Autodesk 3ds Max 3ds Max - 2011 User Manual

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Autodesk 3ds Max® 2011
Help
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©
2010 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be
reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countries: 3DEC (design/logo), 3December, 3December.com, 3ds Max, Algor, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo), ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk, Autodesk Envision, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap, AutoSketch, AutoTrack, Backburner, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware, Content Explorer, Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design Web Format, Discreet, DWF, DWG, DWG (logo), DWG Extreme, DWG TrueConvert, DWG TrueView, DXF, Ecotect, Exposure, Extending the Design Team, Face Robot, FBX, Fempro, Fire, Flame, Flare, Flint, FMDesktop, Freewheel, GDX Driver, Green Building Studio, Heads-up Design, Heidi, HumanIK, IDEA Server, i-drop, ImageModeler, iMOUT, Incinerator, Inferno, Inventor, Inventor LT, Kaydara, Kaydara (design/logo), Kynapse, Kynogon, LandXplorer, Lustre, MatchMover, Maya, Mechanical Desktop, Moldflow, Moonbox, MotionBuilder, Movimento, MPA, MPA (design/logo), Moldflow Plastics Advisers, MPI, Moldflow Plastics Insight, MPX, MPX (design/logo), Moldflow Plastics Xpert, Mudbox, Multi-Master Editing, Navisworks, ObjectARX, ObjectDBX, Open Reality, Opticore, Opticore Opus, Pipeplus, PolarSnap, PortfolioWall, Powered with Autodesk Technology, Productstream, ProjectPoint, ProMaterials, RasterDWG, RealDWG, Real-time Roto, Recognize, Render Queue, Retimer, Reveal, Revit, Showcase, ShowMotion, SketchBook, Smoke, Softimage, Softimage|XSI (design/logo), Sparks, SteeringWheels, Stitcher, Stone, StudioTools, ToolClip, Topobase, Toxik, TrustedDWG, ViewCube, Visual, Visual LISP, Volo, Vtour, Wire, Wiretap, WiretapCentral, XSI, and XSI (design/logo). ArchVision, realpeople, and RPC are either registered trademarks or trademarks of ArchVision, Inc. clothfx™ is a trademark of Size8 Software, Inc. Havok.com™ is a trademark or registered trademark of Havok.com Inc. or its licensors. Intel is a registered trademark of Intel Corporation or its subsidiaries in the United States and other countries. ISYS and the ISYS logo are registered trademarks or trademarks of ISYS® Search Software Inc. mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc. Jeep is a registered trademark of Chrysler Group LLC. NVIDIA® and PhysX® are trademarks of NVIDIA Corporation and are used under license. All other brand names, product names or trademarks belong to their respective holders.
Autodesk® 3ds® Max 2011
Disclaimer
THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. "AS IS." AUTODESK, INC. DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS.
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Contents

Chapter 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
What's New in Autodesk 3ds Max 2011 . . . . . . . . . . . . . . . . . . 3
3ds Max Documentation Set . . . . . . . . . . . . . . . . . . . . . . . 11
About MAXScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Chapter 2 Getting Started with 3ds Max . . . . . . . . . . . . . . . . . . 17
Project Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Setting Up Your Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Modeling Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Using Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Placing Lights and Cameras . . . . . . . . . . . . . . . . . . . . . . . . 28
Animating Your Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Rendering Your Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
The 3ds Max Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Managing Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Importing, Merging, Replacing, and Externally Referencing
Scenes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Using the Asset Browser . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Startup Files and Defaults . . . . . . . . . . . . . . . . . . . . . . . . . 41
The Initialization File . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Backing Up and Archiving Scenes . . . . . . . . . . . . . . . . . . . . . 43
Crash Recovery System . . . . . . . . . . . . . . . . . . . . . . . . . . 44
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Chapter 3 Viewing and Navigating 3D Space . . . . . . . . . . . . . . . . 47
General Viewport Concepts . . . . . . . . . . . . . . . . . . . . . . . . 48
Home Grid: Views Based on the World Coordinate Axes . . . . . . . . . 50
Understanding Views . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Setting Viewport Layout . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Controlling Viewport Rendering . . . . . . . . . . . . . . . . . . . . . 61
Controlling Display Performance . . . . . . . . . . . . . . . . . . . . . 62
Using Standard View Navigation . . . . . . . . . . . . . . . . . . . . . 64
Zooming, Panning, and Rotating Views . . . . . . . . . . . . . . . . . 65
ViewCube . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
ViewCube Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Change the View of the Scene with the ViewCube . . . . . . . . . 70
Change the Current View . . . . . . . . . . . . . . . . . . . 71
Set the View Projection Mode . . . . . . . . . . . . . . . . . 73
Define the Home View . . . . . . . . . . . . . . . . . . . . 74
SteeringWheels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Wheel Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Navigation Wheels . . . . . . . . . . . . . . . . . . . . . . . . . 79
View Object Wheels . . . . . . . . . . . . . . . . . . . . . . 80
Tour Building Wheels . . . . . . . . . . . . . . . . . . . . . 81
Full Navigation Wheels . . . . . . . . . . . . . . . . . . . . 82
Navigation Tools . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Center Tool . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Forward Tool . . . . . . . . . . . . . . . . . . . . . . . . . 85
Look Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Orbit Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Pan Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Rewind Tool . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Up/Down Tool . . . . . . . . . . . . . . . . . . . . . . . . 92
Walk Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Zoom Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Using Walkthrough Navigation . . . . . . . . . . . . . . . . . . . . . . 96
Navigating Camera and Light Views . . . . . . . . . . . . . . . . . . 100
Adaptive Degradation . . . . . . . . . . . . . . . . . . . . . . . . . . 104
View-Handling Commands . . . . . . . . . . . . . . . . . . . . . . . 106
Undo View Change / Redo View Change . . . . . . . . . . . . . 106
Save Active View . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Restore Active View . . . . . . . . . . . . . . . . . . . . . . . . 108
Viewport Background Dialog . . . . . . . . . . . . . . . . . . . 108
Select Background Image Dialog . . . . . . . . . . . . . . . . . . 117
Update Background Image . . . . . . . . . . . . . . . . . . . . . 122
Reset Background Transform . . . . . . . . . . . . . . . . . . . 123
Show Transform Gizmo . . . . . . . . . . . . . . . . . . . . . . 123
Show Ghosting . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Show Key Times . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Shade Selected . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
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Show Dependencies . . . . . . . . . . . . . . . . . . . . . . . . 128
Create Camera From View . . . . . . . . . . . . . . . . . . . . . 129
Add Default Lights to Scene . . . . . . . . . . . . . . . . . . . . 131
Redraw All Views . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Show Materials in Viewport As . . . . . . . . . . . . . . . . . . 134
Update During Spinner Drag . . . . . . . . . . . . . . . . . . . 135
Diagnose Video Hardware . . . . . . . . . . . . . . . . . . . . . 135
Expert Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Controlling Object Display . . . . . . . . . . . . . . . . . . . . . . . 136
Display Color Rollout . . . . . . . . . . . . . . . . . . . . . . . 137
Hide By Category Rollout . . . . . . . . . . . . . . . . . . . . . 138
Hide Rollout . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Freeze Rollout . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Display Properties Rollout . . . . . . . . . . . . . . . . . . . . . 143
Link Display Rollout . . . . . . . . . . . . . . . . . . . . . . . . 148
Chapter 4 Selecting Objects . . . . . . . . . . . . . . . . . . . . . . . . . 149
Introducing Object Selection . . . . . . . . . . . . . . . . . . . . . . 150
Basics of Selecting Objects . . . . . . . . . . . . . . . . . . . . . . . . 155
Selecting by Region . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Using Select By Name . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Using Named Selection Sets . . . . . . . . . . . . . . . . . . . . . . . 163
Using Selection Filters . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Selecting with Track View . . . . . . . . . . . . . . . . . . . . . . . . 166
Selecting with Schematic View . . . . . . . . . . . . . . . . . . . . . 168
Freezing and Unfreezing Objects . . . . . . . . . . . . . . . . . . . . 168
Hiding and Unhiding Objects by Selection . . . . . . . . . . . . . . . 170
Hiding and Unhiding Objects by Category . . . . . . . . . . . . . . . 173
Isolate Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Introduction to Sub-Object Selection . . . . . . . . . . . . . . . . . . 177
Selection Commands . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Select Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Select From Scene . . . . . . . . . . . . . . . . . . . . . . . . . 184
Selection Floater . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Selection Region Flyout . . . . . . . . . . . . . . . . . . . . . . 190
Rectangular Selection Region . . . . . . . . . . . . . . . . 192
Circular Selection Region . . . . . . . . . . . . . . . . . . 193
Fence Selection Region . . . . . . . . . . . . . . . . . . . 194
Lasso Selection Region . . . . . . . . . . . . . . . . . . . 195
Paint Selection Region . . . . . . . . . . . . . . . . . . . 195
Window/Crossing Selection Toggle . . . . . . . . . . . . . . . . 197
Selection Filter List . . . . . . . . . . . . . . . . . . . . . . . . . 200
Filter Combinations Dialog . . . . . . . . . . . . . . . . . . . . 201
Named Selection Sets . . . . . . . . . . . . . . . . . . . . . . . 204
Named Selection Sets Dialog . . . . . . . . . . . . . . . . 206
Edit Named Selections Dialog . . . . . . . . . . . . . . . . 211
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Select All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Select None . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Select Invert . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Select Similar . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Select By . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Select By Color . . . . . . . . . . . . . . . . . . . . . . . . 216
Select By Name (Edit Menu) . . . . . . . . . . . . . . . . . 216
Select By Layer . . . . . . . . . . . . . . . . . . . . . . . . 216
Edit Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Undo/Redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Hold/Fetch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Chapter 5 Object Properties . . . . . . . . . . . . . . . . . . . . . . . . 221
Object Properties Dialog Panels . . . . . . . . . . . . . . . . . . . . . 221
General Panel (Object Properties Dialog) . . . . . . . . . . . . . 221
Advanced Lighting Panel (Object Properties Dialog) . . . . . . . 232
mental ray Panel (Object Properties Dialog) . . . . . . . . . . . 236
User Defined Panel (Object Properties Dialog) . . . . . . . . . . 240
Rename Objects Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Custom Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Parameter Collector . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Parameter Collector Menu Bar . . . . . . . . . . . . . . . . . . . 268
Notes Dialog (Parameter Collector) . . . . . . . . . . . . . . . . 271
Expression Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Trigonometric Functions . . . . . . . . . . . . . . . . . . . . . . 282
Vectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Chapter 6 Creating Geometry . . . . . . . . . . . . . . . . . . . . . . . 289
Basics of Creating and Modifying Objects . . . . . . . . . . . . . . . . 290
Using the Create Panel . . . . . . . . . . . . . . . . . . . . . . . 292
Identifying the Basic Building Blocks . . . . . . . . . . . . . . . 293
Creating an Object . . . . . . . . . . . . . . . . . . . . . . . . . 296
Assigning Colors to Objects . . . . . . . . . . . . . . . . . . . . 300
Object Color Dialog . . . . . . . . . . . . . . . . . . . . . 300
Color Selector Dialog . . . . . . . . . . . . . . . . . . . . 304
Color Clipboard Utility . . . . . . . . . . . . . . . . . . . 310
Adjusting Normals and Smoothing . . . . . . . . . . . . . . . . 312
Viewing and Changing Normals . . . . . . . . . . . . . . 313
Viewing and Changing Smoothing . . . . . . . . . . . . . 315
Geometric Primitives . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Creating Primitives from the Keyboard . . . . . . . . . . . . . . 318
Standard Primitives . . . . . . . . . . . . . . . . . . . . . . . . 321
Box Primitive . . . . . . . . . . . . . . . . . . . . . . . . 322
Cone Primitive . . . . . . . . . . . . . . . . . . . . . . . . 325
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Sphere Primitive . . . . . . . . . . . . . . . . . . . . . . . 329
GeoSphere Primitive . . . . . . . . . . . . . . . . . . . . . 334
Cylinder Primitive . . . . . . . . . . . . . . . . . . . . . . 336
Tube Primitive . . . . . . . . . . . . . . . . . . . . . . . . 339
Torus Primitive . . . . . . . . . . . . . . . . . . . . . . . . 342
Pyramid Primitive . . . . . . . . . . . . . . . . . . . . . . 346
Teapot Primitive . . . . . . . . . . . . . . . . . . . . . . . 349
Plane Primitive . . . . . . . . . . . . . . . . . . . . . . . . 352
Extended Primitives . . . . . . . . . . . . . . . . . . . . . . . . 354
Hedra Extended Primitive . . . . . . . . . . . . . . . . . . 356
Torus Knot Extended Primitive . . . . . . . . . . . . . . . 360
ChamferBox Extended Primitive . . . . . . . . . . . . . . 364
ChamferCyl Extended Primitive . . . . . . . . . . . . . . . 367
OilTank Extended Primitive . . . . . . . . . . . . . . . . . 370
Capsule Extended Primitive . . . . . . . . . . . . . . . . . 373
Spindle Extended Primitive . . . . . . . . . . . . . . . . . 376
L-Ext Extended Primitive . . . . . . . . . . . . . . . . . . 379
Gengon Extended Primitive . . . . . . . . . . . . . . . . . 382
C-Ext Extended Primitive . . . . . . . . . . . . . . . . . . 385
RingWave Extended Primitive . . . . . . . . . . . . . . . . 387
Prism Extended Primitive . . . . . . . . . . . . . . . . . . 392
Hose Extended Primitive . . . . . . . . . . . . . . . . . . 394
Architectural Objects . . . . . . . . . . . . . . . . . . . . . . . . . . 401
AEC Extended Objects . . . . . . . . . . . . . . . . . . . . . . . 401
Working with AEC Design Elements . . . . . . . . . . . . 402
Foliage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Railing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
Wall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
Stairs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
L-Type Stair . . . . . . . . . . . . . . . . . . . . . . . . . 446
Spiral Stair . . . . . . . . . . . . . . . . . . . . . . . . . . 449
Straight Stair . . . . . . . . . . . . . . . . . . . . . . . . . 453
U-Type Stair . . . . . . . . . . . . . . . . . . . . . . . . . 456
Doors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
Pivot Door . . . . . . . . . . . . . . . . . . . . . . . . . . 469
Sliding Door . . . . . . . . . . . . . . . . . . . . . . . . . 471
BiFold Door . . . . . . . . . . . . . . . . . . . . . . . . . 473
Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 475
Awning Window . . . . . . . . . . . . . . . . . . . . . . . 483
Casement Window . . . . . . . . . . . . . . . . . . . . . . 486
Fixed Window . . . . . . . . . . . . . . . . . . . . . . . . 488
Pivoted Window . . . . . . . . . . . . . . . . . . . . . . . 490
Projected Window . . . . . . . . . . . . . . . . . . . . . . 492
Sliding Window . . . . . . . . . . . . . . . . . . . . . . . 494
mental ray Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
mr Proxy Object . . . . . . . . . . . . . . . . . . . . . . . . . . 496
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Shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
Splines and Extended Splines . . . . . . . . . . . . . . . . . . . 511
Line Spline . . . . . . . . . . . . . . . . . . . . . . . . . . 518
Rectangle Spline . . . . . . . . . . . . . . . . . . . . . . . 522
Circle Spline . . . . . . . . . . . . . . . . . . . . . . . . . 524
Ellipse Spline . . . . . . . . . . . . . . . . . . . . . . . . . 525
Arc Spline . . . . . . . . . . . . . . . . . . . . . . . . . . 526
Donut Spline . . . . . . . . . . . . . . . . . . . . . . . . . 530
NGon Spline . . . . . . . . . . . . . . . . . . . . . . . . . 531
Star Spline . . . . . . . . . . . . . . . . . . . . . . . . . . 533
Text Spline . . . . . . . . . . . . . . . . . . . . . . . . . . 535
Helix Spline . . . . . . . . . . . . . . . . . . . . . . . . . 539
Section Spline . . . . . . . . . . . . . . . . . . . . . . . . 541
Extended Splines . . . . . . . . . . . . . . . . . . . . . . . . . . 545
WRectangle Spline . . . . . . . . . . . . . . . . . . . . . . 545
Channel Spline . . . . . . . . . . . . . . . . . . . . . . . 547
Angle Spline . . . . . . . . . . . . . . . . . . . . . . . . . 549
Tee Spline . . . . . . . . . . . . . . . . . . . . . . . . . . 551
Wide Flange Spline . . . . . . . . . . . . . . . . . . . . . 553
Editable Spline . . . . . . . . . . . . . . . . . . . . . . . . . . . 554
Editable Spline (Object) . . . . . . . . . . . . . . . . . . . 565
Editable Spline (Vertex) . . . . . . . . . . . . . . . . . . . 568
Editable Spline (Segment) . . . . . . . . . . . . . . . . . . 580
Editable Spline (Spline) . . . . . . . . . . . . . . . . . . . 589
Shape Check Utility . . . . . . . . . . . . . . . . . . . . . . . . 598
Compound Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . 600
Morph Compound Object . . . . . . . . . . . . . . . . . . . . . 600
Scatter Compound Object . . . . . . . . . . . . . . . . . . . . . 608
Conform Compound Object . . . . . . . . . . . . . . . . . . . . 621
Connect Compound Object . . . . . . . . . . . . . . . . . . . . 628
BlobMesh Compound Object . . . . . . . . . . . . . . . . . . . 634
ShapeMerge Compound Object . . . . . . . . . . . . . . . . . . 642
Boolean Compound Object . . . . . . . . . . . . . . . . . . . . 646
Material Attach Options Dialog . . . . . . . . . . . . . . . 661
Terrain Compound Object . . . . . . . . . . . . . . . . . . . . . 663
Loft Compound Object . . . . . . . . . . . . . . . . . . . . . . 674
Creation Method Rollout . . . . . . . . . . . . . . . . . . 677
Surface Parameters Rollout . . . . . . . . . . . . . . . . . 678
Path Parameters Rollout . . . . . . . . . . . . . . . . . . . 683
Skin Parameters Rollout . . . . . . . . . . . . . . . . . . . 686
Deformations . . . . . . . . . . . . . . . . . . . . . . . . 703
Path Commands . . . . . . . . . . . . . . . . . . . . . . . 725
Shape Commands . . . . . . . . . . . . . . . . . . . . . . 725
Mesher Compound Object . . . . . . . . . . . . . . . . . . . . . 729
ProBoolean/ProCutter Compound Objects . . . . . . . . . . . . 734
ProBoolean Compound Object . . . . . . . . . . . . . . . 736
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ProCutter Compound Object . . . . . . . . . . . . . . . . 758
Quad Meshing and Smoothing . . . . . . . . . . . . . . . 766
Dynamics Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . 776
Damper Dynamics Object . . . . . . . . . . . . . . . . . . . . . 777
Spring Dynamics Object . . . . . . . . . . . . . . . . . . . . . . 784
Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 792
Bones System . . . . . . . . . . . . . . . . . . . . . . . . . . . . 793
Using Objects as Bones . . . . . . . . . . . . . . . . . . . 805
Bone Tools . . . . . . . . . . . . . . . . . . . . . . . . . . 806
Ring Array System . . . . . . . . . . . . . . . . . . . . . . . . . 815
Chapter 7 Moving, Rotating, and Scaling Objects . . . . . . . . . . . . . 821
Using Transforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . 822
Using Transform Gizmos . . . . . . . . . . . . . . . . . . . . . 825
Transform Type-In . . . . . . . . . . . . . . . . . . . . . . . . . 835
Animating Transforms . . . . . . . . . . . . . . . . . . . . . . . 838
Transform Managers . . . . . . . . . . . . . . . . . . . . . . . . 840
Specifying a Reference Coordinate System . . . . . . . . . . . . 842
Choosing a Transform Center . . . . . . . . . . . . . . . . . . . 843
Using the Axis Constraints . . . . . . . . . . . . . . . . . . . . 847
Reset XForm Utility . . . . . . . . . . . . . . . . . . . . . . . . 849
Transform Commands . . . . . . . . . . . . . . . . . . . . . . . . . . 850
Select and Move . . . . . . . . . . . . . . . . . . . . . . . . . . 851
Select and Rotate . . . . . . . . . . . . . . . . . . . . . . . . . 852
Select and Scale . . . . . . . . . . . . . . . . . . . . . . . . . . 854
Select and Uniform Scale . . . . . . . . . . . . . . . . . . . . . 855
Select and Non-Uniform Scale . . . . . . . . . . . . . . . . . . 856
Select and Squash . . . . . . . . . . . . . . . . . . . . . . . . . 858
Transform Coordinates and Coordinate Center . . . . . . . . . . . . . 859
Reference Coordinate System . . . . . . . . . . . . . . . . . . . 860
Use Center Flyout . . . . . . . . . . . . . . . . . . . . . . . . . 867
Use Pivot Point Center . . . . . . . . . . . . . . . . . . . . . . 868
Use Selection Center . . . . . . . . . . . . . . . . . . . . . . . 870
Use Transform Coordinate Center . . . . . . . . . . . . . . . . 871
Transform Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 872
Transform Toolbox . . . . . . . . . . . . . . . . . . . . . . . . . 873
Mirror Selected Objects . . . . . . . . . . . . . . . . . . . . . . 877
Array Flyout . . . . . . . . . . . . . . . . . . . . . . . . . . . . 881
Array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 882
Snapshot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 888
Spacing Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . 892
Clone and Align Tool . . . . . . . . . . . . . . . . . . . . . . . 900
Align Flyout . . . . . . . . . . . . . . . . . . . . . . . . . . . . 905
Align . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 906
Quick Align . . . . . . . . . . . . . . . . . . . . . . . . . 911
Normal Align . . . . . . . . . . . . . . . . . . . . . . . . 912
Contents | ix
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Place Highlight . . . . . . . . . . . . . . . . . . . . . . . 915
Align Camera . . . . . . . . . . . . . . . . . . . . . . . . 917
Align to View . . . . . . . . . . . . . . . . . . . . . . . . 918
Chapter 8 Creating Copies and Arrays . . . . . . . . . . . . . . . . . . . 921
Overview of Copies, Instances, and References . . . . . . . . . . . . . 922
Techniques for Cloning Objects . . . . . . . . . . . . . . . . . . . . . 925
Clone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 932
Clone Options Dialog . . . . . . . . . . . . . . . . . . . . . . . 932
Using Shift+Clone . . . . . . . . . . . . . . . . . . . . . . . . . 936
Cloning with Shift+Move . . . . . . . . . . . . . . . . . . . . . 937
Cloning with Shift+Rotate . . . . . . . . . . . . . . . . . . . . . 939
Cloning with Shift+Scale . . . . . . . . . . . . . . . . . . . . . 942
Animating Shift+Rotate and Shift+Scale . . . . . . . . . . . . . . 944
Cloning Objects Over Time with Snapshot . . . . . . . . . . . . 946
Arraying Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 948
Using the Array Dialog . . . . . . . . . . . . . . . . . . . . . . . 951
Creating Linear Arrays . . . . . . . . . . . . . . . . . . . . . . . 955
Creating Circular and Spiral Arrays . . . . . . . . . . . . . . . . 960
Mirroring Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . 963
Using the Spacing Tool . . . . . . . . . . . . . . . . . . . . . . . . . . 965
Chapter 9 Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 969
Transforms, Modifiers, and Object Data Flow . . . . . . . . . . . . . . 971
Using Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 978
Using the Modify Panel . . . . . . . . . . . . . . . . . . . . . . 979
Using the Modifier Stack . . . . . . . . . . . . . . . . . . . . . . 983
Editing the Stack . . . . . . . . . . . . . . . . . . . . . . . . . . 987
Edit Modifiers and Editable Objects . . . . . . . . . . . . . . . . 990
Modifying at the Sub-Object Level . . . . . . . . . . . . . . . . 991
Using the Stack at the Sub-Object Level . . . . . . . . . . . . . . 994
Modifying Multiple Objects . . . . . . . . . . . . . . . . . . . . 996
How Instanced Modifiers Work . . . . . . . . . . . . . . . . . 1000
World-Space Modifiers (WSMs) . . . . . . . . . . . . . . . . . . . . . 1004
Camera Map Modifier (World Space) . . . . . . . . . . . . . . 1004
Displace Mesh Modifier (World Space) . . . . . . . . . . . . . . 1005
Displace NURBS Modifier (World Space) . . . . . . . . . . . . . 1008
Hair And Fur Modifier (World Space) . . . . . . . . . . . . . . 1010
Selection Rollout (Hair And Fur) . . . . . . . . . . . . . . 1019
Tools Rollout (Hair And Fur) . . . . . . . . . . . . . . . . 1021
Styling Rollout (Hair And Fur) . . . . . . . . . . . . . . . 1033
Quad Menu for Hair Styling . . . . . . . . . . . . . . . . 1047
General Parameters Rollout (Hair And Fur) . . . . . . . . 1049
Material Parameters Rollout (Hair And Fur) . . . . . . . . 1056
mr Parameters Rollout (Hair And Fur) . . . . . . . . . . . 1063
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Frizz Parameters Rollout (Hair And Fur) . . . . . . . . . . 1064
Kink Parameters Rollout (Hair And Fur) . . . . . . . . . . 1069
Multi Strand Parameters Rollout (Hair And Fur) . . . . . . 1072
Dynamics Rollout (Hair And Fur) . . . . . . . . . . . . . 1074
Display Rollout (Hair And Fur) . . . . . . . . . . . . . . . 1082
LS Colors Modifier (World Space) . . . . . . . . . . . . . . . . 1084
MapScaler Modifier (World Space) . . . . . . . . . . . . . . . . 1086
PatchDeform Modifier (World Space) . . . . . . . . . . . . . . 1089
PathDeform Modifier (World Space) . . . . . . . . . . . . . . . 1089
Point Cache Modifier (World Space) . . . . . . . . . . . . . . . 1095
Subdivide Modifier (World Space) . . . . . . . . . . . . . . . . 1095
Surface Mapper Modifier (World Space) . . . . . . . . . . . . . 1095
SurfDeform Modifier (World Space) . . . . . . . . . . . . . . . 1098
Object-Space Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . 1098
Affect Region Modifier . . . . . . . . . . . . . . . . . . . . . . 1098
Attribute Holder Modifier . . . . . . . . . . . . . . . . . . . . 1102
Bend Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . 1104
Bevel Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . 1108
Bevel Profile Modifier . . . . . . . . . . . . . . . . . . . . . . . 1115
Camera Map Modifier (Object Space) . . . . . . . . . . . . . . 1119
Cap Holes Modifier . . . . . . . . . . . . . . . . . . . . . . . . 1124
Cloth and Garment Maker Modifiers . . . . . . . . . . . . . . 1126
Cloth and Garment Overview . . . . . . . . . . . . . . . 1128
Cloth Modifier . . . . . . . . . . . . . . . . . . . . . . . 1142
Garment Maker Modifier . . . . . . . . . . . . . . . . . . 1206
CrossSection Modifier . . . . . . . . . . . . . . . . . . . . . . 1240
Delete Mesh Modifier . . . . . . . . . . . . . . . . . . . . . . . 1246
Delete Patch Modifier . . . . . . . . . . . . . . . . . . . . . . 1248
Delete Spline Modifier . . . . . . . . . . . . . . . . . . . . . . 1249
Disp Approx Modifier . . . . . . . . . . . . . . . . . . . . . . 1251
Displace Modifier . . . . . . . . . . . . . . . . . . . . . . . . . 1255
Edit Mesh Modifier . . . . . . . . . . . . . . . . . . . . . . . . 1263
Edit Normals Modifier . . . . . . . . . . . . . . . . . . . . . . 1264
Edit Patch Modifier . . . . . . . . . . . . . . . . . . . . . . . . 1271
Edit Poly Modifier . . . . . . . . . . . . . . . . . . . . . . . . 1274
Selection Rollout (Edit Poly Modifier) . . . . . . . . . . . 1287
Edit Poly (Object) . . . . . . . . . . . . . . . . . . . . . . 1299
Edit Poly (Vertex) . . . . . . . . . . . . . . . . . . . . . 1301
Edit Poly (Edge) . . . . . . . . . . . . . . . . . . . . . . 1310
Edit Poly (Border) . . . . . . . . . . . . . . . . . . . . . 1331
Edit Poly (Polygon/Element) . . . . . . . . . . . . . . . 1338
Edit Geometry Rollout (Polymesh and Edit Poly) . . . . . 1352
Align Geometry Dialog . . . . . . . . . . . . . . . . . . . 1366
Detach Dialog . . . . . . . . . . . . . . . . . . . . . . . 1367
Edit Spline Modifier . . . . . . . . . . . . . . . . . . . . . . . 1368
Extrude Modifier . . . . . . . . . . . . . . . . . . . . . . . . . 1369
Contents | xi
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Face Extrude Modifier . . . . . . . . . . . . . . . . . . . . . . 1372
FFD (Free-Form Deformation) Modifiers . . . . . . . . . . . . . 1375
FFD (Box/Cylinder) Modifiers . . . . . . . . . . . . . . . . . . 1380
FFD (Free-Form Deformation) Select Modifier . . . . . . . . . . 1385
Fillet/Chamfer Modifier . . . . . . . . . . . . . . . . . . . . . 1386
Flex Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . . 1389
Spring Option Dialog . . . . . . . . . . . . . . . . . . . . 1406
HSDS Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . 1408
Adaptive Subdivision Dialog . . . . . . . . . . . . . . . . 1416
Lathe Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . 1418
Lattice Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . 1423
Linked XForm Modifier . . . . . . . . . . . . . . . . . . . . . 1428
LS Mesh Modifier . . . . . . . . . . . . . . . . . . . . . . . . . 1431
MapScaler Modifier (Object Space) . . . . . . . . . . . . . . . . 1432
Material Modifier . . . . . . . . . . . . . . . . . . . . . . . . . 1435
MaterialByElement Modifier . . . . . . . . . . . . . . . . . . . 1437
Melt Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . . 1441
Mesh Select Modifier . . . . . . . . . . . . . . . . . . . . . . . 1445
MeshSmooth Modifier . . . . . . . . . . . . . . . . . . . . . . 1450
Mirror Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . 1462
Morpher Modifier . . . . . . . . . . . . . . . . . . . . . . . . . 1464
MultiRes Modifier . . . . . . . . . . . . . . . . . . . . . . . . 1482
Noise Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . 1490
Normal Modifier . . . . . . . . . . . . . . . . . . . . . . . . . 1497
Normalize Spline Modifier . . . . . . . . . . . . . . . . . . . . 1500
NSurf Sel Modifier . . . . . . . . . . . . . . . . . . . . . . . . 1502
Optimize Modifier . . . . . . . . . . . . . . . . . . . . . . . . 1504
Patch Select Modifier . . . . . . . . . . . . . . . . . . . . . . . 1509
PatchDeform Modifier (Object Space) . . . . . . . . . . . . . . 1514
PathDeform Modifier (Object Space) . . . . . . . . . . . . . . . 1516
Point Cache Modifier (Object Space) . . . . . . . . . . . . . . . 1521
Poly Select Modifier . . . . . . . . . . . . . . . . . . . . . . . 1529
Preserve Modifier . . . . . . . . . . . . . . . . . . . . . . . . . 1537
Projection Modifier . . . . . . . . . . . . . . . . . . . . . . . . 1543
Selection Rollout (Projection Modifier) . . . . . . . . . . 1545
Reference Geometry Rollout (Projection Modifier) . . . . 1548
Cage Rollout (Projection Modifier) . . . . . . . . . . . . . 1550
Selection Check Rollout (Projection Modifier) . . . . . . . 1554
Projection Rollout (Projection Modifier) . . . . . . . . . . 1555
Project Mapping Rollout (Projection Modifier) . . . . . . 1557
Projection Holder Modifier . . . . . . . . . . . . . . . . . . . . 1561
ProOptimizer Modifier . . . . . . . . . . . . . . . . . . . . . . 1561
Optimization Level Rollout . . . . . . . . . . . . . . . . 1564
Optimization Options Rollout . . . . . . . . . . . . . . . 1567
Symmetry Options Rollout . . . . . . . . . . . . . . . . . 1586
Advanced Options Rollout . . . . . . . . . . . . . . . . . 1587
xii | Contents
Page 13
Push Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . . 1588
Quadify Mesh Modifier . . . . . . . . . . . . . . . . . . . . . . 1589
Relax Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . 1591
Renderable Spline Modifier . . . . . . . . . . . . . . . . . . . . 1595
Ripple Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . 1598
Select By Channel Modifier . . . . . . . . . . . . . . . . . . . 1601
Shell Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . . 1603
Skew Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . . 1610
Skin Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . . 1614
Load Envelopes Dialog (Skin Modifier) . . . . . . . . . . 1641
Weight Tool Dialog (Skin Modifier) . . . . . . . . . . . . 1645
Weight Table (Skin Modifier) . . . . . . . . . . . . . . . . 1652
Skin Morph Modifier . . . . . . . . . . . . . . . . . . . . . . . 1654
Skin Wrap Modifier . . . . . . . . . . . . . . . . . . . . . . . . 1665
Skin Wrap Patch Modifier . . . . . . . . . . . . . . . . . . . . 1675
Slice Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . . 1676
Smooth Modifier . . . . . . . . . . . . . . . . . . . . . . . . . 1682
Spherify Modifier . . . . . . . . . . . . . . . . . . . . . . . . . 1685
Spline IK Control Modifier . . . . . . . . . . . . . . . . . . . . 1687
Spline Select Modifier . . . . . . . . . . . . . . . . . . . . . . 1690
Squeeze Modifier . . . . . . . . . . . . . . . . . . . . . . . . . 1693
STL Check Modifier . . . . . . . . . . . . . . . . . . . . . . . . 1695
Stretch Modifier . . . . . . . . . . . . . . . . . . . . . . . . . 1699
Subdivide Modifier (Object Space) . . . . . . . . . . . . . . . . 1705
Substitute Modifier . . . . . . . . . . . . . . . . . . . . . . . . 1707
Surface Modifier . . . . . . . . . . . . . . . . . . . . . . . . . 1711
SurfDeform Modifier (Object Space) . . . . . . . . . . . . . . . 1723
Sweep Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . 1725
Pick Shape Dialog (Sweep Modifier) . . . . . . . . . . . . 1745
Extract Shape Dialog (Sweep Modifier) . . . . . . . . . . 1747
Merge File (Sweep Modifier) . . . . . . . . . . . . . . . . 1749
Symmetry Modifier . . . . . . . . . . . . . . . . . . . . . . . 1752
Taper Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . 1757
Tessellate Modifier . . . . . . . . . . . . . . . . . . . . . . . . 1761
Trim/Extend Modifier . . . . . . . . . . . . . . . . . . . . . . 1764
TurboSmooth Modifier . . . . . . . . . . . . . . . . . . . . . . 1767
Turn To Mesh Modifier . . . . . . . . . . . . . . . . . . . . . . 1774
Turn To Patch Modifier . . . . . . . . . . . . . . . . . . . . . . 1776
Turn To Poly Modifier . . . . . . . . . . . . . . . . . . . . . . 1779
Twist Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . 1783
UVW Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . 1787
Unwrap UVW Modifier . . . . . . . . . . . . . . . . . . . 1787
UVW Map Modifier . . . . . . . . . . . . . . . . . . . . 1883
UVW Mapping Add Modifier . . . . . . . . . . . . . . . 1905
UVW Mapping Clear Modifier . . . . . . . . . . . . . . . 1905
UVW Mapping Paste Modifier . . . . . . . . . . . . . . . 1906
Contents | xiii
Page 14
UVW XForm Modifier . . . . . . . . . . . . . . . . . . . 1906
Vertex Weld Modifier . . . . . . . . . . . . . . . . . . . . . . 1908
VertexPaint Modifier . . . . . . . . . . . . . . . . . . . . . . . 1910
VertexPaint Paintbox . . . . . . . . . . . . . . . . . . . 1920
Adjust Color Dialog (VertexPaint Modifier) . . . . . . . . 1933
Color Palette (VertexPaint Modifier) . . . . . . . . . . . 1935
Painter Options Dialog . . . . . . . . . . . . . . . . . . 1940
Volume Select Modifier . . . . . . . . . . . . . . . . . . . . . . 1944
Wave Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . 1951
Welder Modifier . . . . . . . . . . . . . . . . . . . . . . . . . 1955
XForm Modifier . . . . . . . . . . . . . . . . . . . . . . . . . . 1961
Chapter 10 Surface Modeling . . . . . . . . . . . . . . . . . . . . . . . . 1965
Subdivision Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . 1965
Soft Selection Rollout . . . . . . . . . . . . . . . . . . . . . . . . . . 1966
Collapse Utility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1974
Graphite Modeling Tools . . . . . . . . . . . . . . . . . . . . . . . . 1978
The Ribbon Interface . . . . . . . . . . . . . . . . . . . . . . . 1979
Using the Ribbon . . . . . . . . . . . . . . . . . . . . . . 1980
Modeling Ribbon Controls . . . . . . . . . . . . . . . . . 1985
Graphite Modeling Tools Tab . . . . . . . . . . . . . . . . . . . 1995
Polygon Modeling Panel . . . . . . . . . . . . . . . . . . 1995
Modify Selection Panel . . . . . . . . . . . . . . . . . . . 2013
Edit Panel . . . . . . . . . . . . . . . . . . . . . . . . . . 2025
Geometry (All) Panel . . . . . . . . . . . . . . . . . . . . 2039
[Sub-object] Panel . . . . . . . . . . . . . . . . . . . . . 2050
Loops Panel . . . . . . . . . . . . . . . . . . . . . . . . . 2082
Additional Panels . . . . . . . . . . . . . . . . . . . . . . 2099
Freeform Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . 2107
PolyDraw Panel . . . . . . . . . . . . . . . . . . . . . . . 2108
Paint Deform Panel . . . . . . . . . . . . . . . . . . . . . 2117
Selection Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . 2132
General Selection Panels . . . . . . . . . . . . . . . . . . 2132
Select By Panels . . . . . . . . . . . . . . . . . . . . . . . 2137
Object Paint Tab . . . . . . . . . . . . . . . . . . . . . . . . . 2144
Paint Objects Panel . . . . . . . . . . . . . . . . . . . . . 2145
Brush Settings Panel . . . . . . . . . . . . . . . . . . . . 2159
Customizing the Ribbon . . . . . . . . . . . . . . . . . . . . . 2163
Advanced Usage . . . . . . . . . . . . . . . . . . . . . . 2184
Conditions Dialog . . . . . . . . . . . . . . . . . . . . . 2185
Editable Mesh Surface . . . . . . . . . . . . . . . . . . . . . . . . . 2190
Working with Mesh Sub-Objects . . . . . . . . . . . . . . . . . 2194
Selection Rollout (Editable Mesh) . . . . . . . . . . . . . . . . 2195
Editable Mesh (Object) . . . . . . . . . . . . . . . . . . . . . . 2198
Editable Mesh (Vertex) . . . . . . . . . . . . . . . . . . . . . . 2201
Editable Mesh (Edge) . . . . . . . . . . . . . . . . . . . . . . . 2207
xiv | Contents
Page 15
Editable Mesh (Face/Polygon/Element) . . . . . . . . . . . . . 2214
Edit Geometry Rollout (Mesh) . . . . . . . . . . . . . . . . . . 2218
Attach Options Dialog (Editable Mesh) . . . . . . . . . . . . . 2232
Cut and Slice (Editable Mesh) . . . . . . . . . . . . . . . . . . 2234
Editable Poly Surface . . . . . . . . . . . . . . . . . . . . . . . . . . 2240
Selection Rollout (Polymesh) . . . . . . . . . . . . . . . . . . . 2245
Editable Poly (Object) . . . . . . . . . . . . . . . . . . . . . . 2256
Editable Poly (Vertex) . . . . . . . . . . . . . . . . . . . . . . 2258
Editable Poly (Edge) . . . . . . . . . . . . . . . . . . . . . . . 2269
Editable Poly (Border) . . . . . . . . . . . . . . . . . . . . . . 2290
Editable Poly (Polygon/Element) . . . . . . . . . . . . . . . . 2297
Edit Geometry Rollout (Polymesh and Edit Poly) . . . . . . . . 2312
Subdivision Surface Rollout (Polymesh) . . . . . . . . . . . . . 2327
Subdivision Displacement Rollout (Polymesh) . . . . . . . . . 2332
Paint Deformation Rollout (Polymesh) . . . . . . . . . . . . . 2334
Editable Poly Settings . . . . . . . . . . . . . . . . . . . . . . . 2338
Bevel Polygons (Polymesh) . . . . . . . . . . . . . . . . . 2342
Bridge Borders/Polygons (Polymesh) . . . . . . . . . . . . 2344
Bridge Edges (Polymesh) . . . . . . . . . . . . . . . . . . 2348
Chamfer Vertices/Edges/Borders (Polymesh) . . . . . . . 2351
Connect Edges (Polymesh) . . . . . . . . . . . . . . . . . 2353
Extrude Polygons Along Spline (Polymesh) . . . . . . . . 2356
Extrude Polygons (Polymesh) . . . . . . . . . . . . . . . 2358
Extrude Vertices/Edges (Polymesh) . . . . . . . . . . . . . 2360
Hinge From Edge (Polymesh) . . . . . . . . . . . . . . . 2362
Inset Polygons (Polymesh) . . . . . . . . . . . . . . . . . 2363
MeshSmooth Selection (Polymesh) . . . . . . . . . . . . 2365
Preserve Map Channels Dialog (Polymesh) . . . . . . . . 2367
Relax (Polymesh) . . . . . . . . . . . . . . . . . . . . . . 2369
Tessellate (Polymesh) . . . . . . . . . . . . . . . . . . . . 2371
Weld Vertices/Edges (Polymesh) . . . . . . . . . . . . . . 2372
Patch Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2374
Editable Patch Surface . . . . . . . . . . . . . . . . . . . . . . 2374
Selection Rollout (Editable Patch) . . . . . . . . . . . . . 2380
Editable Patch (Object) . . . . . . . . . . . . . . . . . . . 2384
Editable Patch (Vertex) . . . . . . . . . . . . . . . . . . . 2387
Editable Patch (Handle) . . . . . . . . . . . . . . . . . . 2396
Editable Patch (Edge) . . . . . . . . . . . . . . . . . . . 2398
Editable Patch (Patch) . . . . . . . . . . . . . . . . . . . 2401
Editable Patch (Element) . . . . . . . . . . . . . . . . . . 2407
Geometry Rollout (Patch) . . . . . . . . . . . . . . . . . 2410
Patch Grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2424
Quad Patch . . . . . . . . . . . . . . . . . . . . . . . . . 2426
Tri Patch . . . . . . . . . . . . . . . . . . . . . . . . . . 2430
NURBS Modeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2433
NURBS Models: Objects and Sub-Objects . . . . . . . . . . . . 2434
Contents | xv
Page 16
Creating NURBS Models . . . . . . . . . . . . . . . . . . 2435
Working with NURBS Models . . . . . . . . . . . . . . . 2436
NURBS Surface Trimming . . . . . . . . . . . . . . . . . 2437
Modifying NURBS Models and Creating Sub-Objects . . . 2439
Quad Menu for NURBS Objects . . . . . . . . . . . . . . 2441
Using the NURBS Toolbox to Create Sub-Objects . . . . . 2443
NURBS Sub-Object Selection . . . . . . . . . . . . . . . . 2445
CV Sub-Objects and Point Sub-Objects . . . . . . . . . . 2446
Dependent Sub-Objects (NURBS) . . . . . . . . . . . . . 2450
Rigid NURBS Surfaces . . . . . . . . . . . . . . . . . . . . 2453
NURBS and Modifiers . . . . . . . . . . . . . . . . . . . 2453
NURBS and Animation . . . . . . . . . . . . . . . . . . . 2456
NURBS Concepts . . . . . . . . . . . . . . . . . . . . . . 2457
NURBS Tips and Techniques . . . . . . . . . . . . . . . . 2461
NURBS Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . 2471
Point Surface . . . . . . . . . . . . . . . . . . . . . . . . 2473
CV Surface . . . . . . . . . . . . . . . . . . . . . . . . . 2477
NURBS Curves . . . . . . . . . . . . . . . . . . . . . . . . . . 2481
Point Curve . . . . . . . . . . . . . . . . . . . . . . . . . 2483
CV Curve . . . . . . . . . . . . . . . . . . . . . . . . . . 2490
Creating NURBS Curve and Surface Objects . . . . . . . . . . . 2498
Creating Independent Surfaces from NURBS Curve
Objects . . . . . . . . . . . . . . . . . . . . . . . . . . 2498
Creating NURBS Curves from Splines . . . . . . . . . . . 2499
Creating NURBS Surfaces from Geometric Primitives . . . 2500
Nonrelational NURBS Surfaces . . . . . . . . . . . . . . . 2502
Display Controls for NURBS Models . . . . . . . . . . . . 2504
Display Line Parameters for NURBS Surfaces . . . . . . . 2507
Creating and Editing NURBS Sub-Objects . . . . . . . . . . . . 2508
Attaching and Importing 3ds Max Objects . . . . . . . . 2509
Common Sub-Object Controls . . . . . . . . . . . . . . . 2512
Editing Point Sub-Objects . . . . . . . . . . . . . . . . . 2514
Editing Curve CV Sub-Objects . . . . . . . . . . . . . . . 2522
Editing Surface CV Sub-Objects . . . . . . . . . . . . . . 2528
Editing Curve Sub-Objects . . . . . . . . . . . . . . . . . 2538
Editing Surface Sub-Objects . . . . . . . . . . . . . . . . 2550
Soft Selection Rollout (NURBS) . . . . . . . . . . . . . . . 2561
Material Properties Rollout (NURBS) . . . . . . . . . . . . 2564
Creating Curve Sub-Objects . . . . . . . . . . . . . . . . 2569
Creating Surface Sub-Objects . . . . . . . . . . . . . . . . 2625
Creating and Editing Point Sub-Objects . . . . . . . . . . 2717
NURBS Editing Dialogs . . . . . . . . . . . . . . . . . . . 2732
NURBS Curve and Surface Approximation . . . . . . . . . . . . 2760
NURBS Curve Approximation . . . . . . . . . . . . . . . 2761
NURBS Surface Approximation . . . . . . . . . . . . . . 2762
Advanced Surface Approximation Dialog (NURBS) . . . . 2771
xvi | Contents
Page 17
Surface Approximation Utility (NURBS) . . . . . . . . . . 2773
Tools for Low-Polygon Modeling . . . . . . . . . . . . . . . . . . . . 2785
Show Statistics . . . . . . . . . . . . . . . . . . . . . . . . . . 2785
Level of Detail Utility . . . . . . . . . . . . . . . . . . . . . . . 2787
Optimization Modifiers . . . . . . . . . . . . . . . . . . . . . 2792
Batch ProOptimizer Utility . . . . . . . . . . . . . . . . . . . . 2793
Batch ProOptimizer Rollout . . . . . . . . . . . . . . . . 2795
Batch Optimization Dialog . . . . . . . . . . . . . . . . . 2797
Chapter 11 Precision and Drawing Aids . . . . . . . . . . . . . . . . . . 2807
Tools for Precision . . . . . . . . . . . . . . . . . . . . . . . . . . . 2808
Using Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2810
Using Grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2811
Using the Home Grid . . . . . . . . . . . . . . . . . . . . . . . 2813
Using Grid Objects . . . . . . . . . . . . . . . . . . . . . . . . 2815
Viewing Grid Objects . . . . . . . . . . . . . . . . . . . . . . . 2817
AutoGrid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2819
Grid Commands . . . . . . . . . . . . . . . . . . . . . . . . . 2822
Show Home Grid . . . . . . . . . . . . . . . . . . . . . . 2822
Activate Home Grid . . . . . . . . . . . . . . . . . . . . 2823
Activate Grid Object . . . . . . . . . . . . . . . . . . . . 2823
Align Grid to View . . . . . . . . . . . . . . . . . . . . . 2824
Alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2825
Aligning Objects . . . . . . . . . . . . . . . . . . . . . . . . . 2825
Aligning Normals . . . . . . . . . . . . . . . . . . . . . . . . . 2829
Using Snaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2830
Snap Commands . . . . . . . . . . . . . . . . . . . . . . . . . 2833
2D Snap, 2.5D Snap, 3D Snap . . . . . . . . . . . . . . . 2833
Angle Snap Toggle . . . . . . . . . . . . . . . . . . . . . 2840
Percent Snap Toggle . . . . . . . . . . . . . . . . . . . . 2842
Spinner Snap Toggle . . . . . . . . . . . . . . . . . . . . 2842
Ortho Snapping Mode . . . . . . . . . . . . . . . . . . . 2843
Polar Snapping Mode . . . . . . . . . . . . . . . . . . . 2845
Setting Snap Options . . . . . . . . . . . . . . . . . . . . . . . 2847
Grid and Snap Settings . . . . . . . . . . . . . . . . . . . . . . 2850
Snap Settings . . . . . . . . . . . . . . . . . . . . . . . . 2850
Snap Override . . . . . . . . . . . . . . . . . . . . . . . . 2856
Snap Options . . . . . . . . . . . . . . . . . . . . . . . . 2859
Home Grid Settings . . . . . . . . . . . . . . . . . . . . . 2863
User Grid Settings . . . . . . . . . . . . . . . . . . . . . 2867
Helpers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2868
Select And Manipulate . . . . . . . . . . . . . . . . . . . . . . 2868
Standard Helper Objects . . . . . . . . . . . . . . . . . . . . . 2870
Dummy Helper . . . . . . . . . . . . . . . . . . . . . . . 2871
Expose Transform Helper . . . . . . . . . . . . . . . . . . 2872
Grid Helper . . . . . . . . . . . . . . . . . . . . . . . . . 2878
Contents | xvii
Page 18
Point Helper . . . . . . . . . . . . . . . . . . . . . . . . 2884
Tape Helper . . . . . . . . . . . . . . . . . . . . . . . . . 2886
Protractor Helper . . . . . . . . . . . . . . . . . . . . . . 2889
Compass Helper . . . . . . . . . . . . . . . . . . . . . . 2891
Manipulator Helper Objects . . . . . . . . . . . . . . . . . . . 2892
Cone Angle Manipulator . . . . . . . . . . . . . . . . . . 2893
Plane Angle Manipulator . . . . . . . . . . . . . . . . . . 2896
Slider Manipulator . . . . . . . . . . . . . . . . . . . . . 2900
Drawing Assistants . . . . . . . . . . . . . . . . . . . . . . . . . . . 2905
xView . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2905
Measuring Distances . . . . . . . . . . . . . . . . . . . . . . . 2910
Measure Distance Tool . . . . . . . . . . . . . . . . . . . . . . 2913
Measure Utility . . . . . . . . . . . . . . . . . . . . . . . . . . 2914
Rescale World Units Utility . . . . . . . . . . . . . . . . . . . . 2916
Chapter 12 Space Warps and Particle Systems . . . . . . . . . . . . . . . 2919
Space Warp Objects . . . . . . . . . . . . . . . . . . . . . . . . . . 2920
Bind to Space Warp . . . . . . . . . . . . . . . . . . . . . . . 2925
Forces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2926
Push Space Warp . . . . . . . . . . . . . . . . . . . . . . 2926
Motor Space Warp . . . . . . . . . . . . . . . . . . . . . 2931
Vortex Space Warp . . . . . . . . . . . . . . . . . . . . . 2936
Drag Space Warp . . . . . . . . . . . . . . . . . . . . . . 2941
PBomb Space Warp . . . . . . . . . . . . . . . . . . . . . 2947
Path Follow Space Warp . . . . . . . . . . . . . . . . . . 2953
Gravity Space Warp . . . . . . . . . . . . . . . . . . . . . 2958
Wind Space Warp . . . . . . . . . . . . . . . . . . . . . . 2960
Displace Space Warp . . . . . . . . . . . . . . . . . . . . 2964
Deflectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2969
POmniFlect Space Warp . . . . . . . . . . . . . . . . . . 2969
PDynaFlect Space Warp . . . . . . . . . . . . . . . . . . 2975
SOmniFlect Space Warp . . . . . . . . . . . . . . . . . . 2980
SDynaFlect Space Warp . . . . . . . . . . . . . . . . . . . 2982
UOmniFlect Space Warp . . . . . . . . . . . . . . . . . . 2983
UDynaFlect Space Warp . . . . . . . . . . . . . . . . . . 2985
SDeflector Space Warp . . . . . . . . . . . . . . . . . . . 2988
UDeflector Space Warp . . . . . . . . . . . . . . . . . . . 2991
Deflector Space Warp . . . . . . . . . . . . . . . . . . . . 2994
Geometric/Deformable . . . . . . . . . . . . . . . . . . . . . . 2997
FFD(Box) Space Warp . . . . . . . . . . . . . . . . . . . . 2997
FFD(Cyl) Space Warp . . . . . . . . . . . . . . . . . . . . 3004
Wave Space Warp . . . . . . . . . . . . . . . . . . . . . . 3013
Ripple Space Warp . . . . . . . . . . . . . . . . . . . . . 3018
Conform Space Warp . . . . . . . . . . . . . . . . . . . . 3022
Bomb Space Warp . . . . . . . . . . . . . . . . . . . . . 3027
Modifier-Based Space Warps . . . . . . . . . . . . . . . . . . . 3030
xviii | Contents
Page 19
Particle Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3032
Particle Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . 3033
How Particle Flow Works . . . . . . . . . . . . . . . . . . 3034
Particle Flow User Interface . . . . . . . . . . . . . . . . 3048
Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . 3081
Non-Event-Driven Particle Systems . . . . . . . . . . . . . . . 3323
Particle System Usage . . . . . . . . . . . . . . . . . . . . 3326
Spray Particle System . . . . . . . . . . . . . . . . . . . . 3337
Snow Particle System . . . . . . . . . . . . . . . . . . . . 3341
Super Spray Particle System . . . . . . . . . . . . . . . . 3346
Blizzard Particle System . . . . . . . . . . . . . . . . . . 3350
PCloud Particle System . . . . . . . . . . . . . . . . . . . 3355
PArray Particle System . . . . . . . . . . . . . . . . . . . 3362
Chapter 13 Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3397
Animation Concepts and Methods . . . . . . . . . . . . . . . . . . . 3398
Animation Concepts . . . . . . . . . . . . . . . . . . . . . . . 3398
Using Auto Key Mode . . . . . . . . . . . . . . . . . . . . . . 3403
Using Set Key Mode . . . . . . . . . . . . . . . . . . . . . . . 3406
Spinner Right-Click Menu . . . . . . . . . . . . . . . . . . . . 3411
Viewing and Copying Transform Keys . . . . . . . . . . . . . . 3412
Controlling Time . . . . . . . . . . . . . . . . . . . . . . . . . 3415
Setting Time Segments . . . . . . . . . . . . . . . . . . . . . . 3417
Moving Through Time . . . . . . . . . . . . . . . . . . . . . . 3418
Choosing a Frame Rate and Playback Speed . . . . . . . . . . . 3420
Working with Controllers . . . . . . . . . . . . . . . . . . . . . . . 3421
Understanding Controllers . . . . . . . . . . . . . . . . . . . . 3422
Changing Controller Properties . . . . . . . . . . . . . . . . . 3425
Assigning Controllers . . . . . . . . . . . . . . . . . . . . . . . 3427
Specifying Default Controllers . . . . . . . . . . . . . . . . . . 3429
General-Purpose Controllers . . . . . . . . . . . . . . . . . . . 3431
Special-Purpose Controllers . . . . . . . . . . . . . . . . . . . 3433
Explicit Axis Keys . . . . . . . . . . . . . . . . . . . . . . . . . 3434
Float Controllers . . . . . . . . . . . . . . . . . . . . . . . . . 3435
Controlling Transforms . . . . . . . . . . . . . . . . . . . . . . 3436
Controlling Position . . . . . . . . . . . . . . . . . . . . . . . 3437
Controlling Rotation . . . . . . . . . . . . . . . . . . . . . . . 3437
Controlling Colors . . . . . . . . . . . . . . . . . . . . . . . . 3438
Morph Controllers . . . . . . . . . . . . . . . . . . . . . . . . 3440
Motion Panel Commands . . . . . . . . . . . . . . . . . . . . 3440
Trajectories . . . . . . . . . . . . . . . . . . . . . . . . . 3440
PRS Parameters Rollout . . . . . . . . . . . . . . . . . . . 3446
Key Info (Basic) Rollout/Dialog . . . . . . . . . . . . . . 3447
Tangent Types . . . . . . . . . . . . . . . . . . . . . . . 3449
Key Info (Advanced) Rollout/Dialog . . . . . . . . . . . . 3451
Animation Controllers . . . . . . . . . . . . . . . . . . . . . . . . . 3454
Contents | xix
Page 20
Audio Controller . . . . . . . . . . . . . . . . . . . . . . . . . 3455
Audio Controller Dialog . . . . . . . . . . . . . . . . . . 3456
Barycentric Morph Controller . . . . . . . . . . . . . . . . . . 3459
Barycentric Morph Controller Key Info Dialog . . . . . . 3461
Bezier Controllers . . . . . . . . . . . . . . . . . . . . . . . . . 3462
Block Controller . . . . . . . . . . . . . . . . . . . . . . . . . 3466
Attach Controls Dialog (Block Controller) . . . . . . . . . 3471
Block Parameters Dialog (Block Controller) . . . . . . . . 3473
Master Block Parameters Dialog (Block Controller) . . . . 3474
Slave Parameters Dialog (Block Controller) . . . . . . . . 3475
Track View Pick Dialog (Block Controller) . . . . . . . . . 3477
Boolean Controller . . . . . . . . . . . . . . . . . . . . . . . . 3478
Color RGB Controller (Point3 XYZ Controller) . . . . . . . . . 3480
Euler XYZ Rotation Controller . . . . . . . . . . . . . . . . . . 3482
Expression Controller . . . . . . . . . . . . . . . . . . . . . . 3486
Expression Controller Techniques . . . . . . . . . . . . . 3492
Layer Controller . . . . . . . . . . . . . . . . . . . . . . . . . 3494
Animation Layers (Layer Controller) . . . . . . . . . . . . 3496
Layer Properties Dialog (Layer Controller) . . . . . . . . 3512
Create New Animation Layer Dialog (Layer Controller)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3513
Limit Controller . . . . . . . . . . . . . . . . . . . . . . . . . 3514
Linear Controller . . . . . . . . . . . . . . . . . . . . . . . . . 3526
List Controller . . . . . . . . . . . . . . . . . . . . . . . . . . 3528
Local Euler XYZ Rotation Controller . . . . . . . . . . . . . . . 3532
Look At Controller . . . . . . . . . . . . . . . . . . . . . . . . 3533
Master Point Controller . . . . . . . . . . . . . . . . . . . . . 3535
Master Track Key Info Dialog (Master Point
Controller) . . . . . . . . . . . . . . . . . . . . . . . . 3537
Motion Capture Controller . . . . . . . . . . . . . . . . . . . . 3539
Noise Controller . . . . . . . . . . . . . . . . . . . . . . . . . 3550
On/Off Controller . . . . . . . . . . . . . . . . . . . . . . . . 3553
Position XYZ Controller . . . . . . . . . . . . . . . . . . . . . 3555
PRS Controller . . . . . . . . . . . . . . . . . . . . . . . . . . 3557
Reaction Controllers . . . . . . . . . . . . . . . . . . . . . . . 3559
Reaction Manager Dialog . . . . . . . . . . . . . . . . . . 3565
Using Manipulators with Reaction Controllers . . . . . . 3580
Scale XYZ Controller . . . . . . . . . . . . . . . . . . . . . . . 3582
Script Controller . . . . . . . . . . . . . . . . . . . . . . . . . 3584
Smooth Rotation Controller . . . . . . . . . . . . . . . . . . . 3590
Spring Controller . . . . . . . . . . . . . . . . . . . . . . . . . 3591
TCB Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . 3595
Waveform Controller . . . . . . . . . . . . . . . . . . . . . . . 3598
XRef Controller . . . . . . . . . . . . . . . . . . . . . . . . . . 3602
Animation Constraints . . . . . . . . . . . . . . . . . . . . . . . . . 3607
Attachment Constraint . . . . . . . . . . . . . . . . . . . . . . 3608
xx | Contents
Page 21
Link Constraint . . . . . . . . . . . . . . . . . . . . . . . . . . 3614
LookAt Constraint . . . . . . . . . . . . . . . . . . . . . . . . 3619
Orientation Constraint . . . . . . . . . . . . . . . . . . . . . . 3625
Path Constraint . . . . . . . . . . . . . . . . . . . . . . . . . . 3629
Position Constraint . . . . . . . . . . . . . . . . . . . . . . . . 3636
Surface Constraint . . . . . . . . . . . . . . . . . . . . . . . . 3642
Wire Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3645
Parameter Wiring Dialog . . . . . . . . . . . . . . . . . . . . . 3647
Hierarchies and Kinematics . . . . . . . . . . . . . . . . . . . . . . . 3653
Hierarchies . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3653
Linking Strategy . . . . . . . . . . . . . . . . . . . . . . 3658
Linking and Unlinking Objects . . . . . . . . . . . . . . 3665
Adjusting Pivots . . . . . . . . . . . . . . . . . . . . . . 3668
Viewing and Selecting Hierarchies . . . . . . . . . . . . . 3673
Animating with Forward Kinematics . . . . . . . . . . . . . . . 3677
Using Dummy Objects . . . . . . . . . . . . . . . . . . . 3686
Animating Links . . . . . . . . . . . . . . . . . . . . . . 3688
Adjusting Object Transforms . . . . . . . . . . . . . . . . 3691
Locking Object Transforms . . . . . . . . . . . . . . . . . 3693
Animating Attachment . . . . . . . . . . . . . . . . . . . 3693
Changing Link Inheritance . . . . . . . . . . . . . . . . 3694
Link Inheritance (Selected) Utility . . . . . . . . . . . . . 3695
Inverse Kinematics (IK) . . . . . . . . . . . . . . . . . . . . . . 3696
IK Terminology . . . . . . . . . . . . . . . . . . . . . . . 3700
Inverse Kinematics Methods . . . . . . . . . . . . . . . . 3702
Joint Controls . . . . . . . . . . . . . . . . . . . . . . . 3787
Hierarchy Panel Commands . . . . . . . . . . . . . . . . . . . 3795
Pivot . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3796
IK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3807
Link Info . . . . . . . . . . . . . . . . . . . . . . . . . . 3824
Track View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3827
Working with Track View . . . . . . . . . . . . . . . . . . . . . 3831
Track View Workspace . . . . . . . . . . . . . . . . . . . . . . 3832
Curve Editor Introduction . . . . . . . . . . . . . . . . . . . . 3841
Dope Sheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3842
Time Ruler . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3846
Track View Shortcuts . . . . . . . . . . . . . . . . . . . . . . . 3847
Track View Hierarchy . . . . . . . . . . . . . . . . . . . . . . . 3853
Track View Hierarchy Icons . . . . . . . . . . . . . . . . 3859
Hierarchy Right-Click Menu . . . . . . . . . . . . . . . . 3861
Properties (Track View Hierarchy) . . . . . . . . . . . . . 3866
Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . 3868
Track View Menu Bar . . . . . . . . . . . . . . . . . . . . . . . 3882
Modes Menu . . . . . . . . . . . . . . . . . . . . . . . . 3883
Controller Menu . . . . . . . . . . . . . . . . . . . . . . 3883
Tracks Menu . . . . . . . . . . . . . . . . . . . . . . . . 3887
Contents | xxi
Page 22
Keys Menu . . . . . . . . . . . . . . . . . . . . . . . . . 3887
Curves Menu . . . . . . . . . . . . . . . . . . . . . . . . 3889
Time Menu . . . . . . . . . . . . . . . . . . . . . . . . . 3889
Options Menu . . . . . . . . . . . . . . . . . . . . . . . 3890
Display Menu . . . . . . . . . . . . . . . . . . . . . . . . 3896
View Menu . . . . . . . . . . . . . . . . . . . . . . . . . 3900
Utilities Menu . . . . . . . . . . . . . . . . . . . . . . . 3901
Track View Quad Menus . . . . . . . . . . . . . . . . . . 3904
Track View Toolbars . . . . . . . . . . . . . . . . . . . . . . . 3907
Curve Editor Toolbars . . . . . . . . . . . . . . . . . . . 3907
Dope Sheet Toolbars . . . . . . . . . . . . . . . . . . . . 3913
Name Toolbar . . . . . . . . . . . . . . . . . . . . . . . . 3917
Controllers Toolbar . . . . . . . . . . . . . . . . . . . . . 3917
Tools Toolbar . . . . . . . . . . . . . . . . . . . . . . . . 3918
Ranges Toolbar (Dope Sheet) . . . . . . . . . . . . . . . . 3920
Extras Toolbar (Dope Sheet) . . . . . . . . . . . . . . . . 3920
Filtering Track View Display . . . . . . . . . . . . . . . . . . . 3921
Filters Dialog (Track View) . . . . . . . . . . . . . . . . . 3922
Managing Controllers . . . . . . . . . . . . . . . . . . . . . . 3927
Copy Controller . . . . . . . . . . . . . . . . . . . . . . 3927
Paste Controller . . . . . . . . . . . . . . . . . . . . . . 3928
Assign Controller . . . . . . . . . . . . . . . . . . . . . 3930
Delete Controller . . . . . . . . . . . . . . . . . . . . . 3932
Ignore Animation Range . . . . . . . . . . . . . . . . . . 3933
Respect Animation Range . . . . . . . . . . . . . . . . . 3934
Make Controller Unique . . . . . . . . . . . . . . . . . . 3935
Note Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3936
Add Note Track . . . . . . . . . . . . . . . . . . . . . . 3936
Remove Note Track . . . . . . . . . . . . . . . . . . . . 3939
Editing Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3940
Edit Keys . . . . . . . . . . . . . . . . . . . . . . . . . . 3940
Snap Frames . . . . . . . . . . . . . . . . . . . . . . . . 3941
Lock Selection . . . . . . . . . . . . . . . . . . . . . . . 3942
Align to Cursor . . . . . . . . . . . . . . . . . . . . . . . 3943
Add Visibility Track . . . . . . . . . . . . . . . . . . . . 3944
Move Keys (Dope Sheet) . . . . . . . . . . . . . . . . . . 3947
Slide Keys . . . . . . . . . . . . . . . . . . . . . . . . . 3948
Scale Keys - Time . . . . . . . . . . . . . . . . . . . . . . 3949
Add Keys (Dope Sheet) . . . . . . . . . . . . . . . . . . . 3951
Properties (Track View Key Window) . . . . . . . . . . . 3952
Track View Utilities . . . . . . . . . . . . . . . . . . . . . . . 3953
Randomize Keys Utility . . . . . . . . . . . . . . . . . . 3955
Create Out of Range Keys Utility . . . . . . . . . . . . . . 3957
Select Keys By Time Utility . . . . . . . . . . . . . . . . . 3959
Euler Filter . . . . . . . . . . . . . . . . . . . . . . . . . 3960
Soft Selection Settings . . . . . . . . . . . . . . . . . . . 3961
xxii | Contents
Page 23
Current Value Editor . . . . . . . . . . . . . . . . . . . . 3962
Edit Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3963
Select Time . . . . . . . . . . . . . . . . . . . . . . . . . 3965
Delete Time . . . . . . . . . . . . . . . . . . . . . . . . 3966
Cut Time . . . . . . . . . . . . . . . . . . . . . . . . . . 3967
Copy Time . . . . . . . . . . . . . . . . . . . . . . . . . 3967
Paste Time . . . . . . . . . . . . . . . . . . . . . . . . . 3968
Reverse Time . . . . . . . . . . . . . . . . . . . . . . . . 3970
Insert Time . . . . . . . . . . . . . . . . . . . . . . . . . 3971
Scale Time . . . . . . . . . . . . . . . . . . . . . . . . . 3972
Exclude Left End Point . . . . . . . . . . . . . . . . . . 3973
Exclude Right End Point . . . . . . . . . . . . . . . . . . 3974
Reduce Keys . . . . . . . . . . . . . . . . . . . . . . . . 3976
Edit Ranges . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3978
Position Ranges . . . . . . . . . . . . . . . . . . . . . . 3979
Recouple Ranges . . . . . . . . . . . . . . . . . . . . . . 3980
Editing Tracks: Copying, Pasting, and Handling Instances and
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3981
Copying and Pasting Items . . . . . . . . . . . . . . . . . 3981
Copying and Pasting Objects . . . . . . . . . . . . . . . . 3983
Making Instance and Reference Controllers and Objects
Unique . . . . . . . . . . . . . . . . . . . . . . . . . . 3985
Curve Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . 3986
Move Keys (Curve Edit r) . . . . . . . . . . . . . . . . . 3988
Scale Keys . . . . . . . . . . . . . . . . . . . . . . . . . 3989
Scale Values . . . . . . . . . . . . . . . . . . . . . . . . 3990
Add Keys (Curve Editor) . . . . . . . . . . . . . . . . . . 3991
Draw Curves . . . . . . . . . . . . . . . . . . . . . . . . 3993
Show Tangents . . . . . . . . . . . . . . . . . . . . . . . 3994
Lock Tangents . . . . . . . . . . . . . . . . . . . . . . . 3996
Parameter Curve Out-of-Range Types . . . . . . . . . . . 3996
Apply Ease Curve / Apply Multiplier Curve . . . . . . . . 3999
Remove Ease/Multiplier Curve . . . . . . . . . . . . . . 4001
On/Off (Curves) . . . . . . . . . . . . . . . . . . . . . . 4001
Ease Curve Out-of-Range Types . . . . . . . . . . . . . . 4002
Multiplier Curve Out-of-Range Types . . . . . . . . . . . 4004
Freeze Non-Selected Curves . . . . . . . . . . . . . . . . 4006
Status Bar and View Controls . . . . . . . . . . . . . . . . . . 4007
Track Selection Toolbar . . . . . . . . . . . . . . . . . . . 4007
Key Stats Toolbar . . . . . . . . . . . . . . . . . . . . . . 4017
Navigation Toolbar . . . . . . . . . . . . . . . . . . . . . 4020
Managing Track View Windows . . . . . . . . . . . . . . . . . 4025
New Track View . . . . . . . . . . . . . . . . . . . . . . . 4025
Delete Track View . . . . . . . . . . . . . . . . . . . . . . 4026
Saved Track Views . . . . . . . . . . . . . . . . . . . . . 4027
Customizing the Track View Window . . . . . . . . . . . . . . 4028
Contents | xxiii
Page 24
Track View Toolbar Right-Click Menu . . . . . . . . . . . 4035
Motion Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4036
Using the Motion Mixer . . . . . . . . . . . . . . . . . . . . . 4038
Adding Tracks to the Mixer . . . . . . . . . . . . . . . . 4043
Importing Clips to the Mixer . . . . . . . . . . . . . . . . 4048
Working with Clips in the Mixer . . . . . . . . . . . . . . 4052
Filtering Mixer Tracks . . . . . . . . . . . . . . . . . . . 4054
Adjusting Clip Timing . . . . . . . . . . . . . . . . . . . 4060
Working with Transitions . . . . . . . . . . . . . . . . . 4063
Adjusting Track Weight . . . . . . . . . . . . . . . . . . . 4069
Adding Time Warps . . . . . . . . . . . . . . . . . . . . 4071
Adjusting Biped Balance in the Mixer . . . . . . . . . . . 4075
Exporting Animation to the Biped . . . . . . . . . . . . . 4080
Using the Reservoir . . . . . . . . . . . . . . . . . . . . . 4084
Motion Mixer Interface . . . . . . . . . . . . . . . . . . . . . . 4088
Motion Mixer Menus . . . . . . . . . . . . . . . . . . . . 4089
Motion Mixer Dialogs . . . . . . . . . . . . . . . . . . . 4098
Motion Mixer Toolbar . . . . . . . . . . . . . . . . . . . 4119
Trackgroup Filter Dialog (Biped Object) . . . . . . . . . . 4124
Trackgroup Filter Dialog (Non-Biped Object) . . . . . . . 4126
Motion Mixer Editor . . . . . . . . . . . . . . . . . . . . 4128
Reservoir . . . . . . . . . . . . . . . . . . . . . . . . . . 4132
Mixer Preferences Dialog . . . . . . . . . . . . . . . . . 4137
Mixer Rollout . . . . . . . . . . . . . . . . . . . . . . . . 4140
Saving and Loading Animation . . . . . . . . . . . . . . . . . . . . 4141
Load Animation . . . . . . . . . . . . . . . . . . . . . . . . . 4144
Map Animation Dialog . . . . . . . . . . . . . . . . . . . 4147
Motion Mapping Parameters Rollout . . . . . . . . . . . 4149
Map Track to Track Rollout . . . . . . . . . . . . . . . . . 4152
Retargeting Rollout . . . . . . . . . . . . . . . . . . . . . 4154
Save Animation . . . . . . . . . . . . . . . . . . . . . . . . . . 4159
Merge Animation . . . . . . . . . . . . . . . . . . . . . . . . . 4163
Animation Utilities . . . . . . . . . . . . . . . . . . . . . . . . . . . 4171
Follow/Bank Utility . . . . . . . . . . . . . . . . . . . . . . . . 4171
Motion Capture Utility . . . . . . . . . . . . . . . . . . . . . . 4174
MACUtilities Utility . . . . . . . . . . . . . . . . . . . . . . . 4193
Camera Tracker Utility . . . . . . . . . . . . . . . . . . . . . . 4195
Requirements for Camera Tracking . . . . . . . . . . . . 4200
Camera Tracker: Movie Rollout . . . . . . . . . . . . . . 4200
Camera Tracker: Movie Window . . . . . . . . . . . . . . 4202
Camera Tracker: Motion Trackers Rollout . . . . . . . . . 4205
Camera Tracker: Movie Stepper Rollout . . . . . . . . . . 4210
Camera Tracker: Error Thresholds Rollout . . . . . . . . . 4212
Camera Tracker: Batch Track Rollout . . . . . . . . . . . . 4213
Camera Tracker: Position Data Rollout . . . . . . . . . . . 4215
Camera Tracker: Match Move Rollout . . . . . . . . . . . 4216
xxiv | Contents
Page 25
Camera Tracker: Move Smoothing Rollout . . . . . . . . 4219
Camera Tracker: Object Pinning Rollout . . . . . . . . . . 4221
Camera Tracker: Troubleshooting . . . . . . . . . . . . . 4224
Dynamics Utility . . . . . . . . . . . . . . . . . . . . . . . . . 4226
Edit Object Dialog (Dynamics Utility) . . . . . . . . . . . 4241
Edit Object List Dialog (Dynamics Utility) . . . . . . . . . 4247
Skin Utilities . . . . . . . . . . . . . . . . . . . . . . . . . . . 4249
Chapter 14 reactor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4255
Introducing Dynamics Simulation . . . . . . . . . . . . . . . . . . . 4263
Special Features in reactor . . . . . . . . . . . . . . . . . . . . . . . 4270
reactor Helpers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4281
Rigid Bodies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4282
Rigid Body Basics . . . . . . . . . . . . . . . . . . . . . . . . . 4283
Rigid Body Properties . . . . . . . . . . . . . . . . . . . . . . 4284
Compound Rigid Bodies . . . . . . . . . . . . . . . . . . . . . 4294
Rigid Body Collection . . . . . . . . . . . . . . . . . . . . . . 4296
Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4299
Constraint Concepts . . . . . . . . . . . . . . . . . . . . 4300
Simple Constraints . . . . . . . . . . . . . . . . . . . . . 4303
Cooperative Constraints . . . . . . . . . . . . . . . . . . 4317
reactor Objects . . . . . . . . . . . . . . . . . . . . . . . . . . 4375
Plane . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4375
Motor . . . . . . . . . . . . . . . . . . . . . . . . . . . 4377
Toy Car . . . . . . . . . . . . . . . . . . . . . . . . . . . 4380
Fracture . . . . . . . . . . . . . . . . . . . . . . . . . . 4387
Fracture Tips . . . . . . . . . . . . . . . . . . . . . . . . 4394
Storing and Accessing Collisions . . . . . . . . . . . . . . . . . 4396
Deformable Bodies . . . . . . . . . . . . . . . . . . . . . . . . . . . 4401
Cloth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4402
Cloth Modifier . . . . . . . . . . . . . . . . . . . . . . . 4403
Cloth Collection . . . . . . . . . . . . . . . . . . . . . . 4411
Soft Bodies . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4413
Soft Body Modifier . . . . . . . . . . . . . . . . . . . . . 4415
FFD Soft Bodies . . . . . . . . . . . . . . . . . . . . . . . 4419
Soft Body Collection . . . . . . . . . . . . . . . . . . . . 4423
Rope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4425
Rope Modifier . . . . . . . . . . . . . . . . . . . . . . . 4426
Rope Collection . . . . . . . . . . . . . . . . . . . . . . 4431
Deforming Meshes (Skin) . . . . . . . . . . . . . . . . . . . . . 4433
Deforming Mesh Collection . . . . . . . . . . . . . . . . 4435
Constraining Deformable Bodies . . . . . . . . . . . . . . . . . 4437
Fixing Vertices in World Space . . . . . . . . . . . . . . . 4440
Keyframing Vertices . . . . . . . . . . . . . . . . . . . . 4441
Attaching Vertices to a Rigid Body . . . . . . . . . . . . . 4443
Attaching Vertices to Deforming Meshes (Skin) . . . . . . 4445
Contents | xxv
Page 26
Soft Selection . . . . . . . . . . . . . . . . . . . . . . . . 4447
Water Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4450
Water Space Warp . . . . . . . . . . . . . . . . . . . . . . . . 4451
Rendering Water . . . . . . . . . . . . . . . . . . . . . . . . . 4454
Wind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4456
The reactor Utility . . . . . . . . . . . . . . . . . . . . . . . . . . . 4460
Preview & Animation Rollout . . . . . . . . . . . . . . . . . . 4462
Havok 1 World / Havok 3 World Rollout . . . . . . . . . . . . 4464
Collisions Rollout . . . . . . . . . . . . . . . . . . . . . . . . . 4468
Display Rollout . . . . . . . . . . . . . . . . . . . . . . . . . . 4470
reactor Utilities . . . . . . . . . . . . . . . . . . . . . . . . . . 4472
Properties Rollout . . . . . . . . . . . . . . . . . . . . . . . . . 4475
The Real-Time Preview . . . . . . . . . . . . . . . . . . . . . . . . . 4476
Scripts and Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4481
Frequently Asked Questions . . . . . . . . . . . . . . . . . . . . . . 4487
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4492
Chapter 15 Character Animation . . . . . . . . . . . . . . . . . . . . . . 4503
CAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4504
Getting Started: Rigging with CATRigs . . . . . . . . . . . . . . 4505
Creating a CATRig . . . . . . . . . . . . . . . . . . . . . 4505
Customizing the Geometry on CATBones . . . . . . . . . 4515
Removing Parts of the CATRig . . . . . . . . . . . . . . . 4517
Using CAT's Naming System . . . . . . . . . . . . . . . . 4518
Copying and Pasting Rig Parts . . . . . . . . . . . . . . . 4520
Applying Manipulation Gizmos . . . . . . . . . . . . . . 4521
Hierarchy Panel . . . . . . . . . . . . . . . . . . . . . . . 4527
Editing a Rig Interactively in the Viewport . . . . . . . . 4541
Editing Bone Pivot Positions . . . . . . . . . . . . . . . . 4543
CATParent . . . . . . . . . . . . . . . . . . . . . . . . . 4543
Hubs . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4558
Spines . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4565
Limbs . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4576
Limb IK Targets . . . . . . . . . . . . . . . . . . . . . . . 4583
Collarbones . . . . . . . . . . . . . . . . . . . . . . . . . 4584
Palms, Ankles, and Digits . . . . . . . . . . . . . . . . . 4585
Tails . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4590
Extra Bones . . . . . . . . . . . . . . . . . . . . . . . . . 4593
Animating with CAT . . . . . . . . . . . . . . . . . . . . . . . 4597
Introduction to Keyframe Animation . . . . . . . . . . . 4598
Starting a New Animation . . . . . . . . . . . . . . . . . 4599
Editing Animation . . . . . . . . . . . . . . . . . . . . . 4602
CAT's IK System . . . . . . . . . . . . . . . . . . . . . . 4606
Animating with Stretchy Bones . . . . . . . . . . . . . . 4618
Animation Layering . . . . . . . . . . . . . . . . . . . . 4622
Manipulating the Rig . . . . . . . . . . . . . . . . . . . . 4652
xxvi | Contents
Page 27
Animation Controls . . . . . . . . . . . . . . . . . . . . 4669
Retargeting . . . . . . . . . . . . . . . . . . . . . . . . . 4690
Editing Keyframes in Track View . . . . . . . . . . . . . . 4693
Working with Poses and Animation . . . . . . . . . . . . . . . 4694
Saving and loading Poses and Animation using Right-Click
Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . 4696
Clip/Pose Manager . . . . . . . . . . . . . . . . . . . . . 4703
Pose Mixer . . . . . . . . . . . . . . . . . . . . . . . . . 4711
CATMotion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4715
CATMotion Editor . . . . . . . . . . . . . . . . . . . . . 4716
CATMotion Presets/Layers . . . . . . . . . . . . . . . . . 4719
Globals . . . . . . . . . . . . . . . . . . . . . . . . . . . 4723
LimbPhases . . . . . . . . . . . . . . . . . . . . . . . . . 4727
CATMotion Controllers . . . . . . . . . . . . . . . . . . 4729
Understanding CATUnits . . . . . . . . . . . . . . . . . 4755
Working With Motion-Capture Data . . . . . . . . . . . . . . . 4756
Importing HTR/BVH Files . . . . . . . . . . . . . . . . . 4757
Importing BIP Files . . . . . . . . . . . . . . . . . . . . . 4759
Capture Animation . . . . . . . . . . . . . . . . . . . . . 4760
Retargeting Motion-Capture Data . . . . . . . . . . . . . 4768
Working With Muscles . . . . . . . . . . . . . . . . . . . . . . 4769
CATMuscle . . . . . . . . . . . . . . . . . . . . . . . . . 4772
Muscle Strand . . . . . . . . . . . . . . . . . . . . . . . . 4780
Utilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4788
Rig Resizer . . . . . . . . . . . . . . . . . . . . . . . . . 4788
Apply Max IK . . . . . . . . . . . . . . . . . . . . . . . . 4790
Tips and Tricks . . . . . . . . . . . . . . . . . . . . . . . . . . 4793
Customizing IK Using Constraints . . . . . . . . . . . . . 4793
Mapping Motion from Motion-Capture Point
Clouds . . . . . . . . . . . . . . . . . . . . . . . . . . 4797
character studio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4801
What Is character studio? . . . . . . . . . . . . . . . . . . . . 4803
What You Should Know to Use character studio . . . . . . . . 4804
Understanding Biped . . . . . . . . . . . . . . . . . . . . . . . 4805
Understanding Physique . . . . . . . . . . . . . . . . . . . . . 4807
Understanding Track Editing . . . . . . . . . . . . . . . . . . . 4810
Understanding the Workbench . . . . . . . . . . . . . . . . . 4811
Understanding Motion Flow . . . . . . . . . . . . . . . . . . . 4812
Understanding Crowds . . . . . . . . . . . . . . . . . . . . . . 4814
Understanding character studio Workflow . . . . . . . . . . . . 4816
Biped . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4822
Creating a Biped . . . . . . . . . . . . . . . . . . . . . . 4825
Understanding Biped Anatomy . . . . . . . . . . . . . . 4826
Changing Initial Biped Anatomy . . . . . . . . . . . . . 4828
Naming the Biped . . . . . . . . . . . . . . . . . . . . . 4828
Posing the Biped . . . . . . . . . . . . . . . . . . . . . . 4830
Contents | xxvii
Page 28
Scaling Links . . . . . . . . . . . . . . . . . . . . . . . . 4841
Rubber-Banding Arms and Legs . . . . . . . . . . . . . . 4843
Biped Display Options . . . . . . . . . . . . . . . . . . . 4846
Deleting a Biped . . . . . . . . . . . . . . . . . . . . . . 4847
Linking Character Body Parts to the Biped . . . . . . . . 4847
Saving and Loading FIG Files . . . . . . . . . . . . . . . . 4851
Footstep Animation . . . . . . . . . . . . . . . . . . . . 4853
Freeform Animation . . . . . . . . . . . . . . . . . . . . 4910
Working with Biped Animation . . . . . . . . . . . . . . 4971
Loading, Saving, and Displaying Biped Motion . . . . . . 4976
Biped User Interface . . . . . . . . . . . . . . . . . . . . 5002
Working with the Workbench . . . . . . . . . . . . . . . 5162
Working with Motion Flow . . . . . . . . . . . . . . . . 5194
Working with Motion-Capture Data . . . . . . . . . . . . 5264
Physique . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5294
Using Physique . . . . . . . . . . . . . . . . . . . . . . . 5296
Physique User Interface . . . . . . . . . . . . . . . . . . 5363
Crowd Animation . . . . . . . . . . . . . . . . . . . . . . . . 5456
Creating a Crowd System . . . . . . . . . . . . . . . . . . 5457
Creating Crowd Helpers . . . . . . . . . . . . . . . . . . 5462
Adjusting Delegate Parameters . . . . . . . . . . . . . . . 5467
Assigning Behaviors . . . . . . . . . . . . . . . . . . . . 5467
Directing Delegates . . . . . . . . . . . . . . . . . . . . . 5472
Obstacle Avoidance . . . . . . . . . . . . . . . . . . . . . 5475
Changing Delegate Orientation and Speed . . . . . . . . 5481
Solving the Simulation . . . . . . . . . . . . . . . . . . . 5481
Linking Objects to Delegates . . . . . . . . . . . . . . . . 5483
Cognitive Controllers . . . . . . . . . . . . . . . . . . . 5486
Using Motion Synthesis . . . . . . . . . . . . . . . . . . 5489
Crowd Animation User Interface . . . . . . . . . . . . . . 5505
character studio File Formats and Index of character studio
Procedures . . . . . . . . . . . . . . . . . . . . . . . . . . . 5658
character studio File Formats . . . . . . . . . . . . . . . . 5658
Index of character studio Procedures . . . . . . . . . . . 5659
Chapter 16 Lights and Cameras . . . . . . . . . . . . . . . . . . . . . . . 5671
Lights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5672
Name and Color Rollout (Lights) . . . . . . . . . . . . . . . . . 5675
Using Lights . . . . . . . . . . . . . . . . . . . . . . . . . . . 5676
Working with Lights . . . . . . . . . . . . . . . . . . . . 5677
Properties of Light . . . . . . . . . . . . . . . . . . . . . 5680
Lighting in 3ds Max . . . . . . . . . . . . . . . . . . . . 5686
Guidelines for Lighting . . . . . . . . . . . . . . . . . . . 5688
Positioning Light Objects . . . . . . . . . . . . . . . . . 5691
Previewing Shadows and Other Lighting in
Viewports . . . . . . . . . . . . . . . . . . . . . . . . . 5692
xxviii | Contents
Page 29
Animating Lights . . . . . . . . . . . . . . . . . . . . . . 5697
Light Include/Exclude Tool . . . . . . . . . . . . . . . . . 5699
Light Lister . . . . . . . . . . . . . . . . . . . . . . . . . 5701
Photometric Lights . . . . . . . . . . . . . . . . . . . . . . . . 5707
Target Light (Photometric) . . . . . . . . . . . . . . . . . 5709
Free Light (Photometric) . . . . . . . . . . . . . . . . . . 5712
Rollouts for Photometric Lights . . . . . . . . . . . . . . 5714
Standard Lights . . . . . . . . . . . . . . . . . . . . . . . . . . 5757
Target Spotlight . . . . . . . . . . . . . . . . . . . . . . . 5758
Free Spotlight . . . . . . . . . . . . . . . . . . . . . . . . 5761
Target Directional Light . . . . . . . . . . . . . . . . . . 5764
Free Directional Light . . . . . . . . . . . . . . . . . . . 5767
Omni Light . . . . . . . . . . . . . . . . . . . . . . . . . 5769
Skylight . . . . . . . . . . . . . . . . . . . . . . . . . . . 5771
mr Area Omni Light . . . . . . . . . . . . . . . . . . . . 5777
mr Area Spotlight . . . . . . . . . . . . . . . . . . . . . . 5780
Rollouts for Standard Lights . . . . . . . . . . . . . . . . 5783
Common Lighting Rollouts and Dialogs . . . . . . . . . . . . . 5805
Exclude/Include Dialog . . . . . . . . . . . . . . . . . . . 5805
Shadow Parameters . . . . . . . . . . . . . . . . . . . . . 5808
Atmospheres and Effects for Lights . . . . . . . . . . . . 5813
Add Atmosphere or Effect Dialog . . . . . . . . . . . . . 5815
Advanced Effects Rollout . . . . . . . . . . . . . . . . . . 5817
mental ray Indirect Illumination Rollout (for Lights) . . . 5821
mental ray Light Shader Rollout . . . . . . . . . . . . . . 5824
Shadow Types and Shadow Controls . . . . . . . . . . . . . . . 5825
Advanced Ray-Traced Parameters Rollout . . . . . . . . . 5828
Area Shadows Rollout . . . . . . . . . . . . . . . . . . . 5832
Optimizations Rollout . . . . . . . . . . . . . . . . . . . 5839
mental ray Shadow Map Rollout . . . . . . . . . . . . . . 5842
Ray-Traced Shadow Parameters Rollout . . . . . . . . . . 5844
Shadow Map Parameters Rollout . . . . . . . . . . . . . . 5846
Sunlight and Daylight Systems . . . . . . . . . . . . . . . . . . 5852
Daylight System Dialogs . . . . . . . . . . . . . . . . . . 5860
IES Sun and Sky . . . . . . . . . . . . . . . . . . . . . . . 5865
mental ray Sun & Sky . . . . . . . . . . . . . . . . . . . 5874
Cameras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5905
Free Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5915
Target Camera . . . . . . . . . . . . . . . . . . . . . . . . . . 5917
Using Cameras . . . . . . . . . . . . . . . . . . . . . . . . . . 5919
Characteristics of Cameras . . . . . . . . . . . . . . . . . 5919
Exposure Control in Real-World Cameras . . . . . . . . . 5922
Common Camera Parameters . . . . . . . . . . . . . . . 5931
Using Transforms to Aim a Camera . . . . . . . . . . . . 5942
Using Clipping Planes to Exclude Geometry . . . . . . . 5943
Using the Horizon to Match Perspective . . . . . . . . . . 5944
Contents | xxix
Page 30
Animating Cameras . . . . . . . . . . . . . . . . . . . . 5946
Multi-Pass Rendering Effects . . . . . . . . . . . . . . . . . . . 5948
Depth of Field Parameter (mental ray Renderer) . . . . . . 5950
Multi-Pass Depth of Field Parameters for Cameras . . . . 5951
Multi-Pass Motion Blur Parameters for Cameras . . . . . . 5955
Walkthrough Assistant . . . . . . . . . . . . . . . . . . . . . . 5960
Camera Correction Modifier . . . . . . . . . . . . . . . . . . . 5968
Camera Match Utility . . . . . . . . . . . . . . . . . . . . . . 5970
CamPoint Helper . . . . . . . . . . . . . . . . . . . . . . 5976
Chapter 17 Material Editor, Materials, and Maps . . . . . . . . . . . . . 5981
Designing Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . 5982
Choosing a Material Type . . . . . . . . . . . . . . . . . . . . 5987
Lights and Shading . . . . . . . . . . . . . . . . . . . . . . . . 5988
Applying a Material to an Object . . . . . . . . . . . . . . . . . 5989
Using Maps to Enhance a Material . . . . . . . . . . . . . . . . 5990
Mapping Coordinates . . . . . . . . . . . . . . . . . . . . . . 6005
Showing Maps in Viewports . . . . . . . . . . . . . . . . . . . 6006
Animating Materials . . . . . . . . . . . . . . . . . . . . . . . 6012
Creating and Playing Animated Material Previews . . . . 6013
Synchronizing an Animated Bitmap with the Scene . . . 6014
Saving a Material . . . . . . . . . . . . . . . . . . . . . . . . . 6015
Material XML Exporter Utility . . . . . . . . . . . . . . . . . . 6016
Material Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6019
Compact Material Editor . . . . . . . . . . . . . . . . . . . . . 6020
Sample Slots . . . . . . . . . . . . . . . . . . . . . . . . 6025
Compact Material Editor Tools . . . . . . . . . . . . . . . 6034
Slate Material Editor . . . . . . . . . . . . . . . . . . . . . . . 6083
Material and Map Nodes in the Active View . . . . . . . . 6086
Controller Nodes . . . . . . . . . . . . . . . . . . . . . . 6128
The Parameter Editor: Changing Material and Map
Settings . . . . . . . . . . . . . . . . . . . . . . . . . . 6135
Navigating the Active View . . . . . . . . . . . . . . . . 6137
Searching the Active View . . . . . . . . . . . . . . . . . 6141
Creating and Managing Named Views . . . . . . . . . . . 6142
Slate Material Editor Menu Bar . . . . . . . . . . . . . . . 6144
Slate Material Editor Toolbar . . . . . . . . . . . . . . . . 6154
Moving Materials, Maps, and Colors About the Scene . . . . . 6158
Copying and Pasting Materials, Maps, Bitmaps, and
Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . 6158
Dragging and Dropping Maps and Materials . . . . . . . 6161
Drag and Drop Sub-Object Material Assignment . . . . . 6165
Material/Map Browser . . . . . . . . . . . . . . . . . . . . . . . . . 6167
Material/Map Browser Menus . . . . . . . . . . . . . . . . . . 6175
Material/Map Browser Options Menu . . . . . . . . . . . 6176
Materials, Maps, Controllers Group Options . . . . . . . 6179
xxx | Contents
Page 31
Scene Materials Options . . . . . . . . . . . . . . . . . . 6180
Custom Library Options . . . . . . . . . . . . . . . . . . 6181
Custom Group Options . . . . . . . . . . . . . . . . . . 6183
Autodesk Material Library Options . . . . . . . . . . . . 6184
Sample Slots Group Options . . . . . . . . . . . . . . . . 6185
Options for Individual Materials, Maps, and
Controllers . . . . . . . . . . . . . . . . . . . . . . . . 6185
Material Explorer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6186
Scene (Upper) Panel (Material Explorer) . . . . . . . . . . . . . 6189
Menu Bar (Material Explorer Scene Panel) . . . . . . . . . 6193
Toolbar (Material Explorer Scene Panel) . . . . . . . . . . 6196
Display Buttons (Material Explorer Scene Panel) . . . . . 6198
Columns (Material Explorer Scene Panel) . . . . . . . . . 6199
Material (Lower) Panel (Material Explorer) . . . . . . . . . . . . 6204
Menu Bar (Material Explorer Material Panel) . . . . . . . 6206
Columns (Material Explorer Material Panel) . . . . . . . . 6207
Types of Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6210
SuperSampling Rollout . . . . . . . . . . . . . . . . . . . . . . 6211
mental ray Connection Rollout . . . . . . . . . . . . . . . . . 6215
DirectX Manager Rollout . . . . . . . . . . . . . . . . . . . . . 6222
mental ray Materials . . . . . . . . . . . . . . . . . . . . . . . 6224
Autodesk Materials . . . . . . . . . . . . . . . . . . . . . 6224
Arch & Design Material (mental ray) . . . . . . . . . . . . 6269
Special-Purpose mental ray Materials . . . . . . . . . . . 6342
MetaSL Material . . . . . . . . . . . . . . . . . . . . . . . . . 6378
Map to Material Conversion . . . . . . . . . . . . . . . . 6378
Standard Material and Related Materials (Not
Photometric) . . . . . . . . . . . . . . . . . . . . . . . . . . 6380
Shading Type . . . . . . . . . . . . . . . . . . . . . . . . 6380
Standard Material . . . . . . . . . . . . . . . . . . . . . . 6382
Raytrace Material . . . . . . . . . . . . . . . . . . . . . . 6486
Matte/Shadow Material . . . . . . . . . . . . . . . . . . . 6522
Compound Materials . . . . . . . . . . . . . . . . . . . . 6529
Ink 'n Paint Material . . . . . . . . . . . . . . . . . . . . 6554
Photometric Materials (Non-mental ray) . . . . . . . . . . . . 6570
Architectural Material . . . . . . . . . . . . . . . . . . . 6570
Advanced Lighting Override Material . . . . . . . . . . . 6588
Materials to Support Hardware Shading and Rendering to
Texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6596
Shell Material . . . . . . . . . . . . . . . . . . . . . . . . 6596
DirectX Shader Material . . . . . . . . . . . . . . . . . . 6597
XRef Material . . . . . . . . . . . . . . . . . . . . . . . . . . . 6605
Maps and Shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6607
Real-World Mapping . . . . . . . . . . . . . . . . . . . . . . . 6610
Output Rollout . . . . . . . . . . . . . . . . . . . . . . . . . . 6613
Missing Map Coordinates Dialog . . . . . . . . . . . . . . . . . 6618
Contents | xxxi
Page 32
UVW Remove Utility . . . . . . . . . . . . . . . . . . . . . . . 6621
2D Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6621
Coordinates Rollout (2D) . . . . . . . . . . . . . . . . . . 6622
Noise Rollout (2D) . . . . . . . . . . . . . . . . . . . . . 6632
Autodesk Bitmap for Autodesk Materials . . . . . . . . . 6635
Bitmap 2D Map . . . . . . . . . . . . . . . . . . . . . . . 6636
Checker Map . . . . . . . . . . . . . . . . . . . . . . . . 6650
Combustion Map . . . . . . . . . . . . . . . . . . . . . . 6652
Gradient Map . . . . . . . . . . . . . . . . . . . . . . . . 6673
Gradient Ramp Map . . . . . . . . . . . . . . . . . . . . 6678
Swirl Map . . . . . . . . . . . . . . . . . . . . . . . . . . 6686
Tiles Map . . . . . . . . . . . . . . . . . . . . . . . . . . 6689
3D Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6698
Coordinates Rollout (3D) . . . . . . . . . . . . . . . . . . 6698
Cellular Map . . . . . . . . . . . . . . . . . . . . . . . . 6699
Dent Map . . . . . . . . . . . . . . . . . . . . . . . . . . 6706
Falloff Map . . . . . . . . . . . . . . . . . . . . . . . . . 6714
Marble Map . . . . . . . . . . . . . . . . . . . . . . . . . 6720
Noise Map . . . . . . . . . . . . . . . . . . . . . . . . . 6723
Particle Age Map . . . . . . . . . . . . . . . . . . . . . . 6726
Particle MBlur Map . . . . . . . . . . . . . . . . . . . . . 6728
Perlin Marble Map . . . . . . . . . . . . . . . . . . . . . 6730
Smoke Map . . . . . . . . . . . . . . . . . . . . . . . . . 6733
Speckle Map . . . . . . . . . . . . . . . . . . . . . . . . 6735
Splat Map . . . . . . . . . . . . . . . . . . . . . . . . . . 6736
Stucco Map . . . . . . . . . . . . . . . . . . . . . . . . . 6738
Waves Map . . . . . . . . . . . . . . . . . . . . . . . . . 6740
Wood Map . . . . . . . . . . . . . . . . . . . . . . . . . 6742
Compositor Maps . . . . . . . . . . . . . . . . . . . . . . . . . 6751
Composite Map . . . . . . . . . . . . . . . . . . . . . . . 6751
Mask Map . . . . . . . . . . . . . . . . . . . . . . . . . . 6758
Mix Map . . . . . . . . . . . . . . . . . . . . . . . . . . 6759
RGB Multiply Map . . . . . . . . . . . . . . . . . . . . . 6763
Color Modifier Maps . . . . . . . . . . . . . . . . . . . . . . . 6765
Color Correction Map . . . . . . . . . . . . . . . . . . . 6766
Output Map . . . . . . . . . . . . . . . . . . . . . . . . 6771
RGB Tint Map . . . . . . . . . . . . . . . . . . . . . . . 6774
Vertex Color Map . . . . . . . . . . . . . . . . . . . . . . 6775
Reflection and Refraction Maps . . . . . . . . . . . . . . . . . 6778
Flat Mirror Map . . . . . . . . . . . . . . . . . . . . . . . 6778
Raytrace Map . . . . . . . . . . . . . . . . . . . . . . . . 6784
Reflect/Refract Map . . . . . . . . . . . . . . . . . . . . . 6796
Thin Wall Refraction Map . . . . . . . . . . . . . . . . . 6803
mental ray Shaders . . . . . . . . . . . . . . . . . . . . . . . . 6806
mental images Shader Libraries . . . . . . . . . . . . . . 6809
Shaders in the LumeTools Collection . . . . . . . . . . . 6811
xxxii | Contents
Page 33
3ds Max Custom Shaders . . . . . . . . . . . . . . . . . . 6813
Production Shaders . . . . . . . . . . . . . . . . . . . . . 6842
MetaSL Shaders . . . . . . . . . . . . . . . . . . . . . . . . . . 6858
Component Falloff Shader . . . . . . . . . . . . . . . . . 6859
Component Reflection Shader . . . . . . . . . . . . . . . 6860
Conversion Color to Float Shader . . . . . . . . . . . . . 6860
Conversion Float to Color Shader . . . . . . . . . . . . . 6861
Illumination Phong Shader . . . . . . . . . . . . . . . . 6862
Math Color Add Shader . . . . . . . . . . . . . . . . . . 6864
Math Color Mix Shader . . . . . . . . . . . . . . . . . . 6866
Math Color Multiply Shader . . . . . . . . . . . . . . . . 6867
Normals Bumpmap Shader . . . . . . . . . . . . . . . . . 6868
Normals Make Normal Shader . . . . . . . . . . . . . . . 6870
Texture Lookup 2d Shader . . . . . . . . . . . . . . . . . 6871
Normal Bump Map . . . . . . . . . . . . . . . . . . . . . . . . 6872
Camera Map Per Pixel Map . . . . . . . . . . . . . . . . . . . . 6874
Material, Mapping, and Vertex Color Utilities . . . . . . . . . . . . . 6877
Viewport Canvas . . . . . . . . . . . . . . . . . . . . . . . . . 6877
Additional Viewport Canvas Rollouts . . . . . . . . . . . 6893
Assign Material Dialog . . . . . . . . . . . . . . . . . . . 6900
Create Texture Dialog . . . . . . . . . . . . . . . . . . . 6901
Viewport Canvas Brush Images Dialog . . . . . . . . . . . 6903
2D View . . . . . . . . . . . . . . . . . . . . . . . . . . . 6904
Viewport Canvas Layers . . . . . . . . . . . . . . . . . . 6907
Render Surface Map . . . . . . . . . . . . . . . . . . . . . . . 6916
Bitmap Select Dialog . . . . . . . . . . . . . . . . . . . . 6925
Assign Vertex Colors Utility . . . . . . . . . . . . . . . . . . . 6927
Channel Info Utility . . . . . . . . . . . . . . . . . . . . . . . 6936
Clean MultiMaterial Utility . . . . . . . . . . . . . . . . . . . 6942
Instance Duplicate Maps Utility . . . . . . . . . . . . . . . . . 6947
Chapter 18 Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6955
Render Setup Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . 6956
Rendered Frame Window . . . . . . . . . . . . . . . . . . . . . . . 6963
mental ray Rendering Options . . . . . . . . . . . . . . . . . . 6974
Render Output File Dialog . . . . . . . . . . . . . . . . . . . . . . . 6979
View Image File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6985
Rendering Commands . . . . . . . . . . . . . . . . . . . . . . . . . 6988
Render Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . 6989
Area to Render . . . . . . . . . . . . . . . . . . . . . . . . . . 6992
Render Flyout . . . . . . . . . . . . . . . . . . . . . . . . . . . 6998
Render Production . . . . . . . . . . . . . . . . . . . . . . . . 6999
Render Iterative . . . . . . . . . . . . . . . . . . . . . . . . . 7000
ActiveShade . . . . . . . . . . . . . . . . . . . . . . . . . . . 7000
Rendering with ActiveShade . . . . . . . . . . . . . . . . 7001
ActiveShade Floater . . . . . . . . . . . . . . . . . . . . . 7008
Contents | xxxiii
Page 34
ActiveShade Viewport . . . . . . . . . . . . . . . . . . . 7009
ActiveShade Commands (Quad Menu) . . . . . . . . . . 7010
Preset Rendering Options . . . . . . . . . . . . . . . . . . . . 7013
Render Last . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7016
Print Size Wizard . . . . . . . . . . . . . . . . . . . . . . . . . 7016
Common Panel (Render Setup Dialog) . . . . . . . . . . . . . . . . . 7020
Common Parameters Rollout (Render Setup Dialog) . . . . . . 7020
Configure Preset Dialog . . . . . . . . . . . . . . . . . . . . . 7029
Email Notifications Rollout . . . . . . . . . . . . . . . . . . . 7030
Scripts Rollout (Render Setup Dialog) . . . . . . . . . . . . . . 7032
Assign Renderer Rollout . . . . . . . . . . . . . . . . . . . . . 7034
Choose Renderer Dialog . . . . . . . . . . . . . . . . . . 7035
Renderers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7037
Renderer Panel (Render Setup Dialog) . . . . . . . . . . . . . . 7037
Default Scanline Renderer . . . . . . . . . . . . . . . . . . . . 7041
Default Scanline Renderer Rollout . . . . . . . . . . . . . 7042
Advanced Lighting Panel . . . . . . . . . . . . . . . . . . 7054
Raytracer Panel . . . . . . . . . . . . . . . . . . . . . . . 7120
Using Multi-Pass Rendering Effects . . . . . . . . . . . . 7126
mental ray Renderer . . . . . . . . . . . . . . . . . . . . . . . 7129
Rendering with the mental ray Renderer . . . . . . . . . 7132
Getting Good Results with mental ray Rendering . . . . . 7134
3ds Max Materials in mental ray Renderings . . . . . . . 7137
Enhancements to Standard Features . . . . . . . . . . . . 7140
mental ray Messages Window . . . . . . . . . . . . . . . 7143
mental ray Concepts . . . . . . . . . . . . . . . . . . . . 7144
mental ray Renderer Interface . . . . . . . . . . . . . . . 7184
Quicksilver Hardware Renderer . . . . . . . . . . . . . . . . . 7258
VUE File Renderer . . . . . . . . . . . . . . . . . . . . . . . . 7267
Rendering Elements Separately . . . . . . . . . . . . . . . . . . . . . 7269
Render Elements Panel and Rollout . . . . . . . . . . . . . . . 7269
Render Elements Dialog . . . . . . . . . . . . . . . . . . . . . 7280
Render Element Output File Dialog . . . . . . . . . . . . . . . 7282
Individual Render Elements . . . . . . . . . . . . . . . . . . . 7286
Blend Element Parameters Rollout . . . . . . . . . . . . . 7286
Diffuse Texture Element Rollout . . . . . . . . . . . . . . 7287
Hair And Fur Render Element . . . . . . . . . . . . . . . 7288
Illuminance HDR Data Element Parameters Rollout . . . . 7288
Lighting Texture Element Rollout . . . . . . . . . . . . . 7290
Luminance HDR Data Element Parameters Rollout . . . . 7291
Matte Texture Element Rollout . . . . . . . . . . . . . . . 7292
mr A&D Elements . . . . . . . . . . . . . . . . . . . . . 7293
mr Labeled Element Parameters Rollout . . . . . . . . . . 7298
mr Shader Element Parameters Rollout . . . . . . . . . . 7300
Object ID Element Rollout . . . . . . . . . . . . . . . . . 7303
Velocity Element Parameters Rollout . . . . . . . . . . . 7304
xxxiv | Contents
Page 35
Z Depth Element Parameters Rollout . . . . . . . . . . . 7306
Render to Texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7307
Baked Texture Elements . . . . . . . . . . . . . . . . . . . . . 7312
Target Map Slot Assignments . . . . . . . . . . . . . . . . . . . 7319
Creating and Using Normal Bump Maps . . . . . . . . . . . . . 7320
Troubleshooting Normal Bump Maps . . . . . . . . . . . . . . 7322
Render to Texture Dialog . . . . . . . . . . . . . . . . . . . . . 7333
Render to Texture: General Settings Rollout . . . . . . . . 7334
Render to Texture: Objects to Bake Rollout . . . . . . . . 7336
Render to Texture: Output Rollout . . . . . . . . . . . . . 7341
Render to Texture: Baked Material Rollout . . . . . . . . . 7345
Render to Texture: Automatic Mapping Rollout . . . . . . 7347
Render to Texture: Add Texture Elements Dialog . . . . . 7349
Render to Texture: Projection Options Dialog . . . . . . . 7351
Rendering Previews and Grabbing Viewports . . . . . . . . . . . . . 7356
Create Still Image File . . . . . . . . . . . . . . . . . . . . . . 7356
Create Animated Sequence File . . . . . . . . . . . . . . . . . 7358
View Animated Sequence File . . . . . . . . . . . . . . . . . . 7361
Rename Animated Sequence File . . . . . . . . . . . . . . . . . 7361
Panorama Exporter Utility . . . . . . . . . . . . . . . . . . . . . . . 7362
Panorama Exporter Render Setup Dialog . . . . . . . . . . . . . 7363
Panorama Exporter Viewer . . . . . . . . . . . . . . . . . . . . 7366
Network Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . 7368
How Network Rendering Works . . . . . . . . . . . . . . . . . 7370
Basic Procedures for Network Rendering . . . . . . . . . . . . . 7372
Starting Network Rendering . . . . . . . . . . . . . . . . . . . 7385
Troubleshooting Guide . . . . . . . . . . . . . . . . . . . . . . 7390
System Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . 7395
Checking Requirements . . . . . . . . . . . . . . . . . . 7395
Setting Up for Network Rendering . . . . . . . . . . . . . 7397
Setting Up TCP/IP . . . . . . . . . . . . . . . . . . . . . 7398
Configuring TCP/IP . . . . . . . . . . . . . . . . . . . . 7400
Creating a Special User Account . . . . . . . . . . . . . . 7407
Setting Up Rendering Software . . . . . . . . . . . . . . . . . . 7409
Setting Up Directories . . . . . . . . . . . . . . . . . . . 7409
Sharing a Directory . . . . . . . . . . . . . . . . . . . . . 7411
Mounting a Directory . . . . . . . . . . . . . . . . . . . 7412
Using Configure User Paths . . . . . . . . . . . . . . . . 7414
Network Job Assignment Dialog . . . . . . . . . . . . . . . . . 7415
Job Dependencies Dialog . . . . . . . . . . . . . . . . . . 7424
Notifications Dialog . . . . . . . . . . . . . . . . . . . . 7426
Strips Setup Dialog . . . . . . . . . . . . . . . . . . . . . 7428
Advanced Settings Dialog . . . . . . . . . . . . . . . . . 7431
Manager and Server . . . . . . . . . . . . . . . . . . . . . . . . 7435
Initial Setup for Manager and Server Programs . . . . . . 7435
Installing Network Services . . . . . . . . . . . . . . . . . 7437
Contents | xxxv
Page 36
Logging Properties Dialog . . . . . . . . . . . . . . . . . 7439
The backburner.xml File . . . . . . . . . . . . . . . . . . 7442
Network Rendering Manager . . . . . . . . . . . . . . . 7443
Network Rendering Server . . . . . . . . . . . . . . . . . 7449
The Queue Monitor Application . . . . . . . . . . . . . . . . . 7455
Module Info Report Dialog . . . . . . . . . . . . . . . . . 7466
Queue Monitor: Job Settings Dialog . . . . . . . . . . . . 7468
Viewing Jobs and Servers with the Queue Monitor . . . . 7473
Job Report Dialog . . . . . . . . . . . . . . . . . . . . . . 7474
Job Archives Dialog . . . . . . . . . . . . . . . . . . . . . 7475
Activating and Deactivating Jobs in the Queue . . . . . . 7477
Activating and Deactivating Servers in the Queue . . . . . 7477
Managing Jobs in the Queue . . . . . . . . . . . . . . . . 7478
Week Schedule Dialog . . . . . . . . . . . . . . . . . . . 7479
Batch Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7481
Quick Start Batch Rendering . . . . . . . . . . . . . . . . . . . 7482
Using Backburner for Batch Rendering . . . . . . . . . . . . . 7483
Batch Rendering: Batch Render Dialog . . . . . . . . . . . . . . 7485
Batch Render Tool: Batch Render Warning Dialog . . . . . . . . 7493
Command-Line Rendering . . . . . . . . . . . . . . . . . . . . . . . 7495
Command-Line Rendering Switches . . . . . . . . . . . . . . . 7499
Backburner Command Line Control . . . . . . . . . . . . . . . 7511
Chapter 19 Effects and Environments . . . . . . . . . . . . . . . . . . . 7513
Environment and Effects Dialog . . . . . . . . . . . . . . . . . . . . 7514
Rendering Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7515
Rendering Effects Command . . . . . . . . . . . . . . . . . . . 7516
Effects Panel and Rollout . . . . . . . . . . . . . . . . . . . . . 7517
Merging Effects . . . . . . . . . . . . . . . . . . . . . . . . . . 7519
Hair And Fur Render Effect . . . . . . . . . . . . . . . . . . . . 7520
Lens Effects Rendering Effects . . . . . . . . . . . . . . . . . . 7526
Glow Lens Effect . . . . . . . . . . . . . . . . . . . . . . 7531
Ring Lens Effect . . . . . . . . . . . . . . . . . . . . . . . 7538
Ray Lens Effect . . . . . . . . . . . . . . . . . . . . . . . 7548
Auto Secondary Lens Effect . . . . . . . . . . . . . . . . 7555
Manual Secondary Lens Effect . . . . . . . . . . . . . . . 7563
Star Lens Effect . . . . . . . . . . . . . . . . . . . . . . . 7570
Streak Lens Effect . . . . . . . . . . . . . . . . . . . . . . 7577
Lens Effects Dialogs . . . . . . . . . . . . . . . . . . . . . 7584
Blur Rendering Effect . . . . . . . . . . . . . . . . . . . . . . . 7598
Brightness and Contrast Rendering Effect . . . . . . . . . . . . 7607
Color Balance Rendering Effect . . . . . . . . . . . . . . . . . 7609
File Output Rendering Effect . . . . . . . . . . . . . . . . . . . 7610
Film Grain Rendering Effect . . . . . . . . . . . . . . . . . . . 7613
Motion Blur Rendering Effect . . . . . . . . . . . . . . . . . . 7615
Depth of Field Rendering Effect . . . . . . . . . . . . . . . . . 7617
xxxvi | Contents
Page 37
Environment and Atmosphere Effects . . . . . . . . . . . . . . . . . 7620
Environment Panel . . . . . . . . . . . . . . . . . . . . . . . . 7621
Fire Environment Effect . . . . . . . . . . . . . . . . . . . . . 7629
Fog Environment Effect . . . . . . . . . . . . . . . . . . . . . 7640
Volume Fog Environment Effect . . . . . . . . . . . . . . . . . 7646
Volume Light Environment Effect . . . . . . . . . . . . . . . . 7654
Exposure Controls . . . . . . . . . . . . . . . . . . . . . . . . 7665
Automatic Exposure Control . . . . . . . . . . . . . . . . 7668
Linear Exposure Control . . . . . . . . . . . . . . . . . . 7670
Logarithmic Exposure Control . . . . . . . . . . . . . . . 7673
mr Photographic Exposure Control . . . . . . . . . . . . 7677
Pseudo Color Exposure Control . . . . . . . . . . . . . . 7686
Lighting Data Exporter Utility . . . . . . . . . . . . . . . 7692
Atmospheric Apparatuses . . . . . . . . . . . . . . . . . . . . . 7694
Add Atmosphere Dialog . . . . . . . . . . . . . . . . . . 7694
BoxGizmo Helper . . . . . . . . . . . . . . . . . . . . . . 7695
CylGizmo Helper . . . . . . . . . . . . . . . . . . . . . . 7699
SphereGizmo Helper . . . . . . . . . . . . . . . . . . . . 7702
Chapter 20 Video Post . . . . . . . . . . . . . . . . . . . . . . . . . . . 7707
Video Post Queue . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7708
Video Post Status Bar / View Controls . . . . . . . . . . . . . . . . . 7710
Troubleshooting Video Post . . . . . . . . . . . . . . . . . . . . . . 7712
Useful Video Post Procedures . . . . . . . . . . . . . . . . . . . . . . 7715
Video Post Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . 7731
New Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . 7731
Open Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . 7732
Save Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . 7733
Edit Current Event . . . . . . . . . . . . . . . . . . . . . . . . 7734
Delete Current Event . . . . . . . . . . . . . . . . . . . . . . 7735
Swap Events . . . . . . . . . . . . . . . . . . . . . . . . . . . 7735
Execute Sequence . . . . . . . . . . . . . . . . . . . . . . . . 7736
Configure Presets . . . . . . . . . . . . . . . . . . . . . . . . . 7739
Edit Range Bar . . . . . . . . . . . . . . . . . . . . . . . . . . 7739
Align Selected Left . . . . . . . . . . . . . . . . . . . . . . . . 7741
Align Selected Right . . . . . . . . . . . . . . . . . . . . . . . 7741
Make Selected Same Size . . . . . . . . . . . . . . . . . . . . . 7742
Abut Selected . . . . . . . . . . . . . . . . . . . . . . . . . . . 7742
Add Scene Event . . . . . . . . . . . . . . . . . . . . . . . . . 7743
Add Image Input Event . . . . . . . . . . . . . . . . . . . . . 7748
Image Input Options . . . . . . . . . . . . . . . . . . . . 7752
Add Image Filter Event . . . . . . . . . . . . . . . . . . . . . . 7755
Add Image Layer Event . . . . . . . . . . . . . . . . . . . . . 7758
Add Image Output Event . . . . . . . . . . . . . . . . . . . . 7762
Add External Event . . . . . . . . . . . . . . . . . . . . . . . 7765
Add Loop Event . . . . . . . . . . . . . . . . . . . . . . . . . 7768
Contents | xxxvii
Page 38
Filter Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7771
Contrast Filter . . . . . . . . . . . . . . . . . . . . . . . . . . 7771
Fade Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7772
Image Alpha Filter . . . . . . . . . . . . . . . . . . . . . . . . 7773
Lens Effects Filters . . . . . . . . . . . . . . . . . . . . . . . . 7774
Animating Lens Effects Properties . . . . . . . . . . . . . 7775
Lens Effects Flare Filter . . . . . . . . . . . . . . . . . . . 7777
Lens Effects Focus Filter . . . . . . . . . . . . . . . . . . 7801
Lens Effects Glow Filter . . . . . . . . . . . . . . . . . . . 7804
Lens Effects Highlight Filter . . . . . . . . . . . . . . . . 7815
Lens Effects Gradients . . . . . . . . . . . . . . . . . . . 7829
Negative Filter . . . . . . . . . . . . . . . . . . . . . . . . . . 7837
Pseudo Alpha Filter . . . . . . . . . . . . . . . . . . . . . . . . 7839
Simple Wipe Filter . . . . . . . . . . . . . . . . . . . . . . . . 7839
Starfield Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . 7841
Layer Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7844
Alpha Compositor . . . . . . . . . . . . . . . . . . . . . . . . 7845
Cross Fade Compositor . . . . . . . . . . . . . . . . . . . . . . 7845
Pseudo Alpha Compositor . . . . . . . . . . . . . . . . . . . . 7846
Simple Additive Compositor . . . . . . . . . . . . . . . . . . . 7847
Simple Wipe Compositor . . . . . . . . . . . . . . . . . . . . . 7848
Chapter 21 Managing Scenes and Projects . . . . . . . . . . . . . . . . . 7851
Container . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7855
Container Workflows . . . . . . . . . . . . . . . . . . . . . . . 7857
Working With Containers . . . . . . . . . . . . . . . . . . . . 7875
Container Commands . . . . . . . . . . . . . . . . . . . . . . 7885
Locking and Unlocking Tracks . . . . . . . . . . . . . . . 7897
Container Explorer . . . . . . . . . . . . . . . . . . . . . . . . 7905
Groups and Assemblies . . . . . . . . . . . . . . . . . . . . . . . . . 7909
Using Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . 7909
Using Assemblies . . . . . . . . . . . . . . . . . . . . . . . . . 7912
Character Assembly . . . . . . . . . . . . . . . . . . . . . . . . 7920
Group Commands . . . . . . . . . . . . . . . . . . . . . . . . 7924
Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7924
Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7926
Close . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7926
Ungroup . . . . . . . . . . . . . . . . . . . . . . . . . . 7927
Explode . . . . . . . . . . . . . . . . . . . . . . . . . . . 7928
Detach . . . . . . . . . . . . . . . . . . . . . . . . . . . 7928
Attach . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7929
Assembly Commands . . . . . . . . . . . . . . . . . . . . . . . 7929
Assemble . . . . . . . . . . . . . . . . . . . . . . . . . . 7929
Open Assembly . . . . . . . . . . . . . . . . . . . . . . . 7933
Close Assembly . . . . . . . . . . . . . . . . . . . . . . . 7934
Disassemble . . . . . . . . . . . . . . . . . . . . . . . . . 7934
xxxviii | Contents
Page 39
Explode Assembly . . . . . . . . . . . . . . . . . . . . . 7935
Detach Assembly . . . . . . . . . . . . . . . . . . . . . . 7935
Attach Assembly . . . . . . . . . . . . . . . . . . . . . . 7936
Assembly Head Helper Objects . . . . . . . . . . . . . . . . . . 7936
Assembly Head Helper Object . . . . . . . . . . . . . . . 7936
Luminaire Helper Object . . . . . . . . . . . . . . . . . . 7937
Character Assembly Commands . . . . . . . . . . . . . . . . . 7939
Create Character . . . . . . . . . . . . . . . . . . . . . . 7940
Destroy Character . . . . . . . . . . . . . . . . . . . . . 7944
Lock/Unlock Character . . . . . . . . . . . . . . . . . . . 7944
Insert Character . . . . . . . . . . . . . . . . . . . . . . 7945
Save Character . . . . . . . . . . . . . . . . . . . . . . . 7945
Skin Pose Commands . . . . . . . . . . . . . . . . . . . 7946
File-Handling Commands . . . . . . . . . . . . . . . . . . . . . . . 7947
New . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7947
Reset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7949
Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7950
Open from Vault . . . . . . . . . . . . . . . . . . . . . . . . . 7953
Save . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7955
Save As . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7956
Save As Previous . . . . . . . . . . . . . . . . . . . . . . . . . 7958
Save Copy As . . . . . . . . . . . . . . . . . . . . . . . . . . . 7963
Save Selected . . . . . . . . . . . . . . . . . . . . . . . . . . . 7965
Archive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7967
Import . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7968
External References (XRefs) . . . . . . . . . . . . . . . . . . . 7969
XRef Objects . . . . . . . . . . . . . . . . . . . . . . . . 7971
XRef Scene . . . . . . . . . . . . . . . . . . . . . . . . . 7999
Missing XRef Paths Dialog . . . . . . . . . . . . . . . . . 8013
File Link Manager . . . . . . . . . . . . . . . . . . . . . . . . . 8014
File Link Manager Dialog . . . . . . . . . . . . . . . . . . 8016
File Link Settings: FBX Files Dialog . . . . . . . . . . . . . 8024
File Link Settings: DWG Files Dialog . . . . . . . . . . . . 8028
New Settings Preset Dialog . . . . . . . . . . . . . . . . . 8097
Rename Settings Preset Dialog . . . . . . . . . . . . . . . 8099
Preset Editing . . . . . . . . . . . . . . . . . . . . . . . . 8100
Merge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8101
Merge File Dialog . . . . . . . . . . . . . . . . . . . . . . 8105
Replace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8106
Export . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8109
Export Selected . . . . . . . . . . . . . . . . . . . . . . . . . . 8111
Set Project Folder . . . . . . . . . . . . . . . . . . . . . . . . . 8112
Asset Tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . 8114
Asset Tracking Dialog . . . . . . . . . . . . . . . . . . . . 8115
Global Settings and Defaults for Bitmap Proxies
Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . 8130
Contents | xxxix
Page 40
Prompts Dialog . . . . . . . . . . . . . . . . . . . . . . . 8133
Asset Tracking Dialog Icons . . . . . . . . . . . . . . . . 8135
Summary Info . . . . . . . . . . . . . . . . . . . . . . . . . . 8137
File Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . 8138
Exit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8141
Missing External Files and Missing Map Files Dialogs . . . . . . 8141
File-Handling Utilities . . . . . . . . . . . . . . . . . . . . . . . . . 8143
Asset Browser Utility . . . . . . . . . . . . . . . . . . . . . . . 8143
Preferences Dialog (Asset Browser) . . . . . . . . . . . . . 8154
Internet Download Dialog . . . . . . . . . . . . . . . . . 8155
Favorite Location Dialog . . . . . . . . . . . . . . . . . . 8157
Bitmap/Photometric Path Editor Utility . . . . . . . . . . . . . 8158
Bitmap / Photometric Path Editor Dialog . . . . . . . . . 8159
Resource Information Dialog . . . . . . . . . . . . . . . . 8161
MAX File Finder Utility . . . . . . . . . . . . . . . . . . . . . . 8162
Resource Collector Utility . . . . . . . . . . . . . . . . . . . . 8165
Fix Ambient Utility . . . . . . . . . . . . . . . . . . . . . . . . 8167
Bitmap Pager Statistics Dialog . . . . . . . . . . . . . . . . . . 8170
Internet Access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8171
i-drop Indicator . . . . . . . . . . . . . . . . . . . . . . . . . . 8172
Geometry File Formats . . . . . . . . . . . . . . . . . . . . . . . . . 8173
Importing Geometry . . . . . . . . . . . . . . . . . . . . . . . 8173
Working with MAX Files from Autodesk VIZ . . . . . . . . . . 8174
VIZ Render (DRF) Files . . . . . . . . . . . . . . . . . . . . . . 8178
Working with DRF Files in 3ds Max . . . . . . . . . . . . 8181
3D Studio Mesh (3DS, PRJ) Files . . . . . . . . . . . . . . . . . 8183
Importing 3DS Files . . . . . . . . . . . . . . . . . . . . 8183
Importing PRJ Files . . . . . . . . . . . . . . . . . . . . . 8185
Exporting to 3DS . . . . . . . . . . . . . . . . . . . . . . 8187
Importing SHP Files . . . . . . . . . . . . . . . . . . . . . . . 8188
Adobe Illustrator Files . . . . . . . . . . . . . . . . . . . . . . 8189
Importing Adobe Illustrator 88 Files . . . . . . . . . . . . 8190
Exporting to Adobe Illustrator . . . . . . . . . . . . . . . 8190
Exporting to ASCII . . . . . . . . . . . . . . . . . . . . . . . . 8191
AutoCAD (DWG) Files . . . . . . . . . . . . . . . . . . . . . . 8194
Importing AutoCAD Drawing Files . . . . . . . . . . . . 8194
DWG/DXF Import: Geometry Panel . . . . . . . . . . . . 8199
DWG/DXF Import: Layers Panel . . . . . . . . . . . . . . 8209
DWG/DXF Import: Spline Rendering Panel . . . . . . . . 8211
Legacy AutoCAD Import . . . . . . . . . . . . . . . . . . 8214
Exporting AutoCAD DWG Files . . . . . . . . . . . . . . 8219
AutoCAD Interchange (DXF) Files . . . . . . . . . . . . . . . . 8222
Importing DXF Files . . . . . . . . . . . . . . . . . . . . 8222
Exporting to DXF Files . . . . . . . . . . . . . . . . . . . 8223
Importing Autodesk Inventor Files . . . . . . . . . . . . . . . . 8224
Exporting 3D DWF Files . . . . . . . . . . . . . . . . . . . . . 8229
xl | Contents
Page 41
FBX Files: Data Sharing with Maya, MotionBuilder, Revit,
Softimage, and Toxik . . . . . . . . . . . . . . . . . . . . . . 8235
OpenFlight (FLT) Files . . . . . . . . . . . . . . . . . . . . . . 8236
Importing OpenFlight (FLT) Files . . . . . . . . . . . . . 8241
Exporting OpenFlight (FLT) Files . . . . . . . . . . . . . . 8243
Flight Studio Utility . . . . . . . . . . . . . . . . . . . . 8246
IGES Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8257
Overview of IGES in 3ds Max . . . . . . . . . . . . . . . 8257
IGES Log Files . . . . . . . . . . . . . . . . . . . . . . . . 8259
Importing IGES Files . . . . . . . . . . . . . . . . . . . . 8260
IGES to 3ds Max Import Table . . . . . . . . . . . . . . . 8262
Exporting IGES Files . . . . . . . . . . . . . . . . . . . . 8264
3ds Max to IGES Export Table . . . . . . . . . . . . . . . 8266
JSR-184 Files . . . . . . . . . . . . . . . . . . . . . . . . . . . 8267
JSR-184 Object Parameters . . . . . . . . . . . . . . . . . 8271
JSR-184 Texture Tool . . . . . . . . . . . . . . . . . . . . 8276
JSR-184 Log Files . . . . . . . . . . . . . . . . . . . . . . 8277
JSR-184 Standalone Player . . . . . . . . . . . . . . . . . 8279
LandXML (XML, DEM) Files . . . . . . . . . . . . . . . . . . . 8282
Importing LandXML/DEM Models . . . . . . . . . . . . . 8282
LandXML/DEM Model Import Dialog . . . . . . . . . . . 8283
Lightscape Files (LP, LS, and Other Formats) . . . . . . . . . . . 8286
Lightscape Materials Utility . . . . . . . . . . . . . . . . 8289
Motion Analysis Files (HTR/HTR2, TRC) . . . . . . . . . . . . . 8291
Importing HTR/HTR2 Files . . . . . . . . . . . . . . . . . 8292
Importing TRC Files . . . . . . . . . . . . . . . . . . . . 8294
Exporting HTR/HTR2 Files . . . . . . . . . . . . . . . . . 8296
Exporting to Shockwave 3D . . . . . . . . . . . . . . . . . . . 8299
Shockwave 3D Scene Export Options Dialog . . . . . . . 8300
Shockwave 3D Export Preview . . . . . . . . . . . . . . . 8307
Shockwave 3D File Analysis Window . . . . . . . . . . . 8309
SAT Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8311
Body Objects Category . . . . . . . . . . . . . . . . . . . 8315
Body Object Rollouts . . . . . . . . . . . . . . . . . . . . 8316
Combining Body Objects . . . . . . . . . . . . . . . . . . 8347
Import/Export/Snaps . . . . . . . . . . . . . . . . . . . . 8352
SketchUp Importer . . . . . . . . . . . . . . . . . . . . . . . . 8357
Stereolithography (STL) Files . . . . . . . . . . . . . . . . . . . 8361
Importing STL Files . . . . . . . . . . . . . . . . . . . . . 8361
Exporting to STL . . . . . . . . . . . . . . . . . . . . . . 8364
Wavefront (OBJ) Files . . . . . . . . . . . . . . . . . . . . . . . 8365
Exporting Wavefront Object (OBJ) Files . . . . . . . . . . 8366
Importing Wavefront Object (OBJ) Files . . . . . . . . . . 8369
Map-Export Dialog (OBJ) . . . . . . . . . . . . . . . . . . 8376
VRML Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8378
Importing VRML Files . . . . . . . . . . . . . . . . . . . 8378
Contents | xli
Page 42
Exporting to VRML97 . . . . . . . . . . . . . . . . . . . 8380
Image File Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . 8411
AVI Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8412
BMP Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8414
CIN (Kodak Cineon) Files . . . . . . . . . . . . . . . . . . . . 8414
CWS (Combustion Workspace) Files . . . . . . . . . . . . . . . 8415
DDS Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8416
EPS and PS (Encapsulated PostScript) Files . . . . . . . . . . . . 8418
GIF Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8420
IFL Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8420
Image File List Control Dialog . . . . . . . . . . . . . . . 8423
IFL Manager Utility . . . . . . . . . . . . . . . . . . . . . 8424
IMSQ Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8426
JPEG Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8427
MOV (QuickTime Movie) Files . . . . . . . . . . . . . . . . . . 8428
MPEG Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8429
OpenEXR Files . . . . . . . . . . . . . . . . . . . . . . . . . . 8429
Saving OpenEXR Files . . . . . . . . . . . . . . . . . . . 8431
Opening OpenEXR Files . . . . . . . . . . . . . . . . . . 8439
PIC Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8442
PNG Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8443
PSD Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8444
Radiance Image Files . . . . . . . . . . . . . . . . . . . . . . . 8448
RLA Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8453
RPF Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8455
SGI Image Files . . . . . . . . . . . . . . . . . . . . . . . . . . 8458
TGA (Targa) Files . . . . . . . . . . . . . . . . . . . . . . . . . 8459
TIFF Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8461
YUV Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8463
RAM Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8463
RAM Player Configuration Dialog . . . . . . . . . . . . . . . . 8467
Scene Explorer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8469
Using Scene Explorer . . . . . . . . . . . . . . . . . . . . . . . 8471
Scene Explorer Columns . . . . . . . . . . . . . . . . . . . . . 8476
Scene Explorer Menus . . . . . . . . . . . . . . . . . . . . . . 8481
Scene Explorer Toolbars . . . . . . . . . . . . . . . . . . . . . 8485
Manage Scene Explorer . . . . . . . . . . . . . . . . . . . . . . 8488
Advanced Search Dialog . . . . . . . . . . . . . . . . . . . . . 8490
Advanced Filter Dialog . . . . . . . . . . . . . . . . . . . . . . 8492
Scene States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8495
Manage Scene States Dialog . . . . . . . . . . . . . . . . . . . 8498
Schematic View . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8503
Using Schematic View . . . . . . . . . . . . . . . . . . . . . . 8507
Schematic View Menus . . . . . . . . . . . . . . . . . . . . . . 8511
Schematic View List Views . . . . . . . . . . . . . . . . . . . . 8515
Schematic View Preferences Dialog . . . . . . . . . . . . . . . 8517
xlii | Contents
Page 43
Schematic View Toolbars . . . . . . . . . . . . . . . . . . . . . 8523
Schematic View Display Floater . . . . . . . . . . . . . . . . . 8527
Schematic View Selection Right-Click Menu . . . . . . . . . . . 8529
Schematic View Commands . . . . . . . . . . . . . . . . . . . 8533
New Schematic View . . . . . . . . . . . . . . . . . . . . 8533
Delete Schematic View . . . . . . . . . . . . . . . . . . . 8533
Saved Schematic Views . . . . . . . . . . . . . . . . . . . 8533
Using Layers to Organize a Scene . . . . . . . . . . . . . . . . . . . 8534
Manage Layers Dialog . . . . . . . . . . . . . . . . . . . . . . 8537
Layer Properties Dialog . . . . . . . . . . . . . . . . . . . . . 8548
Layer List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8555
Create New Layer . . . . . . . . . . . . . . . . . . . . . . . . 8557
Add Selection to Current Layer . . . . . . . . . . . . . . . . . 8558
Select Objects in Current Layer . . . . . . . . . . . . . . . . . 8558
Set Current Layer to Selection's Layer . . . . . . . . . . . . . . 8558
Chapter 22 Utilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8559
List of Available Utilities . . . . . . . . . . . . . . . . . . . . . . . . 8559
Chapter 23 User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . 8563
The 3ds Max Window . . . . . . . . . . . . . . . . . . . . . . . . . 8564
Special Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8567
Additional Keyboard Commands . . . . . . . . . . . . . . . . . . . 8572
Toggling Dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8574
Starting 3ds Max from the Command Line . . . . . . . . . . . . . . 8575
Caption Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8578
Application Menu . . . . . . . . . . . . . . . . . . . . . . . . 8579
Quick Access Toolbar . . . . . . . . . . . . . . . . . . . . . . . 8585
InfoCenter . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8587
Menu Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8588
Edit Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8589
Tools Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8591
Containers Submenu . . . . . . . . . . . . . . . . . . . . 8593
Align Submenu . . . . . . . . . . . . . . . . . . . . . . . 8593
Grids and Snaps Submenu . . . . . . . . . . . . . . . . . 8594
Group Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . 8595
Views Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8596
Create Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . 8598
Modifiers Menu . . . . . . . . . . . . . . . . . . . . . . . . . . 8606
Animation Menu . . . . . . . . . . . . . . . . . . . . . . . . . 8612
Graph Editors Menu . . . . . . . . . . . . . . . . . . . . . . . 8616
Rendering Menu . . . . . . . . . . . . . . . . . . . . . . . . . 8617
Customize Menu . . . . . . . . . . . . . . . . . . . . . . . . . 8618
MAXScript Menu . . . . . . . . . . . . . . . . . . . . . . . . . 8620
Help Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8621
Contents | xliii
Page 44
Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8623
Main Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . 8623
Axis Constraints Toolbar . . . . . . . . . . . . . . . . . . . . . 8627
Layers Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . 8628
reactor Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . 8630
Extras Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . 8630
Render Shortcuts Toolbar . . . . . . . . . . . . . . . . . . . . . 8631
Snaps Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . 8632
Animation Layers Toolbar . . . . . . . . . . . . . . . . . . . . 8632
Container Toolbar . . . . . . . . . . . . . . . . . . . . . . . . 8633
Brush Presets Toolbar . . . . . . . . . . . . . . . . . . . . . . . 8633
Brush Preset Manager . . . . . . . . . . . . . . . . . . . . 8636
Right-Click Menu for Scripted Toolbar Buttons . . . . . . . . . 8640
Quad Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8640
Additional Quad Menus . . . . . . . . . . . . . . . . . . . . . 8645
Animation Quad Menu . . . . . . . . . . . . . . . . . . . . . . 8646
Snaps Shortcut Menu . . . . . . . . . . . . . . . . . . . . . . . 8650
Tools 1 Quadrant for Light Objects . . . . . . . . . . . . . . . 8651
Status Bar Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . 8652
Prompt Line . . . . . . . . . . . . . . . . . . . . . . . . . . . 8653
MAXScript Mini Listener . . . . . . . . . . . . . . . . . . . . . 8653
Status Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8655
Time Slider . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8656
Track Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8659
Selection Lock Toggle . . . . . . . . . . . . . . . . . . . . . . 8667
Coordinate Display . . . . . . . . . . . . . . . . . . . . . . . . 8669
Adaptive Degradation Button . . . . . . . . . . . . . . . . . . 8671
Grid Setting Display . . . . . . . . . . . . . . . . . . . . . . . 8671
Time Tag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8672
Add Time Tag Dialog . . . . . . . . . . . . . . . . . . . . 8673
Edit Time Tag Dialog . . . . . . . . . . . . . . . . . . . . 8674
Animation and Time Controls . . . . . . . . . . . . . . . . . . . . . 8677
Auto Key Animation Mode . . . . . . . . . . . . . . . . . . . 8679
Set Key Animation Mode . . . . . . . . . . . . . . . . . . . . . 8682
Default In/Out Tangents For New Keys . . . . . . . . . . . . . 8687
Go To Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8690
Previous Frame/Key . . . . . . . . . . . . . . . . . . . . . . . 8690
Play/Stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8691
Next Frame/Key . . . . . . . . . . . . . . . . . . . . . . . . . 8693
Go To End . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8694
Current Frame (Go To Frame) . . . . . . . . . . . . . . . . . . 8694
Key Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8694
Time Configuration . . . . . . . . . . . . . . . . . . . . . . . 8696
Viewport Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . 8703
Viewport Label Menus . . . . . . . . . . . . . . . . . . . . . . 8707
General Viewport Label Menu . . . . . . . . . . . . . . . 8707
xliv | Contents
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Point-Of-View (POV) Viewport Label Menu . . . . . . . . 8712
Shading Viewport Label Menu . . . . . . . . . . . . . . . 8719
Viewport Navigation . . . . . . . . . . . . . . . . . . . . . . . 8723
Controls Available in All Viewports . . . . . . . . . . . . 8726
Walkthrough Controls for Perspective and Camera
Viewports . . . . . . . . . . . . . . . . . . . . . . . . . 8728
Perspective and Orthographic Viewport Controls . . . . . 8729
Camera Viewport Controls . . . . . . . . . . . . . . . . . 8742
Light Viewport Controls . . . . . . . . . . . . . . . . . . 8753
Command Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8770
Object Name and Wireframe Color . . . . . . . . . . . . . . . 8771
Create Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . 8771
Modify Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . 8773
Modifier Stack Controls . . . . . . . . . . . . . . . . . . 8776
Modifier Stack Right-Click Menu . . . . . . . . . . . . . 8789
Make Unique . . . . . . . . . . . . . . . . . . . . . . . . 8794
Modifier Sets Menu . . . . . . . . . . . . . . . . . . . . 8797
Configure Modifier Sets Dialog . . . . . . . . . . . . . . 8798
Hierarchy Panel . . . . . . . . . . . . . . . . . . . . . . . . . 8801
Motion Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . 8802
Assign Controller Rollout . . . . . . . . . . . . . . . . . 8803
Display Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . 8805
Display Floater . . . . . . . . . . . . . . . . . . . . . . . 8805
Utilities Panel . . . . . . . . . . . . . . . . . . . . . . . . . . 8810
Utilities Dialog . . . . . . . . . . . . . . . . . . . . . . . 8812
Configure Button Sets Dialog . . . . . . . . . . . . . . . 8813
MAXScript Interface . . . . . . . . . . . . . . . . . . . . . . . . . . 8816
New Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8816
Open Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8817
Run Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8817
MAXScript Listener . . . . . . . . . . . . . . . . . . . . . . . . 8817
Macro Recorder . . . . . . . . . . . . . . . . . . . . . . . . . . 8819
Visual MAXScript Utility (See MAXScript Help) . . . . . . . . . 8820
MAXScript Debugger Dialog . . . . . . . . . . . . . . . . . . . 8820
Running Scripts from the Command Line . . . . . . . . . . . . 8820
Chapter 24 Customizing the User Interface . . . . . . . . . . . . . . . . 8823
Useful Customization Techniques . . . . . . . . . . . . . . . . . . . 8823
Customize Display Right-Click Menu . . . . . . . . . . . . . . . . . 8827
Show UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8829
Lock UI Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8830
Plug-In Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8830
Custom UI and Defaults Switcher . . . . . . . . . . . . . . . . . . . 8832
Market-Specific Defaults . . . . . . . . . . . . . . . . . . . . . 8834
COM/DCOM Server Control Utility . . . . . . . . . . . . . . . . . . 8836
Customize User Interface Dialog . . . . . . . . . . . . . . . . . . . . 8837
Contents | xlv
Page 46
Keyboard Panel . . . . . . . . . . . . . . . . . . . . . . . . . . 8837
Toolbars Panel . . . . . . . . . . . . . . . . . . . . . . . . . . 8840
Edit Button Appearance Dialog . . . . . . . . . . . . . . 8846
Quads Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8847
Advanced Quad Menu Options . . . . . . . . . . . . . . 8852
Menus Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . 8857
Colors Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . 8860
Saving and Loading Custom User Interfaces . . . . . . . . . . . . . . 8864
Load Custom UI Scheme . . . . . . . . . . . . . . . . . . . . . 8867
Save Custom UI Scheme . . . . . . . . . . . . . . . . . . . . . 8868
Revert to Startup Layout . . . . . . . . . . . . . . . . . . . . . 8871
Configure Paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8871
Configure User Paths . . . . . . . . . . . . . . . . . . . . . . . 8872
File I/O Path Configuration . . . . . . . . . . . . . . . . 8875
External Path Configuration . . . . . . . . . . . . . . . . 8877
XRefs Path Configuration . . . . . . . . . . . . . . . . . 8880
Configure System Paths . . . . . . . . . . . . . . . . . . . . . 8881
System Paths . . . . . . . . . . . . . . . . . . . . . . . . 8882
3rd Party Plug-Ins Path Configuration . . . . . . . . . . . 8884
Network Plug-In Configuration . . . . . . . . . . . . . . . . . 8885
Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8886
General Preferences . . . . . . . . . . . . . . . . . . . . . . . . 8887
File Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . 8892
Viewport Preferences . . . . . . . . . . . . . . . . . . . . . . . 8896
Graphics Driver Setup Dialog . . . . . . . . . . . . . . . 8901
Gamma and LUT Preferences . . . . . . . . . . . . . . . . . . . 8917
Gamma Pipeline . . . . . . . . . . . . . . . . . . . . . . 8927
Rendering Preferences . . . . . . . . . . . . . . . . . . . . . . 8929
Animation Preferences . . . . . . . . . . . . . . . . . . . . . . 8933
MIDI Time Slider Control Setup Dialog . . . . . . . . . . 8937
Inverse Kinematics Preferences . . . . . . . . . . . . . . . . . . 8939
Gizmos Preferences . . . . . . . . . . . . . . . . . . . . . . . . 8941
MAXScript Preferences . . . . . . . . . . . . . . . . . . . . . . 8945
Radiosity Preferences . . . . . . . . . . . . . . . . . . . . . . . 8948
mental ray Preferences . . . . . . . . . . . . . . . . . . . . . . 8950
Containers Preferences . . . . . . . . . . . . . . . . . . . . . . 8953
Units Setup Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . 8955
System Unit Setup Dialog . . . . . . . . . . . . . . . . . . . . 8959
File Load: Units Mismatch Dialog . . . . . . . . . . . . . . . . 8961
Viewport Configuration . . . . . . . . . . . . . . . . . . . . . . . . 8963
Rendering Method . . . . . . . . . . . . . . . . . . . . . . . . 8963
Viewport Layout . . . . . . . . . . . . . . . . . . . . . . . . . 8968
Safe Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8969
Adaptive Degradation Options . . . . . . . . . . . . . . . . . . 8972
Regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8976
Statistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8978
xlvi | Contents
Page 47
Lighting and Shadows . . . . . . . . . . . . . . . . . . . . . . 8980
ViewCube . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8988
SteeringWheels . . . . . . . . . . . . . . . . . . . . . . . . . . 8990
Strokes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8993
Defining Strokes . . . . . . . . . . . . . . . . . . . . . . . . . 8996
Reviewing and Editing Strokes . . . . . . . . . . . . . . . . . . 9000
Stroke Preferences Dialog . . . . . . . . . . . . . . . . . . . . . 9002
Strokes Utility . . . . . . . . . . . . . . . . . . . . . . . . . . . 9005
Chapter 25 Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . 9007
Keyboard Shortcut Override Toggle . . . . . . . . . . . . . . . . . . 9008
Chapter 26 Find the Information You Need . . . . . . . . . . . . . . . . 9009
Search For and Receive Information . . . . . . . . . . . . . . . . . . 9009
Overview of Searching for and Receiving Information . . . . . 9009
Search for Information . . . . . . . . . . . . . . . . . . . . . . 9013
Receive Product Updates and Announcements . . . . . . . . . 9015
Overview of Communication Center . . . . . . . . . . . 9015
Receive New Information Notifications . . . . . . . . . . 9016
Save and Access Favorite Topics . . . . . . . . . . . . . . . . . 9017
Specify InfoCenter Settings . . . . . . . . . . . . . . . . . . . . 9018
Learn the Product . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9023
Access Subscription Center . . . . . . . . . . . . . . . . . . . . . . . 9025
Overview of Subscription Center . . . . . . . . . . . . . . . . . 9025
Manage Files with Autodesk Vault . . . . . . . . . . . . . . . . 9026
Join the Customer Involvement Program . . . . . . . . . . . . . . . 9027
Chapter 27 Using the 3ds Max Help . . . . . . . . . . . . . . . . . . . . 9029
Finding Information Fast . . . . . . . . . . . . . . . . . . . . . . . . 9030
Using the HTML Help Viewer . . . . . . . . . . . . . . . . . . . . . 9031
Searching for Help Topics . . . . . . . . . . . . . . . . . . . . . . . . 9034
Browsing Help Topics . . . . . . . . . . . . . . . . . . . . . . . . . . 9038
Favorites Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9039
HTML Help Viewer Toolbar . . . . . . . . . . . . . . . . . . . . . . . 9040
HTML Help Viewer Right-Click Menus . . . . . . . . . . . . . . . . . 9041
Keyboard Shortcuts in the Help Viewer . . . . . . . . . . . . . . . . 9042
Chapter 28 Troubleshooting 3ds Max . . . . . . . . . . . . . . . . . . . 9045
Handling File Corruptions . . . . . . . . . . . . . . . . . . . . . . . 9045
Fixing Boolean Problems . . . . . . . . . . . . . . . . . . . . . . . . 9049
Performance Issues While Running 3ds Max . . . . . . . . . . . . . 9059
Problems Caused by Unit Settings . . . . . . . . . . . . . . . . . . . 9063
User Interface Problems and Recovery . . . . . . . . . . . . . . . . . 9064
Video Driver and Display Problems . . . . . . . . . . . . . . . . . . 9072
Contents | xlvii
Page 48
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9079
2-Sided (Double Sided) . . . . . . . . . . . . . . . . . . . . . . . . . 9079
2D Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9080
3D DWF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9080
3D Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9080
3DS and PRJ Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9080
Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9081
Active Link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9081
Active Time Segment . . . . . . . . . . . . . . . . . . . . . . . . . . 9082
Active/Inactive Footsteps . . . . . . . . . . . . . . . . . . . . . . . . 9082
ActiveShade Initialize and Update . . . . . . . . . . . . . . . . . . . 9083
Adapt Locks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9083
Adaptation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9084
Adaptive Degradation . . . . . . . . . . . . . . . . . . . . . . . . . 9084
Additive Opacity . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9085
Adjust Talent Pose . . . . . . . . . . . . . . . . . . . . . . . . . . . 9086
Affine Transformation . . . . . . . . . . . . . . . . . . . . . . . . . 9086
Airborne Period . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9087
Aliasing/Antialiasing . . . . . . . . . . . . . . . . . . . . . . . . . . 9087
Alpha Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9088
Ambient Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9089
Ambient Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9089
Animated Texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9090
Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9090
Animation Controllers / Transform Controllers . . . . . . . . . . . . 9091
Animation Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9092
Applied IK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9092
Area Lights (mental ray Renderer) . . . . . . . . . . . . . . . . . . . 9092
Area Shadows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9095
Aspect Ratio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9096
Asset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9098
Attachments (IK) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9098
Attenuation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9098
Autodesk Material Library for mental ray . . . . . . . . . . . . . . . 9099
AutoGrid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9100
Avoid Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9100
Avoidance Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . 9100
Axonometric View . . . . . . . . . . . . . . . . . . . . . . . . . . . 9100
B-Spline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9101
Balance Factor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9101
Balance Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9102
Ballistic Gait . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9102
Ballistic Tension . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9102
Barycentric Coordinates . . . . . . . . . . . . . . . . . . . . . . . . 9102
Behaviors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9103
Bend Links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9103
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Page 49
Bezier Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9104
BioVision Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9105
BIP Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9105
Biped . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9106
Biped Dynamics . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9106
Birth Event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9106
Bitmap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9108
Blend Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9109
Block Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9109
Block/Style Parent . . . . . . . . . . . . . . . . . . . . . . . . . . . 9110
Blur / Blur Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9110
Body Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9111
Boolean Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . 9111
Bound Vertex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9113
Bounding Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9113
Bulge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9114
Bulge Angle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9114
BVH Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9114
By Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9114
Center of Mass (COM) . . . . . . . . . . . . . . . . . . . . . . . . . 9115
CGFX File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9115
Chamfer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9115
character studio Marker Files . . . . . . . . . . . . . . . . . . . . . 9116
CIBSE Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9116
Clip Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9117
Clipping Planes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9117
Codec . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9118
Cognitive Controller . . . . . . . . . . . . . . . . . . . . . . . . . . 9118
Composite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9118
Compound Materials . . . . . . . . . . . . . . . . . . . . . . . . . . 9119
Constrained Point . . . . . . . . . . . . . . . . . . . . . . . . . . . 9120
Contact Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9120
Container . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9121
Containers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9122
Continuity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9122
Continuity Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9122
Control Lattice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9123
Control Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9124
Control Vertex (CV) . . . . . . . . . . . . . . . . . . . . . . . . . . 9124
Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9125
Convex Hull Property . . . . . . . . . . . . . . . . . . . . . . . . . 9125
Cool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9126
Coordinate Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9126
CPY Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9127
Creation Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . 9127
Cross Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9127
Contents | xlix
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Crowd . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9127
Crowd System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9128
CSM Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9128
Curve View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9128
CV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9128
CV Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9129
CV Surface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9130
Deformable Envelope . . . . . . . . . . . . . . . . . . . . . . . . . . 9131
Deformation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9132
Deformation Spline . . . . . . . . . . . . . . . . . . . . . . . . . . . 9132
Degree . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9134
Delegates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9134
Dependent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9134
Dependent (NURBS) . . . . . . . . . . . . . . . . . . . . . . . . . . 9134
Depot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9135
Description Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9135
Diagonal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9136
Diffuse Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9137
Dithering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9138
Dock and Float . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9139
Double Support Period . . . . . . . . . . . . . . . . . . . . . . . . . 9139
Dummy Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9139
DWG Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9140
DXF Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9140
Dynaflector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9141
Dynamics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9141
Dynamics Blend . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9141
Ease Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9142
Edge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9143
Editable Mesh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9143
Editable Poly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9143
Element . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9143
Emitter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9144
End Effector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9144
Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9145
Environment Map . . . . . . . . . . . . . . . . . . . . . . . . . . . 9145
Event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9148
Event Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9150
Event Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9151
Extents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9151
Face/Polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9151
Faceted . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9152
FFD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9153
FGM File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9153
Field of View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9153
Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9154
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Figure Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9156
Fillet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9156
Filter Color / Filter Opacity . . . . . . . . . . . . . . . . . . . . . . . 9157
Filtering (Antialiasing) . . . . . . . . . . . . . . . . . . . . . . . . . 9158
Filtering (Character Animation) . . . . . . . . . . . . . . . . . . . . 9159
Final Gathering (mental ray Renderer) . . . . . . . . . . . . . . . . . 9160
First Vertex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9162
Flat Mirror . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9163
Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9165
Fluorescence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9165
Flyout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9166
Follow Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9167
Foot States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9167
Footstep Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . 9168
Footsteps Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9168
Forward Kinematics . . . . . . . . . . . . . . . . . . . . . . . . . . . 9169
Forward Kinematics (Bipeds) . . . . . . . . . . . . . . . . . . . . . . 9169
Frame/Frame Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9169
Freeform Animation . . . . . . . . . . . . . . . . . . . . . . . . . . 9170
Freeform Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9170
Freeze/Unfreeze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9171
Function Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9172
Fusing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9172
FX File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9172
G-Buffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9173
Gait Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9174
Gait Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9175
Gamma Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . 9175
Geometric Primitives . . . . . . . . . . . . . . . . . . . . . . . . . . 9177
Gizmo/Center . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9177
Global Event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9178
Global Motion Clip Controller . . . . . . . . . . . . . . . . . . . . . 9180
Glossiness and Specular Level Settings . . . . . . . . . . . . . . . . . 9180
GravAccel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9181
Gravity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9181
Grid Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9181
Head Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9182
Helper Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9183
Hide/Unhide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9183
Hierarchical Linkage . . . . . . . . . . . . . . . . . . . . . . . . . . 9183
Home Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9184
Horizon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9185
Hot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9186
Hotspot/Falloff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9187
IGES (Initial Graphics Exchange Specification) . . . . . . . . . . . . 9188
IK Blend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9189
Contents | li
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IK Goal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9189
IK Solution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9190
Illuminance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9190
Image Motion Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . 9190
In Place Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9192
Independent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9193
Influence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9193
Initial Pose . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9193
Initialize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9193
Inputs: Event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9194
Instance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9195
Instance (Motion Mixer) . . . . . . . . . . . . . . . . . . . . . . . . 9195
Interactive Renderer . . . . . . . . . . . . . . . . . . . . . . . . . . 9196
Interpolation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9196
Inverse Kinematics . . . . . . . . . . . . . . . . . . . . . . . . . . . 9196
Inverse Kinematics (Biped) . . . . . . . . . . . . . . . . . . . . . . . 9197
Iso Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9197
Isometric View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9198
Keyframe Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9199
Keyframes/Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9200
Kinematic Chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9200
Knot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9201
Launch Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9201
Layer Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9201
Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9201
Layout Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9202
Lift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9202
Light Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9202
Linked Geometry . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9204
Links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9204
Listener Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9204
Local Container . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9204
Local Coordinate System . . . . . . . . . . . . . . . . . . . . . . . . 9205
Local Event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9207
Lofting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9207
Log File (mental ray Renderer) . . . . . . . . . . . . . . . . . . . . . 9208
Look At Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9208
LTLI Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9209
Luminance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9209
Luminous Flux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9209
Luminous Intensity . . . . . . . . . . . . . . . . . . . . . . . . . . . 9209
LZF Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9209
LZG Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9210
LZH Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9210
LZO Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9210
LZV Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9210
lii | Contents
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Map Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9210
Mapped Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9212
Mapping Coordinates . . . . . . . . . . . . . . . . . . . . . . . . . . 9212
Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9215
Marker Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9215
Marker Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9216
Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9216
Master Motion Clip Controller . . . . . . . . . . . . . . . . . . . . . 9216
Match Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9216
Material ID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9217
Material/Map Hierarchy . . . . . . . . . . . . . . . . . . . . . . . . 9218
Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9219
Matte Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9220
MAX Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9222
MAXScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9222
Mesh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9222
Metaballs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9222
MFE Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9223
MI Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9223
Mirroring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9223
Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9223
MIX Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9223
Mixdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9224
MNM Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9224
Modal/Modeless . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9224
Modifier Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9225
Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9226
Morphing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9227
Motion Blending . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9228
Motion Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9228
Motion Capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9230
Motion Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9230
Motion Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9230
Motion Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9231
Motion Flow Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . 9231
Motion Flow Scripts . . . . . . . . . . . . . . . . . . . . . . . . . . 9231
Motion Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9231
Motion Synthesis . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9232
MSP (MAXScript Package) Files . . . . . . . . . . . . . . . . . . . . . 9233
Multiplicity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9233
Multiplier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9233
Multiplier Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9235
N Links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9235
Network Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9235
Network Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . 9236
Network Rendering Server . . . . . . . . . . . . . . . . . . . . . . . 9237
Contents | liii
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Newton . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9237
Node . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9237
Normal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9237
NTSC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9238
NURBS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9239
NURBS Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9239
NURBS Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9239
NURBS Surface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9240
NURMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9240
Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9240
Object Instance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9241
Object Motion Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . 9242
Object Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9243
Object Space (Biped) . . . . . . . . . . . . . . . . . . . . . . . . . . 9244
Obstacle-Avoidance Behavior . . . . . . . . . . . . . . . . . . . . . . 9244
Object-Space Modifiers (OSM) . . . . . . . . . . . . . . . . . . . . . 9244
Omnidirectional Light . . . . . . . . . . . . . . . . . . . . . . . . . 9245
Omniflector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9246
Opacity Falloff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9246
Operand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9248
Operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9248
Operator Icon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9248
Optical Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9249
Orientation Behavior . . . . . . . . . . . . . . . . . . . . . . . . . 9250
Origin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9250
Orthographic View . . . . . . . . . . . . . . . . . . . . . . . . . . . 9251
Out-of-Range Types . . . . . . . . . . . . . . . . . . . . . . . . . . . 9253
Outputs: Source / Test . . . . . . . . . . . . . . . . . . . . . . . . . 9254
Overshoot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9255
PAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9257
Parameter Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9257
Parameters Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9257
Parameter/Parametric . . . . . . . . . . . . . . . . . . . . . . . . . . 9258
Parent Particle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9259
Particle Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9260
Particle Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9261
Particle System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9261
Particle System (Particle Flow) . . . . . . . . . . . . . . . . . . . . . 9261
PASS File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9261
Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9262
Patch-Based Objects . . . . . . . . . . . . . . . . . . . . . . . . . . 9262
Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9262
Path Follow Behavior . . . . . . . . . . . . . . . . . . . . . . . . . 9264
Period . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9264
Perspective View . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9264
Phases of Leg Motion . . . . . . . . . . . . . . . . . . . . . . . . . . 9266
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Photometry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9266
Photon Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9267
PHY Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9268
Physique . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9268
Pivot Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9269
Pixel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9270
Plant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9270
Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9270
PMAP File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9270
Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9270
Point Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9271
Point Surface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9272
Poses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9272
Positional Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . 9272
Posture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9273
Precedence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9273
Premultiplied Alpha . . . . . . . . . . . . . . . . . . . . . . . . . . 9273
Procedural Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9274
Projector Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9276
Prop Bone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9277
Quadtree . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9277
Queue Monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9278
Radiosity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9278
Radiosity Solution . . . . . . . . . . . . . . . . . . . . . . . . . . . 9278
Ray-Trace Acceleration (mental ray Renderer) . . . . . . . . . . . . . 9278
Ray-Traced Shadows . . . . . . . . . . . . . . . . . . . . . . . . . . 9279
RAYHOSTS File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9279
Real Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9280
Recognize Scene-Loading Technology . . . . . . . . . . . . . . . . . 9280
Red, Green, Blue / Hue, Saturation, Value . . . . . . . . . . . . . . . 9280
Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9282
Reference Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9282
Refine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9282
Reinitialize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9283
Repel Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9283
Reservoir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9283
Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9283
Reveal Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9284
Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9284
Rotoscoping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9284
Rubber-Band Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 9285
RVT Link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9285
Safe Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9285
Sample Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9287
Sampling (mental ray Renderer) . . . . . . . . . . . . . . . . . . . . 9288
Scale Stride . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9292
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Scanline Renderer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9292
Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9292
Scene Extents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9293
Scene Motion Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . 9293
Scene Unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9295
Schematic View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9297
Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9297
Script Editor Window . . . . . . . . . . . . . . . . . . . . . . . . . . 9298
Scripted Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . 9298
Scripted Utility Panel . . . . . . . . . . . . . . . . . . . . . . . . . . 9298
Scripts (Motion Flow) . . . . . . . . . . . . . . . . . . . . . . . . . . 9298
Scripting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9298
Seed Value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9299
Seek Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9299
Segment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9299
Self-Illumination . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9300
Shaders (mental ray Renderer) . . . . . . . . . . . . . . . . . . . . . 9302
Shaders (Standard Materials) . . . . . . . . . . . . . . . . . . . . . . 9302
Shadow Bias . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9304
Shadow Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9305
Shapes and Splines . . . . . . . . . . . . . . . . . . . . . . . . . . . 9306
SHP Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9309
Skylight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9309
Sliding Footstep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9310
Smoothing Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . 9310
SMPTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9311
Source Container . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9311
Space Warp Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . 9312
Space Warps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9312
Spawn Particles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9313
Specular Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9313
Speed Vary Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . 9314
Splice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9314
Spline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9315
Spline Dynamics . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9315
Startup Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9316
SteeringWheels Navigation . . . . . . . . . . . . . . . . . . . . . . . 9317
Sub-Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9317
Sub-Object Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9319
Subtractive Opacity . . . . . . . . . . . . . . . . . . . . . . . . . . . 9320
Sunlight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9321
Super Black . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9322
Supersampling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9322
Support Period . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9322
Surface Arrive Behavior . . . . . . . . . . . . . . . . . . . . . . . . . 9323
Surface Follow Behavior . . . . . . . . . . . . . . . . . . . . . . . . 9323
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Synthesis, Synthesize . . . . . . . . . . . . . . . . . . . . . . . . . . 9323
Talent Figure Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 9323
Tangents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9323
TCB (Biped) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9324
TCB (Tension, Continuity, Bias) . . . . . . . . . . . . . . . . . . . . 9324
Tendons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9325
Tension, Continuity, Bias (Biped) . . . . . . . . . . . . . . . . . . . 9325
Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9326
Test . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9327
Texel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9327
Texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9327
Ticks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9328
Tile/Mirror . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9328
Topology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9329
Topology-Dependent Modifier . . . . . . . . . . . . . . . . . . . . . 9330
Touch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9330
Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9330
Track View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9332
Trackgroup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9332
Trajectory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9332
Trajectory (Biped) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9334
Transform Gizmo . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9334
Transforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9336
Transition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9336
Transition Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9337
Translucency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9337
Truecolor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9338
Twist Links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9338
Unique Container . . . . . . . . . . . . . . . . . . . . . . . . . . . 9338
Universal Naming Convention (UNC) . . . . . . . . . . . . . . . . . 9339
UVW Coordinates . . . . . . . . . . . . . . . . . . . . . . . . . . . 9340
Vector Field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9341
Vector Field Space Warp . . . . . . . . . . . . . . . . . . . . . . . . 9341
Vectors and Vector Handles . . . . . . . . . . . . . . . . . . . . . . 9341
Velocity Interpolation . . . . . . . . . . . . . . . . . . . . . . . . . 9343
Vertex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9343
ViewCube Navigation System . . . . . . . . . . . . . . . . . . . . . 9343
Viewport (Interactive) Renderer . . . . . . . . . . . . . . . . . . . . 9343
VIZBlock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9344
VPX Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9344
VUE File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9344
Walking Gait . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9347
Walkthrough Assistant . . . . . . . . . . . . . . . . . . . . . . . . . 9347
Wall Repel Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . 9348
Wall Seek Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . 9348
Wander Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9348
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Weight Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9348
Wire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9349
Wireframe Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9350
Wireframe Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9351
Workbench . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9352
Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9353
World Coordinate System . . . . . . . . . . . . . . . . . . . . . . . 9353
World Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9354
World Space (Biped) . . . . . . . . . . . . . . . . . . . . . . . . . . 9355
World-Space Modifiers (WSM) . . . . . . . . . . . . . . . . . . . . . 9355
xref (AutoCAD External Reference) . . . . . . . . . . . . . . . . . . 9355
XRef (3ds Max externally referenced file) . . . . . . . . . . . . . . . 9356
XMSL File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9356
ZT File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9356
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9357
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Introduction

1
Autodesk 3ds Max 2011 is a 3D modeling, animation, and rendering solution for design visualization, games, film, and television.
Old Metal Train
Vincent Dany
Copyright © 2008
dany20cent@skynet.be
http://ermite.net/
1
Page 60
Home Remodeling Series: Plumbing
Tim Wilbers, University of Dayton
Copyright © 2008
2 | Chapter 1 Introduction
Page 61
Big Diamonds
Jeff Patton
Copyright © 2008
www.jeffpatton.net

What's New in Autodesk 3ds Max 2011

Autodesk 3ds Max 2011 offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, Autodesk 3ds Max 2011 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively
What's New in Autodesk 3ds Max 2011 | 3
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refine their work to maximize the quality of their final output in the least amount of time.
NOTE This topic lists all significant new features, but does not include every change in 3ds Max. As you proceed through the documentation, keep an eye out for the
icon, which indicates a new feature.
You can also use the index in this help to find topics that contain information about new features. For topics that describe new program features, check the index entry "new feature." For changes in existing features, check the index entry "changed feature."
Following are lists (high-level, then detailed) of major new features with brief descriptions and links to the relevant reference topic:
New Quicksilver hardware rendering on page 10
New local edits to containers on page 7
New Viewport Canvas features on page 10
New 3ds Max Composite on page 6
New Slate Material Editor on page 9
Enhanced viewport material display on page 9
Simplified material/map browsing on page 9
New CAT character-animation toolset on page 10
New FBX File Link for Revit files on page 8
Better Inventor importing on page 8
SAT Import/Export and solid-model support on page 8
New Caddy interface on page 7
New ribbon customization on page 7
New Autodesk Materials library and workflow on page 9
New Save to 3ds Max 2010 on page 8
New mental ray 2011 on page 11
SketchUp file support on page 8
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Improved OpenEXR support on page 8
Enhanced SGI file support on page 9
New and changed online resources on page 5
Improved interactive selection on page 7
Better snapping on page 7
Bitmap pager changes on page 10
Animation-preview changes on page 10
Windows 7 Support on page 6
Online Resources
The following Web-based resources have changed or are new:
All tutorials and associated files are available online only, here:
http://www.autodesk.com/3dsmax-tutorials-v2011
An HTML version of the help is available here:
http://www.autodesk.com/3dsmax-help-v2011
Access the Student Community at Help menu 3ds Max on the Web
Student Community
Access the new Vegetation Library, a downloadable collection of free
vegetation scene files, at Help menu 3ds Max on the Web Download Vegetation Library. This launches the Autodesk Seek page in your default Web browser.
TIP To get a plant model and all associated files, including variations and maps, click the ZIP icon for the plant and then download the 3ds Max version of the Zip file.
What's New in Autodesk 3ds Max 2011 | 5
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General Improvements
3ds Max Composite
You can install the 32- or 64-bit version of 3ds Max Composite to use with Autodesk 3ds Max 2011 from the Tools and Utilities section of the installer. 3ds Max Composite includes:
Raster and Vector Paint
Image Processing
Color Correction
Keying and Rotoscoping
Stereoscopic Production Support
Motion Blur
Advanced 2D Tracking
Camera Mapping
Depth of Field
Node and Layer-based Compositing Options
Spline-Based Warping
Enhanced Render Passes
Data Managing and Collaborating
Refer to the Installation Guide for complete details on specifications for this release (Click Documentation in the bottom-left corner of the Installer).
Windows 7 Support
Windows® 7 is a supported OS for Autodesk 3ds Max 2011. Refer to the Installation Guide for complete details on specifications for this release (Click Documentation in the bottom-left corner of the Installer).
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Modeling
Modeling Ribbon
The modeling ribbon boasts a new Object Paint on page 2144 toolset, a significant new customization utility on page 2163, and a number of refinements that streamline modeling workflow. These include:
A command to switch the ribbon between horizontal and vertical
orientation is available from the ribbon right-click menu.
You can now minimize the ribbon to panel buttons, each of which includes
a descriptive icon.
A number of ribbon tooltips include new ToolClips: short videos that show
how to use the tool.
Caddy Settings Controls
Most editable poly settings now use the caddy on page 2338, a new in-canvas interface that comprises a label and a set of buttons superimposed on the viewport. The caddy replaces the old settings dialogs, leaving a greater portion of the model visible and accessible.
Control-key Behavior
In versions of 3ds Max prior to Autodesk 3ds Max 2011, holding down the Ctrl toggled an objects selection state. That is no longer the case. To add an object to a selection, use Ctrl. To remove an object from a selection, use Alt. See Basics of Selecting Objects on page 155.
Snap Improvements for the Move Tool
A new snap handle located at the axis center gives you more accurate control over snapping when you move an object, with better visual feedback. See Snap
Handle When Moving an Object on page 2834 for details.
Scene and Project Management
Container Expansion
The Container feature has been significantly expanded with new rules and locking tools, proxy containers, and more. For details, see Whats New in
Containers on page 7857.
What's New in Autodesk 3ds Max 2011 | 7
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File Link for Revit FBX Files
With the File Link Manager on page 8014, you can now link FBX files exported from Revit 2009 and Revit 2010. File Link lets you create high-quality renderings in 3ds Max while maintaining a single design database in another application such as Revit, AutoCAD, or AutoCAD Architecture.
For details about how to link Revit FBX files, see File Link Settings: FBX Files
Dialog on page 8024.
Save As Previous Feature
The Save As Previous on page 7958 feature allows you to save Autodesk 3ds Max 2011 scenes as 3ds Max 2010 scenes. You can also save Container (MAXC) files in 3ds Max 2010 format.
Not all features supported in Autodesk 3ds Max 2011 are supported in 3ds Max 2010. See Save As Previous on page 7958 for details.
Improved Inventor File Support
You can now import Autodesk Inventor files (IAM and IPT) without needing to have Inventor installed, and you can keep the data in ACIS-solids format by importing as Body Objects. See Importing Autodesk Inventor Files on page
8224.
SAT File Import and Export
Import and export solid models in the SAT format supported by Autodesk Inventor and Revit as well as applications from other vendors. Imported geometry takes the form of Body Objects, which you can modify and render just like standard objects; you can even combine Body Objects with 3D Boolean operations. You can also convert standard objects to Body Objects and export them as ACIS solids. See SAT Files on page 8311.
SketchUp File Import
You can now import 3D data in the Google SketchUp format (SKP), including cameras and materials. Imported objects take the form of editable polys. See
SketchUp Importer on page 8357.
Improved OpenEXR Support
The OpenEXR plug-in on page 8429 from previous releases has been replaced by a plug-in that offers improved performance and feature support.
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The improvements include:
Better performance
Unlimited number of layers in one EXR file
Ability to save Render Elements
Ability to save G-buffer data
Available to MAXScript applications
Improved Support for SGI Image Files
The SGI Image File plug-in on page 8458 has been updated to support all formats. It now includes an option to turn off Compression when you save an SGI Image File. The new plug-in is compatible with SGI Image files used by OpenFlight (FLT) files, and the option to use a special RGB file loader has been removed from the Flight Studio utility on page 8246.
Materials and Mapping
Slate Material Editor
The Slate Material Editor on page 6083 is an alternative Material Editor that provides a visual, node-based interface for creating and editing materials with complex networks of maps and shaders. It includes aids for managing the large numbers of materials required by todays productions.
MetaSL Shaders
Autodesk 3ds Max 2011 provides a number of MetaSL shaders on page 6858 you can use in the Slate Material Editor to create shader trees. In addition, with the Map To Material Conversion material node on page 6378 MetaSL shader trees can be visible in viewports and renderings.
Material/Map Browser
The Material/Map Browser on page 6167 has been redesigned to feature a simpler and more accessible interface that is also an integral part of the Slate Material Editor.
Autodesk Materials and the Autodesk Material Library
Autodesk Materials on page 6224 replace ProMaterials, using a new interface
that allows you to share materials with models from AutoCAD, Autodesk Revit,
What's New in Autodesk 3ds Max 2011 | 9
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and Autodesk Inventor. (Scenes from earrlier 3ds Max versions that use ProMaterials continue to render in Autodesk 3ds Max 2011.)
In addition, the Autodesk Materials form the basis for the Autodesk Material Library, which provides 700 ready-made materials you can use in your scenes.
Viewport Canvas Expansion
Viewport Canvas on page 6877 has been significantly enhanced and improved
to the point that it is, in effect, an entirely new feature. For example, you can now paint directly onto any 3D object with any map in any material. And new painting tools include Blur, Sharpen, Dodge, and Burn. But perhaps most important, you can now paint in multiple layers that can interact with one another the same way as in Adobe Photoshop.
Rendering
Quicksilver Hardware Renderer
The Quicksilver Hardware renderer on page 7258 is an extremely fast renderer that uses your systems graphics hardware (GPU) to produce high-quality images.
Bitmap Pager Changes
In Autodesk 3ds Max 2011, you can disable or enable bitmap paging from the
Asset Tracking dialog on page 8115 Bitmap Performance And Memory menu,
or the Global Settings And Defaults For Bitmap Proxies dialog on page 8130.
Preview Animations
Preview has been renamed Animated Sequence File, and the commands for preview animations are now grouped with Create Still Image File on page 7356 in the Grab Viewport Group on the Tools menu on page 8591. See Create
Animated Sequence File on page 7358.
Character-Animation Improvements
CAT
CAT provides a complete toolset ideally suited for rigging and animating multi-legged characters as well as humanoids. It includes numerous built-in rigs such as a dragon with four legs and two wings, a spider, and a centipede with 18 legs. These can easily be animated along paths with no foot sliding using the graph-based CATMotion editor. CAT’s easy-to-use layering system supports color-coding of layers so you can see which layer is contributing to
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the motion at any given moment. See CAT on page 4504, and for a comparison of CAT and character studio, see Character Animation on page 4503.
mental ray Improvements
mental ray 2011
mental ray 2011 is supported with 3ds Max. For further information about mental ray 2011, view the help file from Help > Additional Help.

3ds Max Documentation Set

The documentation set for 3ds Max® comprises online material only. Most documents are available from the Start menu > Programs > Autodesk > [program folder] > Help folder, as well as from the Help menu within 3ds Max or the Additional Help dialog.
Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011 Installation
Guide: Contains complete installation, configuration, and troubleshooting instructions, including system requirements. Also includes information on uninstalling and maintaining 3ds Max, as well as descriptions of the full install documentation set. Also find information about network deployment in this guide. View the Installation Guide in the Installation Wizard.
NOTE The complete installation documentation set is found on your install DVD in the \en-US\Docs folder at the root of the DVD.
Autodesk 3ds Max 2011 Readme (3ds_Max_Readme.htm): Contains the
latest information about 3ds Max. This file is displayed when you finish installing 3ds Max.
Autodesk 3ds Max 2011 Help: This document covers fundamental concepts
and strategies for using the product, as well as details about the features of 3ds Max. Access the reference by choosing Help > Autodesk 3ds Max Help.
Autodesk 3ds Max 2011 Tutorials: Contains tutorial information and
detailed procedures to walk you through increasingly complex operations. This is the best source for learning 3ds Max. Access the tutorials by choosing Help > Tutorials.
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NOTE Note that these tutorials reside on the web so an internet connection is required. To access the tutorial scene files, go to
http://www.autodesk.com/3dsmax-tutorials-scene-files-v2011.
MAXScript Help: Describes the MAXScript scripting language on page 14.
Check out the Learning MAXScript chapter there if you're new to MAXScript. Access the MAXScript Help by choosing Help > MAXScript Help.
Additional mental ray
®
Help Files: Documentation from mental images
is available from Help menu > Additional Help. There, you'll find the mental ray Reference, comprising the mental ray Manual, mental ray Shader Reference,
and LumeTools Collection. Youll also find PDF files documentating various mental ray shader libraries.
NOTE The Autodesk 3ds Max 2011 Help documents most mental ray components available in the 3ds Max user interface. This includes documentation for lights for mental ray and specific shadow types, controls for adding mental ray shaders to lights and cameras, mental ray materials, custom shaders for 3ds Max, and the mental ray renderer controls.
Additional Backburner Files: Procedures for using Backburner from inside
3ds Max are documented in this Autodesk 3ds Max Help File. For further information on using and configuring Backburner, refer to the additional Backburner documentation available from Additional Help as well as from the Start menu location described in the introduction of this topic. The two documents related to Autodesk Backburner are called:
Backburner Installation Guide
®
Backburner Users Guide
NOTE For information on installing Autodesk Backburner, see the Autodesk 3ds Max 2010 and Autodesk 3ds Max Design 2010 Installation Guide.
FBX Plug-in Help: Access the FBX Plug-in Help from the Additional Help
menu. You can also click the ? (Help) button on the FBX Importer/Exporter dialog. The FBX plug-in changes often, with the result that Autodesk updates it more frequently than it does this program. Be sure to check regularly for updated versions by clicking the Web Updates button on the dialog.
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How to Print from the Online Help
If your computer is connected to a printer, you can print single help topics or entire chapters.
To print a topic or chapter, highlight the topic or chapter title and click the Print button at the top of the help display. A dialog opens.
Choose to print only the selected topic, or to print all topics in that chapter. After you make your selection, another dialog appears where you can choose your printer and other options.
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The tabs available at the top of the dialog depend on the selected printer. Choose options for the print job, and click OK to begin printing.
How to Contact Us
We are also interested in hearing your views about 3ds Max. Wed like to hear ways you think we can improve our program, features youre interested in, as well as your views on the documentation set.
Please send us email about the documentation set at:
me.documentation@autodesk.com

About MAXScript

MAXScript is the built-in scripting language for 3ds Max.
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With MAXScript, you have the ability to:
Script all aspects of 3ds Max use, such as modeling, animation, materials,
rendering, and so on.
Control 3ds Max interactively through a command-line shell window.
Package scripts within custom utility panel rollouts or modeless windows,
giving them a standard 3ds Max user interface.
Build custom import/export tools using the built-in file I/O.
Write procedural controllers that can access the entire state of the scene.
Build batch-processing tools, such as batch-rendering scripts.
Set up live interfaces to external system using OLE Automation.
The MAXScript language is specifically designed to complement 3ds Max. It is object-oriented, and has several special features and constructs that mirror high-level concepts in the 3ds Max user interface. These include coordinate-system contexts, an animation mode with automatic keyframing, and access to scene objects using hierarchical path names that match the 3ds Max object hierarchy.
The syntax is simple enough for non-programmers to use, with minimal punctuation and formatting rules.
Visual MAXScript
Visual MAXScript is a powerful addition to MAXScript, making the MAXScript feature easier to learn and use. With Visual MAXScript, you can quickly create UI elements and layouts for scripting.
For detailed information about Visual MAXScript, open the MAXScript Help, available from Help menu > MAXScript Help.
See also:
MAXScript Menu on page 8620
Procedures
To access MAXScript, do one of the following:
1 On the menu bar, choose MAXScript. The MAXScript menu appears.
2 Choose Utilities panel > MAXScript.
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From here, you can either write new scripts, edit or run existing scripts, open the MAXScript Listener, or use the Macro Recorder.
To access the MAXScript Listener, you can also right-click in the Mini Listener and choose Open Listener Window from the right-click menu.
For detailed information about the MAXScript utility, open the MAXScript Help, available from Help menu > MAXScript Help.
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Getting Started with 3ds Max

You use 3ds Max to quickly create professional-quality 3D models, photorealistic still images, and film-quality animation on your PC.
2
Image by Michael McCarthy
Before using this reference material, we highly recommend you get to know 3ds Max firsthand by following the included tutorials. You can access the tutorials using the Help menu Tutorials command.
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See also:
Working with AutoCAD, AutoCAD Architecture, and Revit Files on page 8062
Quad Menu on page 8640
Customize Display Right-Click Menu on page 8827

Project Workflow

Once you've installed 3ds Max (see the Installation Guide included with your software package), you open it from the Start menu, or use any other Windows method. The figure below shows the application window with a scene file loaded.
Main program window
NOTE If you open 3ds Max from a Command Prompt window or batch file, you
can add command-line switches. See Starting 3ds Max from the Command Line on page 8575.
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NOTE 3ds Max is a single-document application, meaning you can work on only one scene at a time. You can run 3ds Max several times and open a different scene in each instance, but doing so requires a lot of RAM. For best performance, open only one instance and work on one scene at a time.
Modeling Objects
You model and animate objects in the viewports, whose layout is configurable. You can start with a variety of 3D geometric primitives. You can also use 2D shapes as the basis for lofted or extruded objects. You can convert objects to a variety of editable surface types, which you can then model further by pulling vertices and using other tools.
Another modeling tool is to apply modifiers to objects. Modifiers can change object geometry. Bend and Twist are examples of modifiers.
Modeling, editing, and animation tools are available in the command panels and toolbar. See Modeling Objects on page 25.
Material Design
You design materials using the Material Editor, which appears in its own window. You use the Material Editor to create realistic materials by defining
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hierarchies of surface characteristics. The surface characteristics can represent static materials, or be animated. See Material Editor on page 6019.
Lights and Cameras
You create lights with various properties to illuminate your scene. The lights can cast shadows, project images, and create volumetric effects for atmospheric lighting. Physically-based lights let you use real-world lighting data in your scenes and Radiosity on page 7068 provides incredibly accurate light simulation in renderings. See Lights on page 5672.
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The cameras you create have real-world controls for lens length, field of view, and motion control such as truck, dolly, and pan. See Cameras on page 5905.
Animation
You can begin animating your scene at any time by turning on the Auto Key button. Turn the button off to return to modeling. You can also perform animated modeling effects by animating the parameters of objects in your scene. You can learn more about animating in Animating Your Scene topic on page 32.
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When the Auto Key button is on, 3ds Max automatically records the movement, rotation, and scale changes you make, not as changes to a static scene, but as keys on certain frames that represent time. You can also animate many parameters to make lights and cameras change over time, and preview your animation directly in the 3ds Max viewports.
You use Track View on page 3827 to control animation. Track View is a floating window where you edit animation keys, set up animation controllers, or edit motion curves for your animated effects.
Rendering
Rendering adds color and shading to your scene. The renderers available with 3ds Max include features such as selective ray tracing, analytical antialiasing, motion blur, volumetric lighting, and environmental effects. See Rendering
Your Scene on page 32.
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When you use the default scanline renderer, a radiosity solution on page 7068 can provide accurate light simulation in renderings, including the ambient lighting that results from reflected light. When you use the mental ray renderer, a comparable effect is provided by global illumination on page 7160.
If your workstation is part of a network, network rendering can distribute rendering jobs over multiple workstations. See Network Rendering on page
7368.
With Video Post on page 7707, you can also composite the scene with animations stored on disk.
A Typical Project Workflow
These topics explain the basic procedures for creating scenes:
Setting Up Your Scene on page 24
Modeling Objects on page 25
Using Materials on page 26
Placing Lights and Cameras on page 28
Animating Your Scene on page 32
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Rendering Your Scene on page 32

Setting Up Your Scene

You start with a new unnamed scene when you open 3ds Max. You can also start a new scene at any time by choosing New or Reset from the Application
menu on page 8579.
Choosing a Unit Display
You choose a system of unit display on the Units Setup dialog on page 8955. Choose from Metric, Standard US, and Generic methods, or design a custom measuring system. You can switch between different systems of unit display at any time.
NOTE For best results, use consistent units when you are going to:
Merge scenes and objects on page 8101.
Use XRef objects on page 7971 or XRef scenes on page 7999.
Setting the System Unit
The System Unit setting, in the Units Setup dialog on page 8955, determines how 3ds Max relates to distance information you input to your scene. The setting also determines the range for round-off error. Consider changing the system unit value only when you model very large or very small scenes.
Setting Grid Spacing
Set spacing for the visible grid in the Grid And Snap Settings dialog Home
Grid panel on page 2863. You can change grid spacing at any time.
See Precision and Drawing Aids on page 2807 for information about the system unit, unit display, and grid spacing.
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Setting the Viewport Display
Viewport layout options
The default four viewports in 3ds Max represent an efficient and popular screen layout. Set options in the Viewport Configuration dialog on page 8963 to change viewport layout and display properties.
See Viewing and Navigating 3D Space on page 47 for more information.
Saving Scenes
Save your scene frequently to protect yourself from mistakes and loss of work. See Backing Up and Archiving Scenes on page 43.

Modeling Objects

You model objects in your scene by creating standard objects, such as 3D geometry and 2D shapes, and then applying modifiers to those objects. 3ds Max includes a wide range of standard objects and modifiers.
1. Modify panel
2. Create panel
3. Object categories
Creating Objects
You create objects by clicking an object category and type on the Create panel and then clicking or dragging in a viewport to define the object's creation parameters. 3ds Max organizes the Create panel into these basic categories:
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Geometry, Shapes, Lights, Cameras, Helpers, Space Warps, and Systems. Each category contains multiple subcategories from which you can choose.
You can also create objects from the Create menu by choosing an object category and type and then clicking or dragging in a viewport to define the object's creation parameters. 3ds Max organizes the Create menu into these basic categories: Standard Primitives, Extended Primitives, AEC Objects, Compound, Particles, Patch Grids, NURBS, Dynamics, Shapes, Lights, Cameras, Helpers, Space Warps, and Systems.
See Basics of Creating and Modifying Objects on page 290.
Selecting and Positioning Objects
You select objects by clicking or dragging a region around them. You can also select objects by name or other properties such as color or object category.
After selecting objects, you position them in your scene using the transform tools Move, Rotate, and Scale. Use alignment tools to precisely position objects.
See Selecting Objects on page 149, Moving, Rotating, and Scaling Objects on page 821, and Precision and Drawing Aids on page 2807.
Modifying Objects
You sculpt and edit objects into their final form by applying modifiers from the Modify panel. The modifiers you apply to an object are stored in a stack. You can go back at any time and change the effect of the modifier, or remove it from the object.
See Basics of Creating and Modifying Objects on page 290.

Using Materials

You use the Material Editor to design materials and maps to control the appearance of object surfaces. Maps can also be used to control the appearance of environmental effects such as lighting, fog, and the background.
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A variety of materials in the Material Editor's sample slots
Room on left uses the a neutral, gray material.
Room on right uses a realistic materials, including transparent glass and a snowfall..
Basic Material Properties
You set basic material properties to control such surface characteristics as default color, shininess, and level of opacity. You can create realistic, single-color materials using just the basic properties.
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Using Maps
You extend the realism of materials by applying maps to control surface properties such as texture, bumpiness, opacity, and reflection. Most of the basic properties can be enhanced with a map. Any image file, such as one you might create in a paint program, can be used as a map, or you can choose procedural maps that create patterns based on parameters you set.
3ds Max also includes a raytrace material and map for creating accurate reflections and refraction.
Viewing Materials in the Scene
You can view the effect of materials on objects in a shaded viewport, but the display is just an approximation of the final effect. Render your scene to view materials accurately.
See Designing Materials on page 5982.

Placing Lights and Cameras

You place lights and cameras to complete your scene in much the same way lights and cameras are placed on a movie set prior to filming.
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Lights and cameras placed to compose a scene
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The resulting scene
Default Lighting
Default lighting evenly illuminates the entire scene. Such lighting is useful while modeling, but it is not especially artistic or realistic.
Placing Lights
You create and place lights from the Lights category of the Create panel or menu when you are ready to get more specific about the lighting in your scene.
3ds Max includes the following standard light types: omni, spot, and directional lights. You can set a light to any color and even animate the color to simulate dimming or color-shifting lights. All of these lights can cast shadows, project maps, and use volumetric effects.
See Guidelines for Lighting on page 5688.
Photometric Lights
Photometric lights on page 5707 provide you with the ability to work more
accurately and intuitively using real-world lighting units (lumens and candelas).
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Photometric lights also support industry-standard photometric file formats (IES on page 5735, CIBSE on page 9116, LTLI on page 9209) so that you can model the characteristics of real-world manufactured luminaires, or even drag ready-to-use luminaires from the Web. Used in conjunction with the 3ds Max
radiosity solution on page 7068, photometric lights let you evaluate more
accurately (both physically and quantitatively) the lighting performance of your scene.
Photometric lights are available from the Create panel Lights drop-down list.
Daylight System
The Daylight system on page 5852 combines sunlight on page 9321 and skylight on page 9309 to create a unified system that follows the geographically correct angle and movement of the sun over the earth at a given location. You can choose location, date, time, and compass orientation. You can also animate the date and time. This system is suitable for shadow studies of proposed and existing structures.
Viewing Lighting Effects in the Scene
When you place lights in a scene, the default lighting turns off and the scene is illuminated only by the lights you create. The illumination you see in a viewport is just an approximation of the true lighting. Render your scene to view lighting accurately.
TIP If the Daylight system appears to wash out the scene, try using the Logarithmic
exposure control on page 7673.
Placing Cameras
You create and place cameras from the Cameras category of the Create panel. Cameras define viewpoints for rendering, and you can animate cameras to produce cinematic effects such as dollies and truck shots.
You can also create a camera automatically from a Perspective viewport by using the Create Camera from View command on page 129 found on the Views menu. Just adjust your Perspective viewport until you like it, and then choose Views Create Camera From View. 3ds Max creates a camera and replaces the Perspective viewport with a Camera viewport showing the same perspective.
See Common Camera Parameters on page 5931.
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Animating Your Scene

You can animate almost anything in your scene. Click the Auto Key button to enable automatic animation creation, drag the time slider, and make changes in your scene to create animated effects.
Controlling Time
3ds Max starts each new scene with 100 frames for animation. Frames are a way of measuring time, and you move through time by dragging the time
slider on page 8656. You can also open the Time Configuration dialog on page
8696 to set the number of frames used by your scene and the speed at which the frames are displayed.
Animating Transforms and Parameters
While the Auto Key button is on, 3ds Max creates an animation key on page 9200 whenever you transform an object or change a parameter. To animate a parameter over a range of frames, specify the values at the first and last frames of the range. 3ds Max calculates the values for all of the frames in between.
See Animation Concepts and Methods on page 3398.
Editing Animation
You edit your animation by opening the Track View window or by changing options on the Motion panel. Track View is like a spreadsheet that displays animation keys along a time line. You edit the animation by changing the keys.
Track View has two modes. You can display the animation as a series of function curves that graphically show how a value changes over time in the Curve Editor mode. Alternatively, you can display your animation as a sequence of keys or ranges on a grid in the Dope Sheet mode.
See Track View on page 3827.

Rendering Your Scene

Use the rendering features to define an environment and to produce the final output from your scene.
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Rendering "fills in" geometry with color, shadow, lighting effects, and so on.
Defining Environments and Backgrounds
Rarely do you want to render your scene against the default background color. Open the Environment And Effects dialog Environment panel on page 7621 to define a background for your scene, or to set up effects such as fog.
Setting Rendering Options
To set the size and quality of your final output, you can choose from many options on the Render Setup dialog on page 6956. You have full control over professional grade film and video properties as well as effects such as reflection, antialiasing, shadow properties, and motion blur.
Rendering Images and Animation
You render a single image by setting the renderer to render one frame of your animation. You specify what type of image file to produce and where 3ds Max stores the file.
Rendering an animation is the same as rendering a single image except that you set the renderer to render a sequence of frames. You can choose to render
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an animation to multiple single frame files or to popular animation formats such as AVI or MOV.
See Render Setup Dialog on page 6956.

The 3ds Max Interface

The 3ds Max window is the entry point to most of the features of this application.
3ds Max window, showing viewports, controls, and a rendered frame
See The 3ds Max Window on page 8564 for an introduction to the components of this interface. See Special Controls on page 8567 for descriptions of some of the special controls that 3ds Max uses. Becoming familiar with these controls is especially useful if you are new to using 3ds Max.
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Managing Files

3ds Max supports many types of files for working with plug-ins, image maps, models from other programs, rendering images and animations, and of course saving and opening your scene files.
File-management dialogs
File dialogs (such as Open, Save, Save As) uniformly remember the previous path you used, and default to that location.
See also:
Managing Scenes and Projects on page 7851
Configuring File Paths
The locations that 3ds Max searches to locate all file types are specified on the Customize menu Configure Paths dialogs on page 8871.
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You can choose to open and save files in any path location. The Configure Paths dialog contains four panels for the general categories of support files.
Setting General File Paths
The File I/O panel on page 8875 contains paths for most of the standard support files. You can specify one path for each of file types 3ds Max uses.
Setting Plug-In File Paths
Many features of 3ds Max are implemented as plug-ins. This means you can change and extend 3ds Max functionality by adding new plug-ins from Autodesk Media and Entertainment or from third-party developers.
You tell 3ds Max where to find additional plug-in files by adding path entries on the 3rd Party Plug-Ins panel on page 8884. If you place all of your plug-ins in a single directory, plug-in file management can become messy. That's why 3ds Max supports multiple entries on the 3rd Party Plug-Ins panel.
Setting Bitmap, FX, and Download File Paths
The External Files panel on page 8877 contains multiple path entries that 3ds Max searches for image files on page 8411, downloaded files (via i-drop on page
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8172), and FX files on page 9172. Image files are used for many purposes, such as material and map definition, light projections, and environment effects.
Setting XRefs File Paths
The XRefs panel on page 8880 contains multiple path entries that 3ds Max uses to search for externally referenced files. These are used for sharing files in a workgroup situation.

Importing, Merging, Replacing, and Externally Referencing Scenes

You can realize great productivity gains when you reuse work by combining geometry from scenes or other programs. 3ds Max supports this technique with the Import, Merge, and Replace commands. You can also share scenes and objects with others working on the same project using XRef functionality.
Gear model imported to become part of another scene
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Importing Geometry from Other Programs
Use Application menu on page 8579 Import on page 7968 to bring objects from other programs into a scene. The types of files that you can import are listed in the Files Of Type list in the Select File To Import dialog.
Depending on the file type you choose, you might have options available for that import plug-in.
Merging Scenes Together
Use Merge on page 8101 to combine multiple scenes into a single large scene. When you merge a file, you can select which objects to merge. If objects being merged have the same name as objects in your scene, you have the option to rename or skip over the merged objects.
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Pipe and ashtray models merged into one scene
Merging Animation into Scenes
Use Merge Animation on page 4163 to merge the animation from one scene into another with the same (or similar) geometry.
Replacing Scene Objects
Use Replace on page 8106 to replace objects in your scene with objects in another scene that have duplicate names. Replace is useful when you want to set up and animate your scene with simplified objects, and then replace the simple objects with detailed objects before rendering.
The Replace dialog looks and functions the same as Merge, except that it lists only objects that have the same name as objects in your current scene.
Using External References
Use XRef Objects on page 7971 and XRef Scenes on page 7999 to use objects and scene setups in your scene that are actually referenced from external MAX files. These functions allow sharing files with others in your workgroup, with options for updating and protecting external files.
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Using the Asset Browser

The Asset Browser provides access from your desktop to design content on the World Wide Web. From within 3ds Max you can browse the Internet for texture samples and product models. This includes bitmap textures (BMP, JPG, GIF, TIF, and TGA) and geometry files (MAX, 3DS, and so on).
Left: Dragging geometry into the scene
Right: Dragging a bitmap onto the geometry
You can drag these samples and models into your scene for immediate visualization and presentation. You can snap geometry into predefined locations, or drag and drop them interactively in your scene.
You can also use the Asset Browser to browse thumbnail displays of bitmap textures and geometry files on your hard disk or shared network drives. Then you can either view them or drag and drop them into your scene or into valid map buttons or slots.
NOTE The thumbnail display of a geometry file is a bitmap representation of a view of the geometry. Since the thumbnail display is not a vector-based representation, you can't rotate it or perform zooms on it.
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You can drag and drop most graphic images that are embedded in a Web page into your scene. The exception is images or regions of a Web page that are tagged as hyperlinks or other HTML controls (such as when a bitmap is tagged as a button).
IMPORTANT Downloaded content might be subject to use restrictions or the license of the site owner. You are responsible for obtaining all content license rights.
For complete details, see Asset Browser on page 8143.

Startup Files and Defaults

When you start 3ds Max, several auxiliary files load, setting things like program defaults and UI layout. You can even create a scene, named maxstart.max, that automatically loads when you start or reset 3ds Max. In some cases, 3ds Max updates files when you change settings and when you quit 3ds Max.
NOTE 3ds Max comes with several different market-specific defaults on page 8834. These set different program defaults on startup, based on the type of files you expect to work on most often. You can load the preset defaults that come with 3ds Max, or you can create your own.
In general, you don't need to work directly with the auxiliary files, but it's good to know about them. Among the auxiliary files 3ds Max uses are:
3dsmax.ini on page 42 : This file gets updated when you start and exit 3ds
Max, as well as when you change most Preferences settings. It contains values relating to program defaults, including the graphics driver, directories used to access external files such as sounds and images, preset render sizes, dialog positions, snap settings, and other preferences and default settings. If you edit this file, be sure to make a copy first, so you can return to the original if anything goes wrong.
NOTE Many program defaults are set in currentdefaults.ini, found within the \defaults directory. For more information on this file, see Market-Specific
Defaults on page 8834.
maxstart.max: At startup and when you reset 3ds Max, 3ds Max looks for
this file in the MaxStart folder specified in Configure User Paths File
I/O panel on page 8875, and if found, loads it. This allows you to specify the
default state of the workspace whenever you start or reset 3ds Max. For
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example, if you always use a ground plane, you can make it the default setup by creating one, and then saving it as maxstart.max. If you save a different file over maxstart.max, you can return to program defaults by deleting the maxstart.max file, and then resetting 3ds Max.
maxstart.cui: This is the default custom user interface file. You can load
and save CUI files, and set 3ds Max to use a different default CUI file. See
Customize Menu on page 8618.
plugin.ini: This file contains directory paths for plug-ins. Most other paths
are kept in 3ds Max INI file, but plugin.ini is maintained as a separate file because third-party plug-ins often add entries to the list at installation.
NOTE It is possible to use multiple plug-in configuration files by nesting additional paths in your plugin.ini file. This can be very useful for allowing an entire network of users to share one plugin.ini file, making the system easier to maintain for the network administrator. For more information, see Network
Plug-In Configuration on page 8885.
startup.ms: A MAXScript file that automatically executes at startup time.
For more information, see Startup Script on page 9316.

The Initialization File

The file 3ds Max uses to store settings between sessions is named 3dsmax.ini. In most cases, you dont need to access this file directly. To find it, if necessary, use the Windows Search function.
You can make changes to 3ds Max startup conditions by editing the 3dsmax.ini file in a text editor such as Notepad. If you do edit the file, be sure to maintain the structure and syntax of the original file.
TIP If you encounter unusual and unexplained user-interface problems using 3ds Max, try deleting the 3dsmax.ini file and restarting. 3ds Max writes a new INI file to replace the deleted one. Often this fixes problems related to the state of the user interface.
NOTE Startup scene conditions are defined by the maxstart.max file. To save a particular startup condition, such as a Plane object representing the ground, create a scene file with the condition present and then save it as maxstart.max. 3ds Max automatically opens this file when you start 3ds Max.
The 3dsmax.ini file includes the following categories of settings:
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