8.1.1 Elements in detail......................................................................................................................19
8.1.2 The Trigger Modes....................................................................................................................21
8.1.3 The Fade-Modes.......................................................................................................................22
8.1.4 The Scene Tool.........................................................................................................................23
8.2 THE PLAN...........................................................................................................................................24
8.2.1 The DMX-Monitor......................................................................................................................25
8.2.2 The Fader Panel........................................................................................................................25
8.2.3 The Plan / MultiPlan ..................................................................................................................26
8.2.4 The V/T-Editor...........................................................................................................................27
8.2.5 The Track-Editor........................................................................................................................31
8.2.6 The Fixture Group Window .......................................................................................................35
8.2.7 The Sequence List.....................................................................................................................35
8.2.8 The MultiSequence Player........................................................................................................36
8.2.9 Die Cue-Liste.............................................................................................................................37
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The Media-Player......................................................................................................................37
8.2.10
8.2.11 The 3D Visual Emulator.............................................................................................................37
8.2.12 The Play List..............................................................................................................................41
8.3 THE FIXTURE PANEL ...........................................................................................................................42
8.3.2 The B/D/Z Buttons.....................................................................................................................43
9 THE MENUS ........................................................................................................................44
9.1 THE SHOW MENU................................................................................................................................44
9.2 THE SEQUENCES MENU ......................................................................................................................44
9.3 THE SCENES MENU.............................................................................................................................44
9.4 THE OPERATION MENU .......................................................................................................................45
9.5 THE SETTINGS MENU..........................................................................................................................46
11.1 KNOWN PROBLEMS .........................................................................................................................61
11.2 SUPPORT INFORMATION AND HOTLINE ..............................................................................................62
REVISIONS:
Doc.
version
V1.0 15.10.00 LEB V5.58
V1.1 24.04.01 LEB V5.62 3D Visual Emulator, CMY-RGB,
V1.2 15.08.02 LEB V5.7x Update Position Memory, DMX-Off, Panel strcture, Dimmer, Focus
V1.3 15.02.03 LEB V5.80 General refresh, added Remote control function and other deatils
V1.4 25.08.03 LEB V5.81 Added DMXCreator512Basic Interfaces
V1.4 02.02.04 LEB V5.81 Minor changes and corrections
V1.6 21.09.05 LEB V5.87 Updated to 32 MultuSequence Players, lots of details
Date/Vis:
Software
Version
Changes
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2 INTRODUCTION
Thank you for choosing the DMXCreator! With this versatile and modern “tool”, the only limit to your light
Show is your imagination! For club use, rental facitlity, or even for architectual lighting, the DMXCreator is
the right choice for any number of professional tasks!
Here are some of the main features of the DMXCreator:
- PC-lighting controller for Windows™ based systems
- Suitable for desktop, industrial or notebook personal computers
- Control of fixtures using the DMX512 (1990) interface
- DMX input (only available on DMXCreator512MK2 and DMXCreator1024 interfaces) with multiple
possibilites for routing, recording or controlling
- Simultaneous control of up to 128 fixtures, with a maximum of 32 DMX512 channels per fixture
- 512 output channels (1 Universe) with the DMXCreator512Basicand DMXCreator512MK2
Interface (LPT)
- 1024 output channels (2 Universes) on the DMXCreator1024 Interface (USB)
- “Autonome (stand alone) mode” on DMXCreator512MK2 for usage without a PC
- “3D Visual Emulator” to preview the preprogrammed Show without physically connected fixtures
- Music trigger using the PCs soundcard
- 32 “Multi Sequence Players”
- Graphical Pan/Tilt “Track Editor”
2.1 About this manual
We have attempted to lay out this manual as simple as possible. Many funtions of the DMXCreator are self
explanatory and easy to understand. This manual is meant to introduce you to the world of the
DMXCreator, and to convey to you the basic skills to work with this versatile system. Of course, it also
takes a certain amount of creativity and fantasy to create an impressive light Show.
We encourage you to read through this manual attentively. For the fastest results, it is a good idea to try out
everything on your DMXCreator as we go along. This, of course, is also possible without having the actual
interface or fixtures attached to your computer.
All features are described in detail and some of them have visual aids to assist easy learning.
Software features described in this manual will be presented using square brackets.
Eg: [load Show]
2.2 Language
The basic language of the DMXCreator software is English. However, if you like to have the main menus in
another language, the file dmxcreator.key has to be copied into your program directory (for example;
c:\program files\dmxcreator). Please note, that it’s necessary to restart the DMXCreator software to load
the new menu. You can find this file on your product-CD, as well as on the internet:
CD-ROM: Directory ...:\DMXCreator Software\Software\Language patches
On the internet: http://www.dmxcreator.com/support.htm
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3 THE CONCEPT
The DMXCreator control system consists of two components:
1. The PC-software
2. The DMX512 hardware interface
The interface provides the link between your personal computer and the DMX512 compatible fixtures (e.g.
scanners, moving heads, foggers, dimmer units etc.)
The DMXCreator software is capable of controlling three different hardware interfaces:
1. The DMXCreator512MKII interface: Parallel port interface, 512 channels of output, 512
channels of input, stand alone mode with keyboard control, external power supply
2. The DMXCreator1024 interface: USB-interface, 1024 channels of output (2 Universes), 512
channels of input, power supplied through USB interface.
3. The DMXCreator512Basic interface: USB-interface, 512 channels of output (1 Universe),
power supplied through USB interface.
You may connect your DMX512 fixtures directly to the DMX interface. Please use only data cable that is
suitable for DMX512 (do not use standard microphone cable!). Please terminate each data line using a
120Ohm resistor connected to te „out“ connector of the last fixture in line.
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4 INSTALLATION
4.1 Verification of package contents
Please verify that you have received all components of the system. In case that something is missing,
please contact your DMXCreator dealer immediately.
DMXCreator512MKII:
- 1 DMXCreator DMX512 hardware interface (red)
- 1 Centronics cable
- 1 CD-ROM
- 1 Powersupply (AC, 9-12V, 300mA. Polarity is insignificant), may not be included in some countries
- Printed manual
DMXCreator1024:
- DMXCreator DMX512 hardware interface (blue)
- USB (A to B) cable 1,8m
- CD-Rom
- Printed manual
DMXCreator512Basic:
- DMXCreator DMX512 hardware interface cable
- CD-ROM
- Printed manual
4.2 Supported Operating Systems
The operating systems supported are dependent on the DMX512 interface used:
OS DMXCreator512MK2 DMXCreator 512Basic &1024
Windows 95b OK OK
Windows 98 / SE OK OK
Windows ME Millenium OK OK
Windows 2000 OK OK
Windows NT OK - (no USB-support)
Windows XP OK OK
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4.3 System Requirements
PCs are flexible systems, and there are any amounts of possibilities to combine hardware and softare.
The base for a stable work with the DMXCreator lies in a stable PC system. The DMXCreator software has
proven in countless tests that it works without problem on systems using a standard configuration.
The DMXCreator carries out millions of calculations per second, so that virtually all parameters are
rendered parallel and in real-time. The CPU load is mainly dependent on the following criteria:
- Number of occupied DMX512 channels
- 3D Visual emulator in use or not
- Single or Multi Sequence use
- DMX input enabled / disabled
- Audio trigger with low-pass filter enabled / disabled
Here a few tips on how to increase the stability of your PC:
1. Do not run other applications simultaneously to DMXCreator
4. Connect the interface directly to the PC whenever possible. Avoid intermediate devices like Zip drives
on the parallel port (DMXCreator512MK2), or USB Hubs (DMXCreator512Basic & 1024).
Besides having the right operating system, and free ports for your interface, please be advised of the
following absolute minimum system requirements:
- IBM compatible PC
- Minimum Pentium CPU/ 100 Mhz
- 32 MB RAM
- VGA graphics card with SVGA resolution (800 X 600, 256 colors)
- 10 MB available hard disk space
- CD-ROM drive (for installation)
- Mouse
Recommended system requirements for full use of all features:
- Minimum Pentium III CPU/ 1Ghz
- 128 MB RAM
- Fast graphics card with XGA resolution (1024 X 768 with 16 Bit color depth)
- Sound-Blaster compatible soundcard with MIDI-Interface
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4.4 Installation of Software on Windows 95b/98/ME
The next step is to install the DMXCreator software. Close all running applications on your PC.
Please make sure, that the DMXCreator Hardware interface is not connected to the PC right now.
1. Start up your computer
2. Insert the shipped product CD into the CD-Rom drive
3. Wait until the CD-Menu appears. (If no menu appears after 20seconds, change to your CD-Rom drive
and click on “Menu.exe”)
4. Choose “Install DMXCreator Software Vx.xx”
5. Setup will guide you trough the installation process
6. After installation shutdown the computer
7. Follow chapter 4.5 “Hardware Installation”
Once DMXCreator is installed, you can start it by clicking on the DMXCreator icon located in the
programs folder of the Windows start menu.
It’s possible that there are multiple software versions on your CD-Rom. The additional versions are usually
Beta-versions, which means that they are recent software updates that are not yet completely tested and
released. These versions usually run without complications. Should you encounter any problems with these
software versions, we encourage you to report them to us, so that we can remove them for you and our
other customers.
If you are updating the DMXCreator software to a newer version, please de-install the old version first!
You can also find new software versions on our website at http://www.dmxcreator.com
4.5 Hardware Installation
The software is able to work with the following hardware interfaces from VXCO Lighting Systems only:
DMXCreator512Basic:
1. Plug the USB Interface cable into the free USB (1.1 or 2.0) connector of your PC.
2. Start the PC. Windows will now automatically detect a new USB device and installs the necessary
drivers.
If Windows is not able to find the USB drivers, point it to the following directory:
C:\Program Files\Dmxcreator\driver
or the “driver” directory on the product CD-Rom
DMXCreator512MK2:
1. Plug the shipped Centronics cable to the DMX512 interface
2. Plug the other side of the cable to the free printer connector of your computer (LPT)
3. Connect the power supply to mains
4. Plug the power supply connector to the DMX512 interface (If your interface is equipped with a black
latch near the AC/DC connector, you may pull the power wire trough the latch to prevent unwanted “pull
off’s”
5. During work, the LED does Shows the beat detection trigger of the internal microphone circuit. This is
used in stand alone mode only.
Note: Be sure that the printer port mode of your PC is set to bidirectional EPP / ECP mode. You can check
and change this in the Bios setup of your PC (at boot time). If your Printer port mode is not in this mode,
you may encounter problems if using the DMX-input or downloading a Show into the interface box for stand
alone mode.
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DMXCreator1024:
1. Plug the USB cable to the DMX512 Interface
2. Plug the other side of the cable to the free USB connector of your PC
3. Start the PC. Windows will now automatically detect a new USB device and installs the necessary
drivers.
If Windows is not able to find the USB drivers, point it to the following directory:
C:\Program Files\Dmxcreator\driver
or the “driver” directory on the product CD-rom
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5 WORKING WITH THE DMXCREATOR
5.1 Starting the software
Up on initiating the software, it will first test the link to the DMX512 interface.
If the following message appears:
- It’s possible that there is no DMX512 hardware interface connected to the PC right now. Press “Yes” to
start the program in demo mode.
- It’s possible that there is a problem with the connection to the DMX512 interface, or that the power supply
(DMXCreator512MK2 only) is not connected. Verify all cable connections.
- It’s possible that the software is not configured for the connected DMX512 interface. Press “Yes” to start
the software, and then configure the interface correctly (see chapter 5.2).
There are four options in the initial menu:
- New Show -create a new Show
- Last Show -load the most recent Show used
- Load Show -load a saved Show
- Panel Designer -see chapter “The Panel Designer
Choose “new Show” to define your new Show, or choose “load Show”, if you have already programmed a
Show. You can also load a pre-installed sample Show. For first start, we recommend to load the provided
sample Show.
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5.2 Configuration of Interface within the Software
It is now necessary to tell the software which DMX512 interface you are using. You only have to do this
once, if you are planning on using only one kind of interface (e.g. always using DMXCreator1024). The
default interface setting after installation is “USB”.
Once you have reached the main window of the DMXCreator software, please follow these steps:
1. Open the “settings” menu
2. Click on “sync and hardware”
3. Click on “hardware”
4. Choose USB, if you are using the DMXCreator512Basic or the DMXCreator1024 interface
5. Choose LPT if you are using the DMXCreator512MK2.
6. Click on the “Test” button
7. If the connection is properly established, a message will appear, including the Interface type, and the
firmware version. You are now ready to program your first Show!
8. If the connection is not established properly, the following message will appear:
Possible problems:
- The DMX512 interface is not properly connected. Verify alle cable connections.
- The power supply is not turned on (DMXCreator512MK2 only)
- If there is a hardware version i.5 Shown, the printer port is not set to “bidirectional mode”
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6 THE SOFTWARE STRUCTURE
The software has the following structure for Shows
Each Show consists out of one or more Sequences. Each Sequence consists out of one or more Scenes,
that may or may not Fade in to each other.
Sequence 1 Sequence 2Sequence 3
Scene 1 Scene 1Scene 1
No Fade Fade 10sec.
Scene 2 Scene 2
Fade 3sec.
SHOW
Fade 10sec.
Scene 3Scene 3
Fade 10sec.Fade 5sec.
Scene 4
Fade 10sec.
6.1 Show
SHOW
SHOW
Sequence x
Scene x
Fade x sec.
Scene x
The pool of programmed Sequences is called a “Show”. Show can be saved as files, and include all other
components like the DMX-setup, Sequences, Scenes, Cues, Play Lists, emulator settings etc.
The following items are not stored into a Show file:
- The plan image (background picture). Only the file location on your disc will be saved.
- The fixture panel files
6.2 Sequence
A Sequence can consist of single, or multiple connected Scenes. Each Show can have a maximum of
16’384 Scenes.
6.3 Scene
A Scene is the lowest or most basic entity of a Show. Scenes are the entered variable values of all fixtures
connected at a given time. A Sequence is built out of one or more Scenes. The maximum number of
Scenes per Sequence is 16’384. You may define an individual Fade time for each Scene.
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6.4 MultiSequence
With the DMXCreator, it is possible to run up to 32 Sequences at one time. This is helpful, among other
applications if you:
- wish to control different fixture groups independent of each other (i.e. Scanners group / Statics /
Moving heads group)
- wish to combine Sequences that only have “pan movement” with Sequences that only have “color
change” for example
- wish to run pan-tilt movement and color change at different rates, or with differing trigger sources
6.5 Cue
A selection of Sequences from the “Multi Sequence Player” can be saved and called up as Cue. Cues can
be stored and recalled from the “Cue List”
6.6 The Master-Mode
The “Master Mode” plays an important role within the DMXCreator. It has two different functions:
1. Stop Mode function (Sequence is not running, Stop button is pressed)
In this mode, you can control single or multiple fixtures simultaneously by holding the “Ctrl” key on
the keyboard, and then clicking on the fixture icon. The text base of the icon at this point turns from
green to red. If different fixture types are selected simultaneously, it is possible to change to and
from the different types. All changes made in the fixture panels are saved in the given Scene
instantly.
You can turn the Master mode off by clicking the “Master Off” button on the menu bar (may be set
on Hot-Key too).
2. Play Mode function (Sequence is running, play button is pressed)
When in used in play mode, the fixtures selected to the Master are excluded from the running
Sequence. Like this, they could be used for follow-spot functions, for example. All changes made in
the fixture panels are temporary, and are not saved. When the Master Mode is disengaged, the
fixtures return to the running Sequence.
Quick selection of multiple fixtures, as well as further Master- options are possible by using the
“Group Function” Æ see also “The Fixture-Group Window”
6.6.1 The different Master Modes
If you exclude one or more fixtures from the Show they will stop playing the current Sequence and are
available for full manual control. If you don’t like to exlude all functions of the selected fixtures, you may
choose one of the available Master Modes
Non-excluded functions of fixtures in Master will continue to play the current Show
[Full Master] All fixture functions are excluded from the Show (standard Master)
[Color Only] Only the color functions (color wheels, CMY systems) of the fixtures are
excluded from the Show
[Ex Pan/Tilt] All functions except pan/tilt are excluded from the Show
[Pan/Tilt only] Only Pan/Tilt of the selected fixtures is excluded from the Show
[User Red Master] User may define channels that should be excluded
[Master Group off] Release the Master (all Master fixtures will be deselected)
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Note: The Master Mode has to be chosen before selecting the fixtures into Master. It’s not possible to
change the current Master Mode while fixtures are selected in Master.
Æ Check also chapter 9.7 “The [Fixtures] menu“
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7 DMX-SETUP
To create a new Show from beginning, the connected DMX fixtures must first be defined and addressed.
- Start the DMXCreator software
- Choose [New Show]
- The following window will appear:
2
1
generate printable DMX setup
report text file (optional)
- The window is divided into three parts:
1. The DMX address field. Here you will find a visual representation of 1024 channels (2
universes). The second universe is only available for output if you use the DMXCreator1024
hardware interface
2. The fixtures-pool. This is a list of all currently installed fixture panels. This set of panels can be
arbitrarily modified by copying the desired panel files (with .dsp ending) into the corresponding
directory, or by erasing them.
Directory: c:\program files\dmxcreator\devices
The new fixutre panels will be available for addressing after restarting the DMXCreator software.
Any number of fixture panels are available on the product CD-ROM, or on our website at
http://www.dmxcreator.com
Call the Panel Designer
Æ see chapter „the Panel Designer“
assigned
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Should you not be able to find the panel corresponding to your fixture, please contact us at
info@dmxcreator.com
If you wish to generate your own panels please refer to the chapter called “The Panel Designer
3. The setup field. Here you see the following information:
- Patched DMX output of the interface Æ OUT
- The DMX-starting address of the assigned fixtures Æ START (this number has to be set on the
corresponding fixture)
- Amount of DMX-channels occupied by this fixture ÆNN
- The fixture type Æ FIXTURE NAME
- Your designated heading for fixtures within the Show Æ USER HEADER (e.g. MAC600 down stage
right)
- Pan inversion Æ PAN - This means the pan movement becomes reversed. Indicated by “I” while
active. This setting may be changed at any time. It has no relation to the values of a programmed
Show
- Tilt inversion Æ TILT - This means the tilt movement becomes reversed. Indicated by “I” while
active. This setting may be changed at any time. It has no relation to the values of a programmed
Show
- Pan-Tilt-Swap Æ SWAP, this means the pan and tilt channels are exchanged. This setting may be
changed at any time. It has no relation to the values of a programmed Show
To add a fixture to your Show, there are two possiblities:
1. Choose your fixture within the fixture pool. Click and hold down the left mouse button on it.
Now you can drag the the icon to a free starting address on the DMX address field.
2. Double click on the desired fixture within the fixture field, and it will appear at the next available
starting address on the left-hand field.
, and we will happily assist your needs.
”.
7.1 Changing the DMX Start Address
After placing the fixtures in the DMX address field, you can move it within the field using the mouse. If you
do this in a complete Show, the following window will appear:
- Confirm by clicking on “YES”, and the programmed data for this fixture will be moved to the new
starting address as well.
- If you click “NO”, the data for the fixture will be deleted.
7.2 Removing fixtures from a Show
Fixtures can be removed from the Show setup in two ways
1. Point and drag the fixture you wish to remove using the left-hand mouse button from the
starting address field, or from the setup field on the right hand side and place it in the trash can
located on the bottom right-hand side of the screen.
2. Point to the fixture with the mouse cursor, either in the left-hand field, or on the right-hand
setup field, click the right button, and choose “remove fixture”
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7.3 Setting of DMX-address on the fixtures
Please refer to the user manual of the fixture you wish to control, in order to find out how to set its DMX
starting address. If this is done using a DIP-Switch within the DMX512 standard, you can use the graphical
image at the bottom left as help.
Below the „DMX Channels Field“ you will see the graphical dip switch setting for some kind of fixtures. If
you move the mouse pointer to the desired starting address for a fixture (into the adress field) you will see
the correct switch setting for this address. Please note, that some manufacturers use a different kind of
coding (like High End Systems) and subtract 1 form the address value to set. In this case you may uncheck
the „+1“ option below.
7.4 Deleting the entire setup
If you want to delete an existing setup, please click on the button at the bottom right of your screen called
“Cear All”
7.5 Creating a printable DMX-setup report
In order to facilitate the addressing of the fixtures, you can generate a printable text file of the entire DMX
setup. Press the button on the lower right hand side called “create list”, and a window will appear with all
specifications. You can now print or save this file in .txt format.
7.6 Opening the Panel Designer
By pressing the button that is located farthest in the lower right hand corner, the “Panel Designer” will open.
For more information on this feature please read the chapter “The Panel Designer
” in this manual.
7.7 Exit the DMX-setup
Click the “Close” button in order to leave the DMX-Setup. You will now be taken to the working surface
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8 WORKING SURFACE
The main window is where you will “create” your Show. It consists out of three main areas
Transport-bar
PanelPlan
8.1 Transport-bar
The Transport-bar field is the main control window for Scenes and Sequences.
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)
8.1.1 Elements in detail
New Show
Load Show from file
Save Show
DMX-Setup
Name of the Show
(click to rename)
General Blackout
favorite Scene (assign using right hand mouse button)
Effective as of version V5.68, this field will include an additional function that will enable you to turn on and
off the DMX output. By pressing this button, the current Scene becomes frozen. The DMX output remains
off, until the button is pressed again. This function is also called “preview” or “blind” sometimes.
Save Show as... (enter name
Undo changes made since
last accessing Scene
play/stop current Show
Switch on/off the DMX output
Switch on/off the DMX input
Name of current Sequence
(choose by clicking on
arrow button)
Create new Sequence
delete current Sequence
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within Show
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current Scene name
create new Scene
(current Scene is template
for new Scene)
delete current Scene
single play/cycle Scene
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8.1.2 The Trigger Modes
Within each Sequence, the way of synchronization can be chosen individual. There are 4 different trigger
modes available:
1. Main Tempo Trigger (green field)
Enter rate by pressing twice at
rate of music (this function
can also be entered to a “Hot
Key”
Æsee also chapter called “Hot
Keys”
Scene speed rate in BPM (e.g. 120 BPM = 0.5s)
The time from Scene to Scene is constant while in Main Tempo Trigger.
2. The Tempo-Track Rate (blue field)
change synchronization
mode by pressing
change synchronization
mode by pressing
Current time between Scenes - can be adjusted
directly here or into “Tempo-Track Editor”
The time between Scenes can be varied from Scene to Scene using Tempo-Track Mode. Æ See also “The
V/T Editor”
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1. The Music-Trigger Rate (yellow field)
change synchronization
mode by pressing
In this mode, a Sequence can be triggered using an external music signal. This feature requires a sound
card in your PC
To find out how to activate the external trigger, please refer to the chapter called Æ “Menus”
Starting with the software version V5.68, there will be a fourth trigger mode implemented:
2. Manual-Trigger Mode (pink mode)
Using this feature, you can trig manually on the drum symbol to get from one Scene to the next. If you use
a Fade between Scenes, the Fade will executed first.
8.1.3 The Fade-Modes
In order to program smooth transitions between Scenes, the DMXCreator software offers four different
Fade-Modes:
1. No Fading. The transition from Scene to Scene is not smooth. The DMX-values switch immediately
from Scene to Scene at each trigger. You can activate/deactivate fading by pressing the symbol Shown
below:
Fading on/off
2. Equal Fade time for all Scenes. Using this mode, the Fade time for all Scenes in a given Sequence is
equal. The Fade time can be adjusted by pressing the plus- or minus-buttons, or by entering the
desired Fade time directly in to the display.
Fade-Mode symbol
Fade time for all Scenes
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3. Fade-Track Time. In this mode, the Fade time can be adjusted for each Scene individually, using the
“V/T-EDITOR”. This can also be done by using the plus- and minus-buttons, or by entering the desired
value directly into the display
Fade time for current Scene
4. Fade time equal Scene time. In this mode, the entered Scene time (trigger) equals the Fade time. With
this mode, you can create smooth, seamless Pan/Tilt movements (e.g. Circles).
Fade time for current
speed rate
8.1.4 The Scene Tool
The Scene Tool enables you to jump forwards and backwards between Scenes whilst programming. The
current Scene number is Shown in the yellow field.
“COPY” copies the current Scene into a temporary buffer.
“INSERT” pastes the saved (copied) Scene to current location.
“Replace” replaces the Scene in current location with the saved Scene.
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8.2 The Plan
Open
Plan
(this
view)
Open
FaderView
Open
DMXMonitor
Open
V/TEditor
Open
TrackEditor
Open
Physical
Master
Open
Group
Window
Open
Sequence
List
Open
MultiSequence
Player
Open
Cue List
Open
MediaPlayer
Open
Play List
Open 3D
Visual
Emulator
The Plan is your workspace. When you create a new Show, the fixture icons appear in the upper left hand
corner. You can drag and drop them in the place you desire using your mouse. By double clicking on the
icons, it is also possible to rotate them 90 degrees at a time. After placing the icons in the desired spots,
you can now lock them in place, by using the “lock icons” function in the “settings” menu. This is to prevent
unwanted displacement of the icons whilst programming your Show
FixtureIcons
Background picture
(Plan)
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8.2.1 The DMX-Monitor
The DMX-Monitor is used to illustrate the decimal DMX-values (0-255) of a chosen fixture (green highlight).
To enter a DMX- channel directly, click on its corresponding field
Starting
8.2.2 The Fader Panel
Selected
direct entering of DMX-value
one Fader per
DMX-channel
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Each used DMX channel of the selected fixture is represented by a Fader. You can adjust the DMX-values
by using the Faders, or by using the fine tuning buttons
8.2.3 The Plan / MultiPlan
8.2.3.1 Plan
The background of the Plan is a standard Bitmap picture. To create your own background picture, you can
use the Windows™ program called “Paint” or any other software that can output bmp compatible files.
The file name of the background picture is:
Planimg.bmp -it is located in the program directory (i.E. c:\program files\dmxcreator\).
In the “Settings” menu, you can change the background image by selecting “Change Plan image”. Just
enter the file name, and click on “open”.
The chosen image is copied and saved in the directory as Planimg.bmp.
The size of your image can be selected based on your screen resolution.
There are some example images on the provided product CD-Rom available
Note: The Plan image will not be saved into the Show file. The Show file only save the plan image position
i.E. c:\program files\dmxcreator\image.bmp
8.2.3.2 MultiPlan
If you are using a large number of fixtures in your Show, you can use the MultiPlan feature, which gives you
multiple layers of fixtures. This avoids confusion. From the “Settings” menu, select “Multi-Page Plan”
On the right hand margin of the Plan, a letter “A” will appear. To add more layers, click on the letter with the
right mouse button, and select “Add Plan page”. You can do this up to 16 times, resulting in layers with the
letters from “A” to “P”.
You can now add fixture icons to different layers by clicking on the desired icon with the right mouse button,
and selecting “Place on page”. The next Plan (A-P) you choose will be the destination for the icon.
To move multiple icons simultaneously, use the “Master” or “Group” functions.
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8.2.4 The V/T-Editor
Should you not be able to see the full picture at the bottom margin, press “F2”, to restore the full picture.
The V/T-Editor has three different graphical adjustment functions:
8.2.4.1 The Time- and Fade Track
After opening this feature, you can choose the values you wish to edit or illustrate from the field in the upper
right hand corner.
[Edit Time Track] Enables you to adjust the Scene time using either the pen or ruler tool
[Edit Fade Time] Enables you to adjust the Fade time between Scenes using either the pen or ruler tool.
Ruler tool Pen tool
Scene / Fade time of the current Scene
Standard cursor
Time scale
Scene scale
Value cursor position
Fade time (pink)
Scene time (green)
Zoom in/out
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8.2.4.2 Editing / Illustrating DMX Values
By choosing the “Edit DMX-Channel Values” from the upper right hand corner, you can illustrate or adjust
the values of every DMX- channel within a given Scene/Sequence. The “pen” and “ruler” tools can be used
here as well.
Channels of selected
fixture
DMX-values of selected channel
within the Sequence (green)
Select “Close” to leave the V/T-Editor
Copy / delete data:
Choose an area within the channel table, and outline while holding left mouse button down. Next, click on
the outlined area with the right mouse button. A window will open and prompt you the following possibilities:
Copy Selected: Copies the defined area into a buffer memory. Select another area, and press the right
mouse button on it to paste the copied area there.
Clear Selected: Deletes the defined area Æ sets the DMX values to 0.
8.2.4.3 The Effects Generator
Another tool placed into the V/T Editor is the “Effects Generator”. You have the possibility to create
complex beam movements or brilliant color Fades (CMY fixtures) with just some clicks. At the moment
there are two modules available: the “Wave Generator” and the “Fan for Group” function. The generation of
these effects can be applied to groups of the same fixture type (two or more fixtures selected in Master or
fixture group). The Effects may be used on any available channel of the fixture (not just pan/tilt or CMY)
The basic pricipal of the „Effects Generator“ is the conversion of mathematcal/graphical elements into
DMX-Values. Not like on some other controllers, an Effect will be applied always to a Sequence, that
means the final look of the Effect is depending on how many Scenes the Sequences consists. Every step of
the generated Effect may be edited manually using this technology.
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gle,
Using the Faders of the “Effects Panel”, you are able to set different parameters to get a wide range
different combinations. If you move one of the Faders, you will see a small preview window in the right side.
It Shows how the graphical waveform looks like.
If you choose a fixture group, you will see the movement shift of the selected fixtures.
Note: To get for example a perfect wave movement on the tilt function, it’s necessary to mount the
scanners with ascending DMX addresses order.
Example with 6 similar fixtures:
No. of channels per fixture: 5
Mount from left to right: fixture with address 1, 6, 11, 16, 21,26
The effects will be applied to all Scenes of the selected Sequence. The more Scenes in a Sequence, the
smoother wave you get. Usually it’s not necessary to use more then 10 Seqeunces if you use the “Equal
Fade Mode” (see chapter 8.1.3 “The Fade Modes”)
Wave Generator Sine
Apply wave to channels
Choose between single
Choose Wave Form (Sine,
Rectan
Amplitude = maximum size of
wave
Offset = offset for wave from
zero line
Wave Generator Rectangle
You have the same adjustment possiblities like on the sine wave. Additionally you may adjust the duration
(Pulse with) of the rectangle.
Wave Generator Random
Using this mode, you are able to generate waves that are made of random values. At any key press on the
random mode button, the system builds new random values. Parameters: amplitude, offset and shift.
Random
Start phase of wave in
degrees (-180 to +180)
fixture or Master /Fixture
Group
Shift of the waves between the
fixtures in degrees (-180 to +180)
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The „Fan for Group“ Function
This feature allows you to “spread” or join beams of fixture groups or fixtures in Master (same kind of
fixtures only). The generated fan is static and may be applied to pan/tilt on single Scenes only. However, if
you creates a Sequence with different Fan-Scenes, you will get a great looking Show prepared in just some
seconds.
Two samples:
Pan Spread
Tilt Spread
Note: The „Fan for Group“ is only applicable on fixture groups with fixtures of the same type.
If you move one of the Faders, you will see a small preview window in the right side. It Shows a preview of
the beam posiition using the actual slider settings. As basic positions, the software uses the actual
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programmed values (beam positions) of the Scene. Press the “Apply” button to load the generated
positions into the Scene.
Note: To get a perfect spread or join effect, it’s necessary to mount the scanners with ascending DMX
addresses order.
Example with 6 similar fixtures:
No. of channels per fixture: 5
Mount from left to right: fixture with address 1, 6, 11, 16, 21,26
8.2.5 The Track-Editor
The Track Editor enables you to create geometrical movement patterns for moving yoke and mirror head
fixtures
8.2.5.1 The main window with scaling tools
From...to...Scen
e. Duration of
figure from
Scene X to Y
Apply pattern to Sequence
Figure scaling tool
Undo / Restore
Zoom Pan-Tilt
field
If you wish to adjust one or more positions manually, select the positions by pointing and dragging with the
mouse. The selected area will be indicated in blue, and can subsequently be moved using the mouse.
Fixture List (selected
fixture highlighted)
Exit Track-Editor
“Sewing Machine” Tool
Pan/Tilt field
Pan/Tilt
positions
Including Scene
numbers
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The Sewing Machine Tool
This tool enables the user to create positions freely in the Pan/Tilt field. Every time you press the right
button while moving the mouse within the Pan/Tilt field, this position is given a Scene number.
8.2.5.2 The Star Tool
Outer size %
Inner size %
Please note, that a Sequence needs at minimum 8 Scenes to create a full star shape.
Apply
8.2.5.3 The Circle Tool
The Circle Tool enables you to create circles, figures eight etc. within the Pan/Tilt field.
Size of figure as
percentage of total
area
Number of circles
(Eights) generated
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8.2.5.4 The Polygon Tool
The Polygon Tool enables you to create triangles, squares, pentagons and hexagons within the Pan/Tilt
field.
Size of figure as
percentage of total
area
Number of corners of
the figure
8.2.5.5 The Line Tool
The Line Tool sets all position in a straight line.
Apply to Sequence
Apply to Sequence
You can adjust the line using the scaling and rotation tools or change each position manually.
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8.2.5.6 The Rotation Tool
The Rotation Tool enables you to rotate / mirror any generated figure or existing Sequence within the
Pan/Tilt field.
Mirror Vertical /
Horizontal
Angle of rotation in
degrees
Apply to Sequence
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8.2.6 The Fixture Group Window
If you have a large number, or different types of fixtures within a Show, it is helpful to create fixture-groups
for the Master. The creation of fixture groups is done in the same way as the selection for the Master-Mode:
Hold down the CTRL key on your keyboard, and select the fixtures for the group by pressing on their icons
(the text under the icon will appear in red).
Should the fixture icons lie close to each other on the icon Plan, you can outline them by holding down the
CTRL key, and pointing at the outermost fixture icon (the text field under the icon will appear red). Next,
outline the fixtures for your groups by holding the left mouse button down, and dragging a box around the
icons. All text fields of the fixture icons will appear in red.
Open the Fixture-Group window, and press the “+” –button to create a group out of the selected fixtures.
Add Group Remove Group
Fixtures within Group
Selected Group
Note: It’s possible generate Groups using different Master Modes. See also chapter 6.6 “The Master Mode”
8.2.7 The Sequence List
The Sequence List allows for quick access to all Sequences in a Show during programming or in live
action.
Sequence-Number
and sync mode
colored background
If you are not in Play-Mode, you can change the names and order of the Sequences directly within the
Sequence List. The standard hot key to open the Sequence List is “F7”
Name of Sequence
Selected Sequence
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8.2.8 The MultiSequence Player
The Sequence List only allows for play of one Sequence at a time. In order to play multiple Sequences at a
time, you can use the MultiSequence-Player. The standard hot key to open the MultiSequence-Player is
“F8”
The first 16 Sequences (of totally 32) players are Shown in the window below. You can select the
Sequences to be used in the pull down menu, or in the Cues Window.
Sequence On/Off Synch-Mode and Loop/Cycle On/Off
To use all 32 players, you have to open the Sequence list (F7 key). Check and uncheck the boxes to run
and stop Sequences in corresponding players.
Note: You may put a Sequence to different players at the same time. This allows special effects i.E. a
parallel running light...
Sequence #7 is running on Player #15
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8.2.9 Die Cue-Liste
The various settings within the MultiSequence-Player are saved as “Cue”.
Add / Remove a Cue
Update Cue after modification
8.2.10 The Media-Player
The built in Media Player functions like the standard Windows Media Player. It can play multimedia files like
MP3, AVI, Midi etc. independently from your Show.
The Media Player settings are not saved in the Show.
8.2.11 The 3D Visual Emulator
The 3D Visual Emulator is an excellent visualization tool, which can be used as aid while programming your
Show. Even with no physical fixtures connected to the system, it will Show the “real” lighting situation on
stage in real time! There is no need for video drivers. The use of a fast graphic card is recommended to
have a good performance.
The fixtures are placed in a virtual 3D room. (The first pan placement of the fixture icons is adopted here).
The emulator works for yole- and mirror-heads, as well as fixed spots. The 3D virtual light beam is
generated in the color and position programmed (for limitations, see also Æ “The Panel Designer
fixture, up to two color wheels or one CMY/RGB plus one color wheel set is supported. If the fixture has a
separate dimmer channel, the brightness of the beam will also be Shown (using the right projection angle).
The representation of Gobos has been left out due to concerns regarding increased system requirements
and complexity of creating fixture panels.
”). Per
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8.2.11.1 Settings
Changing the viewpoint: Hold down the left mouse button, and move the mouse.
Changing the distance: Hold down right mouse button, and move the mouse.
Within the “Settings” menu, select “Fixtures” to adjust the positions of the fixtures by moving/rotating them
along the X/Y/Z axes.
Predefined views: Pressing the „Front“, „Right“ and „Top“ buttons sets the 3D romm to the predefined
view.
Automatic rotation: In menu „Settings“, „Auto Rotate“ you may switch on the rotation of the 3D room.
Press the predefined vew „Front“ first to get the right rotation angle. Rotation is stopped by re-selecting
„Auto Rotate“.
Place fixtures into the 3D room:
Chose menu „Settings“, “Fixtures“ to adjust the postitions of the fixtures in the 3D space. The positions of
all fixtures will be stored into the Show file. Please note, that the fixtures should not be placed outside the
room to avoid unwanted effects.
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Adjust room size and details:
Enter “Settings”, “Room Size”:
Room size: Adjust the proportions of the virtual room in terms of width, height and depth settings.
Room Wires / Fixture Wires: Shows or hide the outlines of the fixture bodys or 3D room
Filling Beams / Lines: The Fader termed “Lines” adjust the number of lines representing the virtual light
beam of a fixture. A realistic view is provided if “filling” instead of “lines” is selected. Keep in mind that using
“filling” mode, will increase computing requirements
Use Mouse: You may save the current 3D vew as image file (JPG) by double clicking on the 3D screen. To
get a higher resolution picture, resize the window of the 3D Emulator.
Import Objects into 3D Emulator:
To get a better representation of the 3D room, you may load 3D objects such as trussing, speaker
enclosures, furnitures, musicians and so on... The objects have to be in a special format called 3DS (made
by 3D Studio or 3DS MAX, manufacturer: Discreet)
On the product CD-Rom or on www.dmxcreator.com
imported.
To keep the processing power low, the objects are Shown half transparent. Please note, that lot of complex
objects needs more processing power of your system
you will find a small library of objects that may be
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Y/X/Z coordinates of the 3D
object
Load ans save of a full
objects set
Delete the selected object
Scale the selected object
Color of the selected object
Import 3D object (.3DS file)
Placing objects:
- Press the „Imp. 3DS“ button
- Enter the source of your file
- Select the file and press „open“
- Press the „Centre“ button to place the object into the centre of the room.
- Move the object to the desired position by changing X/Y/Z coordinates. Change the color by pressing the
„Color“ button.
- If you finished placing all object, you may save the full setup of objects into a file (save / load). This way
you may use the same setup for another Show.
Hint: The 3D objects are not saved directly into the Show file. Anyway the Show file remember the
location of the file including the objects. Don’t forget to save the full objects setup after leaving the
3D Emulator. The 3D files are usually located here: C:\Program Files\DMXCreator\3dobj
Puts selected object into the
center of the room
Table of all objects in order of
creation
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p
8.2.12 The Play List
The Play List enables you to run an entire pre-programmed Show. Single Sequences, as well as
MultiSequence-Cues can be programmed with individual start and stop times. In addition to the scheduled
run times of the programmed events, multimedia files can be included in the Show.
The events within your Show are pre-programmed using commands like “Goto”, “Stop”, “Black-Out”, “End”
etc.
Create a new Event by double clicking the “NN” field.
New, Load, Save Start Stop Ski
Start-time / Stop-time of Multimedia Files
Starttime
The Play-List has its own file-format, and can be saved and loaded independently from the Show.
Multimedia: if you like to play a vide file synchrinized to the lighting of DMXCreator, you are able to output
the video file on the second screen output of your PC system (if available).
To enable this option follow these steps:
- Open menu „Settings“
- Open tab „Sync and Hardware“
- Open tab „Other“
Set „Media Player Option“ to „Windows Media Player Plugin“ insetad of the „internal Media Player“. Check
also „Synchronize Multimedia in Play List“ to get a full synchronisation between video file and your lighting
Show.
Please note, that the secondary screen output of your graphic card has to be switched on to use this
option. Please refer to the manual of your graphic card.
MultiSequenc
e on / off
Fade time
Special
commands
Multimedia
file
User
comments
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8.3 The Fixture Panel
Pan/Tilt
Movement
Resolution
Black-Out / Default / Zero-Buttons
The Panel is the “control-center” for all possible functions of a connected DMX-fixture.
8.3.1.1 The Pan/Tilt-Field
The Pan/Tilt field controls the movement of the light beam of a given fixture. Move the cursor within the field
by holding down the left mouse button.
Locking the Pan-Axis: If you wish to move only along the Tilt Axis, hold down the “Shift” key on your
keyboard while moving the cursor within the field.
Locking the Tilt-Axis: If you wish to move only alon the Pan-Axis, hold down the “Ctrl” key on your
keyboard while moving the cursor within the field.
Movement Resolution: Allows to adjust the movement resolution while programming. This feature is only
enabled, if the fixture has 16bit movement control. If you choose a higher resolution, the fixture moves
slower and positioning of the fixture’s beam is easier.
Note: The movement resolution is merely for manual use while programming, and has no bearing on the
programmed fixture speed.
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Fine adjustments: Keep the right mouse button pressed into the filed to fine adjust the Pan / Tilt position.
Use the “Movement Resolution” above to set the adjustment speed.
8.3.2 The B/D/Z Buttons
B-Button: Blackout. Closes the shutter or sets the dimmer channel to zero %
D-Button: Recalls the predefined default values for the fixture (i.E. no color, shutter open, dimmer 100%,
no gobo inserted). The default values are stored into the panel file..
Z-Button: Puts all fixture channels to zero (0%). Use this function to start profgramming groups for
MultiSequence mode.
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9 THE MENUS
Many functions of this software are accessible directly through fields or buttons on your working surface.
All of theses, as well as further functions can be accessed through the menus at the top margin of your
screen.
9.1 The Show Menu
Standard Windows™ file functions such as:
New Show
Load Show
Save Show
Save Show as
9.2 The Sequences Menu
Standard Windows™ functions for working with Sequences.
New
Copy
Insert
Delete
Load
Save
Rename
Split
Merge
9.3 The Scenes Menu
Standard Windows™ functions for working with Scenes.
New
Copy
Insert
Replace
Delete
Rename
Load
Save
Next
Previous
Refresh (simple undo function)
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9.4 The Operation Menu
Play/Stop
Black Out
Favourite -calls up the “Favorite Scene”
Play in Background -lets you edit your Show while it is running in the background
Record -opens the DMX Record window:
Number of Scenes
Generated
Route Data to Out 1
or Out 2
Duration of Recording
Start/Stop
Store recorded data
Create new Sequence
Add to Current
Sequence
Show DMX-Input
data
DMX recording is only available on the DMXCreator512MK2 and DMXCreator1024 interfaces.
Please note, that recording of dmx data starts only if there is a change in DMX values
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9.5 The Settings Menu
[DMX-Channels] - Opens the DMX Setup
[Synch and Hardware] - Opens the Synchronization and Hardware window:
[Sync] - Synchronisation:
This window lets the user adjust the settings for the Audio Trigger. In order to use the Audio Trigger
feature, your PC must have a Sound Card installed.
Sound Source
Selection
Enable Audio
Trigger
Bass Detector
On/Off
Filter ON/OFF and
Filter depth
Trigger delay
Automatic Volume
Adjustment
Detection Threshold Input Volume
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[Midi]:
Sequences can be selected within a Show using an external MIDI keyboard or Sequencer
MIDI Reception
Channel
Midi Source
Use MIDI Start/Stop
command
Full Control:
- Send Note on commands (0 to 127) to select the corresponding Scene of the actual Sequence.
- Send Program change commands (0 to 127) to select the corresponding Sequence.
Sequences 1:
- Send Note on or Program change commands (0 to 127)to select the corresponding Sequence
Sequences 2:
- Send Controller commands to select the corresponding Sequence (Necessary if you want to select
from more than 127 Sequences)
Note: If you use a standard Midi keyboard to select Scenes or Sequences please remember the following:
Example:
You like to control Sequences 1 to 24 (maximum in Sequences 1 Mode: 127 Sequences)
Your keyboard has 49 Keys (Maximum keys for Note commands: 127)
The lowest key of they keyboard does not trigger Scene one, as long as you don’t shift the keyboard range
to the lowest note. Use the octave transpose function to shift the range.
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[Hardware]:
This menu is used to control all the settings for the DMX512 interface.
Enable DMX
Record function
Select USB to use
DMXCreator1024 or
DMXCreator512
Basic
Select LPT Port to
use with DMX
Creator512MK2
Button for testing connection between
PC and DMX512 Interface
Never remove the DMX512 interface while in use. This can also result in system failures. In order to
remove the interface, always shut down the computer first.
Record function „Trough“
If „Trough“ is enabled (only if the DMX-input is globally enabled), the dmx data from the dmx input will be
sent directly to the 3D Visual Emulator. Using thsi function, it’s possible to visualize the DMX data from an
external DMX controller into the 3D Visual Emulator of the DMXCreator. Please note, that the DMX address
patch on both, the sending controller and the DMXCreator has to be identical in order to get the correct
view.
Hint: If „Trough“ is enabled, the DMX output of the DMXCreator is disabled.
Remote Control
Using this feature gives the possibility to control software functions from an external DMX source (i.E.
DMX-Desk or other controller). The external source has to be connected to the DMX-Input of the DMX
hardware interface. The following control functions are availble:
- “Physical Master“ 1-16
- Blackout, value >128 = Blackout
- Start / Stop, value 0 to 127 = Stop, value 128 to 255 = Start
- Select 32 Sequences or Cues (the first 32 into the Sequence or Cue list), value >128 = Select
- Switching on/off of the 16 MultSequence players, value 0 to 127 = off, value 128 to 255 = on
The functions may be assigned to the DMX-in channels by moving the function from the right coloumn to
the left side (to the corresponding DMX.in channel.
„Clear all assignments“ will clear all entries in the left side of the table.
Place DMX Input on Physical
Master
Enable “Trough
function” (see below
Place DMX Input on
DMX Output 1 (only
unused channels of
the Show
Place DMX Input on
DMX Output 2 (only
unused channels of
the Show
Enable Remote Control
(see below
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DMX-in Channels
[Autonom]:
The DMXCreator512MK2 includes a special „stand alone mode“. The built in memory is able to run a Show
without any PC connected.
Some sample applications:
- Shop window lighting
- Small clubs
- Architectural Lighting Æ Outdoor color changer
- Rental companies. User friendly controller
Autonom Mode using a PC Keyboard:
You may connect a standard PS-2 PC keyboard directly to the interface box. If you connect the keyboard,
you are able to change Sequences (up to 40), change Sequence speed (+/-), trigger Blackout, Favourite
and Play/Stop.
Autonom Mode without PC Keyboard:
If you dowloaded a Show into the interface box and connect the power supply, the Show will start
immediately. Die Show beginnt mit der ersten Sequenz und läuft weiter solange keine Sequenz mit Loop
folgt. Ist ein Loop programmiert, wiederholt sich diese Sequenz endlos.
Autonom Mode using an external DMX Desk to DMX-IN
The Physical Master (Æ siehe 9.5.3 Der Physical Master) is also available in Autonom Mode:
- Channels in Physical Master has to be in yellow mode (Physical Master mode)
- DMX-In Mode (menu „Hardware“) has to be set to „Physical Master“
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How to program a stand alone Show
Create your Show as usually.
Limitations:
- The memory into the Interface can hold up to 40 Sequences. They can be recalled by the PC-Keyboard
connected to the interface box (see keyboard layout below). The order of Sequences is corresponding to
the order of Sequences into the Sequence list.
- The total Scenes memory into the interface box is: 8000 (2000 Scenes in elder versions). All 512
channels are stored.
- There is no multiSequence mode available
- There is no manual Sync mode (Æ 8.1.2 The Trigger-Modes).
- If you enable the fade function between Scenes, the amount of Scenes to be stored into the interface box
will be increased as fade is only simulted in autonom mode. Long fade times can result in owerflow of
Scenes, means that there is not enough space into the memory of the interface box.
- DMX-In mode should be set to „Record function“ or „Physical Master 1-16“ (Æ 9.5.2.3 Hardware
After programming your Show, please enter the following menu:
- Settings, Synch and Hardware, Autonom:
This menu is only active if you have a DMXCreator512MK2 interface connected to your PC. Stand alone
functions:
Beat delay for
Sequences with
audio trigger:
Upon recognizing
the trigger signal,
delay is in effect
until next signal is
detected. (Stand
alone mode only)
Tests Stand alone
mode
Downloads Show
into memory of the
Interface box
After pressing “Programming”, the following window appears:
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Total Amount of
Scenes to be
uploaded
Cancel upload
Confirm
programming
Should you receive the message “Programming impossible”, you have created more than 8000 (or 2000 on
elder Interfaces) Scenes.
The DMXCreator512MK2 interface has a 32 Mbit Flash-Memory allowing for a maximum capacity of 8000
Scenes per upload (2000 Scenes memory on elder interfaces).
Note: If your Show uses Sequences with slow faded Scenes, the amount of programmed Scenes may
exceed the actual available memory space into the interface box. The reason for this is that the
microcontroller into the interface merely emulates the Fade function by generating intermediate Scenes. As
a result, long Fade times result in more Scenes. If you don’t use the Fade feature at all, you will have the
full amount of memory Scenes available.
-Stand Alone Mode without PC-Keyboard:
Once uploaded to the interface, the Show will run as soon as the interface is connected to a power supply.
The Show begins with the first programmed Sequence. If the Sequences play mode is set to loop, it will
repeat itself endlessly else it will stop after running the Sequence once.
-Stand Alone Mode using a PC-Keyboard:
The DMXCreator512MK2 has a PS-2 port for connecting a regular PC-keyboard. Within the Stand Alone
Mode, the keyboard can be used to select Sequences, change speed rates (+/-), blackout and
starting/stopping Sequences. Here is the layout for a keyboard:
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Automatically assigned Key Functions (not user diefinable):
-Sequence Selections 1-0, A-Z, Period, Comma as well as / (- possible instead of /)
-Disable Physical Master F3
-Favorite Scene F10
-Blackout F11
-Play/Stop F12
-Stop within Sequence Escape
-Play within Sequence Enter
-Manual Tempo Tab
-Tempo +/- - and + (or , and ^)
There may be different key labels, depending on the language type of keyboard.
Note: The order of Sequences on the keyboard is equal to the order of Sequences in the Sequence List of
the DMXCreator software. You may arrange the order into the Sequence list to your needs before
downloading the Show into the interface box.
[Other]
Media Player Option]
Selection of internal or Windows Media Player Æ „8.2.12 The Play List“
Synchronize Multimedia in Play List
Select this option, if you like to have a fully synchronized playback of DMXCreator and Media file in Play
List. The internal time code will be used.
Autobackup
The auto-backup function creates a backup copy of the current Show in user defined intervals. The backup
copy is called $autobak.d1k, and is located in the program directory. It can be loaded like a normal Show.
Confirmation
Select this option if you like to get confirmation message for deleting itmes like Scenes, seqeunces, Cues,
groups and Play List events
The auto-backup function creates a backup copy of the current Show in user defined intervals. The backup
copy is called $autobak.d1k, and is located in the program directory. It can be loaded like a normal Show.
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9.6 Physical Master
The Physical Master makes it possible to adjust any desired DMX channels within a Show independently.
It can also be controlled using the DMX-Input (eg. Using an external DMX-desk).
There are two different types:
Physical Master:
Channels assigned to this Master are excluded from programmed Scenes. They can be used nmanually
only. Some applications:
- Fog machine control (using the bump function)
- Static dimmer channel control for surrounding lights in a club
- Strobe lights (using the bump function)
Dimmer Master:
If a channel is assigned to this mode, it will work like a master dimmer channel. If you move the fader alle
the assigned channels will follow proportionally. Application:
- Master dimmer fader for all Moving head dimmer channels
Basically all of the 16 faders may be defined as Physical Master or Dimmer master.
To change the type of Master just right-click on the fader. If the table is open during this selection, you will
se an option called „Search for free Dimmer channels“. If you select this option, all channels that are
defined as „Dimmer“ (Aim of channel) will be assigned to his fader.
The Physical Master may be remote controlled by an external DMX desk trough DMX input. If fader are set
to remote control, they are no longer available for manual control.
Check the following chapter to enable DMX input to Physical Master Æ Siehe 9.5.2.3 Hardware
Assigning the DMX-input to the Physical Master Æ See the menu called “Settings” under “Hardware”
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Master-Fader
Fader assigned to
Master Fader if
checked
Fine adjustment of
channel
Channel Bump (may
be assigned to hotkey)
DMX
channel
#1
Clear all
assignments
Blackout is ignored if
pressed
Channel
number, DMX
out and
function of
actual mouse
position in
table
Start
channel of
fixtures
Magenta 6 = Channel is
assigned to „Dimmer“Master fader #.6
Yellow 4 = Channels is
assigned to Physical
Master fader #4
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Channel Assignment:
1. Select the desired Fader above by clicking the DMX value display below the Fader.
2. Select the channels you wish to assign to the Fader from the DMX table.
The selected channels become yellow or magenta, and now display the number of their assigned Fader
[Position Memory]
The Position Memory is a function that is primarily helpful for Shows that take place at more than one
venue. The different stage dimensions and the resulting focal length changes require the adjustment of
both pan/tilt and focus. In order to avoid time consuming re-programming, or adjustment of individual
Scenes, you can mace use of the Position Memory.
Assign the significant Scenes, where specific Pan/Tilt and/or focus values are of importance, to one of the
32 memory slots. One slot may also contain multiple Scenes that have equal pan/tilt and focus values.
Assigning Position Memory to Scenes:
1. Close the Position Memory window.
2. Click on the name of the Scenes in the “Transport” field with the right mouse button.
3. Select “Assign Position Reference”.
4. Select the number of the Position Memory slot.
The memory assignment can be removed or adjusted using the same procedure.
Now, when encountering different stage proportion, just adjust the presets by pressing “Update This”or
“Update All” in order to adopt the new positions.
Fixtures without
pan/tilt/focus
Select preset
List of fixtures
Name of preset Get position from
current Scene
Switch bank
New preset /
delete
preset
Next Scene
previous
Scene
Send preset to
current Scene
Update all
preset /
Scenes
Close window
Pan/Tilt field Focus-Slider
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[Visual Emulator] open the “3D Visual Emulator”
[Media Player] open integrated “Media Player”
[View Play List] open „Play List“
[View Sequence List] open “Sequence List”
[Multi-Sequenz Player] open “Multisequece Player”
[Cue List] open „Cue List“
[Full Screen] Uses the full screen size for the DMXCreator program. Work in this mode
whenever possible, as you get the maximum desktop size.
[Transport Control]Enables you to choose the location for the transport field as either “On Top”
or “On Bottom” of your screen margin.
[Lock Icons]Locks the fixture icons on the “Plan”, so that they can not be moved by
mistake.
[Change Plan Image]Here you can also replace the background picture for the fixture Plan.
Æsee also “The Plan / MultiPlan”
[Multi-Page Plan]Here you can also replace the background picture for the fixture Plan.
Æsee also “The Plan / MultiPlan”
[Hot Keys]
This table can be used to place virtually all functions of the DMXCreator on the keys of your keyboard. Click
on a field in the Hotkey column, and press on the desired hotkey on your keyboard subsequently.
Warning: Should you define “normal” keys like A-Z or 1-9 as hotkeys, those keys will always respond with
the assigned functions. You can no longer use the keys to enter text or numbers within the software.
In order to disable a hotkey, choose the field, and press the “Break” key.
The hot key definition is stored into the following file: dmxcreator.key in the program directory. It’s the same
file that holds the language translation.
If you get the following error:
the file dmxcreator.key is write protected. This happens if you copy your language file from the product CDRom. To change it, enter the DMXCreator program directory, i.E.. C:\Program Files\DMXCreator. Rightclick on the file named dmxcreator.key and chose „properties“. Uncheck the „write protected“ option and
press OK.
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[Access]
Should you wish to restrict access to the DMXCreator, you can create a password, which only gives full
access those that posess it.
Levels:
1. Setup (L): The user is restricted from changing the DMX setup.
2. Edit (M): The user is restricted from changing the Show (Sequences and Scenes)
3. Play (H) The user is restricted from starting or changing a Show.
If any of these restriction levels are applied, their corresponding letters (L,H or M) are visible in the
“Transport” field.
Apply for Current Session -Adopts changes to running Show.
If the “Visible” icon (eye) is crossed over, the password remains invisble while being entered.
If no password is entered, the access to all funtions is unrestricted.
Should you lose or forget your password, please contact info@dmxcreator.com
9.7 The View Menu
[Monitor] open the “Monitor“ view (see also chapter 8.2.1 “The DMX Monitorl”
[Sliders] open the “Slider” view (see also chapter 8.2.2 “The Fader Panel”
[Plan] open the „Plan“ view (see also chapter 8.2 “The Plan”
9.8 The Fixtures Menu
[Copy Fixture Scene] Copies current Scene of selected fixture into memory.
[Paste Fixture Scene] Pastes Scene placed in memory to current position.
[Copy (Save) Fixt. Sequence] Copy (Save) Fixt. Sequence:Copies a range of Scenes of selected fixture
into memory or file.
[Paste (Load) Fixt. Sequence Paste (Load) Fixt. Sequence: Pastes range of Scenes from memory or file
to current position.
[Solo] Only selected fixture can be worked with. All other fixture icons disappear
[Master for Fixture Group]: See chapter6.6.1“The different Master Modes”
Enables you to select all Master settings that will be active the next time you choose the Master function.
[Groups]<öffnet das Gruppen-Fenster> Æ Siehe auch „Das Gerätegruppen-
Fenster““
[Values/Time Editor] <öffnet den V/T-Editor> Æ Siehe auch „Der V/T-Editor“
9.9 The Help Menu
[Help] open the Help Menu
[Serch for Help On..] search in Help
[How to use Help]
[About] About the DMXCreator, Software Version
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10 THE PANEL DESIGNER
The Panel Designer is used to create adjust the fixture panels that are used in the software. It is clear and
easy to use. Nevertheless, some knowledge about DMX512 is required to use the Panel Designer
effectively.
All defined channel values are entered in decimal (0-255)
Number of DMX
Channels used
by this fixture
New Panel Load PanelSave Panel
No of channel
Channel on/off
Function
Default value
Fixture - Icon
Name of fixture
Test Button for
Panel Testing
with fixture (Only
if Interface is
connected),
List of All
Elements in
Panel
In order to be aware of all possibilities when creating a panel, load an existing panel as an example. The
installed panel files can be found in the following folder, or on the product CD-ROM:
i.E.: C:\Program Files\dmxcreator\devices
Now you see a control window on the left side, and the panel in progress on the right side. The panel you
are creating looks exactly like the finished panel in the software.
Beam angle in degrees
(of fixture optics)
Active Components for
Panel (See Text)
Max. Pan/Tilt
Angles in Degrees
Invisible in 3D
Visual Emulator
Fixture
Type
Fade on/off
Black-Out value
Channel hint
Grid on/off
Lock elements
in Panel
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When creating a new panel, the following steps may be useful:
1. Obtain the DMX channel assignment table from the fixture manufacturer.
2. Press the button called “New Panel”
3. Enter the amount of DMX channels used by the fixture.
4. Enter the name or type of fixture. Please put the name of the manufacturer in <>brackets.
5. If you wish to use a custom picture icon, you can load a bmp picture with a dimension of 32X32 pixels
and 16 colors. This will be the icon for your fixture in the “Plan”.
6. Define the functions of the channels in the table on the right. The following functions are definable:
- Pan (16-Bit MSB)
- Tilt (16-Bit MSB)
- Color
- Gobo
- Pan Fine (16-Bit LSB)
- Tilt Fine (16-Bit LSB)
- Dimmer (from software V5.68 on)
- Focus (from software V5.68 on)
Should you have functions that are not definable within the parameters above, you can place them under
“Undefined” and type the name of the function into the “Hint” coloumn.
7. Define the value of channels in “default” state.
8. Define the value of the channels in “blackout” state (Shutter closed or dimmer = 0)
9. Choose “smooth” for linear channels (E.g. dimmer 0-255 or zoom 0-255). This does not apply for
channels that work in snap mode. For example, Colors: 0 = white, 15 = yellow, 30 = blue etc.
! : “Fade” on channels is only possible if the channel is set to “smooth” into the panel file.
10. Close any unused in-between channels within the Used column.
11. Enter the data for the 3-D Visual Emulator in the lower most field.
- Beam Angle Exit angle of beam in degrees. For fixtures with zoom function, enter a median
value.
- Pan Angle Max. Pan range in degrees
- Tilt Angle Max. Tilt range in degrees
- Invisible in Emulator For fixtures without light output (fog machines), or if you set multiple dimmer
channels on one panel.
- Fixture Type Moving mirror, Moving Head or Fixed Spot.
Please note that the 3-D Visual Emulator only generates one light beam per panel. For example, if you
place multiple dimmer channels from a dimmer pack on one panel, only one beam will appear in the
emulator.
12. Next, implement all the functions of the fixture in the panel using its available components. In order to
easily place the components, enable the “Snap to Grid” function.
First, click on the desired function, then on the panel in order to place it.
The Functions:
- Container: This function gathers and groups together components. In order to have a better
overview of your panel, it is useful to create separate functional groups using Containers. For
example, have separate groups for colors and gobos etc. The background and font colors can be
adjusted for each Container.
- Pan/Tilt Field: This field is for fixtures that have pan and tilt ability.
First, enter the channels for pan and tilt (fine). Next, the following specifications can be made:
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Half Size -Size of field is cut in half.
Pan/Tilt 16 Bit -For fixtures with 16Bit pan/tilt resolution (2 channels per axis).
Inverted -For special fixtures, pan/tilt axes are inverted.
- Color Button: Creates buttons for color selection. The color can be specified for each button,
according to the colors available of the fixture. The color selected for the button also serves as
reference for the 3D Visual Emulator. Channel number, as well as DMX value must be entered for
each color.
- Picture Button: Creates buttons with pictures (gobos) or text. Small Bitmap pictures (size according
to button dimensions) can be loaded to buttons. Format: BMP file, 16/256 colors, around 20X20
pixel. Channel and DMX values must be entered.
- Dial Knob: Generates DMX values for defined ranges, such as for dimmer or focus functions etc.
Always enter the maximum value first, then the minimum value for the desired range.
- Faders: Generates DMX values for defined ranges, such as for dimmer or focus functions etc. The
output values can be inverted. Always enter the maximum value first, then the minimum value for
the desired range. Some fixtures have functions with high resolution (16bit) and use two channels.
In this case enable “16bit” and you will get one coarse and one fine fader.
- Text: Used to label functions or indications. The font itself, as well as font size and color can be
adjusted.
- Color Mixer: For fixtures with CMY/RGB color mixing system. Color Mixer field size is variable.
- Multi-Button: The Multi-Button can adjust multiple DMX values from varying channels
simultaneously. (E.g. for switching off lamp)
13. Once the fixture has been connected to the DMX interface, you can test your Panel directly. Enter the
starting address to the field on the left (must be the same as for fixture), and press the Test button. Test
all the components in the panel to the right.
14. Save the panel and exit the “Panel Designer”
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11 TROUBLESHOOTING
Problem: Verify
The DMX512 interface is not accessible
The connected fixtures are not reacting.
The fixtures are not reacting correctly.
When the computer returns from “Standby mode”,
the fixtures are no longer at their programmed
positions
11.1 Known Problems
- Is the data cable between PCÆ connected
properly?
- Is the power supply connected? Does it have the
right voltage? (Only for DMXCreator512MK2) Data
for power supply: 9-12V AC or DC, 250mA, polarity
does not matter
- Is the manufacturer supplied LPT cable being
used? Some cables that are not manufactured
according to the Centronics standard have been
known to cause complications
- Perhaps, uninstall the printer or Zip drivers. Do not
connect the interface through a Zip drive.
- Is the USB driver installed properly? Check in
Windows System Settings. Reinstall driver
- Is the DMX512 line connected to the port of the
DMX512 interface?
-Are the starting addresses on the fixtures correct?
- Is the cable used a DMX512 standard cable? Do
not use microphone cables.
- Is there a DMX Termination Resistor at the end of
the DMX512 line? (120Ohm resistor between Pin 2
and 3 of XLR-plug.
- Are the starting addresses on the fixtures correct?
- Disable any “Standby” and “Power Save” functions
of the PC
Since the original conception of the DMXCreator software, more than 70 different fixtures with DMX512
interface have been tested live in our laboratory. In general, all fixtures that support the DMX512 standard
work without fault. There are, however a few fixtures that display problems with processing the data refresh
rate of the DMXCreator (40Hz). The DMX512 standard prescribes a maximum renewal rate of 44Hz.
The table below lists the fixtures and their known problems respectively.
Manufacturer Problem Solution
Martin MX-1, MX-4, Acrobat Loses steps with quick pan
movements
GLP, American DJ, MAX, Mighty
Scan
SGM Galileo 2 / 4 Does not synchronize with DMX
Please visit our website from time to time http://www.dmxcreator.com for regular news and updates.
Sometimes has a delay in
reaction to DMX value changes.
properly.
Manual V1.6
DMXCreator1024 Firmware >V5.5,
DMXCreator512MK2 Firmware
>V7.5
DMXCreator1024 Firmware >V5.5,
DMXCreator512MK2 Firmware
>V7.5
New firmware for the scanners are
available from SGM Italy.
DMXCreator1024 Firmware >V5.5,
DMXCreator512MK2 Firmware
>V7.5
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VXCO Lighting SystemsDMXCreator Manual
11.2 Support information and Hotline
If you have questions regarding the DMXCreator, please contact your local Dealer first, or write an e-mail to
the following address: info@dmxcreator.com