Games SEGA DREAMCAST SKIES OF ARCADIA User Manual

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Games SEGA DREAMCAST SKIES OF ARCADIA User Manual

ARCADIA1006_6 00.10.7 2:59 AM Page 2

Thank you for purchasing SKIES of ARCADIA.

Please note that this software is designed only for use with the Dreamcast Console.

Be sure to read this instruction manual thoroughly before you start playing SKIES of ARCADIA.

TMTM

C O N T E N T S

BEFORE YOU START . . . . . . . . . . . . . . . . . . . . . 2

BASIC CONTROLS . . . . . . . . . . . . . . . . . . . . . . 2

STARTING THE GAME . . . . . . . . . . . . . . . . . . . . 5

GAME CONSTRUCTION& HOW TO SAVE . . . . . 6

SKIES (TRAVELLING BY THE SHIP) . . . . . . . . . 8

VILLAGES AND DUNGEONS . . . . . . . . . . . . . . . 11

BATTLE MODES . . . . . . . . . . . . . . . . . . . . . . . . 15

STATUS MENU . . . . . . . . . . . . . . . . . . . . . . . . . . 26

HOME PAGE . . . . . . . . . . . . . . . . . . . . . . . . . . . 99

PINTA QUEST . . . . . . . . . . . . . . . . . . . . . . . . . . 99

SKIES of ARCADIA is a memory card [Visual Memory Unit (VMU) sold separately] compatible game. Please see below for the blocks necessary to save files. Never remove the memory card or disconnect the controller while the game data is being saved or loaded.

SKIES of ARCADIA Game Data

VMU Executable File ( P.xx)

27 27 blocks per file

83 83 blocks per file

[S.ARCADIA000 (number) ]

[S.ARCADIA.VM]

SKIES of

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BEFORE YOU START

This game consists of two discs. If this is your first time playing, please set the Disc 1 to the Dreamcast console to start the game. From the second time on, you may start the game directly from the corresponding disc.

HOW TO CHANGE DISCS

When you reach the point in the game where necessary, a screen shown right will be displayed Press the A Button to advance to the Save Screen data. For saving the game, please refer to page After saving the game, press B. A message to played. Follow the instruction shown on the screen After verifying the save file, the 2nd disc will begin

BASIC CONTROLS

SKIES of ARCADIA is a one player game. Connect the Dreamcast Controller that you will be using to play the game into Control Port A of the Dreamcast Console.

Analog Thumb Pad

X Button

Trigger L

 

Y Button

Trigger R

D-Pad

B Button

 

Start Button

A Button

 

 

 

If you are using using the Jump Pack™ (sold separately),

 

insert it into Expansion Socket 2 of the Dreamcast Controller.

 

The Jump pack does not lock into place when inserted into

 

Expansion Socket 1, and may fall out during game play.

 

● Operations with peripherals other than the Dreamcast Controller is not guaranteed.

BASIC CONTROLS

CONTROLS IN VILLAGES & DUNGEONS (P.xx)

D-Pad/Analog Thumb Pad Move the player/Change camera angle in 1st person perspective

A Button

Inspect for items/Talk to people/Enter selection/

Read next lines of messages

 

B Button

Cancel

X Button

Open/close Status Menu

Y Button

Change viewpoint (Normal/1st Person, not always available)

Triggers L/R

Rotate camera angle on normal viewpoint

 

 

Start Button

Show/hide Mini Map

 

 

CONTROLS FOR NORMAL BATTLES (P.xx)

D-Pad/Analog Thumb Pad

 

Command Selection (P.xx): Select command/Move cursor

 

Friend/Foe Selection: $^…Move cursor/*@…Select friend or foe

 

 

A Button

 

Enter selection

 

 

 

B Button

X Button

Y Button

Triggers L/R

Start Button

Cancel

Open Status Screen of the party members/

Display descriptions of items and magic

Change color of weapon (P.xx)

Move camera

Cancel animation of player’s Super Move (Only if pressed within the first few seconds.)

Never touch the Analog Thumb Pad or the Triggers L/R while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.

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CONTROLS ON SHIP BATTLES (P.xx)

D-Pad/Analog Thumb Pad Command Selection (P.33)/Move cursor

A Button

Enter selection

B Button

Cancel

X Button

Display descriptions of items and magic

Y Button, Triggers L/R, and Start Button are not used.

HOW TO CHANGE DISCS

D-Pad

Analog Thumb Pad

A Button

B Button

X Button

Trigger L

Trigger R

Start Button

Y Button is not used.

Change camera angle

Move player’s ship

Inspect for items/Talk to other ship/Enter villages or dungeons/Enter selection/Read next lines of messages

Cancel

Open/close Status Menu

Descend

Ascend

Display map/Move inside the ship/Save

Any time during the game, press A, B, X, Y and the Start Buttons simultaneously to reset the game and return to the title screen.

STARTING THE GAME

GAME START

When the game disc is started, an opening demo will be displayed. After the demo, a title screen will be displayed. Press the Start Button, and the Main Menu will be displayed. Use the Analog Thumb Pad/D-Pad *@ to select the menu item, and press A to enter your selection.

NEW GAME

Start the game from the beginning.

 

 

CONTINUE

You may select this when you have a memory card with saved data

 

attached to the Dreamcast Controller connected to Control Port A of the

 

Dreamcast console.

SELECTING MEMORY CARD (EXPANSION SOCKET)

When “CONTINUE” is selected, Load Screen will be displayed. Use *@ to select the Expansion Socket 1 or 2, and press A to enter your selection. (Note: If there is no memory card inserted to either of the socket, you will not be able to select that socket.)

SELECTING LOAD FILE

Next, use *@ to select the file you wish to continue the game, and press A to enter. You will be asked to confirm loading this file. Use *@ to select Yes/No, and press A to enter.

HOMEPAGE Jump to the SKIES of ARCADIA Official Page. Please refer to Page xx for more details.

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GAME CONSTRUCTION & HOW TO SAVE

SKIES of ARCADIA is a game with skies and floating islands as its main stage. Vyse, the main character, soars the skies with his aerial ship, explores the villages and dungeons on foot, and engages in battles and bombardments. Here is the basic flow of the game.

RELATIONSHIP BETWEEN EACH MODE

VILLAGES & DUNGEONS

In villages, buildings, and dungeons, Vyse walks around on foot to explore and talk with the others (P.xx).

 

SKIES

 

 

 

 

 

 

 

 

$

This is where Vyse travels aboard the

ship. Depending on the size of the ship

^and the performance of the engine, the area Vyse can explore widens (P.xx).

*@ *@

BATTLE MODES

While exploring the dungeons or traveling aboard the ship, if Vyse encounters the enemies, a battle begins. There are two types of battles: normal battle and ship battles (P.xx)

TRANSFERRING BETWEEN VILLAGES/DUNGEONS AND SKY

FROM THE SKY TO THE VILLAGES/DUNGEONS

Approach the island or building with your ship, and press A. If it is the island you can land on, you will be transferred to the field within.

FROM THE VILLAGES/DUNGEONS TO THE SKY

If you are transferring from the the village or dungeon to the sky, approach the ship you will be boarding, and press A. A message appears to confirm that you wish to return to your ship. Use *@ to choose your selection, and press A to enter.

GAME OVER

The game is over when the HPs of all characters in the party or the HP of the ship drop to zero, and returns to the title screen. On battles against the bosses, however, you will be asked whether to continue the game or not. Use *@ to select “I never give up” or “I quit,” and press A to enter.

GAME CONSTRUCTION & HOW TO SAVE

HOW TO SAVE

In the villages/dungeons and the dungeons for the ship, you may save your progress only at the save points. Approach the save point, and press A to switch to the Save screen. During normal travel in the sky, you may save anywhere. Press the Start Button to open the menu, and select “SAVE” to switch to the Save screen.

While Traveling by Ship

Save Point in the Sky

Save Point in the Village/Dungeon

MEMORY CARD (EXPANSION SOCKET) SELECTION

Select the memory card to save the game. Use *@ to select between “Expansion Socket 1” and “Expansion Socket 2,” and press A to enter. If there is no memory card present at either of the socket, you will not be able to select.

SAVE FILE SELECTION

Next, use *@ to select the file to save game, and press A to enter. You will be confirmed whether to save on this file, or to overwrite if the previous data is present (the previous data will be erased if overwritten). Use *@ to select YES/NO, and press A to enter. If there is not enough blocks available, the file will not be able to select.

WHEN THERE IS NO SAVE FILE ON THE MEMORY CARD

In case there is no save file for SKIES of ARCADIA on the memory card, when that memory card is selected, the game will create a file automatically. At this point, the game will ask whether to change the icon on the VMU to that of SKIES of ARCADIA. Use *@ to select YES/NO, and press A to enter. To save icon data, 2 blocks of free memory are needed.

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SKIES (TRAVELING BY THE SHIP)

Aboard the ship, you will travel and explore the field. The areas you can travel are limited with your first ship, but depending on the scale of the ship, and with modifications, you can gradually increase the areas you can travel.

Use the Analog Thumb Pad to navigate your ship, the D-Pad to change camera angle, L to descend your ship, and R to ascend.

Also, press the Start Button to display the Menu, A to land on the island (enter the village), and X to

DISPLAY

 

 

 

 

 

 

 

@

! ALTIMETER

 

 

Displays the current altitude you are flying at.

 

 

 

 

 

 

 

 

 

 

 

 

 

@ NAME OF ISLAND/VILLAGE/BUILDING

 

 

 

 

If you approach the island, the village, or the

 

 

 

 

building you already know, its name will be

!

 

 

#

displayed. Press A when the name is displayed

 

 

to land.

 

 

 

 

 

 

 

 

 

 

 

 

# COMPASS

 

 

 

 

 

 

 

 

Displays the direction you are flying.

MENU SCREEN

Aboard the ship, press the Start Button to open the Menu. Use *@ to select the menu item, and press A to enter.

SKIES (TRAVELING BY THE SHIP)

MAP

You can verify your location and direction you are flying towards. The map shows only the areas you have already explored. As the story unfolds, the world will be revealed.

SHIP

NAME OF ISLAND (VILLAGE)

Your current location on the

Displays the name of the

map. The direction the light

island (village) and place

is flashing is the direction

the magnifying lens is

the ship is facing.

showing.

 

VILLAGES & BUILDINGS

 

MAGNIFYING LENS

 

 

 

 

 

 

 

 

 

The islands (villages) and

 

Use *@$^ to move the

buildings you have once

 

magnifying lens to locate

visited will be indicated

 

and verify the places you

with red pins.

 

have visited.

 

 

 

 

 

COMPASS

ALTIMETER

Indicates the direction

Indicates the altitude you are

your ship is facing.

flying at.

TO BRIDGE

You can move inside the ship and talk to your crew. (On some ships, you may not be able to select this.) The conversation may contain important hints, so use this as reference.

The method of movements and conversing is the same as in “Villages and Dungeons” (P.xx). Also, press X to display the Status screen. To return to the skies, examine the helm at the bridge. You will be asked whether to depart or not.

SAVE

You can save the progress of the game up to this point. Please see “How to Save” on p.xx. Please note, however, that in the dungeons you explore by the ship, you can only save at save points.

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SKIES (TRAVELING BY THE SHIP)

ENCOUNTERS

Up in the skies, there are several ships other than the Air commercial ships, approach and press A to talk to them. When you encounter the ships belonging to the Imperial engage in bombardments. There will be a warning mark “!!” enemy ship is close by. Please see p.xx for how to battle in

DISCOVERIES

In this long adventure, Vyse and friends travel various places in the world. This could include unexplored skies and islands no one in this world has ever explored before. You could discover legendary ruins or new species of creatures.

Guide your ship to new areas, and examine places. If there is a Discovery, it will be displayed. As the discoverer, Vyse and friends will leave their names in the history of this world.

HOW TO MAKE DISCOVERY

When there is potential Discovery, the compass starts to turn rapidly. Press A, and the Discovery will be displayed.

SELLING INFORMATION ON DISCOVERIES TO THE GUILD

When you make Discoveries or you need information on potential Discoveries, go to the Sailors’ Guild at villages. You will be able to sell or buy information. Vyse and friends are not the only ones making Discoveries. If a rival explorer sells the information before you do, your information will be bought at cheaper price. Please see p.xx for more on the Sailors’ Guild.

VIEW DISCOVERIES IN YOUR JOURNAL

If you make a Discovery, it will be added to your list of Discoveries in the Status menu. You can check this any time you are able. Please see p.xx for more on the Journal.

VILLAGES AND DUNGEONS

Walk around in the village to collect information and shop for items, or explore the dungeons. Use the Analog Thumb Pad/D- Pad to guide Vyse to that direction, press L/R to rotate camera, and press A to talk to people or examine what is in front of Vyse. Also, press X to display the Status Menu, and press the Start Button to display/hide the mini map.

Mini Map

Current location and direction you are facing on the map will be shown with ▲.

CLIMBING/DESCENDING ON LADDERS AND POLES

Press A in front of a ladder or a pole to grab onto it. At this state, use *@ to ascend or descend. If you approach the either end of the ladder or the pole, Vyse dismounts from it automatically.

EXAMINING

At certain places such as in front of the bookshelf or signs, press A to examine that place.

TALKING TO PEOPLE

In front of the characters you can talk to, press A to start conversations. There are cases where, by talking, the character may join you as a party member or as a crew. Also, there are cases where you may have to select your replies.

OBTAINING ITEMS

In front of the treasure chest, press A to open it and obtain the item inside. However, if the number of that item exceeds the maximum number (99) you can hold, you will not be able to obtain it.

TAKING A REST

At an inn, you can rest yourself. There is a save point located inside the inn, so you can save your progress here. To take a rest, approach the innkeeper, and press A to talk. Use *@ to select “Stay the night/Leave,” and press A to enter. Buy resting, the characters’ HP, MP, and the ship’s HP lost will be restored to current maximum.

SKIES of 10 ARCADIA

SKIES of 11 ARCADIA

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