Yamaha SY35E2, SY35 User Manual

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Yamaha SY35E2, SY35 User Manual

CONTENTS

VOICE COMMON...................................................

3

NAME................................................................

5

CONFIGURATION.............................................

5

EFFECT (Type & Depth)....................................

5

PITCH BEND.....................................................

6

WHEEL (Amplitude & Pitch Modulation)...........

6

AFTER TOUCH (Amplitude &

 

Pitch Modulation, Pitch & Level Control).......

7

ENVELOPE (Attack & Release Rates).................

7

RANDOM (Element, Level & Detune)................

8

VOICE VECTOR.....................................................

9

LEVEL SPEED (Vector Rate)...........................

11

LEVEL RECORD.............................................

11

LEVEL EDIT (Step, X-axis, Y-axis & Time).....

11

DETUNE SPEED (Vector Rate)........................

13

DETUNE RECORD..........................................

13

DETUNE EDIT

 

(Step, X-axis, Y-axis & Time).......................

13

ELEMENT TONE................................................

15

WAVE TYPE....................................................

17

ELEMENT COPY.............................................

19

FREQUENCY SHIFT........................................

19

VOLUME.........................................................

20

PAN..................................................................

20

VELOCITY SENSITIVITY...............................

20

AFTER TOUCH SENSITIVITY........................

21

TONE (FM Elements B and D Only).................

21

LFO (Low Frequency Oscillator) AM Depth,

 

PM Depth, Type, Delay, Rate & Speed..........

22

ELEMENT ENVELOPE.......................................

25

TYPE................................................................

27

ENVELOPE COPY...........................................

28

DELAY (Delay Rate & Element ON/OFF).........

28

INITIAL LEVEL..............................................

28

ATTACK (Level & Rate)..................................

29

DECAY 1 (Level & Rate)..................................

29

DECAY 2 (Level & Rate)..................................

29

RELEASE RATE..............................................

30

LEVEL SCALING............................................

30

RATE SCALING..............................................

31

MULTI.................................................................

33

NAME..............................................................

35

EFFECT (Type & Depth)..................................

35

VOICE NUMBER.............................................

35

MIDI RECEIVE CHANNEL.............................

36

VOLUME.........................................................

36

DETUNE..........................................................

37

NOTE LIMIT (Low & High)............................

37

NOTE SHIFT....................................................

37

UTILITY SETUP.................................................

39

MASTER TUNE...............................................

41

TRANSPOSE....................................................

41

MEMORY CARD

 

(Save, Load, Format, & Bank).......................

41

VOICE INITIALIZE.........................................

43

MULTI INITIALIZE........................................

44

MEMORY PROTECT (Internal & Card)...........

45

FACTORY VOICE & MULTI RESTORE..........

45

UTILITY RECALL...............................................

47

VOICE RECALL (Voice or Multi)....................

49

UTILITY MIDI....................................................

51

MIDI ON/OFF...................................................

53

BASIC RECEIVE CHANNEL...........................

53

TRANSMIT CHANNEL...................................

53

LOCAL CONTROL ON/OFF.............................

54

MIDI PROGRAM CHANGE.............................

54

MIDI CONTROL CHANGE..............................

54

AFTER TOUCH ON/OFF..................................

55

PITCH BEND ON/OFF......................................

55

EXCLUSIVE ON/OFF.......................................

55

ALL V/M TRANSMIT......................................

56

1 VOICE TRANSMIT.......................................

56

APPENDIX...........................................................

57

VOICE LIST.....................................................

59

MULTI LIST....................................................

66

WAVEFORM LIST...........................................

67

SPECIFICATIONS............................................

69

ERROR MESSAGES.........................................

70

INDEX.............................................................

71

MIDI DATA FORMAT.....................................

73

MIDI IMPLEMENTATION CHART................

76

i

About This Manual

The SY35 Feature Reference manual individually describes the SY35 functions in detail, providing a summary, operating procedure, and additional details for each function. It is divided into eight main sections, each describing the various functions within a particular SY35 edit or utility mode.

1.VOICE COMMON [Page 3]

2.VOICE VECTOR [Page 9]

3.ELEMENT TONE [Page 15]

4.ELEMENT ENVELOPE [Page 25]

5.MULTI [Page 33]

6.UTILITY SETUP [Page 39]

7.UTILITY RECALL [Page 47]

8.UTILITY MIDI [Page 51]

We recommend that you start by going through the Getting Started manual in order to become familiar with the SY35 and the way it works, then you can refer to the Feature Reference manual from time to time to get details on functions you’ve never used before, or refresh your memory about functions that you don’t use very often.

Each section of this manual has its own table of contents, so you should be able to locate any particular function quickly and easily. Functions and references can also be located by referring to the index at the back of the manual.

ii

VOICE COMMON

Feature

Reference Manual

1

VOICE COMMON

2

VOICE COMMON

VOICE COMMON

The VOICE COMMON mode provides access to a range of parameters that affect the selected voice as a whole. Detailed programming of individual elements is provided by the ELEMENT TONE and ELEMENT ENVELOPE edit modes.

NAME............................................................................................................................

5

CONFIGURATION.........................................................................................................

5

EFFECT (Type & Depth)...............................................................................................

5

PITCH BEND.................................................................................................................

6

WHEEL (Amplitude & Pitch Modulation)......................................................................

6

AFTER TOUCH (Amplitude & Pitch Modulation, Pitch & Level Control)....................

7

ENVELOPE (Attack & Release Rates)............................................................................

7

RANDOM (Element, Level & Detune)...........................................................................

8

3

VOICE COMMON

NAME

VC>VOICE NAME

I23 Initial

Summary: Assigns a name of up to 8 characters to the current voice.

Settings: The following characters are available for use in voice names:

(Space) !"#¢%&'()*+,-./0123456789:;<=>?Å ABCDEFGHIJKLMNOPQRSTUVWXYZ[Á]^_« abcdefghijklmnopqrstuvwxyz“|‘Ÿ˚

Procedure: Use the [4] and [6] cursor keys to place the underline cursor under the character to be changed. Use the [–1/NO] and [+1/YES] keys to select the desired character. Continue until the entire voice name has been programmed.

Details: It’s a good idea to give your voices names that make them easily identifiable. If you’ve created a new voice that combines piano and organ elements, for example, you could call it something like “PianOrg”.

When selecting characters, scrolling will pause at the beginning of each character group (capitals, lower case, numbers, and symbols).

CONFIGURATION

VC>CONFIGURATION

A-B-C-D

Summary: Selects the two-element (A-B) or fourelement (A-B-C-D) voice configuration.

Settings: A-B, A-B-C-D

Procedure: Use the [6] key to move the cursor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired configuration.

Details: In the 2-element “A-B” configuration, element A is AWM and element B is FM. In the 4- element “A-B-C-D” configuration elements A and B are the same as in the “A-B” configuration, while element C is AWM and element D is FM.

A-B: A = AWM, B = FM.

A-B-C-D: A = AWM, B = FM, C = AWM, D = FM.

EFFECT (Type & Depth)

VC>VOICE EFFECT

Rev Hall Dep=1

Summary: Selects one of sixteen digital effects, and sets the depth of the selected effect for the current voice.

5

VOICE COMMON

Settings: Effect type:

Rev Hall

(Reverb Hall)

Rev Room

(Reverb Room)

Rev Plate

(Reverb Plate)

Rev Club

(Reverb Club)

Rev Metal

(Reverb Metal)

Delay 1

(Short Single Delay)

Delay 2

(Long Delay)

Delay 3

(Long Delay)

Doubler

(Doubler)

Ping-Pong

(Ping Pong Delay)

Pan Ref

(Panned Reflections)

Early Ref

(Early Reflections)

Gate Rev

(Gated Reverb)

Dly&Rev 1

(Delay & Reverb 1)

Dly&Rev 2

(Delay & Reverb 2)

Dist&Rev

(Distortion & Reverb)

Depth: 0 … 7

Procedure: Use the [4] and [6] cursor keys to place the underline cursor under the effect type or depth parameter. Use the [–1/NO] and [+1/YES] keys to select the desired effect or effect depth.

Details: Setting the depth parameter to “ 0 ” is equivalent to turning the effect OFF. A depth setting of “7” produces the greatest effect.

PITCH BEND

VC@PITCH BEND

Range= 2

Summary: Sets the range of the pitch bend wheel.

Settings: 0 … 12 max.*

Procedure: Use the [6] key to move the cursor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired pitch bend range.

Details: Each increment from “0” to “12” represents a semitone. A setting of “0” produces no

pitch

bend.

A

setting

of “ 1 2 ”

allows

a

maximum pitch

bend of

plus

or

minus one

octave,

while

a

setting

of

“ 4 ”

allows

a

maximum pitch bend of plus or minus a major third.

*This range may be more limited in some cases. An exclamation mark (!) will appear after the range value when the limit is reached.

WHEEL (Amplitude & Pitch Modulation)

VC@WHEEL

AM=on PM=ON

Summary: Assigns the modulation wheel to amplitude and/or pitch modulation.

Settings: AM (Amplitude Modulation): off, on PM (Pitch Modulation): off, on

Procedure: Use the [4] and [6] cursor keys to place the underline cursor under the AM or PM parameter. Use the [–1/NO] and [+1/YES] keys to turn the selected parameter on or off.

Details: Amplitude modulation produces a tremolo effect while pitch modulation produced a vibrato effect. This function allows the modulation wheel to be assigned to produce either or both. This is only an “off/on” switch, however, and the maximum depth of modulation to be applied must be set using the LFO AM Depth and PM Depth parameters in the ELEMENT TONE edit mode.

When the modulation wheel is assigned to amplitude or pitch modulation, LFO modulation can only be applied via the wheel.

If both WHEEL and AFTER TOUCH are assigned to modulation control, the controller via which the highest modulation level is applied will take priority when both are used simultaneously.

6

VOICE COMMON

AFTER TOUCH (Amplitude & Pitch Modulation, Pitch & Level Control)

VC>AFTER TOUCH

AM=on PM=on ->

Summary: Assigns keyboard after-touch to amplitude modulation, pitch modulation, pitch control, or level control — or any combination of the above.

Settings: AM (Amplitude Modulation): off, on PM (Pitch Modulation): off, on

Pit (Pitch Control): –12 … 0 … +12 max.* Lev (Level Control): off, on

Procedure: Use the [4] and [6] cursor keys to place the underline cursor under the AM, PM, Pit, or Lev parameter. The arrows at either end of the display mean that more parameters can be accessed by scrolling in the indicated direction. Use the [–1/NO] and [+1/YES] keys to turn the AM, PM, and/or Lev parameter on or off, or to select the desired Pit control range.

Details: As with the modulation wheel, amplitude modulation produces a tremolo effect while pitch modulation produced a vibrato effect. The harder you press a key, the deeper the modulation. This is only an “off/on” switch, however, and the maximum depth of modulation to be applied must be set using the LFO AM Depth and PM Depth parameters in the ELEMENT TONE edit mode.

When after touch is assigned to amplitude or pitch modulation, LFO modulation can only be applied via after touch.

The Pit parameter allows keyboard after touch to be used for note bending. The greater the key pressure the greater the amount of pitch bend. Positive values produce an upward bend when key pressure is applied, and minus values produce a downward bend. Each increment from represents a semitone. A setting of “ 0 ” produces no pitch bend. A setting of “12” allows a maximum upward pitch bend of one octave, while a setting of “ – 4 ” allows a maximum downward pitch bend of a major third.

When the Lev parameter is turned on it becomes possible to control the level of the sound over a limited range by keyboard after touch. The amount and direction (i.e. an increase or decrease) of level change depends on the setting of the AFTER TOUCH SENSITIVITY parameter in the ELEMENT TONE edit mode.

If both WHEEL and AFTER TOUCH are assigned to modulation control, the controller via which the highest modulation level is applied will take priority when both are used simultaneously.

*This range may be more limited in some cases. An exclamation mark (!) will appear after the range value when the limit is reached.

ENVELOPE (Attack & Release Rates)

VC>ENVELOPE

AR= 0 RR= 0

Summary: Sets the overall attack and release rates for the current voice.

Settings: AR (Attack Rate): –99 … 0 … +99 max.* RR (Release Rate): –99 … 0 … +99 max.*

Procedure: Use the [4] and [6] cursor keys to place the underline cursor under the AR or RR parameter. Use the [–1/NO] and [+1/YES] keys to set the selected parameter as required.

Details: Although much more detailed envelope

programming capability is available for individual elements (see the ELEMENT ENVELOPE edit mode), these functions provide an easy way to adjust the most important envelope parameters for the overall voice. Positive values produce a faster attack or release time, while negative values produce a slower attack or release time. You might want to lengthen the release time of a voice, for example, to produce a lingering sustain effect after you release the keys.

7

VOICE COMMON

Please note that the AR parameter will have no effect on elements in which the INITIAL LEVEL parameter (page 28) is set to 99.

Faster

 

AR

 

Slower

attack.

 

 

attack.

 

 

 

 

 

 

 

Key OFF

 

 

 

 

 

 

 

 

 

 

 

 

 

+99

0

–99

 

 

 

 

 

 

 

 

 

LEVEL

Envelope

TIME

Key ON

+99

0

–99

Faster

RR

Slower

release.

release

 

*This range may be more limited in some cases. An exclamation mark (!) will appear after the range value when the limit is reached.

RANDOM (Element, Level & Detune)

VC>RANDOM

ELEMENT

Summary: Automatically produces random combinations of elements, level vectors, or detune vectors.

Settings: None.

Procedure: Use the [4] and [6] cursor keys to place the left parameter on the lower display line, then use the [–1/NO] and [+1/YES] keys to select ELEMENT, LEVEL or DETUNE. Press the [6] to move the cursor to “Y/N,” then press the [+1/YES] key to generate random values of the select type. A new set of random values is generated each time the [+1/YES] key is pressed while the cursor is in this position. Pressing the [–1/NO] returns the cursor to the left parameter.

Details: This function is actually a very useful programming aid. It allows you try out a virtually unlimited variety of element combinations or level/detune vectors by simply pressing a single key. The random element combinations, in particular, can produce some very surprising and often pleasant results.

When the “A-B” voice configuration is selected (see CONFIGURATION on page 5), random element combinations will always consist of only two elements. When the “A-B-C-D” voice configuration is selected, random element generation will produce combinations of four elements.

8

VOICE VECTOR

VOICE VECTOR

The VOICE VECTOR edit mode allows recording and fine editing of dynamic level and detune vectors.

LEVEL SPEED (Vector Rate).........................................................................................

11

LEVEL RECORD............................................................................................................

11

LEVEL EDIT (Step, X-axis, Y-axis & Time)..................................................................

11

DETUNE SPEED (Vector Rate).....................................................................................

13

DETUNE RECORD........................................................................................................

13

DETUNE EDIT (Step, X-axis, Y-axis & Time)..............................................................

13

9

VOICE VECTOR

LEVEL SPEED (Vector Rate)

VV>LEVEL SPEED

Vector Rate 30ms

Summary: Sets the time between level vector steps.

Settings: 10 … 160 milliseconds (in 10-millisecond steps)

Procedure: Use the [6] key to move the cursor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired vector rate.

Details: Each dynamic vector is composed of up to 50 “steps” corresponding to points along the path followed by the vector control. This function sets the initial time between each step. The Time parameter in the LEVEL EDIT function, described later, allows the length of individual steps to be edited. The vector rate parameter can be changed even after recording a vector, producing a corresponding change in the spacing between the steps.

The LEVEL SPEED parameter can also be used to change the playback speed of a pre-recorded vector.

LEVEL RECORD

VV>LEVEL REC

STBY REC PLAY

Summary: Allows recording of a dynamic level vector.

Settings: STBY, REC, PLAY

Procedure: Use the [4] and [6] cursor keys to place the underline cursor under STBY. The vector control LEVEL mode will be automatically selected and you can rehearse the vector sweep you wish to record.

Move the cursor to REC. Recording will actually begin as soon as you play a key on the keyboard. When you release the key or when 50 steps have been recorded (See “LEVEL SPEED” above), recording will end and the cursor will move to the PLAY position. You can now play the keyboard to hear how the vector sweep you just recorded sounds.

Details: The amount of time available for recording depends both on the vector rate setting and how much the vector control is moved.

LEVEL EDIT (Step, X-axis, Y-axis & Time)

Step

VVL.ED ABCD 1 X 0 Y 0 End

Summary: Selects any of the 50 steps in a recorded level vector for editing.

Settings: 1 … 50

Procedure: Use the [4] and [6] cursor keys to place the underline cursor under the leftmost value on the lower display line (Step). Use the [–1/NO] and [+1/YES] keys to select the step to be edited.

11

VOICE VECTOR

Details: Step 1 is the first step recorded and step 50 is the last. Experience will give you a feel for relating specific points in a dynamic vector to the corresponding steps.

X-axis & Y-axis

VVL.ED ABCD 1 X 0 Y 0 End

Summary: These parameters define the position of the currently selected step on the X and Y axes of the level vector control range.

Settings: –31 … 0 … +31

Procedure: After selecting the step to be recorded as described in the previous function, use the [4] and [6] cursor keys to place the underline cursor under the X or Y parameter. Use the [–1/NO] and [+1/YES] keys to set the value as required.

Details: On the X (D-C) axis, a setting of –31 places the step as far as possible toward the D element while a setting of +31 places it as far as possible toward the C element. The Y (A-B) axis values work in the same way: a setting of –31 places the step as far as possible toward the B element while a setting of +31 places it as far as possible toward the A element. In both axes a setting of 0 places the step at center position.

A

+31

X axis

 

D

 

 

 

0

 

 

 

C

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

–31

 

 

 

 

 

 

 

–31

+31

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

B

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Y axis

 

 

 

Time

VVL.ED A B CD 1 X 0 Y 0 End

Summary: Multiplies the vector rate setting of the current level vector step only. Also allows vectors to be looped or ended at the current step.

Settings: 1 … 254, Rep, End

Procedure: Use the [4] and [6] cursor keys to place the underline cursor under the rightmost value on the lower display line (Time). Use the [–1/NO] and [+1/YES] keys to select the required time value, repeat, or end.

Details: Time values multiply the vector rate setting for the current step. If the vector rate parameter is set to 30ms, for example, setting the time parameter to 2 results in a step length of 60ms, setting it to 3 results in a step length of 90ms, and so on. Since the maximum time value is 254, extremely long steps can be created.

If you select the “End” setting, the vector will end at the current step.

The “ R e p ” setting causes the vector to loop back to the first step from the current step, repeating continuously.

12

VOICE VECTOR

DETUNE SPEED (Vector rate)

VV>DETUNE SPEED

Vector Rate 30ms

Summary: Sets the time between detune vector steps.

Settings: 10 … 160 milliseconds

Procedure: Use the [6] key to move the cursor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired vector rate.

Details: Each automatic vector sweep is composed of up to 50 “steps,” corresponding to equallyspaced points along the path followed by the vector control. This function sets the initial time between each step.

DETUNE RECORD

VV>DETUNE REC

STBY REC PLAY

Summary: Allows recording of a dynamic detune vector.

Settings: STBY, REC, PLAY

Procedure: Use the [4] and [6] cursor keys to place the STBY. The vector control DETUNE mode will be automatically selected and you can rehearse the vector sweep you wish to record.

Move the cursor to REC. Recording will actually begin as soon as you play a key on the key

board. When you release the key or when all 50 steps have been recorded (See “DETUNE SPEED” above), recording will end and the cursor will move to the PLAY position. You can now play the keyboard to hear how the vector sweep you just recorded sounds.

Details: The amount of time available for recording depends both on the vector rate setting and how much the vector control is moved.

Moving the vector control towards an element raises the pitch of that element while lowering the pitch of the others.

DETUNE EDIT (Step, X-axis, Y-axis & Time)

Step

VVD.ED ABCD

1 X 0 Y 0 End

Summary: Selects any of the 50 steps in a recorded detune vector for editing.

Settings: 1 … 50

Procedure: Use the [4] and [6] cursor keys to place the underline cursor under the leftmost value on the lower display line (Step). Use the [–1/NO] and [+1/YES] keys to select the step to be edited.

Details: Step 1 is the first step recorded and step 50 is the last. Experience will give you a feel for relating specific points in a dynamic vector to the corresponding steps.

13

VOICE VECTOR

X-axis & Y-axis

VVD.ED ABCD 1 X 0 Y 0 End

Summary: These parameters define the position of the currently selected step on the X and Y axes of the detune vector control range.

Settings: –31 … 0 … +31

Procedure: Use the [4] and [6] cursor keys to place the underline cursor under the X or Y parameter. Use the [–1/NO] and [+1/YES] keys to set the value as required.

Details: On the X (D-C) axis, a setting of –31 places the step as far as possible toward the D element while a setting of +31 places it as far as possible toward the C element. The Y (A-B) axis values work in the same way: a setting of –31 places the step as far as possible toward the B element while a setting of +31 places it as far as possible toward the A element. In both axes a setting of 0 places the step at center position.

A

+31

X axis

 

D

 

0

 

 

 

C

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

–31

 

 

 

+31

 

 

 

 

 

 

 

 

 

 

 

 

 

 

–31

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

B

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Y axis

Time

VVD.ED A B CD 1 X 0 Y 0 End

Summary: Multiplies the vector rate setting of the current detune vector step only. Also allows vectors to be looped or ended at the current step.

Settings: 1 … 254, Rep, End

Procedure: Use the [4] and [6] cursor keys to place the underline cursor under the rightmost value on the lower display line (Time). Use the [–1/NO] and [+1/YES] keys to select the required time value.

Details: Time values multiply the vector rate setting for the current step. If the vector rate parameter is set to 30ms, for example, setting the time parameter to 2 results in a step length of 60ms, setting it to 3 results in a step length of 90ms, and so on. Since the maximum time value is 254, extremely long steps can be created.

If you select the “End” setting, the vector will end at the current step.

The “ R e p ” setting causes the vector to loop back to the first step from the current step, repeating continuously.

14

ELEMENT TONE

ELEMENT TONE

The ELEMENT TONE edit mode allows editing many of the most important sound-deter- mining parameters of each individual element — A and B in a 2-element voice; A, B, C and D in a 4-element voice.

WAVE TYPE.................................................................................................................

17

ELEMENT COPY..........................................................................................................

19

FREQUENCY SHIFT......................................................................................................

19*

VOLUME.......................................................................................................................

20

PAN...............................................................................................................................

20*

VELOCITY SENSITIVITY.............................................................................................

20

AFTER TOUCH SENSITIVITY.....................................................................................

21

TONE (FM Elements B and D Only)..............................................................................

21*

LFO (Low Frequency Oscillator) AM Depth, PM Depth, Type,

 

Delay, Rate & Speed..................................................................................................

22*

*These four parameters are not available for an AWM element in which wave number 127 (Drum Set) is selected — “Cannot edit” display appears.

15

ELEMENT TONE

Selecting the ELEMENT TONE Edit Mode

From the VOICE or MULTI mode:

From another edit or utility mode simply press [ELEMENT TONE].

An “E” will appear to the left of the LED display to indicate that an edit mode is selected, and the element selected for editing will be displayed to the right of the display — “A”, “b”, “C”, or “d”. A dot will appear to the right of the element character as soon as any parameter has been edited.

Different elements can be selected for editing by pressing the appropriate [ELEMENT SELECT] key — [A], [B], [C] or [D]. If a 2-element voice is being edited, only elements A and B can be selected.

Any of the available elements can also be turned on or off by pressing the appropriate [ELEMENT ON/OFF] key. Each key alternately turns the associated element on and off, and the on/off status of the elements is shown to the right of the upper LCD line. If the element character is showing, the associated element is

ON, if a dash appears in place of the element character, that element is OFF. The ability to turn elements on or off while editing makes it easier to hear the effect of parameter changes on a single element. The currently selected element is also shown on the LCD as a reversed (white on black) character.

In this example elements A, B and D are ON, while element C is OFF. Element A is currently selected for editing.

ET>WAVE 000 ÅB-D

Piano:Piano

Selecting the ELEMENT TONE Edit Mode Functions

The various ELEMENT TONE edit mode functions can be selected in sequence by pressing the [ELEMENT TONE] key, or by using the [–1/NO] and [+1/YES] keys when the cursor (6)is located immediately before the function name on the upper display line.

The COMPARE Function

You can compare the sound of the edited voice with the sound of the voice before it was edited by pressing the [EDIT/COMPARE] key to activate the COMPARE function. A “ C ” will appear on the LED display while the COMPARE function is active, and the sound of the voice prior to editing will be heard when you play the keyboard. Press the [EDIT/COMPARE] key again to return to the edit mode.

 

 

 

 

16

ELEMENT TONE

WAVE TYPE

ET>WAVE 000 !BCD

Piano:Piano

Summary: Assigns a preset wave to the selected element.

Settings: Elements A and C (AWM): 0 … 127 Elements B and D (FM): 0 … 255

Procedure: Use the [4] and [6] cursor keys to place the underline cursor under the left

AWM WAVEFORM LIST

parameter on the lower display line to directly select the different wave categories, or under the right parameter to select individual waves. Use the [–1/NO] and [+1/YES] keys to select the desired wave (refer to the wave list, below).

Details: The number of waves available depends on whether the currently selected element is an AWM element (A or C) or an FM element (B or D). The SY35 has 128 preset AWM waves (0 … 127) and 256 preset FM waves (0 … 255).

Category

No.

Name

 

Category

 

No.

Name

Category

No.

Name

Category

No.

Name

 

Piano

0

Piano

 

Bass

 

32

E.Bass 3

Synth

64

PopsHit

OSC

96

Pad wv

 

 

1

E.Piano

 

 

 

33

E.Bass 4

 

 

 

 

97

Digital1

 

 

 

 

 

SFX

65

NoisPad1

 

 

 

2

Clavi

 

 

 

34

Slap

 

98

Digital2

 

 

 

 

 

 

66

NoisPad2

 

 

 

3

Cembalo

 

 

 

35

Fretless

 

 

99

Digital3

 

 

 

 

 

 

67

NoisPad3

 

 

 

4

Celesta

 

 

 

36

SynBass1

 

 

100

Digital4

 

 

 

 

 

 

68

Coin

 

 

Organ

5

P.Organ

 

 

 

37

SynBass2

 

 

101

Digital5

 

 

 

 

 

69

Crash

 

 

 

 

 

 

 

 

 

102

Saw 1

 

 

6

E.Organ1

 

Str.

 

38

Strings

 

70

Bottle

 

 

 

7

E.Organ2

 

 

 

39

Vn.Ens.

 

71

BotleOpn

 

103

Saw 2

 

 

8

Bandneon

 

 

 

40

Cello

 

72

Cracker

 

104

Saw 3

 

 

 

 

 

 

 

41

Pizz.

 

73

Scratch

 

105

Saw 4

 

Brass

9

Trumpet

 

 

 

 

 

 

 

 

 

 

 

106

Square 1

 

 

10

Mute Trp

 

 

 

42

Syn Str

 

 

 

 

 

 

 

 

 

Hits

74

Metal 1

 

107

Square 2

 

 

11

Trombone

 

 

 

 

 

 

 

 

 

Vocal

 

43

Choir

 

75

Metal 2

 

108

Square 3

 

 

12

Flugel

 

 

 

 

 

 

 

 

 

44

Itopia

 

76

Metal 3

 

109

Square 4

 

 

13

Fr Horn

 

 

 

 

 

 

 

 

 

 

45

Choir pa

 

77

Metal 4

 

110

Pulse 1

 

 

14

BrasEns

 

 

 

 

 

 

 

 

Perc.

 

46

Vibes

 

78

Wood

 

111

Pulse 2

 

 

15

SynBrass

 

 

 

 

 

 

 

 

 

79

Bamboo

 

112

Pulse 3

 

 

 

 

 

 

 

47

Marimba

 

 

 

Wood

16

Flute

 

 

 

 

80

Slam

 

113

Pulse 4

 

 

 

 

48

Bells

 

 

 

 

17

Clarinet

 

 

 

 

 

 

 

114

Pulse 5

 

 

 

 

 

49

Timpani

Tran.

81

Tp. Body

 

 

 

18

Oboe

 

 

 

 

115

Pulse 6

 

 

 

 

 

50

Tom

 

82

Tb. Body

 

 

 

19

Sax

 

 

 

 

 

116

Tri

 

 

 

 

 

51

E. Tom

 

83

HornBody

 

 

 

 

 

 

 

 

 

 

117

Sin8’

 

Gtr

20

Gut

 

 

 

52

Cuica

 

84

Fl. Body

 

 

 

 

 

 

 

118

Sin8’+4’

 

 

21

Steel

 

 

 

53

Whistle

 

85

Str.Body

 

 

 

 

 

 

 

 

 

 

 

 

22

E.Gtr 1

 

 

 

54

ThumbStr

 

86

AirBlown

SEQ

119

SEQ 1

 

 

23

E.Gtr 2

 

 

 

 

 

 

87

Reverse1

 

 

 

Synth

 

55

SynPad

 

 

120

SEQ 2

 

 

24

Mute Gtr

 

 

 

88

Reverse2

 

 

 

 

 

 

56

Harmonic

 

 

121

SEQ 3

 

 

25

Sitar

 

 

 

 

89

Reverse3

 

 

 

 

 

 

57

SynLead1

 

 

122

SEQ 4

 

 

26

Pluck 1

 

 

 

 

 

 

 

 

 

 

 

 

58

SynLead2

OSC

90

EP wv

 

123

SEQ 5

 

 

27

Pluck 2

 

 

 

 

 

 

 

 

 

59

Bell Mix

 

91

Organ wv

 

124

SEQ 6

 

 

 

 

 

 

 

 

 

 

Bass

28

Wood B 1

 

 

 

60

Sweep

 

92

M.Tp wv

 

125

SEQ 7

 

 

29

Wood B 2

 

 

 

61

HumanAtk

 

93

Gtr wv

 

126

SEQ 8

 

 

30

E.Bass 1

 

 

 

62

Noise 1

 

94

Str wv 1

 

 

 

 

 

 

 

 

 

Drum

127

Drum set

 

 

31

E.Bass 2

 

 

 

63

Noise 2

 

95

Str wv 2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

AWM Waveform Category Descriptions

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Piano

Piano, clavi, and other decay-type keyboard sounds.

Synth

A range of synth sounds (including noise).

 

 

Organ

Pipe, electric and reed organs.

 

 

SFX

Special effects – crash, bottle, etc.

 

 

 

Brass

Acoustic and synthesized brass sounds.

 

Hits

Struck metal and woods.

 

 

 

 

Wood

Flute, sax and other woodwind sounds.

 

 

Tran.

Transient attack waves and some reverse sounds.

 

Gtr

Acoustic and electric guitars.

 

 

OSC

Standard synth waveforms and the basic waveforms

 

Bass

Acoustic, electric, and synth bass.

 

 

 

from some actual instruments.

 

 

 

Str.

Violin ensemble and other strings.

 

 

SEQ

Sequences of sampled sounds.

 

 

 

Vocal

Choir and other vocal-type sounds.

 

 

Drum

Drum set waves.

 

 

 

 

Perc.

Vibes, timpani, etc.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

17

ELEMENT TONE

FM WAVEFORM LIST

Category

No.

Name

 

Category

No.

Name

Category

No.

Name

 

Category

No.

Name

 

Piano

0

E.Piano1

 

Pluck

49

Guitar 4

Syn.S

98

Sus. 1

 

SFX

147

SFX 5

 

 

1

E.Piano2

 

 

50

Guitar 5

 

99

Sus. 2

 

 

148

SFX 6

 

 

2

E.Piano3

 

 

51

Guitar 6

 

100

Sus. 3

 

 

149

SFX 7

 

 

3

E.Piano4

 

 

52

Guitar 7

 

101

Sus. 4

 

 

 

 

 

 

 

 

 

 

OSC 1

150

Sin 16’

 

 

4

E.Piano5

 

 

53

Guitar 8

 

102

Sus. 5

 

 

 

5

E.Piano6

 

 

 

 

 

103

Sus. 6

 

 

151

Sin 8’

 

 

 

Bass.

54

Bass 1

 

 

 

 

 

 

 

 

104

Sus. 7

 

 

152

Sin 4’

 

Organ

6

E.Organ1

 

 

55

Bass 2

 

 

 

 

 

 

 

 

 

153

Sin2 2/3

 

 

 

 

105

Sus. 8

 

 

 

 

7

E.Organ2

 

 

56

Bass 3

 

 

 

 

 

 

 

 

 

 

154

Sin 2’

 

 

 

 

 

106

Sus. 9

 

 

 

 

8

E.Organ3

 

 

57

Bass 4

 

 

 

 

 

 

 

 

 

 

155

Saw 1

 

 

 

 

 

107

Sus. 10

 

 

 

 

9

E.Organ4

 

 

58

Bass 5

 

 

 

 

 

 

 

 

 

 

156

Saw 2

 

 

 

 

 

108

Sus. 11

 

 

 

 

10

E.Organ5

 

 

59

Bass 6

 

 

 

 

 

 

 

 

 

 

157

Square

 

 

 

 

 

109

Sus. 12

 

 

 

 

11

E.Organ6

 

 

60

Bass 7

 

 

 

 

 

 

 

 

 

 

158

LFOnoise

 

 

 

 

 

110

Sus. 13

 

 

 

 

12

E.Organ7

 

 

61

Bass 8

 

 

 

 

 

 

 

 

 

 

159

Noise 1

 

 

 

 

 

111

Sus. 14

 

 

 

 

13

E.Organ8

 

 

62

Bass 9

 

 

 

 

 

 

 

 

 

 

160

Noise 2

 

 

 

 

 

112

Sus. 15

 

 

 

Brass

14

Brass 1

 

Str.

63

Str 1

 

 

 

161

Digi 1

 

 

 

113

Attack 1

 

 

 

 

15

Brass 2

 

 

64

Str 2

 

114

Attack 2

 

 

162

Digi 2

 

 

16

Brass 3

 

 

65

Str 3

 

115

Attack 3

 

 

163

Digi 3

 

 

17

Brass 4

 

 

66

Str 4

 

116

Attack 4

 

 

164

Digi 4

 

 

18

Brass 5

 

 

67

Str 5

 

117

Attack 5

 

 

165

Digi 5

 

 

19

Brass 6

 

 

68

Str 6

 

 

 

 

 

166

Digi 6

 

 

 

 

 

 

 

 

 

 

 

20

Brass 7

 

 

69

Str 7

Syn.M

118

Move 1

 

 

167

Digi 7

 

 

21

Brass 8

 

 

 

 

 

119

Move 2

 

 

168

Digi 8

 

 

 

Perc.

70

Vibes 1

 

 

 

 

22

Brass 9

 

 

120

Move 3

 

 

169

Digi 9

 

 

23

Brass 10

 

 

71

Vibes 2

 

121

Move 4

 

 

170

Digi 10

 

 

24

Brass 11

 

 

72

Vibes 3

 

122

Move 5

 

 

171

Digi 11

 

 

25

Brass 12

 

 

73

Vibes 4

 

123

Move 6

 

 

 

 

 

 

 

 

 

 

OSC 2

172

wave1-1

 

 

26

Brass 13

 

 

74

Marimba1

 

124

Move 7

 

 

 

27

Brass 14

 

 

75

Marimba2

 

 

 

 

 

173

wave1-2

 

 

 

 

 

 

 

 

 

 

 

 

 

76

Marimba3

Syn.D

125

Decay 1

 

 

174

wave1-3

 

Wood

28

Wood 1

 

 

 

 

 

 

 

77

Bells 1

 

126

Decay 2

 

 

175

wave2-1

 

 

29

Wood 2

 

 

78

Bells 2

 

127

Decay 3

 

 

176

wave2-2

 

 

30

Wood 3

 

 

79

Bells 3

 

128

Decay 4

 

 

177

wave2-3

 

 

31

Wood 4

 

 

80

Bells 4

 

129

Decay 5

 

 

 

:

 

 

32

Wood 5

 

 

81

Bells 5

 

130

Decay 6

 

 

 

:

 

 

33

Wood 6

 

 

82

Bells 6

 

131

Decay 7

 

 

220

wave17-1

 

 

34

Wood 7

 

 

83

Bells 7

 

132

Decay 8

 

 

221

wave17-2

 

 

35

Wood 8

 

 

84

Bells 8

 

133

Decay 9

 

 

222

wave17-3

 

Reed

36

Reed 1

 

 

85

Metal 1

 

134

Decay 10

 

 

 

 

 

 

 

 

 

OSC 3

223

wave18-1

 

 

37

Reed 2

 

 

86

Metal 2

 

135

Decay 11

 

 

 

 

 

 

 

 

224

wave18-2

 

 

38

Reed 3

 

 

87

Metal 3

 

136

Decay 12

 

 

 

 

 

 

 

 

 

225

wave18-3

 

 

39

Reed 4

 

 

88

Metal 4

 

137

Decay 13

 

 

 

 

 

 

 

 

 

 

:

 

 

40

Reed 5

 

 

89

Metal 5

 

138

Decay 14

 

 

 

 

 

 

 

 

 

 

 

:

 

 

41

Reed 6

 

 

90

Metal 6

 

139

Decay 15

 

 

 

 

 

 

 

 

 

 

250

wave27-1

 

 

 

 

 

 

 

 

 

140

Decay 16

 

 

 

Pluck

42

Clavi 1

 

Syn.S

91

Lead 1

 

 

 

251

wave27-2

 

 

 

141

Decay 17

 

 

 

 

43

Clavi 2

 

 

92

Lead 2

 

142

Decay 18

 

 

252

wave27-3

 

 

44

Clavi 3

 

 

93

Lead 3

 

 

 

 

 

253

wave28

 

 

 

 

 

 

 

 

 

 

 

45

Clavi 4

 

 

94

Lead 4

SFX

143

SFX 1

 

 

254

wave29

 

 

46

Guitar 1

 

 

95

Lead 5

 

144

SFX 2

 

 

255

wave30

 

 

47

Guitar 2

 

 

96

Lead 6

 

145

SFX 3

 

 

 

 

 

 

48

Guitar 3

 

 

97

Lead 7

 

146

SFX 4

 

 

 

 

 

FM Voice Category Descriptions

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Piano

Electric pianos.

 

 

 

Perc.

Vibes, marimba, bells and other percussion sounds.

 

Organ

Electric organs.

 

 

 

Syn.S

Sustained lead synth sounds.

 

 

 

Brass

A variety of brass sounds.

 

 

 

Syn.M

Synth sounds that vary with time.

 

 

 

Wood

Woodwind instrument sounds.

 

 

Syn.D

Decay-type synth sounds.

 

 

 

 

Reed

Sax, oboe and other reed instruments.

 

 

SFX

A range of sound-effect type synth sounds.

 

 

Pluck

Guitar, clavi, and other plucked instrument sounds.

OSC1

Sine, sawtooth, and other standard synth waveforms.

 

Bass

Bass sounds.

 

 

 

OSC2

Basic FM timbres, group 1.

 

 

 

Str.

Strings.

 

 

 

OSC3

Basic FM timbres, group 2.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

If the TYPE parameter in the ELEMENT ENVELOPE edit mode (page 27) is set to PRESET, selecting a WAVE TYPE also selects

the corresponding preset envelope. If a different envelope type is selected, the preset envelope is not selected together with the wave.

18

ELEMENT TONE

ELEMENT COPY

ET>COPYfrom ABCD

any Voice? ->

Summary: Copies all element parameters from an element of the same type (AWM or FM) in another voice to the current element of the current voice.

Settings: Source: I, C, P

Bank: 1 … 8

Number: 1 … 8

Element: A/C or B/D

Procedure: Use the [4] and [6] cursor keys to move the cursor to the source, bank, or number of the source voice (the voice from which the element parameters are to be copied) to the left of the lower display line. Use the [–1/NO] and [+1/YES] keys to set the selected parameter as necessary.

Next move the cursor to the element type parameter to the right of the lower display line, and select the element from which the data is to be copied using the [–1/NO] and [+1/YES] keys.

Press the [6] cursor key one more time and the “Are you sure?” display will appear. Press [+1/YES] to execute the element copy operation or [–1/NO] to cancel. “>>Completed!!<<” will appear briefly when the copy operation has finished.

Details: In this display the source, bank and number parameters are shown in the standard SY35 voice number format. “P12,” for example, is preset bank 1, number 2; “I35” is internal bank 3, number 5, etc.

Data can only be copied between elements of the same type. If the element currently being edited is an AWM element (A or C), only element A or C of the source voice can be copied from. the same applies to FM elements.

The data for all parameters contained in the ELEMENT TONE mode will be copied.

FREQUENCY SHIFT

ET>FREQ. ABCD

Shift= 0

Summary: Shifts the frequency (pitch) of the selected element up or down in semitone steps.

Settings: –12 ... 0 … +12.

Procedure: Use the [6] key to move the cursor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired amount of frequency shift.

Details: A setting of “–12,” for example, shifts the pitch of the selected element down by one octave; a setting of “+4” shifts the pitch up by a major third.

The Frequency Shift function can be used to transpose an element to its most useful range, or to create harmony (intervals) between different elements.

19

ELEMENT TONE

VOLUME

ET>VOLUME ABCD

Level= 0

Summary: Adjusts the volume of the selected element.

Settings: 0 ... 99

Procedure: Use the [6] key to move the cursor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired volume level.

Details: A setting of “0” produces no sound while a setting of “99” produces maximum volume. The ability to independently adjust the volume of each element makes it simple to set up the optimum balance or “mix” between elements.

PAN

ET>PAN ÅBCD

L--|--R

Summary: Determines the position in the stereo sound field in which the sound from selected element will be heard (left to right).

Settings: Graphic Display: L--+--R, 5 positions from left to right.

Procedure: Use the [6] key to move the cursor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired pan position.

Details: The lower line of the display shows a graphic representation of the stereo sound field with “L” representing “left” and “R” representing “right.” As you edit the pan parameter the position indicator will appear at the corresponding position on the graphic display. A total of five different positions are available, corresponding to left, left-center, center, rightcenter, and right.

Interesting stereo effects can be produced by placing the output from different elements at different locations in the stereo sound field.

VELOCITY SENSITIVITY

ET>VELOCITY ABCD

Sense= 0 ---

Summary: Determines how the output level of the selected element changes in response to velocity changes (keyboard initial touch response).

Settings: –5 ... 0 … +5

Procedure: Use the [6] key to move the cursor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired velocity sensitivity.

Details: Plus “+” settings produce higher output level in response to higher velocity values — i.e. the harder a key is played, the louder the sound. Minus “–” settings produce the opposite effect: lower level in response to higher velocity. A setting of “0” results in no level variation.

0 No response.

+1 Narrow change between medium-hard and hard velocity.

20

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