Autodesk Inventor Inventor - 2010 Getting Started

Autodesk Inventor 2010
Getting Started
January 2009Part No. 527B1-050000-PM01A
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Contents

Chapter 1 Digital Prototypes in Autodesk Inventor . . . . . . . . . . . . . . 1
Digital Prototype Workflow . . . . . . . . . . . . . . . . . . . . . . . . 1
Components of Digital Prototypes (file types) . . . . . . . . . . . . . . . 3
Associative Behavior of Parts . . . . . . . . . . . . . . . . . . . . . 7
Associative Behavior of Assemblies . . . . . . . . . . . . . . . . . . 7
Associative Behavior of Drawings . . . . . . . . . . . . . . . . . . 8
Chapter 2 Create Digital Prototypes . . . . . . . . . . . . . . . . . . . . . 9
Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Single Body Parts . . . . . . . . . . . . . . . . . . . . . . . . . . 10
iParts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Sheet Metal Parts . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Derived Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Multi-body Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Shrinkwrap Parts . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Assembly Substitute Parts . . . . . . . . . . . . . . . . . . . . . . 15
Content Center Parts . . . . . . . . . . . . . . . . . . . . . . . . 16
Content Center Libraries . . . . . . . . . . . . . . . . . . . 18
Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Sketched Features . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Sketch Environment . . . . . . . . . . . . . . . . . . . . . 23
Sketch Blocks . . . . . . . . . . . . . . . . . . . . . . . . . 24
Sketch Constraints . . . . . . . . . . . . . . . . . . . . . . 25
iii
2D AutoCAD Data in Sketches . . . . . . . . . . . . . . . . 25
Placed Features . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
iFeatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Assembly Features . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Work Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Edit Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Assemblies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Place Components . . . . . . . . . . . . . . . . . . . . . . . . . 30
Drag Components into Assemblies . . . . . . . . . . . . . . 31
Assembly Constraints . . . . . . . . . . . . . . . . . . . . . . . . 31
Degrees of Freedom . . . . . . . . . . . . . . . . . . . . . . 32
Top-down Design . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Create Subassemblies In-place . . . . . . . . . . . . . . . . . . . 33
Design Accelerator Components . . . . . . . . . . . . . . . . . . 34
Design Mechanisms . . . . . . . . . . . . . . . . . . . . . . . . . 35
Check for Interference . . . . . . . . . . . . . . . . . . . . . . . 37
iAssemblies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Chapter 3 Document and Publish Designs . . . . . . . . . . . . . . . . . . 39
Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Start Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Types of Drawing Files . . . . . . . . . . . . . . . . . . . . . . . 40
Create Views of Models . . . . . . . . . . . . . . . . . . . . . . . 41
Types of Drawing Views . . . . . . . . . . . . . . . . . . . . 41
Drawing View Operations . . . . . . . . . . . . . . . . . . . 43
Drawing View Tips . . . . . . . . . . . . . . . . . . . . . . 44
Exploded Views . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Annotate Drawing Views . . . . . . . . . . . . . . . . . . . . . . 45
Types of Drawing Annotations . . . . . . . . . . . . . . . . 46
Styles and Standards . . . . . . . . . . . . . . . . . . . . . . . . 50
Studio in Autodesk Inventor . . . . . . . . . . . . . . . . . . . . . . . 51
Publish Designs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Chapter 4 Manage Data . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Share Files in Work Groups Using Vault . . . . . . . . . . . . . . . . . 55
Autodesk Vault Add-ins for Design Applications . . . . . . . . . . 56
Microsoft Office Add-ins . . . . . . . . . . . . . . . . . . . . . . 57
Copy Designs Using Vault . . . . . . . . . . . . . . . . . . . . . 57
Share Files Externally . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Autodesk Vault Manufacturing . . . . . . . . . . . . . . . . . . . 58
Autodesk Design Review . . . . . . . . . . . . . . . . . . . . . . 58
Import and Export Data . . . . . . . . . . . . . . . . . . . . . . . . . . 59
AutoCAD Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Import Files from Other CAD Systems . . . . . . . . . . . . . . . 61
Export Files to Other CAD System Formats . . . . . . . . . . . . . 62
iv | Contents
Chapter 5 Set Your Environment . . . . . . . . . . . . . . . . . . . . . . . 63
Commands and Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Environment Preferences . . . . . . . . . . . . . . . . . . . . . . . . . 65
Application Options . . . . . . . . . . . . . . . . . . . . . . . . . 65
Document Settings . . . . . . . . . . . . . . . . . . . . . . . . . 65
Styles and Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Style Libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Views of Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Vault Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Default Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
New Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Learning Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
New Features Workshop . . . . . . . . . . . . . . . . . . . . . . . 71
Integrated Help . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Skill Builders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Contents | v
vi

Digital Prototypes in Autodesk Inventor

Autodesk Inventor® provides a comprehensive set of 3D mechanical CAD tools for producing, validating, and documenting complete digital prototypes. The Inventor model is a 3D digital prototype. The prototype helps you visualize, simulate, and analyze how a product or part works under real-world conditions before it is built. Manufacturers get to market faster with fewer physical prototypes and more innovative products.
Inventor provides an intuitive 3D design environment for creating parts and assemblies. Engineers can focus on the function of a design to drive the automatic creation of intelligent components, such as steel frames, rotating machinery, tube and pipe runs, electrical cables, and wire harnesses.
Tightly integrated motion simulation and stress analysis in Inventor are easy to use. They make it possible for engineers to optimize and validate the digital prototype.
Generating manufacturing documentation from a validated 3D digital prototype reduces errors and associated engineering change orders (ECOs) before manufacturing. Inventor offers rapid and accurate output of production-ready drawings directly from the 3D model.
Inventor is tightly integrated with Autodesk® data management applications. This integration enables the efficient and secure exchange of digital design data and promotes earlier collaboration between design and manufacturing workgroups. Different workgroups can manage and track all components of a digital prototype with Autodesk® Design Review software. This software is the all-digital way to review, measure, mark up, and track changes to designs. You can better reuse crucial design data, manage bills of materials (BOMs), and collaborate with other teams and partners.
1

Digital Prototype Workflow

Before you start a design, determine the most efficient workflow. A top down workflow is often the most efficient way to create a design. In a top down
1
workflow, you design your components in the context of other components. This method can greatly reduce errors in form, fit, and function.
Some examples of a top-down workflow are:
Create new parts or sub-assemblies in the destination assembly.
Create multiple solid bodies in a part file and then save the individual
bodies as unique parts.
Create 2D sketch blocks in a part file to simulate a mechanism. You can
use the sketch blocks to create 3D components in an assembly that is controlled by the layout.
Following are questions to consider before you start:
Which view of the part best describes the basic shape?
Is the part a sheet metal part?
Can this part be used as a part factory (iPart) to generate multiple parts?
Can a spreadsheet control one or more parts?
Can I create the part automatically by using a Design Accelerator?
If the part is a component in a structural steel frame, can I use Frame
Generator to create the entire frame?
If the part is a common library part, does it exist in the Content Center or
other library?
The following image shows a multi-body part file saved as individual parts in an assembly. Individual bodies in a multi-body part file can share features with other bodies such as fillets and holes.
2 | Chapter 1 Digital Prototypes in Autodesk Inventor
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Components of Digital Prototypes (file types)

Create or activate a project file before you open an existing file or start a new file to set the file location. Click New to see the New File dialog box with templates for a new part, assembly, presentation file, sheet metal part, weldment, or drawing. You can choose from several templates with predefined units.
A template can contain property information, such as part and project data, and drawing views. You can see information stored in a file by viewing its properties.
For more information about templates, see Templates on page 67. For more information about projects, see Projects on page 68.
For more information about projects, see Projects on page 68.
Components of Digital Prototypes (file types) | 3
Part (.ipt) Files
When you open a part file, you are in the part environment. Part tools manipulate sketches, features, and bodies which combine to make parts. You can insert a single body part into assemblies and constrain them in positions they occupy when the assembly is manufactured. You can extract multiple part files from a multi-body part.
Most parts start with a sketch. A sketch is the profile of a feature and any geometry (such as a sweep path or axis of rotation) required to create the feature.
A part model is a collection of features. If necessary, solid bodies in a multi-body part file can share features. Sketch constraints control geometric relationships such as parallel and perpendicular. Dimensions control the size. Collectively this method is called Parametric modeling. You can adjust the constraints or dimensional parameters that control the size and shape of a model, and automatically see the effect of your modifications.
The following image shows a single body part in the upper half of the image, and a multi-body part in the lower half of the image. Notice the different part icons in each image.
Assembly (.iam) Files
In Autodesk Inventor, you place components that act as a single functional unit into an assembly document. Assembly constraints define the relative position these components occupy with respect to each other. An example is the axis of a shaft aligning with a hole in a different component.
4 | Chapter 1 Digital Prototypes in Autodesk Inventor
When you create or open an assembly file, you are in the assembly environment. Assembly tools manipulate whole subassemblies and assemblies. You can group parts that function together as a single unit and then insert the subassembly into another assembly.
You can insert parts into an assembly or use sketch and part tools to create parts in the context of an assembly. During these operations, all other components in the assembly are visible.
To complete a model, you can create assembly features that affect multiple components, such as holes that pass through multiple parts. Assembly features often describe specific manufacturing processes such as post-machining.
The assembly browser is a convenient way to activate components you want to edit. Use the browser to edit sketches, features, and constraints, turn component visibility on and off, and do other tasks. In the following image of an assembly, two of the components display an icon indicating they are part of a contact set. Components that belong to a contact set behave as they would in the physical world.
Presentation (.ipn) Files
Presentation files are a multi-purpose file type. Use a presentation file to:
Create an exploded view of an assembly to use in a drawing file.
Create an animation which shows the step by step assembly order. The
animation can contain view changes and the visibility state of components at each step in the assembly process. You can save the animation to a .wmv or .avi file format.
Components of Digital Prototypes (file types) | 5
Drawing (.idw, .dwg) Files
After you create a model, you can create a drawing to document your design. In a drawing, you place views of a model on one or more drawing sheets. Then you add dimensions and other drawing annotations to document the model.
A drawing that documents an assembly can contain an automated parts list and item balloons in addition to the required views.
The templates to use as the starting point for your drawings have the standard drawing file extension (.idw, .dwg).
6 | Chapter 1 Digital Prototypes in Autodesk Inventor
Autodesk Inventor maintains links between components and drawings, so you can create a drawing at any time during the creation of a component. By default, the drawing updates automatically when you edit the component. However, it is a good idea to wait until a component design is nearly complete before you create a drawing. Edit the drawing details (to add or delete dimensions or views, or to change the locations of notes and balloons) to reflect the revisions.
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Associative Behavior of Parts

Other than the origin work planes, work axes, the center point, and grounded work points, all work features are associated to the features or geometry used to create them. If you modify or delete the locating geometry, the work feature changes accordingly. Conversely, changes to the work feature affect any feature or geometry that is dependent on a work feature for its definition.
A parent-child relationship is a term frequently used to describe the relationship between features. A child feature cannot exist without the parent feature. If you delete a parent feature, you can choose to retain the originating sketch of a child feature. If you create geometry on an origin plane or a work plane created from an origin plane you can often avoid creating parent-child relationships.
A derived part can maintain associative links to the source component so it can be updated. You can also choose to break the link between the derived part and the source part or assembly to disable updates.
For more information about derived parts and work features, see Parts on page 9 and Features on page 18.

Associative Behavior of Assemblies

An assembly maintains active links to the source components. Each time you open an assembly, Inventor detects the latest version of the components
Associative Behavior of Parts | 7
contained in the assembly. When you open an assembly file in which one or more components are modified, a message displays asking if you want to update the assembly. Answer yes to update the assembly to the last saved state of the components. Answer no to disregard any modifications to the referenced components.

Associative Behavior of Drawings

Drawings maintain associativity to the components contained in the file views. If you change a component, the component view automatically updates the next time the drawing file is opened. You can choose to disable automatic updates by enabling Defer Updates in the Drawing tab of Document Settings.
If the drawing contains a parts list and item balloons, the balloon numbers are associative to the item numbers in the parts list. The parts list is also associative to the Bill of Materials in the source assembly. If items are deleted from the assembly, they are no longer contained in the drawing parts list. The parts list is associative to the iProperties of the components being detailed for entries such as part number and description.
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8 | Chapter 1 Digital Prototypes in Autodesk Inventor

Create Digital Prototypes

2
Traditionally, designers and engineers create a layout, design the parts, and then bring everything together in an assembly. Once the design is created, the next step in the traditional process is to build and test a physical prototype.
NOTE This chapter describes how to create digital prototypes in Inventor LT
With Autodesk Inventor®, you can create an assembly at any point in the design process. You can virtually explore, test, and validate a digital prototype as the design evolves. You can visualize and simulate real-world performance of the design, so there is less reliance on costly physical prototypes.
The basic component of a digital prototype is the part file. A part model is a collection of features or solid bodies that define your digital prototype. Parametric modeling provides the ability to apply driving dimensions and geometric relationships to the model. These dimensions and relationships are called parameters. Parameters control the size and shape of a model. When you change a parameter, the model updates to reflect the changes. Using parameters, you can control multiple parts in an assembly.

Parts

A file with an .ipt extension represents a part file. A part is represented on disk with only one file type. However, there are many different types of part files. They can be simple to complex. Some of the common types of parts are explained in the following section. The workflow you use to create the part is what determines the part type.
9

Single Body Parts

The most basic part type can vary greatly in complexity from just a few features to a complex design. The distinguishing features are that it is composed of one material and one solid body, of which the thickness can vary.
A single body part contains one solid body that shares a collection of one or more features. A single body part defines a single item in a parts list.
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iParts

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Most designers have parts that differ by size, material, or other variables, but the same basic design works in many models.
An iPart is a table driven master part that configures standard parts to different sizes and states. The table can be edited within Inventor or externally in a spreadsheet.
Each row can control feature state (en­abled or suppressed), and many other variables such as feature size, color, mater­ial, and part number. Table driven iFea­tures can also be included in an iPart table.
10 | Chapter 2 Create Digital Prototypes
An iPart typically generates multiple unique parts that belong to the same family.
NOTE You can create an iPart and save it as a table-driven iFeature.
Use the iPart Author to create the part family members in each table row. When placing the part in an assembly, select a row (member) to generate a unique part.
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Sheet Metal Parts

Within the Autodesk Inventor design environment, a sheet metal part can be displayed as a folded model or a flat pattern. With sheet metal commands, you can unfold features and work on a model in a flattened state, and then refold the features.
You create sheet metal parts from a template file. The sheet metal template file incorporates a set of rules. The rules determine some common attributes such as material type and thickness, unfolding rules, gap sizes, and so on. By changing a single rule, you can change the material of a sheet metal part from
Parts: iParts - The Basics iParts - Beyond the Basics
Chances are that a design you have been asked to create contains components that lend themselves to fabrication from sheet metal. Autodesk Inventor provides functionality that simplifies the creation, editing, and documentation of digital prototypes of sheet metal components. A sheet metal part is often thought of as a part fabricated from a sheet of uniformly thick material. If you design small objects, this material is often thin. However, in Autodesk Inventor you can utilize the sheet metal commands on any design where the material is of uniform thickness.
Sheet Metal Parts | 11
aluminum to stainless steel. A change of material often requires changes to the attributes that define bends and corners. Such changes often require changes to shop floor machinery and set-ups used to fabricate the parts.
Like other parts created within Autodesk Inventor, sheet metal parts begin with a base feature. The base feature of a sheet metal part is often a single face of some shape to which other features (often flanges) are added. A complex design could use a contour flange or contour roll as the initial base feature. Some parts could utilize a lofted flange as the initial feature.
Unlike regular parts, sheet metal parts are always created from a uniformly thick sheet that is flat. This sheet is formed into the final part using various fabrication techniques. In the sheet metal environment, you can create a folded model and unfold it into a flat pattern. The flat pattern is typically used to detail the fabrication. The sheet metal commands you use to work with flat patterns can provide critical fabrication information.
If a regular part created in Autodesk Inventor is of a consistent thickness, you can convert it to a sheet metal part. The same is true for parts imported from other systems.
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12 | Chapter 2 Create Digital Prototypes

Derived Parts

A derived part can contain features independent of the parent component, and can be:
Driven by the original component or the link can be disabled.
Used for scaling and mirror operations.
Derived from a specific assembly Level of Detail.
Used to perform add and subtract operations on assembly components.
A derived part is a new part or body created from an existing part or assembly.
Use Derived Component to:
Create modified or simplified versions of other components.
In an empty part file, create a derived part from another part or assembly.
In a multi-body part, insert components as tool­bodies.
Mirror or scale a part or assembly
Perform Boolean operations.
An existing component inserted as a new toolbody in a multi-body part
file.
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Derived Parts | 13

Multi-body Parts

Shrinkwrap Parts

A shrinkwrap part uses the derived component mechanism to create a simplified part file from an assembly. The Shrinkwrap command uses rule based face and component removal and hole patching to simplify an assembly. A shrinkwrap surface composite (the default setting) uses less memory and
Multi-body parts are used to control complex curves across multiple parts in plastic part design or organic models.
A multi-body part is a central design composed of features contained in bodies that can be exported as individual part files.
You can insert components into a multi-body part file with the Derived Component command. Use the Combine command to perform Boolean operations.
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14 | Chapter 2 Create Digital Prototypes
provides the best performance when used as a substitute LOD in consuming assemblies.
Use Shrinkwrap to:
Create an envelope of an assembly to provide information to an outside group such as AEC.
Create a part that uses less memory and provides better performance in consuming assemblies.
Create a part that protects intellectual property by concealing holes and components.
Create a simplified part to use as a substitute LOD in the owning assembly.
NOTE A shrinkwrap part is created from an assembly to remove parts and small features from the assembly. Use a shrinkwrap part to simplify a design or protect intellectual property.
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Assembly Substitute Parts

An assembly substitute part is a simplified representation of an assembly. It can be created from any part file on disk, or derived in place in the owning assembly. You can create a shrinkwrap substitute part in an assembly to reduce file size and complexity.
Assembly Substitute Parts | 15

Content Center Parts

Autodesk Inventor Content Center libraries provide standard parts (fasteners, steel shapes, shaft parts) and features to insert in assemblies.
Two types of parts are included in the Content Center library: standard parts and custom parts. Standard parts (fasteners, shaft parts) have all part parameters defined as exact values in the table of parameters. Custom parts (steel shapes, rivets) have a parameter set arbitrarily within the defined range of values.
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The basic component in a Content Center library is a family (part family or feature family). A family contains family members that
16 | Chapter 2 Create Digital Prototypes
have the same template and family properties, and represent size variations of a part or feature.
Families are arranged in cat­egories and subcategories. A category is a logical group­ing of part types. For ex­ample, studs and hex head bolts are functionally related and are nested under the Bolts category. A category can contain subcategories and families.
Use the Content Center environment to work with Content Center library parts in the design process.
Open and view a part family, and choose the family member.
Insert a part from Content Center library into an assembly file.
Insert a feature from Content Center library in a part.
Use AutoDrop to place a part interactively from a Content Center library
into an assembly file.
Change the size of a placed Content Center library part.
Replace an existing (also non-Content Center) part with a part from the
Content Center library.
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Use Content CenterTutorial
Content CenterSkill Builders
Content Center Parts | 17
Content Center Libraries
Content Center libraries contain data required to create part files for Content Center library parts. The data are:
Parametric .ipt files which provide models for Content Center library parts.
Family tables which include values of part parameters.
Descriptions for parts including family properties such as family name,
description, standard, and standard organization.
Preview pictures displayed in the Content Center.
Parametric .ipt files, description texts, and preview pictures are common for all members of one family. Sets of parameter values specify particular family members.
A set of standard Content Center libraries can be installed with Autodesk Inventor. Standard libraries are read-only and cannot be edited directly. You must copy parts to the read/write library first.
Use the Content Center Editor to build user libraries and to modify or expand standard content delivered with the Autodesk Inventor installation.
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Features

The building blocks of a part model are called features. There are four basic types of Features:
Sketched Features that require a sketch.
Placed Features that modify existing geometry. For example, a hole is a
placed feature.
Work Features used for construction purposes.
iFeatures that represent common shapes and are saved in a reusable library.
An iFeature driven by a table can represent different shape configurations.
18 | Chapter 2 Create Digital Prototypes
Content Center User LibrariesTutorial
You can create surfaces with many of these operations to define shapes or aspects of the part body. For example, you can use a curved surface as a termination plane for cuts in a housing.
You can edit the characteristics of a feature by returning to its underlying sketch or changing the values used in feature creation. For example, you can change the length of an extruded feature by entering a new value for the extent of the extrusion. You can also use equations to derive one dimension from another.

Sketched Features

Most parts start with a sketch. A sketch is the profile of a feature and any geometry (such as a sweep path or axis of rotation) required to create the feature. Your first sketch for a part can be a simple shape.
Sketched part features depend on sketch geometry. The first feature of a part, the base feature, is typically a sketched feature. All sketch geometry is created and edited in the sketch environment, using Sketch commands on the ribbon. You can control the sketch grid, and use sketch commands to draw lines, splines, circles, ellipses, arcs, rectangles, polygons, or points.
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Search: Adaptive features, parts, and subassembliesHelp topics
Create and Reuse iFeaturesTutorial
You can select a face on an existing part, and sketch on it. The sketch displays with the Cartesian grid defined. If you want to construct a feature on a curved surface, or at an angle to a surface, first construct a work plane. Then sketch on the work plane.
The browser displays the part icon, with its features nested under it. Surface features and work features are nested or consumed by default. To control nesting, or consumption of surface and work features for all features, set the option on the Part tab of the Applications Options dialog box. To override consumption on a per-feature basis, right-click the feature in the browser, and then select Consume Inputs.
Sketched Features | 19
The following features are dependent on a sketch you create:
Extrude
Adds depth to a sketch profile along a straight path.
Can create a body.
Revolve
Projects a sketch profile around an ax­is.
The axis and the profile must be co­planar.
Can create a body.
Loft
Constructs features with two or more profiles. . Transitions the model from one shape to the next.
Aligns the profiles to one or more paths.
Can create a body.
20 | Chapter 2 Create Digital Prototypes
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