CONTROL KEYS
This document outlines the primary default keyboard and mouse controls in Freelancer:
Flight Controls |
Combat/Targeting |
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Mouse Flight |
Left-click and |
Select Object |
Left-click |
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drag (toggle |
Target Closest Enemy |
R |
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with SPACEBAR) |
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Next Target |
T |
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Accelerate |
W or mouse |
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Fire Active Weapons |
Right-click |
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wheel forward |
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Fire Missiles |
Q |
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Decelerate |
S or mouse |
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wheel backward |
Drop Mine |
E |
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Afterburner |
TAB |
Deploy Countermeasure |
C |
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Strafe Left |
A |
Tractor Beam |
B |
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Strafe Right |
D |
Deploy Nanobots |
G |
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Brake Reverse |
X |
Shield Battery |
F |
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Engine Kill |
Z |
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Cruise Engine Toggle |
SHIFT+W |
Maneuvers |
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Dock |
F3 |
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HUD/Windows |
Go To |
F2 |
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Pause Game |
F1 |
Join Formation |
F4 |
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Minimize HUD |
BACKSPACE |
Free Flight |
ESC |
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Trade Request |
U |
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Group Invite |
I |
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(Multiplayer) |
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Turret Cam |
H |
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Rear Cam |
V |
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1st/3rd Person |
CTRL+V |
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View Toggle |
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Get the strategy guide from Sybex!
BASIC DOCTRINE OF THE LIBERTY SECURITY FORCE
TM
0103 Part No. X09-48136
Safety Warning
About Photosensitive Seizure
A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:
•Playinawell-litroom.
•Donotplaywhenyouaredrowsyorfatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places and events depicted herein are fictitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.
© & p 2002 Microsoft Corporation. All rights reserved. Microsoft, Digital Anvil, the Digital Anvil logo,
Freelancer, the Microsoft logo, the Microsoft Game Studios logo, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries/regions.
Developed by Digital Anvil for Microsoft Corporation.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
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Table of Contents |
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Ship HUD |
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Installing ....................................................Freelancer |
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Main Menu........................................................................... |
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In-Game Menus................................................................... |
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Basic Doctrine ......of the Liberty Security Force |
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Section 1: ........An Introduction to LSF Protocol |
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Declaration ....................................................of Intent |
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Base HUD ........................................................................... |
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Base Protocol.................................................................. |
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Buying and .........................................................Selling |
10 |
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Mission Protocol ............................................................ |
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Section 2: ........................................Basics of Flight |
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Free-Flight ............................................................Mode |
14 |
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Maneuver Mode................................................................ |
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Way Points ..........................................and Best Paths |
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Section 3: ...............Jump Gates and Trade Lanes |
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Key Commands.................................................................. |
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Section 4: ....................................Basics of Combat |
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Offensive ....................................................Strategies |
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Firing................................................................................. |
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Color Coding .................................................................. |
25 |
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Targeting Arrows ...............................and Brackets |
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Defensive ....................................................Strategies |
30 |
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Section 5: .......................................The Neural Net |
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Neural Net ..............................................................Log |
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Nav Map/Mission .....................................................Log |
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Inventory ......................................................................... |
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Player Status ................................................................. |
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Current Information ..................................................... |
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Conclusion....................................................................... |
35 |
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The Freelancer Guild (Multiplayer) |
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Chatting |
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Grouping |
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Trading 37
Connecting to a Server 38
Starting Your Own Server 39
For More Information 39
PAGE 2
Ship
HUD
This is the basic HUD you will see when in fl ight.
Arrows
Brackets
Targeting Reticle
Brackets, arrows, and the targeting reticle help pilot track and analyze objects. See Section 4 for more information.
TARGET STATUS MENU (SEE SECTION 4)
Allows pilot to monitor and analyze all nearby objects
Closest Enemy
Hail
Cargo Scanner/Tractor Beam
Formation Members
Switch to Target
Switch to Contact List
SHIP STATUS DISPLAY (SEE SECTION 4)
Allows pilot to monitor basic ship systems
PAGE 3
MANEUVER MENU (SEE SECTION 2)
Allows pilot a variety of fl ight options
Free Flight |
Dock |
Cruise Formation
Go To
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Thruster |
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Available |
Ship |
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Reserves |
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Power |
Speed |
Collect Loot |
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Level |
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Player Shield Status |
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NEURAL NET MENU (SEE SECTION 5)
Links pilot to all LSF information databases
Neural Net Log
Nav Map/Mission Log
Inventory
Player Status
Current Information
Information about pilot and ship. See Section 4 for more information.
WEAPONS CONTROL MENU
(SEE SECTION 4)
Allows pilot to choose weapons and deploy repair equipment
Use Nanobots
Use Shield Battery
Pilot Weapons List
Player Ship Hull Health
PAGE 4
Installing Freelancer
Insert the Freelancer CD into your CD-ROM drive, and then follow the onscreen prompts.
If Freelancer Setup does not automatically run, do the following:
1.On the Start Menu, click Run.
2.Type D:\setup.exe (where D represents your CD-ROM drive).
3.On the Setup screen, click Install, and then follow the onscreen prompts.
Main Menu
The Main Menu has the following options:
NEW GAME Begin a new game.
LOAD GAME Load a previously saved game.
MULTIPLAYER Begin a game in Multiplayer Mode.
OPTIONS Modify visuals, audio, and keyboard controls; view credits.
EXIT Exit game and return to the desktop.
PAGE 5
In-Game Menus
In-game menus (during fl ight, on base, or in Multiplayer Mode) offer slightly different options, including Save Game.
To manually save a game
1.Press F1.
2.Click Save Game.
3.Type a game title or description, and then press ENTER.
Periodically during gameplay, your status and location are automatically saved.
NOTE: You cannot manually save a game when in space or Multiplayer Mode.
BY ORDER OF THE SECRETARY OF THE LIBERTY SECURITY FORCE
Basic Doctrine
of the
Liberty Security
Force
WARNING: This document contains classified technical data, the export of which violates the Liberty Security Privacy Act (Title 12, LADSF Sec. 2132, et seq.). Violators are subject to prosecution.
Trent,
Leaving Bretonia to make your fortune in space, are you? All I can say is keep your head on; there’s a lot of grotty butchers out there who started just like you—honest folk, looking for their place among the stars. And I don’t simply mean the criminal element, either; the rebels and the governments are almost as corrupt as
the thugs out there.
Study this Liberty combat manual. I got it from a Junker at the Jersey Debris Field off Manhattan. It’s a few years old and the LSF isn’t exactly forthcoming about certain information, but I’ve fi lled in the blanks where I could. You’ll undoubtedly
fi nd the thing quite illuminating, and it might just save you from becoming another interstellar vapor trail. Staying put in Leeds,
RichardW.Tobias
SECTION 1
1An Introduction to LSF Protocol
Welcome and congratulations! You have already proven exemplary in skill and intelligence, traits we hope to embellish with the most current and time-tested fl ight and combat procedures. Yet the characteristic valued above all else in the Liberty Security Force (LSF) cannot be learned, it is innate, and it is the single attribute that distinguishes good soldiers from great ones: the subordination of personal welfare to the higher law of justice, to something greater than us all. To the Liberty Security Force.
SECTION 1 PAGE 8
Declaration of Intent
The purpose of this manual is to familiarize prospective pilots with LSF protocol, tactics, and technology. While the LSF recognizes that the written word is no substitute for experience in the fi eld, we place requirements upon individual pilots far greater than those found in other organizations. For that reason, a solid understanding of LSF methodology is critical to a pilot’s success, long before he or she enters a combat scenario. The fi rst section of this manual explains how an LSF offi cer is expected to behave while on a base.
NOTICE: Non-compliance with LSF procedure as outlined in this document may result in federal prosecution.
Base HUD
This is how the HUD appears when you are on a base, space station, or other stationary object.
Launch Pad |
Ship Dealer |
Launch to Space |
Equipment Dealer |
Bar |
Commodity Trader |
PAGE 9 SECTION 1
Base Protocol
When you travel to one of the many bases in the Sirius Sector, you will encounter the following environments:
LAUNCH PAD Allows you to return to the Launch
Pad. From there, click the Launch to Space icon to launch to space. The actual Launch Pad icon may be different from the one pictured here, depending on your location.
BAR Allows you to network with people from all over the colonies, many of whom offer vital information, useful rumors, and lucrative job offers. Bars generally feature Job Boards and News Monitors for further opportunities and information.
Trent: For the right price, some pubgoers can clear your reputation with a rival faction.
COMMODITY TRADER Allows you to buy or sell Food, Fuel, Oxygen, Medicine, and other items. Be aware that commodity traders occasionally traffi c in illegal goods.
EQUIPMENT DEALER Allows you to buy or sell weapons and equipment, and repair your ship.
SHIP DEALER Allows you to trade your ship.
The standard LSF fi ghting vessel is the Liberty Light Fighter, available on Manhattan, Los Angeles, Denver, and Houston.
Trent: Of the 40 or so ship types available in Sirius, choose one that suits your needs. Freighters are great for merchant work, but you can’t beat
a heavy fi ghter in a skirmish.
SECTION 1 PAGE 10
Buying and Selling
LSF protocol for buying or selling weapons, equipment, commodities, and ships is as follows: Go to the appropriate vendor (commodity, equipment, or ship), then select the dealer (or dealer icon) to open a trade window. In the left Inventory panel, your inventory is itemized. The dealer’s inventory is itemized in the right Dealer panel. The middle panel displays item prices and quantities selected from either list. The bottom panel displays information on any item. Select an item on the dealer side; if you have the funds, cargo space, and skill level necessary, you may buy it. To sell, select an item from your Inventory panel.
Mounted
item
Unmounted
item
Item health level
A few purchasing differences between vendors should be pointed out.
PAGE 11 SECTION 1
Equipment Dealers
If you have purchased an item that must be mounted externally on your ship, a mount button will appear on the
item display in your Inventory panel (see above). If the button appears locked, the item is properly mounted; otherwise it has been stored in your cargo hold. All available hardpoints are listed fi rst in your Inventory panel, and unmounted weapons are listed at the bottom.
Commodity Traders
When purchasing commodities, you are given the option to determine quantity by using a slider bar in the center
panel. Your money and cargo space determine the maximum quantity purchasable.
Ship Dealers
When you trade in your old ship, your cargo usually transfers automatically. In rare circumstances where it
does not, untransferred items will appear in the Dealer panel, and are sold when you fi nalize the transaction. If you wish to keep an item that was not transferred, you must make space in your cargo hold by removing something else.
> > >
Trent: Believe it or not, dealers aren’t in it for the love. Check the color box next to any commodity you buy or sell to compare the dealer’s prices with the galactic average. Yellow’s average, green’s good, and red is robbery. If you’re selling stuff, colored
circles show how you’re faring.