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Table of contents
TABLE OF CONTENTS
1. Serial Communications Basics...................................................................................... 3
Index ......................................................................................................................23
R5976614 GALAXY WARP™ 310320041
Table of contents
2R5976614 GALAXY WARP™ 31032004
1. SERIAL COMMUNICATIONS BASICS
Overview
•Serial Communications Protocol
•Data Words
•Communication Settings
•Serial Communications Hardware
•Serial Communications Syntax
1. Serial Communications Basics
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3
1. Serial Communications Basics
1.1Serial Communications Protocol
Communication Protocol Summary
Like every communication method the serial communication uses a particular protocol (ANSI) which must be respected in order to
allow communication to take place, following table gives a summary of the predefined communication terms.
Start byte\xfe
Projector address
Command byte(s)
Data bytes
Checksum byte
Stop byte\xff
Start Byte
The “Start byte” informs the projector (in case of transmission) or the computer (in case of reception) that a new data transfer will
take place
1
ANSI
American National Standards Institute
Projector Address
The “projector address” defines the address of the computer the projector wants to talk to (in case of transmission) or the address
of the projector that answers (in case of
The maximum number of projectors th
reception).
at can be addressed by one computer is 256.
Command Byte(s)
There is at least one command byte to define the action to be performed. Commands that are not often used or complex commands
can take more than one byte. All command bytes that are sent by the computer to get information out of the projector are repeated
in the answer-data-transf
er of the projector.
Data Bytes (Optional)
Whether the command bytes are followed by one or more data bytes depends on the contents of the command bytes.
Data which contains more than one byte is called a word and can also be signed or unsigned.
Some commands do not require a data field(s).
Checksum Byte
The “Checksum byte” is used to detect errors during transmission or reception
The “Stop byte” informs
and that the interpretation of the command and data bytes can start.
the projector (in case of transmission) or the computer (in case of reception) that the data transfer is complete
Acknowledge
If the communication link and if the sent commands can be interpreted by the projector an “ACK” command is sent back. In case the
commands cannot be interpreted a “NACK” command is sent back.
1. optional
4R5976614 GALAXY WARP™ 31032004
Note
Any command byte, data byte or checksum byte that equals \x80, \xfe, \xff has to be converted!
1.Transmission
- instead of \x80, send \x80 followed by \x00
- instead of \xfe, send \x80 followed by \x7e
- instead of \xff, send \x80 followed by \x7f
2.Reception
- replace \x80 followed by \x00 with \x80
- replace \x80 followed by \x7e with \xfe
- replace \x80 followed by \x7f with \xff
1. Serial Communications Basics
R5976614 GALAXY WARP™ 31032004
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