Arboretum Systems Hyperprism-MMP User Manual

Hyperprism-MMP Manual
Table of Contents
Copyright ©1999 by Arboretum Systems, Inc. This documentation may not, in whole or in part, be copied, reproduced or translated without prior written consent of
Arboretum Systems.
Hyperprism-MMP for MacOS Premiere Plug-In compatible applications
Digital Audio Signal Processing Software by Arboretum Systems Inc. This documentation current for Hyperprism-MMP version 1.5.5, last updated 10/27/98. Copyright ©1997, 1998 by Arboretum Systems, Inc. This Documentation may not, in whole or in part, be copied,
reproduced or translated without prior written consent of Arboretum Systems.
What's New in Hyperprism-MMP v1.5.5:
New Harmonic Exciter, Bass Maximizer and Tube/Tape Saturation effects
Frequency Shifter and HyperVerb now included in Hyperprism-MMP
Improved Low Pass, High Pass Filters; no more distortion! Improved Compressor and Noise Gate Hyperprism-MMP Vocoder now will modulate with an external file New simplified Installation procedure
Contents
Software License Agreement Introduction Installation Controlling Hyperprism Using Presets Effects Processes Troubleshooting About Digital Audio Files
About This Manual
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Manual Conventions
Throughout this manual, you will see several different symbols in sections describing step-by-step operations.
Text following a right pointing arrow
invites you to execute a command with the mouse or keyboard.
Text following a down pointing arrow
describes the result produced by executing a command.
A pointing hand
indicates an important note!
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License Agreement

ARBORETUM SYSTEMS SOFTWARE LICENSE AGREEMENT
Arboretum Systems ("Arboretum") is willing to license the enclosed Hyperprism, Ray Gun, HyperEngine and/or Ionizer software ("Software") only upon the condition that you accept all the terms of this Agreement. If you do not agree to these terms, then Arboretum is unwilling to license the Software to you, in which event you must return immediately, and in no case later than ten (10) days from the date of purchase, the unopened diskette package (and accompanying items including manual, other documentation and container) together with your proof of purchase, to the place from which it was acquired for a refund.
LICENSE: You may use the enclosed Software on a single computer. The Software is in use when it is installed into permanent memory (such as a hard disk or other storage device) or loaded into temporary memory (RAM) of that computer. The Software may be copy protected. In such case you may install the Software a total of 2 (two) times into permanent memory of a single computer.
RESTRICTIONS: You may not transfer, modify, rent, lease, loan, resell, distribute, network, electronically transmit or merge the Software. You may also not reverse engineer, decompile or disassemble the Software, or otherwise attempt to discover the Software source code. You are not permitted to copy the Software (except to make an archival copy for back-up purposes) or any of the accompanying documentation. Any attempt to transfer any of the rights, duties or obligations hereunder except as expressly provided for in this Agreement is void.
COPYRIGHT: The Software (including audio, music, text, images and animations incorporated into the Software) and accompanying documentation are owned by Arboretum or its suppliers and are protected by United States copyright laws and international treaties. Unauthorized reproduction or distribution of the software or documentation is subject to civil and criminal penalties.
LIMITED WARRANTY: Arboretum warrants for the period of thirty (30) days from the date of delivery of the Software to you, as evidenced by a copy of your receipt, that: (1) The Software will perform substantially in accordance with the user documentation provided by Arboretum. Your sole remedy under this warranty is that Arboretum will, at its option, either repair or replace the Software which does not meet this Limited Warranty, or refund to you the money paid for the Software. Arboretum does not warrant that the Software will meet your requirements, that operation of the Software will be uninterrupted or error-free, or that all software errors will be corrected. (2) The medium on which the Software is furnished will be free from defects in materials and workmanship under normal use. Arboretum will, at its option, either repair or replace the faulty medium at no charge to you, provided you return the faulty medium with proof of purchase to Arboretum.
This Limited Warranty is void if any failure of the Software or any damage to the medium is due to accident, disaster, abuse, misapplication, modification of the Software and/or violation of any of the terms of the License Agreement.
The above warranties are exclusive and in lieu of all other warranties, express or implied, and Arboretum expressly disclaims all other warranties, including the implied warranties of merchantability, fitness for a particular purpose and non-infringement. No oral or written information or advice given by Arboretum, its employees, dealers, resellers, distributors or agents shall increase the scope of the above warranties or create any new warranties. Some states do not allow the exclusion of implied warranties, so the above exclusion may not apply to you. In that event, any implied warranties are limited in duration to thirty (30) days from the date of delivery of the software. This warranty gives you specific legal rights. You may have other rights, which vary from state to state.
LIMITATION OF REMEDIES: Arboretum's entire liability to you and your exclusive remedy shall be the repair or replacement of the Software, the repair or replacement of the Software medium, or the refund of your purchase price, as set forth above. In no event shall Arboretum's liability to you or any third party exceed the purchase price paid for the Software.
Regardless of whether any remedy set forth herein fails of its essential purpose, in no event will Arboretum or its authorized dealers, resellers or distributors be liable to you (1) for any damages, including any lost profits, lost data, other incidental or consequential damages, arising out of the use or inability to use the Software or any data supplied therewith, even if Arboretum has been advised of the possibility of such damages, or (2) for any claim by any other party. Some states do not allow the limitation or exclusion of liability for incidental or consequential damages so the above limitation or exclusion may not apply to you.
GENERAL: This Agreement will be governed by the laws of the State of California, except for that body of law dealing with conflicts of law. If any provision of this Agreement is held to be unenforceable, that provision will be removed and the remaining provisions will remain in full force. This Agreement is the complete and exclusive statement of the agreement between us which supersedes any proposal or prior agreement, oral or written, and any other communications between us in relation to the subject matter of this Agreement. If you have any questions concerning this Agreement, you may contact Arboretum by writing to Arboretum Systems, 75 Aura Vista, Pacifica California 94044. Hyperprism, Ray Gun, HyperEngine and Ionizer are trademarks of Arboretum Systems.
You acknowledge that you have read this Agreement, understand it, and agree to be bound by its terms.
Next: Introduction
Hyperprism-MMP for Premiere Plug-In compatible applications
Welcome to Hyperprism-MMP
Hyperprism-MMP (Multi Media Producer) is a set of high-quality audio plug-in effects. More than thirty different sound processing modules, tailored for the needs of electronic music production, film/video post and multimedia audio production. Each can be used from within any MacOS audio editing application that supports Premiere format plug-ins. Applications currently accepting Premiere audio plug-ins include Vision, Studio Vision, Studio Vision Pro, Adobe Premiere, Deck, Peak, Digital Performer, Logic Audio, Metro 4 and TurboMorph .
Hyperprism-MMP (also variously referred to as Hyperprism for Premiere or H-MMP) is a component of the Hyperprism Plug-in Pack. Plug-in Pack also includes editions of Hyperprism for the MacOS VST and AudioSuite plug-in formats, as well as the Windows DirectX format.
Refer to your sound editing programs's manual for instructions on installing and opening audio processing plug-ins, such as Hyperprism-MMP. Also be sure to read on to the next chapter in this document, Installation, for step-by-step setup
instructions, and tips on getting running.
Hyperprism-MMP Processes
Auto Pan Band Pass Filter Band Reject Filter
New! Bass Maximizer
Chorus Compressor Echo Flanger
New! Frequency Shifter
Hall Reverb
New! Harmonic Exciter
High Pass Filter
New! HyperVerb New! Limiter
Low Pass Filter M-S Matrix More Stereo Multi Delay Noise Gate Pan Phaser Pitch Changer Quasi Stereo
Ring Modulator Room Reverb Single Delay Sonic Decimator Stereo Dynamics Tremolo
New! Tube/Tape Saturation
Vibrato
New! Vocoder
Silver and Gold Editions
Hyperprism-MMP Silver is the discontinued "junior" version of Hyperprism-MMP, which had only 16 effects. Hyperprism-MMP Silver is no longer available. Hyperprism-MMP Gold is the name that used to be attached to the full-blown MMP edition. From this point on, all Hyperprism-MMP packages sold (individually or in a bundle configuration) are equivalent to Hyperprism-MMP Gold.
DECK II Users: Because OSC/Macromedia DECK II doesn't support interleaved stereo files (offering only mono
and split-stereo support as of version 2.6) you will not be able to use any Hyperprism effects which require two-channel input. Therefore you will not get the Auto Pan, M-S Matrix, More Stereo, Pan, Quasi Stereo, Stereo Dynamics or Vocoder effects when you do the Hyperprism-MMP installation for Deck. These effects won't work in Deck, so we don't bother installing them.
This all stems from an inherent limitation of Deck's mono track architecture, and for a while there it looked like no changes would ever be forthcoming. However, in light of the recent acquisition of Deck by the good folks at Bias, it now appears that Deck indeed has a future and that some enhancements to plug-in implementations may be made at some point.
System Requirements
Hyperprism-MMP for Premiere plug-in format requires a Power Macintosh computer, 80 MHz or faster with MacOS 7.6 or later and one or more audio editing programs which support the Adobe Premiere plug-in format. Applications currently accepting Premiere audio plug-ins include Vision, Studio Vision, Studio Vision Pro, Adobe Premiere, Deck, Peak, Digital Performer, Logic Audio, Metro 4 and TurboMorph .
About Hyperprism-MMP
Hyperprism can be thought of as a "rack" of studio-quality effects processors. Each effect in the package can be selected from a menu in the host application, previewed and adjusted in real-time and applied individually to any track, region or file. Due to the nature of the Premiere plug-in format, effect processing is "rendered" outside of real-time. This means it takes a moment or two for the process to be calculated, once you've decided to apply it. This also means that you will be in most cases creating a new "processed" sound file (which consumes additional hard disk space).
Any effect parameter can be made to follow the movement of the mouse in the Blue Window. Once you have assigned effect parameters to mouse movements, simply click and drag the mouse within the Blue Window. As you do so, you'll hear and see the results; as your sound is being previewed, your gestures will change the effect settings. When you find the "spot" you like, you may process your sound with those particular effect settings. Note that most effect plug-ins only allow you to adjust one knob or slider at a time; Hyperprism gives you access to the entire set of controls, with a single mouse move.
Some versions of Hyperprism, including Hyperprism 2, Hyperprism-TDM and Hyperprism-VST, allow you to
record and replay the dynamic gestures you create in the Blue Window. However, this capability is not possible within the
current Premiere Plug-In architecture. This means that the dynamic sound changes you will hear as you drag the mouse in the Blue Window cannot be recorded and therefore cannot be replayed. Only the current position of the mouse will be used when setting Hyperprism-MMP effect parameters.
Hyperprism MMP does not currently support 24 bit files. Please check our web site at www.arboretum.com for a
24 bit support update - coming soon!
[Table of Contents] [Next Chapter] [Troubleshooting] [About Digital Audio]
Hyperprism-MMP for Premiere Plug-In compatible applications
Before You Install Easy Install Custom Install Problems?
Hyperprism-MMP Installation
Please read this section once through entirely and then follow these steps exactly!
Before you Install
If you haven't already, install your sound editing program (such as Peak, Vision, Studio Vision, Deck, Digital Performer, Logic Audio, Metro, Turbo Morph or Adobe Premiere) as per the instructions in the manufacturer's user's guide.
You will need 12 megs of free hard disk space for each Hyperprism-MMP installation you do. For example, if you plan on using Hyperprism in Peak, Deck and Adobe Premiere, that will be 3 x 12 = 36 MB of hard disk space needed.
Place the Arboretum CD in your CD-ROM drive, and double-click on the Plug-in Pack Installer.
Follow all on-screen directions. You'll be asked to Accept the License Agreement, then you'll see the Read Me. Be sure to peruse the Read Me for important last-minute instructions which may not have made it into this manual.
After the Read Me, the following installer dialog appears:
This is the Easy Install dialog. Note the pop-up menu at the upper left hand corner of this display; mouse-click on this menu if you wish to switch to Custom Install.
Performing an Easy Install:
Check the Install Location display in the lower part of this Install dialog. Install Hyperprism onto the same hard drive where your audio editing applications reside. Click on Switch Disk if you need to specify another drive for installation.
Click on the Install button.
Next you'll be asked for your name (mandatory), company (optional) and Hyperprism Plug-in Pack or
Hyperprism-MMP serial number. We've gone ahead and entered the first few numerals for you.
Make sure you enter your serial number accurately. Double check your entry. When all fields are complete the OK button will highlight. Click on OK to proceed.
If you have more than one copy of a particular audio program installed, or different versions of a certain program,
you'll see the following dialog:
Select the program/version you wish to install Hyperprism into by clicking on the program name in the top part of the dialog, then click on the OK button to proceed.
After the Installer has found each of the audio programs on your hard drive, and copied Hyperprism to those
programs' plug-ins folders, you'll receive a prompt much like the following, which gives you a report of the Installer's
activity:
If the installer is unable to locate any Premiere or VST compatible audio programs, you'll get the following prompt:
If you're getting this message, with no program names listed after the Premiere and VST compatible entries, it means that no Premiere or VST compatible host applications could be found. Check that you're installing Hyperprism onto the same hard drive where your audio programs reside. Another reason for install failure could be that you've either changed the name of an audio program, or changed the name of the default folder where that program resides.
Click on the Continue button to proceed with the installation.
Assuming all the previous steps were completed successfully, you should next see the following prompt:
Since you're doing an Easy Install, there's probably little need to perform additional installation. Click on the Quit button to proceed to the final stage of the installation.
Now the Arboretum Hyperprism Serializers spring into action. The Serializers automatically apply your earlier serial number input to each of the Hyperprism plug-ins, so as to unlock all the plug-ins prior to first usage. After each batch of plug-ins has been serialized, you'll see the following prompt:
Click on the OK button to proceed or conclude. If you're installing Hyperprism into multiple audio programs, this
prompt will appear several times; click on OK to get through all of them.
Your Hyperprism-MMP installation is now finished!
Problems? If any difficulty arises during the course of installation, check out the installation tips at the end of this
chapter, or the complete Troubleshooting section of this manual.
Performing a Custom Install:
This is the Custom Install dialog. Note the pop-up menu at the upper left hand corner of this display; mouse-click on this menu if you wish to switch to Easy Install.
In the Custom Install dialog the various components of Plug-in Pack are segregated by plug-in format. Hyperprism-MMP for Premiere plug-in format is the first group of selections in the dialog's window.
Click on the arrow head next to "Hyperprism-MMP for Premiere plug-in format" to reveal the complete list of
Premiere-compatible applications:
Note the detailed listing of each Premiere-compatible audio editing program (Peak, Studio Vision, etc.).
Click on the boxes next to the programs in which you wish to use Hyperprism. For example, if you own Peak and Studio Vision, just select those two applications. Alternately, you can "select all" by clicking on the top item ("Hyperprism-MMP for Premiere") and the installer will search out each of the programs in the list, installing Hyperprism into those it can find.
If the audio program you own is not on the list, or if you're encountering some other difficulty with installation, you can select the option "Other Plug-in Hosts" which will create a new folder on your hard drive called "Arboretum f" and will then install and serialize a set of Hyperprism plug-ins in that folder. If you're selecting this option you'll eventually have to drag your Hyperprism plug-ins into your audio program's plug-ins folder by hand once you've completed the installation.
We recommend that you only use the "Other Plug-in Hosts" options if: 1) You have a Premiere or VST compatible audio program (Bias Peak 2.0 for instance) which is not included in the Custom Installer's list; 2) You've changed the name of your audio editing program or its default folder and the Hyperprism Installer can not locate them; or 3) You're instructed to do so by Arboretum technical support. Installing to Arboretum f unnecessarily wastes hard disk space.
Check the Install Location display in the lower part of this Install dialog. Install Hyperprism onto the same hard drive where your audio editing applications reside. Click on Switch Disk if you need to specify another drive for installation.
Click on the Install button.
Next you'll be asked for your name (mandatory), company (optional) and Hyperprism Plug-in Pack or
Hyperprism-MMP serial number. We've gone ahead and entered the first few numerals for you.
Make sure you enter your serial number accurately. Double check your entry. When all fields are complete the OK button will highlight. Click on OK to proceed.
If you have more than one copy of a particular audio program installed, or different versions of a certain program,
you'll see the following dialog:
Select the program/version you wish to install Hyperprism into by clicking on the program name in the top part of the dialog, then click on the OK button to proceed.
Your installation is now in process. The installer will locate your selected audio editing programs and copy the
Hyperprism-MMP plug-ins into their respective Plug-Ins folders.
Assuming all the previous steps were completed successfully, you should next see the following prompt:
Click on the Quit button to proceed to the final stage of the installation.
Now the Arboretum Hyperprism Serializers spring into action. The Serializers automatically apply your earlier serial number input to each of the Hyperprism plug-ins, so as to unlock all the plug-ins prior to first usage. After each batch of plug-ins has been serialized, you'll see the following prompt:
Click on the OK button to proceed and conclude. If you're installing Hyperprism into multiple audio programs, this
prompt will appear several times; click on OK to get through all of them.
Your Hyperprism-MMP installation is now finished!
The Arboretum installer supports all third-party VST and Premiere-compatible audio editing software packages that
are known to us as of October 1998. If the sound editing program you own is not on our list (Bias Peak 2.0 for instance) or if you're encountering some other difficulty with installation, you can select the option "Other Plug-in Hosts" which will create a new folder on your hard drive called "Arboretum f" and will then install and serialize a set of Hyperprism plug-ins in that folder. If you're selecting this option you'll eventually have to drag your Hyperprism plug-ins into your audio program's plug-ins folder by hand once you've completed the installation.
Problems?If any unexpected error messages come up during the course of installation, or if the Installer fails to
place the Hyperprism plug-ins into your target program's Plug-ins folder, immediately quit the Installer and Restart your computer while holding the shift key down, so as to temporarily disable all Extensions and eliminate any possible system conflicts. (If your CD ROM drive is not an Apple built-in model, you may have to eschew turning off Extensions.)
Once restarted, go into the System folder, open the Preferences folder and drag the Hyperprism Preferences file into the Trash. Deleting the Preferences files will clear out the results of a faulty serialization procedure. Then run the Installer again and follow the preceding installation steps as directed. Also make sure you're using the correct Arboretum product serial number. Hyperprism 2 (for HyperEngine), Ionizer, Ray Gun, Hyperprism-TDM and Hyperprism-Plug-in Pack are each sold separately, and each require their own unique serial numbers.
When installing Hyperprism an Arboretum Serializer utility will also be installed in the Plug-ins folder. This utility will batch-serialize any Hyperprism plug-ins that are within the folder. When installing future updates to Hyperprism you'll be able to simply double-click the Serializer to authenticate any new plug-ins.
If Trouble Persists: Link over to the Troubleshooting chapter of this manual. Also take a look at the Support frame
up on the Arboretum web site <http://www.arboretum.com> for the latest technical notes and troubleshooting tips. If all else fails either email support@arboretum.com or phone our service line during our regular weekday business hours, 10 am to 6 pm Pacific: (650) 738-4750
DECK II Users: Because OSC/Macromedia DECK II doesn't support interleaved stereo files (offering only mono
and split-stereo support as of version 2.6) you will not be able to use any Hyperprism effects which require two-channel input. Therefore you will not get the Auto Pan, M-S Matrix, More Stereo, Pan, Quasi Stereo, Stereo Dynamics or Vocoder effects when you do the Hyperprism-MMP installation for Deck. These effects won't work in Deck, so we don't bother installing them.
This all stems from an inherent limitation of Deck's mono track architecture, and for a while there it looked like no changes would ever be forthcoming. However, in light of the recent acquisition of Deck by the good folks at Bias, it now appears that Deck indeed has a bright future and that major enhancements to plug-in implementations may be made at some point.
Adobe Premiere Users: Audio plug-ins such as Ionizer should be installed in a folder called "Adobe Premiere Plug-ins" in Premiere version 4.x. Adobe changed the name of this folder in conjunction with the Premiere 5 upgrade, in Adobe Premiere 5.x install audio plug-ins into a folder called simply "Plug-ins".
[Last Chapter] [Table of Contents] [Next Chapter] [Troubleshooting] [About Digital Audio]
Hyperprism-MMP for Premiere Plug-In compatible applications

Controlling Hyperprism

The Hyperprism-MMP screen is made up of four main parts; The Blue Window (center), the Sliders (top), the level and metering section (lower left) and playback, process and presets area (the upper left).
To close the Hyperprism-MMP window, simply click the Cancel button (located above the Meters).
The Blue Window
The main part of Hyperprism-MMP's screen is the Blue Window. By clicking and dragging your mouse in the Blue Window's "Play Zone," you may adjust up to four effect parameters simultaneously. Some parameters can be manipulated by horizontal mouse motions while others may be controlled by vertical ones. You can change these assignments to suit your working style and the effects you are trying to achieve.
The Sliders
The Sliders are used to set effect parameters. They can be individually adjusted directly with the mouse, or they can be set to respond to horizontal or vertical mouse movements in the Blue Window. But how?
Hyperprism Slider. From left: Axis button, minimum value field, slider throw area and handle, maximum value field and
current value field.
Note the small blue button to the left of each parameter sliders. Clicking this Axis button will cycle through three
possible states, shown by a small green bar. The three choices are vertical control, horizontal control or off.
When the green bar appears horizontally across the top of the Axis button (as shown above), that slider will be controlled by horizontal mouse movements in the Blue Window.
Clicking the Axis button a second time will cause the green bar to appear vertically at the left side of the blue button and the corresponding slider will be controlled by vertical mouse movements in the Blue Window.
Finally, clicking the Axis button once more will cause the little green bar to disappear. In this case, this slider will be unaffected by movements in the Blue Window.
How might this feature be used? For example, you may wish to control a Reverb by assigning Diffusion and Brightness to horizontal mouse movements while Feedback is assigned to vertical mouse movements.
Changing Slider Ranges
Sometimes, the default range of values from one end of a sliders travel to the other may be larger or smaller than you'd like. If so, you may alter the parameter range by changing the minimum and maximum value numeric fields at either end of each slider. You can change the parameter's current setting by altering the current value numeric field to the far right of the slider.
Hyperprism Slider. From left: Axis button, minimum value field, slider throw area and handle, maximum value field and
current value field.
Changing the minimum, maximum and current values can be done in two ways: click in the numeric field and drag the mouse up to increase the value or down to decrease it. The further away you drag the mouse, the faster the value will change. Hold down the Option (alt) key while mouse dragging to scroll by units of 100. You can also double-click in an numeric field and type the precise value you want.
Metering and Level Control
At the left side of the screen you will find Hyperprism-MMP's level control and meters.
Peak Meters
The peak meters indicate the dynamic amplitude level of the sound as it plays. When an effect is on, Hyperprism's meters indicate the level at the output of the effect (i.e., post-effect).
Hyperprism's meters inform you of possible overloads in the signal level. In the upper part of the scale, orange LEDs light up to indicate that the level is approaching the saturation point. Red LEDs at the top indicate that one or more samples have been clipped. Note that there is no consensus on how may consecutively clipped samples constitute "a problem," many devices won't show clipping of a single sample. However, Hyperprism indicates a single clipped sample. The red LEDs remain lit even if playback is interrupted by clicking on Pause or Stop. To turn the red LEDs off, click on the reset button located above the meters.
clip light reset button
Because some of Hyperprism's effects can increase the level of your original sounds, it is possible to introduce unintended digital distortion during processing. If this happens, you can use the faders (described next) to reduce the overall level.
Faders
The faders are graphic potentiometers that control the gain or attenuation of the output signal. They are located to the right of the peak meters. When an effect is on, Hyperprism's faders affect the level at the output of the effects process (i.e., post-effect).
Each channel is independent, the faders are graduated from -18 dB to + 18 dB and aligned to 0 dB by default. To move both faders simultaneously, click the knob in the middle and drag the mouse up or down. You can click and drag individual fader handles if you wish. To bring left and right channels to the same level, simply click the center fader control and the left and right faders will both jump to that level.
Three buttons at the bottom of the window each show 0. Click on them to reset the faders to 0 (left, right, or left and right simultaneously).
The Fader controls may also be adjusted by Blue Window mouse movements. Connect the faders to horizontal and vertical control by setting the Axis buttons at the top of the faders.
You can move the faders during playback. If you want to change the gain, be prudent when increasing the level, as you might overload ears and your loudspeakers. If you saturate your digital-to-analog converter hardware, the red LEDs in the peak meters light up. They remain lit until you explicitly turn them off with the reset button at the top of the meters.
Caution-Watch Your Levels! Please exercise caution when setting your listening levels. Some of Hyperprism's effects can add large amounts of gain to
your original sound. Therefore, it is very important that you are aware of your overall monitor levels to protect your speakers, and most importantly, your hearing from unexpected loud sounds.
Using high-Q filters or effects with large amounts of feedback are only two ways that louder-than original sounds can be created.
You may use Hyperprism's level faders to adjust the overall output volume of the plug-in. However, different effects may produce sound at widely varying levels, so if you are using effects that result in high-gain output, use caution to avoid unexpected loud sounds.
Playback, Process and Presets
The final portion of Hyperprism-MMP's controls are in the upper left corner of the window. Here, you will find playback, process and preset controls.
Preview
The Preview control causes Hyperprism-MMP to begin looped playback of your previously selected audio. Playback will continue until the Preview button is clicked a second time.
Note that the Preview function can only play as much of your audio selection as can be loaded in RAM. RAM-based preview is one of the fundamental shortcomings of the Premiere plug-in format, and is a behavior you'll see with all Premiere compatible plug-in effects. If you're not hearing your entire file or selection when you Preview, don't worry. The full piece of audio will be treated when you hit the Process button.
While we're on the Preview tip, many sound editing programs allow the user to adjust the size of the preview buffer, thereby increasing or decreasing the total amount of possible preview time. When increasing the buffer remember that this will take up more RAM, in addition to the amount already allocated to the program. So if you've allocated 20 MB to the program, and are running with a 6 MB buffer, you'll need 26 MB in which to operate. This setting resides in various places; check your audio editing program's manual for details.
Bypass
Clicking the Bypass control lets you Preview your original sound with or without the effects of the current Hyperprism-MMP settings.
Process
Clicking the Process button stops preview playback and applies the current Hyperprism-MMP settings to your selected audio. Depending on the length of audio you selected, processing could take a few moments.
You may wish to Cancel Hyperprism-MMP and reselect a new range of audio (perhaps the entire file), then re-open Hyperprism-MMP, before Processing. Only the selected audio is processed!
Cancel
The "Cancel" button closes the Hyperprism-MMP window. Your current settings will be recalled next time you open the plug-in.
Stereo File Support
Hyperprism-MMP includes a number of effects (such as the M-S Matrix) which require a stereo file for input. If your audio editing program supports interleaved stereo files (as does Bias Peak) then you should be able to use all the stereo effects successfully. If your audio editing program only supports mono or split stereo (.L/.R) files, which is the case in OSC/Macromedia Deck II, you simply won't be able to use these stereo effects successfully, and Hyperprism will give you a message saying "this effect requires a stereo file."
Mono to Stereo
Due to the limitations of the Premiere plug-in format, the H-MMP Quasi Stereo and Stereo Dynamics effects won't accept a mono (one-channel) input for conversion to stereo. The work-around is to mix your target mono file into an interleaved stereo file, then process. Because this problem stems from Adobe's Premiere plug-in architecture, we're unsure whether any remedy will be provided.
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Hyperprism-MMP for Premiere Plug-In compatible applications

Using Presets

Presets let you store all the parameter settings of the current effect so you can restore them later or apply them to other files. Over time you'll create a library of custom effects settings that you can reuse at will.
Hyperprism-MMP includes a number of factory presets. Hyperprism-MMP will look for its presets file in your Mac's Preferences folder. This file will have been placed there automatically during the Hyperprism installation. If it can't find it there, Hyperprism will create a new empty Presets file in the Preferences Folder.
The Presets Menu
Saving and loading Presets is done with the Presets menu, which appears above the meters and faders.
The Presets pop-up menu
When Hyperprism-MMP is opened, the Presets menu reads Default. However, when any adjustment to the X- or Y- axes or sliders are made, the Default name will automatically change to Custom. This signifies that a change has been made, but hasn't been stored as a preset. (You can save interesting settings as a new Preset).
Each effect type has its own list of Presets. Therefore, the contents of the Presets pop-up menu will change depending on which Hyperprism Process is currently selected.
Saving A Preset
If you find a collection of settings you like, save it as a preset. To Save a Preset:
Click and hold the Presets pop-up menu. Select Save... and release the mouse.
A dialog box will appear, asking you to give the new Preset a name.
Type in a name and click OK. Your Preset is saved.
Deleting A Preset
If you decide you no longer want a previously stored Preset, it can be deleted. To Delete a Preset:
Open the Preset you wish to delete following the example described above.
Click and hold the Presets pop-up menu. Select Delete... and release the mouse.
A dialog box will appear, asking you to confirm the deletion of the currently loaded Preset.
Click OK. The current Preset is deleted.
Renaming A Preset
To Rename a previously saved Preset:
Open the Preset you wish to rename, following the example described above.
Click and hold the Presets pop-up menu. Select Rename... and release the mouse.
A dialog box will appear, asking you to give the currently loaded Preset a new name.
Type in the new name and click OK. The currently loaded Preset is renamed.
Editing the Presets File
The individual Presets are stored as resources in the H-MMP- Presets file. Advanced users may use ResEdit or a similar Macintosh resource editing utility to copy or delete individual Presets between MMP Presets files. For example, this would allow you to exchange presets with other users or archive rarely used Preset files.
Always make a back-up copy of your H-MMP-Presets file before opening it with ResEdit or similar utilities! [Last Chapter] [Table of Contents] [Next Chapter]

Hyperprism Processes

This chapter contains a detailed description of every Hyperprism effect. Depending on which hardware platform and/or host application you use, you may not have every effect listed in this section. This is often because certain host-programs' plug-in architectures may not currently support certain types of processing, for example, effects that change the duration of a sound.
A series of small icons displayed in each effect description indicates which version of Hyperprism that effect is included in.
Effect included in Hyperprism-2 Effect included in Hyperprism-VST (For the MacOS VST plug-in format) Effect included in Hyperprism-MMP (Adobe Premiere-compatible plug-in format) Effect included in Hyperprism-DAS (Digidesign Audio Suite plug-in format)
Hyperprism-TDM and Hyperprism-DX (Windows 95) processes are documented elsewhere, in the special manuals for those specific editions of Hyperprism.
Hyperprism Filter Processes
Low Pass High Pass Band Pass Band Reject
NEW! Low Shelf NEW! Hi Shelf NEW! Parametric EQ
Hyperprism Modulation Processes
NEW! Vocoder NEW! Frequency Shifter NEW! Z-Morph
Phaser Flanger Chorus Ring Modulator
Tremolo Vibrato
Hyperprism Delay and Reverb Processes
Single Delay Multi Delay Echo EchoTranz
NEW! HyperVerb (TM)
Medium Room Reverb Hall Reverb
Hyperprism Stereo Processes
Pan Auto Pan Quasi Stereo Stereo Dynamics More Stereo M-S Matrix
Hyperprism Miscellaneous Processes
NEW! Harmonic Exciter NEW! Bass Maximizer NEW! Tube/Tape Saturation
Pitch Time Changer Pitch Changer
NEW! Vari-Speed
Noise Gate Compressor
NEW! Limiter
Sonic Decimator
Go to Effects: [Filters] [Modulators] [Delay and Reverb] [Stereo] [Misc Effects]
Go to Table of Contents: [Hyperprism-MMP]
[Troubleshooting] [About Digital Audio]

Hyperprism Filter Processes

Low Shelf High Shelf Parametric EQ Low Pass High Pass Band Pass Band Reject
Low Shelf
The Low Shelf filter boosts or cuts frequencies below the cutoff, and passes frequencies above the shelf cutoff with no change made to their gain. Use this effect to enhance or diminish any amount of low frequency material in a sound.
Low Shelf filter response characteristics at various gain levels.
Parameters
Cutoff Frequency
Ranges from 13-20,000 Hz. Indicates the midpoint of the shelf curve. The 3 dB points are roughly at twice and half the midpoint.
Gain
Ranges from -36 to +36 dB. Determines the gain applied to the shelved frequencies.
High Shelf
The high shelf filter boosts or cuts frequencies above the cutoff, and passes frequencies below the shelf cutoff with no change made to their gain. Use this effect to enhance or diminish any adjustable amount of high frequency material in a sound.
High Shelf filter response characteristics at various gain levels.
Parameters
Cutoff
Ranges from 13-20,000 Hz. Indicates the midpoint of the shelf curve. The +/- 3 dB points are roughly at twice and half the midpoint.
Gain
Ranges from -36 to +36 dB. Determines the gain applied to the shelved frequencies.
Parametric EQ
This process is a one band parametric equalizer. It's a very flexible filter, capable of creating notches or peaks without influencing nearby frequencies. Select a center frequency to process, the amount of gain change and the bandwidth of the filter.
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