Games PC HEAVY METAL-FAKK 2 User Manual

4.7 (3)

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Heavy Metal is a trademark of Metal Mammoth, Inc. © 1998. All Rights Reserved. Quake III is a trademark of id Software, Inc. © 1999. Ritual logo is a trademark of Ritual Entertainment, Inc. All other trademarks and trade names are properties of their respective owners. © 2000 Gathering of Developers, Inc. All Rights Reserved. Microsoft and Windows 95, Windows 98 and Windows NT are registered trademarks of Microsoft Corporation. All other trademarks and trade names are properties of their respective owners. U.S. Government Restricted Rights. This product contains software technology licensed from Id Software, Inc. Id Technology © 2000 Id Software, Inc. All rights reserved.

Table of Contents

Introduction

Welcome to Eden . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2

Getting Started

 

Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.3

Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

4

Playing The Game

HUD (Heads Up Display) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6

Moving Julie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9

Julie’s Encounters

 

Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.15

Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.19

Inventory Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.2 0

Creatures of Eden . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

.22

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 8

Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29

Manufactured in the U.S.A.

Welcome

to Eden

Years have passed since Julie defeated the would-be-God Lord Tyler on the bloody battlefields of the Holy Land. She has long since put the

pain of those days behind her and turned her eye to more pressing matters. On the long journey from the Holy Land to the Galaxy of the Twin Suns she gathered those without a home in the universe and brought them back to her homeworld of Eden.

As the colonists rebuilt their New World, they discovered something wonderful — the water of the new Eden is the beginning and end of all life. None of the colonists have aged in the past 30 years. They have protected their world with a powerful energy shield, and perhaps more effectively, they placed into orbit a F.A.K.K.2

(Federation Assigned Ketogenic Killzone) hazard beacon, alerting all who approach that Eden is a death trap. Knowing that the shield would keep possible attackers at a distance, and with the beacon hiding their secret under the veil of a fatal wasteland, the colonists have become happy and complacent in their

comfort and safety.

From somewhere deep in space, a PlanetShip, a vessel which consumes entire worlds, approaches — its ancient leader Gith at the helm. In this Universe full of would-be-Gods, the machines of man alone cannot change the call of Destiny. There is one who must be called… The Starstrider.

Set up and

Installation

Insert the Heavy Metal: F.A.K.K.2 CD-ROM into your CD-ROM drive. Follow the onscreen instructions to install the game to your hard drive. This should not take long, and you will only have to do this one time. Thereafter, every time you play the game, you will need to insert the Heavy Metal: F.A.K.K.2 CD into your CD-ROM drive.

If for some reason the installation screen does not appear, or if your Autoplay is not enabled, double-click on “My Computer,” and then double-click on the icon for your CD-ROM drive. Locate the FAKK2 directory on the CD-ROM and double-click on “SETUP.EXE.”

On-screen instructions will guide you through the rest of the installation. Full installation is recommended and will improve overall performance.

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Main Menu

When you’ve completed the installation, you will see the Start Screen. Julie will be kneeling on the left side of the screen, with menu choices on the right. Here, you will be able to select from six menu choices: New Game, Load \ Save, Controls, Video \ Audio, Credits and Quit.

New Game

Selecting this option will begin a new game. You should choose this option the first time you play after installation.

Load \ Save

In this menu you may load saved games, delete saved games and save games. Each saved game is represented by an entry in the list on the bottom left of the screen. Each entry includes the level that Julie was on when the game was saved, the elapsed time into that level and a time and date stamp. Additionally, there is a screenshot of each saved game in the upper left portion of the screen to help you see where

you left off. To load a saved game, simply click on an entry, and press “Load Game”. Alternatively, you can double click on an entry or press the “Enter” key. During gameplay, you can save a game by pressing the F2 key and you can load a game by pressing the F3 key. The F3 key will take you directly to this menu.

Heavy Metal: F.A.K.K.2 also features quick saving and loading, which differs from normal saving and loading in that the same saved game entry is used each time you save. When saving normally, a new saved game entry is added each time you save. When quick saving,

4 the same entry will be used again and again. To quick save during gameplay press the F6 key. To quick load press the F9 key.

From time to time, you can reduce the amount of hard drive space the game is using by going to the Load\Save menu and deleting any saved game entries which you may no longer be using. To delete a saved game, highlight it and click the “Delete Game” button in the Load\Save Menu.

Controls

Selecting this option will allow you to customize your keyboard, mouse, and joystick commands. As you adjust the commands, changes will be applied automatically. If you decide to reset your adjustments to the default settings, click the Default button, also on the right side of the screen.

Video\Audio

You will be able to adjust the performance of your video and sound. When you’re finished adjusting your settings in this menu, click the Apply button on the right side of your screen.

Credits

Meet the talented madmen behind Heavy Metal: F.A.K.K.2.

Quit

Selecting this option will terminate the current game. You

will be prompted as to whether or not you are sure you would like to quit before the game returns to the Main Menu. (Be sure to save progress before quitting.)

Back to Game

Selecting this option will return the player to the current game.

This option will only appear when a game is currently active.

 

Note: At any time during gameplay, you will be able to call

5

up the Main Menu by pressing the ESC key.

 

Games PC HEAVY METAL-FAKK 2 User Manual

HUD (Heads Up Display)

Health and

Water Gauge

Keeping an eye on Julie’s health and water supply is important, especially during combat.

At the top left of the gameplay screen there is a round meter with two colored status bars. The red status bar represents Julie’s physical condition; the blue status bar represents Julie’s water supply.

If either of the two bars gets low, it’s time to search out some Water Ampoules (see page 20), Health Fruits\Mushrooms or use a Heath Vial.

Inventory

Keys/Menu

Julie can carry numerous weapons and items.

Be on the lookout for weapons and other items of interest while you explore.

Heavy Metal: F.A.K.K.2’s dual handed weapon and inventory system allows for many unique weapon combinations. Some weapons can be equipped in both the left and right hand, others use both hands, and some are exclusive to one hand. If the player attempts to equip an exclusive weapon in the wrong hand, the inventory system will produce an audible warning sound and the weapon will not be equipped.

The inventory menu is located on the right hand side of the screen and can be accessed in one of three ways:

1. Go directly to a specific weapon by pressing the number key that corresponds to the weapons category. By pressing the same category key again the next available weapon in that category will become highlighted. Once the desired item or weapon is highlighted, to equip the weapon press the left or right attack button to choose which hand the weapon will equip itself in. Once a weapon is equipped from this menu, the menu will disappear.

2. Pressing the ‘I’ key will enable the mouse cursor and also display the inventory category icons. Clicking on an inventory category icon will display all the items Julie has available to

her in each category. To equip a weapon, highlight the desired weapon and press the left or right attack button to choose which hand the weapon will equip itself in. To close the

menu, you can press the ESC key or click the mouse cursor anywhere off the inventory menu.

3. Scroll through all your available items by pressing the Next Weapon or Previous Weapon buttons. Once the desired weapon is highlighted, to equip the weapon press the left or right attack button to choose which hand the weapon will equip itself in. Once a weapon is equipped from this menu, the menu will disappear.

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7

At the top right of the screen are two circular icons — each of the circles represents one of Julie’s hands. If you have equipped Julie with a one-handed weapon that she carries in her right hand, it will be displayed in the right circle. If she is using double uzis, both circles will show an Uzi. Dual handed weapons such as the sling, will elongate the display to a single, wide oval. This means that the weapon or item requires both of her hands to operate. When the weapon is displayed, status bars will help you keep track of the total ammo available for that weapon.

To holster a weapon, you can access the inventory menu and click on the weapon you want to holster just as if you were equipping it-or you may press the holster weapons key (Z by default.) During gameplay, you may

also use the holster weapons key to re-equip the last weapon(s) Julie used.

To use a weapon, you must first be sure that it is equipped. Use the mouse buttons to activate or use the weapon. Left click for weapons held in the left hand or right click for those in the right.

Some of the larger weapons have a visible sight to aid in aiming. The sight is the small red target that floats out in the distance as an extension of the end of the weapon. It signifies the area in which the concentration of the weapon’s ammo will be disbursed. Center the sight over Julie’s target before firing to ensure a direct hit.

If Julie needs to use a particular inventory item other than a weapon, such as a

8 Health or Water Vial, you will follow the same selection procedure. Once the item is selected, Julie will automatically use the item.

Basic Movement

Default Commands

Forward — W or Up Arrow

Backward — S or Down Arrow

Strafe Left — A or Comma (,)

Strafe Right — D or Period (.)

Jump — Spacebar

Crouch — C

Fire Left — Left Mouse Click

Fire Right — Right Mouse Click

Use — X

Speed Control — Shift

Turn Left — Q, Mouse or Left Arrow

Turn Right — E, Mouse or Right Arrow

Freelook — Mouse

Cameralook — Tab

Next Weapon — Mousewheel Up or R

Previous Weapon — Mousewheel Down or F

Holster Weapon — Z

Inventory — I or Number Keys 1-6

Pause — Pause the game

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