Games PS2 SOCOM II-US NAVY SEALS User Manual

4.3 (10)

WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.

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The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.

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SOCOM II: U.S. Navy SEALs Tips and Hints

Consumer Service/Technical Support Line 1-800-345-7669

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CONTENTS

The Ultimate Evolution In Combat

2

 

Using Weapons

22

Setting Up Your Console

4

 

Single Player Mission Success

24

Network Adaptor

 

 

Stealth

24

(Ethernet/Modem) (for PlayStation 2)

4

 

Accuracy

24

Memory Cards

5

 

Teamwork

24

Headset (Optional)

5

 

Primary Objectives

24

Controls

6

 

Secondary Objectives

24

 

 

 

Configuration

6

 

Single Player Mission Failure

25

Menu Controls

6

 

The Pause Menu

26

SEAL Movement and Actions

7

 

 

Resume

26

 

 

 

Using the Headset

8

 

Abort

26

Issuing Voice Commands (Single Player)

8

 

Invert Pitch

26

Listening

9

 

Help

26

Issue Commands Using Button Controls

9

 

Aim Assist

26

 

Replay Mission

26

The Commands (Single Player)

10

 

 

SOCOM II Online

27

Movement and Position Commands

10

 

 

Creating a Network Configuration

27

Tactical Commands

11

 

 

 

 

Starting the Game

12

 

Online Communication

29

 

Using the On-Screen Keyboard

 

 

 

 

 

Main Menu

12

 

to Enter Data and Chat

29

New Game

12

 

Text Chat During Missions

 

Load Game

12

 

Using the Chat Menu

29

Online

13

 

Using the Headset Online

30

LAN

13

 

Get Connected to SOCOM II Online

31

Options

13

 

 

 

 

Hard Disc Drive

13

 

Playing the Online Game

33

Extras

13

 

Online Mission Types

33

Single Player Team Structure and Movement

14

 

Finding a Game

34

 

SOCOM II Online Screen

34

Other Special Forces

14

 

 

The Briefing Room

35

 

 

 

The Mission Briefing

15

 

The Game Lobby

37

Overview

15

 

Friends List

38

Mission Details

15

 

The Online Game Screen

38

Objectives

15

 

Player Rankings (Rank Insignias)

39

Maps/Intel

15

 

Create Your Own Clan

40

Armory

15

 

Saving and Loading Game Data

41

 

 

 

The Single Player Game Screen

17

 

Saving Game Data

41

TacMap and Tracking Mission Objectives

18

 

Loading Game Data

41

 

 

 

Using the TacMap

18

 

Game Credits

42

Keep Track of Mission Objectives

19

 

Are You Interested In a SEAL Career?

45

 

 

 

Special Actions

20

 

 

 

For the most up-to-date version of this manual, go to www.us.playstation.com and check out the SOCOM II: U.S. Navy SEALs mini-site.

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THE ULTIMATE

EVOLUTION IN COMBAT

For decades, SEAL teams have been elite U.S fighting forces. Naval Special Warfare and the SEALs evolved from the necessities of World War II amphibious

combat. Before delivering thousands of soldiers onto beaches in landing craft, underwater demolition teams wearing swim masks and fins had to sneak in from the ocean, recon the area and remove hazards, sometimes with high explosives. SEAL teams are small, highly lethal attack squads of stealthy soldiers. By 1962 this method of fighting had a name: Unconventional Warfare, and the SEALs were formed to meet the needs of a new type of combat.

SEALs are exceptionally well-trained, tactically intelligent students of warfare, masters of hand-to-hand combat, and experts with any weapon from knives to heavy machine guns. While a single SEAL is dangerous, an entire

fireteam is even more so. When the smoke clears, SEALs are victorious because of teamwork. In a firefight, no terrorist threat is a match for an efficient SEAL fireteam. Each member

is trained to protect other team members, never hesitating to act for the good of the mission, and the team,

in every combat scenario.

Now you are the commanding officer of a four-man SEAL fireteam. You will deploy on missions to neutralize terrorist threats from South America to Russia. Take on explosive urban firefights, breach hardened defenses, rescue non-combatants or capture terrorist assets. The success of each mission will depend on extreme stealth and the lethal teamwork that marks every SEAL operation.

When you are ready for SEAL warfare online, join up to 15 other players and take sides as a SEAL, Terrorist, or other special operations units. This is the true test of teamwork. Each battlefield will offer even the most seasoned soldier a tactical challenge. The headset will keep you in voice contact with every other teammate so you can adapt your strategy even as the bullets fly.

Terrorism is a threat to freedom all over the world and the unconventional tactics of U.S. Navy SEALs are needed. This is the time. When they picked a fight, they never planned on fighting these guys.

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2

SETTING UP YOUR CONSOLE

Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned on. Press the RESET button. When the power indicator lights up, press the open button and the disc tray will open. Place the SOCOM II: U.S. Navy SEALs disc on the disc tray with the label side facing up. Press the open button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.

MEMORY CARD slot 2

MEMORY CARD slot 1

disc tray

RESET button

(OPEN) button

USB connector

S400 i.LINK connector controller port 1 controller port 2

NETWORK ADAPTOR (ETHERNET/MODEM) (FOR PLAYSTATION®2)

In order to play SOCOM II: U.S. Navy SEALs online, you must have installed a Network Adaptor (Ethernet/Modem) (for PlayStation®2) on your PlayStation 2 computer entertainment system before playing. Set up the Network Adaptor according to the instructions included in its packaging.

Caution: Unplug the AC power cord on your PlayStation 2 computer entertainment system before adding any networking equipment to the system.

Note: SOCOM II: U.S. Navy SEALs must be played over a broadband internet connection (DSL, cable modem, or higher speeds).

MEMORY CARDS

A memory card is required to play SOCOM II: U.S. Navy SEALs both online and offline. Before playing online, a valid Network Configuration must be saved to the memory card using either the Network Adaptor Start-Up Disc or the SOCOM II Network Configuration utility.

To save game settings and progress, insert a memory card (8MB) (for PlayStation®2) into the MEMORY CARD slot 1 of your PlayStation 2 computer entertainment system. You can load saved SOCOM II: U.S. Navy SEALs game data from the same card or any memory card containing previously saved data. See “Creating a Network Configuration” on page 27.

HEADSET (OPTIONAL)

The SOCOM headset or USB headset (for PlayStation®2) allows you to issue voice commands to fellow SEALs and talk with teammates during online games. Connect the headset to either of the USB (Universal Serial Bus) connectors located on the front of your PlayStation 2 computer entertainment system with the USB symbol on the plug facing UP.

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5

3

CONTROLS

DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATION

 

 

SELECT button

L2 button

 

L1 button

 

directional

 

buttons

 

left analog stick

(L3

button when

 

 

pushed down)

 

 

ANALOG mode switch

START button

 

R2 button

 

R1 button

 

button

 

button

 

button

 

button

right analog stick

(R3

button when

 

pushed down)

MENU CONTROLS

Highlight menu item

 

directional button or left analog stick

 

 

Select highlighted menu item

directional button or left analog stick + x

 

 

 

Previous screen/Return to Main Menu

 

t

 

 

 

Pause game

 

w

 

 

Utilize team command menu (with headset)

c + voice

 

 

 

Utilize team command menu

 

 

(via controller)

 

c + directional button 1/2

 

 

 

Open team command sub-menu

 

x or c

 

 

Highlight tactical command on sub-menus

directional button 1/2

 

 

 

Execute command

x

 

 

Cycle through Weapons/Equipment

d + directional button 1/2

 

 

Select Weapon/Equipment

d or x

 

 

Open/close tactical map

q

 

 

Move map (Briefing Room)

directional button or left analog stick

 

 

Zoom map in/out (Briefing Room/in-game)

right analog stick 1/2

 

 

Move map (in-game)

left analog stick

 

 

SEAL MOVEMENT AND ACTIONS

Note: These are the default precision shooter controls. You can change controls on the Options Menu.

Move SEAL

left analog stick

 

 

Aim weapon/look

right analog stick

 

 

Move sideways

left analog stick 4/3

 

 

Change body position (stand, prone, crouch)

t (press hard to go prone)

 

 

Jump

s

 

 

Dive

run + t firmly

 

 

Peek around corner

directional button 4 or 3

 

 

Fire/throw/deploy weapon

r

 

 

Equip primary weapon or l quick select

l

 

 

Equip secondary weapon or , quick select

,

 

 

Toggle weapon to semi/full auto

press L3 twice or hold

 

 

Reload weapon

R3

 

 

Toggle special action icons

Hold x + directional button

 

4/3, then release

 

 

Toggle perspective,

directional button 1/2

3rd person, 1st person, binoculars, weapon scope,

 

nightvision goggles (when available)

 

 

 

Cycle through teammates during online play

directional button 1/2/4/3

 

after you are out of action

Note: You will be able to do this in Spectator mode as well.

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Games PS2 SOCOM II-US NAVY SEALS User Manual

4

USING THE HEADSET

Note: SOCOM II: U.S. Navy SEALs is designed to issue voice commands via the SOCOM headset or USB headset (for PlayStation®2). However, the headset is optional. You can also issue commands using button controls.

Use the headset to:

Issue voice commands to your SEAL team during single player missions.

Receive Commands and Intel updates from SOCOM during single player missions.

Conduct 2-way conversations with other players during Online Games. See “Online Communication” for information on headset usage.

ISSUING VOICE COMMANDS (SINGLE PLAYER)

To send a voice command to your team, first press c to open the command menu. Say the command exactly as it appears on the menu out loud until you become comfortable with them. A command consists of three basic components spoken with a normal voice into your headset microphone:

1.Say WHO you are commanding—This is the first part of a command and the first menu you see displayed on-screen. Say “FIRETEAM” if you are directing an order to all three members. Say “BRAVO” if you intend to issue an order to only the two members of Bravo Element. Say “ABLE” if you want only your partner to take action. Say “ESCORTEE” to direct an order to someone traveling with your team.

Note: Other names will appear for various characters that can travel with your SEAL team in later missions.

2.Say WHAT you want done—This is the second part of the command to communicate what you want done. The menu will appear to prompt you.

3.Say WHERE or HOW you want the order carried out— in some cases you need to further define your order. It may be a map location or the type of explosive you want deployed. See “The Commands” section to view all the commands you can issue to your team.

LISTENING

You hear three different types of communication during single player games:

Team member communications which include acknowledging your orders or giving situation reports including kills, warnings and personal status.

Objective status reports and new intel important to the mission.

Warnings when you drift out of the mission area.

5

ISSUE COMMANDS USING

BUTTON CONTROLS

Alternatively, you can issue commands using buttons.

1.Open the team command menu, and press c.

2.Designate WHO will receive the order. Press the directional button 1/2to select TEAM, ABLE, or BRAVO.

3.Press x to open the sub-menu for the highlighted command, then press x again to execute the command.

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6

THE COMMANDS

(SINGLE PLAYER)

MOVEMENT AND POSITION COMMANDS

Use movement and position commands to specify exact positions or map coordinates.

Using the Crosshairs as a Pointer

Use the crosshairs to send team member(s) to a position or alert them to something at a specific location. Position the crosshairs on the point of interest and issue your command finishing with the word “Crosshairs.” For example, place your crosshairs over an enemy and issue the command “BRAVO…ATTACK TO…CROSSHAIRS.” Bravo will move into position

and attack the enemy.

Note: Your crosshairs do not have to be on an enemy to execute an “ATTACK TO” command. Your crosshairs can be on a door, building or

even the ground, and your teammates will move to that position, attacking any targets of opportunity they see.

Using Nav Points

Nav Points are map coordinates marking key positions in your op area and are created prior to insertion. They are always Charlie, Delta, Echo, Foxtrot, Juliet, Romeo, Whisky, X-Ray or Zulu. View them on the Tactical Map display by pressing qand using the analog sticks to navigate and zoom the map. See “TacMap and Mission Objectives” for detailed instructions on using the Tactical Map.

Note: Moving to a specific point during a mission may be a required objective.

Follow

You take point and the team follows behind you and assumes your body position. For example, if you advance in prone position, they will too.

Run to

SEALs run to a designated position.

Lead To

Use this command to decide whether Able or Bravo will take point when moving from one objective to the next. Bravo unit leads only if you are within a certain distance of them. If you are outside that distance they will wait until you are in range to begin leading again. Able teammate Jester will take the lead but change to “Following” if you drift too far from him.

Attack To

Designate who will advance to a specified position, while firing at any enemy encountered. If using the crosshairs to point at an enemy, your team will attempt a shot instantly.

Stealth To

Advance as quietly as possible in a prone position while taking advantage of the terrain, structures or foliage to minimize the chance of discovery.

Hold Position

Hold position until commanded otherwise.

Regroup

The team will move to your position.

TACTICAL COMMANDS

Fire At Will

SEALs will fire on any enemy encountered.

Deploy

Use explosive weapons. If your SEALs are equipped with grenades, C-4 or satchel charges, they will respond.

Cover Target

Give the command to cover a specific point. Enemies entering that zone will be fired upon. Place your crosshairs on the location and issue the command. Your SEALs must have visual contact on the specified area to carry out this order.

Hold Fire

Hold fire until you countermand the order.

Overwatch

Teammates will cover a designated area, calling out any enemies that they see. Place your crosshairs on the location and issue the command.

Frag/Clear

Deploy a fragmentation grenade and clear the breached area.

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Bang/Clear

Deploy a flashbang and clear the breached area.

Breach

Open door, deploy grenade and clear area on other side.

Escort

When traveling with an escortee who needs protection, give this command to Bravo Element and they will bring the escortee with them, and follow additional commands.

7

STARTING THE GAME

While loading, the game will search for SOCOM II: U.S. Navy SEALs game data on any memory card inserted in your PlayStation 2 system. To continue, press x.

8

MAIN MENU

Press the directional pad or left analog stick 1/2to highlight an option and press x.

NEW GAME

Begin a new single player game.

LOAD GAME

Load a saved SOCOM II: U.S. Navy SEALs game. See “Saving and Loading Game Data” on page 41.

ONLINE

Connect to the Internet to play SOCOM II: U.S. Navy SEALs Online. You must be connected via broadband service (either DSL, cable modem or higher speeds) in order to play online. See “Playing the Online Game” on page 33.

LAN

Play on a local area network through an Ethernet connection. Each player must have a PlayStation 2 system equipped with a configured Network Adaptor (for PlayStation®2) and a copy of SOCOM II: U.S. Navy SEALs to play.

OPTIONS

Set game options.

Audio Options

Music Volume—Set the level of background music. Sound Volume—Set the level of sound effects. Dialog Volume—Set level of spoken words. Sound—Set STEREO or MONO to match your

television or sound system. Default—Reset everything.

Video Options

Brightness—Set the brightness of the screen image.

Video Mode—Set to INTERLACED or

PROGRESSIVE SCAN (480p) to match your television.

Hard Disk Drive

SOCOM II: U.S. Navy SEALs supports the Internal Hard Disk Drive (for PlayStation®2) with downloadable content. In order to use downloaded content in SOCOM II you must first purchase an HDD and install it into your PlayStation®2 console according to the instruction manual provided with the HDD. Once the HDD is installed you must “enable” HDD functionality in SOCOM II on the SOCOM II Options screen. Select the “HDD” option on the SOCOM II options screen and then select “ENABLED”. Exit the options screen and save your preferences to the memory card (8MB) (for PlayStation®2).

Downloadable content for SOCOM II will be made available through the HDD. After HDD support in SOCOM II is enabled, you must first download the SOCOM II content before you can use it in the game.

HDD available March 2004*

EXTRAS

View and select extras that you have unlocked while playing the game.

*Launch date subject to change.

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SINGLE PLAYER TEAM STRUCTURE AND MOVEMENT

The Team you command consists of two elements:

Specter (You) and Jester are Able Element.

Wardog and Vandal are Bravo Element.

The SEALs in Bravo operate close together and execute your orders as a pair. You can send them almost anywhere in the op area, giving you flexibility in suppression of enemy forces, ambushes and extraction of personnel.

You can send Jester a short distance from you to execute some orders, but one of his primary jobs is to cover you, so he will never travel too far from your position. If you move away from his position, Jester always joins up with you.

OTHER SPECIAL FORCES

During certain missions, your Bravo Element will be replaced with special forces from other allied countries.

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THE MISSION BRIEFING

View your mission orders, arm your team and start your mission from here.

OVERVIEW

This summarizes your orders with a general mission description, including intelligence, target specifics, and diplomatic concerns.

MISSION DETAILS

Read this for additional intel gathered by intelligence agencies or people at the mission location. You may also learn of informants or agents within the op area who can help your fireteam accomplish the mission.

OBJECTIVES

These objectives appear in the order that they should be executed. You will be notified of additional objectives by SOCOM as they become necessary.

MAPS/INTEL

View the mission area and/or other important intel for the mission.

Pan with the directional button or left analog stick.

Zoom using the right analog stick 1/2.

ARMORY

Your team is already armed with default weapons. However, you can review or change weaponry

and equipment for any fireteam member here. Change weapons and items for a single SEAL element or the entire team.

1.Select the fireteam, element or individual SEAL.

2.Select PRIMARY (rifles, machine guns), SECONDARY (pistols) or EQUIPMENT (includes grenades, ammo, mines, explosives and rocket launchers).

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