Adrian Empire MARSHAL-2003, MARSHAL User Manual

IMPERIAL CROWN WRIT #02-01
MARSHAL’S MANUAL
AS ADOPTED FOR PLAYTEST JULY 2002
UPDATED DECEMBER 2002
© 2002, 2003 The Adrian Empire Inc., all rights reserved.
“Adria” is a registered trade name of the Adrian Empire, Inc.
Anyone is welcome to point out any error or omission that they may find.
Imperial Crown Marshal EarlMarshal@adrianempire.org
Emperor emperor@adrianempire.org

Marshal’s Manual: Table of Contents Page 2 of 36

TABLE OF CONTENTS
PREFACE ..................................................................................................................................................... 3
I. DESCRIPTION OF A MARSHAL ......................................................................................................... 3
A. Who May be a Marshal ...............................................................................................................................................3
B. Scope of Duties and Responsibilities .......................................................................................................................3
II. EQUIPMENT INSPECTIONS.............................................................................................................. 4
A. Armor ............................................................................................................................................................................4
B. Weapons........................................................................................................................................................................5
III. MARSHALLING COMBAT IN GENERAL ............................................................................................ 6
A. “Lay on”........................................................................................................................................................................6
B. “Hold”...........................................................................................................................................................................6
C. What to Watch For......................................................................................................................................................7
IV. MARSHALLING TOURNAMENTS ...................................................................................................... 8
A. Prerequisites..................................................................................................................................................................8
B. List Field Setup ............................................................................................................................................................8
C. Combat Initiation ........................................................................................................................................................9
D. Combat........................................................................................................................................................................11
E. Conflict Resolution....................................................................................................................................................12
V. MARSHALLING WAR .......................................................................................................................12
A. Prerequisites................................................................................................................................................................12
B. Battlefield Setup.........................................................................................................................................................13
C. Pre-Combat ................................................................................................................................................................13
D. During Combat..........................................................................................................................................................15
E. When the Battles are Over .......................................................................................................................................16
VI. MARSHALLING COMBAT DEMONSTRATIONS.................................................................................16
A. Set-up...........................................................................................................................................................................16
B. During Combat Demonstration..............................................................................................................................17
VII. QUALIFICATION, AUTHORIZATION, TRAINING ............................................................................. 18
A. Combatant Qualification ..........................................................................................................................................18
B. Marshal Authorization ..............................................................................................................................................19
APPENDIX A: MINISTRY OFFICES.............................................................................................................. 21
A. Minister of Joust and War (Imperial)......................................................................................................................21
B. Minister of Combat (Imperial) ................................................................................................................................22
C. Marshal (Imperial) .....................................................................................................................................................22
D. Minister of Joust and War (Chartered Subdivision).............................................................................................22
E. Crown Marshal (Chartered Subdivision)................................................................................................................23
F. Deputies ......................................................................................................................................................................23
APPENDIX B: RUNNING A TOURNAMENT.................................................................................................24
A. Round-Robin List......................................................................................................................................................24
B. Single Elimination List..............................................................................................................................................24
C. Double Elimination List ...........................................................................................................................................24
D. Pas d'Armes ................................................................................................................................................................25
E. Mad Dog List .............................................................................................................................................................27
F. Donnybrook ...............................................................................................................................................................27
G. Conduct of Tournaments.........................................................................................................................................28
APPENDIX C: MARSHAL'S KIT ...................................................................................................................29
APPENDIX D: OATHS .................................................................................................................................30
A. The Sword Oath ........................................................................................................................................................30
B. The Marshal's Oath ...................................................................................................................................................30
APPENDIX E: QUALIFICATION TESTS........................................................................................................30
Adrian Empire Combat Qualification Test: Shinai .............................................................................................................31
Adrian Empire Combat Qualification Test: Renaissance Schläger...................................................................................32
Adrian Empire Combat Qualification Test: Cut-And-Thrust ...........................................................................................33
Adrian Empire Combat Qualification Test: Armored........................................................................................................34
Adrian Empire Combat Qualification Test: Marshals ........................................................................................................35
Adrian Empire Combat Qualification Test: Missile Combat ............................................................................................36
© Adrian Empire Inc. December 2002 http://www.adrianempire.org
Marshal’s Manual: Preface Page 3 of 36

PREFACE

This manual includes the rules, regulations, procedures, tournament suggestions, and testing requirements for the combatants and marshallate of the Adrian Empire. This manual was approved for play-testing by the Imperial Estates in July 2002. As a result of this playtesting, clarifications and changes were nevessary. In December 2002, the following changes, clarifications were made:
Article I.B. Listing of all combat- and missile-weapons-related manuals added
Article IV.E. Conflict resolution was expanded and clarified
Article VII.A.1.a. Scoring procedure added for combatant qualifications
Article VII.A.1.e. Lost combat cards will cost $2.00 for replacement
Article VII.B.2 . Scoring procedure added for marshal qualifications
Article VII.B.4 . Qualification procedure added for new subdivisions
Appendix A.C.2. Imperial Marshal shall keep a list of qualified combatants and marshals
Appendices renumbered (placed ministries in Appendix A to conform to other manuals)
Qualification Tests. Added place for test-taker’s legal name, test date, scorer’s name, final score, as well as a test for qualification of Missile Combatants

I. DESCRIPTION OF A MARSHAL

You are a marshal. You are in control on the field of combat. The safety of the fighters and the spectators is in your hands. Take your job seriously.

A. Who May be a Marshal

Any member of the Adrian Empire may choose to become a marshal. A person who wants to become an authorized marshal should also have achieved at least Sergeant's level of combat.
B. Scope of Duties and Responsibilities
Marshals conduct armor and weapons checks, qualify combatants and have ultimate authority on the field. Marshals are the safety officers of the empire. In the case where a marshal’s judgment is called into question, an appeals process exists to help ensure fairness and objectivity. The marshal’s main job is to see that combat activity in the Adrian Empire Inc. is safe and fair. Secondly, the marshal helps to ensure that combat in Adria is both fun and educational for participants and spectators.
A qualified marshal is expected to have read all combat-related manuals including:
Adrian Combat Manual
Adrian Marshals Manual
Adrian Missile Weapons Manual (formerly the Archery Manual)
Adrian Missile Weapons Construction Guide (formerly the Arrow Construction Guide)
A marshal in the Empire of Adria is expected to be able to know how to:
Administer the basic sword oath by heart
Conduct an armor inspection for all types of combat
Conduct a weapons inspection for all types of weapons
Identify any item on the banned weapons list
Describe the target and non-target areas of the body
Describe and demonstrate a legal blow with all weapon types
Marshal single combat
Marshal melee combat (tournament and war)
Run a single-elimination tournament
Authorize a marshal
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Marshal’s Manual: II. Equipment Inspections Page 4 of 36

II. EQUIPMENT INSPECTIONS

A. Armor

Armor standards are found in Section III of the Combat Manual. The marshallate will check every fighter for armor and weapons compliance before combat begins. If a combatant is found to be wearing sub­standard armor, corrections may be made, and the combatant re-checked. See Appendix C: Marshal's Kit for the items needed to perform an armor inspection.
Failure to meet armoring minimums will preclude a fighter from participation until the minimums are met.
Armor Check
The following is the method for conducting an armor inspection:
1. Ask the fully armored (including helm) combatant to stand facing you, arms out.
2. Ensure that all of the places that require rigid protection, based on the type of combat, are covered with such. If leather is being used for rigid protection, make sure it hasn't become soft from use to the point that it is no longer adequately rigid.
3. Look for any unfastened buckles, loose ties, etc. Mention them to the combatant.
4. Ask if the combatant is wearing groin protection. Do not hit the combatant in the groin.
5. Tell the combatant to tilt his head back and look up. Verify that the entire throat is covered with no skin showing. Examine any large openings in the helm, measuring any that appear larger than allowed in the Adrian Combat Manual for the type of combat in which the helm will be used.
6. Tell the combatant to tilt his head forward. Verify that the back of the head and neck are sufficiently covered. The cervical vertebrae can be found by running a hand down the neck from the back of the head. The first large lump is the cervical vertebrae.
7. Placing one arm behind the combatants shoulder, use the other hand to press on the front of the helm to ensure that it does not bottom out on their face. It is acceptable for the tip of the nose to touch.
8. Hold the helm with both hands and pull up on the helm to ensure that it does not easily come off of the head. Do not yank the helm.
9. Turn the combatant around to see that the entire back of the head is covered and no skin is showing.
10. Check for undisguised plastic or aluminum, modern sports or military gear, or tennis shoes.
11. Examine shield for splinters and loose edging. If the combat type required rigid hand protection, check that the combatant either has a gauntlet or an adequate combination of shield hand guard and demi-gauntlet.
12. If the combatant smells of alcohol or appears to be inebriated, ask them if they have had any alcohol prior to coming to the field and remove them from the field if they have.
When conducting an armor inspection, do not:
Test armor by hitting it with weapons
Hit the combatant in the groin
Yank on the helm
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Marshal’s Manual: II. Equipment Inspections Page 5 of 36
B. Weapons
The marshallate shall inspect all weapons before allowing them to be used in combat. Weapons standards are found in Section III of the Adrian Combat Manual. See Appendix C: Marshal's Kit for the items needed to perform a weapons inspection.
If the dimensions of any part of the weapon look questionable, check it with the appropriate gauge. See
Appendix C: Marshal's Kit for a list of gauges included in the Marshals Kit.
1. Hand-held Weapons
a. Shinai
Does the tip come off easily?
Does the shinai have all four (4) slats?
Is the edge marked?
If shinai has been modified, is the shinai still safe?
b. Shinai Pole-Weapons
Does the shinai portion meet all the requirements above?
Does the shinai fit snugly into the pole? (Hold it upside-down by the haft and shake it.)
Are there any bends in the haft? (A slight flex is acceptable)
Is the overall length within one-half inch (1/2”) of maximum allowed?
c. Renaissance Weapons
Are there any cracks or defects in the guard or blade?
Will the tip come off? (Have the combatant hold the sword while you pull on the tip)
Has the red tape covering the tip worn off ?
Is the flex within acceptable range? (Check the flexibility as described in Combat
Manual) Any blade that maintains a sharp bend after being flexed must be permanently
removed from the field (a slight curve over the length of the blade is acceptable)
For Cut & Thrust rapiers, does the combatant have a swept hilt or rigid hand­protection?
d. Defensive items for Renaissance Combat (i.e. mug, parrying dagger,
cloak)
Are there any sharp points? (Parry-only daggers must have rounded tips.)
Can the item be broken into sharp points?
e. Weapons intended for Armored Combat
Does the sword have the proper width, helm penetration, and weight? (If the weapon seems heavy, weigh it to ensure that it does not exceed the allowed maximum.)
Does the sword have cracks or defects that might result is breakage during combat?
Does the blade have burrs that could cause injury or damage to an opponent's gear?
Are the pommels firmly secured?
Are the heads firmly secured to the haft?
For pole-weapons, does the overall length exceed the allowed maximum?
Is there an excessive amount of splintering on the haft that would significantly weaken the haft?
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Marshal’s Manual: III. Marshalling Combat in General Page 6 of 36

2. Missiles, Bows, Siege Weapons
a. Arrows
In a spot-check of random arrows, are there any signs of punch-through? (Test for punch-through by grasping the arrow shaft and wiggling the head of the arrow. Any movement of the shaft inside the head will disqualify the arrow from further use, and be just cause for further inspection of that quiver's arrows.)
Have the arrows been constructed according to the Missile Weapon Construction
Guidelines? (At the Crown Marshal's discretion, a random arrow may be dissected for
inspection.)
b. Javelins and Ballista Bolts
Are the tennis balls firmly attached to the front of the golf tube?
Do the fletchings (if any) have dull edges?
c. Bows
Is the poundage appropriate for the combat type?
Are there any cracks or stress marks on the bow, limb or arms?
Does the bowstring have excessive fraying?
Is the bowstring correctly attached to the ends of the limbs?
d. Siege Weapons
Does the release mechanism operate properly? (Have the siege weapon operator demonstrate this)
Does the weapon fire within the appropriate range guidelines? (Have the siege-weapon operator demonstrate this)
Have the rocks and balls been constructed according to the Missile Weapon
Construction Guidelines? (At the Crown Marshal's discretion, a random rock or bolt
may be dissected for inspection)
III.MARSHALLING COMBAT IN GENERAL

A. “Lay on”

The phrase “lay on” is the signal to commence combat.
B. “Hold”
The word “hold,” when shouted during combat, stops all activity immediately. All combatants must cease fighting and kneel when a hold is called. If a combatant is physically incapable of kneeling, he may stand, place and hold his weapon on his head.
A marshal may call a hold for any reason.
In one-on-one tournament combat, the combatants freeze in place (as best they can) while the marshals deal with the situation that caused the hold. If there is no need to move the combatants from where they were when the hold was called, they may continue the combat from their “frozen” positions.
A hold is a stoppage in time. Combatants may not discuss strategy during a hold.
If combatants have moved during the hold (e.g. to clear space for an injured combatant), before the lay one is called, they must return to the position they were in prior to the hold.
If the hold was called because the combatants were up against a boundary, the combatants may be moved back into the fighting area, retake their original positions, and resume combat on the word of the marshal.
“Dead” combatants may leave the field.
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Marshal’s Manual: III. Marshalling Combat in General Page 7 of 36
C. What to Watch For
1. Timing of blows
Simultaneous blows (in order to judge whether or not a double-kill has occurred)
2. Boundaries
Combatants approaching the list or battlefield boundary
Spectators getting too close to the list or battlefield boundary from the outside
3. Breakage
Broken weapons
Loss of blunting tips
Broken armor or straps
Excessive splintering of shields or hafts
4. Health and Injury
Signs of extreme exhaustion of the combatants, marked by a combatants inability to defend or attack effectively
•Injuries
If a combatant is injured on the field, immediately call a hold and call for a physicker to attend
to the injured combatant. Do not remove any pieces of armor until the physicker arrives
unless that armor is restricting the breathing of the combatant in some way.
5. Combatants' Behavior
Blatantly ignoring blows received
Excessive force (See Combat Manual, Article I.E. for issues concerning excessive force and fighters conduct on the field)
Loss of temper (If a combatant loses his temper, instruct the combatant to calm down or leave the field. The marshal has authority over any combatant regardless of their rank, status, etc.)
TOURNAMENT
If a combatant is hit with an apparently good blow:
Allow the combatant a few seconds to accept the blow.
If it goes unacknowledged, call a hold and ask the combatant that was hit if he felt the blow.
Inform him of where you saw the blow land, angle of the blow and what part of the weapon landed.
Refrain from sounding judgmental (e.g. “It looked like it came in from here and landed here,” as opposed to “You are so dead”).
Also, ask the combatant that threw the blow his opinion of the blow and what he felt when it landed (e.g. Was it a dull thud like hitting a shield; or a mushy impact, like hitting gambeson?).
If this occurs a second time, the marshal may make the decision for the combatant.
If the initial blow was obviously good, the marshal shall award the point and caution the receiving combatant to be more aware of incoming blows.
WAR
If a combatant is hit with an obviously good blow that goes unacknowledged:
Point your staff at that combatant and announce that he has been killed (or wounded) loud enough for him to hear you.
If the combatant does not hear you, tap him with your staff to get his attention or call a hold if you cannot get to him.
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Marshal’s Manual: IV. Marshalling Tournaments Page 8 of 36
6. Outside Interference
Spectators and dead combatants are not allowed to advise, call blows on, or otherwise affect those on the field. Inform anyone doing so that this is not allowed. Cheering and encouragement is acceptable.

IV. MARSHALLING TOURNAMENTS

Local chartered subdivisions may add to the rules in this section as long as it does not conflict with this manual or the Adrian Bylaws.

A. Prerequisites

1. Person in Charge
A tournament should have one person that is in charge of the combat portion of the event. Generally, it is the Minister of Joust and War, but could be any authorized marshal. The Marshal of the Field shall:
Make sure the list field is set up properly
Have the marshallate perform armor and weapons are inspections and man the list fields
Ensure that the lists run smoothly for the day
The Marshal of the Field has the final word concerning all combat related issues arising during the tournament. Appeals to the Marshal of the Fields decision must be made to the Crown.
2. Number of Marshals
There must be at least two (2) authorized marshals present to conduct a tournament. This will allow enough marshals to run one (1) list field. Each list field must be manned by at least two (2) marshals. It is recommended that there be at least three (3) marshals on the each list field.
3. Warm-ups and Challenges
“Warm-up” bouts or challenges may be conducted prior to or in between rounds as long as at least one (1) marshal is actively monitoring the combat.
4. Short Lists
In the case where there are not enough combatants for a Knights Renaissance Schläger list, the local sovereign or Minister of Joust and War may combine both Knights and Sergeants lists into one (1) Knights list. Any combatants qualified to fight in a Sergeants Renaissance Schläger list can, at the discretion of the sovereign or Minister of Joust and War, be allowed to participate in the Knights list for that day. The win counts as a Knights list win. This is not an option if there are enough Sergeants and Knights present for a full Knights list.
B. List Field Setup
1. Size
A list field intended for single combat shall be no smaller than fifteen (15) feet square with a fenced boundary. The recommended size is twenty five (25) feet square, with a fenced boundary.
If no fencing is available for list fields, the field must be at least:
No smaller than thirty (30) feet square if surrounded by the populace;
Penned in on three (3) sides by natural obstacles (trees, hedges, castle walls, etc.)
Thirty (30) feet away from the nearest encampment.
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Marshal’s Manual: IV. Marshalling Tournaments Page 9 of 36
2. Fencing
The border of a list field shall be composed of at least one (1) strand of rope (minimum size 3/8”), strung at least thirty inches (30") high at the posts. Posts that support two (2) strands of rope, one along the top and one in the middle, are preferred. The lower strand assists in keeping small children from running onto the field. The top of posts used to hold the list field rope must not end in a point that could cause injury if fallen upon.
3. External Border
The list field must have an external area of at least five feet (5') out that is to be kept clear of tent ropes, spectators, equipment, etc. A second set of ropes and poles is recommended, but not required. For multiple, connected list fields, a five foot (5') border between the list fields is not necessary.
4. Entrances
Each list field should have at least 2 entrances.
5. Hazards
Examine the inside of the field for gopher holes or sprinkler heads, filling holes if possible or moving the list field if the hazard cannot be avoided.
Since most park sprinkler-heads are flat and mostly flush with the ground, informing the combatants of where they are should be sufficient.
C. Combat Initiation
1. Opening Court
At opening court, the Marshal of the Field shall inform the populace of the days tournament activities, the order of combat, and any other relevant information or special rules associated with the days combat. Local customs that limit target areas or types of blows should be mentioned if there are combatants from out of the area who may not be aware of them.
2. Sword Oath
Once the lists are closed, all combatants must take the sword oath. Announce loudly, at least twice that “Combatants must now gather neigh for the Sword Oath!” Once all are gathered, perform the sword oath (See Appendix D: Oaths)
3. Inspections
After the sword oath has been given, begin conducting armor and weapons inspections.
4. Announcement
A herald or marshal should announce how long is left until combat begins. Make this announcement twice:
Once at least twenty (20) minutes before the first combat is to begin, and
Again five (5) minutes before the first combat is to begin
5. Marshals' Meeting
The Marshal of the Field calls together all people wishing to marshal that day, informing them of special rules they need to be aware of or things they need to watch for. If there are multiple list fields, the Marshal of the Field assigns marshals to the field they will run for the day.
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Marshal’s Manual: IV. Marshalling Tournaments Page 10 of 36
6. Staff
When on the field, all marshals shall have a staff that is at least six (6) feet long.
Unsheathed swords may NOT be used as marshaling staves.
7. On-site inspection
When the combatants arrive for the first round of combat, ask them if they have been inspected. If not, inspect them. If the inspection fails, depending on time issues, either wait for the combatant to fix the problem or postpone the combat until the next one is over. If the combatant cannot fix the problem by the end of the next combat, the combatant forfeits this round. When the combatants arrive for subsequent rounds, ask them if everything is back in place, and check for a gorget (the most commonly forgotten item between rounds).
8. Marshal Assignment
Prior to the start of combat, decide which marshal will watch blows to which combatant. Generally, the marshal on the sword-side of a combatant will watch blows thrown to that combatants opponent.
9. Take Position
Have the combatants take opposite ends of the field and face each other.
10. Announce Round
Loudly announce the round number and combatants' names. For example: “In the first round combat on this field, Sir Trots-a-lot <point to him> will do honorable combat with Pug Dungfist” <point>.
11. Salutes
Loudly call out the salutes. For example: “My lords, please salute the Crown, salute the lord/lady whose favor you bear, salute your honorable opponent.” (In subsequent rounds, salutes need only be made to
their opponents.)
12. Begin
To begin the combat, two (2) marshals shall:
Cross staves between the fighters
Confirm that both combatants are ready to begin
Ask each combatant if they are ready
Announce something like “For honor and glory, lay on!”
The marshals may move to observe the combat, but if there are four (4) corner judges, this should not be necessary. The words “lay on” are the signal that combat is to begin. This is universal for all manners of combat.
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Marshal’s Manual: IV. Marshalling Tournaments Page 11 of 36
D. Combat
1. Marshal Positions
TWO MARSHALS: If there are two (2) marshals on the field, they should be positioned opposite of each other with full view of both combatants as in Figure 1.
THREE MARSHALS: If there are three (3) marshals on this field, take positions as shown in Figure 2. Note that the side with two marshals is on the sword side of combatants that are opposite handed.
FOUR MARSHALS: If there are four (4) marshals, they should take positions as shown in Figure 3.
FIVE MARSHALS: If there are five (5) marshals, there would be one (1) staying stationary in each corner (assuming four corners) and one (1) referee who will circle the combatants. No more than five (5) marshals should be present on a single combat list field.
Figure 1. Two Marshals
2. Movement
If the combatants rotate around each other, make an effort to maintain the illustrated positions short of running in circles around the combatants.
3. Questioned Call
When a called point is questioned, a simple majority of marshals rule. If a majority did not see the blow, it doesn’t count unless the receiving combatant accepts it. If neither the combatants nor the marshals can make a clear determination of a winner, allow the combatants to step back and start over.
“When in doubt, fight it out.”
4. Announce Winner
Once a bout has completed, announce the winner of the point to the audience and begin the next bout when both combatants are ready. Once the round is completed, announce the winner to the audience. Make sure the list person is notified of the outcome.
Figure 2. Three Marshals
Figure 3. Four Marshals
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