Atari 1030 Owner's Manual

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HOME COMPUTERS
Page 2
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Table of Contents
What ModemLink Can Do For You 3
Hooking Up Your ATARI 1030 Direct-Connect Modem 4
Starting Up With ModemLink 6
Dialing from the Keyboard 7
Manual Dialing with the Telephone 8
Switching from Originate to Answer 9
HELP When You're On Line 10
QuestionsaZYXWVUTSRQPONMLKJIHGFEDCBA& Answers 14
Helpful Definitions 16
ASCII Character Codes 18
-
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AT AR ll0 30
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What ModemLink Can Do For You
elcome to the fascinating world of telecommunications. Your ATARI
1030 Direct-Connect Modem with its built-in ModemLink telecom-
munications program places an almost infinite variety of information
w
and financial services-at your command.
A telephone call connects your ATARI Home Computer to information utilities where you can shop, play interactive computer games, make airline
reservations .... Send and receive electronic mail. ... Or make new friends
on any of the hundreds of local bulletin board systems operated by home com-
puter owners like yourself .... All from the comfort of your home.
This owner's guide provides easy-to-follow setup procedures for the ATARI
1030 Direct-Connect Modem, plus instructions for loading ModemLink into your computer and dialing a call from your computer keyboard. You'll also find descriptions of the HELP features that make Modeml.ink convenient to use, answers to many frequently asked questions, and helpful definitions that will start any beginner on the way to becoming an expert in data communications. Also included-for use once you've become an Standard Code for Information Interchange (ASCII) characters that allow you to redefine your computer's output.dcbaZYXWVUTSRQPONMLKJIHGFEDCBA
resources-worldwide databases, educational networks, business
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expert "-are the American
3
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Hooking Up Your ATARI 1030 Direct-Connect Modem
Plug the I/O data cord that came with your modem into either of the serial I/O ports on the back of the modem. Plug the other end into a serial I/O port on your computer or peripheral (an ATARI Recorder should not be con- nected to your system when you're using your ATARI Direct-Connect Modem with ModemLink).
NO TE :
1O50 ™
connected to your computer sys- tem; however, the disk drive must be turned off while you're operating the ATARI Connect Modem with ModemLink.
Unplug the modular connector cable from your telephone . .
aZYXWVUTSRQPONMLKJIHGFEDCBA410 TM
Program
103 0
An ATARI
81O ™
or
Disk Drive may remain
103 0
Direct-
TEL LINE CONNECTOR JACK
Connects your modem directly to the telephone line.
TELEPHONE CONNECTOR CABLE
Connects your modem to the telephone.
SERIAL I/O CONNECTOR PORTS
Let you "daisy-chain" your ATARI computer and a printer or other peripheral to your modem.
4
Page 7
'030
---
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READY INDICATOR
Lights up when your modem is receiving a carrier tone from another modem.
ON/OFF INDICATOR
Shows you at a glance when your modem is on.
ON/OFF SWITCH
... and plug it into the jack labeled TEL LINE on the back of your modem.
Plug the telephone cable from your modem into the jack on the telephone.
Plug the round end of the modem's power cord into the PWR IN jack on the back of the modem. Plug the other end into an electrical outlet.
Your ATARI 1030Direct-Connect Modem is now ready to use.
3
Page 8
Starting U p With Modem Link
If you have an ATARI400™, ATARI800™, or ATARI
1200XLTMComputer, ModemLink loads automatically into your computer -all you need to do is turn on your modem, then turn on your computer. To load ModemLink when you have a language cartridge-such as ATh.RI BASIC or PILOT- plugged into your computer, first turn on your modem, then the computer; then type DOS and press
aZYXWVUTSRQPONMLKJIHGFEDCBAIlm I!l'iD '
If you have an ATARI600XLTMor ATARI800XLTMCom- puter with built-in BASIC, first turn on your modem, then-while holding down the computer to load Modemhink. If your computer is already on and you want to switch from BASIC to ModemLink-or if you have a PILOT cartridge plugged into your computer-type DOS and press Modeml.ink.
When the ModemLink start-up screen appears, make your selection by typing one of the numbers shown in in- verse video (blue characters on a white background), The words displayed in inverse video indicate the cur- rent mode of operation,
NO TE:
three seconds before reloading
If you turn your computer off, you must wait
I+l:iimD
key-turn on your
Modeml.ink.
IiI!I!IB
to load
Page 9
Choosing Between Pulse and Tone Dialing
Before you use your computer's keyboard to dial a call, make sure you've selected the correct dialing pro- tocol-tone (push-button) or pulse (rotary)-for your phone. To select tone (push-button) dialing, type 4. Type 4 again to return to pulse (rotary) dialing.
NO TE :
If you have an ATARI
aZYXWVUTSRQPONMLKJIHGFEDCBA40 Q T M
Home Computer, you cannot use the tone (push-button) dialing feature to dial from your computer's keyboard.
Dialing from the Computer Ke yboard
To dial from your computer keyboard, type l, then
follow the instructions on the screen.
Type the telephone number you want to call, then press
mi!rllI.
NO TE :
If you're calling through a switchboard (PBX)
and need to dial 9 to get an outside line, type an asterisk
(*)
after typing 9. This tells ModemLink to dial 9, then pause-that is, wait for the second dial tone-before dial- ing the rest of the number.
ModemLink displays the number-automatically placing a dash or space where necessary to separate prefixes, area codes, and other numbers commonly used when dialing calls-and highlights each number in inverse video as it is dialed . . .
~*
1.23 456
76 ~e
... then waits for an answer.
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7
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When ModemLink detects a carrier tone, the READY indicator on the front of your modem lights up. Then followthe sign-on instructions provided by the service. When you call some services, particularly bulletin board systems, you must provide input-usually by typing
m mm
once-to complete the connection and receive a
aZYXWVUTSRQPONMLKJIHGFEDCBA
sign-on message. If ModemLink doesn't detect a carrier tone within 30
seconds, ... PRESSRETURNTO CONTINUE.Pressing
lkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBAit
highlights the message NO CONNECTION
m mm
takes you back to the start-up menu.
To stop the dialing sequence before a carrier tone is
1m
key.
received, press the
RE TUR N
~*
1.23 45 6
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78 ~9
r:' .I1 :'7 .,, "r~
Manual Dialing with th e Telephon e
Pick up the telephone handset and dial a call as you
normally would. When you hear the high-pitched carrier
tone sent by the answering modem, type 2-the message
8
Page 11
"HANG UP THE PHONE, WAITING FOR CARRIER ap- pears at the bottom of your TV screen-then replace your telephone handset in its cradle. When ModemLink detects the carrier tone, the READY indicator on the front of your modem lights up. Then follow the sign-on instruc- tions provided by the service. When you call some ser- vices, particularly bulletin board systems, you must pro- vide input-usually by typingaZYXWVUTSRQPONMLKJIHGFEDCBAm m i'II once-to complete the connection and receive a sign-on message.
If you get disconnected or receive a garbled message,
hang up, press
lkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBAi.t'MMiM'i'ii
to return to the start-up menu,
and dial again.
Switching from Origin ate to Answer
When you turn it on, your ATARI 1030Direct-Connect Modem is in the ORIGINATE mode-that is, ready to transmit and receive data at a predetermined set of fre- quencies (these frequencies correspond to the ones used by answering modems to receive and send data).
When you're calling a service, your modem should re- main in ORIGINATE-the service's modem is always in the ANSWER mode. But when you're exchanging data with another individual computer owner, one modem must be set to ORIGINATE and the other to ANSWER in order for the modems to communicate.
Follow these steps to switch your modem to ANSWER.
1. Manually place or answer a call as usual-it doesn't matter who dials it-and establish voice contact.
2. Have the other modem placed in ORIGINATE, then connected to the phone line (the other modem will
probably connect to the line when the other caller replaces the handset in the cradle; some modems,
however, have a switch that must be activated to place them on line).
3. Type 3 to select ANSWER-CALL RECEIVED. ModemLink responds by sending a carrier tone,
then waiting for an answering carrier tone from the
other modem.
4. Return your telephone handset to its cradle when ModemLink displays the message PLEASE HANG UP PHONE, WAITING FOR CARRIERon your TV screen. You'll know your modem is receiving a car- rier tone from the other modem when the READY in- dicator on the front of your modem lights up. You're now ready to exchange information.
To return to ORIGINATE, press the
i.i1"i'M ';i#'i'''
key on
your computer.
Page 12
ModemLink's HELP features make it versatile and easy to use when you're on line with another, computer system. They let you turn your printer on or off, change the screen display, or stop the other modem's output, without disrupting the phone connection, You can also temporarily store the information you receive in a portion of your computer's random-access memory (RAM) called the
memory buffer,
the contents of the memory buffer, or end the call.
To call up the HELP menu, press or (if your com- puter has one) the a service, The HELP menu appears on the top portion of your TV screen, while the lower portion of the screen continues to display incoming and outgoing information; your TV screen also changes color, The keys you need to type (hold down the first key while typing the second) are shown on the left of the menu, The features they con- trol are on the right. The words in inverse video indicate the current mode of operation, After making your choices, press length screen display,
NO TE :
you can use the HELP features without calling up the HELP menu, Just press the two keys that control the feature you want while you're sending or receiving information,
aZYXWVUTSRQPONMLKJIHGFEDCBAam
After you've become familiar with ModemLink,
scroll forward or backward through
1m
key after connected with
or again to return to the full-
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Th e H E LP M enu
10
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Page 13
mmilI
dcbaZYXWVUTSRQPONMLKJIHGFEDCBA0 W o rd /C h ar ac te r Mod e
In WORD mode, any word extending beyond the end of a line is automatically moved to the next line. In CHARACTER mode, any word extending beyond the end of a line is broken apart and continued at the begin- ning of the next line. Press switch between the two modes. The message WORD MODE or CHARACTER MODE appears in inverse video on your TV screen each time you switch modes.
mmilI3
With KEYPRESS ECHO ON, your TV screen displays characters as you type them on your keyboard. With KEYPRESS ECHO OFF, the screen displays characters only after they've been sent to the service, then echoed back to you. When a service doesn't echo your transmis- sion and the characters you type aren't displayed on your TV screen, switch to KEYPRESS ECHO ON by pressing
will then appear on your screen. If characters you type appear twice, switch to KEYPRESS ECHO OFF by press- ing
Keypr ess Ec ho On /O ff
mmilI
mmilI
and typing 3. The characters you type
and typing 3.
mmilI
and type 0 (zero) to
lkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
mmilI4
When you first turn on your ATARI 1030 Direct-Connect Modem, it places all incoming information in your com- puter's memory buffer. Eventually, the computer's memory buffer will fill up, and the oldest information received will be replaced by new data as it comes in; the message NEWEST DATA RECEIVED appears above the old information to separate it from new data.
But ModemLink lets you store a certain amount of in- coming information in the memory buffer, so you can read it again. How much information your memory buffer can store depends on how much RAM (random-access memory) your computer has.
To store data in the buffer, you must first switch to DATA STOP ON by pressing
mmilI
memory buffer when the buffer is on, so you must select DATA STOP ON store.
Data S to p ON/OFF
With
16K RAM 32K RAM 48K RAM
aZYXWVUTSRQPONMLKJIHGFEDCBA4
combination always erases all contents of the
before
Your memory buffer
can store up to:
55 lines 455 lines 865 lines
mmilI
receiving the data you want to
and typing 4. The
11
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12
After selecting DATA STOP ON, you can store informa-
tion in two ways:
1, You can be selective and store specific portions of incoming information in the buffer. After you've received the information you want to store, turn the memory buffer off by pressing Your modem will continue to accept new information and display it on your TV screen, but data won't be added to the buffer until you turn it back on again, You can add to the buffer as often as you wish-until the buffer is full, of course-by turning the memory buffer on and off as necessary, 2, You can store all incoming information until the memory buffer fills up completely, When the buffer is full, the message MEMORY BUFFER FULL-PRESS SPACE BAR TO CONTINUE appears on your screen, and your modem sends a "stop transmission" signal to the other modem (your modem won't accept new data even when the other modem ignores the "stop transmission" signal and continues to transmit),
Then you can either press the space bar (and erase the contents of the memory buffer) or turn the memory buffer off (and retain the entire contents of the buffer),
Pressing the space bar empties the buffer, sends a "start transmission" signal to the other modem, and lets ModemLink fill up the memory buffer.
Turning the memory buffer off sends a "start transmis-
sion" signal to the other modem and lets your modem
aZYXWVUTSRQPONMLKJIHGFEDCBAE1DiD
and typing 9,
accept information again (data received when the memory buffer is off is displayed on your TV screen but not placed in the buffer),
E1DiD
Press This empties the buffer, sends a "start transmission" signal to the other modem, and lets ModemLink accept new information continuously again,
NO TE :
combination always erases the entire contents of the buf- fer; when the buffer is off, ModemLink ignores the 4 combination,
E1DiD dcbaZYXWVUTSRQPONMLKJIHGFEDCBA1m
To end a call from your computer keyboard, press
E1DiD
highlighting the message LINE DISCONNECTED-PRESS SYSTEM RESET FOR MENU on your screen,
EiI.i1D
printer. ModemLink displays PRINTER ON on your TV screen, Press ModemLink displays PRINTER OFF, If your printer is turned off or not connected when you press ModemLink displays PRINTER ERROR on your screen,
Printer when you have selected ANSWER-CALL RECEIVED, Placing your modem in ANSWER mode removes the pressing sounds a buzzer.
and 1m simultaneously, ModemLink responds by
Printer OnlOff
Press
NO TE :
and type 4 to return to DATA STOP OFF,
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When the memory buffer is on, the
Disconnect
EiI.i1D
to print incoming information on your
E1&
again to stop printing, and
E1DiD
E1& ,
You cannot print incoming information on your
EiI.i1D
EiI.i1D
option from the HELP menu, and
when your modem is in ANSWER mode
4
E1DiD
Page 15
Em I
8 W ide/Narrow Screen
ModemLink normally displays information in 40-character (WIDE SCREEN) lines. If you're having trou- ble seeing the characters at the edges of your TV screen, switch to a 37-character (NARROW SCREEN) display by pressing to a 40-character line, press switch from one screen width to another, the correspon- ding message-WIDE SCREEN or NARROW SCREEN- appears on your screen.
Em l9
To turn the memory buffer off and retain information stored in the buffer, press message MEMORY BUFFER OFF appears on your
screen. If your computer's memory buffer is full when you turn the buffer off, your modem sends a "start
transmission" signal to the other modem and accepts in-
formation again. New data is displayed on your screen but not placed in the buffer. Press
turn the buffer on again.
You can look, or
the memory buffer's contents while ModemLink con-
tinues to receive additional information. To look backward through the contents of the memory buffer, press forward through the memory buffer, press the up arrow
Me mory Buffer O n/Off
'B 'lIii;i.],
Em I
and typing 8. To change back
Em I
and type 8. When you
m arm J
and type 9. The
m arm J
and type 9 to
scroll,
forward or backward through
and type the down arrow
[t]
once. To change directions while scroll-
[-1-]
once. To look
Mo r.IIO
:!."
and
ing, you must first stop scrolling by pressing typing the appropriate opposite arrow key, then press
iQ 'iiii;l·li
scrolling in the other direction. For example, when you're scrolling backward through the buffer and want to scroll forward, you must first press up arrow and type the up arrow automatically when you reach the beginning or end of the information in the memory buffer.
the beginning by pressing row fer to the end, press
[t].
NO TE : If you have an ATARI l200XLTM Computer, you
can use the [Fl] and [F2] keys to scroll through the con- tents of the memory buffer; press [Fl] to scroll backward, [F2] to scroll forward through the buffer.
SPACE BAR Continue
puter's memory buffer has filled up, pressing the space bar in response to the message MEMORY BUFFER FULL, PRESS SPACE BAR TO CONTINUE clears the buf- fer and lets your modem resume accepting information until the memory buffer is full again.
and type the same arrow key again to start
iII·lm i!· li
aZYXWVUTSRQPONMLKJIHGFEDCBA[t]
once to stop scrolling. Then press
You can jump from the end of a full memory buffer to
[t].
To jump from the beginning of a full memory buf-
lkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
When you've selected DATA STOP ON and your com-
[t]
again. Scrolling stops
iII'!mi"]'
iQ '!Iii;!.I'
and type the down arrow
and typing the up ar-
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and type the
iII·Ijii;i· li
and
Page 16
Here are the answers to a number of commonly asked questions about telecommunications, modems, bulletin board systems, and information services.
aZYXWVUTSRQPONMLKJIHGFEDCBA
,
Question:
When I follow the instructions for loading
lkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
ModemLink into my computer-first turning on the ATARI
1030 Direct-Connect Modem, then the ATARI Home Com- puter-all I get is a READY prompt on my TV screen. What's wrong?
Answe r:
A language cartridge -such as ATARI BASIC or PILOT-is plugged into your computer, or your com- puter's built-in BASIC is overriding ModemLink. Type DOS, then
Question:
&mI
After I've used ModemLink for a while, I get
to load ModemLink into your computer.
the message MODEM POWER LOST. What does that mean?
Answe r:
You have accidently turned your modem off or unplugged the modem's power cord from either the wall or the PWR IN jack. Check to make sure all connections are secure.
Question:
ModemLink receives a carrier tone, but the modem's READY light doesn't light up. What should I do?
Answe r:
The modems may not be able to communicate with each other because they're in the same mode-that is, both in ORIGINATE or ANSWER-or you may have a bad connection, or the carrier signal may be too weak. Press the
dcbaZYXWVUTSRQPONMLKJIHGFEDCBAliMMUH.'
key to return to the start-up menu
and switch your modem back to ORIGINATE. If the
I':lim!lI
READY light still doesn't light up, press
and ••
together to end the call, then redial.
14
Page 17
Question:
but a LINE DISCONNECTED message appears on the screen. What should I do?
Answer:
Press the then redial.
Question:
with a service and nothing happens? Or what if random characters appear on the screen.
Answer:
••nii@i;i¥.fli
redial.
Question:
the screen. What's wrong?
Answer:
type. Switch to KEYPRESS ECHO ON by pressing the
E2m+D
Question:
pears twice on the screen. What's wrong?
Answer:
the characters you transmit. Switch to KEYPRESS ECHO OFF by pressing the
ModemLink is already connected to a service,
The telephone line has been disconnected.
IW 'M i;iW'
What should I do if I establish a connection
You have a bad telephone connection. Press the
key to return to the start-up menu, then
As I type on the keyboard, nothing appears on
The service isn't echoing the characters you
key and typing 3.
As I type on the keyboard, each character ap-
Both your computer and the service are echoing
key to return to the start-up menu,
E2m+D
key and typing 3.
Question:
Modem and ModemLink to communicate with non-ATARI computers?
Answer:
operates at what are known as Bell 103 data-transmission standards-300-bit (30 characters) per second, full-duplex transmission (it sends and receives data simultaneously). This means your ATARI computer can now exchange in-
formation with literally millions of similarly equipped
computer systems.
Question:
if someone picks up the other phone while I'm connected to a service?
Answer:
avoid this, disconnect any extension phones while you're on line. Don't leave the extension off the hook or you'll receive
aZYXWVUTSRQPONMLKJIHGFEDCBAn oise.
any
Question:
beeps if someone tries to reach me when I'm already talking on the phone. What happens if someone calls while I'm connected to a service?
Answer:
traneous noise, you'll receive garbled information.
Can I use my ATARI 1030 Direct-Connect
Yes. Your ATARI 1030 Direct-Connect Modem
We have two extension phones. What happens
The information you receive will be garbled. To
garbled data when the extension phone picks up
My phone has the "call-waiting" feature-it
Because ModemLink treats the beep as ex-
15
Page 18
_.
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Helpful Definitions
ASCII: Abbreviation for American Standard Code for In-
formation Interchange (pronounced ask-ee). A set of stan- dard 8-bit information codes, used by most microcom- puters.
AT ASCII: Atari's specialized version of the ASCII code. It
is necessary to handle the ATARI Home Computer's enhanced graphics capability.
Asynchronous Da ta Transmission: Transfer of data in
which each transmitted character is preceded by a start bit and followed by a stop bit.
Baud Rate: Unit of signaling speed expressed in number
of discrete events per second.
Bit: Contraction of binary digit, the smallest unit of infor-
mation in a numerical system based on the number two.
Bit R ate: The speed at which binary digits are transmit-
ted. Expressed in bits per second (bps).
16
BBS: Abbreviation for bulletin board system. Buffer: A storage device that holds data temporarily,
often used to compensate for differences in data flow; for instance, data received over the phone line at 300 bps may be stored temporarily before it is printed by a slow-
. ly moving printer.
Carrie r: A continuous frequency capable of being
modulated-or varied-with an information-carrying signal.
Direct-Conne ct M od em: A MOdulator-DEModulator that
is plugged directly into the telephone system for use in data transmission.
Download /Up load: The process of transferring and sav-
ing a program over telephone lines. Downloading transfers a program from a central computer -such as a
BBS-to a remote computer. Uploading transfers a pro- gram from a remote computer to a central computer.
Page 19
Frequency-Shift Keying (FSK):
The modulation scheme used by the ATARI 1030 Direct-Connect Modem. FSK shifts a carrier signal from one frequency to another while transmitting data.
Full-D uplex:
Data transmission in both directions simultaneously. Similar to a phone conversation in which both parties can talk at the same time.
Half-D uplex:
Data transmission in both directions, but on- ly one direction at a time. Similar to a CB conversation in which both parties can talk, but only alternately.
Handshaking:
An exchange of predetermined signals that takes place between two modems (and their respec- tive computers) when a telephone connection is estab- lished. Only modems similarly configured-for example,
at 300 bps, full-duplex transmission-can "shake hands" and exchange data.
Parity Bit:
A binary digit added to a group of bits to make
the total of all bits odd or even. Parity bits provide a
method of checking characters to verify accurate
transmission.
dcbaZYXWVUTSRQPONMLKJIHGFEDCBA
RS-23 2-C:
A set of rules established by the Electronics In- dustry of America (EIA) that standardizes the interface requirements between modems and data terminal equip- ment, including computers.
Serial Tran smission:
A mode of data exchange in which
each bit is sent sequentially rather than simultaneously.
Sta rt/Stop Bits:
Binary digits that signal the beginning or
end of asynchronous serial transmission.
Terminal Software:
A computer program-such as the ModemLink program in your ATARI 1030 Direct-Connect Modem-that turns a microcomputer into a "smart" ter- minal capable of interacting over telephone lines with other computers.
X/ON-X/OFF:
Mnemonic abbreviations for the
"start/stop transmission" signals sent by a receiving modem; they tell a transmitting modem when to start or stop sending information.
17
Page 20
-.:= :::::: :... ~- ---- -~-
ASCII Character Codes
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18
The American National Standards Institute (ANSI) devised 128 character codes that allow worldwide com- munication between computers. These are known as the ASCII (American Standard Code for Information Inter- change) codes. They define the signals generated by the keys on your computer keyboard, and should be changed only by experienced programmers.
Hex adecima l
Cod e
00 01
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02 03 04 05 06 07
08 09
OA
OB OC OD
OE
OF
10 II
12 13
14 15 16 17
Gen erated by ASCI I Ch arac ter or Fu ncti on
Key Com bin ation
ii· U iI;!."
'Ii.n";!."
e.U";I.,,
'R-niiin)'
U,'hht."
'S'UO a."
iij_Vii;!."
E'W,,;!'"
M'diid."
'9-V";!'"
.a·Vii;!.i' R'Vii;','.
g· 'd,;m'L
g.id bi.i'M
'g'V";I." li"d!;""
R-U ";!'"
ii· V ";!'"
.B"dh""
iit'U iI;i.I'
19'U"d'" IB'Vii;!."
li'Viid'" 'g-Vii;!.,.
Me anin g by Mod ern Link
NUL
@
SOH
A
B
STX ETX
C
EOT
D
ENQ
E
F
ACK
BEL Sound BEL
G
BS
H
HT
I
LF(NL)
J
VT
K
FF
CR SO
N
SI
0
DLE
P
DCI
Q
DC2
R
DC3
S
DC4
T
NAK
U
SYN
V
W ETB
Destructive backspace Cursor 5 spaces right Cursor to start next line
Clear screen Cursor to start current line
Use to logically unlock keyboard of Answer modem
Use to logically lock keyboard of Answer modem
Page 21
Hexadecimal Generated by ASCII Character or Function
Code
18 19
IA IB
IC ID
IE
IF
20
21
Key Combination
lkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
,a'U"d']'
P-V";I· "
U"hi;J."
_ g.U
X
Y
Z
n;,."
mI'S·]Ui;l.]I _ U· Uii;(· " .
1m
p_gUet.,!
1m
g'Uua
Space
aZYXWVUTSRQPONMLKJIHGFEDCBA
I
t
]! -
Meaning
CAN
EM
SUB
I
ESC FS 36 6
+
GS 37 7 7 7
*
RS 38 8 8 8
US 39 9 9 9
Space
!
by ModemLink
Space
I
22 3C
23
24 25
26 27
#
$
% %
&
apostrophe
#
$
&
#
$
%
&
28
29 2A 2B
*
+ +
*
*
+
2C comma 2D dash 2E period
2F
30 0
31 I I
/
/
0
/
0
I
---
Hexadecimal
Code
dcbaZYXWVUTSRQPONMLKJIHGFEDCBA----
Generated by ASCII
Key Combination
Meaning
32 2 2 2
33 3 3 3 34 4 4 4
35 5
5 5
6 6
3A
3B
3D
< < <
3E
3F 40
> > >
? ?
@ @ @
41 A A 42 B B B
43 C C C 44 D D
45 E E E
46
F F F
47 G G G
48 49
4A
4B
H H H
I I I
J J J
K
K K
Character or Function
by ModemLink
CBA
?
A
D
19
Page 22
- - ----
~~-------
ASCII Character Codes
aZYXWVUTSRQPONMLKJIHGFEDCBA~lkjihgfedcbaZYXWVUTSRQPONMLKJIHGFEDCBA
20
Hexadecimal
Code Key Combination Meaning
4C
40
4E 4F
50 51
52
53
54
55
56 57 58 59
5A
5B
5C
50
5E
Generated by
L L
M M
N N
0
P
Q Q
R
S S T
U U
V
W W
X X
y y
Z
[
\
1
1\ 1\
5F
dcbaZYXWVUTSRQPONMLKJIHGFEDCBA
60
61 62
63
64
65
lid
88'U
,I'
a a b b c c d e e
ASCII
0
P
R
T
V
Z
[
\
1
underscore
grave accent
d
Character or Function Hexadecimal
by ModemLink
L
M
N
0
P Q
R
S T
U
V
W
X
y
Z
[
\
1
1\
Code Key Combination Meaning by ModemLink
66 67
68
69
6A 6B
6C
60 6E 6F 70 71 72
73 74
75
76 77
78
79 7A
a b c d e
7B
7C
7D
7E
7F
Generated by
9
h
j
k
I I I
m
n n n
0 0 0
p
q
s
u v v
w
x
y
ASCII
f
9
h
j
k
m
p
q
s s
u u
w
x
y
z z z
'g·W";'· "
g,Uii
j',"
'g'U ";I'" /
delete
<
>
open brace
I
close brace
tilde
DEL
Character or Function
CBA
9
h
j
k
m
P
q
r
v
w
x
y
Page 23
'This device has been granted a registration number by the Federal Communications
Commission, under Part 68 rules and regulations for direct connection to the telephone lines. In order to comply with these FCC rules, the following instructions must be carefully read and applicable portions followed completely:
I. Direct connection to the telephone lines may be made only through the standard plug-ended card furnished te the utility-installed jaek. Ne connection ma¥ be made to party or coin phone lines. Prior to connecting the device to the telephone lines, you must:
2. Call your telephone company and inform them you have an FCC-registered device you desire to connect to their telephone lines. Give them the number of the lines to be used, the make and model of the device, the FCC registration number and ringer equivalence. This information will be found on the device or enclosed with instructions as well as the jack suitable for your device.
3. After the telephone company has been advised of the above, you may connect your device if the jack is available, or aIIer the telephone company has made the in- staJlation.
4. Repairs to the device may be made only by the manufacturer or his authorized service agency. This applies at any time during and aIIer warranty. If such unauthorized repair is performed, registration, connection to the telephone lines and remainder of warranty period all become null and void.
5. If, through abnormal circumstances, harm to the telephone lines is caused, this device should be unplugged until it can be determined if your device or the telephone line is the source, If your device is the source, it should not be recon- nected until necessary repairs are effected.
6. Should the telephone company notify you that yeur device is causing harm, the device should be unplugged. The telephone company will, where practicable, notify you that temporary discontinuance of service may be required. However, where prior notice is not practicable, the telephone company may temporarily discontinue service, if such action is reasonably necessary. In such cases the telephone company must
(A)
promptly notify you of such temporary discontinuance, (B) afford you the op- portunity to correct the condition and (Clinform you of your rights to bring a com- plaint to the FCC under their rules.
7. The telephone company make make changes in its communications facilities, equipment, operations or procedures, where such action is reasonably required in the operation of its business and is not inconsistent with FCC rules. If such changes can be reasonably expected to render any customer's devices incompatible with telephone company facilities, or require modification or alteration, or otherwise materially affect its performance, written notification must be given to the user to allow uninterrupted service.
Imp ortan t lDformatiOD:
equipment uses and produces radio frequency energy. If it's not installed and used properly according to the instructions in this guide, the equipment may cause in- terference with your radio and television reception.
It has been type tested and found to comply with the limits for a Class B com- puting device in aceerdance with the specifications in Subpart FCC rules. 'I1hese niles are designed to provide reasonable protection against such interference when the equipment is used in a residential setting. However, there is no guarantee that interference will not occur in a particular home or residence.
If you believe this equipment is causing interference with your television recep- tion, try turning the equipment off and on. If the interference problem stops when the equipment is turned off, then the equipment is probably causing the in- terference. With the equipment turned on, you may be able to correct the problem by trying one or more of the following measures:
• Reorient the radio or television antenna.
• Reposition the equipment in relation to the radio or television set.
• Move the equipment away from the radio or television.
• Plug the equipment into a different wall outlet so the equipment and the radio or television are
If necessary, consult your ATARI Computer retailer or an experience radio/televi-
sion technician for additional suggestions.
Every effort has been made to ensure the accuracy of the product documentation in this manual. However, because we are constantly improving and updating our computer software and hardware, Atari, Inc. is unable to guarantee the accuracy of printed material aIIer the date of publication and disclaims liability for changes, er-
rors or o miss ions.
No reproduction of this document or any portion of its contents is allowed without specific written permission of Atari, Inc., Sunnyvale, CA 94086.
Like any electrical appliance, this ATARI Home Computer
J
em
different branch circuits.
of Part 15 of the
Page 24
All ric hIs reserved
aZYXWVUTSRQPONMLKJIHGFEDCBA
a
dcbaZYXWVUTSRQPONMLKJIHGFEDCBAA Wa rne r Co mm unic ati ons Co mp an y
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