic/line analog audio inputs on rear
panel plug-in barrier strip connectors. Front panel level controls and peak
indicators shall be provided for adjustment of the analog audio input signals.
Internal analog-to-digital signal conversion shall be 24-bit, with a sample rate
of 48kHz. Eight channels of digital audio output shall be provided via
CobraNet, on two rear panel RJ45 connectors. A rotary encoder and LCD screen
shall be provided on the front panel for programming and setup.
The Input Expander shall be represented as a functional block within AUDIA™
software, for easy inclusion into system designs. The Input Expander shall also
be capable of providing additional analog audio inputs to other CobraNet
compliant systems or devices. The Input Expander shall be CE marked, include a
UL listed power source, and carry a five-year warranty.
The Input Expander shall be AudiaEXPI.
AudiaEXPO Output Expander
ARCHITECT'S & ENGINEER'S SPECIFICATION
The Output Expander shall provide eight channels of digital audio input via
CobraNet, on two rear panel RJ45 connectors. Internal digital-to-analog signal
conversion shall be 24-bit, with a sample rate of 48kHz. Eight line-level
analog audio outputs shall be provided on rear panel plug-in barrier strip
connectors. Front panel level controls shall be provided for adjustment of the
analog audio output signals. A rotary encoder and LCD screen shall be provided
on the front panel for programming and setup.
The Output Expander shall be represented as a functional block within AUDIA™
software, for easy inclusion into system designs. The Output Expander shall also
be capable of providing additional analog audio outputs from other CobraNet
compliant systems or devices. The Output Expander shall be CE marked, include a
UL listed power source, and carry a five-year warranty.
The Output Expander shall be AudiaEXPO.
8
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AudiaEXPI-D Digital Input Expander
ARCHITECT'S & ENGINEER'S SPECIFICATION
The Digital Input Expander shall provide four pairs of AES3 transformer
coupled digital audio inputs on XLR connectors. Two of these pairs shall be
selectable instead as SPDIF inputs on RCA connectors and the other two pairs
shall be selectable instead as TOSLINK inputs. Eight channels of digital audio
output shall be provided via CobraNet, on two rear panel RJ45 connectors. A
word clock output shall be provided on BNC connector. A rotary encoder and LCD
screen shall be provided on the front panel for programming and setup. Logic
Inputs shall be provided for recalling preset configurations.
The Digital Input Expander shall be represented as a functional block within
AUDIA® software, for easy inclusion into system designs. The Digital Input
Expander shall also be capable of providing digital audio inputs to other
CobraNet compliant systems or devices. The Digital Input Expander shall be CE
marked, include a UL listed power source, and carry a five-year warranty.
The Digital Input Expander shall be AudiaEXPI-D.
AudiaEXPO-D Digital Output Expander
ARCHITECT'S & ENGINEER'S SPECIFICATION
The Digital Output Expander shall provide eight channels of digital audio
input via CobraNet, on two rear panel RJ45 connectors. Four pairs of AES3
transformer coupled digital audio outputs shall be provided on XLR connectors.
Two of these pairs shall be available also as SPDIF outputs on RCA connectors,
and the other two pairs shall be available also as TOSLINK outputs. A word
clock output shall be provided on BNC connector. A rotary encoder and LCD
screen shall be provided on the front panel for programming and setup. Logic
Inputs shall be provided for recalling preset configurations.
The Digital Output Expander shall be represented as a functional block within
AUDIA® software, for easy inclusion into system designs. The Digital Output
Expander shall also be capable of providing digital audio outputs from other
CobraNet compliant systems or devices. The Output Expander shall be CE marked,
include a UL listed power source, and carry a five-year warranty.
The Digital Output Expander shall be AudiaEXPO-D.
Documentation
The information contained in this Help file can be printed in manual form (with Table of Contents and Index).
Two PDF
intended for printing on Letter (8.5" x 11") size paper. The file AUDIA-A4.pdf is intended for printing on A4
(210mm x 297mm) size paper. These are printable Help files. Similar PDF files are also available on the
software CD-ROM, for the 'RS-232 & Telnet Protocol' and the 'Quick Start Guide & Safety Information'
documents.
documents are provided on the software CD-ROM for this purpose. The file AUDIA.pdf is
9
Page 10
Software Tools
Basic Screen Elements
The main screen of the Audia
the main screen, at the lower-right. This is the area where system design actually occurs, with the
placement & connection of Component Objects. Component Objects represent the individual audio
devices (processing blocks) within the system. Other objects include Lines (for connecting components)
and Text (for labeling the system). If a system becomes too big to fit the Layout, a Bird's Eye View is
available to aid navigation. A Processing Library of available Component Objects is displayed, at the
lower-left of the main screen, for drag & drop placement into the Layout. However, the Processing Library
can be closed, increasing the width of the Layout, and Component Object selection can then be
accomplished using the Object Toolbar, located directly above the Layout. The Object Toolbar also
provides the option of either a select or a text cursor. Above the Object Toolbar is the Format Toolbar,
which allows customizing of text & colors used in the Layout and associated objects. Above the Format
Toolbar is the Layout Toolbar, which affects certain aspects of Layout, such as the grid, rulers, zooming, &
alignment of Component Objects. The Layout Toolbar can also open editing/information sheets for
properties, objects, & layers. Above the Layout Toolbar is the Network Toolbar, with functions related to
communications, configuration, maintenance, and testing of the system network. Above the Network
Toolbar is the Standard Toolbar, with file functions such as new, open, & save, plus additional functions
such as cut, copy, paste, print, & help. The Standard Toolbar also includes the Compile function, which
will generate a new configuration file, while checking system layout/connections & determining DSP
resource allocation. Above the Standard Toolbar are the Main Menus, which provides all of the toolbar
functions mentioned above, with several more in-depth editing functions. Along the bottom edge of the
main screen is a Status Bar, which gives indication of object quantity, location, & size, as well as layer
name, visibility, & locking. The location and shape of all toolbars, including the Processing Library, may be
changed to fit the user's preference.
®
software has several sections. The Layout occupies the largest portion of
10
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Layout
The Layout occupies the largest portion of the main screen, at the lower-right. This is the area where
system design actually occurs, with the placement & connection of Component Objects. Component
Objects represent the individual audio devices (processing blocks) within the system. Other objects include
Lines (for connecting components) and Text (for labeling the system). Component objects can be placed
into the Layout from the Processing Library, the Object Toolbar, or the Processing Library Menu. The
Layout has fixed dimensions of 16384x16384 pixels (approx. 163.75" square). Therefore, horizontal &
vertical scroll bars are used to navigate within the Layout. Zoom In/Out and a Bird's Eye View are also
available as navigational aids, and can be accessed from the Layout Toolbar or View Menu. The Ruler and
Grid may be turned on/off from the Layout Toolbar, and the background color of the Layout may be
changed from the Format Toolbar. Grid Settings, such as snap-to-grid, grid spacing, and guideline spacing,
are available from the Layout Menu. Minimize, Down-Size, and Close buttons for the Layout are located in
the upper-right corner of the main screen. Right-clicking over the Layout provides a pop-up menu of
options.
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Bird's Eye View
Processing Library
The Bird's Eye View provides a thumb-nail sketch of the entire
system design, to aid navigation within the Layout. Bird's Eye View
initially covers an area of only 8" x 5", but will automatically increase
size to cover a larger system design. A black rectangle frames the
viewable area. The rectangle may be dragged to view any location
within the system design. The rectangle also has handles to re-size
the viewable area, from a minimum of 4" x 2.5" to a maximum of 16"
x 10".
A Processing Library of available Component Objects is displayed, at
the lower-left of the main screen. The Component Objects are
organized in the following categories: Input Output; Mixers;
Once a category is selected, the pre-defined components available
from that category will be displayed underneath the category
heading. A vertical scroll bar will appear on the right if the available
components cannot all be displayed. To place a Component Object,
simply drag & drop it into the Layout at the desired location.
Customized and grouped components may be added to the
Processing Library (see Customizing Component Objects).
The Processing Library may be closed, thereby increasing the width
of the Layout, and components can instead be selected from the
Object Toolbar. The Object Toolbar also allows configuration of
some components as they are placed into the Layout.
To close the Processing Library, left-click on the 'X' in the upper-right
corner. The Processing Library can again be opened by selecting
any component category from the Processing Library Menu. The
Processing Library can also be opened/closed from the View Menu.
Right-clicking over the Processing Library provides a pop-up menu of
options. The location and shape of all toolbars, including the
Processing Library, may be changed to fit the user's preference.
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Object Toolbar
The Object Toolbar, located directly above the Layout, allows Component Object selection for placement
into the Layout. The Component Objects are organized in the following categories: Input Output; Mixers;
Each category is represented by an icon, with a drop-down menu to the right. To place a Component
Object, first choose the appropriate category, then select the desired component from the drop-down menu.
Once the component has been selected, simply left-click at the desired location on the Layout. Left-clicking
a category icon will select the component which occurs first in the menu list. When using the Object
Toolbar to place components into the Layout, certain components will present the user with a pop-up
window of configuration options.
The Object Toolbar also provides the option of either a select cursor or a text cursor. The select cursor is
for component selection, placement, wiring, etc. The text cursor is for placing Text Objects into the Layout,
for system design labeling purposes.
When using the Object Toolbar, the Processing Library may be closed, increasing the width of the Layout.
The Object Toolbar may be opened/closed from the View Menu. The location and shape of all toolbars
may be changed to fit the user's preference.
Format Toolbar
The Format Toolbar allows customization of text & colors used in the Layout and associated Component,
Line, & Text Objects. The available tools are: Font; Size; Bold; Italics; Align Left; Center; Align Right;
Back Color; Text Color; Fore Color; Hilite Color; Pen Width; and Hatch Style. The Format Toolbar may
be opened/closed from the View Menu. The location and shape of all toolbars may be changed to fit the
user's preference.
Tools
Font
Provides a drop-down menu of lettering styles
for use in Component or Text Objects.
Size
Provides a drop-down menu of lettering sizes
for use in Component or Text Objects.
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Bold
Changes the selected text to a thicker
version of the chosen font.
Italic
Changes the selected text to an italicized
version of the chosen font.
Align Left
Aligns the selected text to the left margin
of the Component or Text Object.
Center
Centers the selected text between the left and
right margins of the Component or Text Object.
Align Right
Aligns the selected text to the right margin
of the Component or Text Object.
Back Color
Provides a drop-down menu for changing the background
color of the Layout, or of selected Component or Text Objects.
Left-clicking the icon applies the color which was selected last.
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Text Color
Provides a drop-down menu for changing the text color
in selected Component or Text Objects.
Left-clicking the icon applies the color which was selected last.
Fore Color
Provides a drop-down menu for changing the color of the lower
and right borders, as well as any internal Hatching, of the
selected Component, Line, or Text Objects.
Left-clicking the icon applies the color which was selected last.
Hilite Color
Provides a drop-down menu for changing the color of the upper
and left borders of the selected Component or Text Objects.
Left-clicking the icon applies the color which was selected last.
Pen Width
Provides a drop-down menu for changing the width of line used
for the borders of the selected Component, Line, or Text Objects.
Left-clicking the icon applies the width which was selected last.
Hatch Style
Provides a drop-down menu for changing the hatching
style within the selected Component or Text Objects.
Left-clicking the icon applies the style which was selected last.
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Layout Toolbar
The Layout Toolbar affects certain aspects of Layout, such as the grid, rulers, zooming, & alignment of
Component Objects. The Layout Toolbar can also open editing/information sheets for properties, objects, &
layers. The available tools are: Property Sheet; Object Inspector; Layers Sheet; Toggle Grid; Toggle
Ruler; Bird's Eye View; Zoom In; Zoom Out; Zoom 1:1; Zoom Level; Pack Objects; Align Edges;
Center In View; Space; Make Same Size; and To Front Or Back. The Layout Toolbar may be
opened/closed from the View Menu. The location and shape of all toolbars may be changed to fit the user's
preference.
Tools
Property Sheet
Provides an editable table of attributes regarding the
Layout and its associated objects. Only Display Attributes
are shown for the Layout (and Lines). Both Display and
DSP Attributes are shown for Component Objects.
see Layout Property Sheet
see Line Property Sheet
see Object Property Sheet
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Layout Property Sheet
Provides an editable table of attributes
regarding the Layout. Only Display Attributes
are shown for the Layout. Most Display
Attributes duplicate functions found in the
Format Toolbar However, some exceptions are
as follows:
PrintScale is entered as decimal information,
where 0.5 = 50% or 2.0 = 200%. ViewLayers
opens the Layers Sheet. Tag is for user
comments or other identifying text.
The thumb-tack (upper-left) allows the
Property Sheet to remain open while selecting
other objects. 1By1 (upper-right) allows any
group of selected components (multi-selection)
to appear on the menu.
Line Property Sheet
Only Display Attributes are shown for Lines
(component connections). Most Display
Attributes duplicate functions found in the
Format Toolbar. However, some exceptions
are as follows:
Object Code is a non-editable identifier. Layer
determines which layer the Line is assigned to.
Tag is for user comments or other identifying
text.
The thumb-tack (upper-left) allows the
Property Sheet to remain open while selecting
other objects. 1By1 (upper-right) allows any
group of selected components (multi-selection)
to appear on the menu.
17
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Object Property Sheet
Both Display and DSP Attributes are shown for
component objects.
Most Display Attributes duplicate functions
found in the Format Toolbar. However, some
exceptions are as follows:
Object Code is a non-editable identifier. Left,
Top, Width, & Height specify object location
and size (in pixels). Layer determines which
layer the component is assigned to. Tag is for
user comments or other identifying text.
Most DSP Attributes duplicate functions found
in the individual component Control Dialog
boxes (see Component Object Properties).
However, some exceptions are as follows:
Allocated To Unit assigns the component
(DSP block) to a particular unit in the system.
Allocated To Gang assigns multiple
components (DSP blocks) to a common 'gang',
forcing them to be grouped into the same unit.
Fixed In Unit prevents changes to Allocated To
Unit and Allocated To Gang. Instance ID is the
system-wide identifier number for the
component (DSP block). Password Level
selects either Designer or Technician access
level, for individual components. Delay Equalization turns on/off compensation for
propagation delay (Input Output components
only). Internal Propagation Delay determines
Delay Equalization for third-party converters
(CobraNet I/O components only). See System
Compiling Considerations. Channel Identifier
allows labeling of the individual inputs/outputs
on a component. On most component blocks,
this labeling appears only when the cursor is
over the associated node.
The thumb-tack (upper-left) allows the
Property Sheet to remain open while selecting
other objects. 1By1 (upper-right) allows any
group of selected components (multi-selection)
to appear on the menu.
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Object Inspector
Provides a list of all objects within the Layout, along with their Object Codes,
Text Labels, Unit numbers, and Instance ID numbers.
Layers Sheet
Provides an editable table of Layer properties. Layers can
be used to separate a Layout into multiple parts. The Layers
can be organized with regards to object types, system
segments, or any other criteria. The Default Layer always
remains, but other Layers may be created or removed, using
Add & Delete. Layers may be selected directly from the list.
Up & Down change the position of a Layer in the list only
(Layers are not stacked, so this does not affect Tab Order or
visual overlapping). All objects in a given Layer can be
selected with Select. Added Layers can be given a custom
Name. View turns on/off visibility of a Layer in the Layout.
NOTE: Components cannot be selected when the current
Layer is invisible. Lock prevents a Layer from being
changed or selected. Lock & View may also be accessed by
double-clicking on the corresponding icons within the list.
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Toggle Grid
Turns Layout Grid on/off.
Toggle Ruler
Turns Layout Ruler on/off.
Bird's Eye View
Turns Bird's Eye View on/off.
Zoom In
Increases magnification of Layout in 25% increments.
Zoom Out
Decreases magnification of Layout in 25% increments.
Zoom 1:1
Returns magnification of Layout to 100%.
Zoom Level
Provides a drop-down menu of available Zoom
magnifications (50% ~ 200% in 25% increments).
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Pack Objects
Provides a drop-down menu for packing selected objects next
to each other. The target location for packing left/right is the
top-most selected object. The target location for packing
top/bottom is the left-most selected object.
Left-clicking the icon applies the packing which was selected last.
Align Edges
Provides a drop-down menu for aligning the edges of selected
objects. The primary selected object (green handles) provides
the target edges for alignment.
Left-clicking the icon applies the alignment which was selected last.
Center In View
Provides a drop-down menu for centering the Layout view on the
selected objects.
Left-clicking the icon applies the centering which was selected last.
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Space
Provides a drop-down menu for evenly spacing selected objects. Spacing
is determined between the two most distantly spaced selected objects.
Left-clicking the icon applies the spacing which was selected last.
Make Same Size
Provides a drop-down menu for matching the dimensions of selected
objects. The primary selected object (green handles) provides the target
dimensions. Objects cannot be smaller than original size.
Left-clicking the icon applies the sizing which was selected last.
To Front Or Back
Provides a drop-down menu for changing the order in which overlapping
objects appear on the Layout. The selected object(s) will either move in
front of overlying objects, or will move behind underlying objects.
Left-clicking the icon applies the direction which was selected last.
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Network Toolbar
The Network Toolbar provides functions related to communications, configuration, maintenance, and
testing of the system network (see System Network Considerations).
Network Toolbar function includes: Connect; Disconnect; Connect To System; Disconnect
From System; Send Configuration; Sync Data; Start Audio; Stop Audio; and Device
Maintenance.
Tools
Connect
Establishes communication with, and provides a list of,
®
all Audia
dialog box (see System Network Considerations).
devices on the network. Opens System Connect
No system design data is transmitted or retrieved.
Disconnect
Ends communications with all Audia
See System Network Considerations.
®
devices on the network.
Connect To System
Establishes communication with, and retrieves data from, selected
®
Audia
box (see System Network Considerations). Password protection is
then available from the Tools Menu. When connected to a system,
Component Object Properties may be changed, but system design
(objects & connections) cannot.
systems on the network. Opens System Connect dialog
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Disconnect From System
®
Ends communications with selected Audia
network. See System Network Considerations. System design
data is retained in software after disconnect.
systems on the
Send Configuration
®
Transmits system design data to selected Audia
system. See System Network Considerations. Before data can be
transmitted, a system design file (.DAP) must first be opened, then
devices in the
connected to a system, and have
(see Device Maintenance). Send Configuration will
automatically Compile the system design, and reset the hardware
devices, before sending the new configuration.
Audia device IP addresses assigned
Sync Data
®
Re-synchronizes the software with all connected Audia
NOTE: An 'Auto-Update' feature now allows software to detect system changes,
and automatically re-synchronize with the devices where changes have occurred.
devices in the system.
Start Audio
Enables audio signal flow within the selected system. See
System Network Considerations. Start Audio is available
only after Send Configuration has been successfully performed.
Stop Audio
Disables audio signal flow within the selected system.
See System Network Considerations.
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Device Maintenance
®
Provides an editable table of network related settings for selected Audia
include Date/Time, IP Address, Description, Serial Number, Reset/Initialize,
Update Firmware, and Disconnect From Network. (See System Network Considerations.)
Device Maintenance Dialog Box
Device Information provides information (such as firmware version, input/output configuration, etc.)
regarding the selected device. Set Date/Time allows update of the internal real-time clock. Set IP Address
assigns a device IP Address such as 192.168.1.X (where range of X = 1~254). The factory default IP
Address is 192.168.1.101. However, IP Addresses cannot be duplicated, even in simple (Audia
®
only)
networks, and must be carefully managed when network topology is more complex. Set Device Description allows the selected device to be given a descriptive name. Serial Port Setting selects the
baud rate for RS-232 communications (default 38,400) and allows responses to ATP commands to be
suppressed. Reset/Initialize clears all current system design data from the selected device. This happens
automatically whenever a new system design file (.DAP) is uploaded (see Send Configuration). Update
Firmware uploads flash update files (.JAM) to the selected device.
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RCB Devices opens a list of devices connected to the Remote Control Bus of the selected Audia device.
Identify Device causes indicators on the selected device to flash (for physical location). Set Device
Description allows the selected device be given a custom name. Update Firmware allows future firmware
updates to be loaded into the selected device. The information in this list (including Serial #) is used to
establish proper association between the external physical controls and their corresponding component
counterparts in the layout (see Equipment Table).
Standard Toolbar
The Standard Toolbar provides file functions such as New, Open, & Save, plus additional functions such
as Cut, Copy, Paste, Undo, Redo, Print, & Help. The Standard Toolbar also includes the Compile
function, which will generate a new configuration file, while checking system layout/connections &
determining DSP resource allocation. See File Menu and Edit Menu for more options.
Tools
New
®
Begins a new Audia
system design file (.DAP).
Open
Opens an existing Audia
26
®
system design file (.DAP).
Page 27
Save
Saves the current Audia
®
system design file (.DAP).
Compile
Provides system design analysis and calculates DSP processing requirements.
®
Makes initial determinations of quantity/type of Audia
CobraNet™ channel assignments, and allocation of DSP resources. Also
provides indication of system design errors. There are two compilation modes:
and Extended. Generally, in the Quick mode the compilation takes less time,
Quick
but it may not find the best solution or not find any solution. In the Extended mode,
the compiler performs more profound analysis of the system design and may find a
solution even if none was found in the Quick mode.
The Compile button on the Standard Toolbar normally launches the Quick mode by
default. If the Ctrl key is pressed when the Quick command is selected (from either
the Standard Toolbar or the File Menu) the Compiler is launched in Extended mode.
An Extended compilation will start automatically if a Quick compilation fails.
See System Compiling Considerations.
devices needed,
Cut
Removes the selected object(s) from the
Layout, and places them in the Clipboard.
Copy
Places a copy of the selected
object(s) into the Clipboard.
Paste
Places a copy of the object(s) from
the Clipboard into the Layout.
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Undo
Will undo last operation.
Redo
Will redo most recent Undo operation.
Print
Opens a print dialog box, to adjust
printer settings and print the Layout.
Help
You're looking at it.
Main Menus
The Main Menus provide most of the toolbar functions mentioned previously, in Basic Screen Elements, as
well as several more in-depth functions. Main Menus includes the following individual menus: File; Edit;
Places a copy of the selected Component or Text Object directly
into the Layout. Duplicate also places a copy of the object into the
Clipboard. Duplicate works with only one object at a time.
Select All
Provides an easy way to select all objects on the Layout.
Also allows all objects of a specific type to be selected.
Delete
Removes the selected object(s) from the Layout,
without placing a copy into the Clipboard.
Control Dialog
Opens a Control Dialog box for the selected Component Object.
Control Dialog boxes provide a graphic means of displaying and
adjusting Component Object settings. See Component Object Properties.
View Menu
Toolbars provides a drop-down menu to turn on/off any of the toolbars
(see Basic Screen Elements). Status Bar, Ruler Bars, Zoom, & Bird's Eye Viewer
select those functions, as found on the Layout Toolbar.
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Processing Library Menu
Provides a list of Component Object categories from the
Processing Library. When a category is selected from the menu,
the Processing Library opens to that category automatically.
Presets Menu
Create/Edit/Recall
Provides the Create/Edit Preset dialog box, for creating, editing, saving, and recalling presets. Each preset
can have a custom Preset Name, and will automatically be assigned a Preset ID number. A check-box is
provided to assign the selected preset to be Set As Power-Up Default. This preset will automatically be
recalled each time the system is powered up. A check-box is also provided to assign the selected preset to
Mute Audio During Recall. If audio is not muted during recall, some processing noises may be audible.
Component Objects (DSP Blocks) may be selected, and added or removed from any preset using the Add Sel, Add All, Rem Sel, and Rem All buttons. Therefore, presets may be customized to affect Component
Objects individually, in groups, or as an entire system. Initially, all Component Objects in the Layout will be
selected (included in the preset). Individually selected components become highlighted in the layout.
Right-clicking the selected component allows it to be located in the layout and its control dialog to be
opened. These features make it easy to change individual component settings within the preset being
created/edited.
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A tab at the upper-right of the Create/Edit Preset dialog box provides
additional functions. Next ID and Prev ID allow selection from a list of
existing presets. Recall retrieves all settings stored in the selected
preset. New selects the next available Preset ID, for creation of a new
preset. Save will over-write the selected Preset ID with all changes,
including Preset Name. Save As will write changes into the next
available Preset ID. Delete will remove the selected preset from
memory. Send will send all saved presets to the Audia devices in the
system. NOTE: Be sure to use Recall before attempting to edit an
existing preset. Otherwise, the preset could be over-written with settings
from a previous preset, and any settings made since it was recalled.
A tab at the lower-left of the Create/Edit Preset dialog box provides a list
of existing presets. Left-clicking selects a preset. Double-clicking recalls
a preset (as indicated by a green arrow to the left).
Recall
Provides the Recall Preset dialog box, for recalling existing presets. Recall Preset will retrieve all settings
stored in the selected preset. Presets can also be recalled using components called Preset Buttons and
Remote Preset Buttons, which can be placed into the Layout from Controls on the Object Toolbar.
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Custom Blocks Menu
Multiple component objects may be merged into a single custom block.
Custom Blocks can simplify the design process by integrating frequently
used component combinations, and provide password protection for
intellectual property such as unique processing and component settings.
Create Custom Block Document
Create Custom Block Document opens a new
DAP file, and a Create Custom DSP Block
screen determines the quantities of audio and
logic inputs/outputs necessary for the custom
block. These quantities should match the
combined totals from all components to be
included in the custom block. Once quantities
are selected, appropriate APT (Audio PassThrough) and LPT (Logic Pass-Through)
blocks are placed into the layout. The desired
components are then placed within, and
connected to, the APT and LPT blocks.
Components may be added individually, or
copied as a group from a separate DAP file.
Certain components (such as Inputs/Outputs and Control Devices) cannot be placed within custom blocks.
The number of components in a custom block is limited only by DSP resources available within a single
hardware unit. Once the components are placed and connected, select Merge Into Custom Block from the
menu.
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Merge Into Custom Block
Merge Into Custom Block checks for errors (such as
inappropriate connections) as it packages the
components into a single block. The resulting block
can then be copied into the Processing Library (and
named) for use in future DAP design files. The
Custom Block DAP file should also be saved as a
reference for subsequent modifications.
Control settings for each component within a Custom Block can be adjusted (see Component Object
Properties). Double-clicking a Custom Block in a design layout produces an Open Custom Block Control
Dialogs screen. Open Custom Block Control provides direct access to the control dialogs for selected
components. View Custom Block Layout displays the individual components within the Custom Block,
which can then be accessed normally. Control Settings are saved as part of the Custom Block DAP file.
Control settings also remain part of any
Custom Block which has been copied into the
Processing Library. These control settings
may again be addressed once the Custom
Block is placed into a new DAP design file.
However, to prevent tampering with control
settings, password protection may be added to
a Custom Block via the Property Sheet. This
option is available only while working in the
Custom Block DAP file.
If components or connections within a merged
Custom Block require modification, then select
Split Into Component Blocks from the menu.
Merge and Split operations are available only
while working in the Custom Block DAP file.
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Split Into Component Blocks
Split Into Component
Blocks allows additional
component and connection
changes to be made to a
Custom Block. Merge and
Split operations are
available only while working
in the Custom Block DAP
file.
Tools Menu
Select any function from the menu shown below for more information
Passwords
Provides the Set Passwords dialog box, for establishing password protection in selected Audia® devices.
Set Password allows up to four levels of protection, each with a unique password (6~16 characters).
Designer level allows access to system configuration, component settings, storing/recalling presets, and
password assignments. Technician level limits access to component settings and storing/recalling presets.
User level limits access to recalling presets only. However, Level Control and Meter dialog boxes can be
minimized for User access (see Customizing Component Objects). Guest level limits access strictly to
connection and viewing only.
NOTE: You must first Send Configuration to a device before a Password can be assigned. Passwords
cannot be assigned to non-configured devices or design layouts.
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Equipment Table
Provides an editable table of Audia® devices in the system design. Add and Remove can be used to
manually change the hardware design. However, Compile will add devices if needed (but will not
automatically remove unnecessary devices). The Equipment Table may be used to aid system design, by
initially specifying desired hardware configurations. Serial # and Device Description Label appear only
when connected to a system, at which time the Equipment Table becomes 'read-only' information. CN Latency allows the selection of reduced delay times, which are supported on newer CobraNet™ firmware
versions. The default CobraNet Latency for new DAP files is 5.33mS (see Compile Options). Alternate
choices of 2.67mS and 1.33mS are available (see System Network Considerations). CN Latency affects
the creation of new DAP files, as well as the modification and recompilation of existing files/systems.
An I/O tab at the lower-left of the Equipment Table dialog box provides a list of input/output cards installed
in the chassis listed above. For AudiaFLEX this will be a series of 2-channel input (IP2) and 2-channel
output (OP2) cards (any combination up to a total of 24). For standard Audia and AudiaSOLO this will be
a single card expressing the complete I/O configuration (8x8, 12x4, or 4x12).
An RCB tab at the lower-left of the Equipment Table dialog box provides an editable table of devices
connected to the Remote Control Bus of the Audia devices in the system design. This table is used to
establish proper association between external physical controls and their corresponding component
counterparts in the layout. Each DevID (control component) should be matched to an appropriate Serial #
(physical control). The DevID number can be found in the right corner of control component objects in the
layout, when 'Display Device Assignment in DSP Block Info Field' is selected from Display Options. Serial
# and Device Description information can be found for the physical controls using Device Maintenance.
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Layout Compile Results
Provides the most recent Compile results. This information may be viewed at any time.
Clicking on CobraNet Info provides a spreadsheet
of CobraNet channels used in the system. The
upper row and left column are the Audia unit IDs
taken from the Equipment Table. 'Extern' denotes
external CobraNet I/O devices of all types.
CobraNet Info is enabled via Compile Options.
Signal Path Identifier
Provides a temporary color-coded identification of all audio signal paths (Lines) which are associated with a
selected Line Object. See example below, where the selected input is shown as being routed to four
outputs. Signal Path Identifier is represented by a thin dashed red line. However, the Signal Path Identifier
color may be changed in Display Options. When using Signal Path Identifier on a compiled design,
propagation delay will appear in the Status Bar. Persistent Signal Path Identifier is available in Normal
Mode (follows subsequent line selections), Locked Mode (remains on original line selection), or Off
(temporary selection).
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Options
Allows global options to be selected, which affect software behavior. An Options dialog box appears, with
three tabs: General; Display; Compile; and Network.
see General Options
see Display Options
see Compile Options
see Network Options
General Options
Allows Data Files (system designs) and Processing Libraries (Component Objects) to be saved to specified
directory locations. Allows Save AutoRecover time to be adjusted or disabled. Allows most recent
Component Object selection to be retained, for repeated placement into Layout. Allows Compressed File
Format to be disabled. Allows Meter activity to be disabled (locked), to reduce network data traffic. Allows
Preset Buttons to display identifier numbers, or simply the word 'Recall'. Allows Start Audio to be prompted,
automatic, or manual when sending new configuration.
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Display Options
Allows DSP Blocks (Component Objects) to display Device Assignment or Group Assignment numbers, as
determined by Compile. (Device Assignments can be changed in the Property Sheet.) A third option is to
display DSP Resource Requirements, which indicates the block's DSP usage as a percentage of total DSP
resources available within a single hardware unit. Allows color of Signal Path Identifier to be changed.
Allows CobraNet™ Connections to be displayed, and color to be changed (see System Network
Considerations). Allows the default Grid to be applied when starting new design files.
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Compile Options
Allows Auto Device Add to be disabled, or Audia
function in determining hardware requirements). See System Compiling Considerations. Allows Global
Delay Equalization to be disabled system-wide (see System Compiling Considerations). Allows Local
Delay Equalization to be enabled for I/O blocks which have Global Delay Equalization turned off (provides
localized delay equalization for multi-input DSP blocks such as mixers). Allows automatic re-assignment of
Instance IDs during Compile or Send Configuration. Allows Compile function to be stopped if warning
occurs. Allows Device Assignments to be excluded from Paste DSP Data. Allows the Default CobraNet
Latency for new files to be set for the Equipment Table. Allows CobraNet information to be accessed via
the Layout Compile Results screen.
®
device type preference to be specified (guides Compile
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Network Options
Allows the user to choose which method is used to Connect to a network. UDP Broadcast is the default
'message' based routine, which looks for devices on a common network. TCP User Supplied Device List
allows connection to a specified list of device IP addresses. This approach is 'communication' based, and
allows the user the ability to: avoid firewall conflicts; create custom device lists; access multiple subnetworks; connect remotely via modem.
Default Network Interface Card allows selection of a specific network interface card (NIC), when multiple
cards are available on the computer being used to run Audia software.
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Layout Menu
Most Layout Menu items duplicate functions found in the
Layout Toolbar. However, some exceptions are as follows:
Align Objects; Order; Objects; and Grid Settings.
Align Objects
Align Objects provides Vertical Center &
Horizontal Center functions, in addition to the
Align Edges functions found on the Layout Toolbar.
Order
Order provides Bring Forward & Send Backward
functions, in addition to the To Front Or Back
functions found on the Layout Toolbar.
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Object Sheet
Provides a list of all objects within the Layout. Normally,
objects can be selected sequentially using the Tab key.
The Object Sheet allows the order of this Tab selection
to be changed. Objects may be selected directly from
the list. When an object is selected, Up and Down
change the Tab Order position of that object.
Grid Settings
Grid Settings allows the Layout Grid to be
customized. Show Grid turns the Grid on/off. Snap To Grid forces the upper-left corner of objects to
align with grid-marks. Snap To Center forces
objects to center around grid-marks. Spacing
determines the space between grid-marks (in
pixels). Guidelines changes the location (in pixels)
of the blue, dotted guidelines (initially found near the
edges of the Layout).
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Window Menu
Multiple Layouts (system design files) may be open at the same
time. Only one Layout will be active at a time (as indicated by the title bar).
Layouts can be arranged on the display using the Window Menu.
Cascade overlays the Layouts in an hierarchy. Tile fits the Layouts within
the display. Close will close the active Layout. Close All will close all Layouts.
A list of open Layouts is provided for selection.
Help Menu
Provides Audia
®
Help Topics and About Audia information.
Status Bar
The Status Bar, along the bottom of the main screen, provides system information. The left side of the
Status Bar (shown above) indicates system status, tool tips, or flash update information The right side of
the Status Bar (shown below) indicates system/network connection status (with progress bar), device DSP
usage, total number of objects, number of objects selected, Layer status, object location, and object size.
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Component Objects
Input Output
These Component Objects provide the audio inputs/outputs (I/O) to the system. Analog and CobraNet™
(digital) I/O are both available, allowing system designs to include A/D & D/A converters which have
CobraNet™ capability. AEC Input components are available, for acoustic echo cancellation, and a
Telephone Interface is available for conferencing. Input/Output components are available in pre-defined
configurations, however, the configuration may be customized when being placed from the Object Toolbar.
Once a Component Object is placed into the Layout, all available settings can be accessed by doubleclicking over the object. This produces a Control Dialog Box, which displays the component controls in a
more conventional user interface.
see Input Control Dialog
see Output Control Dialog
see CobraNet Input Control Dialog
see CobraNet Output Control Dialog
see Fixed 12-Channel Input Control Dialog
see Fixed 12-Channel Output Control Dialog
see AEC Input Control Dialog
see EXPI Control Dialog
see EXPO Control Dialog
see EXPI-D Control Dialog
see EXPO-D Control Dialog
see Telephone Interface Control Dialog
Right-clicking over the object provides a pop-up menu of options.
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Control Dialogs
Input
Device IO indicates which hardware input
is associated with that software channel.
Gain In compensates for different input
levels (mic or line), and should be set so
Peak In flashes only occasionally (6dB
headroom). Phan Pwr assigns +48 Volt
phantom power to the input for condenser
microphones. Mute In turns the input
signal on/off. Level In adjusts the relative
input volume. Invert In reverses the
polarity of the input signal.
Right-clicking over certain settings will
provide a menu of additional options.
If standard Audia or AudiaSOLO
hardware is being used, then stereo input
summing is available on 12x4
configurations (see Fixed 12-Channel
Input)
Output
Device IO indicates which hardware output is associated with that
software channel. Mute Out turns the output signal on/off. Level Out
adjusts the relative output volume. Invert Out reverses the polarity of
the output signal.
Right-clicking over certain settings will provide a menu of additional
options.
When using AudiaFLEX hardwareAttenuation check-box may be selected when placing
an Output block into the Layout from the Object Toolbar
With newer OP2e output cards, this allows the Full Scale Out reference level to be changed on individual
outputs, from +24dBu to OdBu in 6dB steps, or -31dBu
(mic level). NOTE: Earlier OP2 output cards support
only line or mic level output. Therefore, settings other
than -31dBu (mic level) will result in a +24dBu (line level)
output. If standard Audia or AudiaSOLOhardware is
being used, then mic level output is selectable only on
4x12 configurations (see Fixed 12-Channel Output
When using regular Output blocks with standard Audia
or AudiaSOLO hardware, Enable Output Attenuation
must remain un-checked, for the Compiler to consider
such hardware.
, an Enable Output
.
).
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CobraNet Input
y
Adjust external signal source so Peak In flashes only occasionally
(6dB headroom). Mute In turns the input signal on/off. Level In
adjusts the relative input volume. Invert In reverses the polarity of
the input signal.
CobraNet Bundle assigns digital audio data to a particular bundle
number. CobraNet Bundle Numbers are used to match those of any
external third-party CobraNet A/D converters being used in the
system (see AudiaEXPI). Normally, 'unicast' bundles 256 ~ 61,439
are selectable. These are device specific bundles (for exchange of
digital audio with only one other device). Multicast allows selection
of bundles 1 ~ 255, which are not device specific (for exchange of
digital audio with multiple devices). Enable turns on/off the
exchange of CobraNet digital audio data from this device.
Note: CobraNet Input blocks now include an Internal Propagation
Delay field to assist in delay equalization of audio signals going
through third-party CobraNet output devices. The propagation delay
through the Audia system, the CobraNet transmission delay
(according to the currently selected CobraNet Latency) and the
internal propagation delay in the third-party equipment will be
correctly taken into account.
takes into account the propagation delay through the Audia system
(0.67 ms).
The "Default" setting for this field only
CobraNet Output
Right-clicking over certain settings will provide a menu of additional
options.
Mute Out turns the output signal on/off. Level Out adjusts the relative
output volume. Invert Out reverses the polarity of the output signal.
CobraNet Bundle assigns digital audio data to a particular bundle.
CobraNet Bundle Numbers are used to match those of any external thirdparty CobraNet D/A converters being used in the system (see
AudiaEXPO). Normally, 'unicast' bundles 256 ~ 61,439 are selectable.
These are device specific bundles (for exchange of digital audio with only
one other device). Multicast allows selection of bundles 1 ~ 255, which
are not device specific (for exchange of digital audio with multiple
devices). Enable turns on/off the exchange of CobraNet digital audio
data from this device.
Note: CobraNet Output blocks now include an Internal Propagation
Delay field to assist in delay equalization of audio signals going through
third-party CobraNet input devices. The propagation delay through the
Audia system, the CobraNet transmission delay (according to the
currently selected CobraNet Latency) and the internal propagation delay
in the third-party equipment will be correctly taken into account.
"Default" setting for this field only takes into account the propagation dela
through the Audia system (0.67 ms).
The
Right-clicking over certain settings will provide a menu of additional
options.
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Fixed 12-Channel Input
®
If standard Audia
or AudiaSOLO hardware
is being used, then stereo input summing is
available on 12x4 configurations. However,
to make use of this feature, a Fixed 12Channel Input block must be placed in the
layout. This block contains all of the
features normally found on an Input block,
plus Sum L-R 11 and Sum L-R 12 buttons.
These buttons allow each of Inputs 11 & 12
to accept an unbalanced stereo input signal,
which is then summed into mono.
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Fixed 12-Channel Output
If standard Audia
®
or AudiaSOLO hardware is being
used, then microphone level outputs are available on
4x12 configurations. However, to make use of this
feature, a Fixed 12-Channel Output block must be placed
in the layout. This block contains all of the features
normally found on an Output block, plus Mic Lvl 1, Mic Lvl 2, Mic Lvl 3, and Mic Lvl 4 buttons. These buttons
allow each of Outputs 1~4 to be set for either microphone
level (-55dB) or line level (0dB).
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AEC Input
AEC Inputs provide acoustic echo cancellation and background noise reduction, and are available in pairs
only as part of AudiaFLEX hardware. NOTE: Newer AEC2w inputs cards have a wider bandwidth (20kHz) than earlier AEC2 input cards (7kHz). For proper performance, AEC Inputs must be used in conjunction
with Auto Mixer blocks. When placed into the Layout, AEC Inputs consist of two separate blocks. An AEC
Input block represents the actual audio inputs, and an AEC Ref block provides the associated signal
reference points. In conferencing applications, AEC Ref blocks should be connected as close as possible
to outputs that contain 'far-end' signal only, and which include any signal processing applied for local sound
reinforcement of that signal. This approach provides the most accurate reference. AEC Ref blocks should
never be connected to paths containing signal from corresponding AEC Inputs.
In applications where only background noise reduction is desired, AEC can be turned off and no AEC Ref
connection is required. Noise Reduction is intended for 'stationary' or steady-state background noises,
such as from HVAC systems, fans, motors, or other mechanical devices.
Device IO indicates which hardware input is associated with that software channel. Gain In compensates
for different input levels (mic or line), and should be set so Peak In flashes only occasionally (6dB
headroom). Phan Pwr assigns +48 Volt phantom power to the input for condenser microphones. Mute In
turns the input signal on/off. Level In adjusts the relative input volume. Invert In reverses the polarity of
the input signal. AEC turns on/off acoustic echo cancellation. Noise Reduction In selects the amount of
background noise reduction to be applied (6~15dB).
Right-clicking over certain settings will provide a menu of additional options.
With earlier AEC2 input cards, each channel has an
AEC Advanced dialog box (when 'on-line'). NOTE:
Newer AEC2w input cards have no such Advanced
dialog box. ERL (Echo Return Loss) shows the level
difference between a signal at the speaker output
(AEC Ref) and that same signal as picked up at the
mic (AEC Input). ERLE (Echo Return Loss
Enhancement) indicates the amount of processing
being applied on that channel. TER (Total Echo
Reduction) shows the combined echo reduction
achieved by acoustic damping (ERL) and signal
processing (ERLE). Nonlinear Processing provides
additional echo cancellation, for more challenging
applications. However, increased Nonlinear
Processing can also adversely affect full-duplex
operation.
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EXPI
EXPI blocks are similar to CobraNet Input blocks, except they are
designed for use with AudiaEXPI hardware specifically and, therefore,
automatically allow for Internal Propagation Delay. CobraNet Input
blocks may be used with AudiaEXPI hardware, but Internal
Propagation Delay must be manually set (1.00mS).
Adjust AudiaEXPI input trim (gain) controls so that Peak In flashes
only occasionally (6dB headroom). Mute In turns the input signal
on/off. Level In adjusts the relative input volume. Invert In reverses
the polarity of the input signal.
CobraNet Bundle assigns digital audio data to a particular bundle
number. CobraNet Bundle Numbers are used to match those of the
actual AudiaEXPI hardware being used in the system. Normally,
'unicast' bundles 256 ~ 61,439 are selectable. These are device
specific bundles (for exchange of digital audio with only one other
device). Multicast allows selection of bundles 1 ~ 255, which are not
device specific (for exchange of digital audio with multiple devices).
Enable turns on/off the exchange of CobraNet digital audio data from
this device.
Right-clicking over certain settings will provide a menu of additional
options.
EXPO
EXPO blocks are similar to CobraNet Output blocks, except they are
designed for use with AudiaEXPO hardware specifically and, therefore,
automatically allow for Internal Propagation Delay. CobraNet Output blocks
may be used with AudiaEXPO hardware, but Internal Propagation Delay
must be manually set (0.33mS).
Mute Out turns the output signal on/off. Level Out adjusts the relative
output volume. Invert Out reverses the polarity of the output signal.
CobraNet Bundle assigns digital audio data to a particular bundle.
CobraNet Bundle Numbers are used to match those of the actual
AudiaEXPO hardware being used in the system. Normally, 'unicast'
bundles 256 ~ 61,439 are selectable. These are device specific bundles
(for exchange of digital audio with only one other device). Multicast
allows selection of bundles 1 ~ 255, which are not device specific (for
exchange of digital audio with multiple devices). Enable turns on/off the
exchange of CobraNet digital audio data from this device.
Right-clicking over certain settings will provide a menu of additional options.
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EXPI-D
EXPI-D blocks are similar to CobraNet Input blocks, except they are
designed for use with AudiaEXPI-D hardware specifically and,
therefore, automatically allow for Internal Propagation Delay.
CobraNet Input blocks may be used with AudiaEXPI-D hardware, but
Internal Propagation Delay must be manually set (1.67mS).
Adjust external signal source so that Peak In flashes only occasionally
(6dB headroom). Mute In turns the input signal on/off. Level In
adjusts the relative input volume. Invert In reverses the polarity of the
input signal.
CobraNet Bundle assigns digital audio data to a particular bundle
number. CobraNet Bundle Numbers are used to match those of the
actual AudiaEXPI hardware being used in the system. Normally,
'unicast' bundles 256 ~ 61,439 are selectable. These are device
specific bundles (for exchange of digital audio with only one other
device). Multicast allows selection of bundles 1 ~ 255, which are not
device specific (for exchange of digital audio with multiple devices).
Enable turns on/off the exchange of CobraNet digital audio data from
this device.
Right-clicking over certain settings will provide a menu of additional
options.
EXPO-D
EXPO-D blocks are similar to CobraNet Output blocks, except they are
designed for use with AudiaEXPO-D hardware specifically and, therefore,
automatically allow for Internal Propagation Delay. CobraNet Output blocks
may be used with AudiaEXPO hardware, but Internal Propagation Delay
must be manually set (0.00mS).
Mute Out turns the output signal on/off. Level Out adjusts the relative
output volume. Invert Out reverses the polarity of the output signal.
CobraNet Bundle assigns digital audio data to a particular bundle.
CobraNet Bundle Numbers are used to match those of the actual
AudiaEXPO hardware being used in the system. Normally, 'unicast'
bundles 256 ~ 61,439 are selectable. These are device specific bundles
(for exchange of digital audio with only one other device). Multicast
allows selection of bundles 1 ~ 255, which are not device specific (for
exchange of digital audio with multiple devices). Enable turns on/off the
exchange of CobraNet digital audio data from this device.
Right-clicking over certain settings will provide a menu of additional options.
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Telephone Interface
Telephone Interfaces provide connection and control via standard analog telephone lines, and are available
in pairs only as part of AudiaFLEX hardware. A Telephone Interface may consist of as many as five
separate blocks, as determined during placement into the Layout via the Object Toolbar. Two primary
blocks represent the audio Receive and Transmit functions. Three other control blocks may be added
individually at any time, representing functions for Dialer, DTMF Decode, and Control/Status.
The Receive block provides an output mix of incoming audio and internal ring tone
signals. Also, a Hook Switch (HS) control input node allows manual answering of
incoming calls, and a Ring Indication (RI) control output node provides indication of
incoming calls.
Double-clicking the Receive block produces a control
dialog box.
Auto Answer selects the number of rings (or OFF) for
automatic answering of incoming calls. Input provides
level adjustment and muting of incoming audio signals.
Ring provides level adjustment of the internal ring tone
signals for incoming calls. Noise Suppression enables
cancellation of telephone line noise.
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The Transmit block provides an input connection for outgoing audio signals.
Double-clicking the Transmit block produces a control dialog box.
Output provides level adjustment and muting of outgoing audio signals.
Double-clicking the Dialer block produces a control dialog box.
The Dialer block provides several control input nodes: nodes
1~16 trigger corresponding speed-dial numbers; Rdl triggers
redial of last number; HF triggers hook flash; and DM selects
pulse dial mode. A control output node (D) provides indication of
dialing in progress.
Device IO indicates which hardware input is associated with that software channel. Keypad (1~#) allows
number entry via computer mouse. A text box below the Keypad displays the number entry, and allows
number entry via computer keyboard ("," = pause). Clear deletes the current number. Send dials the
current number and becomes End for terminating the call. Tone/Pulse selects the dialing mode. Flash
produces a hook flash on an active line. Identifier allows custom labeling for line identification. Last
Number Dialed displays the number for the previous outgoing call. Redial dials Last Number Dialed.
Caller ID displays the number from the current (or last) incoming call. Idle changes to indicate call progress, while the adjacent LED indicates an active line. Buttons 1~16 initiate speed-dialing.
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Right-clicking over buttons 1~16 provides
a dialog box for entering speed-dial
numbers and labeling. Double-clicking
over a previous entry will allow editing.
A Dialer control dialog box can be
minimized to create a user control surface
(see Customizing Component Objects).
The DTMF Decode block provides several control output
nodes: nodes 1~D provide indication of corresponding
DTMF tones; Any provides indication of any tones.
Double-clicking the DTMF Decode block produces a
control dialog box. Device IO indicates which hardware
input is associated with that software channel. DTMF Decode enables decoding. Decoded Data displays the
characters associated with the tones.
The Control/Status block provides several control output nodes: HS
indicates hook switch OFF condition; DTD indicates dial tone detected;
BTD indicates busy tone detected; RTD indicates ring tone detected; LR
indicates line ready (connected); LIU indicates line in use (by other
extension); LI indicates line intrusion (by other extension); LF indicates
line fault condition (may require service).
NOTES: Before compiling, a Country must be designated in the Receive
protection of privacy, the Last Number Dialed and Caller ID displays (on the Dialer control dialog box) can
be disabled via the Control/Status
Properties Sheet
.
block Properties Sheet. Sidetone Level can be set via the Dialer block
Double-clicking the Control/Status block
produces a control dialog box. Device IO
indicates which hardware input is associated with
that software channel. Auto Disconnect allows
automatic call termination when far-end hangs
up. NOTE: Auto Disconnect reliability may be
affected by intermittent line interruptions or
cellular calls. Line displays voltage, current, and
fault conditions on the line.
block Properties Sheet. For
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Mixers
These Component Objects provide typical audio mixing functions, in five categories: Standard Mixers;
Matrix Mixers; Auto Mixers; Mix-Minus Combiners; and Room Combiners. Mix-Minus Combiners are
provided to enhance the capabilities of Auto Mixers in mix-minus and input expansion applications. Room
Combiners are provided to enhance the capabilities of Auto Mixers in room combining and zone routing
applications. Mixers are available in pre-defined configurations, however, the configuration may be
customized when being placed from the Object Toolbar.
Once a Component Object is placed into the Layout, all available settings can be accessed by doubleclicking over the object. This produces a Control Dialog Box, which displays the component controls in a
more conventional user interface.
see Standard Mixers Control Dialog
see Matrix Mixers Control Dialog
see Auto Mixers Control Dialog
see Mix-Minus Combiners Control Dialog
see Room Combiners Control Dialog
Right-clicking over the object provides a pop-up menu of options. Control Dialog Boxes for Room
Combiner components can be minimized to create user control surfaces (see Customizing Component
Objects).
Control Dialogs
Standard Mixers
Mute In turns the input signal on/off. Level In adjusts the
relative input volume. Ch / Bus assigns inputs to specific
outputs. Mute Out turns the output signal on/off. Level Out adjusts the relative output volume.
Right-clicking over certain settings will provide a menu of
additional options. Unlike other components, Mixers
allow labeling of inputs/outputs within their dialog boxes.
See Channel Identifier under Object Properties Sheet.
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Matrix Mixers
Mute In turns the input signal
on/off. Level In adjusts the relative
input volume. Ch / Bus assigns
inputs to specific outputs, and
right-clicking allows level
adjustment. Mute Out turns the
output signal on/off. Level Out
adjusts the relative output volume.
Matrix Mixers w/Delay are also
available. Mix Table assigns Ch /
Bus to affect either level or delay
settings.
Right-clicking over certain settings will provide a menu of additional options. Unlike other components,
Mixers allow labeling of inputs/outputs within their dialog boxes. See Channel Identifier under Object
Properties Sheet.
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Auto Mixers
Mute In turns the input signal on/off. Level In
adjusts the relative input volume. Ch / Bus assigns
inputs to the output. Mute Out turns the output
signal on/off. Level Out adjusts the relative output
volume.
Right-clicking over certain settings will provide a
menu of additional options. Unlike other
components, Mixers allow labeling of inputs/outputs
within their dialog boxes. See Channel Identifier
under Object Properties Sheet.
Mic Options opens a separate control dialog box to
establish global settings.
Designated Mic On / Last Mic Hold determines which
microphone (if any) will stay/become active when no signal is
present. Logic Outputs Follow Mic Logic assigns logic
outputs to follow Designated Mic On / Last Mic Hold. Open Mic Limits enables (and designates) a maximum allowable
number of active microphones.
Right-clicking over Ch / Bus assignments allows selection of
two additional dialog boxes.
Channel Settings affects individual channel settings, but
may be applied to all channels. Manual turns on/off channel
gating. NOM Gain turns on/off channel contribution to NOM
(number of open mics) attenuation. Direct Output
designates channel direct output signal as Post Gate / Pre
NOM, Post Gate / Post NOM, or Off. (Direct Outputs must
be enabled when placing Auto Mixers from the Object
Toolbar.) Set All causes current Channel Settings to be
applied to all channels. Off Attenuation determines the
amount of attenuation applied when channel is inactive.
Gate Hold Time determines length of time before channel
becomes inactive, once signal is no longer present.
Logic Outputs affects individual Logic Output settings, but may
be applied to all Logic Outputs. (Logic Outputs must be
designated when placing Auto Mixers from the Object Toolbar).
Logic Output selects Follow Gate, On, or Off condition of the
Logic Output. Invert reverses operation of the Logic Output (off
when channel active). Set All causes current Logic Output
settings to be applied to all channels.
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Mix-Minus Combiners
Mix-Minus Combiners are provided to enhance the capabilities of Auto
Mixers in mix-minus and input expansion applications. Mix-Minus
Combiners combine control data only and, therefore, have no audio outputs.
Inputs to a Mix-Minus Combiner come from outputs of separate Auto
Mixers. Ch / Combine allows input channels (1, 2, 3 etc.) to be grouped
into specific combinations (A, B, C, etc.). These combinations automatically
determine proper routing of control data for the Auto Mixers. Control data
represents NOM (number of open mics) and ATS (adaptive threshold
sensing) information. Mix-Minus Combiners are used when the Auto Mixer
outputs are also connected to a separate Matrix Mixer (to create multiple
'mix-minus' outputs). Also, Mix-Minus Combiners allow large Auto Mixers to
be created from multiple, smaller ones. This is useful when more than 32
inputs are required, or when an Auto Mixer must be placed into multiple
Audia units (for proper DSP allocation or for physical location of inputs).
Right-clicking over certain settings will provide a menu of additional options.
Room Combiners
Room Combiners are provided to enhance the capabilities of Auto Mixers in room combining and zone
routing applications. Room Combiners automatically determine proper routing of audio signals & control
data for the Auto Mixers. Control data represents NOM (number of open mics) and ATS (adaptive
threshold sensing) information. Room Combiners are available only from the Object Toolbar (not from the
Processing Library).
When a Room Combiner is placed,
an Initialization Properties dialog box
appears for creating physical
relationships between rooms. The
overall space is first defined by leftclicking multiple squares (noncontiguous rooms are allowed).
Right-clicking then provides a menu
of additional options, such as Merge
adjacent squares into larger rooms,
and Isolate rooms which have no
moveable partitions. Enable Control Inputs provides the Room
Combiner with control nodes, which
allow combining via external devices
(see Controls).
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Once a Room Combiner is placed, the Control Dialog Box is
available, which displays the overall space, including zones,
partitions, levels, and mutes. Moveable partitions are numbered
relative to control input nodes on the block. Combining may be
accomplished 'automatically' by manipulation of these partitions.
Moveable partitions can be opened/closed by means of external
controls (see Controls & RS-232/Telnet). Combining can instead
be accomplished by recalling stored preset configurations. Preset
configurations must first be created, then recalled through either a
Software User Interface or external controls (see Controls & RS232/Telnet).
The Room Combiner dialog box allows rooms to be combined in
groups, which are color-coded and numbered for identification.
This can be used for real-time software control, or to generate
various configurations to be stored as presets. Rooms can be
grouped by manipulating partitions (using the mouse), or by
selecting multiple rooms while holding Shift or Ctrl. This last
approach allows non-contiguous and isolated rooms to be included
in combined groups. Right-clicking on a room provides a menu of
sixteen available groups. Level and mute adjustments become
ganged for all rooms combined in the same group.
Right-clicking over certain settings will provide a menu of additional options. Control Dialog Boxes for
Room Combiner components can be minimized to create user control surfaces (see Customizing
Component Objects).
Equalizers
These Component Objects provide both graphic and parametric equalization, as well as feedback
suppression. Equalizers may be connected between any components within the Layout, for applications
which require room equalization, tone adjustment, or feedback control. Equalizers are available in predefined configurations, however, the configuration may be customized when being placed from the Object
Toolbar.
Once a Component Object is placed into the Layout, all available settings can be accessed by doubleclicking over the object. This produces a Control Dialog Box, which displays the component controls in a
more conventional user interface.
see Graphic Equalizer Control Dialog
see Parametric Equalizer Control Dialog
see Feedback Suppressor Control Dialog
Right-clicking over the object provides a pop-up menu of options.
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Control Dialogs
Graphic Equalizer
Active Band selects the current band to be adjusted. Center Freq. displays the center frequency for the
current band. Gain adjusts the amount of cut or boost applied at the center frequency for the current band.
Active Band and Gain may also be adjusted by dragging the band controls shown inside the graph. The
selected band control becomes yellow, and dragging it up/down affects Gain for that band. Flatten Band &
Flatten All change the band(s) Gain to '0' (flat). Bypass Band & Bypass All disable the band(s) without
changing settings. Drag Points turns on/off the band controls, revealing the resultant curve only.
Right-clicking over certain settings will provide a menu of additional options.
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Parametric Equalizer
Active Band selects the current band to be adjusted. Center Freq. adjusts the center frequency for the current band. Gain adjusts the amount of cut or boost applied at the center frequency for the current band.
Bandwidth adjusts the range of frequencies, above & below the center frequency, which are also affected
by the current band. These settings may also be adjusted by dragging the band controls shown inside the
graph. Dragging the white dot affects both Center Freq. & Gain. Dragging either yellow dot affects
Bandwidth. Flatten Band & Flatten All change the band(s) Gain to '0' (flat). Bypass Band & Bypass All
disable the band(s) without changing settings. Drag Points turns on/off the band controls, revealing the
resultant curve only. Band highlights the current band inside the graph.
Right-clicking over certain settings will provide a menu of additional options.
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Feedback Suppressor
Feedback Suppressors behave like automatic cut-only parametric equalizers. They utilize 'floating' bands
of equalization which detect and remove feedback frequencies.
Active Band selects the current band for which settings will be displayed. Center Freq. displays the center
frequency for the current band. Gain displays the amount of cut applied at the center frequency for the
current band. Bandwidth displays the range of frequencies, above & below the center frequency, which
are also affected by the current band. Float Limits restricts all floating bands to a selected maximum depth
(cut) and bandwidth (Narrow = 1/40-octave; Wide = 1/10-octave). Reset All temporarily returns the gain of
all floating bands to 0dB (flat). Fix Band & Fix All allow the band(s) to become manually adjustable (nonfloating). Bypass Band & Bypass All disable the band(s) without changing settings. Drag Points turns
on/off the band controls, revealing the resultant curve only. Band highlights the current band inside the
graph. Band Utilization Count indicates the quantity of floating bands currently being employed.
NOTE: Feedback Suppressors are fairly intensive in their use of DSP resources. They are limited to a
maximum of sixteen bands, however, in most applications the number of actual bands used should be
significantly less. Fixed bands in a Feedback Suppressor may be copied to a Parametric Equalizer. When
applicable, this may be a more DSP efficient choice.
Right-clicking over certain settings will provide a menu of additional options.
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Filters
These Component Objects provide High-Pass, Low-Pass, High-Shelf, Low-Shelf, & All-Pass filters. Filters
may be connected between any components within the Layout, for applications which require 'roll-offs',
simple tone controls, or even phase compensation.
Once a Component Object is placed into the Layout, all available settings can be accessed by doubleclicking over the object. This produces a Control Dialog Box, which displays the component controls in a
more conventional user interface.
see High Pass Filter Control Dialog
see Low Pass Filter Control Dialog
see High Shelf Filter Control Dialog
see Low Shelf Filter Control Dialog
see All-Pass Filter Control Dialog
Right-clicking over the object provides a pop-up menu of options.
Control Dialogs
High Pass Filter
Filter / Slope selects the type (Linkwitz-Riley or
Butterworth) and slope of the filter. Cutoff Freq.
selects the cutoff frequency for the filter. Cutoff
Freq. may also be adjusted by dragging the cursor
shown inside the graph. Bypass disables the filter
without changing settings.
Right-clicking over certain settings will provide a
menu of additional options.
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Low Pass Filter
Filter / Slope selects the type (Linkwitz-Riley or
Butterworth) and slope of the filter. Cutoff Freq.
selects the cutoff frequency for the filter. Cutoff
Freq. may also be adjusted by dragging the cursor
shown inside the graph. Bypass disables the filter
without changing settings.
Right-clicking over certain settings will provide a
menu of additional options.
High Shelf Filter
Gain selects the amount of maximum cut or boost
applied by the filter. Cutoff Freq. selects the
cutoff frequency for the filter. These settings may
also be adjusted by dragging the cursor shown
inside the graph. Bypass disables the filter
without changing settings.
Right-clicking over certain settings will provide a
menu of additional options.
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Low Shelf Filter
All-Pass Filter
Gain selects the amount of maximum cut or boost
applied by the filter. Cutoff Freq. selects the
cutoff frequency for the filter. These settings may
also be adjusted by dragging the cursor shown
inside the graph. Bypass disables the filter
without changing settings.
Right-clicking over certain settings will provide a
menu of additional options.
All-Pass Filters are so named because they do not affect frequency response. Instead, they affect signal
phase only and, therefore, can be used to compensate for the phase anomalies caused by normal
equalization filters. All-Pass Filters are available with up to sixteen bands.
Active Band selects the current band to be adjusted. Center Freq. adjusts the center frequency for the
current band. Bandwidth adjusts the range of frequencies, above & below the center frequency, which are
also affected by the current band. These settings may also be adjusted by dragging the band controls
shown inside the graph. Dragging the white dot affects Center Freq. Dragging either yellow dot affects
Bandwidth. Add Band & Remove Band work within the designated number of bands for the filter. Bypass Band & Bypass All disable the band(s) without changing settings. Drag Points turns on/off the band
controls, revealing the resultant curve only. Band highlights the phase response of the current band inside
the graph.
See Transfer Function as an effective diagnostic tool to be used in conjunction with All-Pass Filters.
Right-clicking over certain settings will provide a menu of additional options.
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Crossovers
These Component Objects provide 2-way, 3-way, & 4-way crossover functions. Crossovers may be
connected between any components within the Layout, for applications which require multiple outputs with
specified frequency ranges.
Once a Component Object is placed into the Layout, all available settings can be accessed by doubleclicking over the object. This produces a Control Dialog Box, which displays the component controls in a
more conventional user interface.
see 2-Way Crossover Control Dialog
see 3-Way Crossover Control Dialog
see 4-Way Crossover Control Dialog
Right-clicking over the object provides a pop-up menu of options.
Control Dialogs
2-Way Crossover
Input Level provides muting and level adjustment for the input. Output Range selects the Low or High
frequency output. Frequency selects the filter cutoff frequency for the selected output. Output Range &
Frequency may also be selected by dragging the cursors shown inside the graph. Filter / Slope selects the
type (Linkwitz-Riley or Butterworth) and slope of filter used at the associated Frequency. Output Level
provides muting, level adjustment, & polarity reversal for the selected output. Sync forces filter adjustments
on adjacent outputs to be linked. Settings for each output are displayed across the bottom of the dialog
box.
Right-clicking over certain settings will provide a menu of additional options.
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3-Way Crossover
Input Level provides muting and level adjustment for the input. Output Range selects the Low, Mid, or
High frequency output. Frequency selects the filter cutoff frequencies for the selected output. Output
Range & Frequency may also be selected by dragging the cursors shown inside the graph. Filter / Slope
selects the type (Linkwitz-Riley or Butterworth) and slope of filter used at the associated Frequency.
Output Level provides muting, level adjustment, & polarity reversal for the selected output. Sync forces
filter adjustments on adjacent outputs to be linked. Settings for each output are displayed across the
bottom of the dialog box.
Right-clicking over certain settings will provide a menu of additional options.
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4-Way Crossover
Input Level provides muting and level adjustment for the input. Output Range selects the Low, Low-Mid,
Mid-High, or High frequency output. Frequency selects the filter cutoff frequencies for the selected output.
Output Range & Frequency may also be selected by dragging the cursors shown inside the graph. Filter /
Slope selects the type (Linkwitz-Riley or Butterworth) and slope of filter used at the associated Frequency.
Output Level provides muting, level adjustment, & polarity reversal for the selected output. Sync forces
filter adjustments on adjacent outputs to be linked. Settings for each output are displayed across the
bottom of the dialog box.
Right-clicking over certain settings will provide a menu of additional options.
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Dynamics
These Component Objects provide Leveler, Comp/Limiter, Ducker, Noise Gate, & Ambient Noise
Compensator functions. Dynamics components may be connected between any other components within
the Layout, for applications which require automatic control of volume levels and/or dynamics.
Once a Component Object is placed into the Layout, all available settings can be accessed by doubleclicking over the object. This produces a Control Dialog Box, which displays the component controls in a
more conventional user interface.
see Leveler Control Dialog
see Comp/Limiter Control Dialog
see Ducker Control Dialog
see Noise Gate Control Dialog
see Ambient Noise Compensator Control Dialog
Right-clicking over the object provides a pop-up menu of options. Control Dialog Boxes for some Dynamics
components can be minimized to create user control surfaces (see Customizing Component Objects).
Control Dialogs
Leveler
Levelers are automatic gain controls, which affect long-term average
levels. Response Time determines how quickly the Leveler reacts to input
level changes. Threshold determines what input level will trigger gain
reduction. To maintain a consistent level, set Threshold to lowest desired
level. A meter & numeric display indicate the amount of gain reduction.
Identifier provides a custom label, when dialog box is minimized (see
below). Bypass disables the Leveler without changing settings.
Right-clicking over certain settings will provide a menu of additional
options. Control Dialog Boxes for Levelers can be minimized to create
user control surfaces (see Customizing Component Objects).
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Comp/Limiter
Ducker
Comp/Limiters affect short-term signal dynamics (peaks).
Attack determines how quickly the Comp/Limiter reacts to
input level changes. Compression Ratio determines the
intensity of gain reduction (input level increase vs. output
level increase). Release Time determines how quickly
gain reduction is released, once input signal falls below
Threshold. Threshold determines what input level will
trigger gain reduction. A meter & numeric display indicate
the amount of gain reduction. Bypass disables the
Comp/Limiter without changing settings. Identifier
provides a custom label, when dialog box is minimized
(see below).
Right-clicking over certain settings will provide a menu of
additional options. Control Dialog Boxes for
Comp/Limiters can be minimized to create user control
surfaces (see Customizing Component Objects).
Duckers provide level attenuation, triggered by signal or logic
inputs. Input Level provides muting and level adjustment for
the normal audio input, which appears as the upper input on
the left side of the Ducker. Sense Level provides muting and
level adjustment for the signal trigger input, which appears as
the lower input on the left side of the Ducker. Threshold
determines what sense input signal level will trigger ducking.
Ducking Level determines how much attenuation is applied
to the normal audio signal during ducking. Attack determines
how quickly the ducker reacts to trigger input (signal or logic).
Release determines how quickly attenuation is released,
once trigger input is removed (signal or logic). Logic In turns
on/off and reverses operation (off triggers ducking) of the
logic trigger input, which appears at the top of the Ducker.
Logic Out provides the same functions as Logic In, but
instead as a trigger output (follows ducking activity), which
appears at the bottom of the Ducker. Mix Sense allows the
Sense input signal to be mixed with normal audio input signal,
at the output of the Ducker. Bypass disables the Ducker
without changing settings.
Right-clicking over certain settings will provide a menu of
additional options.
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Noise Gate
Noise Gates provide automatic muting, until triggered by
signal presence. Attack Time determines how quickly the
gate opens when signal is present. Release Time
determines how quickly the gate closes when signal is no
longer present. Threshold determines what input signal
level will trigger the gate to open. A meter & numeric
display indicate the amount of gain reduction. Identifier
provides a custom label, when dialog box is minimized (see
below). Bypass disables the Noise Gate without changing
settings.
Right-clicking over certain settings will provide a menu of
additional options. Control Dialog Boxes for Noise Gates
can be minimized to create user control surfaces (see
Customizing Component Objects).
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Ambient Noise Compensator
Ambient Noise Compensators automatically adjust program volume in response to changes in background
noise levels, as monitored by external ambient sensing microphone(s).
ProgramMute turns the program input signal on/off. Program Level adjusts the relative program input
volume. Program Label provides a custom label, when the dialog box is minimized (see below). Prog
Meter displays the current program input level.
Ambient Mute turns the ambient input signal on/off. Ambient Level adjusts the relative ambient input
volume. Ambient Threshold determines the ambient noise level at which program gain increases will
begin. Ambient Response sets the period of time to be considered when calculating an average of
ambient level changes. Ambient Label provides a custom label, when the dialog box is minimized (see
below). Amb Meter displays the current ambient input level. The Set Threshold button can be used to
estimate an appropriate Ambient Threshold setting.
Gain Min sets the minimum output gain (for periods of low ambient noise). Gain Max sets the maximum
output gain (for periods of high ambient noise). Gain Ratio determines how much the program volume will
increase, relative to a given increase in ambient noise. Gain Time establishes how quickly program gain
changes are applied. Gain Time indicates the amount of time required for a gain change between Min and
Max settings. Lesser gain changes will occur more rapidly. Gain Meter displays the current gain
compensation being applied. Bypass disables the Ambient Noise Compensator without changing settings.
Right-clicking over certain settings will provide a menu of additional options. Control Dialog Boxes for
Ambient Noise Compensators can be minimized to create user control surfaces (see Customizing
Component Objects).
see Ambient Noise Compensator setup procedure.
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ANC Setup Procedure
Connections
• Feed the "program" signal into the Program Input (top left) of the ANC block. Setup of the ANC
block is best done with a relatively constant program source. This can be the actual program source
or a pink noise approximation, but its level should represent the highest program material level you
expect will be fed to the ANC block.
• Feed the "ambient" signal into the Ambient Input (bottom left, marked with an "A") of the ANC block.
This signal should be derived from either a single dedicated sensing microphone, or from a
dedicated array of sensing microphones feeding a common Mixer block. Setup of the ANC block is
best done when the ambient noise in the room(s) is minimal, but the Ambient Meter should read at least -60dBu.
• Connect the output of the ANC block to its destination. Keep in mind that the ANC should be the last
block in the program signal path, with no form of level control provided at the outputs, amplifiers, or
speakers.
Setting Min and Max Gain
• Adjust the Min Gain and Max Gain settings for the desired amounts of minimum and maximum gain
to be applied to the program signal. Remember that Min Gain is the constant gain that the ANC
block will apply while the Ambient Input signal level is below the Ambient Threshold. Remember that
Max Gain is the maximum amount of gain that the ANC block will ever apply to the program input.
If Min Gain and Max Gain are not known, these settings may be determined by listening to the ANC
output, as follows:
• Set the Ambient Threshold to its maximum setting (+24dBu) to ensure the Ambient Input level is
below threshold. This ramps the ANC to the Min Gain setting. Keep in mind that the speed of this
ramping is determined by the Gain Time setting.
• Adjust Min Gain until you have the desired minimum program level comining out of the ANC block.
Note this value for later.
• Adjust Min Gain until you have the desired maximum program level coming out of the ANC block.
Set Max Gain to this value. Set Min Gain to the value determined in the previous step.
Setting Response Times
• Adjust the Gain Time to determine how quickly the ANC gain changes. Gain Time is the amount of
time it takes for the ANC block to ramp from Gain Min to Gain Max, or vice versa.
• Adjust the Ambient Response time to determine how quickly the Ambient Input detector responds to
changes in the Ambient Input signal. Ambient Response should be set fast enough to track
important ambient level changes (e.g. an approaching train in a depot), but slow enough to ignore
unimportant ambient level changes (e.g. someone popping their bubble gum).
Note: The overall responsiveness of the ANC output is determined by the larger (slower) of the two
aforementioned times: Gain Time and Ambient Response time.
Setting Thresholds
• Press the "Set Threshold" button, ensuring that the Program Input level is a good approximation of
the highest program signal level you expect will be fed to the ANC. This process records the levels
of both the Ambient and Program inputs. The Ambient Threshold is set to 10dBu higher than the
recorded Ambient level. This process takes up to 5 seconds.
Set Gain Ratio
• Adjust Gain Ratio to specify how many dB of gain is applied for every dBu over Ambient Threshold
the Ambient level is.
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Routers
These Component Objects provide typical audio routing functions. Routers may be connected between any
components within the Layout, for applications which require routing of input signals to various outputs.
Routers are available in pre-defined configurations, however, the configuration may be customized when
being placed from the Object Toolbar.
Once a Component Object is placed into the Layout, all available settings can be accessed by doubleclicking over the object. This produces a Control Dialog Box, which displays the component controls in a
more conventional user interface.
see Router Control Dialog
Right-clicking over the object provides a pop-up menu of options.
Control Dialogs
Router
Routers allow each input to be assigned to multiple outputs via In / Out.
However, each output allows only one input assigned at a time. Therefore,
Routers behave like a series of individual distribution amplifiers. For
increased input/output assignment capability, see Mixers.
Right-clicking over certain settings will provide a menu of additional options.
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Delays
These Component Objects provide typical audio time-delay functions. Delays may be connected between
any components within the Layout, for applications which require room delay and/or loudspeaker timealignment.
Once a Component Object is placed into the Layout, all available settings can be accessed by doubleclicking over the object. This produces a Control Dialog Box, which displays the component controls in a
more conventional user interface.
see Delay Control Dialog
Right-clicking over the object provides a pop-up menu of options.
Control Dialogs
Delay
Value determines the amount of delay, based on the
selected Units. Units selects either time
(milliseconds) or distance (meters, centimeters, feet,
or inches). Bypass disables the Delay without
changing settings.
Right-clicking over certain settings will provide a
menu of additional options.
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Controls
These Component Objects provide both internal and external control functions. Level Controls, Mute
Buttons, and Invert may be connected between components within the Layout, for control of volume,
muting, and polarity. Preset and Remote Preset Buttons may be placed within the Layout, and defined to
recall specified Presets. Logic Gates and Logic Delay may be connected between component control
nodes in the layout, to customize control behavior. Command Strings can provide serial control of external
devices, when triggered by control nodes on other components in the layout. Event Schedulers can provide
timed triggering of internal or external events. Volume 8, Select 8, Volume/Select 8, and Logic Box
components may be placed within the layout, to represent their corresponding external control devices.
Controls are available in pre-defined configurations, however, the configuration may be customized when
being placed from the Object Toolbar.
Once a Component Object is placed into the Layout, all available settings can be accessed by doubleclicking over the object. This produces a Control Dialog Box, which displays the component controls in a
more conventional user interface.
see Level Control Dialog
see Level Inc/Dec Control Dialog
see Invert Control Dialog
see Mute Button Control Dialog
see Preset Button Control Dialog
see Remote Preset Button Control Dialog
see Logic Gates
see Logic Delay Control Dialog
see Command String Control Dialog
see Event Scheduler Control Dialog
see Volume 8 Control Dialog
see Select 8
see Volume/Select 8 Control Dialog
see Logic Box
Right-clicking over the object provides a pop-up menu of options. Control Dialog Boxes for Level, Mute,
and Preset related components can be minimized to create user control surfaces (see Customizing
Component Objects).
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Control Dialogs
Level
Mute turns on/off the channel. Channel level may
be entered numerically, or may be adjusted by
dragging the fader. Maximum and Minimum can
be used to restrict the range of level adjustment
provided by the fader. Level ID provides a custom
label, when the dialog box is minimized (see below).
Right-clicking over certain settings will provide a
menu of additional options. Control Dialog Boxes for
Level Control components can be minimized to
create user control surfaces (see Customizing
Component Objects).
When placed from the Object Toolbar, multiple Level
Controls may be 'ganged' together onto a single
fader. Ganged Level Controls display a 'G' in the
upper-right of the Component Object, and Level ID
colors are reversed on the Control Dialog. Nonganged Level Controls have a maximum of 16
channels, whereas ganged Level Controls have a
maximum of 56 channels.
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Level Inc/Dec
Level Inc/Dec blocks are identical to Level blocks,
except they also provide control input nodes for
making incremental level changes. Inc/Dec Step
determines the amount (dB) of level change to occur
each time the associated control node is triggered.
Control input nodes along the top of the block are
labeled as positive (+) and negative (-). When
triggered by control output nodes on other components
within the layout design, positive nodes produce a
single-step increase in level ("Increment") and
negative nodes produce a single-step decrease in
level ("Decrement").
When placed from the Object Toolbar, multiple Level
Inc/Dec Controls may be 'ganged' together onto a
single fader. Also, ramping may be enabled at this
time. When ramping is enabled, Inc/Dec Rate sets
timing (mS) between repetitive incremental changes
(Inc/Dec Steps) which occur automatically as long as
the associated control node (+ or -) remains triggered.
Invert
Invert reverses the polarity of the audio signal (180°). Identifier provides a
custom label, when the dialog box is minimized (see below).
Right-clicking over certain settings will provide a menu of additional options.
Control Dialog Boxes for Invert components can be minimized to create user
control surfaces (see Customizing Component Objects).
When placed from the Object Toolbar, multiple Invert channels may be
'ganged' together onto a single control. Ganged Invert controls display a 'G' in
the upper-right of the Component Object, and Identifier colors are reversed on
the Control Dialog. Non-ganged Invert controls have a maximum of 16
channels, whereas ganged Invert Controls have a maximum of 56 channels.
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Mute Button
Preset Button
Mute turns on/off the channel. Identifier provides a custom label, when the
dialog box is minimized (see below).
Right-clicking over certain settings will provide a menu of additional options.
Control Dialog Boxes for Mute Button components can be minimized to
create user control surfaces (see Customizing Component Objects).
When placed from the Object Toolbar, multiple Mute Buttons may be
'ganged' together onto a single button. Ganged Mute Buttons display a 'G' in
the upper-right of the Component Object, and Identifier colors are reversed
on the Control Dialog. Non-ganged Mute Buttons have a maximum of 16
channels, whereas ganged Mute Buttons have a maximum of 56 channels.
Also, Mute Button blocks may be placed with control input nodes selected.
Right-clicking over a button provides a list of available Presets
which can be assigned to that button. The Preset Number will
appear on the button, and the Preset Name will appear to the
right. Preset Numbers can be replaced with the word 'Recall'
(see General Options). Control Dialog Boxes for Preset Button
components can be minimized to create user control surfaces
(see Customizing Component Objects).
Remote Preset Button
Remote Preset Buttons are identical to Preset Buttons, except
they have control input nodes on the block. These control input
nodes allow presets to be recalled via control output nodes on
other component blocks. This provides remote control of preset
selection, both from internal components and external controls.
Unlike most other blocks, multiple control output nodes may be
connected to a single control input node on a Remote Preset
Button. Control Dialog Boxes for Remote Preset Button
components can be minimized to create user control surfaces
(see Customizing Component Objects).
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Logic Gates
Most Logic Gates have no Control Dialog Boxes. They are used only to customize behavior of other control
functions in the system. Logic Gates are connected between the output and input control nodes of other
components in the layout. These components can represent internal or external control functions.
Examples
Internal
External
Logic Gates alter the normal operation of component control outputs in the following ways:
: produces opposite/inverted operation (input ON turns output OFF; input OFF turns output ON).
: all inputs ON causes output to go ON (any inputs OFF causes output to go OFF).
: all inputs ON causes output to go OFF (any inputs OFF causes output to go ON).
: any inputs ON causes output to go ON (all inputs OFF causes output to go OFF).
: any inputs ON causes output to go OFF (all inputs OFF causes output to go ON).
: any inputs (except all) ON causes output to go ON (all inputs OFF/ON causes output to go OFF).
: produces toggle/latching operation (input ON changes output state, ON/OFF).
Logic State
NOTES: NOT and Flip Flop gates have only a single input per output, whereas most other gates have
multiple inputs, up to 8. Flip Flop gates provide a control dialog box, for establishing their initial output
state. Also, unlike most other blocks, multiple control output nodes may be connected to a single control
input node on a Flip Flop gate. Control Dialog boxes for Logic State gates can be minimized to create user
control surfaces (see Customizing Component Objects).
Sample Application
: provides manual latching operation only (includes no input node).
Normally, a Select 8 control output connected to a Ducker control
input provides a momentary operation (ducking occurs only as long as
the Select 8 control is being pressed). However, connecting a Flip
Flop Logic Gate between the Select 8 control output and the Ducker
control input produces a press-on/press-off operation (ducking begins
with the first press of the Select 8 control, and ceases only upon a
second press of the Select 8 control).
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Logic Delay
Command String
Logic Delays are connected between the output and
input control nodes of other components in the layout.
These other components may represent internal or
external control functions. When a change (on/off)
occurs at the Logic Delay input, and remains in that
condition beyond the designated delay time, the Logic
Delay output will then produce that same change.
On sets turn on delay. OFF sets turn off delay. The
range for either selection is 0~60,000mS (1 minute).
Bypass disables the delay without changing settings.
Right-clicking over certain settings will provide a menu of
additional options.
Command String blocks allow serial control of external
devices via the Serial Control Port. Control input nodes
along the top of the block produce corresponding serial
commands, when triggered by control output nodes on
other components within the design. Commands can
also be initiated using the command button which
appears within the control dialog box. Command ID
allows the command/button to be named. Command String allows the appropriate character string to be
entered. Update sends the character string to be
stored in Audia device memory.
Unlike most other blocks, multiple control output nodes may be connected to a
single control input node on a Command String block. Control Dialog Boxes for
Command String components can be minimized to create user control surfaces
(see Customizing Component Objects).
NOTE: Some command strings may need to output nonprintable characters. The strings themselves must
be printable, so this is done by including three-character sequences in the command string. The first will be
a tilde, the second and third hex digits. To include a carriage return and line feed pair, for example, in the
string, include the text ~0d~0a (either case may be used). A tilde may only be included by using the
sequence ~7E (or ~7e) for the tilde character itself.
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Event Scheduler
When an Event Scheduler block is placed into the Layout from the
Object Toolbar, an Initialization Properties dialog box appears for
selecting the desired number of events (up to 8). This determines
the quantity of input/output control nodes on the block as well.
Event Scheduler blocks allow timed triggering of internal or external events.
Control output nodes along the bottom of the block produce a high pulse (250mS)
whenever a scheduled event occurs. Control input nodes along the top of the
block allow the corresponding output nodes (scheduled events) to be disabled.
Double-clicking the Event Scheduler block produces a Control Dialog. An Event menu (on the left) allows up
to eight Schedules to be programmed for each Event. This allows an individual Event (output node) to be
triggered by multiple, overlying Schedules. Right-clicking an Event or Schedule within the menu allows
renaming, copy/paste, and clear functions. Schedule Type selections are: Periodic (repeats once each
period - up to 720 minutes); Date/Time (one time occurrence); Daily (repeats by time each day); Weekly
(repeats by selected days & times); Monthly (repeats by selected days & times - includes days/month
adjustment). NOTE: Although data can be entered for multiple Schedule Types, only the currently selected Schedule Type remains active for any given Schedule. Test Event allows an Event (output node) to be
triggered manually, when 'on-line'. Send allows scheduling updates to be sent to the system, when 'on-line'.
Clear Schedule clears the selected Schedule. Clear Event clears all Schedules for the selected Event.
Clear All clears all Events and Schedules. NOTE: Default times are in 12-hour format (AM/PM), but may be
changed to 24-hour format (military) in the Properties Sheet
the design file.
. This setting will affect all Event Schedulers in
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Volume 8
The Volume 8 is an external control device, which allows
adjustment of eight selectable Audia volumes. Volumes can be
individual or grouped levels within Audia. This includes Level
Control blocks, as well as levels within other component blocks
(such as Inputs/Outputs, Mixers, Equalizers, etc.).
Volume 8 is represented in the layout as a block with no audio
or control connections. All functions are assigned using the
control dialog box. Object Code selects from a list of blocks
found in the layout, and Instance ID is entered automatically,
but both can be found easily using Object ID Inspector.
Control ID selects from a list of available levels within the
chosen block. Volume up/down buttons allow control of
assigned levels directly from the dialog box. Identifier
provides a custom label, when the dialog box is minimized (see
below).
Control Dialog Boxes for Volume 8 components can be
minimized to create user control surfaces (see Customizing
Component Objects).
Volume 8 controls include a raceway (surface-mount) back-box, but will fit most US standard single-gang
(flush-mount) back-boxes. Custom Control Labels may be printed for the Volume 8. Please refer to the
'Installation Guide
' (included with controls), or see Control Bus for more information. External controls must
be identified (see Device Maintenance) and associated with their corresponding component blocks within
the layout (see Equipment Table).
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Select 8
The Select 8 is an external control device, which allows
initiation of eight selectable Audia actions. Actions can
be individual or grouped functions within Audia. This
includes recalling presets, ducking, combining, etc.
Select 8 components have no Control Dialog Boxes.
They are represented in the layout as a block with eight
control output nodes. These control output nodes are
connected to control input nodes on the other
component blocks to be controlled. These other
components may include Remote Preset Buttons,
Duckers, Room Combiners, and Logic Boxes. Muting
and room combining routines can also be achieved
using presets. Logic Boxes can provide logic outputs for
controlling additional equipment, external to Audia.
Select 8 behavior can be altered using Logic Gates.
Select 8 controls include a raceway (surface-mount)
back-box, but will fit most US standard single-gang
(flush-mount) back-boxes. Custom Control Labels may
be printed for the Select 8.
Please refer to the 'Installation Guide
' (included with controls), or see Control Bus for more information.
External controls must be identified (see Device Maintenance) and associated with their corresponding
component blocks within the layout (see Equipment Table).
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Volume/Select 8
The Volume 8 is an external control device,
which combines the functions of both
Volume 8 and Select 8 controls. Therefore,
the Volume/Select 8 is represented with a
control dialog box (for volume functions), as
well as a component block with control
output nodes (for select functions).
Control Dialog Boxes for Volume/Select 8
components can be minimized to create
user control surfaces (see Customizing
Component Objects).
Volume/Select 8 controls include a raceway
(surface-mount) back-box, but will fit most
US standard double-gang (flush-mount)
back-boxes.
Custom Control Labels may be printed for
the Volume/Select 8. Please refer to the
'Installation Guide
or see Control Bus for more information.
External controls must be identified (see
Device Maintenance) and associated with
their corresponding component blocks
within the layout (see Equipment Table).
' (included with controls),
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Logic Box
The Logic Box is an external control device, which provides
twenty logic input/output connections. When a Logic Box is
placed, an Initialization Properties dialog box appears for
assigning the quantities of logic inputs/outputs (20 total).
Logic inputs allow external switches to initiate Audia actions.
Actions can be individual or grouped functions within Audia.
This includes recalling presets, ducking, combining, etc.
Logic outputs can be used to control additional equipment,
external to Audia.
Logic Box components have no Control Dialog Boxes. They are represented in the layout as a block with a
total of twenty control input/output nodes. Logic Inputs (on the box) are represented as control output nodes
(on the block). These control output nodes may be connected to control input nodes on other components,
such as Remote Preset Buttons, Room Combiners, Duckers, Mute Buttons, and Level Inc/Dec controls.
Logic Outputs (on the box) are represented as control input nodes (on the block). These control input
nodes may be connected to control output nodes on other components, such as Auto Mixers, Duckers, and
Select 8. Unlike other components, Logic Box output nodes may be connected to input nodes on the same
Logic Box block, allowing Logic Inputs (external switches) to control Logic Outputs (external equipment).
Logic Box behavior can be altered using Logic Gates. Please refer to the
'Installation Guide
' (included with controls), or see Control Bus for more
information. External controls must be identified (see Device Maintenance) and
associated with their corresponding component blocks within the layout (see
Equipment Table).
®
Up to 20 logic inputs are availble on the Logic Box. Logic inputs allow remote control of Audia
via external
circuits such as switches, relays, and logic outputs from other devices. When nothing is connected to a
logic input, an internal pull-up resistor keeps it at a ‘high’ state (+5.0 VDC). The logic input is activated
when its input goes ‘low’ (less than +0.8 VDC), and is de-activated when its input goes ‘high’ (greater than
+2.0 VDC). A logic input can be controlled in one of three ways: 1) Using an ‘open-collector’ or ‘opendrain’ logic output from an external device to short the logic input to ground. 2) Using a switch, relay, or
other contact-closure to short the logic input to ground. 3) Using an active 5V TTL output driver circuit
(such as from a third-party controller) to actively drive the logic input to a ‘high’ or ‘low’ state. Multiple
contact-closures or ‘open-collector’/’open-drain’ logic outputs may be wired in parallel to a single logic input
(see diagram below). Open-collector or open-drain logic outputs and contact-closures should be rated for
at least 5 Volts / 1mA operation. Active output driver circuits should not exceed a signal range of 0~5 Volts
DC, and should have a minimum pulse width of 10 milli-seconds. The logic input impedance is
approximately 10 Kohms.
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The Logic Box provides up to 20 logic outputs. Logic outputs can be used to control relays and indicators
or to drive logic inputs of other devices. The Logic Box logic outputs are ‘open collector’ with an internal
pull-up. Each logic output is an NPN transistor with the collector being the output and the emitter being
ground (see diagram below). When a logic output is turned on, the transistor provides a path for DC current
to flow, lowering the output voltage to below 0.8V. When a logic output is turned off, the internal pull-up
resistor raises the output voltage to near 5V, depending on the output current. To activate external relays
or indicators, an external power supply must be used (see diagram below). The logic output transistors are
rated up to a maximum of 40 VDC and 500 mA per output (24 volt relay coils maximum). However, +12
Volts DC is sufficient power for most applications. When using the logic outputs to control relays, protection
diodes must be used to suppress high voltage transients that are generated when the relays turn off (see
diagram below).
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Control Labels
The Volume 8, Select 8, and Volume/Select 8 controls all come with a sheet of clear, adhesive-backed
labels, for custom printing on a laser printer. A Word document is available on the Audia
and on the Biamp web site (www.biamp.com), as a label printing template. These labels are meant to be
printed using desk-top laser printers only. It is recommended that the printer be set for 'label' printing, and
the label sheet should be 'short-edge' feed from the 'bypass' tray. A test printing of a single label should
be done, to assure proper alignment of text. To compensate for any mis-alignment of text, margins within
the Word document may be adjusted. Care should be taken in placement of the labels onto the controls.
To avoid finger-prints, the use of a knife-blade or tweezers is recommended for handling. Severe bending
or curling of the label may cause loss of some toner (text). When placing the label on the control panel,
use the vertical column of LED indicators as a visual reference of alignment. Once the label is in place, a
second (un-printed) label may be placed over the first label, to provide protection against wear. Each
sheet contains 25 labels, so in case of errors, additional labels may be printed.
NOTE: Originally, labels were 1.35" wide and used the Word document (V8S8 Labels.doc). However,
newer control panels require labels which are only 1.25" wide and use Word document (V8S8 B
Labels.doc). Check label width and use the appropriate file for printing.
In the Word document, select Show Gridlines from the Table menu. Each large cell represents a label.
The first four columns are 'left-justified' to create labels for Volume 8 and Select 8 panels, as well as for
the 'Volume' (left) section of Volume/Select 8 panels. The last column is 'right-justified' to create labels for
the 'Select' (right) section of Volume/Select 8 panels. Left-click inside any large cell, and begin typing.
Use 'Enter' to begin a new line, and again to leave a blank line. To avoid printing errors, do not change
line-spacing or other formatting parameters. However, if you do not have the default font (Helvetica), or if
you wish to change label appearance, you may select a different font before typing.
®
software CD
Meters
These Component Objects provide signal present, peak, and RMS metering functions. Meters may be
connected to any component output, and may be used for diagnostic and setup purposes, or for
applications which require real-time metering. Meters are available in pre-defined configurations, however,
the configuration may be customized when being placed from the Object Toolbar.
Once a Component Object is placed into the Layout, all available settings can be accessed by doubleclicking over the object. This produces a Control Dialog Box, which displays the component controls in a
more conventional user interface.
see Signal Present Meter Control Dialog
see Peak Meter Control Dialog
see RMS Meter Control Dialog
Right-clicking over the object provides a pop-up menu of options. Control Dialog Boxes for Meters
components can be minimized to create user control surfaces (see Customizing Component Objects).
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Control Dialogs
Signal Present Meter
Peak Meter
Threshold determines at what level the signal present
indicator will light. Identifier provides a custom label,
when dialog box is minimized (see below).
Right-clicking over certain settings will provide a menu of
additional options. Control Dialog Boxes for Meters
components can be minimized to create user control
surfaces (see Customizing Component Objects).
A peak-reading meter & numeric display indicate signal level. Hold Time
determines how long the meter will display the most recent level
increase. Hold Enable turns the Hold Time function on/off. Indefinite Hold causes the Hold function to be continuous, updating the display
only when levels increase beyond the current reading. Identifier
provides a custom label, when dialog box is minimized (see below).
RMS Meter
Right-clicking over certain settings will provide a menu of additional
options. Control Dialog Boxes for Meters components can be minimized
to create user control surfaces (see Customizing Component Objects).
An RMS-reading meter & numeric display indicate signal level. Hold Time determines how long the meter will display the most recent level
increase. Hold Enable turns the Hold Time function on/off. Indefinite Hold causes the Hold function to be continuous, updating the display
only when levels increase beyond the current reading. Identifier
provides a custom label, when dialog box is minimized (see below).
Right-clicking over certain settings will provide a menu of additional
options. Control Dialog Boxes for Meters components can be minimized
to create user control surfaces (see Customizing Component Objects).
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Generators
These Component Objects provide sine-wave, sweep, pink-noise, and white-noise generator functions.
Generators may be connected to any component input, and may be used for diagnostic and setup
purposes, or for applications which require tones or sound-masking.
Once a Component Object is placed into the Layout, all available settings can be accessed by doubleclicking over the object. This produces a Control Dialog Box, which displays the component controls in a
more conventional user interface.
see Tone Generator Control Dialog
see Pink Noise Generator Control Dialog
see White Noise Generator Control Dialog
Right-clicking over the object provides a pop-up menu of options.
Control Dialogs
Tone Generator
Pink Noise Generator
Tone selects a single frequency. Sweep selects a
range of frequencies (instead of a single tone). Mute
turns on/off the generator. Level determines the
generator output level. Frequency determines the
frequency for Tone. Start Frequency & Stop Frequency determine the range of frequencies for
Sweep. Frequency Interval selects the spacing (and
quantity) of individual tones for Sweep. Time Interval
determines the time each tone is held for Sweep.
Right-clicking over certain settings will provide a menu
of additional options.
Mute turns on/off the generator. Level determines generator output level.
Right-clicking over certain settings will provide a menu of additional options.
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White Noise Generator
Diagnostics
Mute turns on/off the generator. Level determines generator output level.
Right-clicking over certain settings will provide a menu of additional options.
These Component Objects provide Transfer Function displays for diagnostic purposes. Transfer Function
may be connected between any two component outputs on the same signal path, for a comparative
analysis of processing.
Once a Component Object is placed into the Layout, all available settings can be accessed by doubleclicking over the object. This produces a Control Dialog Box, which displays the component controls in a
more conventional user interface.
see Transfer Function Control Dialog
Right-clicking over the object provides a pop-up menu of options.
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Control Dialogs
Transfer Function
Transfer Function may be connected between any two component outputs on the same signal path, for a
comparative analysis of processing. Gain displays the difference in frequency response between the two
comparison points, as a white line. Phase displays the phase relationship between the two comparison
points, as a green line. Unwrap removes out-of-range phase rotations from the phase display. Delays
adds the effect of user-placed delay blocks (Delay and Matrix Mixer w/ Delay) into the phase display. The
Phase display does not indicate inherent propagation delay within the system. Propagation delay is
indicated separately at the bottom of the dialog box (1/3mS hops, if not compiled...or...real-time including
equalization delay, if compiled). When a Transfer Function dialog box is open, the associated signal path is
indicated as a dashed red line in the layout.
Specialty
These Component Objects provide Pass-Through and Split Pass-Through functions, to aid in the
organization of system connections. Pass-Through blocks allow wiring nodes to be strategically placed, so
audio or control (logic) signals can be routed in different directions. Split Pass-Through blocks allow
associated input and output wiring nodes to be placed in separate locations, with an implicit or 'wireless'
connection being maintained between them.
Pass Through and Split Pass Through blocks simply allow custom signal routing, and provide no actual
processing of their own. Therefore, they do not have Control Dialog Boxes. Instead, an Initialization
Properties window appears, for component definition and customization, when these blocks are placed into
the Layout.
see Pass-Through
see Split Pass-Through Input
see Split Pass-Through Output
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Control Dialogs
Pass-Through
Pass-Through blocks allow wiring nodes to be
strategically placed, so audio or control (logic)
signals can be routed in different directions.
Type selects whether the block is for audio or logic
connections. Channel Count selects the quantity of
input/output connections to be provided on the
block. Signal In determines the physical location of
input wiring nodes on the block. Signal Out
determines the physical location of output wiring
nodes on the block.
Pass-Through blocks simply allow custom signal
routing, and provide no actual processing of their
own. APT stands for Audio Pass-Through. LPT
stands for Logic Pass-Through. This example
shows a pair of 2-channel Audio Pass-Through
blocks used to create a double-bend.
Split Pass-Through Input
Split Pass-Through blocks allow associated input and
output wiring nodes to be placed in separate locations,
with an implicit or 'wireless' connection being maintained
between them.
Type selects whether the blocks are for audio or logic
connections. Channel Count selects the quantity of
input/output connections to be provided on the blocks.
Separate 'Link-In' and 'Link-Out' blocks are placed for
input and output connections. Wiring nodes appear on
the left side of input blocks and on the right side of output
blocks. Link-In and Link-Out blocks are also numbered
to identify their association. More than one Link-Out
block can be placed in association with an existing LinkIn block (see Split Pass-Through Output).
Split Pass-Through blocks simply allow custom signal
routing, and provide no actual processing of their own.
APT stands for Audio Pass-Through. LPT stands for
Logic Pass-Through. This example shows a 2-channel
Audio Split Pass-Through.
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Split Pass-Through Output
More than one Link-Out block can be placed in
association with an existing Link-In block (see Split Pass-
Through Input).
Object Code of Input Link to Associate With selects
which existing Link-In block the new Link-Out block
should be associated with. The new Link-Out block will
include the appropriate number of output wiring nodes,
and the same numbered association, as other Link-Out
blocks already associated with the selected Link-In block.
Additional Link-Out blocks allow a single set of input
connections to be distributed to multiple sets of output
connections.
Pass-Through blocks simply allow custom signal routing,
and provide no actual processing of their own. APT
stands for Audio Pass-Through. LPT stands for Logic
Pass-Through. This example shows an existing 2channel Audio Split Pass-Through with an additional 2channel Link-Out block.
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System Design
Placing Component Objects
®
Audia
in two ways. The simplest way is to select a component category from the Processing Library, and then
drag & drop a pre-defined component into the Layout. Processing Library component categories can also
be selected from the Processing Library Menu (at the top of the screen), which indicates keyboard shortcuts as well. However, component placement can instead be done using the Object Toolbar, located
directly above the Layout. On the Object Toolbar, next to each category icon is a drop-down menu of
components. Selecting a component from the menu, then clicking over the Layout, will place the selected
component at that location. Holding the Shift key allows multiple copies of the component to be placed.
Certain components will provide a pop-up window, allowing further component definition & customization
before placement. Using the Object Bar also allows the Processing Library to be closed (providing greater
width to the Layout). Component Objects, and their current settings (DSP data), can also be placed using
the Copy/Paste functions on the Standard Toolbar or the Edit Menu. Selected objects can also be copied
by holding the Alt key while dragging and dropping. NOTE: Components cannot be selected when the
current Layer is invisible (see Layers Sheet).
system design begins with the placement of Component Objects into the Layout. This can be done
Arranging Component Objects
The physical arrangement of objects within the Layout can be modified in several ways. Objects can be
packed side-by-side, have their edges aligned, be centered in the view, be spaced evenly, and be made the
same size. Objects can also be arranged from front to back, when multiple objects are overlaid. In
addition, objects can be forced to snap to an adjustable grid. See Layout Toolbar and Layout Menu.
Objects within the Layout can also be organized in separate groups called Layers (see Layers Sheet).
Connecting Component Objects
Each Component Object includes Nodes for making system wiring connections. Nodes are provided in four
types, each with a specific location on the Component Object. Audio input Nodes are always on the left.
Audio outputs Nodes are always on the right. Control (logic) input Nodes are always on the top. Control
(logic) output Nodes are always on the bottom. An exception to these rules is the Pass-Through block,
which allows wiring nodes to be strategically placed for routing signals in different directions. When an
object (such as a Ducker) includes an audio control (sense) input, it will be below the audio inputs (on the
left).
To make a connection, select a Node and drag/drop a Line Object (wire) to a corresponding Node. Multiple
Nodes on one object can be selected, and then connected to a matching set of multiple Nodes on another
object. If multiple Nodes from individual objects are to be connected to multiple Nodes on a single object,
select the individual object Nodes first (drag to select as group). Nodes from multiple individual objects
must be connected to Nodes of other individual objects one at a time.
An output Node can be connected to multiple input Nodes, but an input Node cannot be connected to
multiple output Nodes. (NOTE: Exceptions to this rule are the control input nodes of Remote Preset,
Command String, and Flip Flop Gate blocks.) Audio Nodes & Control (logic) Nodes cannot be connected to
each other. Input & Output Nodes on the same object cannot be connected to each other. (NOTE: An
exception to this rule is the control input and control output nodes of a Logic Box block.) Nodes of the
same type (Input or Output) cannot be connected together.
An individual Line Object (wire) or Node connection can be moved (but not copied). The appearance &
properties of Line Objects (wires) in the Layout can be changed (see Format Toolbar and Property Sheet).
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Component Object Properties
Component Object Properties are the control settings available for each component. These represent the
same settings normally found on equivalent analog audio products. Component Object Properties for a
selected component can be viewed/edited (in table form) using the Object Property Sheet. They can also
be copied & pasted (as DSP Data) between components of the same type, using the Edit Menu. However,
once a Component Object is placed into the Layout, all available settings can be accessed by doubleclicking over the object. This produces a Control Dialog Box, which displays the component controls in a
more conventional user interface.
There are twelve Component Object categories, with some categories providing several component
variations. Each component type will have a unique Control Dialog Box. For more information on Control
Dialog Boxes for specific components, select the desired category from the list below.
see Input Output
see Mixers
see Equalizers
see Filters
see Crossovers
see Dynamics
see Routers
see Delays
see Controls
see Meters
see Generators
see Diagnostics
Customizing Component Objects
Component Objects can be customized in several ways. First, when using the Object Toolbar to place
components into the Layout, certain components will present the user with a pop-up window of
configuration options. Several pre-defined configuration (input/output) options may be available for the
component, as well as a 'custom' selection that allows the user to more specifically configure the
component. Some components (such as Auto Mixers) allow activation of additional features (such as Logic
Inputs & Direct Outputs). Multiple channels of Level Control may be 'ganged' onto a single fader. Multichannel Invert and Mute Button Controls may be set for 'horizontal alignment' and/or 'no labeling' when
minimized as a user control.
Actual component settings can be customized through Control Dialog Boxes (see Component Object
Properties). Control Dialog Boxes for certain Combiners, Dynamics, Controls, Meters, & Telephone
Interface components can be minimized to create customized control surfaces (room combiners, meters,
level controls, mute buttons, preset buttons, telephone dialers, etc.). These control surfaces can then be
made user accessable only on specific Layers and with specific Passwords. (See Software User Interface.)
Individual or multiple Component Objects can be customized, connected, and then saved as new
Component Objects in the Processing Library. This can be done by selecting the desired object(s) in the
Layout, then pressing ALT and dragging the object(s) into an appropriate category in the Processing
Library. ALT can also be used to drag object(s) between design (.DAP) files, and to copy objects within the
same Layout. Right-clicking over objects (to Copy) and then right-clicking over a Processing Library
category (to Paste), can also be used.
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Multiple component objects may be merged together using the Custom Blocks menu. Custom Blocks can
then be copied to the Processing Library as mentioned above. Custom Blocks can simplify the design
process by integrating frequently used component combinations, and can provide password protection for
intellectual property such as unique processing and component settings.
Right-clicking over the Processing Library will also allow new category files (.APL) to be created, for quick
access to specialized or often-used components. Existing category files (.APL) can be closed, to customize
the Processing Library. All available category files (.APL) can be viewed and opened from the Processing
Library Menu and from the Open dialog box.
Object and Layout Text
The size and appearance of both text and objects can be customized. Special Text Objects can be placed
into the Layout using the Text cursor on the Object Toolbar. When selected, Component & Text Objects
display handles which can be dragged for re-sizing. Right-clicking over an object provides a pop-up menu
which includes the Edit Text option. Edit Text can also be accessed for a selected object by simply
pressing the Enter key. Text (and object) appearance can be customized using the associated tools on the
Format Toolbar.
System Compiling Considerations
Once a system design is created (components placed & connected), the system can be compiled by
selecting Compile from either the File Menu or the Standard Toolbar. Compile provides system design
analysis and calculates DSP processing requirements. Compile also makes initial determinations of
quantity/type of Audia
and I/O channel number assignments. In addition, Compile will provide indication of system design errors.
Although Compile is an automatic process, certain settings can be pre-determined to help guide this
process. DSP blocks (components) can be Allocated To Unit, which assigns them to a particular Audia
device. This can be useful either to dedicate particular audio functions to specific physical locations, or to
reduce the number of CobraNet channels being transmitted between Audia devices (reduces propagation
delay).
Propagation Delay (also known as Latency) is an inherent time delay of the audio signals, which increases
with the amount of DSP processing and CobraNet routing applied. Each CobraNet 'hop' (one-way
transmission) produces 5.33mS delay (see CN Latency). Therefore, system outputs can have different
amounts of propagation delay. Compile determines worst-case propagation delay for a system, and applies
Delay Equalization to synchronize all audio outputs. In applications where audio output synchronization is
not important (audibly isolated areas), then Delay Equalization may be disabled on individual Input Output
components (DSP blocks) or system wide. See Object Property Sheet and Compile Options.
Compile also attempts to 'group' simple DSP blocks together, reducing the number of DSP blocks to be
allocated to the available
(DSP blocks) into the same group and, therefore, the same device.
Compile will automatically add appropriate Audia devices to the system, based upon Input & Output
needs of the design. However, this Auto Device Add function may be defeated, and Audia devices may
be added manually, using the Equipment Table. Also, I/O Preference can be changed, to force Compile
to use a specific Audia device (Input/Output configuration).
®
devices needed, CobraNet™ channel assignments, allocation of DSP resources,
Audia devices. Allocated To Gang can be used to 'gang' specific components
For visual aids in determining DSP block allocations, see Display Options. A system design file must be
compiled before it can be downloaded to Audia devices (see Send Configuration).
Compile results may be reviewed at any time (see Tools Menu > Layout Compile Results).
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Example Compile Results
see a list of possible Compile Error Messages
Channel Number Assignments
Release Notes for Audia® version 1.2
The assignment of channel numbers to Audio Input and Output blocks has been modified. It is still the
exclusive function of the compiler to make channel number assignments, but now the user can influence
the way the compiler does this.
Here is the suggested procedure for assignment of channel numbers to I/O blocks. It is assumed that all
blocks are assigned to the same Audia unit. If the system contains multiple units, the following procedure
should be performed several times.
As always, the compiler does not modify the existing channel assignments if the I/O block has a fixed
allocation to an Audia unit. Therefore, in order to reassign the channel numbers in the desired way, it is
necessary to unassign them first. To do this, select all I/O blocks for the unit in question and open the
Property Sheet. Select the "DSP Attributes 1" tab and change the value in the "Allocated To Unit" field to 0
(you will have to set the flag "Fixed In Unit" to "No" first). This will reset the channel number assignments in
the selected I/O blocks. Then change the "Allocated To Unit" field back to its original value and set the flag
"Fixed In Unit" back to "Yes". Unselect all DSP blocks by left clicking in the view.
The next step is to indicate to the compiler the desired order in which you want the channel numbers
assigned. Repeat the following sequence for each I/O block in the order you want the channel numbers
assigned, i.e., I/O block with the lowest channel number(s) first, I/O block with the highest channel
number(s) last:
- Select the block by left-clicking on it
- Bring it to front by hitting CTRL+F.
Now recompile, and the channel numbers will be assigned in the order you selected the blocks.
Note: the Input and Output blocks for a given single unit can be processed at the same time.
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