IMPORTANT CO2/ HPA AIR TANK SAFETY INSTRUCTION AND GUIDELINES
GETTING STARTED
This Paintball Marker is NOT A TOY. Misuse can cause serious
•
injury or death.
• Recommend 18 years or older to purchase this product. Person
under 18 must have adult supervision.
• Read this manual, understand and follow the manual
instructions for using this product.
• Eye and face protection specially designed for paintball use,
must be worn by user and persons within range at all times.
• Treat all paintball markers as if it were loaded and able to re.
• Never look down the barrel or breech area of a marker.
• Always use barrel blocking device when the marker is not in use.
• Always chronograph this marker before playing paintball.
• Never shoot any marker at velocities exceeds 300 FPS (Feet
Per Second), or velocities which is greater than local elds or
national laws allow.
• Ensure all air lines and ttings are tightened and secured before
installing the air tanks.
• Do not shoot at people, animals, houses, cars or anything is not
related to the sport of paintball.
• Always keep the marker in Safe mode until ready for use.
• Fire only 0.68 caliber paintballs with this marker.
• Always make sure the bolt is in the un-cocked position when
marker is not in use.
• Any modications or tampering of original factory parts will
cause all warranties and liabilities from Azodin.
• This owner’s manual should always accompany this marker
for reference and in the event of resale and new ownership.
• Tank valves must be installed or removed by qualied personnel.
• All tanks must be retested before the expiration date.
• Improper use, lling, storage of this air tank may cause death,
serious injury and property damage.
• Air tanks must be lled only by properly trained personnel.
• Do not over pressurize. Do not expose pressurized tanks to
temperatures in excess of 130F° degrees (54°C).
• Do not expose tanks to corrosive materials and do not clean with
caustic cleaners.
• Do not alter tanks in any way.
• Tanks heated up to a temperature of 250F° degrees (54°C) or
more must be condemned or re-qualied.
• Keep air tanks out of reach of children.
• The valve should NEVER detach from the tank canister. Should
this occur, seek assistance from a qualied airsmith immediately.
• Air tanks are use for the sport of paintball only.
STOP IMMEDIATELY
When removing the air tank from the marker, check to see if the
regulator / bonnet is unscrewing from the tank. If so, stop unscrewing
the air tank from the marker and contact a qualied airsmith for
further assistance.
Air tanks should unscrew from the marker’s ASA when the tank
is turned counterclockwise.
The regulator / bonnet should stay on the tank during the
removal process.
1. First, place the BARREL BLOCKING DEVICE over the barrel.
2. Always point the marker in a “SAFE” direction when powering it on.
To turn the marker on, press the top button once. The marker will
show a Red Light on the upper LED indicating it is in Safe Mode.
The marker will not re when the trigger is pulled. In order to
remove the Safe Mode, please press the bottom button once.
The upper Led will change to a Green Light (Eyes On) and the
marker is ready to re.
* For a detailed breakdown of the electronics and its operation,
please refer to page (7)
3. Firmly screw in the CO2/ HPA/ N2 air tank onto the marker’s ASA.
Turn the air tank all the way in by turning it clockwise.
CAUTION: Never use any hand tool to screw air tank to the
bottom ASA.
4. Attach a paintball hopper/ loader to the marker’s feed neck.
5. Remove the barrel blocking device and unlock the safe mode.
CAUTION: The marker is now LIVE, pulling the trigger will
re a paintball. Only test the marker at a proper paintball
eld or in a safe direction where persons are not present.
6. Check the marker’s velocity using a chronograph. Turning the
Velocity Adjuster (P023) clockwise will increase the velocity.
Turning it counterclockwise will decrease the velocity.
7. After playing, remove all paintballs from the hopper and detach
the hopper from the marker.
CAUTION: There may be 1-2 paintballs in the breach area.
Shoot the marker until it is clear of paintballs or turn the
marker upside-down to remove the paintballs.
8. Place the barrel blocking device over the barrel and turn the
marker off. To turn the marker off, press and hold the top button
until the lights disappear.
9. Unscrew the CO2/ HPA/ N2 air tanks from the marker’s bottom
ASA.
CAUTION: Never use any hand tool to screw air tanks to the
bottom ASA.
10. Store the marker in a paintball bag or in a safe place.
HPA / N2 air tanks store high pressure air. If this air is released without
using a regulator, it may cause serious injury or death.
Page 2
USING THE ZEN BOARD
TURNING ON THE BOARD: Press the Top Button once to
turn on the board. The upper LED will show a Red Light
(Safe Mode) and the Lower LED will show a Green Light
(Default setting is Semi-Auto mode). If the Upper LED is
ashing Red, the battery has a low charge and needs to
be replaced. The Battery power status can be veried by
press the Top Button once more.
SAFE MODE: After turning on the board, press the Lower
Button once to turn off the Safe Mode. The Upper LED
will show a Green Light to indicate the Eyes are on. Press
the Lower Button again to turn on the Safe Mode. The
Upper LED will revert back to the Red Light to indicate
the Safe Mode is on.
LED COLORS
UPPER LED
RED = SAFF MODE
GREEN = EYES ON
ORANGE = EYES OFF (10.5 BPS)
FLASH RED = LOW BATTERY POWER STATUS
FALSH GREEN = EYES MALFUNCTION (8 BPS)
LOWER LED
GREEN = SEMI - AUTO (20 BPS SS=0)
DARK BLUE = PSP RAMP (10.2 BPS SS=3)
PURPLE = MILLENIUM RAMP (15 BPS SS=0)
LIGHT BLUE = CFOA SEMI (10.2 BPS SS=3)
FALSH GREEN = PROGRAMMING MODE
NOTE: Safety Shot (SS) denes the number of consecutive
trigger pulls that must be achieved in order to activate the re
mode.
VELOCITY ADJUSTMENTS
(INCREASE & DECREASE VELOCITY)
COUNTERCLOCKWISE
DECREASE
VELOCITY
EYES ON/OFF: When the Safety is off and Upper LED will
show a Green Light (Eyes On). Pressing the Top Button
once will change the Upper LED to an Orange Light
indicating that the eyes are off.
To turn the eyes back on, press the Top Button again.
The Upper LED will show a Green Light indicating the
Eyes are on.
If the Eyes become blocked by paint or the Delrin Bolt
(P042), the Upper LED will Flash Green. Pressing the Top
Button twice will reset the Eyes back to a Solid Green
Light. If the Upper light continues to Flash Green, clean
out the Eyes and check to see if there is something
blocking them.
FIRE MODE LOCK: To lock the marker in the desired re
mode, a Red Circuit Jumper needs to be removed from
the Circuit Board. The Circuit Board will turn on with the
last re mode used when the “Jumper” is removed. When
the jumper is on the Circuit board, the marker will power
on with the default Green Mode (Semi-Auto).
To re-enable all ring modes, simply place the Circuit
Jumper back onto the Circuit Board.
BUTTONS
TOP BUTTON
PRESS ONCE = POWER ON
PRESS AGAIN = VERIFY BATTERY POWER STATUS
PRESS AGAIN = EYES ON/OFF
PRESS AND HOLD = TURN OFF
LOWER BOTTON
PRESS ONCE = SAFF MODE ON/OFF
PRESS AND HOLD = ENTERS PROGRAMMING MODE
IN PROGRAMMING MODE
PRESS ONCE = CYCLE THROUGH SHOOTING MODES
PRESS AND HOLD = CONFIRM SHOOTING MODES
CLOCKWISE
INCREASE VELOCITY
To increase your velocity FPS (Feet Per Second), use the
allen wrench to turn the Velocity Adjuster (P023)
clockwise.
To decrease your velocity FPS (Feet Per Second), use the
allen wrench to turn the Velocity Adjuster (P023)
counterclockwise.
Page 3
ASSEMBLY AND CLEANING
MAINTAINING THE REAR INTERNALS
1. Lift the Top Cocking Knob, at the rear of the bolt, and
slide the Delrin Bolt (P042) out the back.
TROUBLESHOOTING
WARNING: Always remove all paintballs, loader and air tank
before disassembling the marker.
PULL THE TOP COCKING KNOB
1
3
COUNTERCLOCKWISE THE END CAP
TO LET THE INTERNALS SLIDE OUT
2
WARNING: Never remove the internals of the marker
while the air tank is attached with the marker. Always
remove all paintballs, loader and air tank before
disassembling the marker.
2. Turn the End Cap (A051) counterclockwise and
remove it from the marker.
3. Remove the Feather Striker Spring (P022) and the
Bumper (P024) from the lower receiver.
4. Tilt the marker back and slide the Feather Striker
(P021) out of the lower receiver.
5. Use a squeegee and/or battle swab to clean the inside
of the receiver. Wipe down the bolt and striker for
paint and/or dirt.
Apply a thin coat of paintball grease (Dow 33 based) to
the Striker Oring (R015) after each day of play.
REASSEMBLING THE REAR INTERNALS
1. Turn the marker on and set the board to eyes off
mode.
2. Insert the Feather Striker (P021) with the oring facing
towards the front of the marker. While inserting the
Feather Striker, apply pressure behind it and pull
the trigger. This will allow the striker clear the sear
and move forward.
3. Insert the Delrin Bolt (P042) through the rear of the
receiver.
Align the bolt with the Feather Striker and push the
Cocking Knob down so it makes contact with the
Feather Striker. The Top Cocking Knob should pass
through hole on the top of the Feather Striker.
If they made a connection, both pieces will move
together when the bolt is pushed back and forth.
RECOCKING ISSUES
Striker O-Ring (R011) needs to be lubricated with Dow 33
Grease or Azodin Team Lube.
Striker O-Ring is damaged, missing, or incorrect.
Replace with correct O-ring.
Pressure in the tank is too low and needed to be relled.
Dirt and/or broken paintballs shells fragments in the
receiver.
Disassemble the rear internals and clean out the receiver.
AIR LEAKS
Air leaking from the low pressure chamber. Check Front
Valve O-Ring (R012), replace the O-ring and apply a thin
coat of lube to the O-ring.
Air leaking from under the barrel is normally caused by
worn or damaged Cup Seal (PH13). Check the guide for
removal of Cup Seal / Valve Body. A scratch on the Valve
Body will cause air leak.
A scratch on the Valve Body will cause air leak.
Air leaking from the receiver and throughout the Grip
frame. Check Valve O-Rings and replace.
For a thorough breakdown visit our website or our
channel AzodinPB.
4. Insert the Feather Bumper (P024) into the lower
receiver.
5. Insert the Feather Spring (P022) through the Feather
Bumper (P024).
6. Insert the End Cap (A051), with the Velocity Adjuster
(P023), through the Feather Spring.
7. Turn the End Cap (A051) clockwise until it is ush with
the receiver. This cap will hold the internals in place.
Page 4
BLITZ-III SCREW
CHART SIZE: 1:1
PART NUMBER AND NAME
Z
BLITZ-III O-RING
CHART SIZE: 1:1
PART NUMBER AND NAME
S011 M5 X 10L
MAIN BODY SCREW
S012 M8 X 8L
VALVE RETAINING SCREW
S016 M4 X 8L
GRIP PANEL SCREW
S017 M5 X 14L
VERTICAL ASA SCREW
S018 M4 X 8L
EYE COVER SCREW
S031 M4 X 4
RETAINING SCREW
R009
NO.9 O-RING
(BROWN)
R011
STRIKER O-RING
(RED)
R012
FORNT VALVE O-RING
(CLEAR)
R013
VELOCITY ADJUSTER O-RING
(BLACK)
R015
AZ O-RING
(BLACK)
R016
BARREL O-RING
(BLACK)
R017
END CAP O-RING
(BLACK)
R031
REGULATOR PISTON O-RING
(CLEAR)
R032
REGULATOR SWIVEL
MOUNT O-RING (BLACK)
Page 5
A063 INLINE REGULATOR
REGULATOR PARTS LIST
BLITZ PARTS LIST
S031
P084
PS02
P081
R031
R015
NO PART NAME
PS02 PISTON SEAT
P081 MAIN REGULATOR
HOUSING
PZ82 REGULATOR SWIVEL
45 MOUNT
PP083 REGULATOR END CAP
P084 REGULATOR PISTON
P085 REGULATOR MAIN
SPRING
R009 NO.9 O-RING (BROWN)
R015 AZ O-RING
R031 REGULATOR PISTON
O-RING
R032 REGULATOR SWIVEL
MOUNT O-RING
S031 RETAINING SCREW
NO PART NAME
PH11 HP VALVE
PH12 HP CUP SEAL STEM
PH13 HP CUP SEAL
P014 CUP SEAL GUIDE
P015 VALVE SPRING
P021 FEATHER STRIKER
P022 FEATHER SPRING
P023 VELOCITY ADJJSTER
P024 FEATHER BUMPER
P031 BALL DETENT
P033 EYE COVERS
P042 BOLT ASSEMBLY
P073 BRAIDED HOSE