Zoom MS-50G User Manual

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Effect Types and Parameters (Ver.3)
© 2017 ZOOM CORPORATION
Copying or reproduction of this document in whole or in part without permission is prohibited.
Manufacturer names and product names are trademarks or registered trademarks of their respective owners. The names are used only to illustrate
sonic characteristics and do not indicate any affiliation with the Zoom Corporation.
2 3
SmoothDly This wide delay is modeled on the BOSS DD-20 in SMOOTH mode.
Knob1 Knob2 Knob3
TIME 1–3000
F.B 0–100 E.LVL 0–100
Sets the delay time. Adjusts the feedback amount.
Adj ust s amo unt of ef fec t so und
mixed with original sound.
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TONE 0–100 Tail OFF/ON
Adjusts the tone.
When ON, effect s ound c ontinues
even after effect is turned off. When
OFF, effect sound stops righ t wh en
effect is turned off.
Effect Types and Parameters
[COMP]
Comp This compressor in the style of the MXR Dyna Comp.
Knob1 Knob2 Knob3
Sense 0–10 Tone 0–10 Level 0–150
Adjusts the compressor sensitivity. Adjusts the tone. Adjusts the output level.
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ATTCK Slow, Fast
Set s co mpress or atta ck sp eed to
Fast or Slow.
RackComp This compressor allows more detailed adjustment than Comp.
Knob1 Knob2 Knob3
THRSH 0–50 Ratio 1–10 Level 0–150
Set s t he leve l that a cti vate s t he
compressor.
Adjusts the compression ratio. Adjusts the output level.
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ATTCK 1–10
Adjusts the compressor attack rate.
SlowATTCK This effect slows the attack of each note, resulting in a violin-like performance.
Knob1 Knob2 Knob3
Time 1–50 Curve 0–10 Level 0–150
Adjusts the attack time.
Set the curve of volume change during
attack.
Adjusts the output level.
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ZNR
ZOOM's unique noise reduction cuts noise during pauses in playing without affecting the tone.
Knob1 Knob2 Knob3
THRSH 1–25 DETCT GtrIn, EfxIn Level 0–150
Adjusts the effect sensitivity. Sets control signal detection level. Adjusts the output level.
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M Comp This compressor provides a more natural sound.
Knob1 Knob2 Knob3
THRSH 0–50 Ratio 1–10 Level 0–150
Se ts t he l eve l tha t ac ti va te s th e
compressor.
Adjusts the compression ratio. Adjusts the output level.
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ATTCK 1–10
Adjusts the compressor attack rate.
Effect type Effect explanation
Parameter
Parameter range
Effect screen
Tempo synchronization possible icon
Parameter explanation
Effect Types and Parameters
Additional effects
Effect Types and Parameters
OptComp This compressor is in the style of an APHEX Punch FACTORY.
Knob1 Knob2 Knob3
Drive 0–10 Tone 0–100 Level 0–150
Adjusts the depth of the compression.
Adjusts the tone.
Adjusts the output level.
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NoiseGate This is a noise gate that cuts the sound during playing pauses.
Knob1 Knob2 Knob3
THRSH 1–25 Level 0–150
Adjusts the effect sensitivity. Adjusts the output level.
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DirtyGate This vintage style gate features a characteristic way of closing.
Knob1 Knob2 Knob3
THRSH 1–25 Level 0–150
Adjusts the effect sensitivity.
Adjusts the output level.
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OrangeLim This models an ORANGE SQUEEZER.
Knob1 Knob2 Knob3
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GrayComp This models a ROSS Compressor.
Knob1 Knob2 Knob3
SUSTN 0–100 OUT 0–100
Adjusts the sustain. Adjusts the output level.
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[FILTER]
LineSel
Sound input into the LineSel effect is sent directly to the OUTPUT jacks when OFF and to the next
effect in order when ON.
Knob1 Knob2 Knob3
EFX_L 0–150 OUT_L 0–150
Adjusts level sent to next effect.
Adjusts level sent directly to the
outputs.
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GraphicEQ This unit has a 6-band equalizer.
Knob1 Knob2 Knob3
160Hz -12–12 400Hz -12–12 800Hz -12–12
Boosts or cuts the low (160 Hz) frequency
band.
Boosts or cuts the low-middl e ( 400
Hz) frequency band.
Boosts or cuts the midd le (800 Hz)
frequency band.
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3.2kHz -12–12 6.4kHz -12–12 12kHz -12–12
Boos ts o r cu ts the high (3.2 kHz)
frequency band.
Boosts or cuts the ext remely high
(6.4 kHz) frequency band.
Boos ts o r cuts the harmon ics (12
kHz) frequency band.
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Level 0–150
Adjusts the output level.
4
Effect Types and Parameters
5
ParaEQ This is a 2-band parametric equalizer.
Knob1 Knob2 Knob3
Freq1 20Hz–20kHz Q1
0.5, 1, 2, 4, 8, 16
Gain1 -12–12
Adjusts center frequency of EQ1. Adjusts EQ1 Q. Adjusts EQ1 gain.
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Freq2 20Hz–20kHz Q2
0.5, 1, 2, 4, 8, 16
Gain2 -12–12
Adjusts center frequency of EQ2. Adjusts EQ2 Q. Adjusts EQ2 gain.
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Level 0–150
Adjusts the output level.
AutoWah This effect varies wah in accordance with picking intensity.
Knob1 Knob2 Knob3
Sense -10– -1, 1–10 Reso 0–10 Level 0–150
Adjusts the sensitivity of the effect.
Adjusts the intensity of the resonance
sound.
Adjusts the output level.
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Cry This effect varies the sound like a talking modulator.
Knob1 Knob2 Knob3
Range 1–10 Reso 0–10 Sense -10– -1, 1–10
Adjusts the frequency range processed
by the effect.
Adjusts the intensity of the modulation
resonance sound.
Adjusts the sensitivity of the effect.
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Bal 0–100 Level 0–150
Adjusts the balance between original
and effect sounds.
Adjusts the output level.
M-Filter
This envelope filter has the flavor of a Moog MF-101 low pass filter and can be set in a wide range.
Knob1 Knob2 Knob3
Freq 0–100 Sense 0–10 Reso 0–10
Sets m inimum frequency of enve lope
filter.
Sets effect sensitivity. Sets effect resonance.
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Type
HPF, BPF, LPF
Chara
2Pole, 4Pole
VLCTY Fast, Slow
Sets filter type. Adjusts amount of filter applied. Sets speed of filter action.
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Bal 0–100 Level
0–150
Adjusts the balance between original
and effect sounds.
Adjusts the output level.
Step This special effect gives the sound a stepped quality.
Knob1 Knob2 Knob3
Depth 0–100 Rate 0–50
Reso 0–10
Sets the depth of the modulation. Sets the speed of the modulation.
Adjusts the intensity of the modulation
resonance sound.
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Shape 0–10 Level 0–150
Adjusts the effect envelope. Adjusts the output level.
SeqFLTR The sequence filter has the flavor of a Z.Vex Seek-Wah.
Knob1 Knob2 Knob3
Step 2–8 PTTRN 1–8 Speed 1–50
Adjusts number of sequence steps. Sets effect pattern. Sets modulation speed.
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Shape 0–10 Reso 0–10 Level 0–150
Sets effect sound envelope. Sets effect resonance. Adjusts the output level.
Exciter Adjusts the depth of the compression.
Knob1 Knob2 Knob3
Bass 0–100 Trebl 0–100 Level 0–150
Adjusts the amount of low-frequency
phase correction.
Adjusts the amount of high-frequency
phase correction.
Adjusts the level of the signal after it
has passed through the module.
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5
Effect Types and Parameters
CombFLTR
This effect uses the comb filter that results from fixing the modulation of the flanger like
an equalizer.
Knob1 Knob2 Knob3
Freq 1–50 Reso -10–0–10 Mix 0–100
This sets the emphasized frequency.
Adjusts the intensity of the resonance
sound of the effect.
Adjusts the amount of effected sound
that is mixed with the original sound.
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HiDMP 0–10 Level 0–150
Adjusts the treble attenuation of the
effect sound.
Adjusts the output level.
Resonance This effect varies the resonance filter frequency according to picking intensity.
Knob1 Knob2 Knob3
Sense -10– -1, 1–10 Reso 0–10 Level 0–150
Adjusts the sensitivity of the effect.
Adjusts the intensity of the resonance
sound.
Adjusts the output level.
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RndmFLTR This filter effect changes character randomly.
Knob1 Knob2 Knob3
Speed 1–50
Range 0–100 Reso 0–10
Sets modulation speed. Adjusts frequency range affected. Sets effect resonance.
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Type
HPF, BPF, LPF
Chara
2Pole, 4Pole
Bal 0–100
Sets filter type. Adjusts amount of filter applied.
Adjusts the balance between original
and effect sounds.
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Level 0–150
Adjusts the output level.
fCycle This filter effect changes tone characteristics cyclically.
Knob1 Knob2 Knob3
Rate 1–50
Wave
Sine, Tri,
SawUp, SawDn
Level 0–150
Sets the sp
eed of the modulation. Sets the modulation waveform. Adjusts the output level.
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Depth 0–100 Reso 0–10
Sets the depth of the modulation.
Adjusts the intensity of the modulation
resonance.
SlowFLTR The frequency of this filter effect changes, triggered by picking.
Knob1 Knob2 Knob3
Time 1–50 Curve 0–10 Level 0–150
Sets the time taken to chan ge the
sound.
Adjusts the curve of the sound
change.
Adjusts the output level.
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Reso 0–10 Chara 2Pole, 4Pole DRCTN Open, Close
Adjusts the intensity of the
modulation.
Adjusts amount of filter applied. Sets the direction of the change.
St Gt GEQ
This stereo graphic equalizer has 6 bands that suit guitar frequencies.
Knob1 Knob2 Knob3
160Hz -12–12 40 0Hz -12–12 800Hz -12–12
Boo sts or cut s the l ow (16 0 Hz)
frequency band.
Boosts or cuts the low-middl e ( 400
Hz) frequency band.
Boosts or cuts the midd le (800 Hz)
frequency band.
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3.2kHz -12–12 6.4kHz -12–12 12kHz -12–12
Boos ts o r cu ts the high (3.2 kHz)
frequency band.
Boosts or cuts the ext remely high
(6.4 kHz) frequency band.
Boos ts o r cuts the harmon ics (12
kHz) frequency band.
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Level 0–150
Adjusts the output level.
6
Effect Types and Parameters
7
[DRIVE]
Booster The booster increases signal gain to make the sound more powerful.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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OverDrive
Simulation of the BOSS OD-1, the compact effect box that was the first to take the
overdrive” title.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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T Scream
Simulation of the Ibanez TS808, which is loved by many guitarists as a booster and has
inspired numerous clones.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Dist+ Simulation of the MXR distortion+ effect that made distortion popular worldwide.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Dist 1 Simulation of the BOSS DS-1 distortion pedal, which has been a long-seller.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Squeak Simulation of the popular Pro Co Rat famous for its edgy distortion sound.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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GreatMuff
Simulation of the Electro-Harmonix Big Muff, which is loved by famous artists around the
world for its fat, sweet fuzz sound.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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MetalWRLD
Simulation of the BOSS Met al Zone, whi ch is characterized by long sust ain an d a
powerful lower midrange.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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7
Effect Types and Parameters
HotBox Simulation of the compact Matchless Hotbox pre-amplifier with a built-in tube.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Z Clean ZOOM original unadorned clean sound.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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ExtremeDS This distortion effect boasts the highest gain in the world.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Aco.Sim This effect changes the tone of an electric guitar to make it sound like an acoustic guitar.
Knob1 Knob2 Knob3
Top 0–100 Body 0–100 Level 0–150
Adju sts the unique stri ng t one of
acoustic guitars.
Adjusts the body resonance of acoustic
guitars.
Adjusts the output level.
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Governor Simulation of the Guv'nor distortion effect from Marshall.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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FuzzSmile
Simulation of the Fuzz Face, which has made rock history with its humorous panel design
and smashing sound.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Z MP1
An original sound cr eat ed by merging characteristics of an ADA MP1 and a M ars hall
JCM800.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Z Bottom A high gain sound that emphasizes low and middle frequencies.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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8
Effect Types and Parameters
9
Z Dream
A high gain sound for lead playing based on the Mesa Boogie Road King Series II Lead
channel.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Z Scream An original high gain sound balanced from low to high frequencies.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Z Neos A crunch sound modeled on the sound of a modified British class A combo amplifier.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Z Wild A high gain sound with even more overdrive boost.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Lead Lead a bright and smooth distortion sound.
Knob1 Knob2 Knob3
Gain 0–100 Tone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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CentaGold This effect models a famous gold overdrive boutique pedal.
Knob1 Knob2 Knob3
GAIN 0–100 TRBL 0–100 OUT 0–100
Adjusts the gain. Adjusts volume of high frequencies. Adjusts the output level.
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NYC Muff This models an Electro-Harmonix Big Muff Pi.
Knob1 Knob2 Knob3
VOL 0–100 TONE 0–100 SUSTN 0–100
Adjusts the output level. Adjusts the tone. Adjusts the gain.
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TS Drive
Simulation of the Ibanez TS808.
Knob1 Knob2 Knob3
O.DRV 0–10 0 TONE 0–100 LEVEL 0–100
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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9
Effect Types and Parameters
BG THROTTLE This models the sound of the Mesa Boogie THROTTLE BOX.
Knob1 Knob2 Knob3
LEVEL 0–100 LO/HI LO, HI GAIN 0–100
Adjusts the output level. Sets the gain range. Adjusts the gain.
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MdCut 0–10 0 TONE 0–100 BOOST OFF, ON
Adjusts volume of middle
frequencies.
Adjusts the tone. Sets the low frequency boost.
OctFuzz This fuzz effect adds an octave above.
Knob1 Knob2 Knob3
VOL 0–100 COLOR 1, 2 BOOST 0–100
Adjusts the output volume. Sets the sound color. Adjusts the gain.
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BG GRID This models a Mesa Boogie GRID SLAMMER.
Knob1 Knob2 Knob3
LEVEL 0–100 TONE 0–100 GAIN 0–100
Adjusts the output level. Adjusts the tone. Adjusts the gain.
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RED CRUNCH Use this effect for the famous "brown sound."
Knob1 Knob2 Knob3
VOL 0–100 LO/HI LO, HI GAIN 0–100
Adjusts the output volume. Sets the gain range. Adjusts the gain.
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PRES 0–100 COMP 1, 0, 2 TONE 0–100
Adjusts volume of super-high
frequencies.
Select the clipping pattern. Adjusts the tone.
TB MK1.5 This is a classic fuzz effect.
Knob1 Knob2 Knob3
LEVEL 0–100 COLOR 1, 2 ATTCK 0–100
Adjusts the output level. Sets the sound color. Adjusts the gain.
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Sweet Drive This effect models a sweet sounding overdrive.
Knob1 Knob2 Knob3
VOL 0–100 FOCUS 0–100 DRIVE 0–100
Adjusts the output level. Adjusts the tone. Adjusts the gain.
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RC Boost This booster covers sounds ranging from clean boosts to light drives.
Knob1 Knob2 Knob3
GAIN 0–100 TRBL 0–100 BASS 0–100
Adjusts the gain. Adjusts volume of high frequencies. Adjusts volume of low frequencies.
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VOL 0–100
Adjusts the output volume.
DYNAMIC
DRIVE
This effect easily achieves the warm drive tone of a tube amp.
Knob1 Knob2 Knob3
LEVEL 0–100 TONE 0–100 GAIN 0–100
Adjusts the output level. Adjusts the tone. Adjusts the gain.
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MODE COMBO, STACK
Sets the sound style.
10
Effect Types and Parameters
11
[AMP]
FD COMBO
Modeled sound of a Fender Twin Reverb ('65), which is loved by guitarists in various genres.
Knob1 Knob2 Knob3
Gain 0–100 Tube 0–100 Level 0–150
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
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Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies.
Adjusts volume of low frequencies.
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Prese 0–100 CAB See Table 1 OUT See Table 3
Adjusts volume of super-high frequencies.
Selects cabinet. Selects type of connected device.
DELUXE-R This models the sound of a Fender Deluxe Reverb made in 1965.
Knob1 Knob2 Knob3
Gain 0–100 Tube 0–100 Level 0–150
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
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Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies.
Adjusts volume of low frequencies.
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Prese 0–100 CAB See Table 1 OUT See Table 3
Adjusts volume of super-high frequencies.
Selects cabinet. Selects type of connected device.
US BLUES Crunch sound of a Fender Tweed Bassman.
Knob1 Knob2 Knob3
Gain 0–100 Tube 0–100 Level 0–150
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
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Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies.
Adjusts volume of low frequencies.
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Prese 0–100 CAB See Table 1 OUT See Table 3
Adjusts volume of super-high frequencies.
Selects cabinet. Selects type of connected device.
VX JMI This simulates the sound of an early model of a class-A British combo amp.
Knob1 Knob2 Knob3
Gain 0–100 Tube 0–100 Level 0–150
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
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Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies.
Adjusts volume of low frequencies.
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Prese 0–100 CAB See Table 1 OUT See Table 3
Ad ju st s vo lum e o f su pe r- hi gh
frequencies.
Selects cabinet. Selects type of connected device.
TW ROCK
This crunch sound uses the drive ch annel of a Two Rock Emerald 50, an American
boutique amplifier.
Knob1 Knob2 Knob3
Gain 0–100 Tube 0–100 Level 0–150
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
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Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies.
Adjusts volume of low frequencies.
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Prese 0–100 CAB See Table 1 OUT See Table 3
Adjusts volume of super-high frequencies.
Selects cabinet. Selects type of connected device.
MS 1959 This models the sound of a Marshall 1959 Plexi made in 1969.
Knob1 Knob2 Knob3
Gain 0–100 Tube 0–100 Level 0–150
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
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Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies.
Adjusts volume of low frequencies.
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Prese 0–100 CAB See Table 1 OUT See Table 3
Adjusts volume of super-high frequencies.
Selects cabinet. Selects type of connected device.
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