Audio BigSeq2 User Manual

BigSeq2 User’s Guide
Audio Damage, Inc.
Release 1.0
21 March 2009
The information in this document is subject to change without notice and does not represent a commitment on the part of Audio Damage, Inc. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Audio Damage, Inc.
© 2008 Audio Damage, Inc. All rights reserved.

Credits

Software Design and Construction, Documentation
Chris Randall Adam Schabtach
Field Testing
Sean Costello Matthew Davidson Steve Hamann Jeff Laity Jim Murphy
Made Possible By
Tracie Lisa
Fuzzy Logic
Alex Chica Pablo Widget

License Agreement

BY INSTALLING THE SOFTWARE, YOU ARE CONSENTING TO BE BOUND BY THIS AGREEMENT. IF YOU DO NOT AGREE TO ALL OF THE TERMS OF THIS AGREEMENT, THEN RETURN THE PRODUCT TO THE PLACE OF PURCHASE FOR A FULL REFUND.
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Customer may make one (1) archival copy of the Software provided Customer affixes to such copy all copyright, confidentiality, and proprietary notices that appear on the original.
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System Requirements

BigSeq2 is provided as both a VST and an AudioUnit plug-in for Windows and MacOS X. The MacOS X version is a Universal Binary, compatible with both Intel- and Motorola-based Macs.
To use BigSeq2, you'll need a Steinberg VST-compatible host application which conforms to the VST 2.0 specifications, and a computer capable of running it. Note that BigSeq2 requires tempo and transport­synchronization information from its host, and hence will not work with programs that do not supply this information such as Sound Forge.
For the AudioUnit version of BigSeq2, you’ll need an application capable of hosting AudioUnit plug-ins, and a computer capable of running it. The following specifications represent minimum requirements.
For use with Microsoft Windows: For use with Apple Macintosh:
Windows XP or Vista Mac OS X version 10.4 or newer 512 MB RAM 512 MB RAM
Pentium III 600 MHz CPU Motorola G4/G5 or Intel CPU High Color S-VGA Display
Display capable of “thousands of colors”

Installation

Double-click the BigSeq2 Installer icon and follow the instructions. During the installation process the installer will ask you to enter your registration code. Your registration code uniquely identifies your purchase, and you will need it if you need to reinstall your plug-in (for example, after upgrading to a new computer). Keep a copy of the code in a safe location and please don’t share it with your friends. We’re delighted if you like our products so much that you want to share them, but please ask your friends to buy their own copy so that we can keep making new products.
To un-install from OS X, simply delete the plug-in from your VST folder, which is usually located at
/Library/Audio/Plug-Ins/VST/, and your AudioUnits folder, which is located at /Library/Audio/Plug­Ins/Components/. To un-install from Windows, simply delete the plug-in from your VST folder, which is usually located at C:\Program Files\Steinberg\VstPlugins.

Introduction

Thanks for purchasing BigSeq2, an extensive (dare we say "massive") upgrade to our BigSeq gate sequencer plug-in. BigSeq2 starts with BigSeq's original concept, gating an audio track rhythmically, and turns it on its ear with the addition of nine other effects, all of which can be sequenced.
BigSeq2 consists of six "blocks," each of which has its own time base, two sequencers, and one to three effects. These effects can be turned on and off via the Gate Sequencer of that block, and their values can be controlled with the Modulation Sequencer for that block. To make matters even more complicated, you can drag the individual blocks around to change the order the effects occur.
That preceding paragraph makes the plug-in sound fairly complex, and we'd be lying if we told you it wasn't. But it's easier than you think. Go play around with the presets for a while, and it'll start to make sense. Then come back and read this manual. You'll have a better understanding of what's possible, and probably find a few tricks you didn't see immediately.

The Sequencers

Each of BigSeq2’s six effects blocks has its own pair of step sequencers, a Modulation Sequencer and a Gate Sequencer. The Modulation Sequencer varies (modulates) one or more of the block’s parameters, while the Gate Sequencer simply turns the block on or off. These sequencers enable BigSeq2 to create complex, evolving sounds synchronized to your music. All of the sequencers run independently, but are always locked to your host DAW’s transport. When your host program starts playing, BigSeq2’s sequencers start running; when your host stops, so does BigSeq2.
All of the sequencers operate the same way for each block. We’ll describe the Gate Sequencer first since it’s a little simpler.

Gate Sequencer

An effects block’s Gate Sequencer turns the block on or off. If every step of the Gate Sequencer is turned off, the effects block won’t do anything audible. Here is what the Gate Sequencer looks like:
The row of squares represents the 32 steps in the sequence. If a square is shaded, that step’s gate is turned on. In the above illustration, the first, third, fifth, etc. steps are turned on. You can turn steps on and off individually by clicking on them, and you can
turn several or all of them on or off by clicking on one and dragging across others.
At the bottom right of the Gate Sequencer panel are three buttons. When you click the RAND button, the gates will be randomly set either on or off. About half of the gates will be turned on and about half will be turned off every time you click the RAND button. When you click the CLEAR button, all of the gates are turned off. This silences the effects block and gives you a blank slate upon which to draw a new pattern.
The RESET button is an on/off toggle switch. When turned on, the Gate Sequencer automatically randomizes the gates every time the sequencer starts playing from the beginning. Turning RESET on is like clicking the RAND button every time the sequencer starts the beginning of its pattern, except that BigSeq2 does the clicking for you.
The small rectangles immediately below the squares are the gate locks. (That little symbol to the left of the row is a stylized image of a padlock.) When a step’s gate lock is turned on, that step is not affected by the rand, reset, and clear buttons. A locked gate will remain either on or off when you click RAND or CLEAR, and when RESET is turned on. You can still turn the gate on or off by clicking it with the mouse. The gate locks let you keep parts of the gate pattern the same while other parts change randomly, producing patterns that have some resemblance to each other but change over time.
The GLOBAL RESET popup menu at the bottom left of the Gate Sequencer panel determines whether, and how often, the effects block’s sequencers are reset to their first position when your host DAW’s transport reaches the beginning of a measure. Since BigSeq2’s sequencers can have patterns of any length from one to 32 steps long, and since the steps can have lengths other than simple durations like an eighth note, the sequencers can potentially reach the end of their pattern at times that do not line up with the measures (or major beats, e.g. quarter notes) of your host sequencer. Sometimes this is desirable since it can create effects that move in and out of phase with your music in interesting ways. Other times, however, it is useful to always have BigSeq2’s sequencers jump back to their first step at more predictable times, regardless of what they’re currently doing.
If the GLOBAL RESET menu is set to “Off”, the sequencer will not be reset automatically in response to the host DAW’s actions. The sequencer will merrily cycle along by itself, synchronized to your music’s tempo but willfully ignorant of the placement of your music’s bar lines. If the GLOBAL RESET menu is set to any of its other choices, which are “1 Measure” through “4 Measures”, the sequencer will jump back to its first step whenever your host DAW’s transport crosses the corresponding number of bar lines. For example, if the GLOBAL RESET menu is set to 2 Measures, BigSeq2’s sequencer will jump back to its first step at the beginning of every other measure.
Note that the GLOBAL RESET menu affects both of the sequencers in all of the effects blocks. Each pair of sequencers can have a different number of steps and step size (as we’ll describe shortly) and hence can advance and cycle independently, but when a bar line triggers a reset in response to the GLOBAL RESET setting, all of BigSeq2’s sequencers jump to their first steps.
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