TABLE OF CONTENTS
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Intro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Control Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Menu Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
General Gameplay Controls. . . . . . . . . . . . . . . . . 6
Calling Plays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
On Offense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Before the Snap . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Running the Ball. . . . . . . . . . . . . . . . . . . . . . . . . . 9
Passing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Quarterback Scramble . . . . . . . . . . . . . . . . . . . . . 14
Pass Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Catching a Pass . . . . . . . . . . . . . . . . . . . . . . . . . . 16
On Defense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Before the Snap . . . . . . . . . . . . . . . . . . . . . . . . . . 17
After the Snap . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Special Teams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Kicking the Ball. . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Receiving Punts and Kickoffs . . . . . . . . . . . . . . . . 20
Replay Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Main Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Game Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Exhibition Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Choosing Teams. . . . . . . . . . . . . . . . . . . . . . . . . . 24
Controller Assignment Screen . . . . . . . . . . . . . . . 24
Coin Toss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Selecting Your Plays. . . . . . . . . . . . . . . . . . . . . . . 25
Season Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Legacy Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Customize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
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INTRO
On a crisp autumn day, the crowd comes alive as the first notes of the school fight song blast out from the marching band on the field. The season is about to begin and the hopes and dreams of the student body and the alumni are running high. This is your year. The conference championship is there for the taking… a top national ranking is within your grasp. Do you have what it takes to lead your team all the way? Do you have what it takes to go to the Fiesta Bowl and win it all?
With NCAA 2K3 you can find out. Select your Alma Matter and lead them into contention for the top spot. You can even win one of your players the Heisman Trophy, but it will take a solid offensive output week in and week out to get there.
NCAA 2K3 is packed with all kinds of great features like an ESPN broadcast presentation, all new player models, all 117 Division 1-A schools, mascots, cheerleaders and rabid student sections to recreate the electricity of a college football game. In Season and Legacy Modes you will get to guide your team through a regular season and see how you stack up in the Writers Poll, Coaches Poll and Sega Championship standings. If you do well enough your school will get invited to one of the 25-post season bowl games. And if you are good enough to wind up in one of the top two spots of the Sega Championship poll at the end of the year, you will compete for the National Championship at the Fiesta Bowl.
But once you've reached the top of the college game, can you stay there? See if you can in Legacy Mode. Build your program with strong recruiting classes. The better you do, the easier it will be to bring in the top talent. You'll also be able to go through Spring Training workouts to improve the skill level of your players. Compete in different regimens of offensive and defensive drills to get your team ready for next year.
CONTROL SUMMARY
NCAA 2K3 is designed with analog functionality in mind. The DUALSHOCK 2 analog controller provides a fuller range of motion and adds to the overall depth of the game. However, if you're more partial to using the directional buttons, the default control scheme allows you to use this method to control player movement. Either way is acceptable, it's a matter of personal preference.
MENU CONTROLS
Button |
Action |
left analog stick . . . . . . . . . . . . . . Move cursor
button . . . . . . . . . . . . . . . . . . . . Select Menu Item / Scroll forward through the highlighted selections
● button . . . . . . . . . . . . . . . . . . . . |
Scroll backward |
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through the highlighted |
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■ button . . . . . . . . . . . . . . . . . . . . Command Help Menu ▲ button . . . . . . . . . . . . . . . . . . . . Cancel selection /
return to previous screen
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Coach's Corner: Help
On most menu screens you can get help by pressing the button.
Coach's Corner: Virtual Control
Are you more than ready to take it to the opposition, but tired of trying to remember all of those buttons? Well, for those of you who just want to get down to the business of playing football, allow Sega Sports to introduce you to your new best friend - Virtual Control. Virtual Control is an analog-focused control system that will allow you to perform any of the game's moves
without ever moving your hands from a natural position on the analog sticks. You will be closer to the field than ever before! Getting the most out of this advanced control mode will take some practice, so be sure to look at how the system works by examining Virtual Control commands, found in parentheses () alongside their standard companions throughout this manual.
GENERAL GAMEPLAY CONTROLS
START button (during gameplay). Pause Menu left analog stick. . . . . . . . . . . . . . . Highlight
formations or play sets
button (at line of scrimmage). . Change control of your player
CALLING PLAYS
R1/L1 button . . . . . . . . . . . . . . . . . Toggle through formations
button . . . . . . . . . . . . . . . . . . . . Select formation or play
button . . . . . . . . . . . . . . . . . . . . View previous formations or play sets
button . . . . . . . . . . . . . . . . . . . . Flip play or formationbutton . . . . . . . . . . . . . . . . . . . . View plays by package
Coach's Corner: Bluff Mode
When you are playing against another human opponent, the last thing you want them to know is what play you are calling. To keep the defense guessing, press the button and keep it held down. You can then scroll through other pages of plays or formations to hide your play. When you release the button, it will call the play you originally selected.
When you are playing a game with more than one person per team (e.g. two-on-two), either player on the team can select a play. If you are on offense, the first person to enter a play will be the quarterback. Be careful though, both players will be able to select the play at the same time, so you will want to designate who the playcaller will be.
Coach's Corner: AI Play Calling
Need a hand? Then ask NCAA 2K3 for assistance. During play calling, press the button once and either the offensive or defensive coordinator for your team will suggest a play. Press the button again to accept the selection.
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BEFORE THE SNAP
button (R3) . . . . . . . . . . . . . Hurry players to the line of scrimmage / snap ball
▲ button
(right analog stick Up) . . . . . . Call up the Audible Menu, press , ●, or ■ to select an alternate play. Press ▲ to cancel.
■ button
(left analog stick Left). . . . . . . Lower crowd noise (quarterback)
● button
(right analog stick Right) . . . . Fake snap signal
R2 . . . . . . . . . . . . . . . . . . . . . . Hot Routes
NO HUDDLE OFFENSE
The absolute best way to keep the defense on its heels is to go with a no huddle offense. The defense never gets a breather and you will be able to dictate the pace of the game. The no huddle offense is also a great way to score quickly as less time will run off the clock. Press the ▲ button (right analog stick Up) immediately after the completion of the play to quickly run the same play again. From there you can call an audible or create your own variation by sending your receivers out
on Hot Routes.
RUNNING THE BALL
Keep the ball on the ground and pound it out. You will control the clock and your running back will be racking up the yards in his pursuit of the Heisman Trophy. Here are the controls for running with the ball.
button (L3) . . . . . . . . . . . . . Speed Burst / Power Move L1 or R1 button
(right analog stick) . . . . . . . . . Stiff Arm Left / Right L2 or R2 button . . . . . . . . . . . . Juke Move
■ button (R3) . . . . . . . . . . . . . |
Dive |
▲ button . . . . . . . . . . . . . . . . |
Hurdle / High Step |
● button . . . . . . . . . . . . . . . . . |
Spin Move |
Coach's Corner: Instant Energy
Press and hold the button (L3) while running to fill the player arrow completely. You're all charged up now! Press any special move button and you will be able to put a little bit more umph into it. Your stiff arm will be more devastating, your spin move more elusive, and your juke move more slippery.
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Coach's Corner: Spin City
NCAA 2K3's spin move feature might be a bit different than you are used to. When you press the ● button, you won't make the spin move right away - it only preps your runner for contact. As soon as a defender makes contact with the ball carrier, you'll execute the spin move - hopefully leaving your defender clutching nothing but air.
RUN TYPES
There are several ways to move the ball on the ground. Here are some key terms to help you keep the offense moving forward.
Draw . . . . . . . . A delayed run up the middle. Draw plays work well against a blitzing defense.
Dive . . . . . . . . . This is the forte of the power back. The ball carrier takes the ball and plows right up the gut. Get to the hole quickly; if you can make it through the line you will be running free through the secondary.
Counter . . . . . . Works great against a defense that suffers
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from over pursuit. The defense thinks the |
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play is going one way, but the ball carrier |
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goes the other way. This only works if |
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Trap . . . . . . . . . The trap play is designed to suck the linebackers into the wrong hole. Get the linebacker where you want him and the trap play will work well.
Pitch / Toss. . . . If you've got a speedy running back, get him to the corner in a hurry with the pitch or toss play.
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Coach's Corner: Running the option
An offense you see a lot of in college football is the option. The quarterback can hand it off to a running back diving up the middle by pressing the button. If the QB decides to keep it, he'll start running to the outside (like on a pitch or toss play) and then it's decision time once again. The quarterback needs to read the linebacker
and either keep the ball, or pitch it to the running back by pressing the R2 button. Option plays are colored yellow in your playbook.
PASSING
Running the ball will get you yards by the handful, but it is the passing game that will get you yards by the bunches. Be careful though, if you throw the ball up for grabs the momentum of the game can turn in a heartbeat. One of the most deflating things for a team is seeing a cornerback intercept a pass and streak down the sidelines for a touchdown.
Any button . . . . . . . . . . .Pass to that receiver (double tap to fake)
L2 button . . . . . . . . . . . .Pump fake
R2 button . . . . . . . . . . . .Throw the ball away
Coach's Corner: Set your feet!!!
Having problems completing passes? You probably aren't giving your players the best chance. Most real players can't wing the ball downfield while on the run; they need to plant their feet before they throw. So make sure you do the same when you are playing the game. Stop moving for just a moment and your completion percentage will go up.
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