Games PC WORMS ARMAGEDDON User Manual

5 (2)

CONTENTS

 

INSTALLATION

1

 

Installation of Worms Armageddon

1

 

Uninstalling Worms Armageddon

1

 

Latest documentation

1

 

Starting Worms Armageddon

1

INTRODUCTION

2

 

Overview

2

 

Turn-based system

3

 

Time

3

 

Landscapes

3

 

Worms and weapons

3

 

Utilities

3

 

Donor cards

4

 

Strategy

4

 

On your own, or in a group

4

QUICKSTART GAMES

5

 

Single player

5

 

Network

5

PLAYING THE GAME

6

 

Moving the view

6

 

Changing worms

6

 

Moving worms

6

 

Jumping

6

 

Other moves

7

 

Action replay

7

 

Quit

7

 

Name switch

7

 

Force energy bars

7

ON-SCREEN INFORMATION

8

 

Commentary panel

8

 

Turn/round time indicator

8

 

Wind bar/background incidentals

8

 

Team status

8

 

Worm status

8

 

Utilities

8

 

Weapons panel

9

 

Chat panel

9

 

Quit panel

9

SELECTING YOUR WEAPON

1 0

 

Method A

1 0

 

Method B

1 0

WEAPON USAGE

1 1

 

 

 

CRATES'R'US

2 4

 

Weapon crates

2 4

 

Health crates

2 4

 

Utility crates

2 4

i

UTILITIES

2 5

 

 

Collectable utilities

2 5

 

 

Instant effect utilities

2 6

MENU SYSTEM

2 7

 

 

Main menu

2 7

 

 

System configuration

2 7

 

 

Video options

2 7

 

 

Secret selection

2 7

SINGLE PLAYER MENU

2 8

 

 

Training

2 8

 

 

Single player quickstart game

2 8

 

 

Missions: a worm too far

2 9

 

 

Deathmatch challenge

2 9

CREATE GAME

3 0

 

 

Multiplayer non-network game

3 0

 

 

How to create a new team

3 0

 

 

Barracks

3 1

 

 

Game roster

3 1

 

 

Game styles

3 2

 

 

General options

3 3

 

 

Weapon options

3 4

 

 

Game options

3 5

 

 

Miscellaneous options

3 6

 

 

Landscapes

3 7

NETWORK PLAY

3 9

 

 

Local network

3 9

 

 

Connecting to existing games

3 9

 

 

Hosting a game

4 0

 

 

Chat

4 0

WORMNET

4 1

 

Internet play

4 1

 

 

Gaming channels

42

 

 

Channel chat

43

Hosting

44

 

Servers

44

 

 

In-game network chat

44

Network set-up information

45

TROUBLESHOOTING

4 6

 

 

Online help

4 6

 

 

Mail/telephone support

4 6

SOUNDBANK EDITOR

4 6

 

 

 

GAME CONTROLS

4 7

 

 

 

CREDITS

4 9

 

 

 

 

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ATIO

N

INSTA LL

 

INSTALLATION OF WORMS ARMAGEDDON

Thank you for purchasing Worms Armageddon. This documentation comprises a feature overview, play hints, weapons guide and much, much more.

It is recommended to print out this manual as a quick point of reference. This will be a useful resource during play for weapons values and gameplay tactics.

If you're a Worms veteran then welcome back! We think you'll enjoy all of the enhancements and extra goodies we've added into Worms Armageddon, especially the new improved online WORMNET play.

When Worms Armageddon has successfully been installed, a Team17 group will be included in the Program group within your Start Menu and the Worms

Armageddon game icon will be placed in here, along with the utilities, the latest documentation and uninstall icons.

UNINSTALLING WORMS ARMAGEDDON

To uninstall Worms Armageddon, select the Start Menu, select the Team17 group and UNINSTALL WORMS ARMAGEDDON. This will remove the game from your system. Please note that any additional files added or created after installation will not be removed and will have to be removed manually.

LATEST DOCUMENTATION

Software is continually improved throughout all stages of development wherever possible to ensure the finest quality gaming experience. We advise players to read this document for any last minute changes or additions that are not reflected in this manual. The document will also be installed within the Team17 Program group.

STARTING WORMS ARMAGEDDON

Ensure the game is successfully installed.

Ensure that your system meets correct hardware and software requirements. Click Start and select Team17 from the Programs Menu.

Click on Worms Armageddon, the game will run and play.

1

INTRODUCTION

Worms Armageddon is the final chapter of the phenomenally successful WORMS series. It expands and stretches the Worms series to new heights, offering more features, weapons, options and hours of brilliantly crazy gameplay than ever before.

Worms Armageddon is a single or multiplayer game that blends no-holds-barred action, strategy and sheer outrageous fortune, meaning you can play for 20 minutes or 20 hours.

No game of Worms Armageddon is ever the same, making it endlessly entertaining.

Up to six teams can battle it out on the same machine, local network or via the Internet, making it the ideal party game. It doesn't matter how you play it, once you're hooked, you'll always come back for more!

OVERVIEW

Worms Armageddon is a turn-based strategy game, where teams battle across bizarre, randomly generated landscapes or finely crafted custom designed levels.

Each team takes it in turn to pick off the opposing teams, using crazy weapons, tools and other utilities they may have discovered to inflict whatever foul strategies they can conjure.

Worms die when they lose all of their energy or drown in the murky depths. The winning team is the one that manages to survive the mayhem and have Worms left standing!

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TURNBASED SYSTEM

Players have a set time in which to make a move before the game automatically switches to the next team. During this period, you can select which Worm to use (unless you only have one Worm or are playing with WORMSELECT disabled) and either let its arsenal loose on the enemy or move the Worm into safer territory.

TIME

In addition to the time limit for each turn (an option that you can change), each battle has an overall time limit before “Sudden Death” extra time is called. There are a number of options you can change for “Sudden Death”, including having the water level gradually rise, making high territory even more strategic, having all Worms energy reduced to 1 or gradually drain it over time.

LANDSCAPES

Each time you play Worms Armageddon the game is completely different.

Worms and mines are randomly placed on billions of possible landscapes, providing you with endless playing opportunities.

Why not play around with the fabulous landscape editor to custom design your own cool landscapes?

WORMS AND WEAPONS

Each team of Worms has an arsenal of devastating weapons at their disposal. Some of these weapons will be limited in supply so you will have to use strategy to achieve maximum carnage.

There are a wide variety of weapons available. For full details about weapons and their usage, see the Weapon Usage section later in this manual.

UTILITIES

These add a whole new element to Worms Armageddon. Utility crates drop from the sky, offering features to enhance the player's turn. These can be saved and used later, while some are used from the moment they are collected.

3

DONOR CARDS

When the last member of a team dies and that team held any utilities or special weapons, a DONOR CARD is left. Any Worm collecting this card collects the special goodies left behind!

STRATEGY

Worms Armageddon can be played in many different ways - some players opt for wanton destruction, while others play it safe, and there are those that are so

underhanded that they have vengeance wreaked upon them at every opportunity!

Those who resort to hiding their Worms away and playing a very defensive game, have turned to the “Dark Side” of Worms playing and must be slain, so keep on your toes and tails!

You will have to adapt your strategy to the weapons available, the landscape you're playing on and to each new opponent you play.

Worms Armageddon allows for even more strategy than before in that each team can now select a special weapon to take into battle. The selection of this weapon or utility seriously affects the potential outcome, so do choose wisely!

ON YOUR OWN, OR IN A GROUP

Worms Armageddon features Single Player Missions for the lone player, pitting your skills against crack computer teams and a variety of intriguing Training games, where you can practice key skills, gain rankings, medals and some other goodies for extra-special performances.

Multiplay is popular on a single computer or via a local network, but the ultimate Worming experience is playing via WORMNET, pitting your Wormy skills against players from the four corners of the globe - let battle commence!

For details of INTERNET PLAY see the section entitled WORMNET.

4

QUICKSTART GAMES

We realise that not everyone will have read the manual before the excitement of playing the game got the better of them, so we have created a number of QUICKSTART options, which do not require you to create teams or anything too complex, but get you into the action quickly.

SINGLE PLAYER

To begin a quickstart DEATHMATCH game, select SINGLE PLAYER and then QUICKSTART. You will control the PLAYER 1 team against WORMBOTS.

The game will keep track of your performance and adjust the difficulty accordingly for the next time you play. No statistics or details are kept on the team you control.

NETWORK

Please note that there is no QUICKSTART network option. You must create a team before playing any network or WORMNET Internet games.

5

PLAYING THE GAME

You've started the game but now what? This section will familiarise you with the basic controls of Worms Armageddon that are essential if you're going to take on the World!

MOVING THE VIEW

You can use the mouse to scroll around the landscape, simply move it in the direction you'd like the screen to scroll. Press the HOME key to centre on the current Worm.

CHANGING WORMS

If you have Worm Select set to “Manual” (see General Options), press the TAB key to select a different member of your Worms Team. You can only change Worms if you haven't already moved one, or selected a weapon.

See also 'SELECT WORM' in the Weapons listing, this is a new weapon which allows advanced Worm movement.

MOVING WORMS

Move your Worm around by using the ARROW keys. The LEFT ARROW moves your Worm to the left, the RIGHT ARROW moves your Worm to the right. If the Worm is blocked then it will stop.

JUMPING

Make your Worms jump forward by pressing the RETURN key on the Keyboard.

Be careful, Worms that jump and fall too far can hurt themselves - any injury will prevent the Worm completing its turn.

You can also make Worms jump backwards by pressing the RETURN key twice in quick succession and perform an upward jump with the BACKSPACE key, which is useful for performing air-moves. Press BACKSPACE twice in quick succession to perform a back-flip.

6

OTHER MOVES

Some of the weapons and tools have some nifty little tricks that can aid your Worm in its movements. Check out the Weapon Usage section later in the manual for further details.

ACTION REPLAY

Press the R key to replay the last shot. This can only be done immediately after the shot. Press the S key to watch the replay in slow-motion.

Press and hold the SPACEBAR during a replay, to fast-forward it to the end.

QUIT

Press the ESCAPE key to open the Quit Menu. You can select Draw Game, Sudden Death and Quit Game. You can also view the number of rounds won by each team from here.

In a Network game, action will continue as normal behind the menu, whereas the game will pause in a non-network game. Quitting a game in Network makes your team surrender, leaving the other players intact while declaring them the winners.

Note: If the host quits the game in a Network match, the game is over.

NAME SWITCH

Sometimes the visibility of the Worm names can hinder the player, press the DEL key to toggle the Worm Name Visibility setting from full, partial or none.

FORCE ENERGY BARS

You can toggle this option to ON by pressing SHIFT-DELETE. Normally, the team energy bars disappear when a Worm is moved, this option can force them to be displayed at all times.

7

ON-SCREEN INFORMATION

The game screen is full of useful information - the following explains what it all means!

COMMENTARY PANEL

A full commentary appears at the top of the screen, giving full details of which Worm has been killed, whose move it is and which weapon has been selected.

TURN/ROUND TIME INDICATOR

Your Turn Time counts down at the bottom left of the screen. As an option, you can also have the Round Time displayed here (for full details see the Game Options section later in the manual). When it reaches zero, play passes to the next team.

The game will wait until everything has stopped moving (Mines, Worms etc) before it considers the turn complete.

WIND BAR/BACKGROUND INCIDENTALS

There is a wind strength indicator at the bottom-right of the screen. The arrows indicate the strength and direction of the wind. The incidental images in the background also serve to give an indication of the wind direction, these can be set with the INSERT key.

TEAM STATUS

The energy bars of each team playing are shown at the centre of the lower section of the screen. Status bars are removed from the screen when a team's energy is depleted and that team is knocked out.

WORM STATUS

Worm names, team name and energy values appear above each Worm.

UTILITIES

Enabled utilities (Double Damage, Crate Spy etc) will appear above the wind indicator in a small box when they are in use.

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Games PC WORMS ARMAGEDDON User Manual

WEAPONS PANEL

When selecting a weapon, the panel slides in from the right of the screen. To remove it, you can right click or select a weapon.

CHAT PANEL

In network games, a chat panel will slide onto the top of the screen, this can be removed with the PAGE UP key and recalled with the PAGE DOWN key.

QUIT PANEL

When the player presses the ESCAPE key, the Quit Menu slides down from the top left of the screen. It can be removed with another press of ESCAPE.

9

SELECTING YOUR WEAPON

This is the section where it all happens...the armoury!

There are two ways to load up with your favourite weapon:

METHOD A

Click the Right Mouse Button to display the Weapon Selection Menu, then click the weapon or tool of your choice. As you move the cursor, the name of the highlighted weapon appears at the bottom of the Weapon Selection Menu. Click the Right Mouse Button to close it without making a selection. The number next to the weapon, shows the amount you have available, one turn uses 1 unit, although some weapons fire multi-shots during their usage.

When a weapon is unavailable (i.e. your stock is at zero), the weapon is removed from the Weapon Selection Menu.

METHOD B

We have incorporated keyboard short-cuts for all the weapon groups. Use the Function (F) keys at the top of your keyboard, to select your weapon directly.

The Weapon Selection Menu indicates which keys relate to which weapons. Where more than one weapon shares a key, press that key more than once (up to five times) to select the other weapons, as you do this, the currently selected weapon will appear in the Commentary Panel at the top of the screen.

10

WEAPON USAGE

The following section details the weapons of Worms Armageddon, their effects and how to use them. Remember, all weapon instructions are written assuming you have already selected that weapon.

A number of weapons are hidden in special crates, or given during single player missions - we wish you the best of luck in finding them!

AIR STRIKE

This weapon calls in an aerial missile strike in the target area that you select. To launch the Air Strike, simply move the target cursor with the mouse and click

on the target to mark it (with an X). If you wish to abandon at this stage, simply select another weapon with the Right Mouse Button.

You can also select the direction of the Air Strike with the LEFT and RIGHT ARROW keys, this is important if you wish to hit the correct part of a hillside! Each of the five missiles inflicts a maximum of 30 points of damage.

Note : Strike Weapons cannot be called in Caverns and are unaffected by wind, except for the Napalm Strike.

BANANA BOMB

This 'soft fruit of doom' will explode, split and cause wanton devastation to an area the size of a small Greek Island. Use the 1-5 keys on the keyboard to set the fuse time (in seconds).

Use the UP and DOWN ARROW keys to move the cross hair and press the SPACEBAR to fire (the longer you hold it, the stronger the shot will be).

Each Banana inflicts a maximum of 75 points of damage.

BASEBALL BAT

If it's been one of those days, the only really satisfying thing to do to an enemy Worm is to walk up behind it and smack it with a heavy wooden bat!

Stand next to your target, aim the cross hair and press the SPACEBAR to sort them out! The Baseball Bat inflicts 30 points of damage.

11

BATTLE AX E

This mighty blade slices in two the energy of all worms it touches, hammering them into the ground.

Note : It can only be used to actually kill enemy worms which have one unit of energy, but can cause huge damage to a group of Worms!

BAZOOKA

The Bazooka is a powerful weapon that offers immediate satisfaction. Careful use of the wind strength and direction turns this weapon into a strategic wonder.

Use the UP and DOWN ARROW keys to move the cross-hair and press the SPACEBAR to fire (the longer you press it, the stronger the shot will be).

The Bazooka inflicts a maximum of 50 points of damage.

BLOWTORCH

Use the Blowtorch to dig through the landscape but consider that a sneaky hiding game is a sign of the Dark Side!

Select your direction with the ARROW keys and press SPACEBAR to start and then stop the Blowtorch. More criminally insane individuals can use the Blowtorch to inflict 15 points of damage on enemy Worms.

BRIDGE KIT

This most useful, nifty ensemble of components allows rapid construction of bridges and pathways when you most need it. A number of bridge segments are available for immediate deployment on the landscape.

BUNGEE

Large falls can seriously damage your Worms' health, but with the Bungee selected you can safely wander off a cliff and drop weapons whilst bouncing around.

Press SPACEBAR to release your Worm from the Bungee and press the RETURN key to drop selected weapons whilst on the Bungee.

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CARPET BOMB

Flee as a multitude of dodgy shagpiles rain from the heavens! Carpet Strike sends these irate, discounted carpets tumbling to Earth!

Select and target, click Left Mouse Button and stand well back!

CLUSTER BOMB

The Cluster Bomb is tossed like a Grenade and shatters into smaller bombs, which explode around the target. Whilst less precise than a Grenade, a Cluster Bomb can be really useful for damaging groups of Worms. Use the 1-5 keys on the keyboard to set the fuse time (in seconds) and toggle the bounce setting, from max to min, with the + and - keys.

Use the UP and DOWN ARROW keys to move the cross-hair and press the SPACEBAR to fire (the longer you hold it, the stronger the shot will be).

Each Cluster inflicts a maximum of 30 points damage.

DRAGON BALL

This unleashes an energy ball toward the enemy, knocking the victim backwards and off it's tail. Stand next to your target and press the SPACEBAR to attack.

The Dragon Ball inflicts 30 points of damage.

DYNAMITE

Press SPACEBAR to drop a stick of Dynamite, usually from the edges of cliffs onto unsuspecting Worms, or next to a group of Worms.

This is a very powerful weapon and great for multiple Worm slaughter - a real crowd pleaser. Press the RETURN key to drop this from a rope.

Dynamite causes a maximum of 75 points of damage.

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EARTHQUAKE

Press the SPACEBAR to cause a considerable earthquake, shaking any Worms and mines loose and causing the water level to rise considerably.

Earthquakes do not cause specific energy loss, but the effects from movement can be devastating!

FIRE PUNCH

This powerful punch knocks Worms into the air and also cuts its way through land. Stand next to your target and press the SPACEBAR to punch.

The Fire Punch inflicts 30 points of damage on the target, but is commonly used to knock Worms into water.

FLAME THROWER

Press the SPACEBAR to propel flames from the huge tank on the Worm's back! Use the UP and DOWN ARROW keys to spray the burning flames in an arc.

The flames are subject to wind direction, so you must use caution.

The Flame Thrower is a powerful weapon, estimates of its potential damage range from 50-70 points.

FRENCH SHEEP STRIKE

Unleash the wrath of stubborn French farmers with the Sheep Strike!

Select a target with the mouse and click Left Mouse Button to release numerous burning Sheep, which come tearing to the ground.

An incredibly dangerous weapon which, due to the additional flames, can cause all manner of havoc and destruction.

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