The information in this document is subject to change without notice and does not represent a commitment on
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and may not be copied to other media except as specifically allowed in the License Agreement. No part of this
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written permission by Audio Damage, Inc.
Jens Ågren
Steve Hamann
Jeff Laity
Mitchell Sigman
Made Possible By
Elle
Tracie
Fuzzy Logic
Alfred
Chica
Edwin
Garrus
Madeline
Pablo
Tali
Zed
Audio Unit version implemented using Symbiosis from NuEdge Development.
License Agreement
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shall remain in full force and effect. This License constitutes the entire License between the parties with
respect to the use of the Software.
Introduction
Phosphor is a polyphonic software synthesizer plug-in modeled on the alphaSyntauri hardware synthesizer.
Introduced in 1979, the alphaSyntauri used an Apple ][ microcomputer as its central processor and user
interface. While quite modest by contemporary standards, the alphaSyntauri can create a surprising wealth of
sounds easily, thanks to its simple but flexible approach to synthesis.
Rather than mimicking the small number of wave shapes available from the oscillators found in analog
synthesizers, the alphaSyntauri’s oscillators used tables of numbers—essentially samples of a single cycle of
an audio wave. The tables are filled with a process known as additive synthesis. The basic idea of additive
synthesis is that any sound wave can be created by adding together a large number of sine waves of different
frequencies. Each sine wave has a pure sound with no harmonics, but if you add a bunch of them together you
can create complex sounds. If you use enough sine waves, and if you control their relative loudness precisely
over the duration of a note, you can recreate just about any sound.1
Since the alphaSyntauri was limited by the computational power available in its day, it took a relatively simple
approach to additive synthesis. Each oscillator’s wave shape was created by adding together 16 sine waves,
which we’ll henceforth refer to as partials. The wave shape could not change over the duration of a note, but
each oscillator’s overall loudness was controlled by a separate envelope generator, and hence the timbre of
the note could be varied by mixing the two oscillators dynamically. Phosphor reproduces this system faithfully
and adds a couple of tricks of its own.
Phosphor harkens back to a time when high-quality digital synthesis was available only to people with huge
budgets or access to academic research facilities, but low-quality digital synthesis was finding its way into the
public ear through quarter-munching video games and 8-bit home computers. We hope you enjoy using it as
much as we enjoyed building it.
If You Don’t Like To Read Manuals
We understand. You just got a shiny new plug-in and you’d really rather play with it than read some dull
exposition about it. Go ahead, then—install it, load it up, flip through the presets, move some of the controls
around. Phosphor comes with a healthy assortment of built-in presets that will provide instant gratification
and keep you amused for quite some time. When you’re ready to dig deeper and create your own sounds, a
quick read of this manual should help you along.
1
For an in-depth explanation of how this works, see http://en.wikipedia.org/wiki/Additive_synthesis
System Requirements
To use Phosphor, you'll need a Steinberg VST-compatible host application which conforms to the VST 2.0
specifications, and a computer capable of running it. For the Audio Unit version of Phosphor, you’ll need an
application capable of hosting Audio Unit plug-ins, and an Apple computer with an Intel CPU capable of
running it.
We support the use of Phosphor under Microsoft Windows XP, Vista, or Windows 7; and Apple OS X version
10.5 or newer.
Installation
Double-click the Phosphor Installer icon, and follow the instructions. During the installation process the
installer will ask you to enter your registration code. Your registration code uniquely identifies your purchase,
and you will need it if you need to reinstall your plug-in (for example, after upgrading to a new computer).
You can retrieve your code from your account at the Audio Damage website if you misplace it. Please don’t
share your code with your friends. We’re delighted if you like our products so much that you want to share
them, but please ask your friends to buy their own copy so that we can keep making new products.
On OS X, the installer installs both the AudioUnit and VST versions of Phosphor by default. If you click the
Customize button you can choose to not install one of these formats. If you’re running a 64-bit version of
Windows, you can choose to install either a 32- or 64-bit version of Phosphor, or both. On OS X, both the
AudioUnit and VST versions are combination 32/64-bit plug-ins.
To un-install from OS X, simply delete the plug-in from your VST folder, which is usually located at
/Library/Audio/Plug-Ins/VST/, and your AudioUnits folder, which is located at /Library/Audio/PlugIns/Components/. To un-install from Windows, delete the file named Phosphor.dll from your VST folder(s).
Operation
The following screen shot shows Phosphor’s user interface. The controls are described in the following
paragraphs.
1. Wavetable Oscillators
Phosphor’s core is a pair of audio oscillators, referred to as the Primary and Secondary Oscillators. Each
oscillator has its own wave table and hence its own timbre.
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