I. TARGET ARCHERY................................................................................................................................... 3
A.Method of Competition..............................................................................................................................................3
III. MISSILE COMBAT ................................................................................................................................. 6
B.Who may Participate ...................................................................................................................................................6
C.Requirements for Participation..................................................................................................................................6
V. QUALIFICATION ..................................................................................................................................... 8
A.Minister of Archery (Imperial)...................................................................................................................................9
B.Imperial Minister of Archery (Deputy) ....................................................................................................................9
C.Minister of Archery (Chartered Subdivisions) ......................................................................................................10
A.Dry-Firing a Bow.......................................................................................................................................................12
C.Stringing a Bow ..........................................................................................................................................................12
E.Loose Clothing, Long Hair ......................................................................................................................................12
This manual details all aspects of missile competition and combat that may take place within the Empire of Adria.
Archery was authorized in Adria in 1999, when this manual was first published. Since that time, it has undergone
clarification and expansion, the most extensive in 2002. In February, 2003, missile weapons were added to the
manual, requiring an extensive rewrite and reorganization to include all aspects of missile weapon combat. There
were no changes to existing rules, only clarifications. All additions pertain to missile weapons.
I. TARGET ARCHERY
A.Method of Competition
Any structured tournament style is acceptable so long as it is conducted in a safe manner and results in a
definite winner. Creativity is encouraged. Safety is the primary concern in tournament. Several suggested
activities for tournament purposes are described in Appendix B.
B.Lists
There are two levels of competition in archery tournament. The Bowmans list is for those who are just
beginning. The Huntsmans list is for those who are more advanced. Refer to the Bylaws of the Adrian
Empire to review the requirements for advancement to the Huntsmans list. There is no minimum number
of archers required to receive a participation point for an archery tournament, however, there is a
minimum of four (4) archers required per list for the winner of the list to receive a tournament win point.
Requirements for advancement in rank as an archer are detailed in the Adrian Bylaws.
C.Scoring
Scoring is based on the structure of the competition. The Range Master will arbitrate any disputes.
D.Range Safety
This section describes range safety when using standard target arrows. Range safety is much more relaxed
when archers are using combat arrows.
1.Range Master
A Range Master must be present at all times when archery is taking place. The Range Master will
be responsible for range safety. This includes setting the limits of the range and equipment checks.
The Range Masters may participate in the archery tournament. See Appendix A: Ministers.
2.Archer Qualification
Archers must be qualified by the Range Master or Minister of Archery. Archers will be tested on
archery safety, range safety, and equipment maintenance.
3.Signalling Readiness
No archer may fire their bow until the Range Master has checked for safety and given the okay to
fire. When the archers on the shooting line are ready to begin their round they will signify their
readiness by having one hand raised. This will insure that everyone is ready. Verbal
acknowledgement of readiness is not acceptable.
Missile Weapons Manual: II. Target Archery EquipmentPage 4 of 14
4.Hold
When the word "HOLD" is called, all archers on the shooting line will immediately lower their
bows, un-nock their arrow, and step back five (5) yards from the shooting line.
5.Bows Past the Shooting Line
No bows will go past the shooting line at any time. When retrieving arrows, the bows must be
left behind the shooting line. No one will occupy the space between the shooting line and the
spectator line during arrow retrieval. When the archer returns from retrieving their arrows, they
will not pick up their bow, instead they will step behind the spectator line and wait for the Range
Master to give the okay to retrieve their bows.
6.Side Clearance
Side clearance must be at least five (5) yards. Back clearance must be at least thirty-five (35) yards
in depth unless there is a suitable backstop, i.e. a hill or barrier.
7.Spectator Line
There will be a spectator line five (5) yards behind the shooting line. Spectators must stay behind
this line at all times. Spectators are not allowed in the side areas at any time.
8.Unsafe Shooting
Shooting arrows in a unsafe manner is grounds for removal from the archery lists for up to twelve
(12) months. Unsafe manner includes, but is not limited to:
•Shooting a target arrow at someone
•Aiming a bow with a target arrow at someone
•Shooting a target arrow into the air to see “how high” the arrow will go
II. TARGET ARCHERY EQUIPMENT
A.Bows
Limited to recurve, straight, semi-recurve, and longbows only. Bows should be made of materials available
in the time-period of the archer. Fiberglass bows should be avoided if possible. There are no draw weight
limits in target archery other than those imposed by the archery range hosting the tournament.
B.Other Equipment
Gloves, arm guards, finger gloves, finger tabs, arrow rests, nock locators, bow rests. These items are
suggested, but not required. It is highly recommended that arrows be carried in a quiver.
C.Equipment Variations
No compound bows, mechanical sights, spectacle sights, counter weights, stabilizers, levels, or string
trigger releases may be used unless the item is documented as being used by someone in the period of
Adria.
Missile Weapons Manual: II. Target Archery EquipmentPage 5 of 14
D.Arrows
Arrows used in tournament competition must confirm to the following specifications:
•Standard target arrow shafts must be made of wood. No fiberglass or aluminum shafts.
•Solid plastic fletching should be avoided in favor of actual feather or segmented synthetic fletching.
Fletchings of a natural color are encouraged.
•Arrows must have target tips. No hunting tips are allowed.
Combat arrows may be used if called for by the tournament format. Construction details are provided in
the Adrian Missile Construction Manual.
Arrows should be carried in a quiver.
E.Target Backstop
The backstop should be one of the following (for standard target archery using real arrows):
•Three (3) bales of straw/hay stacked vertically to form a wall and held together with dowels or better
to prevent the wall from falling over
•An eight-to-twelve inch (8-12”) thick closed-cell foam block
•A standing thirty-six inch (36”) or greater round woven grass mat
•A cardboard box tightly filled with cardboard at least ten inches (10”) thick
Free standing targets, such as 3-D animal figures, still require one of the above backstops, an earthen bank,
or at least 40 yards of empty space behind the target
F.Equipment Ownership
Each person should supply their own equipment. Each person is responsible for the condition and
maintenance of their equipment.
Missile Weapons Manual: III. Missile CombatPage 6 of 14
III. MISSILE COMBAT
A.Purpose
The purpose of missile combat in the Adrian Empire is to, as close as reasonably possible, replicate missile
combat in the Middle Ages and Renaissance by means of combining archery, thrown weapons and siege
weapons with foot combat. This is primarily for use in war scenarios but is not limited to such.
B.Who may Participate
Any member of the Adrian Empire may choose to become a combat archer and/or siege weapon
crewman. It is required that any person desiring to be a missile weapons combatant be qualified in the
weapons type they will be participating in (e.g. a combat archer participation in a Renaissance battle must
be qualified in Renaissance combat).
C.Requirements for Participation
Combatants wishing to participate in combat archery or use siege weapons must be qualified with that
weapon prior to being allowed on the field. Any authorized marshal may qualify a combat archer or siege
weapon crewman. See the Adrian Combat Manual for age requirements.
D.The Sword Oath
Those who will be engaging in missile combat must take the sword oath even if they are not intending to
enter combat with other weapons. Refer to the Adrian Combat Manual for more information about the
Sword Oath.
E.General Rules for Combat Archery
•Rules specific to combatants relating to combat archery are provided in the Adrian Combat Manual
(e.g. how to kill an archer, what effect an arrow has, etc.).
•Archers may not shoot anyone closer than pole weapons range (7 feet) for any reason.
•If an archer drops their bow and picks up a close-combat weapon, they are no longer considered an
archer.
•Archers may not use their arrows as single-handed weapons.
•Archers must be mindful of the ultimate destination of their arrows.
Be careful of where your arrow will end up if you miss your target.
Missile Weapons Manual: IV. Missile Combat EquipmentPage 7 of 14
IV. MISSILE COMBAT EQUIPMENT
A.Armor
Combat archers and siege weapon crewmen must be armored appropriate to the type of combat they will
be participating in. Archers/crewmen may re-arm themselves with close-combat weapons once they are
out of ammunition or otherwise desire to join the battle as a combatant (within the restrictions of the
scenario). Armor standards are found in Section III of the Adrian Combat Manual.
B.Weapons
All missile weapons to be used in the Empire of Adria must conform to the set of criteria given here. All
authorized marshals are qualified to perform equipment inspections on any and all missile combat
equipment.
1.Bows
•Bow types allowed for combat archery include straight, recurve and composite. No compound
or crossbows are allowed.
•Bows may not have a draw weight of greater than 35 pounds at 28 inches draw length.
•Bows may be made of any material typically used for commercial bows including aluminum,
fiberglass, wood and resin.
•Bowstrings must be made of materials that resist fraying that are common for commercial bow
strings.
2.Arrows
•Combat arrows are fiberglass shafts with a thick amount of foam on the tip. They are the only
type of arrow approved for use in combat archery.
•The arrows must be made as described in the Adrian Missile Construction Manual.
•Between scenarios, the arrow should be inspected for cracking and breaking of the shaft and
looseness and separation of the arrowhead. Combat archers are expected to inspect their own
equipment between each battle for any potential hazards.
3.Siege Weapons
For the sake of simplicity of simulation, Adria has divided siege weapons into two classes, small
and large. Small siege weapons have a greater effect than arrows, but a lesser effect than large siege
weapons. The effects may vary based on the scenario in which they are used. Siege weapons shall
be constructed as described in this manual.
•Small siege weapons are defined as missile weapons that are intended to be fired from a static
location and fire/throw a missile simulating a 50 to 100 pound projectile. These include, but
are not limited to, mangonels, ballistas and onagers.
•Large siege weapons are defined as missile weapons that throw a "rock" simulating a 250
pound sandstone ball.
The effects of siege weapons upon combatants are provided in the Adrian Combat Manual.
Missile Weapons Manual: V. QualificationPage 8 of 14
All Siege Weapons
•All siege weapons and ammunition must be inspected by a marshal prior to its use on the field.
•Crew members are expected to inspect their equipment between battles for any potential
safety problems.
•Siege weapons may not be moved while they are armed/cocked. They must either be fired or
disarmed prior to being moved.
•Siege weapons may not have a range greater than 80 yards.
•If a siege weapon strikes another siege weapon, the weapon that was struck is considered
destroyed. If a siege weapon strikes itself by lobbing a rock straight into the air, it is considered
destroyed. The capture or destruction of a siege weapon in any other way is at the discretion of
the scenario designer.
•Crewmembers are treated as archers for the purposes of being killed by a combatant.
•Crewmembers may take up arms against attackers only if the siege weapon is not presently
armed/cocked.
Small Siege Weapons
•Must be manned by at least two (2) crewmen.
•Cannot be fired at targets closer than 10 yards.
•Cannot fire if anyone is within 5 feet of the front or rear of the weapon
Large Siege Weapons
•Must be manned by at least three (3) crewmen.
•Cannot be fired at targets closer than 20 yards.
•Cannot fire if anyone is within 10 feet of the front or rear of the weapon
4.Siege Weapon Ammunition
•This includes rocks, ballista bolts and shot.
•All ammunition must be constructed as described in the Adrian Missile Construction Manual.
•All ammunition must be inspected by a marshal prior to their first use on the field.
•Crewmen are expected to inspect their ammunition after each use to ensure that no safety
hazard has developed.
V. Q UALIFICATION
Combat Archery and Siege Weapons are considered Additional Weapons Qualifications with regards to the
qualification process. The Adrian Marshals Manual describes the qualification process for these. All authorized
marshals are allowed to conduct qualifications for those who wish to participate in combat archery or crew siege
weapons.
Missile Weapons Manual: Appendix A: Ministry OfficesPage 9 of 14
APPENDIX A: MINISTRY OFFICES
The Ministry of Archery is responsible for helping insure the safety of those who participate in the tournament
and missile combat within the Adrian Empire. This includes siege weapons. Local areas must have a Minister of
Archery if archery or missile combat is being conducted in that area. Any area may have multiple Range Masters.
A.Minister of Archery (Imperial)
The Imperial Minister of Archery shall:
1.Oversee and manage the Imperial Office of Archery:
•Serve as team leader to the members of the Office (ministers and deputies, both Imperial and
subdivision levels)
•Supervise Imperial Deputies in their duties
•Revise and amend the Adrian Missile Weapon manuals when necessary
•Cause to be published any new policies or procedures for the Office
•Coordinate the training of ministers and deputies (to include the scheduling and facilitating of
training opportunities)
2.At Imperial Events:
•Organize tournament archery, combat archery, and siege weapons use
•Act as (or assign) the Range Master in running archery
3.Serve as the primary arbiter in matters of conflict over matters of archery or missile weaponry of
the Adrian Empire.
4.On a monthly basis:
•Report to the Imperial Crown regarding the Office
5.Develop formats and scenarios:
•Tournament formats for Imperial events
•As suggestions for use in chartered subdivisions
•Assist the Minister of Joust and War with war scenarios involving missile weapons
Recommended qualifications:
•Huntsman level archer having served as a local Minister of Archery.
B.Imperial Minister of Archery (Deputy)
The Deputy Imperial Minister of Archery shall:
1.Act in the name of the Imperial Minister of Archery in their assigned areas:
•Have the same authority as does the Imperial Minister of Archery when the Imperial Minister
of Archery is not present.
•Be expected to consult the Imperial Minister of Archery when making decisions in the name
of the Imperial Minister of Archery.
2.Assist in the management of the Imperial Office of Rolls and Lists:
•Serve as assistant team leader to the subdivision ministers
•Supervise subdivision ministers in their duties
•Oversee the training of ministers and deputies
3.On a monthly basis:
•Report to the Imperial Minister regarding the Office
This appendix gives examples of various types of tournaments. Any tournament type that results in a single
winner is acceptable for a Crown event.
A.Tiered Elimination
Each tier is shot with three rounds of six (6) arrows starting at a range of 25 yards. Archers are paired off
with an opponent by the Range Master. Each archer shoots their six (6) arrows within a ninety (90) second
time frame. Arrows not shot are forfeit in that round. When both archers have shot, and the Range Master
gives the okay, the archers will retrieve their arrows and total their point for that round. The archers will
compare the best of their three (3) rounds and archer with the highest score will move onto the next level.
The winning archer will report to the Range Master. For subsequent rounds, the archers will move back 10
yards (as the field allows) and shoot against their new opponent until a single archer is declared the winner.
Tied rounds are decided by the total points or by a tie-breaking round of six (6) arrows. The rings on the
target are scored by assigning one (1) point to the outer ring and counting in to the bulls-eye. An arrow
that breaks the line dividing the rings on the target will receive the higher score.
B.Shooting Difficulty
Standard tournament scenario, but for extra points, the shot is made while kneeling or prone. A string is
strung ten (10) feet in front of the archery line at twelve (12) inches in height. The archer must shoot his
arrow under this wire and into the target.
C.Optional Targets
Three-dimensional (3D) targets (including animal targets) are available at most archery outlets.
If it can be done safely, a moving target (i.e. using combat arrows). A target may be placed on a rope
hanging from a tree and swung back and forth.
D.Combat Archery
Any of the above using combat arrows.
E.Regional Limitations
In areas where target archery can not be done safely or legally, combat archery should be substituted.
Missile Weapons Manual: Appendix C: Equipment Care and SafetyPage 12 of 14
APPENDIX C: EQUIPMENT CAREAND SAFETY
This appendix gives general guidelines for the care and maintenance of bows and arrows.
A.Dry-Firing a Bow
NEVER dry fire a bow. Pulling a bow and releasing it without an arrow notched in place will cause
excessive fatigue in the bow. This will likely cause the bow to break. The stronger the bow the more likely
the chance it will break.
B.Inspecting Arrows
Inspect arrows frequently for wear. Worn fletchings will cause an arrow to not fly straight. Combat arrows
that are cracking and breaking will have a distinct white line running down the shaft signifying a crack.
Cracks can also be discovered by listening for a crackling sound while twisting the shaft near the ear.
Combat arrowheads also need to be checked for wear. A good combat arrow compresses on impact and
returns to it’s original shape, a broken arrowhead will stay compressed. Manipulation of the arrowhead will
also give clues to the condition of the arrow as the arrowhead should have obvious signs of deterioration
when manipulated.
C.Stringing a Bow
Never string a bow by pushing an end into the dirt. Use a bow stringer or bend the bow across the thigh.
The Range Master can demonstrate this technique. Using a bow stringer is the best method for stringing
and unstringing a bow.
D.Finger Tabs
Use a finger tab or shooting glove. While not required, it will prevent blisters and soreness that develops
rapidly when releasing a taut bow string.
E.Loose Clothing, Long Hair
Loose clothing and long hair should be secured out of the way when shooting. Entanglements can be
painful and distracting.
F.A rm G ua r ds
Arm guards are suggested, especially for beginners. Bowstring slaps on the arm get red and painful fast.
Arm guard - The stiff leather (or other rigid material) that is placed over the inside of the forearm of the arm
holding the bow to protect bare arms from being scraped by the bow string when releasing.
Ballista - A class of over large crossbow mounted on a pivoting base. These remained in use until replaced by
cannon at the end of our period.
Bolt - Ammunition for a crossbow or ballista. It was usually a large fletched steel or wooden rod much like an
arrow only much thicker to withstand the force of the bow firing it.
Broadhead tips - see Hunting tips
Bull’s eye - The center of the archery target, usually counting for the most points.
Catapult - A siege weapon dating back to Roman times using torsion power or a large bow to pull a spoon-like arm
holding the rock being thrown. These were very large but were later replaced by the trebuchet which had
longer range and better accuracy.
Compound bow - A modern bow that derives power from a pulley system. This system allows the archer to hold the
bow at its draw length with up to half of the poundage that will be applied to the arrow when released.
These are most easily identified as having wheels at both ends of the bow. Compound bows are not
allowed in Adrian archery.
Counterweight - A weight that attaches to the front of the bow that balances the weight of the bow when drawn to
give a more motionless release. Counterweights are not allowed in Adrian archery.
Draw length - The distance measured from the handle of the bow to the point where the arrow is nocked when
drawn (measured in inches).
Draw weight - The force (measured in pounds) required to pull the bow string to its draw length. Bows usually have
this information printed on the bow near the handle (e.g. 35# @ 28" would indicate 35 pounds at 28
inches draw length).
Finger gloves - A partial glove that only covers just the three string fingers with leather to protect them from being
scraped by the bowstring.
Finger tabs - A piece of leather that covers the three string fingers, protecting them from being abraded by the
bowstring.
Fletching - The "feathers" attached to the end of the arrow opposite the tip that stabilize the arrow in flight.
Hunting tips - Tips that have 2 to 4 blades intended to do additional damage to the prey. Hunting tips are never
used for Adrian target archery.
Level - A device that attaches to the bow that assists the archer in determining whether the bow is being held level
or perpendicular to the ground. Levels are not allowed in Adrian archery.
Mangonel - A torsion- or man-powered catapult that employed a sling to get maximum distance, generally smaller
than catapults or trebuchets.
Marshal - a person authorized to perform inspection of equipment, qualify combatants, and perform other combat
related safety duties.
Mechanical sight - any sight system that attaches to the bow and employs pins or optics protruding from the bow.
These pins can be adjusted to different heights to allow accurate targeting at various distances.
Mechanical sights are not allowed in Adrian archery.
Nock - The notch in the end of the arrow that attaches to the bowstring. It may be a separate piece glued to the