Autodesk MOTIONBUILDER 2011 Brochure

Top Reasons to Buy Autodesk MotionBuilder
Buy a license of Autodesk® MotionBuilder® D character animation software today and experience the freedom of real time. Autodesk MotionBuilder is an ideal tool for high-volume game animation pipelines, director-driven virtual cinematography, and real-time character simulations.
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Increased Productivity Through Real-Time Performance
Wherever characters need to be animated, Autodesk
MotionBuilder productivity and achieve higher-quality results. In fact, many facilities have achieved up to a 250 percent gain in animation output per artist using MotionBuilder. Built on a real-time D architecture, MotionBuilder provides a highly responsive, interactive environment to create, edit, and play back complex character animation.
Motion Capture Editing and Data Cleanup
When the motion capture studio session stops, animators
know their job is just beginning. With MotionBuilder, you can import or capture live files from any industry-standard motion capture system and use the powerful cleanup, filtering, blending, and editing features to manipulate and massage dense data on the fly. Once the data is prepared, the Function Curve layering system enables you to refine, edit, and iterate your animations nondestructively, all in real time.
Pre-Visualization Planning upfront can save time, budget, and frustration later
in the production process. Using MotionBuilder to pre-visualize their scenes, directors can experiment with camera angles and framing, and visual eects supervisors can more eectively plan visual eects and stunts, all within a high-quality display that closely mimics the final output. Because everything is in real time, shots can be changed and refined as quickly as the new ideas flow.
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software can help you to increase your
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Uncharted 2: Among Thieves™. Image courtesy of Naughty D og, Inc.
WET™ © 200 9 Artificial Mind and Movement Inc. Image co urtesy of Artificial Mind and Movement Inc . All rights reserved.
Virtual Cinematography
Blockbuster directors are setting a new trend for virtual
cinematography—a process that allows computer graphic (CG)–generated characters driven by motion capture data to be directed alongside live actors, while viewed in the context of their final setting. MotionBuilder is ideally suited to this task, with its real-time engine, elegant handling of motion capture data, and high-quality interactive display.
Real-Time Character Simulation
With Autodesk MotionBuilder software, you can perform real-
time rigid body dynamic simulations as part of, or alongside, your character animation; simulations can be blended with keyframed or motion captured data—or even guided from pose to pose—to help more precisely direct and control the final result. The MotionBuilder real-time dynamic toolset features a Rag Doll solver for realistic character simulation (for example, a character falling down stairs); the ability to use joints to connect multiple objects together in order to simulate secondary animation; and support for collisions.
2012. ©20 09, Columbia TriStar Ma rketing Group. Image courtesy of Uncharted Territory.
©2009, The Beatles : Rock Band. Image courtesy of Harmonix M usic Systems, Inc.
N o n l i n e a r D Editorial
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The MotionBuilder Story tool is a nonlinear environment that enables you to combine multiple media types into a timeline editor. Use the Story tool for pre-visualization and layout, or for cinematics; you can easily blend, edit, and sequence tracks composed of animations, cameras, digital video, and audio. This toolset also enables you to make camera shot decisions that help you to reorder and retime your shots on the fly, similar to traditional nonlinear video editing.
D Application Interoperability
price*. Learn more at www.autodesk.com/entertainmentcreationsuites.
MotionBuilder natively supports the platform-independent Autodesk technology, allowing for the quick and easy exchange of D assets and animation data with a wide variety of applications: Autodesk and Autodesk HumanIK
Pipeline Integration and Customization Support for the popular Python MotionBuilder into their production pipeline. Python enables you to automate repetitive tasks and extend features by using the intelligent, fully integrated Python editor to develop, test, and refine your scripts without leaving the MotionBuilder environment. Meanwhile, the Open Reality features that plug directly into MotionBuilder and extend its functionality. Support for the Qt user interface (UI) elements within MotionBuilder enables developers to use an industry­standard UI toolkit to help build Open Reality SDK plug-ins.
Autodesk Subscription with Gold Support
For an aordable annual fee that lets you plan your budget ahead, Autodesk with Gold Support for MotionBuilder entitles you to all new upgrade releases and Advantage Packs oered during the subscription period, and provides access to knowledgeable support experts via telephone or web. In addition, Subscription oers online tools to track and report issues, manage licenses, and access to a technical knowledge base and learning resources.
Get MotionBuilder  as part of the Autodesk® Entertainment Creation Suites  and save. The Suite includes Maya or ds Max along with MotionBuilder and Mudbox at a reduced
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Mudbox™ software. MotionBuilder is also fully integrated with the Autodesk®
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middleware solution.
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software development kit (SDK) can be used to create custom tools and
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Maya®, Autodesk® ds Max®, Autodesk® Softimage®,
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scripting language allows facilities to more easily integrate
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FBX® D interchange
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Subscription
Assassin’s Creed II. I mage courtesy of Ubiso ft.
District 9. © 20 09 TriStar Pictures, Inc . All rights
reserve d. Image courtesy of Im age Engine.
* Savings based on USD SRP. International pricing may vary.
Autodesk , FBX, HumanIK , Maya, MotionB uilder, Mudbox, Op en Reality, Softimag e, and ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or it s subsidiaries and/or ali ates in the USA an d/or other countries. P ython is a registered t rademark of P ython Sof tware Foundat ion. All other brand n ames, produ ct names, or t rademarks b elong to their re spective hol ders. Autod esk reserve s the right to alter produ ct and servi ces oerings , and speci fications and pricing at a ny time without notice, an d is not responsible for t ypographical or gr aphical errors that m ay appear in this documen t. © 2010 Autodesk, I nc. All rights reser ved. 727B1 -0000 00-MZ04
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