Games PC SERF CITY User Manual

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TABLE OF CONTENTS
INTRODUCTION
ON THE RIGHT PATH
.................................1
..........................1
The Main Menu .............................2
The Game - The Commands..........5
The Map.........................................6
The Castle......................................7
Constructing Roads........................9
The First Serfs...............................11
Demolition...................................11
Saving and Ending the Game.......12
THE TRAINING GAMES
.....................13
Training Game 1 – Land..................13
Building a Guard Hut, Guard Tower, and Garrison
The Overhead Map
..................................13
.........................14
Training Game 2 – Creating
Construction Materials.....................16
Building a Forest Ranger’s Hut, Lumberjack’s Hut, Sawmill, and Quarryman’s Hut
............................16
Training Game 3 – Making Food
and Transporting It...........................18
The Fisherman, Farmer, Miller, Baker, Pig Farmer, and Butcher
Transporting Food and Constructing Roads
.........................19
.........18
Training Game 4 – Mining and
Using Gold, Iron, and Coal..............21
Mines and Foundries
.......................21
Training Game 5 – Making Tools
and Weapons...................................24
The Ship Maker, Blacksmith, and Tool Maker
The Warehouse
..............................24
..............................25
Training Game 6 – Attack and
Conquer Enemy Buildings................27
Knights
..........................................27
Frontier Strategy
THE ECONOMY
..............................28
.................................29
The Economic System .........................29
Your First Serfdom – Mission One.......30
About Statistics....................................31
The Warehouses..................................35
Statistics On Buildings and Flags.........36
The Distribution Menus.......................38
RULES OF COMBAT
...........................39
The Knight Menus ...............................39
The Other Menus ................................42
Messages and Preferences...................43
Replaying a World...............................46
Demo and Team Mode .......................47
The Options.........................................47
Special Functions for the Map.............48
HINTS
.................................................49
The Most Important
Rule – Be Observant............................49
Hints and Tips on Professions..............51
The Behavior of Your Opponents........53
Need Help? .........................................54
The End of the Game...........................54
REFERENCE MATERIAL
.......................55
Jobs .....................................................55
Resources and Tools............................56
Buildings .............................................57
On the Right PathIntroduction
INTRODUCTION
Congratulations and welcome to S C
ITY
: L
IFE ISFEUDAL
! You’ve purchased a unique computer gaming experi­ence that tests you mentally and provides you with hours of entertain­ment and enjoyment.
Our serfs do as you command; history never saw serfs that worked so effi­ciently and happily. Our serfs have occupations; they can be bakers, farm­ers, knights or any of a number of different working types.
In S
ERFCITY
you
are the omnipotent leader of a group of serfs. You lead your serfs in the creation of a village, and if you prove to be wise enough, that village will grow into a great city (we like to think of them as
serfdoms
Command your serfs to construct buildings, grow food, attack enemies, collect minerals, or whatever else you think is necessary.
The road to success isn’t easy. You have to allocate your resources effi­ciently and fend off enemy attacks or you will see your serfdom go up in flames. Miners must be fed, knights must be paid, workers need tools, fac­tories need coal, and buildings need wood and stone. . . .
Enjoy the challenge that awaits you in S
ERFCITY
: L
IFE ISFEUDAL
!
ERF
).
ON THE RIGHT PATH
In S
ERFCITY
serfs and try to expand your serdom. You decide where you want your serfs to construct buildings, how the roads are made, where to search for raw materials, and which enemies to attack. You can modify numerous parameters that affect the behavior of your serfs.
The computer handles the execution of your decisions, sending the commands to your numerous serfs. The serfs build houses, cut down trees, work in the mines, construct weapons and tools, and dispatch construction materials in the places where they are needed. They defend their castles against enemy knight attacks, provide the miners with food, and do many other things!
The goal of the game is to build a pros­perous, well-organized city and gain control of the enemy cities. This sounds simple to do, but in reality it is com­plex. If you consider all the game’s challenges inversely, that is from the end of the game first, you may better understand the game.
you rule over a group of
In order to conquer the enemy castles, you need many knights. To keep their morale up you need gold, and for the weapons you need iron and coal. Iron and coal are found in mines. Miners must be fed and ore must be refined and smelted in a foundry.
The food supply is provided by the fish­ermen, farmers, and pig farmers who, like most other workers, need tools. These tools are made by blacksmiths. To build huts, houses, and mines you need construction materials and workers.
You won’t have to remember all this for the moment. Everything will be explained along the way. We recom­mend that you play the training games and follow along in this manual as you go. Enjoy playing S
ERFCITY
!
The Main Menu
Before beginning play, all the prelimi­nary parameters appear on the main menu. A maximum of four groups of serfs can participate in the game. A group of serfs is controlled by: the player, the computer, or two players working as a team.
To choose a game mode, left-click on the second icon from the left. The icon’s graphic and the text indicates the game mode chosen from the fol­lowing options:
Mission: Orders are fixed for one or two players (in a team) against computer­controlled opponents.
Training: Orders are fixed for one or two players in a team.
One player: One or two players compete
as a team
against computer opponents that may be modified before the beginning of the game.
T wo players:Two players com­pete against each other
and
against computer opponents that may be modified before the beginning of the game.
Demo mode: You are only an observer here. You watch the computer create serfdoms.
In the lower half of the screen, you see the participants of the game. The left­most character is yours. The remaining images represent your opponents.
The different computer-controlled oppo­nents have their own personalities, and can be aggressive or reserved, ready to take risks, or preoccupied with their own safety. You may find additional personality quirks as you play.
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On the right side of each image, you see three colored bars.
The
blue bar
supplies
indicates the state of the
of a serfdom (city) at the begin­ning of the game. A large stock allows for rapid expansion and provides cer­tain advantages. A short supply creates problems when the city begins to expand. If you are a novice, make sure that the blue bar is always above the 50% level.
The
green bar
indicates the
intelligence
level of the computer-controlled play­ers. This level affects how rapidly computer-controlled players act and react. (For human players, the green bar is always at its maximum.)
The
red bar
represents the
growth rate.
The higher it is, the faster your serfdoms produce, and the faster you can expand. Novices should try to keep this bar above the 50% level.
According to the game mode chosen, you can modify certain other parame­ters. To start off, we recommend that you try Training Game 1.
If you choose to play a Mission, in the middle of the screen you see the cur­rent level (beginning 1), the password (at the beginning the password is START), and two arrows.
When you successfully complete a mis­sion, the program displays the password that allows you to restart the game at the same level. Left-click on the password and enter the new password. Remember to press the Return key to confirm. If the password is incorrect, the message FALSE appears on the screen. If the password is correct, you see the level.
Your aim in S
ERFCITY
is always to “grow” faster and more efficiently than your rivals. During the missions you encounter progressively harder oppo­nents. Depending on the stage you’ve reached, your enemies become smarter, your beginning supplies may be lower, and the landscape becomes rougher. It is a mighty feat to complete every mis­sion, but once you do, you can consider yourself the Ultimate Serf City Ruler.
The arrows displayed to the right of the password return you to the levels already completed. You can activate the team mode by left-clicking with the mouse in the left frame.
We recommend that you do not try the mission orders right away , but rather try the training games and read along in this manual first. In training games there are no passwords. You can select each available training game by using the arrows.
In one player, two player, and demo mode you can modify numerous param­eters. The size of the world is displayed
in the center. To modify it, left­click on the small or the large
planet. (Novices should proba­bly not play worlds with a size greater than 3, due to the complexity of events. Try larger worlds as you get better at playing the game.) You can modify all data concerning a group of serfs:
the blue bar for the stocksthe green bar for the
intelligence (with computer­controlled opponents)
the red bar for the growth ratethe button to activate or
deactivate the computer­controlled opponents
the image of the computer-
controlled adversary, to choose another adversary
The initial data is chosen randomly. If you are a novice, we recommend that you change the parameters to your advantage, especially where the sup­ply levels are concerned, because a large supply of materials and workers is very important.
The combination of numbers displayed to the right is a randomly chosen num­ber for the creation of a world. This combination decides the location of mountains, lakes, deserts, forests, etc. in this world. The same combination of numbers always produces the same world. To change worlds, left-click on the icon with the question mark for another combination of numbers.
To start the game, left-click on the START icon. The screen fades to black as the computer creates a world for you.
To reload a previously saved game, select the LOAD option. A window appears with a list of files saved on the hard disk. Left-click on the name of the saved game and then on LOAD to load the game, or on EXIT to cancel.
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The Game - The Commands
You can play alone or with/against another player. All functions remain identical. The only differences are that in two-player mode the screen is divided in two, the image of the world is smaller, and the icons are closer together .
After starting the game, you see part of the world on the screen: perhaps some grass with some trees or a lake. To sim­plify future explanations, this part of the world is called the “screen.” At the bot­tom of the screen are five different round icons that have different func­tions. They are called the “Menu.”
As we have already mentioned, you only see a part of a world on the screen. According to the size of the screen, the world can range from 10 to 1200 times this size for larger worlds. To move around in a world, press the right mouse button and drag it in the desired direction. When you arrive at the desired destination, release the mouse button. Look at the scenery for a moment. You see deserts, lakes, forests, mountains, and many other things.
You might have noticed your pointer in the middle of the image when you started the game. It is made of a cen-
tral symbol and six surrounding points. You posi­tion this pointer
where you want to activate one of the game options. If, for example, you want to construct a house or a road somewhere, you must first place your pointer on this area. To place the pointer on the desired area, just left-click on the screen. The point­er’s central icon, which is also displayed in the lower left of the menu, will usually change. We discuss this in the following paragraphs.
SPECIAL-CLICK: In this manual the term “special-click” means hold down the right mouse button and left-click.
Pressing P during the game pauses play; no actions are available until you press P again.
The Map
In the middle of the menu, you see a “map” icon. Left-click on this icon with the mouse. A new window appears showing an overview map of the game world. On this map, the grasslands are indicated in green, the deserts in yellow, the lakes in blue, and the mountains (according to their height) in brown and white. If you left-click somewhere on the map, your screen moves to the corre­sponding area and the map disappears.
A world is “endless,” which is to say that if you continue moving to the left you eventually return to your point of departure. The world, therefore, does not have any “edges.” You will under­stand this better if you select the map again and left-click on the icon locat­ed second from the right on the overhead map screen. You see slanted and horizontal lines that define the size of the world.
For example, if you have selected size 3, you notice that the world is repre­sented four times on the map, and sixteen times for a size 1 world. The different sections are connected to each other and this is why the game’s terrain has no limits. The size 5 world fits perfectly in the map section. The size 7 world is enormous. You will only see a small piece of the entire world on the overhead map at a time! With size 3 and larger worlds, you can move both the map and the screen by pressing the right mouse button and dragging in the desired direction. Remember that this movement is not possible for smaller worlds (as they adapt themselves to the section of the map).
The lower right corner of the overhead map menu serves as a “zoom” feature. Left-click here to either “zoom in” on the map or “zoom out.” The other icons displayed at the bottom of the map are discussed further in “The Overhead Map” on page 14.
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The Castle
You begin by constructing your castle, which serves as your headquarters. The area where you place this castle is of utmost importance for the rest of the game. If you are a novice and you have a large amount of stocks, you will not run into any immediate problems and the location of the headquarters is not terribly important. However, if you have limited stocks, a poorly placed castle can be fatal. To illustrate the most important aspects, we have established a list of conditions that are favorable to the construction of your castle:
Avoid narrow valleys in the
mountains. Look for relatively flat areas.
Choose an area with raw materi-
als that are close to the castle for the construction of new houses (trees and rock formations).
Choose an area that has a large
amount of underground riches.
The first two points can easily be veri­fied on the screen. If there are a few trees and some granite and if the envi­ronment is not too inhospitable, these conditions are fulfilled.
The underground riches are also very important. These include gold, iron, coal and granite. Except for granite, which is often located above ground as well as below , these materials are found only in the mountains. To see the underground riches in the zone dis­played on the screen, ask the geologist to give you an overall estimate of the area’s riches. The second menu icon from the left on the menu represents the geologist. Left-click on this icon to obtain information on what riches are present in the current map zone.
All the values do not need to be at a maximum, but if there is no coal, iron, or gold, or only small quantities of the three, look for another area. Left-click on the Exit icon to back up a step.
The importance of the underground riches also depends on your strategy. Often with the size 1 worlds, it is possi­ble that certain riches do not exist at all, or that there are no mountains (and therefore no riches). In this case, do not desperately look for another area; just forget about the riches. With the geolo­gist, you only have an estimate of the riches in the area, but you do not know exactly in which mountains they are
found, or if you are going to find them at all. Your serfs may have to find them later in the game.
The castle is a large structure that must be placed on a relatively flat and grassy area. To do this, left-click anywhere on the screen; the pointer will be placed on this area. If a castle appears in the center of the pointer , you made a good choice.
In the lower left of the menu you see the “construct a castle” icon. If, after several tries, you have not found an area to construct your castle, use the “construc­tion help” feature. Special-click on the leftmost menu icon (it does not matter what is displayed); the construction help function becomes active. All areas where a castle can be constructed are indicated on the screen. Left-click on one of these areas and the “Construct a castle” icon appears in the lower left. Left-click on this symbol and your castle is constructed in a few seconds. A flag with the player’s color now flies in front of the castle.
The castle is the only building that is “freely” given to you. All the other houses are built by your serfs. At a cer­tain distance from the castle, you see a barrier of black and white poles, or of red posts in the water. This visual barri­er indicates the limits of your kingdom; you may only build buildings within your kingdom.
Constructing Buildings
You have taken the first step and your castle has been constructed. Now your serfs can build other houses. If you place your pointer somewhere within the limits around your castle, the cen­tral icon tells you the type of buildings that you can construct (if any):
Two arrows:
You cannot construct here.
Flag: You can only place a flag here.
Hut: You can construct any of the different types of huts (small buildings).
Castle: You have enough space for all the buildings.
Mine: You can build a mine (only in the mountains).
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How do you decide which type of building can be built and where it can be placed?
First, all buildings must be built on your land and there must not be any trees or boulders obstructing the area. All hous­es, huts, and guard buildings must be built on a green surface and mines built in the mountains (but not in the snow).
The type of building that can be con­structed depends on the slope of the terrain. For large buildings, the ground must be level; their construction is impossible on steep slopes. If you are looking for an area that is appropriate for a large building, the “construction help” option helps you avoid clicking all around the screen to find a good location. Special-click on the left menu icon. You immediately see the areas where you can construct a building on the screen. Choose an area and special­click again on the left menu icon to deactivate the construction help.
The left menu icon changes to reflect the type of item that can be constructed in the selected map area. For the most part, the icons represent the following functions: “place a flag,” “construct a hut,” or “construct a large building.” When you left-click on these options, the icon is highlighted along with a new window with a choice of buildings. In some cases, not all available buildings can be displayed at once in the menu, so you can scroll through them by click-
ing on the “change page” icon. Choose one of them and left-click on it to give the order to construct. The window dis­appears and you see the first stone of the construction or a cross on the screen. The first stone means that a house will be built in this place. The cross means the same except that the ground must first be leveled to provide a solid foun­dation for the large building.
If you decide not to construct a building on the chosen area, left-click on the highlighted icon and quit the construc­tion mode. Your new building must connect with your current network of roads before it receives supplies for its construction.
Constructing Roads
The serfs need roads so that they can access the different areas of the king­dom. These roads always run from one flag to another. Your network of roads is very important. A good network ensures the rapid transfer of goods. The flags serve as intersections. Six roads can begin at each flag to lead to other flags. There is a flag in front of each one of your buildings, as well.
You must connect all your newly creat­ed construction sites to your main castle via roadways. You see a flag in front of the construction site, just like
the flag in front of your castle. Left-click on one of the two flags. Select the con­struction icon in the lower left of the menu. The pointer contains two new symbols. You are now in “road con­struction” mode.
The different symbols around the point­er have the following significance:
Zone hatched in red and yellow:
you cannot construct roads in this direction.
Different slope symbols that range
from red (very steep ascents and descents) to yellow (moderately steep ascents and descents) to green (flat): you can construct roads in this direction.
UNDO symbol: if you left-click
on this icon, you destroy the last part of the road made.
If you left-click on one of the slope icons, a section of new road appears and the pointer contains new symbols for building the next section of road. Repeat this operation until the road meets the other flag. The star in the lower left disappears and the pointer takes its initial form. The road is con­structed and you quit the construction mode. The first serfs begin to leave your castle.
The color of the slope icons indicates the slope of the road. Red indicates a steep slope, yellow a moderate slope,
and green means flat or almost no slope. The flatter the terrain, the faster the merchandise can be distributed. This is because the serfs tire quickly on steep slopes.
If you construct a road and then decide that you no longer want it, left­click on the highlighted icon. You quit the “road construction” mode and the road is erased.
If you want to branch off from an already existing road, you must place a flag on the road. Left-click on the desired area. If it is possible to place a flag there, a flag appears on the pointer . If you can’t place a flag there, use the “construction help” function. It may be impossible to put a flag down on a road because the road is too short or a tree is in the way. If you can create a new intersection, you see the “place flag” icon in the menu. Left-click on this icon to construct the new intersection.
You can also construct water ways. T wo flags must be on the banks of a lake for a water way to be built. Construct a water way between the two flags in the same way you construct a road. Remember to connect this water way with your network of roads. The water way is used for transporting merchan­dise. Only transporter serfs with boats can use waterways.
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The First Serfs
When the road leading to the first con­struction site is built, the first serfs begin to leave your castle.
The first serf who leaves the castle is a transporter. He takes 100 steps on the new road and looks to see if there is some merchandise that needs to be transported. As soon as he sees some merchandise on the road to transport, he takes it to the next flag.
At the beginning of the game, you have twenty serfs. Some of them already have jobs, others are waiting for jobs.
If you want to build a large building, a serf with an orange helmet and a shovel (the leveler) arrives and walks toward the construction site. Once there, he levels the ground. When he has fin­ished, the cross on the site becomes a building foundation and the serf returns to the castle. A construction worker then goes to the site to finish the building.
If you want to build a small building, a serf with a yellow helmet (construction worker) arrives and looks for his work area. He then waits for the construction materials to arrive so he can begin building the house.
Another serf distributes the construction material from the castle to the construc­tion site; this is always wood and eventually may include stones (depend­ing on what type of building is being built). The construction worker immedi-
ately begins working and you soon see scaffolding; eventually, the building itself is finished. Small huts are built very quickly; larger buildings take much longer.
The construction worker returns to the castle as soon as he finishes his job. A new worker then arrives to start work in the new building. The occupation of the worker who moves in depends on the type of house that you built for him. The functions of each worker and of each building are explained further on.
If you construct a water way , a serf with a boat leaves the castle and walks toward the new water way. This serf is able to use the water way to move merchandise.
You do not have to wait for the con­struction of your house to be finished before giving orders to construct other things (houses, roads, etc.).
Your serfs go about their tasks automati­cally when adequately supplied with resources. This is true not only for the transporters and the construction work­ers, but also for all the other serfs that you see later in the game.
Demolition
You may want to demolish a building, road, or flag for a number of reasons. To avoid demolishing something by inad­vertently pressing a mouse button, a special-click is required to use the demolish function.
Demolishing buildings: Left­click on the desired building.
The second menu icon from the left transforms into a ruin. Special­click on this ruin to set the building on fire and burn it down. If a serf lives in the building, he returns to the castle and waits for a new job.
Demolishing roads: Left-click
anywhere on a road and the
“demolish road” icon appears in the menu. Special-click on this icon to remove the road. The transporters that worked on this road return to the castle and wait for new work. The other serfs on this road run toward the next flag and continue on their way.
Demolishing flags: You can demolish a flag. Left-click on the flag that you want to remove and a ruin appears in the menu (if the flag’s demolition is possible).
Urban renewal: If you want to con­struct a new building in the place of another, select the old building and then select the construction icon in the menu. A new menu with a list of buildings that can be built on the construction site appears. Special­click on the building you want and the old building is burned down and the new building is built.
Saving and Ending the Game
In two-player mode, these options can only be activated
by the player on the left. Left­click on the right menu icon and new options appear. For now, do not pay attention to the upper icons, but only to the SAVE option and END at the bottom of the screen.
To quit the current game, left-click on the END option. The program asks you to confirm. If you have been play­ing for more than one minute or if you have not saved the game after more than one minute, the program asks you to confirm a second time. You then return to the main menu. To exit to DOS, click on the small button at the top left of the menu.
The SAVE option allows you to access the saved game menu. The list of saved games appears on the screen. To save the current game, left-click on one of the ten areas and then on the “New name” option to enter a new name. If you want to save a game with the same name as a game already saved, you don’t have to enter a new name. Be careful! The game already saved is erased by the new game. Left-click on the SAVE option to save the current game.
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The Training Games
The Training Games
THE TRAINING GAMES
You now know the game’s basic principles and can begin with the first training game. Each building is explained and the program tells you where you should be careful. Each training game contains orders which are specified in the instructions. You can play and follow the game’s progression on the screen.
In the training games, you are supplied with many tools, food, construction materi­als, and serfs.
When certain important events occur , you are informed by a sound and a small blink­ing icon that looks like a piece of paper; it appears in the bottom left of the menu. If you left-click on the piece of paper , a message is displayed on the screen and the com­puter moves the screen to where the event is taking place. If you left-click on the check mark in the window the message disappears.
Training Game 1 – Land
Orders: Have your serfs construct a guard hut, a guard tower, and a garrison.
B
UILDING AGUARDHUT
Guard Hut Guard Tower Garrison
After beginning the game, choose a location to build your castle. You don’t need to worry about the fertility of the soil or the trees. Give the order to con-
, G
UARDTOWER, ANDGARRISON
struct the three required buildings and wait (use the help functions for con­struction if you cannot find a good location right away).
For the garrison and the guard tower, a leveler begins by leveling the ground. You have to have the construction materials transported. While the hut requires only one delivery of wood and stones, the garrison requires at least ten.
As soon as the guard hut is built, a knight leaves your castle in order to occupy it. When the first knight arrives in a guard hut, guard tower, or garrison, your rural property grows. Look and you see the property limits have expanded. This is how your kingdom ‘grows’ and increases its geographic area.
To inform you of this growth (if you were looking elsewhere in the world), you hear a noise telling you that you have received a message. Left-click on the piece of paper (located in the lower left of your screen) and you learn that a building has been occupied by a knight. Next, some gold is brought to the hut.
A white flag flies in front of the guard hut. Later, flags are flown on the guard tower and on the garrison towers. The flag’s height indicates the building’s occupation rate. A hut can house up to three knights, a guard tower can house up to six knights, and a garrison can house up to twelve knights.
The icon on the flag indicates an enemy’s distance. The white flag signifies that there is no enemy colony nearby and that there is no danger of being attacked in the immediate future. If you later you play against computer­controlled opponents or another player, other symbols appear on the flags. When the enemy gets close enough, a black stripe appears on the flag. As the enemy approaches, the stripe changes to a black cross. When the enemy is right outside your door, the flag has a very thick black cross. (In the latter case, you should definitely pre­pare for an attack.)
THEO
Familiarize yourself with the overhead map. Left-click on the map icon and the map appears. You see several blue dots where your buildings (finished or still under construction) are located. The left icon activates the map presentation mode in one of 3 ways:
Left-click on this icon. After the first left­click, the map’s image changes just a little. Around the blue dots (your build­ings), you now see a surface with dots
VERHEADMAP
scenery scenery + property property
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The Training Games
The Training Games
that indicate the size of your property . If you left-click again on this icon, the scenery disappears completely. Only your property is still displayed in blue, and the buildings are represented by lit­tle white dots. If you left-click a third time on this icon, you return to the mode that you started with. If you are playing against other players or against the computer, their property is dis­played in their color.
Return once again to “property” mode (no more scenery) and left-click on the second icon from the left. You see your network of roads on the map. If you left-click again on this icon, the roads disappear. The third icon from the right allows you to activate or deactivate the buildings on the map. Quit the map by left-clicking on the highlighted icon.
Let’s see what your serfs are doing. When the buildings are completed, a window appears to let you know that the order was executed. You can con­tinue with this game or move to the next training game.
Training Game 2 – Creating Construction Materials
Orders: Fabricate at least five units of wood and five units of stone.
B
UILDING AFORESTRANGER’SHUT
AWMILL, ANDQUARRYMAN’SHUT
S
Forest Ranger’s Hut Lumberjack’s Hut Sawmill Quarryman’s Hut
This time, you have to watch the scenery very closely. Choose an area with trees and, more importantly, a few slabs of granite (the large gray boulders) and place your main castle next to it.
You must obtain stones and wood. These materials are necessary for the construction of buildings and are gener­ally the first things that you must take care of in a new serfdom. The stones come from granite that a quarryman looks for in rock formations. The wood is a little more complicated. You need a lumberjack to cut down trees and a sawmill worker to transform the trunks into boards so the wood can be used. The forest ranger is described in this section because he plants new trees.
The forest ranger is constantly in the process of planting new trees. After a while, the trees grow and can then be
, L
UMBERJACK’SHUT
cut down. If you cut the trees down without planting new ones, you quickly find yourself with a shortage of wood.
You can place a forest ranger next to a lumberjack. The two complement each other very well. If there is no lumber­jack next to the forest ranger, you will soon have a new forest, but no wood for construction.
Place a lumberjack’s hut near the trees, preferably in the middle of a small for­est, and a quarryman’s hut somewhere near the slabs of granite. Look for an appropriate location for the sawmill (which is a large building) and place the forester’s house where there aren’t many trees. Connect the buildings with roads. If you have done everything cor­rectly, your work is finished. The rest is done by your serfs!
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The Training Games
The Training Games
They build huts and level the ground for the sawmill. The workers arrive after the construction of the buildings. The lumberjack goes to his hut and leaves it a little while later to find a tree to cut down. After cutting it down, he lops off the branches and brings the trunk to his hut. He then rests a while before return­ing to work. A transporter sees the trunk and comes to take it. As your sawmill is probably still under construction, the trunk is temporarily stored in the castle.
The quarryman climbs on a boulder and hammers it with his pickax until he extracts a few stones. He puts them in front of his hut where a transporter comes and takes them to the castle (if the stones are not needed on a con­struction site).
The sawmill is the last building to be completed as it is the largest of the four. The sawmill worker goes to the sawmill and waits for the tree trunks that are brought from the castle or by the lumberjack. The sawmill worker then cuts them up and puts the boards in front of the mill. These boards are stored in the castle until they are used.
As soon as you have fabricated the materials asked for, you will have accomplished your mission.
Training Game 3 – Making Food and Transporting It
Orders: Fabricate five units of each of the following foods: fish, meat, and bread.
THEF
ISHERMAN
Windmill Bakery Pig Farm Butcher Shop
Your fisherman needs a lake located near the castle. Your farmer needs a large area for his farm so he can grow wheat. You do not need any under­ground riches or other raw materials
To allow your serfs to work during the following explanation, construct the six required buildings and continue read­ing while the structures are being put together. Build:
the farm (a large building), prefer-
ably with a lot of free space, as the farmer needs land to plant wheat
the fisherman’s hut, as close as
possible to the lake
the pig farm, the bakery, the
butcher’s shop, and the windmill in the locations of your choice
, F
ARMER
, M
ILLER
, B
AKER
Fisherman’s Hut Farm (Wheat)
If you connect the buildings with roads, be careful not to build roads on the banks of the lake because the fisherman does not fish from the road. He does
yet.
not want to hinder the transportation of merchandise.
You have three methods of obtaining food:
The simplest method is by fishing.
, PIGF
ARMER, ANDBUTCHER
A fisherman goes fishing and his fish can be used as food. One drawback: you need a lake, and when there are too many fisher­men on a little lake, it is quickly cleared of fish. As long as there are fish, they reproduce. Avoid “over fishing” if you want to con­tinue fishing for a long time.
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