reality is at least 10x faster because you can clock the QSPI peripheral much faster
than a plain SPI peripheral.
Buttons and RST Pin
The Boot button is the button on the right. It is available as board.BOOT in
CircuitPython, and is available for use in Arduino as PIN_BUTTON . It is also used to
enter the bootloader. To enter the bootloader, press and hold Boot and then power up
the board (either by plugging it into USB or pressing Reset). The bootloader is used to
install/update CircuitPython.
The Reset buttonis on the left. It restarts the board and helps enter the bootloader.
You can click it to reset the board without unplugging the USB cable or battery.
The RST pin can be used to reset the board. Tie to ground manually to reset the
Above the pin labels for D24 and D25 is the status NeoPixel LED. In CircuitPython, the
NeoPixel is available at board.NEOPIXEL and the library for it is available in the
bundle(). In Arduino, it is accessible at PIN_NEOPIXEL . The NeoPixel is powered by
the 3.3V power supply but that hasn't shown to make a big difference in brightness or
color. In CircuitPython, the LED is used to indicate the runtime status.
Above the USB C connector is the D13 LED. This little red LED is controllable in
CircuitPython code using board.LED , and in Arduino as PIN_LED . Also, this LED will
pulse when the board is in bootloader mode.
STEMMA QT
On the far right of the board, below the antenna connector, is the STEMMA QT
connector! This means you can connect up all sorts of I2C sensors and breakouts(),
no soldering required! This connector uses the SCL and SDA pins for I2C, which end
up being the RP2040's I2C1 peripheral. In CircuitPython, you can initialise the
STEMMA connector with board.STEMMA_I2C() (as well as with board.SCL / board.
When CircuitPython finishes installing, or you plug a CircuitPython board into your
computer with CircuitPython already installed, the board shows up on your computer
as a USB drive called CIRCUITPY.
The CIRCUITPY drive is where your code and the necessary libraries and files will live.
You can edit your code directly on this drive and when you save, it will run
automatically. When you create and edit code, you'll save your code in a code.py file
located on the CIRCUITPY drive.If you're following along with a Learn guide, you can
paste the contents of the tutorial example into code.py on the CIRCUITPY drive and
save it to run the example.
With a fresh CircuitPython install, on your CIRCUITPY drive, you'll find a code.py file
containing print("Hello World!") and an empty lib folder. If your CIRCUITPY
drive does not contain a code.py file, you can easily create one and save it to the
drive. CircuitPython looks for code.py and executes the code within the file
automatically when the board starts up or resets. Following a change to the contents
of CIRCUITPY, such as making a change to the code.py file, the board will reset, and
the code will be run. You do not need to manually run the code. This is what makes it
so easy to get started with your project and update your code!
Note that all changes to the contents of CIRCUITPY, such as saving a new file,
renaming a current file, or deleting an existing file will trigger a reset of the board.
If you are using one of our not-recommended-editors, not all is lost! You can still make
it work.
On Windows, you can Eject or Safe Remove the CIRCUITPY drive. It won't actually
eject, but it will force the operating system to save your file to disk. On Linux, use the
sync command in a terminal to force the write to disk.
You also need to do this if you use Windows Explorer or a Linux graphical file
manager to drag a file onto CIRCUITPY.
Oh No I Did Something Wrong and Now The CIRCUITPY
Drive Doesn't Show Up!!!
Don't worry! Corrupting the drive isn't the end of the world (or your board!). If this
happens, follow the steps found on the Troubleshooting() page of every board
guide to get your board up and running again.
Back to Editing Code...
Now! Let's try editing the program you added to your board. Open your code.py file
into your editor. You'll make a simple change. Change the first 0.5 to 0.1 . The code
should look like this:
import board
import digitalio
import time
led = digitalio.DigitalInOut(board.LED)
led.direction = digitalio.Direction.OUTPUT
while True:
led.value = True
time.sleep(0.1)
led.value = False
time.sleep(0.5)
Leave the rest of the code as-is. Save your file. See what happens to the LED on your
board? Something changed! Do you know why?
You don't have to stop there! Let's keep going. Change the second 0.5 to 0.1 so it
Each CircuitPython program you run needs to have a lot of information to work. The
reason CircuitPython is so simple to use is that most of that information is stored in
other files and works in the background. The files built into CircuitPython are called m
odules, and the files you load separately are called libraries. Modules are built into
CircuitPython. Libraries are stored on your CIRCUITPY drive in a folder called lib.
import board
import digitalio
import time
The import statements tells the board that you're going to use a particular library or
module in your code. In this example, you imported three modules: board ,
digitalio , and time . All three of these modules are built into CircuitPython, so no
separate library files are needed. That's one of the things that makes this an excellent
first example. You don't need anything extra to make it work!
These three modules each have a purpose. The first one, board , gives you access to
the hardware on your board. The second, digitalio , lets you access that hardware
as inputs/outputs.The third, time , let's you control the flow of your code in multiple
ways, including passing time by 'sleeping'.
Setting Up The LED
The next two lines setup the code to use the LED.
led = digitalio.DigitalInOut(board.LED)
led.direction = digitalio.Direction.OUTPUT
Your board knows the red LED as LED . So, you initialise that pin, and you set it to
output. You set led to equal the rest of that information so you don't have to type it
all out again later in our code.
Loop-de-loops
The third section starts with a while statement. while True: essentially means,
"forever do the following:". while True: creates a loop. Code will loop "while" the
condition is "true" (vs. false), and as True is never False, the code will loop forever.
All code that is indented under while True: is "inside" the loop.
while True:
led.value = True
time.sleep(0.5)
led.value = False
time.sleep(0.5)
First, you have led.value = True . This line tells the LED to turn on. On the next
line, you have time.sleep(0.5) . This line is telling CircuitPython to pause running
code for 0.5 seconds. Since this is between turning the led on and off, the led will be
on for 0.5 seconds.
The next two lines are similar. led.value = False tells the LED to turn off, and tim
e.sleep(0.5) tells CircuitPython to pause for another 0.5 seconds. This occurs
between turning the led off and back on so the LED will be off for 0.5 seconds too.
Then the loop will begin again, and continue to do so as long as the code is running!
So, when you changed the first 0.5 to 0.1 , you decreased the amount of time that
the code leaves the LED on. So it blinks on really quickly before turning off!
Great job! You've edited code in a CircuitPython program!
What Happens When My Code Finishes Running?
When your code finishes running, CircuitPython resets your microcontroller board to
prepare it for the next run of code. That means any set up you did earlier no longer
applies, and the pin states are reset.
For example, try reducing the code snippet above by eliminating the loop entirely,
and replacing it with led.value = True . The LED will flash almost too quickly to
see, and turn off. This is because the code finishes running and resets the pin state,
and the LED is no longer receiving a signal.
To that end, most CircuitPython programs involve some kind of loop, infinite or
led = digitalio.DigitalInOut(board.LED)
led.direction = digitalio.Direction.OUTPUT
while True:
print("Hello back to you!")
led.value = Tru
time.sleep(1)
led.value = False
time.sleep(1)
Save your file. You will notice that your red LED will stop blinking, and you may have a
colored status LED blinking at you. This is because the code is no longer correct and
can no longer run properly. You need to fix it!
Usually when you run into errors, it's not because you introduced them on purpose.
You may have 200 lines of code, and have no idea where your error could be hiding.
This is where the serial console can help. Let's take a look!
The Traceback (most recent call last): is telling you that the last thing it was
able to run was line 10 in your code. The next line is your error: NameError: name
'Tru' is not defined . This error might not mean a lot to you, but combined with
knowing the issue is on line 10, it gives you a great place to start!
Go back to your code, and take a look at line 10. Obviously, you know what the
problem is already. But if you didn't, you'd want to look at line 10 and see if you could
figure it out. If you're still unsure, try googling the error to get some help. In this case,
you know what to look for. You spelled True wrong. Fix the typo and save your file.
Nice job fixing the error! Your serial console is streaming and your red LED Is blinking
again.
The serial console will display any output generated by your code. Some sensors,
such as a humidity sensor or a thermistor, receive data and you can use print
statements to display that information. You can also use print statements for
troubleshooting, which is called "print debugging". Essentially, if your code isn't
working, and you want to know where it's failing, you can put print statements in
various places to see where it stops printing.
The serial console has many uses, and is an amazing tool overall for learning and
programming!
The REPL
The other feature of the serial connection is the Read-Evaluate-Print-Loop, or REPL.
The REPL allows you to enter individual lines of code and have them run immediately.
It's really handy if you're running into trouble with a particular program and can't
figure out why. It's interactive so it's great for testing new ideas.
Entering the REPL
To use the REPL, you first need to be connected to the serial console. Once that
connection has been established, you'll want to press CTRL+C.
If there is code running, in this case code measuring distance, it will stop and you'll
see Press any key to enter the REPL. Use CTRL-D to reload. Follow those
The Traceback (most recent call last): is telling you the last thing your board
was doing before you pressed Ctrl + C and interrupted it. The KeyboardInterrupt
is you pressing CTRL+C. This information can be handy when troubleshooting, but for
now, don't worry about it. Just note that it is expected behavior.
If your code.py file is empty or does not contain a loop, it will show an empty output
and Code done running. . There is no information about what your board was
doing before you interrupted it because there is no code running.
If you have no code.py on your CIRCUITPY drive, you will enter the REPL immediately
after pressing CTRL+C. Again, there is no information about what your board was
doing before you interrupted it because there is no code running.
Regardless, once you press a key you'll see a >>> prompt welcoming you to the
REPL!
If you have trouble getting to the >>> prompt, try pressing Ctrl + C a few more times.
The first thing you get from the REPL is information about your board.
This line tells you the version of CircuitPython you're using and when it was released.
Next, it gives you the type of board you're using and the type of microcontroller the
board uses. Each part of this may be different for your board depending on the
versions you're working with.
This is followed by the CircuitPython prompt.
Interacting with the REPL
From this prompt you can run all sorts of commands and code. The first thing you'll do
is run help() . This will tell you where to start exploring the REPL. To run code in the
REPL, type it in next to the REPL prompt.
Type help() next to the prompt in the REPL.
Then press enter. You should then see a message.
First part of the message is another reference to the version of CircuitPython you're
using. Second, a URL for the CircuitPython related project guides. Then... wait. What's
this? To list built-in modules type `help("modules")`. Remember the
modules you learned about while going through creating code? That's exactly what
this is talking about! This is a perfect place to start. Let's take a look!
Type help("modules") into the REPL next to the prompt, and press enter.
This is a list of all the core modules built into CircuitPython, including board .
Remember, board contains all of the pins on the board that you can use in your
code. From the REPL, you are able to see that list!
Type import board into the REPL and press enter. It'll go to a new prompt. It might
look like nothing happened, but that's not the case! If you recall, the import
statement simply tells the code to expect to do something with that module. In this
case, it's telling the REPL that you plan to do something with that module.
Next, type dir(board) into the REPL and press enter.
This is a list of all of the pins on your board that are available for you to use in your
code. Each board's list will differ slightly depending on the number of pins available.
Do you see LED ? That's the pin you used to blink the red LED!
The REPL can also be used to run code. Be aware that any code you enter into the
REPL isn't saved anywhere. If you're testing something new that you'd like to keep,
make sure you have it saved somewhere on your computer as well!
Every programmer in every programming language starts with a piece of code that
says, "Hello, World." You're going to say hello to something else. Type into the REPL:
However, import statements can also sometimes look like the following:
from library_or_module import name
•
from library_or_module.subpackage import name
•
from library_or_module import name as local_name
•
They can also have more complicated formats, such as including a try / except
block, etc.
The important thing to know is that an import statement will always include the
name of the module or library that you're importing.
Therefore, the best place to start is by reading through the import statements.
Here is an example import list for you to work with in this section. There is no setup or
other code shown here, as the purpose of this section involves only the import list.
import time
import board
import neopixel
import adafruit_lis3dh
import usb_hid
from adafruit_hid.consumer_control import ConsumerControl
from adafruit_hid.consumer_control_code import ConsumerControlCode
Keep in mind, not all imported items are libraries. Some of them are almost always
built-in CircuitPython modules. How do you know the difference? Time to visit the
REPL.
In the Interacting with the REPL section() on The REPL page() in this guide, the
help("modules") command is discussed. This command provides a list of all of the
built-in modules available in CircuitPython for your board. So, if you connect to the
serial console on your board, and enter the REPL, you can run help("modules") to
see what modules are available for your board. Then, as you read through the impor
t statements, you can, for the purposes of figuring out which libraries to load, ignore
the statement that import modules.
The following is the list of modules built into CircuitPython for the Feather RP2040.
Your list may look similar or be anything down to a significant subset of this list for
Now that you know what you're looking for, it's time to read through the import
statements. The first two, time and board , are on the modules list above, so they're
built-in.
The next one, neopixel , is not on the module list. That means it's your first library!
So, you would head over to the bundle zip you downloaded, and search for neopixel.
There is a neopixel.mpy file in the bundle zip. Copy it over to the lib folder on your CI
RCUITPY drive. The following one, adafruit_lis3dh , is also not on the module list.
Follow the same process for adafruit_lis3dh, where you'll find adafruit_lis3dh.mpy,
and copy that over.
The fifth one is usb_hid , and it is in the modules list, so it is built in. Often all of the
built-in modules come first in the import list, but sometimes they don't! Don't assume
that everything after the first library is also a library, and verify each import with the
modules list to be sure. Otherwise, you'll search the bundle and come up empty!
The final two imports are not as clear. Remember, when import statements are
formatted like this, the first thing after the from is the library name. In this case, the
library name is adafruit_hid . A search of the bundle will find an adafruit_hid folder.
When a library is a folder, you must copy the entire folder and its contentsas it is in
the bundle to the lib folder on your CIRCUITPY drive. In this case, you would copy the
entire adafruit_hid folder to your CIRCUITPY/lib folder.
Notice that there are two imports that begin with adafruit_hid . Sometimes you will
need to import more than one thing from the same library. Regardless of how many
times you import the same library, you only need to load the library by copying over
the adafruit_hid folder once.
That is how you can use your example code to figure out what libraries to load on
There are cases, however, where libraries require other libraries internally. The
internally required library is called a dependency. In the event of library
dependencies, the easiest way to figure out what other libraries are required is to
connect to the serial console and follow along with the ImportError printed there.
The following is a very simple example of an ImportError , but the concept is the
same for any missing library.
Example: ImportError Due to Missing
Library
If you choose to load libraries as you need them, or you're starting fresh with an
existing example, you may end up with code that tries to use a library you haven't yet
loaded. This section will demonstrate what happens when you try to utilise a library
that you don't have loaded on your board, and cover the steps required to resolve the
issue.
This demonstration will only return an error if you do not have the required library
loaded into the lib folder on your CIRCUITPY drive.
Let's use a modified version of the Blink example.
import board
import time
import simpleio
led = simpleio.DigitalOut(board.LED)
while True:
led.value = True
time.sleep(0.5)
led.value = False
time.sleep(0.5)
Save this file. Nothing happens to your board. Let's check the serial console to see
You have an ImportError . It says there is no module named 'simpleio' . That's
the one you just included in your code!
Click the link above to download the correct bundle. Extract the lib folder from the
downloaded bundle file. Scroll down to find simpleio.mpy. This is the library file you're
looking for! Follow the steps above to load an individual library file.
The LED starts blinking again! Let's check the serial console.
No errors! Excellent. You've successfully resolved an ImportError !
If you run into this error in the future, follow along with the steps above and choose
the library that matches the one you're missing.
Library Install on Non-Express Boards
If you have an M0 non-Express board such as Trinket M0, Gemma M0, QT Py M0, or
one of the M0 Trinkeys, you'll want to follow the same steps in the example above to
install libraries as you need them. Remember, you don't need to wait for an ImportEr
ror if you know what library you added to your code. Open the library bundle you
downloaded, find the library you need, and drag it to the lib folder on your CIRCUITPY
drive.
You can still end up running out of space on your M0 non-Express board even if you
only load libraries as you need them. There are a number of steps you can use to try
to resolve this issue. You'll find suggestions on the Troubleshooting page().
Updating CircuitPython Libraries and
Examples
Libraries and examples are updated from time to time, and it's important to update the
The main page covers the basics including where to download CircuitPython, how to
contribute, differences from MicroPython, information about the project structure, and
a full table of contents for the rest of the documentation.
The list along the left side leads to more information about specific topics.
The first section is API and Usage. This is where you can find information about how
to use individual built-in core modules, such as time and digitalio , details about
the supported ports, suggestions for troubleshooting, and basic info and links to the li
brary bundles. The Core Modules section also includes the Support Matrix, which is a
table of which core modules are available on which boards.
The second section is Design and Porting Reference. It includes a design guide, archit
ecture information, details onporting, and adding module support to other ports.
The third section is MicroPython Specific. It includes information on MicroPython and
related libraries, and a glossary of terms.
The fourth and final section is About the Project. It includes further information
including details on building, testing, and debugging CircuitPython, along with various
other useful links including the Adafruit Community Code of Conduct.
Whether you're a seasoned pro or new to electronics and programming, you'll find a
wealth of information to help you along your CircuitPython journey in the
When you click on an item in the API Reference section, you'll find details about the
classes and functions in the library. In the case of only one item in this section, all the
available functionality of the library will be contained within that first and only
subsection. However, in the case of a library that has subpackages, each item will
contain the features of the particular subpackage indicated by the link. The
documentation will cover all of the available functions of the library, including more
complex ones that may not interest you.
The first list item is the animation subpackage. If you scroll down, you'll begin to see
the available features of animation. They are listed alphabetically. Each of these
things can be called in your code. It includes the name and a description of the
specific function you would call, and if any parameters are necessary, lists those with
a description as well.
You can view the other subpackages by clicking the link on the left or scrolling down
the page. You may be interested in something a little more practical. Here is an
example. To use the LED Animation library Comet animation, you would run the
following example.
# SPDX-FileCopyrightText: 2021 Kattni Rembor for Adafruit Industries
# SPDX-License-Identifier: MIT
"""
This example animates a jade comet that bounces from end to end of the strip.
For QT Py Haxpress and a NeoPixel strip. Update pixel_pin and pixel_num to match
your wiring if
using a different board or form of NeoPixels.
This example will run on SAMD21 (M0) Express boards (such as Circuit Playground
Express or QT Py
Haxpress), but not on SAMD21 non-Express boards (such as QT Py or Trinket).
"""
import board
import neopixel
from adafruit_led_animation.animation.comet import Comet
from adafruit_led_animation.color import JADE
Note the line where you create the comet object. There are a number of items inside
the parentheses. In this case, you're provided with a fully working example. But what
if you want to change how the comet works? The code alone does not explain what
the options mean.
So, in the API Reference documentation list, click the
adafruit_led_animation.animation.comet link and scroll down a bit until you
see the following.
Look familiar? It is! This is the documentation for setting up the comet object. It
explains what each argument provided in the comet setup in the code meant, as well
as the other available features. For example, the code includes speed=0.02 . The
documentation clarifies that this is the "Animation speed in seconds". The code
doesn't include ring . The documentation indicates this is an available setting that
enables "Ring mode".
This type of information is available for any function you would set up in your code. If
you need clarification on something, wonder whether there's more options available,
or are simply interested in the details involved in the code you're writing, check out
the documentation for the CircuitPython libraries!
If no code is running, the window will either be blank or will look like the window
above. Now you're ready to see the results of your code.
Great job! You've connected to the serial console!
Advanced Serial Console on Mac
Connecting to the serial console on Mac does not require installing any drivers or
extra software. You'll use a terminal program to find your board, and screen to
connect to it. Terminal and screen both come installed by default.
What's the Port?
First you'll want to find out which serial port your board is using. When you plug your
board in to USB on your computer, it connects to a serial port. The port is like a door
through which your board can communicate with your computer using USB.
The easiest way to determine which port the board is using is to first check without
the board plugged in. Open Terminal and type the following:
ls /dev/tty.*
Each serial connection shows up in the /dev/ directory. It has a name that starts with
tty. . The command ls shows you a list of items in a directory. You can use * as a
wildcard, to search for files that start with the same letters but end in something
different. In this case, you're asking to see all of the listings in /dev/ that start with t
ty. and end in anything. This will show us the current serial connections.
This will show you the current serial connections, which will now include your board.
A new listing has appeared called /dev/tty.usbmodem141441 . The tty.usbmodem1
41441 part of this listing is the name the example board is using. Yours will be called
something similar.
Using Linux, a new listing has appeared called /dev/ttyACM0 . The ttyACM0 part of
this listing is the name the example board is using. Yours will be called something
similar.
Connect with screen
Now that you know the name your board is using, you're ready connect to the serial
console. You're going to use a command called screen . The screen command is
included with MacOS. To connect to the serial console, use Terminal. Type the
following command, replacing board_name with the name you found your board is
using:
screen /dev/tty.board_name 115200
The first part of this establishes using the screen command. The second part tells
screen the name of the board you're trying to use. The third part tells screen what
baud rate to use for the serial connection. The baud rate is the speed in bits per
second that data is sent over the serial connection. In this case, the speed required
Press enter to run the command. It will open in the same window. If no code is
running, the window will be blank. Otherwise, you'll see the output of your code.
Great job! You've connected to the serial console!
Advanced Serial Console on Linux
Connecting to the serial console on Linux does not require installing any drivers, but
you may need to install screen using your package manager. You'll use a terminal
program to find your board, and screen to connect to it. There are a variety of
terminal programs such as gnome-terminal (called Terminal) or Konsole on KDE.
The tio program works as well to connect to your board, and has the benefit of
automatically reconnecting. You would need to install it using your package manager.
What's the Port?
First you'll want to find out which serial port your board is using. When you plug your
board in to USB on your computer, it connects to a serial port. The port is like a door
through which your board can communicate with your computer using USB.
The easiest way to determine which port the board is using is to first check without
the board plugged in. Open your terminal program and type the following:
ls /dev/ttyACM*
Each serial connection shows up in the /dev/ directory. It has a name that starts with tt
yACM. The command ls shows you a list of items in a directory. You can use * as a
wildcard, to search for files that start with the same letters but end in something
different. In this case, You're asking to see all of the listings in /dev/ that start with ttyA
CM and end in anything. This will show us the current serial connections.
In the example below, the error is indicating that are no current serial connections
starting with ttyACM.
Now plug in your board. In your terminal program, type:
ls /dev/ttyACM*
This will show you the current serial connections, which will now include your board.
A new listing has appeared called /dev/ttyACM0. The ttyACM0 part of this listing is
the name the example board is using. Yours will be called something similar.
Connect with screen
Now that you know the name your board is using, you're ready connect to the serial
console. You'll use a command called screen . You may need to install it using the
To connect to the serial console, use your terminal program. Type the following
command, replacing board_name with the name you found your board is using:
screen /dev/tty.board_name 115200
The first part of this establishes using the screen command. The second part tells
screen the name of the board you're trying to use. The third part tells screen what
baud rate to use for the serial connection. The baud rate is the speed in bits per
second that data is sent over the serial connection. In this case, the speed required
by the board is 115200 bits per second.
Press enter to run the command. It will open in the same window. If no code is
running, the window will be blank. Otherwise, you'll see the output of your code.
Great job! You've connected to the serial console!
Permissions on Linux
If you try to run screen and it doesn't work, then you may be running into an issue
with permissions. Linux keeps track of users and groups and what they are allowed to
do and not do, like access the hardware associated with the serial connection for
running screen . So if you see something like this:
then you may need to grant yourself access. There are generally two ways you can do
this. The first is to just run screen using the sudo command, which temporarily
gives you elevated privileges.
Once you enter your password, you should be in:
The second way is to add yourself to the group associated with the hardware. To
figure out what that group is, use the command ls -l as shown below. The group
name is circled in red.
Then use the command adduser to add yourself to that group. You need elevated
privileges to do this, so you'll need to use sudo . In the example below, the group is a
dm and the user is ackbar.
After you add yourself to the group, you'll need to logout and log back in, or in some
cases, reboot your machine. After you log in again, verify that you have been added
to the group using the command groups . If you are still not in the group, reboot and
Always Run the Latest Version of
CircuitPython and Libraries
As CircuitPython development continues and there are new releases, Adafruit will
stop supporting older releases. You need to update to the latest CircuitPython.().
You need to download the CircuitPython Library Bundle that matches your version of
CircuitPython. Please update CircuitPython and then download the latest bundle().
As new versions of CircuitPython are released, Adafruit will stop providing the
previous bundles as automatically created downloads on the Adafruit CircuitPython
Library Bundle repo. If you must continue to use an earlier version, you can still
download the appropriate version of mpy-cross from the particular release of
CircuitPython on the CircuitPython repo and create your own compatible .mpy library
files. However, it is best to update to the latest for both CircuitPython and the library
bundle.
I have to continue using CircuitPython 5.x or earlier.
Where can I find compatible libraries?
Adafruit is no longer building or supporting the CircuitPython 5.x or earlier library
bundles. You are highly encourged to update CircuitPython to the latest version() and
use the current version of the libraries(). However, if for some reason you cannot
update, links to the previous bundles are available in the FAQ().
Bootloader (boardnameBOOT) Drive Not
Present
You may have a different board.
Only Adafruit Express boards and the SAMD21 non-Express boards ship with the UF2
bootloader ()installed. The Feather M0 Basic, Feather M0 Adalogger, and similar
boards use a regular Arduino-compatible bootloader, which does not show a boardna
running before you open the console. However, if you find yourself in a situation
where you feel it should be displaying something like an error, consider the following.
Depending on the size of your screen or Mu window, when you open the serial
console, the serial console panel may be very small. This can be a problem. A basic
CircuitPython error takes 10 lines to display!
Auto-reload is on. Simply save files over USB to run them or enter REPL to disable.
code.py output:
Traceback (most recent call last):
File "code.py", line 7
SyntaxError: invalid syntax
Press any key to enter the REPL. Use CTRL-D to reload.
More complex errors take even more lines!
Therefore, if your serial console panel is five lines tall or less, you may only see blank
lines or blank lines followed by Press any key to enter the REPL. Use CTRL-D
to reload. . If this is the case, you need to either mouse over the top of the panel to
utilise the option to resize the serial panel, or use the scrollbar on the right side to
scroll up and find your message.
This applies to any kind of serial output whether it be error messages or print
statements. So before you start trying to debug your problem on the hardware side,
be sure to check that you haven't simply missed the serial messages due to serial
output panel height.
code.py Restarts Constantly
CircuitPython will restart code.py if you or your computer writes to something on the
CIRCUITPY drive. This feature is called auto-reload, and lets you test a change to your
program immediately.
Some utility programs, such as backup, anti-virus, or disk-checking apps, will write to
the CIRCUITPY as part of their operation. Sometimes they do this very frequently,
These are followed by flashes indicating the line number, including place value. WHIT
E flashes are thousands' place, BLUE are hundreds' place, YELLOW are tens' place,
and CYAN are one's place. So for example, an error on line 32 would flash YELLOW
three times and then CYAN two times. Zeroes are indicated by an extra-long dark gap.
Serial console showing ValueError:
Incompatible .mpy file
This error occurs when importing a module that is stored as a .mpy binary file that
was generated by a different version of CircuitPython than the one its being loaded
into. In particular, the mpy binary format changed between CircuitPython versions 6.x
and 7.x, 2.x and 3.x, and 1.x and 2.x.
So, for instance, if you upgraded to CircuitPython 7.x from 6.x you’ll need to download
a newer version of the library that triggered the error on import . All libraries are