Barco PXL System User Manual

PXL System User Manual
Revised 3/14/2013
1
Introduction
1
2
Safety Information
2
3
1. PXL System Overview
3
4
2. C-series Tile
4
2.1 Tile Overview
6
2.2 Installation Guidlines
7
2.3 Assembly & Mounting
9
2.3.1 Latches
10
2.3.2 Latch Adjustment
12
2.3.3 Center Mount
13
2.3.4 L-Bracket
14
2.4 Rigging Hardware
17
2.4.1 Stacked C-series Tiles
18
2.4.1.1 C-series Foot Support (430-0256)
20
2.4.1.2 C-series Pipe Clamp (430-0252)
21
2.4.2 Hanging C-series Tiles
22
2.4.2.1 Universal Header (430-0247) Detail
23
2.4.2.2 Universal Footer (430-0254) Detail
24
2.5 Power & Data Distribution
25
2.5.1 Tile Status Indicator
27
Notes: Beaufort Scale
28
Notes: C-series Color
29
5
3. Helix P1
32
3.1 Installation Guidelines
33
3.2 Helix System Overview
34
3.2.1 Basic System Info
35
3.2.2 Helix P1 Pixel String Overview
36
3.2.3 PXL Node Box Overview
37
3.3 Power & Data Distribution
38
3.3.1 Power & Data Overivew
39
3.3.2 Power Input
40
3.3.3 PXL Node Status Indicator
41
3.3.4 Pixel Extension Cables
42
3.4 Helix P1 Assembly & Mounting
43
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4. Vizomo
45
4.1 Vizomo Quick Start Guides
46
4.1.1 Installing Vizomo Controller
47
4.1.2 Connecting with Vizomo Controller
48
4.1.3 Upgrading Vizomo
50
4.1.4 Mapping
52
4.1.5 Licensing
53
4.1.6 Adding and Playing Media
57
4.1.7 Capturing Video
61
4.1.8 Troubleshooting Choppy Video
65
4.2 General Overview
67
4.2.1 Key Features
68
4.2.2 Safety Information
69
4.2.3 Hardware Overview
70
4.2.4 Power Up
74
4.3 Configuration and Operation
75
4.3.1 Vizomo Configuration
76
4.3.1.1 Software Installation
77
4.3.1.2 Vizomo Controller Overview
78
4.3.1.3 Blueprints
80
4.3.1.4 System Settings
81
4.3.1.5 Mapping
82
4.3.2 Video Mixer
83
4.3.2.1 Windowing
86
Appendix A: Specifications
94
Appendix B: Video File Encoding
96
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5. Power and Data Distribution
99
5.0 Warnings
100
5.1 Hookup with a PXL Switch
101
5.2 PXL Switch Overview
103
5.3 Hookup with a PDB-5
105
5.4 PDB-5 Overview
106
5.5 PDB-5 Input & Output
108
5.2 Cables & Connectors
111
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6. RasterMAPPER
114
6.1 Software Installation
115
6.2 Basic Workflow
116
6.3 RasterMAPPER QuickStart Guides
117
6.3.1 Mapping
118
6.3.2 Enumeration
121
6.3.3 Calibration
123
6.4 UI Overview
125
6.4.1 Mode Selection
130
6.4.2 Map Editing
131
6.5 Mapping
134
6.5.1 Canvas
135
6.5.2 Mapping Inspectors
137
6.5.3 Sequencing
141
6.5.4 Map Save/Open
142
6.5.5 Advanced Fixture Options
143
6.6 Processor Control
146
6.6.1 Processor List
147
6.6.2 Setup Inspectors
149
6.6.3 webUI
153
6.7 Software Update
158
Appendix A: Notes
160
9
7. Change Log
161
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8. PXL System Online Help Notes
164
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Introduction

Introduction
revised 3/14/2013 6:34:47 PM
Welcome to the PXL System manual. An overview of the complete system is given in
Chapter 1
, subsequent chapters provide greater detail on individual
components.
Version 4.6 Release Notes
Vizomo:
Support Barco PXL brightness sensor
Added C11 brightness boost
Further improved quality of scaled images
Reverted improved gamma control
RasterMAPPER:
4.6 compatibility
See the
change log for previous revision history.
Introduction . 1
PXL System
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Safety Information

Safety Information
WARNING
Read the installation instructions before connecting the system to the power source. Attention: Avant de brancher le système sur la source d’alimentation, consulter les directives d’installation. Warnung: Vor dem Anschließen des Systems an die Stromquelle die Installationsanweisungen lesen.
Safety Guidelines for Human Eyes
WARNING
The panels shall be mounted 15
-20 meter from the viewing place, depending on the configuration. Lamp may pose a hazard even for momentary or brief exposure. Remove power before servicing. No servicing or maintenance with power to the LEDs switched on. A warning label shall be added to the tile and in the manual stating the risk and how to avoid the risk.
WARNING
Use caution when viewing LEDs directly if driven at high current, which may greatly increase the hazard to your eyes. (IEC62471)
Electrical Safety Guidelines
DANGER
Risk of electrical shock. No user-serviceable parts inside. Observe all applicable electrical codes. The power outlet shall be installed near the equipment and shall be easily accessible.
WARNING
Do not hot plug any cables. Damage to the connector pins may occur. Resulting damage is not covered under warranty. Unit shall not be exposed to dripping or splashing. To reduce the risk of electric shock, do not expose this apparatus to rain or moisture.
2 . Safety Information
PXL System
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1. PXL System Overview

1. PXL System Overview
The PXL System is a family of components that consists of LED display devices, image processing, and data distribution. The following diagram provides a basic overview of how PXL is distributed.
The Vizomo processor receives video data in a standard format such as DVI or SDI, and converts it to a special data format that may be used by the LED displays. This data is distributed over a star or hub style network to short daisy chains of the display components. By limiting the amount of data being forwarded through each daisy-chained LED display device the complexity of the devices is minimized, this results in low power consumption and passively cooled displays. To split the data stream, PXL switches are needed. Each of these topics is covered in detail in the remaining chapters of this guide.
1. PXL System Overview . 3
PXL System
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2. C-series Tile

2. C-series Tile
The C
-series tile is the primary building block of a modular system that may be used to construct large format video displays with arbitrary shapes. With
resolutions in the range of 7-
16mm pixel pitch, C
-series tiles are suited to a wide variety of indoor and outdoor rental and architectural applications.
The remainder of this chapter covers installation guidelines for C-series tiles.
C8v Tile:
The City of Dreams Macau pylon consists of 749 C8v tiles per side, illustrating how C-series tiles can be used to create a circular video display.
4 . 2. C-series Tile
PXL System
2. C-series Tile . 5
PXL System
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2. C-series Tile
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2.1 Tile Overview

2.1 Tile Overview
C
-series tiles are latched together along their edges to create large LED video displays with arbitrary shapes. Once a display shape has been decided upon, the display may be hung or attached to floor mounts for temporary rental applications, or permanently affixed to secondary steel in an architectural installation.
Horizontally curved C-series displays may be created with radii varying from 4m convex to -10m concave. Please contact your Barco project manager for further details.
C
-series tiles are attached to truss or floor-mounts using header and footer blocks, as shown in the following figure. See sections 2.4 Assembly &
Mounting
and 2.5 Rigging Hardware & Methods.
Video data is provided to C-series tiles by a Vizomo LED processor, distributed through a PXL network. See chapters 4. Vizomo and 5. Power and Data
Distribution
.
6 . 2. C-series Tile
PXL System
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2. C-series Tile
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2.2 Installation Guidlines

2.2 Installation Guidlines
Rigging & Mounting Guidelines
C11 and C8v C
-series tiles have an IP66 rating and are suitable for use in most indoor and outdoor installations except where water immersion
could occur. This conforms to the International Electrotechnical Commission (IEC) standard 60529.
The C7 tiles have an IP50 rating and are suitable for indoor use only.
Use caution when installing the display. C-series tiles weigh 6.4 kg (14.1 lbs)/tile.
Ensure rigging hardware is able to handle the weight of the entire C-series system with appropriate safety factors.
External rigging hardware must be properly installed prior to hanging C-series tiles.
Do not hang more than 25 C
-series tiles (10 m) tall with the integral rigging hardware.
When rigging observe the maximum number of panels that can be hung or floor supported.
Displays >10 m tall require an auxiliary frame system not supplied by Barco.
Handle is intended for carrying a single tile only. Do not use for safety, tie-off, climbing, or lifting.
Power
Observe the following power guidelines when setting up your C-series display.
The table below indicates min/max power consumption.
When running typical video content, the duty cycle (average power consumption) is about 30% of
maximum. See
chapter 5
for more details on maximum daisy chain power consumption limits for PDB
-5 and break-in cables.
NOTE
For installations where a residual current device (RCD) or similar device will be used on the mains power to the display, please take into account that C­series tiles have an earth leakage of 85 micro-
amps per tile.
Data
Observe the following data limits when setting up your C-series display.
Temperature
C
-series installations must take into account the operating temperature of the tiles. The ambient operating temperature for a C-series tile is -
20°C to 45°C.
NOTE
C
-series tiles have an internal temperature sensor that shuts down the tile’s output (brightness is set to 0) when internal temperature is too high. The brightness will return to normal when the internal temperature has cooled sufficiently.
Fixture
Max power
consumed @
full white
Minimum
power
consumed in
black
Maxiumum Brightness
C7
100 watts
12 watts
2000 nits
C11 85 watts
12 watts
5000 nits
C8v 55 watts
12 watts
8000 nits
Fixture
Max panels per
PDB
-5 or switch output
Max Panels per Vizomo
output
Max Panels
per Vizomo
C7 8 80
320
C11 16
180
720
C8v 25
300
1200
2. C-series Tile . 7
PXL System
DANGER
Risk of electrical shock. No user-serviceable parts inside. Observe all applicable electrical codes. The power outlet shall be installed near the equipment and shall be easily accessible. Do not hot plug any cables. Damage to the connector pins may occur. Resulting damage is not covered under warranty.
8 . 2. C-series Tile
PXL System
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2. C-series Tile
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2.3 Assembly & Mounting

2.3 Assembly & Mounting
The rear of a C-series tile contains the rigging hardware necessary for temporary hanging or stacking in a staging application, as well as hardware for permanent installation in an architectural setting.
1 Carrying handle. Folds away when not in use. 2 Latch hook and lever. Locks multiple C
-series tiles together. 3 Power & data input. Combined AC power & data input via black PXL Cable socket. 4 Center mount point with rotary latch. Attaches to secondary steel for fixed or architectural installations. 5 Latch catch receiver. Accepts the latch hook for locking multiple tiles together. 6 Radius adjustment dowel. Interchangeable pin available in differing angles to enable horizontally curved installations. 7 Breather valve. Allows air to breath through waterproof, gas-
permeable membrane. One valve on each side of tile. 8 Power & data output. Combined AC power & data output via white PXL Cable socket. 9 Tile status indicator. Color indicates tile status.
WARNING
Do not hang more than 25 panels (10 m) tall with the integral rigging hardware. No lifting point should support more than 100 tiles (1433 lb / 650 kg). When using light duty headers, refer to Appendix 5, Light Duty Rigging Info to calculate the maximum number of panels. Displays >10 m tall require an auxiliary frame system not supplied by Barco. Failure to equalize the load among all pickup points could result in serious injury.
2. C-series Tile . 9
PXL System
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2.3.1 Latches

2.3.1 Latches
There are a total of 8 integrated locking components on each tile as shown below; 4 latches and 4 catches.
The photo below illustrates the optimal position of the handle and hook to allow for easy connection to other tiles. With the hook in this position and your thumbs slightly pushing on the open handle, you can hang one tile on another, then lock the tiles together.
How to Lock C-series Tiles Together
10 . 2. C-series Tile
PXL System
CAUTION Use light finger pressure when latching the tile. Do not force the lock handle. If resistance is felt as you lock the tiles, open the handle, ensure the hook is fully seated, check for proper alignment, and try again.
How to Unlock C-series Tiles
CAUTION When mounting C
-series units together, ensure the latches are fully engaged in the catch and lock in place before releasing the C-series tile from your grip.
Start with the latch fully open. Align the C­series tiles so the latch of one aligns with the catch of the other.
Place the latch hook in the catch. Ensure sure the hook is fully seated.
Push the handle towards the catch.
Ensure the hook is fully locked in the catch and that the safety is engaged.
Push and hold the safety catch as you begin to pull the handle away from the tile.
Continue pulling the handle open.
Ensure the handle is all the way open so the hook is fully disengaged from the catch.
2. C-series Tile . 11
PXL System
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2.3.2 Latch Adjustment

2.3.2 Latch Adjustment
The latches on a C
-series tile can be adjusted to provide optimal connection between tiles.
This adjustment moves the hook closer to or farther from the edge of the adjacent tile.
The adjustment screws are located under the latch handle and require a 2
mm hex key.
12 . 2. C-series Tile
PXL System
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2.3.3 Center Mount

2.3.3 Center Mount
Center Mount Detail
The center mount is used for attachment of vertical braces.
2. C-series Tile . 13
PXL System
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2.3.4 L-Bracket

2.3.4 L-Bracket
In addition to the Center Mount there are two M10 threaded holes in the back of each C-series tile that may be used for permanent mounting or attaching other accessories. The two threaded holes are located underneath the Center Mount.
Removing the Center Mount Socket
Use of the L-bracket require the removal of the center mount socket from the rear of the tile as described in the following steps.
1 Place the tile on a flat surface, protecting the front of the tile from damage to the LEDs. 2 Remove the 5 screws from the retaining ring. 3 Remove the retaining ring and locking ring.
Installing the L-Bracket
The L
-bracket mounts to the back of a C-series tile via 2x M10 threaded inserts. Use M10-16 (16mm long) bolts only. The torque specification for this M10-
16 bolt is 16.9 N-m.
14 . 2. C-series Tile
PXL System
The L
-bracket allows adjustability along the X and Y axis. To allow for Z axis adjustment the holes to which the L-bracket is attached should also be slotted as shown below:
2. C-series Tile . 15
PXL System
CAUTION
Use M10
-16 bolts for the threaded mounting holes on the back of the C-series
tile. Longer lengths will cause damage to the tile. Resulting damage is not
covered under warranty.
16 . 2. C-series Tile
PXL System
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2.4 Rigging Hardware

2.4 Rigging Hardware
A variety of rigging hardware is available for deploying C-series displays.
Headers are used for suspending displays from overhead, while feet are used for to create floor standing or "stacked" installations. Vertical pipe or truss are used to provide structure in stacked and heavy duty hanging configurations.
DANGER
The user must accept responsibility for the correct application of products and methods based on local conditions. Never exceed the working load limits. Avoid shock loads. Inspect products regularly. If you are not sure of the proper use of a product consult with a rigging professional.
2. C-series Tile . 17
PXL System
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2.4.1 Stacked C
-series Tiles

2.4.1 Stacked C-series Tiles

This page illustrates a example of a stacked C-series system. Before placing an order for rigging equipment consult with a Barco representative to evaluate your specific needs.
WARNING
Vertical bracing for C-series tiles is for Z axis loading only. X and Y axis loads are carried by the C-series tiles themselves.
Example stacked system:
18 . 2. C-series Tile
PXL System
NOTES
1 -
"C
-series Foot Support" 430-0256 required every 3 columns (up to 8 tiles high)
1 -
"C
-series Foot Support" 430-0256 required every 2 columns (for 9 or 10 tiles high)
1 -
"Universal Foot Mount" 430
-0254 required for each foot support
1 - "Offset Center Mount" 430-0252 required at each truss every 3rd tile
Assembly should not span more than 3 tiles between supports
Max height is 10 tiles max wind load is 20 mph
(see Appendix A: Beaufort Scale)
Should be assembled with tile in middle of support
2. C-series Tile . 19
PXL System
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2.4.1 Stacked C
-series Tiles
>
2.4.1.1 C
-series Foot Support (430-0256)
2.4.1.1 C-series Foot Support (430-0256)
Top View:
Side View:
Dimensions are in inches.
NOTES
SUPPORT OF C-SERIES LED WALL 10 TILE MAX COLUMN HEIGHT
1 FOOT SUPPORT REQUIRED EVERY 3 COLUMNS
20 MPH MAX WIND RATING - DO NOT EXCEED (see
Appendix A: Beaufort Scale)
20 . 2. C-series Tile
PXL System
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2.4.1 Stacked C
-series Tiles
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2.4.1.2 C-series Pipe Clamp (430
-0252)
2.4.1.2 C-series Pipe Clamp (430-0252)
1 Chesebrough clamp
- Truss mounting hardware
2
C
-series center mount
3 Center mount safety key
2. C-series Tile . 21
PXL System
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2.4.2 Hanging C
-series Tiles

2.4.2 Hanging C-series Tiles

This page illustrates an example of a hanging C
-series system. Before placing an order for rigging equipment consult with a Barco representative to evaluate your
specific needs.
NOTES:
One Universal Header supports max 25 tiles in height.
• Based on application, lateral support may be needed.
• Installation parameters should also be taken into account when determining the number of headers to use.
Examples: 6 high display would need header every 4th column (do not span more than 3 columns between headers) 10 high column would need header every-
other column
13+ high display would need header every column
22 . 2. C-series Tile
PXL System
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2.4.2 Hanging C
-series Tiles
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2.4.2.1 Universal Header (430-
0247) Detail
2.4.2.1 Universal Header (430-0247) Detail
1 Machined 'Universal Header' chassis 2 Chesebrough clamp
- Truss mounting hardware
3 Disk spring assembly -
Load distribution mechanism
4 Latch Catch - Socket for locking C-series panels to header.
DANGER
Do not hang more than 25 panels (10 m) tall with the integral rigging hardware. No lifting point should support more than 100 tiles (1411 lb / 640 kg). Failure to equalize the load among all pickup points could result in serious injury.
2. C-series Tile . 23
PXL System
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2.4.2 Hanging C
-series Tiles
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2.4.2.2 Universal Footer (430-
0254) Detail
2.4.2.2 Universal Footer (430-0254) Detail
1 Machined 'Universal Footer' chassis 2 Chesebrough clamp
- Truss mounting hardware
3 Clamp and clamp adjust assembly
24 . 2. C-series Tile
PXL System
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2.5 Power & Data Distribution

2.5 Power & Data Distribution
The C
-series tiles receive power and data over a single daisy-chained PXL cable with color-coded male and female connectors. The length of the daisy­chain depends on the tile type - higher resolution tiles require shorter daisy-chains as discussed in chapter
5. Power and Data Distribution
.
Connectors on the back of a tile are color-coded as follows:
Black PXL Connector = Power & Data In
White PXL Connector = Power & Data Out
When interconnecting C
-series tiles, always attach the black PXL cable plug to the black PXL tile socket and the white PXL cable plug to the white PXL tile
socket.
2. C-series Tile . 25
PXL System
26 . 2. C-series Tile
PXL System
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2.5.1 Tile Status Indicator

2.5.1 Tile Status Indicator
The colored status indicator located on the back of the C-series tile allows you to easily monitor the state of each tile.
Off
No Power (Note: the status indicator remains black for a few seconds when the tile is first powered on)
Off
Optional. Operating normally in stealth mode, when the green "normal operation" indicator may interfere with the look of the back of the wall. In this mode, other states will still light up with the colors listed below. To enable stealth mode, the setting system.output.pxl.disable_status_indicator must be set to true on the Vizomo processor.
White
Tile is powering up
Magenta
Tile has booted, but not yet receiving data
Orange
Top or bottom data link is working properly
Blue
Both data links are working properly
Green
Video data is being received (normal operation)
Flashing Red
Error
2. C-series Tile . 27
PXL System
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Notes: Beaufort Scale

Notes: Beaufort Scale
The following table is used as a reference for wind speed calculations throughout this guide.
1
1. Beaufort scale, http://en.wikipedia.org/w/index.php?title=Beaufort_scale&oldid=303100822 (last visited July 20, 2009).
2. The names "storm" and "hurricane" on the Beaufort scale refer only to wind strength, and do not necessarily mean that other severe weather (for instance, a thunderstorm or tropical cyclone) is present. To avoid confusion, strong wind warnings will often speak of e.g. "hurricane-force winds".
28 . 2. C-series Tile
PXL System
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Notes: C
-series Color

Notes: C-series Color

Additive Color Mixing
Like TVs and computer screens, each pixel of a C-series display emits light. Because the LED pixels emit light, different colors are created additively; that is, the color of each pixel is created by mixing one or more primary colors together. This is in contrast with printed or painted images, which reflect light from a surface and use a subtractive color model. In the additive model, the three primary colors for human vision are defined to be red, green, and blue. By mixing together each component in different amounts, different hues and intensities can be produced. For example, mixing red and green in equal amounts produces a yellow color. Keeping the ratio of red to green equal and varying their intensity together allows different brightnesses of yellow to be made.
Additive Color:
A C-series screen takes advantage of additive color mixing by grouping three or more differently colored LEDs to form a pixel. Each LED can then be set to a corresponding brightness to provide the required color mix.
Luminance Correction
Understanding LED light output is an important factor for creating precise colours. Not all LEDs are created equally, and have many characteristics controlling both the emitted color and intensity. This is further complicated by how the human eye actually perceives the emitted light. For example, at equal intensities, green LEDs typically appear much brighter than red or blue LEDs as the human eye is more sensitive to green. This means that illuminating red and green LEDs equally does not generate yellow as expected, as the sensitivity bias of the human eye towards green would result in a yellowish shade of green.
These luminance differences are compensated for by adjusting the LED brightnesses accordingly. This allows for LEDs within a pixel to mix correctly, and neighboring pixels to appear as if they have the same brightness.
Think of it as mixing paint. Where one bucket has a much stronger color than the other. i.e. you need more from the red bucket than the green bucket to get yellow.
Defining Color
What is yellow? Is yellow the color of sunshine when seen through a low morning fog on a cold Sunday morning? Perhaps yellow is the color of Daffodils that line a nearby stream as it meanders through a calm meadow. While somewhat poetic nether of those help us define what yellow actually is.
Fortunately, the International Commission on Illumination (CIE) mathematically defined the ‘CIE 1931 XYZ color space’. Using this model we can define all visible colors.
So, now we can compare thee to a summer’s day... Yellow is as lovely as x=0.42, y=0.51.
Ahem.
CIE 1931 diagram with sRGB gamut:
2. C-series Tile . 29
PXL System
The CIE 1931 XYZ color space lies within a horseshoe shaped locus on a two dimensional coordinate system. Points within the color space are uniquely defined with both an x and a y coordinate. These two values make up the "address" for a particular color. To find the yellow color referred to above, locate the intersection of x=0.42 and y=0.51 on the chart. This also works in reverse where the coordinate of any color can be determined by locating the color in the space, and then reading off the x and y values of that color.
Displaying True Color
These chromaticity coordinates allow us to define each color that we want to display. However, before we can begin to display a color we must define the actual colors we have from the LEDs in the C-series panels. Due to the variability in manufacturing tolerances and availability of dyes used to create LEDs, red, green, and blue LEDs are never going to perfectly match the CIE coordinates for true red, green, and blue. In order to create a color space that the C
-series panel can display, each LED panel is measured by a specialized camera. This information allows the Vizomo processor to later compensate
with the correct combinations of actual LED source colors that are needed to hit our true CIE target colors.
If you look closely at a C-series panel displaying the color yellow you will notice that the red, green, and blue LEDs are all on at various intensities. Why blue? The three primary colors, red, green, and blue, form a triangle on the CIE color chart. A contribution from each point of the triangle is needed to achieve a target color within the space. Colors along the edge of the triangle may be created by only mixing the two colors at the ends of that edge, and for each red, green, and blue primary, only that color contributes.
Our LED source color coordinates are fixed. We can only show a target color by adjusting (up or down) the brightness of our source colors. If we want a less red color we can either turn red down or both green and blue up.
To create true yellow, choosing a point between red and green is not enough. We must also apply some blue to pull the point down a bit in the triangle and reach the required target.
Similarly, if you create a pure red image on your computer you may see non red LEDs turn on when displayed on a color corrected LED screen. This is because red LEDs are not the same color as pure red in CIE coordinates. As such, the color correction is compensating by adjusting the output to match the color of the input.
Viewing True Color
In the discussion above, the additive color model was used to determine what quantities of the primary colors were needed to produce a specified color. To follow this model correctly, each primary color should be mixed optically. That is, the light generated by each primary color should be mixed so that they overlap, and no amount of closer examination should be able to separate one from the other. An example of this would be taking three primary colored lamps and projecting them onto a surface, where they mix.
To simplify their design, most direct view display devices such as CRTs, LCD and plasma panels, and LED displays, all place primary colored sub-pixels side by side, rather than mixing them into one dot per pixel. By shrinking the geometric size of the sub pixels (the individual color components) and placing them close enough together, at a specified viewing distance the eye can no longer resolve the individual sub pixels in space, and it blurs or fuses them together into one pixel. This is called color convergence.
C
-series displays are designed to be viewed from a much larger distance than a TV or computer monitor, and as such, the minimum distance necessary for color convergence to occur is much larger. Because of the ease at which C-series displays can be closer, it may appear as though the colors don't look right when viewed from this distance. For example, as mentioned before, to display a specified "pure" red may require mixing in a small amount of blue or green, depending on the chromaticity coordinate of the red sub-pixel being used. Observing this "pure" color from less than the minimum viewing distance may seem incorrect, as the blue and green LEDs will clearly be illuminated. However, moving further away until color convergence is achieved will resolve this issue.
30 . 2. C-series Tile
PXL System
2. C-series Tile . 31
PXL System
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3. Helix P1

3. Helix P1
3.1 Installation Guidelines
3.2 Helix System Overview
3.3 Power & Data Distribution
3.4 Helix P1 Assembly & Mounting
32 . 3. Helix P1
PXL System
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3.1 Installation Guidelines

3.1 Installation Guidelines
Helix P1 pixel strings have an IP66 rating and are suitable for use in most indoor and outdoor installations except where water immersion could
occur. This conforms to the International Electrotechnical Commission (IEC) standard 60529.
Helix PXL Node Boxes have an IP65 rating and are suitable for use in most indoor and outdoor installations except where water immersion could
occur. This conforms to the International Electrotechnical Commission (IEC) standard 60529.
Power Guidelines
DANGER
Risk of electrical shock. No user-serviceable parts inside. Observe all applicable electrical codes. The power outlet shall be installed near the equipment and shall be easily accessible. Do not hot plug any cables. Damage to the connector pins may occur. Resulting damage is not covered under warranty.
Observe the following power guidelines when setting up your Helix P1 display:
Max current draw of one PXL Node with four (4) P1 pixels strings is 0.5A @ 200-240VAC 50/60Hz. Maximum # of PXL Nodes per PDB-5 output = 20
Maximum # of PXL Nodes per PDB
-5* w/ 1 x 16A input = 32
Maximum # of PXL Nodes per PDB
-5* w/ 2 x 16A input = 64
* PDB
-5 has 32A limit (2x 16A).
When running typical video content, the duty cycle (average power consumption) is about 30% of maximum.
Temperature
Helix installations must take into account the operating temperature of the PXL Nodes. The ambient operating temperature for a PXL Node is -20°C to 45°C.
NOTE
Helix PXL Nodes have an internal temperature sensor that shuts down the output (brightness is set to 0) when internal temperature is too high. The brightness will return to normal when the internal temperature has cooled sufficiently.
3. Helix P1 . 33
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3.2 Helix System Overview

3.2 Helix System Overview
3.2.1 Basic System Info
3.2.2 Helix P1 Pixel String Overview
3.2.3 PXL Node Box Overview
34 . 3. Helix P1
PXL System
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3.2.1 Basic System Info

3.2.1 Basic System Info
3. Helix P1 . 35
PXL System
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3.2.2 Helix P1 Pixel String Overview

3.2.2 Helix P1 Pixel String Overview
Each Helix P1 pixel string has three parts:
1.
Input Connector
- this connects to the outputs on a PXL Node Box
2.
Pixel Zero
- a small power and data converter
3.
32 Pixels - 75mm or 150mm spacing
36 . 3. Helix P1
PXL System
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3.2.3 PXL Node Box Overview

3.2.3 PXL Node Box Overview
The PXL Node Box takes AC power and PXL data in, converts this to 24VDC and data out to four strings, and passes AC power and PXL data through to the next PXL Node Box.
All connections are on one end panel of the box:
1.
AC + PXL INPUT
- black body -
This uses the standard PXL Cable Connector.
2.
AC + PXL OUTPUT
- white body -
This uses the standard PXL Cable Connector.
3.
PIXEL STRING OUTPUTS
- Four independent outputs, each can feed one P1 pixel string
4.
STATUS INDICATOR - Multicolor LED indicator
5.
VENT - IP65 gas-permeable microporous membrane vent
3. Helix P1 . 37
PXL System
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3.3 Power & Data Distribution

3.3 Power & Data Distribution
3.3.1 Power & Data Overivew
3.3.2 Power Input
3.3.3 PXL Node Status Indicator
3.3.4 Pixel Extension Cables
38 . 3. Helix P1
PXL System
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3.3.1 Power & Data Overivew

3.3.1 Power & Data Overivew
The PDB
-5 handles the power and data distribution for Helix P1 systems. All power & data cabling between the PDB-
5 and PXL Node Boxes is done
through integrated, cabling with color-coded male or female connectors.
Alternative installations without a PDB-5 can make use of a break-in cable which accepts AC power and Ethernet data connections (P/N 350-0660).
Connectors on the front of a PXL Node Box are color-coded as follows:
Black Connector = Power & Data In
White Connector = Power & Data Out
The connectors on the cables are also color-coded, so it's easy to connect black to black, and white to white.
3. Helix P1 . 39
PXL System
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3.3.2 Power Input

3.3.2 Power Input
Each PDB
-5 has 2x 16 amp inputs and 6x 10 amp outputs with breakers for AC power distribution.
The limit for each PDB-5 output is 10A, with a total output of 32A maximum per PDB
-5.
Refer to the PDB
-5 User’s Guide for more information.
Observe the following power guidelines when setting up your Helix P1 display:
Max current draw of one PXL Node with four (4) P1 pixels strings is 0.5A @ 200-240VAC 50/60Hz. Maximum # of PXL Nodes per PDB-5 output = 20
Maximum # of PXL Nodes per PDB
-5* w/ 1 x 16A input = 32
Maximum # of PXL Nodes per PDB
-5* w/ 2 x 16A input = 64
* PDB
-5 has 32A limit (2x 16A).
When running typical video content, the duty cycle (average power consumption) is about 30% of maximum.
WARNING
Do not hot plug any cables. Damage to the connector pins may occur. Resulting damage is not covered under warranty.
40 . 3. Helix P1
PXL System
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3.3.3 PXL Node Status Indicator

3.3.3 PXL Node Status Indicator
The status indicator located on the front of the PXL Node Box allows you to easily monitor the status of the node.
Off
No Power (Note: the status indicator remains black for a few seconds when the PXL Node Box is first powered on)
White
PXL Node Box powering up
Magenta
PXL Node Box booted
Orange
Top or bottom data link working properly
Blue
Both data links working properly
Green
Video data is being received
Flashing Red
Error
3. Helix P1 . 41
PXL System
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3.3.4 Pixel Extension Cables

3.3.4 Pixel Extension Cables
Helix P1 pixel strings can be located remotely from the PXL Node Box by using a Pixel Extension Cable.
These are available in four lengths and can be combined together.
Do not exceed 30m in total length from the PXL Node Box to the pixel string.
Part
Number
Name
350-0654
Helix P1 Extension Cable - 1m
350-0490
Helix P1 Extension Cable - 3m
350-0491
Helix P1 Extension Cable - 10m
350-0636
Helix P1 Extension Cable - 30m
42 . 3. Helix P1
PXL System
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3.4 Helix P1 Assembly & Mounting

3.4 Helix P1 Assembly & Mounting
PXL Node Box Mounting
The PXL Node Box has six double
-ended keyhole slots for mounting. The center hole is 8.5mm in diameter The slots are 4.5mm in diameter
When used indoors the PXL Node Box may be mounted in any orientation.
When used outdoors, or in any wet location, the PXL Node Box must be mounted with the connectors facing down, as follows:
The membrane vent located on the connector panel is rated for IP65 (all other components of the enclosure are rated for IP66 or better). The vent will withstand standing water (up to IP67) for 30 minutes, so for continuous use in an outdoor or wet environment the box must me mounted so the connectors and membrane vent are facing down. This will prohibit and liquid water from pooling on or around the vent.
P1 Pixel String Mounting
The pixel strings are rated IP66 and can be mounted in any orientation, both indoors and outdoors.
Follow the following safety guidelines when mounting the strings:
Do not flex the cable beyond its minimum bend radius of 10mm
Do not flex the cable near the entry to the plastic pixel housing
Do not deform the cable with mounting hardware
If using a cable staple, use an insulated plastic version, like this:
NOT this:
3. Helix P1 . 43
PXL System
Do not puncture the cable or the pixel housing
44 . 3. Helix P1
PXL System
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4. Vizomo

4. Vizomo
4.1 Vizomo Quick Start Guides
4.2 General Overview
4.3 Configuration and Operation Appendix A: Specifications Appendix B: Video File Encoding
4. Vizomo . 45
PXL System
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4.1 Vizomo Quick Start Guides

4.1 Vizomo Quick Start Guides
4.1.1 Installing Vizomo Controller
4.1.2 Connecting with Vizomo Controller
4.1.3 Upgrading Vizomo
4.1.4 Mapping
4.1.5 Licensing
4.1.6 Adding and Playing Media
4.1.7 Capturing Video
4.1.8 Troubleshooting Choppy Video
46 . 4. Vizomo
PXL System
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4.1.1 Installing Vizomo Controller

4.1.1 Installing Vizomo Controller
Vizomo Controller can be installed on any PC running Windows XP, Vista, or Windows 7 and is available from the Barco Creative LED support page: http://cled.barcousa.com
NOTE:
If a previous version of Vizomo Controller exists use add/remove programs in the Windows Control Panel to remove it. If you do not do this the Vizomo Controller Installer will not be able to complete the installation.
To install the Vizomo Controller:
Double click the VizomoControllerSetup.exe
• Follow the prompts.
• Microsoft’s .Net Framework may need to be installed. If so, the machine will need to be connected to the internet to download the files. The installer will guide you through the process.
Once the installer has finished, Vizomo Controller can be found in the Start menu under “
Programs\ Vizomo
”. By default the application is installed to:
c:\Program Files\Barco\VizomoController\
4. Vizomo . 47
PXL System
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4.1.2 Connecting with Vizomo Controller

4.1.2 Connecting with Vizomo Controller
When Vizomo Controller launches, the “Connect to processor” window opens listing processors found on your LAN. You can either select one of the processors listed or enter the IP address of another processor.
Connect to processor window:
After you select a processor, you need to log in with a user name and password. By default, the Vizomo Controller has only an admin user with the following info:
User Name = admin
• Password = vision
NOTE:
If you know that you have an active Vizomo on your LAN but you can not see it listed in the processor window, check that Windows Firewall has an exception to allow Vizomo Controller access to search for processors.
Windows Firewall settings:
NOTE:
For information on connecting to a Vizomo with RasterMAPPER see
6.6.1 Processor List
48 . 4. Vizomo
PXL System
4. Vizomo . 49
PXL System
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4.1.3 Upgrading Vizomo

4.1.3 Upgrading Vizomo
Vizomo upgrade files (labeled with a .vuz extension) can be downloaded from http://vizomo.com.
There are two methods for transferring .vuz files to a Vizomo.
1. Vizomo Controller method
2. RasterMAPPER method
1. Vizomo Controller:
On the
System Settings page on the Files tab, press the Upgrade System button. A file browser will appear. Select the .vuz to be transferred to the
Vizomo. After the .vuz file is transferred, the upgrade automatically executes. If necessary the Vizomo will automatically restart.
2. RasterMAPPER:
Navigate to
System > Upgrade
on the webUI of RasterMAPPER.
50 . 4. Vizomo
PXL System
Press Upgrade System to transfer a vuz file from the local computer running RasterMAPPER to the remote Vizomo. After the upgrade .vuz file is transferred, the upgrade automatically executes. If necessary the Vizomo will automatically restart.
4. Vizomo . 51
PXL System
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4.1.4 Mapping

4.1.4 Mapping
Building and uploading maps for Vizomo is done with RasterMAPPER software available from Barco. For the quick start guide to RasterMAPPER, see the
6.4 RasterMAPPER QuickStart
section.
52 . 4. Vizomo
PXL System
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4.1.5 Licensing

4.1.5 Licensing
Vizomos are all licensed when they are built. However, occasionally it becomes necessary to obtain a new license. The following steps describe the process of obtaining and loading a new license file.
A Vizomo license is a unique text file that is loaded onto a Vizomo. A machine ID is required to generate a license for a Vizomo. When RasterMAPPER is connected to a remote Vizomo it can be used to retrieve a Vizomo's machine ID by navigating to the 'About' page in the 'Help' Menu.
The 'About' page will display the machine ID of the remote Vizomo.
4. Vizomo . 53
PXL System
Select the machine ID and another window will pop up from where the machine ID can be copied.
54 . 4. Vizomo
PXL System
Send the code to customer support with you new license request. Customer support can be reached at 866
-
374-7878. When you have a new license
from customer support press the 'Upload License' button, navigate to your new license and select it for upload. When the license has been transfered to the remote Vizomo the Vizomo software will soft restart.
If the machine ID does not match the unit to which the license is being transfered to, RasterMAPPER will warn with a pop up dialog box such as the one below. Confirm that the machine ID of the Vizomo matches the one in the license.
See also
4.1.1 Installing Vizomo Controller
4.1.2 Connecting with Vizomo Controller
4.1.3 Upgrading Vizomo
4. Vizomo . 55
PXL System
4.1.4 Mapping
4.1.6 Adding and Playing Media
4.1.7 Capturing Video
4.1.8 Troubleshooting Choppy Video
56 . 4. Vizomo
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4.1.6 Adding and Playing Media

4.1.6 Adding and Playing Media
If you are not yet familiar with the type of video content that best suits Vizomo, read
Appendix B: Video File Encoding
.
Vizomo File formats:
Motion Media
The Vizomo processor can decode H264, MPEG, and MPEG-2 encoded video stored in the following container formats:
Quicktime Movie (.mov)
Windows Media (.avi)
Still Media Formats
The following still image formats are supported:
Portable Network Graphics (.png)
Joint Picture Expert Group (.jpeg/.jpg)
TIFF 8b & 16b (.tiff)
1. Media is added to Vizomo via the Vizomo Controller's file browser. Select the media folder.
2. Use the
Create a folder button to create a new folder. Media must be contained inside a folder or it will not be displayed.
4. Vizomo . 57
PXL System
3. Navigate into the new folder and use the Send file(s) button to select/send the new file.
4. In the Video Mixer, the Reload Media Lists button needs to be pressed in order to see the new file(s) that were added.
58 . 4. Vizomo
PXL System
5. Select the new file for playback.
6. On the
Main tab select Media to be the source. Content should now be playing.
4. Vizomo . 59
PXL System
See also
4.1.1 Installing Vizomo Controller
4.1.2 Connecting with Vizomo Controller
4.1.3 Upgrading Vizomo
4.1.4 Mapping
4.1.5 Licensing
4.1.7 Capturing Video
4.1.8 Troubleshooting Choppy Video
60 . 4. Vizomo
PXL System
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4.1.7 Capturing Video

4.1.7 Capturing Video
Capture formats vary by Vizomo model. See 4.2.3 Hardware Overview for a complete list of inputs and outputs by model type.
The current, in production Vizomo models and capture formats are:
L2i: HDMI
The lower HDMI port on the capture card is the input port (circled in red below). Although the connector is HDMI the Vizomo capture card is not HDCP compliant. As such it will not be able to capture the output of most devices that output in native HDMI. Best results are obtained when using a native DVI source with a DVI to HDMI cable.
R2i: SDI and HDMI
The lower HDMI port on the capture card is the input port (circled in red below). Although the connector is HDMI the Vizomo capture card is not HDCP compliant. As such it will not be able to capture the output of most devices that output in native HDMI. Best results are obtained when using a native DVI source with a DVI to HDMI cable.
The middle BNC connector is the SDI input.
HDMI Hookup
1. Ensure the DVI source is connected to the lower HDMI port on the rear of the Vizomo via a DVI to HDMI adapter cable.
2. Ensure the content is in one of the following resolutions and frequencies:
480/29.98 NTSC
480/29.97 NTSC
576/25 PAL
720p50
720p59.94
720p60
4. Vizomo . 61
PXL System
1080p23.98
1080p24
1080p25
1080p29.97
1080p30
1080i50
1080i59.94
1080i60
3. On the Vizomo blueprint Main tab, select
Input
as the source.
4. On the Vizomo blueprint Input tab, select HDMI and the appropriate resolution/frequency.
NOTE: Some 720p sources are not compliant with the Vizomo capture cards. If 720p does not seem to be working try 1080p@30.
SDI Hookup
1. Ensure the SDI source is connected to the middle BNC port on the rear of the Vizomo via a RG59 cable terminated with true 75 ohm BNC connectors.
62 . 4. Vizomo
PXL System
2. Ensure the content is in one of the following resolutions and frequencies:
480/29.98 NTSC
480/29.97 NTSC
576/25 PAL
720p50
720p59.94
720p60
1080p23.98
1080p24
1080p25
1080p29.97
1080p30
1080i50
1080i59.94
1080i60
3. On the Vizomo blueprint Main tab, select Input as the source.
4. On the Vizomo blueprint Input tab, select SDI and set resolution config to auto
-
select
or manually set the appropriate
resolution/frequency.
4. Vizomo . 63
PXL System
NOTE: The Re
-sync button will restart the capture interface in the event that a problem has occurred.
See also
4.1.1 Installing Vizomo Controller
4.1.2 Connecting with Vizomo Controller
4.1.3 Upgrading Vizomo
4.1.4 Mapping
4.1.5 Licensing
4.1.6 Adding and Playing Media
4.1.8 Troubleshooting Choppy Video
64 . 4. Vizomo
PXL System
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4.1.8 Troubleshooting Choppy Video

4.1.8 Troubleshooting Choppy Video
A problem you may encounter during configuration of a Vizomo is the bottom part of the tile not updating as frequently as the top (seen in the image below).
Common Causes:
1.
Vizomo PXL ports are not running at Gigabit
Check Vizomo's Status page (see section 6.6.3 webUI) to confirm that all Vizomo PXL ports are running at Gigabit rates.
Ensure Vizomo is connected to the last port of the PXL switch. The highest numbered port is the only Gigabit port on the switch, and is the one
Vizomo should be plugged into.
Ensure the cable between the Vizomo and the switch is capable of handling Gigabit Ethernet traffic. This means it must be rated as Category 5e
(Cat 5e) or better and undamaged.
2. The map is incorrect
Ensure the correct map is loaded and active on the Vizomo.
The map should only contain the fixtures that you are actually using.
3. Too many fixtures have been daisy-chained per switch port. The output switch ports run at 100Mbit, and can be overloaded if too many tiles are driven from a single port.
Note: Evenly load the switch outputs as much as possible. Even though a system of 40 C8v tiles may fit across only two PDB-5 outputs according to the capacity limits listed above (25 tiles on one port, 15 on the other), they should be balanced across all of the switch output ports. A system of 40 tiles should be placed on 6 ports as such: 7,7,7,7,6,6. It doesn’t matter which ports are chosen to have fewer tiles.
If all of the above does not resolve the issue, customer support can be reached at
866-374-7878.
Fixture
Max tiles per
PDB
-5 or switch output
Max tiles per
Vizomo output
Max tiles per
R2i Vizomo
C7 8 80
320
C11 16
180
720
C8v 25
300
1200
4. Vizomo . 65
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See also
4.1.1 Installing Vizomo Controller
4.1.2 Connecting with Vizomo Controller
4.1.3 Upgrading Vizomo
4.1.4 Mapping
4.1.5 Licensing
4.1.6 Adding and Playing Media
4.1.7 Capturing Video
66 . 4. Vizomo
PXL System
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4.2 General Overview

4.2 General Overview
The Vizomo video processor is an advanced LED screen controller. Unsurpassed flexibility and configurability, together with the most advanced video processing technology available, conquers virtually any creative or technical challenge. Use the built-in set of tools to create intricate visual arrangements with real-time video streams. Massive computational power ensures smooth content delivery to your LED screen.
Control Vizomo remotely with Raster MAPPER
4.5.0
software. RasterMAPPER
4.5.0 presents users a clear cut interface with which to harness Vizomo's
underlying complexity.
Robust hardware matches the processor’s performance.
4.2.1 Key Features
4.2.2 Safety Information
4.2.3 Hardware Overview
4.2.4 Power Up
4. Vizomo . 67
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4.2.1 Key Features

4.2.1 Key Features
Raster MAPPER
A simple TCP/IP connection between a computer running Raster MAPPER
4.5.0 and a Vizomo processor gives full remote control of multiple
processors. A streamlined workflow provides one interface for mapping, PXL addressing, and screen control.
Scaling
Size multiple simultaneous windows with pixel-for-pixel accuracy.
Color processing
The Vizomo processor automatically calibrates C-series screens with selectable white point targets. Superior color reproduction is achieved with an extended color gamut and 128-bit per pixel accuracy.
Powerful
State of the art hardware for very low latency processing of multiple input formats to multiple output ports (on specific models).
Multi-Tap Windowing
Multiple simultaneous cropping. An entire source, or a portion of a source, can be simultaneously directed to several windows via the Multi-
Tap
function.
68 . 4. Vizomo
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4.2.2 Safety Information

4.2.2 Safety Information
WARNING
Keep connections free of stress to ensure proper operation.
Do not open the Vizomo chassis, as there is risk of electric shock.
Do not move the chassis while in operation. Internal components are susceptible to damage caused by vibration during operation.
Do not block front or rear vents/fans to prevent overheating and/or damage.
Do not place liquids on or around the unit.
Do not insert objects through vent slots.
Do not place magnetic devices near unit.
Always connect chassis to a grounded power source.
If using an extension cord, make sure all connections and cords are properly rated to the load.
Refer all servicing to qualified personnel or Barco, Inc. directly.
4. Vizomo . 69
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4.2.3 Hardware Overview

4.2.3 Hardware Overview
This page helps to identify the various types of Vizomo processors and their capabilities.
Currently in Production L2i (530-
0319)
Front Items:
On the locking door:
Product model name
IP Address label
Model number label
Serial number barcode
Behind the door:
Power on switch
Reset switch
2 x USB 1.2/2.0 connectors
Power indicator LED
SSD activity indicator LED
Intake fan filter
Rear Connections:
Power Input: IEC-C14 100-240V 50/60Hz 620W Data connections:
8 x USB 1.1/2.0
2 x USB 3.0
1 x PS2
1 x PXL output dual 10/100/1000Mbps ethernet port
1 x User dual 10/100/1000Mbps ethernet port
1 x DVI monitoring output
70 . 4. Vizomo
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1 x DVI over HDMI connector input (SMPTE 125M, SMPTE 170M, ITU
-
R BT.656-4, SMPTE 296M-2001, SMPTE 274M-2005)
R2i (R9052942)
Front Items:
On the locking door:
Product model name
IP Address label
Model number label
Serial number barcode
Behind the door:
Power on switch
Reset switch
2 x USB 1.2/2.0 connectors
Power indicator LED
SSD activity indicator LED
Intake fan filter
4. Vizomo . 71
PXL System
Rear Connections:
Power Input: IEC-C14 100-240V 50/60Hz 620W Data connections:
8 x USB 1.1/2.0
2 x USB 3.0
1 x PS2
4 x PXL outputs on dual 10/100/1000Mbps ethernet ports
1 x User Port on a dual 10/100/1000Mbps ethernet port
1 x Factory Port on a dual 10/100/1000Mbps ethernet port
1 x DVI monitoring output
1 x DVI over HDMI connector input (SMPTE 125M, SMPTE 170M, ITU
-
R BT.656-4, SMPTE 296M-2001, SMPTE 274M-2005)
1 x HD
-
SDI input (SMPTE 125M, SMPTE 170M, ITU-R BT.656-4, SMPTE 296M-2001, SMPTE 274M-2005)
1 x Genlock input
NOTE:
The Vizomo R2i unit has two video inputs. One for HDMI and another for SDI capture. Only one active input should be connected at any given time.
Out of Production R1i (530-
0314)
72 . 4. Vizomo
PXL System
Rear Connections:
Power Input: IEC-C14 100-240V 50/60Hz 750W Data connections:
6x USB 1.1/2.0
1 x PS2
4 x PXL outputs on dual 10/100/1000Mbps ethernet ports
1 x User Port on a dual 10/100/1000Mbps ethernet port
1 x Factory Port on a dual 10/100/1000Mbps ethernet port
1 x DVI monitoring output
1 x DVI over HDMI connector input (SMPTE 125M, SMPTE 170M, ITU
-
R BT.656-4, SMPTE 296M-2001, SMPTE 274M-2005)
1 x HD
-
SDI input (SMPTE 125M, SMPTE 170M, ITU-R BT.656-4, SMPTE 296M-2001, SMPTE 274M-2005)
1 x Genlock input
NOTE:
The Vizomo R1i unit has two video inputs. One for HDMI and another for SDI capture. Only one active input should be connected at any given time.
L1i (530
-
0317)
Rear Connections:
Power Input: IEC-C14 100-240V 50/60Hz 350W Data connections:
6x USB 1.1/2.0
1 x PS2
1 x PXL output dual 10/100/1000Mbps ethernet port
1 x User dual 10/100/1000Mbps ethernet port
1 x DVI monitoring output
1 x DVI over HDMI connector input (SMPTE 125M, SMPTE 170M, ITU
-
R BT.656-4, SMPTE 296M-2001, SMPTE 274M-2005)
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4.2.4 Power Up

4.2.4 Power Up
Follow the steps below to power up the processor:
1.
Attach the included IEC-C13 power cord to the unit via the IEC
-C14 socket.
2. Plug the other end of the cord into a grounded 100-240V power source.
3. Attach any other cables that are relevant to your setup.
4. Ensure the power switch of the PSU is in the ON position.
5. Press the Vizomo's power switch on the front of the unit behind the locking door.
6.
Once Vizomo has finished booting, it can be administered by Vizomo Controller and RasterMAPPER.
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4.3 Configuration and Operation

4.3 Configuration and Operation
Overview
Vizomo processors are configured over a network connection via two different client applications, RasterMAPPER and Vizomo Controller. RasterMAPPER is responsible for initial setup, including creating maps and setting operating parameters. Vizomo Controller is then used for configuring windowing, media selection, and file management. Once configured, Vizomo processors are operated by both RasterMAPPER and Vizomo Controller, depending on the task.
RasterMAPPER is described in more detail in
chapter 6: RasterMAPPER
.
4.3.1 Vizomo Configuration
4.3.2 Video Mixer
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4.3.1 Vizomo Configuration

4.3.1 Vizomo Configuration
The following sections will cover:
4.3.1.1 Software Installation
4.3.1.2 Vizomo Controller Overview
4.3.1.3 Blueprints
4.3.1.4 System Settings
4.3.1.5 Mapping
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4.3.1.1 Software Installation
4.3.1.1 Software Installation
Vizomo Controller can be installed on any PC running Windows XP, Vista, or Windows 7 and is available from the Barco Creative LED support site.
NOTE:
If a previous version of Vizomo Controller exists use add/remove programs in the Windows Control Panel to remove it. If you do not do this the Vizomo Controller Installer will not be able to complete the installation.
The installer ensures all software components that are required are installed.
Vizomo Controller's Installer:
Once Vizomo Controller has been installed, it can be found in the Start menu under
Programs\ Vizomo
By default the application is installed to:
c:\Program Files\Barco\Vizomo Controller\
NOTE:
In order to communicate via TCP/IP for laptop control the Vizomo and the laptop must be set to the same IP and subnet range (i.e. 10.0.X.Y).
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4.3.1.2 Vizomo Controller Overview
4.3.1.2 Vizomo Controller Overview
When Vizomo Controller launches, the “Connect to processor” window opens listing processors found on your LAN. You can either select one of the processors listed or enter the IP address of another processor.
Connect to Processor Window:
NOTE:
If you know that you have an active Vizomo on your LAN but you can not see it listed in the processor window, check that Windows Firewall has an exception to allow Vizomo Controller access to search for processors.
Windows Firewall Setting
After login, the Video Mixer Blueprint operation screen is displayed.
Video Mixer Blueprint:
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The various parts of Vizomo Controller may be navigated using the bar to the right of the window.
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4.3.1.3 Blueprints
4.3.1.3 Blueprints
A "blueprint" is a control script for the media engine of the Vizomo processor. A stock Vizomo has only one blueprint, the Video Mixer.
The blueprint chooser can be used to re-load the current blueprint if necessary.
Blueprint Chooser:
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4.3.1.4 System Settings
4.3.1.4 System Settings
File Management
The file management interface consists of action buttons on the left and a file browser on the right. At the topmost level of the file browser the folders have the names of all of the different categories of files available (e.g., media).
File Management Window:
Media
Media is laid out in a one
-level directory hierarchy, folders reflect categories. To copy or retrieve a file, drag and drop the file or use the function buttons on
the left of the window.
Motion Media
The Vizomo processor can decode H264, MPEG, and MPEG-2 encoded video stored in the following container formats:
Quicktime Movie (.mov)
Windows Media (.avi)
Still Media Formats
The following still image formats are supported:
Portable Network Graphics (.png)
Joint Picture Expert Group (.jpeg/.jpg)
TIFF 8b & 16b (.tiff)
Upgrades To upgrade the Vizomo firmware, you need a “.vuz” file. Press the ‘Upgrade System’ button. A file browser appears. Navigate to the “.vuz” file that is to be used and click ‘Open’. The upgrade file is transferred and the upgrade automatically executes. If necessary the destination machine automatically restarts.
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4.3.1.5 Mapping
4.3.1.5 Mapping
The remainder of Vizomo setup, including mapping, is accomplished with the RasterMAPPER utility. Please see
chapter 6: RasterMAPPER
for details.
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4.3.2 Video Mixer

4.3.2 Video Mixer
The Video Mixer Blueprint is the mechanism by which content is controlled in Vizomo. The Video Mixer Blueprint consists of three tabs; Main, Input, and Media. These tabs contains the controls to manage image playback and captured input. The selected content can be scaled with three possible windows.
Main Tab
In the Main tab the user is able to choose between displaying a captured Input or on board media. The chosen content can be windowed into 3 copies of the original, all with independent crop, scale, and x, y location.
For a detailed discussion see 4.3.2.1 Windowing
Input Tab
Select between multiple input types on Vizomo R1 units. When using the HDMI input the input resolution must be manually selected.
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The Vizomo R1i unit has two video inputs to allow for HDMI and SDI capture. Only one active input should be connected at any given time.
Media Tab
To play a file, select from the folder/file selection window.
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When new media has been loaded press the Reload Media Lists button to see the changes. (see section
4.1.6 Adding Media
to learn how to load content)
Auto Advance
To play all of the media in a selected folder in succession, enable
Auto Advance
by selecting the checkbox at the bottom of the Media tab.
Vizomo will play each piece of video media for the duration of the clip.
Vizomo will play still media for 5 seconds.
When the last clip in the folder is reached Vizomo will loop back to the top of the list.
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4.3.2.1 Windowing
4.3.2.1 Windowing
In order to create a window, enable windows with the checkbox. Next, define the original size and position of content with the Source Rectangle controls...
...next, define the new size and position of content with the Destination Rectangle controls.
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Keep in mind the following points about source and destination windows:
The source for a window needs to be within the boundaries of the media.
A value of zero for the source width and height will result in an automatic selection of the entire source.
Differences in source versus destination size results in automatic scaling.
Windows can overlap sources and destinations. In the case of an overlap, the order of the window definition row (1-3) dictates the Z-axis
position of the window. In other words, window #1 creates the lowest level window and all other windows are on top and might obscure the lower window(s).
Below are illustrations of common windowing scenarios. The large black area in the images represents the background canvas of the Vizomo. The content in the examples below was created at a resolution of 1280x720.
Disabled Windows:
• Enable Windows checkbox unchecked.
With windows disabled, the Vizomo will size content to the canvas size. Beginning with version 4.5 the Vizomo canvas is automatically sized to the map dimensions of the RasterMAPPER map.
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See the processor geometry section in 6.6.2 Setup Inspectors for the canvas size controls.
Unity Scale:
Set
Source Rectangle to 0,0
Set
Destination Rectangle to the content's native width and height
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Unity Scale Destination Offset:
Set
Source Rectangle to 0,0.
Set
Destination Rectangle to the content’s native width and height.
• Set an image offset
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Scale Up:
Set
Source Rectangle to 0,0.
Set
Destination Rectangle to the desired width and height.
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Scale Down:
Set
Source Rectangle to 0,0.
Set
Destination Rectangle to the desired width and height.
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Unity Scale Cropped Source:
Set
Source Rectangle to desired size.
Set
Destination Rectangle to the same size as the Source Rectangle.
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Appendix A: Specifications

Appendix A: Specifications
PXL outputs
Vizomo R1i / R2i: 4 PXL outputs
Vizomo L1i / L2i: 1 PXL output
Dimensions
Vizomo R1i / R2i: 4U 19" rack chassis (480 x 178 x 618 mm)
Vizomo L1i: 2U 19" rack chassis (480 x 88.9 x 618 mm)
Vizomo L2i: 4U 19" rack chassis (480 x 178 x 618 mm)
Power
100
-
240 VAC, 50-60 Hz
Maximum Power Consumption
Vizomo R1i: 750W
Vizomo R2i: 620W
Vizomo L1i: 350W
Vizomo L2i: 620W
Internal Storage
Solid state
Connectivity
Vizomo R1i / L1i USB 2.0, Gigabit Ethernet
Vizomo R2i / L2i USB 2.0 / 3.0, Gigabit Ethernet
Genlock
Vizomo R1i / R2i: Frame lock in/out
Vizomo L1i / L2i: none
DVI (HDMI connector) and SDI (R1i / R2i models only) Input
480/29.98 NTSC
480/29.97 NTSC
576/25 PAL
720p50
720p59.94
720p60
1080p23.98
1080p24
1080p25
1080p29.97
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1080p30
1080i50
1080i59.94
1080i60
NOTE:
The Vizomo HDMI input does not support HDCP
DVI input is supported by the use of a passive DVI to HDMI adapter such as Monoprice P/N 2404
Dual link DVI is not supported
DVI Preview Monitoring
1024 x 768 @ 60 Hz
1280 x 720 @ 50/60 Hz (720p)
1920 x 1080 @ 24/25/30/50/60 Hz (1080p)
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Appendix B: Video File Encoding

Appendix B: Video File Encoding
Video files must be encoded and saved in a specific format and file naming structure for playback on a Vizomo processor. This section outlines the simple steps to convert your source material to a Vizomo-
compatible format (H.264, MPEG-4 Part 10) and file name.
Requirements:
QuickTime Player with Pro License, v7.5.0 or later (Mac or PC) For more information go to: http://www.apple.com/quicktime/pro/.
Procedure:
Follow the steps below to ensure your source video is saved and encoded properly to play back on a Vizomo processor.
1. Launch QuickTime Player and open your media file by selecting “Open File” from the File menu.
File, Open Menu:
2. Browse to the location of your source media and select “
Open
”. Verify that your source media plays correctly by playing it in the QuickTime
window before proceeding.
3. Choose “Export” from the File menu.
File, Export Menu:
4. Enter an appropriate name in the
“Save As” field. Note, for default Vizomo blueprints, you must start the filename with a three digit num- ber. For
example, a valid movie name would be “001 MyMovie.mov
”.
5. Select “
Movie to QuickTime Movie
” from the “
Export
” selections.
Save Exported File Menu:
6. Press the “
Options
” button to open the Movie Settings window.
Movie Settings Window:
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