ATI Technologies 100 437807 - Radeon X1950 Pro HD PCI Express 256MB Video Card, Radeon X1950 Pro User Manual

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Radeon® X1950 Pro
User’s Guide
P/N 137-41129-20
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ATI, the ATI logo, and ATI product and product-feature names are trademarks and/or registered trademarks of ATI Technologies Inc. All other company and/or product names are trademarks and/or registered trademarks of their respective owners. Features, performance and specifications are subject to change without notice. Product may not be exactly as shown in diagrams.
Reproduction of this manual, or parts thereof, in any form, without the express written permission of ATI Technologies Inc. is strictly prohibited.
Disclaimer
While every precaution has been taken in the preparation of this document, ATI T echnologie s Inc. assumes no liability with respect to the operation or use of ATI hardware, software or other products and documentation described herein, for any act or omission of A TI concerning such products or this documentation, for any interruption of service, loss or interruption of business, loss of ant icipatory profits, or for punitive, incidental or consequential damages in connection with t he furnishing, pe rformance , or us e of the ATI hardware, software, or other products and documentation provided herein.
ATI Technologies Inc. reserves the right to make changes without further notice to a product or system described herein to improve reliability , function or desi gn. With respect to ATI products which this document relates, ATI disclaims all express or implied warranties regarding such products, including but not limited to, the implied warranties of merchantability, fitness for a particular purpose, and non-infringement.
Macrovision
Apparatus Claims of U.S. Patent Nos. 4,631,603; 4,819,098; 4,907,093; 5,315,448; and 6,516,132. Licensed for limited viewing uses only.
This product incorporates copyright protection technology that is protected by US patents and other intellectual property rights. Use of this copyright protection technology must be authorized by Macrovision, and is intended for home and other limited viewing uses only unless otherwise aut horized by Macrovision. Reverse engineering or disassembly is prohibited.
Documentation Updates
ATI is constantly improving its product and associated documentation. To maximize the value of your ATI product, you should ensure that you have the latest documentation. ATI’s documentation contains helpful installation/configuration tips and other valuable feature information.
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IMPORTANT SAFETY INSTRUCTIONS
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Read Instructions - All the safety and operating instructions should be read before the product is operated.
Retain Instructions - The safety and operating instructions should be retained for future reference.
Heed Warnings - All warnings on the product and the operating instructions should be adhered to.
Compatibility - This option card is for use only with IBM AT or compatible UL Listed personal computers that have Installation Instructions detailing user installation of card cage accessories.
Grounding - For continued protection against risk of electric shock and fire, this accessory should be installed only in products equipped with a three-wire grounding plug, a plug having a third (grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to insert the plug into the outlet, contact your electrician to replace the obsolete outlet. Do not defeat the safety purpose of the grounding-type plug.
Secure Attachment tightened as to provide continuous bonding between the option card and the PC chassis.
Lightning - For added protection for this product during a lightning storm, or when it is left unattended and unused for long periods of time, unplug it from the wall outlet, and disconnect the antenna or cable system. This will prevent damage to the product due to lightning and power-line surges.
Power Lines - An outside antenna system should not be located in the vicinity of overhead power lines or other light or power circuits, or where it can fall into such power lines or circuits.
Antenna Installation - When installing an outside antenna system, extreme care should be taken to keep from touching such power lines or circuits, as contact with them may be fatal.
- All card securement pins shall be completely
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Note: This graphics card is for use only with compatible UL Listed personal computers that have Installation Instructions detailing user installation of card cage accessories.
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Table of Contents
Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Installing Your Graphics Cards 2
Using Multiple Displays . . . . . . . . . . . . . . . . . . . . . 3
Display Configurations 3
Using TV Display and Capture Features . . . . . . . . 7
Using TV Out 7 Connecting to HDTV 9 Using Your ATI HDTV Video Cable 11 Using SCART Connectors for European TVs 11
Capturing Video. . . . . . . . . . . . . . . . . . . . . . . . . . . 15
v
Catalyst® Control Center . . . . . . . . . . . . . . . . . . . 19
Launching Catalyst® Control Center 19 Help 21 CrossFire™ 22
CrossFire™ FAQ . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Welcome to CrossFire™ . . . . . . . . . . . . . . . . . . . . 27
CrossFire™ Overview 27 CrossFire™ Rendering Modes 27
Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Troubleshooting 35 Product Registration 39 Customer Care 39 Additional Accessories 40 Compliance Information 41
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Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
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Getting St arted
Congratulations on the purchase of your ATI Radeon® X1950 Pro graphics card. We hope that you will enjoy countless hours of trouble-free computing.
System Requirements
1
Hardware
®
Pentium® 4 or AMD Athlon®.
• Intel
• 512MB of system memory; 1GB or more for best performance.
• Optical drive for installation software (CD-ROM or DVD-ROM drive).
Operating System
•Windows
•Windows
•Windows
•Windows
®
XP with Service Pack 2 (SP2).
®
XP Professional x64 Edition.
®
2000.
®
Vista Ready.
Monitor • High-resolution MultiSync or multi-frequency monitors
or any other type of VGA monitor.
• Digital flat-panel (DFP) displays or digital CRT display.
CrossFire™ Requirements
To implement a CrossFire™ system that includes the
®
Radeon
• A CrossFire™ certified motherboard with two (2) PCI
X1950 Pro, the following are required:
®
Express second Radeon
x16 slots and correct PCIe™ chipset driver. A
®
X1950 Pro graphics card.
• Two CrossFire™ bridge interconnects.
• A specialized PCI Express
®
550 watt or greater power supply recommended. Consult your computer system manual to ensure the power supply is designed to accommodate a high-end graphics card with a peak dissipation above 75 watts.
For a list of CrossFire™-certified motherboards and power supplies, click to
ati.com/crossfire.
External Connections
• Dual-link DVI-I output
• Dual-link DVI-I output
•S-video
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2 Installing Your Graphics Cards
Installing Your Graphics Cards
The instructions that follow assume that the Radeon®X1900 family CrossFire™-ready graphics card has already been successfully installed. If you have not already done so, see the Getting Started Guide that came with
the graphics card for installation instructi on s.
Consult your system builder or OEM to ensure that your system has an
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adequate power supply. A 550 watt or greater power supply is recommended. Consult your computer system manual to verify that the power supply is designed to accommodate a high-end graphics card with a peak dissipation above 75 watts.
For a list of compatible power supplies and the latest information, consult the CrossFire™ Web site at:
ati.com/crossfire
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Display Configurations 3
Using Multiple Displays
Display Configurations
To ensure the highest possible performance, only one display device is supported when CrossFire™ is active. When CrossFire™ is active other display devices connected to the other DVI connections on both graphics cards are rendered inactive.
If additional displays are required when CrossFire™ is active, please use either SurroundView™ (for more information see the SurroundView™ manual) or an additional PCI graphics card.
Your Radeon DVI-I monitors and a VGA monitor using the supplied DVI-I-to-VGA adapter. It also provides TV output via the S-video connection in composite, S-video, and component TV formats.
The following table shows display configurations availabl e when CrossFire™ is not enabled.
®
X1950 Pro graphics card provides hardware support for two
Display Configuration
Single CRT display
Single DFP display
Single TV S-video out The S-video out can also support a
Single HDTV display
Connector(s) Used
DVI-I connector with DVI-I-to-VGA adapter
DVI-I connector DFP - digital flat panel display.
S-video out to HDTV (YPrPb) cable
Comments
CRT- cathode ray tube analog display.
composite connection via the S­Video-to-Composite adapter.
HDTV - High Definition Television
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4 Display Configurations
Display Configuration
CRT display + HDTV
DFP display + TVDVI-I connector +
DFP display + HDTV
CRT display + DFP display
CRT display + CRT display
CRT display + DFP display + TV
Connector(s) Used
DVI-I connector with DVI-I to VGA adapter + S-video out to HDTV (YPrPb) cable
S-video out DVI-I connector +
S-Video Out to HDTV (YPrPb) cable
DVI-I connector with DVI-I to VGA adapter + DVI-I connector
DVI-I connector with DVI-I to VGA adapter + DVI-I connector with DVI-I to VGA adapter
DVI-I connector with DVI-I to VGA adapter + DVI-I connector + S­Video Out
Comments
The DVI-I connector can support a CRT display using the DVI-I-to-VGA adapter
The TV display will “clone” the image of one of the other two displays
CRT display + DFP display + HDTV
DVI-I connector with DVI-I to VGA adapter + DVI-I connector + S­Video Out to HDTV (YPrPb) cable
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Connecting Your Monitors
Display Configurations 5
Connections and Adapters for the Radeon® X1950 Pro Card 1 Standard VGA Monitor Connector. To connect a VGA monitor
to the DVI-I connection plug the supplied DVI-I-to-VGA adapter into the DVI-I connector, then plug your monitor cable into the adapter.
2 DVI-I-to-VGA Adapter. 3 DVI-I Connection. To connect a digital display.
Note: If you use multiple graphics cards, the Radeon® X1950 Pro card must be the primary graphics card. Normally, the system BIOS determines which graphics card will be the primary.
Note: Both DVI-I connections are dual-link.
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6 Display Configurations
Note: Some Radeon®X1900 graphics cards have one DVI-I connector and one VGA connector.
To connect your monitors
1 Power off your computer and monitors. 2 Plug the monitor cables into their appropriate connectors. 3 Power on your monitors first, and then restart your comp uter so that
Windows
®
can detect the new hardware settings.
4 When the New Hardware Found Wizard appears, at the appropriate
prompt insert the ATI Installation CD to load the drivers for your
®
Radeon
X1950 Pro card.
To set up a multi-monitor display
1 From the Start button click Control Panel, then Display. Click the
Settings tab to access the basic multi-monitor configuration settings.
®
Note: ATI provides Catalyst many additional configuration features. It can be accessed by clicking the Advanced button from the Display Properties > Settings tab.
Control Center software that provides
2 Select the Monitor icon identified by the number 2. 3 Click Extend my Windows desktop onto this monitor. 4 Set the Screen Resolution and Color Quality as appropriate for the
second monitor. Click Apply or OK to apply these new values.
®
• Refer to your Windows
information on using the Settings tab.
Note: When you use multiple monitors with your card, one monitor will always be Primary. Any additional monitors will be designated as Secondary.
online help and documentation for further
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Using TV Out 7
Using TV Display and Capture Features
This chapter describes how to use the TV display and video capture
®
features of your Radeon
Using TV Out
Your Radeon® X1950 Pro has TV Out capability.
Viewing Your PC Display on a TV
You can attach your Radeon® X1950 Pro to a TV and a monitor at the same time. You can also connect it to your VCR and record your monitor’s display.
Note: A TV can only be connected to one DVI connector.
X1950 Pro card.
IMPORTANT INFORMATION for European Customers
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Some PC monitors in Europe cannot be used simultaneously with TV display. When you enable TV display in Europe, the refresh rate for the monitor and TV is set to 50 Hz. Some monitors may not support this refresh rate and could be damaged.
• Please check the documentation supplied with your monitor to see if your monitor supports a refresh rate of 50 Hz.
• If your monitor does not support 50 Hz (or if you are not sure), turn off your monitor before turning on your PC when using your TV as a display.
TV-out display is ideal for giving presentations and watching movies, or playing games on a screen larger than a typical monitor. The following tips will help you get the most out of your TV Out feature.
Connecting to a TV or VCR
To connect your Radeon® X1950 Pro card to a TV or VCR, use an S-video cable. Many TVs (and VCRs) have a composite video input, in which case you can use the supplied S-video-to-composite video adapter. If your TV has cable input only, you can connect your graphics card to your TV through your VCR or an RF modulator that is available from most electronics stores.
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8 Using TV Out
To connect S-video Out
1 Power off your computer and your TV (or VCR). 2 Determine if your TV (or VCR) supports either an S-video or
composite video connection.
3 Looking at the back of your PC, locate your S-video out. Using an S-
video cable or the supplied adapter cable, attach one end of the cable to your graphics card and the other to your TV (or VCR). Refer to the illustration.
4 Power on your TV (or VCR) first, then your computer.
Connecting Your S-Video Out to a TV or VCR 1 S-video connection on graphics card 2 TV or VCR 3 S-video cable (with or without S-video-to-composite adapter) 4 Computer
Using a Monitor vs. Using TV Display
Using your TV for your computer’s display can be useful, however, the display on your monitor may change or looked squashed. This distortion occurs because the display adjusts to fit the dimensions of your TV. To correct the monitor’s display, use the monitor’s control buttons to adjust its display size and position.
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Connecting to HDTV 9
Some single-frequency monitors may not work with TV display enabled. If you experience problems when TV display is enabled, disable TV display to restore your monitor’s display.
Viewing Text on a TV
A TV is designed primarily to show moving images. The large dot pitch of a TV will yield poor quality static images. The small text sizes commonly used for PC desktops can appear blurred or unclear on a TV. You can compensate for this degradation by using larger fonts.
Using a TV as the Only Display
If you plan to move your computer to a place where you are using TV display only, make sure that you have the TV display feature enabled prior to removing the monitor.
The maximum display resolution for TV is 1024 x 768. Choosing a resolution higher than this will cause the TV display to disappear if it is the only display device.
Using Games and Applications
Some older games and applicati ons may program your Radeon® X1950 Pro directly to run under a specific display mode. This may cause your TV display to turn off automatically or become scrambled (your PC monitor or portable LCD display will not be affected). Your TV display will be restored once you exit the game or if you restart your computer.
Connecting to HDTV
View computer output directly on your High Definition Television (HDTV) or other component input device. Provide a big-screen experience for your computer that is ideal for playing games, giving presentations, watching movies, and browsing the Internet.
HDTV uses YPbPr connectors to receive input. YPbPr stands for the following:
• Y = Green
• Pb = Blue
•Pr = Red
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10 Connecting to HDTV
The HDTV Component Video Adapter can be used in place of the standard A/ V Output cable to connect to an HDTV or other component input device, using component video cables.
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You must have a monitor attached to your computer before installing the ATI HDTV. For proper operation of your ATI Component Video Adapter, ATI display drivers must be correctly installed.
ATI HDTV Cable 1 ATI HDTV Video Output Cable 2 Backplate of the ATI Graphics Card 3 Male RCA Patch Cables – available from consumer electronics dealer 4 Typical HDTV Video Input Connections
Note: Input and output cable lengths should not exceed 50 feet (15m).
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Using Your ATI HDTV Video Cable 11
Installing your ATI HDTV video cable
1 Turn on your component input device, and set it to YPbPr input.
Note: See your HDTV or component input device manual for configuration information specific to your device.
2 Turn on your computer.
Note: Your TV will not display anything until W indows starts. This can take several minutes.
Using Your ATI HDTV Video Cable
Use the HDTV Video Cable to watch DVD movies and play video games on your High Definition Television.
Copy-protected DVDs restrict playback to 480i and 480p modes.
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For maximum performance when you watch DVD movies or play computer games on your HDTV, you should find the mode and screen resolution that provide the best result on your TV, and use those settings exclusively.
Using SCART Connectors for European TVs
The SCART connector supports only the composite video format, which means you must use an S-video-to-composite video adapter cable if your European TV does not support S-video.
If your European TV has S-video in, you can use an S-video cable (available in most consumer electronic stores) rather than the SCART connector.
The following illustrations show how to connect your PC to a European TV using a SCART adapter, using either an S-video to composite cable with adapter, or using a separate S-video to composite adapter, in addition to using standard audio cables.
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12 Using SCART Connectors for European TVs
S-video to composite cable with adapter
S-video to Composite Adapter (Plus Audio Connections) 1 S-video out connection 2 S-video to composite adapter/cable 3 Composite cable 4 SCART adapter 5 Audio mini-jack connection 6 Left and right RCA audio connectors
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Using SCART Connectors for European TVs 13
S-video to composite adapter
S-video to Composite Cable Using an Additional Adapter (Plus Audio Connections)
1 S-video out connection 2 S-video to composite zdapter/cable 3 Composite cable 4 SCART adapter
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14 Using SCART Connectors for European TVs
S-video to Composite Cable Using an Additional Adapter (Plus Audio Connections)
5 Audio mini-jack connection 6 Left and right RCA audio connectors
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Capturing Video
The Radeon® X1950 Pro can capture video from your camcorder, VCR, or TV. Use your favorite video editing application to add effects, make changes, or stream your video on the Internet.
The audio and video output connectors on your TV, camcorder, or VCR will be similar to those depicted in the illustration. Use composite video out or S-video out. S-video out will provide better results.
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Connecting Your Video Device to Your Radeon® X1950 Pro Card
A
B
X
Composite in and out connectors.
S-video in and out connectors. Recommended connector for best picture quality.
ATI graphics card.
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16
Y
Z
[
Video in/video out cable.
Typical video in of TV, VCR, or camcorder connections.
Typical video out of TV, VCR, or camcorder connections.
Connecting your media device for video capture
Use a video in/video out cable to connect the S-video connection on your
®
Radeon camcorder.
To capture video to your computer
1 Connect the ATI video in/video out cable to the video in/video out
2 Connect the video in of the A TI video in\video out cable to the video out
3 Start your video capture software in record mode. For more information
X1950 Pro graphics card to the S-video connection a TV, VCR, or
connection on the ATI graphics adapter.
of your media device. Note: S-video and composite extension cables are available from a
consumer electronics dealer
see the documentation that came with your video capture software.
4 Power on your TV or hit Play on your TV or VCR.
Note: To capture sound, you must connect the line out port of your media device to the line in port of your sound card. Audio cables are available from consumer electronics dealers.
Setting the Windows® Volume Control
For correct audio performance, your sound card’s line input must be active.
To display the Line Input setting s
1 Right-click the Speaker icon in the Taskbar, which is usually in the
lower-right corner of your screen.
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If the volume icon is not in your Taskbar, do the following:
•Click
• Double-click
•In the
Start then click Control Panel.
Sounds and Audio Devices.
Volume tab, check Place volume icon in the taskbar.
2 Click Open Volume Controls. 3 If the Line-In volume slider is not visible, click Options then click
Properties.
4 Click the Line-In volume control checkbox then click OK. If the Mute
checkbox is checked, click it to cancel muting.
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Launching Catalyst® Control Center 19
Catalyst® Control Center
The Catalyst® Control Center is a graphical user application providing access to the display features contained within the installed ATI hardware and software. Use the Catalyst settings, enable or disable connected display devices, and change the orientation of your desktop. Many of the features show you a preview of the changes before they are applied.
The Catalyst
®
Control Center offers you two views of the software:
• Basic View is a simplified view that includes wizards to get the inexperience user up and running.
• Advanced View allows the advanced user to access and configure the complete feature set of the software.
The Catalyst
®
Control Center can be customized for easy access to the
features you use most. Use the Catalyst
®
Control Center to access a comprehensive online help
system, or connect to the ATI Web site.
®
Control Center to fine-tune your graphics
Launching Catalyst® Control Center
Launch Catalyst® Control Center from one of the following access points:
• Windows
• Windows
• Desktop shortcuts
• Predefined hot keys
Launching Catalyst® Control Center Using the Start Menu
From the Windows® task bar, click Start:
• Choose Programs > Catalyst
®
Start Menu
®
System Tray
Control Center.
®
Control Center > A TI Catalyst®
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20 Launching Catalyst® Control Center
Other Quick Launch Access Points
Launching Catalyst® Control Center Using the System Tray
1 Right-click the ATI icon in the Windows 2 Select Catalyst
®
Control Center from the popup menu.
®
System Tray.
Launching Catalyst
When you first installed Catalyst
®
Control Center Using the Desktop Shortcut
®
Control Center, the setup wizard provided you with the option of placing a shortcut on the desktop. If you chose this option, you can
• Double-click the Catalyst
Launching Catalyst
®
Control Center Using Hot Keys
®
Control Center desktop shortcut.
• You can press the predefined combination of keys Ctrl+Alt+C to
®
launch Catalyst sequence by using the Catalyst
Control Center, or you can define your own hot key
®
Control Center’s Hotkey Manager.
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Help
Help 21
Use the Catalyst® Control Center Help feature to access the comprehensive online help system, generate a Problem Report, and get the installed Catalyst Control Center version information.
To access Help
•Click the Help button in the Catalyst
®
Control Center Dashboard.
or
• Press the F1 key at any time to get specific help on the feature or aspect you are using.
®
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22 CrossFire™
CrossFire™
The CrossFire™ aspect requires the following components to be available in
®
order to appear as an option within Catalyst
• A CrossFire™-ready motherboard with at least two PCI Express
Control Center:
®
x16
slots.
•Two Radeon
®
X1950 Pro CrossFire™ graphics cards, one of which
must be installed in the primary PCIe™ or BIOS boot slot.
• Two internal CrossFire™ bridge intercon nects.
Enable Catalyst target applications. For applications that are not identified in Catalyst when Catalyst
®
A.I. to automatically select the preferred rendering mode for
®
A.I. is disabled, default CrossFire™ rendering modes are
®
A.I., or
used. Alternatively you can enable the Super Anti-aliasing mode in Catalyst Control Center.
For the latest information, see the CrossFire™ Web page at:
ati.com/crossfire
To access CrossFire™
• Select CrossFire™ in Advanced View.
Enable CrossFire™
1 From the Tree View pane, click CrossFire™ in Advanced View.
®
2 Click Enable CrossFire™.
When CrossFire™ is successfully enabled, all display devices, except the one used by CrossFire™, will be disabled.
Note: CrossFire™ Higher Quality anti-aliasing can be adjusted in the Catalyst
®
Control Center 3D settings aspect.
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CrossFire™ F AQ
The following are frequently asked questions about CrossFire™. For the latest information, including lists of CrossFire™ certified
motherboards and power supplies, and the latest CrossFire™ configurations, please consult the CrossFire™ Web site at:
ati.com/crossfire
23
What combination of products are required to build a working CrossFire™ system based on the Radeon
®
X1950 Pro?
The following components are required:
• Two Radeon
®
X1950 Pro graphics cards.
• Two CrossFire™ bridge interconnects.
• A CrossFire™-ready motherboard with two PCIe™ x16 slots.
• A 550-watt or better power supply.
More information on the requirements for each of these components can be found within this FAQ.
Radeon® X1950 Pro using CrossFire™ bridge interconnects
What motherboards support CrossFire™?
Motherboards from other manufactures will be certified as CrossFire™­ready when they become available. For a comprehensive list of qualified motherboards, please consult the CrossFire™ Web site at:
ati.com/crossfire
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Are there specific CMOS motherboard settings for CrossFire™?
On some motherboards, the CMOS may be set by default to support only a single PCI Express
®
x16 slot. Ensure that both PCIe™ x16
slots are enabled in the CMOS.
Are there any software settings required for a Radeon
®
X1950 Pro
CrossFire™ to work?
When all of the hardware and software has been properly set up and installed, you can access the CrossFire™ aspect in Catalyst Center:
To access and enable CrossFire™ in Catalyst
®
Control Center, do the
following:
• In Advanced V iew, click
CrossFire™ and then check the
Enable CrossFire™ box.
When CrossFire™ is successfully enabled, all display devices except the one used by CrossFire™ will be disabled. Multiple monitors/ displays that are disabled when CrossFire™ is enabled reappear after CrossFire™ is disabled.
If you installed your Radeon
®
X1950 Pro cards in the primary and secondary PCIe™ slots and enabled CrossFire™, when you restart your computer CrossFire™ will automatically be enabled. Otherwise, you must again enable CrossFire™ upon restart.
Note: In order to enable CrossFire™, the two Radeon
®
X1950 Pro cards must be connected together using two CrossFire™ bridge interconnects.
®
Control
How are the graphics cards connected on a CrossFire™ system?
Two Radeon
®
X1950 Pro cards are connected by two CrossFire™ bridge interconnects, connecting the custom DVO ports on each card together. To see where the DVO ports are located on the Radeon
®
X1950 Pro cards, see the picture of the Radeon
X1950 Pro
CrossFire™ implementation.
®
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CrossFire™ bridge interconnect
To install the CrossFire™ bridge interconnects, see the Radeon® X1950 Pro CrossFire™ Getting Started Guide.
Which games/applications work with CrossFire™?
CrossFire™ works with all 3D games and applications. If Catalyst
®
A.I. is enabled in the Catalyst
Control Center software, the optimal
rendering mode available for the application is automatically selected.
Is a driver profile required to make CrossFire™ work?
No. CrossFire™ is enabled by default for all 3D games and applications.
®
25
What are the rendering modes, and what are their specific advantages?
The following dynamic rendering modes are available:
SuperTiling - CrossFire™ renders alternate 32×32 pixel squares in
a fine-grained checkerboard pattern. This configuration increases image-rendering quality, as each card processes the complex 3D objects in the squares that are allocated to it.
Scissor Mode - each graphics card renders up to half of the display,
either vertically or horizontally depending on the game or application.
Alternate Frame Rendering - the two graphics cards are used to
render alternate frames of the display. This configuration increases the detail of the 3D objects each card can render, as each card handles half of the total number of frames.
The features above are performance features, settings automatically selected by ATI's Catalyst
®
Control Center.
You can instead enable Super Anti-aliasing, which is a display quality mode selectable using Catalyst
®
Control Center.
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26
Super Anti-aliasing - improves image quality by combining the
results of full-screen anti-aliasing across two graphics cards in a CrossFire™ configuration. The two graphics cards work on different anti-aliasing patterns within each frame.
What happens if you pair two CrossFire™ graphics cards with different architectures?
In order for CrossFire™ to work, the Radeon card must be paired with another Radeon
®
X1950 Pro graphics
®
X1950 Pro graphics card.
On what basis are different rendering modes chosen?
When Catalyst
®
A.I. is enabled in Catalyst® Control Center, it determines the optimal rendering mode to use, based on the application or game being used. The default rendering mode is dependant on both the hardware configuration and the application being run; typically it will be either Scissor or SuperTiling mode. If Catalyst
®
A.I. is not enabled, any Direct 3D® applications that are running on a system based on graphics cards with 16-pipeline graphics processors will use SuperTiling Mode.
What type of performance improvement is expected?
Performance enhancements experienced on a CrossFire™ system depend on the application or game being used. Performance improvement of up to 100% have been recorded, and the latest graphics-intensive programs will generally see over 80% performance improvement at high resolutions and image-quality modes.
How many independent displays can be connected to a CrossFire™ system?
While CrossFire™ is designed for optimal use on a single display, it is possible to drive multiple monitors using a CrossFire™ system when CrossFire™ is not enabled. On a standard CrossFire™ system, it is possible to drive four separate of monitors and still have one of those displays as a dedicated CrossFire™ display . If the motherboard contains an integrated video connection and SurroundView™ is enabled, more displays can be added.
Troubleshooting tips are covered in the Reference chapter.
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CrossFire™ Overview 27
Welcome to CrossFire™
ATI CrossFire™ is the ultimate multi-GPU performance gaming platform, using ATI CrossFire™ ready motherboards and ATI graphics cards.
CrossFire™ Overview
This section provides an overview of the main features and configurations for CrossFire™. These topics are covered in more detail in other chapters of this manual.
Allowable Radeon® X1950 Pro CrossFire™ System Components
The basic requirements of a Radeon® X1950 Pro CrossFire™ system are:
• Two Radeon
• Two internal CrossFire™ bridge interconnects
• A CrossFire™ -ready motherboard
• A 550-watt power supply
®
X1950 Pro CrossFire™ graphics cards
For an up-to-date listing of CrossFire™ certified motherboards and power supplies, and CrossFire™ configurations see:
ati.com/crossfire.
CrossFire™ Rendering Modes
A CrossFire™ system has four possible display modes:
• SuperTiling
• Scissor Mode
• Alternate Frame Rendering
• Super Anti-aliasing
The first three display modes are performance-oriented modes, while Super Anti-aliasing is a quality-oriented mode. Each mode uses a different method for dividing the workload required to render a 3D image across multiple GPUs. Only one mode can be in operation at any given time.
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28 CrossFire™ Rendering Modes
The ATI Catalyst® display driver automatically selects the best of the three performance modes when a 3D application is started, without requiring user intervention. You can also choose to improve image quality by selecting the new Super Anti-aliasing mod e in the Catalyst
®
Control Center.
SuperTiling
In this mode, each frame to be rendered is divided into a number of tiles in an alternating checkerboard pattern, so that half of the tiles are assigned to each of the two GPUs. Each tile is kept to a relatively small 32x32 pixel square, so this method does a good job of balancing the workload across each GPU regardless of what is being rendered on the display, doing so without any software overhead.
1 2 3 4 5 Final Rendered Frame on Display
®
Radeon Radeon Partial Frame Rendered on Radeon Partial Frame Rendered on Radeon
X1950 Pro Graphics Card
®
X1950 Pro Graphics Card
®
X1950 Pro Graphics Card
®
X1950 Pro Graphics Card
SuperTiling has the advantage of being able to work with practically any 3D application. However, there are a small number of applications where the SuperTiling workload distribution does not provide optimal performance. For these special cases, Scissor Mode can be used.
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CrossFire™ Rendering Mode s 29
Scissor Mode
In this mode, each frame is split into two horizontal or vertical sections,with each section being processed by one GPU. The ideal configuration is determined automatically for each application.
1 2 3 4 5 Final Rendered Frame on Display
®
Radeon Radeon Partial Frame Rendered on Radeon Partial Frame Rendered on Radeon
X1950 Pro Graphics Card
®
X1950 Pro Graphics Card
®
X1950 Pro Graphics Card
®
X1950 Pro Graphics Card
Although Scissor Mode is generally a less efficient means of splitting the workload than using SuperTiling, there are a few cases where it can be more efficient. It is supported by CrossFire™ in order to maximize compatibility and performance.
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30 CrossFire™ Rendering Modes
Alternate Frame Rendering (AFR) Mode
In this mode, all even frames are rendered on one GPU, while all odd frames are rendered on the other. The completed frames from both GPUs are sent to the display. By allowing both GPUs to work independently, AFR provides the greatest potential performance improvements of all the available modes. It is also the only mode that allows the full vertex processing performance of both GPUs to be combined.
1 2 3 4 5 Final Rendered Frame on Display
®
Radeon Radeon Frame Rendered on Radeon Frame Rendered on Radeon
X1950 Pro Graphics Card
®
X1950 Pro Graphics Card
®
X1950 Pro Graphics Card
®
X1950 Pro Graphics Card
The main limitation of this mode is that it cannot be used in applications where the appearance of the current frame is dependent upon data generated in previous frames, since AFR generates successive frames simultaneously on different GPUs. In these cases, the SuperTiling or Scissor Mode is used instead.
Super Anti-aliasing Mode
Anti-aliasing (AA) is a rendering technique designed to remove jagged edges, shimmering, and pixelation problems that are common in rendered
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CrossFire™ Rendering Mode s 31
3D images. Rather than simply determining the color of each pixel on the screen by sampling a single location at the pixel’s center, anti-aliasing works by sampling multiple locations within each pixel and blending the results together to determine the final color.
The latest generation of ATI’s Radeon
®
GPUs with SmoothVision™ HD technology uses a method known as Multi-sample Anti-aliasing (MSAA). This method takes samples from 2, 4, or 6 programmable locations within each pixel, and uses gamma correct sample blending for high-quality smoothing of polygon edges. The new CrossFire Super Anti-aliasing mode takes advantage of the programmable sample capability of SmoothVision™ HD to provide higher quality anti-aliasing on CrossFire™ systems.
It works by having each GPU render the same frame with anti-aliasing enabled, but uses different sample locations for each. When both versions of the frame are completed, they are blended in the CrossFire Compositi ng engine. The resulting image has effectively twice the number of samples, so 4x and 6x Anti-aliasing becomes 8x and 12x Super Anti-aliasing, respectively.
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32 CrossFire™ Rendering Modes
1 2 3 4 5 Final Rendered Frame on Display
®
Radeon Radeon Partial Frame Rendered on Radeon Partial Frame Rendered on Radeon
X1950 Pro Graphics Card
®
X1950 Pro Graphics Card
®
X1950 Pro Graphics Card
®
X1950 Pro Graphics Card
Some types of textures, especially those with transparent portions, can exhibit aliasing that is not removed by MSAA techniques. Another form of anti-aliasing, known as Super-sample Anti-aliasing (SSAA), can be useful in these cases, because it affects every pixel in an image. Although it normally operates more slowly than MSAA, the power of multiple GPUs can make SSAA practical to use.
SSAA first renders a scene at a higher resolution than that which is output to the display, which is then downsampled to the display’s resolution. This approach normally has two main disadvantages: it requires rendering many more pixels than normal, which can have a drastic impact on performance, and that it results in an ordered grid sample pattern, which does a poor job of anti-aliasing some types of jagged edges. CrossFire™’s Super Anti­aliasing overcomes both of these problems. It takes advantage of the second GPU to render the additional pixels required for each frame, so there is little or no performance impact. It can also make use of a more effective sample
Page 39
CrossFire™ Rendering Mode s 33
pattern that does a better job of anti-aliasing near-horizontal and near-vertical edges, resulting in better overall image quality.
Two of the new Super Anti-aliasing modes use a combination of MSAA and SSAA to achieve the ultimate in image quality. They work by not only using different multi-sample locations on each GPU, but also by offsetting the pixel centers slightly. In effect, each GPU renders the image from a different viewpoint, about half a pixel width apart. The new 10x and 14x Super Anti­aliasing modes operate in this manner, combining 2x SSAA with 4x and 6x MSAA, respectively.
Both of these modes work together with SmoothVision™ HD Anisotropic Filtering (AF).
The new Super Anti-aliasing modes can be enabled by users through the ATI Catalyst
®
Control Center interface.
Note: Enabling the Super Anti-aliasing modes (x8, x10, x12 x14), disables performance enhancing multi-GPU rendering to provide better image quality.
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34 CrossFire™ Rendering Modes
Page 41
Troubleshooting 35
Reference
This chapter provides information on troubleshooting, where to get additional accessories, and how to register your product, plus warranty and compliance information.
Troubleshooting
The following troubleshooting tips may help if you experience problems. ATI’s documentation contains helpful installation/configuration tips and other valuable feature information. Please contact your dealer for more advanced troubleshooting information.
General Troubleshooting
Problem Possible Solution
Computer Does Not Boot-Up Properly
• Verify that the installation instructions were properly followed.
• Check that the card is properly installed in your system and connected to your monitor.
• If you have problems during start-up, restart your computer in Safe Mode. While starting Windows you see the Windows the arrow keys to select Safe Mode and then press Enter.
• Check the system configuration utility of your operating system for the interrupt assignments.
• Contact ATI’s Customer Care or your local technical support.
®
XP, press and hold F8 until
®
Advanced Options Menu. Use
Page 42
36 Troubleshooting
General Troubleshooting
Problem Possible Solution
No Display • Check that the card is seated properly in its expansion
slot.
• Ensure that the monitor cable is securely fastened to the card.
• Make sure that the monitor and computer are plugged in and receiving power.
• Make sure that you selected the appropriate monitor when you installed your enhanced driver.
Screen Defects Appear
Off-Center Screen Image, Odd Colors or No Picture
Operating System Warns that Video Card Isn’t Properly Configured
• Check if your monitor supports the resolution, horizontal (kHz) and vertical (Hz) refresh rates as required by the graphics card.
• Check your current resolution, refresh rate, and color depth settings in the Settings and Monitor tabs in your
Display Properties dialog.
Caution! Ensure that both video card and monitor support
resolution and refresh rates you select. Incompatible resolution/refresh rate selection may result in monitor damage. Refer to your monitor's documentation for recommended resolutions and refresh rates.
• Try adjusting the brightness, sharpness, contrast, and color balance controls of your monitor.
• Try adjusting the centering and positioning controls of your monitor to position the picture on the screen
• Set the monitor's RGB inputs (and sync switches, if this option is available) to 75 Ohms, with the sync set to external.
• Digital Flat Panel (DFP) monitor users: refer to your monitor's documentation for the appropriate cable and connector to plug into the DVI-I connector on the graphics card.
• Check the driver installation and make sure that all software is correctly loaded corresponding to your operating system and applications.
• Remove and re-install the ATI drivers for your Radeon X1950 Pro card.
®
Page 43
CrossFire™-Specific Troubleshooting
Problem Possible Solution
Troubleshooting 37
CrossFire™ is Not Functioning
“Before CrossFire™ can be enabled, you need to close the 3D application or video playback that is currently running.”
CrossFire™ Aspect in Catalyst
®
Control Center is Not Displayed
In order for CrossFire™ to function, the CrossFire™ bridge interconnects must correctly connect the CrossFire™ graphics cards.
1. Connect one end of the CrossFire™ bridge interconnect to the internal VMO connection on one of the cards.
2. Connect the other end of the CrossFire™ bridge interconnect to the corresponding internal VMO connection of the other card.
3. Repeat Steps 1 and 2 to connect the second CrossFire™ bridge interconnect.
4. Connect the DVI-I connection on the primary CrossFire™ graphics card to your monitor.
You cannot enable CrossFire™ in the Catalyst
®
Control Center if a 3D application, game, or video playback, such as a DVD movie, is running.
Close all open 3D applications, games, and movie player applications then enable CrossFire™.
Ensure the CrossFire™ bridge interconnects have been correctly attached. The CrossFire™ aspect is only available when the two Radeon
®
X1950 Pro graphics cards have been correctly installed and connected together.
“CrossFire™ Is Currently Unavailable.”
This error occurred because CrossFire™ did not correctly detect your graphics hardware or there is a problem with the software.
• Check the graphics cards are installed correctly.
• Check the interconnects are installed correctly.
• Close all running 3D applications.
• Re-install the Catalyst
®
Control Center. For information on installing the software see the Getting Started Guide that came with your graphics card.
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38 Troubleshooting
CrossFire™-Specific Troubleshooting
Problem Possible Solution
Screen Rotation Function Does
Screen rotation is not an available feature on CrossFire™ systems.
Not Work or is Unavailable
Video displays
This is normal as CrossFire™ starts up.
flicker during system startup
CrossFire™ starts in software mode
This is normal when starting up for the first time after installing two Radeon card is installed in the primary PCI Express change the CrossFire™ mode in the Catalyst Center.
HDTV/HDTV Adapter Troubleshooting
Problem Possible Solution
The colors on my TV display are incorrect
There is no display on my TV
• Ensure that the connections between the Component
Video Adapter and your HDTV are correct (Y=Green, Pb=Blue, Pr=Red).
• Your TV will not display anything until Windows starts;
this may take several minutes.
• Set your TV to YPbPr input.
• Ensure that the HDTV Component Video Adapter is
properly connected, then restart your computer.
®
X1950 Pro graphics cards if neither
®
slot. You can
®
Control
DVDs will not play in 720p or 1080i modes
I can’t see the entire display
The display appears tilted
My CRT display is green
• Copy-protected DVDs restrict playback to 480i and
480p modes.
• If your component input device supports it, try 720p
mode.
• Consult your HDTV user’s manual.
• Your system is in component output mode. Restart
your computer with the CRT monitor connected.
Page 45
Product Registration 39
Product Registration
To activate your warranty and obtain product support through ATI Customer Care, register your product at:
ati.com/online/registration
Customer Care
For detailed instructions on how to use your ATI product, refer to the User’s Guide included on your ATI installation CD-ROM.
If you require further assistance with your product, the following Customer Care options are available:
Service Availability Language Access
Online
or
Mail
Telephone US & Canada
Telephone Europe and Other Regions
24/7 English,
9:00AM ­7:00PM EST. Monday to Friday.
10:30 to 00:00 GMT
10:30 to 19:00 GMT
12:00 to 20:30 GMT
French, Spanish, Portuguese, German
English 1-877-284-1566 (toll-free)
English
German­French
Spanish­Portuguese
ati.com/support
or ATI TECHNOLOGIES INC. Attention: Customer Care 1 Commerce Valley Drive East Markham, Ontario Canada L3T 7X6
or
1-905-882-2626 (International and/or local toll charges to Canada will apply).
+00800-6677-1111 (toll-free)
or
+1-905-882-5549 (International and/or local toll charges to Canada will apply)
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40 Additional Accessories
Service Availability Language Access
Telephone Latin America / South America
7:00AM to 3:30 PM EST
7:00AM to 7:00PM EST
Spanish, Portuguese
English
+0800-333-5277(Argentina)
+0800-891-9068 (Brazil)
+001800-514-3276 (Mexico)
other: +1-905-882-3277 (International and/or local toll charges to Canada will apply)
ATI Customer Care will work to resolve your issue and help you to get your ATI product up and running. If your issue is not resolved, our technicians will determine whether the difficulty you are experiencing is the result of the ATI product, whether your product contains a defect, and whether your product is under warranty.
• ATI Customer Care is unable to assist with refunds, returns, or exchange specific inquiries. If resolving the problem being experienced is critical to your decision to keep the product, it is your responsibility to ensure that you know and are within the period of time your reseller will allow for refunds, returns or exchange.
• ATI is not responsible for any expense incurred accessing Customer Care. It is expected that customers will review the expense associated with the available support options and will choose the method that best meets their needs and budget.
• ATI Customer Care reserves the right to limit support options for products that are not registered or are at End of Life.
Additional Accessories
Additional and replacement cables, installation CD-ROMs, manuals, and other accessories for ATI products can be purchased from the online ATI store at:
ati.com/online/accessories
Page 47
Compliance Information 41
Compliance Information
This section details the compliance information for this product.
FCC Compliance Information
This Radeon®X1900 product complies with FCC Rules part 15. Operation is subject to the following two conditions
• This device may not cause harmful interference.
• This device must accept any interference received, including interference that may cause undesired operation.
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable prote ct ion against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with manufacturer's instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Re-orient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment to an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
The use of shielded cables for connection of the monitor to the graphics card is required to ensure compliance with FCC regulations. Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate this equipment.
Industry Canada Compliance Statement
ICES-003 This Class B digital apparatus complies with Canadian ICES-003. Cet appareil numérique de la Classe B est conforme à la norme NMB-003 du Canada.
For further compliance information: ATI Research Inc.
62 Forest Street. Marlborough, MA 01752 USA 508-303-3900
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42 Compliance Information
CE Compliance Information
EMC Directive 89/336/EEC and amendments 91/263/EEC, 92/31/EEC and 93/68/EEC, Class B Digital Device EN 55022:2003/CISPR 22 Class B, Limits and Methods of Measurement of Radio Interference Characteristics Information Technology Equipment.
EN 55024:1998/CISPR 24:1997 +A1:2001 +A2:2003, Immu nity of Information Technology Equipment (ITE), including EN 61000-4-2, EN 61000-4-3, EN 61000-4-4, EN 61000-4-5, EN 61000-4-6
Informations de conformité de la CE
Directive EMC 89/336/CEE et amendements 92/31/CEE et 93/68/ CEE, pour dispositif numérique de Classe B.
EN 55022:2003/CISPR 22:1997, - Classe B - Limites et méthodes de mesure des caractérist iques d'interférences radiophoniques, Matériel des technologies de l'info rmation.
EN 55024:1998/CISPR 24:1997 +A1:2001 +A2:2003, Norme sur l'immunité de matériel des technologies de l'information, et comprenant EN 61000-4-2, EN 61000-4-3, E N 61000-4-4, EN 610 00-4-5, EN 61000-4-6
Electrical Safety
73/23/EEC - The Low Voltage Directive IEC 60950-1:2001, IEC 60950:1999, 3rd Edition - Safety of Information Technology Equipment BS EN60950-1:2002, BS EN60950:2000, 3rd Edition UL 60950-1:2003, UL 60950:2000, 3rd Edition CAN/
CSA C22.2 No. 60950-1:2002, CAN/CSA C22.2 No. 60950-00, 3rd Edition (2000) To meet UL safety requirements, the computer’s maximum room temperature should not exceed 40º C.
Page 49
Compliance Information 43
Waste Electrical and Electronic Equipment (WEEE) Directive Compliance
This product was manufactured by ATI Technolo gies Inc.
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44 Compliance Information
Page 51
Glossary
2D
Acronym for “two dimensional,” a term applied to computer graphics that are “flat.” Typical desktop applications such as word processors, spreadsheet programs, or other programs that manipulate print or simple graphics (such as pictures or line art) are generally considered to be operating within a 2D environment, even when they include simple three dimensional elements, such as buttons.
3D
Acronym for “three dimensional,” referring to computer graphics that appear to have volume and depth. Various modeling processes take the representation of a three dimensional object provided by the computer program and render it by using various lighting components, applying textures, and setting layers of transparency or opacity as required in order to produce a realistic representation of a three-dimensional object on a two-dimensional display.
45
3Dc™
An ATI hardware-based compression technology that reduces the size of 3D texture data, rendering more finely-grained texture surfaces with greater efficiency. It significantly minimizes the memory footprint of normal maps containing information on how light reflects off textured surfaces, allowing game programmers to include more texture and lighting details without affecting performance.
AGP
The Accelerated Graphics Port (AGP) is a slot on the computer motherboard designed specifically for 3D graphics cards. AGP runs 3D images much more smoothly and quickly than was previously possible with PCI video cards; AGP runs at several times the bus speed of PCI and employs sideband addressing, so multiple data transfers between the graphics processor and the computer can take place concurrently. AGP is currently being phased out in favor of PCI Express
®
(PCIe™).
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46
Alpha Blending
Alpha blending is used in 3D graphics to create transparent or opaque effects for surfaces such as glass and water. Alpha is a transparency value, so the lower the value, the more transparent the image looks. It is also used in animations to produce such things as fading effects, where one image gradually fades into another.
Alternate Frame Rendering
A graphical load-balancing scheme where two graphics cards are used to render alternate frames of the display. This configuration increases the detail of the 3D objects each card can render, as each card handles half of the total number of frames. Essentially, each card has more time to render a scene, delivering a noticeable increase in 3D detail. This type of graphical operation is only available in Radeon
®
Direct 3D
and OpenGL® games or applications.
®
CrossFire™ graphics cards running Microsoft®
Anisotropic Filtering
A technique that preserves the surface details of an object as it recedes into the distance by utilizing and blending together the object’s texture maps. This makes 3D objects appear more realistic as the detail of their surface texture is retained in a smooth, seamless fashion on the sections that move or fade away into the background.
Anti-aliasing
A method that smooths out the jagged edges of a curved object. A black curved line on a white background displayed on a computer screen will have some jaggedness along its edges due to the inherent limitations of using discrete pixels to display the image. Anti-aliasing smooths out this jaggedness by filling in the white spaces between the jagged edges with varying shades of grey.
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47
Aspect
A group of related features in ATI’s Catalyst
®
Control Center software. For example, the Color aspect clusters together controls that handles gamma, brightness, contrast, and other features relating directly to the display of color. Similarly, the 3D aspect provides a set of related controls dealing with such features as anti-aliasing, anisotropic filtering, mipmap details levels, and more.
Aspect Ratio
The proportions of a display are expressed as a ratio of its width and height. Common ratios include 4:3 for TVs and CRTs, 5:4 for LCDs, and 16:9 for widescreen displays.
ATI Overdrive
ATI Overdrive maximizes the performance of the GPU by dynamically altering its speed to an optimal level depending on usage. An on-chip thermal sensor constantly monitors the temperature of the GPU, allowing for maximum clock speed to be maintained while avoiding overheating.
Back Buffer
A type of offscreen memory used to provide smooth video and 2D graphics acceleration. This technique uses two frame buffers, so the process is often referred to as “double-buffering.” While the contents of one buffer are displayed, a second buffer, called the “back” buffer, holds the frame being worked on. In this way, users will only see complete, smooth frames displayed onscreen.
Bilinear Filtering
This filtering method reduces the blockiness caused when zooming into a 3D surface that is at a right angle to the viewer. A newspaper photo examined closely enough will show that the picture is made up of tiny dots. If the photo was enlarged it would start to look “blocky” and less distinct. This is also a problem for computer-generated images, especially for surface details.
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48
Bit Depth
Refers to the number of data bits required to store color information about a pixel. Larger bit depth means a greater range of color information is capable of being encoded into each pixel. For example, 1 binary bit of memory can only encode to either “0” or “1.” So a graphical bit depth of 1 means that the display can only show two colors, the black and white of a monochrome display. Four-bit color depth is capable of displaying 16 colors because there are only 16 different combinations of 4 bits (“0000”, “0001”, “0010”... to “1111”). Sixteen-bit color is capable of reproducing 65,536 colors, 24-bit color can display up to 16,777,216 individual colors, and 30-bit color can display up to one billion individual colors.
Bitmap
A bitmap is a graphic or character representation composed of individual pixels, arranged horizontally in rows. A monochrome bitmap uses one bit per pixel (bpp). Color bitmaps may use up to 32bpp, depending on the color depth selected.
Brightness
The amount of white or black that is applied to all colors onscreen. By making the screen “brighter” you are adding more white to it. This should not be confused with luminosity, which measures the actual light level emitted from the computer display.
Buffer
A name referring to portions of on-board video memory. One large buffer is always used to display images to the screen; this is the “display buffer.” The rest of offscreen memory is typically used by applications as back buffers, z-buffers, and texture buffers.
Catalyst
Catalyst formerly available only through the Windows
®
Control Center
®
Control Center is the successor technology to the Catalyst® software
®
Control Panel. It has a new user interface, providing a more interactive means of controlling such things as 2D and 3D performance while providing immediate feedback using a more intuitive graphical user interface.
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49
Color Component
Three color components—Red, Green, and Blue—combine in various intensities to determine the color of each pixel on the screen. The values of each color component are graphically represented by a corresponding color curve.
Color Correction
Correct discrepancies between the real color value and the way a screen displays it. Color discrepancies can be cause d by a variety of sources, including the lighting conditions in the work area and gradual shifts in color over time on monitors or flat panel displays.
Color Curve
A color curve represents all possible intensity values (from 0 to 255) for a color component (Red, Green or Blue). For each color curve, the horizontal axis represents the input value (the color value a program wants to display), while the vertical axis represents the output value (the color value that the display driver will write to the screen). A value of 0 (in the lower left corner) represents the complete absence of that particular color, while a value of 255 (in the upper right corner) represents the “full” strength for that color.
Component Video
Typically used on DVD players and HDTV systems, component video is a standard Red/Green/Blue (RGB) color signal for televisions. The signal is split and compressed into separate luminance and color values—luminance (“Y”), red minus luminance (R-Y), and blue minus luminance (B-Y). The value for green is not transmitted. The display device automatically “fills in” the color values that are not red or blue. DVDs are encoded using component video, so display devices will provide enhanced playback when this type of connection is used. A common variant of this format used in North America is YPbPr.
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50
Composite Video
Composite video is a type of analog video signal that combines both brightness and color information into a single signal. It typically uses a single RCA connection for the video channel, and separate RCA connections for the left and right audio channels. The quality of the video signal is reduced by the process of mixing the brightness and multiple color channels together into a single channel. For this reason it is inferior in signal quality than either S­Video or component video. Composite video is the broadcast format for analog television signals worldwide, and connections are typically available on VCRs, DVD players and video games.
Control Point
A control point is a user-created point on the color curve. Users can change the color of the screen by moving the control points with a mouse.
CRT
Acronym for “cathode ray tube”, which is the main component of computer monitors and TVs. Color CRTs use three separate electron beams fired through a shadow mask and onto the back of the glass screen. The electron beams activate separate red, green, and blue values in various strengths in order to produce a colored image.
Dashboard
The dashboard is the part of the Catalyst
®
Control Center used to display a graphical representation of the features available in installed ATI hardware and software. The dashboard can be used to access all of the aspects (sets of related graphical features) available on a graphics card. The dashboard is only available in Advanced view and Custom view which is aimed at more experienced users.
Direct 3D
®
Part of Microsoft®’s DirectX API designed for rendering 3D graphics on
®
Windows
systems. It provides software developers with low-level access to functions on graphics cards, providing the type of performance necessary for intensive 3D applications such as games.
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51
Dithering
A computer graphics technique that takes advantage of the human eye’s tendency to mix two colors that are adjacent to each other to produce smooth boundary transitions. Dithering adds intermediate color values between two or more boundaries, producing smoother, more natural look to 2D images or 3D objects.
Dot pitch
Dot pitch specifies the sharpness of a monitor’s display. It is measured in millimeters (mm) and is the distance between the individual phosphor sub­pixels in a CRT display or cells of the same color within an LCD display. The smaller the number, the sharper the image. The most common dot pitches for monitors range from .24 mm to .31 mm. Also, if a monitor with a .24 mm dot pitch is set to its highest possible resolution, the pixel size will equal the dot pitch. If the monitor is set to lower resolutions, the pixels will be comprised of multiple dots.
DVI
Acronym for “Digital Video Interface,” a standard video connection used on many current computer displays. There are three types of DVI connections: DVI-A (analog), DVI-D (digital), and DVI-I (integrated, capable of either analog or digital). It supports high-bandwidth video signals over 160 Hz, so it is most often used for high-resolution displays.
EDTV
Acronym for “Enhanced Definition Television”, which produces better television image quality than Standard Definition Television (SDTV). Applicable to the NTSC broadcast format, EDTV displays are capable of depicting the standard 480 horizontal scan lines in a non-interlaced format. Instead it paints all of the scan lines in one pass, which is called progressive scanning, a process which also removes the “jaggies” inherent in the interlaced television signals.
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52
Flat Shading
A lighting technique that shades each polygon of a 3D object based on where the source of the light is and the angle of the polygon in relation to it. It enables relatively fast rendering of 3D objects, although it can make those objects appear “faceted” as each visible polygon is set to a particular color value, and consequently does not produce as realistic an effect as obtained when using Gouraud shading.
Fog
Term used to describe the blending of an object using a fixed color as objects are made to appear more distant from the viewer.
Frame Buffer
The portion of the memory buffer on the graphics card used to store the image being displayed. All rendering processes have been accomplished by this stage and this buffer contains only a one-to-one relationship of the data to be relayed to the display.
Frames Per Second
In terms of 3D graphics, refers to the rate at which the graphic processor can render new screens per second. Higher rates equals better, more naturalistic performance for such things as games set in a 3D environment. Sometimes abbreviated to “fps.”
Gamma
Sometimes confused with brightness, gamma actually refers to the correction that is applied to any display device in order to produce more gradual increases or decreases in the perceived brightness for that device. A change in gamma produces a non-linear change in the color curve, ensuring that perceived changes in color and intensity are consistently applied.
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53
Gouraud Shading
A shading method used to produce a smooth lighting effect across a 3D object. A specific color is used at each vertex of a triangle or polygon and interpolated across the entire face.
HDTV
Acronym for “High Definition Television,” a format that produces much greater picture quality than a standard television, and in a wide-screen format that matches that of a movie theater screen. The two most popular formats are 1080i and 720p, where the number represents how many horizontal scan lines they have, and the following letter represents whether the picture is interlaced, or the product of progressive scanning technology. Interlaced displays paint the odd-numbered scan lines and then the even-numbered lines to produce a picture, whereas progressive scan paints all of the scan lines at once. Both formats use an aspect ratio of 16:9. In contrast, standard North American television signals are displayed using 480 interlaced (480i) scan lines with a more square aspect ratio of 4:3.
Hue
Refers to a specific color within the visible spectrum of light, defined by its dominant wavelength. A light wave with a central tendency within the range of 565-590 nm is visible as yellow. In the standard RGB color space used by most computer displays, hue refers to a coordinate of the color as described by its red, green, and blue values, minus any additional brightness or saturation values for that color.
HydraVision™
HydraVision™ is ATI’s multi-monitor management software, enabling users to manage the display of multiple windows and applications across two or more adjacent monitors. It also includes a range of productivity features designed to effectively manage applications in this environment.
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Keyframe Interpolation
This feature is also known as “morphing.” In an animation, a start and end point are picked as the key frames. In a 3D rendering, the start point could have a character with a neutral expression, and the end point could have that same character smiling. Additional frames are interpolated (inserted) between the two keyframes in order that “morphs” (transforms) the image so that there is a smooth transition between the key frames.
KTX Buffer Region Extension
This OpenGL
®
programming term refers to a feature that rapidly updates portions of the display of 3D modelling applications that change very quickly, or have been moved or occluded. It does this by optimizing the storage of buffer regions in the graphics card’s memory buffer. Other applications are typically not adversely affected when this is enabled.
Lighting
In 3D computer graphics, refers to aspects and quality of the virtual light source being used to make an object visible. Lighting can strongly affect the “mood” of a scene. For example, a “harsh” light could be a bare lightbulb that is glaringly bright on the objects closest to it while casting strong shadows in the background. A “softer” light would be more diffuse and not cast shadows, such as you would get outdoors on a typical overcast day.
Mipmapping
The most memory-intensive aspect of 3D graphics are the textures that give an object its realism (like wood, marble, leather, and cloth). Because objects in real life become less detailed as they move farther away from the viewer, 3D programmers simulate this by using less detailed, lower resolution texture maps on distant objects. These texture maps are merely scaled down versions of the main texture map used when the object is up close, and they use less memory.
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NTSC
The name for the type of analog television signal used throughout the Americas (except Brazil) and in Japan. It draws a total of 525 vertical interlaced frames of video at a refresh rate of 60 Hz, making it relatively flicker-free. The acronym refers to the National Television Systems Committee, which devised this color video standard in 1953.
Offscreen Memory
An area of memory used to preload images so that they can be quickly drawn to the screen. Offscreen memory refers to all of the remaining video memory not taken up by the front buffer, whic h holds the contents of the display scr een currently visible.
OpenGL
®
Short for “Open Graphics Library,” this is an industry standard for cross­platform 3D graphics development. It consists of a large number of functions that can be called upon in various programs, such as games, CAD, and virtual­reality systems, to produce complex 3D objects from simpler, more “primitive” building blocks. Implementations currently exist under Windows
®
, Mac OS® X, and various forms of Unix, including Linux®.
PAL
An acronym for “Phase Alternating Line”, the name for a video broadcast standard used in much of Europe (except France), most of Asia, the Middle­East, Africa and Australia. It draws a total of 625 vertical interlaced frames of video at a refresh rate of 25 Hz.
PCI
Acronym for “Peripheral Component Interconnect”, which is the specification for a type of computer bus used for attaching computer peripherals to a computer’s motherboard. PCI encompasses both integrated motherboard components (such as built-in graphical processors) and peripherals that fit into an expansion card slot, such as a separate graphics card. PCI replaced the older ISA and VESA bus standards, and was itself superseded by the AGP standard for the main graphics card bus.
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PCI Express® (PCIe™)
The successor standard to the PCI and AGP bus standards, with a significantly faster serial communications system, further opening up bandwidth for more communications between such peripherals as graphics cards and the computer’s CPU. PCIe cards can come in several physical configurations, the fastest currently being X16, which is typically used for graphic cards, and X1, typically used for other peripherals , such as separate multimedia cards.
Pipeline
In relation to computer graphic processors, refers to the number of separate arithmetic units available for rendering the output on a display. In general, more pipelines available on a graphical processor means there are more 3D rendering capabilities available, increasing overall 3D performance.
Pixel
All computer images are made up of tiny dots. Each individual dot is called a pixel, a word created from the term “picture element.” A pixel is the smallest indivisible unit of a digital image and can be only a single color. The size of the pixel depends on how the display resolution has been set. The smallest size a pixel can be is determined by the display’s dot pitch, which is measured in millimeters (mm).
Refresh Rate
Also referred to as “vertical refresh rate.” This is the rate at which a monitor or television can redraw the screen from top to bottom. NTSC television systems have a refresh rate of approximately 60 Hz whereas computer displays typically have refresh rates of 75 Hz or more. At refresh rates of 70 Hz and lower, screen flicker is often noticeable.
Rendering
Rendering refers to the final drawing stages where the 2D image that appears on a display is derived from its 3D descriptions. What appears on the display may look three dimensional, but it is really just a 2D grid of pixels designed to appear that way.
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Resolution
The resolution of any display is the number of pixels that can be depicted on screen as specified by the number of horizontal rows against the number of vertical columns. The default VGA resolution of many video cards is capable of displaying 640 rows of pixels by 480 columns. The typical resolution of current displays is set to higher values, such as 1024x768 (XGA), 1280x1024 (SXGA), or 1600x1200 (UXGA).
Saturation
Refers to the intensity of a specific hue (color). A highly saturated hue is vivid and intense, whereas a less saturated hue appears more grey. A completely unsaturated color is grey. In terms of the RGB color model, a fully saturated color exists when you have 100% brightness in one of the three channels (say, red) and 0% in the two others (green and blue). Conversely, a fully desaturated color is one where all of the color values are the same. Saturation can therefore be thought of as the relative difference between the values of the channels.
SCART
SCART is an acronym for “Syndicat des Constructeurs d'Appareils Radiorécepteurs et Téléviseurs”. SCART is an 21-pin connector used mainly in Europe for transferring analog audio and video signals between VCRs, DVD players, personal computers, and set-top boxes. It is sometimes referred to as Péritel or the Euroconnector.
Scissor Mode
A graphical load-balancing scheme where two graphics cards are used to render two halves of an image display. One graphics card renders the top half of the screen while the second graphics card renders the bottom half. This configuration offers a form of dynamic load balancing between the two cards as each only needs to render 3D object details on only half of the screen instead of the full screen at any one time. This type of graphical operation is only available in Radeon
®
Direct 3D
and OpenGL® games or applications.
®
CrossFire™ graphics cards running Microsoft®
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SDTV
SDTV is an acronym for “Standard Definition Television” that identifies lower resolution systems when compared to High Definition Television (HDTV) systems. SDTV systems use the same 4:3 aspect ratio and 480 scan lines to produce a picture as regular analog television sets, but digital decoding enhanced of the signal, displaying a sharper and crisper picture. SDTV broadcasts are either interlaced (480i) or use progressive scan (480p), the latter method providing the best overall image quality.
SECAM
An analog color video signal that originated in France, and is used in many other countries, including (but not limited to) much of Eastern Europe, parts of the Middle East and Asia. Like the PAL video standard, SECAM also draws a total of 625 vertical interlaced frames of video at a refresh rate of 25Hz, but uses a fundamentally different way of encoding its colors. The name is an acronym for “Séquential Couleur avec Mémoire,” which is French for “sequential color with memory.”
Shadow Mask
In CRT monitors, the shadow mask is a metal plate full of tiny holes that is attached to the inside of the glass screen. It focuses the beams from the electron guns at the back of the CRT. The distance between these holes is called the dot pitch.
SmartShader™ HD
SmartShader™ HD contains advanced vertex and pixel-shading capabilities. A shader is a small program that runs on the GPU and describes how an image should be rendered. Vertex shaders manipulate the individual polygons that make up 3D objects, and pixel shaders operate on the individual pixels that fill in these polygons to create a visible image. SmartShader™ HD is designed to alleviate the resource constraints of earlier shader hardware, paving the way for more complex, detailed, and realistic shader effects in applications requiring high-performance 3D rendering.
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SmoothVision™ HD
SmoothVision™ HD incorporates improved anti-aliasing, anisotropic filtering and 3Dc™ compression features designed to further enhance image quality. Anti-aliasing performance is improved, providing better overall detail and image quality. The enhanced anisotropic filtering ensures sharper and clearer pictures at higher frame rates, and the new 3Dc™ compression technology makes it possible to display higher polygon counts for 3D rendered objects.
Specular Highlight
The bright, usually small, intense light reflected from a 3D surface with a high refraction value. From the intensity and spread of this highlight users can differentiate between a “hard,” smooth surface, such as metal or porcelain, or a “soft,” textured surface, such as fabric or skin.
Super Anti-aliasing
A feature that improves image quality by combining the results of full-screen anti-aliasing across two graphics cards in a CrossFire™ configuration. The two graphics cards work on different anti-aliasing patterns within each frame. The results of which are combined by the compositing engine on the CrossFire™ Master graphics card to produce 3D images featuring smoother contours, lines, and shading effects.
SuperTiling
A graphical load-balancing scheme where two graphics cards are used to render alternate small 32x32 pixel squares in a fine-grained checkerboard pattern. This configuration increases image rendering quality, as each card processes half of the complex 3D objects in the pixel squares. SuperTiling is better optimized for most applications than Scissor Mode (where two graphics cards are used to render the top and bottom halves of the screen), since the checkerboard pattern better ensures a more even distribution of what needs to be rendered. This type of graphical operation is only available in Radeon
®
CrossFire™ graphics cards running Microsoft
Direct 3D® games or
®
applications.
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S-Video
Short for “Separate Video,” S-Video is a type of analog video interface that produces a higher-quality signal compared to composite video. The signal is split into two separate channels— luminance (Y) and chrominance (C). Sometimes referred to as “Y/C video” or “Y/C”, the connectors typically contain 4-pins within a single connection housing and are commonly found on consumer DVD players, VCRs, game consoles, and related devices.
Texel
Short for “texture element,” the 3D equivalent of a pixel, describing the base unit of the surface of a 3D object, such as a sphere; for a 2D object, such as a circle, the base unit is a pixel.
Texture Mapping
In computer graphics, two-dimensional textured surfaces are referred to as texture maps. Texture mapping is the process by which a two-dimensional surface gets wrapped around a three-dimensional object so that the 3D object takes on the same texture qualities. For example, if you take a 2D textured surface that looks like cloth and wrap it around a 3D sphere, the sphere will now appear to have a cloth-like surface.
Texture Preference
Texture Preference is a feature enabling the user to select the texture quality level for the surface of a 3D object. Selecting the highest quality possible will provide the most realism, although it may also have some impact on the performance of any 3D intensive application.
Transition Minimized Differential Signaling (TMDS)
A technology designed to reduce electromagnetic interference (EMI) and improve the digital signal delivered to flat panel displays. Its encoding algorithm converts the original 8-bit graphic data into a more fault-tolerant
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10-bit signal, which is then converted back to its original 8-bit form at the display device. The signal is also DC-balanced, allowing for the option of transmitting the signal over fibre-optic cable. DVI connectors can incorporate up to two TMDS links, with each “link” comprised of the number of signals required for standard RGB output. Higher resolutions and refresh rates than standard are possible if multiple TMDS links are available by using multiple DVI connectors.
Trilinear Filtering
A sampling method used to produce realistic-looking 3D objects. Trilinear filtering averages one of the bilinear filter mipmap levels along with the standard mipmap samples.
Vertex Shader
Three-dimensional objects displayed on a screen are rendered using polygons, each of which is made up of intersecting triangles. A vertex is a corner of a triangle where it connects to another triangle, and each vertex carries a considerable amount of information describing its coordinates in 3D space, as well as its weight, color, texture coordinates, fog, and point size data. A vertex shader is a graphics processing function that manipulates these values, producing such things as more realistic lighting effects, improved complex textures such as hair and fur, and more accurate surface deformations such as waves rippling in a pool or the stretching and wrinkling of a character’s clothes as he or she moves.
VGA Connector
A type of graphics connector, sometimes also called an analog connector. It is the most common type of video connector available, consisting of 15-pins set in three rows. The “VGA” is an acronym for “Video Graphics Array,” which is also the name for the video resolution mode of 640x480 pixels, the lowest standard resolution supported by virtually all video cards.
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VPU Recover
A feature designed to significantly reduce the number of system crashes caused by problems occurring with the graphics hardware. If the display driver detects that the graphics processor has hung, VPU Recover will attempt to reset the graphics processor, eliminating the need for a system reboot and allowing users to continue using the computer without interrupting or losing their work.
YPbPr
A type of analog composite video signal that splits and compresses the standard Red/Green/Blue (RGB) colors of a television signal into separate luminance and color values. The “Y” stands for the luminance channel, while “Pb” and “Pr” represent the blue and red channels respectively, both of which have the luminance value subtracted from them. It is an equivalent color space to the chrominance-based YCbCr, which is used for digital video.
Z-buffer
The portion of video memory that keeps track of which onscreen elements can be viewed and which are hidden behind other objects. In the case of a 3D image, it keeps track of which elements are occluded by the foreground in relation to the user’s perspective, or by another 3D object.
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Index
Numerics
1080i
53
16:9 (aspect ratio) 47, 53 2D 45 3D 25, 27, 28, 31, 37, 45, 58, 59 3Dc 45, 59 4:3 (aspect ratio) 47, 53, 58 480i 38, 53, 58 480p 38, 58 5:4 (aspect ratio) 47 720p 38, 53
A
Accelerated Graphics Port (AGP) Accessories 40 Alpha blending 46 Alternate Frame Rendering 25, 46 Alternate Frame Rendering (AFR) 25, 27, 30 AMD Athlon 1 Anisotropic Filtering 33, 47 Anisotropic filtering 46, 59 Anti-aliasing 22, 25, 26, 27, 28, 30, 31, 32, 33, 46, 59 Aspect 47 Aspect Ratio 47 ATI Overdrive 47
B
Back Buffer Bilinear Filtering 47 Bit depth 48 Bitmap 48 Brightness 36, 47, 48, 52, 53 Buffer 48, 52
C
Capture video Catalyst 28 Catalyst A.I. 22, 25, 26
47, 48
15, 16
45, 55, 56
63
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64
Catalyst Control Center 19, 22, 24, 25, 28, 37, 48 Chrominance 60, 62 CMOS 24 Color 31, 36, 47 Color component 49 Color correction 49 Color curve 49 Compliance information 35, 41 Composite Video 50, 60, 62 Compositing Engine 30, 59 Configuration tips 35 Contrast 36, 47 Control Panel 48 Control point 50 Copy-protection for DVDs 38 CPU 56 CrossFire 1, 2, 3, 22, 23, 24, 25, 26, 27, 29, 31, 37, 59 CrossFire ™ Bridge Interconnect 37 CrossFire aspect 22 CrossFire Edition 1, 22, 23 CrossFire F.A.Q. 23 CrossFire Ready 22, 23, 27 CrossFire-Specific Troublesho ot ing 37 CRT 1, 38, 50, 51, 58 Customer Care 35, 39, 40
D
Dashboard Digital 36 Digital Flat Panel (DFP) 36 Digital flat-panel (DFP) display 1 Digital Video Interface 51 Direct 3D 26, 46, 50, 57, 59 Displaying PC output on TV 15 Dithering 51 Dot pitch 9, 51, 58 DVD 1, 37, 49, 50, 60 DVI 37 DVI-A 51
19, 50
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DVI-D 51 DVI-I 36, 37, 51
E
Electromagnetic Interference (EMI) Enable CrossFire ™ 22 Enhanced Definition Television (EDTV) 51 Euroconnector 57 External connectors 1
F
FCC Compliance Flat Shading 52 Fog 52 Frame Buffer 52 Frames per second (fps) 52
G
Games
TV display 9
Gamma 31, 47, 52 Gouraud Shading 52, 53 GPU 27, 28, 29, 30 Graphical Processor Unit (GPU) 28, 29, 30, 31, 32, 33, 47, 58
H
HDTV
9, 11
HDTV Adapter Troubleshooting 38 HDTV Component Video Adapter 10 Help 19, 21, 40 High Definition Television 9 High Definition Television (HDTV) 38, 53, 58 Hue 53, 57 HydraVision 53
I
Industry Canada Compliance Input and output adapters
displaying PC output on TV and recording on videotape 15
Installation tips 35
K
Keyframe interpolation KTX Buffer Region Extension 54
41
54
60
41
65
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66
L
Lighting Linux 55 Luminance 60, 62
M
Mac OS X Master graphics card 59 Microsoft DirectX 50 Mipmap 47 Mipmapping 54 Motherboard 1, 22, 45 Multi-monitor 53 Multi-Sample Anti-Aliasing (MSAA) 31, 32, 33
N
NTSC
O
Offscreen Memory OpenGL 54, 55
P
PAL PCI 3, 55, 56 PCI Express 1, 2, 24, 28, 29, 30, 32 PCI Express (PCIe) 45, 56 Pentium 1 Péritel 57 Pipeline 26, 56 Pixel 25, 28, 31, 32, 33, 56 Pixel shaders 58 Pixel-shading 58 Power supply 1, 2 Product Registration 39
R
RCA connection Recording PC output on videotape 15 Red Green Blue (RGB) 36, 49, 53, 57, 61, 62 Refresh Rate 36, 56 Rendering 56 Rendering modes 22, 25, 26, 27
45
55
51, 55, 56
55
55, 58
50
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Resolution 1, 9, 32, 36, 57 RGB 49 Rotation 38
S
Safe Mode Safety instructions iii Saturation 53, 57 SCART 11, 12, 13, 57 Scissor Mode 25, 27, 28, 29, 30, 57, 59 Screen rotation 38 SECAM 58 Separate Video 60 Shader 58 Shader effects 58 Shadow mask 58 SmartShader HD 58 SmoothVision HD 33, 59 Specular highlight 59 Standard Definition Television (SDTV) 51, 58 Super Anti-aliasing 22, 25, 26, 27, 28, 30, 31, 32, 33 Super Anti-aliasing Mode 30 Super-Anti-Aliasing 59 Super-Sample Anti-Aliasing (SSAA) 32, 33 SuperTiling 25, 26, 27, 28, 29, 30, 59 SurroundView 3, 26 S-Video 11, 12, 13, 60 SXGA 57 System requirements 1
T
Texel Texture Buffer 48 Texture mapping 60 Texture Preference 60 Transition Minimized Differential Signaling (TMDS) 60 Trilinear filtering 61 Troubleshooting 35, 38
CrossFire-specific 37 HDTV adapter 38
35
60
67
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TV 8, 9, 11, 38
displaying PC output on 15
TV display 7, 9
games 9
TV Out 7
U
UXGA
57
V
VCR
50, 60
Vertex processing 30 Vertex shader 61 Vertex shaders 58 Vertical refresh rate 56 VGA 1, 57 VGA connector 61 VHDCI 37 Video 11, 12, 13, 36, 38 Video capture 15 Video Graphics Array 61 Video Memory 48 VMO 37 Volume control 16 VPU Recover 62
W
Warranty Waste Electrical and Electronic Equipment (WEEE) Compliance 43 Windows 38, 55 Windows Advanced Options Menu 35 Windows Control Panel 48 Windows volume control 16 Windows XP 1, 35
X
XGA
Y
Y/C Y/C video 60 YCbCr 62 YPbPr 38, 49, 62
35, 40
57
60
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YPbPr connector 9
Z
Z-buffer
48, 62
69
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