3000 AD Angle Of Attack User Manual

Angle Of Attack
Game Manual © 3000AD, Inc 2009. All rights reserved.
3000AD Inc. reserves the right to alter the contents of this manual and the product described in this manual at any time and without notice. Unless authorized by the expressed written consent of 3000AD, no part of this document or software may be copied, reproduced, translated, transmitted, or reproduced in any form or by any means, electronically or mechanically for any purpose. This program is protected by United States federal and international copyright laws. Please do not make unauthorized copies of this product, or allow others to do so.. To report copyright violations, call the Software Publishers Association at 1­800-388-PIR8
TECH SUPPORT
For tech support please go to our website at www.3000ad.com
EPILEPSY WARNING
Some individuals may experience epileptic seizures when exposed to certain light patterns of flashing lights. Exposure to these light patterns on television or monitor screens while playing computer games may induce an epileptic seizure in these individuals.
Certain conditions may also induce undetected epileptic symptoms in persons who have no prior history of epileptic seizures.
If you or anyone in your family has an epileptic condition, consult your doctor prior to playing this game.
If you experience any of the following while playing a computer game : dizziness, altered vision, eye twitches, muscle twitches, loss of awareness, disorientation, any involuntary movement or convulsions, you must IMMEDIATELY discontinue playing the
game and consult your doctor.
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©3000AD Inc – 2007-2009 All Rights Reserved
TABLE OF CONTENTS
GETTING STARTED 03
GAME CONTROLS 04
COCKPIT INTERFACE 05
TACTICAL OPERATIONS 09
PLAYING ONLINE 11
GAME OPTIONS 14
GAME OBJECT SPECIFICATIONS 15
CREDITS 17
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©3000AD Inc – 2007-2009 All Rights Reserved
GETTING STARTED
PC SYSTEM REQUIREMENTS
Windows XP SP3 or Vista SP1 Intel Pentium 4 3.4Ghz or AMD Athlon 64 X2 3.0GHz
Intel Core 2 Duo E6320 or better recommended
AMD X2 6000 or better recommended 1GB (XP) System RAM. 2GB (Vista) or higher recommended 256MB graphics card w/ Shader Model 3.0
nVidia GeForce 7900. GeForce 8600 GTS or better recommended
ATI Radeon X1300. Radeon HD2900 XT or better recommended
DirectX 9.0c compatible sound card Multiplayer requires LAN or broadband connection
MAIN MENU
GAME
This is where you can select a game scenario to play. You can select and fly up to twelve fighters depending on which ones are detected by the game. This allows you to select the right fighter for the mission. You can replay all the scenarios using any of the available fighters in the hangar.
Enter your character name, then choose a fighter asset, missile loadout for it and finally the campaign mission. When done, click on “Start Game” to launch the game.
Each time you start a new scenario, the game auto-saves it for you. So if you die, you can just load that auto-saved game to replay the scenario quickly.
To save a game, press ESC to go to the main menu and click on NEW GAME SAVE. To load a saved game, click on the desired game. You can also use CONTINUE to resume the game currently being played.
MULTIPLAYER
Here you can join or host multiplayer games. Refer to the multiplayer section of this manual for more information on this.
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©3000AD Inc – 2007-2009 All Rights Reserved
OPTIONS
Here you can configure various game options. The defaults should be sufficient to run based on the minimum system requirements for the game. You can restore the default options at any time by using the RESET option. Do this only when at the main menu and not while you are in the game world!
You can map most of the game's commands from the CONTROLLER section. To change a key mapping, LEFT CLICK on it and then press the desired key. You cannot change the Xbox360 controller mappings.
QUIT
Quits the game and takes you back to Windows desktop.
GAME CONTROLS
Normally, crafts are in Forward Takeoff And Landing (FTOL) mode, but they also have Vertical Takeoff And Landing (VTOL) capability which allows them to take off from a fixed spot and hover in the air.
To take off - if you are on the ground - press and hold F (LSTICK forward if using game pad) until the aircraft is off the ground, then press and hold W until the craft switches to FTOL mode and flies forward. The higher the thrust limit, the faster the craft will fly.
Landing a craft can only be done in VTOL mode by flying to the lowest possible altitude, then slowing down the craft by pressing and holding S until it auto-switches to VTOL mode. Then press and hold Z (LSTICK back if using game pad) until the craft touches down and LANDED appears in the HUD.
If you have a joystick with a throttle, then the high/low speed settings of the throttle depend on the thrust (W, S) values. For example, if you press W to increase thrust until your speed is 350 m/s, then push the throttle all the way forward, the craft will not exceed 350 m/s. So if the craft can reach a max speed of 650 m/s, in order to use the throttle to reach those speeds, you have to press and hold the W key until that speed is reached, thus setting the max range of the throttle. If you prefer not to use your joystick throttle, you can disable it in the game's options screen.
During flight, note that the higher your altitude and pitch angle, the less thrust that the aircraft can achieve. If you remain at such altitudes, the aircraft engines may stall and cause you to crash into the ground. You counter this by increasing throttle.
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©3000AD Inc – 2007-2009 All Rights Reserved
COCKPIT INTERFACE
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©3000AD Inc – 2007-2009 All Rights Reserved
1. Your craft's image and stats, as well as your current speed and altitude above ground are shown here. If your shields are fully breached, your armor will start to take damage. Once your shields and armor are fully breached, the ship will start taking even more major damage and will eventually be destroyed. With you in it.
2. The center HUD display contains tactical information.
Top: Craft's directional heading.
Center: The four dots marker shows your craft’s velocity vector which predicts its future position. Near or on top of
that are two other indicators depicting the craft's lateral tilt and its horizontal pitch scale in 10-degree marks.
When a missile is armed, the Missile Tracking Designator (MTD) diamond appears.
Right: Crafts altitude in feet Above Sea Level (ASL) or Above Ground Level (AGL) depending on where you are.
The current target name and range are displayed. Range is displayed in Red if the target is less than 50 km away.
The waypoint marker, number and range appears when you have waypoints set.
Left: Current airspeed. Depends on the current thrust (0 – 9) settings. Also shows your fighter's flight profile
which can be FTOL, VTOL or LANDED.
When a missile is armed, it goes into SCAN, TRACK or LOCK displayed on the lower left.
If you are currently matching the speed of the current target, the match target symbology (M) also appears.
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©3000AD Inc – 2007-2009 All Rights Reserved
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