Note: The Ayre DX-5 Universal A/V Engine comes with AyreLink connectors for system
communications. The advantage of AyreLink is that it utilizes opto-isolators to ensure that no
ground loops are formed, and that any RFI generated by the CPU in the system controller is
completely isolated from the audio and video systems.
To use an RS-232C controller link for wired system control, an external Ayre RS-232C-toAyreLink adapter unit is required. The RS-232C port is configured as a DCE device using a
female 9-pin D-Sub type connector.
RS-232 Pin Configuration:
The pin out of the DX-5 RS-232C-to-AyreLink adapter unit port is as follows:
Pin
Signal
This pin configuration allows a PC running a serial terminal program (such as HyperTerminal) to
communicate with the player using a straight-through DB9 9-pin RS-232 serial cable. Do NOT
use a “Null-Modem” type cable for PC connection. For connection to a system controller (eg,
Crestron, AMX), please refer to the documentation that comes with the controller.
Communication Settings:
Baud Rate
9600
Command Structure:
Each command starts with a # sign (ASCII 0x23), followed by a 3-character command code. If
there are any parameters for the command, the parameters are given in text format, separated
by a space (ASCII 0x20) from the command code. The # character (ASCII 0x23) must never
appear in the parameters. A carriage return (ASCII 0x0D) indicates the end of the command.
Each command must not exceed 25 bytes including the start of command and end of command
bytes.
The illustration of the command structure is as the followings:
2 3 5
TXD
Data Bits Parity Stop Bit Flow Control
8 None 1 None
RXD GND
<Command> = <Start of Command><Command Code>[<sp><Parameters>]
Upon receiving a command, the player shall try to execute the command and send back a
response. Two response formats are supported: the short response and the verbose response.
The short response is used by default. If the verbose mode (See command reference for SVM)
is set, the verbose response will be used instead.
The response starts with an “@” sign (ASCII 0x23), (followed by the original command code and
a space (ASCII 0x20) if the verbose response is in use), and a result code, either “OK” or “ER”.
If there are any parameters or additional messages, these are given in text format, separated by
a space (ASCII 0x20) from the result code. The @ character (ASCII 0x40) must never appear in
the parameters or message. A carriage return (ASCII 0x0D) indicates the end of response. Each
response must not exceed 25 bytes, including the start of response and the end of response
bytes.
The illustration of the response structure is as the followings:
<Short Response> = <Start of Response><Result Code>[<sp><Parameters>]
<End of Response>
<Verbose Response> = <Start of Response><Command Code><sp><Result Code>
[<sp><Parameters>]<End of Response>
where:
<Start of Response> = @ (ASCII 0x40)
<Command Code> = <byte><byte><byte> (three ASCII characters)
<Result Code> = OK / ER (OK / Error)
<sp> = space (ASCII 0x20)
<Parameters> = command-specific (ASCII characters)
<End of Response> = CR (ASCII 0x0D)
Status Update Messages Structure:
If the verbose mode is set to “2“ or “3“, the player will send status update messages
automatically. These messages are not a response to any particular command. Any status
change caused by commands from RS-232, front panel buttons, IR remote control, or playback
progress may trigger status update messages.
The status update messages have the following structure:
<Update> = <Start of Update><Status Code>[<sp><Parameters>]<End of Update>
Commands are executed in the order received. The host should wait for a response from the
player before sending the next command. If the player receives a new command before
executing the previous command, the player may discard the previous command. If the host
does not receive a response from the player 10 seconds after the command is issued, the host
may consider the command lost during transmission, and can retransmit the command.
Command List:
A. Command that maps to a remote control button
These commands map directly to the infrared remote control buttons and are handled in the
same way. No parameters are needed for these commands. For actions that require a multiplekey sequence, such as go to a certain chapter (GoTo command, numeric key commands, Enter
command), the player responds to each command individually. When the last command is
received the player shall respond with either OK or ER depending on the result of the action.
Command
Code
POW Power Toggle “Standby” and “On” OK ON
SRC Source Go to Home Menu OK
EJT Open Open/close the disc tray OK OPEN
PON On Discrete on OK ON
POF Off Discrete off OK OFF
SYS P/N Switch output TV system OK NTSC
DIM Dimmer Dim front panel display OK ON
PUR Pure Audio Pure audio mode (no video) OK ON
MUT Mute Mute audio OK MUTE
NU1 1 Numeric key 1 OK
NU2 2 Numeric key 2 OK
NU3 3 Numeric key 3 OK
NU4 4 Numeric key 4 OK
NU5 5 Numeric key 5 OK
NU6 6 Numeric key 6 OK
NU7 7 Numeric key 7 OK
NU8 8 Numeric key 8 OK
NU9 9 Numeric key 9 OK
NU0 0 Numeric key 0 OK
CLR Clear Clear numeric input OK
Remote Key Function Response Example
OK OFF
OK CLOSE
OK PAL
OK AUTO
OK DIM
OK OFF
OK OFF
OK UNMUTE
3
GOT Go To Play from a specified location OK
HOM Home Go to Home Menu OK
PUP Page Up Show previous page OK
PDN Page Down Show next page OK
OSD Display Show/hide on-screen display OK
TTL Top Menu Show BD top or DVD title menu OK
MNU PopUp Menu Show BD pop-up or DVD menu OK
NUP Up Arrow Navigation OK
NLT Left Arrow Navigation OK
NRT Right Arrow Navigation OK
NDN Down Arrow Navigation OK
SEL Enter Navigation OK
SET Setup Enter the player setup menu OK
RET Return Return to previous menu/mode OK
RED Red Function varies by content OK
GRN Green Function varies by content OK
BLU Blue Function varies by content OK
YLW Yellow Function varies by content OK
STP Stop Stop playback OK
PLA Play Start playback OK
PAU Pause Pause playback OK
PRE Prev Skip to previous OK
REV Rev Fast reverse play OK 1X
FWD Fwd Fast forward play OK 1X
NXT Next Skip to next OK
AUD Audio Change audio soundtrack OK
SUB Subtitle Change subtitle language OK
ANG Angle Change camera angle OK a/b (current angle/total angles)
ZOM Zoom Adjust zoom and aspect ratio OK (zoom ratio)
SAP SAP Secondary Audio Program OK (audio track information)
OK OFF
ATB AB Replay Repeat the selected section OK A-
OK A-B
OK OFF
RPT Repeat Repeat play OK Repeat Chapter
OK Repeat Title
OK OFF
PIP PIP Show/hide Picture-in-Picture OK (PIP program info)
OK OFF
HDM Resolution Switch output resolution OK
SUH Subtitle (hold) Activate subtitle shift feature OK
NOP No operation OK
4
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