Games Microsoft XBOX HITMAN-BLOOD MONEY User Manual

ONLINE ENABLED

SAFETY INFORMATION
ABOUT PHOTOSENSITIVE SEIZURES
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms
— children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Other Important Health and Safety Information. The Xbox® Instruction Manual contains important health and safety information that you should read and understand before using this software.
AVOID DAMAGE TO YOUR TELEVISION
Do not use with certain televisions. Some televisions, especially frontor rearprojection types, can be damaged if any video games, including Xbox® games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner’s manual, contact your television
dealer or the manufacturer to determine if video games can be played on your set. Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
CONTENTS
CONTROLS OF THE PROFESSIONAL . . . . . . 2
XBOX Live® . . . . . . . . . . . . . . . . . . . . . . . 3
Take HITMAN BLOOD MONEY
Beyond the Box . . . . . . . . . . . . . . . . . . 3
Connecting . . . . . . . . . . . . . . . . . . . . . . 3
GETTING INTO THE GAME . . . . . . . . . . . . . | 3 |
Profile Management . . . . . . . . . . . . . . . | 3 |
Xbox Live® . . . . . . . . . . . . . . . . . . . . . | 4 |
Difficulty . . . . . . . . . . . . . . . . . . . . . . . | 4 |
A Manual for the Professional . . . . . . . . | 4 |
Notoriety . . . . . . . . . . . . . . . . . . . . . . . | 5 |
UP CLOSE & PERSONAL . . . . . . . . . . . . . . | 6 |
AGILITY . . . . . . . . . . . . . . . . . . . . . . . . . 10
Climbing & Scaling . . . . . . . . . . . . . . . . 10
SUBTERFUGE TECHNIQUES . . . . . . . . . . . . | 11 |
Disguises & Concealment . . . . . . . . . . . | 11 |
INGRESSION . . . . . . . . . . . . . . . . . . . . . . | 1 2 |
Doors, Locks & Security . . . . . . . . . . . | 1 2 |
Distraction . . . . . . . . . . . . . . . . . . . . . | 1 4 |
TOOLS OF THE TRADE . . . . . . . . . . . . . . . 1 5
Firearms, Situational & Equipment . . . . 1 5
COMPENSATION . . . . . . . . . . . . . . . . . . . | 1 8 |
Weapons & Tools . . . . . . . . . . . . . . . . | 1 9 |
Cleaning . . . . . . . . . . . . . . . . . . . . . . . | 1 9 |
Recovering Surveillance Tapes . . . . . . . | 20 |
POST MISSION . . . . . . . . . . . . . . . . . . . . | 20 |
GAME CREDITS . . . . . . . . . . . . . . . . . . . . | 2 1 |
MUSIC CREDITS . . . . . . . . . . . . . . . . . . . | 23 |

2
CONTROLS of the PROFESSIONAL
| BUTTON |
| ACTION | ||
|
| ||||
|
|
|
|
|
|
| L |
| Move character; Zoom map; | ||
|
|
| |||
|
|
| Highlight menu options | ||
|
|
|
|
|
|
| L (click, hold/release) |
| Throw item |
| |
| R |
| Aim |
| |
| R (click) |
| Open/Close sniper scope; | ||
|
|
| View Mode switch |
| |
? */@ |
| Zoom sniper scope/binoculars; | |||
|
|
| Scroll through actions/items; | ||
|
|
| Highlight menu options | ||
|
|
|
|
|
|
| ? $/^ |
| Scroll through maps/inventory |
| |
| Y |
| Drop item; Exit map; Exit legend; Cancel |
| |
| X (tap) |
| Holster/Unholster weapon | ||
| (hold/release) |
| Open/Close inventory |
| |
| B (tap) |
| Pick up item | ||
| (hold/release) |
| Pick up list |
| |
| A (tap) |
| Carry out action; Confirm | ||
| (hold) |
| View action list |
| |
| l (pull & hold) |
| Crouch; Sneak |
| |
| c |
| Map |
| |
| r |
| Fire; Use weapon; Close combat |
| |
| b |
| Reload weapon |
| |
< |
| Objectives |
| ||
> |
| Start/Pause game | |||
|
|
|
|
|
|
|
|
|
|
|
|
3
Xbox Live®
take hitman blood money™ beyond the box
Xbox Live® is a
connecting
Before you can use Xbox Live, you need to connect your Xbox console
to a
GETTING INTO the GAME
PROFILE MANAGEMENT
Before embarking on a career as a Hitman, you must first prepare a profile. The profile keeps a record of your progress and preferences, along with weaponry choices, funds and other equipment and items you acquire.
From the PROFILE MANAGER screen, choose CREATE PROFILE and enter a name for the profile. If you have a previously created profile, you can select this to resume the career. You can also delete profiles you no longer want.
DIFFICULTY
Once you’ve created a profile, you will then choose a difficulty level:
• | ROOKIE | For the inexperienced, and those new to the world |
|
| of the assassin. There are no limitations on how many |
|
| saves you can make while attempting a mission. |
• | NORMAL | Suitable for those comfortable with contract killing. |
|
| Each mission allows seven saves. |
• | EXPERT | For the practiced and experienced. Only three saves |
|
| per mission are permitted. |
• | PROFESSIONAL | For the true professional only. No saves are permitted |
|
| once a mission is in progress. |

4
XBOX LIVE®
Although the professional will choose not to reveal employment history, many assassins will wish to evaluate and compare their skills against other professionals around the world.
In order to submit mission data, the professional must have an online connection and have created and signed on to his Xbox Live® account before starting the mission. Then, after each successful mission, the professional will be given the option to upload mission statistics and rank himself against all those who have attempted the same.
Note: You can also create a new Xbox Live® account, manage your Friends List, and activate the Voice Through TV feature via the Xbox Live® menu.
.
A MANUAL for the PROFESSIONAL
This manual provides insight into the mind and practices of the professional Hitman. This manual refers to the Hitman as “the professional.” It explores the complexities, skills and the intricacies with which “the professional” conducts his craft.
The professional techniques outlined in this manual vary in complexity, and are graded by difficulty using the following ranking system:
HITMAN TECHNIQUES
|
| BASIC |
| ADVANCED |
1 | 2 | 3 | 4 | 5 |
5
NOTORIETY
ANONYMITY, THE DISGUISE OF THE PROFESSIONAL
Longevity in the profession is dependent on transparency in the world. The professional seeks solace in a world where the only way to carry out this sort of work is with anonymity.
•The professional avoids the blood bath wherever possible, as this attracts the unwanted eyes of the law or multiple witnesses and an audit trail to his door.
•If a witness lives, the professional’s notoriety increases. The professional negates this by making sure he is not discovered on a job, and that no witnesses or clues are left on the scene.
•When the professional takes civilian lives, the invariable result is taped TV footage and witnesses at the scene of the crime. When this happens, the professional gains notoriety. As notoriety increases, the ease with which the professional can carry out his next contract decreases.
•For further insurance against discovery in areas covered by TV cameras, the professional can make sure to destroy all
•The professional can assess his successfulness and his notoriety following a contract through the media. If there have been witnesses, the newspaper is his best way of finding out. The professional should look out for newspapers while on location. These may detail previous targets and missions, and may even give a clue to the professional’s identity.

6
UP CLOSE & PERSONAL
CLOSE COMBAT
The professional uses close hand combat skills to eliminate the mark with minimum noise and when dealing with unforeseen circumstances. The majority of these skills are ideal in
HEAD USE
Use L to position yourself in front of the victim, then pullr to head butt your target.
THE PUNCH
While the victim is dazed, use L to position yourself in front of your target, then press pullr to punch.
DISARMING
Use L to position yourself in front
of the armed victim, then pull r to disarm the person.
Note: During the struggle, it’s possible that the firearm will go off accidentally.
CONCEALING WEAPONS
Whenever possible, the professional carries out his work using tools that can be concealed on his person. He has
a number of tools at his disposal that, when concealed, can go undetected in most public areas.
Use L to walk toward the mark, holdX to access the inventory and then select a firearm. Pullr to discharge the firearm, then tapX to holster and conceal it.
7
FIBER WIRE
The fiber wire is the most difficult of your weapons to use but the easiest
to conceal. It is also the quietest and most
efficient tool to use to avoid raising an alarm.
Select the fiber wire from inventory, then pull and hold r to tighten the fiber wire and automatically enter sneak mode. UseL to maneuver behind the mark, then releaser to strangle the victim.
Note: If you are spotted or you fail to execute this move in one fluid movement, your intended victim may become alerted, and attempt to raise an alarm or attack!
ELEVATOR
The professional often looks for secluded areas away from TV cameras and civilian witnesses to eliminate a guard
or mark. Elevators provide an excellent space in which to do this.
While in an elevator, access the roof hatch by pressing pull A. Equip
the fiber wire from inventory, and then look toward the open hatch. While a victim is visible below, press A to strangle and pull the mark up
and out of the elevator.
KNIVES
Knives are another silent, easy to conceal, efficient means for the professional to eliminate the mark.
Select the knife from inventory. Pull and hold l to enter sneak mode, and sneak toward the mark. When you’re behind the victim, pullr
to silently slit the mark’s throat.
To throw a knife, use the R to aim at the victim, click and holdL, then releaseL to kill your mark.

8
SYRINGES
The professional uses two types of syringes. The
sedative syringe (non lethal) is an effective means of sedating
guards and civilians obstructing your path. This reduces your notoriety
by limiting the amount of civilian casualties. Use the poison syringe (lethal) either to eliminate a mark directly or to administer poison to food and drink, allowing you to terminate the mark from a safe distance.
Select a syringe type from inventory, and then pull l and useL
to sneak up behind the victim. Once behind the mark, pull r to inject poison into the victim’s neck.
POISON
The professional often studies behavioral patterns, and then uses poison to eliminate the mark
with clinical precision from a safe distance.
Stand in front of the food or beverage, open the inventory and select
the required syringe. Use R to aim the crosshair at the food or beverage, and pullr to poison the item.
Note: The professional will use any means at his disposal to gain the strategic advantage required to successfully execute his contract.
HUMAN SHIELD
When backed into a corner, the professional must
take every advantage to safeguard his exit from the scene; this
may mean using a human life as a protective shield.
Equip a concealable firearm from inventory, then approach the victim from behind and press A to grab the mark and use him as a human shield.
9
Press b to reload the firearm while holding a human shield.
When out of danger, press A again to knock the human shield unconscious, or pressY to push the human shield
to the floor once his usefulness is over.
JUMPER
The professional can use the veil of
suicide when offered a huge height and
a target. Walk up behind the mark.
When you’re close enough, pull r to push the mark over a ledge or railing.

10
AGILITY
TRAVERSING THE ENVIRONMENT
The professional looks for the most anonymous path through the environment and will exhaust all possible avenues of access to the mark in preparation for a contract.
CLIMBING & SCALING
JUMPING WALLS
Using L, first approach the wall, then push forward toward it to automatically jump it.
JUMPING BALCONIES
Using L, approach the balcony, then push forward toward the edge to automatically jump across it.
CLIMBING THROUGH WINDOWS
Using L, approach the open window, then push forward toward it to automatically
climb through.
WALKING A LEDGE
Approach the ledge, then push toward it to automatically climb onto it.
11
CLIMBING DRAIN PIPES
Approach the drainpipe, then push toward it to automatically climb onto it. Push L */@ to ascend/
descend. Pull l to drop off the drain pipe.
CLIMBING LADDERS
Approach the ladder, then push toward it to automatically climb onto it. Push L */@
to ascend/descend. Pull l to drop off the ladder.
SUBTERFUGE TECHNIQUES
DISGUISES & CONCEALMENT
The professional will often apply subterfuge techniques to evade detection and introduce the element of surprise to an unsuspecting mark.
DISGUISES
The professional seeks anonymity on a contract, acquiring disguises from rooms and changing areas, and opportunistically from the people wearing them.
Disguises allow the professional to infiltrate and move undetected through areas of high security. Similarly, when dressed as a worker, the professional carries the tools of that profession and can use them as weapons without raising suspicion. For example, as a workman the professional will carry hammers and nail guns; as a gardener he will carry shears; and so on.
Stand near a dead or unconscious body, then press B to change into the disguise.

12
CONCEALING BODIES
The professional carries out his work exercising discretion. When unplanned terminations are made during a
contract, the professional quickly seeks out a hiding place to conceal the body or bodies.
Stand near a dead or unconscious body and press A to begin dragging it. PressY to drop the body.
DISPOSING OF BODIES
On more complicated contracts, unplanned casualties may occur. These terminations can jeopardize cover, alert security and
arouse suspicion in the mark. The professional avoids this at all costs, quickly adapting to the environment, disposing of bodies in freezers, wardrobes, showers and badly lit areas.
Stand near a dead or unconscious body and press A to drag it. PressA to open the lid of a container, then pressA again to dump the body inside.
INGRESSION
DOORS, LOCKS & SECURITY
The professional is an expert locksmith with a number of specialist tools and distraction techniques at his disposal to gain access to the most highly secured areas.
SURVEILLANCE & COMMUNICATION TECHNIQUES
Knowledge is integral to the professional’s survival. Every detail is meticulously researched so that all possible scenarios, exits and escape routes are thoroughly explored.
13
SURVEILLANCE
The professional will often scope out a room before entering it, negating any unnecessary surprises and ensuring that
nothing is left to chance.
Using L, approach the door. Pull and holdl to crouch in front of it, then pressA to look through the keyhole. PressA again to exit keyhole view.
COMMUNICATION
The professional often applies subtle communication techniques on staff members to gain layout and location information.
Walk up to the person and press A to initiate conversation.
LOCK PICKS
The lock pick is a default tool used by the professional on every job; it is easily concealed
and is not detectable by
detection devices. The professional can also purchase more enhanced lock picks for slicker, speedier access.
Approach a locked door and press A to begin picking the lock.
KEY CARDS & READ/WRITE DEVICES
In areas of high security, the professional requires access key cards to gain access to the mark. You can steal
key cards from rooms or security when on a contract.
Approach the locked door and press A to equip the key card and open the door.

14
BREAKING LOCKS
Things occasionally go wrong on a job and the professional needs to gain quick entry to an area without time to use
a lock pick. When faced with no other option, you can gain access
by shooting the door lock. (This only works on conventional door locks and not on key card areas.) This is the riskiest solution as the noise of shooting the lock may alert security or result in discovery
of a damaged door.
Select a firearm from inventory, walk up to the door, and use R to aim the crosshair at the lock. Pullr to fire and break open the lock.
HIDING IN THE CLOSET
Stand in front of the closet and press A to enter it. Press
A when inside the closet to exit.
DISTRACTION
Using a range of distraction techniques, the professional gains extra time on a contract and access to high security areas.
COINS & THROWN ITEMS
The professional will throw an item such as a coin into a guarded
area to force security to
investigate the created distraction. The professional often uses these techniques to lessen civilian and security casualties, or to enable
an undetected passage into high security areas.
Select a coin from inventory (or equip another small item to throw)
then click and hold L to prepare to throw. UseR to aim the crosshair, then releaseL to throw the item.
15
MANIPULATING LIGHT
The professional can use a firearm to shoot out lights and shut down power junction boxes
to plunge an area into darkness, forcing security to investigate. The professional will manipulate light wherever possible to remain anonymous.
Stand in front of the switch or junction box and press A to plunge the room or area into darkness. You can also destroy lights. Equip
a firearm from inventory, use R to aim the crosshair at the light source and pullr to fire a shot and destroy it.
TOOLS of the TRADE
Tools are the only things in the professional’s life that can be truly relied upon. The professional studies and masters each of his tools so that he can use the correct application on every contract — guaranteeing anonymity and minimum exposure in the field.
FIREARMS, SITUATIONAL & EQUIPMENT
PISTOLS & HANDGUNS
The professional opts for the pistol and handgun for their power and size. Pistols and handguns are easily concealed,
and once silenced become a highly effective means of eliminating the mark. The professional uses these weapons only in close proximity to the mark, since they
offer limited clip capacity and accuracy over long distances.
ASSAULT RIFLES
The professional opts for assault rifles as an option only when cornered or in clutch situations. The size and noise of the assault
rifle makes it very difficult to conceal. In its favor, the assault rifle offers
a range of 300m but must be used with single shot and burst fire
to afford any kind of accuracy.

16
The
the professional a high rate of fire and lightweight maneuverability when in close proximity to the mark. The
a job and doesn’t offer the accuracy or anonymity of a silenced weapon.
SHOTGUNS
The shotgun is devastating in close quarters but makes a lot of noise!
The professional will only resort to using this type of weapon when backed into
a corner or as a last resort.
SNIPER RIFLES
The professional’s choice, the sniper rifle is the most powerful and accurate means of eliminating the mark. This weapon can be silenced and used long distance from a safe vantage point, then broken down into a concealed briefcase.
The sniper rifle is the favorite weapon of the professional and, when mastered, is the deadliest ally.
REMOTE BOMBS
The remote bomb is another useful tool which the professional can plant in a mark’s room and then detonate from a safe distance.
The professional uses explosives intelligently and strategically to eliminate the mark.
17
RIGGING BOMBS
An explosive device placed on the fixing point of a chandelier not only eliminates the mark successfully,
but is also initially perceived as an accident, ensuring your smooth exit from the scene. There are other ways a professional can choreograph a hit to be perceived as “accidental.” See ENVIRONMENTALIST below for an example.
THE FALL
The professional looks for opportunistic suspended items that could demolish a mark. These can be brought crashing down with clever use
of explosives, or by shooting glass or fixture points using a
ENVIRONMENTALIST
The professional has an eye for ingenious ways of dressing a hit as an accident. For example, when in a kitchen, the professional notices the gas burner and its explosive potential. He weighs every opportunity and makes the hit look like a freak accident whenever possible.
BINOCULARS
The professional’s best tool for surveillance work. Binoculars provide
an excellent tool for surveying and spying on the mark’s behavioral patterns from safe distances.
MISSION BRIEFING
The professional carries the mission briefing throughout the contract so that he can refer to objectives and mark information at will and leave nothing to chance.
MAPS
Detailed maps and intelligence are paramount to the success of a contract. The professional uses maps as his main navigational means. The map’s attention to detail ensures that he never gets lost and that detailed intelligence on guards, security and the mark’s location are always at his fingertips.
The professional can buy additional info and intel on more complicated jobs to ensure that everything goes smoothly. This additional data is always included on the map.

18
COMPENSATION
PAYMENT
The professional takes payment in unmarked bills, which he can easily transfer to an offshore bank account, avoiding detection. The professional is paid according to risk and the social or political prominence of the mark. The higher the profile and complexity, the higher the price. The professional often receives bonuses for executing a contract quickly, smoothly and without trace. The professional can earn additional cash by retrieving suitcases and money from safes on the scene.
Note: Replaying a mission can earn you more money; however, you will only receive the difference between the initial and new earnings.
SPENDING
The professional leads a frugal existence, preferring not to draw attention to himself with extravagant spending. The professional can choose to spend money on new tools, information and — when required — cleaning services on contracts that went badly with high civilian casualties.
INTELLIGENCE
Before beginning a contract, the professional can choose to purchase information aiding completion of mission objectives and concerning the mission as a whole. He can also purchase target location information (room location, behavior, next expected location) and access information (disguise requirements, location of
points, possible smuggle opportunities).
The professional often tries to purchase structural information for the location in question.
PURCHASING AGENCY PICKUPS
The professional can purchase additional items to aid completion
of the contract. These are placed and marked on the map as Agency pickups. The Agency may sometimes employ a contact to deliver valuable information.
19
WEAPONS & TOOLS
The professional often elects to purchase upgrades in the form of specialized weapons. These weapons are always untraceable, so they have to be ordered through a trusted fence before purchase. The professional chooses the
• | ADVANCED LOCK PICKS | Allows the |
|
|
| professional to | |
|
| pick locks faster; | |
|
| allows access to | |
|
| the relevant key card; requires additional time. | |
• | ADVANCED BINOCULARS | Incremental zoom, with better overall vision | |
|
| capabilities and digital distance counter. | |
• | ADRENALINE | Restores partial health. | |
• | KEVLAR VEST | Allows the |
|
| |||
|
| professional to |
|
|
| absorb some |
|
|
| projectile hits. |
|
• | PAINKILLERS | Provide a small |
|
|
| health boost. |
|
|
|
|
|
CLEANING
The professional performs all his own cleaning where possible, but occasionally is forced to hire external help if he has had to make
an emergency exit when a contract has gone badly. He can take care of
Note: Replaying a mission and finishing with a lower notoriety value than originally awarded in turn lowers your current notoriety level.

20
RECOVERING SURVEILLANCE TAPES
The professional meticulously plans the contract ahead using information provided in the Agency’s mission
briefing. From the briefing, the professional knows where TV cameras are located, but sometimes under pressure he is forced to perform an unplanned action that may be caught on camera. The professional always
(circumstances allowing) carries out his own cleaning on an untidy contract. The professional locates the TV control room and removes all evidence.
Stand in front of the recording unit and press A to remove the tape.
POST MISSION
Once the professional has successfully completed a mission, he will often need to address several expenses. These cover
a number of different circumstances,
for example the retrieval and replacement of items left at the scene, such as suits and custom weaponry.
It may also happen that potential witnesses have been left at the scene. These can both jeopardize your anonymity and make future
contracts that much harder to complete efficiently.
Additionally, the unlawful killing of innocents and law enforcement officials will raise the profile of completed missions. This is also an expense
to the professional; the Agency charges him for the killing of innocent civilians and officers in duty. Unnecessary publicity is bad for business and this contributes to the final Damage Control penalty, displayed post mission.
The professional can handle all expenses (both mandatory and optional) upon successful completion of the mission.
21
GAME CREDITS
Game Director
Rasmus Højengaard
Technical Producer
Martin Amor
Art Director
Tore Blystad
Gameplay Director
Peter Fleckenstein
Producer
Helle Marijnissen
Programmers
Jens Bo Albretsen Brian Meidell Andersen Marcell Baranyai Carsten Brügmann Zoltán Buzáth
Bo Cordes Neil Coxhead
Theo
Morten Suldrup Larsen Pèter Màlnai
Peter Wraae Marino Sandor Nyako
Stein Nygård
Lars Piester
Mads Østerby Olesen Rasmus Sigsgaard Jens Skinnerup Hakon Steinø
Jeroen Wagenaar
Artists
Jacob Andersen
Tobias Biehl
Marek Bogdan
Svend Christensen
Timothy Evison
Peter Fleckenstein
Thor Frølich
David Giraud
Allan Hansen
Bo Heidelberg
Tom Isaksen
Søren B. Jensen
Sascha Jungnickel
Jesper Vorsholt Jørgensen
Rasmus Kjær
Sebastian “Vlad” Lindoff
Oskar Lundqvist
Stephan Nilsson
Mads H. Peitersen
Anders Pedersen
Jesper Kieler Petersen
Alexander Pshenichniy
Birgitte Bay Overgaard
Thomas Storm
Gyorgyi Szakmar
Animators
Barbara Bernád
Frederik
Jens Peter Kurup
Søren Lumholtz
Frederic Poirier
Martin Poulsen
Thomas P Theede
Gameplay Scripters
Jesper Donnis
Jonas Lind
Thomas Løfgren
Jacob Mikkelsen
Sound Designers
Ivan Brandt
Thomas “Tomzen” Dietl
Simon Holm
Michael Ziegler
Engine Programmers
Rune Brinckmeyer
Micky Kelager Christensen
Kasper Engelstoft
Károly Faragó
David Guldbrandsen
Karsten Hvidberg
Michael Bach Jensen
Asger Mangaard
Mircea Marghidanu
Allan Merrild
Morten Mikkelsen
Kasper Høy Nielsen
Martin Pollas
Jon Rocatis
Henning Semler
Gyula “Luppy” Szentirmay
Torsten Kjær Sørensen
Andreas Thomsen
Script Writer
Greg Nagan
Additional Programmers
Peter Andreasen
Jesper Christiansen
Henrik Edwards
Martin Gram
Martin Lütken
Michael Juel Nielsen
Additional Artists
Michael Bing
Alan Cameron Boyle Morten Bramsen Miklos Büte
Johan Flod Henrik Hansen Mads Prahm
Morten “Mazy” Hedegren Michael Heilemann Balàzs von Kiss
Peter von Linstow Roberto Marchesi Peter Eide Paulsen Rasmus Poulsen
Additional Animators
Anders Haldin
Gabor Horvath
Craig Kristensen
Martin Madsen
Doron Meir
Simon Sonnichsen
Kim Zoll
Additional Sound Designer
Peter Wendelboe Hansen
Additional Engine
Programmers
Thomas Jakobsen
Ulf Johansen
Steffen Toksvig
Additional Script Writer
Morten Iversen
Music
Composed and Produced by Jesper Kyd (Score) Performed by the Budapest
Symphony Orchestra (Score)
QA
Petronela Cimpoesu
Hugh Grimley
Klavs Kofod
Janus Rau
Oliver Winding
Additional QA
Natasza Ashkanani
Christian Egense
Mikkel Havmand
Frederikke Hoff
Uffe Holm
Tatiana Højengaard
Marja Konttinen
Jakob Mygind
Thomas Møller
Kristian Rise
Jakob Rød
Management
Janos Flösser
Morten Borum
Support
Mette Agerbæk
Else Andersen
Michael Andersen
Ulla Andersen
Anni Greve Andersen
Fredrik Ax
Jakob Bondesen
Charlotte Delran
Chris Edgar
Peter Fischer
Cæcilie Heising
Thomas Howalt
Tantiana Højengaard
Niels Jørgensen
Søren Reinhold Jensen
Christoffer Kay

22
EIDOS U.K.
Support (continued)
Jørgen Larsen
Tamir Lomholt
Karsten Lund
Ulf Maagaard
Foad Mojib
Jonas Nielsen
Rune Petersen
Mads Prahm
Genevieve Ripeau
Niels Ole Sørensen
Martin Schröder
Christine CT Thårup
Kjartan Vidarsson
Voice Casting & Direction (US)
KBA Voice Production
Featuring the Voice Talents of
David Andriole
David Bateson
Barbara Bernád
Brian Beacock
Joan M. Bentsen
Michael Benyer
Nicole Black
Scott Bullock
Billy Cross
Christopher Curry
Vinny Curto
Mark Deakins
Christine Dunford
Wayne Duvall
CEO
Jane Cavanagh
Commercial Director
Bill Ennis
Financial Director
Rob Murphy
Company Secretary
Anthony Price
Head of European Publishing
Scott Dodkins
Product Acquisition Director
Ian Livingstone
Worldwide CTO
Julien Merceron
Development Drirector
Darren Barnett
Executive Producer
Neil Donnell
Assistant Producer
Adam Lay
Alfred Fair
Crispin Freeman
Jorge Garcia
Grant George
Jessica Gee
Bob Glouberman
Francois Eric Grodin
Nemi Fadlahllah
Jean Claude Flamant
Thor Frølich
Heather Halley
Danielle Hartnett
Stew Herrera
Tish Hicks
Stephani Hodge
Tray Hooper
Roger L. Jackson
Peter Jessop
Bill Jurney
Barry Gordon Mc. Kenna
Mark Klastorin
Celestino Lancia
Noah Lazarus
Micheal Lindsay
Deborah Marlowe
Jennifer Martin
Don Mathews
Vivienne McKee
Jim Meskinen
Ennis Morris
Bob Neches
Byrne Offutt
Creative Development Director
Patrick O’Luanaigh
Head of Global Brand
Larry Sparks
Brand Manager
Kathryn Clements
Head of Support Services
Flavia Timiani
Senior Localisation Manager
Monica Dalla Valle
Localisation Manager
Alex Bush
Creative Manager
Quinton Luck
Senior Designer
Jodie Brock
QA Manager
Marc Titheridge
QA Supervisor – Functionality
John Ree
Jeremy C. Petreman
Carlos Reig Plaza
Billy Pope
Earth Miller Bernard Reeves
Sam Riegel
Daniel Riordan
Paul Rugg
Sam Sako
Pete Scherer
Karen Strassman
Mathew Stravitz
Miles Stroth
Jim Thornton
Trey Turner
Sal Viscuso
Wade Williams
Laura J.K. Wrang
Voice Recording Studio (US)
Studiopolis
Mocap Actors
Christopher (Jack) Corcoran,
Tina Robinson,
Bo Thomas, Jamie Treacher
Cellist
Helle Sørensen
Additional Artwork
Supplied by Mine Loader
Software Co., Ltd.
QA Lead Technicians
David Haddon
Germaine Mendes
Shams Wahid
QA Technicians
Richard Acherki
Steve Addis
Linus Dominique
Allen Elliott
Steve Inman
Carl Perrin
William Wan
Special Thanks
A big thanks to all our European Marketing, Sales and Web teams as well as our Finance
department who have done a wonderful job to make this game happen. Your tremendous work is much appreciated. A big thanks also to Tom Waine for writing this manual.
EIDOS U.S.
CEO & President, | Channel Marketing | |
Eidos North America | Project Manager | |
Bill Gardner | Diane Eng | |
Executive Vice President | Channel Marketing | |
of Marketing & Sales | Coordinator | |
Robert Lindsey | Rafal Dudziec | |
Vice President, | Director of Marketing | |
Legal & Business Affairs | Communications | |
James O’Riordan | Stephanie Lipetzky | |
Vice President, Finance | Creative Services | |
Malcolm Dunne | Project Manager | |
Vice President, Human | Eileen Buenviaje | |
Media Specialist | ||
Resources | ||
Edie Dykstra | Micheal Tran | |
Marketing Manager | Graphic Designer | |
Jefferson Dong | James Song | |
Public Relations Director | Web Producer | |
Michelle Seebach Curran | Roderick Van Gelder | |
Public Relations Manager | Web Designer | |
Tali Fischer | John Lermer | |
Online Public Relations | Operations Manager | |
Specialist | Gregory Wu | |
Matt Dahlgren | Senior External Producer | |
| ||
National Sales Manager | Nick Goldsworthy | |
Joe Morici | Associate Project Manager | |
| ||
Channel Marketing Manager | Clayton Palma | |
Janty Sumimoto | QA/CS Manager | |
| ||
Senior Channel | Mark Cartwright | |
Marketing Specialist |
| |
Ilana Budanitsky |
|
23
CS Supervisor
Sean McCloskey
CS Agents
Adam Braswell
Richard Campbell
Senior QA Technician
Stephen Cavoretto
Assistant Lead QA Technician
Richard Hartzell
Quality Assurance
Katie Bieringer
Richard Campbell
Nicholas Cooprider
Ergin Dervisoglu
Kip Ernst
Stephanie Greer
John Hayes
Mackenzie Hume
Nick Jacobson
Aaron Keillor
Erik Kennedy
Chester Lee
Jeff Lowe
Joshua Pfeiffer
Special Thanks
Jordan Romaidis,
Patrick Goodspeed,
Annie Meltzer, Sean Mylett,
Petrol Advertising,
Shane Francis Co.,
Danny Jiang, Susan Kwon,
Jason Bergquist,
Hanshaw Ink & Image
MUSIC CREDITS
Music sourced by
“Double Trouble” Performed by John Mayall’s Bluesbreakers Courtesy of The Decca Record Company Ltd
Licensed by kind permission from the Film & TV licensing division. Part of the Universal Music Group.
“Double Trouble” composed by Otis Rush. Published by Conrad Music, A Division
of Arc Music Corp.
“White Noise” performed by The Vacation. Written by Ben Tegal & Steve Tegal. Produced by Tony Hoffer. Published by Chrysalis Music Limited.
Appears by kind permission of Chrysalis Music and The Echo Label (P) & (C) The Echo Label Limited 2004
Taken from the album Band From World War Zero
Published by Zenith Publishing Ltd. © 2003 Zenith Publishing Ltd. Written by P Watts/S Gillett/
J Reeve. Performed by “Airbiscuit” from the album
www.airbiscuit.net — www.zenithcafe.co.uk info@zenithcafe.co.uk
“Tomorrow Never Dies” (Karaoke version) Music: Rosendahl/Christensen. Lyrics: Rosendahl/ Rosendahl. Performed by Swan Lee. Karaoke version sung by Barbara Bernád.
“Tomorrow Never Dies” (Original version) Music: Rosendahl/Christensen. Lyrics: Rosendahl/ Rosendahl. Performed by Swan Lee. Original version sung by Pernille Rosendahl
Franz Schubert (1797): “AveMaria.” The work is in the Public Domain.
Artists: Daniel Perrett, Soprano. Praxedis Rütti, Soprano. From the album Tudor4 7029
Ave maria. Zürcher Sängerknaben. Conductor: Alphons von Aarburg. © 1995 Tudor Recording AG, Zürich/Switzerland
“Slasher” Music and lyrics: Bo Heidelberg & Kim G. Hansen Performed by Institute for the Criminally Insane

DOWNLOAD NOW
www.eidosmobile.com
Visit www.esrb.org |
for updated rating |
information. |
Hitman: Blood Money Vegas and Hitman: Blood Money L.A. © 2006 IO Interactive A/S. Developed by Morpheme Wireless Ltd. Published by Eidos Inc. Hitman, Hitman: Blood Money, Eidos, Eidos Mobile, the Eidos logo, and the Eidos Mobile logo are trademarks of the SCi Entertainment Group. © 2006 InfoSpace, Inc. All rights reserved. Other trademarks represented are owned by their respective companies. The rating icon is a registered trademark of the Entertainment Software Association. All rights reserved.
Register online at
www.eidosregistration.com
EIDOS, INC., LICENSE & LIMITED WARRANTY
Eidos, Inc., warrants to you, the original purchaser of this disc, that for a period of ninety (90) days from the date of your purchase, this disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of charge, any such disc, provided the disc is returned
from disc abuse, unreasonable use, mistreatment or neglect. This disc is sold “as is” without any warranties of any kind, express or implied, including implied warranties of merchantability or fitness for a particular purpose, other than the limited warranty expressly stated above.
No other claims arising out of your purchase and use of this disc shall be binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you
for any losses or damages incurred for any reason as a result of your use of this disc, including, but not limited to, any special, incidental, or consequential damages resulting from your possession, use or malfunction of this disc.
This limited warranty states the entire obligation of Eidos, Inc., with respect to the purchase of your disc. If any part of this limited warranty is determined to be void or illegal, the remainder shall remain in full force and effect.
For warranty support please contact our Customer Support department
at (415)
Customer Support Representatives will not provide game hints, strategies or codes.
PRODUCT RETURN PROCEDURE
In the event our support agents determine that your game disc is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include
a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened.
Send your
Eidos, Inc. Customer Services
RMA# (state your authorization number here) 651 Brannan Street, Suite 400
San Francisco, CA 94107
You are responsible for postage of your game to our service center.
© 2006 IO Interactive A/S. Developed by IO Interactive. Published by Eidos, Inc. Hitman, Hitman Blood Money, Eidos and the Eidos logo are trademarks of SCi Entertainment Group. IO and the IO logo are trademarks of IO Interactive A/S. The ratings icon is a registered trademark of the Entertainment Software Association. All rights reserved.
Microsoft, Xbox, Xbox Live, the Live logo, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft.