Games PC F-22-TOTAL AIR WAR User Manual

4.5 (10)

© 1998 Infogrames United Kingdom Limited. Ocean is a registered trademark of Infogrames

United Kingdom Limited. © 1998 Digital Image Design Limited. All rights reserved.

“There’s no fighting in the War Room”

President Merkin Muffley, Doctor Strangelove, 1964.

Please Read First ..........................................................

9

Getting Started

 

Game Installation ....................................................

10

Starting Total Air War .............................................

12

Quick Start & Using the Interface ........................

13

The Main Interface .................................................

13

Total Air War – Overview

 

Simulation Overview ...............................................

15

Login ..........................................................................

15

Campaign Scenarios ..............................................

16

War Room .................................................................

16

AWACS (Airborne Warning And Control

 

Systems) ....................................................................

17

Navigating around Total Air War ..........................

18

F-22 Missions ...........................................................

20

Mission Planner ......................................................

20

Enhanced Multiplayer ............................................

21

Custom Combat Generator ....................................

22

ACMI (Air Combat Maneuvers

 

Instrumentation) ......................................................

22

Player Views ............................................................

22

Smart Views .............................................................

23

Training .....................................................................

24

Online Help ...............................................................

24

Campaign

 

Introduction ..............................................................

25

Five Rings Process .................................................

25

Total Air War Campaign .........................................

26

Communications Network/

 

Allies and Adversaries ...........................................

29

Initiating a Campaign

 

Login ..........................................................................

30

Campaign Selection ................................................

30

 

Contents

War Room .................................................................

32

War Room Overlays ................................................

35

Scramble!

 

Introduction ..............................................................

37

Player Missions

 

Introduction .............................................................

38

Mission Information ...............................................

38

Ranking .....................................................................

39

AWACS – Campaign

 

Introduction .............................................................

40

Tactical Advantage ................................................

40

C4 Network ..............................................................

40

Dropping into an F-22 ............................................

41

Mission Planner

 

Introduction .............................................................

42

Target Area .............................................................

43

Assign Flights ..........................................................

44

Assign Targets ........................................................

45

Weapons ..................................................................

46

Waypoint .................................................................

48

Attack Pattern ........................................................

49

Custom Combat

 

Introduction .............................................................

50

Scenarios

 

Introduction .............................................................

52

Operation Highland ................................................

55

Operation Port of Call ............................................

56

5

Contents

 

Operation Strike Force ..........................................

57

Operation Outcast ..................................................

58

Operation Flame Out ..............................................

59

Operation Choke Point ..........................................

60

Operation Thin Line ................................................

61

Operation Sea Control ...........................................

62

Operation Sea Breeze ...........................................

63

Operation Urgent Shield .......................................

64

The F-22

 

Introduction ............................................................

65

Avionics

 

Head Up Displays ......................................

70

Indicated Targets .......................................

78

Multi-Function Displays ............................

79

Avionics Audio Cues .................................

80

The Autopilot ..............................................

90

Basic Flight

 

Engine Start ................................................

94

Taxiing The F-22 .........................................

95

Take Off ........................................................

96

Navigation ...................................................

98

Preparing to Land ......................................

99

Landing .......................................................

101

Final Approach ..........................................

104

Air Refueling ..............................................

106

Re-Arming & Refueling ............................

112

Thrust Vectored Maneuvers ...................

113

Air-to-Air Combat ..................................................

114

Detection ....................................................

114

BVR (Beyond Visual Range) Combat .....

114

Closing ........................................................

119

Maneuvering .............................................

119

Disengagement .........................................

121

Air-to-Ground Combat ........................................

122

Smart Guided Air-to-Ground Weapons .122

Smart Gliding Bombs ...............................

126

Unguided Rockets ....................................

129

Freefall Retarded and Cluster Bombs ...

129

Maneuvers .............................................................

132

Wingmen Commands ...........................................

138

In Game Speech ...................................................

139

Radio Frequencies ................................................

139

ACMI (Air Combat Maneuvers

 

Instrumentation)

 

Introduction ...........................................................

143

ACMI Modes .........................................................

143

ACMI Interface ......................................................

144

ACMI Display Controls .........................................

144

The Main Viewing Window .................................

145

ACMI Video Controls ............................................

146

Using ACMI ............................................................

147

Player Views

 

Introduction ...........................................................

149

Using the Views ....................................................

149

Padlock Views .......................................................

149

Views Keys .............................................................

150

Extended Keyboard Cockpit Views ....................

154

Smart Views

 

Introduction ...........................................................

155

The Smart Views Interface .................................

156

Using Smart Views ...............................................

156

Smart Views Keys ................................................

156

Training

 

Introduction ............................................................

157

The Training Interface ..........................................

157

Features ..................................................................

158

Multiplayer

 

Introduction ...........................................................

159

The Multiplayer Screen .......................................

159

Error Messages ....................................................

160

The Create Game Screen ....................................

161

The Custom Combat Screen ...............................

162

The Join Game Screen ........................................

163

The Multiplayer Options Screen ........................

164

Directplay Multiplay Options ..............................

164

Multiplayer Internet Gaming ...............................

166

AWACS (Airborne Warning And Control

 

Systems)

 

Introduction ...........................................................

167

The AWACS Command Interface .......................

168

The Left Panel .......................................................

168

The 3D Window ....................................................

170

The AWACS View Information Window ...........

170

The Right Panel .....................................................

170

Viewing Flights and Objects Using the Map ...

170

Command Generation With the Mouse ............

173

Commands from Allied to Allied Flights............

174

Commands from Allied to Neutral Flights ........

174

Commands from Allied to Enemy Flights ..........

175

Commands from Allied to Unknown

 

Flights .....................................................................

175

The Message Window ........................................

175

Online Help

 

Introduction ...........................................................

179

The Online Help Interface ...................................

179

Airfields .........................................................................

181

Recognition ..................................................................

196

Lockheed F-22 ..................................................................

201

Sukhoi Su-35 ...................................................................

221

Contents

Eurofighter EF 2000 .........................................................

229

Mikoyan MiG-29M .........................................................

237

Dassault Rafale ...............................................................

245

Mikoyan MiG-21 Upgrades ........................................

253

Boeing E-3 Sentry ..........................................................

263

Weapon Systems

 

A General Introduction to Modern Air

 

Combat ....................................................................

271

Fighter Aircraft

 

Northrop Grumman F-14D ...........................................

289

McDonnell Douglas F-15C ...........................................

289

Lockheed Martin F-16 .................................................

290

McDonnell Douglas F/A-18E .......................................

290

Sukhoi Su-27 .............................................................

291

Strike Attack Aircraft

 

Lockheed Martin F-117 ...............................................

291

Northrop Grumman B-2 ...............................................

292

McDonnell Douglas F-15E ...........................................

292

Fairchild A-10A Thunderbolt II ...............................

293

Panavia Tornado ......................................................

293

BAe/McDonnell Douglas Harrier .................................

294

Dassualt Mirage-2000N ...........................................

294

Mikoyan MiG-27 .......................................................

295

Sukhoi Su-25TM .......................................................

295

Sukhoi Su-30MK .......................................................

296

Sukhoi Su-34 .............................................................

296

Reconnaissance Aircraft

 

Lockheed Martin U-2S ................................................

297

Lockheed Martin EC-130E ..........................................

297

6

7

Contents

 

Reconnaissance Aircraft (continued)

 

Mikoyan MiG-25R .....................................................

298

Myasishchev Mya-17 ................................................

298

Teledyne Ryan Globe Hawk (Tier II+) ......................

299

Lockheed Martin/Boeing Darkstar (Tier III -) ............

299

SEAD Aircraft

 

McDonnell Douglas EF-18 ...........................................

300

AWACS Aircraft

 

Northrop Grumman/Boeing E-8 ....................................

300

Beriev/Ilyushin A-50 ...................................................

301

Helicopters

 

Boeing/Sikorsky RAH-66 ............................................

301

McDonnell Douglas AH-64 .........................................

302

Sikorsky UH-60 .........................................................

302

Boeing Helicopters CH-47 ..........................................

303

Sikorsky CH-53 .........................................................

303

Mil Mi-28 .................................................................

304

Mil Mi-26 .................................................................

304

Mil Mi-24 .................................................................

305

Kamov Ka-50 ............................................................

305

Transport Aircraft

 

McDonnell Douglas C-17 ............................................

306

Lockheed Martin C-130J ............................................

306

Lockheed Martin C-5 ..................................................

307

Bell/Boeing V-22 ........................................................

307

Ilyushin Il-76MF ........................................................

308

Civil Aircraft

 

Boeing 747 ................................................................

308

Boeing 767 ................................................................

309

Learjet 55 ..................................................................

309

Tanker Aircraft

 

Boeing KC-135 ..........................................................

310

Ilyushin Il-78 ..............................................................

310

Glossary ..........................................................................

311

Index ................................................................................

317

Bibliography .................................................................

322

Credits .............................................................................

324

About Digital Image Design Ltd ............................

326

Copyright Notice

The computer program and its associated documentation and materials are protected by National and International Copyright Laws. Storage of the computer program and its associated documentation and materials in a retrieval system, reproduction, translation, copying, hiring, lending, broadcasting and public performance are prohibited without the express written permission of Infogrames. Copyright 1998 Digital Image Design Limited. All rights reserved.

Infogrames

82-84, rue du 1er Mars 1943 - 69628 Villeurbanne Cedex, France http://www.infogrames.com

Developer: Digital Image Design Ltd.,

Tannery Court, Tanners Lane,

Warrington, Cheshire. WA2 7NR

Data Validity

All data for TAW have been secured from public sources. DID stress that all simulated elements are our interpretation of the facts, and are intended for entertainment purposes only. Because the F-22 Raptor is still in development, some of the systems represented in the game may not be associated with the real plane. Any trade names or trade marks are the exclusive property of the respective manufacturers.

Caution

The CD-ROM that holds TAW can be damaged by mishandling. We recommend that even if you intend to run TAW directly from CD-ROM, you perform the full installation to hard disk once and make a back-up copy using back-up software.

EPILEPSY WARNING

Please Read First

A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain light patterns of backgrounds on a television screen or while playing computer games may induce an epileptic seizure in these individuals. Certain conditions may induce undetected epileptic symptoms in persons who have no history of prior seizures of epilepsy. If you, or anyone in your family, has an epileptic condition, consult your doctor prior to playing. If you experience any of the following symptoms while playing a computer game: dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions, IMMEDIATELY discontinue use and consult your doctor before resuming play.

Pack Contents

Accompanying the manual inside this box you will find one CD-ROM, a guarantee card and a keyboard layout diagram. Please remember to return your guarantee card, and answer the questions. This gives us clues for developing the products you want in the future.

Queries

If you should find either the program or the documentation unsatisfactory in any way, don’t hesitate to drop us a line detailing in full the reasons for your dissatisfaction. This will help us to avoid repeating any similar problems in the future. Opinions and complaints should be sent to:

The Project Director, TAW,

Digital Image Design Ltd.,

Tannery Court, Tanners Lane,

Warrington, Cheshire.

WA2 7NR

8

9

Getting Started

Getting Started

To install and run Total Air War (TAW), follow the steps below. If you have problems with the installation, or subsequent use of this product, please contact us on one of the following telephone/email numbers;

Telephone Support

Game Installation

The TAW set-up program will run automatically on inserting the game CD ROM disk into the CD ROM drive of your computer. If TAW is already installed on to your computer then you will be asked if you want to run the program, alter the game configuration or reinstall the game.

In order to play TAW you must already have DirectX 5.2 installed on your computer. If required, the TAW set-up program will install DirectX 5.2 automatically .

Installation Steps

1.Place the ‘Total Air War’ CD-ROM in the drive of your computer. The set-up program will run automatically.

2.After clicking ‘Next’ on the copyright window you will be asked if you want to install DirectX 5.2. It is recommended that you install this as TAW will not run without DirectX 5.2 (or above).

3.You will be asked what kind of installation

you would like for TAW. There are three types:

Typical (the default setting)

Compact

Custom

The ‘Typical’ option will copy all data files on to your hard disk. This option requires the most hard disk space but offers the fastest loading times for the installed simulation.

The ‘Compact’ option copies only the files required to run the game. If you use this option you must have the TAW CD-ROM disk in your computer's CD-ROM drive when you play the game. This installation type has slower loading times than the ‘Typical’ option, but takes a lot less hard disk space.

The ‘Custom’ option is for advanced users, and allows you to specify what files are copied on to the hard disk.

4.Next, you have the option of installing either the Direct3D or Glide (3Dfx Voodoo) executable. If you have any doubts about your graphic card hardware, select the default option, Direct3D.

5.The set-up program installs TAW to ‘\Program Files\DID\Total Air War’ by default. To change this, select a new location by clicking on the browse button.

6.The set-up program will then ask which folder in the start menu you wish to place the program shortcut. It is recommended that novice users select the default setting by clicking on the ‘Next’ button.

7.You will now be shown the options on screen that you have just selected. If you are happy with your choice then click ‘Next’ and

Getting Started

TAW will start to install.. If you are unhappy with your selections and you want to change them then keep pressing the ‘Back’ button until you reach the option you wish to change.

8.The set-up program will now copy the TAW files on to the hard disk of your computer. The computer's progress can be seen on a blue bar in the center of the screen. When it reaches the right hand side, the file copying has finished.

9.The set-up program will now ask what controller type you want to use to play TAW. DID recommends that you play the game with a joystick to experience TAW at its best. If you do not have a joystick then you can control your aircraft using the keyboard.

10.The set-up program will then ask for sound options you want while playing the game. There are three options:

Music

Speech

11.You will be asked if you wish to look at the Readme file. The readme file contains necessary last minute alterations to the manual and other useful information. We recommend you browse through it before playing the game.

12.You have now installed Total Air War. Before you can play, you will have to reset windows to ensure it operates correctly, so click on the ‘Finish’ button. Your machine will then restart. To run TAW follow the steps in the next section.

Starting Total Air War

To start the game, press the Windows ‘Start’ button and from each subsequent menu, select; Programs, followed by DID, followed by Total Air War and finally Total Air War.

• Sound Effects

10

11

Getting Started

Configuration

To Uninstall Total Air War

If you wish to re-configure the game after

To uninstall the game, press the Windows

installation place the game CD-ROM in to

‘Start’ button and from each subsequent

the CD-ROM drive and select ‘Change Setup

menu, select; Programs, followed by DID,

of Installed Game’. Click the ‘Next’ button

followed by Total Air War, and finally,

and follow the on screen prompts.

Unintstall Total Air War.

Changes to the Published Manual

Amendments to this manual and information about specific hardware support can be found in the readme.txt file.

Quick Start and Using the

Interface

Once the game is installed, choose Total Air War from the start menu, or if you have created an icon, double click on the TAW icon on your computer desktop to start the game.

Getting Started

Login Screen

You will be presented with the Login Screen first, where you must enter your name and preferred call sign. Once you have completed the login process, TAW will load and take to straight to the main interface.

The Main Interface

From the Main Interface, you can run the following sections of the game:

Campaign

Choose one of ten dynamic scenarios for the new TAW campaign.

Training

Learn the tricks of the trade in realistic training missions.

Custom Combat

Hand-edit intense head-to-head combat missions for instant action.

Multiplayer

Link your computer and fly with your friends in co-operative and head-to-head missions.

ACMI

The ultimate debrief. Replay every intimate detail of your mission in the ACMI (Air Combat Maneuvers Instrumentation).

Options

Options contains a selection of user configurable options, including graphics and sound complexity.

12

13

Getting Started

Quit

Select Quit to leave the game and return to your desktop.

Please refer to subsequent sections of this manual and the Online Help for information about flying the F-22, the dynamic campaign, AWACS and the other game components that constitute Total Air War.

Strap on a Jet...

If this is your first mission, select one of the Free Flight Training missions and once within the cockpit, press SHIFT S until you are airborne. Welcome to the F-22 Air Dominance Fighter in Total Air War.

Overview

Welcome to DID’s Total Air War (TAW). TAW is an extremely sophisticated aerial campaign and flight simulation program expertly integrated into one very compelling game. It is the next step in Digital Image Design Ltd’s proud tradition of award winning military flight simulation products.

TAW is as its name suggests – a total, integrated air campaign based on plausible (but fictional) international conflicts in the Red Sea theater. It is a fight for aerial supremacy that will test your understanding of the chief tenets of modern strategic air power planning and execution. Don’t worry though, there is a lot of interesting theory and expert advice contained here to help get your campaign started off in the right direction.

In TAW, your real-time campaign will run continuously until the conflict has reached a final resolution. This conclusion will be based on several real-world variables being monitored by the campaign engine. Perhaps it might be that the allied losses have been too high, or that enemy forces have failed to realize their campaign objectives within their projected time frame, just to name a few. Any one of these or many other realworld factors will influence and ultimately force the winning or losing decision model.

All aircraft missions within the campaigns are created dynamically in response to highlevel scenario decision-making processes made possible by the next generation of campaign artificial intelligence. These missions will vary in complexity and reflect the current strategic objectives, each of which will adhere to current USAF strategic doc-

Total Air War – Overview

trine. Thus the campaign you embark on will be non-linear in nature which, as no missions are scripted, ensures that no scenario will ever play the same way twice. Your control of the campaign will be accomplished in one of two direct action roles, one as a U.S. Forces Battlespace Commander aboard the AWACS airborne command and control platform; and the other as a U.S. Air Force pilot, flying the advanced F-22 Air Dominance Fighter aircraft. Both roles will test your ability to focus on achieving your strategic objectives through a balanced use of proper force and sound tactics.

This section will introduce you to TAW and provide you with a brief glimpse at some of the fun and challenges that await you!

Welcome to Total Air War

Login

TAW opens with the Login screen from which you enter your name and callsign. The dialogue box also displays your Squadron patch and pilot photograph. You can customize the Login screen by adding your own patch insignia and pilot photograph. A scoring and award system enables you to track your progress in each campaign and watch as your “simulated” U.S. Air Force career progresses.

124

15

Total Air War – Overview

Ten dynamic campaigns

Campaign Scenarios

The Campaign scenarios are the heart of TAW. They are comprised of ten separate and distinct situations involving the nations in the Red Sea theater. These scenarios vary in complexity and duration starting with border disputes and progressing in scope and complexity to multi-national regional conflicts. Accurate modeling of air, ground and sea forces, based upon predictions of the balance of power in the early decades of the next millennium, means that you can fly alongside many different aircraft in many different national markings. These can

Operational center - the War Room

include such diverse groups as Yemenis Su-35s, Egyptian Rafales, or maybe even British EF-2000s!

War Room

The War Room is your active command headquarters screen for playing out the selected campaign scenario. From the War Room, you can monitor your campaign as it unfolds in real-time. Allied aircraft missions will appear and move as they carry out their orders, such as; patrolling friendly borders or flying offensive missions to strike deep behind enemy lines. Enemy and neutral forces are also visible from the War Room. However, without the assistance of the AWACS in conjunction with ground-based EWR sites, the enemy’s intent may be difficult to determine. In the War Room you can watch as targets within the theatre get engaged by opposing forces.

The War Room uses information display filters to assist you in understanding the current status of your campaign by displaying target damage information on the map. This will help you determine any targets relative strategic importance as the campaign progresses. The status of your Allied offensive can be determined by looking at the graphic display of gains and losses from within the War Room. The information on these graphs is updated every hour, as intelligence feedback is tabulated. From your position in the War Room, understanding and use of current US Air Force doctrine will play a key role in determining a winning strategy. Take command as key elements of enemy infrastructure are rendered in-operative and enemy aircraft and C4 nodes are targeted. Successful players will see the end result of air supremacy being achieved.

Total Air War – Overview

AWACS

First introduced in F-22 Air Dominance Fighter the AWACS plays a pivotal role in directing your airborne campaign strategy in TAW. Networked with the ground-based EWR network, control from the AWACS makes it possible to detect and identify enemy airborne forces as soon as their intent can be classified as hostile. The role of the AWACS commander is to bear full responsibility for maintaining the integrity of all allied airspace. With the simple

The heart of the C4

network

The E-3 Sentry, airborne command and control

 

drag-and-drop control interface, vector

ensures that your role as the AWACS com-

friendly aircraft assets to intercept in-bound

mander can at times be a complex and

bandit aircraft, identify unknown airborne

demanding task.

targets and clear attack routes deep into

 

enemy territory for allied strike flights. The

 

real-time, constant generation of allied and

 

enemy flights by the TAW campaign engine

 

16

17

Total Air War – Overview

Navigating around Total Air War

Login

F-22 TAW Demo

Help

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Main Menu

 

Quit

 

 

 

 

 

 

 

 

 

 

 

 

Custom Combat

Debrief

F-22

Campaign

Campaign Selection

War Room

Debrief

 

 

Fly Mission

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

AWACS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Mission Planner

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

F-22

 

 

 

 

F-22

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Debrief

Total Air War – Overview

ACMI

Options

Credits

Multiplayer

 

 

Logon

 

 

 

 

 

 

 

 

 

 

 

Create Game Debrief

F-22

Training

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Debrief

 

AWACS

 

F-22

 

 

Debrief

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

F-22

18

19

Total Air War – Overview

‘On the fly’ mission generation

F-22 Missions

The player wanting to take part in the campaign as an F-22 pilot now has three methods of getting into cockpit. The campaign engine will launch scramble missions as necessary to intercept enemy aircraft as they penetrate allied airspace. If you opt to fly a scramble mission, you will be launched directly into the cockpit of a ground alert F-22, waiting on the runway of an allied airbase ready to intercept inbound enemy aircraft. While commanding the AWACS, you can double-click the mouse on any allied F-22 and immediately assume control as the pilot in command of that aircraft. You can also choose to fly an F-22 mission from a current list of Air Tasking Orders (ATO) displayed in the Mission Selection Screen

F-22 Mission Selection

At any time during the campaign, you can fly an allied F-22 mission off of the latest ATO from within the War Room. The “Fly” request will search the ATO and then display all

Allied F-22 and AWACS missions currently ready for departure and will present them in the Mission Selection interface. You will note that all airbases will not have the same type of mission available for you to fly. The forward area bases, which often come under attack from enemy forces, will be limited to CAP and defensive type missions. The airbases further away from the front, deeper into allied territory should usually be safer from hostile attack. These bases will be providing more of the offensive type of missions. Airbases furthest from the front line will house the E-3 and E-8 aircraft along with any other High-Value Asset (HVA) and experimental aircraft which are best hidden from the opposing forces eyes. By selecting a cross-section of missions from the ATO, each of these airbases will have missions to fly. If your rank allows, you can choose to fly any one of a diverse range of missions, acting in a number of different tactical roles. Unlike F-22 Air Dominance Fighter, none of these air missions are scripted which again ensures that no two missions will ever be the same.

Mission Planner

TAW brings you one of the most thorough, yet intuitive mission planning suites ever released for a flight simulation. Once you have selected an F-22 ATO mission from the Mission Selection interface you can choose to edit the mission with the Mission Planner. The Mission Planner enables you to edit almost every aspect of the selected mission’s parameters including your target choice, supporting aircraft types and weapon selection.

The Mission Planner is powerful enough to allow you to edit and fine-tune almost every

variable within the campaign engine generated ATO mission. You have the ability to choose a different target if you don’t wish to attack the one assigned to you by the AI. Realize that not taking out your campaign assigned target could have serious and farreaching implications on the outcome of the real-time war which is going on around you. The pre-planned waypoint route can be changed to avoid SAM and EWR sites as you see necessary for mission accomplishment. The altitude at each waypoint can also be changed to better integrate other supporting missions, such as your strike flight which will need to go in low to take full advantage of the support of high altitude wild weasel and escort flights.

It is also possible to add and delete flights of aircraft from your mission while using the mission editor. You can choose to fly with extra fighter escort flights or if your prefer more of a challenge, you can opt to fly without any other support aircraft. The Mission Planner lets you arm your aircraft with a range of suitable weapons packages based on the flights mission role. These weapon loadouts reflect the best-choice option for that respective weapons platform. For the F-22 you have the option to select individual weapons for each pylon of your available wing and fuselage pylons.

All of these mission planning tools use an intuitive point-and-click interface. Additionally you also have the option to use the automatic Mission Planner feature to automatically generate mission components, reducing your planning workload if you so desire. All of these advanced features are now available to you as part of the TAW Mission Planner, which is one of the most comprehensive planning tools currently available.

Total Air War – Overview

Route planning in the Mission Planner

A full arsenal of weapons is at your disposal

Enhanced Multiplayer

TAW Multiplayer introduces a number of new game-play features including a new range of co-operative multi-player missions. Multiplayer also supports the CustomCombat Generator, allowing the game server to design specific head-to-head or co-oper- ative missions.

20

21

Total Air War – Overview

Fine tune your own instant action missions

Custom Combat Generator

The Custom Combat Generator allows players to easily create a quick Air-to-Air or Air- to-Ground combat sortie. Getting into the cockpit of your F-22 is only one click away after you have decided the parameters for

your fight. Take on a flight of deadly Su-35s, or MiG-29Ms with GUNS only! Custom Combat lets you experiment and find out for yourself how it feels to fight other airborne hardware 1-on-1 or 2-on-2, etc… the choice is yours to make.

(ACMI) Air Combat Maneuvering

Instrumentation

The USAF operates several training establishments where data on aircraft and weapons positions are transmitted from fighters practicing combat, and relayed to ground stations where they are recorded. When the pilots land and gather for debriefing, the data are replayed in a simple 3D graphical form, enabling student pilots to learn from their mistakes. The dogfighting action can be slowed down, speeded up or frozen, to reveal every move down to the smallest detail. After much demand from our customers, we have included an ACMI facility for the player to record combat maneuvers and compare them as an aid to learning about modern air combat. Like the real thing, our ACMI collects data from the player’s aircraft and allows a graphical portrayal of that data to be replayed afterwards.

Player Views

A variety of player views can be selected both within the virtual F-22 cockpit, outside the aircraft and views of the F-22 instruments. Padlock views provide a more realistic view of the world and can be locked to a desired view, or object.

Record your combat and analyze your skill in ACMI - a simulation of a real-world training aid used by the military

Total Air War – Overview

Smart Views

In a simulation, internal, external and God’s- eye views allow the user to see several different aspects of an object or the world; in TAW there is plenty to look at, with hundreds of vehicles moving simultaneously, plus sites of antiquity and other tourist attractions. In real military simulation, this function is called a ‘Stealth View’. In our simulation we call the feature ‘Smart Views’. This technology places virtual cameras on any aircraft or

ground object and links them together in a way that is both informative about the subject and entertaining. It is like watching a movie, except that you direct the action.

There is plenty of action in Total Air War. Smart Views let you see it all.

For additional details, see the Smart Views chapter of this manual and the Online Help. In addition, see the supplied Key Card for keyboard combinations necessary to operate all the views.

22

23

Winston Churchill

Total Air War – Overview

Your route to greater flying skills

 

Training

of Total Air War (Help button) and the Online

 

Help chapter of this manual.

The Training section of TAW adheres close-

 

ly to real military practice and tactics and is

 

intended foremost as a training area in

 

which the new user can build up his knowl-

 

edge and skill before going to war in

 

Campaign. For variety, the Training missions

 

are written so that each contains more than

 

the aircraft and targets necessary to learn

 

the specific lesson.

 

Online Help

 

The Online Help is a specially prepared

 

interactive manual, accessible from within

Easy access to help, when you need it

the Main Interface under the Help button.

 

The Online Help enhances the contents of

 

the manual by making it interactive. For

 

additional details, see the Main Interface

 

24

Campaign

Campaign

“One cannot doubt that flying…must in the future exercise a potent influence, not only in the habits of men, but upon the military destinies of states.”

Introduction

Total Air War (TAW) uses a new campaign engine to faithfully replicate the look and feel of 21st century warfare. Extensive research into military planning and doctrine as well as consultation with experts in joint and coalition warfare from the United States, Britain, France, Sweden, Saudi Arabia, Russia, and several Pacific Rim nations, have resulted in a highly interactive, non-linear campaign engine that promises non-stop, exciting, and very realistic game play, every time you strap on a jet, walk into the War Room, or fly a sortie as an Airborne Warning & Control System (AWACS) commander. You, as a player, are taking part in a fully interactive, ongoing, dynamic air campaign that lasts anywhere from several hours to several days. Your inputs will effect the outcome of the campaign. Depending on how well you fly the F-22 and battle manage from the War Room and AWACS, your actions, in large measure, determine whether your side wins or loses the campaign.

The artificial intelligence (AI) portion of the campaign engine uses a strategic assessment process and methodology first adopted by U.S. and coalition forces in the Gulf War. Known as the “Five Rings” strategic assessment and campaign building process, each adversary is examined, targeted, and struck using a campaign template that identifies “centers of gravity,” and the most cost effective way to force an enemy to yield to

your will. Your adversary will be doing the same thing to you. He will react to your moves and send forces to destroy you and your ability to fight. From the war room you can use your intelligence assets to try and get an idea of what it is the enemy is going after and what kind of operations tempo he is trying to sustain in order to defeat you. Pay close attention to this. If the enemy is able to maintain high sortie rates against you in offensive operations, you may have to shift your effort to more defensive sorties in order to dull the effect of his campaign. Generally, it is always better to maintain a high rate of offensive sorties. Although defeat can be avoided through good defense, no war is ever won by it.

Five Rings Process

The Five Rings process is derived from the 1990-1991 work of USAF Colonel John A. Warden III and his followers during the build up and execution of the Gulf War. Col. Warden convinced Gulf War commander, Gen. Norman A. Schwarzkopf, of the need to adopt a radically different strategy and warfighting template for his battle with Iraq. Warden’s basic premise was that all nation states consist of five concentric rings –or centers of gravity—the innermost ring being leadership, then key production, infrastructure, population, and—finally—fielded military forces. Prior to the ascendancy of air power, the only way to subdue a nation state was first to engage and then destroy the opponent’s fielded military forces. Until that

25

Campaign

was accomplished, the other centers of gravity (i.e. all other areas vital to the survival, continued functioning, and will of the nation state) would be impossible to reach. With air power, this is no longer the case. All aspects of a nation state are vulnerable to attack and destruction by air power from the onset of hostilities. Having said that, Warden and others believe that leadership is the real key to success or failure in war. When an enemy’s leaders decide they had enough, they sue for peace—or someone takes power away from them. For that reason, every action in war should be geared to affecting the enemy’s leadership directly or indirectly.

“A useful analogy that helps make the five rings process readily understandable is that of the human body compared to the modern nation state. As the president (or dictator) is to the nation state, so is the brain to the body. These are leadership centers of gravity. Key production centers of gravity, that is oil, gas, water, and electrical plants correlate to the human body’s lungs, stomach, and circulatory system. All are energy conversion devices. Infrastructure in the nation state refers to the road, bridges, rail, and airways that link the country together. The human body analogy to this is muscle and bone. The nation state’s people – the men, women and children that populate a nation state - correlate to the myriad of cells that make up the human body (population). The outermost ring of the nation state - fielded forces, the armies, navies, air forces, and police that protect and defend the state - relate directly to the human body’s leukocytes that seek, attack, and destroy any threat to the body. An accompanying chart shows the five rings and relates then directly to nation state centers of gravity (CoG’s) in an artists rendition. Note how the CoG’s

have multiple targets in each category, if you stop and think about it, this war-fighting principle embodied in TAW and the current doctrine of many modern air forces is nothing more that a logical extension of what most of us do when faced with a physical confrontation. Our first instinct is to avoid harm to ourselves and those around us we care about. The second instinct, if confrontation is unavoidable, is to convince our opponent to do what we want him to do at the lowest possible cost in physical injury and embarrassment to ourselves. If this can’t be done, we use whatever force is necessary to convince our opponent to do what we want him to. The point is, regardless of whether we are punching our opponent in the nose, arms, or legs, our entire focus is on getting his leadership functions to do what we want. This then, is the essence of what you are trying to do in TAW.”

Total Air War Campaign

Total Air War has adapted the Five Rings Process to allow for superb game play. Political targets (PIT) include multi-storied structures that house the government elite as well as temples and traditional government buildings. Key production (also known in some circles as “organic essentials” or “POL”) targets include oil, gas, water, and electrical complexes, as well as power generating dams. Infrastructure targets (INF) are the roads, bridges, pipelines, railroads, and airports that crisscross the opposing countries. Industrial targets (IND) are the factories that turn out the war materials needed by the fielded forces to re-supply and fight. Command, control, communications and computing (C4) targets are the networks and nodes that send orders to the fielded forces and information back to the

Campaign

 

 

 

 

 

s

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

e

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

c

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

o

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

F

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

d

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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d

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

l

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

e

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

i

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

F

 

 

 

 

 

 

 

n

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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5

 

 

 

 

 

 

 

o

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

t

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

i

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

a

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

l

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

u

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

p

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

o

 

 

 

 

 

 

 

 

 

 

 

 

re

 

 

 

 

 

 

 

 

P

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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u

tu

 

 

 

 

 

 

 

 

4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r

c

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

t

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

s

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

a

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

f

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

n

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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tio

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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n

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

d

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

o

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

r

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

P

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

y

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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r

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

de sh

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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i

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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p

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

L

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Colonel J. A. Warden III’s Five Ring Process

leadership. An integral part of the C4 nets are the radar and sensors that provide forces and leadership with “eyes and ears.” Naval (NAV), Army (ARMY), and Air Force (AF) targets are also included in the TAW database.

Depending on the campaign you have chosen and the number of adversaries and allies in the conflict, chipping away at one or two of the five “rings” may be sufficient to achieve battlefield success. For example, attacking only infrastructure (roads, bridges, railroads, and airports) and key production (oil, gas, electricity, and water) targets may

shut an opponent down and cause him to sue for peace. However, in large scale conflicts with competent adversaries, it is often necessary to create a parallel attack on the entire system to cause its collapse and surrender. An analogy might be useful here to understand what is meant by “parallel attack.” Assume you and several of your friends are forced to fight a large bear with only spears for weapons. If each of you makes an independent attack on the bear it is likely you may wound him but only at great risk to yourself and with little chance of killing the bear. However, if all of you rush the bear at the same time, even if some of

26

 

27

Games PC F-22-TOTAL AIR WAR User Manual

Campaign

Campaign

you miss, it is likely that the bear will collapse from his simultaneously inflicted wounds (none of which done independently would kill him) and lead to his immediate demise. This is parallel attack.

Prior to the creation of precision weapons, it was almost impossible to do parallel attacks. In World War II, it took almost 1000 B-17s to have a 90% probability of kill on a target that was as big as a soccer field. That meant exposing 10,000 airmen to danger and possible death for a single target kill. Consequently, raids were flown against target complexes in large areas or cities, one target at a time. The enemy learned from each attack and was able to divert resources from locations that weren’t

great cost in blood and treasure to both sides. Things changed dramatically with the advent of precision weapons. Less than fifty years after WWII, one F-117 carrying two, 2000 lb. bombs could accurately hit twice as many targets as those 1000 B-17s. As a result, in the first 24 hours of the Gulf War, more than 2000 targets across Iraq were put under attack at the same time. Iraq, like the bear in our analogy, simply went into shock and could not recover from this parallel attack. This is the effect of a modern air campaign on a nation state. Your challenge, as a player, is to inflict the same level of loss and confusion on your enemies.

It won’t be easy. TAW’s strategic game engine expects a

call for a 40% level of destruction on enemy infrastructure before it gives you the nod in that portion of the fight. To make matters even more challenging, the game engine demands you reach these objectives within a certain time frame. This reflects any modern commander’s concern about world opinion and the political support he may or may not receive from his civilian leaders. Time is not your friend in this game. Like Schwarzkopf in the Gulf War, you need to worry about your government deciding the effort is not worth the cost, and sending you and your forces home before the job is done. It is political reality, and you have to deal with it!

C4 network developed for F-22 ADF. In TAW, early warning radar (EWR) sites detect inbound enemy aircraft and uplink data to the airborne AWACS aircraft. Airbases augment this data flow further. Targeting a nation’s C4 network will significantly affect their ability to wage war. A player must use his own system sensors to pay close attention to his borders.

The dynamic campaign engine may very well cause nations both in and out of the theater to be drawn into the conflict. Neutral nations whose territories have been overflown by careless combat patrols or bomber raids may decide to ally with a nation hostile to your own. Border skirmishes can quickly escalate and UN forces

2

 

2

 

4

 

 

 

 

1

 

2

1

 

 

 

 

3

 

 

1

 

 

3

 

 

5

2

3

 

 

5

2

 

 

5

2

3

3

 

 

Applying Col. Warden’s Five Ring model in the target rich, Total Air War environment

 

1. Leadership 2. Key Production 3. Infrastructure 4. Population 5. Fielded Forces

28

 

 

 

 

 

29

 

 

Initiating a Campaign

Initiating a Campaign Campaign Selection

Login

to enter your Pilot Name and Callsign. You

 

can also choose a pilot photograph and

 

squadron patch. These will appear in your

 

pilot records throughout your pilot’s TAW

 

career. You have the option of adding your

 

own patch and photograph to the Login

 

screen in place of those included with TAW.

 

 

 

 

Personalize your campaign in the Login window

To add a user generated patch or pilot photo to TAW, both types of picture file must be in the .pcx file format, and be 96 X 96 pixels and 256 colors. If the file is a pilot picture, then place the .pcx file into the directory folder marked /Pilots (within the TAW directory, wherever you installed it). If it is a squadron patch picture, then place the file into the directory folder marked /insignia.

30

Selection screen. From here you can choose to start or continue any of the ten available campaigns.

There are ten campaign scenarios in DID’s Total Air War. They are listed on the left hand side of the Campaign Selection interface screen. You can scroll through the list and select on one campaign at a time. When a campaign is highlighted, the appropriate briefing will be displayed in Campaign Information window. If you are just starting you will not have enough experience to play every campaign scenario available. The advanced campaigns are reserved for players with more experience points because they are extremely challenging. Take your time and be patient, your effort spent in winning the less complicated campaigns will be rewarded with access to those more challenging campaign scenarios!

If you have already started a campaign and just wish to continue from where you left off, click on the appropriate scenario (it should have the word “ACTIVE” stamped across it) and then select the Continue button below the Scenario Selection window to resume play. When you select a campaign that you have begun but not yet completed, TAW will display two statistical summaries of your performance to date in that campaign scenario. One graph is your score graph and the other graph is your damage graph. However, should you wish to play the campaign again from the start, select New to launch the scenario afresh. You do not have to save your campaigns whenever you are finished play-

Initiating a Campaign

Login

Campaign

 

 

Scenario

Select from ten truly dynamic campaigns

Selection

 

 

 

ing, as TAW will do this automatically for you when you leave War Room and return to the main interface. The program will also automatically save your scenario for you once every hour of game time.

The Campaign Information window displays the specific information associated with each campaign. This information is displayed when the desired campaign is highlighted in the Campaign Selection window. Option buttons within the Campaign Information window include:

Map – displays campaign scenario “big picture” with color coded alliance markings. Green is allied, Red is enemy, and Blue is neutral. Note that these alliances are only accurate at the start of a campaign and may not represent the current conditions from a saved campaign.

Briefing – text information that outlines the current campaign scenario.

Pilot Log – displays your current pilot information, current ratings and score. This log is only updated on completion of a campaign, it will not update when a campaign is still active.

Campaign Log – shows information about all of your campaign successes, failures and ratings.

For detailed information about each scenario, please refer to the Scenarios section, found later in this manual.

31

War Room

War Room

Introduction

The War Room is the high-level strategic hub of Total Air War’s campaign. From the War Room you can access The AWACS command station, the F-22 cockpit, or just watch the air battle unfold before you. The War Room also provides access to the information you need to build yourself the “big picture” as you implement your strategy.

The War Room is composed of five sections; the War Room display, the Mission Roster, the War Room Mode buttons, the Target Class selection buttons, and the War Room control buttons. Each of these sections will be discussed here to introduce you with their location and operation.

War Room Display

The War Room display is the large window located in the center of the screen. It is capable of depicting the current situation or

32

user selectable campaign information. The bar across the top of the display is your campaign timer. It tracks current day (numerically from the start of hostilities), current game time (twenty four hour clock) and provides you with a count down timer until the campaign must be completed. By default, it displays the theater map.

Mission Roster

The mission roster is the small display window located in the upper right-hand side of the War Room screen. The roster displays the current campaign missions that you can choose to fly from the War Room if you press the “Fly” button at the bottom of the screen. The roster includes both AWACS and F-22 missions. Please note that these missions do not include the scramble missions, which are activated by pressing the “Scramble” button.

War Room Mode Buttons

The War Room display is capable of performing many different functions to aid you in assessing the current status of your campaign. What information appears in the main window is determined by selecting the desired Mode button. The Mode buttons are located from top to bottom on the left hand side of the War Room interface screen. The available Mode buttons are:

Theater: The default mode, this mode displays a map and available target data for all allied, enemy and neutral air and land forces which the player has selected.

Briefing: Will scroll through the current scenario briefing information. To stop scrolling

War Room

Watch the battle unfold in the War Room

the page simply place the mouse pointer over the display and click on the left mouse button, to continue the scroll, click again.

Strategy: Displays an up to date indicator of the current allied strategy and how it is progressing alongside, if the data is available, an indication of which strategy intelligence suggests the enemy is pursuing.

Target List: Displays the current strategic target list built by your war planners. The targets are displayed in order of strategic value, from highest to lowest. There is also a column for current percent damage and a column that shows the number of inbound strike aircraft assigned to destroy the target. To view a target location on the map, highlight the required target and hold down the left mouse button, to cancel release the button.

Event Log: The event log is an asset status list describing what is currently going on within the campaign.

Damage: The damage map mode display depicts the current status of the selected target classes (selected from the right hand side of the map display) within the theater. Selecting the Allied or Enemy losses button below the target classes will highlight the areas where the aircraft losses are occurring. A brighter color (red for enemy, green for friendly) indicates a region where higher losses have occurred. You can also view the damage status of any target class in theater by selecting the desired target class button on the right side of the War Room screen. With a class button highlighted, all targets of that class will display on the campaign map. A green dot indicates that no damage has been sustained, orange some damage and red that the target has been destroyed.

Login

Scenario

Selection

War Room

33

War Room

Sortie Graph: This graph indicates the number of sorties (one sortie equals a single aircraft taking off completing its mission and landing again) flown versus time during your campaign. In general you want to see friendly sorties above enemy sorties, this usually has a direct translation into higher operational tempo.

Damage Graph: This graph allows you see the damage sustained during the campaign for both allies (shown in green) and enemies (red). Use the target class buttons to the right of the display to view each category. Overall success for currently assigned target strategy for the campaign can be deter-

34

mined by looking to see if either of your performance lines intersect the required damage line on or before that same performance line reaches the time limit line. Highlight the Label button to the right of the display and a key will display at the foot of the damage graph, red indicates your performance whilst in an AWACS and blue whilst flying an F-22. A block will then display across the top of the graph to indicate which point of presence you have been using most during the campaign.

Score Graph: This graph shows your game score and thus indicates how well you performed your roles (F-22 pilot and AWACS commander) while playing the selected campaign scenario.

Scramble: Pressing the button turns it off and on, when set to on, “Scramble” will present the player with front line based F-22 intercept missions. You also have the option to turn the scramble missions down as they are presented to you.

War Room

Target Class Selection Buttons

War Room Control Buttons

The information displayed in the War Room is filtered by the array of filter buttons on the right-hand side of the War Room screen. Each of these buttons represents one of the following ten target classifications:

AC (aircraft)

ARMY (army targets) NAV (naval targets)

POL (petrol, oil and lubricants type targets) PIT (political targets)

GB (ground based vehicles and SAMs) AF (air force targets)

C4 (command, control, communications and computing)

IND (industrial targets) INF (infrastructure targets)

Selecting any of these filters allows you to view information about that class of target on the War Room Map display. For example, when viewing targets in Map mode, selecting only NAV will limit the display to solely Naval type targets. If you select GB, AF or C4, not only are the appropriate targets displayed but also the effective range of any radar at that target. If the filter button highlighted corresponds with the current campaign strategy, the top twenty targets of that class will be numbered in the map display.

Hint

The War Room remembers your filter preferences for each of the different War Room modes. For example, you may prefer to display only aircraft and ground based vehicles while using the map mode. But while in the damage mode you prefer to display just the infrastructure targets. As you jump between each of these two modes, the filter buttons will automatically reset themselves to their last position.

At the bottom of the War Room screen are the War Room Control buttons. There are three buttons labeled; Fly, Skip and Exit.

Fly: Pressing this button will take you to the mission selection screen where you can choose to fly any of the available F-22 missions or take control of the AWACS.

Skip: This button advances game time at a much faster rate.

Exit: The Exit button will exit the current campaign, save it and return you to the campaign selection screen.

War Room Overlays

In a number of War Room modes (in particular the Map and Damage modes) you can overlay additional information on top of the War Room map. For example, you can label allied and enemy flights and draw national borders on top of the map. You can also depict current international Allegiances, color coded by present orientation, Blue for neutral, Red for enemy and Green for forces that are friendly.

Hint

The amount of information you can overlay on flights depends on your knowledge of enemy movements. If your C4 network has detected and identifies an enemy flight, this will be reflected in the War Room. Allied missions and aircraft types are labeled.

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War Room

War Room Graphs

The War Room graphs show both allied and enemy damage levels. Use the filter buttons to control which graphs are drawn into the main window. The graphs can be used to gauge player performance during the campaign. A steeply inclined line indicates the player is doing a good job of executing the campaign strategy and causing enemy systems to collapse and cease functioning. On the other hand, if the line shows only a moderate incline, this indicates that the player is not achieving the campaign objectives quickly enough, and could result in a stalemate or failure. A flat line is cause for serious alarm! You are losing the war!

War Room Damage

By default, the War Room shows you a realtime display of all armed forces in theater. If you switch the War Room into Damage Mode, you can get an indication of the distribution and level of damage throughout theater. Using the filter buttons, select which target class you would like to examine and each of the appropriate targets will appear in the main map window. A small indicator of the current damage level of each target appears adjacent to that target’s icon. Allied and enemy aircraft losses are displayed by coloring areas of the theater where losses have occurred. The more dense the color, the greater then number of kills that have occurred in that area. You should anticipate to see these high-loss areas clustered around the borders between allied and enemy nations.

Hint

Knowledge of which areas are the most dangerous and are suffering the greatest losses is particularly useful to the AWACS

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commander. Re-direct strike flights to avoid the “hot-spots” where enemy defenses are proving most successful.

Advancing Time

The TAW scenarios vary in duration and some, if you play them in real-time, will have you living in front of your computer for almost two weeks! We appreciate that you might not want to wait that long to determine the outcome of all your hard work so we’ve included a Skip option which accelerates the rate at which the campaign progresses. If Skip is selected and you decide to enter either the AWACS or the F-22, then accelerated time will stop and progress will revert to real-time.

Points of Presence

The high-level strategic War Room is somewhat removed from the front-line where the air battle is being fought. Since there is nothing proactive to be done while in the War Room you will need to fly either an AWACS or an F-22 mission if you wish to affect the campaign. If you wish to leave the War Room and take the fight to the enemy, there are three routes for you to follow. (Please refer to illustration on page 41)

1.You can choose to fly a scramble mission and drop into the cockpit of an allied F-22 ready to engage in-bound bogies!

2.You can opt instead to fly one of the F-22 missions listed on an allied airbase roster and edit your mission with the TAW Mission Planner.

3.Or instead you can take on the role of the AWACS commander and direct the air war as it unfolds on your radar scopes!

Scramble!

Introduction

On the left hand side of the War Room screen is the Scramble button. If this button is selected TAW will prompt you if a scramble mission comes up. A scramble mission is generated whenever an in-bound enemy flight is detected by an allied airbase. If you accept the scramble mission you will be given the opportunity to fly from the airbase and intercept the incoming bandits!

Scramble!

Airbases are constantly monitoring their airspace for enemy aircraft. Occasionally enemy flights will evade the CAP and SAM defenses and make their way into allied territory. When this occurs and when they are detected by an allied airbase’s EWR, that airbase scrambles a pair of fighter aircraft to intercept. If you have chosen to accept the Scramble mission by pressing the Scramble button in the War Room, then when a scramble situation occurs the pop-up Scramble! window will appear in the War Room Interface.

Scramble!

In map mode, the War Room map will zoom to the airbase requesting the Scramble mission and highlight the inbound enemy flight. The complexity of the Scramble mission will depend on your pilot’s ranking; new pilots will only be asked to intercept a single aircraft, but more experienced pilots may face up to three or four flights of aircraft!

If you Decline the Scramble mission then you will continue with your duties in the War Room. However, if you chose to accept the call to Scramble then you will be dropped into the cockpit of a fuelled and armed F-22 waiting at the end of the runway ready for take-off. Good luck!

Hint

Successful Scramble missions are one of the quickest ways to accelerate your way through the ranks. So if you want to improve the range of Player Missions you can fly, spend some time honing your fighter pilot skills by flying more Scramble missions.

Scramble! Scramble! Scramble!

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Player Missions

Check the roster for deep strike missions

Player Missions

Introduction

Selecting Fly from the War Room window will launch you into the Player Mission Selection window. On the left hand side of the interface are listed all available F-22 and AWACS missions currently listed on rosters in allied airbases within theater. As each mission is selected, the waypoint and target information is displayed in the window adjacent the mission list.

Once you have selected an appropriate mission, if it is an F-22 mission you can either accept the mission as is and Take Off immediately, or Edit the campaign generated mission with the Mission Planner. If it is an AWACS mission you can accept and jump directly to the AWACS.

Mission Information

As you select each mission from the list, a briefing describing the mission, its objectives and the aircraft that are currently assigned to your flight, is displayed in the Mission Information window. Selecting the

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Map option, you can view the waypoint route overlaid on top of enemy SAM and EWR radar threat distances. Where appropriate, pressing the Target View will show you a real-time image of your objective.

Ranking

Each mission is scored according to its complexity: Single F-22 missions such as escort missions will be flown far from the frontline; three F-22 missions such as interdiction missions will have you hopping over the border into enemy territory; and five F-22 missions such as an AWACS-kill, will see you operating deep into enemy territory without any friendly assistance.

While your rank is low, you will be denied access to many of the missions listed in the Mission Selection window. However, the more time you spend in the F-22 and the AWACS, and the more Scramble missions you complete, will improve your rank and grant you greater access to more missions.

Hint

Mission scoring in Total Air War is a complex process that rewards you if you keep both your plane and pilot (i.e. you) in one piece! It is better to limp your damaged F-22 back into allied territory than to eject behind enemy lines. Think carefully before you are tempted to destroy “just one more bandit” after completing your mission objective – if the gamble fails, your progress through the

ranks will suffer accordingly.

Player Missions

Login

Campaign

Scenario

Selection

War Room

Player Mission

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AWACS – Campaign

AWACS - A Bird’s eye view of the Allied offensive

AWACS – Campaign

Introduction

If there is an allied AWACS airborne, you can take on the role of AWACS commander. The AWACS provides the command and control platform vital for controlling all airborne allied aircraft in theater. In TAW, it’s role is vital as it receives updates from the allied EWR network and J-STARS aircraft. Using information available through War Room intelligence, you can use the AWACS to coordinate all your allied aircraft and hasten the arrival of allied victory.

Tactical Advantage

Using the drag-and-drop command interface, vector allied flights to intercept inbound enemy aircraft. With your knowledge of where the most kills and losses are occurring you can move your CAP flights into more strategically important positions. Re-posi- tion your refuelers to top-off strike flights before they leave the safety of friendly airspace.

C4 Network

As long as your EWR network is in place, the AWACS will receive additional information

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from their remote sensors. This means that you should be able to identify aircraft and get a much clearer picture of the air war at much longer ranges. This will permit you the valuable time needed to re-direct intercept flights to get the job done.

Hint

Seize the tactical advantage: the AWACS is a very valuable asset and you can be sure that your enemies will throw everything at it in order to drop it from the sky. If your EWR and C4 network are in place, keep the AWACS from straying too close to the frontline where it risks being shot down. However, if your communications channels have been degraded or possibly even destroyed, you’ll have to let the AWACS fly forward in order to see the developing air battle. You must realize that moving your AWACS forward is quite a gamble!

Total Air War, multiple point of presence warfare

AWACS – Campaign

Dropping into an F-22

At any time during your AWACS session, you can leave the AWACS and drop into an allied F-22 by double-clicking the mouse on the F-22 icon. Immediately you will assume con-

trol of the F-22 and hand the AWACS to the Login computer controlled AI. If your F-22 aircraft

gets destroyed or you eject, you will be thrown back into the AWACS again. Conversely, if the last Allied AWACS lands, or is destroyed, whilst you are piloting an F-22, you must remain inside that aircraft.

Campaign

Hint

Avoid the temptation to risk your F-22 aircraft by flying gung-ho into every dogfight! The F-22 is the most advanced fighting machine in theater so its loss will be to the detriment of the allied forces.

Scenario

Selection

War Room

Player Mission

AWACS

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Mission Planner

Mission Planner

Login

Campaign

Scenario

Selection

Mission Planner

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Hand edit your mission with the comprehensive mission planner

Mission Planner

Introduction

The Mission Planner is launched by selecting Edit from the Mission selection screen when an F-22 Mission is highlighted. Once invoked, the main Mission Planner interface lists six planning aspects of the missions that the player can edit: the target area; the mission make-up; the targets each strike aircraft will attack; the weapons

flown pattern over

is available to the player is determined by the type of mission being edited. For example, there is no need to assign individual strike targets

to a flight tasked to CAP and as such, this option will be grayed out when editing a CAP mission in the Mission Planner.

When each component of the mission planner is completed, a green check mark will appear alongside the appropriate button in the main Mission Planner interface. When there is a red cross, that component is incomplete and needs to be either custom edited or you must press the auto button to have the mission planner complete the planning for you. If there are any incomplete elements of the mission when the player attempts to accept the mission, a pop-up warning message will appear. All aspects of mission planning must be addressed in order to exit the mission planner and fly the mission.

Choose and observe your targets in the target selection area

A summary of the mission make-up appears in the top-left of the screen in the Mission Summary while the accompanying map illustrates the position of SAM and EWR threats, the mission waypoint route and, when appropriate, targets. To zoom in on the map, press the SHIFT key while clicking and holding the left mouse button, dragging open a box over the area of interest. To zoom out, press the SHIFT key while pressing the right mouse button. To re-center the map, hold down the SHIFT key and left click the mouse cursor where you desire the map to be recentered.

Hint

If you do not wish to edit any element of the mission, pressing Auto will make the Mission Planner AI complete that component for you. Also, at any time during the mission planning, exit the process and

select Discard to return to the Player Mission selection screen.

Target Area

The Target Area selection screen allows you to view Intelligence pictures of your current target. It also allows you to select a different target for the current mission if you so desire. By default the mission planner is set to attack the Campaign generated target. However, should you want, you can refuse the Campaign target and select an alternate target. Each numbered target is a high value target, selected from the Allied “kill list”. Selecting and destroying a numbered taget will hasten the onset of victory. It is important to check the Strategic Value of the current target in the Tactical Data display to ensure that the target you selected is still

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Direct your wingmen to their targets

Mission Planner

Assign Flights, select aircraft from available resources

valid under the current Campaign strategy. If allied intelligence is up to date, still imagery and live images from tactical recon sources of the target can be viewed in the Recon window.

Hint

The ability to select a different target than that assigned by the Campaign engine is a powerful feature of the Mission Planner. However, use it with caution because if you elect to strike a different target, you could be jeopardizing the outcome of the Campaign by not attacking a key component of the enemy force structure. Don’t forget, the mission score will be recalculated if you elect to strike a different target.

Assign Flights

When the Campaign generates a mission, it

checks to see which allied aircraft are available, and in what numbers, at the current airbase. It then matches suitable aircraft to the roles required in order for the mission to be carried out. Three flights are required to execute an interdiction mission: a strike flight, an escort flight and a wild weasel flight. If resources allow, a second escort or strike flight might be desirable.

If the player wishes to edit the flights assigned to the mission, select a flight in the Mission Summary and click Delete before adding a new one. Select which role you wish the flight to take and then select from the array of appropriate allied aircraft. Up to four aircraft can constitute a flight, however select EWR or SAM AA to keep an eye on the radar umbrella in the map window as the RCS of the mission varies. It is important to remember that a hand-edited mission must

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Mission Planner

contain at least one flight of F-22 aircraft, and that flight’s role must be the role determined for the player in that mission.

Hint

Each aircraft has a unique radar cross section (RCS). This determines how visible it is to both allied and enemy radar. RCS increases as weapons are added externally to an aircraft. This should be kept in mind when editing the composition of a flight for a mis-

sion. It is advantageous to select stealthy aircraft with internal weapons stores such as the JSF. However, if you choose to add external weapons and fuel tanks or add other flights which are not as stealthy, you risk increasing RCS to the point where the mission has a reduced chance of success.

Assign Targets

When flying strike missions, the Mission Planner allows you to assign different static targets to different wingmen in each strike flight. First select the appropriate strike flight from the Mission Summary window and then, using the mouse cursor to highlight each target, assign the highlighted target to the next aircraft in the current strike flight. Once again, the selected target is displayed

in the Target View window if allied recon is operational and up to date.

Hint

Target selection is an important task and care should be taken in assigning targets to strike flights. Some targets have a higher strategic value than others, for example, destroying an airfield’s control tower has a much greater affect on the operation of the enemy airbase than destroying an empty hanger. If you are not sure how to best assign targets, selecting Auto will make the Mission Planner AI automatically assign targets. Also, bear in mind that collateral damage can destroy targets that are closely packed together, so don’t task your wingmen to strike targets near your own when a well placed cluster bomb will do the whole job alone.

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Mission Planner

Mission Planner

 

 

 

 

 

 

 

 

 

 

Choose your weapons...

Weapons

The Weapons selection screen allows you to arm your own F-22 flight and those flights accompanying you on your mission. Select the appropriate flight from the Mission Summary and the aircraft will appear in the 3D View window. For anything other than the F-22, a selection of suitable weapon loadouts are displayed in the aircraft Package Selection window.

These contain a selection of weapons chosen for their suitability for the current mission type. Each weapons package is

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displayed below the aircraft in the Package Info window and also in position on the appropriate pylons in the 3D window.

Hint

When selecting an appropriate package, you must remember the effect that carrying external weapons and fuel tanks will have on the flight’s average RCS.

Selecting the weapons for the F-22 provides you with a lot more choice. Although you can choose from a number of pre-deter- mined packages appropriate to the aircraft’s current role, it is also possible to select indi-

Taking the role of an Armaments Officer

vidual weapons for each pylon. Weapons are selected by clicking the mouse cursor over the appropriate set of buttons in the weapons load-out interface below the F-22 in the 3D View window. Not all weapons are available in all pylon positions.

Hint

Customize your weapon selection to reflect those weapons you are most familiar with: if laser guided bombing is your forte, then opt for GBU-24; if you prefer to fly directly at the target with rockets blazing, then you should sling a LAU-68 rocket pod under each wing! Once again, don’t forget that all important

RCS when determining your loadout or you will lose the advantage of stealth as you head into combat and find it difficult to evade enemy forces with your increased drag and reduced maneuverability.

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Mission Planner

Use the Waypoint Editor to weave your way through EWR

Waypoint

When a mission is created, the Mission Planner AI attempts to find the most effective waypoint route for each of the flights in the mission. It takes into consideration terrain features (such as valleys), the position of EWR and SAM sites, current international borders and international allegiances, and the range of the aircraft in each flight. Although you can choose to accept the AI generated route, you can also Customize the waypoint route for yourself with the Waypoint Editor component of the Mission Planner.

The current waypoint is plotted in the map window. You can move the position of each waypoint by clicking the mouse on a waypoint number and dragging it to a new position. Clicking on the small yellow crosses mid-way along each leg of the waypoint route introduces a new waypoint between the numbered waypoint which comprise the leg. This too can then be moved into a new position. Waypoints can be removed by

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right-clicking the mouse on the appropriate waypoint number.

Automatic waypoint route generation is possible by clicking the Replot Route button in the Route Priority window. Dragging the slider bar between shorter and safer will vary the degree to which the Mission Planning AI priorities avoiding enemy forces and minimising mission duration.

The Profile window at the bottom of the Mission Planner interface illustrates a side view of the current route. It is possible to set the altitude at which flights pass each waypoint. Clicking with the left mouse button on a waypoint will allow you to adjust the altitude. The assigned altitude can be increased by dragging it higher or decreased by dragging it lower, as appropriate. If you click with the right mouse button, the whole waypoint route can be dragged to a different altitude.

Hint

If resources allow, a well structured Interdiction Mission should include an escort flight, wild-weasel flight and a strike flight. Each of these should arrive at the target at a different altitude: the strike flight low to avoid detection, the escort flight should stay high to provide cover for the strike flight and the wild-weasel higher still so it can light-up and destroy any SAM defences it encounters well before they threaten the strike flight.

Attack Pattern

With the waypoint route complete, the final component of the mission to be edited is the attack pattern flown by each aircraft over the target. The Attack Pattern editor allows you to manipulate the actual flight path of each attack pattern through the target area.

For example, wild-weasel flights might want to fly a criss-cross pattern searching for SAM and AAA. By clicking the mouse on one of the legs of the pattern, it can be repositioned to provide better cover from hostile ground attack.

Attack patterns flown by strike flights vary according to the weapon they are using: guided-weapons are delivered by flying a dog-leg strike pattern while free-fall weapons must be dropped by over-flying the target.

Once again, select Auto to force the Mission Planner AI to complete the process for you.

Hint

Your approach angle to the target can be changed by altering the IP waypoint in the waypoint editor. Avoid overflying towns, cities, bases and other built-up areas. SAMs and AAA are more likely to be positioned in these locations.

Summary

Now the mission planning is complete, select OK to jump into the cockpit of your F-22 and embark upon your hand-editted mission. Selecting Discard will return you to the Mission Selection screen and reset the mission to its original settings.

Mission Planner

Dodge the AAA as you strike your target

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Custom Combat

Custom Combat

Login

Custom Combat

Custom Combat

Hand edit instant combat action in Custom Combat

Custom Combat

Introduction

TAW has a new module called Custom Combat. This module allows you to set up a Basic Fighter Maneuvers (BFM) engagement with any of the aircraft and vehicles available in TAW. It can also be played multiplayer to let you and your wingmen fly in a dogfight of your choosing. Select the Custom Combat tab from the main menu to launch the TAW custom combat editor.

Set the Scene

Using the Custom Combat editor, you can control what your BFM mission will be like. These options can be selected in any order

you desire. The environmental conditions available allow you to choose the time and location of your mission. From the Global Options section of the interface select your desired Location (Desert, Hills, or Sea) and Time of Day (Midday, Dusk, or Night).

Using the Advantage selection buttons you can opt to give your flight the benefit of starting the engagement in a good position - behind the enemy. If you desire, you can choose that no side should have the advantage at the start and this will result in you confronting your foe head on. You can also give the advantage to the enemy, which will place them behind your flight. Keep in mind that these settings only apply to the start and after the mission begins it is up to and your wingmen to determine the final outcome of the fight!

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Choose your adversaries in Custom Combat

Add Enemy Forces

A summary of your current mission can be viewed in the Formation Selection window. In this window you will see the results of any Insert or Delete actions you have performed. All aircraft and vehicles that are currently in your mission will be displayed here.

To add an aircraft, select the Air button from the Mission Information section of the interface. With Air selected, all available aircraft will be listed in the scrolling window labeled Mobile Type. Use the scroll bar to view your choices and make your selection by clicking on the aircraft’s name. With any of the available vehicles selected (Air, Land or Sea), its 3D image will appear in the viewing window next to the scroll list. The 3D image can be re-oriented by using the left mouse button, the 3D image can be re-sized by using the right mouse button. After a suitable aircraft type has been selected, determine how many you want in the flight, and then the

type of weapons you desire the enemy aircraft to have.

You can add any amount of enemies up to a maximum of nine flights (aircraft) or groups of ground-based vehicles, SAM, AAA and ships to your mission. Note that if you accidentally add a land-based vehicle to a seabased mission, (or visa-versa) a pop-up warning window will alert you to the fact that the mismatched enemy equipment will not appear.

Take-off

Once you are satisfied with your mission, accept it and you will be propelled into the cockpit ready to fight against your chosen adversaries. On completion of the mission, you will be debriefed on your performance before returning to the Custom Combat screen once again. You can Replay the mission as is or make minor modifications and fly the mission over again.

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Scenarios

Scenarios

Introduction

The Campaign scenarios available in TAW are very diverse in nature. They range from border conflicts to multi-national regional war. The TAW campaign engine has the ability to introduce and dissolve new international alliances – during gameplay. Thus the allied and enemy balance of power has the ability to change, literally overnight. Once you think that you have successfully attained air superiority – the picture may change, sometimes for the worse!

Regional Background

The Red Sea theater is composed of the countries within the geographic region surrounding the Red Sea and the Gulf of Aden. The countries located in the region are Egypt, Sudan, Eritrea, Ethiopia, Djibouti, Somalia, Yemen, and Saudi Arabia. The other nations with interests in the area include the U.S.A., Great Britain, China, France, and Russia.

Pre-1999 History

In the mid-1990s, most of the military might in the Red Sea region was found in only three countries; Yemen, Saudi Arabia and Egypt. All of the other nations, dealing with constant internal pressures and sporadic social unrest could ill afford any concentrated efforts at modern militarization. So the rest of the area’s nations would bide their time and wait for their opportunity to field a national army that could stand against the might of any one of the “big three.” Although

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there weren’t any formal declarations of war within the region, there were also no real alliances. Each nation was kept busy dealing with internal problems of various sorts, so much so that any external issues were usually left unresolved. Border disputes erupted from time to time and were usually settled as a result of some form of military stalemate with each side claiming to be the victor.

Cultural Differences

Another factor within the region stemmed from the major cultural and religious differences between the peoples of the Red Sea area nations. The population in the southwestern part of the region was largely agrarian. Trading mostly foodstuffs and other essentials for survival, farming groups clustered into tribes and lay claim to several hundred acres of land. When arguments arose between neighboring tribes, the result was often bloodshed, as tribal land holdings sometimes crossed international borders.

Cities and towns within the region were often defined by the religious beliefs of the residents. Rarely, were there populations of mixed beliefs. Only the largest trading and commerce centers could tolerate such religious diversity. Religious beliefs also played a major role in state and national rule, often affecting the decision making and negotiating thought processes of the country.

Tensions

With all of the diverse people and religious beliefs within the area, tension was an everyday side effect. Although no formal declarations of war had occured in the recent past, that did not mean that nations

haven’t fostered ill will towards each other. Outright hostilities had not developed in the past because of the lack of either a credible military force or the capital required to support it. As a nation in the Red Sea area, you were either a “have” or a “have not” in the national forces department. But all of that was soon to change.

Current Situation

New fortunes, created by the discovery of precious metals and oil reserves within the Red Sea operations area have lead to regional unrest. International power struggles for the control of these precious natural resources now bolster nationalism and strengthen each countries desire to fight. With the new regional income, formerly poor countries now can afford to train and equip national military forces. All armed forces within the region are ready and willing to test their newly purchased hardware. It is a very dangerous time.

Rapid Economic Growth

While on an international antiquities excavation in southern Sudan, a professor and his archaeological team discovered unexpected oil reserves within that region. The oil deposits extended from within southern Sudan well into northern Ethiopia. Sudan and Ethiopia exploited the oil reserves and grew rich, becoming members of OPEC. The excitement over the discovery of new oil fields gave rise to new searches throughout the area for other oil reserves.

Another series of large oil deposits were found in the coastal region of Eritrea, Djibouti and Somalia. Although not quite as

Scenarios

expansive as the fields discovered in Sudan, it was sufficient to provide these three nations with a 11% control over the world’s petroleum market.

As the oil reserves along the Somali coast were being mapped out, researchers stumbled upon new gold deposits. As the initial gold strikes were quickly exploited, more were found. There were some days when the coastal nations ceased to function because almost every citizen was out with a pickax and shovel, looking for their share of the fortune. The nations of Somalia, Djibouti and Eritrea became wealthy practically overnight.

New Force Structures

Once the nations in the area possessed sufficient economic means, they quickly began to build their national forces. A massive new arms market developed in response to this demand. Foreign consultants were hired to advise the nations on hardware purchases. The result was a quite diverse range of equipment in use for each country, in some cases Russian built systems being used right along side western built systems.

Infrastructure

To support the new military, the old infrastructure which had supported the former way of life had to be updated. Airfields had to be modernized to allow strategic and tactical aircraft operations. A large anti-aircraft network had to be established to provide warning and protection from invading hostile aircraft. National landmarks and governmental assets had to be protected from attack and reinforced to help repel any air

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Scenarios

strikes that might get through. Across all of the Red Sea theater area, nations prepared themselves for any outbreak of hostilities.

General Hints for Scenario Gameplay

TAW utilizes a dynamic campaign engine to create the situation that the player must react to. As such, hints to help you improve your score will be more generic in nature than with simulations which rely on scripted missions. Since conditions can vary dramatically, even when playing the same scenario a second time, it is wise to look for clues as to “how” the enemy fights, rather than memorizing what you see the enemy do the first time through. The next time it will be very different.

Intelligence Reports

As in the real world, intelligence reporting is part science and part art. Some of the reports you receive will be accurate and

some will not. Use intelligence reports as a first estimate as to the enemies actual intentions and then try to confirm the enemies actions by paying attention to what the enemy is destroying. Also be aware that the enemy, like you, can change their classes of targets in response to the current status of the conflict. Just like in actual war, “stuff changes!”

Alliance Changes

You will discover that during gameplay international alliances can and will change. Be cautious of this and be prepared to “flex” and begin your fight all over again. When alliances change, air assets and C4 nodes will change to reflect the new situation. Front line bases will now be home to fighter and strike aircraft, whereas the more remote bases will now have the high value assets and other important strategic aircraft located there.

Scenarios

Scenario 1: OPERATION

HIGHLAND

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Background

divided by religion. In the north, controlling

the government

and the air force are the followers

of Islam. In the

Sudan

is a country

 

. Following

Sudan’s rise in power this

 

 

 

 

 

 

 

 

 

 

Sudanese highlands there is

a loose conglomeration

of Christians

and Animists

to end all the strife and began

trying to

 

 

 

 

 

 

 

 

southern

 

 

 

 

. The Sudanese government then decided

 

 

a.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

stratification further increased

national tensions

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

thousand people fleeing into Ethiopia

and Eritre

 

 

 

 

 

 

exodus of people ensued, with several

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

.” A mass

 

 

 

 

 

 

 

 

 

 

 

.” Eritrea and

 

irradicate

the “Christian scourge

 

 

 

 

Sudan’s actions,

but the Arab state continued its

religious “cleansing

 

 

 

 

 

 

 

 

The

United Nations was quick to condemn

 

 

 

 

 

 

 

 

 

 

 

 

 

.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

issued Sudan an ultimatum, stop

the violence or face the consequences

 

 

 

help compel Sudan to end it’s

 

 

Ethiopia finally

causes,

aligned with Ethiopia and Eritrea to

 

-

 

 

 

 

 

 

 

 

 

 

 

of humanitarian

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The United States,

in the name

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

. In a rapid

move, surpris

 

. Forces

on both sides of the battle line

began preparing

for the upcoming conflict

 

 

 

allies; Ethiopia,

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

and eastern neighbors

and their

 

Christian persecution

 

 

department,

Sudan declared

war on its southern

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ing the United States state

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Eritrea and the U.S.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Force List

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enemy Nations: Sudan.

 

 

 

 

 

 

Eritrea.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Friendly Nations: USA, Ethiopia,

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Objectives

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

. Your objectives are to reduce Sudan’s capability

to conduct

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

HIGHLAND is a response to a war declaration

by Sudan

 

 

 

 

 

 

 

 

 

 

 

 

Command and Control (C4)

OPERATION

 

 

must begin by degrading the Sudanese

 

 

 

 

 

 

 

 

 

against Ethiopia and Eritrea. You

 

 

air-to-ground capability by

an extended

war campaign

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-to-air and

 

 

 

 

 

 

 

the early warning and

GCI networks,

you must then reduce their air

 

 

 

 

 

 

 

 

 

 

 

 

 

 

system. After destroying

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

targeting Sudanese

Air Force units.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Possible Alternatives

 

their Air Force’s strength,

then you might be called upon

to attack their land forces and

try to

 

 

 

If you are successful

in reducing

 

 

 

forces.

 

 

 

 

 

 

 

 

 

 

 

border and attacking friendly ground

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

prevent Sudanese

land forces from crossing the southeastern

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

y Interests

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

. They will

most

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

international

community

 

 

 

 

 

 

 

Enem

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

boasted about the strength

of their Air Force in the

 

 

 

 

 

 

 

 

 

 

 

 

Intelligence reports that Sudan has

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

. Other reports

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

likely attempt

to prove this as they enter into a conflict

 

and

Eritrean resource

producing

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

probably try to attack Ethiopian

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

indicate that Sudan will

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

against any air attacks on

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

of this and be committed to protecting

 

 

 

 

 

 

 

 

 

 

targets that

 

 

 

 

 

 

 

 

 

 

 

. Be wary

 

losing the war, Sudan may resort

to attacking

infrastructure nodes

 

 

 

. If provoked by a sense that they might be

 

 

 

and government

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

such as churches, schools and universities,

friendly centers of industry

 

 

 

Ethiopian and Eritrean

public opinion,

 

 

 

 

 

 

 

may have more of an impact on

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

meeting places

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

54

 

55

Scenarios

Scenarios

Scenario 2: OPERATION

PORT OF CALL

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Background

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

portion of the Red Sea. But as Eritrea

has grown into a regional

power, they

 

 

 

 

 

 

exercised control over the southern

 

 

 

 

 

to the world, Eritrea began to

Yemen has always

 

 

 

 

to secure a higher throughput of oil

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

. In order

 

 

occurred between the

have begun to compete

directly with Yemen’s authority

 

 

 

. Yemen protested and some heated exchanges

make their own

rules with respect to the south

Red Sea straits

which broke from the truce talks,

labeling Yemen as being totally

 

 

 

 

 

 

Eritrea

 

 

 

 

 

 

 

 

 

 

 

 

table. Finally it was

 

 

 

 

 

 

 

 

 

 

two countries

at the UN negotiating

 

 

. Once more

the

 

 

 

added that any problems they might

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

. After a two-week cooling period the talks began again

 

 

 

 

 

 

 

. They also

unreasonable

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

negotiations

stopped, this time with Yemen leaving

the table vowing to never return

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Eritrea would be settled by force.

 

 

 

 

supplies aligned with Yemen and the

two countries signed a

have in the future with

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

and much needed petroleum

 

 

 

 

 

 

 

their

 

 

eager to gain regional support

 

 

 

 

 

 

 

 

 

 

 

 

 

began actively enforcing

Russia,

 

 

 

 

 

 

 

 

 

 

would be foolish to engage a superpower,

 

 

 

 

 

 

 

 

 

 

 

 

now thinking that Eritrea

 

 

 

 

itself with

Eritrea.

 

 

 

 

 

 

 

. Yemen,

 

 

 

 

guard by the force treaty and

began to align

joint force agreement

 

 

 

 

 

 

 

 

Red Sea. The U.S. was caught off

 

 

 

 

 

waters. Yemen was

 

regulations in the southern

 

 

 

 

 

 

 

 

 

 

 

Yemen territorial

naval

 

 

Yemen’s

authority

and sailed a large oil convoy through

 

 

 

 

 

a,

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

In a bold move, Eritrea openly defied

 

 

 

 

tried such a stunt, they would be

punished. As the next large convey left

 

 

 

 

outraged, and the next time the Eritreans

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

the Yemen Air Force struck. They

destroyed three Eritrean

 

 

 

 

 

 

 

to their senseless

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

declared war on Yemen in response

 

 

 

 

 

 

 

 

 

 

 

warships and five super

tankers. Eritrea

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

disregard of Eritrean sovereignty

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Force List

 

 

 

 

 

 

 

 

 

 

 

 

.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enemy Nations:

Yemen, Russia

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Eritrea, USA.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Friendly Nations:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

. After

Objectives

 

 

 

 

 

 

 

 

 

 

 

 

is their Command

and Control structure,

so your first task will be to attack

C4 targets

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

assets. By

The key to the Yemen armed forces

 

 

after their air-to-air and air-to-ground

 

 

 

 

 

to see and react to you, go directly

 

 

degrading the ability of the Yemen

Air Force

 

 

 

 

 

 

 

 

 

 

 

 

 

 

.

 

 

 

 

 

 

you will reduce their potential

for any further devastating attacks on Eritrea

 

destroying Yemenis and Russian aircraft

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Possible Alternatives

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

for sustaining a prolonged

 

 

 

 

 

 

 

 

 

If Yemen refuses to capitulate

you may have to reduce their potential

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

conflict by destroying

key nodes within Yemen’s

infrastructure

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enemy Interests

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

be to continue

in their effort to remove

Eritrea’s naval presence from the south

Initially, Yemen’s

most likely course of action will

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

have been

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-

 

 

 

 

 

 

 

 

 

 

 

 

 

key port

facilities

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

area. Protection

around

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

. Friendly

forces are rely

ern Red Sea

 

 

 

 

 

 

 

of this, but in the short time since

hostilities began not enough has

 

 

 

 

 

 

 

 

 

 

 

reinforced in anticipation

 

aircraft

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

to keep the enemies strike

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ing on defensive

air-to-air missions

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

at bay.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scenario 3: OPERATION

STRIKE FORCE

 

Background

 

 

 

 

 

considerable

effort in trying to develop

nuclear weapons

 

 

 

 

ur-

 

current ruling party has spent

 

 

 

 

 

 

 

Somalia’s

 

 

 

 

work has paid off but a plant that

was theorized to be capable of manufact

 

 

the aid of China. To date, none of the

 

Djibouti and French aircraft lev-

technology with

 

 

spies. In a quick, precision air strike,

 

 

 

 

was discovered by Ethiopian

 

 

 

moved their weapon

ing weapon’s grade plutonium

 

 

 

aggression” against them, Somalia

 

 

. Incensed

by this act of “outright

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

and to repay the aggressors

eled the research

buildings to the ground

locations. The Somali leadership

vowed to continue research

 

remote, clandestine

 

 

 

 

research to multiple,

 

 

 

 

 

 

 

 

 

 

 

 

 

.

 

 

 

 

 

 

 

 

 

 

 

 

 

that the only

course of

action

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

for their unwarranted

intervention

 

 

 

 

 

 

. Djibouti

and France both decided

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The world

watched as the nuclear research

standoff continued

to put an end to Somalia’s quest

to become a nuclear power.

 

in an attempt

 

 

 

 

 

 

research facilities

 

 

 

 

 

 

left was to strike all suspected

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Force List

 

 

 

 

 

 

 

 

.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enemy Nations:

Somalia, China

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Djibouti, France, USA.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Friendly Nations:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Objectives

 

 

 

 

 

 

 

the suspected industry

sites that might be part of the Somali nuclear

weapons research

effort.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

You will be tasked with destroying

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

targets. If the

 

 

 

 

 

 

 

 

 

Do your best to get your strike

aircraft through to their

 

 

exists after disabling the industrial

sites you may

 

 

research capability

 

 

 

 

 

 

 

 

 

 

 

intelligence community

still believes that a threat of nuclear

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

be called upon to hit other classes

of targets

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Possible Alternatives

 

 

 

 

their missions completed

you may consider

 

 

 

 

 

To enhance

the chances

of your strike aircraft getting

 

will be heavily

defended.

 

 

 

 

 

 

 

sorties. Some of your targets

 

 

 

 

 

along with your air-to-ground

 

 

 

 

 

SEAD missions

 

 

 

 

 

 

using dedicated

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enemy

Interests

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

. SAM

crews and C4

 

 

 

 

 

 

 

 

 

can to resist your efforts to invade

their airspace and bomb their factories

 

resistance.

The enemy will do everything they

 

expect to meet with a well coordinated

 

activity. Strike

aircraft should

 

 

nodes will be watching

closely for any suspect

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

56

 

57

Scenarios

Scenario 4:

OPERATION OUTCAST

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Background

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Saudi Arabia had

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

of the

 

 

 

long been one of the wealthiest

 

nations in the Red Sea operations area.

Almost all of Saudi’s riches are the result

 

 

country’s control over the world’s oil market.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

expectedly, Saudi lost a small portion of their

 

 

 

When Sudan entered OPEC and began

to sell their oil to other countries,

consumer base. Initially the impact was

negligible but in an attempt to fund a

rapidly growing arms race, Sudan began

 

their oil into the world market at

 

 

 

 

ridiculously low prices. Saudi Arabia tried

 

 

“dumping”

groups, but

Sudan was still

 

 

to bargain with

Sudan through OPEC

 

 

secretly using their oil to procure military

 

 

mediation

In desperation Saudi

 

 

hardware.

 

 

 

 

 

 

 

 

 

 

 

Arabia expelled Sudan from

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

African ally. In agreement with Saudi

Arabia, the

 

OPEC and attempted to impose

economic sanctions on their former

Northeast

United States and

 

 

 

 

 

 

 

against Sudan. But

 

 

 

 

 

 

 

 

the United Kingdom also entered into

 

 

 

 

 

Egypt and France were quick to come

 

 

 

 

economic sanctions

currence of

 

 

to Sudan’s aid, agreeing that

Saudi

 

 

 

 

OPEC. Sudan demanded to be let back

 

 

Arabia had acted without the full con-

 

 

 

 

into OPEC and to be permitted to sell

 

 

 

market. Saudi Arabia refused to re-admit

 

 

 

 

their oil on the international

 

Sudan to OPEC and denied their

 

 

 

 

 

 

angry over the loss of

 

 

 

 

 

 

 

 

request for access to the world’s oil

 

 

 

 

revenue and the impact of the recent economic

 

market. Sudan,

sanctions

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

decided to settle their dispute

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

won’t listen to the pleas of an

 

 

 

with Saudi Arabia through the use of

force. Sudan’s foreign minister

proclaimed, “If they

Arab brother, then let them hear the

 

 

 

 

 

deafening

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

thunder of our military might!”

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Force List

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enemy Nations: Sudan, France.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Friendly Nations:

USA, United Kingdom, Saudi Arabia.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Objectives

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Initial intelligence estimates

of Sudan’s offensive capabilities indicate

that they are well

 

 

 

 

 

 

 

 

 

 

 

 

 

damage

 

 

 

 

 

 

 

 

trained and quite able to inflict

 

on Saudi Arabia. Sudan is also

 

 

 

 

 

 

 

 

 

 

 

 

 

extensive

 

 

 

receiving support from France in

 

 

 

 

 

 

crews. Your first priority

 

 

 

 

 

the way of aircraft, weapons

 

 

 

 

 

 

will be to attack their combined air force

 

 

 

military advisors and air-

there you can

 

 

 

 

 

assets and attempt to reduce

 

 

expect to target C4 as you try to

 

 

 

 

 

 

 

 

their offensive air power. From

 

 

 

 

“roll back” Sudan’s air defenses.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Possible Alternatives

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

After degrading

Sudan’s air defenses the Saudi

War

 

Council has determined that the

 

 

 

 

 

 

 

 

 

 

 

 

 

 

leum

 

 

 

 

 

allied aircraft will then go after

 

 

industry, in an attempt to reduce

 

 

 

 

 

 

Sudan’s petro-

 

their oil output, thus trying to

 

 

 

 

 

 

 

curtail the influx of

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

nations in the

 

additional arms and military hardware. You

should also be careful of Sudan’s

 

 

 

 

 

 

 

 

 

region. Secret alliances may end up

 

 

 

 

 

 

strong ties with other Arab

 

 

 

 

having an effect on your war plans.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enemy Interests

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sudan will mount a solid

 

defense to your attacks, and they will

probably try to target your airborne

 

 

 

 

 

 

 

 

Their only

 

 

 

 

 

resources as best they can.

option at winning is to destroy your air

 

 

 

 

 

 

 

 

force and make any

 

 

 

 

 

 

 

 

 

 

 

 

victory you might attain a costly one.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scenarios

Scenario 5: OPERATION

FLAME OUT

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Background

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

. Rather than sharing the resource,

 

Djibouti and Eritrea

share a large oil deposit that spans

the border between the two countries

 

viciously to gain the selling

 

 

 

 

 

 

 

 

 

as each country fought

 

 

 

 

 

total ownership

of the oil.

A heated debate ensued

 

 

 

 

 

 

 

. This

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

each country laid claim to

 

 

 

able to get both nations

to agree to a “settling period” of

twelve months

 

rights to the oil.

The UN intervened and was finally

 

 

 

 

 

 

 

 

 

 

while the field was

 

 

 

 

 

could take advantage of the oil resources,

 

 

 

a set amount of time that neither country

 

 

 

 

 

 

 

settling period was

 

settling period, both nations would

 

 

 

 

 

 

 

 

 

 

 

 

 

 

. It

was also hoped that during this

 

.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

researched

and documented

 

 

 

 

 

accord on the joint exploitation

of the disputed

oil resources

 

 

 

 

 

 

a

be able

to develop a mutually satisfactory

 

 

 

 

 

 

Djibouti. They succeeded in destroying

 

 

 

 

 

 

 

 

 

 

 

a raid on southern

 

 

 

 

into the “settling period”

Eritrean commandos conducted

 

 

re-focused the world’s

attention on

Two weeks

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Djibouti. This act of terrorism

 

 

 

 

 

 

 

 

 

 

 

 

 

 

plant and storage facility in eastern

 

 

 

 

 

 

 

 

 

 

major petroleum production

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

. As a result

the USA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

the region

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

.

 

 

 

 

 

 

 

 

 

 

 

the use of satellite

imagery, Eritrea’s ulterior motive

 

 

 

 

 

 

 

 

 

 

invasion of

 

 

 

discovered,

through

 

 

 

 

artillery units in what is theorized

to be a pending

Djibouti

 

 

massing infantry, armor and

visible as of yet, rumors are

 

 

 

 

 

 

 

 

 

 

 

 

 

Eritrea is currently

 

 

 

 

 

 

 

 

 

 

 

 

 

there is no movement

 

 

 

 

 

 

 

 

of Russian units in the buildup. Although

 

 

 

 

 

 

 

 

Intelligence also reports the presence

 

 

 

 

 

 

 

 

 

 

 

 

 

 

force

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

that Ethiopia has issued a nationwide

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

mobilization

order.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Force List

 

 

 

 

 

 

 

 

 

 

 

.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enemy Nations:

 

Eritrea, Russia

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Djibouti, USA.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Friendly Nations:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Objectives

 

 

 

 

 

 

 

 

 

assemble and mass it’s ground forces,

Djibouti will be quickly

overrun. The allied planners

are task-

If Eritrea has enough time to

 

 

 

 

 

 

 

ground force’s

 

 

 

 

 

in an effort to immobilize the enemy

 

 

 

 

 

 

 

 

 

and storage facilities

 

 

 

 

ing you to destroy Eritrea’s

petroleum manufacturing

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

vehicles before they can attack.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Possible

Alternatives

 

target ground units themselves

in an effort to ebb Eritrea’s impending

invasion south.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

You may also be required to directly

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enemy Interests

 

 

 

 

 

 

 

and fuel

reserves from your attack. They

will probably also try to launch

an anti-air

 

 

 

 

 

 

 

 

 

s at

 

 

 

 

 

 

 

 

protect their ground units

 

 

 

 

 

 

 

 

 

 

 

The enemy will

 

 

 

. With control of the air, the enemy will be free

to move their ground force

 

offensive in an attempt

to gain local air superiority

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

will.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

58

 

59

Scenarios

Scenario 6: OPERATION

CHOKE POINT

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Background

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

As a result of the

large oil field discoveries, Sudan’s

petroleum output increased to

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Arabia. Both countries relied heavily

 

 

 

rival that of Arab coalition partner,

Saudi

on Red Sea shipping lanes to

 

 

 

 

 

 

 

 

began to produce oil, they also

 

 

 

 

move their oil products to their consumer

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

nations. When Eritrea

shipping accidents began to

 

 

used the southern Red Sea for shipping

throughput. With all this traffic in the

rise. It was obvious that

 

 

 

 

 

 

 

 

 

water, the number of

Eritrea and Yemen

 

 

 

 

 

someone had to get control of the situation and

 

 

 

 

signed a trade waters agreement

 

regulate the shipping traffic.

passage

 

 

 

 

in which those two countries would

 

 

 

 

 

through the southern Red Sea into

 

 

provide regulation and control of ship

 

 

 

the Gulf of Aden. Once Yemen and

 

 

 

 

 

 

matically increased. Sudan

 

 

 

 

 

 

 

 

Eritrea seized control, the price

 

 

 

 

 

 

and Saudi Arabia protested the toll

 

 

 

 

 

 

 

of safe passage dra-

to

 

 

 

 

 

 

 

 

 

fees. The argument hit

 

 

 

 

 

 

 

 

 

 

 

 

limit the number of Sudanese and

 

 

 

 

 

 

 

 

 

fever pitch when Eritrea and Yemen

 

 

Saudi tankers passing through the straits.

 

 

 

decided

Saudi oil deliveries. As the

 

 

 

 

 

 

 

This action had a severe impact on

 

 

situation now stood, Eritrea and Yemen

had almost

 

Sudanese and

complete control

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

over south Red Sea oil distribution.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ethiopia, in an attempt to further its

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

lanes at will. China, one of the

 

 

 

 

 

own causes, aligned with Eritrea and

Yemen and was able to use south Red

 

 

 

 

 

largest consumers of the Red Sea oil

 

 

 

 

Sea shipping

products aligned

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

itself with Eritrea and

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Yemen to avoid loosing its precious oil

supply.

Ethiopia, Eritrea and Yemen surpassed

Saudi and Sudan in oil distribution revenues.

 

 

 

 

 

 

 

 

 

 

 

 

 

Sudan was

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

their

 

in a difficult position. They were hurt the

most by the developments in the

south Red Sea. Saudi Arabia,

 

 

 

close ties with Egypt, was able

 

 

 

 

 

 

because of

 

 

to use the Suez Canal (although at

 

 

 

 

 

 

 

 

considerable cost) to

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

get it’s oil shipments out.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

border dispute with

 

Egypt. Their

 

 

 

 

 

Sudan did not have the luxury of

using the Suez

Canal because of a

 

 

 

 

 

only option was to use the Red Sea.

 

 

 

 

 

long standing

While

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Eritrea, Ethiopia and Yemen

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Nationwide military

 

 

 

 

 

 

 

asserted control over the shipping

lanes, they also began building the

 

 

 

 

 

 

 

 

 

conscription was instituted to start

 

 

 

 

 

 

strength of their armies.

 

 

 

 

 

 

 

filling the ranks. Foreign

 

 

 

 

 

 

 

 

 

 

 

China to assist in reorganization and

 

 

 

 

 

 

advisors and personnel were brought

 

 

training of army units.

 

 

 

 

 

 

 

 

 

 

in from

used to amass

 

 

 

 

 

 

 

 

 

 

 

 

The extra capital brought in by the

 

 

 

 

 

 

 

 

 

 

 

military hardware. It certainly seemed

 

 

 

 

increased oil sales was directly

“newest”

 

as if Yemen, Eritrea and Ethiopia were

 

regional powers.

 

 

 

 

 

 

 

 

 

 

 

preparing to declare themselves the

As a

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

final step to gain control over the oil

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Arabian oil tankers.

Sudan’s

 

 

 

 

 

 

 

 

distribution, Yemen and Eritrea

closed the south Red

Sea to all

 

Sudanese and

 

 

 

rebuttal came in the form of a war

 

 

 

 

 

 

Saudi

a non-binding use of

 

 

 

 

declaration on Yemen, Eritrea and

 

 

 

 

 

force agreement along with Sudan

 

 

 

 

Ethiopia. Saudi Arabia, entered

lanes.

 

 

 

 

 

against the antagonistic nations

 

 

 

 

 

The final line had been crossed.

 

 

 

 

 

that had closed the southern shipping

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Force List

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enemy Nations:

 

Yemen, Eritrea, Ethiopia, China.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Friendly Nations: USA,

France, United Kingdom, Saudi Arabia, Sudan.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Objectives

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Your first targets will consist

of ground based military units in an

attempt to minimize the chances of an

 

 

 

 

 

 

 

 

 

 

Any subsequent target

 

 

 

 

 

 

 

 

 

 

 

 

lists will be linked to the main objective of

enemy ground offensive.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

precluding any coherent

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

producing targets.

 

 

 

ground based attacks by destroying key

industrial, infrastructure, or fuel

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Possible Alternatives

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

As

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

the enemies military buildup

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

continues you may have to destroy other

classes of targets in an attempt to

reduce any military

advantage the enemy might have.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enemy Interests

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The enemy will probably

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

perform its

mission.

 

 

 

attempt to reduce the effectiveness

of our C4 system and degrade the

ability of our AWACS aircraft to

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scenarios

Scenario 7:

OPERATION THIN LINE

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Background

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

During the past seven months an anti-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Somalia. The latest bombing

 

 

Christian terrorist group has been

active in the urban coastal cities in

Eritrea, Djibouti and

claimed the lives of 178 Christian

 

 

 

parishioners.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Elusive and highly

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

when a trivial lead

 

 

 

intelligent, the terrorist group has

evaded all attempts at capture. A

break in the case occurred

turned up some disturbing information. The

 

damentalists

 

 

 

group was apparently being

 

 

in Yemen. When the information was

 

 

 

 

sponsored by right wing, Islamic fun-

a group.

 

 

 

divulged to the world’s media, Yemen

 

 

Activities associated with the

 

 

 

quickly disavowed any knowledge of

 

 

 

terrorist group subsided for a while in

 

 

 

 

such

Just before the terrorist group’s

 

the wake of the news.

 

 

 

 

 

next attack, information

 

 

 

 

 

 

 

 

 

 

 

 

authorities. The

 

 

 

 

 

about the operation was leaked to

 

 

 

 

 

 

mission was foiled and the Djibouti

 

 

 

 

 

 

demanded they be set free. Djibouti officials

 

 

 

authorities arrested 11 Yemenis

army commandos. Yemen immediately

 

ignored the demands and

 

 

 

 

 

being transferred from

 

 

 

 

proceeded to try them as criminals.

 

 

 

the holding facility to the

 

 

 

 

 

 

 

As the prisoners were

infirmary for

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

medical checks, another Yemenis

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

the

process. Yemen issued a statement

 

commando team

rescued the captives,

 

killing all the guards and police officers

 

 

defending their actions and vowed to continue

in

necessary to rid

 

 

 

 

 

 

such anti-

 

 

 

 

 

 

 

 

 

 

 

the region of any influence of such

“infidels.” Eritrea, Djibouti

 

 

 

 

 

Christian operations as long as

Yemenis criminals be

 

 

 

 

 

 

 

 

and Somalia formed an

alliance and demanded the

brought to justice, if not first by internal

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

response prompted the

Christian alliance to declare war and

 

means, then possibly by external military

pressure. Yemen’s lack of

of justice.

 

 

 

 

 

 

enact their own brand

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Force List

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enemy Nations: Yemen.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Friendly

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Nations: Djibouti,Eritrea,Somalia,USA.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Objectives

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

You must first

attack and destroy enemy air force

assets. After reducing the effectiveness of

 

 

 

 

 

 

 

 

targets in a

 

their air power, attack key political

statement of power.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Possible Alternatives

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Be

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

prepared to attack targets that

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

will reduce the enemy’s ability to

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enemy Interests

 

 

 

 

 

 

 

 

 

 

engage in an extended conflict.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

At this point, nothing is

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

known about the enemy’s intentions.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

60

 

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