Hardware and Software Requirements
HyperEngine requires a 120 MHz or faster Power Macintosh (or compatible) with a minimum of 16 Megabytes of free
RAM, running MacOS 7.6 or later and the Sound control panel version 8.0 or later. If you're using a MacOS version
earlier than v8.0 the Sound Manager system extension version 3.2.1 or later will also be required.
In order to really utilize HyperEngine (for more than simple recording, playback and editing) you'll need one or more
HyperEngine-compatible plug-in effects, such as Ionizer, Ray Gun, Harmony, or Hyperprism 2 from Arboretum Systems.
Note that HyperEngine is included free with these products. For more information on hardware/software requirements,
check out the compatibility issues section and the troubleshooting chapter.
Getting Sound Into HyperEngine
HyperEngine offers two modes of operation: File-based, where an audio file on your disk is used as HyperEngine's audio
input, and real-time "play-through" processing, where external audio devices can be connected to your Mac's audio input
and output for real-time effects processing.
HyperEngine with File-based processing
HyperEngine can open sounds created by other audio programs, or you can use HyperEngine to record new audio files,
from any audio source connected to your Mac.
HyperEngine will open and save sound files in both of the popular Mac sound formats: Sound Designer II (SDII) and
Audio Interchange File Format (AIFF). HyperEngine accepts 8-bit, 16-bit and 24-bit audio files at the 44.1 and 48 kHz
sample rates, as well as a number of lower sample rates (based on multiples of 44.1 and 48).
New in HyperEngine version 2.4 is special support for QuickTime 3, which allows HyperEngine to import and export
"foreign" file formats such as .Wav, QuickTime and .SND. Installing QuickTime 3 also allows HyperEngine to directly
import CD audio tracks. The new "Import Split Stereo" feature creates a new interleaved stereo file out of any .L/.R file
pair, for use in HyperEngine.
HyperEngine and Play-through processing
HyperEngine also works with "live" audio connected to the Sound Input of your Mac or audio card. This means you could
connect the output of a DAT recorder, microphone or other audio source to your sound input, play the audio through
HyperEngine for processing, and send the processed audio to your speakers or an external recording device, all in
real-time. With this method, hard disk space is never an issue, because digital audio is never stored on your drive.
By means of our custom sound drivers you can also use professional audio cards to route your signal directly in and out of
HyperEngine. We offer direct driver support for the Digidesign Audiomedia II and III cards, the Korg 1212 I/O card as
well as the Apple Sound Manager.
Getting Sound Out of HyperEngine
HyperEngine lets you store many different edits and processing settings for the same sound. Since these variations contain
only the edit decisions and effect settings, they take up very little disk space. But whether you are working on a music CD,
sound-for-picture, multimedia or other project, you'll eventually want to create new, processed sound files from
HyperEngine to incorporate in your finished work.
To do so, first open the HyperEngine Reference document you want to "export." Make sure the audio you wish to export is
selected in the waveform display and the effects you wish to hear are turned on in the HyperEngine Process List.
Then, select HyperEngine's Process to New File command (located in the File menu). This command creates a brand new
sound file based on the settings in the Reference document. Once this file is created, you can import it virtually any other
audio or multimedia software application.