Audio Kombinat Dva Upgrade User Manual

Kombinat User’s Guide
Audio Damage, Inc. Release 2.0
29 November 2011
The information in this document is subject to change without notice and does not represent a commitment on the part of Audio Damage, Inc. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Audio Damage, Inc.
© 2008, 2011 Audio Damage, Inc. All rights reserved.
Credits
Software Design and Construction, Documentation
Chris Randall Adam Schabtach
Field Testing
Jens Ågren Wade Alin Steve Hamann Jeff Laity Tim Skold Donovan Stringer
Made Possible By
Elle Tracie
Fuzzy Logic
Alfred Chica Edwin Garrus Madeline Pablo Tali Zed

License Agreement

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Introduction

Thank you for purchasing Kombinat, Audio Damage's multi-destruction toolbox. Kombinat is named with the Russian term for a conglomeration, as it is not a single effect, but rather a group of effects that work towards a defined end. This plug-in includes a set of crossover filters (otherwise known as a DJ EQ or "band killer"), three distortion engines, a lowpass filter, and a compressor. Each effect can be used individually, but they combine to give Kombinat a distinct sound, not entirely unlike accidentally dropping a piece of sheet metal into a paper shredder.
Kombinat works on any given signal is dependent on several factors; these include, in no particular order, how hot the input signal is and how much of the frequency spectrum it occupies, how much gain the input knob is sending to the various effects, how much gain the crossover bands are adding or removing, and how hard the compressor is working. Kombinat comes with 80 presets, but it is worth remembering that Kombinat is extremely input-dependent, and these presets are not meant to describe how the plug-in should be used in any particular context; rather, they are merely starting ideas.
You'll find that the sound of the unit can be drastically changed on almost any preset merely by changing the setting of the input knob, and we recommend some experimentation in this regard. All the gain knobs will boost the signal’s loudness, up to 7dB per knob, so it is possible to heavily overload the individual distortion engines, the filter, and the compressor.
Finally, you should remember that at high levels of gain, Kombinat is somewhat unpredictable. This is by design; the filter can be overdriven to the point of breaking up, the individual distortion engines can be overdriven in to strange territory, and the compressor can be overloaded to the point where it is also a distortion engine.
All of these factors come in to play to create a plug-in that is essentially unique in every context. Unlike a traditional filter or EQ, which will generally only remove things from your sound, or a traditional distortion­based effect, which will generally only color what already exists, Kombinat can (and will) add its own personality in each instance. It is almost instrument-like in this regard, and rather than just programming it, we suggest you actually think about playing it.

What’s New

If you’re familiar with the first version of Kombinat, here are the main differences in version 2:
Five new distortion engines, for even more ways to destroy your signals A feedback loop that sends the output back into its input, creating strange new tones and oscillations A complete visual makeoverno more squint-inducing labels on buttons New presets; old factory presets have names starting with OG
Because of these changes, and other changes under the hood, Kombinat Dva cannot load presets and settings created with the previous version of Kombinat. However, all of the distortion methods and other features of the first version are present in the new version. You can recreate all of your existing settings with the new version, but youll have to do so by hand. The new version and the old version are distinct plug-ins from your host programs point of view. You can have both installed on the same system at the same time, and you can use both within the same project. The new version is named Kombinat_Dva, dva being Russian for two.

System Requirements

To use Kombinat, you'll need a Steinberg VST-compatible host application which conforms to the VST 2.0 specifications, and a computer capable of running it. For the AudioUnit version of Kombinat, you’ll need an application capable of hosting AudioUnit plug-ins, and an Apple computer with an Intel CPU capable of running it. We support the use of Kombinat under Microsoft Windows XP, Vista, or Windows 7; and Apple OS X version
10.5 or newer. All formats of Kombinat are available as both 32- and 64-bit binaries.

Installation

Double-click the Kombinat Installer icon and follow the instructions. During the installation process the installer will ask you to enter your registration code. Your registration code uniquely identifies your purchase, and you will need it if you need to reinstall your plug-in (for example, after upgrading to a new computer).
Keep a copy of the code in a safe location and please don’t share it with your friends. We’re delighted if you
like our products so much that you want to share them, but please ask your friends to buy their own copy so that we can keep making new products.
To un-install from OS X, simply delete the plug-in from your VST folder, which is usually located at
/Library/Audio/Plug-Ins/VST/, and your AudioUnits folder, which is located at /Library/Audio/Plug­Ins/Components/. To un-install from Windows, simply delete the plug-in from your VST folder, which is usually located at C:\Program Files\Steinberg\VstPlugins.

Operation

Kombinat can be used in either a stereo or mono context in your host DAW software. If you use a stereo input, the left and right channel separation of the input signal is preserved in the output signal. Kombinat is meant to be used as an insert effect but there’s no reason you can’t use it as a send/return effect if doing so suits you.
Kombinat’s knobs respond to vertical mouse-pointer movements; that is, click on a knob and drag upwards and downwards to rotate the knob. If you’re using the VST version of Kombinat, your host software may
override this behavior.
Here is a screenshot of Kombinat, followed by detailed descriptions of its controls.

Crossover

The Crossover section of Kombinat is a DJ-style 3-band equalizer. It splits the incoming signal into three frequency ranges: high (treble), middle, and low (bass). The CROSSOVER control, at the upper right of the window changes the frequencies of the filters in the crossover network which divide the incoming signal into separate frequency ranges, as well as the level (loudness) of each frequency band. The two square handles at the bottom of the control set the dividing points between the three frequency ranges. Drag the left handle back and forth to set the dividing point between the middle and low frequencies, and drag the right handle to set the point between the middle and high frequencies.
The upper three handles control the level (loudness) of each frequency band. Dragging a handle upwards increases the bands level, dragging it downwards decreases the level. The horizontal grey line near the top of the control represents 0dB, or unity gain.

Distortion Engines

The heart of Kombinat is its three distortion processors, which we call engines. Each engine can operate as one of 13 different types, each of which mangles signals in a different manner.
The routing of signals through the engines depends on the mode switch in the upper right of Kombinat’s window. In Multi mode, each engine operates on its corresponding band of frequencies, and the engines operate in parallel. The top engine processes the high frequencies, the bottom engine processes the low frequencies, and the middle engine processes the mid-range frequencies. The outputs of the three engines are added together; this mixed signal is then sent to the output filter.
In Series mode, the engines are connected in series, with the output of the top engine connected to the input of the middle engine and the output of the middle engine connected to the input of the bottom engine. In Series mode, the three outputs of the crossover filters are added together; the crossover operates more or less like a three­band parametric equalizer. The signal filtered by the crossover enters the HIGH engine, passes through the MID engine, leaves from the LOW engine, and then makes its way to the output filter. Click the mode buttons to switch back and forth between the two modes.
Each engine has the same complement of controls. There is a circular on/off switch that acts as a “kill” switch for each frequency band. If the engines switch is off (greyed out rather than glowing orange), the band is completely silenced. Click the switches with your mouse to turn them on and off.
Each engine has a horizontal GAIN slider that sets the level of the corresponding crossover frequency band, in the same manner as dragging the three square handles on that control. Drag the gain slider to the right to increase the bands level. You can hold down the CMD key on an OSX computer, or the CTRL key on a PC, to set the slider to unity gain.
The TYPE selector near the left side of each engine’s pane shows which distortion type the engine employs. Click on the TYPE selector to choose the engine type. Each type has one to three parameters which are controlled by the pie-graph knobs above the TYPE selector. Click and drag vertically on the knobs to change the parameter values. The engine types operate as follows:
THRU: This is actually not a distortion type as such, but essentially a bypass switch for the
engine. If the engine type is set to THRU, the signal passes through the engine without alteration. Choose THRU in MULTI mode if you want a band of frequencies to be left unscathed by its engine, and choose THRU in SERIES mode if you find that you don’t need all three engines to create the effect you’re looking for. Since the THRU engine type obviously has no parameters, it also does not have any knobs.
FUZZ: The FUZZ engine type is derived from Audio Damage’s wildly popular freeware fuzz
pedal plug-in, Fuzz+. It is based on a mathematical model of a fuzz pedal near to the hearts of many guitarists. If you’ve enjoyed using Fuzz+ but have yearned for a multi­band version, now you have it.
FUZZ has a single knob labeled AMT (short for Amount) which increases the signal level and hence the amount of distortion. The FUZZ type is perhaps most interesting at lower settings of the AMT knob, where it imparts a somewhat grainy distortion to signals regardless of their level. At high AMT settings the fuzz and SAT types are mostly indistinguishable.
SAT: The SAT type, short for saturation, simulates the distortion
created by overloading a transistor-based gain circuit such as a pre-amp. At low signal levels the SAT type has no effect. As the signal level increases the top and bottom of the signal wave are flattened, creating a bright­sounding distorted signal.
SAT has a single knob labeled AMT which increases the signal level and hence the amount of distortion.
DIST: The DIST type, short for distortion (you probably guessed
that one), distorts the signal at both its peaks (like the SAT type) and at very small values near zero. This zero­crossing distortion imparts a sort of gate-like effect that is typical of contemporary boutique guitar pedals.
DIST has two knobs labeled AMT and GAIN. AMT acts as
a “mix” knob, varying the amount of the original signal
and the distorted signal. Turning up the amt knob increases the distortion. The GAIN knob changes the level of the signal before it is distorted. Generally speaking, turning up the gain will also increase the distortion.
CLIP: The CLIP type simply clips off the peaks of the signal. The level at which the signal is
clipped can be set independently for the positive and negative peaks of the signal. Since audio signals are usually not symmetric, clipping the positive half of the signal can sound different than clipping the negative half. Even if the signal happens to be symmetric, clipping only one half will sound different than clipping both halves. Some diode-based guitar pedals exhibit asymmetric clipping behavior in which the positive or negative half of the signal is clipped more than the other half.
The CLIP type has three knobs: GAIN, LO, and HI. GAIN simply changes the signal level before it is clipped. LO sets the clipping point for the negative half of the signal, and HI sets the clipping point for the positive half. Both of these knobs set the clipping point relative to zero; that is, as you turn them up, the clipping level moves away from
zero. This means that if you leave them both at zero, you won’t hear anything at all
from this engine because both the positive and the negative halves of the signal wave
are chopped off at zero. If you turn them both all the way up you won’t hear much of any effect because the clipping levels are both set beyond the peaks of the wave. (You will hear clipping nonetheless if you crank up the signal enough with the gain knob.)
WARP: The WARP type, technically speaking, distorts the signal by using a sinusoid as a non-
linear transfer function. In less technical terms, it makes odd noises by wrapping the signal around a sine wave. It creates harsh distortion that can sound like hard clipping, or add metallic-sounding overtones somewhat like ring modulation.
WARP has a single knob, FREQ, which varies the frequency of the sine wave, and hence varies the timbre of the distorted signal.
BITZ: The BITZ engine type applies several different forms of digital signal destruction. BITZ
creates the popular “lo-fi” sample-rate reduction and bit-crusher digital effects we’ve all come to know and love despite having 24-bit audio converters and 64-bit signal­processing math readily available to us.
BITZ has three knobs. The first knob, RATE, controls a sample-rate reducer. As you
turn this knob up, the signal is resampled at a lower rate than your host’s current
sampling rate. If this knob is turned all the way anti-clockwise, the resampling process has no effect on the signal. As you turn the knob up, the signal is sampled at a lower rate. If you turn this knob all the way clockwise, the signal is sampled at 1/100th of
your host’s sampling frequency (e.g., 441Hz if you use the usual sampling frequency of
44100Hz). You may find that the RATE knob has the most noticeable effect when used in the high-frequency-band processing engine, since higher frequencies will be affected first by lowering the sampling rate.
The second knob, BITS, controls a bit-depth reduction or “bit-crushing” process. If you leave the knob turned fully anti-clockwise, the signal is passed with full resolution. (Kombinat uses 32 bits to represent signals internally, but your host software may use 16, 24, or 32 bits.) As you rotate the knob, the number of bits used to represent the signal first drops to 16, and then decreases all the way to one as you turn the knob fully clockwise.
The third knob, ERR, is an Audio Damage original. It introduces errors in the bits used to represent the signal. The knob controls how long the errors persist, and hence how much they damage the audio. If the knob is rotated fully anti-clockwise, no errors are
added to the signal. As you rotate the knob, progressively more persistent errors are added to the signal, creating digital-sounding noise. The BITS and ERR knobs are somewhat complementary in that the effect of the ERR function is less noticeable at high settings of the BITS knob.
RINGMOD: The RINGMOD engine type is a ring modulator. Ring modulators are familiar to
many users of synthesizers and guitar effects; they produce “clangorous” or inharmonic
tones by multiplying the input signal with the output of a built-in oscillator. Ring modulation is actually a form of amplitude modulation; “ring” refers to the arrangement of diodes in analog circuits originally used to create the effect.
RINGMOD has three knobs. The first knob, AMT, controls the amount that the incoming signal is modulated (affected) by the oscillator. Turning this knob up increases the overall intensity of the effect. The second knob, FREQ, controls the frequency of the oscillator. Rotating this knob changes the timbre or tone of the effect. The third knob, SHAPE, varies the shape of the oscillator’s wave. At its fully anti­clockwise position, the wave has a smooth sinusoidal shape. As you turn the SHAPE knob up, the shape becomes more and more squared off. Turning the knob up makes the effect brighter and more digital-sounding.
X NOISE: The X NOISE engine multiplies the input signal with filtered white noise. Applied
lightly, this adds a subtle amount of distortion to the signal. Applied heavily, it more or less turns the signal into noise, modulated in amplitude by the original signal.
X NOISE has three knobs. . The first knob, AMT, controls the amount that the incoming signal is modulated (affected) by the noise signal. Turning this knob up increases the overall intensity of the effect. The second knob, FREQ, controls the center frequency of a bandpass filter which changes the tone of the noise, and hence the tone of the overall effect. The third knob, Q, adjusts the resonance of the filter; higher settings make the filter narrower.
OCTAVER: The OCTAVER engine uses the same methods found in guitar effects pedals to
generate signals one octave above and below the input signal. On simple signals these methods are fairly effective and produce distinct pitch-shifted replicas of the original. On more complex signals they don’t work terribly well as pitch shifters, but do produce interesting distortion effects with a tonal center one octave above/below the input signal.
The three knobs are level controls. DRY sets the level of the unchanged signal. 1/2 sets the level of the octave-down signal, and 2/1 sets the level of the octave-up signal.
WAVY: WAVY is similar to the WARP engine. (The WARP engine was present in version 1.0 of
Kombinat, and hence is still present in version 2.0 for backwards compatibility.) Like WARP, WAVY uses a sine wave to create a non-linear transfer function, although it is applied in a different manner. There is a FREQ knob to control the frequency of the sine wave, and hence the tone of the effect. WAVY also has an AMT knob to control the intensity of the effect.
RECTIFY: RECTIFY mostly affects the negative half of the signal’s waveform, by either reducing
its amplitude or flipping it over to make it a positive signal. The SLOPE knob is the main control for RECTIFY. If the SLOPE knob is rotated fully anti-clockwise, the input signal is passed without change. As you rotate the knob towards the 12:00 position, the lower half of the waveform is flattened out, distorting the signal. As you rotate the slope knob further, the lower half of the waveform is increasingly reflected upwards.
The ROUND knob smoothes the transitional area where RECTIFY starts affecting the negative half of the waveform. Turning up ROUND makes the transition smoother (more rounded) and hence makes the distortion somewhat less buzzy.
TUBE CLIP: The TUBE CLIP engine applies asymmetric distortion to the signal in a manner
similar to vacuum-tube-based circuits. The DRIVE knob acts as an input gain control; turning it up increases the signal level and hence how much the signal is distorted. The BITE knob makes the distortion shape sharper, creating a brighter or harsher distortion tone. The MIX knob blends the input signal and the distorted signal. As you rotate the
MIX knob clockwise you’ll hear less of the clean signal and more of the distorted signal.
NERD RAGE: Part distortion effect and part short delay, Nerd Rage grabs short pieces of the
input signal and plays them back in reverse.
NERD RAGE has three knobs. The THRESH knob, short for Threshold, is a sort of tuning knob which controls how much of the signal is recorded for later playback. The DECAY knob controls how rapidly the recorded signal fades out when being played back. The
GAIN knob is a level control; turning it clockwise makes Nerd Rage’s output louder.
Historical note: if you happen to be a user of Audio Damage’s venerated Master Destrukto plug-in, you’ll
recognize the CLIP, WARP, and BITZ engine types. These engine types were lifted directly from Master Destrukto (although the ERR parameter in BITZ is a new invention).

Meters

There are three circular meters, one for each engine, in the top left area of Kombinat’s window. These meters reflect the level of the signal entering the engine. This means that the meters will display different levels depending on the setting of the mode switch. In Multi mode the meters reflect the levels of the signals for the three separate frequency bands, since the three outputs of the crossover are sent individually to the three engines. If you kill a band altogether with its on switch, you’ll see the corresponding engine’s meter stay at zero. In Series mode, generally speaking, all three meters will be active since the signal passes through all three engines.

Filter

Kombinat has a low-pass filter to smooth off some of the rough edges created by its distortion engines. The filter has two modes: a four-pole lowpass model of the type commonly found on many analog synthesizers, and a more gentle two-pole version. You can also turn the filter off altogether. Click the small OFF/FLT1/FLT2 control to switch between the three choices.
The filters have a graphical control representing the frequency response of a low-pass filter. Clicking and dragging the circle in the control changes the frequency and resonance of the filter. Move the circle left to lower the cutoff frequency, dulling the sound, or move it to the right to brighten it. Move the circle upwards to emphasize frequencies near the cutoff frequency, making the sound more “synthy”.
The filter can self-oscillate at high resonance, resulting in a tone with the pitch determined by the setting of the frequency knob. This is not common in software-based filters, and may surprise you the first time you hear it. To get the filter to self-oscillate, just move the circle all the way up and you'll hear the oscillation tone. Move the circle back and forth and it will change the pitch of the tone accordingly. Note that when the filter is receiving input, the tone is blended with the input, and will be more apparent the lower the input signal.

Compressor

The compressor in Kombinat only has one control, AMOUNT. Thus, it is fairly obvious how to use it. If you want more of the compression effect, simply move the slider to the right. This will have the effect of evening out the signal coming out of the filter, so that the parts of the signal that would be low in volume are much more apparent, and nearly as loud as the loudest parts of the signal. This will also add a couple dB of level to the overall signal, and make it a bit more "knocky." As with the filter, when you send the compressor extremely high-level signals, it begins to operate in an unpredictable manner, and will add distortion to the signal.
For the technically inclined, the compressor is always on, the attack is always 5ms, the release is always
50ms, and the ratio is always 1000:1. At the left-most setting, the threshold is 0dB. When the knob is completely clockwise, the threshold is -30dB, and the input and output gains are raised to compensate.

Feedback

Kombinat has an internal feedback path that can route its output signal back into the input, mixing it with the usual incoming signal. This can intensify Kombinats distortion and create ringing oscillations and other unpredictable effects. Its a somewhat experimental feature; while you might not find it useful all the time, its worth trying now and then just to see what happens.
The AMOUNT slider changes the amount of the output that gets fed back; moving the slider to the right increases this amount. At the far left setting, there is no feedback.
The feedback path is also controlled by an envelope follower that responds to the level of the plug-ins input signal (before the feedback signal is added). This envelope follower reduces the gain of the feedback path when the input signal is small, reducing Kombinats tendency to oscillate continuously at high settings of the AMOUNT slider. The envelope follower has two numerical controls which adjust how rapidly it responds to changes in the input signal. The ATTACK control changes how quickly it increases the feedback signal as the input signal increases, and the DECAY control sets how quickly it responds as the input signal decreases. Click and drag vertically on the numerical controls to change their values. The controls respond to where you click them, and will change by whichever digit you click on when you start dragging.

Levels

The INPUT and OUTPUT level numerical controls provide overall gain control of the signals entering and leaving the plug-in. The INPUT control has a range of -40 to +6dB; the OUTPUT control has a range of -60 to +6dB. Since many of Kombinat’s engine types operate in part by boosting signals to high levels, you may find the OUTPUT level control handy for keeping things under some semblance of sanity. Also, since the effects created by the engines are all very much dependent on the level of the signals they process, you may find that simply changing the INPUT gain can radically alter what you hear coming out of Kombinat.
Click and drag vertically on the numerical controls to change their values. The controls respond to where you click them, and will change by whichever digit you click on when you start dragging.

MIDI Controllers

Kombinat responds to MIDI continuous controller messages. You can use hardware MIDI controllers, such as MIDI slider boxes or the knobs found on some MIDI keyboards, to adjust Kombinat’s parameters.
Kombinat has a simple “MIDI Learn” mode for assigning its controls to MIDI controllers. To assign a control to a MIDI controller:
First, hold down the SHIFT and CTRL keys on your PC’s keyboard, or SHIFT and CMD keys if you’re
using a Mac, and click once on the control. A white box will be drawn around the control to indicate that it is ready to learn which MIDI controller it will be assigned to.
Next, move the MIDI controller to send a continuous controller messageturn the knob, press the
button, move the slider, whatever is appropriate.
The white square will disappear. Now the control will move when you manipulate the MIDI controller.
Kombinat waits until it has received two consecutive continuous controller messages with the same controller number before it makes an assignment. This filters out extraneous data sent by some MIDI controllers. If you are assigning a button or switch on a MIDI controller, you may have to press or move the switch twice before Kombinat recognizes the controller and assigns it to the desired control.
To assign a different MIDI controller to a control, repeat the same procedure using a different controller.
To cancel MIDI Learn mode without assigning a controller, hold down the SHIFT and CTRL keys (SHIFT and CMD keys on a Mac) and click in any empty area in Kombinat’s window (i.e., don’t click on another control). The white box will disappear.
To remove a MIDI controller assignment from a control, SHIFT and CTRL keys, (SHIFT and CMD keys on a Mac) click on the control once so that the white box appears, then click again on the same control.
Kombinat’s MIDI controller assignments apply to all presets and instances of Kombinat, in all host applications that you use. The MIDI assignments are stored in a special file on your hard drive. The contents of this file are read when Kombinat is loaded by your host. If you have two or more instances of Kombinat in use at once, any MIDI assignments you make will not be propagated to the other instances until the next time that your host loads the plug-ins.

Automation

All of Kombinat’s parameters can be automated using your host's automation features. Consult your host's documentation for information on how to use these features.

And Finally…

Thanks again for purchasing Kombinat. We make every effort to ensure your satisfaction with our products, and want you to be happy with your purchase. Please write info@audiodamage.com if you have any questions or comments.
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