D e c l a r a t i o n o f C o n f o r m i t y
Manufacturer:
Manufacturer´s
Address:
The manufacturer hereby declares that the product
Product Name: Robokop, Autobot, Bassline, Miami, Bombass
Model Numbers: all
Product Options: all
complies with the following European directives:
2006/95/EC, Low voltage directive (LVD)
2004/108/EC, EMC-Directive
The applied standards certifying the conformity are listed below:
Electromagnetic Emission: EN 61000-6-3, EN 55011
Electromagnetic Immunity: EN 61000-6-1
Safety (Low Voltage Directive) : EN 61010-1
November 31, 2013
Rosenheim, Germany
Klaus Süßmuth Elektronik
Karlsbaderstr. 7
D-83024 Rosenheim,
Germany
Klaus Süßmuth
3
Introduction
Thank you for deciding on an Acidlab instrument. Acidlab instruments are
designed for live use, bringing classic analog sounds back to the stage. Of
course, Acidlab instruments can also be used in the studio.
All Acidlab instruments are professionally manufactured in series in Germany,
ensuring high quality for low prices.
The Robokop is a Trigger-Drum-Sequencer with the same sequencer section
of the Miami drummachine. Instead of Audio-Outputs of drum-sounds, the
Robokop is used to trigger up to 12 drum-modules or any other event in your
modular system.
Sequencer
Modes
The sequencer runs continuously in all six modes.
You can switch between modes while the sequencer is running; the switch
takes place after the last step of the current pattern has been played.
Start/Stop
5
The Start/Stop button works in every mode and returns the pattern to its starting
point, i.e. step 1 of the current pattern.
When the Robokop is synchronized, the Start/Stop signal comes from the MIDI
or Sync-In, and the Start/Stop button is disabled.
Pattern Group
The 12 available pattern groups can be selected with the rotary switch. A
pattern group contains 16 patterns. These are selected with the pattern buttons
(1-16).
Pattern
The current pattern is indicated by the LEDs 1-16.
A pattern consists of up to 16 steps.
In total, 192 patterns are available:
12 pattern groups each consisting of 16 patterns.
6
Pattern Play
The memory of a new Robokop is empty and a pattern must first be
programmed->see Pattern Write Mode.
Patterns are played back in Pattern Play mode.
The active step is illuminated on the the upper LED Row, and runs the length
of the pattern (1-16)
The patterns are selected from one of the 12 pattern groups.
Switching between pattern groups can be done at any time; the switch occurs
at the end of the next pattern. For each of the 12 pattern groups, one of 16
patterns can be selected with the buttons under the LED rows.
The LED over the current pattern blinks to show that it is active. When a new
pattern is selected, the corresponding LED is lit, but stays solid. After the last
step of the current pattern, the sequencer switches to the newly selected
pattern. Now the LED of the new pattern blinks.
In total, 192 patterns are available:
12 pattern groups each consisting of 16 patterns.
7
Pattern Chaining
In Pattern Play mode, it is possible to chain patterns within a pattern group.
For example, to chain patterns 1 and 2 when pattern 1 is active and running,
press and hold pattern button 1. Then press pattern button 2. The LEDs of
both pattern 1 and 2 will illuminate.
The two patterns will now alternate, with the active pattern blinking and the
other solid.
The chaining of two neighboring patterns is possible with patterns 1-2, 3-4, ...
15-16. Up to all of the 16 neighboring patterns of a bank can be chained. In
addition, you can also chain from the 16th pattern to the 1st pattern!
Examples of possible pattern chains:
2-3, 4-6, 13-15, 1-16,....., 15-3
When you press any two pattern buttons simultaneously, the LEDs of all of the
patterns between them will be lit solid, with the active pattern blinking. The
chained patterns repeat after the last pattern in the chain has been played.
For example:
4 pattern chain: Selected: 2-5
2, 3, 4, 5; 2, 3, 4, 5,....
2 pattern chain: Selected: 13-14
13, 14; 13, 14, ...
Pattern Copy + Paste (Pattern Play Mode)
In Pattern Play Mode, it is possible to copy patterns.
Copy Function
To copy a pattern, press one of the pattern buttons (1-16) while holding down
the Inst/Select- button. The pattern is now saved to the buffer memory and
will remain there until another pattern is selected.
8