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trademarks of ATI Technologies Inc. All other company and/or product names are
trademarks and/or registered trademarks of their respective owners. Features,
performance and specifications are subject to change without notice. Product may not
be exactly as shown in the diagrams.
Reproduction of this manual, or parts thereof, in any form, without the express written
permission of ATI Technologies Inc. is strictly prohibited.
i
Disclaimer
While every precaution has been taken in the preparation of this document, ATI
Technologies Inc. assumes no liability with respect to the operation or use of ATI
hardware, software or other products and documentation described herein, for any act
or omission of ATI concerning such products or this documentation, for any
interruption of service, loss or interruption of business, loss of anticipatory profits, or
for punitive, incidental or consequential damages in connection with the furnishing,
performance, or use of the ATI hardware, software, or other products and
documentation provided herein.
ATI Technologies Inc. reserves the right to make changes without further notice to a
product or system described herein to improve reliability, function or design. With
respect to ATI products which this document relates, ATI disclaims all express or
implied warranties regarding such products, including but not limited to, the implied
warranties of merchantability, fitness for a particular purpose, and non-infringement.
Product Notice
MACROVISION
A.Apparatus Claims of U.S. Patent Nos. 4,631,603, 4,577,216, 4,819,098, and
4,907,093 licensed for limited viewing users only.
B.In the printed collateral material that accompanies the Product, the following notice
must be printed in an appropriate place in such materials:
This product incorporates copyright protection technology that is protected by method
claims of certain U.S. patents and other intellectual property rights owned by
Macrovision Corporation and other rights owners. Use of this copyright protection
technology must be authorized by Macrovision Corporation, and is intended for home
and other limited viewing uses unless otherwise authorized by Macrovision
Corporation. Reverse engineering or disassembly is prohibited.
Using Games and Applications ............................................................ 34
iv
Introduction
The RADEON™ 7000 series of graphic accelerators
delivers ground breaking 3D graphics performance.
• Designed and built by ATI Technologies Inc.
• Powered by the RADEON Graphics Processing
Unit (GPU).
• Awesome 3D gaming performance.
• Support for OpenGL
• Support for Direct 3D
• High resolution in 3D up to 2048x1536.
• Best performance for today’s and tomorrow’s
applications.
• Optional S-Video Out to connect your PC to your
TV or VCR.
®
applications.
®
applications.
1
2
Features At A Glance
Radeon™ 7000
The RADEON™ 7000 provides high performance
acceleration for today's demanding 3D graphic
applications. Its main features are:
• VIDEO IMMERSION™ which provides industryleading DVD playback and digital TV decode
capability
• Hyper Z™ technology, which reduces memory
bandwidth consumption, resulting in improved 3D
performance
• PIXEL TAPESTRY™ which can apply 3 textures
at once to a complex 3D gaming scene
• 64MB double data rate (DDR) memory, PCI and
AGP versions
• 32MB double data rate (DDR) memory, PCI and
AGP versions
• Optional TV output support (The 64MB AGP
version provides an S-Video Out connector).
Radeon™ 7200
In addition to the features of the RADEON™ 7000,
the RADEON™ 7200 also provides:
• CHARISMA ENGINE™ which is the main GPU,
providing full Transformation, Clipping and
Lighting at 30 million triangles per second,
necessary to accelerate today’s 3D games and
applications.
• 64MB of single data rate (SDR) memory.
The RADEON™ 7200 is available as AGP only.
ATI’s Catalyst Software Suite
3D Gaming Experience
ATI’s Catalyst™ Software Suite activates the
advanced graphic features, such as PIXEL
TAPESTRY™, for advanced 3D gaming capability.
For help on installing the Catalyst™ Software Suite,
refer to the Getting Started Guide.
The Catalyst™ Software Suite installs the ATI
display tabs. These tabs are accessed through the
Windows
Advanced... button located on the Settings tab. For a
detailed explanation of each ATI tab, refer to
Catalyst™ Software Suite on page 6.
®
Display Control Panel, through the
3
®
Direct 3D
and OpenGL
The Catalyst™ Software Suite also supports the
latest versions of Direct 3D
new 3D game titles, and the latest versions of older
titles, will virtually come to life as they utilize their
advanced Direct 3D
can tweak their settings for the ultimate experience in
3D image quality or 3D gaming performance.
ATI’s Direct 3D
through the Windows® Display Control Panel,
through the Advanced... button located on the
Settings tab.
For a detailed explanation of the Direct 3D
OpenGL
on page 19, and OpenGL® Control Panel on
page 24.
HydraVision™
With an additional ATI graphics card installed in
your system, you can also use HydraVision™ for
advanced multi-monitor management. For more
®
®
and OpenGL®. Many
®
or OpenGL® features. Gamers
®
and OpenGL® tabs are available
®
®
tabs, refer to Direct 3D® Control Panel
and
4
information on HydraVision™, please refer to the
HydraVision™ User’s Guide PDF located on your
ATI Installation CD.
Display Connectors
The RADEON™ 7200 provides an IBM standard
analog VGA connector.
The RADEON™ 7000 64MB PCI, 32MB PCI and
32MB AGP versions also provide an IBM standard
analog VGA connector.
The RADEON™ 7000 64MB AGP version provides
an IBM standard analog VGA connector and an
S-Video Out connector.
5
RADEON 7200
RADEON 7000
IBM STANDARD VGA
MONITOR CONNECTOR
RADEON 7000
64MB AGP
S-VID OUT
IBM STANDARD VGA
MONITOR CONNECTOR
S-VIDEO OUT
For information on how to use the S-Video Out
connector, refer to Using TV Out on page 28.
If you install an additional ATI graphics card, you
can take advantage of Windows
®
multiple display
support. When you use multiple displays, one display
will always be Primary. Any additional display(s)
will be designated as Secondary.
6
Catalyst™ Software Suite
The following section provides an explanation of
each ATI tab available after installing the Catalyst™
Software Suite.
Features presented in the following pages may not
be supported in all operating systems and/or may
i
appear differently.
ATI Displays Tab
The ATI Display tab provides information on the
current screen resolution and refresh rate your
monitor is set to.
Clicking the monitor button accesses additional
monitor information, properties and controls.
Monitor Attributes Tab
The Attributes tab provides display data channel
(DDC) information.
7
DDC is the technology whereby the monitor
communicates to the graphics card all the resolutions
and refresh rates it supports. The RADEON™ family
of graphics cards are all DDC compliant.
By unchecking Use DDC information, you can
manually select the maximum resolution and refresh
rate of your monitor. However, this is only
recommended for older or non DDC compliant
monitors.
8
Monitor Adjustments Tab
The Adjustments tab provides the controls to adjust
the monitor’s screen position and screen size.
Use the arrow buttons to shift your display left, right,
up or down.
Use the plus or minus buttons to increase or decrease
the vertical and horizontal size of your display.
Monitor Advanced Tab
The Advanced tab provides horizontal and vertical
synchronization controls.
9
Clicking the plus buttons adjusts the monitor’s
horizontal and vertical synchronization.
Checkmarking the Composite button combines the
horizontal and vertical signals supplied by the
RADEON™ graphics card to your monitor.
Composite should be checked only if you are using a
composite sync monitor. Consult your monitor’s user
i
guide for information on your monitor type.
10
Multiple Monitors
With an additional ATI graphics card installed in
your system, the ATI Displays tab now provides the
multi monitor features. Here you can enable/disable
secondary display devices and swap the assignment
of Primary and Secondary displays.
Installing a Second ATI Graphics Card
1
Turn off your PC and install the second graphics
card into an available PCI or AGP slot. For more
help and information, refer to the Getting Started Guide.
2
Connect your additional display into the graphics
card.
3
Turn on your PC. Windows® will detect the new
graphics card and install the appropriate drivers.
Enabling/Disabling Secondary Displays
1
Access the Windows® Control Panel. Doubleclick Display.
2
Click on the Settings tab and then the
Advanced... button.
3
Click on the ATI Displays tab.
4
Click the enable/disable button for the
display device you want to enable/disable.
5
Click OK or Apply to save the changes.
Enabling Extended Desktop Mode
1
With an additional graphics card installed, access
the Windows
®
Control Panel. Double-click
Display.
2
Click on the Settings tab.
11
3
Click the monitor icon for the display onto which
you want to extend your desktop.
4
Click Ye s to enable the selected display.
5
Checkmark the Extend my Windows desktop
onto this monitor check box (Windows
automatically place it there).
6
Click OK or Apply to save the changes.
Dynamic Display Reassignment
You can change the assignment of your Primary and
Secondary display on the fly, without rebooting.
However, before you can change the assignment of
the Primary display, at least one Secondary display
must be enabled, and Extended Desktop mode must
be enabled.
®
may
12
To enable a Secondary display, refer to the section
Enabling/Disabling Secondary Displays.
To enable Extended Desktop Mode, refer to the
section Enabling Extended Desktop Mode.
1
Access the Windows® Control Panel. Doubleclick Display.
2
Click on the Settings tab and then the
Advanced... button.
3
Click on the ATI Displays tab.
The ATI Displays tab shows you the display(s) that
are active. The Primary display has the button
depressed. To change the display assignment, you
can click the Primary display’s button or you can
click the button of the other display device.
®
In Windows
2000 and Windows® NT4.0, clicking
on the button will reassign the Primary and
Secondary monitors. Clicking on the button
creates a clone or mirror image of the Primary
display onto the Secondary display.
Clicking on the button extends your desktop to a
Secondary display located to the right of the Primary
display. Clicking on the button extends your
desktop to a Secondary display located below the
Primary display.
4
Click OK or Apply to save the changes.
Virtually Repositioning Your Displays
1
On the Settings tab, click and drag the
appropriate monitor icon to the desired position.
For example, the secondary display can be
dragged to the left of the primary display,
allowing it to be virtually on the left, as shown
below.
2
Click OK or Apply to save the changes.
Ratiometric Expansion
Your RADEON™ card offers ratiometric expansion
(or digital panel scaling as it is commonly known).
This expands a low resolution image to fill a higher
resolution panel. However, ratiometric expansion is
only available on the Primary display. Therefore, if
a flat panel display (FPD) is set as Secondary, the
Extended Desktop mode is disabled and the
resolution is less than the FPD’s native resolution.
This causes the FPD to default to center mode.
13
14
ATI Color Tab
The ATI Color tab is used to adjust the color settings.
You can change the red, green and blue display
colors. Desktop brightness and Game Gamma
(brightness) can also be changed.
Desktop
Brightness
Color Curve
Game Gamma
button
Defaults
button
ATI Color Tab
This increases or decreases the brightness of your
desktop. The higher the gamma value, the higher the
brightness of your display.
This adjusts the selected color (red, green or blue check
button) by moving the color curve with your mouse.
This accesses Game Gamma Properties.
This allows you to reset the desktop brightness and
color settings to default values.
Clicking the Game Gamma button accesses the
Game Gamma Properties.
15
Red Green
Blue sliders
RGB Lock
Defaults
button
Game Gamma Properties
These controls allow you to increase or decrease the
color brightness of Direct 3D and OpenGL games
played in fullscreen mode. (NOTE: Game Gamma is
NOT supported in Windows NT4.0)
Uncheck this to adjust the RGB sliders individually.
Check this to adjust all three sliders at the same time.
This allows you to reset the Game Gamma settings to
default values.
16
ATI Options Ta b
The ATI Options tab provides detailed driver
information and access to the card’s specifications.
You can also enable or disable the ATI taskbar icon.
Version Information
Details button
Reactivate all
warning messages
Enable ATI taskbar
icon application
ATI Options Tab
Provides the Catalyst version number, 2D version
number and the driver build information.
Provides access to the Details tab which lists the
card’s hardware details and driver information.
This allows you to reactivate any disabled
graphics warning messages.
Unchecking this allows you to disable the ATI
taskbar applications and removes the ATI icon
from your system tray.
17
Show ATI icon on
taskbar
Disable quick
resolution feature
Clicking the Details button provides access to the
Details tab.
Unchecking this allows you to remove the ATI icon
from your system tray without disabling the ATI
icon applications.
Quick resolution feature is accessible by leftclicking the ATI icon in the system tray. Checking
this option disables the feature.
ATI Overlay Tab
The ATI Overlay tab allows you to configure the
brightness, contrast, saturation, hue and gamma
properties of your video overlay.
Video Overlay
Video overlay allows for the viewing of full-motion
video on your PC. However, there is only one video
18
overlay, which is only available on the Primary
display. The video overlay controls are automatically
activated during playback of any video file type that
supports overlay adjustments.
ATI Overlay Tab
Brightness
ContrastUse this slider to adjust the contrast in the video image.
Saturation
Hue
Gamma
Defaults
button
Use this slider to adjust the brightness of the video
image.
Use this slider to adjust the vividness of the color.
Sliding it all the way to the left removes all color and
produces a black and white picture.
Use this slider to adjust the pureness or tint of the red,
green and blue components of the color.
Use this slider to adjust the overall intensity of the video
image.
This allows you to reset the Overlay settings to default
values.
19
Direct 3D
Using this tab, gamers can tweak the settings of their
Direct 3D® games.
Main and Custom Settings
In the Main Settings you can maximize overall
performance by moving the slider to the left, or you
can enhance overall image quality by moving the
slider to the right.
Control Panel
®
20
Main Settings
slider
Custom
Settings
checkbox
Anisotropic
Filtering
checkbox
Anisotropic
Filtering slider
SMOOTH
VISION
checkbox
SMOOTH
VISION
Performance
button
SMOOTH
VISION
Quality button
SMOOTH
VISION slider
This allows you to emphasize what kind of application
experience you’d like to have. Moving the slider to the
left will maximize application performance, while moving
the slider to the right will provide excellent 3D image
quality. Moving this slider from one position to the next
changes the individual Custom Settings sliders found
below.
When Custom Settings is checked, the Main Settings
slider is disabled, allowing you to move each individual
slider in the Custom Settings section below. Setting the
individual sliders gives you complete control over your
application experience. Using Custom Settings is
recommended for advanced users only.
Anisotropic filtering uses a texture filtering technique
that blends multiple texture samples together. Selecting
Application Preference will result in high quality
textures, with a negligible reduction in the application’s
performance.
The number of samples taken when anisotropic filtering
is performed can vary. By moving this slider to the right,
as the number of samples taken increases, the quality
of the final image increases significantly. 16X provides
extremely detailed, crisp-looking images as a result of
the largest number of texture samples possible.
SmoothVision (Anti-Aliasing) improves image quality by
removing jagged edges from 3D images, resulting in
smoother, more natural-looking objects. Selecting
Application Preference will result in high quality
images, with a negligible reduction in the application’s
performance.
Select Performance for the best possible 3D gaming
performance at a slight reduction in 3D image quality.
The maximum screen resolution possible will
automatically be indicated.
Select Quality for the best possible 3D image quality at
a slight reduction in 3D gaming performance. The
maximum screen resolution possible will automatically
be indicated.
SmoothVision (Anti-Aliasing) can be applied using
different sample patterns and sample points such as 2X
or 4X. Moving this slider to the right increases sampling
to provide the most realistic 3D image.
Texture
Preference
slider
Mipmap Detail
Level slider
Wait for
Vertical Sync
Compatibility
Settings
button
Defaults
21
Selecting this decides whether your application should
use high quality or high performance textures. Moving
the slider to the right delivers the highest quality
experience. Moving the slider to the left emphasizes a
high performance solution while still providing good
visuals.
This will allow you to choose the texture quality of the
mipmaps the application will use. Mipmaps are a
collection of different sized textures of the same image.
As the user moves closer to a 3D object the image
quality should increase, requiring a higher quality
texture of the same image. The base mipmap is the
highest quality texture, and all subsequent mipmaps are
smaller sized textures of the same image. Moving the
slider to the right selects a higher quality base mipmap,
delivering the highest quality application experience.
Moving the slider to the left selects a lower quality
mipmap, delivering the highest application performance.
Wait for vertical sync will lower the frame rate of full
screen games but reduce the image tearing that can
occur with the higher frame rate. Selecting Application Preference allows the application to decide whether or
not it should display its frames at the refresh rate of the
monitor. Selecting Always Off allows the application to
run at its highest possible frame rate, regardless of the
monitor’s refresh rate which is typically less than the
frame rate at which the application will run.
This button allows you to access advanced settings that
can solve compatibility issues for a few specific Direct
3D applications.
This button allows you to reset the Direct3D settings to
default values.
22
Direct 3D® Compatibility Settings
Support Wbuffer
Support 32-bit
Z-buffer depth
This will enable W-Buffer support for 3D games. It is
recommended to disable this for games that do not
support this feature. Certain applications require the
increased precision of W-Buffering and will exhibit
artifacts unless the W-Buffer is enabled.
Z-Buffer Bit Depth can be 16 bits, 24 bits, or 32 bits. 16
and 24 are selected by default to achieve optimum
performance. Very few applications require a 32 bit ZBuffer, so in most cases this feature should be disabled.
Alpha
dithering
method
Support DTX
texture
formats
Alternate pixel
center
Defaults
button
23
When applications use both dithering and alpha
blending, visual artifacts can occur. This option allows
you to select how the application should handle both
features at the same time. In most cases Error Diffusion will handle this situation quite well, but there
are a few cases where selecting Ordered may be
necessary.
Enabling this allows applications to use this kind of
texture format. There are a few applications that can
only support a limited number of texture formats. By
selecting Disabled, the driver will not support DTX
texture formats, thus reducing the number of texture
formats supported.
This may eliminate problems with some D3D games
which display vertical and horizontal lines around
textures, or text that appears incorrect. However, this
setting should only be used if you are experiencing the
symptoms mentioned, as it may cause problems with
other games.
This button allows you to reset the Direct 3D
Compatibility Settings to default values.
24
OpenGL
Using this tab, gamers can tweak the settings of their
OpenGL® games.
Main and Custom Settings
In the Main Settings you can maximize overall
performance by moving the slider to the left, or you
can enhance overall image quality by moving the
slider to the right.
Control Panel
®
Main Settings
slider
Custom
Settings
checkbox
Anisotropic
Filtering
checkbox
Anisotropic
Filtering slider
SMOOTH
VISION
checkbox
SMOOTH
VISION
Performance
button
SMOOTH
VISION
Quality button
SMOOTH
VISION slider
25
This allows you to emphasize what kind of application
experience you’d like to have. Moving the slider to the
left will maximize application performance, while moving
the slider to the right will provide excellent 3D image
quality. Moving this slider from one position to the next
changes the individual Custom Settings sliders found
below.
When Custom Settings is checked, the Main Settings
slider is disabled, allowing you to move each individual
slider in the Custom Settings section below. Setting the
individual sliders gives you complete control over your
application experience. Using Custom Settings is
recommended for advanced users only.
Anisotropic filtering uses a texture filtering technique
that blends multiple texture samples together. Selecting
Application Preference will result in high quality
textures, with a negligible reduction in the application’s
performance.
The number of samples taken when anisotropic filtering
is performed can vary. By moving this slider to the right,
as the number of samples taken increases, the quality
of the final image increases significantly. 16X provides
extremely detailed, crisp-looking images as a result of
the largest number of texture samples possible.
SmoothVision (Anti-Aliasing) improves image quality by
removing jagged edges from 3D images, resulting in
smoother, more natural-looking objects. Selecting
Application Preference will result in high quality
images, with a negligible reduction in the application’s
performance.
Select Performance for the best possible 3D gaming
performance at a slight reduction in 3D image quality.
The maximum screen resolution possible will
automatically be indicated.
Select Quality for the best possible 3D image quality at
a slight reduction in 3D gaming performance. The
maximum screen resolution possible will automatically
be indicated.
SmoothVision (Anti-Aliasing) can be applied using
different sample patterns and sample points such as 2X
or 4X. Moving this slider to the right increases sampling
to provide the most realistic 3D image.
26
Texture
Preference
slider
Mipmap Detail
Level slider
Wait for
Vertical Sync
Compatibility
Settings
button
Defaults
Selecting this decides whether your application should
use high quality or high performance textures. Moving
the slider to the right delivers the highest quality
experience. Moving the slider to the left emphasizes a
high performance solution while still providing good
visuals.
This will allow you to choose the texture quality of the
mipmaps the application will use. Mipmaps are a
collection of different sized textures of the same image.
As the user moves closer to a 3D object the image
quality should increase, requiring a higher quality
texture of the same image. The base mipmap is the
highest quality texture, and all subsequent mipmaps are
smaller sized textures of the same image. Moving the
slider to the right selects a higher quality base mipmap,
delivering the highest quality application experience.
Moving the slider to the left selects a lower quality
mipmap, delivering the highest application performance.
Wait for vertical sync will lower the frame rate of full
screen games but reduce the image tearing that can
occur with the higher frame rate. Selecting Application Preference allows the application to decide whether or
not it should display its frames at the refresh rate of the
monitor. Selecting Always Off allows the application to
run at its highest possible frame rate, regardless of the
monitor’s refresh rate which is typically less than the
frame rate at which the application will run.
This button allows you to access advanced settings that
can solve compatibility issues for a few specific OpenGL
applications.
This button allows you to reset the OpenGL settings to
default values.
OpenGL® Compatibility Settings
27
Force Z-buffer
depth
Alpha
dithering
method
Support KTX
buffer region
extension
Defaults
button
This allows you to explicitly set the Z-Buffer depth. Most
applications will work best when Disabled is selected
When applications use both dithering and alpha
blending, visual artifacts can occur. This option allows
you to select how the application should handle both
features at the same time. In most cases Error Diffusion will handle this situation quite well, but there
are a few cases where selecting Ordered may be
necessary
Enabling this feature allows rapid updates of those
portions of your screen that have changed. Note that
most applications will not be affected by activating this
feature
This button allows you to reset the OpenGL
Compatibility Settings to default values.
28
Using TV Out
View your PC’s display on a TV
The RADEON™ 7000 64MB AGP version has TV
Out capability. You can connect this card to a TV
and monitor at the same time. Or you can connect it
to your VCR and record your monitor’s display.
TV display is ideal for playing games, giving
presentations, watching movies, and browsing the
Internet. The following tips will help you get the
most out of your TV Out feature.
IMPORTANT INFORMATION
for European Customers
Some PC monitors in Europe cannot be used
simultaneously with TV display. When you enable TV
display in Europe, the refresh rate for the monitor and TV is
set to 50Hz. Some monitors may not support this refresh
rate and could be damaged.
•Please check the documentation supplied with your
monitor to see if your monitor supports a refresh rate of
50Hz.
If your monitor does not support 50 Hz (or if you
are not sure), then turn off your monitor before
turning on your PC when using your TV as a
display.
For information on disabling TV display, see How To
Enable/Disable The TV Display on page 30.
Some TVs in Europe may use a SCART connection. If you
use SCART, please read Using SCART Connectors for
European TVs on page 30 before attempting to connect
your PC to your European TV.
Connecting to a TV or a VCR
To connect the RADEON™ 7000 64MB AGP to a
TV or a VCR, use an S-Video cable. However, most
TVs (and VCRs) have a Composite video input, in
which case you can use an S-Video-to-Composite
adapter. If your TV has cable input only, you can
connect your card to your TV through your VCR or
an RF modulator (available in most electronics
stores).
Connecting Your S-Video Out to a TV or VCR
1
Turn off your PC and your TV (or VCR).
2
Ensure your card was installed correctly as per
the Getting Started Guide.
3
Determine if your TV (or VCR) has an S-Video
or Composite video connection.
4
Looking at the back of your PC, locate your SVideo Out. Using an S-Video cable (or S-Videoto-Composite adapter), attach one end of the
cable to your graphics card and the other to your
TV (or VCR). Refer to the illustration for further
help.
29
5
Turn on your PC and your TV (or VCR).
TV or VCR
NOTE: Newer TVs may have
the Video Input on the front
panel
S-Video Out
S-Video In
OR
Composite In
S-Video Cable
S-Video-to-Composite Adapter
OR
PC
30
Starting Windows® with TV Display Enabled
The TV screen may become scrambled during the
initial Windows
®
logo display. This is only a
temporary effect and your screen will be restored
within a few seconds.
During start up, your RADEON™ 7000 64MB AGP
will go through a sequence of mode settings, during
which your TV display will remain blank. This
process takes only a few seconds and helps program
the TV display.
Using SCART Connectors for European TVs
Audio In
Connect to
TV or VCR
SCART
CONNECTOR
(Right = red)
(Left = white)
Audio Cable
Video Adapter Cable
Composite Video-In (yellow)
The SCART connector supports only the Composite
video format, which means you will have to use an
S-Video-to-Composite Video Adapter Cable. The
above illustration shows how to connect your PC to a
European TV using the SCART.
Connect to PC
Audio Out
Connect to PC
S-Video Out
If your European TV does support S-Video (S-VHS)
input, you should use an S-Video cable (available in
most consumer electronic stores) rather than the
SCART connector.
How To Enable/Disable The TV Display
1
Access the Windows® Control Panel. Doubleclick Display.
2
Click on the Settings tab and then the
Advanced... button.
3
Click on the ATI Displays tab. Click on the TV
button.
4
Click the enable/disable button.
5
Click OK or Apply to save the changes.
Using and Adjusting TV Out
For information about how to use TV display, right
click the ATI taskbar icon, point to Help, then point
to ATI Television Display.
Using a Monitor vs. Using the TV Display
Using your TV for your PC’s display is ideal for
playing games, giving presentations, watching
movies, and browsing the Internet. However, the
display on your monitor may change or looked
squashed. This occurs because the display adjusts to
fit the dimensions of your TV. To correct the
monitor’s display, use the controls available on the
Monitor Adjustments Tab on page 8.
31
Some single frequency monitors may not work with
TV display enabled. If you experience problems
when TV display is enabled, disable TV display to
restore your monitor’s display.
Adjusting Monitor Display
The size of the display on your monitor may be
smaller and not perfectly centered when you have TV
display enabled. These effects are caused by the
changes required to provide a proper display on the
TV.
To correct the monitor’s display, use the controls
available on the Monitor Adjustments Tab on
page 8.
32
Viewing Text on a TV
A TV is designed primarily to show moving, rather
than static, images. The large dot pitch of a TV
(which is fine for moving video) will yield poor
quality static images such as text.
The small text sizes commonly used for PC desktops
can appear blurred or unclear on a TV. You can
compensate for this by using larger fonts.
To Use Larger Display Fonts
1
Access the Windows® Control Panel. Doubleclick Display.
2
For Windows® XP, click the Appearance tab.
For Windows
2000, click the Settings tab, the Advanced...
button, then the General tab. For Windows
click the Settings tab.
3
In the Font Size box, select the size you want
your displayed fonts to be.
®
98, Windows® Me, Windows®
®
NT
4
Click Apply. If prompted, click Yes to restart
your PC.
Reducing Edge Distortion
When using a TV for your PC’s display, you may see
some edge distortion on the left and right side of your
TV screen. This effect depends on your TV and the
PC application you are running.
To reduce edge distortion, you can increase the TV
display’s horizontal size.
To Increase the Horizontal Size
1
Access the Windows® Control Panel. Doubleclick Display.
33
2
Click on the Settings tab and then the
Advanced... button.
3
Click on the ATI Displays tab.
4
Click on the TV button.
5
Click the Adjustments tab.
6
In the Screen Size section, click on the plus (+)
button beside the horizontal arrowheads to
increase the horizontal size of the TV display.
7
Click OK or Apply to save the changes you have
made.
You can also reduce edge distortion by increasing the
TV’s contrast.
To Increase the TV Contrast
1
Access the Windows® Control Panel. Doubleclick Display.
2
Click on the Settings tab and then the
Advanced... button.
3
Click on the ATI Displays tab.
4
Click on the TV button.
5
Drag the Contrast slider to the right to increase
the contrast.
6
Click OK or Apply to save the changes you have
made.
Changing Display Configurations
If you move your PC to a place where you are using
TV display only, make sure that you have the TV
display feature enabled.
You can set your display resolution as high as
1024x768. However, higher resolutions will result in
a virtual desktop. If a TV is your only display device
34
and a higher mode is selected, the display on your
TV will disappear.
Using Games and Applications
Some older games and applications may program
your RADEON™ card directly, to run under a
specific display mode. This may cause your TV
display to turn off automatically or become
scrambled (the PC monitor will not be affected).
Your TV display will be restored once you exit the
game or if you restart your PC.
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