are in a compatible file format.
HyperEngine's Record command provides another way to get external audio into hard disk sound files, directly from live
sources through your sound card or Macintosh audio inputs. You can even record and process audio at the same time,
allowing you to do things like add reverb to a singer or filter hum from a guitar track, while it's being recorded.
If you have a suitable CD-ROM drive, you may even be able to extract audio from regular compact discs, either via direct
SCSI data-transfer, or by recording it's analog output. If your computer has a built-in Apple CD-ROM drive you can use
the AppleCD Audio Player desk accessory to play audio CDs right into Sound Manager for recording or live processing.
Before we begin creating sound files, we must first consider the file formats Hyperprism 2 is able to work with.
File Formats: SDII or AIFF?
Hyperprism 2 supports mono and stereo files in the Sound Designer II (SD II) and Audio Interchange File Format (AIFF).
These files can be either 8- or 16-bit resolution, with sampling rates of 11.025, 22.050, 44.1 and 48 kHz. (If these terms are
unfamiliar to you, click here.)
There is no sound quality difference between using the Sound Designer II format instead of the AIFF format, or
vice-versa, and Hyperprism 2 is equally comfortable with both. You may wish to choose one over the other if you will be
opening your Hyperprism 2-created sound files in other applications for further processing, editing or mixing. If this is the
case, determine which format is more convenient for the other applications you're using.
If you're recording audio for eventual use on a CD, we recommend that you always create 16-bit stereo SDII files,
sampled at 44,100 Hz. This is the file specification you'll need to create "Red Book" audio CDs, and is what programs
such as Toast and MasterList CD accept for burning audio CD-Rs.
Recording Sounds
Before you record, you'll need to connect the external signal to your Mac's "sound input device." Hook up the hardware,
then configure the Sound Control Panel. Note that your sound source could be the mic jack, a sound card or even an audio
CD played from your Apple CD-ROM drive. See our chapter on the Sound Manager and choosing sound in and sound out
devices.
By using the Record function, you'll be able to record external sounds into your own hard disk files. Once captured, they
can be processed through Hyperprism 2 effects. You can even processing while recording! Recording is accomplished by
opening a HyperEngine Play-Thru document, from the File menu. For the section on HyperEngine Record function, with
step-by-step instructions, click here.
HyperEngine Documents and Sound Files
HyperEngine uses documents to keep track of your original sound file and the different effect variations you apply to it.
("Document" is a generic Macintosh term referring to any file created by an application.)
Many audio editing programs simply modify your original sound file. Because HyperEngine always processes files
non-destructively, new users may not be completely clear on how HyperEngine manages sound files and effects
documents.
When you process a sound with Hyperprism 2, you are working with two files. One is the sound file itself, the other is a
separate reference document HyperEngine creates to store your paths, edits and other effect settings. Hyperprism File
reference documents, by default, are denoted by the "-FX" file name suffix, as seen in the example below.