Atronic Harmony Upright Operating Manual

Page 1
www.atronic.com
Rev. 1.0
April 2007
Atronic Harmony™ Upright
Operating Manual
for C-Level Software C4.1.2
Page 2
April 2007
Harmony™ Upright - Operating Manual - C-Level
RELEASE INFO
Release Info:
Atronic Harmony™Upright
Operating Manual
for C-Level Software Version C4.1.2
Rev. 1.0
Rel. April 2007
Copyright Notice:
© 2007, Atronic. All rights reserved. No part of this publication may be copied or distributed, transmitted, transcribed, stored in a retrieval system, or translated into any human or computer language, in any form or by any means, electronic, mechanical, magnetic, manual, or otherwise, or disclosed to third parties without the express written permission obtained from a properly authorized official of Atronic.
DISCLAIMER Atronic makes no representation or warranties, express or implied, with respect to this publication, or any product of Atronic, including but not limited to warranties of merchantability or fitness for any particular purpose. Atronic reserves the right to make changes, enhancements, revisions and alterations of any kind to this publication or the product(s) it covers without obligation to notify any person, institution or organization of such changes, enhancements, revisions and alterations.
TRADEMARKS This document may contain trademarks of Atronic. All other brand and product names are trademarks or registered trademarks of their respective companies.
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CONTENT
Introduction .............................................................................
Additonal Manuals ......................................................................
How to identify the Software Level ..............................................
Machine Components ...............................................................
Gameplay
Money In ......................................................................................
Game Screen .............................................................................
Button Panel / Select Bet ...........................................................
Button Panel / Additional Buttons ...............................................
Game Play .................................................................................
Double Up Feature (Gamble) .......................................................
Change Denomination, Info Screen ..............................................
Cash Out ...................................................................................
Payout Limit, Residual Credits Payout ........................................
Handpay .....................................................................................
Machine Handling
Open / Close the Maindoor .........................................................
Switch Machine On / Off .............................................................
Open the Hopper Drawer ............................................................
Remove the Hopper ....................................................................
Hopper Empty / Hopper Refill ......................................................
Exchange the Cashbox .................................................................
Read the Mechanical Meters ......................................................
Touch Screen Calibration ............................................................
Service Game ............................................................................
Out of Service Screen ................................................................
Celebration Limit .......................................................................
Remote Key In / Key Credits .......................................................
Troubleshooting
Reset Status- and Error Messages ..........................................
Clearing a Hopper Jam ...............................................................
Clearing a Bill Jam .....................................................................
Clearing a Coin Jam ...................................................................
Service Menu
Overview ....................................................................................
Flowchart ...................................................................................
Audit Menu
Overview ...................................................................................
Flowchart ..................................................................................
History Folder (Softmeters) Overview .........................................
Machine Conversion Guidelines
Game Conversion ........................................................................
Paytable Conversion ...................................................................
Exchanging the Top Glass ...........................................................
4 5 6
8
11 12 13 14 15 18 19 20 21 22 23
27 27 28 28 29 31 31 32 33 33 34 35
37 38 39 40
42 43
45 46 47
49 50 51
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Harmony™ Upright - Operating Manual - C-Level
INTRODUCTION
INTRODUCTION
This manual aims to provide qualified technical service staff with detailed information, how to operate and maintain an Atronic Harmony™ Upright video slot machine.
Atronic Harmony™ machines use Atronic's Hi(!)bility™ technology platform. Information included in this document relates to machines that use Hi(!)bility™ C-Level game software.
Release C4.1.2 STD
using Base version HBS-STD-11.1.2.81
NOTE!
The information in this manual includes the most up-to-date information available just prior to print. All part numbers and descriptions have been carefully reviewed and checked for accuracy. All drawings and diagrams contain the latest (newest) revision released by Atronic. If earlier revisions of diagrams or drawings are required, please contact your Atronic Technical Services representative.
NOTE!
Information in this document is subject to change without notice and does not represent a commitment on the part of Atronic. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose other than the purchaser’s personal use without written consent of Atronic.
© Copyright Atronic, 2007. All rights reserved.
Atronic International
Borsigstr. 26
32312 Luebbecke, Germany
(+49) 5741 273 720
FAX (+49) 5741 273 727
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Harmony™ Upright - Operating Manual - C-Level
INTRODUCTION
ADDITIONAL MANUALS
Following topics are covered by additional manuals:
• Installation and Commissioning (incl. safety instructions, technical data, etc.)
->See manual "Installation" for Harmony™ Upright
cabinets.
• Setup, Configuration and Software Reference.
->See manual "Software / Basic Setup" for a
certain game software version (for example C-Level 4.1.2).
• Linked Progressive Jackpot Configuration
->See manual "Progressive Jackpots" within folder
"Applications" on Atronic Service Manual CD.
• Peripherals (coin- and bill acceptors, hopper, printer, etc.)
->See folder "Peripherals" on Atronic Service
Manual CD.
• Spare Parts
->See "Parts Catalogue" for Harmony™ Upright
cabinets.
All mentioned manuals can be found on a CD-ROM titled "Atronic Service Manual 2007"
If this manual did not came with this CD-ROM, please ask Atronic Technical Service for a free copy.
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HOW TO IDENTIFY THE SOFTWARE LEVEL
This section explains, how to identify the software version and its software level. The naming of the Main Base EPROM indicates the software level (major version) and the jurisdiction.
To identify the Main Base EPROM version:
1. Turn the audit key. The Audit Menu is displayed.
2. Touch the folder MACHINE INFORMATION and wri­te down the MAIN BASE VERSION, which is the first entry of the section SOFTWARE INFORMATI­ON (e.g. HBS-STD-11.1.2.81)
or
1. Open the maindoor and open the logic box.
2. Remove the mainboard and check the label of the EPROM mounted on socket U5.
Software Level Matrix
Main Base Version Software Level Jurisdiction
HBS-STD-3.x.x.xx A-Level Standard HBS-USA-4.x.x.xx A-Level USA
HBS-STD-5.x.x.xx B-Level 1.2.1 Standard HBS-USA-5.x.x.xx B-Level 1.2.1 USA
HBS-STD-7.x.x.xx B-Level 1.2.3 Standard HBS-USA-7.x.x.xx B-Level 1.2.3 USA
HBS-STD-10.x.x.xx C-Level 1.x.x Standard
HBS-STD-11.x.x.xx C-Level 4.x.x Standard HBS-USA-11.x.x.xx C-Level 4.1.x USA
Software Version:
This term is used to identify a particular software set, comprising of EPROMs, CD­ROM and Security Device. Software versions can differ in jurisdiction, game title, linked gaming concept and paytable.
-> see also section "Boards and EPROMs".
Software Level:
This term is used to identify a level of functionality and compatibility. It does not reflect to a certain game title. The software level is determined by the Main Base EPROM version.
Software Manuals:
Atronic software manuals refer to a certain software level. For example:
Atronic Hi(!)bility™
Software / Basic Setup
for C-Level Software Version C4.1.2
66001234 8M MX27C8000PC-10MB U05
HBS-STD-11.1.2.81
+
P1
U5
U6
U7
U8
U9
U22
SD
U2-F
INTRODUCTION
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MACHINE COMPONENTS 1
M
ACHINE COMPONENTS
Toplight
Arch
Online System Module (optional)
Voucher Printer (optional)
Coin Entry
Coin Decal
Functional Button Panel
Main Door Lock
Jackpot Key Switch
Audit Key Switch
Hopper Drawer Lock
Bill Entry / Bill Decal
Hopper Drawer
Name Plate
Coin Bowl
Arm Rest
Button Panel
Loudspeakers
Player Tracking System (optional)
Monitor
Top Glass
Mechanical Meters
Front Buttons
Feature Box
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MACHINE COMPONENTS
Logicbox
Logicbox Door
Logicbox Lock
Reset Button
Service Button
Maindoor Switch
Coin Unit Optic Boards Coin Acceptor
Bill Acceptor
- Head
- Stacker
- Cashbox
Hopper Drawer Switch
Monitor
Button Board
Mechanical Meters (Cover)
Power Supply
Power Switch
Bill Door Switch
Hopper
Mains Cable
Mains Filter
Subwoofer Cabinet
Multimediaboard Cover
MACHINE COMPONENTS 2
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GAMEPLAY
GAMEPLAY
This chapter describes features and operating devices for gameplay. It includes following sections:
• Money In
Describes different ways of inserting money or booking money to the machine.
• Game Screen
Describes the layout of the game screen.
• Button Panel / Select Bet
Describes how to place a bet.
• Button Panel / Additional Buttons
Describes the use of additional buttons on the button panel.
• Gameplay
Describes the sequence of a winning or non­winning game.
• Double Up
Describes the Double Up feature (Gamble).
• Change Denomination
Describes how to change the denomination for gameplay.
• Info Screen
Describes the info screen function (paytable-on­screen).
• Cash Out
Describes different way to cash out money.
• Handpay
Describes when a handpay is initiated and how it is handled.
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GAMEPLAY
Note:
Customized machines may use a different hardware setup other than described.
MONEY IN
Depending on hardware configuration, the machine accepts coins/token and bills. Additionally the machine is prepared for
Ticketing
(optional) and
Wagering
Account Transfers
(optional), and supports
Remote
Key In
function.
Coin In
Harmony™ machines accept one specific type of coin or token, which was determined by customer specification. Coin in mechanics, coin acceptor and hopper are customized to this specific coin size and weight to provide highest performance, reliability and security.
Bill In
Harmony™ machines feature JCM™ UBA-type bill acceptors to provide highest acceptance rates and best reliability. The decal below the bill in, will specify accepted currency and bill values. Acceptance of each bill type can be enabled/disabled seperately.
Ticket In (optional)
Optionally the machine supports Ticket In / Ticket Out using SAS enhanced validation or system validation. Connection to a fibre optic network requires an op­tional Atronic fibre optic kit.
Cashless / Smart Card (optional)
Harmony™ machines feature cashless transfers from/ to a casino managed wagering account by means of an external cashless wagering system. The card handling is managed by an (optional) player interface. Games of software versions C4.1.x and higher feature AFT transfers using SAS6 commands.
Note: Support of cashless transfer functionality is application- and software-dependent.
Note: In order to allow ticket redemption, an optional ticket in dongle (obtainable from Atronic) has to be installed.
Note: In order to allow cashless transfers using player cards, an optional player interface / card terminal has to be installed.
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Paid Meter In-machine Display Credit Meter
(only applicable, if configured for Prog. Jackpot)
Machine State Window
Active Paylines
Player Message Window
Denomination and Tokenisation Window
Info
Screen
Bet SettingsMachine State
Window
GAMEPLAY
GAME SCREEN
The game screen displays the game reels, credit meter, paid meter and other information that is rele­vant for the players. Additionally it displays handpay and jackpot messages as well as error messages in case of an unexpected machine state.
Toggle Feature Credit Meter
Touch the credit meter area to display the credit meter amount in Credits or Cash.
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BUTTON PANEL / SELECT BET
Depending on remaining credits, possible bets are indicated by lit and flashing buttons.
1.Select the number of lines to play. Selectable PLAY X LINES buttons are lit.
2. Select the bet per line. Selectable BET X CREDITS PER LINE buttons are flashing.
The game starts immediately with the selected bet.
TOTAL BET = LINES x BET PER LINE
If a certain combination of LINES and BET PER LINE is not lit, there are not enough credits to play this bet. Insert money or play another bet.
GAMEPLAY
Note:
Figures are for example only. Other bet/line configurations may use different bet/line steps.
AUTO PLAY
SEE
PAYS
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
210
CREDIT
PER LINE
BET 1
CREDITS PER LINE
BET 2
CREDITS
PER LINE
BET 3
CREDITS
PER LINE
BET 5
CREDITS
PER LINE
BET 10
MAX BET
CREDITS
G A M B L E
REPEAT
THE
BET
REPEAT THE BET
21
AUTO PLAY
SEE
PAYS
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
210
CREDIT
PER LINE
BET 1
CREDITS PER LINE
BET 2
CREDITS PER LINE
BET 3
CREDITS PER LINE
BET 5
CREDITS PER LINE
BET 10
MAX BET
CREDITS
G A M B L E
REPEAT
THE
BET
REPEAT THE BET
21
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GAMEPLAY
BUTTON PANEL / ADDITONAL BUTTONS
Max Bet
Pessing this button immediately starts a game with the highest bet setting. If there are enough credits on the credit meter to play max. bet, the MAX BET button is lit.
MAX BET = Max. LINES x Max. BET
PER LINE
Repeat The Bet
Pressing this button starts a game with the previous bet settings. REPEAT THE BET front buttons are available only on Harmony™ upright machines.
Autoplay
Pressing the AUTOPLAY button starts gaming (with the current bet) in autoplay mode. Games will start automatically until any other button is pressed or player interaction is necessary. In case of a win smaller than 5 times the bet, a shortened win presentation (<1s) is displayed. For wins higher than 5 times the bet, the full win presentation is displayed.
continues on next page...
AUTO PLAY
SEE
PAYS
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
210
CREDIT
PER LINE
BET 1
CREDITS PER LINE
BET 2
CREDITS PER LINE
BET 3
CREDITS PER LINE
BET 5
CREDITS PER LINE
BET 10
MAX BET
CREDITS
G A M B L E
REPEAT
THE
BET
REPEAT THE BET
21
AUTO PLAY
SEE
PAYS
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
210
CREDIT
PER LINE
BET 1
CREDITS PER LINE
BET 2
CREDITS PER LINE
BET 3
CREDITS PER LINE
BET 5
CREDITS PER LINE
BET 10
MAX BET
CREDITS
G A M B L E
REPEAT
THE
BET
REPEAT THE BET
21
AUTO PLAY
SEE
PAYS
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
210
CREDIT
PER LINE
BET 1
CREDITS PER LINE
BET 2
CREDITS PER LINE
BET 3
CREDITS PER LINE
BET 5
CREDITS PER LINE
BET 10
MAX BET
CREDITS
G A M B L E
REPEAT
THE
BET
REPEAT THE BET
21
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BUTTON PANEL / ADDITONAL BUTTONS
Gamble
Activates the double up feature (see page 18).
See Pays
Activates the info screen (see page 19).
Continuous Play
Press and hold a button that usually starts a game, to initiate continuous play. Games will start automatically until the button is released. Continuous play games are faster than single triggered games. In case of a win smaller than 5 times the bet, a shortened win presentation (<1s) is displayed.
continues on next page...
AUTO PLAY
SEE
PAYS
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
210
CREDIT
PER LINE
BET 1
CREDITS PER LINE
BET 2
CREDITS PER LINE
BET 3
CREDITS PER LINE
BET 5
CREDITS PER LINE
BET 10
MAX BET
CREDITS
G A M B L E
REPEAT
THE
BET
REPEAT THE BET
21
AUTO PLAY
SEE
PAYS
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
210
CREDIT
PER LINE
BET 1
CREDITS PER LINE
BET 2
CREDITS PER LINE
BET 3
CREDITS PER LINE
BET 5
CREDITS PER LINE
BET 10
MAX BET
CREDITS
G A M B L E
REPEAT
THE
BET
REPEAT THE BET
21
AUTO PLAY
SEE
PAYS
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
210
CREDIT
PER LINE
BET 1
CREDITS PER LINE
BET 2
CREDITS PER LINE
BET 3
CREDITS PER LINE
BET 5
CREDITS PER LINE
BET 10
MAX BET
CREDITS
G A M B L E
REPEAT
THE
BET
REPEAT THE BET
21
GAMEPLAY
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BUTTON PANEL / ADDITONAL BUTTONS
Bet Step
Games that feature a high bet paytable provide additional bet/line settings. These high bet settings (>10 credits per line) are selectable by pressing the BET XX - XX CREDITS PER LINE button. A bet step screen is displayed allowing to step through the settings. Press the SPIN button to start the game.
AUTO PLAY
SEE
PAYS
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
CREDIT
PER LINE
BET 1
CREDITS PER LINE
BET 2
CREDITS PER LINE
BET 3
CREDITS PER LINE
BET 5
CREDITS PER LINE
BET 10
G A M B L E
21
CREDITS
PER LINE
BET
15-50
SPIN
SPIN
Bet step screen
GAMEPLAY
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GAMEPLAY
GAME PLAY
When a valid bet has been selected, the reels spin for some seconds before they stop.
No winning combinations on any active pay line:
• Game routine is over.
• If credits remain on the credit meter, GAME OVER
- START NEW GAME is displayed and another bet can be placed.
• If not enough credits remain on the credit meter to play the current selected bet, insert a sufficient amount of money or choose another LINES or CREDITS PER LINE setting to resume playing.
• If no credits remain on the credit meter, GAME OVER - INSERT MONEY is displayed. Credits must be added to select a new bet.
Winning combinations on active pay line(s):
• When there are winning combinations on one or more pay lines, a win presentation is displayed. The winning combination(s) and the relevant pay line(s) is(are) highlighted and animated. The win presentation toggles between the wins on each active pay line, showing winning combination and win amount.
• The totalized win amount (in credits) is displayed on the win meter.
• If the Double Up feature is enabled, the GAMBLE button is lit. Pressing the GAMBLE button will enter the Double Up feature.
• The game ends after the double up (if enabled) has been played or a new game is started.
- Total win below jackpot limit is booked to paid
meter and credit meter.
- A win exceeding an adjusted limit results in an
immediate payout or in a handpay.
• The paid meter is reset when a new game is star­ted.
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DOUBLE UP FEATURE (GAMBLE)
After a win, the double up feature can be activated by pressing the GAMBLE button. This feature gives the option to wager the won credits of the recent game in a double or nothing bet. Players can place their bet on
red
or
black
. If the color of the drawn card matches, the win is doubled. If not, the bet is lost. Leave double up by activating the TAKE WIN button.
The double up feature is available only, if the Initial Setup (basic setup after RAM reset) setting DOUBLE UP ALLOWED has been set to YES. Otherwise the menu item is greyed out and double up can not be activated.
To activate and adjust the double up feature, open "Service Menu / Settings / Game / Double Up". Make sure that there are no credits remaining on the credit meter before you enter this menu. Otherwise the menu item is greyed out and double up can not be activated and adjusted.
Double Mode
Set the double mode to DOUBLE DISABLED (disabled) or RED / BLACK (enabled).
Maximum Double
Adjust the number of allowed double up steps to GAMBLE 1x, GAMBLE 5x or MAX ALLOWED.
Note: Gamble wins will never exceed the game top award. Would the next double up step possibly exceed the top award, "NO MORE DOUBLE UPS" is displayed and the feature ends.
Auto Double
If enabled, the Double Up feature starts automatically after a winning game. Availability of AUTO DOUBLE depends on game version and jurisdictional setting.
GAMEPLAY
Note:
The double up feature is not available in all jurisdictions.
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CHANGE DENOMINATION
If more than one PLAYER DENOMINATION has been set during Initial Setup, these (up to 5) player selectable denominations are available for gameplay.
1. Touch the CHANGE DENOM on-screen button in
the lower left or touch the denomination window in the lower right corner of the game screen.
2. A denomination selection window is displayed,
showing all available denomination presets. The cur­rent denomination is highlighted. Active money for gameplay is displayed in the lo­wer right corner.
3. Touch a denomination to select for game play.
4. The denomination selection window closes and the
reel picture of the latest game that has been played with this denomination is restored and displayed.
5. The new denomination setting (for example 25c) is
displayed in the denomination window in the lower right corner of the game screen.
INFO SCREEN (Paytable on Screen)
All player relevant information can be displayed by activating the SEE PAYS button (on button panel or on-screen).
The displayed info screen provides information about:
• General game rules
• Paytable (in credits)
• Payout handling
• Winning combinations
• Bonus features
• Scattered wins
• Autoplay and Continuous Play
The info screen can be activated also with no credits on the credit meter.
Return to game by touching the RETURN TO GAME on-screen button or by pressing the SEE PAYS button.
GAMEPLAY
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GAMEPLAY
Cashout Button
Functional Button Panel
CASH OUT
Press the CASH OUT button located on the functional button panel to collect credits.
Hopper Payout
Usually all cashable credits are paid out by the hopper. If the number of coins to be cashed out, is exceeding the HOPPER PAYOUT LIMIT, a handpay is initiated.
The HOPPER PAYOUT LIMIT (in coins) can be adjusted via "Service Menu / Settings / Hardware / Hopper / General".
The setting "Service Menu / Settings / Hardware / Hopper / Payout Limit Procedure" determines how many coins are paid out before a handpay is initiated.
Ticket Payout (optional)
If the machine is configured for ticketing, the payout is carried out by tickets only, or by a combination of tickets and coins. The way the payout is splitted into tickets and coins can be adjusted via "Service Menu / Settings / Hardware / Printer / Barcode Payout". See also manual "Software / Basic Setup" for details.
Note: If the ticket printer is not operational, the cash­out is carried out by the hopper (if applicable).
Cashless / Smart Card (optional)
The cashless transfer function allows electronic credit transfers from/to a casino managed wagering account by means of an external cashless wagering system. Card handling is managed by an (optional) player interface with card reader. Game software of revision C4.0.0 and higher, supports EFT (SAS5 commands) and AFT (SAS6 commands).
Note: Support of cashless functionality is application­and software-dependent.
continues on next page...
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CASH OUT
Payout Limit
Game software of revision C4.1.2 features an adjustable PAYOUT LIMIT. If the amount to be cashed out is exceding this limit, a handpay is initiated and has to be acknowledged by an attendant. The payout limit applies to all payout devices in case the payout was initiated by pressing the CASH OUT button.
The PAYOUT LIMIT can be adjusted via "Service Menu / Settings / Game / Payout Limit".
Residual Credits Payout
Residual credits are credits that remain on the credit meter after a cashout, because the remaining credit value is less than one coin's credit value. RESIDUAL CREDITS PAYOUT must be configured during Initial Setup. Available options are:
• Handpay / Locked
When residual credits remain after a cashout, "PRESS CASHOUT FOR HANDPAY OR CONTINUE GAMEPLAY" is displayed. When the cashout but­ton is pressed again, the machine goes into hand­pay mode and the message "CALL ATTENDANT FOR HANDPAY XX (CURRENCY)" is displayed. The but­ton panel is deactivated. An attendant must con­firm the handpay using the jackpot key.
• Handpay / Playable
When residual credits remain after a cashout, "PRESS CASHOUT FOR HANDPAY XXX OR CONTI­NUE GAMEPLAY" is displayed. When the cashout button is pressed again, the machine goes into handpay mode, but the button panel stays active. In case a new bet is placed, the machine returns to game mode and sends a handpay canceled mes­sage to the system.
• No Handpay
When residual credits remain after a cashout and the cashout button is pressed again, the messa­ge "INSERT MONEY OR PLAY OFF RESIDUAL CREDITS" is displayed. No handpay is possible.
Note: If a voucher printer is configured to pay out residual credits, these settings only apply in case of a voucher printer malfunction.
Example of a handpay message with HANDPAY / PLAYABLE set.
GAMEPLAY
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HANDPAY
This section desribes in which cases a handpay is initiated, the machine behaviour during a handpay and how to reset a handpay.
A handpay by an attendant is necessary, if the machine can not or must not fulfill the cashout. The handpay amount is displayed on screen and the machine is locked until the handpay is reset by an attendant.
Cashout Handpay (Cancelled Credits)
Cashout Handpay: The cashout was initiated by pressing the cashout button, but the payout devices can not or must not fulfill the cashout request.
• The hopper is empty and the HOPPER EMPTY PRO-
CEDURE is set to handpay mode.
->The remaining amount is a handpay.
• The hopper is jammed and the HOPPER JAM PRO-
CEDURE is set to handpay mode.
->The remaining amount is a handpay.
• The amount to be paid out exceeds the HOPPER
PAYOUT LIMIT.
->As adjusted with setting HOPPER PAYOUT LIMIT PROCEDURE.
• Payout of residual credits with setting RESIDUAL CREDIT PAYOUT set to HANDPAY LOCKED or HAND­PAY PLAYABLE.
->The residual credits amount is a handpay.
• The amount to be paid out exceeds the PAYOUT LIMIT.
->The entire amount is a handpay.
continues on next page...
Note: Cashout handpays are metered to statistics "Hand Paid w/wo JP".
GAMEPLAY
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HANDPAY
Jackpot Handpay
Jackpot Handpay: The handpay is initiated automatically because the win amount exceeds an adjusted limit.
• The total win amount of a single game exceeds the UPPER CELEBRATION LIMIT (if activated).
-> The entire win amount is a handpay.
• The total win amount of a single game exceeds the LOWER CELEBRATION LIMIT (if activated) and the celebration limit destination setting is set to HANDPAY.
-> The entire win amount is a handpay.
• The total win amount of a single game exceeds the ($1200) WIN LIMIT (if activated).
-> The entire win amount is a handpay.
• Adding the win amount to the credit meter would exceed the ACTIVE CURRENCY LIMIT, but the au­tomatically initiated payout would exceed the HOP­PER PAYOUT LIMIT.
-> The entire win amount is a handpay.
Caution: Hitting the Top Award or a progressive win does not automatically initiate a handpay. The win amount has to exceed the CELEBRATION LIMIT in order to initiate a handpay.
If the win amount is smaller than the CELEBRATION LIMIT or the CELEBRATION LIMIT is disabled, the win amount is booked to the credit meter instead.
continues on next page...
GAMEPLAY
Note: Jackpot handpays are
metered to statistics "Jackpot w/wo Prog. and Bonus".
Note: See also section "Celebration Limit" on page 34.
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HANDPAY (continued)
Machine Behavior
This section describes the behavior of the game, when a handpay has been initiated.
• The machine is locked and prevents further play­ing, inserting money or cashout money.
• The handpay amount is displayed on screen.
• The toplight is flashing (as adjusted).
• A handpay message is sent to the online system. (if applicable).
The machine remains locked until the handpay is reset by an attendant using the jackpot key.
Handpay Reset Procedure
1. Determine the handpay amount and write it down. The handpay amount is displayed by an on-screen pop-up window or in the player message window in the lower part of the game screen.
Note: The displayed totalized handpay amount may con­sist of an progressive amount and additional wins.
2. Carry out the handpay according to the casino in­house rules.
3. Turn the jackpot key 90° clockwise and release, to clear the handpay message.
4. The paid amount is displayed on the paid meter.
5. With ticket printer only: If setting JACKPOT RECEIPT has been enabled, a handpay receipt (with barcode offset) is printed. The jackpot receipt is intended for accounting only and is not cashable or playable.
GAMEPLAY
Jackpot celebration with handpay message, initiated by a progressive win that exceeds the adjusted celebration limit.
Jackpot Key Switch
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MACHINE HANDLING
This chapter includes the machine handling instructions for Harmony™ Upright cabinets.
OPENING THE MAIN DOOR
1. Unlock the maindoor lock by turning the key 90° clockwise and open the maindoor.
2. A “FRONT DOOR OPEN” message will appear on screen accompanied by an audible signal. Also an "O" is displayed in the upper left screen to indicate that the maindoor has been opened.
3. The toplight flashes as adjusted in "Service Menu / Settings / Basic / Top Light".
CLOSING THE MAIN DOOR
1. Insert the maindoor key and make sure the main­door lock is unlocked (turn 90° clockwise).
2. Close the maindoor and turn the key 90
O
counter-
clockwise.
3. The "FRONT DOOR OPEN" messages disappears immediately when the door is closed. The "O" mes­sage disappears after one game cycle.
SWITCH MACHINE ON / OFF
1. Open the maindoor.
2. Locate the mains power rocker switch and switch the machine power ON or OFF. When mains power is on, the switch is illuminated.
3. Close and lock the maindoor.
MACHINE HANDLING
Any attempt to slam the door closed with the maindoor lock locked may damage the locking mechanism.
!
!
Power Switch
Main Door Lock
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OPEN THE HOPPER DRAWER
This section describes, how to open the hopper drawer.
1. Unlock the hopper drawer (fig. a),
2. Slide the hopper drawer to the left (fig. b)
3. Pull out the hopper drawer (fig. c).
REMOVE THE HOPPER
This section describes, how to remove or replace the hopper.
1. Power down the machine.
2. Make sure the coin bowl is empty and open the hopper drawer.
3. Lift the coin bowl retaining levers on both sides of the hopper drawer (fig. d).
4. Gently lower the coin bowl until it stops (fig. e).
5. Slide the hopper completely out of the hopper support guide. Do not use the coin switch or any other sensitive part to carry or pull the hopper!
6. Re-install the hopper after maintenance or install a new hopper.
7. Close the coin bowl and make sure the coin bowl retaining levers are fully engaged.
8. (optional) Clear the message "Hopper failure check connectors" using the audit key.
MACHINE HANDLING
Figure a
Figure c
Figure b
Caution!
The (filled) hopper is heavy!
!
!
figure d
figure e
Coin Bowl Retaining Lever
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MACHINE HANDLING
HOPPER EMPTY / HOPPER REFILL
This section describes, how to handle a hopper empty situation.
When the hopper runs empty during a cashout, the machine behavior depends on the settings "Service Menu / Setting / Hardware / Hopper / Empty Procedure" and "Service Menu / Setting / Hardware / Hopper / General / Hopper Refill".
HOPPER EMPTY PROCEDURE is set to "If hopper is empty, left amount is handpaid".
1. Carry out a handpay of the remaining cashout amount (as indicated on-screen) and reset the handpay message by turning the jackpot key.
2. The messages CALL ATTENDANT - HOPPER EM­PTY is displayed. This message can not be cleared via audit key or the jackpot key.
3. Open the hopper drawer (see previous page).
4. Refill the hopper and check that no coins have fal­len into the cabinet. Remove all foreign objects from the hopper drawer area.
5. Close hopper drawer and maindoor.
Note: Internal casino rules for coin handling may require additional tasks not described in this procedure.
continues on next page...
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MACHINE HANDLING
HOPPER EMPTY / HOPPER REFILL
HOPPER EMPTY PROCEDURE is set to "If hopper is empty, hopper must be refilled to continue payout".
1. The messages CALL ATTENDANT - HOPPER EM­PTY is displayed. This message can not be cleared via audit key or the jackpot key.
2. Open the hopper drawer.
If setting "Service Menu / Settings / Hardware / Hopper / General / Hopper Refill" is enabled, the hopper refill menu is displayed. Enter the number of coins to refill and confirm.
3. Refill the hopper and check that no coins have fallen into the cabinet. Remove all foreign objects from the hopper drawer area.
4. Close the hopper drawer. The payout continues af­ter the hopper drawer was closed.
Interrupt Refill Mode
If want to interrupt a payout in refill mode (because the win amount is to high) follow these steps:
1. Open the hopper drawer.
2. The hopper refill menu is displayed. Press CAN­CEL and confirm the next menu with YES.
3. Close the hopper drawer. The payout continues af­ter the hopper drawer was closed.
4. Open the maindoor while the hopper is running.
5. Press the Service Button located at front of the logic box to enter the Service Menu.
6. Select "Settings / Hardware / Hopper / Hopper Empty" and set the hopper empty mode to "If hop­per is empty, left amount is handpay".
7. Press SAVE, to save settings.
7. Close the maindoor. A handpay of the remaining amount is initiated.
Note: Internal casino rules for coin handling may require ad­ditional tasks not described in this procedure.
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EXCHANGE THE CASHBOX
This section describes, how to exchange or remove the cashbox (bill stacker) of a Harmony™ Upright cabinet.
1. Unlock the hopper drawer lock and leave the hopper drawer lock unlocked. Do not remove the key.
2. Slide the coin bowl to the left (fig. a).
3.
JCM WBA bill acceptors:
Depress the cashbox release lever and take the cashbox out (fig. b).
JCM UBA bill acceptors:
Pull the cashbox handle and take the cashbox out.
4. Install an empty cashbox and make sure it is fully engaged.
5. Slide the coin bowl back to the right, lock the hop­per drawer and remove the key.
Note: Casino rules for bill handling may require addi­tional tasks not described in this procedure.
READ THE MECHANICAL METERS
The mechanical meters (Hardmeters) of a Harmony™ Upright cabinet are located above the monitor.
1. Turn the audit key switch 90° clockwise to illumi­nate the mechanical meters and to enter the Au­dit Menu.
In order to review what each meter counts, touch the Audit Menu on-screen folder MACHINE INFOR­MATION and scroll down to the MECHANICAL ME­TERS entry.
2. Read the mechanical meters.
3. When finished, release and remove the audit key.
Note: See manual "Software / Basic Setup" for C­Level software for a detailed metering description.
MACHINE HANDLING
Figure a
Figure b
Audit Key Switch
Mechanical Meters
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MACHINE HANDLING
TOUCH SCREEN CALIBRATION
To calibrate the display touch screen, follow these steps.
1. Activate the Audit Menu (turn audit key) and sel­ect the TOUCH SCREEN CALIBRATION folder tab.
or
Activate Service Menu and select "Service Menu / Settings / Machine / Touch Screen Calibration".
2. Touch the START TOUCH SCREEN CALIBRATION button and follow the on-screen instructions.
3. Touch the two yellow dots displayed on screen. The controller uses the data perceived immediately be­fore you lift off your finger to register a calibration touch. Therefore, you can touch the screen, move your finger to the target, hold for a second, and then lift your finger off. This method will result in a more accurate calibration.
4. Touch the screen and check, if your fingers positi­on matches the position of the red dot that will appear.
5. If you are satisfied with the result, touch the AC­CEPT button to continue. Otherwise touch the RE­CALIBRATE button.
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MACHINE HANDLING
SERVICE GAME
This function allows simulated game play for testing or promotional purposes. The service game is only available while the maindoor is open and no credits are on the credit meter. Hardmeters and statistical data are not influenced by service games.
1. Make sure no credits remain on the credit meter.
2. Open the maindoor.
3. Activate the Audit Menu, by turning the audit key.
4. Touch the SERVICE GAME folder tab and then touch the START SERVICE GAME button. After about 10 seconds the service game starts. An amount of virtual credits (5x MaxBet) is booked to the credit meter. These credits can not be cashed out.
5. Play the service game.
6. To leave service game mode, close the maindoor and remove the audit key. All virtual credits are removed from the credit meter.
OUT OF SERVICE SCREEN
The "out of service" screen is intended to prevent players from inserting money into a machine that is temporarily out of service. This screen can also be used to reserve a machine for a particular player.
1. Open the maindoor and press the service button located at front of the logic box. The Service Menu is displayed.
2. Touch the OUT OF ORDER button in the upper right screen. The "out of service" screen is displayed.
3. Close and lock the maindoor.
4. To leave the "out of service" screen, open the main­door and press the service button again.
5. Close the maindoor to return to game mode.
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MACHINE HANDLING
CELEBRATION LIMIT
The celebration limit determines the threshold for jackpot handpays. A win that exceeds this limit initiates a jackpot celebration and needs to be acknowledged by an attendant using the jackpot key. Default value (in currency) for both limits is the top award amount of the highest player denomination.
Important: A top award win combination (5x top symbol) or a progressive jackpot win does not automatically initiate a handpay! The win amount has to exceed the celebration limit, in order to initiate a jackpot handpay.
Open the Service Menu and select "Settings / Game / Celebration Limit" to adjust the limit.
Celebration Limit
Enables or disables the celebration limit.
Note: Disabling the celebration limit will disable all jackpot handpays (except handpays initiated by the win limit or the active currency limit).
Lower Celebration Limit
Sets the threshold for the lower celebration limit. A win that exceeds this limit, initiates a handpay or can be booked to card or credit meter, depending on setting CELEBRATION LIMIT DESTINATION.
Upper Celebration Limit
Sets the threshold for the upper celebration limit. A win that exceeds this limit always initiates a handpay.
Celebration Limit Destination
Sets the destination for wins exceeding the lower but not the upper celebration limit.
• With cashless transaction mode EFT the settings
HANDPAY and CARD are selectable.
• With cashless transaction mode AFT the settings
HANDPAY and CREDITMETER are selectable.
Note: If celebration limit destination has been set to CARD, and no player card is available/operational, the amount is booked to the credit meter instead.
Jackpot celebration with handpay message, initiated by a progressive win that exceeds the adjusted celebration limit.
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REMOTE KEY IN / KEY CREDITS
The remote key in function enables an attendant to add or clear money to/from the credit meter by using the jackpot key.
• The remote key in function is available only, if it has been enabled during Initial Setup on page ADDI­TIONAL JACKPOT KEY FUNCTIONALITY.
• The remote key in mode is not available while the machine is locked during handpay or jackpot.
• Remote key bookkeepings can be reviewed in "Audit Menu / History / Accounting / Accounting Informa­tion / Key In" + "Key Out".
Add Money
1. Turn the jackpot key to start the remote key menu. The amount of active money is displayed.
2. Select ADD MONEY and enter the amount of money to be added to the credit meter by means of the displayed number pad. Confirm entered value with ACCEPT.
3. Confirm adding money with YES or refuse with NO.
4. Release the jackpot key.
Clear Money
1. Turn the jackpot key to start remote key menu. The amount of active money is displayed.
2. Select CLEAR MONEY.
3. "Do you want to clear all cashable money?" is dis­played. Confirm with YES or refuse with NO.
4. Release the jackpot key. The number of cleared credits is displayed on the paid meter (in credits).
Note: Remote key in mode is not available in certain juris­dictions!
MACHINE HANDLING
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TROUBLESHOOTING
Audit Key Switch
Power Switch
RESET STATUS- AND ERROR MESSAGES
Occasionally, machines encounter a problem that forces the machine into a machine lock (tilt) that has to be reset. Also some on-screen messages require to be confirmed and reset by an attendant.
For example: If the logic box was opened, the message LOGIC BOX OPEN must be reset manually, after the logic box was closed.
Follow these steps to reset status messages.
Reset a Status Message using the Audit Key
1. Make a note of the on-screen information, type of error, game state, credit meter, etc..
2. Activate the Audit Menu, by turning the audit key.
3. Release the audit key to exit the Audit Menu. The status message expires.
4. Verify the information that was noted before acti­vating the Audit Menu.
Restarting the machine
In case of a machine freeze initiated by an error at the peripheral hardware (e.g. bill acceptor), it can be necessary to restart the machine to reinitialize the peripheral hardware.
1. Make a note of the on-screen information, type of error, game state, credit meter, etc..
2. Open the maindoor and power down the machine.
3. Wait at least 10 seconds (until the machine is free of any voltage).
4. Turn machine power on. Do not close the maindoor to prevent the machine from entering game mode.
5. Enter "Service Menu / Diagnostics" to check for defective machine components.
6. Close the maindoor to enter game mode.
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TROUBLESHOOTING
CLEARING A HOPPER JAM
To clear a hopper jam, carefully follow these steps. (Procedure description instancing SUZO hopper)
1. Power down the machine.
2. Open the the hopper drawer.
3. Remove any coins that may have collected around the roller lever.
4. Check if coins have jammed under the hopper knife.
5. If necessary, correct the alignment of the hopper knife. The front surface of the hopper knife should be flush to the pin wheel and lay gently on the shelf wheel.
6. If necessary, correct the coin wiper alignment. The coin wiper should guide but not hold the coin. The­re should be a small distance (<1 mm) between coin and coin wiper or it should only lightly brush the surface of the coin.
7. When the coin jam is cleared, close the hopper drawer and turn the machine power on.
8. (
only if HOPPER JAM PROCEDURE is set to "pay-
out continues after jam is cleared").
Make sure that the hopper has paid out the cor­rect number of coins.
9. Perform a hopper test. Open "Service Menu / Diagnostics / Hopper" and select PAY OUT X COINS for testing. Check the number of coins paid out and the hopper timings. If any timing value is below 12 msec, a hopper adjustment is mandatory.
The payout behavior in case of a hopper jam depends on the setting "Service Menu / Settings / Hardware / Hopper / Jam Procedure". These two settings are available:
• If a hopper jam occurs, left amount is handpay.
• If a hopper jam occurs, the hopper jam has to be cleared. After the hopper drawer door is opened and closed, the payout continues.
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TROUBLESHOOTING
CLEARING A BILL JAM
Follow these procedures to clear a bill jam in a JCM™ UBA-type bill acceptor.
Procedure for Acceptor Head
1. Open the maindoor.
2. Push the acceptor head release lever downwards and slide out the acceptor head assembly (1).
3. Pull the acceptor head opening latch on top of the acceptor head to open it (2).
4. Remove the jammed bill and any debris.
5. Close the acceptor head and make sure it is fully engaged.
6. Slide the acceptor head assembly back into it's mounting frame and close the maindoor.
7. Clear bill acceptor error message via audit key.
Procedure for Stacking Unit and Cashbox
1. Unlock the hopper drawer and open it.
2. Remove the cashbox.
3. Remove the jammed bill and any debris.
4. Reinstall the cashbox.
5. Clear bill acceptor error message via audit key.
(1)
(2)
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TROUBLESHOOTING
CLEARING COIN IN JAM
This section explains, how to clear a coin jam at the coin unit.
1. Open the maindoor and leave the maindoor switch in open position to ensure that the coin acceptor is disabled.
2. Gently bend the spring clip to the left until it re­leases the coin acceptor.
3. Carefully unplug the coin acceptor.
Do not unplug by pulling at the cables.
Do not unplug the coin acceptor while it is active (lit green LED at MC-16). This may cause permanent damage to the coin acceptor!
4. Take the coin acceptor out.
5. Carefully remove coins that may have jammed insi­de the coin acceptor.
6. (CC-16, MC-16, IC-16 coin comparitors only) Check the sample coin for proper seating.
7. Check the coin chutes for jammed coins and/or de­bris and clear them, if needed.
8. Re-install coin acceptor and plug in the connector.
9. Turn machine power on and close and lock the ma­indoor.
10.(Optional) Check coin handling with "Service Menu / Diagno­stics / Coin Acceptor / Coin Diverter Test" and "Op­tic Test".
Spring Clip
Connector
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SERVICE MENU
SERVICE MENU
Several pages of information, configuration and diagnostics can be accessed from the Service Menu. The structure of the Service Menu is designed to be user friendly and self-explanatory.
To access the Service Menu:
• Press the service button located at the front of the logic box. The maindoor switch must be in the open position.
• To exit the Service Menu, press the service button again or close the maindoor.
The Service Menu consists of folders that contain pages of information and settings. To navigate to the desired folder, touch the assigned folder tab.
Some menus have information stored on more than one page. Use the scroll bars to navigate through the items.
Note: (Only if a commboard is installed) The Service Menu can be activated (without opening the maindoor) by sending SAS long poll 0A "enter maintenance mode". To exit Service Menu send 0B "exit maintenance mode".
Note: See manual "Software / Basic Setup" for a certain software version for a detailed description of each Service menu item.
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SERVICE MENU
2.2.1. Date / Time
2.1.2. Top Light
2.1.3. Playfield Height Adj.
2.2.1. General Configuration
2.2.2.1. Procedures
2.2.2.2. Activate Coinacceptor
2.2.2. Coin Acceptor
2.2.3.1. Operation Mode
2.2.3.2. Bills Enabled
2.2.3.3. Voucher Redemption
2.2.3. Bill Acceptor
2.2.4. Hopper
2.2.5. Printer
2.2.4.1. General
2.2.4.2. Empty Procedure
2.3.1. Sound
2.3.2. Displays
2.3.3. Touch Calibration
2.3.1.1. Sound Configuration
2.3.1.2. Master Volume
2.3.1.3. Base Volume
2.4.1. Game Language
2.1. Basic
2.2. Hardware
2.3. Machine
2.4. Game
2.5. Jackpot Configuration
2. Settings
1. Machine Information
3. Diagnostics
3.1 Coin Acceptor
Coin Diverter Test Optics Test
Bills Enabled Validator Test with Stacking Validator T. without Stacking
Pay out 1 coin
3.2 Bill Acceptor
3.3 Hopper
3.5 Other Tests
Toplight Lamps Switches Buttons ALink Status
4. History
4.2. Game
4.1. Accounting
4.2.4. Statistics per Game
4.3.1. Money Log
4.3.2. Event Log
4.3. Logs
4.4. Cashless & Progressive
4.4.1. Cashless and Progressive Inf.
5.1. Hardware Error Codes
5. Help
4.1.2. Each Bill Count
4.3.3. Background Exceptions
4.3.1.4.1. Wagering Account Transfer
4.3.1.4.2. Cashable Electronic Promotion
4.3.1.4.3. Non Cashable Electronic Promo.
4.3.1.4.4. Bonus
2.2.5.1. Barcode Payout
2.2.5.2. Casino Information
2.2.5.3. Currency Setup
2.2.4.3. Payout LimitProcedure
2.2.4.4. Jam Procedures
2.3.1.4. Game Volume
2.3.3.1. Bottom Screen
2.4.2. Double Up
2.4.3. Win Limit
2.4.4. Celebration Limit
Pay out x coins Pay out all coins
3.4 Printer
Barcode Voucher
4.1.1. Accounting Information
4.2.3. Statistics per Denom.
4.2.2. Statistics
4.2.1. Last Games
4.3.1.1. Coins
4.3.1.2. Bills
4.3.1.3. Vouchers
4.3.1.4. Transactions
4.3.1.5. Others
4.3.1.1.1. Last 10 Hopper Payouts
4.3.1.1.2. Last 10 Hopper Refills
4.3.1.2.1. Last 10 Bills Inserted
4.3.1.2.2. Last 10 Stacker Clearances
4.3.1.3.1. Last 35 Vouchers In
4.3.1.3.2. Last 35 Vouchers Out
4.3.1.5.1. Last 10 Handpays
4.3.1.5.2. Last 10 Denom. Changes
4.3.1.5.3. Last 10 Prog. Jackpots
4.4.2. Progressive Split Information
4.4.3. Progressive Table
Game Authentification
2.3.4. AFT
4.4.4. Voucher and Handpay
2.3.x. Cabinet Illumination**
2.3.3.2. Top Screen*
2.4.5. Payout Limit
4.2.3.1. General Statistics
4.2.3.2. Bet-Line Table
4.3.1.4.1. Legacy Bonus***
4.3.1.4.2. AFT Transfers***
4.4.5. Jackpot Statistics
4.4.2.1. Progressive Split Statistic
4.4.2.2. Hidden Split Statistic
SERVICE MENU FLOWCHART
Note:
Some items are application dependent or not available in certain jurisdictions.
* only with e-motion™ cabinet ** only with Harmony™ cabinet *** only with AFT configured
Note: See manual "Software / Basic Setup" for a certain software version for a detailed description of each Service menu item.
*
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AUDIT MENU
Audit Key Switch
AUDIT MENU
The Audit Menu gives access to the softmeters and some additional functions and information.
The
following menus are available via Audit Menu:
Machine Information
Displays game software revisions and machine and game settings.
Service Game
Allows simulated game play for test purposes.
History
Contains accounting and game statistics (softmeters), machine logs and last game recall.
Help
Contains a hardware error listing
Touch Screen Calibration
Allows re-calibration of the touch screen controller.
To access the Audit Menu:
• Turn the Audit Key while the machine is in idle mode. The Audit Menu can not be accessed while a game is in progress or waiting for player interaction (double up).
• To exit the Audit Menu, remove audit key.
Show Details
To view a brief description of an particular item or meter, select the item and touch the SHOW DETAILS button.
Note: See manual "Software / Basic Setup" for a certain software version for a detailed description of each Audit Menu item.
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3. History
3.2. Game
3.1. Accounting
3.2.4. Statistics per Game
3.2.5. Bet-Line Table
3.3.1. Money Log
3.3.2. Event Log
3.3. Logs
3.4. Cashless & Progressive
3.4.1. Cashless and Progressive
4.1. Hardware Error Codes
4. Help
3.1.2. Each Bill Count
3.3.3. Background Exceptions
3.3.1.4.1. Wagering Account Transfer
3.3.1.4.2. Cashable Electronic Promotion
3.3.1.4.3. Non Cashable Electronic Promo.
3.3.1.4.4. Bonus
3.1.1. Accounting Information
3.2.3. Statistics per Denom.
3.2.2. Statistics
3.2.1. Last Games
3.3.1.1. Coins
3.3.1.2. Bills
3.3.1.3. Vouchers
3.3.1.4. Transactions
3.3.1.5. Others
3.3.1.1.1. Last 10 Hopper Payouts
3.3.1.1.2. Last 10 Hopper Refills
3.3.1.2.1. Last 10 Bills Inserted
3.3.1.2.2. Last 10 Stacker Clearances
3.3.1.3.1. Last 35 Vouchers In
3.3.1.3.2. Last 35 Vouchers Out
3.3.1.5.1. Last 10 Handpays
3.3.1.5.2. Last 10 Denomination Changes
3.3.1.5.3. Last 10 Progressive Jackpots
3.4.2. Voucher and Handpay
3.4.3. Jackpot Statistics
2. Service Game
1. Machine Information
5. Touch Screen Calibration
AUDIT MENU
Note:
Some items are application dependent or not available in certain jurisdictions.
AUDIT MENU FLOWCHART
This overview shows all menus available in the Audit Menu.
Note: See manual "Software / Basic Setup" for a certain software version for a detailed description of each Audit Menu item.
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HISTORY FOLDER (Soft Meters)
Accounting
Provides ACCOUNTING INFORMATION (softmeters) and EACH BILL COUNT.
Game
Provides last games recall, game statistics and a bet-line table.
To review the last 20 games that have been played:
1. Select HISTORY / GAME / LAST GAMES. A list of the last 20 games is displayed.
2. Select a game to be reviewed and touch the SEL­ECT GAME button. Statistics of the selected game are displayed.
3. Touch START REPLAY to activate a game replay.
4. Wait some seconds until "HIT LIT BUTTON FOR NEXT GAMESTEP" is displayed in the lower left of the game screen. Then press the lit button on the button panel to start next gamestep.
5. Repeat for each gamestep until the replay ends.
Logs
Provides a money log, an event log and a background exception log (error log).
Money Log: Shows all money transactions.
Event Log: Displays all events happened at the machine with date and time (e.g. power up).
Background Exceptions: This list is intended for internal manufacturer use and should not list any entries.
Cashless & Progressive
Provides statistics from cashless transactions, voucher and handpay statistics and progressive jack­pot statistics (if applicable).
AUDIT MENU
Note:
See manual "Software / Basic Setup" for a certain software version for a detailed description of each History folder item.
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Harmony™ Upright - Operating Manual - C-Level
MACHINE CONVERSION GUIDELINES
Machine conversions can be classified into three different types.
Game Conversion Paytable Conversion Denomination Conversion
Each type of conversion can be done individually or in any combination.
GAME CONVERSION
If a machine is to be converted to a new game theme, these areas of the machine are involved.
Software Glass Button Panel / Legend Foils
A game conversion will require a Clear Memory Procedure (RAM Reset), which clears all softmeters and game settings!
Software
A complete software set contains:
• Base-software, game-software, multimedia BIOS, and paytable (all EPROMs).
• A security chip (Tiny)
• Multimedia-software (CD-ROM)
Glass
If the glasses of machine, topper and base stand are themed, they need to be replaced. The top glass insert comes as a printed graphic film (see page 46).
Button Panel / Legend Foils
A button panel conversion is necessary, if a new paytable setting with different LINES and BET PER LINES steps is used. In most cases a button panel conversion can be done by changing the legend foil button inserts. A legend foil kit consists of a group of button inserts.
Use a gaspipe pliers with soft clamping to carefully remove the button lens caps.
Note: The Atronic Technical Service team will be pleased to assist you in all matters regarding machine conversions and floor planning.
MACHINE CONVERSION
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PAYTABLE CONVERSION
In order to change the number of lines or the bet per line settings or the payout percentage, it is necessary to re-configure the paytable settings or to change the paytable EPROM. Following areas of the machine are involved in a paytable conversion.
Paytable Software Button Panel / Legend Foils
Paytable Software
Configurable paytable software allows to change paytable settings by means of a Clear Memory Procedure. Change of EPROM is not necessary. After a RAM Reset the Initial Setup starts automatically, allowing to re-configure paytable settings.
->
See manual " Software / Basic Setup" chapter Initial
Setup for details.
Paytable EPROMs are available as fully or partly configurable versions. If the desired settings are not included within the installed paytable EPROM, a EPROM change is necessary. Change of paytable EPROM requires a Clear Memory Procedure.
Button Panel / Legend Foils
A button panel conversion is necessary, if a new paytable setting with different LINES and BET PER LINES steps is used. In most cases a button panel conversion can be done by changing the legend foil button inserts. A legend foil kit consists of a group of button inserts.
Use a gaspipe pliers with soft clamping to carefully remove the button lens caps.
MACHINE CONVERSION
Note:
Use only paytable EPROMs that expressly match to a particular software set
Note: The Clear Memory Procedure (RAM Reset) clears all soft meters and game settings!
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EXCHANGING TOP GLASS
In case of a game conversion it is necessary to change the (top glass) graphic film inside the feature box.
1. Open the maindoor and unscrew the two nuts M4 which hold the feature box cover (
figure 1
). Uncon-
nect the earthing cable.
2. Remove the feature box cover and take out the front glass and the graphic film.
3. Make sure that front glass and the new graphic film are free from dust and scratches. If necessa­ry use a soft lint-free cloth and a mild glass clea­ner for cleaning.
4. Stick in the game variant decals (play xx lines, win up to xx credits, etc.) to the new graphic film. Make sure that decals and game variant match.
5. Put the graphic film and the front glass into the feature box and mount the feature box cover. Make sure the cover is mounted flush to the feature box before fastening.
6. Re-connect the earthing cable and fasten the co­ver using two nuts M4 with lock washer.
TECHNICAL PROCEDURES
figure 1
figure 2
Nuts M4
Earthing Cables
Graphic Film Front Glass
Cover
Feature Box
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